Bitboard implemented with scuffed TicTacToe translation done by game. This should be done by the view.

This commit is contained in:
2025-12-04 00:49:49 +01:00
parent 34d83ff7a5
commit f4ee992166
10 changed files with 83 additions and 49 deletions

View File

@@ -9,10 +9,11 @@ import javafx.scene.paint.Color;
import javafx.scene.text.Font;
import javafx.util.Duration;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import java.util.function.Consumer;
public abstract class GameCanvas<T extends AbstractGame> implements DrawPlayerMove, DrawPlayerHover {
public abstract class GameCanvas<T extends TurnBasedGame<T>> implements DrawPlayerMove, DrawPlayerHover {
protected record Cell(float x, float y, float width, float height) {
public boolean isInside(double x, double y) {
return x >= this.x && x <= this.x + width &&

View File

@@ -2,11 +2,11 @@ package org.toop.app.canvas;
import javafx.scene.paint.Color;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.game.games.tictactoe.TicTacToeR;
import org.toop.game.games.tictactoe.BitboardTicTacToe;
import java.util.function.Consumer;
public final class TicTacToeCanvas extends GameCanvas<TicTacToeR> {
public final class TicTacToeCanvas extends GameCanvas<BitboardTicTacToe> {
public TicTacToeCanvas(Color color, int width, int height, Consumer<Integer> onCellClicked) {
super(color, Color.TRANSPARENT, width, height, 3, 3, 30, false, onCellClicked,null);
}

View File

@@ -3,6 +3,7 @@ package org.toop.app.gameControllers;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.framework.gameFramework.controller.UpdatesGameUI;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.app.canvas.GameCanvas;
import org.toop.framework.networking.events.NetworkEvents;
@@ -18,7 +19,7 @@ import java.util.ArrayList;
import java.util.List;
import java.util.function.Consumer;
public abstract class AbstractGameController<T extends AbstractGame<T>> implements UpdatesGameUI, ThreadBehaviour<T> {
public abstract class AbstractGameController<T extends TurnBasedGame<T>> implements UpdatesGameUI, ThreadBehaviour<T> {
protected final EventFlow eventFlow = new EventFlow();
protected final List<Consumer<?>> listeners = new ArrayList<>();
@@ -33,18 +34,13 @@ public abstract class AbstractGameController<T extends AbstractGame<T>> implemen
protected final GameCanvas<T> canvas;
private final Player<T>[] players; // List of players, can't be changed.
protected final T game; // Reference to game instance
protected final TurnBasedGame<T> game; // Reference to game instance
private final ThreadBehaviour<T> gameThreadBehaviour;
// TODO: Change gameType to automatically happen with either dependency injection or something else.
// TODO: Make visualisation of moves a behaviour.
protected AbstractGameController(GameCanvas<T> canvas, Player<T>[] players, T game, ThreadBehaviour<T> gameThreadBehaviour, String gameType) {
logger.info("Creating AbstractGameController");
// Make sure player list matches expected size
if (players.length != game.getPlayerCount()){
logger.error("Player count mismatch");
throw new IllegalArgumentException("players and game's players must have same length");
}
this.canvas = canvas;
this.players = players;

View File

@@ -33,7 +33,7 @@ public class ReversiController extends AbstractGameController<ReversiR> {
private void onHoverMove(GUIEvents.PlayerMoveHovered event){
int cellEntered = event.move();
canvas.drawPlayerHover(-1, cellEntered, game);
//canvas.drawPlayerHover(-1, cellEntered, game);
/*// (information.players[game.getCurrentTurn()].isHuman) {
int[] legalMoves = game.getLegalMoves();
boolean isLegalMove = false;
@@ -72,20 +72,20 @@ public class ReversiController extends AbstractGameController<ReversiR> {
}
}
final int[] flipped = game.getMostRecentlyFlippedPieces();
//final int[] flipped = game.getMostRecentlyFlippedPieces();
final SequentialTransition animation = new SequentialTransition();
final Color fromColor = getCurrentPlayerIndex() == 0? Color.WHITE : Color.BLACK;
final Color toColor = getCurrentPlayerIndex() == 0? Color.BLACK : Color.WHITE;
if (animate && flipped != null) {
/*if (animate && flipped != null) {
for (final int flip : flipped) {
canvas.clear(flip);
canvas.drawDot(fromColor, flip);
animation.getChildren().addFirst(canvas.flipDot(fromColor, toColor, flip));
}
}
}*/
animation.setOnFinished(_ -> {

View File

@@ -12,17 +12,17 @@ import org.toop.game.gameThreads.LocalThreadBehaviour;
import org.toop.game.gameThreads.OnlineThreadBehaviour;
import org.toop.game.players.LocalPlayer;
import org.toop.app.widget.WidgetContainer;
import org.toop.game.games.tictactoe.TicTacToeR;
import org.toop.game.games.tictactoe.BitboardTicTacToe;
public class TicTacToeController extends AbstractGameController<TicTacToeR> {
public class TicTacToeController extends AbstractGameController<BitboardTicTacToe> {
public TicTacToeController(Player<TicTacToeR>[] players, boolean local) {
TicTacToeR ticTacToeR = new TicTacToeR(players);
public TicTacToeController(Player<BitboardTicTacToe>[] players, boolean local) {
BitboardTicTacToe BitboardTicTacToe = new BitboardTicTacToe(players);
super(
new TicTacToeCanvas(Color.GRAY, (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();}),
players,
ticTacToeR,
local ? new LocalThreadBehaviour(ticTacToeR, players) : new OnlineThreadBehaviour<>(ticTacToeR, players), // TODO: Player order matters here, this won't work atm
BitboardTicTacToe,
local ? new LocalThreadBehaviour(BitboardTicTacToe, players) : new OnlineThreadBehaviour<>(BitboardTicTacToe, players), // TODO: Player order matters here, this won't work atm
"TicTacToe");
initUI();
@@ -31,7 +31,7 @@ public class TicTacToeController extends AbstractGameController<TicTacToeR> {
//new EventFlow().listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}});
}
public TicTacToeController(Player<TicTacToeR>[] players) {
public TicTacToeController(Player<BitboardTicTacToe>[] players) {
this(players, true);
}
@@ -53,7 +53,7 @@ public class TicTacToeController extends AbstractGameController<TicTacToeR> {
int[] board = game.getBoard();
// Draw each square
for (int i = 0; i < board.length; i++){
for (int i = 0; i < 9; i++){
// If square isn't empty, draw player move
if (board[i] != AbstractGame.EMPTY){
canvas.drawPlayerMove(board[i], i);

View File

@@ -0,0 +1,5 @@
package org.toop.framework.gameFramework.model.game;
public interface BoardProvider {
int[] getBoard();
}

View File

@@ -1,5 +1,5 @@
package org.toop.framework.gameFramework.model.game;
public interface TurnBasedGame<T extends TurnBasedGame<T>> extends Playable, DeepCopyable<T>, PlayerProvider<T> {
public interface TurnBasedGame<T extends TurnBasedGame<T>> extends Playable, DeepCopyable<T>, PlayerProvider<T>, BoardProvider {
int getCurrentTurn();
}

View File

@@ -2,23 +2,28 @@ package org.toop.game;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.Player;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
public abstract class BitboardGame implements TurnBasedGame<BitboardGame> {
public abstract class BitboardGame<T extends BitboardGame<T>> implements TurnBasedGame<T> {
private final int columnSize;
private final int rowSize;
private Player<T>[] players;
// long is 64 bits. Every game has a limit of 64 cells maximum.
private final long[] playerBitboard;
private int currentTurn;
public BitboardGame(int columnSize, int rowSize, int playerCount) {
public BitboardGame(int columnSize, int rowSize, int playerCount, Player<T>[] players) {
this.columnSize = columnSize;
this.rowSize = rowSize;
this.players = players;
this.playerBitboard = new long[playerCount];
this.currentTurn = 0;
@@ -34,6 +39,7 @@ public abstract class BitboardGame implements TurnBasedGame<BitboardGame> {
j++;
}
}
System.out.println(Arrays.toString(output));
return output;
}
@@ -43,6 +49,7 @@ public abstract class BitboardGame implements TurnBasedGame<BitboardGame> {
protected int[] translateBoard(){
int[] output = new int[64];
Arrays.fill(output, -1);
for(int i = 0; i < this.playerBitboard.length; i++){
for (int j = 0; j < 64; j++){
if ((this.playerBitboard[i] & (1L << j)) != 0){
@@ -82,10 +89,12 @@ public abstract class BitboardGame implements TurnBasedGame<BitboardGame> {
}
public int getCurrentTurn() {
return currentTurn;
return getCurrentPlayerIndex();
}
public int getCurrentPlayer() {
public Player<T> getPlayer(int index) {return players[index];}
public int getCurrentPlayerIndex() {
return currentTurn % playerBitboard.length;
}
@@ -93,6 +102,10 @@ public abstract class BitboardGame implements TurnBasedGame<BitboardGame> {
return (currentTurn + 1) % playerBitboard.length;
}
public Player<T> getCurrentPlayer(){
return players[getCurrentPlayerIndex()];
}
public void nextTurn() {
currentTurn++;
}

View File

@@ -1,14 +1,15 @@
package org.toop.game.reversi;
package org.toop.game.games.reversi;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.BitboardGame;
public class BitboardReversi extends BitboardGame {
public class BitboardReversi extends BitboardGame<BitboardReversi> {
@Override
public Player<BitboardGame> getPlayer(int index) {
return null;
public int[] getBoard() {
return translateBoard();
}
public record Score(int black, int white) {}
@@ -16,8 +17,8 @@ public class BitboardReversi extends BitboardGame {
private final long notAFile = 0xfefefefefefefefeL;
private final long notHFile = 0x7f7f7f7f7f7f7f7fL;
public BitboardReversi() {
super(8, 8, 2);
public BitboardReversi(Player<BitboardReversi>[] players) {
super(8, 8, 2, players);
// Black (player 0)
setPlayerBitboard(0, (1L << (3 + 4 * 8)) | (1L << (4 + 3 * 8)));
@@ -26,7 +27,7 @@ public class BitboardReversi extends BitboardGame {
setPlayerBitboard(1, (1L << (3 + 3 * 8)) | (1L << (4 + 4 * 8))); }
public long getLegalMoves2() {
final long player = getPlayerBitboard(getCurrentPlayer());
final long player = getPlayerBitboard(getCurrentPlayerIndex());
final long opponent = getPlayerBitboard(getNextPlayer());
long legalMoves = 0L;
@@ -43,7 +44,7 @@ public class BitboardReversi extends BitboardGame {
}
public long getFlips(long move) {
final long player = getPlayerBitboard(getCurrentPlayer());
final long player = getPlayerBitboard(getCurrentPlayerIndex());
final long opponent = getPlayerBitboard(getNextPlayer());
long flips = 0L;
@@ -66,7 +67,7 @@ public class BitboardReversi extends BitboardGame {
@Override
public PlayResult play(int move) {
return new PlayResult(playBit(translateMove(move)), getCurrentPlayer());
return new PlayResult(playBit(translateMove(move)), getCurrentPlayerIndex());
}
// TODO: Implement
@@ -76,13 +77,13 @@ public class BitboardReversi extends BitboardGame {
public GameState playBit(long move) {
final long flips = getFlips(move);
long player = getPlayerBitboard(getCurrentPlayer());
long player = getPlayerBitboard(getCurrentPlayerIndex());
long opponent = getPlayerBitboard(getNextPlayer());
player |= move | flips;
opponent &= ~flips;
setPlayerBitboard(getCurrentPlayer(), player);
setPlayerBitboard(getCurrentPlayerIndex(), player);
setPlayerBitboard(getNextPlayer(), opponent);
nextTurn();

View File

@@ -1,9 +1,11 @@
package org.toop.game.tictactoe;
package org.toop.game.games.tictactoe;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.BitboardGame;
public class BitboardTicTacToe extends BitboardGame {
public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
private final long[] winningLines = {
0b111000000L, // top row
0b000111000L, // middle row
@@ -15,8 +17,8 @@ public class BitboardTicTacToe extends BitboardGame {
0b001010100L // anti-diagonal
};
public BitboardTicTacToe() {
super(3, 3, 2);
public BitboardTicTacToe(Player<BitboardTicTacToe>[] players) {
super(3, 3, 2, players);
}
@Override
@@ -24,7 +26,12 @@ public class BitboardTicTacToe extends BitboardGame {
return translateLegalMoves(getLegalMoves2());
}
public long getLegalMoves2() {
@Override
public PlayResult play(int move) {
return new PlayResult(play2(translateMove(move)), getCurrentPlayerIndex());
}
public long getLegalMoves2() {
final long xBitboard = getPlayerBitboard(0);
final long oBitboard = getPlayerBitboard(1);
@@ -32,22 +39,22 @@ public class BitboardTicTacToe extends BitboardGame {
return (~taken) & 0x1ffL;
}
@Override
public GameState play(long move) {
long playerBitboard = getPlayerBitboard(getCurrentPlayer());
public GameState play2(long move) {
long playerBitboard = getPlayerBitboard(getCurrentPlayerIndex());
playerBitboard |= move;
setPlayerBitboard(getCurrentPlayer(), playerBitboard);
setPlayerBitboard(getCurrentPlayerIndex(), playerBitboard);
nextTurn();
if (checkWin(playerBitboard)) {
return GameState.WIN;
}
if (getLegalMoves() <= 0L || checkEarlyDraw()) {
if (getLegalMoves2() <= 0L || checkEarlyDraw()) {
return GameState.DRAW;
}
nextTurn();
return GameState.NORMAL;
}
@@ -81,4 +88,15 @@ public class BitboardTicTacToe extends BitboardGame {
return true;
}
@Override
public int[] getBoard() {
return translateBoard();
}
// TODO: Implement
@Override
public BitboardTicTacToe deepCopy() {
return this;
}
}