mirror of
https://github.com/2OOP/pism.git
synced 2026-02-04 10:54:51 +00:00
Removed Generics, pray nothing breaks.
This commit is contained in:
@@ -7,17 +7,17 @@ import java.util.Arrays;
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import java.util.concurrent.atomic.AtomicInteger;
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// There is AI performance to be gained by getting rid of non-primitives and thus speeding up deepCopy
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public abstract class BitboardGame<T extends BitboardGame<T>> implements TurnBasedGame<T> {
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public abstract class BitboardGame implements TurnBasedGame {
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private final int columnSize;
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private final int rowSize;
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private Player<T>[] players;
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private Player[] players;
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// long is 64 bits. Every game has a limit of 64 cells maximum.
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private final long[] playerBitboard;
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private int currentTurn = 0;
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public BitboardGame(int columnSize, int rowSize, int playerCount, Player<T>[] players) {
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public BitboardGame(int columnSize, int rowSize, int playerCount, Player[] players) {
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this.columnSize = columnSize;
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this.rowSize = rowSize;
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this.players = players;
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@@ -26,14 +26,14 @@ public abstract class BitboardGame<T extends BitboardGame<T>> implements TurnBas
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Arrays.fill(playerBitboard, 0L);
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}
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public BitboardGame(BitboardGame<T> other) {
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public BitboardGame(BitboardGame other) {
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this.columnSize = other.columnSize;
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this.rowSize = other.rowSize;
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this.playerBitboard = other.playerBitboard.clone();
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this.currentTurn = other.currentTurn;
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this.players = Arrays.stream(other.players)
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.map(Player<T>::deepCopy)
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.map(Player::deepCopy)
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.toArray(Player[]::new);
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}
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@@ -61,7 +61,7 @@ public abstract class BitboardGame<T extends BitboardGame<T>> implements TurnBas
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return getCurrentPlayerIndex();
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}
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public Player<T> getPlayer(int index) {return players[index];}
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public Player getPlayer(int index) {return players[index];}
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public int getCurrentPlayerIndex() {
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return currentTurn % playerBitboard.length;
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@@ -71,7 +71,7 @@ public abstract class BitboardGame<T extends BitboardGame<T>> implements TurnBas
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return (currentTurn + 1) % playerBitboard.length;
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}
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public Player<T> getCurrentPlayer(){
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public Player getCurrentPlayer(){
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return players[getCurrentPlayerIndex()];
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}
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@@ -16,7 +16,7 @@ import java.util.function.Consumer;
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* Runs a separate thread that executes game turns at a fixed frequency (default 60 updates/sec),
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* applying player moves, updating the game state, and dispatching UI events.
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*/
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public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractThreadBehaviour<T> implements Runnable {
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public class LocalFixedRateThreadBehaviour extends AbstractThreadBehaviour implements Runnable {
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/**
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@@ -24,7 +24,7 @@ public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends A
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*
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* @param game the game instance
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*/
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public LocalFixedRateThreadBehaviour(T game) {
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public LocalFixedRateThreadBehaviour(TurnBasedGame game) {
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super(game);
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}
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@@ -59,7 +59,7 @@ public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends A
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if (now >= nextUpdate) {
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nextUpdate += UPDATE_INTERVAL;
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Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
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Player currentPlayer = game.getPlayer(game.getCurrentTurn());
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long move = currentPlayer.getMove(game.deepCopy());
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PlayResult result = game.play(move);
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@@ -16,14 +16,14 @@ import java.util.function.Consumer;
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* Repeatedly gets the current player's move, applies it to the game,
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* updates the UI, and stops when the game ends or {@link #stop()} is called.
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*/
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public class LocalThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractThreadBehaviour<T> implements Runnable {
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public class LocalThreadBehaviour extends AbstractThreadBehaviour implements Runnable {
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/**
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* Creates a new behaviour for a local turn-based game.
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*
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* @param game the game instance
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*/
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public LocalThreadBehaviour(T game) {
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public LocalThreadBehaviour(TurnBasedGame game) {
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super(game);
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}
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@@ -48,7 +48,7 @@ public class LocalThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractTh
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@Override
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public void run() {
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while (isRunning.get()) {
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Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
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Player currentPlayer = game.getPlayer(game.getCurrentTurn());
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long move = currentPlayer.getMove(game.deepCopy());
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PlayResult result = game.play(move);
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@@ -14,17 +14,17 @@ import org.toop.game.players.OnlinePlayer;
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* Reacts to server events, sending moves and updating the game state
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* for the local player while receiving moves from other players.
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*/
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public class OnlineThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractThreadBehaviour<T> implements SupportsOnlinePlay {
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public class OnlineThreadBehaviour extends AbstractThreadBehaviour implements SupportsOnlinePlay {
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/**
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* Creates behaviour and sets the first local player
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* (non-online player) from the given array.
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*/
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public OnlineThreadBehaviour(T game) {
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public OnlineThreadBehaviour(TurnBasedGame game) {
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super(game);
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}
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/** Finds the first non-online player in the array. */
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private int getFirstNotOnlinePlayer(Player<T>[] players) {
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private int getFirstNotOnlinePlayer(Player[] players) {
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for (int i = 0; i < players.length; i++) {
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if (!(players[i] instanceof OnlinePlayer)) {
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return i;
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@@ -10,14 +10,14 @@ import org.toop.framework.networking.events.NetworkEvents;
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* This is identical to {@link OnlineThreadBehaviour}, but inserts a
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* short sleep before delegating to the base implementation.
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*/
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public class OnlineWithSleepThreadBehaviour<T extends TurnBasedGame<T>> extends OnlineThreadBehaviour<T> {
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public class OnlineWithSleepThreadBehaviour extends OnlineThreadBehaviour {
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/**
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* Creates the behaviour and forwards the players to the base class.
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*
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* @param game the online-capable turn-based game
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*/
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public OnlineWithSleepThreadBehaviour(T game) {
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public OnlineWithSleepThreadBehaviour(TurnBasedGame game) {
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super(game);
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}
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@@ -5,14 +5,14 @@ import org.toop.framework.gameFramework.model.game.PlayResult;
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import org.toop.framework.gameFramework.model.player.Player;
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import org.toop.game.BitboardGame;
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public class BitboardReversi extends BitboardGame<BitboardReversi> {
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public class BitboardReversi extends BitboardGame {
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public record Score(int black, int white) {}
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private final long notAFile = 0xfefefefefefefefeL;
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private final long notHFile = 0x7f7f7f7f7f7f7f7fL;
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public BitboardReversi(Player<BitboardReversi>[] players) {
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public BitboardReversi(Player[] players) {
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super(8, 8, 2, players);
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// Black (player 0)
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@@ -5,7 +5,7 @@ import org.toop.framework.gameFramework.model.game.PlayResult;
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import org.toop.framework.gameFramework.model.player.Player;
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import org.toop.game.BitboardGame;
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public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
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public class BitboardTicTacToe extends BitboardGame {
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private final long[] winningLines = {
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0b111000000L, // top row
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0b000111000L, // middle row
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@@ -17,7 +17,7 @@ public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
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0b001010100L // anti-diagonal
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};
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public BitboardTicTacToe(Player<BitboardTicTacToe>[] players) {
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public BitboardTicTacToe(Player[] players) {
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super(3, 3, 2, players);
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}
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public BitboardTicTacToe(BitboardTicTacToe other) {
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@@ -12,22 +12,22 @@ import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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*
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* @param <T> the specific type of game this AI player can play
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*/
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public class ArtificialPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
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public class ArtificialPlayer extends AbstractPlayer {
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/** The AI instance used to calculate moves. */
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private final AI<T> ai;
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private final AI ai;
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/**
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* Constructs a new ArtificialPlayer using the specified AI.
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*
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* @param ai the AI instance that determines moves for this player
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*/
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public ArtificialPlayer(AI<T> ai, String name) {
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public ArtificialPlayer(AI ai, String name) {
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super(name);
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this.ai = ai;
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}
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public ArtificialPlayer(ArtificialPlayer<T> other) {
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public ArtificialPlayer(ArtificialPlayer other) {
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super(other);
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this.ai = other.ai.deepCopy();
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}
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@@ -44,12 +44,12 @@ public class ArtificialPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer
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* @return the integer representing the chosen move
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* @throws ClassCastException if {@code gameCopy} is not of type {@code T}
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*/
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public long getMove(T gameCopy) {
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public long getMove(TurnBasedGame gameCopy) {
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return ai.getMove(gameCopy);
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}
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@Override
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public ArtificialPlayer<T> deepCopy() {
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return new ArtificialPlayer<T>(this);
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public ArtificialPlayer deepCopy() {
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return new ArtificialPlayer(this);
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}
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}
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@@ -7,7 +7,7 @@ import org.toop.framework.gameFramework.model.player.Player;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.ExecutionException;
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public class LocalPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
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public class LocalPlayer extends AbstractPlayer {
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// Future can be used with event system, IF unsubscribeAfterSuccess works...
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// private CompletableFuture<Integer> LastMove = new CompletableFuture<>();
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@@ -17,12 +17,12 @@ public class LocalPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
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super(name);
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}
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public LocalPlayer(LocalPlayer<T> other) {
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public LocalPlayer(LocalPlayer other) {
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super(other);
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}
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@Override
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public long getMove(T gameCopy) {
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public long getMove(TurnBasedGame gameCopy) {
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return getValidMove(gameCopy);
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}
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@@ -36,7 +36,7 @@ public class LocalPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
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return false;
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}
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private long getMove2(T gameCopy) {
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private long getMove2(TurnBasedGame gameCopy) {
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LastMove = new CompletableFuture<>();
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long move = 0;
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try {
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@@ -49,7 +49,7 @@ public class LocalPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
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return move;
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}
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protected long getValidMove(T gameCopy){
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protected long getValidMove(TurnBasedGame gameCopy){
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// Get this player's valid moves
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long validMoves = gameCopy.getLegalMoves();
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// Make sure provided move is valid
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@@ -64,8 +64,8 @@ public class LocalPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
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}
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@Override
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public LocalPlayer<T> deepCopy() {
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return new LocalPlayer<T>(this.getName());
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public LocalPlayer deepCopy() {
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return new LocalPlayer(this.getName());
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}
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/*public void register() {
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@@ -9,7 +9,7 @@ import java.util.ArrayList;
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import java.util.List;
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import java.util.Random;
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public class MiniMaxAI<T extends TurnBasedGame<T>> extends AbstractAI<T> {
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public class MiniMaxAI extends AbstractAI {
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private final int maxDepth;
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private final Random random = new Random();
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@@ -18,17 +18,17 @@ public class MiniMaxAI<T extends TurnBasedGame<T>> extends AbstractAI<T> {
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this.maxDepth = depth;
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}
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public MiniMaxAI(MiniMaxAI<T> other) {
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public MiniMaxAI(MiniMaxAI other) {
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this.maxDepth = other.maxDepth;
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}
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@Override
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public MiniMaxAI<T> deepCopy() {
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return new MiniMaxAI<>(this);
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public MiniMaxAI deepCopy() {
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return new MiniMaxAI(this);
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}
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@Override
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public long getMove(T game) {
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public long getMove(TurnBasedGame game) {
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long legalMoves = game.getLegalMoves();
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if (legalMoves == 0) return 0;
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@@ -39,7 +39,7 @@ public class MiniMaxAI<T extends TurnBasedGame<T>> extends AbstractAI<T> {
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long movesLoop = legalMoves;
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while (movesLoop != 0) {
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long move = 1L << Long.numberOfTrailingZeros(movesLoop);
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T copy = game.deepCopy();
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TurnBasedGame copy = game.deepCopy();
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PlayResult result = copy.play(move);
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int score;
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@@ -75,7 +75,7 @@ public class MiniMaxAI<T extends TurnBasedGame<T>> extends AbstractAI<T> {
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* @param beta Beta value
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* @return score of the position
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*/
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private int getMoveScore(T game, int depth, boolean maximizing, int aiPlayer, int alpha, int beta) {
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private int getMoveScore(TurnBasedGame game, int depth, boolean maximizing, int aiPlayer, int alpha, int beta) {
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long legalMoves = game.getLegalMoves();
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// Terminal state
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@@ -95,7 +95,7 @@ public class MiniMaxAI<T extends TurnBasedGame<T>> extends AbstractAI<T> {
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while (movesLoop != 0) {
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long move = 1L << Long.numberOfTrailingZeros(movesLoop);
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T copy = game.deepCopy();
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TurnBasedGame copy = game.deepCopy();
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PlayResult result = copy.play(move);
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int score;
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@@ -130,7 +130,7 @@ public class MiniMaxAI<T extends TurnBasedGame<T>> extends AbstractAI<T> {
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* @param aiPlayer AI's player index
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* @return heuristic score
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*/
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private int evaluateBoard(T game, int aiPlayer) {
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private int evaluateBoard(TurnBasedGame game, int aiPlayer) {
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long[] board = game.getBoard();
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int aiCount = 0;
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int opponentCount = 0;
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@@ -12,7 +12,7 @@ import org.toop.framework.gameFramework.model.player.Player;
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* Currently, this class is a placeholder and does not implement move logic.
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* </p>
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*/
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public class OnlinePlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
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public class OnlinePlayer extends AbstractPlayer {
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/**
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* Constructs a new OnlinePlayer.
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@@ -25,12 +25,12 @@ public class OnlinePlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T>
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super(name);
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}
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public OnlinePlayer(OnlinePlayer<T> other) {
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public OnlinePlayer(OnlinePlayer other) {
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super(other);
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}
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@Override
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public Player<T> deepCopy() {
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return new OnlinePlayer<>(this);
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public Player deepCopy() {
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return new OnlinePlayer(this);
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}
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}
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@@ -6,19 +6,19 @@ import org.toop.framework.gameFramework.model.player.AbstractAI;
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import java.util.Random;
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public class RandomAI<T extends TurnBasedGame<T>> extends AbstractAI<T> {
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public class RandomAI extends AbstractAI {
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public RandomAI() {
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super();
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}
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@Override
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public RandomAI<T> deepCopy() {
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return new RandomAI<T>();
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public RandomAI deepCopy() {
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return new RandomAI();
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}
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@Override
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public long getMove(T game) {
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public long getMove(TurnBasedGame game) {
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long legalMoves = game.getLegalMoves();
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int move = new Random().nextInt(Long.bitCount(legalMoves));
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return nthBitIndex(legalMoves, move);
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