mirror of
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71 lines
2.7 KiB
Java
71 lines
2.7 KiB
Java
package org.toop;
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import org.toop.eventbus.Events;
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import org.toop.eventbus.GlobalEventBus;
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import org.toop.server.backend.ServerManager;
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import org.toop.server.frontend.ConnectionManager;
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import org.toop.server.backend.TcpServer;
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import org.toop.game.*;
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import org.toop.game.tictactoe.*;
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import org.apache.logging.log4j.Logger;
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import org.apache.logging.log4j.LogManager;
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import java.io.IOException;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.ExecutionException;
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public class Main {
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private static final Logger logger = LogManager.getLogger(Main.class);
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public static void main(String[] args) throws ExecutionException, InterruptedException {
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initSystems();
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CompletableFuture<String> serverIdFuture = new CompletableFuture<>();
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GlobalEventBus.post(new Events.ServerEvents.StartServerRequest("5001", "tictactoe", serverIdFuture));
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String serverId = serverIdFuture.get();
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CompletableFuture<String> connectionIdFuture = new CompletableFuture<>();
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GlobalEventBus.post(new Events.ServerEvents.StartConnectionRequest("127.0.0.1", "5001", connectionIdFuture));
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String connectionId = connectionIdFuture.get();
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CompletableFuture<String> ticTacToeGame = new CompletableFuture<>();
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GlobalEventBus.post(new Events.ServerEvents.CreateTicTacToeGameRequest(serverId, "J", "P", ticTacToeGame));
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String ticTacToeGameId = ticTacToeGame.get();
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GlobalEventBus.post(new Events.ServerEvents.RunTicTacToeGame(serverId, ticTacToeGameId));
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GlobalEventBus.post(new Events.ServerEvents.SendCommand(
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connectionId,
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"gameid " + ticTacToeGameId, "player J", "MOVE", "0"
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));
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GlobalEventBus.post(new Events.ServerEvents.SendCommand(
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connectionId,
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"gameid " + ticTacToeGameId, "player P", "MOVE", "1"
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));
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// for (int x = 0; x < 20000000; x++) {
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// CompletableFuture<String> ticTacToeGame = new CompletableFuture<>();
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// GlobalEventBus.post(new Events.ServerEvents.CreateTicTacToeGameRequest(serverId, "J"+x, "P"+x, ticTacToeGame));
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// String ticTacToeGameId = ticTacToeGame.get();
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// GlobalEventBus.post(new Events.ServerEvents.RunTicTacToeGame(serverId, ticTacToeGameId));
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// GlobalEventBus.post(new Events.ServerEvents.Command(connectionId, "MOVE", "" + x));
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// }
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ConsoleGui console = new ConsoleGui();
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GameBase.State state = GameBase.State.INVALID;
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do {
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console.print();
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} while (console.next());
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console.print();
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}
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public static void initSystems() {
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new ServerManager();
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new ConnectionManager();
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}
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}
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