289 server (#308) Incremental server update, with working tournament and player input timeout

* Server update with new dev changes (#305)

* merge widgets with development

* readd previous game thread code

* Revert "readd previous game thread code"

This reverts commit d24feef73e.

* Revert "Merge remote-tracking branch 'origin/Development' into Development"

This reverts commit 59d46cb73c, reversing
changes made to 38681c5db0.

* Revert "merge widgets with development"

This reverts commit 38681c5db0.

* Merge 292 into development (#293)

Applied template method pattern to abstract player

* Added documentation to player classes and improved method names (#295)

* mcts v1

* bitboard optimization

* bitboard fix & mcts v2 & mcts v3. v3 still in progress and v4 coming soon

* main

---------

Co-authored-by: ramollia <>
Co-authored-by: Stef <stbuwalda@gmail.com>
Co-authored-by: Stef <48526421+StefBuwalda@users.noreply.github.com>

* Hotfix for stuff

* Logging and fixed user input getting stuck

* Fixed merge mistakes

* Working tournament

* GlobalEventBus is now async instead

* Shuffle now changeable, host can now switch tournament gametype

* Tournament results are now send back to the clients connected to the server

* Tournament now returns result to clients

* Refactored tournament to use interfaces and builders

* Removed unnecessary imports

* Tournament refactor for better naming and easier to understand code

* Starting a tournament now requires to be admin

* Request admin list

* Added admins to games

* Tournament is now without admins

* Added result comeback with a draw

* Async tournament runner

* Added back ability to shuffle matchmaker

* Moved scoring calculation into scoring system

* Tournament now uses propper builder pattern

* Null handling

* Removed input mistake, removed print

* Refactored Tournament to use matchExecutor and ResultBroadcaster. Added turnTime and players are now added through Tournament creation instead of on MatchMaker/ScoreSystem creation

* Added shuffle to builder

* Removed unnecessary throw

* More adaptable scoring system

* Moved async runner to virtual thread

* Timeout added

* AI player given time change

---------

Co-authored-by: Stef <stbuwalda@gmail.com>
Co-authored-by: Stef <48526421+StefBuwalda@users.noreply.github.com>
This commit is contained in:
Bas Antonius de Jong
2026-01-16 13:06:09 +01:00
committed by GitHub
parent 94e3fc71b8
commit d078a70950
36 changed files with 1067 additions and 106 deletions

View File

@@ -11,6 +11,7 @@ import org.toop.app.widget.popup.ErrorPopup;
import org.toop.app.widget.popup.SendChallengePopup;
import org.toop.app.widget.view.ServerView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.game.players.ArtificialPlayer;
import org.toop.framework.game.players.OnlinePlayer;
import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.eventbus.GlobalEventBus;
@@ -20,8 +21,10 @@ import org.toop.framework.networking.connection.events.NetworkEvents;
import org.toop.framework.networking.connection.types.NetworkingConnector;
import org.toop.framework.networking.server.gateway.NettyGatewayServer;
import org.toop.framework.game.players.LocalPlayer;
import org.toop.game.players.ai.MCTSAI3;
import org.toop.local.AppContext;
import java.util.Arrays;
import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList;
import java.util.concurrent.Executors;
@@ -117,7 +120,8 @@ public final class Server {
return;
}
primary = new ServerView(user, this::sendChallenge, clientId);
primary = new ServerView(user, this::sendChallenge, user, clientId);
WidgetContainer.getCurrentView().transitionNextCustom(primary, "disconnect", this::disconnect);
a.unsubscribe("connecting");
@@ -159,7 +163,8 @@ public final class Server {
.listen(NetworkEvents.GameResultResponse.class, this::handleGameResult, false, "game-result")
.listen(NetworkEvents.GameMoveResponse.class, this::handleReceivedMove, false, "game-move")
.listen(NetworkEvents.YourTurnResponse.class, this::handleYourTurn, false, "your-turn")
.listen(NetworkEvents.ClosedConnection.class, this::closedConnection, false, "closed-connection");
.listen(NetworkEvents.ClosedConnection.class, this::closedConnection, false, "closed-connection")
.listen(NetworkEvents.TournamentResultResponse.class, this::handleTournamentResult, false, "tournament-result");
connectFlow = a;
}
@@ -205,7 +210,8 @@ public final class Server {
information.players[opponentStartingTurn].name = response.opponent();
Player[] players = new Player[2];
players[userStartingTurn] = new LocalPlayer(user);
players[userStartingTurn] = new ArtificialPlayer(new MCTSAI3(1000), user);
players[opponentStartingTurn] = new OnlinePlayer(response.opponent());
switch (type) {
@@ -238,6 +244,13 @@ public final class Server {
gameController.gameFinished(response);
}
private void handleTournamentResult(NetworkEvents.TournamentResultResponse response) {
IO.println(response.gameType());
IO.println(Arrays.toString(response.names()));
IO.println(Arrays.toString(response.scoreTypes()));
IO.println(Arrays.toString(response.scores().toArray()));
}
private void handleReceivedMove(NetworkEvents.GameMoveResponse response) {
if (gameController == null) {
return;
@@ -337,7 +350,8 @@ public final class Server {
private void gamesListFromServerHandler(NetworkEvents.GamelistResponse event) {
gameList.clear();
var gl = List.of(event.gamelist());
var gl = new java.util.ArrayList<>(List.of(event.gamelist()));
gl.sort(String::compareTo);
gameList.addAll(gl);
primary.updateGameList(gl);
}

View File

@@ -6,6 +6,8 @@ import javafx.scene.control.ComboBox;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.complex.ViewWidget;
import java.io.Reader;
import java.util.ArrayList;
import java.util.List;
import java.util.Locale;
import java.util.function.Consumer;
@@ -15,6 +17,7 @@ import javafx.geometry.Pos;
import javafx.scene.control.Button;
import javafx.scene.control.ListView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.framework.networking.connection.events.NetworkEvents;
public final class ServerView extends ViewWidget {
@@ -22,46 +25,65 @@ public final class ServerView extends ViewWidget {
private final Consumer<String> onPlayerClicked;
private final long clientId;
private final ComboBox<String> gameList;
private final ComboBox<String> gameListSub;
private final ComboBox<String> gameListTour;
private final ListView<Button> listView;
private Button subscribeButton;
public ServerView(String user, Consumer<String> onPlayerClicked, long clientId) {
public ServerView(String user, Consumer<String> onPlayerClicked, String userName, long clientId) {
this.user = user;
this.onPlayerClicked = onPlayerClicked;
this.clientId = clientId;
this.gameList = new ComboBox<>();
this.gameListSub = new ComboBox<>();
this.gameListTour = new ComboBox<>();
this.listView = new ListView<>();
setupLayout();
setupLayout(userName);
}
private void setupLayout() {
private void setupLayout(String userName) {
var playerHeader = Primitive.header(user, false);
subscribeButton = Primitive.button(
"subscribe",
() -> new EventFlow().addPostEvent(new NetworkEvents.SendSubscribe(clientId, gameList.getValue())).postEvent(),
false,
true
); // TODO localize
if (userName.equals("host")) { // TODO is fragile
var tournamentButton = Primitive.hbox(
gameListTour,
Primitive.button(
"tournament",
() -> GlobalEventBus.get().post(new NetworkEvents.SendCommand(clientId, "tournament", "start", gameListTour.getValue())),
false,
false
)
);
var subscribe = Primitive.hbox(gameList, subscribeButton);
add(Pos.BOTTOM_CENTER, tournamentButton);
} else {
subscribeButton = Primitive.button(
"subscribe",
() -> new EventFlow().addPostEvent(new NetworkEvents.SendSubscribe(clientId, gameListSub.getValue())).postEvent(),
false,
true
); // TODO localize
var playerListSection = Primitive.vbox(
playerHeader,
Primitive.separator(),
subscribe,
listView
);
var subscribe = Primitive.hbox(gameListSub, subscribeButton);
add(Pos.CENTER, playerListSection);
var playerListSection = Primitive.vbox(
playerHeader,
Primitive.separator(),
subscribe,
listView
);
var disconnectButton = Primitive.button(
"disconnect", () -> transitionPrevious(), false);
add(Pos.CENTER, playerListSection);
add(Pos.BOTTOM_LEFT, Primitive.vbox(disconnectButton));
var disconnectButton = Primitive.button(
"disconnect",
this::transitionPrevious,
false
);
add(Pos.BOTTOM_LEFT, Primitive.vbox(disconnectButton));
}
}
public void update(List<String> players) {
@@ -77,9 +99,13 @@ public final class ServerView extends ViewWidget {
public void updateGameList(List<String> games) {
Platform.runLater(() -> {
gameList.getItems().clear();
gameList.setItems(FXCollections.observableArrayList(games));
gameList.getSelectionModel().select(0);
gameListSub.getItems().clear();
gameListSub.setItems(FXCollections.observableArrayList(games));
gameListSub.getSelectionModel().select(0);
gameListTour.getItems().clear();
gameListTour.setItems(FXCollections.observableArrayList(games));
gameListTour.getSelectionModel().select(0);
});
}