readd previous game thread code

This commit is contained in:
ramollia
2025-11-27 16:53:58 +01:00
parent 59d46cb73c
commit d24feef73e
5 changed files with 872 additions and 16 deletions

View File

@@ -1,8 +1,8 @@
package org.toop.app;
import org.toop.app.game.Connect4GameThread;
import org.toop.app.game.ReversiGameThread;
import org.toop.app.game.TicTacToeGameThread;
import org.toop.app.game.Connect4Game;
import org.toop.app.game.ReversiGame;
import org.toop.app.game.TicTacToeGame;
import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.popup.ChallengePopup;
import org.toop.app.widget.popup.ErrorPopup;
@@ -131,11 +131,11 @@ public final class Server {
switch (type) {
case TICTACTOE ->
new TicTacToeGameThread(information, myTurn, this::forfeitGame, this::exitGame, this::sendMessage, onGameOverRunnable);
new TicTacToeGame(information, myTurn, this::forfeitGame, this::exitGame, this::sendMessage, onGameOverRunnable);
case REVERSI ->
new ReversiGameThread(information, myTurn, this::forfeitGame, this::exitGame, this::sendMessage, onGameOverRunnable);
new ReversiGame(information, myTurn, this::forfeitGame, this::exitGame, this::sendMessage, onGameOverRunnable);
case CONNECT4 ->
new Connect4GameThread(information, myTurn, this::forfeitGame, this::exitGame, this::sendMessage, onGameOverRunnable);
new Connect4Game(information, myTurn, this::forfeitGame, this::exitGame, this::sendMessage, onGameOverRunnable);
default -> new ErrorPopup("Unsupported game type.");
}
}

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@@ -0,0 +1,266 @@
package org.toop.app.game;
import javafx.geometry.Pos;
import javafx.scene.paint.Color;
import org.toop.app.App;
import org.toop.app.GameInformation;
import org.toop.app.canvas.Connect4Canvas;
import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.view.GameView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.game.Connect4.Connect4;
import org.toop.game.Connect4.Connect4AI;
import org.toop.game.enumerators.GameState;
import org.toop.game.records.Move;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.function.Consumer;
public class Connect4Game {
private final GameInformation information;
private final int myTurn;
private Runnable onGameOver;
private final BlockingQueue<Move> moveQueue;
private final Connect4 game;
private final Connect4AI ai;
private final int columnSize = 7;
private final int rowSize = 6;
private final GameView primary;
private final Connect4Canvas canvas;
private final AtomicBoolean isRunning;
public Connect4Game(GameInformation information, int myTurn, Runnable onForfeit, Runnable onExit, Consumer<String> onMessage, Runnable onGameOver) {
this.information = information;
this.myTurn = myTurn;
this.onGameOver = onGameOver;
moveQueue = new LinkedBlockingQueue<Move>();
game = new Connect4();
ai = new Connect4AI();
isRunning = new AtomicBoolean(true);
if (onForfeit == null || onExit == null) {
primary = new GameView(null, () -> {
isRunning.set(false);
WidgetContainer.getCurrentView().transitionPrevious();
}, null);
} else {
primary = new GameView(onForfeit, () -> {
isRunning.set(false);
onExit.run();
}, onMessage);
}
canvas = new Connect4Canvas(Color.GRAY,
(App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,
(cell) -> {
if (onForfeit == null || onExit == null) {
if (information.players[game.getCurrentTurn()].isHuman) {
final char value = game.getCurrentTurn() == 0? 'X' : 'O';
try {
moveQueue.put(new Move(cell%columnSize, value));
} catch (InterruptedException _) {}
}
} else {
if (information.players[0].isHuman) {
final char value = myTurn == 0? 'X' : 'O';
try {
moveQueue.put(new Move(cell%columnSize, value));
} catch (InterruptedException _) {}
}
}
});
primary.add(Pos.CENTER, canvas.getCanvas());
WidgetContainer.getCurrentView().transitionNext(primary);
if (onForfeit == null || onExit == null) {
new Thread(this::localGameThread).start();
setGameLabels(information.players[0].isHuman);
} else {
new EventFlow()
.listen(NetworkEvents.GameMoveResponse.class, this::onMoveResponse)
.listen(NetworkEvents.YourTurnResponse.class, this::onYourTurnResponse);
setGameLabels(myTurn == 0);
}
updateCanvas();
}
public Connect4Game(GameInformation information) {
this(information, 0, null, null, null, null);
}
private void localGameThread() {
while (isRunning.get()) {
final int currentTurn = game.getCurrentTurn();
final String currentValue = currentTurn == 0? "RED" : "BLUE";
final int nextTurn = (currentTurn + 1) % information.type.getPlayerCount();
primary.nextPlayer(information.players[currentTurn].isHuman,
information.players[currentTurn].name,
currentValue,
information.players[nextTurn].name);
Move move = null;
if (information.players[currentTurn].isHuman) {
try {
final Move wants = moveQueue.take();
final Move[] legalMoves = game.getLegalMoves();
for (final Move legalMove : legalMoves) {
if (legalMove.position() == wants.position() &&
legalMove.value() == wants.value()) {
move = wants;
break;
}
}
} catch (InterruptedException _) {}
} else {
final long start = System.currentTimeMillis();
move = ai.findBestMove(game, information.players[currentTurn].computerDifficulty);
if (information.players[currentTurn].computerThinkTime > 0) {
final long elapsedTime = System.currentTimeMillis() - start;
final long sleepTime = Math.abs(information.players[currentTurn].computerThinkTime * 1000L - elapsedTime);
try {
Thread.sleep((long)(sleepTime * Math.random()));
} catch (InterruptedException _) {}
}
}
if (move == null) {
continue;
}
final GameState state = game.play(move);
updateCanvas();
/*
if (move.value() == 'X') {
canvas.drawX(Color.INDIANRED, move.position());
} else if (move.value() == 'O') {
canvas.drawO(Color.ROYALBLUE, move.position());
}
*/
if (state != GameState.NORMAL) {
if (state == GameState.WIN) {
primary.gameOver(true, information.players[currentTurn].name);
} else if (state == GameState.DRAW) {
primary.gameOver(false, "");
}
isRunning.set(false);
}
}
}
private void onMoveResponse(NetworkEvents.GameMoveResponse response) {
if (!isRunning.get()) {
return;
}
char playerChar;
if (response.player().equalsIgnoreCase(information.players[0].name)) {
playerChar = myTurn == 0? 'X' : 'O';
} else {
playerChar = myTurn == 0? 'O' : 'X';
}
final Move move = new Move(Integer.parseInt(response.move()), playerChar);
final GameState state = game.play(move);
if (state != GameState.NORMAL) {
if (state == GameState.WIN) {
if (response.player().equalsIgnoreCase(information.players[0].name)) {
primary.gameOver(true, information.players[0].name);
gameOver();
} else {
primary.gameOver(false, information.players[1].name);
gameOver();
}
} else if (state == GameState.DRAW) {
primary.gameOver(false, "");
gameOver();
}
}
if (move.value() == 'X') {
canvas.drawDot(Color.INDIANRED, move.position());
} else if (move.value() == 'O') {
canvas.drawDot(Color.ROYALBLUE, move.position());
}
updateCanvas();
setGameLabels(game.getCurrentTurn() == myTurn);
}
private void gameOver() {
if (onGameOver == null){
return;
}
isRunning.set(false);
onGameOver.run();
}
private void onYourTurnResponse(NetworkEvents.YourTurnResponse response) {
if (!isRunning.get()) {
return;
}
moveQueue.clear();
int position = -1;
if (information.players[0].isHuman) {
try {
position = moveQueue.take().position();
} catch (InterruptedException _) {}
} else {
final Move move = ai.findBestMove(game, information.players[0].computerDifficulty);
assert move != null;
position = move.position();
}
new EventFlow().addPostEvent(new NetworkEvents.SendMove(response.clientId(), (short)position))
.postEvent();
}
private void updateCanvas() {
canvas.clearAll();
for (int i = 0; i < game.getBoard().length; i++) {
if (game.getBoard()[i] == 'X') {
canvas.drawDot(Color.RED, i);
} else if (game.getBoard()[i] == 'O') {
canvas.drawDot(Color.BLUE, i);
}
}
}
private void setGameLabels(boolean isMe) {
final int currentTurn = game.getCurrentTurn();
final String currentValue = currentTurn == 0? "RED" : "BLUE";
primary.nextPlayer(isMe,
information.players[isMe? 0 : 1].name,
currentValue,
information.players[isMe? 1 : 0].name);
}
}

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@@ -0,0 +1,341 @@
package org.toop.app.game;
import javafx.animation.SequentialTransition;
import org.toop.app.App;
import org.toop.app.GameInformation;
import org.toop.app.canvas.ReversiCanvas;
import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.view.GameView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.game.enumerators.GameState;
import org.toop.game.records.Move;
import org.toop.game.reversi.Reversi;
import org.toop.game.reversi.ReversiAI;
import javafx.geometry.Pos;
import javafx.scene.paint.Color;
import java.awt.*;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.function.Consumer;
public final class ReversiGame {
private final GameInformation information;
private final int myTurn;
private Runnable onGameOver;
private final BlockingQueue<Move> moveQueue;
private final Reversi game;
private final ReversiAI ai;
private final GameView primary;
private final ReversiCanvas canvas;
private final AtomicBoolean isRunning;
private final AtomicBoolean isPaused;
public ReversiGame(GameInformation information, int myTurn, Runnable onForfeit, Runnable onExit, Consumer<String> onMessage, Runnable onGameOver) {
this.information = information;
this.myTurn = myTurn;
this.onGameOver = onGameOver;
moveQueue = new LinkedBlockingQueue<Move>();
game = new Reversi();
ai = new ReversiAI();
isRunning = new AtomicBoolean(true);
isPaused = new AtomicBoolean(false);
if (onForfeit == null || onExit == null) {
primary = new GameView(null, () -> {
isRunning.set(false);
WidgetContainer.getCurrentView().transitionPrevious();
}, null);
} else {
primary = new GameView(onForfeit, () -> {
isRunning.set(false);
onExit.run();
}, onMessage);
}
canvas = new ReversiCanvas(Color.BLACK,
(App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,
(cell) -> {
if (onForfeit == null || onExit == null) {
if (information.players[game.getCurrentTurn()].isHuman) {
final char value = game.getCurrentTurn() == 0 ? 'B' : 'W';
try {
moveQueue.put(new Move(cell, value));
} catch (InterruptedException _) {
}
}
} else {
if (information.players[0].isHuman) {
final char value = myTurn == 0 ? 'B' : 'W';
try {
moveQueue.put(new Move(cell, value));
} catch (InterruptedException _) {
}
}
}
});
canvas.setOnCellEntered(this::highlightCells);
primary.add(Pos.CENTER, canvas.getCanvas());
WidgetContainer.getCurrentView().transitionNext(primary);
if (onForfeit == null || onExit == null) {
new Thread(this::localGameThread).start();
setGameLabels(information.players[0].isHuman);
} else {
new EventFlow()
.listen(NetworkEvents.GameMoveResponse.class, this::onMoveResponse)
.listen(NetworkEvents.YourTurnResponse.class, this::onYourTurnResponse);
setGameLabels(myTurn == 0);
}
updateCanvas(false);
}
public ReversiGame(GameInformation information) {
this(information, 0, null, null, null, null);
}
private void localGameThread() {
while (isRunning.get()) {
if (isPaused.get()) {
try {
Thread.sleep(200);
} catch (InterruptedException _) {
}
continue;
}
final int currentTurn = game.getCurrentTurn();
final String currentValue = currentTurn == 0 ? "BLACK" : "WHITE";
final int nextTurn = (currentTurn + 1) % information.type.getPlayerCount();
primary.nextPlayer(information.players[currentTurn].isHuman,
information.players[currentTurn].name,
currentValue,
information.players[nextTurn].name);
Move move = null;
if (information.players[currentTurn].isHuman) {
try {
final Move wants = moveQueue.take();
final Move[] legalMoves = game.getLegalMoves();
for (final Move legalMove : legalMoves) {
if (legalMove.position() == wants.position() &&
legalMove.value() == wants.value()) {
move = wants;
break;
}
}
} catch (InterruptedException _) {
}
} else {
final long start = System.currentTimeMillis();
move = ai.findBestMove(game, information.players[currentTurn].computerDifficulty);
if (information.players[currentTurn].computerThinkTime > 0) {
final long elapsedTime = System.currentTimeMillis() - start;
final long sleepTime = information.players[currentTurn].computerThinkTime * 1000L - elapsedTime;
try {
Thread.sleep((long) (sleepTime * Math.random()));
} catch (InterruptedException _) {
}
}
}
if (move == null) {
continue;
}
canvas.setCurrentlyHighlightedMovesNull();
final GameState state = game.play(move);
updateCanvas(true);
if (state != GameState.NORMAL) {
if (state == GameState.TURN_SKIPPED) {
continue;
}
int winningPLayerNumber = getPlayerNumberWithHighestScore();
if (state == GameState.WIN && winningPLayerNumber > -1) {
primary.gameOver(true, information.players[winningPLayerNumber].name);
} else if (state == GameState.DRAW || winningPLayerNumber == -1) {
primary.gameOver(false, "");
}
isRunning.set(false);
}
}
}
private int getPlayerNumberWithHighestScore() {
Reversi.Score score = game.getScore();
if (score.player1Score() > score.player2Score()) return 0;
if (score.player1Score() < score.player2Score()) return 1;
return -1;
}
private void onMoveResponse(NetworkEvents.GameMoveResponse response) {
if (!isRunning.get()) {
return;
}
char playerChar;
if (response.player().equalsIgnoreCase(information.players[0].name)) {
playerChar = myTurn == 0 ? 'B' : 'W';
} else {
playerChar = myTurn == 0 ? 'W' : 'B';
}
final Move move = new Move(Integer.parseInt(response.move()), playerChar);
final GameState state = game.play(move);
if (state != GameState.NORMAL) {
if (state == GameState.WIN) {
if (response.player().equalsIgnoreCase(information.players[0].name)) {
primary.gameOver(true, information.players[0].name);
gameOver();
} else {
primary.gameOver(false, information.players[1].name);
gameOver();
}
} else if (state == GameState.DRAW) {
primary.gameOver(false, "");
game.play(move);
}
}
updateCanvas(false);
setGameLabels(game.getCurrentTurn() == myTurn);
}
private void gameOver() {
if (onGameOver == null) {
return;
}
isRunning.set(false);
onGameOver.run();
}
private void onYourTurnResponse(NetworkEvents.YourTurnResponse response) {
if (!isRunning.get()) {
return;
}
moveQueue.clear();
int position = -1;
if (information.players[0].isHuman) {
try {
position = moveQueue.take().position();
} catch (InterruptedException _) {
}
} else {
final Move move = ai.findBestMove(game, information.players[0].computerDifficulty);
assert move != null;
position = move.position();
}
new EventFlow().addPostEvent(new NetworkEvents.SendMove(response.clientId(), (short) position))
.postEvent();
}
private void updateCanvas(boolean animate) {
// Todo: this is very inefficient. still very fast but if the grid is bigger it might cause issues. improve.
canvas.clearAll();
for (int i = 0; i < game.getBoard().length; i++) {
if (game.getBoard()[i] == 'B') {
canvas.drawDot(Color.BLACK, i);
} else if (game.getBoard()[i] == 'W') {
canvas.drawDot(Color.WHITE, i);
}
}
final Move[] flipped = game.getMostRecentlyFlippedPieces();
final SequentialTransition animation = new SequentialTransition();
isPaused.set(true);
if (animate && flipped != null) {
for (final Move flip : flipped) {
canvas.clear(flip.position());
final Color from = flip.value() == 'W' ? Color.BLACK : Color.WHITE;
final Color to = flip.value() == 'W' ? Color.WHITE : Color.BLACK;
canvas.drawDot(from, flip.position());
animation.getChildren().addFirst(canvas.flipDot(from, to, flip.position()));
}
}
animation.setOnFinished(_ -> {
isPaused.set(false);
if (information.players[game.getCurrentTurn()].isHuman) {
final Move[] legalMoves = game.getLegalMoves();
for (final Move legalMove : legalMoves) {
canvas.drawLegalPosition(legalMove.position(), game.getCurrentPlayer());
}
}
});
animation.play();
}
private void setGameLabels(boolean isMe) {
final int currentTurn = game.getCurrentTurn();
final String currentValue = currentTurn == 0 ? "BLACK" : "WHITE";
primary.nextPlayer(isMe,
information.players[isMe ? 0 : 1].name,
currentValue,
information.players[isMe ? 1 : 0].name);
}
private void highlightCells(int cellEntered) {
if (information.players[game.getCurrentTurn()].isHuman) {
Move[] legalMoves = game.getLegalMoves();
boolean isLegalMove = false;
for (Move move : legalMoves) {
if (move.position() == cellEntered) {
isLegalMove = true;
break;
}
}
if (cellEntered >= 0) {
Move[] moves = null;
if (isLegalMove) {
moves = game.getFlipsForPotentialMove(
new Point(cellEntered % game.getColumnSize(), cellEntered / game.getRowSize()),
game.getCurrentPlayer());
}
canvas.drawHighlightDots(moves);
}
}
}
}

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@@ -0,0 +1,250 @@
package org.toop.app.game;
import org.toop.app.App;
import org.toop.app.GameInformation;
import org.toop.app.canvas.TicTacToeCanvas;
import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.view.GameView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.game.enumerators.GameState;
import org.toop.game.records.Move;
import org.toop.game.tictactoe.TicTacToe;
import org.toop.game.tictactoe.TicTacToeAI;
import javafx.geometry.Pos;
import javafx.scene.paint.Color;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.function.Consumer;
public final class TicTacToeGame {
private final GameInformation information;
private final int myTurn;
private Runnable onGameOver;
private final BlockingQueue<Move> moveQueue;
private final TicTacToe game;
private final TicTacToeAI ai;
private final GameView primary;
private final TicTacToeCanvas canvas;
private final AtomicBoolean isRunning;
public TicTacToeGame(GameInformation information, int myTurn, Runnable onForfeit, Runnable onExit, Consumer<String> onMessage, Runnable onGameOver) {
this.information = information;
this.myTurn = myTurn;
this.onGameOver = onGameOver;
moveQueue = new LinkedBlockingQueue<Move>();
game = new TicTacToe();
ai = new TicTacToeAI();
isRunning = new AtomicBoolean(true);
if (onForfeit == null || onExit == null) {
primary = new GameView(null, () -> {
isRunning.set(false);
WidgetContainer.getCurrentView().transitionPrevious();
}, null);
} else {
primary = new GameView(onForfeit, () -> {
isRunning.set(false);
onExit.run();
}, onMessage);
}
canvas = new TicTacToeCanvas(Color.GRAY,
(App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,
(cell) -> {
if (onForfeit == null || onExit == null) {
if (information.players[game.getCurrentTurn()].isHuman) {
final char value = game.getCurrentTurn() == 0? 'X' : 'O';
try {
moveQueue.put(new Move(cell, value));
} catch (InterruptedException _) {}
}
} else {
if (information.players[0].isHuman) {
final char value = myTurn == 0? 'X' : 'O';
try {
moveQueue.put(new Move(cell, value));
} catch (InterruptedException _) {}
}
}
});
primary.add(Pos.CENTER, canvas.getCanvas());
WidgetContainer.getCurrentView().transitionNext(primary);
if (onForfeit == null || onExit == null) {
new Thread(this::localGameThread).start();
} else {
new EventFlow()
.listen(NetworkEvents.GameMoveResponse.class, this::onMoveResponse)
.listen(NetworkEvents.YourTurnResponse.class, this::onYourTurnResponse);
setGameLabels(myTurn == 0);
}
}
public TicTacToeGame(GameInformation information) {
this(information, 0, null, null, null, null);
}
private void localGameThread() {
while (isRunning.get()) {
final int currentTurn = game.getCurrentTurn();
final String currentValue = currentTurn == 0? "X" : "O";
final int nextTurn = (currentTurn + 1) % information.type.getPlayerCount();
primary.nextPlayer(information.players[currentTurn].isHuman,
information.players[currentTurn].name,
currentValue,
information.players[nextTurn].name);
Move move = null;
if (information.players[currentTurn].isHuman) {
try {
final Move wants = moveQueue.take();
final Move[] legalMoves = game.getLegalMoves();
for (final Move legalMove : legalMoves) {
if (legalMove.position() == wants.position() &&
legalMove.value() == wants.value()) {
move = wants;
break;
}
}
} catch (InterruptedException _) {}
} else {
final long start = System.currentTimeMillis();
move = ai.findBestMove(game, information.players[currentTurn].computerDifficulty);
if (information.players[currentTurn].computerThinkTime > 0) {
final long elapsedTime = System.currentTimeMillis() - start;
final long sleepTime = information.players[currentTurn].computerThinkTime * 1000L - elapsedTime;
try {
Thread.sleep((long)(sleepTime * Math.random()));
} catch (InterruptedException _) {}
}
}
if (move == null) {
continue;
}
final GameState state = game.play(move);
if (move.value() == 'X') {
canvas.drawX(Color.INDIANRED, move.position());
} else if (move.value() == 'O') {
canvas.drawO(Color.ROYALBLUE, move.position());
}
if (state != GameState.NORMAL) {
if (state == GameState.WIN) {
primary.gameOver(true, information.players[currentTurn].name);
} else if (state == GameState.DRAW) {
primary.gameOver(false, "");
}
isRunning.set(false);
}
}
}
private void onMoveResponse(NetworkEvents.GameMoveResponse response) {
if (!isRunning.get()) {
return;
}
char playerChar;
if (response.player().equalsIgnoreCase(information.players[0].name)) {
playerChar = myTurn == 0? 'X' : 'O';
} else {
playerChar = myTurn == 0? 'O' : 'X';
}
final Move move = new Move(Integer.parseInt(response.move()), playerChar);
final GameState state = game.play(move);
if (state != GameState.NORMAL) {
if (state == GameState.WIN) {
if (response.player().equalsIgnoreCase(information.players[0].name)) {
primary.gameOver(true, information.players[0].name);
gameOver();
} else {
primary.gameOver(false, information.players[1].name);
gameOver();
}
} else if (state == GameState.DRAW) {
if(game.getLegalMoves().length == 0) { //only return draw in online multiplayer if the game is actually over.
primary.gameOver(false, "");
gameOver();
}
}
}
if (move.value() == 'X') {
canvas.drawX(Color.RED, move.position());
} else if (move.value() == 'O') {
canvas.drawO(Color.BLUE, move.position());
}
setGameLabels(game.getCurrentTurn() == myTurn);
}
private void gameOver() {
if (onGameOver == null){
return;
}
isRunning.set(false);
onGameOver.run();
}
private void onYourTurnResponse(NetworkEvents.YourTurnResponse response) {
if (!isRunning.get()) {
return;
}
moveQueue.clear();
int position = -1;
if (information.players[0].isHuman) {
try {
position = moveQueue.take().position();
} catch (InterruptedException _) {}
} else {
final Move move;
move = ai.findBestMove(game, information.players[0].computerDifficulty);
assert move != null;
position = move.position();
}
new EventFlow().addPostEvent(new NetworkEvents.SendMove(response.clientId(), (short)position))
.postEvent();
}
private void setGameLabels(boolean isMe) {
final int currentTurn = game.getCurrentTurn();
final String currentValue = currentTurn == 0? "X" : "O";
primary.nextPlayer(isMe,
information.players[isMe? 0 : 1].name,
currentValue,
information.players[isMe? 1 : 0].name);
}
}

View File

@@ -1,19 +1,18 @@
package org.toop.app.widget.view;
import javafx.geometry.Pos;
import javafx.scene.control.ScrollPane;
import javafx.scene.layout.VBox;
import org.toop.app.GameInformation;
import org.toop.app.game.Connect4GameThread;
import org.toop.app.game.ReversiGameThread;
import org.toop.app.game.TicTacToeGameThread;
import org.toop.app.game.Connect4Game;
import org.toop.app.game.ReversiGame;
import org.toop.app.game.TicTacToeGame;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.complex.PlayerInfoWidget;
import org.toop.app.widget.complex.ViewWidget;
import org.toop.app.widget.popup.ErrorPopup;
import org.toop.local.AppContext;
import javafx.geometry.Pos;
import javafx.scene.control.ScrollPane;
import javafx.scene.layout.VBox;
public class LocalMultiplayerView extends ViewWidget {
private final GameInformation information;
@@ -32,9 +31,9 @@ public class LocalMultiplayerView extends ViewWidget {
}
switch (information.type) {
case TICTACTOE -> new TicTacToeGameThread(information);
case REVERSI -> new ReversiGameThread(information);
case CONNECT4 -> new Connect4GameThread(information);
case TICTACTOE -> new TicTacToeGame(information);
case REVERSI -> new ReversiGame(information);
case CONNECT4 -> new Connect4Game(information);
// case BATTLESHIP -> new BattleshipGame(information);
}
});