Merge 292 into development (#293)

Applied template method pattern to abstract player
This commit is contained in:
Stef
2025-12-10 12:39:40 +01:00
committed by GitHub
parent 0132981d94
commit cd8eb99559
7 changed files with 49 additions and 35 deletions

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@@ -5,46 +5,66 @@ import org.apache.logging.log4j.Logger;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
/**
* Abstract class representing a player in a game.
* <p>
* Players are entities that can make moves based on the current state of a game.
* player types, such as human players or AI players.
* </p>
* <p>
* Subclasses should override the {@link #getMove(GameR)} method to provide
* specific move logic.
* </p>
* Base class for players in a turn-based game.
*
* @param <T> the game type
*/
public abstract class AbstractPlayer<T extends TurnBasedGame<T>> implements Player<T> {
private final Logger logger = LogManager.getLogger(this.getClass());
private final Logger logger = LogManager.getLogger(this.getClass());
private final String name;
/**
* Creates a new player with the given name.
*
* @param name the player name
*/
protected AbstractPlayer(String name) {
this.name = name;
}
/**
* Creates a copy of another player.
*
* @param other the player to copy
*/
protected AbstractPlayer(AbstractPlayer<T> other) {
this.name = other.name;
}
/**
* Determines the next move based on the provided game state.
* Gets the player's move for the given game state.
* A deep copy is provided so the player cannot modify the real state.
* <p>
* The default implementation throws an {@link UnsupportedOperationException},
* indicating that concrete subclasses must override this method to provide
* actual move logic.
* </p>
* This method uses the Template Method Pattern: it defines the fixed
* algorithm and delegates the variable part to {@link #determineMove(T)}.
*
* @param gameCopy a snapshot of the current game state
* @return an integer representing the chosen move
* @throws UnsupportedOperationException if the method is not overridden
* @param game the current game
* @return the chosen move
*/
public long getMove(T gameCopy) {
logger.error("Method getMove not implemented.");
throw new UnsupportedOperationException("Not supported yet.");
public final long getMove(T game) {
return determineMove(game.deepCopy());
}
public String getName(){
/**
* Determines the player's move using a safe copy of the game.
* <p>
* This method is called by {@link #getMove(T)} and should contain
* the player's strategy for choosing a move.
*
* @param gameCopy a deep copy of the game
* @return the chosen move
*/
protected abstract long determineMove(T gameCopy);
/**
* Returns the player's name.
*
* @return the name
*/
public String getName() {
return this.name;
}
}