mirror of
https://github.com/2OOP/pism.git
synced 2026-02-04 02:44:50 +00:00
refactored game
This commit is contained in:
44
game/pom.xml
44
game/pom.xml
@@ -13,6 +13,50 @@
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</properties>
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<dependencies>
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<dependency>
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<groupId>org.junit</groupId>
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<artifactId>junit-bom</artifactId>
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<version>5.13.4</version>
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<type>pom</type>
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<scope>import</scope>
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</dependency>
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<dependency>
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<groupId>org.junit.jupiter</groupId>
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<artifactId>junit-jupiter-api</artifactId>
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<version>5.13.4</version>
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<scope>test</scope>
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</dependency>
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<dependency>
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<groupId>org.junit.jupiter</groupId>
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<artifactId>junit-jupiter-engine</artifactId>
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<version>5.13.4</version>
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<scope>test</scope>
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</dependency>
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<!-- https://mvnrepository.com/artifact/org.apache.maven.plugins/maven-surefire-plugin -->
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<dependency>
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<groupId>org.apache.maven.plugins</groupId>
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<artifactId>maven-surefire-plugin</artifactId>
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<version>3.5.4</version>
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</dependency>
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<!-- https://mvnrepository.com/artifact/org.apache.maven.plugins/maven-failsafe-plugin -->
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<dependency>
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<groupId>org.apache.maven.plugins</groupId>
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<artifactId>maven-failsafe-plugin</artifactId>
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<version>3.5.4</version>
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</dependency>
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<dependency>
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<groupId>org.mockito</groupId>
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<artifactId>mockito-core</artifactId>
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<version>5.19.0</version>
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<scope>test</scope>
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</dependency>
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<dependency>
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<groupId>org.mockito</groupId>
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<artifactId>mockito-junit-jupiter</artifactId>
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<version>5.19.0</version>
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<scope>test</scope>
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</dependency>
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<dependency>
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<groupId>org.apache.logging.log4j</groupId>
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<artifactId>log4j-api</artifactId>
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5
game/src/main/java/org/toop/game/AI.java
Normal file
5
game/src/main/java/org/toop/game/AI.java
Normal file
@@ -0,0 +1,5 @@
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package org.toop.game;
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public abstract class AI<T extends Game> {
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public abstract Game.Move findBestMove(T game, int depth);
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}
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57
game/src/main/java/org/toop/game/Game.java
Normal file
57
game/src/main/java/org/toop/game/Game.java
Normal file
@@ -0,0 +1,57 @@
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package org.toop.game;
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import java.util.Arrays;
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public abstract class Game {
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public enum State {
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NORMAL, LOSE, DRAW, WIN,
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}
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public record Move(int position, char value) {}
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public static final char EMPTY = (char)0;
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protected final int rowSize;
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protected final int columnSize;
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protected final char[] board;
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protected final Player[] players;
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protected int currentPlayer;
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protected Game(int rowSize, int columnSize, Player... players) {
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assert rowSize > 0 && columnSize > 0;
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assert players.length >= 1;
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this.rowSize = rowSize;
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this.columnSize = columnSize;
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board = new char[rowSize * columnSize];
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Arrays.fill(board, EMPTY);
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this.players = players;
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currentPlayer = 0;
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}
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protected Game(Game other) {
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rowSize = other.rowSize;
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columnSize = other.columnSize;
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board = Arrays.copyOf(other.board, other.board.length);
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players = Arrays.copyOf(other.players, other.players.length);
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currentPlayer = other.currentPlayer;
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}
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public int getRowSize() { return rowSize; }
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public int getColumnSize() { return columnSize; }
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public char[] getBoard() { return board; }
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public Player[] getPlayers() { return players; }
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public Player getCurrentPlayer() { return players[currentPlayer]; }
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protected void nextPlayer() {
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currentPlayer = (currentPlayer + 1) % players.length;
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}
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public abstract Move[] getLegalMoves();
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public abstract State play(Move move);
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}
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@@ -1,57 +0,0 @@
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package org.toop.game;
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// Todo: refactor
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public abstract class GameBase {
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public enum State {
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INVALID,
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NORMAL,
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DRAW,
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WIN,
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}
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public static char EMPTY = '-';
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protected int size;
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public char[] grid;
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protected Player[] players;
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public int currentPlayer;
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public GameBase(int size, Player player1, Player player2) {
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this.size = size;
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grid = new char[size * size];
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for (int i = 0; i < grid.length; i++) {
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grid[i] = EMPTY;
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}
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players = new Player[2];
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players[0] = player1;
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players[1] = player2;
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currentPlayer = 0;
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}
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public boolean isInside(int index) {
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return index >= 0 && index < size * size;
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}
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public int getSize() {
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return size;
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}
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public char[] getGrid() {
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return grid;
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}
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public Player[] getPlayers() {
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return players;
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}
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public Player getCurrentPlayer() {
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return players[currentPlayer];
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}
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public abstract State play(int index);
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}
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@@ -1,20 +1,3 @@
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package org.toop.game;
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// Todo: refactor
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public class Player {
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String name;
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char symbol;
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public Player(String name, char symbol) {
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this.name = name;
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this.symbol = symbol;
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}
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public String getName() {
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return this.name;
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}
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public char getSymbol() {
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return this.symbol;
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}
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}
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public record Player(String name, char... values) {}
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84
game/src/main/java/org/toop/game/tictactoe/TicTacToe.java
Normal file
84
game/src/main/java/org/toop/game/tictactoe/TicTacToe.java
Normal file
@@ -0,0 +1,84 @@
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package org.toop.game.tictactoe;
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import org.toop.game.Game;
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import org.toop.game.Player;
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import java.util.ArrayList;
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public final class TicTacToe extends Game {
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private int movesLeft;
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public TicTacToe(String player1, String player2) {
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super(3, 3, new Player(player1, 'X'), new Player(player2, 'O'));
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movesLeft = board.length;
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}
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public TicTacToe(TicTacToe other) {
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super(other);
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movesLeft = other.movesLeft;
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}
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@Override
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public Move[] getLegalMoves() {
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final ArrayList<Move> legalMoves = new ArrayList<>();
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for (int i = 0; i < board.length; i++) {
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if (board[i] == EMPTY) {
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legalMoves.add(new Move(i, getCurrentPlayer().values()[0]));
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}
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}
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return legalMoves.toArray(new Move[0]);
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}
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@Override
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public State play(Move move) {
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assert move != null;
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assert move.position() >= 0 && move.position() < board.length;
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assert move.value() == getCurrentPlayer().values()[0];
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board[move.position()] = move.value();
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movesLeft--;
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if (checkForWin()) {
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return State.WIN;
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}
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if (movesLeft <= 0) {
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return State.DRAW;
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}
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nextPlayer();
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return State.NORMAL;
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}
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private boolean checkForWin() {
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// Horizontal
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for (int i = 0; i < 3; i++) {
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final int index = i * 3;
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if (board[index] != EMPTY
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&& board[index] == board[index + 1]
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&& board[index] == board[index + 2]) {
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return true;
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}
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}
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// Vertical
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for (int i = 0; i < 3; i++) {
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if (board[i] != EMPTY
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&& board[i] == board[i + 3]
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&& board[i] == board[i + 6]) {
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return true;
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}
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}
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// B-Slash
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if (board[0] != EMPTY && board[0] == board[4] && board[0] == board[8]) {
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return true;
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}
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// F-Slash
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return board[2] != EMPTY && board[2] == board[4] && board[2] == board[6];
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}
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}
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68
game/src/main/java/org/toop/game/tictactoe/TicTacToeAI.java
Normal file
68
game/src/main/java/org/toop/game/tictactoe/TicTacToeAI.java
Normal file
@@ -0,0 +1,68 @@
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package org.toop.game.tictactoe;
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import org.toop.game.AI;
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import org.toop.game.Game;
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public final class TicTacToeAI extends AI<TicTacToe> {
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@Override
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public Game.Move findBestMove(TicTacToe game, int depth) {
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assert game != null;
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assert depth >= 0;
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final Game.Move[] legalMoves = game.getLegalMoves();
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if (legalMoves.length <= 0) {
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return null;
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}
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if (legalMoves.length == 9) {
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return switch ((int)(Math.random() * 4)) {
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case 1 -> legalMoves[2];
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case 2 -> legalMoves[6];
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case 3 -> legalMoves[8];
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default -> legalMoves[0];
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};
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}
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int bestScore = -depth;
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Game.Move bestMove = null;
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for (final Game.Move move : legalMoves) {
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final int score = getMoveScore(game, depth, move, true);
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if (score > bestScore) {
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bestMove = move;
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bestScore = score;
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}
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}
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return bestMove != null? bestMove : legalMoves[(int)(Math.random() * legalMoves.length)];
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}
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private int getMoveScore(TicTacToe game, int depth, Game.Move move, boolean maximizing) {
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final TicTacToe copy = new TicTacToe(game);
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final Game.State state = copy.play(move);
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switch (state) {
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case Game.State.DRAW: return 0;
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case Game.State.WIN: return maximizing? depth + 1 : -depth - 1;
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}
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if (depth <= 0) {
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return 0;
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}
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final Game.Move[] legalMoves = copy.getLegalMoves();
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int score = maximizing? depth + 1 : -depth - 1;
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for (final Game.Move next : legalMoves) {
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if (maximizing) {
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score = Math.min(score, getMoveScore(copy, depth - 1, next, false));
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} else {
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score = Math.max(score, getMoveScore(copy, depth - 1, next, true));
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}
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}
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return score;
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}
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}
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@@ -1,112 +0,0 @@
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package org.toop.tictactoe;
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.LinkedBlockingQueue;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import org.toop.game.GameBase;
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import org.toop.game.Player;
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// Todo: refactor
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public class TicTacToe extends GameBase {
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protected static final Logger logger = LogManager.getLogger(TicTacToe.class);
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public Thread gameThread;
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public String gameId;
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public int movesLeft;
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public TicTacToe(String player1, String player2) {
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super(3, new Player(player1, 'X'), new Player(player2, 'O'));
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movesLeft = size * size;
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}
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/**
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* Used for the server.
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*
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* @param player1
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* @param player2
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* @param gameId
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*/
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public TicTacToe(String player1, String player2, String gameId) {
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super(3, new Player(player1, 'X'), new Player(player2, 'O'));
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this.gameId = gameId;
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movesLeft = size * size;
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}
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@Override
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public State play(int index) {
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if (!validateMove(index)) {
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return State.INVALID;
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}
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grid[index] = getCurrentPlayer().getSymbol();
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movesLeft--;
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if (checkWin()) {
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return State.WIN;
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}
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|
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if (movesLeft <= 0) {
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return State.DRAW;
|
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}
|
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|
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currentPlayer = (currentPlayer + 1) % players.length;
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return State.NORMAL;
|
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}
|
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|
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public boolean validateMove(int index) {
|
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return movesLeft > 0 && isInside(index) && grid[index] == EMPTY;
|
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}
|
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|
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public boolean checkWin() {
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// Horizontal
|
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for (int i = 0; i < 3; i++) {
|
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final int index = i * 3;
|
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|
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if (grid[index] != EMPTY
|
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&& grid[index] == grid[index + 1]
|
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&& grid[index] == grid[index + 2]) {
|
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return true;
|
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}
|
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}
|
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|
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// Vertical
|
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for (int i = 0; i < 3; i++) {
|
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int index = i;
|
||||
|
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if (grid[index] != EMPTY
|
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&& grid[index] == grid[index + 3]
|
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&& grid[index] == grid[index + 6]) {
|
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return true;
|
||||
}
|
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}
|
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|
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// B-Slash
|
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if (grid[0] != EMPTY && grid[0] == grid[4] && grid[0] == grid[8]) {
|
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return true;
|
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}
|
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|
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// F-Slash
|
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if (grid[2] != EMPTY && grid[2] == grid[4] && grid[2] == grid[6]) {
|
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return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/** For AI use only. */
|
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public void decrementMovesLeft() {
|
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movesLeft--;
|
||||
}
|
||||
|
||||
/** This method copies the board, mainly for AI use. */
|
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public TicTacToe copyBoard() {
|
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TicTacToe clone = new TicTacToe(players[0].getName(), players[1].getName());
|
||||
System.arraycopy(this.grid, 0, clone.grid, 0, this.grid.length);
|
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clone.movesLeft = this.movesLeft;
|
||||
clone.currentPlayer = this.currentPlayer;
|
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return clone;
|
||||
}
|
||||
}
|
||||
@@ -1,139 +0,0 @@
|
||||
package org.toop.tictactoe;
|
||||
|
||||
import org.toop.game.GameBase;
|
||||
|
||||
// Todo: refactor
|
||||
public class TicTacToeAI {
|
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/**
|
||||
* This method tries to find the best move by seeing if it can set a winning move, if not, it
|
||||
* will do a minimax.
|
||||
*/
|
||||
public int findBestMove(TicTacToe game) {
|
||||
int bestVal = -100; // set bestVal to something impossible
|
||||
int bestMove = 10; // set bestMove to something impossible
|
||||
|
||||
int winningMove = -5;
|
||||
|
||||
boolean empty = true;
|
||||
for (char cell : game.grid) {
|
||||
if (!(cell == GameBase.EMPTY)) {
|
||||
empty = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (empty) { // start in a random corner
|
||||
return switch ((int) (Math.random() * 4)) {
|
||||
case 1 -> 2;
|
||||
case 2 -> 6;
|
||||
case 3 -> 8;
|
||||
default -> 0;
|
||||
};
|
||||
}
|
||||
|
||||
// simulate all possible moves on the field
|
||||
for (int i = 0; i < game.grid.length; i++) {
|
||||
|
||||
if (game.validateMove(i)) { // check if the move is legal here
|
||||
TicTacToe copyGame = game.copyBoard(); // make a copy of the game
|
||||
GameBase.State result = copyGame.play(i); // play a move on the copy board
|
||||
|
||||
int thisMoveValue;
|
||||
|
||||
if (result == GameBase.State.WIN) {
|
||||
return i; // just return right away if you can win on the next move
|
||||
}
|
||||
|
||||
for (int index = 0; index < game.grid.length; index++) {
|
||||
if (game.validateMove(index)) {
|
||||
TicTacToe opponentCopy = copyGame.copyBoard();
|
||||
GameBase.State opponentResult = opponentCopy.play(index);
|
||||
if (opponentResult == GameBase.State.WIN) {
|
||||
winningMove = index;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
thisMoveValue =
|
||||
doMinimax(copyGame, game.movesLeft, false); // else look at other moves
|
||||
if (thisMoveValue
|
||||
> bestVal) { // if better move than the current best, change the move
|
||||
bestVal = thisMoveValue;
|
||||
bestMove = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (winningMove > -5) {
|
||||
return winningMove;
|
||||
}
|
||||
return bestMove; // return the best move when we've done everything
|
||||
}
|
||||
|
||||
/**
|
||||
* This method simulates all the possible future moves in the game through a copy in search of
|
||||
* the best move.
|
||||
*/
|
||||
public int doMinimax(TicTacToe game, int depth, boolean maximizing) {
|
||||
boolean state = game.checkWin(); // check for a win (base case stuff)
|
||||
|
||||
if (state) {
|
||||
if (maximizing) {
|
||||
// it's the maximizing players turn and someone has won. this is not good, so return
|
||||
// a negative value
|
||||
return -10 + depth;
|
||||
} else {
|
||||
// it is the turn of the AI and it has won! this is good for us, so return a
|
||||
// positive value above 0
|
||||
return 10 - depth;
|
||||
}
|
||||
} else {
|
||||
boolean empty = false;
|
||||
for (char cell :
|
||||
game.grid) { // else, look at draw conditions. we check per cell if it's empty
|
||||
// or not
|
||||
if (cell == GameBase.EMPTY) {
|
||||
empty = true; // if a thing is empty, set to true
|
||||
break; // break the loop
|
||||
}
|
||||
}
|
||||
if (!empty
|
||||
|| depth == 0) { // if the grid is full or the depth is 0 (both meaning game is
|
||||
// over) return 0 for draw
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
int bestVal; // set the value to the highest possible
|
||||
if (maximizing) { // it's the maximizing players turn, the AI
|
||||
bestVal = -100;
|
||||
for (int i = 0; i < game.grid.length; i++) { // loop through the grid
|
||||
if (game.validateMove(i)) {
|
||||
TicTacToe copyGame = game.copyBoard();
|
||||
copyGame.play(i); // play the move on a copy board
|
||||
int value =
|
||||
doMinimax(copyGame, depth - 1, false); // keep going with the minimax
|
||||
bestVal =
|
||||
Math.max(
|
||||
bestVal,
|
||||
value); // select the best value for the maximizing player (the
|
||||
// AI)
|
||||
}
|
||||
}
|
||||
} else { // it's the minimizing players turn, the player
|
||||
bestVal = 100;
|
||||
for (int i = 0; i < game.grid.length; i++) { // loop through the grid
|
||||
if (game.validateMove(i)) {
|
||||
TicTacToe copyGame = game.copyBoard();
|
||||
copyGame.play(i); // play the move on a copy board
|
||||
int value = doMinimax(copyGame, depth - 1, true); // keep miniMaxing
|
||||
bestVal =
|
||||
Math.min(
|
||||
bestVal,
|
||||
value); // select the lowest score for the minimizing player,
|
||||
// they want to make it hard for us
|
||||
}
|
||||
}
|
||||
}
|
||||
return bestVal;
|
||||
}
|
||||
}
|
||||
48
game/src/test/java/org/toop/game/PlayerTest.java
Normal file
48
game/src/test/java/org/toop/game/PlayerTest.java
Normal file
@@ -0,0 +1,48 @@
|
||||
package org.toop.game;
|
||||
|
||||
import org.junit.jupiter.api.BeforeEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
|
||||
class PlayerTest {
|
||||
private Player playerA;
|
||||
private Player playerB;
|
||||
private Player playerC;
|
||||
|
||||
@BeforeEach
|
||||
void setup() {
|
||||
playerA = new Player("test A", 'x', 'Z', 'i');
|
||||
playerB = new Player("test B", 'O', (char)12, (char)-34, 's');
|
||||
playerC = new Player("test C", (char)9, '9', (char)-9, '0', 'X', 'O');
|
||||
}
|
||||
|
||||
@Test
|
||||
void testNameGetter_returnsTrueForValidName() {
|
||||
assertEquals("test A", playerA.name());
|
||||
assertEquals("test B", playerB.name());
|
||||
assertEquals("test C", playerC.name());
|
||||
}
|
||||
|
||||
@Test
|
||||
void testValuesGetter_returnsTrueForValidValues() {
|
||||
final char[] valuesA = playerA.values();
|
||||
assertEquals('x', valuesA[0]);
|
||||
assertEquals('Z', valuesA[1]);
|
||||
assertEquals('i', valuesA[2]);
|
||||
|
||||
final char[] valuesB = playerB.values();
|
||||
assertEquals('O', valuesB[0]);
|
||||
assertEquals(12, valuesB[1]);
|
||||
assertEquals((char)-34, valuesB[2]);
|
||||
assertEquals('s', valuesB[3]);
|
||||
|
||||
final char[] valuesC = playerC.values();
|
||||
assertEquals((char)9, valuesC[0]);
|
||||
assertEquals('9', valuesC[1]);
|
||||
assertEquals((char)-9, valuesC[2]);
|
||||
assertEquals('0', valuesC[3]);
|
||||
assertEquals('X', valuesC[4]);
|
||||
assertEquals('O', valuesC[5]);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,83 @@
|
||||
package org.toop.game.tictactoe;
|
||||
|
||||
import org.toop.game.Game;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
import org.junit.jupiter.api.BeforeEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.*;
|
||||
|
||||
class TicTacToeAITest {
|
||||
private TicTacToe game;
|
||||
private TicTacToeAI ai;
|
||||
|
||||
@BeforeEach
|
||||
void setup() {
|
||||
game = new TicTacToe("AI", "AI");
|
||||
ai = new TicTacToeAI();
|
||||
}
|
||||
|
||||
@Test
|
||||
void testBestMove_returnWinningMoveWithDepth1() {
|
||||
// X X -
|
||||
// O O -
|
||||
// - - -
|
||||
game.play(new Game.Move(0, 'X'));
|
||||
game.play(new Game.Move(3, 'O'));
|
||||
game.play(new Game.Move(1, 'X'));
|
||||
game.play(new Game.Move(4, 'O'));
|
||||
|
||||
final Game.Move move = ai.findBestMove(game, 1);
|
||||
|
||||
assertNotNull(move);
|
||||
assertEquals('X', move.value());
|
||||
assertEquals(2, move.position());
|
||||
}
|
||||
|
||||
@Test
|
||||
void testBestMove_blockOpponentWinDepth1() {
|
||||
// - - -
|
||||
// O - -
|
||||
// X X -
|
||||
game.play(new Game.Move(6, 'X'));
|
||||
game.play(new Game.Move(3, 'O'));
|
||||
game.play(new Game.Move(7, 'X'));
|
||||
|
||||
final Game.Move move = ai.findBestMove(game, 1);
|
||||
|
||||
assertNotNull(move);
|
||||
assertEquals('O', move.value());
|
||||
assertEquals(8, move.position());
|
||||
}
|
||||
|
||||
@Test
|
||||
void testBestMove_preferCornerOnEmpty() {
|
||||
final Game.Move move = ai.findBestMove(game, 0);
|
||||
|
||||
assertNotNull(move);
|
||||
assertEquals('X', move.value());
|
||||
assertTrue(Set.of(0, 2, 6, 8).contains(move.position()));
|
||||
}
|
||||
|
||||
@Test
|
||||
void testBestMove_findBestMoveDraw() {
|
||||
// O X -
|
||||
// - O X
|
||||
// X O X
|
||||
game.play(new Game.Move(1, 'X'));
|
||||
game.play(new Game.Move(0, 'O'));
|
||||
game.play(new Game.Move(5, 'X'));
|
||||
game.play(new Game.Move(4, 'O'));
|
||||
game.play(new Game.Move(6, 'X'));
|
||||
game.play(new Game.Move(7, 'O'));
|
||||
game.play(new Game.Move(8, 'X'));
|
||||
|
||||
final Game.Move move = ai.findBestMove(game, game.getLegalMoves().length);
|
||||
|
||||
assertNotNull(move);
|
||||
assertEquals('O', move.value());
|
||||
assertEquals(2, move.position());
|
||||
}
|
||||
}
|
||||
@@ -1,82 +0,0 @@
|
||||
package java.org.toop.tictactoe;
|
||||
|
||||
import org.junit.jupiter.api.BeforeEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.toop.game.GameBase;
|
||||
import org.toop.game.Player;
|
||||
|
||||
class GameBaseTest {
|
||||
|
||||
private static class TestGame extends GameBase {
|
||||
public TestGame(int size, Player p1, Player p2) {
|
||||
super(size, p1, p2);
|
||||
}
|
||||
|
||||
@Override
|
||||
public State play(int index) {
|
||||
if (!isInside(index)) return State.INVALID;
|
||||
grid[index] = getCurrentPlayer().getSymbol();
|
||||
// Just alternate players for testing
|
||||
currentPlayer = (currentPlayer + 1) % 2;
|
||||
return State.NORMAL;
|
||||
}
|
||||
}
|
||||
|
||||
private GameBase game;
|
||||
private Player player1;
|
||||
private Player player2;
|
||||
|
||||
@BeforeEach
|
||||
void setUp() {
|
||||
player1 = new Player("A", 'X');
|
||||
player2 = new Player("B", 'O');
|
||||
game = new TestGame(3, player1, player2);
|
||||
}
|
||||
|
||||
@Test
|
||||
void testConstructor_initializesGridAndPlayers() {
|
||||
assertEquals(3, game.getSize());
|
||||
assertEquals(9, game.getGrid().length);
|
||||
|
||||
for (char c : game.getGrid()) {
|
||||
assertEquals(GameBase.EMPTY, c);
|
||||
}
|
||||
|
||||
assertEquals(player1, game.getPlayers()[0]);
|
||||
assertEquals(player2, game.getPlayers()[1]);
|
||||
assertEquals(player1, game.getCurrentPlayer());
|
||||
}
|
||||
|
||||
@Test
|
||||
void testIsInside_returnsTrueForValidIndices() {
|
||||
for (int i = 0; i < 9; i++) {
|
||||
assertTrue(game.isInside(i));
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void testIsInside_returnsFalseForInvalidIndices() {
|
||||
assertFalse(game.isInside(-1));
|
||||
assertFalse(game.isInside(9));
|
||||
assertFalse(game.isInside(100));
|
||||
}
|
||||
|
||||
@Test
|
||||
void testPlay_alternatesPlayersAndMarksGrid() {
|
||||
// First move
|
||||
assertEquals(GameBase.State.NORMAL, game.play(0));
|
||||
assertEquals('X', game.getGrid()[0]);
|
||||
assertEquals(player2, game.getCurrentPlayer());
|
||||
|
||||
// Second move
|
||||
assertEquals(GameBase.State.NORMAL, game.play(1));
|
||||
assertEquals('O', game.getGrid()[1]);
|
||||
assertEquals(player1, game.getCurrentPlayer());
|
||||
}
|
||||
|
||||
@Test
|
||||
void testPlay_invalidIndexReturnsInvalid() {
|
||||
assertEquals(GameBase.State.INVALID, game.play(-1));
|
||||
assertEquals(GameBase.State.INVALID, game.play(9));
|
||||
}
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
package org.toop.game.tictactoe;
|
||||
|
||||
import org.junit.jupiter.api.BeforeEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.toop.game.Player;
|
||||
|
||||
class PlayerTest {
|
||||
|
||||
private Player playerA;
|
||||
private Player playerB;
|
||||
|
||||
@BeforeEach
|
||||
void setup() {
|
||||
playerA = new Player("testA", 'X');
|
||||
playerB = new Player("testB", 'O');
|
||||
}
|
||||
|
||||
@Test
|
||||
void testNameGetter_returnsTrueForValidName() {
|
||||
assertEquals("testA", playerA.getName());
|
||||
assertEquals("testB", playerB.getName());
|
||||
}
|
||||
|
||||
@Test
|
||||
void testSymbolGetter_returnsTrueForValidSymbol() {
|
||||
assertEquals('X', playerA.getSymbol());
|
||||
assertEquals('O', playerB.getSymbol());
|
||||
}
|
||||
}
|
||||
@@ -1,142 +0,0 @@
|
||||
package org.toop.game.tictactoe.ai;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.*;
|
||||
|
||||
import java.util.Set;
|
||||
import org.junit.jupiter.api.BeforeEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.toop.game.GameBase;
|
||||
import org.toop.tictactoe.TicTacToe;
|
||||
|
||||
/** Unit tests for MinMaxTicTacToe AI. */
|
||||
public class MinMaxTicTacToeTest {
|
||||
|
||||
private MinMaxTicTacToe ai;
|
||||
private TicTacToe game;
|
||||
|
||||
@BeforeEach // called before every test is done to make it work
|
||||
void setUp() {
|
||||
ai = new MinMaxTicTacToe();
|
||||
game = new TicTacToe("AI", "Human");
|
||||
}
|
||||
|
||||
@Test
|
||||
void testBestMoveWinningMoveAvailable() {
|
||||
// Setup board where AI can win immediately
|
||||
// X = AI, O = player
|
||||
// X | X | .
|
||||
// O | O | .
|
||||
// . | . | .
|
||||
game.grid =
|
||||
new char[] {
|
||||
'X',
|
||||
'X',
|
||||
GameBase.EMPTY,
|
||||
'O',
|
||||
'O',
|
||||
GameBase.EMPTY,
|
||||
GameBase.EMPTY,
|
||||
GameBase.EMPTY,
|
||||
GameBase.EMPTY
|
||||
};
|
||||
game.movesLeft = 4;
|
||||
|
||||
int bestMove = ai.findBestMove(game);
|
||||
|
||||
// Ai is expected to place at index 2 to win
|
||||
assertEquals(2, bestMove);
|
||||
}
|
||||
|
||||
@Test
|
||||
void testBestMoveBlocksOpponentWin() {
|
||||
// Setup board where player could win next turn
|
||||
// O | O | .
|
||||
// X | . | .
|
||||
// . | . | .
|
||||
game.grid =
|
||||
new char[] {
|
||||
'O',
|
||||
'O',
|
||||
GameBase.EMPTY,
|
||||
'X',
|
||||
GameBase.EMPTY,
|
||||
GameBase.EMPTY,
|
||||
GameBase.EMPTY,
|
||||
GameBase.EMPTY,
|
||||
GameBase.EMPTY
|
||||
};
|
||||
|
||||
int bestMove = ai.findBestMove(game);
|
||||
|
||||
// AI block at index 2 to continue the game
|
||||
assertEquals(2, bestMove);
|
||||
}
|
||||
|
||||
@Test
|
||||
void testBestMoveCornerPreferredOnEmptyBoard() {
|
||||
// On empty board, center (index 4) is strongest
|
||||
int bestMove = ai.findBestMove(game);
|
||||
|
||||
assertTrue(Set.of(0, 2, 6, 8).contains(bestMove));
|
||||
}
|
||||
|
||||
@Test
|
||||
void testDoMinimaxScoresWinPositive() {
|
||||
// Simulate a game state where AI has already won
|
||||
TicTacToe copy = game.copyBoard();
|
||||
copy.grid =
|
||||
new char[] {
|
||||
'X',
|
||||
'X',
|
||||
'X',
|
||||
'O',
|
||||
'O',
|
||||
GameBase.EMPTY,
|
||||
GameBase.EMPTY,
|
||||
GameBase.EMPTY,
|
||||
GameBase.EMPTY
|
||||
};
|
||||
|
||||
int score = ai.doMinimax(copy, 5, false);
|
||||
|
||||
assertTrue(score > 0, "AI win should yield positive score");
|
||||
}
|
||||
|
||||
@Test
|
||||
void testDoMinimaxScoresLossNegative() {
|
||||
// Simulate a game state where human has already won
|
||||
TicTacToe copy = game.copyBoard();
|
||||
copy.grid =
|
||||
new char[] {
|
||||
'O',
|
||||
'O',
|
||||
'O',
|
||||
'X',
|
||||
'X',
|
||||
GameBase.EMPTY,
|
||||
GameBase.EMPTY,
|
||||
GameBase.EMPTY,
|
||||
GameBase.EMPTY
|
||||
};
|
||||
|
||||
int score = ai.doMinimax(copy, 5, true);
|
||||
|
||||
assertTrue(score < 0, "Human win should yield negative score");
|
||||
}
|
||||
|
||||
@Test
|
||||
void testDoMinimaxDrawReturnsZero() {
|
||||
// Simulate a draw position
|
||||
TicTacToe copy = game.copyBoard();
|
||||
copy.grid =
|
||||
new char[] {
|
||||
'X', 'O', 'X',
|
||||
'X', 'O', 'O',
|
||||
'O', 'X', 'X'
|
||||
};
|
||||
|
||||
int score = ai.doMinimax(copy, 0, true);
|
||||
|
||||
assertEquals(0, score, "Draw should return 0 score");
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user