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Closable server
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@@ -22,6 +22,7 @@ import org.toop.framework.game.games.tictactoe.BitboardTicTacToe;
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import org.toop.framework.game.players.ArtificialPlayer;
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import org.toop.framework.game.players.OnlinePlayer;
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import org.toop.framework.game.players.RandomAI;
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import org.toop.framework.networking.server.MasterServer;
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import org.toop.local.AppContext;
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import java.util.List;
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@@ -32,7 +33,8 @@ import java.util.concurrent.TimeUnit;
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import java.util.concurrent.atomic.AtomicBoolean;
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public final class Server {
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// TODO: Keep track of listeners. Remove them on Server connection close so reference is deleted.
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private MasterServer masterServer;
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private String user = "";
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private long clientId = -1;
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@@ -60,10 +62,13 @@ public final class Server {
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return null;
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}
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public Server(String ip, String port, String user) {
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this(ip, port, user, null);
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}
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// Server has to deal with ALL network related listen events. This "server" can then interact with the manager to make stuff happen.
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// This prevents data races where events get sent to the game manager but the manager isn't ready yet.
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public Server(String ip, String port, String user) {
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public Server(String ip, String port, String user, MasterServer masterServer) {
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if (ip.split("\\.").length < 4) {
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new ErrorPopup("\"" + ip + "\" " + AppContext.getString("is-not-a-valid-ip-address"));
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return;
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@@ -83,6 +88,8 @@ public final class Server {
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return;
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}
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this.masterServer = masterServer;
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final int reconnectAttempts = 10;
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LoadingWidget loading = new LoadingWidget(
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@@ -281,6 +288,10 @@ public final class Server {
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stopScheduler();
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connectFlow.unsubscribeAll();
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if (masterServer != null) {
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masterServer.stop();
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}
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WidgetContainer.getCurrentView().transitionPrevious();
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}
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@@ -48,7 +48,8 @@ public class OnlineView extends ViewWidget {
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new Server(
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"127.0.0.1",
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"6666",
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"host"
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"host",
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a
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);
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}, false);
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