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pism/src/main/resources/shaders/gui_fragment.glsl
2025-09-17 19:26:14 +02:00

10 lines
117 B
GLSL

#version 450 core
in vec3 pass_color;
out vec4 out_color;
void main(void) {
out_color = vec4(pass_color, 1.0);
}