add: online player list

This commit is contained in:
ramollia
2025-10-06 22:16:23 +02:00
parent f525fc7ffc
commit ce02fc2b88

View File

@@ -1,69 +1,89 @@
package org.toop.app.layer.layers;
import org.toop.app.GameInformation;
import org.toop.app.layer.Container;
import org.toop.app.layer.Layer;
import org.toop.app.layer.NodeBuilder;
import org.toop.app.layer.containers.VerticalContainer;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.networking.events.NetworkEvents;
import javafx.geometry.Pos;
import javafx.scene.control.Label;
import javafx.scene.control.ListView;
import java.util.List;
import java.util.Timer;
import java.util.TimerTask;
import java.util.concurrent.CopyOnWriteArrayList;
import java.util.List;
public final class ConnectedLayer extends Layer {
long clientId;
String user;
List<String> onlinePlayers = new CopyOnWriteArrayList<>();
long clientId;
String user;
List<String> onlinePlayers = new CopyOnWriteArrayList<>();
public ConnectedLayer(long clientId, String user) {
super("primary-bg");
public ConnectedLayer(long clientId, String user) {
super("bg-primary");
this.clientId = clientId;
this.user = user;
reload();
this.clientId = clientId;
this.user = user;
reload();
new EventFlow().addPostEvent(new NetworkEvents.SendLogin(this.clientId, this.user)).postEvent();
new EventFlow().listen(this::handleReceivedChallenge);
new EventFlow().addPostEvent(new NetworkEvents.SendLogin(this.clientId, this.user)).postEvent();
new EventFlow().listen(this::handleReceivedChallenge);
new Thread(this::populatePlayerList).start();
}
new Thread(this::populatePlayerList).start();
}
private void populatePlayerList() {
EventFlow sendGetPlayerList = new EventFlow().addPostEvent(new NetworkEvents.SendGetPlayerlist(this.clientId));
new EventFlow().listen(NetworkEvents.PlayerlistResponse.class, e -> {
if (e.clientId() == this.clientId) {
List<String> playerList = new java.util.ArrayList<>(List.of(e.playerlist())); // TODO: Garbage, but works
playerList.removeIf(name -> name.equalsIgnoreCase(user));
if (this.onlinePlayers != playerList) {
this.onlinePlayers.clear();
this.onlinePlayers.addAll(playerList);
}
}
});
private void populatePlayerList() {
EventFlow sendGetPlayerList = new EventFlow().addPostEvent(new NetworkEvents.SendGetPlayerlist(this.clientId));
new EventFlow().listen(NetworkEvents.PlayerlistResponse.class, e -> {
if (e.clientId() == this.clientId) {
List<String> playerList = new java.util.ArrayList<>(List.of(e.playerlist())); // TODO: Garbage, but works
playerList.removeIf(name -> name.equalsIgnoreCase(user));
if (this.onlinePlayers != playerList) {
this.onlinePlayers.clear();
this.onlinePlayers.addAll(playerList);
}
}
});
TimerTask task = new TimerTask() {
public void run() {
sendGetPlayerList.postEvent();
}
};
TimerTask task = new TimerTask() {
public void run() {
sendGetPlayerList.postEvent();
}
};
Timer pollTimer = new Timer();
pollTimer.schedule(task, 0L, 5000L);
}
Timer pollTimer = new Timer();
pollTimer.schedule(task, 0L, 5000L);
}
private void sendChallenge(String oppUsername, String gameType) {
if (onlinePlayers.contains(oppUsername)) {
new EventFlow().addPostEvent(new NetworkEvents.SendChallenge(this.clientId, oppUsername, gameType))
.postEvent();
}
}
private void sendChallenge(String oppUsername, String gameType) {
if (onlinePlayers.contains(oppUsername)) {
new EventFlow().addPostEvent(new NetworkEvents.SendChallenge(this.clientId, oppUsername, gameType))
.postEvent();
}
}
private void handleReceivedChallenge(NetworkEvents.ChallengeResponse response) {
// TODO: Popup? Idk what this actually sends back.
}
private void handleReceivedChallenge(NetworkEvents.ChallengeResponse response) {
// TODO: Popup? Idk what this actually sends back.
}
@Override
public void reload() {
popAll();
}
@Override
public void reload() {
popAll();
ListView<Label> players = new ListView<>();
for (int i = 0; i < onlinePlayers.size(); i++) {
players.getItems().add(NodeBuilder.button(onlinePlayers.get(i), () -> {
// get clicked player name with: onlinePlayers.get(i)
// connection logic here
}));
}
final Container playersContainer = new VerticalContainer(10);
playersContainer.addNodes(players);
addContainer(playersContainer, Pos.CENTER, 0, 0, 0, 0);
}
}