19 Commits

Author SHA1 Message Date
lieght
f60df73b66 Loading circle, better loading colors. 2025-12-03 23:55:12 +01:00
8ca2399e6a Merge branch 'Development' of https://github.com/2OOP/pism into Development 2025-12-03 21:51:14 +01:00
8c75ac1471 Making threads verbose regarding exceptions 2025-12-03 21:51:01 +01:00
lieght
f866eab8ba Best fix for white screen at start 2025-12-03 21:50:32 +01:00
Stef
8d77f51355 272 remake game framework interfaces to properly represent vmc (#278)
* Cleaned up a lot of old files and renamed/remade interfaces to better suit the framework

* Broken commit

* Fixed online play

* Better file structure and closer to MVC
2025-12-03 20:35:37 +01:00
lieght
040287ad70 Added infinite boolean, fixed loading behaviour at startup 2025-12-03 18:56:08 +01:00
lieght
740d2cf3db Fixed systems starting, before assets being loaded (I am retarded) 2025-12-03 18:13:57 +01:00
Bas Antonius de Jong
628e4f30b5 Main menu loader (#277)
* LoadingWidget main menu

* fixed garbage code

* Fixed garbage code 2

* LoadWidget fix, added loading to starting the game. Removed unnecessary console output

---------

Co-authored-by: ramollia <>
2025-12-03 14:49:59 +01:00
Bas de Jong
bc84171029 Double loading call fix, LoadingWidget docs 2025-12-03 11:39:25 +01:00
Bas Antonius de Jong
3c9b010dd3 231 connecting to server feedback (#275)
* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Added LoadingWidget.java for server feedback

* Imports

* fixed loadingwidget

* Workable LoadingWidget and trying to connect to server

* Removed output

* Small bug temp fix

---------

Co-authored-by: ramollia <>
2025-12-02 20:59:46 +01:00
michiel
4dbc4997a0 added back button sounds because SOMEONE fucked it up..... 2025-12-02 11:51:00 +01:00
Stef
9f55f8e1c7 Merge new framework into development (#269)
* Created a somewhat generic TurnBasedGame thread. Temporary UI that only works for TicTacToe rn. Added a LocalPlayer with the intent to add more players

* (RANDOM COMMIT) Hope it works

* Changes by bas

* Fixed dependency issues

* Fixed major issue in game deepcopy

* Merge conflict fix

* Removed unused import

* Update GTBGT branch from dev branch (#263)

* started a basis for the tutorials, tic tac toe is almost done with some general stuff still to do.

* rest van de tutorials toegevoegd

* Removed views

* Merge conflict fix

* Removed unused import

---------

Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: ramollia <>
Co-authored-by: Bas Antonius de Jong <49651652+BAFGdeJong@users.noreply.github.com>

* Revert "Update GTBGT branch from dev branch (#263)"

This reverts commit 9134d7e343.

* Fixed frontend not using GameController because of spaghetti code.

* Removed unused imports

* GameCanvas not implements a DrawPlayerMove that can be overridden for specific implementations

* Created an event that will request the controller to refresh the UI.

* ADDED DEPENDENCY. Renamed GameControllers to GameManagers, gameThread is not game controller.

* Attempt at adding an online player. I think it doesn't work because of unsubscriben after success not working

* Multiplayer is functional through OnlineThreadBehaviour. Empty slots are currently represented by -1 in the GUI.

* Removed sout spam, added logger than I can't get to work.

* Idek what these changes are

* Te lang geen commit, sorry

* Multiplayer seems to work pretty well now, hopefully I can add the other games soon.

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Inbetween commit of adding Reversi. This is a lot of spaghetti.

* Fixed stress tests

* Fixed typo in NetworkingGameClientHandler that prevented losses from being received

* Missed 2nd typo. Fixed

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Works now with updated EventFlow(). Unsubscribing works. ReversiAIR has an issue where a forced move returns -1 and local play back button doesn't work properly. To be fixed

* Fixed ReversiR issue that caused skip turn desync

* Fixed color mismatch with server and online main player is now correct.

* Added a bunch of java doc and small changes

* Small changes

* Added a new Thread Behaviour to test framework.

* Fixed human error I made in TicTacToeR logic...

* Fixed broken event and wrong player being presented as winner.

* Idk changes

* Fixed PR conflicts

---------

Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: Bas Antonius de Jong <49651652+BAFGdeJong@users.noreply.github.com>
2025-12-02 11:25:22 +01:00
Bas Antonius de Jong
d9437c1b8a Tutorials to Dev (#264)
* Fixed garbage code

* added a pop button

* Tutorial images now use ImageAsset.java

* Added button to continue and start game. Refactors

* Refactored nextScreen runnable

* Removed unused imports

* Refactored switch statement

* Added documentation

* Removed space

* Added translations

* Added function input for enabling/disabling localization p/text

---------

Co-authored-by: ramollia <>
2025-12-02 10:57:46 +01:00
c332033a06 Fixed old new EventFlow().listen() missing false as third param 2025-11-30 18:03:16 +01:00
lieght
3953762178 Removed loading widget from Server.java 2025-11-30 17:55:52 +01:00
Bas Antonius de Jong
12a20a224e Fix music display not working (#267)
* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Added LoadingWidget.java for server feedback

* Replace deprecated with correct function
2025-11-30 17:51:52 +01:00
Bas Antonius de Jong
81740acd04 Debugs for EventBus and fixed unsubscribe all (#266)
* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import
2025-11-30 17:15:14 +01:00
Bas Antonius de Jong
25c02c7ad0 Fix eventbus problems (#265)
* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function
2025-11-30 14:22:05 +01:00
lieght
ec0ce4ea37 Added function input for enabling/disabling localization p/text 2025-11-29 12:23:17 +01:00
107 changed files with 3280 additions and 2805 deletions

View File

@@ -11,30 +11,6 @@ import org.toop.framework.resource.resources.SoundEffectAsset;
public final class Main { public final class Main {
static void main(String[] args) { static void main(String[] args) {
initSystems();
App.run(args); App.run(args);
} }
private static void initSystems() {
ResourceManager.loadAssets(new ResourceLoader("app/src/main/resources/assets"));
new Thread(() -> new NetworkingClientEventListener(new NetworkingClientManager())).start();
new Thread(() -> {
MusicManager<MusicAsset> musicManager = new MusicManager<>(ResourceManager.getAllOfTypeAndRemoveWrapper(MusicAsset.class), true);
SoundEffectManager<SoundEffectAsset> soundEffectManager = new SoundEffectManager<>(ResourceManager.getAllOfType(SoundEffectAsset.class));
AudioVolumeManager audioVolumeManager = new AudioVolumeManager()
.registerManager(VolumeControl.MASTERVOLUME, musicManager)
.registerManager(VolumeControl.MASTERVOLUME, soundEffectManager)
.registerManager(VolumeControl.FX, soundEffectManager)
.registerManager(VolumeControl.MUSIC, musicManager);
new AudioEventListener<>(
musicManager,
soundEffectManager,
audioVolumeManager
).initListeners("medium-button-click.wav");
}).start();
}
} }

View File

@@ -1,13 +1,26 @@
package org.toop.app; package org.toop.app;
import javafx.application.Platform;
import javafx.scene.paint.Color;
import org.toop.Main;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.Widget;
import org.toop.app.widget.WidgetContainer; import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.complex.LoadingWidget;
import org.toop.app.widget.display.SongDisplay; import org.toop.app.widget.display.SongDisplay;
import org.toop.app.widget.popup.QuitPopup; import org.toop.app.widget.popup.QuitPopup;
import org.toop.app.widget.view.MainView; import org.toop.app.widget.view.MainView;
import org.toop.framework.audio.*;
import org.toop.framework.audio.events.AudioEvents; import org.toop.framework.audio.events.AudioEvents;
import org.toop.framework.eventbus.EventFlow; import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.networking.NetworkingClientEventListener;
import org.toop.framework.networking.NetworkingClientManager;
import org.toop.framework.resource.ResourceLoader;
import org.toop.framework.resource.ResourceManager; import org.toop.framework.resource.ResourceManager;
import org.toop.framework.resource.events.AssetLoaderEvents;
import org.toop.framework.resource.resources.CssAsset; import org.toop.framework.resource.resources.CssAsset;
import org.toop.framework.resource.resources.MusicAsset;
import org.toop.framework.resource.resources.SoundEffectAsset;
import org.toop.local.AppContext; import org.toop.local.AppContext;
import org.toop.local.AppSettings; import org.toop.local.AppSettings;
@@ -32,14 +45,20 @@ public final class App extends Application {
@Override @Override
public void start(Stage stage) throws Exception { public void start(Stage stage) throws Exception {
// Start loading localization
ResourceManager.loadAssets(new ResourceLoader("app/src/main/resources/localization"));
ResourceManager.loadAssets(new ResourceLoader("app/src/main/resources/style"));
final StackPane root = WidgetContainer.setup(); final StackPane root = WidgetContainer.setup();
final Scene scene = new Scene(root); final Scene scene = new Scene(root);
stage.setOpacity(0.0);
stage.setTitle(AppContext.getString("app-title")); stage.setTitle(AppContext.getString("app-title"));
stage.titleProperty().bind(AppContext.bindToKey("app-title")); stage.titleProperty().bind(AppContext.bindToKey("app-title"));
stage.setWidth(1080); stage.setWidth(0);
stage.setHeight(720); stage.setHeight(0);
scene.getRoot(); scene.getRoot();
@@ -47,14 +66,12 @@ public final class App extends Application {
stage.setMinHeight(720); stage.setMinHeight(720);
stage.setOnCloseRequest(event -> { stage.setOnCloseRequest(event -> {
event.consume(); event.consume();
startQuit(); quit();
}); });
stage.setScene(scene); stage.setScene(scene);
stage.setResizable(true); stage.setResizable(true);
stage.show();
App.stage = stage; App.stage = stage;
App.scene = scene; App.scene = scene;
@@ -64,10 +81,100 @@ public final class App extends Application {
App.isQuitting = false; App.isQuitting = false;
AppSettings.applySettings(); AppSettings.applySettings();
new EventFlow().addPostEvent(new AudioEvents.StartBackgroundMusic()).asyncPostEvent();
LoadingWidget loading = new LoadingWidget(Primitive.text(
"Loading...", false), 0, 0, Integer.MAX_VALUE, false, false // Just set a high default
);
WidgetContainer.setCurrentView(loading);
setOnLoadingSuccess(loading);
EventFlow loadingFlow = new EventFlow();
final boolean[] hasRun = {false};
loadingFlow
.listen(AssetLoaderEvents.LoadingProgressUpdate.class, e -> {
if (!hasRun[0]) {
hasRun[0] = true;
try {
Thread.sleep(100);
} catch (InterruptedException ex) {
throw new RuntimeException(ex);
}
Platform.runLater(() -> stage.setOpacity(1.0));
}
Platform.runLater(() -> loading.setMaxAmount(e.isLoadingAmount()));
Platform.runLater(() -> {
try {
loading.setAmount(e.hasLoadedAmount());
} catch (Exception ex) {
throw new RuntimeException(ex);
}
});
if (e.hasLoadedAmount() >= e.isLoadingAmount()) {
Platform.runLater(loading::triggerSuccess);
loadingFlow.unsubscribe("init_loading");
}
}, false, "init_loading");
// Start loading assets
new Thread(() -> ResourceManager.loadAssets(new ResourceLoader("app/src/main/resources/assets")))
.start();
stage.show();
}
private void setOnLoadingSuccess(LoadingWidget loading) {
loading.setOnSuccess(() -> {
initSystems();
AppSettings.applyMusicVolumeSettings();
new EventFlow().addPostEvent(new AudioEvents.StartBackgroundMusic()).postEvent();
loading.hide();
WidgetContainer.add(Pos.CENTER, new MainView()); WidgetContainer.add(Pos.CENTER, new MainView());
WidgetContainer.add(Pos.BOTTOM_RIGHT, new SongDisplay()); WidgetContainer.add(Pos.BOTTOM_RIGHT, new SongDisplay());
stage.setOnCloseRequest(event -> {
event.consume();
startQuit();
});
});
}
private void initSystems() { // TODO Move to better place
new Thread(() -> new NetworkingClientEventListener(new NetworkingClientManager())).start();
new Thread(() -> {
MusicManager<MusicAsset> musicManager =
new MusicManager<>(ResourceManager.getAllOfTypeAndRemoveWrapper(MusicAsset.class), true);
SoundEffectManager<SoundEffectAsset> soundEffectManager =
new SoundEffectManager<>(ResourceManager.getAllOfType(SoundEffectAsset.class));
AudioVolumeManager audioVolumeManager = new AudioVolumeManager()
.registerManager(VolumeControl.MASTERVOLUME, musicManager)
.registerManager(VolumeControl.MASTERVOLUME, soundEffectManager)
.registerManager(VolumeControl.FX, soundEffectManager)
.registerManager(VolumeControl.MUSIC, musicManager);
new AudioEventListener<>(
musicManager,
soundEffectManager,
audioVolumeManager
).initListeners("medium-button-click.wav");
}).start();
// Threads must be ready, before continue, TODO use latch instead
try {
Thread.sleep(200);
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
} }
public static void startQuit() { public static void startQuit() {

View File

@@ -3,9 +3,7 @@ package org.toop.app;
public class GameInformation { public class GameInformation {
public enum Type { public enum Type {
TICTACTOE(2, 5), TICTACTOE(2, 5),
REVERSI(2, 10), REVERSI(2, 10);
CONNECT4(2, 7),
BATTLESHIP(2, 5);
private final int playerCount; private final int playerCount;
private final int maxDepth; private final int maxDepth;

View File

@@ -1,17 +1,27 @@
package org.toop.app; package org.toop.app;
import org.toop.app.game.Connect4Game; import javafx.application.Platform;
import org.toop.app.game.ReversiGame; import javafx.geometry.Pos;
import org.toop.app.game.TicTacToeGame; import org.toop.app.gameControllers.AbstractGameController;
import org.toop.app.gameControllers.ReversiController;
import org.toop.app.gameControllers.TicTacToeController;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.WidgetContainer; import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.complex.LoadingWidget;
import org.toop.app.widget.popup.ChallengePopup; import org.toop.app.widget.popup.ChallengePopup;
import org.toop.app.widget.popup.ErrorPopup; import org.toop.app.widget.popup.ErrorPopup;
import org.toop.app.widget.popup.SendChallengePopup; import org.toop.app.widget.popup.SendChallengePopup;
import org.toop.app.widget.view.ServerView; import org.toop.app.widget.view.ServerView;
import org.toop.framework.eventbus.EventFlow; import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.networking.clients.TournamentNetworkingClient; import org.toop.framework.networking.clients.TournamentNetworkingClient;
import org.toop.framework.networking.events.NetworkEvents; import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.networking.types.NetworkingConnector; import org.toop.framework.networking.types.NetworkingConnector;
import org.toop.game.players.ArtificialPlayer;
import org.toop.game.players.OnlinePlayer;
import org.toop.game.games.reversi.ReversiAIR;
import org.toop.game.games.reversi.ReversiR;
import org.toop.game.games.tictactoe.TicTacToeAIR;
import org.toop.local.AppContext; import org.toop.local.AppContext;
import java.util.List; import java.util.List;
@@ -22,6 +32,7 @@ import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicBoolean; import java.util.concurrent.atomic.AtomicBoolean;
public final class Server { public final class Server {
// TODO: Keep track of listeners. Remove them on Server connection close so reference is deleted.
private String user = ""; private String user = "";
private long clientId = -1; private long clientId = -1;
@@ -31,24 +42,27 @@ public final class Server {
private ServerView primary; private ServerView primary;
private boolean isPolling = true; private boolean isPolling = true;
private AbstractGameController<?> gameController;
private final AtomicBoolean isSingleGame = new AtomicBoolean(false); private final AtomicBoolean isSingleGame = new AtomicBoolean(false);
private ScheduledExecutorService scheduler; private ScheduledExecutorService scheduler;
private EventFlow eventFlow = new EventFlow();
public static GameInformation.Type gameToType(String game) { public static GameInformation.Type gameToType(String game) {
if (game.equalsIgnoreCase("tic-tac-toe")) { if (game.equalsIgnoreCase("tic-tac-toe")) {
return GameInformation.Type.TICTACTOE; return GameInformation.Type.TICTACTOE;
} else if (game.equalsIgnoreCase("reversi")) { } else if (game.equalsIgnoreCase("reversi")) {
return GameInformation.Type.REVERSI; return GameInformation.Type.REVERSI;
} else if (game.equalsIgnoreCase("connect4")) {
return GameInformation.Type.CONNECT4;
// } else if (game.equalsIgnoreCase("battleship")) {
// return GameInformation.Type.BATTLESHIP;
} }
return null; return null;
} }
// Server has to deal with ALL network related listen events. This "server" can then interact with the manager to make stuff happen.
// This prevents data races where events get sent to the game manager but the manager isn't ready yet.
public Server(String ip, String port, String user) { public Server(String ip, String port, String user) {
if (ip.split("\\.").length < 4) { if (ip.split("\\.").length < 4) {
new ErrorPopup("\"" + ip + "\" " + AppContext.getString("is-not-a-valid-ip-address")); new ErrorPopup("\"" + ip + "\" " + AppContext.getString("is-not-a-valid-ip-address"));
@@ -69,12 +83,41 @@ public final class Server {
return; return;
} }
new EventFlow() final int reconnectAttempts = 10;
LoadingWidget loading = new LoadingWidget(
Primitive.text("connecting"), 0, 0, reconnectAttempts, true, true
);
WidgetContainer.getCurrentView().transitionNext(loading);
var a = new EventFlow()
.addPostEvent(NetworkEvents.StartClient.class, .addPostEvent(NetworkEvents.StartClient.class,
new TournamentNetworkingClient(), new TournamentNetworkingClient(),
new NetworkingConnector(ip, parsedPort, 10, 1, TimeUnit.SECONDS) new NetworkingConnector(ip, parsedPort, reconnectAttempts, 1, TimeUnit.SECONDS)
) );
.onResponse(NetworkEvents.StartClientResponse.class, e -> {
loading.setOnFailure(() -> {
WidgetContainer.getCurrentView().transitionPrevious();
a.unsubscribe("connecting");
a.unsubscribe("startclient");
WidgetContainer.add(
Pos.CENTER,
new ErrorPopup(AppContext.getString("connecting-failed") + " " + ip + ":" + port)
);
});
a.onResponse(NetworkEvents.StartClientResponse.class, e -> {
if (!e.successful()) {
return;
}
WidgetContainer.getCurrentView().transitionPrevious();
a.unsubscribe("connecting");
a.unsubscribe("startclient");
this.user = user; this.user = user;
clientId = e.clientId(); clientId = e.clientId();
@@ -85,11 +128,30 @@ public final class Server {
startPopulateScheduler(); startPopulateScheduler();
populateGameList(); populateGameList();
}, false, "startclient")
.listen(
NetworkEvents.ConnectTry.class,
e -> Platform.runLater(
() -> {
try {
loading.setAmount(e.amount());
if (e.amount() >= loading.getMaxAmount()) {
loading.triggerFailure();
}
} catch (Exception ex) {
throw new RuntimeException(ex);
}
}
),
false, "connecting"
)
.postEvent();
}).postEvent(); eventFlow.listen(NetworkEvents.ChallengeResponse.class, this::handleReceivedChallenge, false)
.listen(NetworkEvents.GameMatchResponse.class, this::handleMatchResponse, false)
new EventFlow().listen(this::handleReceivedChallenge) .listen(NetworkEvents.GameResultResponse.class, this::handleGameResult, false)
.listen(this::handleMatchResponse); .listen(NetworkEvents.GameMoveResponse.class, this::handleReceivedMove, false)
.listen(NetworkEvents.YourTurnResponse.class, this::handleYourTurn, false);
} }
private void sendChallenge(String opponent) { private void sendChallenge(String opponent) {
@@ -102,10 +164,16 @@ public final class Server {
} }
private void handleMatchResponse(NetworkEvents.GameMatchResponse response) { private void handleMatchResponse(NetworkEvents.GameMatchResponse response) {
if (!isPolling) return; // TODO: Redo all of this mess
if (gameController != null) {
gameController.stop();
}
gameController = null;
//if (!isPolling) return;
String gameType = extractQuotedValue(response.gameType()); String gameType = extractQuotedValue(response.gameType());
if (response.clientId() == clientId) { if (response.clientId() == clientId) {
isPolling = false; isPolling = false;
onlinePlayers.clear(); onlinePlayers.clear();
@@ -126,20 +194,55 @@ public final class Server {
information.players[0].computerThinkTime = 1; information.players[0].computerThinkTime = 1;
information.players[1].name = response.opponent(); information.players[1].name = response.opponent();
Runnable onGameOverRunnable = isSingleGame.get()? null: this::gameOver; Player[] players = new Player[2];
players[(myTurn + 1) % 2] = new OnlinePlayer<ReversiR>(response.opponent());
switch (type){
case TICTACTOE ->{
players[myTurn] = new ArtificialPlayer<>(new TicTacToeAIR(), user);
}
case REVERSI ->{
players[myTurn] = new ArtificialPlayer<>(new ReversiAIR(), user);
}
}
switch (type) { switch (type) {
case TICTACTOE -> case TICTACTOE ->{
new TicTacToeGame(information, myTurn, this::forfeitGame, this::exitGame, this::sendMessage, onGameOverRunnable); gameController = new TicTacToeController(players, false);
}
case REVERSI -> case REVERSI ->
new ReversiGame(information, myTurn, this::forfeitGame, this::exitGame, this::sendMessage, onGameOverRunnable); gameController = new ReversiController(players, false);
case CONNECT4 ->
new Connect4Game(information, myTurn, this::forfeitGame, this::exitGame, this::sendMessage, onGameOverRunnable);
default -> new ErrorPopup("Unsupported game type."); default -> new ErrorPopup("Unsupported game type.");
} }
if (gameController != null){
gameController.start();
} }
} }
}
private void handleYourTurn(NetworkEvents.YourTurnResponse response) {
if (gameController == null) {
return;
}
gameController.onYourTurn(response);
}
private void handleGameResult(NetworkEvents.GameResultResponse response) {
if (gameController == null) {
return;
}
gameController.gameFinished(response);
}
private void handleReceivedMove(NetworkEvents.GameMoveResponse response) {
if (gameController == null) {
return;
}
gameController.onMoveReceived(response);
}
private void handleReceivedChallenge(NetworkEvents.ChallengeResponse response) { private void handleReceivedChallenge(NetworkEvents.ChallengeResponse response) {
if (!isPolling) return; if (!isPolling) return;
@@ -200,7 +303,7 @@ public final class Server {
} else { } else {
stopScheduler(); stopScheduler();
} }
}, 0, 5, TimeUnit.SECONDS); }, 0, 1, TimeUnit.SECONDS);
} }
private void stopScheduler() { private void stopScheduler() {

View File

@@ -1,6 +1,7 @@
package org.toop.app.canvas; package org.toop.app.canvas;
import javafx.scene.paint.Color; import javafx.scene.paint.Color;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import java.util.function.Consumer; import java.util.function.Consumer;
@@ -8,4 +9,9 @@ public class Connect4Canvas extends GameCanvas {
public Connect4Canvas(Color color, int width, int height, Consumer<Integer> onCellClicked) { public Connect4Canvas(Color color, int width, int height, Consumer<Integer> onCellClicked) {
super(color, Color.TRANSPARENT, width, height, 7, 6, 10, true, onCellClicked,null); super(color, Color.TRANSPARENT, width, height, 7, 6, 10, true, onCellClicked,null);
} }
@Override
public void drawPlayerHover(int player, int move, AbstractGame game) {
}
} }

View File

@@ -0,0 +1,7 @@
package org.toop.app.canvas;
import org.toop.framework.gameFramework.model.game.AbstractGame;
public interface DrawPlayerHover {
void drawPlayerHover(int player, int move, AbstractGame game);
}

View File

@@ -0,0 +1,5 @@
package org.toop.app.canvas;
public interface DrawPlayerMove {
void drawPlayerMove(int player, int move);
}

View File

@@ -6,12 +6,13 @@ import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext; import javafx.scene.canvas.GraphicsContext;
import javafx.scene.input.MouseButton; import javafx.scene.input.MouseButton;
import javafx.scene.paint.Color; import javafx.scene.paint.Color;
import javafx.scene.text.Font;
import javafx.util.Duration; import javafx.util.Duration;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import java.util.concurrent.atomic.AtomicReference;
import java.util.function.Consumer; import java.util.function.Consumer;
public abstract class GameCanvas { public abstract class GameCanvas<T extends AbstractGame> implements DrawPlayerMove, DrawPlayerHover {
protected record Cell(float x, float y, float width, float height) { protected record Cell(float x, float y, float width, float height) {
public boolean isInside(double x, double y) { public boolean isInside(double x, double y) {
return x >= this.x && x <= this.x + width && return x >= this.x && x <= this.x + width &&
@@ -36,10 +37,18 @@ public abstract class GameCanvas {
protected final Cell[] cells; protected final Cell[] cells;
private Consumer<Integer> onCellCLicked;
public void setOnCellClicked(Consumer<Integer> onClick) {
this.onCellCLicked = onClick;
}
protected GameCanvas(Color color, Color backgroundColor, int width, int height, int rowSize, int columnSize, int gapSize, boolean edges, Consumer<Integer> onCellClicked, Consumer<Integer> newCellEntered) { protected GameCanvas(Color color, Color backgroundColor, int width, int height, int rowSize, int columnSize, int gapSize, boolean edges, Consumer<Integer> onCellClicked, Consumer<Integer> newCellEntered) {
canvas = new Canvas(width, height); canvas = new Canvas(width, height);
graphics = canvas.getGraphicsContext2D(); graphics = canvas.getGraphicsContext2D();
this.onCellCLicked = onCellClicked;
this.color = color; this.color = color;
this.backgroundColor = backgroundColor; this.backgroundColor = backgroundColor;
@@ -78,7 +87,7 @@ public abstract class GameCanvas {
if (cell.isInside(event.getX(), event.getY())) { if (cell.isInside(event.getX(), event.getY())) {
event.consume(); event.consume();
onCellClicked.accept(column + row * rowSize); this.onCellCLicked.accept(column + row * rowSize);
} }
}); });
@@ -143,6 +152,19 @@ public abstract class GameCanvas {
} }
} }
@Override
public void drawPlayerMove(int player, int move) {
final float x = cells[move].x() + gapSize;
final float y = cells[move].y() + gapSize;
final float width = cells[move].width() - gapSize * 2;
final float height = cells[move].height() - gapSize * 2;
graphics.setFill(color);
graphics.setFont(Font.font("Arial", 40)); // TODO different font and size
graphics.fillText(String.valueOf(player), x + width, y + height);
}
public void drawDot(Color color, int cell) { public void drawDot(Color color, int cell) {
final float x = cells[cell].x() + gapSize; final float x = cells[cell].x() + gapSize;
final float y = cells[cell].y() + gapSize; final float y = cells[cell].y() + gapSize;

View File

@@ -1,12 +1,14 @@
package org.toop.app.canvas; package org.toop.app.canvas;
import javafx.scene.paint.Color; import javafx.scene.paint.Color;
import org.toop.game.records.Move; import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.game.Move;
import org.toop.game.games.reversi.ReversiR;
import java.util.concurrent.atomic.AtomicReference; import java.util.concurrent.atomic.AtomicReference;
import java.util.function.Consumer; import java.util.function.Consumer;
public final class ReversiCanvas extends GameCanvas { public final class ReversiCanvas extends GameCanvas<ReversiR> {
private Move[] currentlyHighlightedMoves = null; private Move[] currentlyHighlightedMoves = null;
public ReversiCanvas(Color color, int width, int height, Consumer<Integer> onCellClicked, Consumer<Integer> newCellEntered) { public ReversiCanvas(Color color, int width, int height, Consumer<Integer> onCellClicked, Consumer<Integer> newCellEntered) {
super(color, new Color(0f,0.4f,0.2f,1f), width, height, 8, 8, 5, true, onCellClicked, newCellEntered); super(color, new Color(0f,0.4f,0.2f,1f), width, height, 8, 8, 5, true, onCellClicked, newCellEntered);
@@ -81,4 +83,14 @@ public final class ReversiCanvas extends GameCanvas {
} }
drawInnerDot(innerColor, cell,false); drawInnerDot(innerColor, cell,false);
} }
@Override
public void drawPlayerMove(int player ,int move){
super.drawPlayerMove(player, move);
}
@Override
public void drawPlayerHover(int player, int move, AbstractGame game) {
}
} }

View File

@@ -1,14 +1,25 @@
package org.toop.app.canvas; package org.toop.app.canvas;
import javafx.scene.paint.Color; import javafx.scene.paint.Color;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.game.games.tictactoe.TicTacToeR;
import java.util.function.Consumer; import java.util.function.Consumer;
public final class TicTacToeCanvas extends GameCanvas { public final class TicTacToeCanvas extends GameCanvas<TicTacToeR> {
public TicTacToeCanvas(Color color, int width, int height, Consumer<Integer> onCellClicked) { public TicTacToeCanvas(Color color, int width, int height, Consumer<Integer> onCellClicked) {
super(color, Color.TRANSPARENT, width, height, 3, 3, 30, false, onCellClicked,null); super(color, Color.TRANSPARENT, width, height, 3, 3, 30, false, onCellClicked,null);
} }
@Override
public void drawPlayerMove(int player, int move) {
switch (player) {
case 0 -> drawX(Color.RED, move);
case 1 -> drawO(Color.BLUE, move);
default -> super.drawPlayerMove(player, move);
}
}
public void drawX(Color color, int cell) { public void drawX(Color color, int cell) {
graphics.setStroke(color); graphics.setStroke(color);
graphics.setLineWidth(gapSize); graphics.setLineWidth(gapSize);
@@ -35,4 +46,9 @@ public final class TicTacToeCanvas extends GameCanvas {
graphics.strokeOval(x, y, width, height); graphics.strokeOval(x, y, width, height);
} }
@Override
public void drawPlayerHover(int player, int move, AbstractGame game) {
}
} }

View File

@@ -1,122 +0,0 @@
package org.toop.app.game;
import org.toop.app.GameInformation;
import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.view.GameView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.game.Game;
import org.toop.game.records.Move;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.function.Consumer;
import java.util.function.Function;
import java.util.function.Supplier;
public abstract class BaseGameThread<TGame extends Game, TAI, TCanvas> {
protected final GameInformation information;
protected final int myTurn;
protected final Runnable onGameOver;
protected final BlockingQueue<Move> moveQueue;
protected final TGame game;
protected final TAI ai;
protected final GameView primary;
protected final TCanvas canvas;
protected final AtomicBoolean isRunning = new AtomicBoolean(true);
protected BaseGameThread(
GameInformation information,
int myTurn,
Runnable onForfeit,
Runnable onExit,
Consumer<String> onMessage,
Runnable onGameOver,
Supplier<TGame> gameSupplier,
Supplier<TAI> aiSupplier,
Function<Consumer<Integer>, TCanvas> canvasFactory) {
this.information = information;
this.myTurn = myTurn;
this.onGameOver = onGameOver;
this.moveQueue = new LinkedBlockingQueue<>();
this.game = gameSupplier.get();
this.ai = aiSupplier.get();
String type = information.type.getTypeToString();
if (onForfeit == null || onExit == null) {
primary = new GameView(null, () -> {
isRunning.set(false);
WidgetContainer.getCurrentView().transitionPrevious();
}, null, type);
} else {
primary = new GameView(onForfeit, () -> {
isRunning.set(false);
onExit.run();
}, onMessage, type);
}
this.canvas = canvasFactory.apply(this::onCellClicked);
addCanvasToPrimary();
WidgetContainer.getCurrentView().transitionNext(primary);
if (onForfeit == null || onExit == null)
new Thread(this::localGameThread).start();
else
new EventFlow()
.listen(NetworkEvents.GameMoveResponse.class, this::onMoveResponse)
.listen(NetworkEvents.YourTurnResponse.class, this::onYourTurnResponse);
setGameLabels(myTurn == 0);
}
private void onCellClicked(int cell) {
if (!isRunning.get()) return;
final int currentTurn = getCurrentTurn();
if (!information.players[currentTurn].isHuman) return;
final char value = getSymbolForTurn(currentTurn);
try {
moveQueue.put(new Move(cell, value));
} catch (InterruptedException _) {}
}
protected void gameOver() {
if (onGameOver != null) {
isRunning.set(false);
onGameOver.run();
}
}
protected void setGameLabels(boolean isMe) {
final int currentTurn = getCurrentTurn();
final String turnName = getNameForTurn(currentTurn);
primary.nextPlayer(
isMe,
information.players[isMe ? 0 : 1].name,
turnName,
information.players[isMe ? 1 : 0].name
);
}
protected abstract void addCanvasToPrimary();
protected abstract int getCurrentTurn();
protected abstract char getSymbolForTurn(int turn);
protected abstract String getNameForTurn(int turn);
protected abstract void onMoveResponse(NetworkEvents.GameMoveResponse response);
protected abstract void onYourTurnResponse(NetworkEvents.YourTurnResponse response);
protected abstract void localGameThread();
}

View File

@@ -1,265 +0,0 @@
package org.toop.app.game;
import javafx.geometry.Pos;
import javafx.scene.paint.Color;
import org.toop.app.App;
import org.toop.app.GameInformation;
import org.toop.app.canvas.Connect4Canvas;
import org.toop.app.widget.view.GameView;
import org.toop.app.widget.WidgetContainer;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.game.Connect4.Connect4;
import org.toop.game.Connect4.Connect4AI;
import org.toop.game.enumerators.GameState;
import org.toop.game.records.Move;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.function.Consumer;
public class Connect4Game {
private final GameInformation information;
private final int myTurn;
private Runnable onGameOver;
private final BlockingQueue<Move> moveQueue;
private final Connect4 game;
private final Connect4AI ai;
private final int columnSize = 7;
private final int rowSize = 6;
private final GameView primary;
private final Connect4Canvas canvas;
private final AtomicBoolean isRunning;
public Connect4Game(GameInformation information, int myTurn, Runnable onForfeit, Runnable onExit, Consumer<String> onMessage, Runnable onGameOver) {
this.information = information;
this.myTurn = myTurn;
this.onGameOver = onGameOver;
moveQueue = new LinkedBlockingQueue<Move>();
game = new Connect4();
ai = new Connect4AI();
isRunning = new AtomicBoolean(true);
if (onForfeit == null || onExit == null) {
primary = new GameView(null, () -> {
isRunning.set(false);
WidgetContainer.getCurrentView().transitionPrevious();
}, null, "Connect4");
} else {
primary = new GameView(onForfeit, () -> {
isRunning.set(false);
onExit.run();
}, onMessage, "Connect4");
}
canvas = new Connect4Canvas(Color.GRAY,
(App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,
(cell) -> {
if (onForfeit == null || onExit == null) {
if (information.players[game.getCurrentTurn()].isHuman) {
final char value = game.getCurrentTurn() == 0? 'X' : 'O';
try {
moveQueue.put(new Move(cell%columnSize, value));
} catch (InterruptedException _) {}
}
} else {
if (information.players[0].isHuman) {
final char value = myTurn == 0? 'X' : 'O';
try {
moveQueue.put(new Move(cell%columnSize, value));
} catch (InterruptedException _) {}
}
}
});
primary.add(Pos.CENTER, canvas.getCanvas());
WidgetContainer.getCurrentView().transitionNext(primary);
if (onForfeit == null || onExit == null) {
new Thread(this::localGameThread).start();
setGameLabels(information.players[0].isHuman);
} else {
new EventFlow()
.listen(NetworkEvents.GameMoveResponse.class, this::onMoveResponse)
.listen(NetworkEvents.YourTurnResponse.class, this::onYourTurnResponse);
setGameLabels(myTurn == 0);
}
updateCanvas();
}
public Connect4Game(GameInformation information) {
this(information, 0, null, null, null, null);
}
private void localGameThread() {
while (isRunning.get()) {
final int currentTurn = game.getCurrentTurn();
final String currentValue = currentTurn == 0? "RED" : "BLUE";
final int nextTurn = (currentTurn + 1) % information.type.getPlayerCount();
primary.nextPlayer(information.players[currentTurn].isHuman,
information.players[currentTurn].name,
currentValue,
information.players[nextTurn].name);
Move move = null;
if (information.players[currentTurn].isHuman) {
try {
final Move wants = moveQueue.take();
final Move[] legalMoves = game.getLegalMoves();
for (final Move legalMove : legalMoves) {
if (legalMove.position() == wants.position() &&
legalMove.value() == wants.value()) {
move = wants;
break;
}
}
} catch (InterruptedException _) {}
} else {
final long start = System.currentTimeMillis();
move = ai.findBestMove(game, information.players[currentTurn].computerDifficulty);
if (information.players[currentTurn].computerThinkTime > 0) {
final long elapsedTime = System.currentTimeMillis() - start;
final long sleepTime = Math.abs(information.players[currentTurn].computerThinkTime * 1000L - elapsedTime);
try {
Thread.sleep((long)(sleepTime * Math.random()));
} catch (InterruptedException _) {}
}
}
if (move == null) {
continue;
}
final GameState state = game.play(move);
updateCanvas();
/*
if (move.value() == 'X') {
canvas.drawX(Color.INDIANRED, move.position());
} else if (move.value() == 'O') {
canvas.drawO(Color.ROYALBLUE, move.position());
}
*/
if (state != GameState.NORMAL) {
if (state == GameState.WIN) {
primary.gameOver(true, information.players[currentTurn].name);
} else if (state == GameState.DRAW) {
primary.gameOver(false, "");
}
isRunning.set(false);
}
}
}
private void onMoveResponse(NetworkEvents.GameMoveResponse response) {
if (!isRunning.get()) {
return;
}
char playerChar;
if (response.player().equalsIgnoreCase(information.players[0].name)) {
playerChar = myTurn == 0? 'X' : 'O';
} else {
playerChar = myTurn == 0? 'O' : 'X';
}
final Move move = new Move(Integer.parseInt(response.move()), playerChar);
final GameState state = game.play(move);
if (state != GameState.NORMAL) {
if (state == GameState.WIN) {
if (response.player().equalsIgnoreCase(information.players[0].name)) {
primary.gameOver(true, information.players[0].name);
gameOver();
} else {
primary.gameOver(false, information.players[1].name);
gameOver();
}
} else if (state == GameState.DRAW) {
primary.gameOver(false, "");
gameOver();
}
}
if (move.value() == 'X') {
canvas.drawDot(Color.INDIANRED, move.position());
} else if (move.value() == 'O') {
canvas.drawDot(Color.ROYALBLUE, move.position());
}
updateCanvas();
setGameLabels(game.getCurrentTurn() == myTurn);
}
private void gameOver() {
if (onGameOver == null){
return;
}
isRunning.set(false);
onGameOver.run();
}
private void onYourTurnResponse(NetworkEvents.YourTurnResponse response) {
if (!isRunning.get()) {
return;
}
moveQueue.clear();
int position = -1;
if (information.players[0].isHuman) {
try {
position = moveQueue.take().position();
} catch (InterruptedException _) {}
} else {
final Move move = ai.findBestMove(game, information.players[0].computerDifficulty);
assert move != null;
position = move.position();
}
new EventFlow().addPostEvent(new NetworkEvents.SendMove(response.clientId(), (short)position))
.postEvent();
}
private void updateCanvas() {
canvas.clearAll();
for (int i = 0; i < game.getBoard().length; i++) {
if (game.getBoard()[i] == 'X') {
canvas.drawDot(Color.RED, i);
} else if (game.getBoard()[i] == 'O') {
canvas.drawDot(Color.BLUE, i);
}
}
}
private void setGameLabels(boolean isMe) {
final int currentTurn = game.getCurrentTurn();
final String currentValue = currentTurn == 0? "RED" : "BLUE";
primary.nextPlayer(isMe,
information.players[isMe? 0 : 1].name,
currentValue,
information.players[isMe? 1 : 0].name);
}
}

View File

@@ -1,333 +0,0 @@
package org.toop.app.game;
import javafx.animation.SequentialTransition;
import org.toop.app.App;
import org.toop.app.GameInformation;
import org.toop.app.canvas.ReversiCanvas;
import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.view.GameView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.game.enumerators.GameState;
import org.toop.game.records.Move;
import org.toop.game.reversi.Reversi;
import org.toop.game.reversi.ReversiAI;
import javafx.geometry.Pos;
import javafx.scene.paint.Color;
import java.awt.*;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.function.Consumer;
public final class ReversiGame {
private final GameInformation information;
private final int myTurn;
private final Runnable onGameOver;
private final BlockingQueue<Move> moveQueue;
private final Reversi game;
private final ReversiAI ai;
private final GameView primary;
private final ReversiCanvas canvas;
private final AtomicBoolean isRunning;
private final AtomicBoolean isPaused;
public ReversiGame(GameInformation information, int myTurn, Runnable onForfeit, Runnable onExit, Consumer<String> onMessage, Runnable onGameOver) {
this.information = information;
this.myTurn = myTurn;
this.onGameOver = onGameOver;
moveQueue = new LinkedBlockingQueue<>();
game = new Reversi();
ai = new ReversiAI();
isRunning = new AtomicBoolean(true);
isPaused = new AtomicBoolean(false);
if (onForfeit == null || onExit == null) {
primary = new GameView(null, () -> {
isRunning.set(false);
WidgetContainer.getCurrentView().transitionPrevious();
}, null, "Reversi");
} else {
primary = new GameView(onForfeit, () -> {
isRunning.set(false);
onExit.run();
}, onMessage, "Reversi");
}
canvas = new ReversiCanvas(Color.BLACK,
(App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,
(cell) -> {
if (onForfeit == null || onExit == null) {
if (information.players[game.getCurrentTurn()].isHuman) {
final char value = game.getCurrentTurn() == 0? 'B' : 'W';
try {
moveQueue.put(new Move(cell, value));
} catch (InterruptedException _) {}
}
} else {
if (information.players[0].isHuman) {
final char value = myTurn == 0? 'B' : 'W';
try {
moveQueue.put(new Move(cell, value));
} catch (InterruptedException _) {}
}
}
},this::highlightCells);
primary.add(Pos.CENTER, canvas.getCanvas());
WidgetContainer.getCurrentView().transitionNext(primary);
if (onForfeit == null || onExit == null) {
new Thread(this::localGameThread).start();
setGameLabels(information.players[0].isHuman);
} else {
new EventFlow()
.listen(NetworkEvents.GameMoveResponse.class, this::onMoveResponse)
.listen(NetworkEvents.YourTurnResponse.class, this::onYourTurnResponse);
setGameLabels(myTurn == 0);
}
updateCanvas(false);
}
public ReversiGame(GameInformation information) {
this(information, 0, null, null, null,null);
}
private void localGameThread() {
while (isRunning.get()) {
if (isPaused.get()) {
try {
Thread.sleep(200);
} catch (InterruptedException _) {}
continue;
}
final int currentTurn = game.getCurrentTurn();
final String currentValue = currentTurn == 0? "BLACK" : "WHITE";
final int nextTurn = (currentTurn + 1) % information.type.getPlayerCount();
primary.nextPlayer(information.players[currentTurn].isHuman,
information.players[currentTurn].name,
currentValue,
information.players[nextTurn].name);
Move move = null;
if (information.players[currentTurn].isHuman) {
try {
final Move wants = moveQueue.take();
final Move[] legalMoves = game.getLegalMoves();
for (final Move legalMove : legalMoves) {
if (legalMove.position() == wants.position() &&
legalMove.value() == wants.value()) {
move = wants;
break;
}
}
} catch (InterruptedException _) {}
} else {
final long start = System.currentTimeMillis();
move = ai.findBestMove(game, information.players[currentTurn].computerDifficulty);
if (information.players[currentTurn].computerThinkTime > 0) {
final long elapsedTime = System.currentTimeMillis() - start;
final long sleepTime = information.players[currentTurn].computerThinkTime * 1000L - elapsedTime;
try {
Thread.sleep((long) (sleepTime * Math.random()));
} catch (InterruptedException _) {}
}
}
if (move == null) {
continue;
}
canvas.setCurrentlyHighlightedMovesNull();
final GameState state = game.play(move);
updateCanvas(true);
if (state != GameState.NORMAL) {
if (state == GameState.TURN_SKIPPED){
continue;
}
int winningPLayerNumber = getPlayerNumberWithHighestScore();
if (state == GameState.WIN && winningPLayerNumber > -1) {
primary.gameOver(true, information.players[winningPLayerNumber].name);
} else if (state == GameState.DRAW || winningPLayerNumber == -1) {
primary.gameOver(false, "");
}
isRunning.set(false);
}
}
}
private int getPlayerNumberWithHighestScore(){
Reversi.Score score = game.getScore();
if (score.player1Score() > score.player2Score()) return 0;
if (score.player1Score() < score.player2Score()) return 1;
return -1;
}
private void onMoveResponse(NetworkEvents.GameMoveResponse response) {
if (!isRunning.get()) {
return;
}
char playerChar;
if (response.player().equalsIgnoreCase(information.players[0].name)) {
playerChar = myTurn == 0? 'B' : 'W';
} else {
playerChar = myTurn == 0? 'W' : 'B';
}
final Move move = new Move(Integer.parseInt(response.move()), playerChar);
final GameState state = game.play(move);
if (state != GameState.NORMAL) {
if (state == GameState.WIN) {
if (response.player().equalsIgnoreCase(information.players[0].name)) {
primary.gameOver(true, information.players[0].name);
gameOver();
} else {
primary.gameOver(false, information.players[1].name);
gameOver();
}
} else if (state == GameState.DRAW) {
primary.gameOver(false, "");
game.play(move);
}
}
updateCanvas(false);
setGameLabels(game.getCurrentTurn() == myTurn);
}
private void gameOver() {
if (onGameOver == null){
return;
}
isRunning.set(false);
onGameOver.run();
}
private void onYourTurnResponse(NetworkEvents.YourTurnResponse response) {
if (!isRunning.get()) {
return;
}
moveQueue.clear();
int position = -1;
if (information.players[0].isHuman) {
try {
position = moveQueue.take().position();
} catch (InterruptedException _) {}
} else {
final Move move = ai.findBestMove(game, information.players[0].computerDifficulty);
assert move != null;
position = move.position();
}
new EventFlow().addPostEvent(new NetworkEvents.SendMove(response.clientId(), (short) position))
.postEvent();
}
private void updateCanvas(boolean animate) {
// Todo: this is very inefficient. still very fast but if the grid is bigger it might cause issues. improve.
canvas.clearAll();
for (int i = 0; i < game.getBoard().length; i++) {
if (game.getBoard()[i] == 'B') {
canvas.drawDot(Color.BLACK, i);
} else if (game.getBoard()[i] == 'W') {
canvas.drawDot(Color.WHITE, i);
}
}
final Move[] flipped = game.getMostRecentlyFlippedPieces();
final SequentialTransition animation = new SequentialTransition();
isPaused.set(true);
final Color fromColor = game.getCurrentPlayer() == 'W'? Color.WHITE : Color.BLACK;
final Color toColor = game.getCurrentPlayer() == 'W'? Color.BLACK : Color.WHITE;
if (animate && flipped != null) {
for (final Move flip : flipped) {
canvas.clear(flip.position());
canvas.drawDot(fromColor, flip.position());
animation.getChildren().addFirst(canvas.flipDot(fromColor, toColor, flip.position()));
}
}
animation.setOnFinished(_ -> {
isPaused.set(false);
if (information.players[game.getCurrentTurn()].isHuman) {
final Move[] legalMoves = game.getLegalMoves();
for (final Move legalMove : legalMoves) {
canvas.drawLegalPosition(legalMove.position(), game.getCurrentPlayer());
}
}
});
animation.play();
}
private void setGameLabels(boolean isMe) {
final int currentTurn = game.getCurrentTurn();
final String currentValue = currentTurn == 0? "BLACK" : "WHITE";
primary.nextPlayer(isMe,
information.players[isMe? 0 : 1].name,
currentValue,
information.players[isMe? 1 : 0].name);
}
private void highlightCells(int cellEntered) {
if (information.players[game.getCurrentTurn()].isHuman) {
Move[] legalMoves = game.getLegalMoves();
boolean isLegalMove = false;
for (Move move : legalMoves) {
if (move.position() == cellEntered){
isLegalMove = true;
break;
}
}
if (cellEntered >= 0){
Move[] moves = null;
if (isLegalMove) {
moves = game.getFlipsForPotentialMove(
new Point(cellEntered%game.getColumnSize(),cellEntered/game.getRowSize()),
game.getCurrentPlayer());
}
canvas.drawHighlightDots(moves);
}
}
}
}

View File

@@ -1,250 +0,0 @@
package org.toop.app.game;
import org.toop.app.App;
import org.toop.app.GameInformation;
import org.toop.app.canvas.TicTacToeCanvas;
import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.view.GameView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.game.enumerators.GameState;
import org.toop.game.records.Move;
import org.toop.game.tictactoe.TicTacToe;
import org.toop.game.tictactoe.TicTacToeAI;
import javafx.geometry.Pos;
import javafx.scene.paint.Color;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.function.Consumer;
public final class TicTacToeGame {
private final GameInformation information;
private final int myTurn;
private final Runnable onGameOver;
private final BlockingQueue<Move> moveQueue;
private final TicTacToe game;
private final TicTacToeAI ai;
private final GameView primary;
private final TicTacToeCanvas canvas;
private final AtomicBoolean isRunning;
public TicTacToeGame(GameInformation information, int myTurn, Runnable onForfeit, Runnable onExit, Consumer<String> onMessage, Runnable onGameOver) {
this.information = information;
this.myTurn = myTurn;
this.onGameOver = onGameOver;
moveQueue = new LinkedBlockingQueue<Move>();
game = new TicTacToe();
ai = new TicTacToeAI();
isRunning = new AtomicBoolean(true);
if (onForfeit == null || onExit == null) {
primary = new GameView(null, () -> {
isRunning.set(false);
WidgetContainer.getCurrentView().transitionPrevious();
}, null, "TicTacToe");
} else {
primary = new GameView(onForfeit, () -> {
isRunning.set(false);
onExit.run();
}, onMessage, "TicTacToe");
}
canvas = new TicTacToeCanvas(Color.GRAY,
(App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,
(cell) -> {
if (onForfeit == null || onExit == null) {
if (information.players[game.getCurrentTurn()].isHuman) {
final char value = game.getCurrentTurn() == 0? 'X' : 'O';
try {
moveQueue.put(new Move(cell, value));
} catch (InterruptedException _) {}
}
} else {
if (information.players[0].isHuman) {
final char value = myTurn == 0? 'X' : 'O';
try {
moveQueue.put(new Move(cell, value));
} catch (InterruptedException _) {}
}
}
});
primary.add(Pos.CENTER, canvas.getCanvas());
WidgetContainer.getCurrentView().transitionNext(primary);
if (onForfeit == null || onExit == null) {
new Thread(this::localGameThread).start();
} else {
new EventFlow()
.listen(NetworkEvents.GameMoveResponse.class, this::onMoveResponse)
.listen(NetworkEvents.YourTurnResponse.class, this::onYourTurnResponse);
setGameLabels(myTurn == 0);
}
}
public TicTacToeGame(GameInformation information) {
this(information, 0, null, null, null, null);
}
private void localGameThread() {
while (isRunning.get()) {
final int currentTurn = game.getCurrentTurn();
final String currentValue = currentTurn == 0? "X" : "O";
final int nextTurn = (currentTurn + 1) % information.type.getPlayerCount();
primary.nextPlayer(information.players[currentTurn].isHuman,
information.players[currentTurn].name,
currentValue,
information.players[nextTurn].name);
Move move = null;
if (information.players[currentTurn].isHuman) {
try {
final Move wants = moveQueue.take();
final Move[] legalMoves = game.getLegalMoves();
for (final Move legalMove : legalMoves) {
if (legalMove.position() == wants.position() &&
legalMove.value() == wants.value()) {
move = wants;
break;
}
}
} catch (InterruptedException _) {}
} else {
final long start = System.currentTimeMillis();
move = ai.findBestMove(game, information.players[currentTurn].computerDifficulty);
if (information.players[currentTurn].computerThinkTime > 0) {
final long elapsedTime = System.currentTimeMillis() - start;
final long sleepTime = information.players[currentTurn].computerThinkTime * 1000L - elapsedTime;
try {
Thread.sleep((long)(sleepTime * Math.random()));
} catch (InterruptedException _) {}
}
}
if (move == null) {
continue;
}
final GameState state = game.play(move);
if (move.value() == 'X') {
canvas.drawX(Color.INDIANRED, move.position());
} else if (move.value() == 'O') {
canvas.drawO(Color.ROYALBLUE, move.position());
}
if (state != GameState.NORMAL) {
if (state == GameState.WIN) {
primary.gameOver(true, information.players[currentTurn].name);
} else if (state == GameState.DRAW) {
primary.gameOver(false, "");
}
isRunning.set(false);
}
}
}
private void onMoveResponse(NetworkEvents.GameMoveResponse response) {
if (!isRunning.get()) {
return;
}
char playerChar;
if (response.player().equalsIgnoreCase(information.players[0].name)) {
playerChar = myTurn == 0? 'X' : 'O';
} else {
playerChar = myTurn == 0? 'O' : 'X';
}
final Move move = new Move(Integer.parseInt(response.move()), playerChar);
final GameState state = game.play(move);
if (state != GameState.NORMAL) {
if (state == GameState.WIN) {
if (response.player().equalsIgnoreCase(information.players[0].name)) {
primary.gameOver(true, information.players[0].name);
gameOver();
} else {
primary.gameOver(false, information.players[1].name);
gameOver();
}
} else if (state == GameState.DRAW) {
if(game.getLegalMoves().length == 0) { //only return draw in online multiplayer if the game is actually over.
primary.gameOver(false, "");
gameOver();
}
}
}
if (move.value() == 'X') {
canvas.drawX(Color.RED, move.position());
} else if (move.value() == 'O') {
canvas.drawO(Color.BLUE, move.position());
}
setGameLabels(game.getCurrentTurn() == myTurn);
}
private void gameOver() {
if (onGameOver == null){
return;
}
isRunning.set(false);
onGameOver.run();
}
private void onYourTurnResponse(NetworkEvents.YourTurnResponse response) {
if (!isRunning.get()) {
return;
}
moveQueue.clear();
int position = -1;
if (information.players[0].isHuman) {
try {
position = moveQueue.take().position();
} catch (InterruptedException _) {}
} else {
final Move move;
move = ai.findBestMove(game, information.players[0].computerDifficulty);
assert move != null;
position = move.position();
}
new EventFlow().addPostEvent(new NetworkEvents.SendMove(response.clientId(), (short)position))
.postEvent();
}
private void setGameLabels(boolean isMe) {
final int currentTurn = game.getCurrentTurn();
final String currentValue = currentTurn == 0? "X" : "O";
primary.nextPlayer(isMe,
information.players[isMe? 0 : 1].name,
currentValue,
information.players[isMe? 1 : 0].name);
}
}

View File

@@ -1,176 +0,0 @@
package org.toop.app.game;
import org.toop.app.App;
import org.toop.app.GameInformation;
import org.toop.app.canvas.TicTacToeCanvas;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.game.enumerators.GameState;
import org.toop.game.records.Move;
import org.toop.game.tictactoe.TicTacToe;
import org.toop.game.tictactoe.TicTacToeAI;
import java.util.function.Consumer;
import javafx.geometry.Pos;
import javafx.scene.paint.Color;
public final class TicTacToeGameThread extends BaseGameThread<TicTacToe, TicTacToeAI, TicTacToeCanvas> {
public TicTacToeGameThread(GameInformation info, int myTurn, Runnable onForfeit, Runnable onExit, Consumer<String> onMessage, Runnable onGameOver) {
super(info, myTurn, onForfeit, onExit, onMessage, onGameOver,
TicTacToe::new,
TicTacToeAI::new,
clickHandler -> new TicTacToeCanvas(Color.GRAY, (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3, clickHandler)
);
}
public TicTacToeGameThread(GameInformation info) {
this(info, 0, null, null, null, null);
}
@Override
protected void addCanvasToPrimary() {
primary.add(Pos.CENTER, canvas.getCanvas());
}
@Override
protected int getCurrentTurn() {
return game.getCurrentTurn();
}
@Override
protected char getSymbolForTurn(int turn) {
return turn == 0 ? 'X' : 'O';
}
@Override
protected String getNameForTurn(int turn) {
return turn == 0 ? "X" : "O";
}
private void drawMove(Move move) {
if (move.value() == 'X') canvas.drawX(Color.RED, move.position());
else canvas.drawO(Color.BLUE, move.position());
}
@Override
protected void onMoveResponse(NetworkEvents.GameMoveResponse response) {
if (!isRunning.get()) {
return;
}
char playerChar;
if (response.player().equalsIgnoreCase(information.players[0].name)) {
playerChar = myTurn == 0? 'X' : 'O';
} else {
playerChar = myTurn == 0? 'O' : 'X';
}
final Move move = new Move(Integer.parseInt(response.move()), playerChar);
final GameState state = game.play(move);
if (state != GameState.NORMAL) {
if (state == GameState.WIN) {
if (response.player().equalsIgnoreCase(information.players[0].name)) {
primary.gameOver(true, information.players[0].name);
gameOver();
} else {
primary.gameOver(false, information.players[1].name);
gameOver();
}
} else if (state == GameState.DRAW) {
if (game.getLegalMoves().length == 0) {
primary.gameOver(false, "");
gameOver();
}
}
}
drawMove(move);
setGameLabels(game.getCurrentTurn() == myTurn);
}
@Override
protected void onYourTurnResponse(NetworkEvents.YourTurnResponse response) {
if (!isRunning.get()) {
return;
}
moveQueue.clear();
int position = -1;
if (information.players[0].isHuman) {
try {
position = moveQueue.take().position();
} catch (InterruptedException _) {}
} else {
final Move move;
if (information.players[1].name.equalsIgnoreCase("pism")) {
move = ai.findWorstMove(game,9);
}else{
move = ai.findBestMove(game, information.players[0].computerDifficulty);
}
assert move != null;
position = move.position();
}
new EventFlow().addPostEvent(new NetworkEvents.SendMove(response.clientId(), (short)position))
.postEvent();
}
@Override
protected void localGameThread() {
while (isRunning.get()) {
final int currentTurn = game.getCurrentTurn();
setGameLabels(currentTurn == myTurn);
Move move = null;
if (information.players[currentTurn].isHuman) {
try {
final Move wants = moveQueue.take();
final Move[] legalMoves = game.getLegalMoves();
for (final Move legalMove : legalMoves) {
if (legalMove.position() == wants.position() &&
legalMove.value() == wants.value()) {
move = wants;
break;
}
}
} catch (InterruptedException _) {}
} else {
final long start = System.currentTimeMillis();
move = ai.findBestMove(game, information.players[currentTurn].computerDifficulty);
if (information.players[currentTurn].computerThinkTime > 0) {
final long elapsedTime = System.currentTimeMillis() - start;
final long sleepTime = information.players[currentTurn].computerThinkTime * 1000L - elapsedTime;
try {
Thread.sleep((long)(sleepTime * Math.random()));
} catch (InterruptedException _) {}
}
}
if (move == null) {
continue;
}
final GameState state = game.play(move);
drawMove(move);
if (state != GameState.NORMAL) {
if (state == GameState.WIN) {
primary.gameOver(information.players[currentTurn].isHuman, information.players[currentTurn].name);
} else if (state == GameState.DRAW) {
primary.gameOver(false, "");
}
isRunning.set(false);
}
}
}
}

View File

@@ -0,0 +1,127 @@
package org.toop.app.gameControllers;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.framework.gameFramework.controller.UpdatesGameUI;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.app.canvas.GameCanvas;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
import org.toop.app.widget.view.GameView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.game.gameThreads.OnlineThreadBehaviour;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.player.Player;
import java.util.ArrayList;
import java.util.List;
import java.util.function.Consumer;
public abstract class AbstractGameController<T extends AbstractGame<T>> implements UpdatesGameUI, ThreadBehaviour<T> {
protected final EventFlow eventFlow = new EventFlow();
protected final List<Consumer<?>> listeners = new ArrayList<>();
// Logger for logging ofcourse
protected final Logger logger = LogManager.getLogger(this.getClass());
// Reference to primary view
protected final GameView primary;
// Reference to game canvas
protected final GameCanvas<T> canvas;
private final Player<T>[] players; // List of players, can't be changed.
protected final T game; // Reference to game instance
private final ThreadBehaviour<T> gameThreadBehaviour;
// TODO: Change gameType to automatically happen with either dependency injection or something else.
// TODO: Make visualisation of moves a behaviour.
protected AbstractGameController(GameCanvas<T> canvas, Player<T>[] players, T game, ThreadBehaviour<T> gameThreadBehaviour, String gameType) {
logger.info("Creating AbstractGameController");
// Make sure player list matches expected size
if (players.length != game.getPlayerCount()){
logger.error("Player count mismatch");
throw new IllegalArgumentException("players and game's players must have same length");
}
this.canvas = canvas;
this.players = players;
this.game = game;
this.gameThreadBehaviour = gameThreadBehaviour;
primary = new GameView(null, null, null, gameType);
addListeners();
}
public void start(){
logger.info("Starting GameManager");
gameThreadBehaviour.start();;
}
public void stop(){
logger.info("Stopping GameManager");
removeListeners();
gameThreadBehaviour.stop();
}
public Player<T> getCurrentPlayer(){
return game.getPlayer(getCurrentPlayerIndex());
};
public int getCurrentPlayerIndex(){
return game.getCurrentTurn();
}
private void addListeners(){
eventFlow
.listen(GUIEvents.RefreshGameCanvas.class, this::onUpdateGameUI, false)
.listen(GUIEvents.GameEnded.class, this::onGameFinish, false);
}
private void removeListeners(){
eventFlow.unsubscribeAll();
}
private void onUpdateGameUI(GUIEvents.RefreshGameCanvas event){
this.updateUI();
}
private void onGameFinish(GUIEvents.GameEnded event){
logger.info("Game Finished");
String name = event.winner() == -1 ? null : getPlayer(event.winner()).getName();
primary.gameOver(event.winOrTie(), name);
stop();
}
public Player<T> getPlayer(int player){
if (player < 0 || player >= players.length){
logger.error("Invalid player index");
throw new IllegalArgumentException("player out of range");
}
return players[player];
}
private boolean isOnline(){
return this.gameThreadBehaviour instanceof SupportsOnlinePlay;
}
public void onYourTurn(NetworkEvents.YourTurnResponse event){
if (isOnline()){
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).onYourTurn(event);
}
}
public void onMoveReceived(NetworkEvents.GameMoveResponse event){
if (isOnline()){
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).onMoveReceived(event);
}
}
public void gameFinished(NetworkEvents.GameResultResponse event){
if (isOnline()){
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).gameFinished(event);
}
}
}

View File

@@ -0,0 +1,138 @@
package org.toop.app.gameControllers;
import javafx.animation.SequentialTransition;
import javafx.geometry.Pos;
import javafx.scene.paint.Color;
import org.toop.app.App;
import org.toop.app.canvas.ReversiCanvas;
import org.toop.app.widget.WidgetContainer;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.game.gameThreads.LocalFixedRateThreadBehaviour;
import org.toop.game.gameThreads.OnlineThreadBehaviour;
import org.toop.game.players.LocalPlayer;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.games.reversi.ReversiR;
public class ReversiController extends AbstractGameController<ReversiR> {
// TODO: Refactor GUI update methods to follow designed system
public ReversiController(Player<ReversiR>[] players, boolean local) {
ReversiR ReversiR = new ReversiR(players);
super(
new ReversiCanvas(Color.GRAY, (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();}, (c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerMoveHovered.class, c).postEvent();}),
players,
ReversiR,
local ? new LocalFixedRateThreadBehaviour<>(ReversiR, players) : new OnlineThreadBehaviour<>(ReversiR, players), // TODO: Player order matters here, this won't work atm
"Reversi");
eventFlow.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}, false);
eventFlow.listen(GUIEvents.PlayerMoveHovered.class, this::onHoverMove, false);
initUI();
}
private void onHoverMove(GUIEvents.PlayerMoveHovered event){
int cellEntered = event.move();
canvas.drawPlayerHover(-1, cellEntered, game);
/*// (information.players[game.getCurrentTurn()].isHuman) {
int[] legalMoves = game.getLegalMoves();
boolean isLegalMove = false;
for (int move : legalMoves) {
if (move == cellEntered){
isLegalMove = true;
break;
}
}
if (cellEntered >= 0){
int[] moves = null;
if (isLegalMove) {
moves = game.getFlipsForPotentialMove(
new Point(cellEntered%game.getColumnSize(),cellEntered/game.getRowSize()),
game.getCurrentPlayer());
}
canvas.drawHighlightDots(moves);
}
//}*/
}
public ReversiController(Player<ReversiR>[] players) {
this(players, true);
}
private void updateCanvas(boolean animate) {
// Todo: this is very inefficient. still very fast but if the grid is bigger it might cause issues. improve.
canvas.clearAll();
for (int i = 0; i < game.getBoard().length; i++) {
if (game.getBoard()[i] == 0) {
canvas.drawDot(Color.WHITE, i);
} else if (game.getBoard()[i] == 1) {
canvas.drawDot(Color.BLACK, i);
}
}
final int[] flipped = game.getMostRecentlyFlippedPieces();
final SequentialTransition animation = new SequentialTransition();
final Color fromColor = getCurrentPlayerIndex() == 0? Color.WHITE : Color.BLACK;
final Color toColor = getCurrentPlayerIndex() == 0? Color.BLACK : Color.WHITE;
if (animate && flipped != null) {
for (final int flip : flipped) {
canvas.clear(flip);
canvas.drawDot(fromColor, flip);
animation.getChildren().addFirst(canvas.flipDot(fromColor, toColor, flip));
}
}
animation.setOnFinished(_ -> {
if (getCurrentPlayer() instanceof LocalPlayer) {
final int[] legalMoves = game.getLegalMoves();
for (final int legalMove : legalMoves) {
drawLegalPosition(legalMove, getCurrentPlayerIndex());
}
}
});
animation.play();
primary.nextPlayer(true, getCurrentPlayer().getName(), game.getCurrentTurn() == 0 ? "X" : "O", getPlayer((game.getCurrentTurn() + 1) % 2).getName());
}
@Override
public void updateUI() {
updateCanvas(false);
}
public void drawLegalPosition(int cell, int player) {
Color innerColor;
if (player == 1) {
innerColor = new Color(0.0f, 0.0f, 0.0f, 0.6f);
}
else {
innerColor = new Color(1.0f, 1.0f, 1.0f, 0.75f);
}
canvas.drawInnerDot(innerColor, cell,false);
}
private void initUI(){
primary.add(Pos.CENTER, canvas.getCanvas());
WidgetContainer.getCurrentView().transitionNext(primary, true);
updateCanvas(false);
}
private void drawMoves(){
int[] board = game.getBoard();
// Draw each square
for (int i = 0; i < board.length; i++){
// If square isn't empty, draw player move
if (board[i] != AbstractGame.EMPTY){
canvas.drawPlayerMove(board[i], i);
}
}
}
}

View File

@@ -0,0 +1,63 @@
package org.toop.app.gameControllers;
import javafx.geometry.Pos;
import javafx.scene.paint.Color;
import org.toop.app.App;
import org.toop.app.canvas.TicTacToeCanvas;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.game.gameThreads.LocalThreadBehaviour;
import org.toop.game.gameThreads.OnlineThreadBehaviour;
import org.toop.game.players.LocalPlayer;
import org.toop.app.widget.WidgetContainer;
import org.toop.game.games.tictactoe.TicTacToeR;
public class TicTacToeController extends AbstractGameController<TicTacToeR> {
public TicTacToeController(Player<TicTacToeR>[] players, boolean local) {
TicTacToeR ticTacToeR = new TicTacToeR(players);
super(
new TicTacToeCanvas(Color.GRAY, (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();}),
players,
ticTacToeR,
local ? new LocalThreadBehaviour(ticTacToeR, players) : new OnlineThreadBehaviour<>(ticTacToeR, players), // TODO: Player order matters here, this won't work atm
"TicTacToe");
initUI();
eventFlow.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}, false);
//addListener(GlobalEventBus.subscribe(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}));
//new EventFlow().listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}});
}
public TicTacToeController(Player<TicTacToeR>[] players) {
this(players, true);
}
@Override
public void updateUI() {
canvas.clearAll();
// TODO: wtf is even this pile of poop temp fix
primary.nextPlayer(true, getCurrentPlayer().getName(), game.getCurrentTurn() == 0 ? "X" : "O", getPlayer((game.getCurrentTurn() + 1) % 2).getName());
drawMoves();
}
private void initUI(){
primary.add(Pos.CENTER, canvas.getCanvas());
WidgetContainer.getCurrentView().transitionNext(primary, true);
updateUI();
}
private void drawMoves(){
int[] board = game.getBoard();
// Draw each square
for (int i = 0; i < board.length; i++){
// If square isn't empty, draw player move
if (board[i] != AbstractGame.EMPTY){
canvas.drawPlayerMove(board[i], i);
}
}
}
}

View File

@@ -1,10 +1,11 @@
package org.toop.app.widget; package org.toop.app.widget;
import javafx.scene.image.ImageView; import javafx.scene.image.ImageView;
import org.toop.framework.audio.events.AudioEvents;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.resource.resources.ImageAsset; import org.toop.framework.resource.resources.ImageAsset;
import org.toop.local.AppContext; import org.toop.local.AppContext;
import java.awt.*;
import java.io.File; import java.io.File;
import java.util.function.Consumer; import java.util.function.Consumer;
@@ -23,30 +24,38 @@ import javafx.scene.text.Text;
import javafx.util.StringConverter; import javafx.util.StringConverter;
public final class Primitive { public final class Primitive {
public static Text header(String key) { public static Text header(String key, boolean localize) {
var header = new Text(); var header = new Text();
header.getStyleClass().add("header"); header.getStyleClass().add("header");
if (!key.isEmpty()) { if (!key.isEmpty()) {
header.setText(AppContext.getString(key)); if (localize) header.setText(AppContext.getString(key)); else header.setText(key);
header.textProperty().bind(AppContext.bindToKey(key)); header.textProperty().bind(AppContext.bindToKey(key, localize));
} }
return header; return header;
} }
public static Text text(String key) { public static Text header(String key) {
return header(key, true);
}
public static Text text(String key, boolean localize) {
var text = new Text(); var text = new Text();
text.getStyleClass().add("text"); text.getStyleClass().add("text");
if (!key.isEmpty()) { if (!key.isEmpty()) {
text.setText(AppContext.getString(key)); if (localize) text.setText(AppContext.getString(key)); else text.setText(key);
text.textProperty().bind(AppContext.bindToKey(key)); text.textProperty().bind(AppContext.bindToKey(key, localize));
} }
return text; return text;
} }
public static Text text(String key) {
return text(key, true);
}
public static ImageView image(ImageAsset imageAsset) { public static ImageView image(ImageAsset imageAsset) {
ImageView imageView = new ImageView(imageAsset.getImage()); ImageView imageView = new ImageView(imageAsset.getImage());
imageView.getStyleClass().add("image"); imageView.getStyleClass().add("image");
@@ -56,30 +65,36 @@ public final class Primitive {
return imageView; return imageView;
} }
public static Button button(String key, Runnable onAction) { public static Button button(String key, Runnable onAction, boolean localize) {
var button = new Button(); var button = new Button();
button.getStyleClass().add("button"); button.getStyleClass().add("button");
if (!key.isEmpty()) { if (!key.isEmpty()) {
button.setText(AppContext.getString(key)); if (localize) button.setText(AppContext.getString(key)); else button.setText(key);
button.textProperty().bind(AppContext.bindToKey(key)); button.textProperty().bind(AppContext.bindToKey(key, localize));
} }
if (onAction != null) { if (onAction != null) {
button.setOnAction(_ -> button.setOnAction(_ -> {
onAction.run()); onAction.run();
playButtonSound();
});
} }
return button; return button;
} }
public static TextField input(String promptKey, String text, Consumer<String> onValueChanged) { public static Button button(String key, Runnable onAction) {
return button(key, onAction, true);
}
public static TextField input(String promptKey, String text, Consumer<String> onValueChanged, boolean localize) {
var input = new TextField(); var input = new TextField();
input.getStyleClass().add("input"); input.getStyleClass().add("input");
if (!promptKey.isEmpty()) { if (!promptKey.isEmpty()) {
input.setPromptText(AppContext.getString(promptKey)); if (localize) input.setPromptText(AppContext.getString(promptKey)); else input.setPromptText(promptKey);
input.promptTextProperty().bind(AppContext.bindToKey(promptKey)); input.promptTextProperty().bind(AppContext.bindToKey(promptKey, localize));
} }
input.setText(text); input.setText(text);
@@ -92,6 +107,10 @@ public final class Primitive {
return input; return input;
} }
public static TextField input(String promptKey, String text, Consumer<String> onValueChanged) {
return input(promptKey, text, onValueChanged, true);
}
public static Slider slider(int min, int max, int value, Consumer<Integer> onValueChanged) { public static Slider slider(int min, int max, int value, Consumer<Integer> onValueChanged) {
var slider = new Slider(); var slider = new Slider();
slider.getStyleClass().add("slider"); slider.getStyleClass().add("slider");
@@ -101,10 +120,15 @@ public final class Primitive {
slider.setValue(value); slider.setValue(value);
if (onValueChanged != null) { if (onValueChanged != null) {
slider.valueProperty().addListener((_, _, newValue) -> slider.valueProperty().addListener((_, _, newValue) -> {
onValueChanged.accept(newValue.intValue())); onValueChanged.accept(newValue.intValue());
});
} }
slider.setOnMouseReleased(event -> {
playButtonSound();
});
return slider; return slider;
} }
@@ -122,8 +146,10 @@ public final class Primitive {
} }
if (onValueChanged != null) { if (onValueChanged != null) {
choice.valueProperty().addListener((_, _, newValue) -> choice.valueProperty().addListener((_, _, newValue) -> {
onValueChanged.accept(newValue)); onValueChanged.accept(newValue);
playButtonSound();
});
} }
choice.setItems(FXCollections.observableArrayList(items)); choice.setItems(FXCollections.observableArrayList(items));
@@ -176,4 +202,8 @@ public final class Primitive {
return vbox; return vbox;
} }
private static void playButtonSound() {
new EventFlow().addPostEvent(new AudioEvents.ClickButton()).postEvent();
}
} }

View File

@@ -0,0 +1,162 @@
package org.toop.app.widget.complex;
import javafx.application.Platform;
import javafx.geometry.Pos;
import javafx.scene.control.Control;
import javafx.scene.control.ProgressBar;
import javafx.scene.control.ProgressIndicator;
import javafx.scene.layout.VBox;
import javafx.scene.text.Text;
import org.toop.app.widget.Primitive;
import java.util.concurrent.Callable;
import java.util.concurrent.atomic.AtomicBoolean;
public class LoadingWidget extends ViewWidget implements Update { // TODO make of widget type
private final Text loadingText; // TODO Make changeable
private final ProgressIndicator progressBar;
private final AtomicBoolean successTriggered = new AtomicBoolean(false);
private final AtomicBoolean failureTriggered = new AtomicBoolean(false);
private Runnable success = () -> {};
private Runnable failure = () -> {};
private int maxAmount;
private int minAmount;
private int amount;
private Callable<Boolean> successTrigger = () -> (amount >= maxAmount);
private Callable<Boolean> failureTrigger = () -> (amount < minAmount);
private float percentage = 0.0f;
private boolean isInfinite = false;
/**
*
* Widget that shows a loading bar.
*
* @param loadingText Text above the loading bar.
* @param minAmount The minimum amount.
* @param startAmount The starting amount.
* @param maxAmount The max amount.
*/
public LoadingWidget(Text loadingText, int minAmount, int startAmount, int maxAmount, boolean infinite, boolean circle) {
isInfinite = infinite;
this.maxAmount = maxAmount;
this.minAmount = minAmount;
amount = startAmount;
this.loadingText = loadingText;
progressBar = circle ? new ProgressIndicator() : new ProgressBar();
VBox box = Primitive.vbox(this.loadingText, progressBar);
progressBar.getStyleClass().add("loading-progress-bar");
add(Pos.CENTER, box);
}
public void setMaxAmount(int maxAmount) {
this.maxAmount = maxAmount;
}
public void setAmount(int amount) throws Exception {
this.amount = amount;
update();
}
public int getMaxAmount() {
return maxAmount;
}
public int getAmount() {
return amount;
}
public float getPercentage() {
return percentage;
}
public boolean isTriggered() {
return (failureTriggered.get() || successTriggered.get());
}
public ProgressIndicator getProgressBar() {
return progressBar;
}
/**
* What to do when success is triggered.
* @param onSuccess The lambda that gets run on success.
*/
public void setOnSuccess(Runnable onSuccess) {
success = onSuccess;
}
/**
* What to do when failure is triggered.
* @param onFailure The lambda that gets run on failure.
*/
public void setOnFailure(Runnable onFailure) {
failure = onFailure;
}
/**
* The trigger to activate onSuccess.
* @param trigger The lambda that triggers onSuccess.
*/
public void setSuccessTrigger(Callable<Boolean> trigger) {
successTrigger = trigger;
}
/**
* The trigger to activate onFailure.
* @param trigger The lambda that triggers onFailure.
*/
public void setFailureTrigger(Callable<Boolean> trigger) {
failureTrigger = trigger;
}
/**
* Forcefully trigger success.
*/
public void triggerSuccess() {
if (successTriggered.compareAndSet(false, true)) {
Platform.runLater(() -> {
if (success != null) success.run();
});
}
}
/**
* Forcefully trigger failure.
*/
public void triggerFailure() {
if (failureTriggered.compareAndSet(false, true)) {
Platform.runLater(() -> {
if (failure != null) failure.run();
});
}
}
@Override
public void update() throws Exception { // TODO Better exception
if (successTriggered.get() || failureTriggered.get()) { // If already triggered, throw exception.
throw new RuntimeException();
}
if (successTrigger.call()) {
triggerSuccess();
this.remove(this);
return;
} else if (failureTrigger.call()) {
triggerFailure();
this.remove(this);
return;
}
if (maxAmount != 0) {
percentage = (float) amount / maxAmount;
}
if (!isInfinite) {
progressBar.setProgress(percentage);
}
}
}

View File

@@ -2,6 +2,8 @@ package org.toop.app.widget.complex;
import org.toop.app.widget.Primitive; import org.toop.app.widget.Primitive;
import org.toop.app.widget.Widget; import org.toop.app.widget.Widget;
import org.toop.framework.audio.events.AudioEvents;
import org.toop.framework.eventbus.EventFlow;
import org.toop.local.AppContext; import org.toop.local.AppContext;
import java.util.function.Consumer; import java.util.function.Consumer;
@@ -30,6 +32,7 @@ public class ToggleWidget implements Widget {
updateText(); updateText();
if (onToggle != null) { if (onToggle != null) {
onToggle.accept(state); onToggle.accept(state);
new EventFlow().addPostEvent(new AudioEvents.ClickButton()).postEvent(); // TODO FIX PRIMITIVES
} }
}); });

View File

@@ -0,0 +1,5 @@
package org.toop.app.widget.complex;
public interface Update {
void update() throws Exception;
}

View File

@@ -17,7 +17,17 @@ public abstract class ViewWidget extends StackWidget {
} }
public void transitionNext(ViewWidget view) { public void transitionNext(ViewWidget view) {
transitionNext(view, false);
}
public void transitionNext(ViewWidget view, boolean aware) {
if (aware && this.getClass().equals(view.getClass())) {
view.previous = this.previous;
}
else{
view.previous = this; view.previous = this;
}
replace(Pos.CENTER, view); replace(Pos.CENTER, view);
var backButton = Primitive.button("back", () -> { var backButton = Primitive.button("back", () -> {

View File

@@ -1,8 +1,5 @@
package org.toop.app.widget.display; package org.toop.app.widget.display;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.util.Duration;
import org.toop.app.widget.Widget; import org.toop.app.widget.Widget;
import org.toop.framework.audio.events.AudioEvents; import org.toop.framework.audio.events.AudioEvents;
import org.toop.framework.eventbus.EventFlow; import org.toop.framework.eventbus.EventFlow;
@@ -18,17 +15,14 @@ import javafx.scene.layout.Region;
import javafx.scene.layout.VBox; import javafx.scene.layout.VBox;
import javafx.scene.text.Text; import javafx.scene.text.Text;
import java.util.Timer;
public class SongDisplay extends VBox implements Widget { public class SongDisplay extends VBox implements Widget {
private final Text songTitle; private final Text songTitle;
private final ProgressBar progressBar; private final ProgressBar progressBar;
private final Text progressText; private final Text progressText;
private boolean canClick = true;
public SongDisplay() { public SongDisplay() {
new EventFlow() new EventFlow()
.listen(this::updateTheSong); .listen(AudioEvents.PlayingMusic.class, this::updateTheSong, false);
setAlignment(Pos.CENTER); setAlignment(Pos.CENTER);
setMaxHeight(Region.USE_PREF_SIZE); setMaxHeight(Region.USE_PREF_SIZE);
@@ -39,7 +33,7 @@ public class SongDisplay extends VBox implements Widget {
songTitle.getStyleClass().add("song-title"); songTitle.getStyleClass().add("song-title");
progressBar = new ProgressBar(0); progressBar = new ProgressBar(0);
progressBar.getStyleClass().add("progress-bar"); progressBar.getStyleClass().add("loading-progress-bar");
progressText = new Text("0:00/0:00"); progressText = new Text("0:00/0:00");
progressText.getStyleClass().add("progress-text"); progressText.getStyleClass().add("progress-text");
@@ -55,13 +49,10 @@ public class SongDisplay extends VBox implements Widget {
previousButton.getStyleClass().setAll("previous-button"); previousButton.getStyleClass().setAll("previous-button");
skipButton.setOnAction( event -> { skipButton.setOnAction( event -> {
if (!canClick) { return; }
GlobalEventBus.post(new AudioEvents.SkipMusic()); GlobalEventBus.post(new AudioEvents.SkipMusic());
doCooldown();
}); });
pauseButton.setOnAction(event -> { pauseButton.setOnAction(event -> {
if (!canClick) { return; }
GlobalEventBus.post(new AudioEvents.PauseMusic()); GlobalEventBus.post(new AudioEvents.PauseMusic());
if (pauseButton.getText().equals("")) { if (pauseButton.getText().equals("")) {
pauseButton.setText(""); pauseButton.setText("");
@@ -69,13 +60,10 @@ public class SongDisplay extends VBox implements Widget {
else if (pauseButton.getText().equals("")) { else if (pauseButton.getText().equals("")) {
pauseButton.setText(""); pauseButton.setText("");
} }
doCooldown();
}); });
previousButton.setOnAction( event -> { previousButton.setOnAction( event -> {
if (!canClick) { return; }
GlobalEventBus.post(new AudioEvents.PreviousMusic()); GlobalEventBus.post(new AudioEvents.PreviousMusic());
doCooldown();
}); });
HBox control = new HBox(10, previousButton, pauseButton, skipButton); HBox control = new HBox(10, previousButton, pauseButton, skipButton);
@@ -122,16 +110,6 @@ public class SongDisplay extends VBox implements Widget {
return time; return time;
} }
private void doCooldown() {
canClick = false;
Timeline cooldown = new Timeline(
new KeyFrame(Duration.millis(300), event -> canClick = true)
);
cooldown.setCycleCount(1);
cooldown.play();
}
@Override @Override
public Node getNode() { public Node getNode() {
return this; return this;

View File

@@ -7,18 +7,17 @@ import org.toop.local.AppContext;
import javafx.geometry.Pos; import javafx.geometry.Pos;
public final class GameOverPopup extends PopupWidget { public final class GameOverPopup extends PopupWidget {
public GameOverPopup(boolean iWon, String winner) { public GameOverPopup(boolean winOrTie, String winner) {
var confirmWidget = new ConfirmWidget("game-over"); var confirmWidget = new ConfirmWidget("game-over");
if (winner.isEmpty()) { if (winOrTie) {
confirmWidget.setMessage(AppContext.getString("the-game-ended-in-a-draw")); confirmWidget.setMessage(winner + " won the game!");
} else if (iWon) { }
confirmWidget.setMessage(AppContext.getString("you-win")); else{
} else { confirmWidget.setMessage("It was a tie!");
confirmWidget.setMessage(AppContext.getString("you-lost-against") + ": " + winner);
} }
confirmWidget.addButton("ok", () -> hide()); confirmWidget.addButton("ok", this::hide);
add(Pos.CENTER, confirmWidget); add(Pos.CENTER, confirmWidget);
} }

View File

@@ -87,7 +87,6 @@ public class BaseTutorialWidget extends PopupWidget implements Updatable {
this.hide(); this.hide();
nextScreen.run(); nextScreen.run();
}); });
} else { } else {
nextButton.textProperty().unbind(); nextButton.textProperty().unbind();
nextButton.setText(AppContext.getString(">")); nextButton.setText(AppContext.getString(">"));

View File

@@ -2,14 +2,18 @@ package org.toop.app.widget.view;
import javafx.application.Platform; import javafx.application.Platform;
import org.toop.app.GameInformation; import org.toop.app.GameInformation;
import org.toop.app.game.Connect4Game; import org.toop.app.gameControllers.AbstractGameController;
import org.toop.app.game.ReversiGame; import org.toop.app.gameControllers.ReversiController;
import org.toop.app.game.TicTacToeGameThread; import org.toop.app.gameControllers.TicTacToeController;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.players.ArtificialPlayer;
import org.toop.game.players.LocalPlayer;
import org.toop.app.widget.Primitive; import org.toop.app.widget.Primitive;
import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.complex.PlayerInfoWidget; import org.toop.app.widget.complex.PlayerInfoWidget;
import org.toop.app.widget.complex.ViewWidget; import org.toop.app.widget.complex.ViewWidget;
import org.toop.app.widget.popup.ErrorPopup; import org.toop.app.widget.popup.ErrorPopup;
import org.toop.game.games.reversi.ReversiAIR;
import org.toop.game.games.tictactoe.TicTacToeAIR;
import org.toop.app.widget.tutorial.*; import org.toop.app.widget.tutorial.*;
import org.toop.local.AppContext; import org.toop.local.AppContext;
@@ -17,9 +21,12 @@ import javafx.geometry.Pos;
import javafx.scene.control.ScrollPane; import javafx.scene.control.ScrollPane;
import javafx.scene.layout.VBox; import javafx.scene.layout.VBox;
import org.toop.local.AppSettings; import org.toop.local.AppSettings;
public class LocalMultiplayerView extends ViewWidget { public class LocalMultiplayerView extends ViewWidget {
private final GameInformation information; private final GameInformation information;
private AbstractGameController<?> gameController;
public LocalMultiplayerView(GameInformation.Type type) { public LocalMultiplayerView(GameInformation.Type type) {
this(new GameInformation(type)); this(new GameInformation(type));
} }
@@ -27,6 +34,9 @@ public class LocalMultiplayerView extends ViewWidget {
public LocalMultiplayerView(GameInformation information) { public LocalMultiplayerView(GameInformation information) {
this.information = information; this.information = information;
var playButton = Primitive.button("play", () -> { var playButton = Primitive.button("play", () -> {
if (gameController != null) {
gameController.stop();
}
for (var player : information.players) { for (var player : information.players) {
if (player.isHuman && player.name.isEmpty()) { if (player.isHuman && player.name.isEmpty()) {
new ErrorPopup(AppContext.getString("please-enter-your-name")).show(Pos.CENTER); new ErrorPopup(AppContext.getString("please-enter-your-name")).show(Pos.CENTER);
@@ -34,42 +44,67 @@ public class LocalMultiplayerView extends ViewWidget {
} }
} }
// TODO: Fix this temporary ass way of setting the players (Only works for TicTacToe)
Player[] players = new Player[2];
switch (information.type) { switch (information.type) {
case TICTACTOE: case TICTACTOE:
if (information.players[0].isHuman) {
players[0] = new LocalPlayer<>(information.players[0].name);
} else {
players[0] = new ArtificialPlayer<>(new TicTacToeAIR(), information.players[0].name);
}
if (information.players[1].isHuman) {
players[1] = new LocalPlayer<>(information.players[1].name);
} else {
players[1] = new ArtificialPlayer<>(new TicTacToeAIR(), information.players[1].name);
}
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstTTT()) { if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstTTT()) {
new ShowEnableTutorialWidget( new ShowEnableTutorialWidget(
() -> new TicTacToeTutorialWidget(() -> new TicTacToeGameThread(information)), () -> new TicTacToeTutorialWidget(() -> {
() -> Platform.runLater(() -> new TicTacToeGameThread(information)), gameController = new TicTacToeController(players);
gameController.start();
}),
() -> Platform.runLater(() -> {
gameController = new TicTacToeController(players);
gameController.start();
}),
() -> AppSettings.getSettings().setFirstTTT(false) () -> AppSettings.getSettings().setFirstTTT(false)
); );
} else { } else {
new TicTacToeGameThread(information); gameController = new TicTacToeController(players);
gameController.start();
} }
break; break;
case REVERSI: case REVERSI:
if (information.players[0].isHuman) {
players[0] = new LocalPlayer<>(information.players[0].name);
} else {
players[0] = new ArtificialPlayer<>(new ReversiAIR(), information.players[0].name);
}
if (information.players[1].isHuman) {
players[1] = new LocalPlayer<>(information.players[1].name);
} else {
players[1] = new ArtificialPlayer<>(new ReversiAIR(), information.players[1].name);
}
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstReversi()) { if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstReversi()) {
new ShowEnableTutorialWidget( new ShowEnableTutorialWidget(
() -> new ReversiTutorialWidget(() -> new ReversiGame(information)), () -> new ReversiTutorialWidget(() -> {
() -> Platform.runLater(() -> new ReversiGame(information)), gameController = new ReversiController(players);
gameController.start();
}),
() -> Platform.runLater(() -> {
gameController = new ReversiController(players);
gameController.start();
}),
() -> AppSettings.getSettings().setFirstReversi(false) () -> AppSettings.getSettings().setFirstReversi(false)
); );
} else { } else {
new ReversiGame(information); gameController = new ReversiController(players);
} gameController.start();
break;
case CONNECT4:
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstConnect4()) {
new ShowEnableTutorialWidget(
() -> new Connect4TutorialWidget(() -> new Connect4Game(information)),
() -> Platform.runLater(() -> new Connect4Game(information)),
() -> AppSettings.getSettings().setFirstConnect4(false)
);
} else {
new Connect4Game(information);
} }
break; break;
} }
// case BATTLESHIP -> new BattleshipGame(information);
}); });
var playerSection = setupPlayerSections(); var playerSection = setupPlayerSections();

View File

@@ -16,14 +16,9 @@ public class LocalView extends ViewWidget {
transitionNext(new LocalMultiplayerView(GameInformation.Type.REVERSI)); transitionNext(new LocalMultiplayerView(GameInformation.Type.REVERSI));
}); });
var connect4Button = Primitive.button("connect4", () -> {
transitionNext(new LocalMultiplayerView(GameInformation.Type.CONNECT4));
});
add(Pos.CENTER, Primitive.vbox( add(Pos.CENTER, Primitive.vbox(
ticTacToeButton, ticTacToeButton,
reversiButton, reversiButton
connect4Button
)); ));
} }
} }

View File

@@ -3,6 +3,7 @@ package org.toop.app.widget.view;
import org.toop.app.Server; import org.toop.app.Server;
import org.toop.app.widget.Primitive; import org.toop.app.widget.Primitive;
import org.toop.app.widget.complex.LabeledInputWidget; import org.toop.app.widget.complex.LabeledInputWidget;
import org.toop.app.widget.complex.LoadingWidget;
import org.toop.app.widget.complex.ViewWidget; import org.toop.app.widget.complex.ViewWidget;
import javafx.geometry.Pos; import javafx.geometry.Pos;

View File

@@ -29,7 +29,7 @@ public final class ServerView extends ViewWidget {
} }
private void setupLayout() { private void setupLayout() {
var playerHeader = Primitive.header(user); var playerHeader = Primitive.header(user, false);
var playerListSection = Primitive.vbox( var playerListSection = Primitive.vbox(
playerHeader, playerHeader,
@@ -52,7 +52,7 @@ public final class ServerView extends ViewWidget {
listView.getItems().clear(); listView.getItems().clear();
for (String player : players) { for (String player : players) {
var playerButton = Primitive.button(player, () -> onPlayerClicked.accept(player)); var playerButton = Primitive.button(player, () -> onPlayerClicked.accept(player), false);
listView.getItems().add(playerButton); listView.getItems().add(playerButton);
} }
}); });

View File

@@ -58,10 +58,19 @@ public class AppContext {
return "MISSING RESOURCE"; return "MISSING RESOURCE";
} }
public static StringBinding bindToKey(String key) { public static StringBinding bindToKey(String key, boolean localize) {
return Bindings.createStringBinding( if (localize) return Bindings.createStringBinding(
() -> localization.getString(key, locale), () -> localization.getString(key, locale),
localeProperty localeProperty
); );
return Bindings.createStringBinding(
() -> key
);
}
public static StringBinding bindToKey(String key) {
return bindToKey(key, true);
} }
} }

View File

@@ -27,6 +27,13 @@ public class AppSettings {
AppContext.setLocale(Locale.of(settingsData.locale)); AppContext.setLocale(Locale.of(settingsData.locale));
App.setFullscreen(settingsData.fullScreen); App.setFullscreen(settingsData.fullScreen);
App.setStyle(settingsAsset.getTheme(), settingsAsset.getLayoutSize());
}
public static void applyMusicVolumeSettings() {
Settings settingsData = settingsAsset.getContent();
new EventFlow() new EventFlow()
.addPostEvent(new AudioEvents.ChangeVolume(settingsData.volume, VolumeControl.MASTERVOLUME)) .addPostEvent(new AudioEvents.ChangeVolume(settingsData.volume, VolumeControl.MASTERVOLUME))
.asyncPostEvent(); .asyncPostEvent();
@@ -36,7 +43,6 @@ public class AppSettings {
new EventFlow() new EventFlow()
.addPostEvent(new AudioEvents.ChangeVolume(settingsData.musicVolume, VolumeControl.MUSIC)) .addPostEvent(new AudioEvents.ChangeVolume(settingsData.musicVolume, VolumeControl.MUSIC))
.asyncPostEvent(); .asyncPostEvent();
App.setStyle(settingsAsset.getTheme(), settingsAsset.getLayoutSize());
} }
public static SettingsAsset getPath() { public static SettingsAsset getPath() {

View File

@@ -83,6 +83,8 @@ reversi2=\u0639\u0646\u062f\u0645\u0627 \u062a\u0646\u0642\u0631 \u0639\u0644\u0
reversi3=\u0645\u0631\u062a\u0643 \u0642\u062f \u064a\u062a\u063a\u0627\u0637 \u0625\u0630\u0627 \u0644\u0645 \u064a\u0643\u0646 \u0647\u0646\u0627\u0643 \u062d\u0631\u0643 \u0642\u0627\u0646\u0648\u0646\u064a. reversi3=\u0645\u0631\u062a\u0643 \u0642\u062f \u064a\u062a\u063a\u0627\u0637 \u0625\u0630\u0627 \u0644\u0645 \u064a\u0643\u0646 \u0647\u0646\u0627\u0643 \u062d\u0631\u0643 \u0642\u0627\u0646\u0648\u0646\u064a.
reversi4=\u0627\u0644\u0644\u0627\u0639\u0628 \u0627\u0644\u0630\u064a \u064a\u0641\u0648\u0632 \u0641\u064a \u0646\u0647\u0627\u064a\u0629 \u0627\u0644\u0644\u0639\u0628 \u0647\u0648 \u0627\u0644\u0630\u064a \u064a\u0643\u0648\u0646 \u0644\u062f\u064a\u0647 \u0627\u0644\u0623\u0643\u062b\u0631 \u0645\u0646 \u0627\u0644\u0644\u0648\u0639\u0627\u0628 \u0639\u0644\u0649 \u0627\u0644\u0644\u0648\u062d\u0629. reversi4=\u0627\u0644\u0644\u0627\u0639\u0628 \u0627\u0644\u0630\u064a \u064a\u0641\u0648\u0632 \u0641\u064a \u0646\u0647\u0627\u064a\u0629 \u0627\u0644\u0644\u0639\u0628 \u0647\u0648 \u0627\u0644\u0630\u064a \u064a\u0643\u0648\u0646 \u0644\u062f\u064a\u0647 \u0627\u0644\u0623\u0643\u062b\u0631 \u0645\u0646 \u0627\u0644\u0644\u0648\u0639\u0627\u0628 \u0639\u0644\u0649 \u0627\u0644\u0644\u0648\u062d\u0629.
tutorialstring=\u0627\u0644\u062f\u0631\u0633 \u0627\u0644\u062a\u0648\u0636\u064a\u062d\u064a tutorialstring=\u0627\u0644\u062f\u0631\u0633 \u0627\u0644\u062a\u0648\u0636\u064a\u062d\u064a
startgame=\u0627\u0628\u062f\u0623 \u0627\u0644\u0644\u0639\u0628\u0629!
goback=\u0627\u0631\u062c\u0639
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629
chinese=\u4e2d\u6587 (\u0627\u0644\u0635\u064a\u0646\u064a\u0629) chinese=\u4e2d\u6587 (\u0627\u0644\u0635\u064a\u0646\u064a\u0629)

View File

@@ -85,6 +85,8 @@ reversi2=Wenn du auf einen Punkt klickst, werden alle Spielsteine dazwischen umg
reversi3=Dein Zug kann übersprungen werden, wenn es keinen legalen Zug gibt. Dein Gegner spielt dann weiter, bis du einen legalen Zug machen kannst. reversi3=Dein Zug kann übersprungen werden, wenn es keinen legalen Zug gibt. Dein Gegner spielt dann weiter, bis du einen legalen Zug machen kannst.
reversi4=Der Spieler, der am Ende die meisten Steine auf dem Brett hat, gewinnt. reversi4=Der Spieler, der am Ende die meisten Steine auf dem Brett hat, gewinnt.
tutorialstring=Tutorial tutorialstring=Tutorial
startgame=Spiel starten!
goback=Zurück
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Arabisch) arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Arabisch)
chinese=\u4e2d\u6587 (Chinesisch) chinese=\u4e2d\u6587 (Chinesisch)

View File

@@ -9,6 +9,8 @@ computer-difficulty=Computer difficulty
computer-think-time=Computer think time computer-think-time=Computer think time
computer=Computer computer=Computer
connect=Connect connect=Connect
connecting=Connecting to server...
connecting-failed=Could not connect to server:
credits=Credits credits=Credits
dark=Dark dark=Dark
deny=Deny deny=Deny

View File

@@ -84,6 +84,8 @@ reversi2=Al hacer clic en un punto, se voltear
reversi3=Tu turno puede ser saltado si no hay un movimiento legal. Esto permitirá que tu oponente juegue nuevamente hasta que tengas una oportunidad legal. reversi3=Tu turno puede ser saltado si no hay un movimiento legal. Esto permitirá que tu oponente juegue nuevamente hasta que tengas una oportunidad legal.
reversi4=El jugador que gane al final del juego es quien tenga más fichas en el tablero. reversi4=El jugador que gane al final del juego es quien tenga más fichas en el tablero.
tutorialstring=Tutorial tutorialstring=Tutorial
startgame=\u00a1Iniciar juego!
goback=Volver
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Ar\u00e1bigo) arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Ar\u00e1bigo)

View File

@@ -84,6 +84,8 @@ reversi2=Cliquer sur un point retournera tous les pions entre le point plac
reversi3=Votre tour peut être sauté s'il n'y a pas de coup légal. Cela permettra à votre adversaire de jouer jusqu'à ce que vous ayez un coup légal. reversi3=Votre tour peut être sauté s'il n'y a pas de coup légal. Cela permettra à votre adversaire de jouer jusqu'à ce que vous ayez un coup légal.
reversi4=Le joueur qui a le plus de pions à la fin du jeu gagne. reversi4=Le joueur qui a le plus de pions à la fin du jeu gagne.
tutorialstring=Tutoriel tutorialstring=Tutoriel
startgame=D\u00e9marrer le jeu!
goback=Retour
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Arabe) arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Arabe)
chinese=\u4e2d\u6587 (Chinois) chinese=\u4e2d\u6587 (Chinois)

View File

@@ -84,6 +84,8 @@ reversi2=\u0915\u093f\u0938 \u092a\u0930 \u092a\u093f\u0938 \u092a\u0948\u0918 \
reversi3=\u092f\u0939 \u092a\u0930\u094d\u092f \u0938\u0947 \u0938\u0947\u091a \u0915\u0940 \u091c\u093e\u0902\u091c \u0928\u0939\u0940\u0902 \u0939\u0948 \u0914\u0938\u0924\u0947 \u0915\u0948 \u092a\u0948\u0928 \u092a\u0930\u094d\u092f \u0939\u0948 \u0914\u092a\u0915\u0940 \u0915\u0940 \u092a\u0932\u0947 \u092d\u0942\u0924 \u0915\u0940 \u0906\u0927\u093e \u092a\u0948\u0928 \u091c\u093e\u0902\u091c \u0915\u0930 \u0938\u0915\u0924\u0947 \u0939\u0948\u0902. reversi3=\u092f\u0939 \u092a\u0930\u094d\u092f \u0938\u0947 \u0938\u0947\u091a \u0915\u0940 \u091c\u093e\u0902\u091c \u0928\u0939\u0940\u0902 \u0939\u0948 \u0914\u0938\u0924\u0947 \u0915\u0948 \u092a\u0948\u0928 \u092a\u0930\u094d\u092f \u0939\u0948 \u0914\u092a\u0915\u0940 \u0915\u0940 \u092a\u0932\u0947 \u092d\u0942\u0924 \u0915\u0940 \u0906\u0927\u093e \u092a\u0948\u0928 \u091c\u093e\u0902\u091c \u0915\u0930 \u0938\u0915\u0924\u0947 \u0939\u0948\u0902.
reversi4=\u0916\u0941\u092f \u0915\u093f \u0915\u0940 \u0928\u093f\u092e\u0940 \u092e\u0947\u0902 \u091a\u093e\u0932 \u0938\u092c\u0938\u0947 \u091a\u0942\u0928\u094d\u0928\u0947 \u0939\u0948, \u0935\u0949 \u0915\u0947 \u092e\u093e\u0924\u094d\u0930 \u091c\u0940\u0924\u0947 \u0939\u0948. reversi4=\u0916\u0941\u092f \u0915\u093f \u0915\u0940 \u0928\u093f\u092e\u0940 \u092e\u0947\u0902 \u091a\u093e\u0932 \u0938\u092c\u0938\u0947 \u091a\u0942\u0928\u094d\u0928\u0947 \u0939\u0948, \u0935\u0949 \u0915\u0947 \u092e\u093e\u0924\u094d\u0930 \u091c\u0940\u0924\u0947 \u0939\u0948.
tutorialstring=\u0924\u0942\u091f\u0949\u0930\u093f\u092f\u0932 tutorialstring=\u0924\u0942\u091f\u0949\u0930\u093f\u092f\u0932
startgame=\u0916\u0947\u0932 \u0936\u0941\u0930\u0942 \u0915\u0930\u0947\u0902!
goback=\u0935\u093e\u092a\u0938 \u091c\u093e\u090f\u0901
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u0905\u0930\u092c\u0940) arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u0905\u0930\u092c\u0940)
chinese=\u4e2d\u6587 (\u091a\u0940\u0928\u0940) chinese=\u4e2d\u6587 (\u091a\u0940\u0928\u0940)

View File

@@ -83,6 +83,8 @@ reversi2=Cliccando su un punto, tutti i pezzi tra dove metti il punto e il pross
reversi3=Il tuo turno può essere saltato se non ci sono mosse legali. Questo permetterà al tuo avversario di giocare fino a quando non avrai un'opportunità legale. reversi3=Il tuo turno può essere saltato se non ci sono mosse legali. Questo permetterà al tuo avversario di giocare fino a quando non avrai un'opportunità legale.
reversi4=Il giocatore che alla fine del gioco ha più pezzi sulla scacchiera vince. reversi4=Il giocatore che alla fine del gioco ha più pezzi sulla scacchiera vince.
tutorialstring=Tutorial tutorialstring=Tutorial
startgame=Avvia il gioco!
goback=Indietro
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Arabo) arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Arabo)
chinese=\u4e2d\u6587 (Cinese) chinese=\u4e2d\u6587 (Cinese)

View File

@@ -83,6 +83,8 @@ reversi2=\u30af\u30ea\u30c3\u30af\u3059\u308b\u3068\u3001\u3064\u306a\u304c\u308
reversi3=\u6b21\u306e\u52d5\u304b\u3057\u304c\u306a\u3044\u5834\u5408\u3001\u8a8d\u5b9a\u3055\u308c\u305f\u52d5\u304b\u3057\u306e\u6642\u9593\u306f\u62d2\u7d76\u3055\u308c\u308b\u3053\u3068\u304c\u3042\u308a\u307e\u3059\u3002 reversi3=\u6b21\u306e\u52d5\u304b\u3057\u304c\u306a\u3044\u5834\u5408\u3001\u8a8d\u5b9a\u3055\u308c\u305f\u52d5\u304b\u3057\u306e\u6642\u9593\u306f\u62d2\u7d76\u3055\u308c\u308b\u3053\u3068\u304c\u3042\u308a\u307e\u3059\u3002
reversi4=\u672c\u6b21\u306b\u30dc\u30fc\u30c9\u4e0a\u3067\u6700\u591a\u306e\u8ca0\u3051\u3092\u6301\u3064\u30d7\u30ec\u30a4\u30e4\u30fc\u304c\u52dd\u3061\u307e\u3059\u3002 reversi4=\u672c\u6b21\u306b\u30dc\u30fc\u30c9\u4e0a\u3067\u6700\u591a\u306e\u8ca0\u3051\u3092\u6301\u3064\u30d7\u30ec\u30a4\u30e4\u30fc\u304c\u52dd\u3061\u307e\u3059\u3002
tutorialstring=\u30c1\u30e5\u30fc\u30c8\u30ea\u30a2\u30eb tutorialstring=\u30c1\u30e5\u30fc\u30c8\u30ea\u30a2\u30eb
startgame=\u30b2\u30fc\u30e0\u3092\u958b\u59cb\uff01
goback=\u623b\u308b
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u30a2\u30e9\u30d3\u30a2\u8a9e) arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u30a2\u30e9\u30d3\u30a2\u8a9e)
chinese=\u4e2d\u6587 (\u4e2d\u6587) chinese=\u4e2d\u6587 (\u4e2d\u6587)

View File

@@ -83,6 +83,8 @@ reversi2=\ud074\ub9ad \ud558\uba70, \ub2e4\ub978 \ud648 \uc704\ub85c \ucd5c\uc2e
reversi3=\uc0ac\uc6a9\uc790\uc758 \ud648\uc744 \ud074 \uc218 \uc5c6\uc2b5\uc2b5\ub2c8\ub2e4. \uc0ac\uc6a9\uc790 \ub2f5\uc5d0 \ub300\ud574 \uc811\ub2c8\ub2e4. reversi3=\uc0ac\uc6a9\uc790\uc758 \ud648\uc744 \ud074 \uc218 \uc5c6\uc2b5\uc2b5\ub2c8\ub2e4. \uc0ac\uc6a9\uc790 \ub2f5\uc5d0 \ub300\ud574 \uc811\ub2c8\ub2e4.
reversi4=\uacbd\uc6b0 \uc5d0\uc11c \ucd5c\ub300 \ud648\uc744 \uac00\uc838\ub294 \uc0ac\uc6a9\uc790\uc774 \uc52c\uc544\uc624\uba70 \uc0ac\uc6a9\uc790\uc758 \ud648\uc744 \uc54c\ub824\ud569\ub2c8\ub2e4. reversi4=\uacbd\uc6b0 \uc5d0\uc11c \ucd5c\ub300 \ud648\uc744 \uac00\uc838\ub294 \uc0ac\uc6a9\uc790\uc774 \uc52c\uc544\uc624\uba70 \uc0ac\uc6a9\uc790\uc758 \ud648\uc744 \uc54c\ub824\ud569\ub2c8\ub2e4.
tutorialstring=\ud14c\ud2b8\ub9ad tutorialstring=\ud14c\ud2b8\ub9ad
startgame=\uac8c\uc784 \uc2dc\uc791!
goback=\ub4a4\ub85c \uac00\uae30
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u0639\u0631\u0628\u064a\u0629) arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u0639\u0631\u0628\u064a\u0629)
chinese=\u4e2d\u6587 (\u4e2d\u6587) chinese=\u4e2d\u6587 (\u4e2d\u6587)

View File

@@ -83,6 +83,8 @@ reversi2=Door op een stip te klikken draai je alle stukken om tussen de plaats w
reversi3=Je beurt kan worden overgeslagen als er geen legale zet is. Hierdoor kan je tegenstander doorgaan tot jij een legale zet kunt doen. reversi3=Je beurt kan worden overgeslagen als er geen legale zet is. Hierdoor kan je tegenstander doorgaan tot jij een legale zet kunt doen.
reversi4=De speler die aan het einde van het spel de meeste stukken op het bord heeft, wint. reversi4=De speler die aan het einde van het spel de meeste stukken op het bord heeft, wint.
tutorialstring=Tutorial tutorialstring=Tutorial
startgame=Spel starten!
goback=Ga terug
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Arabisch) arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Arabisch)
chinese=\u4e2d\u6587 (Chinees) chinese=\u4e2d\u6587 (Chinees)

View File

@@ -83,6 +83,8 @@ reversi2=\u041d043 \u043d043 \u0430043 \u043a043 \u0430043 \u043a043 \u043e043 \
reversi3=\u0412043 \u0430043 \u0436043 \u0434043 \u0430043 \u043d043 \u0438043 \u043d043 \u0435043 \u0435043 \u0432043 \u0430043. reversi3=\u0412043 \u0430043 \u0436043 \u0434043 \u0430043 \u043d043 \u0438043 \u043d043 \u0435043 \u0435043 \u0432043 \u0430043.
reversi4=\u0418043 \u0433043 \u0440043 \u043e043 \u043a043 \u043e043 \u0442043 \u043e043 \u0442043 \u043e043 \u0435043 \u0435043 \u0430043 \u0435043 \u043d043 \u0438043 \u0435043 \u0435043 \u043c043 \u0430043. reversi4=\u0418043 \u0433043 \u0440043 \u043e043 \u043a043 \u043e043 \u0442043 \u043e043 \u0442043 \u043e043 \u0435043 \u0435043 \u0430043 \u0435043 \u043d043 \u0438043 \u0435043 \u0435043 \u043c043 \u0430043.
tutorialstring=\u0423\u0447\u0435\u0431\u043d\u0438\u043a tutorialstring=\u0423\u0447\u0435\u0431\u043d\u0438\u043a
startgame=\u041d\u0430\u0447\u0430\u0442\u044c \u0438\u0433\u0440\u0443!
goback=\u041d\u0430\u0437\u0430\u0434
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u0410\u0440\u0430\u0431\u0441\u043a\u0438\u0439) arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u0410\u0440\u0430\u0431\u0441\u043a\u0438\u0439)
chinese=\u4e2d\u6587 (\u041a\u0438\u0442\u0430\u0439\u0441\u043a\u0438\u0439) chinese=\u4e2d\u6587 (\u041a\u0438\u0442\u0430\u0439\u0441\u043a\u0438\u0439)

View File

@@ -83,6 +83,8 @@ reversi2=\u70b9\u51fb\u4e00\u4e2a\u70b9\u65f6\u5c06\u5c06\u6240\u6709\u4e2d\u95f
reversi3=\u5982\u679c\u6ca1\u6709\u5408\u6cd5\u64cd\u4f5c\u4f60\u7684\u8fdb\u6b65\u53ef\u80fd\u88ab\u5ffd\u7565. \u8fd9\u4f1a\u8ba9\u5bf9\u624b\u518d\u6b21\u64cd\u4f5c\u5230\u4f60\u6709\u5408\u6cd5\u64cd\u4f5c\u65f6. reversi3=\u5982\u679c\u6ca1\u6709\u5408\u6cd5\u64cd\u4f5c\u4f60\u7684\u8fdb\u6b65\u53ef\u80fd\u88ab\u5ffd\u7565. \u8fd9\u4f1a\u8ba9\u5bf9\u624b\u518d\u6b21\u64cd\u4f5c\u5230\u4f60\u6709\u5408\u6cd5\u64cd\u4f5c\u65f6.
reversi4=\u672c\u6e38\u620f\u7ed3\u675f\u65f6\u8d62\u5f97\u6ee1\u8fc7\u76d8\u9762\u7684\u4ee3\u7406\u6570\u6700\u591a\u7684\u4eba\u5c31\u80dc. reversi4=\u672c\u6e38\u620f\u7ed3\u675f\u65f6\u8d62\u5f97\u6ee1\u8fc7\u76d8\u9762\u7684\u4ee3\u7406\u6570\u6700\u591a\u7684\u4eba\u5c31\u80dc.
tutorialstring=\u6559\u7a0b tutorialstring=\u6559\u7a0b
startgame=\u5f00\u59cb\u6e38\u620f\uff01
goback=\u8fd4\u56de
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u963f\u62c9\u4f2f\u8bed) arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u963f\u62c9\u4f2f\u8bed)
chinese=\u4e2d\u6587 chinese=\u4e2d\u6587

View File

@@ -16,7 +16,6 @@
-fx-padding: 8 12 8 12; -fx-padding: 8 12 8 12;
-fx-spacing: 6px; -fx-spacing: 6px;
-fx-alignment: center; -fx-alignment: center;
-fx-effect: dropshadow(gaussian, rgba(0, 0, 0, 0.5), 6, 0.5, 0, 2);
-fx-min-width: 220px; -fx-min-width: 220px;
-fx-max-width: 260px; -fx-max-width: 260px;
} }
@@ -39,6 +38,18 @@
-fx-background-radius: 30px; -fx-background-radius: 30px;
} }
.loading-progress-bar {
-fx-progress-color: #3caf3f;
}
.loading-progress-bar > .bar {
-fx-background-color: #3caf3f;
}
.loading-progress-bar > .track {
-fx-background-color: rgba(0,0,0,0.15);
}
.progress-text { .progress-text {
-fx-font-size: 11px; -fx-font-size: 11px;
-fx-fill: white; -fx-fill: white;

View File

@@ -16,7 +16,6 @@
-fx-padding: 8 12 8 12; -fx-padding: 8 12 8 12;
-fx-spacing: 6px; -fx-spacing: 6px;
-fx-alignment: center; -fx-alignment: center;
-fx-effect: dropshadow(gaussian, rgba(0, 0, 0, 0.5), 6, 0.5, 0, 2);
-fx-min-width: 220px; -fx-min-width: 220px;
-fx-max-width: 260px; -fx-max-width: 260px;
} }
@@ -27,6 +26,7 @@
} }
.progress-bar { .progress-bar {
-fx-inner-background-color: black;
-fx-pref-width: 200px; -fx-pref-width: 200px;
-fx-accent: red; -fx-accent: red;
} }
@@ -39,6 +39,18 @@
-fx-background-radius: 30px; -fx-background-radius: 30px;
} }
.loading-progress-bar {
-fx-progress-color: #28a428;
}
.loading-progress-bar > .bar {
-fx-background-color: #28a428;
}
.loading-progress-bar > .track {
-fx-background-color: rgba(0,0,0,0.15);
}
.progress-text { .progress-text {
-fx-font-size: 11px; -fx-font-size: 11px;
-fx-fill: white; -fx-fill: white;
@@ -48,10 +60,9 @@
-fx-background-color: transparent; -fx-background-color: transparent;
-fx-background-radius: 0; -fx-background-radius: 0;
-fx-cursor: hand; -fx-cursor: hand;
-fx-text-fill: white; }
}
.skip-button .text { .skip-button > .text {
-fx-fill: white; -fx-fill: white;
} }
@@ -59,10 +70,9 @@
-fx-background-color: transparent; -fx-background-color: transparent;
-fx-background-radius: 0; -fx-background-radius: 0;
-fx-cursor: hand; -fx-cursor: hand;
-fx-text-fill: white; }
}
.pause-button .text { .pause-button > .text {
-fx-fill: white; -fx-fill: white;
} }
@@ -70,10 +80,9 @@
-fx-background-color: transparent; -fx-background-color: transparent;
-fx-background-radius: 0; -fx-background-radius: 0;
-fx-cursor: hand; -fx-cursor: hand;
-fx-text-fill: white; }
}
.previous-button .text { .previous-button > .text {
-fx-fill: white; -fx-fill: white;
} }

View File

@@ -16,14 +16,13 @@
-fx-padding: 8 12 8 12; -fx-padding: 8 12 8 12;
-fx-spacing: 6px; -fx-spacing: 6px;
-fx-alignment: center; -fx-alignment: center;
-fx-effect: dropshadow(gaussian, rgba(0, 0, 0, 0.5), 6, 0.5, 0, 2);
-fx-min-width: 220px; -fx-min-width: 220px;
-fx-max-width: 260px; -fx-max-width: 260px;
} }
.song-title { .song-title {
-fx-font-size: 14px; -fx-font-size: 14px;
-fx-fill: black; -fx-effect: null;
} }
.progress-bar { .progress-bar {
@@ -40,42 +39,53 @@
-fx-background-radius: 30px; -fx-background-radius: 30px;
} }
.loading-progress-bar {
-fx-progress-color: #3caf3f;
}
.loading-progress-bar > .bar {
-fx-background-color: linear-gradient(to bottom, #a2d1a1, #b8e3b9);
}
.loading-progress-bar > .track {
-fx-background-color: rgba(0,0,0,0.15);
}
.progress-text { .progress-text {
-fx-font-size: 11px; -fx-font-size: 11px;
-fx-fill: black; -fx-effect: null;
} }
.skip-button { .skip-button {
-fx-background-color: transparent; -fx-background-color: transparent;
-fx-background-radius: 0; -fx-background-radius: 0;
-fx-cursor: hand; -fx-cursor: hand;
-fx-text-fill: black; -fx-effect: null;
} }
.skip-button .text { .skip-button .text {
-fx-fill: black;
} }
.pause-button { .pause-button {
-fx-background-color: transparent; -fx-background-color: transparent;
-fx-background-radius: 0; -fx-background-radius: 0;
-fx-cursor: hand; -fx-cursor: hand;
-fx-text-fill: black; -fx-effect: null;
} }
.pause-button .text { .pause-button .text {
-fx-fill: black; -fx-effect: null;
} }
.previous-button { .previous-button {
-fx-background-color: transparent; -fx-background-color: transparent;
-fx-background-radius: 0; -fx-background-radius: 0;
-fx-cursor: hand; -fx-cursor: hand;
-fx-text-fill: black; -fx-effect: null;
} }
.previous-button .text { .previous-button .text {
-fx-fill: black; -fx-effect: null;
} }
.button { .button {

View File

@@ -25,17 +25,16 @@ public class AudioEventListener<T extends AudioResource, K extends AudioResource
public AudioEventListener<?, ?> initListeners(String buttonSoundToPlay) { public AudioEventListener<?, ?> initListeners(String buttonSoundToPlay) {
new EventFlow() new EventFlow()
.listen(this::handleStopMusicManager) .listen(AudioEvents.StopAudioManager.class, this::handleStopMusicManager, false)
.listen(this::handlePlaySound) .listen(AudioEvents.PlayEffect.class, this::handlePlaySound, false)
.listen(this::handleSkipSong) .listen(AudioEvents.SkipMusic.class, this::handleSkipSong, false)
.listen(this::handlePauseSong) .listen(AudioEvents.PauseMusic.class, this::handlePauseSong, false)
.listen(this::handlePreviousSong) .listen(AudioEvents.PreviousMusic.class, this::handlePreviousSong, false)
.listen(this::handleStopSound) .listen(AudioEvents.StopEffect.class, this::handleStopSound, false)
.listen(this::handleMusicStart) .listen(AudioEvents.StartBackgroundMusic.class, this::handleMusicStart, false)
.listen(this::handleVolumeChange) .listen(AudioEvents.ChangeVolume.class, this::handleVolumeChange, false)
.listen(this::handleGetVolume) .listen(AudioEvents.GetVolume.class, this::handleGetVolume,false)
.listen(AudioEvents.ClickButton.class, _ -> .listen(AudioEvents.ClickButton.class, _ -> soundEffectManager.play(buttonSoundToPlay, false), false);
soundEffectManager.play(buttonSoundToPlay, false));
return this; return this;
} }

View File

@@ -38,7 +38,7 @@ public class EventFlow {
private EventType event = null; private EventType event = null;
/** The listener returned by GlobalEventBus subscription. Used for unsubscription. */ /** The listener returned by GlobalEventBus subscription. Used for unsubscription. */
private final List<ListenerHandler> listeners = new ArrayList<>(); private final List<ListenerHandler<?>> listeners = new ArrayList<>();
/** Holds the results returned from the subscribed event, if any. */ /** Holds the results returned from the subscribed event, if any. */
private Map<String, ?> result = null; private Map<String, ?> result = null;
@@ -46,16 +46,15 @@ public class EventFlow {
/** Empty constructor (event must be added via {@link #addPostEvent(Class, Object...)}). */ /** Empty constructor (event must be added via {@link #addPostEvent(Class, Object...)}). */
public EventFlow() {} public EventFlow() {}
public EventFlow addPostEvent(EventType event) { /**
this.event = event; *
return this; * Add an event that will be triggered when {@link #postEvent()} or {@link #asyncPostEvent()} is called.
} *
* @param eventClass The event that will be posted.
public EventFlow addPostEvent(Supplier<? extends EventType> eventSupplier) { * @param args The event arguments, see the added event record for more information.
this.event = eventSupplier.get(); * @return {@link #EventFlow}
return this; *
} */
public <T extends EventType> EventFlow addPostEvent(Class<T> eventClass, Object... args) { public <T extends EventType> EventFlow addPostEvent(Class<T> eventClass, Object... args) {
try { try {
boolean isUuidEvent = UniqueEvent.class.isAssignableFrom(eventClass); boolean isUuidEvent = UniqueEvent.class.isAssignableFrom(eventClass);
@@ -98,54 +97,138 @@ public class EventFlow {
} }
} }
/** Subscribe by ID: only fires if UUID matches this publisher's eventId. */ /**
public <TT extends ResponseToUniqueEvent> EventFlow onResponse( *
Class<TT> eventClass, Consumer<TT> action, boolean unsubscribeAfterSuccess) { * Add an event that will be triggered when {@link #postEvent()} or {@link #asyncPostEvent()} is called.
ListenerHandler[] listenerHolder = new ListenerHandler[1]; *
listenerHolder[0] = * @param event The event to be posted.
new ListenerHandler( * @return {@link #EventFlow}
GlobalEventBus.subscribe( *
eventClass, */
event -> { public EventFlow addPostEvent(EventType event) {
if (event.getIdentifier() != this.eventSnowflake) return; this.event = event;
action.accept(event);
if (unsubscribeAfterSuccess && listenerHolder[0] != null) {
GlobalEventBus.unsubscribe(listenerHolder[0]);
this.listeners.remove(listenerHolder[0]);
}
this.result = event.result();
}));
this.listeners.add(listenerHolder[0]);
return this; return this;
} }
/** Subscribe by ID: only fires if UUID matches this publisher's eventId. */ /**
public <TT extends ResponseToUniqueEvent> EventFlow onResponse(Class<TT> eventClass, Consumer<TT> action) { *
return this.onResponse(eventClass, action, true); * Add an event that will be triggered when {@link #postEvent()} or {@link #asyncPostEvent()} is called.
*
* @param eventSupplier The event that will be posted through a Supplier.
* @return {@link #EventFlow}
*
*/
public EventFlow addPostEvent(Supplier<? extends EventType> eventSupplier) {
this.event = eventSupplier.get();
return this;
} }
/** Subscribe by ID without explicit class. */ /**
*
* Start listening for an event and trigger when ID correlates.
*
* @param event The {@link ResponseToUniqueEvent} to trigger the lambda.
* @param action The lambda to run when triggered.
* @param unsubscribeAfterSuccess Enable/disable auto unsubscribing to event after being triggered.
* @param name A name given to the event, can later be used to unsubscribe.
* @return {@link #EventFlow}
*
*/
public <TT extends ResponseToUniqueEvent> EventFlow onResponse(
Class<TT> event, Consumer<TT> action, boolean unsubscribeAfterSuccess, String name
) {
final long id = SnowflakeGenerator.nextId();
Consumer<TT> newAction = eventClass -> {
if (eventClass.getIdentifier() != this.eventSnowflake) return;
action.accept(eventClass);
if (unsubscribeAfterSuccess) unsubscribe(id);
this.result = eventClass.result();
};
// TODO Remove casts
var listener = new ListenerHandler<>(
id,
name,
(Class<ResponseToUniqueEvent>) event,
(Consumer<ResponseToUniqueEvent>) newAction
);
GlobalEventBus.subscribe(listener);
this.listeners.add(listener);
return this;
}
/**
*
* Start listening for an event and trigger when ID correlates, auto unsubscribes after being triggered and adds an empty name.
*
* @param event The {@link ResponseToUniqueEvent} to trigger the lambda.
* @param action The lambda to run when triggered.
* @return {@link #EventFlow}
*
*/
public <TT extends ResponseToUniqueEvent> EventFlow onResponse(Class<TT> event, Consumer<TT> action) {
return this.onResponse(event, action, true, "");
}
/**
*
* Start listening for an event and trigger when ID correlates, auto adds an empty name.
*
* @param event The {@link ResponseToUniqueEvent} to trigger the lambda.
* @param action The lambda to run when triggered.
* @param unsubscribeAfterSuccess Enable/disable auto unsubscribing to event after being triggered.
* @return {@link #EventFlow}
*
*/
public <TT extends ResponseToUniqueEvent> EventFlow onResponse(Class<TT> event, Consumer<TT> action, boolean unsubscribeAfterSuccess) {
return this.onResponse(event, action, unsubscribeAfterSuccess, "");
}
/**
*
* Start listening for an event and trigger when ID correlates, auto unsubscribes after being triggered.
*
* @param event The {@link ResponseToUniqueEvent} to trigger the lambda.
* @param action The lambda to run when triggered.
* @param name A name given to the event, can later be used to unsubscribe.
* @return {@link #EventFlow}
*
*/
public <TT extends ResponseToUniqueEvent> EventFlow onResponse(Class<TT> event, Consumer<TT> action, String name) {
return this.onResponse(event, action, true, name);
}
/**
*
* Subscribe by ID without explicit class.
*
* @param action The lambda to run when triggered.
* @return {@link #EventFlow}
*
* @deprecated use {@link #onResponse(Class, Consumer, boolean, String)} instead.
*/
@Deprecated
@SuppressWarnings("unchecked") @SuppressWarnings("unchecked")
public <TT extends ResponseToUniqueEvent> EventFlow onResponse( public <TT extends ResponseToUniqueEvent> EventFlow onResponse(
Consumer<TT> action, boolean unsubscribeAfterSuccess) { Consumer<TT> action, boolean unsubscribeAfterSuccess, String name) {
ListenerHandler[] listenerHolder = new ListenerHandler[1];
listenerHolder[0] = final long id = SnowflakeGenerator.nextId();
new ListenerHandler(
GlobalEventBus.subscribe( Consumer<TT> newAction = event -> {
event -> {
if (!(event instanceof UniqueEvent uuidEvent)) return; if (!(event instanceof UniqueEvent uuidEvent)) return;
if (uuidEvent.getIdentifier() == this.eventSnowflake) { if (uuidEvent.getIdentifier() == this.eventSnowflake) {
try { try {
TT typedEvent = (TT) uuidEvent; TT typedEvent = (TT) uuidEvent;
action.accept(typedEvent); action.accept(typedEvent);
if (unsubscribeAfterSuccess
&& listenerHolder[0] != null) { if (unsubscribeAfterSuccess) unsubscribe(id);
GlobalEventBus.unsubscribe(listenerHolder[0]);
this.listeners.remove(listenerHolder[0]);
}
this.result = typedEvent.result(); this.result = typedEvent.result();
} catch (ClassCastException _) { } catch (ClassCastException _) {
throw new ClassCastException( throw new ClassCastException(
@@ -154,99 +237,281 @@ public class EventFlow {
+ " to UniqueEvent"); + " to UniqueEvent");
} }
} }
})); };
this.listeners.add(listenerHolder[0]);
var listener = new ListenerHandler<>(
id,
name,
(Class<TT>) action.getClass().getDeclaredMethods()[0].getParameterTypes()[0],
newAction
);
GlobalEventBus.subscribe(listener);
this.listeners.add(listener);
return this; return this;
} }
/**
*
* Subscribe by ID without explicit class.
*
* @param action The lambda to run when triggered.
* @return {@link #EventFlow}
*
* @deprecated use {@link #onResponse(Class, Consumer)} instead.
*/
@Deprecated
public <TT extends ResponseToUniqueEvent> EventFlow onResponse(Consumer<TT> action) { public <TT extends ResponseToUniqueEvent> EventFlow onResponse(Consumer<TT> action) {
return this.onResponse(action, true); return this.onResponse(action, true, "");
} }
/**
*
* Start listening for an event, and run a lambda when triggered.
*
* @param event The {@link EventType} to trigger the lambda.
* @param action The lambda to run when triggered.
* @param unsubscribeAfterSuccess Enable/disable auto unsubscribing to event after being triggered.
* @param name A name given to the event, can later be used to unsubscribe.
* @return {@link #EventFlow}
*
*/
public <TT extends EventType> EventFlow listen( public <TT extends EventType> EventFlow listen(
Class<TT> eventClass, Consumer<TT> action, boolean unsubscribeAfterSuccess) { Class<TT> event, Consumer<TT> action, boolean unsubscribeAfterSuccess, String name) {
ListenerHandler[] listenerHolder = new ListenerHandler[1];
listenerHolder[0] =
new ListenerHandler(
GlobalEventBus.subscribe(
eventClass,
event -> {
action.accept(event);
if (unsubscribeAfterSuccess && listenerHolder[0] != null) { long id = SnowflakeGenerator.nextId();
GlobalEventBus.unsubscribe(listenerHolder[0]);
this.listeners.remove(listenerHolder[0]); Consumer<TT> newAction = eventc -> {
} action.accept(eventc);
}));
this.listeners.add(listenerHolder[0]); if (unsubscribeAfterSuccess) unsubscribe(id);
};
var listener = new ListenerHandler<>(
id,
name,
event,
newAction
);
GlobalEventBus.subscribe(listener);
this.listeners.add(listener);
return this; return this;
} }
public <TT extends EventType> EventFlow listen(Class<TT> eventClass, Consumer<TT> action) { /**
return this.listen(eventClass, action, true); *
* Start listening for an event, and run a lambda when triggered, auto unsubscribes.
*
* @param event The {@link EventType} to trigger the lambda.
* @param action The lambda to run when triggered.
* @param name A name given to the event, can later be used to unsubscribe.
* @return {@link #EventFlow}
*
*/
public <TT extends EventType> EventFlow listen(Class<TT> event, Consumer<TT> action, String name) {
return this.listen(event, action, true, name);
} }
/**
*
* Start listening for an event, and run a lambda when triggered, auto unsubscribe and gives it an empty name.
*
* @param event The {@link EventType} to trigger the lambda.
* @param action The lambda to run when triggered.
* @return {@link #EventFlow}
*
*/
public <TT extends EventType> EventFlow listen(Class<TT> event, Consumer<TT> action) {
return this.listen(event, action, true, "");
}
/**
*
* Start listening for an event, and run a lambda when triggered, adds an empty name.
*
* @param event The {@link EventType} to trigger the lambda.
* @param action The lambda to run when triggered.
* @param unsubscribeAfterSuccess Enable/disable auto unsubscribing to event after being triggered.
* @return {@link #EventFlow}
*
*/
public <TT extends EventType> EventFlow listen(Class<TT> event, Consumer<TT> action, boolean unsubscribeAfterSuccess) {
return this.listen(event, action, unsubscribeAfterSuccess, "");
}
/**
*
* Start listening to an event.
*
* @param action The lambda to run when triggered.
* @return {@link EventFlow}
*
* @deprecated use {@link #listen(Class, Consumer, boolean, String)} instead.
*/
@Deprecated
@SuppressWarnings("unchecked") @SuppressWarnings("unchecked")
public <TT extends EventType> EventFlow listen( public <TT extends EventType> EventFlow listen(
Consumer<TT> action, boolean unsubscribeAfterSuccess) { Consumer<TT> action, boolean unsubscribeAfterSuccess, String name) {
ListenerHandler[] listenerHolder = new ListenerHandler[1]; long id = SnowflakeGenerator.nextId();
listenerHolder[0] =
new ListenerHandler( Class<TT> eventClass = (Class<TT>) action.getClass().getDeclaredMethods()[0].getParameterTypes()[0];
GlobalEventBus.subscribe(
event -> { Consumer<TT> newAction = event -> {
if (!(event instanceof EventType nonUuidEvent)) return; if (!(event instanceof EventType nonUuidEvent)) return;
try { try {
TT typedEvent = (TT) nonUuidEvent; TT typedEvent = (TT) nonUuidEvent;
action.accept(typedEvent); action.accept(typedEvent);
if (unsubscribeAfterSuccess && listenerHolder[0] != null) { if (unsubscribeAfterSuccess) unsubscribe(id);
GlobalEventBus.unsubscribe(listenerHolder[0]);
this.listeners.remove(listenerHolder[0]);
}
} catch (ClassCastException _) { } catch (ClassCastException _) {
throw new ClassCastException( throw new ClassCastException(
"Cannot cast " "Cannot cast "
+ event.getClass().getName() + event.getClass().getName()
+ " to UniqueEvent"); + " to UniqueEvent");
} }
})); };
this.listeners.add(listenerHolder[0]);
var listener = new ListenerHandler<>(
id,
name,
eventClass,
newAction
);
GlobalEventBus.subscribe(listener);
this.listeners.add(listener);
return this; return this;
} }
/**
*
* Start listening to an event.
*
* @param action The lambda to run when triggered.
* @return {@link EventFlow}
*
* @deprecated use {@link #listen(Class, Consumer)} instead.
*/
@Deprecated
public <TT extends EventType> EventFlow listen(Consumer<TT> action) { public <TT extends EventType> EventFlow listen(Consumer<TT> action) {
return this.listen(action, true); return this.listen(action, true, "");
} }
/** Post synchronously */ /**
* Posts the event added through {@link #addPostEvent}.
*/
public EventFlow postEvent() { public EventFlow postEvent() {
GlobalEventBus.post(this.event); GlobalEventBus.post(this.event);
return this; return this;
} }
/** Post asynchronously */ /**
* Posts the event added through {@link #addPostEvent} asynchronously.
*/
public EventFlow asyncPostEvent() { public EventFlow asyncPostEvent() {
GlobalEventBus.postAsync(this.event); GlobalEventBus.postAsync(this.event);
return this; return this;
} }
/**
*
* Unsubscribe from an event.
*
* @param listenerObject The listener object to remove and unsubscribe.
*/
public void unsubscribe(Object listenerObject) {
this.listeners.removeIf(handler -> {
if (handler.getListener() == listenerObject) {
GlobalEventBus.unsubscribe(handler);
return true;
}
return false;
});
}
/**
*
* Unsubscribe from an event.
*
* @param listenerId The id given to the {@link ListenerHandler}.
*/
public void unsubscribe(long listenerId) {
this.listeners.removeIf(handler -> {
if (handler.getId() == listenerId) {
GlobalEventBus.unsubscribe(handler);
return true;
}
return false;
});
}
/**
* Unsubscribe from an event.
*
* @param name The name given to the listener.
*/
public void unsubscribe(String name) {
this.listeners.removeIf(handler -> {
if (handler.getName().equals(name)) {
GlobalEventBus.unsubscribe(handler);
return true;
}
return false;
});
}
/**
* Unsubscribe all events.
*/
public void unsubscribeAll() {
listeners.removeIf(handler -> {
GlobalEventBus.unsubscribe(handler);
return true;
});
}
/**
* Clean and remove everything inside {@link EventFlow}.
*/
private void clean() { private void clean() {
this.listeners.clear(); unsubscribeAll();
this.event = null; this.event = null;
this.result = null; this.result = null;
} // TODO } // TODO
/**
* TODO
*
* @return TODO
*/
public Map<String, ?> getResult() { public Map<String, ?> getResult() {
return this.result; return this.result;
} }
/**
* TODO
*
* @return TODO
*/
public EventType getEvent() { public EventType getEvent() {
return event; return event;
} }
/**
*
* Returns a copy of the list of listeners.
*
* @return Copy of the list of listeners.
*/
public ListenerHandler[] getListeners() { public ListenerHandler[] getListeners() {
return listeners.toArray(new ListenerHandler[0]); return listeners.toArray(new ListenerHandler[0]);
} }
/**
* Returns the generated snowflake for the {@link EventFlow}
*
* @return The generated snowflake for this {@link EventFlow}
*/
public long getEventSnowflake() { public long getEventSnowflake() {
return eventSnowflake; return eventSnowflake;
} }

View File

@@ -6,6 +6,9 @@ import com.lmax.disruptor.dsl.ProducerType;
import java.util.Map; import java.util.Map;
import java.util.concurrent.*; import java.util.concurrent.*;
import java.util.function.Consumer; import java.util.function.Consumer;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.framework.eventbus.events.EventType; import org.toop.framework.eventbus.events.EventType;
import org.toop.framework.eventbus.events.UniqueEvent; import org.toop.framework.eventbus.events.UniqueEvent;
@@ -14,9 +17,10 @@ import org.toop.framework.eventbus.events.UniqueEvent;
* publishing. * publishing.
*/ */
public final class GlobalEventBus { public final class GlobalEventBus {
private static final Logger logger = LogManager.getLogger(GlobalEventBus.class);
/** Map of event class to type-specific listeners. */ /** Map of event class to type-specific listeners. */
private static final Map<Class<?>, CopyOnWriteArrayList<Consumer<? super EventType>>> private static final Map<Class<?>, CopyOnWriteArrayList<ListenerHandler<?>>>
LISTENERS = new ConcurrentHashMap<>(); LISTENERS = new ConcurrentHashMap<>();
/** Map of event class to Snowflake-ID-specific listeners. */ /** Map of event class to Snowflake-ID-specific listeners. */
@@ -49,7 +53,6 @@ public final class GlobalEventBus {
ProducerType.MULTI, ProducerType.MULTI,
new BusySpinWaitStrategy()); new BusySpinWaitStrategy());
// Single consumer that dispatches to subscribers
DISRUPTOR.handleEventsWith( DISRUPTOR.handleEventsWith(
(holder, seq, endOfBatch) -> { (holder, seq, endOfBatch) -> {
if (holder.event != null) { if (holder.event != null) {
@@ -73,23 +76,12 @@ public final class GlobalEventBus {
// ------------------------------------------------------------------------ // ------------------------------------------------------------------------
// Subscription // Subscription
// ------------------------------------------------------------------------ // ------------------------------------------------------------------------
public static <T extends EventType> Consumer<? super EventType> subscribe( public static <T extends EventType> void subscribe(ListenerHandler<T> listener) {
Class<T> eventClass, Consumer<T> listener) { logger.debug("Subscribing to {}: {}", listener.getListenerClass().getSimpleName(), listener.getListener().getClass().getSimpleName());
LISTENERS.computeIfAbsent(listener.getListenerClass(), _ -> new CopyOnWriteArrayList<>()).add(listener);
CopyOnWriteArrayList<Consumer<? super EventType>> list =
LISTENERS.computeIfAbsent(eventClass, k -> new CopyOnWriteArrayList<>());
Consumer<? super EventType> wrapper = event -> listener.accept(eventClass.cast(event));
list.add(wrapper);
return wrapper;
}
public static Consumer<? super EventType> subscribe(Consumer<Object> listener) {
Consumer<? super EventType> wrapper = event -> listener.accept(event);
LISTENERS.computeIfAbsent(Object.class, _ -> new CopyOnWriteArrayList<>()).add(wrapper);
return wrapper;
} }
// TODO
public static <T extends UniqueEvent> void subscribeById( public static <T extends UniqueEvent> void subscribeById(
Class<T> eventClass, long eventId, Consumer<T> listener) { Class<T> eventClass, long eventId, Consumer<T> listener) {
UUID_LISTENERS UUID_LISTENERS
@@ -97,10 +89,14 @@ public final class GlobalEventBus {
.put(eventId, listener); .put(eventId, listener);
} }
public static void unsubscribe(Object listener) { public static void unsubscribe(ListenerHandler<?> listener) {
LISTENERS.values().forEach(list -> list.remove(listener)); logger.debug("Unsubscribing from {}: {}", listener.getListenerClass().getSimpleName(), listener.getListener().getClass().getSimpleName());
LISTENERS.getOrDefault(listener.getListenerClass(), new CopyOnWriteArrayList<>())
.remove(listener);
LISTENERS.entrySet().removeIf(entry -> entry.getValue().isEmpty());
} }
// TODO
public static <T extends UniqueEvent> void unsubscribeById( public static <T extends UniqueEvent> void unsubscribeById(
Class<T> eventClass, long eventId) { Class<T> eventClass, long eventId) {
Map<Long, Consumer<? extends UniqueEvent>> map = UUID_LISTENERS.get(eventClass); Map<Long, Consumer<? extends UniqueEvent>> map = UUID_LISTENERS.get(eventClass);
@@ -124,36 +120,44 @@ public final class GlobalEventBus {
} }
} }
@SuppressWarnings("unchecked")
private static <T extends EventType> void callListener(ListenerHandler<?> raw, EventType event) {
ListenerHandler<T> handler = (ListenerHandler<T>) raw;
Consumer<T> listener = handler.getListener();
T casted = (T) event;
listener.accept(casted);
}
@SuppressWarnings("unchecked") @SuppressWarnings("unchecked")
private static void dispatchEvent(EventType event) { private static void dispatchEvent(EventType event) {
Class<?> clazz = event.getClass(); Class<?> clazz = event.getClass();
// class-specific listeners logger.debug("Triggered event: {}", event.getClass().getSimpleName());
CopyOnWriteArrayList<Consumer<? super EventType>> classListeners = LISTENERS.get(clazz);
CopyOnWriteArrayList<ListenerHandler<?>> classListeners = LISTENERS.get(clazz);
if (classListeners != null) { if (classListeners != null) {
for (Consumer<? super EventType> listener : classListeners) { for (ListenerHandler<?> listener : classListeners) {
try { try {
listener.accept(event); callListener(listener, event);
} catch (Throwable e) { } catch (Throwable e) {
// e.printStackTrace(); e.printStackTrace();
} }
} }
} }
// generic listeners CopyOnWriteArrayList<ListenerHandler<?>> genericListeners = LISTENERS.get(Object.class);
CopyOnWriteArrayList<Consumer<? super EventType>> genericListeners =
LISTENERS.get(Object.class);
if (genericListeners != null) { if (genericListeners != null) {
for (Consumer<? super EventType> listener : genericListeners) { for (ListenerHandler<?> listener : genericListeners) {
try { try {
listener.accept(event); callListener(listener, event);
} catch (Throwable e) { } catch (Throwable e) {
// e.printStackTrace(); e.printStackTrace();
} }
} }
} }
// snowflake listeners
if (event instanceof UniqueEvent snowflakeEvent) { if (event instanceof UniqueEvent snowflakeEvent) {
Map<Long, Consumer<? extends UniqueEvent>> map = UUID_LISTENERS.get(clazz); Map<Long, Consumer<? extends UniqueEvent>> map = UUID_LISTENERS.get(clazz);
if (map != null) { if (map != null) {
@@ -182,4 +186,8 @@ public final class GlobalEventBus {
LISTENERS.clear(); LISTENERS.clear();
UUID_LISTENERS.clear(); UUID_LISTENERS.clear();
} }
public static Map<Class<?>, CopyOnWriteArrayList<ListenerHandler<?>>> getAllListeners() {
return LISTENERS;
}
} }

View File

@@ -1,25 +1,48 @@
package org.toop.framework.eventbus; package org.toop.framework.eventbus;
public class ListenerHandler { import org.toop.framework.SnowflakeGenerator;
private Object listener; import org.toop.framework.eventbus.events.EventType;
// private boolean unsubscribeAfterSuccess = true; import java.util.function.Consumer;
// public ListenerHandler(Object listener, boolean unsubAfterSuccess) { public class ListenerHandler<T extends EventType> {
// this.listener = listener; private final long id;
// this.unsubscribeAfterSuccess = unsubAfterSuccess; private final String name;
// } private final Class<T> clazz;
private final Consumer<T> listener;
public ListenerHandler(Object listener) { public ListenerHandler(long id, String name, Class<T> clazz, Consumer<T> listener) {
this.id = id;
this.name = name;
this.clazz = clazz;
this.listener = listener; this.listener = listener;
} }
public Object getListener() { public ListenerHandler(String name, Class<T> clazz, Consumer<T> listener) {
return this.listener; this(SnowflakeGenerator.nextId(), name, clazz, listener);
} }
// public boolean isUnsubscribeAfterSuccess() { public ListenerHandler(long id, Class<T> clazz, Consumer<T> listener) {
// return this.unsubscribeAfterSuccess; this(id, String.valueOf(id), clazz, listener);
// } }
public ListenerHandler(Class<T> clazz, Consumer<T> listener) {
this(SnowflakeGenerator.nextId(), clazz, listener);
}
public long getId() {
return id;
}
public Consumer<T> getListener() {
return listener;
}
public Class<T> getListenerClass() {
return clazz;
}
public String getName() {
return name;
}
} }

View File

@@ -0,0 +1,18 @@
package org.toop.framework.gameFramework;
/**
* Represents the current state of a turn-based game.
*/
public enum GameState {
/** Game is ongoing and no special condition applies. */
NORMAL,
/** Game ended in a draw. */
DRAW,
/** Game ended with a win for a player. */
WIN,
/** Next player's turn was skipped. */
TURN_SKIPPED,
}

View File

@@ -0,0 +1,10 @@
package org.toop.framework.gameFramework.controller;
/**
* Interface for classes that can trigger a UI update.
*/
public interface UpdatesGameUI {
/** Called to refresh or update the game UI. */
void updateUI();
}

View File

@@ -0,0 +1,108 @@
package org.toop.framework.gameFramework.model.game;
import org.toop.framework.gameFramework.model.player.Player;
import java.util.Arrays;
public abstract class AbstractGame<T extends TurnBasedGame<T>> implements TurnBasedGame<T> {
private final int playerCount; // How many players are playing
private final Player<T>[] players;
private int turn = 0; // What turn it is in the game
/** Constant representing an empty position on the board. */
public static final int EMPTY = -1;
/** Number of rows in the game board. */
private final int rowSize;
/** Number of columns in the game board. */
private final int columnSize;
/** The game board stored as a one-dimensional array. */
private final int[] board;
protected AbstractGame(int rowSize, int columnSize, int playerCount, Player<T>[] players) {
assert rowSize > 0 && columnSize > 0;
this.rowSize = rowSize;
this.columnSize = columnSize;
this.players = players;
board = new int[rowSize * columnSize];
Arrays.fill(board, EMPTY);
this.playerCount = playerCount;
}
protected AbstractGame(AbstractGame<T> other){
this.rowSize = other.rowSize;
this.columnSize = other.columnSize;
this.board = other.board.clone();
this.playerCount = other.playerCount;
this.turn = other.turn;
// TODO: Make this a deep copy, add deep copy interface to Player
this.players = other.players;
}
public static boolean contains(int[] array, int value) {
// O(n)
for (int element : array){
if (element == value) return true;
}
return false;
}
public Player<T> getPlayer(int index) {
return players[index];
}
public int getPlayerCount(){return this.playerCount;}
protected void nextTurn() {
turn += 1;
}
public int getCurrentTurn() {
return turn % playerCount;
}
protected void setBoard(int position) {
setBoard(position, getCurrentTurn());
}
protected void setBoard(int position, int player) {
this.board[position] = player;
}
/**
* Returns the number of rows in the board.
*
* @return number of rows
*/
public int getRowSize() {
return this.rowSize;
}
/**
* Returns the number of columns in the board.
*
* @return number of columns
*/
public int getColumnSize() {
return this.columnSize;
}
/**
* Returns a copy of the current board state.
*
* @return a cloned array representing the board
*/
public int[] getBoard() {
return this.board.clone();
}
}

View File

@@ -0,0 +1,5 @@
package org.toop.framework.gameFramework.model.game;
public interface DeepCopyable<T extends TurnBasedGame<T>> {
T deepCopy();
}

View File

@@ -0,0 +1,12 @@
package org.toop.framework.gameFramework.model.game;
import org.toop.framework.gameFramework.GameState;
/**
* Represents the result of a move in a turn-based game.
*
* @param state the resulting {@link GameState} after the move
* @param player the index of the player associated with the result (winner or relevant player)
*/
public record PlayResult(GameState state, int player) {
}

View File

@@ -0,0 +1,24 @@
package org.toop.framework.gameFramework.model.game;
import org.toop.framework.gameFramework.GameState;
/**
* Interface for turn-based games that can be played and queried for legal moves.
*/
public interface Playable {
/**
* Returns the moves that are currently valid in the game.
*
* @return an array of integers representing legal moves
*/
int[] getLegalMoves();
/**
* Plays the given move and returns the resulting game state.
*
* @param move the move to apply
* @return the {@link GameState} and additional info after the move
*/
PlayResult play(int move);
}

View File

@@ -0,0 +1,7 @@
package org.toop.framework.gameFramework.model.game;
import org.toop.framework.gameFramework.model.player.Player;
public interface PlayerProvider<T extends TurnBasedGame<T>> {
Player<T> getPlayer(int index);
}

View File

@@ -0,0 +1,20 @@
package org.toop.framework.gameFramework.model.game;
import org.toop.framework.networking.events.NetworkEvents;
/**
* Interface for games that support online multiplayer play.
* <p>
* Methods are called in response to network events from the server.
*/
public interface SupportsOnlinePlay {
/** Called when it is this player's turn to make a move. */
void onYourTurn(NetworkEvents.YourTurnResponse event);
/** Called when a move from another player is received. */
void onMoveReceived(NetworkEvents.GameMoveResponse event);
/** Called when the game has finished, with the final result. */
void gameFinished(NetworkEvents.GameResultResponse event);
}

View File

@@ -0,0 +1,5 @@
package org.toop.framework.gameFramework.model.game;
public interface TurnBasedGame<T extends TurnBasedGame<T>> extends Playable, DeepCopyable<T>, PlayerProvider<T> {
int getCurrentTurn();
}

View File

@@ -0,0 +1,36 @@
package org.toop.framework.gameFramework.model.game.threadBehaviour;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.Player;
import java.util.concurrent.atomic.AtomicBoolean;
/**
* Base class for thread-based game behaviours.
* <p>
* Provides common functionality for managing game state and execution:
* a running flag, a game reference, and a logger.
* Subclasses implement the actual game-loop logic.
*/
public abstract class AbstractThreadBehaviour<T extends TurnBasedGame<T>> implements ThreadBehaviour<T> {
/** Indicates whether the game loop or event processing is active. */
protected final AtomicBoolean isRunning = new AtomicBoolean();
/** The game instance controlled by this behaviour. */
protected final T game;
/** Logger for the subclass to report errors or debug info. */
protected final Logger logger = LogManager.getLogger(this.getClass());
/**
* Creates a new base behaviour for the specified game.
*
* @param game the turn-based game to control
*/
public AbstractThreadBehaviour(T game) {
this.game = game;
}
}

View File

@@ -0,0 +1,7 @@
package org.toop.framework.gameFramework.model.game.threadBehaviour;
public interface Controllable {
void start();
void stop();
}

View File

@@ -0,0 +1,13 @@
package org.toop.framework.gameFramework.model.game.threadBehaviour;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
import org.toop.framework.gameFramework.model.player.Player;
/**
* Strategy interface for controlling game thread behavior.
* <p>
* Defines how a game's execution is started, stopped, and which player is active.
*/
public interface ThreadBehaviour<T extends TurnBasedGame<T>> extends Controllable {
}

View File

@@ -0,0 +1,17 @@
package org.toop.framework.gameFramework.model.player;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
/**
* Abstract base class for AI implementations for games extending {@link GameR}.
* <p>
* Provides a common superclass for specific AI algorithms. Concrete subclasses
* must implement the {@link #findBestMove(GameR, int)} method defined by
* {@link IAIMoveR} to determine the best move given a game state and a search depth.
* </p>
*
* @param <T> the specific type of game this AI can play, extending {@link GameR}
*/
public abstract class AbstractAI<T extends TurnBasedGame> implements MoveProvider<T> {
// Concrete AI implementations should override findBestMove(T game, int depth)
}

View File

@@ -0,0 +1,48 @@
package org.toop.framework.gameFramework.model.player;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
/**
* Abstract class representing a player in a game.
* <p>
* Players are entities that can make moves based on the current state of a game.
* player types, such as human players or AI players.
* </p>
* <p>
* Subclasses should override the {@link #getMove(GameR)} method to provide
* specific move logic.
* </p>
*/
public abstract class AbstractPlayer<T extends TurnBasedGame<T>> implements Player<T> {
private int playerIndex = -1;
private Logger logger = LogManager.getLogger(this.getClass());
private final String name;
protected AbstractPlayer(String name) {
this.name = name;
}
/**
* Determines the next move based on the provided game state.
* <p>
* The default implementation throws an {@link UnsupportedOperationException},
* indicating that concrete subclasses must override this method to provide
* actual move logic.
* </p>
*
* @param gameCopy a snapshot of the current game state
* @return an integer representing the chosen move
* @throws UnsupportedOperationException if the method is not overridden
*/
public int getMove(T gameCopy) {
logger.error("Method getMove not implemented.");
throw new UnsupportedOperationException("Not supported yet.");
}
public String getName(){
return this.name;
}
}

View File

@@ -0,0 +1,7 @@
package org.toop.framework.gameFramework.model.player;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface MoveProvider<T extends TurnBasedGame> {
int getMove(T game);
}

View File

@@ -0,0 +1,5 @@
package org.toop.framework.gameFramework.model.player;
public interface NameProvider {
String getName();
}

View File

@@ -0,0 +1,6 @@
package org.toop.framework.gameFramework.model.player;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface Player<T extends TurnBasedGame<T>> extends NameProvider, MoveProvider<T> {
}

View File

@@ -0,0 +1,30 @@
package org.toop.framework.gameFramework.view;
import org.toop.framework.eventbus.events.EventsBase;
import org.toop.framework.eventbus.events.GenericEvent;
/**
* Defines GUI-related events for the event bus.
* <p>
* These events notify the UI about updates such as game progress,
* player actions, and game completion.
*/
public class GUIEvents extends EventsBase {
/** Event to refresh or redraw the game canvas. */
public record RefreshGameCanvas() implements GenericEvent {}
/**
* Event indicating the game has ended.
*
* @param winOrTie true if the game ended in a win, false for a draw
* @param winner the index of the winning player, or -1 if no winner
*/
public record GameEnded(boolean winOrTie, int winner) implements GenericEvent {}
/** Event indicating a player has attempted a move. */
public record PlayerAttemptedMove(int move) implements GenericEvent {}
/** Event indicating a player is hovering over a move (for UI feedback). */
public record PlayerMoveHovered(int move) implements GenericEvent {}
}

View File

@@ -17,25 +17,25 @@ public class NetworkingClientEventListener {
public NetworkingClientEventListener(NetworkingClientManager clientManager) { public NetworkingClientEventListener(NetworkingClientManager clientManager) {
this.clientManager = clientManager; this.clientManager = clientManager;
new EventFlow() new EventFlow()
.listen(this::handleStartClient) .listen(NetworkEvents.StartClient.class, this::handleStartClient, false)
.listen(this::handleCommand) .listen(NetworkEvents.SendCommand.class, this::handleCommand, false)
.listen(this::handleSendLogin) .listen(NetworkEvents.SendLogin.class, this::handleSendLogin, false)
.listen(this::handleSendLogout) .listen(NetworkEvents.SendLogout.class, this::handleSendLogout, false)
.listen(this::handleSendGetPlayerlist) .listen(NetworkEvents.SendGetPlayerlist.class, this::handleSendGetPlayerlist, false)
.listen(this::handleSendGetGamelist) .listen(NetworkEvents.SendGetGamelist.class, this::handleSendGetGamelist, false)
.listen(this::handleSendSubscribe) .listen(NetworkEvents.SendSubscribe.class, this::handleSendSubscribe, false)
.listen(this::handleSendMove) .listen(NetworkEvents.SendMove.class, this::handleSendMove, false)
.listen(this::handleSendChallenge) .listen(NetworkEvents.SendChallenge.class, this::handleSendChallenge, false)
.listen(this::handleSendAcceptChallenge) .listen(NetworkEvents.SendAcceptChallenge.class, this::handleSendAcceptChallenge, false)
.listen(this::handleSendForfeit) .listen(NetworkEvents.SendForfeit.class, this::handleSendForfeit, false)
.listen(this::handleSendMessage) .listen(NetworkEvents.SendMessage.class, this::handleSendMessage, false)
.listen(this::handleSendHelp) .listen(NetworkEvents.SendHelp.class, this::handleSendHelp, false)
.listen(this::handleSendHelpForCommand) .listen(NetworkEvents.SendHelpForCommand.class, this::handleSendHelpForCommand, false)
.listen(this::handleCloseClient) .listen(NetworkEvents.CloseClient.class, this::handleCloseClient, false)
.listen(this::handleReconnect) .listen(NetworkEvents.Reconnect.class, this::handleReconnect, false)
.listen(this::handleChangeAddress) .listen(NetworkEvents.ChangeAddress.class, this::handleChangeAddress, false)
.listen(this::handleGetAllConnections) .listen(NetworkEvents.RequestsAllClients.class, this::handleGetAllConnections, false)
.listen(this::handleShutdownAll); .listen(NetworkEvents.ForceCloseAllClients.class, this::handleShutdownAll, false);
} }
void handleStartClient(NetworkEvents.StartClient event) { void handleStartClient(NetworkEvents.StartClient event) {

View File

@@ -8,6 +8,8 @@ import java.util.concurrent.TimeUnit;
import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger; import org.apache.logging.log4j.Logger;
import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.networking.exceptions.ClientNotFoundException; import org.toop.framework.networking.exceptions.ClientNotFoundException;
import org.toop.framework.networking.exceptions.CouldNotConnectException; import org.toop.framework.networking.exceptions.CouldNotConnectException;
import org.toop.framework.networking.interfaces.NetworkingClient; import org.toop.framework.networking.interfaces.NetworkingClient;
@@ -44,6 +46,7 @@ public class NetworkingClientManager implements org.toop.framework.networking.in
nClient.connect(id, nConnector.host(), nConnector.port()); nClient.connect(id, nConnector.host(), nConnector.port());
networkClients.put(id, nClient); networkClients.put(id, nClient);
logger.info("New client started successfully for {}:{}", nConnector.host(), nConnector.port()); logger.info("New client started successfully for {}:{}", nConnector.host(), nConnector.port());
GlobalEventBus.post(new NetworkEvents.ConnectTry(id, attempts, nConnector.reconnectAttempts(), true));
onSuccess.run(); onSuccess.run();
scheduler.shutdown(); scheduler.shutdown();
} catch (CouldNotConnectException e) { } catch (CouldNotConnectException e) {
@@ -51,14 +54,17 @@ public class NetworkingClientManager implements org.toop.framework.networking.in
if (attempts < nConnector.reconnectAttempts()) { if (attempts < nConnector.reconnectAttempts()) {
logger.warn("Could not connect to {}:{}. Retrying in {} {}", logger.warn("Could not connect to {}:{}. Retrying in {} {}",
nConnector.host(), nConnector.port(), nConnector.timeout(), nConnector.timeUnit()); nConnector.host(), nConnector.port(), nConnector.timeout(), nConnector.timeUnit());
GlobalEventBus.post(new NetworkEvents.ConnectTry(id, attempts, nConnector.reconnectAttempts(), false));
scheduler.schedule(this, nConnector.timeout(), nConnector.timeUnit()); scheduler.schedule(this, nConnector.timeout(), nConnector.timeUnit());
} else { } else {
logger.error("Failed to start client for {}:{} after {} attempts", nConnector.host(), nConnector.port(), attempts); logger.error("Failed to start client for {}:{} after {} attempts", nConnector.host(), nConnector.port(), attempts);
GlobalEventBus.post(new NetworkEvents.ConnectTry(id, -1, nConnector.reconnectAttempts(), false));
onFailure.run(); onFailure.run();
scheduler.shutdown(); scheduler.shutdown();
} }
} catch (Exception e) { } catch (Exception e) {
logger.error("Unexpected exception during startClient", e); logger.error("Unexpected exception during startClient", e);
GlobalEventBus.post(new NetworkEvents.ConnectTry(id, -1, nConnector.reconnectAttempts(), false));
onFailure.run(); onFailure.run();
scheduler.shutdown(); scheduler.shutdown();
} }

View File

@@ -181,6 +181,8 @@ public class NetworkEvents extends EventsBase {
public record StartClientResponse(long clientId, boolean successful, long identifier) public record StartClientResponse(long clientId, boolean successful, long identifier)
implements ResponseToUniqueEvent {} implements ResponseToUniqueEvent {}
public record ConnectTry(long clientId, int amount, int maxAmount, boolean success) implements GenericEvent {}
/** /**
* Requests reconnection of an existing client using its previous configuration. * Requests reconnection of an existing client using its previous configuration.
* <p> * <p>

View File

@@ -2,6 +2,8 @@ package org.toop.framework.networking.handlers;
import io.netty.channel.ChannelHandlerContext; import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandlerAdapter; import io.netty.channel.ChannelInboundHandlerAdapter;
import java.util.regex.MatchResult;
import java.util.regex.Matcher; import java.util.regex.Matcher;
import java.util.regex.Pattern; import java.util.regex.Pattern;
import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.LogManager;
@@ -70,7 +72,7 @@ public class NetworkingGameClientHandler extends ChannelInboundHandlerAdapter {
case "CHALLENGE": case "CHALLENGE":
gameChallengeHandler(recSrvRemoved); gameChallengeHandler(recSrvRemoved);
return; return;
case "WIN", "DRAW", "LOSE": case "WIN", "DRAW", "LOSS":
gameWinConditionHandler(recSrvRemoved); gameWinConditionHandler(recSrvRemoved);
return; return;
default: default:
@@ -119,13 +121,12 @@ public class NetworkingGameClientHandler extends ChannelInboundHandlerAdapter {
} }
private void gameWinConditionHandler(String rec) { private void gameWinConditionHandler(String rec) {
@SuppressWarnings("StreamToString") String condition = Pattern.compile("\\b(win|draw|loss)\\b", Pattern.CASE_INSENSITIVE)
String condition =
Pattern.compile("\\b(win|draw|lose)\\b", Pattern.CASE_INSENSITIVE)
.matcher(rec) .matcher(rec)
.results() .results()
.toString() .map(MatchResult::group)
.trim(); .findFirst()
.orElse("");
new EventFlow() new EventFlow()
.addPostEvent(new NetworkEvents.GameResultResponse(this.connectionId, condition)) .addPostEvent(new NetworkEvents.GameResultResponse(this.connectionId, condition))

View File

@@ -1,235 +1,222 @@
// package org.toop.framework.eventbus; package org.toop.framework.eventbus;
//
// import org.junit.jupiter.api.Tag; import org.junit.jupiter.api.Tag;
// import org.junit.jupiter.api.Test; import org.junit.jupiter.api.Test;
// import org.toop.framework.eventbus.events.UniqueEvent; import org.toop.framework.eventbus.events.ResponseToUniqueEvent;
//
// import java.math.BigInteger; import java.math.BigInteger;
// import java.util.concurrent.*; import java.util.concurrent.*;
// import java.util.concurrent.atomic.LongAdder; import java.util.concurrent.atomic.LongAdder;
//
// import static org.junit.jupiter.api.Assertions.assertEquals; import static org.junit.jupiter.api.Assertions.assertEquals;
//
// class EventFlowStressTest { class EventFlowStressTest {
//
// /** Top-level record to ensure runtime type matches subscription */ public record HeavyEvent(String payload, long eventSnowflake) implements ResponseToUniqueEvent {
// public record HeavyEvent(String payload, long eventSnowflake) implements UniqueEvent { @Override
// @Override public long getIdentifier() {
// public java.util.Map<String, Object> result() { return eventSnowflake;
// return java.util.Map.of("payload", payload, "eventId", eventSnowflake); }
// } }
//
// @Override public record HeavyEventSuccess(String payload, long eventSnowflake) implements ResponseToUniqueEvent {
// public long eventSnowflake() { @Override
// return this.eventSnowflake; public long getIdentifier() {
// } return eventSnowflake;
// } }
// }
// public record HeavyEventSuccess(String payload, long eventSnowflake) implements
// UniqueEvent { private static final int THREADS = 32;
// @Override private static final long EVENTS_PER_THREAD = 10_000_000;
// public java.util.Map<String, Object> result() {
// return java.util.Map.of("payload", payload, "eventId", eventSnowflake); @Tag("stress")
// } @Test
// void extremeConcurrencySendTest_progressWithMemory() throws InterruptedException {
// @Override LongAdder counter = new LongAdder();
// public long eventSnowflake() { ExecutorService executor = Executors.newFixedThreadPool(THREADS);
// return eventSnowflake;
// } BigInteger totalEvents = BigInteger.valueOf(THREADS)
// } .multiply(BigInteger.valueOf(EVENTS_PER_THREAD));
//
// private static final int THREADS = 32; long startTime = System.currentTimeMillis();
// private static final long EVENTS_PER_THREAD = 10_000_000;
// Thread monitor = new Thread(() -> {
// @Tag("stress") long lastCount = 0;
// @Test long lastTime = System.currentTimeMillis();
// void extremeConcurrencySendTest_progressWithMemory() throws InterruptedException { Runtime runtime = Runtime.getRuntime();
// LongAdder counter = new LongAdder();
// ExecutorService executor = Executors.newFixedThreadPool(THREADS); while (counter.sum() < totalEvents.longValue()) {
// try { Thread.sleep(200); } catch (InterruptedException ignored) {}
// BigInteger totalEvents = BigInteger.valueOf(THREADS)
// .multiply(BigInteger.valueOf(EVENTS_PER_THREAD)); long now = System.currentTimeMillis();
// long completed = counter.sum();
// long startTime = System.currentTimeMillis(); long eventsThisPeriod = completed - lastCount;
// double eps = eventsThisPeriod / ((now - lastTime) / 1000.0);
// // Monitor thread for EPS and memory
// Thread monitor = new Thread(() -> { long usedMemory = runtime.totalMemory() - runtime.freeMemory();
// long lastCount = 0; double usedPercent = usedMemory * 100.0 / runtime.maxMemory();
// long lastTime = System.currentTimeMillis();
// Runtime runtime = Runtime.getRuntime(); System.out.printf(
// "Progress: %d/%d (%.2f%%), EPS: %.0f, Memory Used: %.2f MB (%.2f%%)%n",
// while (counter.sum() < totalEvents.longValue()) { completed,
// try { Thread.sleep(200); } catch (InterruptedException ignored) {} totalEvents.longValue(),
// completed * 100.0 / totalEvents.doubleValue(),
// long now = System.currentTimeMillis(); eps,
// long completed = counter.sum(); usedMemory / 1024.0 / 1024.0,
// long eventsThisPeriod = completed - lastCount; usedPercent
// double eps = eventsThisPeriod / ((now - lastTime) / 1000.0); );
//
// long usedMemory = runtime.totalMemory() - runtime.freeMemory(); lastCount = completed;
// double usedPercent = usedMemory * 100.0 / runtime.maxMemory(); lastTime = now;
// }
// System.out.printf( });
// "Progress: %d/%d (%.2f%%), EPS: %.0f, Memory Used: %.2f MB (%.2f%%)%n", monitor.setDaemon(true);
// completed, monitor.start();
// totalEvents.longValue(),
// completed * 100.0 / totalEvents.doubleValue(), var listener = new EventFlow().listen(HeavyEvent.class, _ -> counter.increment());
// eps,
// usedMemory / 1024.0 / 1024.0, for (int t = 0; t < THREADS; t++) {
// usedPercent executor.submit(() -> {
// ); for (int i = 0; i < EVENTS_PER_THREAD; i++) {
// var _ = new EventFlow().addPostEvent(HeavyEvent.class, "payload-" + i)
// lastCount = completed; .asyncPostEvent();
// lastTime = now; }
// } });
// }); }
// monitor.setDaemon(true);
// monitor.start(); executor.shutdown();
// executor.awaitTermination(10, TimeUnit.MINUTES);
// var listener = new EventFlow().listen(HeavyEvent.class, _ -> counter.increment());
// listener.getResult();
// // Submit events asynchronously
// for (int t = 0; t < THREADS; t++) { long endTime = System.currentTimeMillis();
// executor.submit(() -> { double durationSeconds = (endTime - startTime) / 1000.0;
// for (int i = 0; i < EVENTS_PER_THREAD; i++) {
// var _ = new EventFlow().addPostEvent(HeavyEvent.class, "payload-" + i) System.out.println("Posted " + totalEvents + " events in " + durationSeconds + " seconds");
// .asyncPostEvent(); double averageEps = totalEvents.doubleValue() / durationSeconds;
// } System.out.printf("Average EPS: %.0f%n", averageEps);
// });
// } assertEquals(totalEvents.longValue(), counter.sum());
// }
// executor.shutdown();
// executor.awaitTermination(10, TimeUnit.MINUTES); @Tag("stress")
// @Test
// listener.getResult(); void extremeConcurrencySendAndReturnTest_progressWithMemory() throws InterruptedException {
// LongAdder counter = new LongAdder();
// long endTime = System.currentTimeMillis(); ExecutorService executor = Executors.newFixedThreadPool(THREADS);
// double durationSeconds = (endTime - startTime) / 1000.0;
// BigInteger totalEvents = BigInteger.valueOf(THREADS)
// System.out.println("Posted " + totalEvents + " events in " + durationSeconds + " .multiply(BigInteger.valueOf(EVENTS_PER_THREAD));
// seconds");
// double averageEps = totalEvents.doubleValue() / durationSeconds; long startTime = System.currentTimeMillis();
// System.out.printf("Average EPS: %.0f%n", averageEps);
// Thread monitor = new Thread(() -> {
// assertEquals(totalEvents.longValue(), counter.sum()); long lastCount = 0;
// } long lastTime = System.currentTimeMillis();
// Runtime runtime = Runtime.getRuntime();
// @Tag("stress")
// @Test while (counter.sum() < totalEvents.longValue()) {
// void extremeConcurrencySendAndReturnTest_progressWithMemory() throws InterruptedException { try { Thread.sleep(500); } catch (InterruptedException ignored) {}
// LongAdder counter = new LongAdder();
// ExecutorService executor = Executors.newFixedThreadPool(THREADS); long now = System.currentTimeMillis();
// long completed = counter.sum();
// BigInteger totalEvents = BigInteger.valueOf(THREADS) long eventsThisPeriod = completed - lastCount;
// .multiply(BigInteger.valueOf(EVENTS_PER_THREAD)); double eps = eventsThisPeriod / ((now - lastTime) / 1000.0);
//
// long startTime = System.currentTimeMillis(); long usedMemory = runtime.totalMemory() - runtime.freeMemory();
// double usedPercent = usedMemory * 100.0 / runtime.maxMemory();
// // Monitor thread for EPS and memory
// Thread monitor = new Thread(() -> { System.out.printf(
// long lastCount = 0; "Progress: %d/%d (%.2f%%), EPS: %.0f, Memory Used: %.2f MB (%.2f%%)%n",
// long lastTime = System.currentTimeMillis(); completed,
// Runtime runtime = Runtime.getRuntime(); totalEvents.longValue(),
// completed * 100.0 / totalEvents.doubleValue(),
// while (counter.sum() < totalEvents.longValue()) { eps,
// try { Thread.sleep(200); } catch (InterruptedException ignored) {} usedMemory / 1024.0 / 1024.0,
// usedPercent
// long now = System.currentTimeMillis(); );
// long completed = counter.sum();
// long eventsThisPeriod = completed - lastCount; lastCount = completed;
// double eps = eventsThisPeriod / ((now - lastTime) / 1000.0); lastTime = now;
// }
// long usedMemory = runtime.totalMemory() - runtime.freeMemory(); });
// double usedPercent = usedMemory * 100.0 / runtime.maxMemory(); monitor.setDaemon(true);
// monitor.start();
// System.out.printf(
// "Progress: %d/%d (%.2f%%), EPS: %.0f, Memory Used: %.2f MB (%.2f%%)%n", EventFlow sharedFlow = new EventFlow();
// completed, sharedFlow.listen(HeavyEventSuccess.class, _ -> counter.increment(), false, "heavyEventSuccessListener");
// totalEvents.longValue(),
// completed * 100.0 / totalEvents.doubleValue(), for (int t = 0; t < THREADS; t++) {
// eps, executor.submit(() -> {
// usedMemory / 1024.0 / 1024.0, EventFlow threadFlow = new EventFlow();
// usedPercent
// ); for (int i = 0; i < EVENTS_PER_THREAD; i++) {
// var heavyEvent = threadFlow.addPostEvent(HeavyEvent.class, "payload-" + i)
// lastCount = completed; .postEvent();
// lastTime = now;
// } threadFlow.addPostEvent(HeavyEventSuccess.class, "payload-" + i, heavyEvent.getEventSnowflake())
// }); .postEvent();
// monitor.setDaemon(true); }
// monitor.start(); });
// }
// // Submit events asynchronously
// for (int t = 0; t < THREADS; t++) { executor.shutdown();
// executor.submit(() -> { executor.awaitTermination(10, TimeUnit.MINUTES);
// for (int i = 0; i < EVENTS_PER_THREAD; i++) {
// var a = new EventFlow().addPostEvent(HeavyEvent.class, "payload-" + i) long endTime = System.currentTimeMillis();
// .onResponse(HeavyEventSuccess.class, _ -> counter.increment()) double durationSeconds = (endTime - startTime) / 1000.0;
// .postEvent();
// System.out.println("Posted " + totalEvents + " events in " + durationSeconds + " seconds");
// new EventFlow().addPostEvent(HeavyEventSuccess.class, "payload-" + i, double averageEps = totalEvents.doubleValue() / durationSeconds;
// a.getEventSnowflake()) System.out.printf("Average EPS: %.0f%n", averageEps);
// .postEvent();
// } assertEquals(totalEvents.longValue(), counter.sum());
// }); }
// }
// @Tag("stress")
// executor.shutdown(); @Test
// executor.awaitTermination(10, TimeUnit.MINUTES); void efficientExtremeConcurrencyTest() throws InterruptedException {
// final int THREADS = Runtime.getRuntime().availableProcessors();
// long endTime = System.currentTimeMillis(); final int EVENTS_PER_THREAD = 1_000_000;
// double durationSeconds = (endTime - startTime) / 1000.0;
// ExecutorService executor = Executors.newFixedThreadPool(THREADS);
// System.out.println("Posted " + totalEvents + " events in " + durationSeconds + " ConcurrentLinkedQueue<HeavyEvent> processedEvents = new ConcurrentLinkedQueue<>();
// seconds");
// double averageEps = totalEvents.doubleValue() / durationSeconds; long start = System.nanoTime();
// System.out.printf("Average EPS: %.0f%n", averageEps);
// EventFlow sharedFlow = new EventFlow();
// assertEquals(totalEvents.longValue(), counter.sum()); sharedFlow.listen(HeavyEvent.class, processedEvents::add, false, "heavyEventListener");
// }
// for (int t = 0; t < THREADS; t++) {
// executor.submit(() -> {
// @Tag("stress") EventFlow threadFlow = new EventFlow();
// @Test
// void efficientExtremeConcurrencyTest() throws InterruptedException { for (int i = 0; i < EVENTS_PER_THREAD; i++) {
// final int THREADS = Runtime.getRuntime().availableProcessors(); threadFlow.addPostEvent(HeavyEvent.class, "payload-" + i)
// final int EVENTS_PER_THREAD = 5000; .postEvent();
// }
// ExecutorService executor = Executors.newFixedThreadPool(THREADS); });
// ConcurrentLinkedQueue<HeavyEvent> processedEvents = new ConcurrentLinkedQueue<>(); }
//
// long start = System.nanoTime(); executor.shutdown();
// executor.awaitTermination(10, TimeUnit.MINUTES);
// for (int t = 0; t < THREADS; t++) {
// executor.submit(() -> { long end = System.nanoTime();
// for (int i = 0; i < EVENTS_PER_THREAD; i++) { double durationSeconds = (end - start) / 1_000_000_000.0;
// new EventFlow().addPostEvent(HeavyEvent.class, "payload-" + i)
// .onResponse(HeavyEvent.class, processedEvents::add) BigInteger totalEvents = BigInteger.valueOf(THREADS)
// .postEvent(); .multiply(BigInteger.valueOf(EVENTS_PER_THREAD));
// } double eps = totalEvents.doubleValue() / durationSeconds;
// });
// } System.out.printf("Posted %s events in %.3f seconds%n", totalEvents, durationSeconds);
// System.out.printf("Throughput: %.0f events/sec%n", eps);
// executor.shutdown();
// executor.awaitTermination(10, TimeUnit.MINUTES); Runtime rt = Runtime.getRuntime();
// System.out.printf("Used memory: %.2f MB%n", (rt.totalMemory() - rt.freeMemory()) / 1024.0 / 1024.0);
// long end = System.nanoTime();
// double durationSeconds = (end - start) / 1_000_000_000.0; assertEquals(totalEvents.intValue(), processedEvents.size());
// }
// BigInteger totalEvents = BigInteger.valueOf((long)
// THREADS).multiply(BigInteger.valueOf(EVENTS_PER_THREAD));
// double eps = totalEvents.doubleValue() / durationSeconds;
//
// System.out.printf("Posted %s events in %.3f seconds%n", totalEvents, durationSeconds);
// System.out.printf("Throughput: %.0f events/sec%n", eps);
//
// Runtime rt = Runtime.getRuntime();
// System.out.printf("Used memory: %.2f MB%n", (rt.totalMemory() - rt.freeMemory()) / 1024.0
// / 1024.0);
//
// assertEquals(totalEvents.intValue(), processedEvents.size());
// }
//
// @Tag("stress") // @Tag("stress")
// @Test // @Test
// void constructorCacheVsReflection() throws Throwable { // void constructorCacheVsReflection() throws Throwable {
@@ -247,7 +234,6 @@
// long endHandle = System.nanoTime(); // long endHandle = System.nanoTime();
// //
// System.out.println("Reflection: " + (endReflect - startReflect) / 1_000_000 + " ms"); // System.out.println("Reflection: " + (endReflect - startReflect) / 1_000_000 + " ms");
// System.out.println("MethodHandle Cache: " + (endHandle - startHandle) / 1_000_000 + " // System.out.println("MethodHandle Cache: " + (endHandle - startHandle) / 1_000_000 + " ms");
// ms");
// }
// } // }
}

View File

@@ -99,6 +99,12 @@
<artifactId>error_prone_annotations</artifactId> <artifactId>error_prone_annotations</artifactId>
<version>2.42.0</version> <version>2.42.0</version>
</dependency> </dependency>
<dependency>
<groupId>org.toop</groupId>
<artifactId>framework</artifactId>
<version>0.1</version>
<scope>compile</scope>
</dependency>
</dependencies> </dependencies>

View File

@@ -1,6 +0,0 @@
package org.toop.game;
import org.toop.game.interfaces.IAIMove;
public abstract class AI<T extends Game> implements IAIMove<T> {
}

View File

@@ -1,116 +0,0 @@
package org.toop.game.Connect4;
import org.toop.game.TurnBasedGame;
import org.toop.game.enumerators.GameState;
import org.toop.game.records.Move;
import java.util.ArrayList;
public class Connect4 extends TurnBasedGame {
private int movesLeft;
public Connect4() {
super(6, 7, 2);
movesLeft = this.getBoard().length;
}
public Connect4(Connect4 other) {
super(other);
movesLeft = other.movesLeft;
}
@Override
public Move[] getLegalMoves() {
final ArrayList<Move> legalMoves = new ArrayList<>();
final char currentValue = getCurrentValue();
for (int i = 0; i < this.getColumnSize(); i++) {
if (this.getBoard()[i] == EMPTY) {
legalMoves.add(new Move(i, currentValue));
}
}
return legalMoves.toArray(new Move[0]);
}
@Override
public GameState play(Move move) {
assert move != null;
assert move.position() >= 0 && move.position() < this.getBoard().length;
assert move.value() == getCurrentValue();
int lowestEmptySpot = move.position();
for (int i = 0; i < this.getRowSize(); i++) {
int checkMovePosition = move.position() + this.getColumnSize() * i;
if (checkMovePosition < this.getBoard().length) {
if (this.getBoard()[checkMovePosition] == EMPTY) {
lowestEmptySpot = checkMovePosition;
}
}
}
this.getBoard()[lowestEmptySpot] = move.value();
movesLeft--;
if (checkForWin()) {
return GameState.WIN;
}
nextTurn();
return GameState.NORMAL;
}
private boolean checkForWin() {
char[][] boardGrid = makeBoardAGrid();
for (int row = 0; row < this.getRowSize(); row++) {
for (int col = 0; col < this.getColumnSize(); col++) {
char cell = boardGrid[row][col];
if (cell == ' ' || cell == 0) continue;
if (col + 3 < this.getColumnSize() &&
cell == boardGrid[row][col + 1] &&
cell == boardGrid[row][col + 2] &&
cell == boardGrid[row][col + 3]) {
return true;
}
if (row + 3 < this.getRowSize() &&
cell == boardGrid[row + 1][col] &&
cell == boardGrid[row + 2][col] &&
cell == boardGrid[row + 3][col]) {
return true;
}
if (row + 3 < this.getRowSize() && col + 3 < this.getColumnSize() &&
cell == boardGrid[row + 1][col + 1] &&
cell == boardGrid[row + 2][col + 2] &&
cell == boardGrid[row + 3][col + 3]) {
return true;
}
if (row + 3 < this.getRowSize() && col - 3 >= 0 &&
cell == boardGrid[row + 1][col - 1] &&
cell == boardGrid[row + 2][col - 2] &&
cell == boardGrid[row + 3][col - 3]) {
return true;
}
}
}
return false;
}
private char[][] makeBoardAGrid() {
char[][] boardGrid = new char[this.getRowSize()][this.getColumnSize()];
for (int i = 0; i < this.getRowSize()*this.getColumnSize(); i++) {
boardGrid[i / this.getColumnSize()][i % this.getColumnSize()] = this.getBoard()[i]; //this.getBoard()Grid[y -> row] [x -> column]
}
return boardGrid;
}
private char getCurrentValue() {
return this.getCurrentTurn() == 0 ? 'X' : 'O';
}
}

View File

@@ -1,63 +0,0 @@
package org.toop.game.Connect4;
import org.toop.game.AI;
import org.toop.game.enumerators.GameState;
import org.toop.game.records.Move;
public class Connect4AI extends AI<Connect4> {
public Move findBestMove(Connect4 game, int depth) {
assert game != null;
assert depth >= 0;
final Move[] legalMoves = game.getLegalMoves();
if (legalMoves.length <= 0) {
return null;
}
int bestScore = -depth;
Move bestMove = null;
for (final Move move : legalMoves) {
final int score = getMoveScore(game, depth, move, true);
if (score > bestScore) {
bestMove = move;
bestScore = score;
}
}
return bestMove != null? bestMove : legalMoves[(int)(Math.random() * legalMoves.length)];
}
private int getMoveScore(Connect4 game, int depth, Move move, boolean maximizing) {
final Connect4 copy = new Connect4(game);
final GameState state = copy.play(move);
switch (state) {
case GameState.DRAW: return 0;
case GameState.WIN: return maximizing? depth + 1 : -depth - 1;
}
if (depth <= 0) {
return 0;
}
final Move[] legalMoves = copy.getLegalMoves();
int score = maximizing? depth + 1 : -depth - 1;
for (final Move next : legalMoves) {
if (maximizing) {
score = Math.min(score, getMoveScore(copy, depth - 1, next, false));
} else {
score = Math.max(score, getMoveScore(copy, depth - 1, next, true));
}
}
return score;
}
}

View File

@@ -1,40 +0,0 @@
package org.toop.game;
import org.toop.game.interfaces.IPlayable;
import org.toop.game.records.Move;
import java.util.Arrays;
public abstract class Game implements IPlayable {
public static final char EMPTY = (char)0; // Constant
private final int rowSize;
private final int columnSize;
private final char[] board;
protected Game(int rowSize, int columnSize) {
assert rowSize > 0 && columnSize > 0;
this.rowSize = rowSize;
this.columnSize = columnSize;
board = new char[rowSize * columnSize];
Arrays.fill(board, EMPTY);
}
protected Game(Game other) {
rowSize = other.rowSize;
columnSize = other.columnSize;
board = Arrays.copyOf(other.board, other.board.length);
}
public int getRowSize() {return this.rowSize;}
public int getColumnSize() {return this.columnSize;}
public char[] getBoard() {return this.board;}
protected void setBoard(Move move){this.board[move.position()] = move.value();}
}

View File

@@ -0,0 +1,3 @@
package org.toop.game;
// TODO: Remove this, only used in ReversiCanvas. Needs to not
public record Move(int position, char value) {}

View File

@@ -1,25 +0,0 @@
package org.toop.game;
public abstract class TurnBasedGame extends Game {
private final int playerCount; // How many players are playing
private int turn = 0; // What turn it is in the game
protected TurnBasedGame(int rowSize, int columnSize, int playerCount) {
super(rowSize, columnSize);
this.playerCount = playerCount;
}
protected TurnBasedGame(TurnBasedGame other) {
super(other);
playerCount = other.playerCount;
turn = other.turn;
}
protected void nextTurn() {
turn += 1;
}
public int getCurrentTurn() {
return turn % playerCount;
}
}

View File

@@ -1,9 +0,0 @@
package org.toop.game.enumerators;
public enum GameState {
NORMAL,
DRAW,
WIN,
TURN_SKIPPED,
}

View File

@@ -0,0 +1,89 @@
package org.toop.game.gameThreads;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.Player;
/**
* Handles local turn-based game logic at a fixed update rate.
* <p>
* Runs a separate thread that executes game turns at a fixed frequency (default 60 updates/sec),
* applying player moves, updating the game state, and dispatching UI events.
*/
public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractThreadBehaviour<T> implements Runnable {
/** All players participating in the game. */
private final Player<T>[] players;
/**
* Creates a fixed-rate behaviour for a local turn-based game.
*
* @param game the game instance
* @param players the list of players in turn order
*/
public LocalFixedRateThreadBehaviour(T game, Player<T>[] players) {
super(game);
this.players = players;
}
/** Starts the game loop thread if not already running. */
@Override
public void start() {
if (isRunning.compareAndSet(false, true)) {
new Thread(this).start();
}
}
/** Stops the game loop after the current iteration. */
@Override
public void stop() {
isRunning.set(false);
}
/**
* Main loop running at a fixed rate.
* <p>
* Fetches the current player's move, applies it to the game,
* updates the UI, and handles game-ending states.
*/
@Override
public void run() {
final int UPS = 60;
final long UPDATE_INTERVAL = 1_000_000_000L / UPS;
long nextUpdate = System.nanoTime();
while (isRunning.get()) {
long now = System.nanoTime();
if (now >= nextUpdate) {
nextUpdate += UPDATE_INTERVAL;
Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
int move = currentPlayer.getMove(game.deepCopy());
PlayResult result = game.play(move);
new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent();
GameState state = result.state();
switch (state) {
case WIN, DRAW -> {
isRunning.set(false);
new EventFlow().addPostEvent(GUIEvents.GameEnded.class, state == GameState.WIN, result.player()).postEvent();
}
case NORMAL, TURN_SKIPPED -> { /* continue */ }
default -> {
logger.error("Unexpected state {}", state);
isRunning.set(false);
throw new RuntimeException("Unknown state: " + state);
}
}
} else {
try {
Thread.sleep(10);
} catch (InterruptedException ignored) {}
}
}
}
}

View File

@@ -0,0 +1,74 @@
package org.toop.game.gameThreads;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.Player;
/**
* Handles local turn-based game logic in its own thread.
* <p>
* Repeatedly gets the current player's move, applies it to the game,
* updates the UI, and stops when the game ends or {@link #stop()} is called.
*/
public class LocalThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractThreadBehaviour<T> implements Runnable {
/**
* Creates a new behaviour for a local turn-based game.
*
* @param game the game instance
* @param players the list of players in turn order
*/
public LocalThreadBehaviour(T game, Player<T>[] players) {
super(game);
}
/** Starts the game loop in a new thread. */
@Override
public void start() {
if (isRunning.compareAndSet(false, true)) {
new Thread(this).start();
}
}
/** Stops the game loop after the current iteration. */
@Override
public void stop() {
isRunning.set(false);
}
/**
* Main game loop: gets the current player's move, applies it,
* updates the UI, and handles end-of-game states.
*/
@Override
public void run() {
while (isRunning.get()) {
Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
int move = currentPlayer.getMove(game.deepCopy());
PlayResult result = game.play(move);
new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent();
GameState state = result.state();
switch (state) {
case WIN, DRAW -> {
isRunning.set(false);
new EventFlow().addPostEvent(
GUIEvents.GameEnded.class,
state == GameState.WIN,
result.player()
).postEvent();
}
case NORMAL, TURN_SKIPPED -> { /* continue normally */ }
default -> {
logger.error("Unexpected state {}", state);
isRunning.set(false);
throw new RuntimeException("Unknown state: " + state);
}
}
}
}
}

View File

@@ -0,0 +1,95 @@
package org.toop.game.gameThreads;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.players.OnlinePlayer;
/**
* Handles online multiplayer game logic.
* <p>
* Reacts to server events, sending moves and updating the game state
* for the local player while receiving moves from other players.
*/
public class OnlineThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractThreadBehaviour<T> implements SupportsOnlinePlay {
/** The local player controlled by this client. */
private final Player<T> mainPlayer;
private final int playerTurn;
/**
* Creates behaviour and sets the first local player
* (non-online player) from the given array.
*/
public OnlineThreadBehaviour(T game, Player<T>[] players) {
super(game);
this.playerTurn = getFirstNotOnlinePlayer(players);
this.mainPlayer = players[this.playerTurn];
}
/** Finds the first non-online player in the array. */
private int getFirstNotOnlinePlayer(Player<T>[] players) {
for (int i = 0; i < players.length; i++) {
if (!(players[i] instanceof OnlinePlayer)) {
return i;
}
}
throw new RuntimeException("All players are online players");
}
/** Starts processing network events for the local player. */
@Override
public void start() {
isRunning.set(true);
}
/** Stops processing network events. */
@Override
public void stop() {
isRunning.set(false);
}
/**
* Called when the server notifies that it is the local player's turn.
* Sends the generated move back to the server.
*/
@Override
public void onYourTurn(NetworkEvents.YourTurnResponse event) {
if (!isRunning.get()) return;
int move = mainPlayer.getMove(game.deepCopy());
new EventFlow().addPostEvent(NetworkEvents.SendMove.class, event.clientId(), (short) move).postEvent();
}
/**
* Handles a move received from the server for any player.
* Updates the game state and triggers a UI refresh.
*/
@Override
public void onMoveReceived(NetworkEvents.GameMoveResponse event) {
if (!isRunning.get()) return;
game.play(Integer.parseInt(event.move()));
new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent();
}
/**
* Handles the end of the game as notified by the server.
* Updates the UI to show a win or draw result for the local player.
*/
@Override
public void gameFinished(NetworkEvents.GameResultResponse event) {
switch(event.condition().toUpperCase()){
case "WIN" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, playerTurn).postEvent();
case "DRAW" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, false, AbstractGame.EMPTY).postEvent();
case "LOSS" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, (playerTurn + 1)%2).postEvent();
default -> {
logger.error("Invalid condition");
throw new RuntimeException("Unknown condition");
}
}
}
}

View File

@@ -0,0 +1,42 @@
package org.toop.game.gameThreads;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
/**
* Online thread behaviour that adds a fixed delay before processing
* the local player's turn.
* <p>
* This is identical to {@link OnlineThreadBehaviour}, but inserts a
* short sleep before delegating to the base implementation.
*/
public class OnlineWithSleepThreadBehaviour extends OnlineThreadBehaviour {
/**
* Creates the behaviour and forwards the players to the base class.
*
* @param game the online-capable turn-based game
* @param players the list of local and remote players
*/
public OnlineWithSleepThreadBehaviour(AbstractGame game, AbstractPlayer[] players) {
super(game, players);
}
/**
* Waits briefly before handling the "your turn" event.
*
* @param event the network event indicating it's this client's turn
*/
@Override
public void onYourTurn(NetworkEvents.YourTurnResponse event) {
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
super.onYourTurn(event);
}
}

View File

@@ -0,0 +1,15 @@
package org.toop.game.games.reversi;
import org.toop.framework.gameFramework.model.player.AbstractAI;
import java.util.Random;
public final class ReversiAIR extends AbstractAI<ReversiR> {
public int getMove(ReversiR game) {
int[] moves = game.getLegalMoves();
if (moves.length == 0) return -1;
int inty = new Random().nextInt(0, moves.length);
return moves[inty];
}
}

View File

@@ -0,0 +1,260 @@
package org.toop.game.games.reversi;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.gameFramework.model.player.Player;
import java.awt.*;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashSet;
import java.util.Set;
public final class ReversiR extends AbstractGame<ReversiR> {
private int movesTaken;
private Set<Point> filledCells = new HashSet<>();
private int[] mostRecentlyFlippedPieces;
@Override
public ReversiR deepCopy() {
return new ReversiR(this);
}
// TODO: Don't hardcore for two players :)
public record Score(int player1Score, int player2Score) {}
public ReversiR(Player<ReversiR>[] players) {
super(8, 8, 2, players);
addStartPieces();
}
public ReversiR(ReversiR other) {
super(other);
this.movesTaken = other.movesTaken;
this.filledCells = other.filledCells;
this.mostRecentlyFlippedPieces = other.mostRecentlyFlippedPieces;
}
private void addStartPieces() {
this.setBoard(27, 1);
this.setBoard(28, 0);
this.setBoard(35, 0);
this.setBoard(36, 1);
updateFilledCellsSet();
}
private void updateFilledCellsSet() {
for (int i = 0; i < 64; i++) {
if (this.getBoard()[i] != EMPTY) {
filledCells.add(new Point(i % this.getColumnSize(), i / this.getRowSize()));
}
}
}
@Override
public int[] getLegalMoves() {
final ArrayList<Integer> legalMoves = new ArrayList<>();
int[][] boardGrid = makeBoardAGrid();
int currentPlayer = this.getCurrentTurn();
Set<Point> adjCell = getAdjacentCells(boardGrid);
for (Point point : adjCell){
int[] moves = getFlipsForPotentialMove(point,currentPlayer);
int score = moves.length;
if (score > 0){
legalMoves.add(point.x + point.y * this.getRowSize());
}
}
return legalMoves.stream().mapToInt(Integer::intValue).toArray();
}
private Set<Point> getAdjacentCells(int[][] boardGrid) {
Set<Point> possibleCells = new HashSet<>();
for (Point point : filledCells) { //for every filled cell
for (int deltaColumn = -1; deltaColumn <= 1; deltaColumn++){ //check adjacent cells
for (int deltaRow = -1; deltaRow <= 1; deltaRow++){ //orthogonally and diagonally
int newX = point.x + deltaColumn, newY = point.y + deltaRow;
if (deltaColumn == 0 && deltaRow == 0 //continue if out of bounds
|| !isOnBoard(newX, newY)) {
continue;
}
if (boardGrid[newY][newX] == EMPTY) { //check if the cell is empty
possibleCells.add(new Point(newX, newY)); //and then add it to the set of possible moves
}
}
}
}
return possibleCells;
}
public int[] getFlipsForPotentialMove(Point point, int currentPlayer) {
final ArrayList<Integer> movesToFlip = new ArrayList<>();
for (int deltaColumn = -1; deltaColumn <= 1; deltaColumn++) { //for all directions
for (int deltaRow = -1; deltaRow <= 1; deltaRow++) {
if (deltaColumn == 0 && deltaRow == 0){
continue;
}
int[] moves = getFlipsInDirection(point,makeBoardAGrid(),currentPlayer,deltaColumn,deltaRow);
if (moves != null) { //getFlipsInDirection
Arrays.stream(moves).forEach(movesToFlip::add);
}
}
}
return movesToFlip.stream().mapToInt(Integer::intValue).toArray();
}
private int[] getFlipsInDirection(Point point, int[][] boardGrid, int currentPlayer, int dirX, int dirY) {
int opponent = getOpponent(currentPlayer);
final ArrayList<Integer> movesToFlip = new ArrayList<>();
int x = point.x + dirX;
int y = point.y + dirY;
if (!isOnBoard(x, y) || boardGrid[y][x] != opponent) { //there must first be an opponents tile
return null;
}
while (isOnBoard(x, y) && boardGrid[y][x] == opponent) { //count the opponents tiles in this direction
movesToFlip.add(x+y*this.getRowSize());
x += dirX;
y += dirY;
}
if (isOnBoard(x, y) && boardGrid[y][x] == currentPlayer) {
return movesToFlip.stream().mapToInt(Integer::intValue).toArray(); //only return the count if last tile is ours
}
return null;
}
private boolean isOnBoard(int x, int y) {
return x >= 0 && x < this.getColumnSize() && y >= 0 && y < this.getRowSize();
}
private int[][] makeBoardAGrid() {
int[][] boardGrid = new int[this.getRowSize()][this.getColumnSize()];
for (int i = 0; i < 64; i++) {
boardGrid[i / this.getRowSize()][i % this.getColumnSize()] = this.getBoard()[i]; //boardGrid[y -> row] [x -> column]
}
return boardGrid;
}
private boolean gameOver(){
ReversiR gameCopy = deepCopy();
return gameCopy.getLegalMoves().length == 0 && gameCopy.skipTurn().getLegalMoves().length == 0;
}
@Override
public PlayResult play(int move) {
/*int[] legalMoves = getLegalMoves();
boolean moveIsLegal = false;
for (int legalMove : legalMoves) { //check if the move is legal
if (move == legalMove) {
moveIsLegal = true;
break;
}
}
if (!moveIsLegal) {
return null;
}
int[] moves = sortMovesFromCenter(Arrays.stream(getFlipsForPotentialMove(new Point(move%this.getColumnSize(),move/this.getRowSize()), getCurrentTurn())).boxed().toArray(Integer[]::new),move);
mostRecentlyFlippedPieces = moves;
this.setBoard(move); //place the move on the board
for (int m : moves) {
this.setBoard(m); //flip the correct pieces on the board
}
filledCells.add(new Point(move % this.getRowSize(), move / this.getColumnSize()));
nextTurn();
if (getLegalMoves().length == 0) { //skip the players turn when there are no legal moves
skipMyTurn();
if (getLegalMoves().length > 0) {
return new PlayResult(GameState.TURN_SKIPPED, getCurrentTurn());
}
else { //end the game when neither player has a legal move
Score score = getScore();
if (score.player1Score() == score.player2Score()) {
return new PlayResult(GameState.DRAW, EMPTY);
}
else {
return new PlayResult(GameState.WIN, getCurrentTurn());
}
}
}
return new PlayResult(GameState.NORMAL, EMPTY);*/
// Check if move is legal
if (!contains(getLegalMoves(), move)){
// Next person wins
return new PlayResult(GameState.WIN, (getCurrentTurn() + 1) % 2);
}
// Move is legal, proceed as normal
int[] moves = sortMovesFromCenter(Arrays.stream(getFlipsForPotentialMove(new Point(move%this.getColumnSize(),move/this.getRowSize()), getCurrentTurn())).boxed().toArray(Integer[]::new),move);
mostRecentlyFlippedPieces = moves;
this.setBoard(move); //place the move on the board
for (int m : moves) {
this.setBoard(m); //flip the correct pieces on the board
}
filledCells.add(new Point(move % this.getRowSize(), move / this.getColumnSize()));
nextTurn();
// Check for forced turn skip
if (getLegalMoves().length == 0){
PlayResult result;
// Check if next turn is also a force skip
if (deepCopy().skipTurn().getLegalMoves().length == 0){
// Game over
int winner = getWinner();
result = new PlayResult(winner == EMPTY ? GameState.DRAW : GameState.WIN, winner);
}else{
// Turn skipped
result = new PlayResult(GameState.TURN_SKIPPED, getCurrentTurn());
skipTurn();
}
return result;
}
return new PlayResult(GameState.NORMAL, EMPTY);
}
private ReversiR skipTurn(){
nextTurn();
return this;
}
private int getOpponent(int currentPlayer){
return (currentPlayer + 1)%2;
}
public int getWinner(){
int player1Score = 0, player2Score = 0;
for (int count = 0; count < this.getRowSize() * this.getColumnSize(); count++) {
if (this.getBoard()[count] == 0) {
player1Score += 1;
}
if (this.getBoard()[count] == 1) {
player2Score += 1;
}
}
return player1Score == player2Score? -1 : player1Score > player2Score ? 0 : 1;
}
private int[] sortMovesFromCenter(Integer[] moves, int center) { //sorts the pieces to be flipped for animation purposes
int centerX = center%this.getColumnSize();
int centerY = center/this.getRowSize();
Arrays.sort(moves, (a, b) -> {
int dxA = a%this.getColumnSize() - centerX;
int dyA = a/this.getRowSize() - centerY;
int dxB = b%this.getColumnSize() - centerX;
int dyB = b/this.getRowSize() - centerY;
int distA = dxA * dxA + dyA * dyA;
int distB = dxB * dxB + dyB * dyB;
return Integer.compare(distA, distB);
});
return Arrays.stream(moves).mapToInt(Integer::intValue).toArray();
}
public int[] getMostRecentlyFlippedPieces() {
return mostRecentlyFlippedPieces;
}
}

View File

@@ -0,0 +1,102 @@
package org.toop.game.games.tictactoe;
import org.toop.framework.gameFramework.model.player.AbstractAI;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.GameState;
/**
* AI implementation for playing Tic-Tac-Toe.
* <p>
* This AI uses a recursive minimax-like strategy with a limited depth to
* evaluate moves. It attempts to maximize its chances of winning while
* minimizing the opponent's opportunities. Random moves are used in the
* opening or when no clear best move is found.
* </p>
*/
public final class TicTacToeAIR extends AbstractAI<TicTacToeR> {
/**
* Determines the best move for the given Tic-Tac-Toe game state.
* <p>
* Uses a depth-limited recursive strategy to score each legal move and
* selects the move with the highest score. If no legal moves are available,
* returns -1. If multiple moves are equally good, picks one randomly.
* </p>
*
* @param game the current Tic-Tac-Toe game state
* @param depth the depth of lookahead for evaluating moves (non-negative)
* @return the index of the best move, or -1 if no moves are available
*/
public int getMove(TicTacToeR game) {
int depth = 9;
assert game != null;
final int[] legalMoves = game.getLegalMoves();
// If there are no moves, return -1
if (legalMoves.length == 0) {
return -1;
}
// If first move, pick a corner
if (legalMoves.length == 9) {
return switch ((int)(Math.random() * 4)) {
case 0 -> legalMoves[2];
case 1 -> legalMoves[6];
case 2 -> legalMoves[8];
default -> legalMoves[0];
};
}
int bestScore = -depth;
int bestMove = -1;
// Calculate Move score of each move, keep track what moves had the best score
for (final int move : legalMoves) {
final int score = getMoveScore(game, depth, move, true);
if (score > bestScore) {
bestMove = move;
bestScore = score;
}
}
return bestMove != -1 ? bestMove : legalMoves[(int)(Math.random() * legalMoves.length)];
}
/**
* Recursively evaluates the score of a potential move using a minimax-like approach.
*
* @param game the current Tic-Tac-Toe game state
* @param depth remaining depth to evaluate
* @param move the move to evaluate
* @param maximizing true if the AI is to maximize score, false if minimizing
* @return the score of the move
*/
private int getMoveScore(TicTacToeR game, int depth, int move, boolean maximizing) {
final TicTacToeR copy = game.deepCopy();
final PlayResult result = copy.play(move);
GameState state = result.state();
switch (state) {
case DRAW: return 0;
case WIN: return maximizing ? depth + 1 : -depth - 1;
}
if (depth <= 0) {
return 0;
}
final int[] legalMoves = copy.getLegalMoves();
int score = maximizing ? depth + 1 : -depth - 1;
for (final int next : legalMoves) {
if (maximizing) {
score = Math.min(score, getMoveScore(copy, depth - 1, next, false));
} else {
score = Math.max(score, getMoveScore(copy, depth - 1, next, true));
}
}
return score;
}
}

View File

@@ -0,0 +1,118 @@
package org.toop.game.games.tictactoe;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.player.Player;
import java.util.ArrayList;
import java.util.Objects;
public final class TicTacToeR extends AbstractGame<TicTacToeR> {
private int movesLeft;
public TicTacToeR(Player<TicTacToeR>[] players) {
super(3, 3, 2, players);
movesLeft = this.getBoard().length;
}
public TicTacToeR(TicTacToeR other) {
super(other);
movesLeft = other.movesLeft;
}
@Override
public int[] getLegalMoves() {
final ArrayList<Integer> legalMoves = new ArrayList<Integer>();
for (int i = 0; i < this.getBoard().length; i++) {
if (Objects.equals(this.getBoard()[i], EMPTY)) {
legalMoves.add(i);
}
}
return legalMoves.stream().mapToInt(Integer::intValue).toArray();
}
@Override
public PlayResult play(int move) {
// NOT MY ASSERTIONS - Stef
assert move >= 0 && move < this.getBoard().length;
// Player loses if move is invalid
if (!contains(getLegalMoves(), move)) {
// Next player wins
return new PlayResult(GameState.WIN, (getCurrentTurn() + 1)%2); // TODO: Make this a generic method like getNextPlayer() or something similar.
}
// Move is valid, make move.
this.setBoard(move);
movesLeft--;
nextTurn();
// Check if current player won TODO: Make this generic?
// Not sure why I am checking for ANY win when only current player should be able to win.
int t = checkForWin();
if (t != EMPTY) {
return new PlayResult(GameState.WIN, t);
}
// Check for (early) draw
if (movesLeft <= 3) {
if (checkForEarlyDraw()) {
return new PlayResult(GameState.DRAW, EMPTY);
}
}
// Nothing weird happened, continue on as normal
return new PlayResult(GameState.NORMAL, EMPTY);
}
private int checkForWin() {
// Horizontal
for (int i = 0; i < 3; i++) {
final int index = i * 3;
if (!Objects.equals(this.getBoard()[index], EMPTY)
&& Objects.equals(this.getBoard()[index], this.getBoard()[index + 1])
&& Objects.equals(this.getBoard()[index], this.getBoard()[index + 2])) {
return this.getBoard()[index];
}
}
// Vertical
for (int i = 0; i < 3; i++) {
if (!Objects.equals(this.getBoard()[i], EMPTY) && Objects.equals(this.getBoard()[i], this.getBoard()[i + 3]) && Objects.equals(this.getBoard()[i], this.getBoard()[i + 6])) {
return this.getBoard()[i];
}
}
// B-Slash
if (!Objects.equals(this.getBoard()[0], EMPTY) && Objects.equals(this.getBoard()[0], this.getBoard()[4]) && Objects.equals(this.getBoard()[0], this.getBoard()[8])) {
return this.getBoard()[0];
}
// F-Slash
if (!Objects.equals(this.getBoard()[2], EMPTY) && Objects.equals(this.getBoard()[2], this.getBoard()[4]) && Objects.equals(this.getBoard()[2], this.getBoard()[6]))
return this.getBoard()[2];
// Default return
return EMPTY;
}
private boolean checkForEarlyDraw() {
for (final int move : this.getLegalMoves()) {
final TicTacToeR copy = this.deepCopy();
if (copy.play(move).state() == GameState.WIN || !copy.checkForEarlyDraw()) {
return false;
}
}
return true;
}
public TicTacToeR deepCopy() {
return new TicTacToeR(this);
}
}

View File

@@ -1,8 +0,0 @@
package org.toop.game.interfaces;
import org.toop.game.Game;
import org.toop.game.records.Move;
public interface IAIMove <T extends Game>{
Move findBestMove(T game, int depth);
}

View File

@@ -1,9 +0,0 @@
package org.toop.game.interfaces;
import org.toop.game.enumerators.GameState;
import org.toop.game.records.Move;
public interface IPlayable {
Move[] getLegalMoves();
GameState play(Move move);
}

View File

@@ -0,0 +1,47 @@
package org.toop.game.players;
import org.toop.framework.gameFramework.model.player.AbstractAI;
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
import org.toop.framework.gameFramework.model.player.MoveProvider;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
/**
* Represents a player controlled by an AI in a game.
* <p>
* This player uses an {@link AbstractAI} instance to determine its moves. The generic
* parameter {@code T} specifies the type of {@link GameR} the AI can handle.
* </p>
*
* @param <T> the specific type of game this AI player can play
*/
public class ArtificialPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
/** The AI instance used to calculate moves. */
private final MoveProvider<T> ai;
/**
* Constructs a new ArtificialPlayer using the specified AI.
*
* @param ai the AI instance that determines moves for this player
*/
public ArtificialPlayer(MoveProvider<T> ai, String name) {
super(name);
this.ai = ai;
}
/**
* Determines the next move for this player using its AI.
* <p>
* This method overrides {@link AbstractPlayer#getMove(GameR)}. Because the AI is
* typed to {@code T}, a runtime cast is required. It is the caller's
* responsibility to ensure that {@code gameCopy} is of type {@code T}.
* </p>
*
* @param gameCopy a copy of the current game state
* @return the integer representing the chosen move
* @throws ClassCastException if {@code gameCopy} is not of type {@code T}
*/
public int getMove(T gameCopy) {
return ai.getMove(gameCopy);
}
}

View File

@@ -0,0 +1,75 @@
package org.toop.game.players;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ExecutionException;
public class LocalPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
// Future can be used with event system, IF unsubscribeAfterSuccess works...
// private CompletableFuture<Integer> LastMove = new CompletableFuture<>();
private CompletableFuture<Integer> LastMove;
public LocalPlayer(String name) {
super(name);
}
@Override
public int getMove(T gameCopy) {
return getValidMove(gameCopy);
}
public void setMove(int move) {
LastMove.complete(move);
}
// TODO: helper function, would like to replace to get rid of this method
public static boolean contains(int[] array, int value){
for (int i : array) if (i == value) return true;
return false;
}
private int getMove2(T gameCopy) {
LastMove = new CompletableFuture<>();
int move = -1;
try {
move = LastMove.get();
} catch (InterruptedException | ExecutionException e) {
// TODO: Add proper logging.
e.printStackTrace();
}
return move;
}
protected int getValidMove(T gameCopy){
// Get this player's valid moves
int[] validMoves = gameCopy.getLegalMoves();
// Make sure provided move is valid
// TODO: Limit amount of retries?
// TODO: Stop copying game so many times
int move = getMove2(gameCopy.deepCopy());
while (!contains(validMoves, move)) {
System.out.println("Not a valid move, try again");
move = getMove2(gameCopy.deepCopy());
}
return move;
}
/*public void register() {
// Listening to PlayerAttemptedMove
new EventFlow().listen(GUIEvents.PlayerAttemptedMove.class, event -> {
if (!LastMove.isDone()) {
LastMove.complete(event.move()); // complete the future
}
}, true); // auto-unsubscribe
}
// This blocks until the next move arrives
public int take() throws ExecutionException, InterruptedException {
int move = LastMove.get(); // blocking
LastMove = new CompletableFuture<>(); // reset for next move
return move;
}*/
}

View File

@@ -0,0 +1,26 @@
package org.toop.game.players;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
/**
* Represents a player controlled remotely or over a network.
* <p>
* This class extends {@link AbstractPlayer} and can be used to implement game logic
* where moves are provided by an external source (e.g., another user or a server).
* Currently, this class is a placeholder and does not implement move logic.
* </p>
*/
public class OnlinePlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
/**
* Constructs a new OnlinePlayer.
* <p>
* Currently, no additional initialization is performed. Subclasses or
* future implementations should provide mechanisms to receive moves from
* an external source.
*/
public OnlinePlayer(String name) {
super(name);
}
}

View File

@@ -1,3 +0,0 @@
package org.toop.game.records;
public record Move(int position, char value) {}

Some files were not shown because too many files have changed in this diff Show More