Files
pism/src/main/java/org/toop/eventbus/Events.java
2025-09-17 19:26:14 +02:00

302 lines
9.6 KiB
Java

package org.toop.eventbus;
import org.toop.server.backend.tictactoe.TicTacToeServer;
import org.toop.server.backend.tictactoe.TicTacToeServerCommand;
import org.toop.server.Server;
import org.toop.core.*;
import java.lang.reflect.Constructor;
import java.util.Arrays;
/**
* Events that are used in the GlobalEventBus class.
*/
public class Events implements IEvents {
/**
*
* WIP, DO NOT USE!
*
* @param eventName
* @param args
* @return
* @throws Exception
*/
public static Object get(String eventName, Object... args) throws Exception {
Class<?> clazz = Class.forName("org.toop.eventbus.Events$ServerEvents$" + eventName);
Class<?>[] paramTypes = Arrays.stream(args).map(Object::getClass).toArray(Class<?>[]::new);
Constructor<?> constructor = clazz.getConstructor(paramTypes);
return constructor.newInstance(args);
}
/**
*
* WIP, DO NOT USE!
*
* @param eventCategory
* @param eventName
* @param args
* @return
* @throws Exception
*/
public static Object get(String eventCategory, String eventName, Object... args) throws Exception {
Class<?> clazz = Class.forName("org.toop.eventbus.Events$" + eventCategory + "$" + eventName);
Class<?>[] paramTypes = Arrays.stream(args).map(Object::getClass).toArray(Class<?>[]::new);
Constructor<?> constructor = clazz.getConstructor(paramTypes);
return constructor.newInstance(args);
}
/**
*
* WIP, DO NOT USE!
*
* @param eventName
* @param args
* @return
* @throws Exception
*/
public static Object get2(String eventName, Object... args) throws Exception {
// Fully qualified class name
String className = "org.toop.server.backend.Events$ServerEvents$" + eventName;
// Load the class
Class<?> clazz = Class.forName(className);
// Build array of argument types
Class<?>[] paramTypes = new Class[args.length];
for (int i = 0; i < args.length; i++) {
paramTypes[i] = args[i].getClass();
}
// Get the constructor
Constructor<?> constructor = clazz.getConstructor(paramTypes);
// Create a new instance
return constructor.newInstance(args);
}
public static class ServerEvents {
/**
* BLOCKING
* Requests all active connections. The result is returned via the provided CompletableFuture.
*
* @param future List of all connections in string form.
*/
public record RequestsAllConnections(CompletableFuture<String> future) {}
/**
* BLOCKING
* Requests all active servers. The result is returned via the provided CompletableFuture.
*
* @param future List of all servers in string form.
*/
public record RequestsAllServers(CompletableFuture<String> future) {}
/**
* Forces closing all active connections immediately.
*/
public record ForceCloseAllConnections() {}
/**
* Forces closing all active servers immediately.
*/
public record ForceCloseAllServers() {}
/**
* Requests starting a server with a specific port and game type.
*
* @param port The port to open the server.
* @param gameType Either "tictactoe" or ...
*/
public record StartServer(String port, String gameType) {}
/**
* BLOCKING
* Requests starting a server with a specific port and game type, and returns a CompletableFuture
* that completes when the server has started.
*
* @param port The port to open the server.
* @param gameType Either "tictactoe" or ...
* @param future The uuid of the server.
*/
public record StartServerRequest(String port, String gameType, CompletableFuture<String> future) {}
/**
* Represents a server that has successfully started.
*
* @param uuid The unique identifier of the server.
* @param port The port the server is listening on.
*/
public record ServerStarted(String uuid, String port) {}
/**
* BLOCKING
* Requests creation of a TicTacToe game on a specific server.
*
* @param serverUuid The unique identifier of the server where the game will be created.
* @param playerA The name of the first player.
* @param playerB The name of the second player.
* @param future The game UUID when the game is created.
*/
public record CreateTicTacToeGameRequest(String serverUuid, String playerA, String playerB, CompletableFuture<String> future) {}
/**
* Requests running a TicTacToe game on a specific server.
*
* @param serverUuid The unique identifier of the server.
* @param gameUuid The UUID of the game to run.
*/
public record RunTicTacToeGame(String serverUuid, String gameUuid) {}
/**
* Requests ending a TicTacToe game on a specific server.
*
* @param serverUuid The UUID of the server the game is running on.
* @param gameUuid The UUID of the game to end.
*/
public record EndTicTacToeGame(String serverUuid, String gameUuid) {}
/**
*
* Triggers starting a server connection.
*
* @param ip The IP address of the server to connect to.
* @param port The port of the server to connect to.
*/
public record StartConnection(String ip, String port) {}
/**
* BLOCKING
* Triggers starting a server connection and returns a future.
*
* @param ip The IP address of the server to connect to.
* @param port The port of the server to connect to.
* @param future Returns the UUID of the connection, when connection is established.
*/
public record StartConnectionRequest(String ip, String port, CompletableFuture<String> future) {}
// public record StartGameConnectionRequest(String ip, String port, CompletableFuture<String> future) {}
/**
* BLOCKING
* Triggers starting a server connection and returns a future.
*
* @param ip The IP address of the server to connect to.
* @param port The port of the server to connect to.
* @param future The CompletableFuture that will complete when the connection is established.
*/
public record ConnectionEstablished(Object connectionId, String ip, String port) {}
/**
* Triggers sending a command to a server.
*
* @param connectionId The UUID of the connection to send the command on.
* @param args The command arguments.
*/
public record SendCommand(String connectionId, String... args) { }
/**
* WIP
* Triggers when a command is sent to a server.
*
* @param command The TicTacToeServer instance that executed the command.
* @param args The command arguments.
* @param result The result returned from executing the command.
*/
public record OnCommand(TicTacToeServer command, String[] args, String result) {}
/**
* Triggers when the server client receives a message.
*
* @param ConnectionUuid The UUID of the connection that received the message.
* @param message The message received.
*/
public record ReceivedMessage(String ConnectionUuid, String message) {}
/**
* Triggers on changing the server IP.
*
* @param ip The new IP address.
*/
public record OnChangingServerIp(String ip) {}
/**
* Triggers on changing the server port.
*
* @param port The new port.
*/
public record OnChangingServerPort(String port) {}
/**
* Triggers reconnecting to a previous address.
*
* @param connectionId The identifier of the connection being reconnected.
*/
public record Reconnect(Object connectionId) {}
/**
* Triggers changing connection to a new address.
*
* @param connectionId The identifier of the connection being changed.
* @param ip The new IP address.
* @param port The new port.
*/
public record ChangeConnection(Object connectionId, String ip, String port) {}
/**
* Triggers when the server couldn't connect to the desired address.
*
* @param connectionId The identifier of the connection that failed.
*/
public record CouldNotConnect(Object connectionId) {}
/**
* WIP
* Triggers when a connection closes.
*
*/
public record ClosedConnection() {}
}
public static class EventBusEvents {
}
public static class WindowEvents {
/**
* Triggers when the window wants to quit.
*/
public record OnQuitRequested() {}
/**
* Triggers when the window is resized.
*/
public record OnResize(Window.Size size) {}
/**
* Triggers when the mouse is moved within the window.
*/
public record OnMouseMove(int x, int y) {}
/**
* Triggers when the mouse is clicked within the window.
*/
public record OnMouseClick(int button) {}
/**
* Triggers when the mouse is released within the window.
*/
public record OnMouseRelease(int button) {}
}
public static class TttEvents {
}
public static class AiTttEvents {
}
}