Bas Antonius de Jong
9b17a4ba7f
Alpha UI update ( #95 )
...
* added localization options
//todo add all the strings
* broken push
* merge to UI
* broken push
* Alpha rebase complete, added asset loader for UI branch
* merge to UI
* UI now uses assetmanager
* added NL and EN for all strings currently in UI
* fix small merge error
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Co-authored-by: Ticho Hidding <tichohidding@gmail.com >
Co-authored-by: ramollia <@>
2025-10-01 15:59:12 +02:00
Bas Antonius de Jong
eb6dc03a3d
Alpha UI update ( #88 )
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* broken push
* broken push
* Alpha rebase complete, added asset loader for UI branch
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Co-authored-by: ramollia <@>
2025-10-01 15:09:26 +02:00
lieght
823a2cd4df
Added ability to track loading amount through event.
2025-10-01 14:50:47 +02:00
lieght
5e4db91750
Moved loads to own class for better memory management. Added ability to add text- and localizationassets.
2025-10-01 04:19:28 +02:00
lieght
6cd2c083b7
Refactored to have assets use self reflection to identify with certain extensions
2025-10-01 00:12:38 +02:00
lieght
7c970d9a4d
Updated assetmanager to now load assets with an assetloader
2025-09-30 23:32:37 +02:00
lieght
d78fd1b606
Fixed unknown names, Assetmanager now has initializeloader
2025-09-30 23:17:32 +02:00
Stef
a7cd0016f1
83 spelen van geluid geeft id terug ( #86 )
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* Between commit
* Revert "Between commit"
This reverts commit 6c6e55492e .
* Removed debug print from main
* Removed class variables that are no longer used. Sound resources now generate a new Clip with the getNewClip() method.
* Successfully plays multiple instances of the same sound. Returns the clipID so the sound can be stopped.
* Added some comments
2025-09-30 20:29:42 +02:00
Bas de Jong
423fd9d68a
AssetManager init
2025-09-30 16:38:13 +02:00
Bas de Jong
57bd6ded6f
HasMap to String, Asset instead of Long Asset
2025-09-30 11:53:13 +02:00
Bas de Jong
d1da49ad1d
New assetManager
2025-09-30 11:48:53 +02:00
Bas de Jong
9131803044
Working audio system with events.
2025-09-29 13:48:03 +02:00
Bas de Jong
a957195514
Rudimentary audio file processing.
2025-09-29 13:48:03 +02:00
lieght
a94d83292e
Fixed unittests. Formatting
2025-09-28 21:57:59 +02:00
lieght
c76b7a800e
Server in working state, can be merged with working branch.
2025-09-28 21:57:59 +02:00
lieght
a9e63b3fcc
Initial parsing of server response
2025-09-28 21:57:59 +02:00
ramollia
27e7166ac7
refactored game
2025-09-25 15:50:10 +02:00
lieght
7431d1b03f
Disabled error prone for now. Improved eventflow speed
2025-09-24 22:04:00 +02:00
lieght
e6e11a3604
Refactor and fixes
2025-09-24 18:37:13 +02:00
lieght
9df467c0d3
Events fixed
2025-09-24 16:59:28 +02:00
lieght
afc79f8d36
Added back import
2025-09-24 16:55:40 +02:00
ramollia
7d4285eb36
Merge remote-tracking branch 'origin/Refactor' into Refactor
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# Conflicts:
# app/pom.xml
2025-09-24 16:54:41 +02:00
ramollia
20c4a011b6
refactored pom.xml
2025-09-24 16:54:11 +02:00
lieght
e590941e2f
Fixed framework and moved window events to app
2025-09-24 16:53:29 +02:00
lieght
05e2b27330
Fixed poms
2025-09-24 16:28:25 +02:00
lieght
80f0b9e957
Updated module names
2025-09-24 15:57:01 +02:00
ramollia
da777f5300
refactor
2025-09-24 15:52:58 +02:00
ramollia
9fdd74326a
refactor
2025-09-24 15:44:38 +02:00