mirror of
https://github.com/2OOP/pism.git
synced 2026-02-04 10:54:51 +00:00
nog een kleine fix waarbij die depth van 8 gebruikte in plaats van game.movesleft
This commit is contained in:
1
.idea/compiler.xml
generated
1
.idea/compiler.xml
generated
@@ -7,6 +7,7 @@
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<sourceTestOutputDir name="target/generated-test-sources/test-annotations" />
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<outputRelativeToContentRoot value="true" />
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<module name="pism" />
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<module name="pis" />
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</profile>
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</annotationProcessing>
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</component>
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48
.idea/workspace.xml
generated
48
.idea/workspace.xml
generated
@@ -5,7 +5,7 @@
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</component>
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<component name="ChangeListManager">
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<list default="true" id="997b32da-b4d4-48ac-ab51-52d65f364f81" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/misc.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/misc.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/compiler.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/compiler.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/org/toop/game/tictactoe/MinMaxTicTacToe.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/org/toop/game/tictactoe/MinMaxTicTacToe.java" afterDir="false" />
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</list>
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@@ -41,6 +41,12 @@
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"accountId": "7694f583-f911-4763-8185-8ea3ed608804"
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}
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}</component>
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<component name="MavenImportPreferences">
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<option name="explicitlyEnabledProfiles" value="lwjgl-natives-macos-aarch64,lwjgl-natives-linux-amd64" />
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</component>
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<component name="ProblemsViewState">
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<option name="selectedTabId" value="CurrentFile" />
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</component>
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<component name="ProjectColorInfo">{
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"customColor": "",
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"associatedIndex": 1
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@@ -50,27 +56,27 @@
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<option name="hideEmptyMiddlePackages" value="true" />
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<option name="showLibraryContents" value="true" />
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</component>
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<component name="PropertiesComponent"><![CDATA[{
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"keyToString": {
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"Application.Main.executor": "Run",
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"JUnit.MinMaxTicTacToeTest.executor": "Run",
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"ModuleVcsDetector.initialDetectionPerformed": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"RunOnceActivity.TerminalTabsStorage.copyFrom.TerminalArrangementManager": "true",
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"RunOnceActivity.git.unshallow": "true",
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"git-widget-placeholder": "Michiel",
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"node.js.detected.package.eslint": "true",
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"node.js.detected.package.tslint": "true",
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"node.js.selected.package.eslint": "(autodetect)",
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"node.js.selected.package.tslint": "(autodetect)",
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"nodejs_package_manager_path": "npm",
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"project.structure.last.edited": "Modules",
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"project.structure.proportion": "0.0",
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"project.structure.side.proportion": "0.0",
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"settings.editor.selected.configurable": "reference.settings.project.statistic.project.settings",
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"vue.rearranger.settings.migration": "true"
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<component name="PropertiesComponent">{
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"keyToString": {
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"Application.Main.executor": "Run",
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"JUnit.MinMaxTicTacToeTest.executor": "Run",
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"ModuleVcsDetector.initialDetectionPerformed": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"RunOnceActivity.TerminalTabsStorage.copyFrom.TerminalArrangementManager": "true",
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"RunOnceActivity.git.unshallow": "true",
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"git-widget-placeholder": "Michiel",
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"node.js.detected.package.eslint": "true",
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"node.js.detected.package.tslint": "true",
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"node.js.selected.package.eslint": "(autodetect)",
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"node.js.selected.package.tslint": "(autodetect)",
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"nodejs_package_manager_path": "npm",
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"project.structure.last.edited": "Modules",
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"project.structure.proportion": "0.0",
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"project.structure.side.proportion": "0.0",
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"settings.editor.selected.configurable": "reference.settings.project.statistic.project.settings",
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"vue.rearranger.settings.migration": "true"
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}
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}]]></component>
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}</component>
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<component name="RunManager">
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<configuration name="Main" type="Application" factoryName="Application" nameIsGenerated="true">
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<option name="MAIN_CLASS_NAME" value="org.toop.Main" />
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@@ -29,7 +29,7 @@ public class MinMaxTicTacToe {
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return i; // just return right away if you can win on the next move
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}
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else {
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thisMoveValue = doMinimax(copyGame, 8, false); // else look at other moves
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thisMoveValue = doMinimax(copyGame, game.movesLeft, false); // else look at other moves
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}
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if (thisMoveValue > bestVal) { // if better move than the current best, change the move
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bestVal = thisMoveValue;
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