Files
pism/app/src/main/java/org/toop/Main.java
Stef 58a9ce78fe Merge remote-tracking branch 'origin/289-server' into Development
# Conflicts:
#	app/src/main/java/org/toop/app/Server.java
#	app/src/main/java/org/toop/app/gameControllers/GenericGameController.java
#	app/src/main/java/org/toop/app/widget/view/LocalMultiplayerView.java
#	framework/src/main/java/org/toop/framework/game/BitboardGame.java
#	framework/src/main/java/org/toop/framework/game/players/ArtificialPlayer.java
#	framework/src/main/java/org/toop/framework/game/players/LocalPlayer.java
#	framework/src/main/java/org/toop/framework/game/players/OnlinePlayer.java
#	framework/src/main/java/org/toop/framework/game/players/ai/MiniMaxAI.java
#	framework/src/main/java/org/toop/framework/game/players/ai/RandomAI.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/game/TurnBasedGame.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/player/AbstractPlayer.java
#	game/src/main/java/org/toop/game/players/MiniMaxAI.java
#	game/src/main/java/org/toop/game/players/RandomAI.java
#	game/src/main/java/org/toop/game/players/ai/MiniMaxAI.java
#	game/src/main/java/org/toop/game/players/ai/RandomAI.java
2026-01-07 16:13:53 +01:00

54 lines
1.7 KiB
Java

package org.toop;
import org.toop.app.App;
public final class Main {
static void main(String[] args) {
App.run(args);
// testMCTS(10);
}
// Voor onderzoek
// private static void testMCTS(int games) {
// var random = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), "Random AI");
// var v1 = new ArtificialPlayer<>(new MCTSAI<BitboardTicTacToe>(10), "MCTS V1 AI");
// var v2 = new ArtificialPlayer<>(new MCTSAI2<BitboardTicTacToe>(10), "MCTS V2 AI");
// var v2_2 = new ArtificialPlayer<>(new MCTSAI2<BitboardTicTacToe>(100), "MCTS V2_2 AI");
// var v3 = new ArtificialPlayer<>(new MCTSAI3<BitboardTicTacToe>(10), "MCTS V3 AI");
// testAI(games, new Player[]{ v1, v2 });
// // testAI(games, new Player[]{ v1, v3 });
// // testAI(games, new Player[]{ random, v3 });
// // testAI(games, new Player[]{ v2, v3 });
// testAI(games, new Player[]{ v2, v3 });
// // testAI(games, new Player[]{ v3, v2 });
// }
// private static void testAI(int games, Player<BitboardReversi>[] ais) {
// int wins = 0;
// int ties = 0;
// for (int i = 0; i < games; i++) {
// final BitboardReversi match = new BitboardReversi(ais);
// while (!match.isTerminal()) {
// final int currentAI = match.getCurrentTurn();
// final long move = ais[currentAI].getMove(match);
// match.play(move);
// }
// if (match.getWinner() < 0) {
// ties++;
// continue;
// }
// wins += match.getWinner() == 0? 1 : 0;
// }
// System.out.printf("Out of %d games, %s won %d -- tied %d -- lost %d, games against %s\n", games, ais[0].getName(), wins, ties, games - wins - ties, ais[1].getName());
// System.out.printf("Average win rate was: %.2f\n\n", wins / (float)games);
// }
}