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25 Commits
fb32bc6f8e
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Developmen
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429e5bc90b |
@@ -1,23 +1,9 @@
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package org.toop;
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import org.toop.app.App;
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import org.toop.framework.game.games.reversi.BitboardReversi;
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import org.toop.framework.game.players.ArtificialPlayer;
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import org.toop.game.players.ai.MCTSAI;
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import org.toop.game.players.ai.RandomAI;
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import org.toop.game.players.ai.mcts.MCTSAI1;
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import org.toop.game.players.ai.mcts.MCTSAI2;
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import org.toop.game.players.ai.mcts.MCTSAI3;
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import org.toop.game.players.ai.mcts.MCTSAI4;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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public final class Main {
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static void main(String[] args) {
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App.run(args);
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// final ExecutorService executor = Executors.newFixedThreadPool(1);
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// executor.execute(() -> testAIs(25));
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App.run(args);
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}
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}
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@@ -210,7 +210,7 @@ public final class Server {
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Player[] players = new Player[2];
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players[userStartingTurn] = new ArtificialPlayer(new MCTSAI3(1000, Runtime.getRuntime().availableProcessors()), user);
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players[userStartingTurn] = new ArtificialPlayer(new MCTSAI3(1000, 8), user);
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players[opponentStartingTurn] = new OnlinePlayer(response.opponent());
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switch (type) {
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@@ -14,11 +14,9 @@ import org.toop.app.widget.complex.ViewWidget;
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import org.toop.app.widget.popup.ErrorPopup;
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import org.toop.app.widget.tutorial.*;
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import org.toop.game.players.ai.MiniMaxAI;
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import org.toop.game.players.ai.RandomAI;
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import org.toop.game.players.ai.mcts.MCTSAI1;
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import org.toop.game.players.ai.mcts.MCTSAI3;
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import org.toop.game.players.ai.mcts.MCTSAI4;
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import org.toop.game.players.ai.mcts.OPMCTSAI;
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import org.toop.local.AppContext;
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import javafx.geometry.Pos;
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@@ -85,12 +83,12 @@ public class LocalMultiplayerView extends ViewWidget {
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players[0] = new LocalPlayer(information.players[0].name);
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} else {
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// players[0] = new ArtificialPlayer(new RandomAI(), "Random AI");
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players[0] = new ArtificialPlayer(new MCTSAI4(500, 4), "MCTS V4 AI");
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players[0] = new ArtificialPlayer(new MCTSAI1(100), "MCTS V1 AI");
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}
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if (information.players[1].isHuman) {
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players[1] = new LocalPlayer(information.players[1].name);
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} else {
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players[1] = new ArtificialPlayer(new MCTSAI1(500), "MCTS V1 AI");
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players[1] = new ArtificialPlayer(new MCTSAI4(100, 8), "MCTS V4 AI");
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}
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if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstReversi()) {
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new ShowEnableTutorialWidget(
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@@ -3,9 +3,7 @@ package org.toop.framework.game.games.reversi;
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import org.toop.framework.game.BitboardGame;
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import org.toop.framework.gameFramework.GameState;
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import org.toop.framework.gameFramework.model.game.PlayResult;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.model.player.Player;
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import org.toop.framework.game.BitboardGame;
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public class BitboardReversi extends BitboardGame {
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@@ -4,9 +4,12 @@ import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.model.player.AbstractAI;
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import java.util.Random;
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import java.util.concurrent.atomic.AtomicInteger;
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public abstract class MCTSAI extends AbstractAI {
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protected static class Node {
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public static final int VIRTUAL_LOSS = -1;
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public TurnBasedGame state;
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public long move;
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@@ -15,8 +18,8 @@ public abstract class MCTSAI extends AbstractAI {
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public Node parent;
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public Node[] children;
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public float value;
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public int visits;
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public AtomicInteger value;
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public AtomicInteger visits;
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public float heuristic;
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@@ -33,8 +36,8 @@ public abstract class MCTSAI extends AbstractAI {
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this.parent = parent;
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this.children = new Node[Long.bitCount(legalMoves)];
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this.value = 0.0f;
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this.visits = 0;
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this.value = new AtomicInteger(0);
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this.visits = new AtomicInteger(0);
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this.heuristic = state.rateMove(move);
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@@ -53,14 +56,14 @@ public abstract class MCTSAI extends AbstractAI {
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return unexpandedMoves == 0L;
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}
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public float calculateUCT(int parentVisits) {
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if (visits == 0) {
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public float calculateUCT(float explorationFactor) {
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if (visits.get() == 0) {
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return Float.POSITIVE_INFINITY;
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}
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final float exploitation = value / visits;
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final float exploration = (float)(Math.sqrt(Math.log(parentVisits) / visits));
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final float bias = heuristic * 10.0f / (visits + 1);
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final float exploitation = (float) value.get() / visits.get();
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final float exploration = (float)(Math.sqrt(explorationFactor / visits.get()));
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final float bias = heuristic * 10.0f / (visits.get() + 1);
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return exploitation + exploration + bias;
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}
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@@ -72,7 +75,7 @@ public abstract class MCTSAI extends AbstractAI {
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float highestUCT = Float.NEGATIVE_INFINITY;
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for (int i = 0; i < expanded; i++) {
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final float childUCT = children[i].calculateUCT(visits);
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final float childUCT = children[i].calculateUCT(2.0f * (float)Math.log(visits.get()));
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if (childUCT > highestUCT) {
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highestUCTChild = children[i];
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@@ -108,31 +111,39 @@ public abstract class MCTSAI extends AbstractAI {
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protected Node selection(Node root) {
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while (Float.isNaN(root.solved) && root.isFullyExpanded() && !root.state.isTerminal()) {
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root.value.addAndGet(Node.VIRTUAL_LOSS);
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root.visits.incrementAndGet();
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root = root.bestUCTChild();
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}
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root.value.addAndGet(Node.VIRTUAL_LOSS);
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root.visits.incrementAndGet();
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return root;
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}
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protected Node expansion(Node leaf) {
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if (leaf.unexpandedMoves == 0L) {
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return leaf;
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synchronized (leaf) {
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if (leaf.unexpandedMoves == 0L) {
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return leaf;
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}
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final long unexpandedMove = leaf.unexpandedMoves & -leaf.unexpandedMoves;
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final TurnBasedGame copiedState = leaf.state.deepCopy();
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copiedState.play(unexpandedMove);
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final Node expandedChild = new Node(copiedState, leaf, unexpandedMove);
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leaf.children[leaf.getExpanded()] = expandedChild;
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leaf.unexpandedMoves &= ~unexpandedMove;
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return expandedChild;
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}
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final long unexpandedMove = leaf.unexpandedMoves & -leaf.unexpandedMoves;
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final TurnBasedGame copiedState = leaf.state.deepCopy();
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copiedState.play(unexpandedMove);
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final Node expandedChild = new Node(copiedState, leaf, unexpandedMove);
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leaf.children[leaf.getExpanded()] = expandedChild;
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leaf.unexpandedMoves &= ~unexpandedMove;
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return expandedChild;
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}
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protected float simulation(Node leaf) {
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protected int simulation(Node leaf) {
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final TurnBasedGame copiedState = leaf.state.deepCopy();
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final int playerIndex = 1 - copiedState.getCurrentTurn();
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@@ -144,20 +155,20 @@ public abstract class MCTSAI extends AbstractAI {
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}
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if (copiedState.getWinner() == playerIndex) {
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return 1.0f;
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return 1;
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}
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if (copiedState.getWinner() >= 0) {
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return -1.0f;
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return -1;
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}
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return 0.0f;
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return 0;
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}
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protected void backPropagation(Node leaf, float value) {
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protected void backPropagation(Node leaf, int value) {
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while (leaf != null) {
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leaf.value += value;
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leaf.visits++;
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value -= Node.VIRTUAL_LOSS;
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leaf.value.addAndGet(value);
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if (Float.isNaN(leaf.solved)) {
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updateSolvedStatus(leaf);
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@@ -175,9 +186,9 @@ public abstract class MCTSAI extends AbstractAI {
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int mostVisited = -1;
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for (int i = 0; i < expanded; i++) {
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if (root.children[i].visits > mostVisited) {
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if (root.children[i].visits.get() > mostVisited) {
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mostVisitedChild = root.children[i];
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mostVisited = root.children[i].visits;
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mostVisited = root.children[i].visits.get();
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}
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}
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195
game/src/main/java/org/toop/game/players/ai/MCTSAI2.java
Normal file
195
game/src/main/java/org/toop/game/players/ai/MCTSAI2.java
Normal file
@@ -0,0 +1,195 @@
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package org.toop.game.players.ai;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.model.player.AbstractAI;
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import java.util.Random;
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public class MCTSAI2 extends AbstractAI {
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private static class Node {
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public TurnBasedGame state;
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public long move;
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public long unexpandedMoves;
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|
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public Node parent;
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|
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public Node[] children;
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public int expanded;
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public float value;
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public int visits;
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|
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public Node(TurnBasedGame state, Node parent, long move) {
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final long legalMoves = state.getLegalMoves();
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|
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this.state = state;
|
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|
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this.move = move;
|
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this.unexpandedMoves = legalMoves;
|
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|
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this.parent = parent;
|
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|
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this.children = new Node[Long.bitCount(legalMoves)];
|
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this.expanded = 0;
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|
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this.value = 0.0f;
|
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this.visits = 0;
|
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}
|
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|
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public Node(TurnBasedGame state) {
|
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this(state, null, 0L);
|
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}
|
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|
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public boolean isFullyExpanded() {
|
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return expanded == children.length;
|
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}
|
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|
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public float calculateUCT(int parentVisits) {
|
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final float exploitation = value / visits;
|
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final float exploration = 1.41f * (float)(Math.sqrt(Math.log(parentVisits) / visits));
|
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|
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return exploitation + exploration;
|
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}
|
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|
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public Node bestUCTChild() {
|
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Node highestUCTChild = null;
|
||||
float highestUCT = Float.NEGATIVE_INFINITY;
|
||||
|
||||
for (int i = 0; i < expanded; i++) {
|
||||
final float childUCT = children[i].calculateUCT(visits);
|
||||
|
||||
if (childUCT > highestUCT) {
|
||||
highestUCTChild = children[i];
|
||||
highestUCT = childUCT;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return highestUCTChild;
|
||||
}
|
||||
}
|
||||
|
||||
private final Random random;
|
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private final int milliseconds;
|
||||
|
||||
public MCTSAI2(int milliseconds) {
|
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this.random = new Random();
|
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this.milliseconds = milliseconds;
|
||||
}
|
||||
|
||||
public MCTSAI2(MCTSAI2 other) {
|
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this.random = other.random;
|
||||
this.milliseconds = other.milliseconds;
|
||||
}
|
||||
|
||||
@Override
|
||||
public MCTSAI2 deepCopy() {
|
||||
return new MCTSAI2(this);
|
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}
|
||||
|
||||
@Override
|
||||
public long getMove(TurnBasedGame game) {
|
||||
final Node root = new Node(game, null, 0L);
|
||||
|
||||
final long endTime = System.nanoTime() + milliseconds * 1_000_000L;
|
||||
|
||||
while (System.nanoTime() < endTime) {
|
||||
Node leaf = selection(root);
|
||||
leaf = expansion(leaf);
|
||||
final float value = simulation(leaf);
|
||||
backPropagation(leaf, value);
|
||||
}
|
||||
|
||||
final Node mostVisitedChild = mostVisitedChild(root);
|
||||
|
||||
return mostVisitedChild != null? mostVisitedChild.move : 0L;
|
||||
}
|
||||
|
||||
private Node mostVisitedChild(Node root) {
|
||||
Node mostVisitedChild = null;
|
||||
int mostVisited = -1;
|
||||
|
||||
for (int i = 0; i < root.expanded; i++) {
|
||||
if (root.children[i].visits > mostVisited) {
|
||||
mostVisitedChild = root.children[i];
|
||||
mostVisited = root.children[i].visits;
|
||||
}
|
||||
}
|
||||
|
||||
return mostVisitedChild;
|
||||
}
|
||||
|
||||
private Node selection(Node root) {
|
||||
while (root.isFullyExpanded() && !root.state.isTerminal()) {
|
||||
root = root.bestUCTChild();
|
||||
}
|
||||
|
||||
return root;
|
||||
}
|
||||
|
||||
private Node expansion(Node leaf) {
|
||||
if (leaf.unexpandedMoves == 0L) {
|
||||
return leaf;
|
||||
}
|
||||
|
||||
final long unexpandedMove = leaf.unexpandedMoves & -leaf.unexpandedMoves;
|
||||
|
||||
final TurnBasedGame copiedState = leaf.state.deepCopy();
|
||||
copiedState.play(unexpandedMove);
|
||||
|
||||
final Node expandedChild = new Node(copiedState, leaf, unexpandedMove);
|
||||
|
||||
leaf.children[leaf.expanded] = expandedChild;
|
||||
leaf.expanded++;
|
||||
|
||||
leaf.unexpandedMoves &= ~unexpandedMove;
|
||||
|
||||
return expandedChild;
|
||||
}
|
||||
|
||||
private float simulation(Node leaf) {
|
||||
final TurnBasedGame copiedState = leaf.state.deepCopy();
|
||||
final int playerIndex = 1 - copiedState.getCurrentTurn();
|
||||
|
||||
while (!copiedState.isTerminal()) {
|
||||
final long legalMoves = copiedState.getLegalMoves();
|
||||
final long randomMove = randomSetBit(legalMoves);
|
||||
|
||||
copiedState.play(randomMove);
|
||||
}
|
||||
|
||||
if (copiedState.getWinner() == playerIndex) {
|
||||
return 1.0f;
|
||||
} else if (copiedState.getWinner() >= 0) {
|
||||
return -1.0f;
|
||||
}
|
||||
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
private void backPropagation(Node leaf, float value) {
|
||||
while (leaf != null) {
|
||||
leaf.value += value;
|
||||
leaf.visits++;
|
||||
|
||||
value = -value;
|
||||
leaf = leaf.parent;
|
||||
}
|
||||
}
|
||||
|
||||
private long randomSetBit(long value) {
|
||||
if (0L == value) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
final int bitCount = Long.bitCount(value);
|
||||
final int randomBitCount = random.nextInt(bitCount);
|
||||
|
||||
for (int i = 0; i < randomBitCount; i++) {
|
||||
value &= value - 1;
|
||||
}
|
||||
|
||||
return value & -value;
|
||||
}
|
||||
}
|
||||
258
game/src/main/java/org/toop/game/players/ai/MCTSAI3.java
Normal file
258
game/src/main/java/org/toop/game/players/ai/MCTSAI3.java
Normal file
@@ -0,0 +1,258 @@
|
||||
package org.toop.game.players.ai;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.player.AbstractAI;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
public class MCTSAI3 extends AbstractAI {
|
||||
private static class Node {
|
||||
public TurnBasedGame state;
|
||||
|
||||
public long move;
|
||||
public long unexpandedMoves;
|
||||
|
||||
public Node parent;
|
||||
|
||||
public Node[] children;
|
||||
public int expanded;
|
||||
|
||||
public float value;
|
||||
public int visits;
|
||||
|
||||
public Node(TurnBasedGame state, Node parent, long move) {
|
||||
final long legalMoves = state.getLegalMoves();
|
||||
|
||||
this.state = state;
|
||||
|
||||
this.move = move;
|
||||
this.unexpandedMoves = legalMoves;
|
||||
|
||||
this.parent = parent;
|
||||
|
||||
this.children = new Node[Long.bitCount(legalMoves)];
|
||||
this.expanded = 0;
|
||||
|
||||
this.value = 0.0f;
|
||||
this.visits = 0;
|
||||
}
|
||||
|
||||
public Node(TurnBasedGame state) {
|
||||
this(state, null, 0L);
|
||||
}
|
||||
|
||||
public boolean isFullyExpanded() {
|
||||
return expanded == children.length;
|
||||
}
|
||||
|
||||
public float calculateUCT(int parentVisits) {
|
||||
final float exploitation = value / visits;
|
||||
final float exploration = 1.41f * (float)(Math.sqrt(Math.log(parentVisits) / visits));
|
||||
|
||||
return exploitation + exploration;
|
||||
}
|
||||
|
||||
public Node bestUCTChild() {
|
||||
Node highestUCTChild = null;
|
||||
float highestUCT = Float.NEGATIVE_INFINITY;
|
||||
|
||||
for (int i = 0; i < expanded; i++) {
|
||||
final float childUCT = children[i].calculateUCT(visits);
|
||||
|
||||
if (childUCT > highestUCT) {
|
||||
highestUCTChild = children[i];
|
||||
highestUCT = childUCT;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return highestUCTChild;
|
||||
}
|
||||
}
|
||||
|
||||
private final Random random;
|
||||
|
||||
private Node root;
|
||||
private final int milliseconds;
|
||||
|
||||
public MCTSAI3(int milliseconds) {
|
||||
this.random = new Random();
|
||||
|
||||
this.root = null;
|
||||
this.milliseconds = milliseconds;
|
||||
}
|
||||
|
||||
public MCTSAI3(MCTSAI3 other) {
|
||||
this.random = other.random;
|
||||
|
||||
this.root = other.root;
|
||||
this.milliseconds = other.milliseconds;
|
||||
}
|
||||
|
||||
@Override
|
||||
public MCTSAI3 deepCopy() {
|
||||
return new MCTSAI3(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getMove(TurnBasedGame game) {
|
||||
detectRoot(game);
|
||||
|
||||
final long endTime = System.nanoTime() + milliseconds * 1_000_000L;
|
||||
|
||||
while (System.nanoTime() < endTime) {
|
||||
Node leaf = selection(root);
|
||||
leaf = expansion(leaf);
|
||||
final float value = simulation(leaf);
|
||||
backPropagation(leaf, value);
|
||||
}
|
||||
|
||||
final Node mostVisitedChild = mostVisitedChild(root);
|
||||
final long move = mostVisitedChild != null? mostVisitedChild.move : 0L;
|
||||
|
||||
newRoot(move);
|
||||
|
||||
return move;
|
||||
}
|
||||
|
||||
private Node mostVisitedChild(Node root) {
|
||||
Node mostVisitedChild = null;
|
||||
int mostVisited = -1;
|
||||
|
||||
for (int i = 0; i < root.expanded; i++) {
|
||||
if (root.children[i].visits > mostVisited) {
|
||||
mostVisitedChild = root.children[i];
|
||||
mostVisited = root.children[i].visits;
|
||||
}
|
||||
}
|
||||
|
||||
return mostVisitedChild;
|
||||
}
|
||||
|
||||
private void detectRoot(TurnBasedGame game) {
|
||||
if (root == null) {
|
||||
root = new Node(game.deepCopy());
|
||||
return;
|
||||
}
|
||||
|
||||
final long[] currentBoards = game.getBoard();
|
||||
final long[] rootBoards = root.state.getBoard();
|
||||
|
||||
boolean detected = true;
|
||||
|
||||
for (int i = 0; i < rootBoards.length; i++) {
|
||||
if (rootBoards[i] != currentBoards[i]) {
|
||||
detected = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (detected) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < root.expanded; i++) {
|
||||
final Node child = root.children[i];
|
||||
|
||||
final long[] childBoards = child.state.getBoard();
|
||||
|
||||
detected = true;
|
||||
|
||||
for (int j = 0; j < childBoards.length; j++) {
|
||||
if (childBoards[j] != currentBoards[j]) {
|
||||
detected = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (detected) {
|
||||
root = child;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
root = new Node(game.deepCopy());
|
||||
}
|
||||
|
||||
private void newRoot(long move) {
|
||||
for (final Node child : root.children) {
|
||||
if (child.move == move) {
|
||||
root = child;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Node selection(Node root) {
|
||||
while (root.isFullyExpanded() && !root.state.isTerminal()) {
|
||||
root = root.bestUCTChild();
|
||||
}
|
||||
|
||||
return root;
|
||||
}
|
||||
|
||||
private Node expansion(Node leaf) {
|
||||
if (leaf.unexpandedMoves == 0L) {
|
||||
return leaf;
|
||||
}
|
||||
|
||||
final long unexpandedMove = leaf.unexpandedMoves & -leaf.unexpandedMoves;
|
||||
|
||||
final TurnBasedGame copiedState = leaf.state.deepCopy();
|
||||
copiedState.play(unexpandedMove);
|
||||
|
||||
final Node expandedChild = new Node(copiedState, leaf, unexpandedMove);
|
||||
|
||||
leaf.children[leaf.expanded] = expandedChild;
|
||||
leaf.expanded++;
|
||||
|
||||
leaf.unexpandedMoves &= ~unexpandedMove;
|
||||
|
||||
return expandedChild;
|
||||
}
|
||||
|
||||
private float simulation(Node leaf) {
|
||||
final TurnBasedGame copiedState = leaf.state.deepCopy();
|
||||
final int playerIndex = 1 - copiedState.getCurrentTurn();
|
||||
|
||||
while (!copiedState.isTerminal()) {
|
||||
final long legalMoves = copiedState.getLegalMoves();
|
||||
final long randomMove = randomSetBit(legalMoves);
|
||||
|
||||
copiedState.play(randomMove);
|
||||
}
|
||||
|
||||
if (copiedState.getWinner() == playerIndex) {
|
||||
return 1.0f;
|
||||
} else if (copiedState.getWinner() >= 0) {
|
||||
return -1.0f;
|
||||
}
|
||||
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
private void backPropagation(Node leaf, float value) {
|
||||
while (leaf != null) {
|
||||
leaf.value += value;
|
||||
leaf.visits++;
|
||||
|
||||
value = -value;
|
||||
leaf = leaf.parent;
|
||||
}
|
||||
}
|
||||
|
||||
private long randomSetBit(long value) {
|
||||
if (0L == value) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
final int bitCount = Long.bitCount(value);
|
||||
final int randomBitCount = random.nextInt(bitCount);
|
||||
|
||||
for (int i = 0; i < randomBitCount; i++) {
|
||||
value &= value - 1;
|
||||
}
|
||||
|
||||
return value & -value;
|
||||
}
|
||||
}
|
||||
@@ -26,12 +26,11 @@ public class MCTSAI1 extends MCTSAI {
|
||||
while (Float.isNaN(root.solved) && System.nanoTime() < endTime) {
|
||||
Node leaf = selection(root);
|
||||
leaf = expansion(leaf);
|
||||
final float value = simulation(leaf);
|
||||
final int value = simulation(leaf);
|
||||
backPropagation(leaf, value);
|
||||
}
|
||||
|
||||
lastIterations = root.visits;
|
||||
IO.println("V1: " + lastIterations);
|
||||
lastIterations = root.visits.get();
|
||||
|
||||
final Node mostVisitedChild = mostVisitedChild(root);
|
||||
return mostVisitedChild.move;
|
||||
|
||||
@@ -32,12 +32,11 @@ public class MCTSAI2 extends MCTSAI {
|
||||
while (Float.isNaN(root.solved) && System.nanoTime() < endTime) {
|
||||
Node leaf = selection(root);
|
||||
leaf = expansion(leaf);
|
||||
final float value = simulation(leaf);
|
||||
final int value = simulation(leaf);
|
||||
backPropagation(leaf, value);
|
||||
}
|
||||
|
||||
lastIterations = root.visits;
|
||||
IO.println("V2: " + lastIterations);
|
||||
lastIterations = root.visits.get();
|
||||
|
||||
final Node mostVisitedChild = mostVisitedChild(root);
|
||||
final long move = mostVisitedChild.move;
|
||||
|
||||
@@ -3,26 +3,27 @@ package org.toop.game.players.ai.mcts;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.game.players.ai.MCTSAI;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.Callable;
|
||||
import java.util.concurrent.CountDownLatch;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.concurrent.Future;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
public class MCTSAI3 extends MCTSAI {
|
||||
private final int threads;
|
||||
private final ExecutorService threadPool;
|
||||
|
||||
public MCTSAI3(int milliseconds, int threads) {
|
||||
super(milliseconds);
|
||||
|
||||
this.threads = threads;
|
||||
this.threadPool = Executors.newFixedThreadPool(threads);
|
||||
}
|
||||
|
||||
public MCTSAI3(MCTSAI3 other) {
|
||||
super(other);
|
||||
|
||||
this.threads = other.threads;
|
||||
this.threadPool = other.threadPool;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -32,53 +33,27 @@ public class MCTSAI3 extends MCTSAI {
|
||||
|
||||
@Override
|
||||
public long getMove(TurnBasedGame game) {
|
||||
final ExecutorService pool = Executors.newFixedThreadPool(threads);
|
||||
final Node root = new Node(game.deepCopy(), null, 0L);
|
||||
|
||||
final long endTime = System.nanoTime() + milliseconds * 1_000_000L;
|
||||
|
||||
final List<Callable<Node>> tasks = new ArrayList<>();
|
||||
final CountDownLatch latch = new CountDownLatch(threads);
|
||||
|
||||
for (int i = 0; i < threads; i++) {
|
||||
tasks.add(() -> {
|
||||
final Node localRoot = new Node(game.deepCopy());
|
||||
|
||||
while (Float.isNaN(localRoot.solved) && System.nanoTime() < endTime) {
|
||||
Node leaf = selection(localRoot);
|
||||
leaf = expansion(leaf);
|
||||
final float value = simulation(leaf);
|
||||
backPropagation(leaf, value);
|
||||
threadPool.submit(() -> {
|
||||
try {
|
||||
iterate(root, endTime);
|
||||
} finally {
|
||||
latch.countDown();
|
||||
}
|
||||
|
||||
return localRoot;
|
||||
});
|
||||
}
|
||||
|
||||
try {
|
||||
final List<Future<Node>> results = pool.invokeAll(tasks);
|
||||
final long remaining = endTime - System.nanoTime();
|
||||
latch.await(remaining, TimeUnit.NANOSECONDS);
|
||||
|
||||
pool.shutdown();
|
||||
|
||||
final Node root = new Node(game.deepCopy());
|
||||
|
||||
for (int i = 0; i < root.children.length; i++) {
|
||||
expansion(root);
|
||||
}
|
||||
|
||||
for (final Future<Node> result : results) {
|
||||
final Node localRoot = result.get();
|
||||
|
||||
for (final Node localChild : localRoot.children) {
|
||||
for (int i = 0; i < root.children.length; i++) {
|
||||
if (localChild.move == root.children[i].move) {
|
||||
root.children[i].visits += localChild.visits;
|
||||
root.visits += localChild.visits;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lastIterations = root.visits;
|
||||
IO.println("V3: " + lastIterations);
|
||||
lastIterations = root.visits.get();
|
||||
|
||||
final Node mostVisitedChild = mostVisitedChild(root);
|
||||
return mostVisitedChild.move;
|
||||
@@ -89,4 +64,13 @@ public class MCTSAI3 extends MCTSAI {
|
||||
return randomSetBit(legalMoves);
|
||||
}
|
||||
}
|
||||
|
||||
private void iterate(Node root, long endTime) {
|
||||
while (Float.isNaN(root.solved) && System.nanoTime() < endTime) {
|
||||
Node leaf = selection(root);
|
||||
leaf = expansion(leaf);
|
||||
final int value = simulation(leaf);
|
||||
backPropagation(leaf, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,29 +3,29 @@ package org.toop.game.players.ai.mcts;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.game.players.ai.MCTSAI;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.Callable;
|
||||
import java.util.concurrent.CountDownLatch;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.concurrent.Future;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
public class MCTSAI4 extends MCTSAI {
|
||||
private final int threads;
|
||||
private final Node[] threadRoots;
|
||||
private final ExecutorService threadPool;
|
||||
|
||||
private Node root;
|
||||
|
||||
public MCTSAI4(int milliseconds, int threads) {
|
||||
super(milliseconds);
|
||||
|
||||
this.threads = threads;
|
||||
this.threadRoots = new Node[threads];
|
||||
this.threadPool = Executors.newFixedThreadPool(threads);
|
||||
}
|
||||
|
||||
public MCTSAI4(MCTSAI4 other) {
|
||||
super(other);
|
||||
|
||||
this.threads = other.threads;
|
||||
this.threadRoots = other.threadRoots;
|
||||
this.threadPool = other.threadPool;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -35,66 +35,32 @@ public class MCTSAI4 extends MCTSAI {
|
||||
|
||||
@Override
|
||||
public long getMove(TurnBasedGame game) {
|
||||
for (int i = 0; i < threads; i++) {
|
||||
threadRoots[i] = findOrResetRoot(threadRoots[i], game);
|
||||
}
|
||||
root = findOrResetRoot(root, game);
|
||||
|
||||
final ExecutorService pool = Executors.newFixedThreadPool(threads);
|
||||
final long endTime = System.nanoTime() + milliseconds * 1_000_000L;
|
||||
|
||||
final List<Callable<Node>> tasks = new ArrayList<>();
|
||||
final CountDownLatch latch = new CountDownLatch(threads);
|
||||
|
||||
for (int i = 0; i < threads; i++) {
|
||||
final int threadIndex = i;
|
||||
|
||||
tasks.add(() -> {
|
||||
final Node localRoot = threadRoots[threadIndex];
|
||||
|
||||
while (Float.isNaN(localRoot.solved) && System.nanoTime() < endTime) {
|
||||
Node leaf = selection(localRoot);
|
||||
leaf = expansion(leaf);
|
||||
final float value = simulation(leaf);
|
||||
backPropagation(leaf, value);
|
||||
threadPool.submit(() -> {
|
||||
try {
|
||||
iterate(root, endTime);
|
||||
} finally {
|
||||
latch.countDown();
|
||||
}
|
||||
|
||||
return localRoot;
|
||||
});
|
||||
}
|
||||
|
||||
try {
|
||||
final List<Future<Node>> results = pool.invokeAll(tasks);
|
||||
final long remaining = endTime - System.nanoTime();
|
||||
latch.await(remaining, TimeUnit.NANOSECONDS);
|
||||
|
||||
pool.shutdown();
|
||||
|
||||
final Node root = new Node(game.deepCopy());
|
||||
|
||||
for (int i = 0; i < root.children.length; i++) {
|
||||
expansion(root);
|
||||
}
|
||||
|
||||
for (final Future<Node> result : results) {
|
||||
final Node localRoot = result.get();
|
||||
|
||||
for (final Node localChild : localRoot.children) {
|
||||
for (int i = 0; i < root.children.length; i++) {
|
||||
if (localChild.move == root.children[i].move) {
|
||||
root.children[i].visits += localChild.visits;
|
||||
root.visits += localChild.visits;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lastIterations = root.visits;
|
||||
IO.println("V4: " + lastIterations);
|
||||
lastIterations = root.visits.get();
|
||||
|
||||
final Node mostVisitedChild = mostVisitedChild(root);
|
||||
final long move = mostVisitedChild.move;
|
||||
|
||||
for (int i = 0; i < threads; i++) {
|
||||
threadRoots[i] = findChildByMove(threadRoots[i], move);
|
||||
}
|
||||
root = findChildByMove(root, move);
|
||||
|
||||
return move;
|
||||
} catch (Exception _) {
|
||||
@@ -104,4 +70,13 @@ public class MCTSAI4 extends MCTSAI {
|
||||
return randomSetBit(legalMoves);
|
||||
}
|
||||
}
|
||||
|
||||
private void iterate(Node root, long endTime) {
|
||||
while (Float.isNaN(root.solved) && System.nanoTime() < endTime) {
|
||||
Node leaf = selection(root);
|
||||
leaf = expansion(leaf);
|
||||
final int value = simulation(leaf);
|
||||
backPropagation(leaf, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
package research;
|
||||
|
||||
|
||||
import org.apache.maven.surefire.shared.io.FileDeleteStrategy;
|
||||
import org.junit.jupiter.api.*;
|
||||
import org.toop.framework.game.games.reversi.BitboardReversi;
|
||||
import org.toop.framework.game.players.ArtificialPlayer;
|
||||
@@ -10,14 +11,27 @@ import org.toop.game.players.ai.mcts.MCTSAI2;
|
||||
import org.toop.game.players.ai.mcts.MCTSAI3;
|
||||
import org.toop.game.players.ai.mcts.MCTSAI4;
|
||||
|
||||
import java.io.BufferedReader;
|
||||
import java.io.BufferedWriter;
|
||||
import java.io.File;
|
||||
import java.io.FileReader;
|
||||
import java.io.FileWriter;
|
||||
import java.io.IOException;
|
||||
import java.math.BigDecimal;
|
||||
import java.math.RoundingMode;
|
||||
import java.nio.charset.StandardCharsets;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.Paths;
|
||||
import java.nio.file.StandardOpenOption;
|
||||
import java.time.LocalTime;
|
||||
import java.time.format.DateTimeFormatter;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class AITest {
|
||||
|
||||
private static String fileName = "gameData.csv";
|
||||
|
||||
private static List<Matchup> matchupList = new ArrayList<Matchup>();
|
||||
private static List<AIData> dataList = new ArrayList<AIData>();
|
||||
private static List<GameData> gameDataList = new ArrayList<GameData>();
|
||||
@@ -25,11 +39,12 @@ public class AITest {
|
||||
@BeforeAll
|
||||
public static void init() {
|
||||
|
||||
var versions = new ArtificialPlayer[2];
|
||||
// versions[0] = new ArtificialPlayer(new MCTSAI1(10), "MCTS V1");
|
||||
// versions[1] = new ArtificialPlayer(new MCTSAI2(10), "MCTS V2");
|
||||
versions[0] = new ArtificialPlayer(new MCTSAI3(10, 8), "MCTS V3");
|
||||
versions[1] = new ArtificialPlayer(new MCTSAI4(10, 8), "MCTS V4");
|
||||
var versions = new ArtificialPlayer[4];
|
||||
versions[0] = new ArtificialPlayer(new MCTSAI1(10), "MCTS V1");
|
||||
versions[1] = new ArtificialPlayer(new MCTSAI2(10), "MCTS V2");
|
||||
versions[2] = new ArtificialPlayer(new MCTSAI3(10, 8), "MCTS V3");
|
||||
versions[3] = new ArtificialPlayer(new MCTSAI4(10, 8), "MCTS V4");
|
||||
|
||||
for (int i = 0; i < versions.length; i++) {
|
||||
for (int j = i + 1; j < versions.length; j++) {
|
||||
final int playerIndex1 = i % versions.length;
|
||||
@@ -40,6 +55,32 @@ public class AITest {
|
||||
}
|
||||
}
|
||||
|
||||
// @BeforeAll
|
||||
// public static void init() {
|
||||
//
|
||||
// var versions = new ArtificialPlayer[11];
|
||||
// versions[0] = new ArtificialPlayer(new MCTSAI3(10, 1), "MCTS V3T1");
|
||||
// versions[1] = new ArtificialPlayer(new MCTSAI3(10, 2), "MCTS V3T2");
|
||||
// versions[2] = new ArtificialPlayer(new MCTSAI3(10, 4), "MCTS V3T4");
|
||||
// versions[3] = new ArtificialPlayer(new MCTSAI3(10, 8), "MCTS V3T8");
|
||||
// versions[4] = new ArtificialPlayer(new MCTSAI3(10, 16), "MCTS V3T16");
|
||||
// versions[5] = new ArtificialPlayer(new MCTSAI3(10, 128), "MCTS V3T32");
|
||||
// versions[6] = new ArtificialPlayer(new MCTSAI3(10, 256), "MCTS V3T64");
|
||||
// versions[7] = new ArtificialPlayer(new MCTSAI3(10, 128), "MCTS V3T128");
|
||||
// versions[8] = new ArtificialPlayer(new MCTSAI3(10, 256), "MCTS V3T256");
|
||||
// versions[9] = new ArtificialPlayer(new MCTSAI3(10, 512), "MCTS V3T512");
|
||||
// versions[10] = new ArtificialPlayer(new MCTSAI3(10, 1024), "MCTS V3T1024");
|
||||
//
|
||||
// for (int i = 0; i < versions.length; i++) {
|
||||
// for (int j = i + 1; j < versions.length; j++) {
|
||||
// final int playerIndex1 = i % versions.length;
|
||||
// final int playerIndex2 = j % versions.length;
|
||||
// addMatch(versions[playerIndex1], versions[playerIndex2]);
|
||||
// addMatch(versions[playerIndex2], versions[playerIndex1]); // home vs away system
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
public static void addMatch(ArtificialPlayer v1, ArtificialPlayer v2) {
|
||||
matchupList.add(new Matchup(v1, v2));
|
||||
}
|
||||
@@ -54,16 +95,16 @@ public class AITest {
|
||||
|
||||
@Test
|
||||
public void testAIvsAI() {
|
||||
for (Matchup m : matchupList) {
|
||||
for (int i = 0; i < 6; i++) {
|
||||
while (true) {
|
||||
for (Matchup m : matchupList) {
|
||||
playGame(m);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void playGame(Matchup m) {
|
||||
long millisecondscounterAI1 = 0L;
|
||||
long millisecondscounterAI2 = 0L;
|
||||
long nanocounterAI1 = 0L;
|
||||
long nanocounterAI2 = 0L;
|
||||
List<Integer> iterationsAI1 = new ArrayList<>();
|
||||
List<Integer> iterationsAI2 = new ArrayList<>();
|
||||
final BitboardReversi match = new BitboardReversi();
|
||||
@@ -76,30 +117,77 @@ public class AITest {
|
||||
final long startTime = System.nanoTime();
|
||||
final long move = players[currentAI].getMove(match);
|
||||
final long endTime = System.nanoTime();
|
||||
|
||||
if (players[currentAI].getAi() instanceof MCTSAI) {
|
||||
final int lastIterations = ((MCTSAI) players[currentAI].getAi()).getLastIterations();
|
||||
|
||||
if (currentAI == 0) {
|
||||
iterationsAI1.add(lastIterations);
|
||||
millisecondscounterAI1 += (endTime - startTime);
|
||||
nanocounterAI1 += (endTime - startTime);
|
||||
} else {
|
||||
iterationsAI2.add(lastIterations);
|
||||
millisecondscounterAI2 += (endTime - startTime);
|
||||
nanocounterAI2 += (endTime - startTime);
|
||||
}
|
||||
}
|
||||
match.play(move);
|
||||
}
|
||||
generateMatchData(m.getPlayer1().getName(), m.getPlayer2().getName(), match, millisecondscounterAI1, millisecondscounterAI2);
|
||||
generateData(m, match, iterationsAI1, iterationsAI2);
|
||||
generateMatchData(m.getPlayer1().getName(), m.getPlayer2().getName(), match, iterationsAI1, iterationsAI2, nanocounterAI1, nanocounterAI2);
|
||||
}
|
||||
|
||||
public void generateMatchData(String AI1, String AI2, BitboardReversi match, long millisecondscounterAI1, long millisecondscounterAI2) {
|
||||
addGameData(new GameData(
|
||||
AI1,
|
||||
AI2,
|
||||
getWinnerForMatch(AI1, AI2, match
|
||||
millisecondscounterAI1,
|
||||
millisecondscounterAI2
|
||||
));
|
||||
public void generateMatchData(
|
||||
String AI1,
|
||||
String AI2,
|
||||
BitboardReversi match,
|
||||
|
||||
List<Integer> iterationsAI1,
|
||||
List<Integer> iterationsAI2,
|
||||
|
||||
long nanocounterAI1,
|
||||
long nanocounterAI2
|
||||
) {
|
||||
try {
|
||||
|
||||
var ai110 = iterationsAI1.subList(0, 10);
|
||||
var ai120 = iterationsAI1.subList(10, 20);
|
||||
var ai130 = iterationsAI1.subList(20, iterationsAI1.size());
|
||||
|
||||
var ai210 = iterationsAI2.subList(0, 10);
|
||||
var ai220 = iterationsAI2.subList(10, 20);
|
||||
var ai230 = iterationsAI2.subList(20, iterationsAI2.size());
|
||||
|
||||
writeGamesToCSV(fileName, new GameData(
|
||||
AI1,
|
||||
AI2,
|
||||
getWinnerForMatch(AI1, AI2, match),
|
||||
match.getAmountOfTurns(),
|
||||
|
||||
iterationsAI1.stream().mapToLong(Integer::longValue).sum(),
|
||||
ai110.stream().mapToLong(Integer::longValue).sum(),
|
||||
ai120.stream().mapToLong(Integer::longValue).sum(),
|
||||
ai130.stream().mapToLong(Integer::longValue).sum(),
|
||||
iterationsAI1.stream().mapToDouble(Integer::doubleValue).sum() / iterationsAI1.size(),
|
||||
ai110.stream().mapToDouble(Integer::doubleValue).sum() / ai110.size(),
|
||||
ai120.stream().mapToDouble(Integer::doubleValue).sum() / ai120.size(),
|
||||
ai130.stream().mapToDouble(Integer::doubleValue).sum() / ai130.size(),
|
||||
|
||||
iterationsAI2.stream().mapToInt(Integer::intValue).sum(),
|
||||
ai210.stream().mapToLong(Integer::longValue).sum(),
|
||||
ai220.stream().mapToLong(Integer::longValue).sum(),
|
||||
ai230.stream().mapToLong(Integer::longValue).sum(),
|
||||
iterationsAI2.stream().mapToDouble(Integer::doubleValue).sum() / iterationsAI2.size(),
|
||||
ai210.stream().mapToDouble(Integer::doubleValue).sum() / ai210.size(),
|
||||
ai220.stream().mapToDouble(Integer::doubleValue).sum() / ai220.size(),
|
||||
ai230.stream().mapToDouble(Integer::doubleValue).sum() / ai230.size(),
|
||||
|
||||
nanocounterAI1,
|
||||
nanocounterAI2,
|
||||
LocalTime.now().format(DateTimeFormatter.ofPattern("HH:mm:ss"))
|
||||
));
|
||||
} catch (IOException e) {
|
||||
throw new RuntimeException(e);
|
||||
} catch (IndexOutOfBoundsException e) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public String getWinnerForMatch(String AI1, String AI2, BitboardReversi match) {
|
||||
@@ -185,26 +273,51 @@ public class AITest {
|
||||
public static void writeAfterTests() {
|
||||
try {
|
||||
writeAIToCsv("Data.csv", dataList);
|
||||
writeGamesToCSV("Games.csv", gameDataList);
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
public static void writeGamesToCSV(String filepath, List<GameData> gameDataList) throws IOException {
|
||||
try (BufferedWriter writer = new BufferedWriter(new FileWriter(filepath))) {
|
||||
writer.write("Black,White,Winner,Turns Played,Total Time AI1, Total Time AI2");
|
||||
writer.newLine();
|
||||
for (GameData gameData : gameDataList) {
|
||||
writer.write(
|
||||
gameData.AI1() + "," +
|
||||
gameData.AI2() + "," +
|
||||
gameData.winner() + "," +
|
||||
gameData.turns() + "," +
|
||||
(gameData.millisecondsAI1() / 1_000_000L) + "," +
|
||||
(gameData.millisecondsAI2() / 1_000_000L));
|
||||
public static void writeGamesToCSV(String filepath, GameData gameData) throws IOException {
|
||||
try (
|
||||
final BufferedWriter writer = Files.newBufferedWriter(
|
||||
Paths.get(filepath),
|
||||
StandardCharsets.UTF_8,
|
||||
StandardOpenOption.CREATE,
|
||||
StandardOpenOption.APPEND
|
||||
);
|
||||
final BufferedReader reader = new BufferedReader(new FileReader(filepath))
|
||||
) {
|
||||
if (reader.readLine() == null || reader.readLine().isBlank()) {
|
||||
writer.write("Black,White,Winner,Turns Played,Black total iterations,Black total iterations 0-10,Black total iterations 11-20,Black total iterations 21-30,Black average iterations,Black average iterations 0-10,Black average iterations 11-20,Black average iterations 21-30,White total iterations,White total iterations 0-10,White total iterations 11-20,White total iterations 21-30,White average iterations,White average iterations 0-10,White average iterations 11-20,White average iterations 21-30,Total Time AI1,Total Time AI2,Time");
|
||||
writer.newLine();
|
||||
}
|
||||
|
||||
writer.write(
|
||||
gameData.AI1() + "," +
|
||||
gameData.AI2() + "," +
|
||||
gameData.winner() + "," +
|
||||
gameData.turns() + "," +
|
||||
gameData.AI1totalIterations() + "," +
|
||||
gameData.AI1totalIterations10() + "," +
|
||||
gameData.AI1totalIterations20() + "," +
|
||||
gameData.AI1totalIterations30() + "," +
|
||||
BigDecimal.valueOf(gameData.AI1averageIterations()).setScale(2, RoundingMode.HALF_EVEN) + "," +
|
||||
BigDecimal.valueOf(gameData.AI1averageIterations10()).setScale(2, RoundingMode.HALF_EVEN) + "," +
|
||||
BigDecimal.valueOf(gameData.AI1averageIterations20()).setScale(2, RoundingMode.HALF_EVEN) + "," +
|
||||
BigDecimal.valueOf(gameData.AI1averageIterations30()).setScale(2, RoundingMode.HALF_EVEN) + "," +
|
||||
gameData.AI2totalIterations() + "," +
|
||||
gameData.AI2totalIterations10() + "," +
|
||||
gameData.AI2totalIterations20() + "," +
|
||||
gameData.AI2totalIterations30() + "," +
|
||||
BigDecimal.valueOf(gameData.AI2averageIterations()).setScale(2, RoundingMode.HALF_EVEN) + "," +
|
||||
BigDecimal.valueOf(gameData.AI2averageIterations10()).setScale(2, RoundingMode.HALF_EVEN) + "," +
|
||||
BigDecimal.valueOf(gameData.AI2averageIterations20()).setScale(2, RoundingMode.HALF_EVEN) + "," +
|
||||
BigDecimal.valueOf(gameData.AI2averageIterations30()).setScale(2, RoundingMode.HALF_EVEN) + "," +
|
||||
(gameData.nanoAI1() / 1_000_000L) + "," +
|
||||
(gameData.nanoAI2() / 1_000_000L) + "," +
|
||||
gameData.time());
|
||||
writer.newLine();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -215,12 +328,12 @@ public class AITest {
|
||||
for (AIData data : dataList) {
|
||||
writer.write(
|
||||
data.getAI() + "," +
|
||||
data.getGamesPlayed() + "," +
|
||||
data.getWinrate() + "," +
|
||||
Math.round(data.getAverageIterations()) + "," +
|
||||
Math.round(data.getAverageIterations10()) + "," +
|
||||
Math.round(data.getAverageIterations20()) + "," +
|
||||
Math.round(data.getAverageIterations30()));
|
||||
data.getGamesPlayed() + "," +
|
||||
data.getWinrate() + "," +
|
||||
Math.round(data.getAverageIterations()) + "," +
|
||||
Math.round(data.getAverageIterations10()) + "," +
|
||||
Math.round(data.getAverageIterations20()) + "," +
|
||||
Math.round(data.getAverageIterations30()));
|
||||
writer.newLine();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,32 @@
|
||||
package research;
|
||||
|
||||
public record GameData(String AI1, String AI2, String winner, int turns, long millisecondsAI1, long millisecondsAI2) {}
|
||||
public record GameData(
|
||||
String AI1,
|
||||
String AI2,
|
||||
String winner,
|
||||
int turns,
|
||||
|
||||
long AI1totalIterations,
|
||||
long AI1totalIterations10,
|
||||
long AI1totalIterations20,
|
||||
long AI1totalIterations30,
|
||||
double AI1averageIterations,
|
||||
double AI1averageIterations10,
|
||||
double AI1averageIterations20,
|
||||
double AI1averageIterations30,
|
||||
|
||||
long AI2totalIterations,
|
||||
long AI2totalIterations10,
|
||||
long AI2totalIterations20,
|
||||
long AI2totalIterations30,
|
||||
double AI2averageIterations,
|
||||
double AI2averageIterations10,
|
||||
double AI2averageIterations20,
|
||||
double AI2averageIterations30,
|
||||
|
||||
long nanoAI1,
|
||||
long nanoAI2,
|
||||
|
||||
String time
|
||||
) {}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user