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1 Commits
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8146be16ed |
Demo 5
* fast server connection
* Fixed bugs and oversights
* Renamed asset folder to resource, made resourceLoader more robust. Completed some TODO's, formatting
* AppSettings now also get loaded into the assetmanager
* start to reversi logic
* legal moves now get highlighted in red
* Moves flip dots. all tests pass. can play reversi local.
* Working state. Split AudioManager into 3 different branches for easier testing and srp
* Reworked to now use better defined generics and easier to use API. Added AudioResource to be used in changing volume
* Made all of the updated classes more generic for better flexibility in unittesting
* Added more flexible dependency injection to MusicManager for unittesting. Moved to event driven design for less complex code and lower runtime complexity.
* Split SoundEffectManager from AudioManager. (#171)
Clips no longer create a new clip instance each time they are played. A singular clip is made for each resource and is opened/closed when loaded/unloaded. When a clip is played that is already playing it'll stop playback and start again. Clip volume handling isn't done very well.
* Unit tests for MusicManager.java
* Hotfix for loading clip volume issue (#174)
* Fixed AudioVolumemanager, all volumes calculations are now made in VolumeTypes enum
* Added ability to remove a manager from VolumeTypes
* Removed file no longer in use
* Fixed grammer and spelling mistakes
* Renamed VOLUME to MASTERVOLUME for better naming
* Minor changes in API design
* Renamed VolumeTypes to VolumeControl. Made it thread safe. Added docs to VolumeControl and co.
removed .updateAllVolumes() in favor of auto updating inside enum instead
* Added ErrorProne for potential bugs. Fixed potential bugs.
* Small fixes.
* Removed no more needed code.
* Finished todo's
* Moved restrictedAPI to future release
* Finished todo's
* Moved restrictedAPI to future release
* Changed pom to be correct.
Fixed SnowflakeGenerator not making unique ids.
Changed naming for event implementation.
Automated id getter for events.
Added Error-Prone to all modules.
Added parents to all modules.
Added processors module.
* SoundEffectManager now generic
* Removed ResourceManager from AudioManagers
* Added linelistener to SoundEffectAsset
* commit
* commit ofzo
* Tests for SoundEffectManager
* getLegalMoves logic seems fixed //todo write better tests
* Tests toegevoegd
* punk toegevoegd
* Added shuffling on user request
* Reworked NetworkingClientManager into SRP model.
* Forgot to remove
* Improved API for dependency injection
* Some better docs.
* gui refactor
* fixed merge conflicts
* Added exceptions. Added reconnect attempts and changeable address
* Fixed event bug
* add: reversi game
* add: server chat box
* visual update
* Refactor to make Events easier to work with.
* Quick fix for closing connection.
* Documentation
* Correct client creation and user polling
* begin van audio display
* Polling music event, fires every 1 second
* Updated test.
* Updated timings
* Nuke everything on close.
* Basis Audio Display toegevoegd + standaard CSS toegevoegd
Kan nu zien hoe lang de song duurt, hoe lang ie al bezig is met draaien en de titel (-.mp3)
* Clips now also return positional information
* Skip Button
* Skip Button
* Fixes for garbage code by Omar
* Tiny fix when natural skip
* Small event fix
* Faster event schedule for PlayingMusic event
* test fix
* added method for sorting the flipped pieces by distance to Move.position
* new reversi test (both players no legal moves)
* connect4 with minimax AI
* Toegevoegd:
-Play Button + CSS + Events
-Previous Button + CSS + Events
-Changed interface for AudioResource to include a pause button which works really well with mediaplayer, however now SoundEffectAsset has an unnessescary pause
* Made it so that it indicates with the play/pause button if its paused or played
* add simple flip animations and fixed(?) server somewhat
* fixed tests
* can start game from playerlist screen
* tourney ready
* spam minder
* fixed setgamelabels
* spam minder v2
* canvas changes
* moved score out of game
* can now go to last using previous and being at the first song
* mainview false for sendchallengeview
* moved score out of game
* kleine ui fix
* updated music ma,es
* started working on the widget system
* iets met timing verkeerd temporary fix
* Fixes for garbage code by Omar
* Added replace to reduce boiler plate code
* Manually fallback to the fallback locale when a ResourceBundle is missing a resource key. Fallsback to "MISSING RESOUREC" if it's not present in the fallback.
* Removed unused import and unused parameter
* cool onhover effect for reversi
* Made the GameState enum it's own file and fixed imports
* Removed unused import
* Turned abstract methods into an interface
* Moved the Move record into it's own file, seperated from Game
* Removed unused imports
* Renamed Interface Playtable to IPlayable
* Turned Abstract Method for AI into interface
* Refactored Game to follow encapsulation principle
* Removed unused imports
* Applied encapsulation principle to TurnBasedBame.java
* Privated methods that didn't have to be public
* Reversi: made method private
* Changed checkForEarlyDraw so it doesn't need a game as input.
* Fixed warning "Warning:(27, 12) Copy constructor does not copy field 'mostRecentlyFlippedPieces'", removed unused field
* Made connect4 public method private
* half done with the widget system
* added some comments and made some methods a bit more readable
* widget system almost complete
* Functional code, is now object orientated
* Removed no more needed comments
* started a basis for the tutorials, tic tac toe is almost done with some general stuff still to do.
* rest van de tutorials toegevoegd
* resizable true
* fixed turn skip bug
fixed end score bug
now only shows legal and highlight moves when human
* Squashed commit of the following:
commit a517f2f302baa89f8ef59946a31c7bb59c56770f
Author: Stef <stbuwalda@gmail.com>
Date: Thu Nov 27 15:43:43 2025 +0100
Make it so the game shows "Waiting on ... to make their move". Styling isn't done but it is easier to see who's turn it is. There is a lot of structuring to do in the previous code...
* Fixed compilation errors
* Changed the way turns are being stored in TurnBasedGame.
* Removed views
* Added function input for enabling/disabling localization p/text
* Fix eventbus problems (#265)
* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler
* getAllListeners
* Removed nulls
* Fixed stress tests
* Added docs, no more list creation when adding events to the bus.
* Fixed unsubscribe not working.
* Moved away from deprecated functions
* moved from wildcard to typed
* Moved away from deprecated function
* Debugs for EventBus and fixed unsubscribe all (#266)
* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler
* getAllListeners
* Removed nulls
* Fixed stress tests
* Added docs, no more list creation when adding events to the bus.
* Fixed unsubscribe not working.
* Moved away from deprecated functions
* moved from wildcard to typed
* Moved away from deprecated function
* Added debugging to GlobalEventBus
* Fixed cleaning flow
* Fixed unsubscribe all
* Fixed unsubscribe all
* Removed unused import
* Fix music display not working (#267)
* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler
* getAllListeners
* Removed nulls
* Fixed stress tests
* Added docs, no more list creation when adding events to the bus.
* Fixed unsubscribe not working.
* Moved away from deprecated functions
* moved from wildcard to typed
* Moved away from deprecated function
* Added debugging to GlobalEventBus
* Fixed cleaning flow
* Fixed unsubscribe all
* Fixed unsubscribe all
* Removed unused import
* Added LoadingWidget.java for server feedback
* Replace deprecated with correct function
* Removed loading widget from Server.java
* Fixed old new EventFlow().listen() missing false as third param
* Tutorials to Dev (#264)
* Fixed garbage code
* added a pop button
* Tutorial images now use ImageAsset.java
* Added button to continue and start game. Refactors
* Refactored nextScreen runnable
* Removed unused imports
* Refactored switch statement
* Added documentation
* Removed space
* Added translations
* Added function input for enabling/disabling localization p/text
---------
Co-authored-by: ramollia <>
* Merge new framework into development (#269)
* Created a somewhat generic TurnBasedGame thread. Temporary UI that only works for TicTacToe rn. Added a LocalPlayer with the intent to add more players
* (RANDOM COMMIT) Hope it works
* Changes by bas
* Fixed dependency issues
* Fixed major issue in game deepcopy
* Merge conflict fix
* Removed unused import
* Update GTBGT branch from dev branch (#263)
* started a basis for the tutorials, tic tac toe is almost done with some general stuff still to do.
* rest van de tutorials toegevoegd
* Removed views
* Merge conflict fix
* Removed unused import
---------
Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: ramollia <>
Co-authored-by: Bas Antonius de Jong <49651652+BAFGdeJong@users.noreply.github.com>
* Revert "Update GTBGT branch from dev branch (#263)"
This reverts commit
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