mirror of
https://github.com/2OOP/pism.git
synced 2026-02-04 19:04:49 +00:00
Merge branch 'Development' into ReversiML
# Conflicts: # game/src/main/java/org/toop/game/games/reversi/ReversiR.java
This commit is contained in:
@@ -2,6 +2,7 @@ package org.toop.app;
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import javafx.application.Platform;
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import javafx.scene.input.KeyCode;
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import javafx.scene.input.KeyCodeCombination;
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import javafx.scene.input.KeyEvent;
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import org.toop.app.widget.Primitive;
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@@ -68,8 +69,8 @@ public final class App extends Application {
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scene.getRoot();
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stage.setMinWidth(1080);
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stage.setMinHeight(720);
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stage.setMinWidth(1200);
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stage.setMinHeight(800);
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stage.setOnCloseRequest(event -> {
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event.consume();
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quit();
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@@ -111,20 +112,19 @@ public final class App extends Application {
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Platform.runLater(() -> stage.setOpacity(1.0));
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}
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Platform.runLater(() -> loading.setMaxAmount(e.isLoadingAmount()));
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Platform.runLater(() -> {
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loading.setMaxAmount(e.isLoadingAmount());
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try {
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loading.setAmount(e.hasLoadedAmount());
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} catch (Exception ex) {
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throw new RuntimeException(ex);
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}
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if (e.hasLoadedAmount() >= e.isLoadingAmount()-1) {
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Platform.runLater(loading::triggerSuccess);
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loadingFlow.unsubscribe("init_loading");
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}
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});
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if (e.hasLoadedAmount() >= e.isLoadingAmount()) {
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Platform.runLater(loading::triggerSuccess);
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loadingFlow.unsubscribe("init_loading");
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}
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}, false, "init_loading");
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@@ -153,6 +153,11 @@ public final class App extends Application {
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escapePopup();
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}
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});
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stage.setFullScreenExitKeyCombination(
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new KeyCodeCombination(
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KeyCode.F11
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)
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);
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}
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public void escapePopup() {
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@@ -2,9 +2,7 @@ package org.toop.app;
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import javafx.application.Platform;
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import javafx.geometry.Pos;
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import org.toop.app.gameControllers.AbstractGameController;
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import org.toop.app.gameControllers.ReversiController;
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import org.toop.app.gameControllers.TicTacToeController;
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import org.toop.app.gameControllers.*;
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import org.toop.app.widget.Primitive;
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import org.toop.app.widget.WidgetContainer;
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import org.toop.app.widget.complex.LoadingWidget;
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@@ -13,16 +11,17 @@ import org.toop.app.widget.popup.ErrorPopup;
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import org.toop.app.widget.popup.SendChallengePopup;
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import org.toop.app.widget.view.ServerView;
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import org.toop.framework.eventbus.EventFlow;
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import org.toop.framework.gameFramework.controller.GameController;
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import org.toop.framework.eventbus.GlobalEventBus;
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import org.toop.framework.gameFramework.model.player.Player;
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import org.toop.framework.networking.clients.TournamentNetworkingClient;
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import org.toop.framework.networking.events.NetworkEvents;
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import org.toop.framework.networking.types.NetworkingConnector;
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import org.toop.game.games.reversi.BitboardReversi;
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import org.toop.game.games.tictactoe.BitboardTicTacToe;
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import org.toop.game.players.ArtificialPlayer;
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import org.toop.game.players.OnlinePlayer;
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import org.toop.game.games.reversi.ReversiAIR;
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import org.toop.game.games.reversi.ReversiR;
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import org.toop.game.games.tictactoe.TicTacToeAIR;
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import org.toop.game.players.ai.RandomAI;
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import org.toop.local.AppContext;
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import java.util.List;
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@@ -33,6 +32,7 @@ import java.util.concurrent.TimeUnit;
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import java.util.concurrent.atomic.AtomicBoolean;
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public final class Server {
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// TODO: Keep track of listeners. Remove them on Server connection close so reference is deleted.
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private String user = "";
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private long clientId = -1;
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@@ -42,7 +42,7 @@ public final class Server {
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private ServerView primary;
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private boolean isPolling = true;
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private AbstractGameController<?> gameController;
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private GameController gameController;
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private final AtomicBoolean isSingleGame = new AtomicBoolean(false);
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@@ -201,26 +201,31 @@ public final class Server {
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information.players[0].computerThinkTime = 1;
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information.players[1].name = response.opponent();
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Player[] players = new Player[2];
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players[(myTurn + 1) % 2] = new OnlinePlayer<ReversiR>(response.opponent());
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switch (type){
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/*switch (type){
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case TICTACTOE ->{
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players[myTurn] = new ArtificialPlayer<>(new TicTacToeAIR(9), user);
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}
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case REVERSI ->{
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players[myTurn] = new ArtificialPlayer<>(new ReversiAIR(), user);
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}
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}
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}*/
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switch (type) {
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case TICTACTOE ->{
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gameController = new TicTacToeController(players, false);
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Player<BitboardTicTacToe>[] players = new Player[2];
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players[(myTurn + 1) % 2] = new OnlinePlayer<>(response.opponent());
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players[myTurn] = new ArtificialPlayer<>(new RandomAI<BitboardTicTacToe>(), user);
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gameController = new TicTacToeBitController(players);
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}
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case REVERSI ->
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gameController = new ReversiController(players, false);
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case REVERSI -> {
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Player<BitboardReversi>[] players = new Player[2];
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players[(myTurn + 1) % 2] = new OnlinePlayer<>(response.opponent());
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players[myTurn] = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), user);
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gameController = new ReversiBitController(players);}
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default -> new ErrorPopup("Unsupported game type.");
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}
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if (gameController != null){
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247
app/src/main/java/org/toop/app/canvas/BitGameCanvas.java
Normal file
247
app/src/main/java/org/toop/app/canvas/BitGameCanvas.java
Normal file
@@ -0,0 +1,247 @@
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package org.toop.app.canvas;
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import javafx.animation.KeyFrame;
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import javafx.animation.Timeline;
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import javafx.scene.canvas.Canvas;
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import javafx.scene.canvas.GraphicsContext;
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import javafx.scene.input.MouseButton;
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import javafx.scene.paint.Color;
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import javafx.scene.text.Font;
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import javafx.util.Duration;
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import org.toop.framework.eventbus.EventFlow;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.view.GUIEvents;
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import java.util.function.Consumer;
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public abstract class BitGameCanvas<T extends TurnBasedGame<T>> implements GameCanvas<T> {
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protected record Cell(float x, float y, float width, float height) {
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public boolean isInside(double x, double y) {
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return x >= this.x && x <= this.x + width &&
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y >= this.y && y <= this.y + height;
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}
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}
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protected final Canvas canvas;
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protected final GraphicsContext graphics;
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protected final Color color;
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protected final Color backgroundColor;
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protected final int width;
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protected final int height;
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protected final int rowSize;
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protected final int columnSize;
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protected final int gapSize;
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protected final boolean edges;
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protected final Cell[] cells;
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private Consumer<Long> onCellCLicked;
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public void setOnCellClicked(Consumer<Long> onClick) {
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this.onCellCLicked = onClick;
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}
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protected BitGameCanvas(Color color, Color backgroundColor, int width, int height, int rowSize, int columnSize, int gapSize, boolean edges) {
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canvas = new Canvas(width, height);
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graphics = canvas.getGraphicsContext2D();
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this.onCellCLicked = (c) -> new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();
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this.color = color;
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this.backgroundColor = backgroundColor;
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this.width = width;
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this.height = height;
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this.rowSize = rowSize;
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this.columnSize = columnSize;
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this.gapSize = gapSize;
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this.edges = edges;
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cells = new Cell[rowSize * columnSize];
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final float cellWidth = ((float) width - gapSize * rowSize - gapSize) / rowSize;
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final float cellHeight = ((float) height - gapSize * columnSize - gapSize) / columnSize;
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for (int y = 0; y < columnSize; y++) {
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final float startY = y * cellHeight + y * gapSize + gapSize;
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for (int x = 0; x < rowSize; x++) {
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final float startX = x * cellWidth + x * gapSize + gapSize;
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cells[x + y * rowSize] = new Cell(startX, startY, cellWidth, cellHeight);
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}
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}
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canvas.setOnMouseClicked(event -> {
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if (event.getButton() != MouseButton.PRIMARY) {
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return;
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}
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final int column = (int) ((event.getX() / this.width) * rowSize);
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final int row = (int) ((event.getY() / this.height) * columnSize);
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final Cell cell = cells[column + row * rowSize];
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if (cell.isInside(event.getX(), event.getY())) {
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event.consume();
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this.onCellCLicked.accept(1L << (column + row * rowSize));
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}
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});
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render();
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}
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public void loopOverBoard(long bb, Consumer<Integer> onCell){
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while (bb != 0) {
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int idx = Long.numberOfTrailingZeros(bb); // index of least-significant 1-bit
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onCell.accept(idx);
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bb &= bb - 1; // clear LSB 1-bit
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}
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}
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private void render() {
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graphics.setFill(backgroundColor);
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graphics.fillRect(0, 0, width, height);
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graphics.setFill(color);
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for (int x = 0; x < rowSize - 1; x++) {
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final float start = cells[x].x + cells[x].width;
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graphics.fillRect(start, gapSize, gapSize, height - gapSize * 2);
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}
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for (int y = 0; y < columnSize - 1; y++) {
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final float start = cells[y * rowSize].y + cells[y * rowSize].height;
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graphics.fillRect(gapSize, start, width - gapSize * 2, gapSize);
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}
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if (edges) {
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graphics.fillRect(0, 0, width, gapSize);
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graphics.fillRect(0, 0, gapSize, height);
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graphics.fillRect(width - gapSize, 0, gapSize, height);
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graphics.fillRect(0, height - gapSize, width, gapSize);
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}
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}
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public void fill(Color color, int cell) {
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final float x = cells[cell].x();
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final float y = cells[cell].y();
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final float width = cells[cell].width();
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final float height = cells[cell].height();
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graphics.setFill(color);
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graphics.fillRect(x, y, width, height);
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}
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public void clear(int cell) {
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final float x = cells[cell].x();
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final float y = cells[cell].y();
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final float width = cells[cell].width();
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final float height = cells[cell].height();
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graphics.clearRect(x, y, width, height);
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graphics.setFill(backgroundColor);
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graphics.fillRect(x, y, width, height);
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}
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public void clearAll() {
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for (int i = 0; i < cells.length; i++) {
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clear(i);
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}
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}
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public void drawPlayerMove(int player, int move) {
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final float x = cells[move].x() + gapSize;
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final float y = cells[move].y() + gapSize;
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final float width = cells[move].width() - gapSize * 2;
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final float height = cells[move].height() - gapSize * 2;
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graphics.setFill(color);
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graphics.setFont(Font.font("Arial", 40)); // TODO different font and size
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graphics.fillText(String.valueOf(player), x + width, y + height);
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}
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public void drawDot(Color color, int cell) {
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final float x = cells[cell].x() + gapSize;
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final float y = cells[cell].y() + gapSize;
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final float width = cells[cell].width() - gapSize * 2;
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final float height = cells[cell].height() - gapSize * 2;
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graphics.setFill(color);
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graphics.fillOval(x, y, width, height);
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||||
}
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public void drawInnerDot(Color color, int cell, boolean slightlyBigger) {
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final float x = cells[cell].x() + gapSize;
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final float y = cells[cell].y() + gapSize;
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float multiplier = slightlyBigger?1.4f:1.5f;
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final float width = (cells[cell].width() - gapSize * 2)/multiplier;
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final float height = (cells[cell].height() - gapSize * 2)/multiplier;
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float offset = slightlyBigger?5f:4f;
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graphics.setFill(color);
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graphics.fillOval(x + width/offset, y + height/offset, width, height);
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}
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private void drawDotScaled(Color color, int cell, double scale) {
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final float cx = cells[cell].x() + gapSize;
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final float cy = cells[cell].y() + gapSize;
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||||
|
||||
final float fullWidth = cells[cell].width() - gapSize * 2;
|
||||
final float height = cells[cell].height() - gapSize * 2;
|
||||
|
||||
final float scaledWidth = (float)(fullWidth * scale);
|
||||
final float offsetX = (fullWidth - scaledWidth) / 2;
|
||||
|
||||
graphics.setFill(color);
|
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graphics.fillOval(cx + offsetX, cy, scaledWidth, height);
|
||||
}
|
||||
|
||||
public Timeline flipDot(Color fromColor, Color toColor, int cell) {
|
||||
final int steps = 60;
|
||||
final long duration = 250;
|
||||
final double interval = duration / (double) steps;
|
||||
|
||||
final Timeline timeline = new Timeline();
|
||||
|
||||
for (int i = 0; i <= steps; i++) {
|
||||
final double t = i / (double) steps;
|
||||
final KeyFrame keyFrame = new KeyFrame(Duration.millis(i * interval),
|
||||
_ -> {
|
||||
clear(cell);
|
||||
|
||||
final double scale = t <= 0.5 ? 1 - 2 * t : 2 * t - 1;
|
||||
final Color currentColor = t < 0.5 ? fromColor : toColor;
|
||||
|
||||
drawDotScaled(currentColor, cell, scale);
|
||||
}
|
||||
);
|
||||
|
||||
timeline.getKeyFrames().add(keyFrame);
|
||||
}
|
||||
|
||||
return timeline;
|
||||
}
|
||||
|
||||
public Canvas getCanvas() {
|
||||
return canvas;
|
||||
}
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
package org.toop.app.canvas;
|
||||
|
||||
import javafx.scene.paint.Color;
|
||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
||||
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public class Connect4Canvas extends GameCanvas {
|
||||
public Connect4Canvas(Color color, int width, int height, Consumer<Integer> onCellClicked) {
|
||||
super(color, Color.TRANSPARENT, width, height, 7, 6, 10, true, onCellClicked,null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawPlayerHover(int player, int move, AbstractGame game) {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
package org.toop.app.canvas;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
|
||||
public interface DrawPlayerHover {
|
||||
void drawPlayerHover(int player, int move, AbstractGame game);
|
||||
void drawPlayerHover(int player, int move, TurnBasedGame game);
|
||||
}
|
||||
|
||||
@@ -1,237 +1,8 @@
|
||||
package org.toop.app.canvas;
|
||||
|
||||
import javafx.animation.KeyFrame;
|
||||
import javafx.animation.Timeline;
|
||||
import javafx.scene.canvas.Canvas;
|
||||
import javafx.scene.canvas.GraphicsContext;
|
||||
import javafx.scene.input.MouseButton;
|
||||
import javafx.scene.paint.Color;
|
||||
import javafx.scene.text.Font;
|
||||
import javafx.util.Duration;
|
||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public abstract class GameCanvas<T extends AbstractGame> implements DrawPlayerMove, DrawPlayerHover {
|
||||
protected record Cell(float x, float y, float width, float height) {
|
||||
public boolean isInside(double x, double y) {
|
||||
return x >= this.x && x <= this.x + width &&
|
||||
y >= this.y && y <= this.y + height;
|
||||
}
|
||||
}
|
||||
|
||||
protected final Canvas canvas;
|
||||
protected final GraphicsContext graphics;
|
||||
|
||||
protected final Color color;
|
||||
protected final Color backgroundColor;
|
||||
|
||||
protected final int width;
|
||||
protected final int height;
|
||||
|
||||
protected final int rowSize;
|
||||
protected final int columnSize;
|
||||
|
||||
protected final int gapSize;
|
||||
protected final boolean edges;
|
||||
|
||||
protected final Cell[] cells;
|
||||
|
||||
private Consumer<Integer> onCellCLicked;
|
||||
|
||||
public void setOnCellClicked(Consumer<Integer> onClick) {
|
||||
this.onCellCLicked = onClick;
|
||||
}
|
||||
|
||||
protected GameCanvas(Color color, Color backgroundColor, int width, int height, int rowSize, int columnSize, int gapSize, boolean edges, Consumer<Integer> onCellClicked, Consumer<Integer> newCellEntered) {
|
||||
canvas = new Canvas(width, height);
|
||||
graphics = canvas.getGraphicsContext2D();
|
||||
|
||||
this.onCellCLicked = onCellClicked;
|
||||
|
||||
this.color = color;
|
||||
this.backgroundColor = backgroundColor;
|
||||
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
this.rowSize = rowSize;
|
||||
this.columnSize = columnSize;
|
||||
|
||||
this.gapSize = gapSize;
|
||||
this.edges = edges;
|
||||
|
||||
cells = new Cell[rowSize * columnSize];
|
||||
|
||||
final float cellWidth = ((float) width - gapSize * rowSize - gapSize) / rowSize;
|
||||
final float cellHeight = ((float) height - gapSize * columnSize - gapSize) / columnSize;
|
||||
|
||||
for (int y = 0; y < columnSize; y++) {
|
||||
final float startY = y * cellHeight + y * gapSize + gapSize;
|
||||
|
||||
for (int x = 0; x < rowSize; x++) {
|
||||
final float startX = x * cellWidth + x * gapSize + gapSize;
|
||||
cells[x + y * rowSize] = new Cell(startX, startY, cellWidth, cellHeight);
|
||||
}
|
||||
}
|
||||
|
||||
canvas.setOnMouseClicked(event -> {
|
||||
if (event.getButton() != MouseButton.PRIMARY) {
|
||||
return;
|
||||
}
|
||||
|
||||
final int column = (int) ((event.getX() / this.width) * rowSize);
|
||||
final int row = (int) ((event.getY() / this.height) * columnSize);
|
||||
|
||||
final Cell cell = cells[column + row * rowSize];
|
||||
|
||||
if (cell.isInside(event.getX(), event.getY())) {
|
||||
event.consume();
|
||||
this.onCellCLicked.accept(column + row * rowSize);
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
|
||||
|
||||
render();
|
||||
}
|
||||
|
||||
private void render() {
|
||||
graphics.setFill(backgroundColor);
|
||||
graphics.fillRect(0, 0, width, height);
|
||||
|
||||
graphics.setFill(color);
|
||||
|
||||
for (int x = 0; x < rowSize - 1; x++) {
|
||||
final float start = cells[x].x + cells[x].width;
|
||||
graphics.fillRect(start, gapSize, gapSize, height - gapSize * 2);
|
||||
}
|
||||
|
||||
for (int y = 0; y < columnSize - 1; y++) {
|
||||
final float start = cells[y * rowSize].y + cells[y * rowSize].height;
|
||||
graphics.fillRect(gapSize, start, width - gapSize * 2, gapSize);
|
||||
}
|
||||
|
||||
if (edges) {
|
||||
graphics.fillRect(0, 0, width, gapSize);
|
||||
graphics.fillRect(0, 0, gapSize, height);
|
||||
|
||||
graphics.fillRect(width - gapSize, 0, gapSize, height);
|
||||
graphics.fillRect(0, height - gapSize, width, gapSize);
|
||||
}
|
||||
}
|
||||
|
||||
public void fill(Color color, int cell) {
|
||||
final float x = cells[cell].x();
|
||||
final float y = cells[cell].y();
|
||||
|
||||
final float width = cells[cell].width();
|
||||
final float height = cells[cell].height();
|
||||
|
||||
graphics.setFill(color);
|
||||
graphics.fillRect(x, y, width, height);
|
||||
}
|
||||
|
||||
public void clear(int cell) {
|
||||
final float x = cells[cell].x();
|
||||
final float y = cells[cell].y();
|
||||
|
||||
final float width = cells[cell].width();
|
||||
final float height = cells[cell].height();
|
||||
|
||||
graphics.clearRect(x, y, width, height);
|
||||
|
||||
graphics.setFill(backgroundColor);
|
||||
graphics.fillRect(x, y, width, height);
|
||||
}
|
||||
|
||||
public void clearAll() {
|
||||
for (int i = 0; i < cells.length; i++) {
|
||||
clear(i);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawPlayerMove(int player, int move) {
|
||||
final float x = cells[move].x() + gapSize;
|
||||
final float y = cells[move].y() + gapSize;
|
||||
|
||||
final float width = cells[move].width() - gapSize * 2;
|
||||
final float height = cells[move].height() - gapSize * 2;
|
||||
|
||||
graphics.setFill(color);
|
||||
graphics.setFont(Font.font("Arial", 40)); // TODO different font and size
|
||||
graphics.fillText(String.valueOf(player), x + width, y + height);
|
||||
}
|
||||
|
||||
public void drawDot(Color color, int cell) {
|
||||
final float x = cells[cell].x() + gapSize;
|
||||
final float y = cells[cell].y() + gapSize;
|
||||
|
||||
final float width = cells[cell].width() - gapSize * 2;
|
||||
final float height = cells[cell].height() - gapSize * 2;
|
||||
|
||||
graphics.setFill(color);
|
||||
graphics.fillOval(x, y, width, height);
|
||||
}
|
||||
|
||||
public void drawInnerDot(Color color, int cell, boolean slightlyBigger) {
|
||||
final float x = cells[cell].x() + gapSize;
|
||||
final float y = cells[cell].y() + gapSize;
|
||||
|
||||
float multiplier = slightlyBigger?1.4f:1.5f;
|
||||
|
||||
final float width = (cells[cell].width() - gapSize * 2)/multiplier;
|
||||
final float height = (cells[cell].height() - gapSize * 2)/multiplier;
|
||||
|
||||
float offset = slightlyBigger?5f:4f;
|
||||
|
||||
graphics.setFill(color);
|
||||
graphics.fillOval(x + width/offset, y + height/offset, width, height);
|
||||
}
|
||||
|
||||
private void drawDotScaled(Color color, int cell, double scale) {
|
||||
final float cx = cells[cell].x() + gapSize;
|
||||
final float cy = cells[cell].y() + gapSize;
|
||||
|
||||
final float fullWidth = cells[cell].width() - gapSize * 2;
|
||||
final float height = cells[cell].height() - gapSize * 2;
|
||||
|
||||
final float scaledWidth = (float)(fullWidth * scale);
|
||||
final float offsetX = (fullWidth - scaledWidth) / 2;
|
||||
|
||||
graphics.setFill(color);
|
||||
graphics.fillOval(cx + offsetX, cy, scaledWidth, height);
|
||||
}
|
||||
|
||||
public Timeline flipDot(Color fromColor, Color toColor, int cell) {
|
||||
final int steps = 60;
|
||||
final long duration = 250;
|
||||
final double interval = duration / (double) steps;
|
||||
|
||||
final Timeline timeline = new Timeline();
|
||||
|
||||
for (int i = 0; i <= steps; i++) {
|
||||
final double t = i / (double) steps;
|
||||
final KeyFrame keyFrame = new KeyFrame(Duration.millis(i * interval),
|
||||
_ -> {
|
||||
clear(cell);
|
||||
|
||||
final double scale = t <= 0.5 ? 1 - 2 * t : 2 * t - 1;
|
||||
final Color currentColor = t < 0.5 ? fromColor : toColor;
|
||||
|
||||
drawDotScaled(currentColor, cell, scale);
|
||||
}
|
||||
);
|
||||
|
||||
timeline.getKeyFrames().add(keyFrame);
|
||||
}
|
||||
|
||||
return timeline;
|
||||
}
|
||||
|
||||
public Canvas getCanvas() {
|
||||
return canvas;
|
||||
}
|
||||
}
|
||||
public interface GameCanvas<T extends TurnBasedGame<T>> extends GameDrawer<T>{
|
||||
Canvas getCanvas();
|
||||
}
|
||||
|
||||
7
app/src/main/java/org/toop/app/canvas/GameDrawer.java
Normal file
7
app/src/main/java/org/toop/app/canvas/GameDrawer.java
Normal file
@@ -0,0 +1,7 @@
|
||||
package org.toop.app.canvas;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
|
||||
public interface GameDrawer<T extends TurnBasedGame<T>> {
|
||||
void redraw(T gameCopy);
|
||||
}
|
||||
42
app/src/main/java/org/toop/app/canvas/ReversiBitCanvas.java
Normal file
42
app/src/main/java/org/toop/app/canvas/ReversiBitCanvas.java
Normal file
@@ -0,0 +1,42 @@
|
||||
package org.toop.app.canvas;
|
||||
|
||||
import javafx.scene.paint.Color;
|
||||
import org.toop.app.App;
|
||||
import org.toop.game.games.reversi.BitboardReversi;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public class ReversiBitCanvas extends BitGameCanvas<BitboardReversi> {
|
||||
public ReversiBitCanvas() {
|
||||
super(Color.GRAY, new Color(0f, 0.4f, 0.2f, 1f), (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3, 8, 8, 5, true);
|
||||
canvas.setOnMouseMoved(event -> {
|
||||
double mouseX = event.getX();
|
||||
double mouseY = event.getY();
|
||||
int cellId = -1;
|
||||
|
||||
BitGameCanvas.Cell hovered = null;
|
||||
for (BitGameCanvas.Cell cell : cells) {
|
||||
if (cell.isInside(mouseX, mouseY)) {
|
||||
hovered = cell;
|
||||
cellId = turnCoordsIntoCellId(mouseX, mouseY);
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private int turnCoordsIntoCellId(double x, double y) {
|
||||
final int column = (int) ((x / this.width) * rowSize);
|
||||
final int row = (int) ((y / this.height) * columnSize);
|
||||
return column + row * rowSize;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void redraw(BitboardReversi gameCopy) {
|
||||
clearAll();
|
||||
long[] board = gameCopy.getBoard();
|
||||
loopOverBoard(board[0], (i) -> drawDot(Color.WHITE, i));
|
||||
loopOverBoard(board[1], (i) -> drawDot(Color.BLACK, i));
|
||||
}
|
||||
}
|
||||
@@ -1,96 +0,0 @@
|
||||
package org.toop.app.canvas;
|
||||
|
||||
import javafx.scene.paint.Color;
|
||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
||||
import org.toop.game.Move;
|
||||
import org.toop.game.games.reversi.ReversiR;
|
||||
|
||||
import java.util.concurrent.atomic.AtomicReference;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public final class ReversiCanvas extends GameCanvas<ReversiR> {
|
||||
private Move[] currentlyHighlightedMoves = null;
|
||||
public ReversiCanvas(Color color, int width, int height, Consumer<Integer> onCellClicked, Consumer<Integer> newCellEntered) {
|
||||
super(color, new Color(0f,0.4f,0.2f,1f), width, height, 8, 8, 5, true, onCellClicked, newCellEntered);
|
||||
drawStartingDots();
|
||||
|
||||
final AtomicReference<Cell> lastHoveredCell = new AtomicReference<>(null);
|
||||
|
||||
canvas.setOnMouseMoved(event -> {
|
||||
double mouseX = event.getX();
|
||||
double mouseY = event.getY();
|
||||
int cellId = -1;
|
||||
|
||||
Cell hovered = null;
|
||||
for (Cell cell : cells) {
|
||||
if (cell.isInside(mouseX, mouseY)) {
|
||||
hovered = cell;
|
||||
cellId = turnCoordsIntoCellId(mouseX, mouseY);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Cell previous = lastHoveredCell.get();
|
||||
|
||||
if (hovered != previous) {
|
||||
lastHoveredCell.set(hovered);
|
||||
newCellEntered.accept(cellId);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void setCurrentlyHighlightedMovesNull() {
|
||||
currentlyHighlightedMoves = null;
|
||||
}
|
||||
|
||||
public void drawHighlightDots(Move[] moves){
|
||||
if (currentlyHighlightedMoves != null){
|
||||
for (final Move move : currentlyHighlightedMoves){
|
||||
Color color = move.value() == 'W'? Color.BLACK: Color.WHITE;
|
||||
drawInnerDot(color, move.position(), true);
|
||||
}
|
||||
}
|
||||
currentlyHighlightedMoves = moves;
|
||||
if (moves != null) {
|
||||
for (Move move : moves) {
|
||||
Color color = move.value() == 'B' ? Color.BLACK : Color.WHITE;
|
||||
drawInnerDot(color, move.position(), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private int turnCoordsIntoCellId(double x, double y) {
|
||||
final int column = (int) ((x / this.width) * rowSize);
|
||||
final int row = (int) ((y / this.height) * columnSize);
|
||||
return column + row * rowSize;
|
||||
}
|
||||
|
||||
public void drawStartingDots() {
|
||||
drawDot(Color.BLACK, 28);
|
||||
drawDot(Color.WHITE, 36);
|
||||
drawDot(Color.BLACK, 35);
|
||||
drawDot(Color.WHITE, 27);
|
||||
}
|
||||
|
||||
public void drawLegalPosition(int cell, char player) {
|
||||
|
||||
Color innerColor;
|
||||
if (player == 'B') {
|
||||
innerColor = new Color(0.0f, 0.0f, 0.0f, 0.6f);
|
||||
}
|
||||
else {
|
||||
innerColor = new Color(1.0f, 1.0f, 1.0f, 0.75f);
|
||||
}
|
||||
drawInnerDot(innerColor, cell,false);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawPlayerMove(int player ,int move){
|
||||
super.drawPlayerMove(player, move);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawPlayerHover(int player, int move, AbstractGame game) {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
package org.toop.app.canvas;
|
||||
|
||||
import javafx.scene.paint.Color;
|
||||
import org.toop.app.App;
|
||||
import org.toop.game.games.tictactoe.BitboardTicTacToe;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public class TicTacToeBitCanvas extends BitGameCanvas<BitboardTicTacToe>{
|
||||
public TicTacToeBitCanvas() {
|
||||
super(
|
||||
Color.GRAY,
|
||||
Color.TRANSPARENT,
|
||||
(App.getHeight() / 4) * 3,
|
||||
(App.getHeight() / 4) * 3,
|
||||
3,
|
||||
3,
|
||||
30,
|
||||
false
|
||||
);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void redraw(BitboardTicTacToe gameCopy) {
|
||||
clearAll();
|
||||
drawMoves(gameCopy.getBoard());
|
||||
}
|
||||
|
||||
private void drawMoves(long[] gameBoard){
|
||||
loopOverBoard(gameBoard[0], (i) -> drawX(Color.RED, i));
|
||||
loopOverBoard(gameBoard[1], (i) -> drawO(Color.BLUE, i));
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void drawX(Color color, int cell) {
|
||||
graphics.setStroke(color);
|
||||
graphics.setLineWidth(gapSize);
|
||||
|
||||
final float x = cells[cell].x() + gapSize;
|
||||
final float y = cells[cell].y() + gapSize;
|
||||
|
||||
final float width = cells[cell].width() - gapSize * 2;
|
||||
final float height = cells[cell].height() - gapSize * 2;
|
||||
|
||||
graphics.strokeLine(x, y, x + width, y + height);
|
||||
graphics.strokeLine(x + width, y, x, y + height);
|
||||
}
|
||||
|
||||
public void drawO(Color color, int cell) {
|
||||
graphics.setStroke(color);
|
||||
graphics.setLineWidth(gapSize);
|
||||
|
||||
final float x = cells[cell].x() + gapSize;
|
||||
final float y = cells[cell].y() + gapSize;
|
||||
|
||||
final float width = cells[cell].width() - gapSize * 2;
|
||||
final float height = cells[cell].height() - gapSize * 2;
|
||||
|
||||
graphics.strokeOval(x, y, width, height);
|
||||
}
|
||||
}
|
||||
@@ -1,54 +0,0 @@
|
||||
package org.toop.app.canvas;
|
||||
|
||||
import javafx.scene.paint.Color;
|
||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
||||
import org.toop.game.games.tictactoe.TicTacToeR;
|
||||
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public final class TicTacToeCanvas extends GameCanvas<TicTacToeR> {
|
||||
public TicTacToeCanvas(Color color, int width, int height, Consumer<Integer> onCellClicked) {
|
||||
super(color, Color.TRANSPARENT, width, height, 3, 3, 30, false, onCellClicked,null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawPlayerMove(int player, int move) {
|
||||
switch (player) {
|
||||
case 0 -> drawX(Color.RED, move);
|
||||
case 1 -> drawO(Color.BLUE, move);
|
||||
default -> super.drawPlayerMove(player, move);
|
||||
}
|
||||
}
|
||||
|
||||
public void drawX(Color color, int cell) {
|
||||
graphics.setStroke(color);
|
||||
graphics.setLineWidth(gapSize);
|
||||
|
||||
final float x = cells[cell].x() + gapSize;
|
||||
final float y = cells[cell].y() + gapSize;
|
||||
|
||||
final float width = cells[cell].width() - gapSize * 2;
|
||||
final float height = cells[cell].height() - gapSize * 2;
|
||||
|
||||
graphics.strokeLine(x, y, x + width, y + height);
|
||||
graphics.strokeLine(x + width, y, x, y + height);
|
||||
}
|
||||
|
||||
public void drawO(Color color, int cell) {
|
||||
graphics.setStroke(color);
|
||||
graphics.setLineWidth(gapSize);
|
||||
|
||||
final float x = cells[cell].x() + gapSize;
|
||||
final float y = cells[cell].y() + gapSize;
|
||||
|
||||
final float width = cells[cell].width() - gapSize * 2;
|
||||
final float height = cells[cell].height() - gapSize * 2;
|
||||
|
||||
graphics.strokeOval(x, y, width, height);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawPlayerHover(int player, int move, AbstractGame game) {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,127 +0,0 @@
|
||||
package org.toop.app.gameControllers;
|
||||
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.toop.framework.gameFramework.controller.UpdatesGameUI;
|
||||
import org.toop.framework.gameFramework.view.GUIEvents;
|
||||
import org.toop.app.canvas.GameCanvas;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
|
||||
import org.toop.app.widget.view.GameView;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
||||
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public abstract class AbstractGameController<T extends AbstractGame<T>> implements UpdatesGameUI, ThreadBehaviour<T> {
|
||||
protected final EventFlow eventFlow = new EventFlow();
|
||||
|
||||
protected final List<Consumer<?>> listeners = new ArrayList<>();
|
||||
|
||||
// Logger for logging ofcourse
|
||||
protected final Logger logger = LogManager.getLogger(this.getClass());
|
||||
|
||||
// Reference to primary view
|
||||
protected final GameView primary;
|
||||
|
||||
// Reference to game canvas
|
||||
protected final GameCanvas<T> canvas;
|
||||
|
||||
private final Player<T>[] players; // List of players, can't be changed.
|
||||
protected final T game; // Reference to game instance
|
||||
private final ThreadBehaviour<T> gameThreadBehaviour;
|
||||
|
||||
// TODO: Change gameType to automatically happen with either dependency injection or something else.
|
||||
// TODO: Make visualisation of moves a behaviour.
|
||||
protected AbstractGameController(GameCanvas<T> canvas, Player<T>[] players, T game, ThreadBehaviour<T> gameThreadBehaviour, String gameType) {
|
||||
logger.info("Creating AbstractGameController");
|
||||
// Make sure player list matches expected size
|
||||
if (players.length != game.getPlayerCount()){
|
||||
logger.error("Player count mismatch");
|
||||
throw new IllegalArgumentException("players and game's players must have same length");
|
||||
}
|
||||
|
||||
this.canvas = canvas;
|
||||
this.players = players;
|
||||
this.game = game;
|
||||
this.gameThreadBehaviour = gameThreadBehaviour;
|
||||
|
||||
primary = new GameView(null, null, null, gameType);
|
||||
addListeners();
|
||||
}
|
||||
|
||||
public void start(){
|
||||
logger.info("Starting GameManager");
|
||||
gameThreadBehaviour.start();;
|
||||
}
|
||||
|
||||
public void stop(){
|
||||
logger.info("Stopping GameManager");
|
||||
removeListeners();
|
||||
gameThreadBehaviour.stop();
|
||||
}
|
||||
|
||||
public Player<T> getCurrentPlayer(){
|
||||
return game.getPlayer(getCurrentPlayerIndex());
|
||||
};
|
||||
|
||||
public int getCurrentPlayerIndex(){
|
||||
return game.getCurrentTurn();
|
||||
}
|
||||
|
||||
private void addListeners(){
|
||||
eventFlow
|
||||
.listen(GUIEvents.RefreshGameCanvas.class, this::onUpdateGameUI, false)
|
||||
.listen(GUIEvents.GameEnded.class, this::onGameFinish, false);
|
||||
}
|
||||
|
||||
private void removeListeners(){
|
||||
eventFlow.unsubscribeAll();
|
||||
}
|
||||
|
||||
private void onUpdateGameUI(GUIEvents.RefreshGameCanvas event){
|
||||
this.updateUI();
|
||||
}
|
||||
|
||||
private void onGameFinish(GUIEvents.GameEnded event){
|
||||
logger.info("Game Finished");
|
||||
String name = event.winner() == -1 ? null : getPlayer(event.winner()).getName();
|
||||
primary.gameOver(event.winOrTie(), name);
|
||||
stop();
|
||||
}
|
||||
|
||||
public Player<T> getPlayer(int player){
|
||||
if (player < 0 || player >= players.length){
|
||||
logger.error("Invalid player index");
|
||||
throw new IllegalArgumentException("player out of range");
|
||||
}
|
||||
return players[player];
|
||||
}
|
||||
|
||||
private boolean isOnline(){
|
||||
return this.gameThreadBehaviour instanceof SupportsOnlinePlay;
|
||||
}
|
||||
|
||||
public void onYourTurn(NetworkEvents.YourTurnResponse event){
|
||||
if (isOnline()){
|
||||
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).onYourTurn(event);
|
||||
}
|
||||
}
|
||||
|
||||
public void onMoveReceived(NetworkEvents.GameMoveResponse event){
|
||||
if (isOnline()){
|
||||
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).onMoveReceived(event);
|
||||
}
|
||||
}
|
||||
|
||||
public void gameFinished(NetworkEvents.GameResultResponse event){
|
||||
if (isOnline()){
|
||||
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).gameFinished(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
package org.toop.app.gameControllers;
|
||||
|
||||
import javafx.application.Platform;
|
||||
import javafx.geometry.Pos;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.toop.app.canvas.GameCanvas;
|
||||
import org.toop.app.widget.WidgetContainer;
|
||||
import org.toop.app.widget.view.GameView;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.eventbus.GlobalEventBus;
|
||||
import org.toop.framework.gameFramework.controller.GameController;
|
||||
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.framework.gameFramework.view.GUIEvents;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
import org.toop.game.players.LocalPlayer;
|
||||
|
||||
public class GenericGameController<T extends TurnBasedGame<T>> implements GameController {
|
||||
protected final EventFlow eventFlow = new EventFlow();
|
||||
|
||||
// Logger for logging
|
||||
protected final Logger logger = LogManager.getLogger(this.getClass());
|
||||
|
||||
// Reference to gameView view
|
||||
protected final GameView gameView;
|
||||
|
||||
// Reference to game canvas
|
||||
protected final GameCanvas<T> canvas;
|
||||
|
||||
protected final TurnBasedGame<T> game; // Reference to game instance
|
||||
private final ThreadBehaviour gameThreadBehaviour;
|
||||
|
||||
// TODO: Change gameType to automatically happen with either dependency injection or something else.
|
||||
public GenericGameController(GameCanvas<T> canvas, T game, ThreadBehaviour gameThreadBehaviour, String gameType) {
|
||||
logger.info("Creating: " + this.getClass());
|
||||
|
||||
this.canvas = canvas;
|
||||
this.game = game;
|
||||
this.gameThreadBehaviour = gameThreadBehaviour;
|
||||
|
||||
// Tell thread how to send moves
|
||||
this.gameThreadBehaviour.setOnSendMove((id, m) -> GlobalEventBus.get().post(new NetworkEvents.SendMove(id, (short)translateMove(m))));
|
||||
|
||||
// Tell thread how to update UI
|
||||
this.gameThreadBehaviour.setOnUpdateUI(() -> Platform.runLater(this::updateUI));
|
||||
|
||||
// Change scene to game view
|
||||
gameView = new GameView(null, null, null, gameType);
|
||||
gameView.add(Pos.CENTER, canvas.getCanvas());
|
||||
WidgetContainer.getCurrentView().transitionNext(gameView, true);
|
||||
|
||||
// Listen to updates
|
||||
eventFlow
|
||||
.listen(GUIEvents.GameEnded.class, this::onGameFinish, false)
|
||||
.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer<T> lp){lp.setLastMove(event.move());}}, false);
|
||||
}
|
||||
|
||||
public void start(){
|
||||
logger.info("Starting GameManager");
|
||||
updateUI();
|
||||
gameThreadBehaviour.start();
|
||||
}
|
||||
|
||||
public void stop(){
|
||||
logger.info("Stopping GameManager");
|
||||
removeListeners();
|
||||
gameThreadBehaviour.stop();
|
||||
}
|
||||
|
||||
public Player<T> getCurrentPlayer(){
|
||||
return game.getPlayer(getCurrentPlayerIndex());
|
||||
}
|
||||
|
||||
public int getCurrentPlayerIndex(){
|
||||
return game.getCurrentTurn();
|
||||
}
|
||||
|
||||
protected long translateMove(int move){
|
||||
return 1L << move;
|
||||
}
|
||||
|
||||
protected int translateMove(long move){
|
||||
return Long.numberOfTrailingZeros(move);
|
||||
}
|
||||
|
||||
private void removeListeners(){
|
||||
eventFlow.unsubscribeAll();
|
||||
}
|
||||
|
||||
private void onGameFinish(GUIEvents.GameEnded event){
|
||||
logger.info("Game Finished");
|
||||
String name = event.winner() == -1 ? null : getPlayer(event.winner()).getName();
|
||||
gameView.gameOver(event.winOrTie(), name);
|
||||
stop();
|
||||
}
|
||||
|
||||
public Player<T> getPlayer(int player){
|
||||
if (player < 0 || player >= 2){ // TODO: Make game turn player count
|
||||
logger.error("Invalid player index");
|
||||
throw new IllegalArgumentException("player out of range");
|
||||
}
|
||||
return game.getPlayer(player);
|
||||
}
|
||||
|
||||
private boolean isOnline(){
|
||||
return this.gameThreadBehaviour instanceof SupportsOnlinePlay;
|
||||
}
|
||||
|
||||
public void onYourTurn(NetworkEvents.YourTurnResponse event){
|
||||
if (isOnline()){
|
||||
((SupportsOnlinePlay) this.gameThreadBehaviour).onYourTurn(event.clientId());
|
||||
}
|
||||
}
|
||||
|
||||
public void onMoveReceived(NetworkEvents.GameMoveResponse event){
|
||||
if (isOnline()){
|
||||
((SupportsOnlinePlay) this.gameThreadBehaviour).onMoveReceived(
|
||||
translateMove(Integer.parseInt(event.move())));
|
||||
}
|
||||
}
|
||||
|
||||
public void gameFinished(NetworkEvents.GameResultResponse event){
|
||||
if (isOnline()){
|
||||
((SupportsOnlinePlay) this.gameThreadBehaviour).gameFinished(event.condition());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void sendMove(long clientId, long move) {
|
||||
new EventFlow().addPostEvent(NetworkEvents.SendMove.class, clientId, (short) Long.numberOfTrailingZeros(move)).asyncPostEvent();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateUI() {
|
||||
canvas.redraw(game.deepCopy());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
package org.toop.app.gameControllers;
|
||||
|
||||
import org.toop.app.canvas.ReversiBitCanvas;
|
||||
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.game.gameThreads.LocalThreadBehaviour;
|
||||
import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
||||
import org.toop.game.games.reversi.BitboardReversi;
|
||||
import org.toop.game.players.OnlinePlayer;
|
||||
|
||||
public class ReversiBitController extends GenericGameController<BitboardReversi> {
|
||||
public ReversiBitController(Player<BitboardReversi>[] players) {
|
||||
BitboardReversi game = new BitboardReversi(players);
|
||||
ThreadBehaviour thread = new LocalThreadBehaviour<>(game);
|
||||
for (Player<BitboardReversi> player : players) {
|
||||
if (player instanceof OnlinePlayer<BitboardReversi>){
|
||||
thread = new OnlineThreadBehaviour<>(game);
|
||||
}
|
||||
}
|
||||
super(new ReversiBitCanvas(), game, thread, "Reversi");
|
||||
}
|
||||
}
|
||||
@@ -1,138 +0,0 @@
|
||||
package org.toop.app.gameControllers;
|
||||
|
||||
import javafx.animation.SequentialTransition;
|
||||
import javafx.geometry.Pos;
|
||||
import javafx.scene.paint.Color;
|
||||
import org.toop.app.App;
|
||||
import org.toop.app.canvas.ReversiCanvas;
|
||||
import org.toop.app.widget.WidgetContainer;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
||||
import org.toop.framework.gameFramework.view.GUIEvents;
|
||||
import org.toop.game.gameThreads.LocalFixedRateThreadBehaviour;
|
||||
import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
||||
import org.toop.game.players.LocalPlayer;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.game.games.reversi.ReversiR;
|
||||
|
||||
public class ReversiController extends AbstractGameController<ReversiR> {
|
||||
// TODO: Refactor GUI update methods to follow designed system
|
||||
public ReversiController(Player<ReversiR>[] players, boolean local) {
|
||||
ReversiR ReversiR = new ReversiR(players);
|
||||
super(
|
||||
new ReversiCanvas(Color.GRAY, (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();}, (c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerMoveHovered.class, c).postEvent();}),
|
||||
players,
|
||||
ReversiR,
|
||||
local ? new LocalFixedRateThreadBehaviour<>(ReversiR, players) : new OnlineThreadBehaviour<>(ReversiR, players), // TODO: Player order matters here, this won't work atm
|
||||
"Reversi");
|
||||
eventFlow.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}, false);
|
||||
eventFlow.listen(GUIEvents.PlayerMoveHovered.class, this::onHoverMove, false);
|
||||
initUI();
|
||||
}
|
||||
|
||||
|
||||
private void onHoverMove(GUIEvents.PlayerMoveHovered event){
|
||||
int cellEntered = event.move();
|
||||
canvas.drawPlayerHover(-1, cellEntered, game);
|
||||
/*// (information.players[game.getCurrentTurn()].isHuman) {
|
||||
int[] legalMoves = game.getLegalMoves();
|
||||
boolean isLegalMove = false;
|
||||
for (int move : legalMoves) {
|
||||
if (move == cellEntered){
|
||||
isLegalMove = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (cellEntered >= 0){
|
||||
int[] moves = null;
|
||||
if (isLegalMove) {
|
||||
moves = game.getFlipsForPotentialMove(
|
||||
new Point(cellEntered%game.getColumnSize(),cellEntered/game.getRowSize()),
|
||||
game.getCurrentPlayer());
|
||||
}
|
||||
canvas.drawHighlightDots(moves);
|
||||
}
|
||||
//}*/
|
||||
}
|
||||
|
||||
public ReversiController(Player<ReversiR>[] players) {
|
||||
this(players, true);
|
||||
}
|
||||
|
||||
private void updateCanvas(boolean animate) {
|
||||
// Todo: this is very inefficient. still very fast but if the grid is bigger it might cause issues. improve.
|
||||
canvas.clearAll();
|
||||
|
||||
for (int i = 0; i < game.getBoard().length; i++) {
|
||||
if (game.getBoard()[i] == 0) {
|
||||
canvas.drawDot(Color.WHITE, i);
|
||||
} else if (game.getBoard()[i] == 1) {
|
||||
canvas.drawDot(Color.BLACK, i);
|
||||
}
|
||||
}
|
||||
|
||||
final int[] flipped = game.getMostRecentlyFlippedPieces();
|
||||
|
||||
final SequentialTransition animation = new SequentialTransition();
|
||||
|
||||
final Color fromColor = getCurrentPlayerIndex() == 0? Color.WHITE : Color.BLACK;
|
||||
final Color toColor = getCurrentPlayerIndex() == 0? Color.BLACK : Color.WHITE;
|
||||
|
||||
if (animate && flipped != null) {
|
||||
for (final int flip : flipped) {
|
||||
canvas.clear(flip);
|
||||
canvas.drawDot(fromColor, flip);
|
||||
animation.getChildren().addFirst(canvas.flipDot(fromColor, toColor, flip));
|
||||
}
|
||||
}
|
||||
|
||||
animation.setOnFinished(_ -> {
|
||||
|
||||
if (getCurrentPlayer() instanceof LocalPlayer) {
|
||||
final int[] legalMoves = game.getLegalMoves();
|
||||
|
||||
for (final int legalMove : legalMoves) {
|
||||
drawLegalPosition(legalMove, getCurrentPlayerIndex());
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
animation.play();
|
||||
primary.nextPlayer(true, getCurrentPlayer().getName(), game.getCurrentTurn() == 0 ? "X" : "O", getPlayer((game.getCurrentTurn() + 1) % 2).getName(), 'R');
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateUI() {
|
||||
updateCanvas(false);
|
||||
}
|
||||
|
||||
public void drawLegalPosition(int cell, int player) {
|
||||
Color innerColor;
|
||||
if (player == 1) {
|
||||
innerColor = new Color(0.0f, 0.0f, 0.0f, 0.6f);
|
||||
}
|
||||
else {
|
||||
innerColor = new Color(1.0f, 1.0f, 1.0f, 0.75f);
|
||||
}
|
||||
canvas.drawInnerDot(innerColor, cell,false);
|
||||
}
|
||||
|
||||
private void initUI(){
|
||||
primary.add(Pos.CENTER, canvas.getCanvas());
|
||||
WidgetContainer.getCurrentView().transitionNext(primary, true);
|
||||
updateCanvas(false);
|
||||
}
|
||||
|
||||
private void drawMoves(){
|
||||
int[] board = game.getBoard();
|
||||
|
||||
// Draw each square
|
||||
for (int i = 0; i < board.length; i++){
|
||||
// If square isn't empty, draw player move
|
||||
if (board[i] != AbstractGame.EMPTY){
|
||||
canvas.drawPlayerMove(board[i], i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
package org.toop.app.gameControllers;
|
||||
|
||||
import org.toop.app.canvas.TicTacToeBitCanvas;
|
||||
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.game.gameThreads.LocalFixedRateThreadBehaviour;
|
||||
import org.toop.game.gameThreads.LocalThreadBehaviour;
|
||||
import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
||||
import org.toop.game.games.tictactoe.BitboardTicTacToe;
|
||||
import org.toop.game.players.OnlinePlayer;
|
||||
|
||||
public class TicTacToeBitController extends GenericGameController<BitboardTicTacToe> {
|
||||
public TicTacToeBitController(Player<BitboardTicTacToe>[] players) {
|
||||
BitboardTicTacToe game = new BitboardTicTacToe(players);
|
||||
ThreadBehaviour thread = new LocalThreadBehaviour<>(game);
|
||||
for (Player<BitboardTicTacToe> player : players) {
|
||||
if (player instanceof OnlinePlayer<BitboardTicTacToe>){
|
||||
thread = new OnlineThreadBehaviour<>(game);
|
||||
}
|
||||
}
|
||||
super(new TicTacToeBitCanvas(), game, thread , "TicTacToe");
|
||||
}
|
||||
}
|
||||
@@ -1,63 +0,0 @@
|
||||
package org.toop.app.gameControllers;
|
||||
|
||||
import javafx.geometry.Pos;
|
||||
import javafx.scene.paint.Color;
|
||||
import org.toop.app.App;
|
||||
import org.toop.app.canvas.TicTacToeCanvas;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.framework.gameFramework.view.GUIEvents;
|
||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
||||
import org.toop.game.gameThreads.LocalThreadBehaviour;
|
||||
import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
||||
import org.toop.game.players.LocalPlayer;
|
||||
import org.toop.app.widget.WidgetContainer;
|
||||
import org.toop.game.games.tictactoe.TicTacToeR;
|
||||
|
||||
public class TicTacToeController extends AbstractGameController<TicTacToeR> {
|
||||
|
||||
public TicTacToeController(Player<TicTacToeR>[] players, boolean local) {
|
||||
TicTacToeR ticTacToeR = new TicTacToeR(players);
|
||||
super(
|
||||
new TicTacToeCanvas(Color.GRAY, (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();}),
|
||||
players,
|
||||
ticTacToeR,
|
||||
local ? new LocalThreadBehaviour(ticTacToeR, players) : new OnlineThreadBehaviour<>(ticTacToeR, players), // TODO: Player order matters here, this won't work atm
|
||||
"TicTacToe");
|
||||
|
||||
initUI();
|
||||
eventFlow.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}, false);
|
||||
//addListener(GlobalEventBus.subscribe(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}));
|
||||
//new EventFlow().listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}});
|
||||
}
|
||||
|
||||
public TicTacToeController(Player<TicTacToeR>[] players) {
|
||||
this(players, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateUI() {
|
||||
canvas.clearAll();
|
||||
// TODO: wtf is even this pile of poop temp fix
|
||||
primary.nextPlayer(true, getCurrentPlayer().getName(), game.getCurrentTurn() == 0 ? "X" : "O", getPlayer((game.getCurrentTurn() + 1) % 2).getName(), 'T');
|
||||
drawMoves();
|
||||
}
|
||||
|
||||
private void initUI(){
|
||||
primary.add(Pos.CENTER, canvas.getCanvas());
|
||||
WidgetContainer.getCurrentView().transitionNext(primary, true);
|
||||
updateUI();
|
||||
}
|
||||
|
||||
private void drawMoves(){
|
||||
int[] board = game.getBoard();
|
||||
|
||||
// Draw each square
|
||||
for (int i = 0; i < board.length; i++){
|
||||
// If square isn't empty, draw player move
|
||||
if (board[i] != AbstractGame.EMPTY){
|
||||
canvas.drawPlayerMove(board[i], i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -23,7 +23,7 @@ public class PlayerInfoWidget {
|
||||
}
|
||||
|
||||
private ToggleWidget buildToggle() {
|
||||
return new ToggleWidget(
|
||||
return new ToggleWidget(
|
||||
"computer", "player",
|
||||
information.isHuman,
|
||||
isHuman -> {
|
||||
@@ -37,7 +37,14 @@ public class PlayerInfoWidget {
|
||||
}
|
||||
|
||||
private Node buildContent() {
|
||||
|
||||
if (information.isHuman) {
|
||||
var spacer = Primitive.vbox(
|
||||
makeAIButton(0, 0, "zwartepiet"),
|
||||
makeAIButton(0, 0, "sinterklaas"),
|
||||
makeAIButton(0, 0, "santa")
|
||||
); //todo make a better solution
|
||||
spacer.setVisible(false);
|
||||
var nameInput = new LabeledInputWidget(
|
||||
"name",
|
||||
"enter-your-name",
|
||||
@@ -45,7 +52,7 @@ public class PlayerInfoWidget {
|
||||
newName -> information.name = newName
|
||||
);
|
||||
|
||||
return nameInput.getNode();
|
||||
return Primitive.vbox(spacer,nameInput.getNode());
|
||||
} else {
|
||||
var AIBox = Primitive.vbox(
|
||||
makeAIButton(0, 1, "zwartepiet"),
|
||||
|
||||
@@ -8,6 +8,7 @@ import org.toop.app.widget.complex.PopupWidget;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
import javafx.geometry.Pos;
|
||||
import org.toop.local.AppContext;
|
||||
|
||||
public final class ChallengePopup extends PopupWidget {
|
||||
private final GameInformation.Player playerInformation;
|
||||
|
||||
@@ -2,19 +2,21 @@ package org.toop.app.widget.view;
|
||||
|
||||
import javafx.application.Platform;
|
||||
import org.toop.app.GameInformation;
|
||||
import org.toop.app.gameControllers.AbstractGameController;
|
||||
import org.toop.app.gameControllers.ReversiController;
|
||||
import org.toop.app.gameControllers.TicTacToeController;
|
||||
import org.toop.app.gameControllers.ReversiBitController;
|
||||
import org.toop.app.gameControllers.TicTacToeBitController;
|
||||
import org.toop.framework.gameFramework.controller.GameController;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.game.games.tictactoe.TicTacToeAIRSleep;
|
||||
import org.toop.game.games.reversi.BitboardReversi;
|
||||
import org.toop.game.games.tictactoe.BitboardTicTacToe;
|
||||
import org.toop.game.players.ArtificialPlayer;
|
||||
import org.toop.game.players.LocalPlayer;
|
||||
import org.toop.app.widget.Primitive;
|
||||
import org.toop.app.widget.complex.PlayerInfoWidget;
|
||||
import org.toop.app.widget.complex.ViewWidget;
|
||||
import org.toop.app.widget.popup.ErrorPopup;
|
||||
import org.toop.game.games.reversi.ReversiAIR;
|
||||
import org.toop.app.widget.tutorial.*;
|
||||
import org.toop.game.players.ai.MiniMaxAI;
|
||||
import org.toop.game.players.ai.RandomAI;
|
||||
import org.toop.local.AppContext;
|
||||
|
||||
import javafx.geometry.Pos;
|
||||
@@ -25,7 +27,7 @@ import org.toop.local.AppSettings;
|
||||
public class LocalMultiplayerView extends ViewWidget {
|
||||
private final GameInformation information;
|
||||
|
||||
private AbstractGameController<?> gameController;
|
||||
private GameController gameController;
|
||||
|
||||
public LocalMultiplayerView(GameInformation.Type type) {
|
||||
this(new GameInformation(type));
|
||||
@@ -44,7 +46,7 @@ public class LocalMultiplayerView extends ViewWidget {
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Fix this temporary ass way of setting the players (Only works for TicTacToe)
|
||||
// TODO: Fix this temporary ass way of setting the players
|
||||
Player[] players = new Player[2];
|
||||
|
||||
switch (information.type) {
|
||||
@@ -52,27 +54,27 @@ public class LocalMultiplayerView extends ViewWidget {
|
||||
if (information.players[0].isHuman) {
|
||||
players[0] = new LocalPlayer<>(information.players[0].name);
|
||||
} else {
|
||||
players[0] = new ArtificialPlayer<>(new TicTacToeAIRSleep(information.players[0].computerDifficulty, information.players[1].computerThinkTime), information.players[0].name);
|
||||
players[0] = new ArtificialPlayer<>(new RandomAI<BitboardTicTacToe>(), "Random AI");
|
||||
}
|
||||
if (information.players[1].isHuman) {
|
||||
players[1] = new LocalPlayer<>(information.players[1].name);
|
||||
} else {
|
||||
players[1] = new ArtificialPlayer<>(new TicTacToeAIRSleep(information.players[1].computerDifficulty, information.players[1].computerThinkTime), information.players[1].name);
|
||||
players[1] = new ArtificialPlayer<>(new MiniMaxAI<BitboardTicTacToe>(9), "MiniMax AI");
|
||||
}
|
||||
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstTTT()) {
|
||||
new ShowEnableTutorialWidget(
|
||||
() -> new TicTacToeTutorialWidget(() -> {
|
||||
gameController = new TicTacToeController(players);
|
||||
gameController = new TicTacToeBitController(players);
|
||||
gameController.start();
|
||||
}),
|
||||
() -> Platform.runLater(() -> {
|
||||
gameController = new TicTacToeController(players);
|
||||
gameController = new TicTacToeBitController(players);
|
||||
gameController.start();
|
||||
}),
|
||||
() -> AppSettings.getSettings().setFirstTTT(false)
|
||||
);
|
||||
} else {
|
||||
gameController = new TicTacToeController(players);
|
||||
gameController = new TicTacToeBitController(players);
|
||||
gameController.start();
|
||||
}
|
||||
break;
|
||||
@@ -80,27 +82,27 @@ public class LocalMultiplayerView extends ViewWidget {
|
||||
if (information.players[0].isHuman) {
|
||||
players[0] = new LocalPlayer<>(information.players[0].name);
|
||||
} else {
|
||||
players[0] = new ArtificialPlayer<>(new ReversiAIR(), information.players[0].name);
|
||||
players[0] = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), "Random AI");
|
||||
}
|
||||
if (information.players[1].isHuman) {
|
||||
players[1] = new LocalPlayer<>(information.players[1].name);
|
||||
} else {
|
||||
players[1] = new ArtificialPlayer<>(new ReversiAIR(), information.players[1].name);
|
||||
players[1] = new ArtificialPlayer<>(new MiniMaxAI<BitboardReversi>(6), "MiniMax");
|
||||
}
|
||||
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstReversi()) {
|
||||
new ShowEnableTutorialWidget(
|
||||
() -> new ReversiTutorialWidget(() -> {
|
||||
gameController = new ReversiController(players);
|
||||
gameController = new ReversiBitController(players);
|
||||
gameController.start();
|
||||
}),
|
||||
() -> Platform.runLater(() -> {
|
||||
gameController = new ReversiController(players);
|
||||
gameController = new ReversiBitController(players);
|
||||
gameController.start();
|
||||
}),
|
||||
() -> AppSettings.getSettings().setFirstReversi(false)
|
||||
);
|
||||
} else {
|
||||
gameController = new ReversiController(players);
|
||||
gameController = new ReversiBitController(players);
|
||||
gameController.start();
|
||||
}
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user