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https://github.com/2OOP/pism.git
synced 2026-02-04 19:04:49 +00:00
generic game controller now draws legal moves for instances of bitlegalmovedrawer (reversi),
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@@ -0,0 +1,5 @@
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package org.toop.app.canvas;
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public interface BitLegalMoveDrawer {
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void showLegalMove(long move, int currentPlayerIndex);
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}
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@@ -4,10 +4,7 @@ import javafx.scene.paint.Color;
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import org.toop.app.App;
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import org.toop.game.games.reversi.BitboardReversi;
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import java.util.Arrays;
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import java.util.function.Consumer;
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public class ReversiBitCanvas extends BitGameCanvas<BitboardReversi> {
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public class ReversiBitCanvas extends BitGameCanvas<BitboardReversi> implements BitLegalMoveDrawer {
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public ReversiBitCanvas() {
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super(Color.GRAY, new Color(0f, 0.4f, 0.2f, 1f), (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3, 8, 8, 5, true);
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canvas.setOnMouseMoved(event -> {
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@@ -40,13 +37,13 @@ public class ReversiBitCanvas extends BitGameCanvas<BitboardReversi> {
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loopOverBoard(board[1], (i) -> drawDot(Color.BLACK, i));
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}
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private void showLegalMoves(long[] legalMoves, int currentPlayerIndex) {
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for (long legalMove : legalMoves) {
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drawLegalMove(legalMove, currentPlayerIndex);
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}
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@Override
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public void showLegalMove(long move, int currentPlayerIndex) {
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int idx = Long.numberOfTrailingZeros(move);
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drawLegalMove(idx, currentPlayerIndex);
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}
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public void drawLegalMove(long cell, int player) {
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public void drawLegalMove(int cell, int player) {
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Color innerColor;
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if (player == 1) {
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innerColor = new Color(0.0f, 0.0f, 0.0f, 0.6f);
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@@ -5,6 +5,7 @@ import javafx.geometry.Pos;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import org.toop.app.canvas.GameCanvas;
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import org.toop.app.canvas.BitLegalMoveDrawer;
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import org.toop.app.widget.WidgetContainer;
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import org.toop.app.widget.view.GameView;
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import org.toop.framework.eventbus.EventFlow;
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@@ -18,7 +19,7 @@ import org.toop.framework.gameFramework.view.GUIEvents;
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import org.toop.framework.networking.events.NetworkEvents;
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import org.toop.game.players.LocalPlayer;
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public class GenericGameController<T extends TurnBasedGame<T>> implements GameController {
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public class GenericGameController<T extends TurnBasedGame<T>, C extends GameCanvas<T>> implements GameController {
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protected final EventFlow eventFlow = new EventFlow();
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// Logger for logging
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@@ -31,13 +32,13 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
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protected final String gameType;
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// Reference to game canvas
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protected final GameCanvas<T> canvas;
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protected final C canvas;
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protected final TurnBasedGame<T> game; // Reference to game instance
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private final ThreadBehaviour gameThreadBehaviour;
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// TODO: Change gameType to automatically happen with either dependency injection or something else.
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public GenericGameController(GameCanvas<T> canvas, T game, ThreadBehaviour gameThreadBehaviour, String gameType) {
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public GenericGameController(C canvas, T game, ThreadBehaviour gameThreadBehaviour, String gameType) {
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logger.info("Creating: " + this.getClass());
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this.canvas = canvas;
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@@ -147,5 +148,14 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
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getPlayer((game.getCurrentTurn() + 1 ) % 2).getName(),
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this.gameType
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);
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// draw legal moves for bit canvasses
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if (canvas instanceof BitLegalMoveDrawer) {
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long movesLoop = game.getLegalMoves();
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while (movesLoop != 0) {
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long move = 1L << Long.numberOfTrailingZeros(movesLoop);
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((BitLegalMoveDrawer) canvas).showLegalMove(move, getCurrentPlayerIndex());
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movesLoop &= movesLoop - 1;
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}
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}
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}
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}
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@@ -10,7 +10,7 @@ import org.toop.game.games.reversi.BitboardReversi;
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import org.toop.game.players.LocalPlayer;
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import org.toop.game.players.OnlinePlayer;
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public class ReversiBitController extends GenericGameController<BitboardReversi> {
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public class ReversiBitController extends GenericGameController<BitboardReversi, ReversiBitCanvas> {
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public ReversiBitController(Player<BitboardReversi>[] players) {
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BitboardReversi game = new BitboardReversi(players);
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ThreadBehaviour thread = new LocalThreadBehaviour<>(game);
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@@ -9,7 +9,7 @@ import org.toop.game.gameThreads.OnlineThreadBehaviour;
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import org.toop.game.games.tictactoe.BitboardTicTacToe;
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import org.toop.game.players.OnlinePlayer;
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public class TicTacToeBitController extends GenericGameController<BitboardTicTacToe> {
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public class TicTacToeBitController extends GenericGameController<BitboardTicTacToe, TicTacToeBitCanvas > {
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public TicTacToeBitController(Player<BitboardTicTacToe>[] players) {
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BitboardTicTacToe game = new BitboardTicTacToe(players);
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ThreadBehaviour thread = new LocalThreadBehaviour<>(game);
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@@ -22,8 +22,8 @@ public final class GameView extends ViewWidget {
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private final Text turnHeader;
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private final Text player1Header;
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private final Text player2Header;
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private Circle player1Icon;
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private Circle player2Icon;
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private final Circle player1Icon;
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private final Circle player2Icon;
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private final Button forfeitButton;
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private final Button exitButton;
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private final TextField chatInput;
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