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Is null, needs fix wip
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@@ -24,12 +24,20 @@ public class Main {
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initSystems();
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GlobalEventBus.post(new Events.ServerEvents.StartServer("5001"));
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GlobalEventBus.post(new Events.ServerEvents.StartServer("5001", "tictactoe"));
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CompletableFuture<String> future = new CompletableFuture<>();
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GlobalEventBus.post(new Events.ServerEvents.StartConnectionRequest("127.0.0.1", "5001", future));
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String serverId = future.get();
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CompletableFuture<String> future2 = new CompletableFuture<>();
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GlobalEventBus.post(new Events.ServerEvents.CreateTicTacToeGame(serverId, "John", "Pim", future2));
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String gameId = future.get();
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GlobalEventBus.post(new Events.ServerEvents.RunTicTacToeGame(serverId, gameId));
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GlobalEventBus.post(new Events.ServerEvents.Command(serverId, "MOVE", "0"));
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GlobalEventBus.post(new Events.ServerEvents.EndTicTacToeGame(serverId, gameId));
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// for (int i = 0; i < 1; i++) {
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// Thread thread = new Thread(() -> {
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//// logger.info("Server ID: {}", serverId);
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@@ -38,10 +46,8 @@ public class Main {
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// thread.start();
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// }
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GlobalEventBus.post(new Events.ServerEvents.Command(serverId, "HELP", "TEST"));
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GlobalEventBus.post(new Events.ServerEvents.ForceCloseAllConnections());
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GlobalEventBus.post(new Events.ServerEvents.ForceCloseAllServers());
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// GlobalEventBus.post(new Events.ServerEvents.ForceCloseAllConnections());
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// GlobalEventBus.post(new Events.ServerEvents.ForceCloseAllServers());
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//
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// CompletableFuture<String> future2 = new CompletableFuture<>();
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