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temp commit, adding legalmoves to reversi part1
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@@ -108,6 +108,7 @@ public abstract class BitGameCanvas<T extends TurnBasedGame<T>> implements GameC
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}
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}
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private void render() {
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graphics.setFill(backgroundColor);
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graphics.fillRect(0, 0, width, height);
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@@ -39,4 +39,21 @@ public class ReversiBitCanvas extends BitGameCanvas<BitboardReversi> {
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loopOverBoard(board[0], (i) -> drawDot(Color.WHITE, i));
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loopOverBoard(board[1], (i) -> drawDot(Color.BLACK, i));
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}
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private void showLegalMoves(long[] legalMoves, int currentPlayerIndex) {
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for (long legalMove : legalMoves) {
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drawLegalMove(legalMove, currentPlayerIndex);
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}
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}
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public void drawLegalMove(long cell, int player) {
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Color innerColor;
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if (player == 1) {
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innerColor = new Color(0.0f, 0.0f, 0.0f, 0.6f);
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}
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else {
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innerColor = new Color(1.0f, 1.0f, 1.0f, 0.75f);
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}
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this.drawInnerDot(innerColor, (int) cell, false);
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}
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}
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@@ -30,7 +30,6 @@ public class TicTacToeBitCanvas extends BitGameCanvas<BitboardTicTacToe>{
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private void drawMoves(long[] gameBoard){
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loopOverBoard(gameBoard[0], (i) -> drawX(Color.RED, i));
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loopOverBoard(gameBoard[1], (i) -> drawO(Color.BLUE, i));
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}
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@@ -1,11 +1,13 @@
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package org.toop.app.gameControllers;
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import javafx.scene.paint.Color;
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import org.toop.app.canvas.ReversiBitCanvas;
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import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
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import org.toop.framework.gameFramework.model.player.Player;
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import org.toop.game.gameThreads.LocalThreadBehaviour;
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import org.toop.game.gameThreads.OnlineThreadBehaviour;
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import org.toop.game.games.reversi.BitboardReversi;
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import org.toop.game.players.LocalPlayer;
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import org.toop.game.players.OnlinePlayer;
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public class ReversiBitController extends GenericGameController<BitboardReversi> {
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@@ -13,7 +15,7 @@ public class ReversiBitController extends GenericGameController<BitboardReversi>
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BitboardReversi game = new BitboardReversi(players);
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ThreadBehaviour thread = new LocalThreadBehaviour<>(game);
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for (Player<BitboardReversi> player : players) {
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if (player instanceof OnlinePlayer<BitboardReversi>){
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if (player instanceof OnlinePlayer<BitboardReversi>) {
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thread = new OnlineThreadBehaviour<>(game);
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}
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}
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