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refactored game
This commit is contained in:
5
game/src/main/java/org/toop/game/AI.java
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5
game/src/main/java/org/toop/game/AI.java
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@@ -0,0 +1,5 @@
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package org.toop.game;
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public abstract class AI<T extends Game> {
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public abstract Game.Move findBestMove(T game, int depth);
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}
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57
game/src/main/java/org/toop/game/Game.java
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57
game/src/main/java/org/toop/game/Game.java
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@@ -0,0 +1,57 @@
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package org.toop.game;
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import java.util.Arrays;
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public abstract class Game {
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public enum State {
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NORMAL, LOSE, DRAW, WIN,
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}
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public record Move(int position, char value) {}
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public static final char EMPTY = (char)0;
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protected final int rowSize;
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protected final int columnSize;
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protected final char[] board;
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protected final Player[] players;
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protected int currentPlayer;
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protected Game(int rowSize, int columnSize, Player... players) {
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assert rowSize > 0 && columnSize > 0;
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assert players.length >= 1;
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this.rowSize = rowSize;
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this.columnSize = columnSize;
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board = new char[rowSize * columnSize];
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Arrays.fill(board, EMPTY);
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this.players = players;
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currentPlayer = 0;
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}
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protected Game(Game other) {
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rowSize = other.rowSize;
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columnSize = other.columnSize;
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board = Arrays.copyOf(other.board, other.board.length);
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players = Arrays.copyOf(other.players, other.players.length);
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currentPlayer = other.currentPlayer;
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}
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public int getRowSize() { return rowSize; }
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public int getColumnSize() { return columnSize; }
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public char[] getBoard() { return board; }
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public Player[] getPlayers() { return players; }
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public Player getCurrentPlayer() { return players[currentPlayer]; }
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protected void nextPlayer() {
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currentPlayer = (currentPlayer + 1) % players.length;
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}
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public abstract Move[] getLegalMoves();
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public abstract State play(Move move);
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}
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@@ -1,57 +0,0 @@
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package org.toop.game;
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// Todo: refactor
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public abstract class GameBase {
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public enum State {
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INVALID,
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NORMAL,
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DRAW,
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WIN,
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}
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public static char EMPTY = '-';
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protected int size;
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public char[] grid;
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protected Player[] players;
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public int currentPlayer;
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public GameBase(int size, Player player1, Player player2) {
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this.size = size;
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grid = new char[size * size];
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for (int i = 0; i < grid.length; i++) {
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grid[i] = EMPTY;
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}
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players = new Player[2];
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players[0] = player1;
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players[1] = player2;
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currentPlayer = 0;
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}
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public boolean isInside(int index) {
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return index >= 0 && index < size * size;
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}
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public int getSize() {
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return size;
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}
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public char[] getGrid() {
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return grid;
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}
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public Player[] getPlayers() {
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return players;
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}
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public Player getCurrentPlayer() {
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return players[currentPlayer];
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}
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public abstract State play(int index);
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}
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@@ -1,20 +1,3 @@
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package org.toop.game;
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// Todo: refactor
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public class Player {
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String name;
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char symbol;
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public Player(String name, char symbol) {
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this.name = name;
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this.symbol = symbol;
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}
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public String getName() {
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return this.name;
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}
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public char getSymbol() {
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return this.symbol;
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}
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}
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public record Player(String name, char... values) {}
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84
game/src/main/java/org/toop/game/tictactoe/TicTacToe.java
Normal file
84
game/src/main/java/org/toop/game/tictactoe/TicTacToe.java
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@@ -0,0 +1,84 @@
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package org.toop.game.tictactoe;
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import org.toop.game.Game;
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import org.toop.game.Player;
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import java.util.ArrayList;
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public final class TicTacToe extends Game {
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private int movesLeft;
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public TicTacToe(String player1, String player2) {
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super(3, 3, new Player(player1, 'X'), new Player(player2, 'O'));
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movesLeft = board.length;
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}
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public TicTacToe(TicTacToe other) {
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super(other);
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movesLeft = other.movesLeft;
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}
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@Override
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public Move[] getLegalMoves() {
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final ArrayList<Move> legalMoves = new ArrayList<>();
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for (int i = 0; i < board.length; i++) {
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if (board[i] == EMPTY) {
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legalMoves.add(new Move(i, getCurrentPlayer().values()[0]));
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}
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}
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return legalMoves.toArray(new Move[0]);
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}
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@Override
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public State play(Move move) {
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assert move != null;
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assert move.position() >= 0 && move.position() < board.length;
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assert move.value() == getCurrentPlayer().values()[0];
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board[move.position()] = move.value();
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movesLeft--;
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if (checkForWin()) {
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return State.WIN;
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}
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if (movesLeft <= 0) {
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return State.DRAW;
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}
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nextPlayer();
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return State.NORMAL;
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}
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private boolean checkForWin() {
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// Horizontal
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for (int i = 0; i < 3; i++) {
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final int index = i * 3;
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if (board[index] != EMPTY
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&& board[index] == board[index + 1]
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&& board[index] == board[index + 2]) {
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return true;
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}
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}
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// Vertical
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for (int i = 0; i < 3; i++) {
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if (board[i] != EMPTY
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&& board[i] == board[i + 3]
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&& board[i] == board[i + 6]) {
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return true;
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}
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}
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// B-Slash
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if (board[0] != EMPTY && board[0] == board[4] && board[0] == board[8]) {
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return true;
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}
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// F-Slash
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return board[2] != EMPTY && board[2] == board[4] && board[2] == board[6];
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}
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}
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68
game/src/main/java/org/toop/game/tictactoe/TicTacToeAI.java
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68
game/src/main/java/org/toop/game/tictactoe/TicTacToeAI.java
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@@ -0,0 +1,68 @@
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package org.toop.game.tictactoe;
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import org.toop.game.AI;
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import org.toop.game.Game;
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public final class TicTacToeAI extends AI<TicTacToe> {
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@Override
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public Game.Move findBestMove(TicTacToe game, int depth) {
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assert game != null;
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assert depth >= 0;
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final Game.Move[] legalMoves = game.getLegalMoves();
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if (legalMoves.length <= 0) {
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return null;
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}
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if (legalMoves.length == 9) {
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return switch ((int)(Math.random() * 4)) {
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case 1 -> legalMoves[2];
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case 2 -> legalMoves[6];
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case 3 -> legalMoves[8];
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default -> legalMoves[0];
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};
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}
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int bestScore = -depth;
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Game.Move bestMove = null;
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for (final Game.Move move : legalMoves) {
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final int score = getMoveScore(game, depth, move, true);
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if (score > bestScore) {
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bestMove = move;
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bestScore = score;
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}
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}
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return bestMove != null? bestMove : legalMoves[(int)(Math.random() * legalMoves.length)];
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}
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private int getMoveScore(TicTacToe game, int depth, Game.Move move, boolean maximizing) {
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final TicTacToe copy = new TicTacToe(game);
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final Game.State state = copy.play(move);
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switch (state) {
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case Game.State.DRAW: return 0;
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case Game.State.WIN: return maximizing? depth + 1 : -depth - 1;
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}
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if (depth <= 0) {
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return 0;
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}
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final Game.Move[] legalMoves = copy.getLegalMoves();
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int score = maximizing? depth + 1 : -depth - 1;
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for (final Game.Move next : legalMoves) {
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if (maximizing) {
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score = Math.min(score, getMoveScore(copy, depth - 1, next, false));
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} else {
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score = Math.max(score, getMoveScore(copy, depth - 1, next, true));
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}
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}
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return score;
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}
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}
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@@ -1,112 +0,0 @@
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package org.toop.tictactoe;
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.LinkedBlockingQueue;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import org.toop.game.GameBase;
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import org.toop.game.Player;
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// Todo: refactor
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public class TicTacToe extends GameBase {
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protected static final Logger logger = LogManager.getLogger(TicTacToe.class);
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public Thread gameThread;
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public String gameId;
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public int movesLeft;
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public TicTacToe(String player1, String player2) {
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super(3, new Player(player1, 'X'), new Player(player2, 'O'));
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movesLeft = size * size;
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}
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/**
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* Used for the server.
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*
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* @param player1
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* @param player2
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* @param gameId
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*/
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public TicTacToe(String player1, String player2, String gameId) {
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super(3, new Player(player1, 'X'), new Player(player2, 'O'));
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this.gameId = gameId;
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movesLeft = size * size;
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}
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@Override
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public State play(int index) {
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if (!validateMove(index)) {
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return State.INVALID;
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}
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grid[index] = getCurrentPlayer().getSymbol();
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movesLeft--;
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if (checkWin()) {
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return State.WIN;
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}
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if (movesLeft <= 0) {
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return State.DRAW;
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}
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currentPlayer = (currentPlayer + 1) % players.length;
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return State.NORMAL;
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}
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public boolean validateMove(int index) {
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return movesLeft > 0 && isInside(index) && grid[index] == EMPTY;
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}
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public boolean checkWin() {
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// Horizontal
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for (int i = 0; i < 3; i++) {
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final int index = i * 3;
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if (grid[index] != EMPTY
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&& grid[index] == grid[index + 1]
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&& grid[index] == grid[index + 2]) {
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return true;
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}
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}
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// Vertical
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for (int i = 0; i < 3; i++) {
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int index = i;
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if (grid[index] != EMPTY
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&& grid[index] == grid[index + 3]
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&& grid[index] == grid[index + 6]) {
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return true;
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}
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}
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// B-Slash
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if (grid[0] != EMPTY && grid[0] == grid[4] && grid[0] == grid[8]) {
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return true;
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}
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// F-Slash
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if (grid[2] != EMPTY && grid[2] == grid[4] && grid[2] == grid[6]) {
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return true;
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}
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return false;
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}
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/** For AI use only. */
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public void decrementMovesLeft() {
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movesLeft--;
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}
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/** This method copies the board, mainly for AI use. */
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public TicTacToe copyBoard() {
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TicTacToe clone = new TicTacToe(players[0].getName(), players[1].getName());
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System.arraycopy(this.grid, 0, clone.grid, 0, this.grid.length);
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clone.movesLeft = this.movesLeft;
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clone.currentPlayer = this.currentPlayer;
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return clone;
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}
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}
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@@ -1,139 +0,0 @@
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package org.toop.tictactoe;
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import org.toop.game.GameBase;
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// Todo: refactor
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public class TicTacToeAI {
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/**
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* This method tries to find the best move by seeing if it can set a winning move, if not, it
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* will do a minimax.
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*/
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public int findBestMove(TicTacToe game) {
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int bestVal = -100; // set bestVal to something impossible
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int bestMove = 10; // set bestMove to something impossible
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int winningMove = -5;
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boolean empty = true;
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for (char cell : game.grid) {
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if (!(cell == GameBase.EMPTY)) {
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empty = false;
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break;
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}
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}
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if (empty) { // start in a random corner
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return switch ((int) (Math.random() * 4)) {
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case 1 -> 2;
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case 2 -> 6;
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case 3 -> 8;
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default -> 0;
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};
|
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}
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// simulate all possible moves on the field
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for (int i = 0; i < game.grid.length; i++) {
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if (game.validateMove(i)) { // check if the move is legal here
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TicTacToe copyGame = game.copyBoard(); // make a copy of the game
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GameBase.State result = copyGame.play(i); // play a move on the copy board
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int thisMoveValue;
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|
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if (result == GameBase.State.WIN) {
|
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return i; // just return right away if you can win on the next move
|
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}
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||||
|
||||
for (int index = 0; index < game.grid.length; index++) {
|
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if (game.validateMove(index)) {
|
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TicTacToe opponentCopy = copyGame.copyBoard();
|
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GameBase.State opponentResult = opponentCopy.play(index);
|
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if (opponentResult == GameBase.State.WIN) {
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winningMove = index;
|
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}
|
||||
}
|
||||
}
|
||||
|
||||
thisMoveValue =
|
||||
doMinimax(copyGame, game.movesLeft, false); // else look at other moves
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||||
if (thisMoveValue
|
||||
> bestVal) { // if better move than the current best, change the move
|
||||
bestVal = thisMoveValue;
|
||||
bestMove = i;
|
||||
}
|
||||
}
|
||||
}
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||||
if (winningMove > -5) {
|
||||
return winningMove;
|
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}
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return bestMove; // return the best move when we've done everything
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}
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/**
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* This method simulates all the possible future moves in the game through a copy in search of
|
||||
* the best move.
|
||||
*/
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public int doMinimax(TicTacToe game, int depth, boolean maximizing) {
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||||
boolean state = game.checkWin(); // check for a win (base case stuff)
|
||||
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||||
if (state) {
|
||||
if (maximizing) {
|
||||
// it's the maximizing players turn and someone has won. this is not good, so return
|
||||
// a negative value
|
||||
return -10 + depth;
|
||||
} else {
|
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// it is the turn of the AI and it has won! this is good for us, so return a
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||||
// positive value above 0
|
||||
return 10 - depth;
|
||||
}
|
||||
} else {
|
||||
boolean empty = false;
|
||||
for (char cell :
|
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game.grid) { // else, look at draw conditions. we check per cell if it's empty
|
||||
// or not
|
||||
if (cell == GameBase.EMPTY) {
|
||||
empty = true; // if a thing is empty, set to true
|
||||
break; // break the loop
|
||||
}
|
||||
}
|
||||
if (!empty
|
||||
|| depth == 0) { // if the grid is full or the depth is 0 (both meaning game is
|
||||
// over) return 0 for draw
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
int bestVal; // set the value to the highest possible
|
||||
if (maximizing) { // it's the maximizing players turn, the AI
|
||||
bestVal = -100;
|
||||
for (int i = 0; i < game.grid.length; i++) { // loop through the grid
|
||||
if (game.validateMove(i)) {
|
||||
TicTacToe copyGame = game.copyBoard();
|
||||
copyGame.play(i); // play the move on a copy board
|
||||
int value =
|
||||
doMinimax(copyGame, depth - 1, false); // keep going with the minimax
|
||||
bestVal =
|
||||
Math.max(
|
||||
bestVal,
|
||||
value); // select the best value for the maximizing player (the
|
||||
// AI)
|
||||
}
|
||||
}
|
||||
} else { // it's the minimizing players turn, the player
|
||||
bestVal = 100;
|
||||
for (int i = 0; i < game.grid.length; i++) { // loop through the grid
|
||||
if (game.validateMove(i)) {
|
||||
TicTacToe copyGame = game.copyBoard();
|
||||
copyGame.play(i); // play the move on a copy board
|
||||
int value = doMinimax(copyGame, depth - 1, true); // keep miniMaxing
|
||||
bestVal =
|
||||
Math.min(
|
||||
bestVal,
|
||||
value); // select the lowest score for the minimizing player,
|
||||
// they want to make it hard for us
|
||||
}
|
||||
}
|
||||
}
|
||||
return bestVal;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user