mirror of
https://github.com/2OOP/pism.git
synced 2026-02-04 10:54:51 +00:00
update mcts
This commit is contained in:
@@ -13,13 +13,15 @@ public class MCTSAI2 extends AbstractAI {
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public long unexpandedMoves;
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public Node parent;
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public Node[] children;
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public int expanded;
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public float value;
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public int visits;
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public float heuristic;
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public float solved;
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public Node(TurnBasedGame state, Node parent, long move) {
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final long legalMoves = state.getLegalMoves();
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@@ -29,23 +31,26 @@ public class MCTSAI2 extends AbstractAI {
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this.unexpandedMoves = legalMoves;
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this.parent = parent;
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this.children = new Node[Long.bitCount(legalMoves)];
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this.expanded = 0;
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this.value = 0.0f;
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this.visits = 0;
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this.solved = false;
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this.solvedValue = 0.0f;
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this.heuristic = state.rateMove(move);
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this.solved = Float.NaN;
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}
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public Node(TurnBasedGame state) {
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this(state, null, 0L);
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}
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public int getExpanded() {
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return children.length - Long.bitCount(unexpandedMoves);
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}
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public boolean isFullyExpanded() {
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return expanded == children.length;
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return unexpandedMoves == 0L;
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}
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public float calculateUCT(int parentVisits) {
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@@ -54,12 +59,15 @@ public class MCTSAI2 extends AbstractAI {
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}
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final float exploitation = value / visits;
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final float exploration = 1.41f * (float)(Math.sqrt(Math.log(parentVisits) / visits));
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final float exploration = (float)(Math.sqrt(Math.log(parentVisits) / visits));
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final float bias = heuristic * 10.0f / (visits + 1);
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return exploitation + exploration;
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return exploitation + exploration + bias;
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}
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public Node bestUCTChild() {
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final int expanded = getExpanded();
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Node highestUCTChild = null;
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float highestUCT = Float.NEGATIVE_INFINITY;
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@@ -76,117 +84,34 @@ public class MCTSAI2 extends AbstractAI {
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}
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}
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private static final Random random = new Random();
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protected static final ThreadLocal<Random> random = ThreadLocal.withInitial(Random::new);
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private final int milliseconds;
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protected final int milliseconds;
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private Node root;
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protected int lastIterations;
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public MCTSAI2(int milliseconds) {
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public MCTSAI(int milliseconds) {
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this.milliseconds = milliseconds;
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this.root = null;
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}
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public MCTSAI2(MCTSAI2 other) {
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this.random = other.random;
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public MCTSAI(MCTSAI other) {
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this.milliseconds = other.milliseconds;
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this.root = other.root;
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}
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@Override
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public MCTSAI2 deepCopy() {
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return new MCTSAI2(this);
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public int getLastIterations() {
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return lastIterations;
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}
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@Override
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public long getMove(TurnBasedGame game) {
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root = findOrResetRoot(root, game);
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final long endTime = System.nanoTime() + milliseconds * 1_000_000L;
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while (System.nanoTime() < endTime) {
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Node leaf = selection(root);
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leaf = expansion(leaf);
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final float value = simulation(leaf);
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backPropagation(leaf, value);
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}
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final Node mostVisitedChild = mostVisitedChild(root);
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final long move = mostVisitedChild.move;
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root = findChildByMove(root, move);
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return move;
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}
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private Node mostVisitedChild(Node root) {
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Node mostVisitedChild = null;
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int mostVisited = -1;
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for (int i = 0; i < root.expanded; i++) {
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if (root.children[i].visits > mostVisited) {
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mostVisitedChild = root.children[i];
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mostVisited = root.children[i].visits;
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}
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}
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return mostVisitedChild;
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}
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private Node findOrResetRoot(Node root, T game) {
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if (root == null) {
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return new Node(game.deepCopy());
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}
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if (areStatesEqual(root.state.getBoard(), game.getBoard())) {
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return root;
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}
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for (int i = 0; i < root.expanded; i++) {
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if (areStatesEqual(root.children[i].state.getBoard(), game.getBoard())) {
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root.children[i].parent = null;
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return root.children[i];
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}
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}
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return new Node(game.deepCopy());
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}
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private Node findChildByMove(Node root, long move) {
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for (int i = 0; i < root.expanded; i++) {
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if (root.children[i].move == move) {
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root.children[i].parent = null;
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return root.children[i];
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}
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}
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return null;
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}
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private boolean areStatesEqual(long[] state1, long[] state2) {
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if (state1.length != state2.length) {
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return false;
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}
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for (int i = 0; i < state1.length; i++) {
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if (state1[i] != state2[i]) {
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return false;
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}
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}
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return true;
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}
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private Node selection(Node root) {
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while (!root.solved && root.isFullyExpanded() && !root.state.isTerminal()) {
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protected Node selection(Node root) {
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// while (Float.isNaN(root.solved) && root.isFullyExpanded() && !root.state.isTerminal()) {
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while (root.isFullyExpanded() && !root.state.isTerminal()) {
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root = root.bestUCTChild();
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}
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return root;
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}
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private Node expansion(Node leaf) {
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protected Node expansion(Node leaf) {
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if (leaf.unexpandedMoves == 0L) {
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return leaf;
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}
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@@ -198,15 +123,13 @@ public class MCTSAI2 extends AbstractAI {
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final Node expandedChild = new Node(copiedState, leaf, unexpandedMove);
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leaf.children[leaf.expanded] = expandedChild;
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leaf.expanded++;
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leaf.children[leaf.getExpanded()] = expandedChild;
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leaf.unexpandedMoves &= ~unexpandedMove;
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return expandedChild;
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}
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private float simulation(Node leaf) {
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protected float simulation(Node leaf) {
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final TurnBasedGame copiedState = leaf.state.deepCopy();
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final int playerIndex = 1 - copiedState.getCurrentTurn();
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@@ -228,12 +151,12 @@ public class MCTSAI2 extends AbstractAI {
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return 0.0f;
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}
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private void backPropagation(Node leaf, float value) {
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protected void backPropagation(Node leaf, float value) {
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while (leaf != null) {
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leaf.value += value;
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leaf.visits++;
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if (!leaf.solved) {
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if (Float.isNaN(leaf.solved)) {
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updateSolvedStatus(leaf);
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}
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@@ -242,14 +165,91 @@ public class MCTSAI2 extends AbstractAI {
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}
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}
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protected Node mostVisitedChild(Node root) {
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final int expanded = root.getExpanded();
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Node mostVisitedChild = null;
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int mostVisited = -1;
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for (int i = 0; i < expanded; i++) {
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if (root.children[i].visits > mostVisited) {
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mostVisitedChild = root.children[i];
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mostVisited = root.children[i].visits;
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}
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}
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return mostVisitedChild;
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}
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protected Node findOrResetRoot(Node root, T game) {
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if (root == null) {
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return new Node(game.deepCopy());
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}
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if (areStatesEqual(root.state.getBoard(), game.getBoard())) {
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return root;
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}
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final int expanded = root.getExpanded();
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for (int i = 0; i < expanded; i++) {
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if (areStatesEqual(root.children[i].state.getBoard(), game.getBoard())) {
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root.children[i].parent = null;
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return root.children[i];
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}
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}
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return new Node(game.deepCopy());
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}
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protected Node findChildByMove(Node root, long move) {
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final int expanded = root.getExpanded();
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for (int i = 0; i < expanded; i++) {
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if (root.children[i].move == move) {
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root.children[i].parent = null;
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return root.children[i];
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}
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}
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return null;
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}
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protected boolean areStatesEqual(long[] state1, long[] state2) {
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if (state1.length != state2.length) {
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return false;
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}
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for (int i = 0; i < state1.length; i++) {
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if (state1[i] != state2[i]) {
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return false;
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}
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}
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return true;
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}
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protected long randomSetBit(long value) {
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if (0L == value) {
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return 0;
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}
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final int bitCount = Long.bitCount(value);
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final int randomBitCount = random.get().nextInt(bitCount);
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for (int i = 0; i < randomBitCount; i++) {
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value &= value - 1;
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}
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return value & -value;
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}
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private void updateSolvedStatus(Node node) {
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if (node.state.isTerminal()) {
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node.solved = true;
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final int winner = node.state.getWinner();
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final int mover = 1 - node.state.getCurrentTurn();
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node.solvedValue = winner == mover? 1.0f : winner == -1? 0.0f : -1.0f;
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node.solved = winner == mover? 1.0f : winner == -1? 0.0f : -1.0f;
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return;
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}
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@@ -260,13 +260,13 @@ public class MCTSAI2 extends AbstractAI {
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boolean foundDrawMove = false;
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for (final Node child : node.children) {
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if (child.solved) {
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if (child.solvedValue == -1.0f) {
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if (!Float.isNaN(child.solved)) {
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if (child.solved == -1.0f) {
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foundWinningMove = true;
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break;
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}
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if (child.solvedValue == 0.0f) {
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if (child.solved == 0.0f) {
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foundDrawMove = true;
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}
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} else {
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@@ -275,27 +275,10 @@ public class MCTSAI2 extends AbstractAI {
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}
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if (foundWinningMove) {
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node.solved = true;
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node.solvedValue = 1.0f;
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node.solved = 1.0f;
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} else if (allChildrenSolved) {
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node.solved = true;
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node.solvedValue = foundDrawMove? 0.0f : -1.0f;
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node.solved = foundDrawMove? 0.0f : -1.0f;
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}
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}
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}
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private long randomSetBit(long value) {
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if (0L == value) {
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return 0;
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}
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final int bitCount = Long.bitCount(value);
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final int randomBitCount = random.nextInt(bitCount);
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for (int i = 0; i < randomBitCount; i++) {
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value &= value - 1;
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}
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return value & -value;
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}
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}
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@@ -1,250 +0,0 @@
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package org.toop.game.players.ai;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.model.player.AbstractAI;
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import java.util.Random;
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public class MCTSAI1<T extends TurnBasedGame<T>> extends AbstractAI<T> {
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private static class Node {
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public TurnBasedGame<?> state;
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public long move;
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public long unexpandedMoves;
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public Node parent;
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public Node[] children;
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public int expanded;
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public float value;
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public int visits;
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public boolean solved;
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public float solvedValue;
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public Node(TurnBasedGame<?> state, Node parent, long move) {
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final long legalMoves = state.getLegalMoves();
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this.state = state;
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this.move = move;
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this.unexpandedMoves = legalMoves;
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this.parent = parent;
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this.children = new Node[Long.bitCount(legalMoves)];
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this.expanded = 0;
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this.value = 0.0f;
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this.visits = 0;
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this.solved = false;
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this.solvedValue = 0.0f;
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}
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public Node(TurnBasedGame<?> state) {
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this(state, null, 0L);
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}
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public boolean isFullyExpanded() {
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return expanded == children.length;
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}
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public float calculateUCT(int parentVisits) {
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if (visits == 0) {
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return Float.POSITIVE_INFINITY;
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}
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final float exploitation = value / visits;
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final float exploration = 1.41f * (float)(Math.sqrt(Math.log(parentVisits) / visits));
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return exploitation + exploration;
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}
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public Node bestUCTChild() {
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Node highestUCTChild = null;
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float highestUCT = Float.NEGATIVE_INFINITY;
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for (int i = 0; i < expanded; i++) {
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final float childUCT = children[i].calculateUCT(visits);
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if (childUCT > highestUCT) {
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highestUCTChild = children[i];
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highestUCT = childUCT;
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}
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}
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return highestUCTChild;
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}
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}
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private static final Random random = new Random();
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private final int milliseconds;
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public MCTSAI1(int milliseconds) {
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this.milliseconds = milliseconds;
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}
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public MCTSAI1(MCTSAI1<T> other) {
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this.milliseconds = other.milliseconds;
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}
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@Override
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public MCTSAI1<T> deepCopy() {
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return new MCTSAI1<>(this);
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}
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@Override
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public long getMove(T game) {
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final Node root = new Node(game, null, 0L);
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final long endTime = System.nanoTime() + milliseconds * 1_000_000L;
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while (System.nanoTime() < endTime) {
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Node leaf = selection(root);
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leaf = expansion(leaf);
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final float value = simulation(leaf);
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backPropagation(leaf, value);
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}
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final Node mostVisitedChild = mostVisitedChild(root);
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return mostVisitedChild.move;
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}
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private Node mostVisitedChild(Node root) {
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Node mostVisitedChild = null;
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int mostVisited = -1;
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for (int i = 0; i < root.expanded; i++) {
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if (root.children[i].visits > mostVisited) {
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mostVisitedChild = root.children[i];
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mostVisited = root.children[i].visits;
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}
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}
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return mostVisitedChild;
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}
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private Node selection(Node root) {
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while (!root.solved && root.isFullyExpanded() && !root.state.isTerminal()) {
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root = root.bestUCTChild();
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}
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return root;
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}
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private Node expansion(Node leaf) {
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if (leaf.unexpandedMoves == 0L) {
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return leaf;
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}
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final long unexpandedMove = leaf.unexpandedMoves & -leaf.unexpandedMoves;
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final TurnBasedGame<?> copiedState = leaf.state.deepCopy();
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copiedState.play(unexpandedMove);
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final Node expandedChild = new Node(copiedState, leaf, unexpandedMove);
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leaf.children[leaf.expanded] = expandedChild;
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leaf.expanded++;
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leaf.unexpandedMoves &= ~unexpandedMove;
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return expandedChild;
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}
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private float simulation(Node leaf) {
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final TurnBasedGame<?> copiedState = leaf.state.deepCopy();
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final int playerIndex = 1 - copiedState.getCurrentTurn();
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while (!copiedState.isTerminal()) {
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final long legalMoves = copiedState.getLegalMoves();
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final long randomMove = randomSetBit(legalMoves);
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copiedState.play(randomMove);
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}
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if (copiedState.getWinner() == playerIndex) {
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return 1.0f;
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}
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|
||||
if (copiedState.getWinner() >= 0) {
|
||||
return -1.0f;
|
||||
}
|
||||
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
private void backPropagation(Node leaf, float value) {
|
||||
while (leaf != null) {
|
||||
leaf.value += value;
|
||||
leaf.visits++;
|
||||
|
||||
if (!leaf.solved) {
|
||||
updateSolvedStatus(leaf);
|
||||
}
|
||||
|
||||
value = -value;
|
||||
leaf = leaf.parent;
|
||||
}
|
||||
}
|
||||
|
||||
private void updateSolvedStatus(Node node) {
|
||||
if (node.state.isTerminal()) {
|
||||
node.solved = true;
|
||||
|
||||
final int winner = node.state.getWinner();
|
||||
final int mover = 1 - node.state.getCurrentTurn();
|
||||
|
||||
node.solvedValue = winner == mover? 1.0f : winner == -1? 0.0f : -1.0f;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (node.isFullyExpanded()) {
|
||||
boolean allChildrenSolved = true;
|
||||
boolean foundWinningMove = false;
|
||||
boolean foundDrawMove = false;
|
||||
|
||||
for (final Node child : node.children) {
|
||||
if (child.solved) {
|
||||
if (child.solvedValue == -1.0f) {
|
||||
foundWinningMove = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (child.solvedValue == 0.0f) {
|
||||
foundDrawMove = true;
|
||||
}
|
||||
} else {
|
||||
allChildrenSolved = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (foundWinningMove) {
|
||||
node.solved = true;
|
||||
node.solvedValue = 1.0f;
|
||||
} else if (allChildrenSolved) {
|
||||
node.solved = true;
|
||||
node.solvedValue = foundDrawMove? 0.0f : -1.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private long randomSetBit(long value) {
|
||||
if (0L == value) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
final int bitCount = Long.bitCount(value);
|
||||
final int randomBitCount = random.nextInt(bitCount);
|
||||
|
||||
for (int i = 0; i < randomBitCount; i++) {
|
||||
value &= value - 1;
|
||||
}
|
||||
|
||||
return value & -value;
|
||||
}
|
||||
}
|
||||
@@ -1,354 +0,0 @@
|
||||
package org.toop.game.players.ai;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.player.AbstractAI;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
import java.util.concurrent.Callable;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.concurrent.Future;
|
||||
|
||||
public class MCTSAI3 extends AbstractAI {
|
||||
private static class Node {
|
||||
public TurnBasedGame state;
|
||||
|
||||
public long move;
|
||||
public long unexpandedMoves;
|
||||
|
||||
public Node parent;
|
||||
|
||||
public Node[] children;
|
||||
public int expanded;
|
||||
|
||||
public float value;
|
||||
public int visits;
|
||||
|
||||
public boolean solved;
|
||||
public float solvedValue;
|
||||
|
||||
public Node(TurnBasedGame state, Node parent, long move) {
|
||||
final long legalMoves = state.getLegalMoves();
|
||||
|
||||
this.state = state;
|
||||
|
||||
this.move = move;
|
||||
this.unexpandedMoves = legalMoves;
|
||||
|
||||
this.parent = parent;
|
||||
|
||||
this.children = new Node[Long.bitCount(legalMoves)];
|
||||
this.expanded = 0;
|
||||
|
||||
this.value = 0.0f;
|
||||
this.visits = 0;
|
||||
|
||||
this.solved = false;
|
||||
this.solvedValue = 0.0f;
|
||||
}
|
||||
|
||||
public Node(TurnBasedGame state) {
|
||||
this(state, null, 0L);
|
||||
}
|
||||
|
||||
public boolean isFullyExpanded() {
|
||||
return expanded == children.length;
|
||||
}
|
||||
|
||||
public float calculateUCT(int parentVisits) {
|
||||
if (visits == 0) {
|
||||
return Float.POSITIVE_INFINITY;
|
||||
}
|
||||
|
||||
final float exploitation = value / visits;
|
||||
final float exploration = 1.41f * (float)(Math.sqrt(Math.log(parentVisits) / visits));
|
||||
|
||||
return exploitation + exploration;
|
||||
}
|
||||
|
||||
public Node bestUCTChild() {
|
||||
Node highestUCTChild = null;
|
||||
float highestUCT = Float.NEGATIVE_INFINITY;
|
||||
|
||||
for (int i = 0; i < expanded; i++) {
|
||||
final float childUCT = children[i].calculateUCT(visits);
|
||||
|
||||
if (childUCT > highestUCT) {
|
||||
highestUCTChild = children[i];
|
||||
highestUCT = childUCT;
|
||||
}
|
||||
}
|
||||
|
||||
return highestUCTChild;
|
||||
}
|
||||
}
|
||||
|
||||
private static final ThreadLocal<Random> random = ThreadLocal.withInitial(Random::new);
|
||||
|
||||
private final int milliseconds;
|
||||
private final int threads;
|
||||
|
||||
public MCTSAI3(int milliseconds, int threads) {
|
||||
this.milliseconds = milliseconds;
|
||||
this.threads = threads;
|
||||
}
|
||||
|
||||
public MCTSAI3(MCTSAI3 other) {
|
||||
this.random = other.random;
|
||||
|
||||
this.root = other.root;
|
||||
this.milliseconds = other.milliseconds;
|
||||
this.threads = other.threads;
|
||||
}
|
||||
|
||||
@Override
|
||||
public MCTSAI3 deepCopy() {
|
||||
return new MCTSAI3(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getMove(T game) {
|
||||
final ExecutorService pool = Executors.newFixedThreadPool(threads);
|
||||
final long endTime = System.nanoTime() + milliseconds * 1_000_000L;
|
||||
|
||||
final List<Callable<Node>> tasks = new ArrayList<>();
|
||||
|
||||
for (int i = 0; i < threads; i++) {
|
||||
tasks.add(() -> {
|
||||
final Node localRoot = new Node(game.deepCopy());
|
||||
|
||||
while (System.nanoTime() < endTime) {
|
||||
Node leaf = selection(localRoot);
|
||||
leaf = expansion(leaf);
|
||||
final float value = simulation(leaf);
|
||||
backPropagation(leaf, value);
|
||||
}
|
||||
|
||||
return localRoot;
|
||||
});
|
||||
}
|
||||
|
||||
try {
|
||||
final List<Future<Node>> results = pool.invokeAll(tasks);
|
||||
|
||||
pool.shutdown();
|
||||
|
||||
final Node root = new Node(game.deepCopy());
|
||||
|
||||
for (int i = 0; i < root.children.length; i++) {
|
||||
expansion(root);
|
||||
}
|
||||
|
||||
for (final Future<Node> result : results) {
|
||||
final Node localRoot = result.get();
|
||||
|
||||
for (final Node localChild : localRoot.children) {
|
||||
for (int i = 0; i < root.children.length; i++) {
|
||||
if (localChild.move == root.children[i].move) {
|
||||
root.children[i].visits += localChild.visits;
|
||||
root.visits += localChild.visits;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final Node mostVisitedChild = mostVisitedChild(root);
|
||||
return mostVisitedChild.move;
|
||||
} catch (Exception _) {
|
||||
final long legalMoves = game.getLegalMoves();
|
||||
return randomSetBit(legalMoves);
|
||||
}
|
||||
}
|
||||
|
||||
private Node mostVisitedChild(Node root) {
|
||||
Node mostVisitedChild = null;
|
||||
int mostVisited = -1;
|
||||
|
||||
for (int i = 0; i < root.expanded; i++) {
|
||||
if (root.children[i].visits > mostVisited) {
|
||||
mostVisitedChild = root.children[i];
|
||||
mostVisited = root.children[i].visits;
|
||||
}
|
||||
}
|
||||
|
||||
return mostVisitedChild;
|
||||
}
|
||||
|
||||
private void detectRoot(TurnBasedGame game) {
|
||||
if (root == null) {
|
||||
root = new Node(game.deepCopy());
|
||||
return;
|
||||
}
|
||||
|
||||
final long[] currentBoards = game.getBoard();
|
||||
final long[] rootBoards = root.state.getBoard();
|
||||
|
||||
boolean detected = true;
|
||||
|
||||
for (int i = 0; i < rootBoards.length; i++) {
|
||||
if (rootBoards[i] != currentBoards[i]) {
|
||||
detected = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (detected) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < root.expanded; i++) {
|
||||
final Node child = root.children[i];
|
||||
|
||||
final long[] childBoards = child.state.getBoard();
|
||||
|
||||
detected = true;
|
||||
|
||||
for (int j = 0; j < childBoards.length; j++) {
|
||||
if (childBoards[j] != currentBoards[j]) {
|
||||
detected = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (detected) {
|
||||
root = child;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
root = new Node(game.deepCopy());
|
||||
}
|
||||
|
||||
private void newRoot(long move) {
|
||||
for (final Node child : root.children) {
|
||||
if (child.move == move) {
|
||||
root = child;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Node selection(Node root) {
|
||||
while (!root.solved && root.isFullyExpanded() && !root.state.isTerminal()) {
|
||||
root = root.bestUCTChild();
|
||||
}
|
||||
|
||||
return root;
|
||||
}
|
||||
|
||||
private Node expansion(Node leaf) {
|
||||
if (leaf.unexpandedMoves == 0L) {
|
||||
return leaf;
|
||||
}
|
||||
|
||||
final long unexpandedMove = leaf.unexpandedMoves & -leaf.unexpandedMoves;
|
||||
|
||||
final TurnBasedGame copiedState = leaf.state.deepCopy();
|
||||
copiedState.play(unexpandedMove);
|
||||
|
||||
final Node expandedChild = new Node(copiedState, leaf, unexpandedMove);
|
||||
|
||||
leaf.children[leaf.expanded] = expandedChild;
|
||||
leaf.expanded++;
|
||||
|
||||
leaf.unexpandedMoves &= ~unexpandedMove;
|
||||
|
||||
return expandedChild;
|
||||
}
|
||||
|
||||
private float simulation(Node leaf) {
|
||||
final TurnBasedGame copiedState = leaf.state.deepCopy();
|
||||
final int playerIndex = 1 - copiedState.getCurrentTurn();
|
||||
|
||||
while (!copiedState.isTerminal()) {
|
||||
final long legalMoves = copiedState.getLegalMoves();
|
||||
final long randomMove = randomSetBit(legalMoves);
|
||||
|
||||
copiedState.play(randomMove);
|
||||
}
|
||||
|
||||
if (copiedState.getWinner() == playerIndex) {
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
if (copiedState.getWinner() >= 0) {
|
||||
return -1.0f;
|
||||
}
|
||||
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
private void backPropagation(Node leaf, float value) {
|
||||
while (leaf != null) {
|
||||
leaf.value += value;
|
||||
leaf.visits++;
|
||||
|
||||
if (!leaf.solved) {
|
||||
updateSolvedStatus(leaf);
|
||||
}
|
||||
|
||||
value = -value;
|
||||
leaf = leaf.parent;
|
||||
}
|
||||
}
|
||||
|
||||
private void updateSolvedStatus(Node node) {
|
||||
if (node.state.isTerminal()) {
|
||||
node.solved = true;
|
||||
|
||||
final int winner = node.state.getWinner();
|
||||
final int mover = 1 - node.state.getCurrentTurn();
|
||||
|
||||
node.solvedValue = winner == mover? 1.0f : winner == -1? 0.0f : -1.0f;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (node.isFullyExpanded()) {
|
||||
boolean allChildrenSolved = true;
|
||||
boolean foundWinningMove = false;
|
||||
boolean foundDrawMove = false;
|
||||
|
||||
for (final Node child : node.children) {
|
||||
if (child.solved) {
|
||||
if (child.solvedValue == -1.0f) {
|
||||
foundWinningMove = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (child.solvedValue == 0.0f) {
|
||||
foundDrawMove = true;
|
||||
}
|
||||
} else {
|
||||
allChildrenSolved = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (foundWinningMove) {
|
||||
node.solved = true;
|
||||
node.solvedValue = 1.0f;
|
||||
} else if (allChildrenSolved) {
|
||||
node.solved = true;
|
||||
node.solvedValue = foundDrawMove? 0.0f : -1.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private long randomSetBit(long value) {
|
||||
if (0L == value) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
final int bitCount = Long.bitCount(value);
|
||||
final int randomBitCount = random.get().nextInt(bitCount);
|
||||
|
||||
for (int i = 0; i < randomBitCount; i++) {
|
||||
value &= value - 1;
|
||||
}
|
||||
|
||||
return value & -value;
|
||||
}
|
||||
}
|
||||
@@ -1,359 +0,0 @@
|
||||
package org.toop.game.players.ai;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.player.AbstractAI;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
import java.util.concurrent.Callable;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.concurrent.Future;
|
||||
|
||||
public class MCTSAI4<T extends TurnBasedGame<T>> extends AbstractAI<T> {
|
||||
private static class Node {
|
||||
public TurnBasedGame<?> state;
|
||||
|
||||
public long move;
|
||||
public long unexpandedMoves;
|
||||
|
||||
public Node parent;
|
||||
|
||||
public Node[] children;
|
||||
public int expanded;
|
||||
|
||||
public float value;
|
||||
public int visits;
|
||||
|
||||
public boolean solved;
|
||||
public float solvedValue;
|
||||
|
||||
public Node(TurnBasedGame<?> state, Node parent, long move) {
|
||||
final long legalMoves = state.getLegalMoves();
|
||||
|
||||
this.state = state;
|
||||
|
||||
this.move = move;
|
||||
this.unexpandedMoves = legalMoves;
|
||||
|
||||
this.parent = parent;
|
||||
|
||||
this.children = new Node[Long.bitCount(legalMoves)];
|
||||
this.expanded = 0;
|
||||
|
||||
this.value = 0.0f;
|
||||
this.visits = 0;
|
||||
|
||||
this.solved = false;
|
||||
this.solvedValue = 0.0f;
|
||||
}
|
||||
|
||||
public Node(TurnBasedGame<?> state) {
|
||||
this(state, null, 0L);
|
||||
}
|
||||
|
||||
public boolean isFullyExpanded() {
|
||||
return expanded == children.length;
|
||||
}
|
||||
|
||||
public float calculateUCT(int parentVisits) {
|
||||
if (visits == 0) {
|
||||
return Float.POSITIVE_INFINITY;
|
||||
}
|
||||
|
||||
final float exploitation = value / visits;
|
||||
final float exploration = 1.41f * (float)(Math.sqrt(Math.log(parentVisits) / visits));
|
||||
|
||||
return exploitation + exploration;
|
||||
}
|
||||
|
||||
public Node bestUCTChild() {
|
||||
Node highestUCTChild = null;
|
||||
float highestUCT = Float.NEGATIVE_INFINITY;
|
||||
|
||||
for (int i = 0; i < expanded; i++) {
|
||||
final float childUCT = children[i].calculateUCT(visits);
|
||||
|
||||
if (childUCT > highestUCT) {
|
||||
highestUCTChild = children[i];
|
||||
highestUCT = childUCT;
|
||||
}
|
||||
}
|
||||
|
||||
return highestUCTChild;
|
||||
}
|
||||
}
|
||||
|
||||
private static final ThreadLocal<Random> random = ThreadLocal.withInitial(Random::new);
|
||||
|
||||
private final int milliseconds;
|
||||
private final int threads;
|
||||
|
||||
private final Node[] threadRoots;
|
||||
|
||||
public MCTSAI4(int milliseconds, int threads) {
|
||||
this.milliseconds = milliseconds;
|
||||
this.threads = threads;
|
||||
|
||||
this.threadRoots = new Node[threads];
|
||||
}
|
||||
|
||||
public MCTSAI4(MCTSAI4<T> other) {
|
||||
this.milliseconds = other.milliseconds;
|
||||
this.threads = other.threads;
|
||||
|
||||
this.threadRoots = other.threadRoots;
|
||||
}
|
||||
|
||||
@Override
|
||||
public MCTSAI4<T> deepCopy() {
|
||||
return new MCTSAI4<>(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getMove(T game) {
|
||||
for (int i = 0; i < threads; i++) {
|
||||
threadRoots[i] = findOrResetRoot(threadRoots[i], game);
|
||||
}
|
||||
|
||||
final ExecutorService pool = Executors.newFixedThreadPool(threads);
|
||||
final long endTime = System.nanoTime() + milliseconds * 1_000_000L;
|
||||
|
||||
final List<Callable<Node>> tasks = new ArrayList<>();
|
||||
|
||||
for (int i = 0; i < threads; i++) {
|
||||
final int threadIndex = i;
|
||||
|
||||
tasks.add(() -> {
|
||||
final Node localRoot = threadRoots[threadIndex];
|
||||
|
||||
while (System.nanoTime() < endTime) {
|
||||
Node leaf = selection(localRoot);
|
||||
leaf = expansion(leaf);
|
||||
final float value = simulation(leaf);
|
||||
backPropagation(leaf, value);
|
||||
}
|
||||
|
||||
return localRoot;
|
||||
});
|
||||
}
|
||||
|
||||
try {
|
||||
final List<Future<Node>> results = pool.invokeAll(tasks);
|
||||
|
||||
pool.shutdown();
|
||||
|
||||
final Node root = new Node(game.deepCopy());
|
||||
|
||||
for (int i = 0; i < root.children.length; i++) {
|
||||
expansion(root);
|
||||
}
|
||||
|
||||
for (final Future<Node> result : results) {
|
||||
final Node localRoot = result.get();
|
||||
|
||||
for (final Node localChild : localRoot.children) {
|
||||
for (int i = 0; i < root.children.length; i++) {
|
||||
if (localChild.move == root.children[i].move) {
|
||||
root.children[i].visits += localChild.visits;
|
||||
root.visits += localChild.visits;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final Node mostVisitedChild = mostVisitedChild(root);
|
||||
final long move = mostVisitedChild.move;
|
||||
|
||||
for (int i = 0; i < threads; i++) {
|
||||
threadRoots[i] = findChildByMove(threadRoots[i], move);
|
||||
}
|
||||
|
||||
return move;
|
||||
} catch (Exception _) {
|
||||
final long legalMoves = game.getLegalMoves();
|
||||
return randomSetBit(legalMoves);
|
||||
}
|
||||
}
|
||||
|
||||
private Node mostVisitedChild(Node root) {
|
||||
Node mostVisitedChild = null;
|
||||
int mostVisited = -1;
|
||||
|
||||
for (int i = 0; i < root.expanded; i++) {
|
||||
if (root.children[i].visits > mostVisited) {
|
||||
mostVisitedChild = root.children[i];
|
||||
mostVisited = root.children[i].visits;
|
||||
}
|
||||
}
|
||||
|
||||
return mostVisitedChild;
|
||||
}
|
||||
|
||||
private Node findOrResetRoot(Node root, T game) {
|
||||
if (root == null) {
|
||||
return new Node(game.deepCopy());
|
||||
}
|
||||
|
||||
if (areStatesEqual(root.state.getBoard(), game.getBoard())) {
|
||||
return root;
|
||||
}
|
||||
|
||||
for (int i = 0; i < root.expanded; i++) {
|
||||
if (areStatesEqual(root.children[i].state.getBoard(), game.getBoard())) {
|
||||
root.children[i].parent = null;
|
||||
return root.children[i];
|
||||
}
|
||||
}
|
||||
|
||||
return new Node(game.deepCopy());
|
||||
}
|
||||
|
||||
private Node findChildByMove(Node root, long move) {
|
||||
for (int i = 0; i < root.expanded; i++) {
|
||||
if (root.children[i].move == move) {
|
||||
root.children[i].parent = null;
|
||||
return root.children[i];
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private boolean areStatesEqual(long[] state1, long[] state2) {
|
||||
if (state1.length != state2.length) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < state1.length; i++) {
|
||||
if (state1[i] != state2[i]) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private Node selection(Node root) {
|
||||
while (!root.solved && root.isFullyExpanded() && !root.state.isTerminal()) {
|
||||
root = root.bestUCTChild();
|
||||
}
|
||||
|
||||
return root;
|
||||
}
|
||||
|
||||
private Node expansion(Node leaf) {
|
||||
if (leaf.unexpandedMoves == 0L) {
|
||||
return leaf;
|
||||
}
|
||||
|
||||
final long unexpandedMove = leaf.unexpandedMoves & -leaf.unexpandedMoves;
|
||||
|
||||
final TurnBasedGame<?> copiedState = leaf.state.deepCopy();
|
||||
copiedState.play(unexpandedMove);
|
||||
|
||||
final Node expandedChild = new Node(copiedState, leaf, unexpandedMove);
|
||||
|
||||
leaf.children[leaf.expanded] = expandedChild;
|
||||
leaf.expanded++;
|
||||
|
||||
leaf.unexpandedMoves &= ~unexpandedMove;
|
||||
|
||||
return expandedChild;
|
||||
}
|
||||
|
||||
private float simulation(Node leaf) {
|
||||
final TurnBasedGame<?> copiedState = leaf.state.deepCopy();
|
||||
final int playerIndex = 1 - copiedState.getCurrentTurn();
|
||||
|
||||
while (!copiedState.isTerminal()) {
|
||||
final long legalMoves = copiedState.getLegalMoves();
|
||||
final long randomMove = randomSetBit(legalMoves);
|
||||
|
||||
copiedState.play(randomMove);
|
||||
}
|
||||
|
||||
if (copiedState.getWinner() == playerIndex) {
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
if (copiedState.getWinner() >= 0) {
|
||||
return -1.0f;
|
||||
}
|
||||
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
private void backPropagation(Node leaf, float value) {
|
||||
while (leaf != null) {
|
||||
leaf.value += value;
|
||||
leaf.visits++;
|
||||
|
||||
if (!leaf.solved) {
|
||||
updateSolvedStatus(leaf);
|
||||
}
|
||||
|
||||
value = -value;
|
||||
leaf = leaf.parent;
|
||||
}
|
||||
}
|
||||
|
||||
private void updateSolvedStatus(Node node) {
|
||||
if (node.state.isTerminal()) {
|
||||
node.solved = true;
|
||||
|
||||
final int winner = node.state.getWinner();
|
||||
final int mover = 1 - node.state.getCurrentTurn();
|
||||
|
||||
node.solvedValue = winner == mover? 1.0f : winner == -1? 0.0f : -1.0f;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (node.isFullyExpanded()) {
|
||||
boolean allChildrenSolved = true;
|
||||
boolean foundWinningMove = false;
|
||||
boolean foundDrawMove = false;
|
||||
|
||||
for (final Node child : node.children) {
|
||||
if (child.solved) {
|
||||
if (child.solvedValue == -1.0f) {
|
||||
foundWinningMove = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (child.solvedValue == 0.0f) {
|
||||
foundDrawMove = true;
|
||||
}
|
||||
} else {
|
||||
allChildrenSolved = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (foundWinningMove) {
|
||||
node.solved = true;
|
||||
node.solvedValue = 1.0f;
|
||||
} else if (allChildrenSolved) {
|
||||
node.solved = true;
|
||||
node.solvedValue = foundDrawMove? 0.0f : -1.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private long randomSetBit(long value) {
|
||||
if (0L == value) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
final int bitCount = Long.bitCount(value);
|
||||
final int randomBitCount = random.get().nextInt(bitCount);
|
||||
|
||||
for (int i = 0; i < randomBitCount; i++) {
|
||||
value &= value - 1;
|
||||
}
|
||||
|
||||
return value & -value;
|
||||
}
|
||||
}
|
||||
@@ -1,371 +0,0 @@
|
||||
package org.toop.game.players.ai;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.player.AbstractAI;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
import java.util.concurrent.Callable;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.concurrent.Future;
|
||||
|
||||
public class MCTSAI5<T extends TurnBasedGame<T>> extends AbstractAI<T> {
|
||||
private static class Node {
|
||||
public TurnBasedGame<?> state;
|
||||
|
||||
public long move;
|
||||
public long unexpandedMoves;
|
||||
|
||||
public Node parent;
|
||||
|
||||
public Node[] children;
|
||||
public int expanded;
|
||||
|
||||
public float value;
|
||||
public int visits;
|
||||
|
||||
public boolean solved;
|
||||
public float solvedValue;
|
||||
|
||||
public float heuristic;
|
||||
|
||||
public Node(TurnBasedGame<?> state, Node parent, long move) {
|
||||
final long legalMoves = state.getLegalMoves();
|
||||
|
||||
this.state = state;
|
||||
|
||||
this.move = move;
|
||||
this.unexpandedMoves = legalMoves;
|
||||
|
||||
this.parent = parent;
|
||||
|
||||
this.children = new Node[Long.bitCount(legalMoves)];
|
||||
this.expanded = 0;
|
||||
|
||||
this.value = 0.0f;
|
||||
this.visits = 0;
|
||||
|
||||
this.solved = false;
|
||||
this.solvedValue = 0.0f;
|
||||
|
||||
this.heuristic = state.rateMove(move);
|
||||
}
|
||||
|
||||
public Node(TurnBasedGame<?> state) {
|
||||
this(state, null, 0L);
|
||||
}
|
||||
|
||||
public boolean isFullyExpanded() {
|
||||
return expanded == children.length;
|
||||
}
|
||||
|
||||
public float calculateUCT(int parentVisits) {
|
||||
if (visits == 0) {
|
||||
return Float.POSITIVE_INFINITY;
|
||||
}
|
||||
|
||||
final float exploitation = value / visits;
|
||||
final float exploration = 1.41f * (float)(Math.sqrt(Math.log(parentVisits) / visits));
|
||||
final float bias = heuristic / visits;
|
||||
|
||||
return exploitation + exploration + bias;
|
||||
}
|
||||
|
||||
public Node bestUCTChild() {
|
||||
Node highestUCTChild = null;
|
||||
float highestUCT = Float.NEGATIVE_INFINITY;
|
||||
|
||||
for (int i = 0; i < expanded; i++) {
|
||||
final float childUCT = children[i].calculateUCT(visits);
|
||||
|
||||
if (childUCT > highestUCT) {
|
||||
highestUCTChild = children[i];
|
||||
highestUCT = childUCT;
|
||||
}
|
||||
}
|
||||
|
||||
return highestUCTChild;
|
||||
}
|
||||
}
|
||||
|
||||
private static final ThreadLocal<Random> random = ThreadLocal.withInitial(Random::new);
|
||||
|
||||
private final int milliseconds;
|
||||
private final int threads;
|
||||
|
||||
private final Node[] threadRoots;
|
||||
|
||||
public MCTSAI5(int milliseconds, int threads) {
|
||||
this.milliseconds = milliseconds;
|
||||
this.threads = threads;
|
||||
|
||||
this.threadRoots = new Node[threads];
|
||||
}
|
||||
|
||||
public MCTSAI5(MCTSAI5<T> other) {
|
||||
this.milliseconds = other.milliseconds;
|
||||
this.threads = other.threads;
|
||||
|
||||
this.threadRoots = other.threadRoots;
|
||||
}
|
||||
|
||||
@Override
|
||||
public MCTSAI5<T> deepCopy() {
|
||||
return new MCTSAI5<>(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getMove(T game) {
|
||||
for (int i = 0; i < threads; i++) {
|
||||
threadRoots[i] = findOrResetRoot(threadRoots[i], game);
|
||||
}
|
||||
|
||||
final ExecutorService pool = Executors.newFixedThreadPool(threads);
|
||||
final long endTime = System.nanoTime() + milliseconds * 1_000_000L;
|
||||
|
||||
final List<Callable<Node>> tasks = new ArrayList<>();
|
||||
|
||||
for (int i = 0; i < threads; i++) {
|
||||
final int threadIndex = i;
|
||||
|
||||
tasks.add(() -> {
|
||||
final Node localRoot = threadRoots[threadIndex];
|
||||
|
||||
while (System.nanoTime() < endTime) {
|
||||
Node leaf = selection(localRoot);
|
||||
leaf = expansion(leaf);
|
||||
final float value = simulation(leaf);
|
||||
backPropagation(leaf, value);
|
||||
}
|
||||
|
||||
return localRoot;
|
||||
});
|
||||
}
|
||||
|
||||
try {
|
||||
final List<Future<Node>> results = pool.invokeAll(tasks);
|
||||
|
||||
pool.shutdown();
|
||||
|
||||
final Node root = new Node(game.deepCopy());
|
||||
|
||||
for (int i = 0; i < root.children.length; i++) {
|
||||
expansion(root);
|
||||
}
|
||||
|
||||
for (final Future<Node> result : results) {
|
||||
final Node localRoot = result.get();
|
||||
|
||||
for (final Node localChild : localRoot.children) {
|
||||
for (int i = 0; i < root.children.length; i++) {
|
||||
if (localChild.move == root.children[i].move) {
|
||||
root.children[i].visits += localChild.visits;
|
||||
root.visits += localChild.visits;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final Node mostVisitedChild = mostVisitedChild(root);
|
||||
final long move = mostVisitedChild.move;
|
||||
|
||||
for (int i = 0; i < threads; i++) {
|
||||
threadRoots[i] = findChildByMove(threadRoots[i], move);
|
||||
}
|
||||
|
||||
return move;
|
||||
} catch (Exception _) {
|
||||
final long legalMoves = game.getLegalMoves();
|
||||
return randomSetBit(legalMoves);
|
||||
}
|
||||
}
|
||||
|
||||
private Node mostVisitedChild(Node root) {
|
||||
Node mostVisitedChild = null;
|
||||
int mostVisited = -1;
|
||||
|
||||
for (int i = 0; i < root.expanded; i++) {
|
||||
if (root.children[i].visits > mostVisited) {
|
||||
mostVisitedChild = root.children[i];
|
||||
mostVisited = root.children[i].visits;
|
||||
}
|
||||
}
|
||||
|
||||
return mostVisitedChild;
|
||||
}
|
||||
|
||||
private Node findOrResetRoot(Node root, T game) {
|
||||
if (root == null) {
|
||||
return new Node(game.deepCopy());
|
||||
}
|
||||
|
||||
if (areStatesEqual(root.state.getBoard(), game.getBoard())) {
|
||||
return root;
|
||||
}
|
||||
|
||||
for (int i = 0; i < root.expanded; i++) {
|
||||
if (areStatesEqual(root.children[i].state.getBoard(), game.getBoard())) {
|
||||
root.children[i].parent = null;
|
||||
return root.children[i];
|
||||
}
|
||||
}
|
||||
|
||||
return new Node(game.deepCopy());
|
||||
}
|
||||
|
||||
private Node findChildByMove(Node root, long move) {
|
||||
for (int i = 0; i < root.expanded; i++) {
|
||||
if (root.children[i].move == move) {
|
||||
root.children[i].parent = null;
|
||||
return root.children[i];
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private boolean areStatesEqual(long[] state1, long[] state2) {
|
||||
if (state1.length != state2.length) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < state1.length; i++) {
|
||||
if (state1[i] != state2[i]) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private Node selection(Node root) {
|
||||
while (!root.solved && root.isFullyExpanded() && !root.state.isTerminal()) {
|
||||
root = root.bestUCTChild();
|
||||
}
|
||||
|
||||
return root;
|
||||
}
|
||||
|
||||
private Node expansion(Node leaf) {
|
||||
if (leaf.unexpandedMoves == 0L) {
|
||||
return leaf;
|
||||
}
|
||||
|
||||
final long unexpandedMove = leaf.unexpandedMoves & -leaf.unexpandedMoves;
|
||||
|
||||
final TurnBasedGame<?> copiedState = leaf.state.deepCopy();
|
||||
copiedState.play(unexpandedMove);
|
||||
|
||||
final Node expandedChild = new Node(copiedState, leaf, unexpandedMove);
|
||||
|
||||
leaf.children[leaf.expanded] = expandedChild;
|
||||
leaf.expanded++;
|
||||
|
||||
leaf.unexpandedMoves &= ~unexpandedMove;
|
||||
|
||||
return expandedChild;
|
||||
}
|
||||
|
||||
private float simulation(Node leaf) {
|
||||
final TurnBasedGame<?> copiedState = leaf.state.deepCopy();
|
||||
final int playerIndex = 1 - copiedState.getCurrentTurn();
|
||||
|
||||
while (!copiedState.isTerminal()) {
|
||||
final long legalMoves = copiedState.getLegalMoves();
|
||||
|
||||
long move = 0L;
|
||||
|
||||
if (random.get().nextFloat() > 0.9f) {
|
||||
move = copiedState.heuristicMove(legalMoves);
|
||||
} else {
|
||||
move = randomSetBit(legalMoves);
|
||||
}
|
||||
|
||||
copiedState.play(move);
|
||||
}
|
||||
|
||||
if (copiedState.getWinner() == playerIndex) {
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
if (copiedState.getWinner() >= 0) {
|
||||
return -1.0f;
|
||||
}
|
||||
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
private void backPropagation(Node leaf, float value) {
|
||||
while (leaf != null) {
|
||||
leaf.value += value;
|
||||
leaf.visits++;
|
||||
|
||||
if (!leaf.solved) {
|
||||
updateSolvedStatus(leaf);
|
||||
}
|
||||
|
||||
value = -value;
|
||||
leaf = leaf.parent;
|
||||
}
|
||||
}
|
||||
|
||||
private void updateSolvedStatus(Node node) {
|
||||
if (node.state.isTerminal()) {
|
||||
node.solved = true;
|
||||
|
||||
final int winner = node.state.getWinner();
|
||||
final int mover = 1 - node.state.getCurrentTurn();
|
||||
|
||||
node.solvedValue = winner == mover? 1.0f : winner == -1? 0.0f : -1.0f;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (node.isFullyExpanded()) {
|
||||
boolean allChildrenSolved = true;
|
||||
boolean foundWinningMove = false;
|
||||
boolean foundDrawMove = false;
|
||||
|
||||
for (final Node child : node.children) {
|
||||
if (child.solved) {
|
||||
if (child.solvedValue == -1.0f) {
|
||||
foundWinningMove = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (child.solvedValue == 0.0f) {
|
||||
foundDrawMove = true;
|
||||
}
|
||||
} else {
|
||||
allChildrenSolved = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (foundWinningMove) {
|
||||
node.solved = true;
|
||||
node.solvedValue = 1.0f;
|
||||
} else if (allChildrenSolved) {
|
||||
node.solved = true;
|
||||
node.solvedValue = foundDrawMove? 0.0f : -1.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private long randomSetBit(long value) {
|
||||
if (0L == value) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
final int bitCount = Long.bitCount(value);
|
||||
final int randomBitCount = random.get().nextInt(bitCount);
|
||||
|
||||
for (int i = 0; i < randomBitCount; i++) {
|
||||
value &= value - 1;
|
||||
}
|
||||
|
||||
return value & -value;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
package org.toop.game.players.ai.mcts;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.game.players.ai.MCTSAI;
|
||||
|
||||
public class MCTSAI1<T extends TurnBasedGame<T>> extends MCTSAI<T> {
|
||||
public MCTSAI1(int milliseconds) {
|
||||
super(milliseconds);
|
||||
}
|
||||
|
||||
public MCTSAI1(MCTSAI1<T> other) {
|
||||
super(other);
|
||||
}
|
||||
|
||||
@Override
|
||||
public MCTSAI1<T> deepCopy() {
|
||||
return new MCTSAI1<>(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getMove(T game) {
|
||||
final Node root = new Node(game, null, 0L);
|
||||
|
||||
final long endTime = System.nanoTime() + milliseconds * 1_000_000L;
|
||||
|
||||
// while (Float.isNaN(root.solved) && System.nanoTime() < endTime) {
|
||||
while (System.nanoTime() < endTime) {
|
||||
Node leaf = selection(root);
|
||||
leaf = expansion(leaf);
|
||||
final float value = simulation(leaf);
|
||||
backPropagation(leaf, value);
|
||||
}
|
||||
|
||||
lastIterations = root.visits;
|
||||
|
||||
final Node mostVisitedChild = mostVisitedChild(root);
|
||||
return mostVisitedChild.move;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
package org.toop.game.players.ai.mcts;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.game.players.ai.MCTSAI;
|
||||
|
||||
public class MCTSAI2<T extends TurnBasedGame<T>> extends MCTSAI<T> {
|
||||
private Node root;
|
||||
|
||||
public MCTSAI2(int milliseconds) {
|
||||
super(milliseconds);
|
||||
|
||||
this.root = null;
|
||||
}
|
||||
|
||||
public MCTSAI2(MCTSAI2<T> other) {
|
||||
super(other);
|
||||
|
||||
this.root = other.root;
|
||||
}
|
||||
|
||||
@Override
|
||||
public MCTSAI2<T> deepCopy() {
|
||||
return new MCTSAI2<>(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getMove(T game) {
|
||||
root = findOrResetRoot(root, game);
|
||||
|
||||
final long endTime = System.nanoTime() + milliseconds * 1_000_000L;
|
||||
|
||||
// while (Float.isNaN(root.solved) && System.nanoTime() < endTime) {
|
||||
while (System.nanoTime() < endTime) {
|
||||
Node leaf = selection(root);
|
||||
leaf = expansion(leaf);
|
||||
final float value = simulation(leaf);
|
||||
backPropagation(leaf, value);
|
||||
}
|
||||
|
||||
lastIterations = root.visits;
|
||||
|
||||
final Node mostVisitedChild = mostVisitedChild(root);
|
||||
final long move = mostVisitedChild.move;
|
||||
|
||||
root = findChildByMove(root, move);
|
||||
|
||||
return move;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
package org.toop.game.players.ai.mcts;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.game.players.ai.MCTSAI;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.Callable;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.concurrent.Future;
|
||||
|
||||
public class MCTSAI3<T extends TurnBasedGame<T>> extends MCTSAI<T> {
|
||||
private final int threads;
|
||||
|
||||
public MCTSAI3(int milliseconds, int threads) {
|
||||
super(milliseconds);
|
||||
|
||||
this.threads = threads;
|
||||
}
|
||||
|
||||
public MCTSAI3(MCTSAI3<T> other) {
|
||||
super(other);
|
||||
|
||||
this.threads = other.threads;
|
||||
}
|
||||
|
||||
@Override
|
||||
public MCTSAI3<T> deepCopy() {
|
||||
return new MCTSAI3<>(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getMove(T game) {
|
||||
final ExecutorService pool = Executors.newFixedThreadPool(threads);
|
||||
final long endTime = System.nanoTime() + milliseconds * 1_000_000L;
|
||||
|
||||
final List<Callable<Node>> tasks = new ArrayList<>();
|
||||
|
||||
for (int i = 0; i < threads; i++) {
|
||||
tasks.add(() -> {
|
||||
final Node localRoot = new Node(game.deepCopy());
|
||||
|
||||
while (Float.isNaN(localRoot.solved) && System.nanoTime() < endTime) {
|
||||
Node leaf = selection(localRoot);
|
||||
leaf = expansion(leaf);
|
||||
final float value = simulation(leaf);
|
||||
backPropagation(leaf, value);
|
||||
}
|
||||
|
||||
return localRoot;
|
||||
});
|
||||
}
|
||||
|
||||
try {
|
||||
final List<Future<Node>> results = pool.invokeAll(tasks);
|
||||
|
||||
pool.shutdown();
|
||||
|
||||
final Node root = new Node(game.deepCopy());
|
||||
|
||||
for (int i = 0; i < root.children.length; i++) {
|
||||
expansion(root);
|
||||
}
|
||||
|
||||
for (final Future<Node> result : results) {
|
||||
final Node localRoot = result.get();
|
||||
|
||||
for (final Node localChild : localRoot.children) {
|
||||
for (int i = 0; i < root.children.length; i++) {
|
||||
if (localChild.move == root.children[i].move) {
|
||||
root.children[i].visits += localChild.visits;
|
||||
root.visits += localChild.visits;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lastIterations = root.visits;
|
||||
|
||||
final Node mostVisitedChild = mostVisitedChild(root);
|
||||
return mostVisitedChild.move;
|
||||
} catch (Exception _) {
|
||||
lastIterations = 0;
|
||||
|
||||
final long legalMoves = game.getLegalMoves();
|
||||
return randomSetBit(legalMoves);
|
||||
}
|
||||
}
|
||||
}
|
||||
107
game/src/main/java/org/toop/game/players/ai/mcts/MCTSAI4.java
Normal file
107
game/src/main/java/org/toop/game/players/ai/mcts/MCTSAI4.java
Normal file
@@ -0,0 +1,107 @@
|
||||
package org.toop.game.players.ai.mcts;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.game.players.ai.MCTSAI;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.Callable;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.concurrent.Future;
|
||||
|
||||
public class MCTSAI4<T extends TurnBasedGame<T>> extends MCTSAI<T> {
|
||||
private final int threads;
|
||||
private final Node[] threadRoots;
|
||||
|
||||
public MCTSAI4(int milliseconds, int threads) {
|
||||
super(milliseconds);
|
||||
|
||||
this.threads = threads;
|
||||
this.threadRoots = new Node[threads];
|
||||
}
|
||||
|
||||
public MCTSAI4(MCTSAI4<T> other) {
|
||||
super(other);
|
||||
|
||||
this.threads = other.threads;
|
||||
this.threadRoots = other.threadRoots;
|
||||
}
|
||||
|
||||
@Override
|
||||
public MCTSAI4<T> deepCopy() {
|
||||
return new MCTSAI4<>(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getMove(T game) {
|
||||
for (int i = 0; i < threads; i++) {
|
||||
threadRoots[i] = findOrResetRoot(threadRoots[i], game);
|
||||
}
|
||||
|
||||
final ExecutorService pool = Executors.newFixedThreadPool(threads);
|
||||
final long endTime = System.nanoTime() + milliseconds * 1_000_000L;
|
||||
|
||||
final List<Callable<Node>> tasks = new ArrayList<>();
|
||||
|
||||
for (int i = 0; i < threads; i++) {
|
||||
final int threadIndex = i;
|
||||
|
||||
tasks.add(() -> {
|
||||
final Node localRoot = threadRoots[threadIndex];
|
||||
|
||||
// while (Float.isNaN(localRoot.solved) && System.nanoTime() < endTime) {
|
||||
while (System.nanoTime() < endTime) {
|
||||
Node leaf = selection(localRoot);
|
||||
leaf = expansion(leaf);
|
||||
final float value = simulation(leaf);
|
||||
backPropagation(leaf, value);
|
||||
}
|
||||
|
||||
return localRoot;
|
||||
});
|
||||
}
|
||||
|
||||
try {
|
||||
final List<Future<Node>> results = pool.invokeAll(tasks);
|
||||
|
||||
pool.shutdown();
|
||||
|
||||
final Node root = new Node(game.deepCopy());
|
||||
|
||||
for (int i = 0; i < root.children.length; i++) {
|
||||
expansion(root);
|
||||
}
|
||||
|
||||
for (final Future<Node> result : results) {
|
||||
final Node localRoot = result.get();
|
||||
|
||||
for (final Node localChild : localRoot.children) {
|
||||
for (int i = 0; i < root.children.length; i++) {
|
||||
if (localChild.move == root.children[i].move) {
|
||||
root.children[i].visits += localChild.visits;
|
||||
root.visits += localChild.visits;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lastIterations = root.visits;
|
||||
|
||||
final Node mostVisitedChild = mostVisitedChild(root);
|
||||
final long move = mostVisitedChild.move;
|
||||
|
||||
for (int i = 0; i < threads; i++) {
|
||||
threadRoots[i] = findChildByMove(threadRoots[i], move);
|
||||
}
|
||||
|
||||
return move;
|
||||
} catch (Exception _) {
|
||||
lastIterations = 0;
|
||||
|
||||
final long legalMoves = game.getLegalMoves();
|
||||
return randomSetBit(legalMoves);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user