mirror of
https://github.com/2OOP/pism.git
synced 2026-02-04 19:04:49 +00:00
Almost done with implementing bitboards. Reversi is broken and artifical players don't work yet.
This commit is contained in:
237
app/src/main/java/org/toop/app/canvas/BaseGameCanvas.java
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237
app/src/main/java/org/toop/app/canvas/BaseGameCanvas.java
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package org.toop.app.canvas;
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import javafx.animation.KeyFrame;
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import javafx.animation.Timeline;
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import javafx.scene.canvas.Canvas;
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import javafx.scene.canvas.GraphicsContext;
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import javafx.scene.input.MouseButton;
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import javafx.scene.paint.Color;
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import javafx.scene.text.Font;
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import javafx.util.Duration;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import java.util.function.Consumer;
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@Deprecated
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public abstract class BaseGameCanvas<T extends TurnBasedGame<T>> implements DrawPlayerMove, DrawPlayerHover {
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protected record Cell(float x, float y, float width, float height) {
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public boolean isInside(double x, double y) {
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return x >= this.x && x <= this.x + width &&
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y >= this.y && y <= this.y + height;
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}
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}
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protected final Canvas canvas;
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protected final GraphicsContext graphics;
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protected final Color color;
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protected final Color backgroundColor;
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protected final int width;
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protected final int height;
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protected final int rowSize;
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protected final int columnSize;
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protected final int gapSize;
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protected final boolean edges;
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protected final Cell[] cells;
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private Consumer<Integer> onCellCLicked;
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public void setOnCellClicked(Consumer<Integer> onClick) {
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this.onCellCLicked = onClick;
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}
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protected BaseGameCanvas(Color color, Color backgroundColor, int width, int height, int rowSize, int columnSize, int gapSize, boolean edges, Consumer<Integer> onCellClicked, Consumer<Integer> newCellEntered) {
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canvas = new Canvas(width, height);
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graphics = canvas.getGraphicsContext2D();
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this.onCellCLicked = onCellClicked;
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this.color = color;
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this.backgroundColor = backgroundColor;
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this.width = width;
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this.height = height;
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this.rowSize = rowSize;
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this.columnSize = columnSize;
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this.gapSize = gapSize;
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this.edges = edges;
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cells = new Cell[rowSize * columnSize];
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final float cellWidth = ((float) width - gapSize * rowSize - gapSize) / rowSize;
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final float cellHeight = ((float) height - gapSize * columnSize - gapSize) / columnSize;
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for (int y = 0; y < columnSize; y++) {
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final float startY = y * cellHeight + y * gapSize + gapSize;
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for (int x = 0; x < rowSize; x++) {
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final float startX = x * cellWidth + x * gapSize + gapSize;
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cells[x + y * rowSize] = new Cell(startX, startY, cellWidth, cellHeight);
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}
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}
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canvas.setOnMouseClicked(event -> {
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if (event.getButton() != MouseButton.PRIMARY) {
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return;
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}
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final int column = (int) ((event.getX() / this.width) * rowSize);
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final int row = (int) ((event.getY() / this.height) * columnSize);
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final Cell cell = cells[column + row * rowSize];
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if (cell.isInside(event.getX(), event.getY())) {
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event.consume();
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this.onCellCLicked.accept(column + row * rowSize);
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}
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});
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render();
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}
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private void render() {
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graphics.setFill(backgroundColor);
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graphics.fillRect(0, 0, width, height);
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graphics.setFill(color);
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for (int x = 0; x < rowSize - 1; x++) {
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final float start = cells[x].x + cells[x].width;
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graphics.fillRect(start, gapSize, gapSize, height - gapSize * 2);
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}
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for (int y = 0; y < columnSize - 1; y++) {
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final float start = cells[y * rowSize].y + cells[y * rowSize].height;
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graphics.fillRect(gapSize, start, width - gapSize * 2, gapSize);
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}
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if (edges) {
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graphics.fillRect(0, 0, width, gapSize);
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graphics.fillRect(0, 0, gapSize, height);
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graphics.fillRect(width - gapSize, 0, gapSize, height);
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graphics.fillRect(0, height - gapSize, width, gapSize);
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}
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}
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public void fill(Color color, int cell) {
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final float x = cells[cell].x();
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final float y = cells[cell].y();
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final float width = cells[cell].width();
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final float height = cells[cell].height();
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graphics.setFill(color);
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graphics.fillRect(x, y, width, height);
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}
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public void clear(int cell) {
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final float x = cells[cell].x();
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final float y = cells[cell].y();
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final float width = cells[cell].width();
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final float height = cells[cell].height();
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graphics.clearRect(x, y, width, height);
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graphics.setFill(backgroundColor);
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graphics.fillRect(x, y, width, height);
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}
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public void clearAll() {
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for (int i = 0; i < cells.length; i++) {
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clear(i);
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}
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}
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@Override
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public void drawPlayerMove(int player, int move) {
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final float x = cells[move].x() + gapSize;
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final float y = cells[move].y() + gapSize;
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final float width = cells[move].width() - gapSize * 2;
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final float height = cells[move].height() - gapSize * 2;
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graphics.setFill(color);
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graphics.setFont(Font.font("Arial", 40)); // TODO different font and size
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graphics.fillText(String.valueOf(player), x + width, y + height);
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}
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public void drawDot(Color color, int cell) {
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final float x = cells[cell].x() + gapSize;
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final float y = cells[cell].y() + gapSize;
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final float width = cells[cell].width() - gapSize * 2;
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final float height = cells[cell].height() - gapSize * 2;
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graphics.setFill(color);
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graphics.fillOval(x, y, width, height);
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}
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public void drawInnerDot(Color color, int cell, boolean slightlyBigger) {
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final float x = cells[cell].x() + gapSize;
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final float y = cells[cell].y() + gapSize;
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float multiplier = slightlyBigger?1.4f:1.5f;
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final float width = (cells[cell].width() - gapSize * 2)/multiplier;
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final float height = (cells[cell].height() - gapSize * 2)/multiplier;
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float offset = slightlyBigger?5f:4f;
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graphics.setFill(color);
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graphics.fillOval(x + width/offset, y + height/offset, width, height);
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}
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private void drawDotScaled(Color color, int cell, double scale) {
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final float cx = cells[cell].x() + gapSize;
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final float cy = cells[cell].y() + gapSize;
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final float fullWidth = cells[cell].width() - gapSize * 2;
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final float height = cells[cell].height() - gapSize * 2;
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final float scaledWidth = (float)(fullWidth * scale);
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final float offsetX = (fullWidth - scaledWidth) / 2;
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graphics.setFill(color);
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graphics.fillOval(cx + offsetX, cy, scaledWidth, height);
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}
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public Timeline flipDot(Color fromColor, Color toColor, int cell) {
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final int steps = 60;
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final long duration = 250;
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final double interval = duration / (double) steps;
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final Timeline timeline = new Timeline();
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for (int i = 0; i <= steps; i++) {
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final double t = i / (double) steps;
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final KeyFrame keyFrame = new KeyFrame(Duration.millis(i * interval),
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_ -> {
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clear(cell);
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final double scale = t <= 0.5 ? 1 - 2 * t : 2 * t - 1;
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final Color currentColor = t < 0.5 ? fromColor : toColor;
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drawDotScaled(currentColor, cell, scale);
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}
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);
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timeline.getKeyFrames().add(keyFrame);
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}
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return timeline;
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}
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public Canvas getCanvas() {
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return canvas;
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}
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}
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239
app/src/main/java/org/toop/app/canvas/BitGameCanvas.java
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239
app/src/main/java/org/toop/app/canvas/BitGameCanvas.java
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@@ -0,0 +1,239 @@
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package org.toop.app.canvas;
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import javafx.animation.KeyFrame;
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import javafx.animation.Timeline;
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import javafx.scene.canvas.Canvas;
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import javafx.scene.canvas.GraphicsContext;
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import javafx.scene.input.MouseButton;
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import javafx.scene.paint.Color;
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import javafx.scene.text.Font;
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import javafx.util.Duration;
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import org.toop.framework.eventbus.EventFlow;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.view.GUIEvents;
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import org.toop.game.BitboardGame;
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import java.util.function.Consumer;
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public abstract class BitGameCanvas<T extends BitboardGame<T>> implements GameCanvas<T> {
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protected record Cell(float x, float y, float width, float height) {
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public boolean isInside(double x, double y) {
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return x >= this.x && x <= this.x + width &&
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y >= this.y && y <= this.y + height;
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}
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}
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protected final Canvas canvas;
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protected final GraphicsContext graphics;
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protected final Color color;
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protected final Color backgroundColor;
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protected final int width;
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protected final int height;
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protected final int rowSize;
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protected final int columnSize;
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protected final int gapSize;
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protected final boolean edges;
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protected final Cell[] cells;
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private Consumer<Integer> onCellCLicked;
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public void setOnCellClicked(Consumer<Integer> onClick) {
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this.onCellCLicked = onClick;
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}
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protected BitGameCanvas(Color color, Color backgroundColor, int width, int height, int rowSize, int columnSize, int gapSize, boolean edges) {
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canvas = new Canvas(width, height);
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graphics = canvas.getGraphicsContext2D();
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this.onCellCLicked = (c) -> new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();
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this.color = color;
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this.backgroundColor = backgroundColor;
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this.width = width;
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this.height = height;
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this.rowSize = rowSize;
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this.columnSize = columnSize;
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this.gapSize = gapSize;
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this.edges = edges;
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cells = new Cell[rowSize * columnSize];
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final float cellWidth = ((float) width - gapSize * rowSize - gapSize) / rowSize;
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final float cellHeight = ((float) height - gapSize * columnSize - gapSize) / columnSize;
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for (int y = 0; y < columnSize; y++) {
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final float startY = y * cellHeight + y * gapSize + gapSize;
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for (int x = 0; x < rowSize; x++) {
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final float startX = x * cellWidth + x * gapSize + gapSize;
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cells[x + y * rowSize] = new Cell(startX, startY, cellWidth, cellHeight);
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}
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}
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canvas.setOnMouseClicked(event -> {
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if (event.getButton() != MouseButton.PRIMARY) {
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return;
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}
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final int column = (int) ((event.getX() / this.width) * rowSize);
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final int row = (int) ((event.getY() / this.height) * columnSize);
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||||||
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||||||
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final Cell cell = cells[column + row * rowSize];
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if (cell.isInside(event.getX(), event.getY())) {
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event.consume();
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this.onCellCLicked.accept(column + row * rowSize);
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||||||
|
}
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||||||
|
});
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||||||
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||||||
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||||||
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||||||
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render();
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||||||
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}
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||||||
|
|
||||||
|
private void render() {
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||||||
|
graphics.setFill(backgroundColor);
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||||||
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graphics.fillRect(0, 0, width, height);
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||||||
|
|
||||||
|
graphics.setFill(color);
|
||||||
|
|
||||||
|
for (int x = 0; x < rowSize - 1; x++) {
|
||||||
|
final float start = cells[x].x + cells[x].width;
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||||||
|
graphics.fillRect(start, gapSize, gapSize, height - gapSize * 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int y = 0; y < columnSize - 1; y++) {
|
||||||
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final float start = cells[y * rowSize].y + cells[y * rowSize].height;
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||||||
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graphics.fillRect(gapSize, start, width - gapSize * 2, gapSize);
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||||||
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}
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||||||
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||||||
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if (edges) {
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||||||
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graphics.fillRect(0, 0, width, gapSize);
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||||||
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graphics.fillRect(0, 0, gapSize, height);
|
||||||
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||||||
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graphics.fillRect(width - gapSize, 0, gapSize, height);
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||||||
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graphics.fillRect(0, height - gapSize, width, gapSize);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void fill(Color color, int cell) {
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||||||
|
final float x = cells[cell].x();
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||||||
|
final float y = cells[cell].y();
|
||||||
|
|
||||||
|
final float width = cells[cell].width();
|
||||||
|
final float height = cells[cell].height();
|
||||||
|
|
||||||
|
graphics.setFill(color);
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||||||
|
graphics.fillRect(x, y, width, height);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void clear(int cell) {
|
||||||
|
final float x = cells[cell].x();
|
||||||
|
final float y = cells[cell].y();
|
||||||
|
|
||||||
|
final float width = cells[cell].width();
|
||||||
|
final float height = cells[cell].height();
|
||||||
|
|
||||||
|
graphics.clearRect(x, y, width, height);
|
||||||
|
|
||||||
|
graphics.setFill(backgroundColor);
|
||||||
|
graphics.fillRect(x, y, width, height);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void clearAll() {
|
||||||
|
for (int i = 0; i < cells.length; i++) {
|
||||||
|
clear(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void drawPlayerMove(int player, int move) {
|
||||||
|
final float x = cells[move].x() + gapSize;
|
||||||
|
final float y = cells[move].y() + gapSize;
|
||||||
|
|
||||||
|
final float width = cells[move].width() - gapSize * 2;
|
||||||
|
final float height = cells[move].height() - gapSize * 2;
|
||||||
|
|
||||||
|
graphics.setFill(color);
|
||||||
|
graphics.setFont(Font.font("Arial", 40)); // TODO different font and size
|
||||||
|
graphics.fillText(String.valueOf(player), x + width, y + height);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void drawDot(Color color, int cell) {
|
||||||
|
final float x = cells[cell].x() + gapSize;
|
||||||
|
final float y = cells[cell].y() + gapSize;
|
||||||
|
|
||||||
|
final float width = cells[cell].width() - gapSize * 2;
|
||||||
|
final float height = cells[cell].height() - gapSize * 2;
|
||||||
|
|
||||||
|
graphics.setFill(color);
|
||||||
|
graphics.fillOval(x, y, width, height);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void drawInnerDot(Color color, int cell, boolean slightlyBigger) {
|
||||||
|
final float x = cells[cell].x() + gapSize;
|
||||||
|
final float y = cells[cell].y() + gapSize;
|
||||||
|
|
||||||
|
float multiplier = slightlyBigger?1.4f:1.5f;
|
||||||
|
|
||||||
|
final float width = (cells[cell].width() - gapSize * 2)/multiplier;
|
||||||
|
final float height = (cells[cell].height() - gapSize * 2)/multiplier;
|
||||||
|
|
||||||
|
float offset = slightlyBigger?5f:4f;
|
||||||
|
|
||||||
|
graphics.setFill(color);
|
||||||
|
graphics.fillOval(x + width/offset, y + height/offset, width, height);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void drawDotScaled(Color color, int cell, double scale) {
|
||||||
|
final float cx = cells[cell].x() + gapSize;
|
||||||
|
final float cy = cells[cell].y() + gapSize;
|
||||||
|
|
||||||
|
final float fullWidth = cells[cell].width() - gapSize * 2;
|
||||||
|
final float height = cells[cell].height() - gapSize * 2;
|
||||||
|
|
||||||
|
final float scaledWidth = (float)(fullWidth * scale);
|
||||||
|
final float offsetX = (fullWidth - scaledWidth) / 2;
|
||||||
|
|
||||||
|
graphics.setFill(color);
|
||||||
|
graphics.fillOval(cx + offsetX, cy, scaledWidth, height);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Timeline flipDot(Color fromColor, Color toColor, int cell) {
|
||||||
|
final int steps = 60;
|
||||||
|
final long duration = 250;
|
||||||
|
final double interval = duration / (double) steps;
|
||||||
|
|
||||||
|
final Timeline timeline = new Timeline();
|
||||||
|
|
||||||
|
for (int i = 0; i <= steps; i++) {
|
||||||
|
final double t = i / (double) steps;
|
||||||
|
final KeyFrame keyFrame = new KeyFrame(Duration.millis(i * interval),
|
||||||
|
_ -> {
|
||||||
|
clear(cell);
|
||||||
|
|
||||||
|
final double scale = t <= 0.5 ? 1 - 2 * t : 2 * t - 1;
|
||||||
|
final Color currentColor = t < 0.5 ? fromColor : toColor;
|
||||||
|
|
||||||
|
drawDotScaled(currentColor, cell, scale);
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
timeline.getKeyFrames().add(keyFrame);
|
||||||
|
}
|
||||||
|
|
||||||
|
return timeline;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Canvas getCanvas() {
|
||||||
|
return canvas;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
package org.toop.app.canvas;
|
|
||||||
|
|
||||||
import javafx.scene.paint.Color;
|
|
||||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
|
||||||
|
|
||||||
import java.util.function.Consumer;
|
|
||||||
|
|
||||||
public class Connect4Canvas extends GameCanvas {
|
|
||||||
public Connect4Canvas(Color color, int width, int height, Consumer<Integer> onCellClicked) {
|
|
||||||
super(color, Color.TRANSPARENT, width, height, 7, 6, 10, true, onCellClicked,null);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void drawPlayerHover(int player, int move, AbstractGame game) {
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,238 +1,8 @@
|
|||||||
package org.toop.app.canvas;
|
package org.toop.app.canvas;
|
||||||
|
|
||||||
import javafx.animation.KeyFrame;
|
|
||||||
import javafx.animation.Timeline;
|
|
||||||
import javafx.scene.canvas.Canvas;
|
import javafx.scene.canvas.Canvas;
|
||||||
import javafx.scene.canvas.GraphicsContext;
|
|
||||||
import javafx.scene.input.MouseButton;
|
|
||||||
import javafx.scene.paint.Color;
|
|
||||||
import javafx.scene.text.Font;
|
|
||||||
import javafx.util.Duration;
|
|
||||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
|
||||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||||
|
|
||||||
import java.util.function.Consumer;
|
public interface GameCanvas<T extends TurnBasedGame<T>> extends GameDrawer<T>{
|
||||||
|
Canvas getCanvas();
|
||||||
public abstract class GameCanvas<T extends TurnBasedGame<T>> implements DrawPlayerMove, DrawPlayerHover {
|
}
|
||||||
protected record Cell(float x, float y, float width, float height) {
|
|
||||||
public boolean isInside(double x, double y) {
|
|
||||||
return x >= this.x && x <= this.x + width &&
|
|
||||||
y >= this.y && y <= this.y + height;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected final Canvas canvas;
|
|
||||||
protected final GraphicsContext graphics;
|
|
||||||
|
|
||||||
protected final Color color;
|
|
||||||
protected final Color backgroundColor;
|
|
||||||
|
|
||||||
protected final int width;
|
|
||||||
protected final int height;
|
|
||||||
|
|
||||||
protected final int rowSize;
|
|
||||||
protected final int columnSize;
|
|
||||||
|
|
||||||
protected final int gapSize;
|
|
||||||
protected final boolean edges;
|
|
||||||
|
|
||||||
protected final Cell[] cells;
|
|
||||||
|
|
||||||
private Consumer<Integer> onCellCLicked;
|
|
||||||
|
|
||||||
public void setOnCellClicked(Consumer<Integer> onClick) {
|
|
||||||
this.onCellCLicked = onClick;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected GameCanvas(Color color, Color backgroundColor, int width, int height, int rowSize, int columnSize, int gapSize, boolean edges, Consumer<Integer> onCellClicked, Consumer<Integer> newCellEntered) {
|
|
||||||
canvas = new Canvas(width, height);
|
|
||||||
graphics = canvas.getGraphicsContext2D();
|
|
||||||
|
|
||||||
this.onCellCLicked = onCellClicked;
|
|
||||||
|
|
||||||
this.color = color;
|
|
||||||
this.backgroundColor = backgroundColor;
|
|
||||||
|
|
||||||
this.width = width;
|
|
||||||
this.height = height;
|
|
||||||
|
|
||||||
this.rowSize = rowSize;
|
|
||||||
this.columnSize = columnSize;
|
|
||||||
|
|
||||||
this.gapSize = gapSize;
|
|
||||||
this.edges = edges;
|
|
||||||
|
|
||||||
cells = new Cell[rowSize * columnSize];
|
|
||||||
|
|
||||||
final float cellWidth = ((float) width - gapSize * rowSize - gapSize) / rowSize;
|
|
||||||
final float cellHeight = ((float) height - gapSize * columnSize - gapSize) / columnSize;
|
|
||||||
|
|
||||||
for (int y = 0; y < columnSize; y++) {
|
|
||||||
final float startY = y * cellHeight + y * gapSize + gapSize;
|
|
||||||
|
|
||||||
for (int x = 0; x < rowSize; x++) {
|
|
||||||
final float startX = x * cellWidth + x * gapSize + gapSize;
|
|
||||||
cells[x + y * rowSize] = new Cell(startX, startY, cellWidth, cellHeight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
canvas.setOnMouseClicked(event -> {
|
|
||||||
if (event.getButton() != MouseButton.PRIMARY) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
final int column = (int) ((event.getX() / this.width) * rowSize);
|
|
||||||
final int row = (int) ((event.getY() / this.height) * columnSize);
|
|
||||||
|
|
||||||
final Cell cell = cells[column + row * rowSize];
|
|
||||||
|
|
||||||
if (cell.isInside(event.getX(), event.getY())) {
|
|
||||||
event.consume();
|
|
||||||
this.onCellCLicked.accept(column + row * rowSize);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
render();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void render() {
|
|
||||||
graphics.setFill(backgroundColor);
|
|
||||||
graphics.fillRect(0, 0, width, height);
|
|
||||||
|
|
||||||
graphics.setFill(color);
|
|
||||||
|
|
||||||
for (int x = 0; x < rowSize - 1; x++) {
|
|
||||||
final float start = cells[x].x + cells[x].width;
|
|
||||||
graphics.fillRect(start, gapSize, gapSize, height - gapSize * 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int y = 0; y < columnSize - 1; y++) {
|
|
||||||
final float start = cells[y * rowSize].y + cells[y * rowSize].height;
|
|
||||||
graphics.fillRect(gapSize, start, width - gapSize * 2, gapSize);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (edges) {
|
|
||||||
graphics.fillRect(0, 0, width, gapSize);
|
|
||||||
graphics.fillRect(0, 0, gapSize, height);
|
|
||||||
|
|
||||||
graphics.fillRect(width - gapSize, 0, gapSize, height);
|
|
||||||
graphics.fillRect(0, height - gapSize, width, gapSize);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void fill(Color color, int cell) {
|
|
||||||
final float x = cells[cell].x();
|
|
||||||
final float y = cells[cell].y();
|
|
||||||
|
|
||||||
final float width = cells[cell].width();
|
|
||||||
final float height = cells[cell].height();
|
|
||||||
|
|
||||||
graphics.setFill(color);
|
|
||||||
graphics.fillRect(x, y, width, height);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void clear(int cell) {
|
|
||||||
final float x = cells[cell].x();
|
|
||||||
final float y = cells[cell].y();
|
|
||||||
|
|
||||||
final float width = cells[cell].width();
|
|
||||||
final float height = cells[cell].height();
|
|
||||||
|
|
||||||
graphics.clearRect(x, y, width, height);
|
|
||||||
|
|
||||||
graphics.setFill(backgroundColor);
|
|
||||||
graphics.fillRect(x, y, width, height);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void clearAll() {
|
|
||||||
for (int i = 0; i < cells.length; i++) {
|
|
||||||
clear(i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void drawPlayerMove(int player, int move) {
|
|
||||||
final float x = cells[move].x() + gapSize;
|
|
||||||
final float y = cells[move].y() + gapSize;
|
|
||||||
|
|
||||||
final float width = cells[move].width() - gapSize * 2;
|
|
||||||
final float height = cells[move].height() - gapSize * 2;
|
|
||||||
|
|
||||||
graphics.setFill(color);
|
|
||||||
graphics.setFont(Font.font("Arial", 40)); // TODO different font and size
|
|
||||||
graphics.fillText(String.valueOf(player), x + width, y + height);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void drawDot(Color color, int cell) {
|
|
||||||
final float x = cells[cell].x() + gapSize;
|
|
||||||
final float y = cells[cell].y() + gapSize;
|
|
||||||
|
|
||||||
final float width = cells[cell].width() - gapSize * 2;
|
|
||||||
final float height = cells[cell].height() - gapSize * 2;
|
|
||||||
|
|
||||||
graphics.setFill(color);
|
|
||||||
graphics.fillOval(x, y, width, height);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void drawInnerDot(Color color, int cell, boolean slightlyBigger) {
|
|
||||||
final float x = cells[cell].x() + gapSize;
|
|
||||||
final float y = cells[cell].y() + gapSize;
|
|
||||||
|
|
||||||
float multiplier = slightlyBigger?1.4f:1.5f;
|
|
||||||
|
|
||||||
final float width = (cells[cell].width() - gapSize * 2)/multiplier;
|
|
||||||
final float height = (cells[cell].height() - gapSize * 2)/multiplier;
|
|
||||||
|
|
||||||
float offset = slightlyBigger?5f:4f;
|
|
||||||
|
|
||||||
graphics.setFill(color);
|
|
||||||
graphics.fillOval(x + width/offset, y + height/offset, width, height);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void drawDotScaled(Color color, int cell, double scale) {
|
|
||||||
final float cx = cells[cell].x() + gapSize;
|
|
||||||
final float cy = cells[cell].y() + gapSize;
|
|
||||||
|
|
||||||
final float fullWidth = cells[cell].width() - gapSize * 2;
|
|
||||||
final float height = cells[cell].height() - gapSize * 2;
|
|
||||||
|
|
||||||
final float scaledWidth = (float)(fullWidth * scale);
|
|
||||||
final float offsetX = (fullWidth - scaledWidth) / 2;
|
|
||||||
|
|
||||||
graphics.setFill(color);
|
|
||||||
graphics.fillOval(cx + offsetX, cy, scaledWidth, height);
|
|
||||||
}
|
|
||||||
|
|
||||||
public Timeline flipDot(Color fromColor, Color toColor, int cell) {
|
|
||||||
final int steps = 60;
|
|
||||||
final long duration = 250;
|
|
||||||
final double interval = duration / (double) steps;
|
|
||||||
|
|
||||||
final Timeline timeline = new Timeline();
|
|
||||||
|
|
||||||
for (int i = 0; i <= steps; i++) {
|
|
||||||
final double t = i / (double) steps;
|
|
||||||
final KeyFrame keyFrame = new KeyFrame(Duration.millis(i * interval),
|
|
||||||
_ -> {
|
|
||||||
clear(cell);
|
|
||||||
|
|
||||||
final double scale = t <= 0.5 ? 1 - 2 * t : 2 * t - 1;
|
|
||||||
final Color currentColor = t < 0.5 ? fromColor : toColor;
|
|
||||||
|
|
||||||
drawDotScaled(currentColor, cell, scale);
|
|
||||||
}
|
|
||||||
);
|
|
||||||
|
|
||||||
timeline.getKeyFrames().add(keyFrame);
|
|
||||||
}
|
|
||||||
|
|
||||||
return timeline;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Canvas getCanvas() {
|
|
||||||
return canvas;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
7
app/src/main/java/org/toop/app/canvas/GameDrawer.java
Normal file
7
app/src/main/java/org/toop/app/canvas/GameDrawer.java
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
package org.toop.app.canvas;
|
||||||
|
|
||||||
|
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||||
|
|
||||||
|
public interface GameDrawer<T extends TurnBasedGame<T>> {
|
||||||
|
void redraw(T gameCopy);
|
||||||
|
}
|
||||||
53
app/src/main/java/org/toop/app/canvas/ReversiBitCanvas.java
Normal file
53
app/src/main/java/org/toop/app/canvas/ReversiBitCanvas.java
Normal file
@@ -0,0 +1,53 @@
|
|||||||
|
package org.toop.app.canvas;
|
||||||
|
|
||||||
|
import javafx.scene.paint.Color;
|
||||||
|
import org.toop.app.App;
|
||||||
|
import org.toop.game.games.reversi.BitboardReversi;
|
||||||
|
|
||||||
|
import java.util.function.Consumer;
|
||||||
|
|
||||||
|
public class ReversiBitCanvas extends BitGameCanvas<BitboardReversi>{
|
||||||
|
public ReversiBitCanvas() {
|
||||||
|
super(Color.GRAY, new Color(0f,0.4f,0.2f,1f), (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3, 8, 8, 5, true);
|
||||||
|
canvas.setOnMouseMoved(event -> {
|
||||||
|
double mouseX = event.getX();
|
||||||
|
double mouseY = event.getY();
|
||||||
|
int cellId = -1;
|
||||||
|
|
||||||
|
BitGameCanvas.Cell hovered = null;
|
||||||
|
for (BitGameCanvas.Cell cell : cells) {
|
||||||
|
if (cell.isInside(mouseX, mouseY)) {
|
||||||
|
hovered = cell;
|
||||||
|
cellId = turnCoordsIntoCellId(mouseX, mouseY);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private int turnCoordsIntoCellId(double x, double y) {
|
||||||
|
final int column = (int) ((x / this.width) * rowSize);
|
||||||
|
final int row = (int) ((y / this.height) * columnSize);
|
||||||
|
return column + row * rowSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void drawStartingDots() {
|
||||||
|
drawDot(Color.BLACK, 28);
|
||||||
|
drawDot(Color.WHITE, 36);
|
||||||
|
drawDot(Color.BLACK, 35);
|
||||||
|
drawDot(Color.WHITE, 27);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void redraw(BitboardReversi gameCopy) {
|
||||||
|
clearAll();
|
||||||
|
drawStartingDots();
|
||||||
|
for (int i = 0; i < gameCopy.getBoard().length; i++) {
|
||||||
|
if (gameCopy.getBoard()[i] == 0) {
|
||||||
|
drawDot(Color.WHITE, i);
|
||||||
|
} else if (gameCopy.getBoard()[i] == 1) {
|
||||||
|
drawDot(Color.BLACK, i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -7,8 +7,8 @@ import org.toop.game.games.reversi.ReversiR;
|
|||||||
|
|
||||||
import java.util.concurrent.atomic.AtomicReference;
|
import java.util.concurrent.atomic.AtomicReference;
|
||||||
import java.util.function.Consumer;
|
import java.util.function.Consumer;
|
||||||
|
@Deprecated
|
||||||
public final class ReversiCanvas extends GameCanvas<ReversiR> {
|
public final class ReversiCanvas extends BaseGameCanvas<ReversiR> {
|
||||||
private Move[] currentlyHighlightedMoves = null;
|
private Move[] currentlyHighlightedMoves = null;
|
||||||
public ReversiCanvas(Color color, int width, int height, Consumer<Integer> onCellClicked, Consumer<Integer> newCellEntered) {
|
public ReversiCanvas(Color color, int width, int height, Consumer<Integer> onCellClicked, Consumer<Integer> newCellEntered) {
|
||||||
super(color, new Color(0f,0.4f,0.2f,1f), width, height, 8, 8, 5, true, onCellClicked, newCellEntered);
|
super(color, new Color(0f,0.4f,0.2f,1f), width, height, 8, 8, 5, true, onCellClicked, newCellEntered);
|
||||||
|
|||||||
@@ -0,0 +1,76 @@
|
|||||||
|
package org.toop.app.canvas;
|
||||||
|
|
||||||
|
import javafx.scene.paint.Color;
|
||||||
|
import org.toop.app.App;
|
||||||
|
import org.toop.framework.eventbus.EventFlow;
|
||||||
|
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
||||||
|
import org.toop.framework.gameFramework.view.GUIEvents;
|
||||||
|
import org.toop.game.games.tictactoe.BitboardTicTacToe;
|
||||||
|
|
||||||
|
import java.util.function.Consumer;
|
||||||
|
|
||||||
|
public class TicTacToeBitCanvas extends BitGameCanvas<BitboardTicTacToe>{
|
||||||
|
public TicTacToeBitCanvas() {
|
||||||
|
super(
|
||||||
|
Color.GRAY,
|
||||||
|
Color.TRANSPARENT,
|
||||||
|
(App.getHeight() / 4) * 3,
|
||||||
|
(App.getHeight() / 4) * 3,
|
||||||
|
3,
|
||||||
|
3,
|
||||||
|
30,
|
||||||
|
false
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void redraw(BitboardTicTacToe gameCopy) {
|
||||||
|
clearAll();
|
||||||
|
drawMoves(gameCopy.getBoard());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void drawMoves(int[] gameBoard){
|
||||||
|
// Draw each square
|
||||||
|
for (int i = 0; i < 9; i++){
|
||||||
|
// If square isn't empty, draw player move
|
||||||
|
if (gameBoard[i] != AbstractGame.EMPTY){
|
||||||
|
drawPlayerMove(gameBoard[i], i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void drawPlayerMove(int player, int move) {
|
||||||
|
switch (player) {
|
||||||
|
case 0 -> drawX(Color.RED, move);
|
||||||
|
case 1 -> drawO(Color.BLUE, move);
|
||||||
|
default -> super.drawPlayerMove(player, move);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void drawX(Color color, int cell) {
|
||||||
|
graphics.setStroke(color);
|
||||||
|
graphics.setLineWidth(gapSize);
|
||||||
|
|
||||||
|
final float x = cells[cell].x() + gapSize;
|
||||||
|
final float y = cells[cell].y() + gapSize;
|
||||||
|
|
||||||
|
final float width = cells[cell].width() - gapSize * 2;
|
||||||
|
final float height = cells[cell].height() - gapSize * 2;
|
||||||
|
|
||||||
|
graphics.strokeLine(x, y, x + width, y + height);
|
||||||
|
graphics.strokeLine(x + width, y, x, y + height);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void drawO(Color color, int cell) {
|
||||||
|
graphics.setStroke(color);
|
||||||
|
graphics.setLineWidth(gapSize);
|
||||||
|
|
||||||
|
final float x = cells[cell].x() + gapSize;
|
||||||
|
final float y = cells[cell].y() + gapSize;
|
||||||
|
|
||||||
|
final float width = cells[cell].width() - gapSize * 2;
|
||||||
|
final float height = cells[cell].height() - gapSize * 2;
|
||||||
|
|
||||||
|
graphics.strokeOval(x, y, width, height);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -5,8 +5,8 @@ import org.toop.framework.gameFramework.model.game.AbstractGame;
|
|||||||
import org.toop.game.games.tictactoe.BitboardTicTacToe;
|
import org.toop.game.games.tictactoe.BitboardTicTacToe;
|
||||||
|
|
||||||
import java.util.function.Consumer;
|
import java.util.function.Consumer;
|
||||||
|
@Deprecated
|
||||||
public final class TicTacToeCanvas extends GameCanvas<BitboardTicTacToe> {
|
public final class TicTacToeCanvas extends BaseGameCanvas<BitboardTicTacToe> {
|
||||||
public TicTacToeCanvas(Color color, int width, int height, Consumer<Integer> onCellClicked) {
|
public TicTacToeCanvas(Color color, int width, int height, Consumer<Integer> onCellClicked) {
|
||||||
super(color, Color.TRANSPARENT, width, height, 3, 3, 30, false, onCellClicked,null);
|
super(color, Color.TRANSPARENT, width, height, 3, 3, 30, false, onCellClicked,null);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,21 +5,20 @@ import org.apache.logging.log4j.Logger;
|
|||||||
import org.toop.framework.gameFramework.controller.UpdatesGameUI;
|
import org.toop.framework.gameFramework.controller.UpdatesGameUI;
|
||||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||||
import org.toop.framework.gameFramework.view.GUIEvents;
|
import org.toop.framework.gameFramework.view.GUIEvents;
|
||||||
import org.toop.app.canvas.GameCanvas;
|
import org.toop.app.canvas.BaseGameCanvas;
|
||||||
import org.toop.framework.networking.events.NetworkEvents;
|
import org.toop.framework.networking.events.NetworkEvents;
|
||||||
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
|
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
|
||||||
import org.toop.app.widget.view.GameView;
|
import org.toop.app.widget.view.GameView;
|
||||||
import org.toop.framework.eventbus.EventFlow;
|
import org.toop.framework.eventbus.EventFlow;
|
||||||
import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
||||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
|
||||||
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
|
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
|
||||||
import org.toop.framework.gameFramework.model.player.Player;
|
import org.toop.framework.gameFramework.model.player.Player;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.function.Consumer;
|
import java.util.function.Consumer;
|
||||||
|
@Deprecated
|
||||||
public abstract class AbstractGameController<T extends TurnBasedGame<T>> implements UpdatesGameUI, ThreadBehaviour<T> {
|
public abstract class AbstractGameController<T extends TurnBasedGame<T>> implements UpdatesGameUI, ThreadBehaviour {
|
||||||
protected final EventFlow eventFlow = new EventFlow();
|
protected final EventFlow eventFlow = new EventFlow();
|
||||||
|
|
||||||
protected final List<Consumer<?>> listeners = new ArrayList<>();
|
protected final List<Consumer<?>> listeners = new ArrayList<>();
|
||||||
@@ -27,19 +26,19 @@ public abstract class AbstractGameController<T extends TurnBasedGame<T>> impleme
|
|||||||
// Logger for logging ofcourse
|
// Logger for logging ofcourse
|
||||||
protected final Logger logger = LogManager.getLogger(this.getClass());
|
protected final Logger logger = LogManager.getLogger(this.getClass());
|
||||||
|
|
||||||
// Reference to primary view
|
// Reference to gameView view
|
||||||
protected final GameView primary;
|
protected final GameView primary;
|
||||||
|
|
||||||
// Reference to game canvas
|
// Reference to game canvas
|
||||||
protected final GameCanvas<T> canvas;
|
protected final BaseGameCanvas<T> canvas;
|
||||||
|
|
||||||
private final Player<T>[] players; // List of players, can't be changed.
|
private final Player<T>[] players; // List of players, can't be changed.
|
||||||
protected final TurnBasedGame<T> game; // Reference to game instance
|
protected final TurnBasedGame<T> game; // Reference to game instance
|
||||||
private final ThreadBehaviour<T> gameThreadBehaviour;
|
private final ThreadBehaviour gameThreadBehaviour;
|
||||||
|
|
||||||
// TODO: Change gameType to automatically happen with either dependency injection or something else.
|
// TODO: Change gameType to automatically happen with either dependency injection or something else.
|
||||||
// TODO: Make visualisation of moves a behaviour.
|
// TODO: Make visualisation of moves a behaviour.
|
||||||
protected AbstractGameController(GameCanvas<T> canvas, Player<T>[] players, T game, ThreadBehaviour<T> gameThreadBehaviour, String gameType) {
|
protected AbstractGameController(BaseGameCanvas<T> canvas, Player<T>[] players, T game, ThreadBehaviour gameThreadBehaviour, String gameType) {
|
||||||
logger.info("Creating AbstractGameController");
|
logger.info("Creating AbstractGameController");
|
||||||
|
|
||||||
this.canvas = canvas;
|
this.canvas = canvas;
|
||||||
|
|||||||
@@ -0,0 +1,134 @@
|
|||||||
|
package org.toop.app.gameControllers;
|
||||||
|
|
||||||
|
import javafx.geometry.Pos;
|
||||||
|
import org.apache.logging.log4j.LogManager;
|
||||||
|
import org.apache.logging.log4j.Logger;
|
||||||
|
import org.toop.app.canvas.GameCanvas;
|
||||||
|
import org.toop.app.widget.WidgetContainer;
|
||||||
|
import org.toop.app.widget.view.GameView;
|
||||||
|
import org.toop.framework.eventbus.EventFlow;
|
||||||
|
import org.toop.framework.gameFramework.controller.GameController;
|
||||||
|
import org.toop.framework.gameFramework.controller.UpdatesGameUI;
|
||||||
|
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
|
||||||
|
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||||
|
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
|
||||||
|
import org.toop.framework.gameFramework.model.player.Player;
|
||||||
|
import org.toop.framework.gameFramework.view.GUIEvents;
|
||||||
|
import org.toop.framework.networking.events.NetworkEvents;
|
||||||
|
import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
||||||
|
import org.toop.game.players.LocalPlayer;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.function.Consumer;
|
||||||
|
|
||||||
|
public class GenericGameController<T extends TurnBasedGame<T>> implements GameController {
|
||||||
|
protected final EventFlow eventFlow = new EventFlow();
|
||||||
|
|
||||||
|
protected final List<Consumer<?>> listeners = new ArrayList<>();
|
||||||
|
|
||||||
|
// Logger for logging ofcourse
|
||||||
|
protected final Logger logger = LogManager.getLogger(this.getClass());
|
||||||
|
|
||||||
|
// Reference to gameView view
|
||||||
|
protected final GameView gameView;
|
||||||
|
|
||||||
|
// Reference to game canvas
|
||||||
|
protected final GameCanvas<T> canvas;
|
||||||
|
|
||||||
|
protected final TurnBasedGame<T> game; // Reference to game instance
|
||||||
|
private final ThreadBehaviour gameThreadBehaviour;
|
||||||
|
|
||||||
|
// TODO: Change gameType to automatically happen with either dependency injection or something else.
|
||||||
|
// TODO: Make visualisation of moves a behaviour.
|
||||||
|
public GenericGameController(GameCanvas<T> canvas, T game, ThreadBehaviour gameThreadBehaviour, String gameType) {
|
||||||
|
logger.info("Creating: " + this.getClass());
|
||||||
|
|
||||||
|
this.canvas = canvas;
|
||||||
|
this.game = game;
|
||||||
|
this.gameThreadBehaviour = gameThreadBehaviour;
|
||||||
|
|
||||||
|
|
||||||
|
gameView = new GameView(null, null, null, gameType);
|
||||||
|
gameView.add(Pos.CENTER, canvas.getCanvas());
|
||||||
|
WidgetContainer.getCurrentView().transitionNext(gameView, true);
|
||||||
|
addListeners();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void start(){
|
||||||
|
logger.info("Starting GameManager");
|
||||||
|
updateUI();
|
||||||
|
gameThreadBehaviour.start();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void stop(){
|
||||||
|
logger.info("Stopping GameManager");
|
||||||
|
removeListeners();
|
||||||
|
gameThreadBehaviour.stop();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Player<T> getCurrentPlayer(){
|
||||||
|
return game.getPlayer(getCurrentPlayerIndex());
|
||||||
|
};
|
||||||
|
|
||||||
|
public int getCurrentPlayerIndex(){
|
||||||
|
return game.getCurrentTurn();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addListeners(){
|
||||||
|
eventFlow
|
||||||
|
.listen(GUIEvents.RefreshGameCanvas.class, this::onUpdateGameUI, false)
|
||||||
|
.listen(GUIEvents.GameEnded.class, this::onGameFinish, false)
|
||||||
|
.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void removeListeners(){
|
||||||
|
eventFlow.unsubscribeAll();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onUpdateGameUI(GUIEvents.RefreshGameCanvas event){
|
||||||
|
this.updateUI();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onGameFinish(GUIEvents.GameEnded event){
|
||||||
|
logger.info("Game Finished");
|
||||||
|
String name = event.winner() == -1 ? null : getPlayer(event.winner()).getName();
|
||||||
|
gameView.gameOver(event.winOrTie(), name);
|
||||||
|
stop();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Player<T> getPlayer(int player){
|
||||||
|
if (player < 0 || player >= 2){ // TODO: Make game turn player count
|
||||||
|
logger.error("Invalid player index");
|
||||||
|
throw new IllegalArgumentException("player out of range");
|
||||||
|
}
|
||||||
|
return game.getPlayer(player);
|
||||||
|
}
|
||||||
|
|
||||||
|
private boolean isOnline(){
|
||||||
|
return this.gameThreadBehaviour instanceof SupportsOnlinePlay;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onYourTurn(NetworkEvents.YourTurnResponse event){
|
||||||
|
if (isOnline()){
|
||||||
|
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).onYourTurn(event);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onMoveReceived(NetworkEvents.GameMoveResponse event){
|
||||||
|
if (isOnline()){
|
||||||
|
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).onMoveReceived(event);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void gameFinished(NetworkEvents.GameResultResponse event){
|
||||||
|
if (isOnline()){
|
||||||
|
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).gameFinished(event);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void updateUI() {
|
||||||
|
canvas.redraw(game.deepCopy());
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -14,7 +14,7 @@ import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
|||||||
import org.toop.game.players.LocalPlayer;
|
import org.toop.game.players.LocalPlayer;
|
||||||
import org.toop.framework.gameFramework.model.player.Player;
|
import org.toop.framework.gameFramework.model.player.Player;
|
||||||
import org.toop.game.games.reversi.ReversiR;
|
import org.toop.game.games.reversi.ReversiR;
|
||||||
|
@Deprecated
|
||||||
public class ReversiController extends AbstractGameController<ReversiR> {
|
public class ReversiController extends AbstractGameController<ReversiR> {
|
||||||
// TODO: Refactor GUI update methods to follow designed system
|
// TODO: Refactor GUI update methods to follow designed system
|
||||||
public ReversiController(Player<ReversiR>[] players, boolean local) {
|
public ReversiController(Player<ReversiR>[] players, boolean local) {
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
|||||||
import org.toop.game.players.LocalPlayer;
|
import org.toop.game.players.LocalPlayer;
|
||||||
import org.toop.app.widget.WidgetContainer;
|
import org.toop.app.widget.WidgetContainer;
|
||||||
import org.toop.game.games.tictactoe.BitboardTicTacToe;
|
import org.toop.game.games.tictactoe.BitboardTicTacToe;
|
||||||
|
@Deprecated
|
||||||
public class TicTacToeController extends AbstractGameController<BitboardTicTacToe> {
|
public class TicTacToeController extends AbstractGameController<BitboardTicTacToe> {
|
||||||
|
|
||||||
public TicTacToeController(Player<BitboardTicTacToe>[] players, boolean local) {
|
public TicTacToeController(Player<BitboardTicTacToe>[] players, boolean local) {
|
||||||
@@ -22,7 +22,7 @@ public class TicTacToeController extends AbstractGameController<BitboardTicTacTo
|
|||||||
new TicTacToeCanvas(Color.GRAY, (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();}),
|
new TicTacToeCanvas(Color.GRAY, (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();}),
|
||||||
players,
|
players,
|
||||||
BitboardTicTacToe,
|
BitboardTicTacToe,
|
||||||
local ? new LocalThreadBehaviour(BitboardTicTacToe, players) : new OnlineThreadBehaviour<>(BitboardTicTacToe, players), // TODO: Player order matters here, this won't work atm
|
local ? new LocalThreadBehaviour(BitboardTicTacToe) : new OnlineThreadBehaviour<>(BitboardTicTacToe, players), // TODO: Player order matters here, this won't work atm
|
||||||
"TicTacToe");
|
"TicTacToe");
|
||||||
|
|
||||||
initUI();
|
initUI();
|
||||||
|
|||||||
@@ -2,10 +2,14 @@ package org.toop.app.widget.view;
|
|||||||
|
|
||||||
import javafx.application.Platform;
|
import javafx.application.Platform;
|
||||||
import org.toop.app.GameInformation;
|
import org.toop.app.GameInformation;
|
||||||
import org.toop.app.gameControllers.AbstractGameController;
|
import org.toop.app.canvas.ReversiBitCanvas;
|
||||||
import org.toop.app.gameControllers.ReversiController;
|
import org.toop.app.canvas.TicTacToeBitCanvas;
|
||||||
import org.toop.app.gameControllers.TicTacToeController;
|
import org.toop.app.gameControllers.GenericGameController;
|
||||||
|
import org.toop.framework.gameFramework.controller.GameController;
|
||||||
import org.toop.framework.gameFramework.model.player.Player;
|
import org.toop.framework.gameFramework.model.player.Player;
|
||||||
|
import org.toop.game.gameThreads.LocalThreadBehaviour;
|
||||||
|
import org.toop.game.games.reversi.BitboardReversi;
|
||||||
|
import org.toop.game.games.tictactoe.BitboardTicTacToe;
|
||||||
import org.toop.game.players.ArtificialPlayer;
|
import org.toop.game.players.ArtificialPlayer;
|
||||||
import org.toop.game.players.LocalPlayer;
|
import org.toop.game.players.LocalPlayer;
|
||||||
import org.toop.app.widget.Primitive;
|
import org.toop.app.widget.Primitive;
|
||||||
@@ -22,10 +26,12 @@ import javafx.scene.control.ScrollPane;
|
|||||||
import javafx.scene.layout.VBox;
|
import javafx.scene.layout.VBox;
|
||||||
import org.toop.local.AppSettings;
|
import org.toop.local.AppSettings;
|
||||||
|
|
||||||
|
import java.util.Arrays;
|
||||||
|
|
||||||
public class LocalMultiplayerView extends ViewWidget {
|
public class LocalMultiplayerView extends ViewWidget {
|
||||||
private final GameInformation information;
|
private final GameInformation information;
|
||||||
|
|
||||||
private AbstractGameController<?> gameController;
|
private GameController gameController;
|
||||||
|
|
||||||
public LocalMultiplayerView(GameInformation.Type type) {
|
public LocalMultiplayerView(GameInformation.Type type) {
|
||||||
this(new GameInformation(type));
|
this(new GameInformation(type));
|
||||||
@@ -49,6 +55,7 @@ public class LocalMultiplayerView extends ViewWidget {
|
|||||||
|
|
||||||
switch (information.type) {
|
switch (information.type) {
|
||||||
case TICTACTOE:
|
case TICTACTOE:
|
||||||
|
System.out.println("TicTacToe");
|
||||||
if (information.players[0].isHuman) {
|
if (information.players[0].isHuman) {
|
||||||
players[0] = new LocalPlayer<>(information.players[0].name);
|
players[0] = new LocalPlayer<>(information.players[0].name);
|
||||||
} else {
|
} else {
|
||||||
@@ -59,20 +66,24 @@ public class LocalMultiplayerView extends ViewWidget {
|
|||||||
} else {
|
} else {
|
||||||
players[1] = new ArtificialPlayer<>(new TicTacToeAIR(), information.players[1].name);
|
players[1] = new ArtificialPlayer<>(new TicTacToeAIR(), information.players[1].name);
|
||||||
}
|
}
|
||||||
|
System.out.println(Arrays.toString(players));
|
||||||
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstTTT()) {
|
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstTTT()) {
|
||||||
new ShowEnableTutorialWidget(
|
new ShowEnableTutorialWidget(
|
||||||
() -> new TicTacToeTutorialWidget(() -> {
|
() -> new TicTacToeTutorialWidget(() -> {
|
||||||
gameController = new TicTacToeController(players);
|
BitboardTicTacToe game = new BitboardTicTacToe(players); // TODO: ThreadBehaviour might need to be created by game idk
|
||||||
|
gameController = new GenericGameController<BitboardTicTacToe>(new TicTacToeBitCanvas(), game, new LocalThreadBehaviour<BitboardTicTacToe>(game), "TicTacToe");
|
||||||
gameController.start();
|
gameController.start();
|
||||||
}),
|
}),
|
||||||
() -> Platform.runLater(() -> {
|
() -> Platform.runLater(() -> {
|
||||||
gameController = new TicTacToeController(players);
|
BitboardTicTacToe game = new BitboardTicTacToe(players); // TODO: ThreadBehaviour might need to be created by game idk
|
||||||
|
gameController = new GenericGameController<BitboardTicTacToe>(new TicTacToeBitCanvas(), game, new LocalThreadBehaviour<BitboardTicTacToe>(game), "TicTacToe");
|
||||||
gameController.start();
|
gameController.start();
|
||||||
}),
|
}),
|
||||||
() -> AppSettings.getSettings().setFirstTTT(false)
|
() -> AppSettings.getSettings().setFirstTTT(false)
|
||||||
);
|
);
|
||||||
} else {
|
} else {
|
||||||
gameController = new TicTacToeController(players);
|
BitboardTicTacToe game = new BitboardTicTacToe(players); // TODO: ThreadBehaviour might need to be created by game idk
|
||||||
|
gameController = new GenericGameController<BitboardTicTacToe>(new TicTacToeBitCanvas(), game, new LocalThreadBehaviour<BitboardTicTacToe>(game), "TicTacToe");
|
||||||
gameController.start();
|
gameController.start();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -90,17 +101,20 @@ public class LocalMultiplayerView extends ViewWidget {
|
|||||||
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstReversi()) {
|
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstReversi()) {
|
||||||
new ShowEnableTutorialWidget(
|
new ShowEnableTutorialWidget(
|
||||||
() -> new ReversiTutorialWidget(() -> {
|
() -> new ReversiTutorialWidget(() -> {
|
||||||
gameController = new ReversiController(players);
|
BitboardReversi game = new BitboardReversi(players);
|
||||||
|
gameController = new GenericGameController<>(new ReversiBitCanvas(), game, new LocalThreadBehaviour<>(game), "Reversi");
|
||||||
gameController.start();
|
gameController.start();
|
||||||
}),
|
}),
|
||||||
() -> Platform.runLater(() -> {
|
() -> Platform.runLater(() -> {
|
||||||
gameController = new ReversiController(players);
|
BitboardReversi game = new BitboardReversi(players);
|
||||||
|
gameController = new GenericGameController<>(new ReversiBitCanvas(), game, new LocalThreadBehaviour<>(game), "Reversi");
|
||||||
gameController.start();
|
gameController.start();
|
||||||
}),
|
}),
|
||||||
() -> AppSettings.getSettings().setFirstReversi(false)
|
() -> AppSettings.getSettings().setFirstReversi(false)
|
||||||
);
|
);
|
||||||
} else {
|
} else {
|
||||||
gameController = new ReversiController(players);
|
BitboardReversi game = new BitboardReversi(players);
|
||||||
|
gameController = new GenericGameController<>(new ReversiBitCanvas(), game, new LocalThreadBehaviour<>(game), "Reversi");
|
||||||
gameController.start();
|
gameController.start();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -0,0 +1,7 @@
|
|||||||
|
package org.toop.framework.gameFramework.controller;
|
||||||
|
|
||||||
|
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
|
||||||
|
import org.toop.framework.gameFramework.model.game.threadBehaviour.Controllable;
|
||||||
|
|
||||||
|
public interface GameController extends Controllable, SupportsOnlinePlay, UpdatesGameUI {
|
||||||
|
}
|
||||||
@@ -14,7 +14,7 @@ import java.util.concurrent.atomic.AtomicBoolean;
|
|||||||
* a running flag, a game reference, and a logger.
|
* a running flag, a game reference, and a logger.
|
||||||
* Subclasses implement the actual game-loop logic.
|
* Subclasses implement the actual game-loop logic.
|
||||||
*/
|
*/
|
||||||
public abstract class AbstractThreadBehaviour<T extends TurnBasedGame<T>> implements ThreadBehaviour<T> {
|
public abstract class AbstractThreadBehaviour<T extends TurnBasedGame<T>> implements ThreadBehaviour {
|
||||||
|
|
||||||
/** Indicates whether the game loop or event processing is active. */
|
/** Indicates whether the game loop or event processing is active. */
|
||||||
protected final AtomicBoolean isRunning = new AtomicBoolean();
|
protected final AtomicBoolean isRunning = new AtomicBoolean();
|
||||||
|
|||||||
@@ -9,5 +9,5 @@ import org.toop.framework.gameFramework.model.player.Player;
|
|||||||
* <p>
|
* <p>
|
||||||
* Defines how a game's execution is started, stopped, and which player is active.
|
* Defines how a game's execution is started, stopped, and which player is active.
|
||||||
*/
|
*/
|
||||||
public interface ThreadBehaviour<T extends TurnBasedGame<T>> extends Controllable {
|
public interface ThreadBehaviour extends Controllable {
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -12,6 +12,7 @@ import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
|||||||
*
|
*
|
||||||
* @param <T> the specific type of game this AI can play, extending {@link GameR}
|
* @param <T> the specific type of game this AI can play, extending {@link GameR}
|
||||||
*/
|
*/
|
||||||
public abstract class AbstractAI<T extends TurnBasedGame> implements MoveProvider<T> {
|
@Deprecated
|
||||||
|
public abstract class AbstractAI<T extends TurnBasedGame<T>> implements MoveProvider<T> {
|
||||||
// Concrete AI implementations should override findBestMove(T game, int depth)
|
// Concrete AI implementations should override findBestMove(T game, int depth)
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,12 +1,9 @@
|
|||||||
package org.toop.game;
|
package org.toop.game;
|
||||||
|
|
||||||
import org.toop.framework.gameFramework.GameState;
|
|
||||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||||
import org.toop.framework.gameFramework.model.player.Player;
|
import org.toop.framework.gameFramework.model.player.Player;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.Arrays;
|
import java.util.Arrays;
|
||||||
import java.util.List;
|
|
||||||
|
|
||||||
public abstract class BitboardGame<T extends BitboardGame<T>> implements TurnBasedGame<T> {
|
public abstract class BitboardGame<T extends BitboardGame<T>> implements TurnBasedGame<T> {
|
||||||
private final int columnSize;
|
private final int columnSize;
|
||||||
@@ -21,9 +18,7 @@ public abstract class BitboardGame<T extends BitboardGame<T>> implements TurnBas
|
|||||||
public BitboardGame(int columnSize, int rowSize, int playerCount, Player<T>[] players) {
|
public BitboardGame(int columnSize, int rowSize, int playerCount, Player<T>[] players) {
|
||||||
this.columnSize = columnSize;
|
this.columnSize = columnSize;
|
||||||
this.rowSize = rowSize;
|
this.rowSize = rowSize;
|
||||||
|
|
||||||
this.players = players;
|
this.players = players;
|
||||||
|
|
||||||
this.playerBitboard = new long[playerCount];
|
this.playerBitboard = new long[playerCount];
|
||||||
this.currentTurn = 0;
|
this.currentTurn = 0;
|
||||||
|
|
||||||
@@ -60,12 +55,13 @@ public abstract class BitboardGame<T extends BitboardGame<T>> implements TurnBas
|
|||||||
return output;
|
return output;
|
||||||
}
|
}
|
||||||
|
|
||||||
public BitboardGame(BitboardGame other) {
|
public BitboardGame(BitboardGame<T> other) {
|
||||||
this.columnSize = other.columnSize;
|
this.columnSize = other.columnSize;
|
||||||
this.rowSize = other.rowSize;
|
this.rowSize = other.rowSize;
|
||||||
|
|
||||||
this.playerBitboard = Arrays.copyOf(other.playerBitboard, other.playerBitboard.length);
|
this.playerBitboard = Arrays.copyOf(other.playerBitboard, other.playerBitboard.length);
|
||||||
this.currentTurn = other.currentTurn;
|
this.currentTurn = other.currentTurn;
|
||||||
|
this.players = Arrays.copyOf(other.players, other.players.length); // TODO: Make this a deep copy
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getColumnSize() {
|
public int getColumnSize() {
|
||||||
|
|||||||
@@ -20,9 +20,8 @@ public class LocalThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractTh
|
|||||||
* Creates a new behaviour for a local turn-based game.
|
* Creates a new behaviour for a local turn-based game.
|
||||||
*
|
*
|
||||||
* @param game the game instance
|
* @param game the game instance
|
||||||
* @param players the list of players in turn order
|
|
||||||
*/
|
*/
|
||||||
public LocalThreadBehaviour(T game, Player<T>[] players) {
|
public LocalThreadBehaviour(T game) {
|
||||||
super(game);
|
super(game);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -5,6 +5,8 @@ import org.toop.framework.gameFramework.model.game.PlayResult;
|
|||||||
import org.toop.framework.gameFramework.model.player.Player;
|
import org.toop.framework.gameFramework.model.player.Player;
|
||||||
import org.toop.game.BitboardGame;
|
import org.toop.game.BitboardGame;
|
||||||
|
|
||||||
|
import java.util.Arrays;
|
||||||
|
|
||||||
public class BitboardReversi extends BitboardGame<BitboardReversi> {
|
public class BitboardReversi extends BitboardGame<BitboardReversi> {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -62,6 +64,7 @@ public class BitboardReversi extends BitboardGame<BitboardReversi> {
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public int[] getLegalMoves(){
|
public int[] getLegalMoves(){
|
||||||
|
System.out.println(Arrays.toString(translateLegalMoves(getLegalMoves2())));
|
||||||
return translateLegalMoves(getLegalMoves2());
|
return translateLegalMoves(getLegalMoves2());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user