mirror of
https://github.com/2OOP/pism.git
synced 2026-02-04 10:54:51 +00:00
refactored game
This commit is contained in:
97
.idea/compiler.xml
generated
97
.idea/compiler.xml
generated
@@ -6,97 +6,8 @@
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<sourceOutputDir name="target/generated-sources/annotations" />
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<sourceOutputDir name="target/generated-sources/annotations" />
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<sourceTestOutputDir name="target/generated-test-sources/test-annotations" />
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<sourceTestOutputDir name="target/generated-test-sources/test-annotations" />
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<outputRelativeToContentRoot value="true" />
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<outputRelativeToContentRoot value="true" />
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<module name="pis" />
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</profile>
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<profile name="Annotation profile for pism" enabled="true">
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<sourceOutputDir name="target/generated-sources/annotations" />
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<sourceTestOutputDir name="target/generated-test-sources/test-annotations" />
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<outputRelativeToContentRoot value="true" />
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<processorPath useClasspath="false">
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<entry name="$MAVEN_REPOSITORY$/com/google/truth/extensions/truth-liteproto-extension/1.4.0/truth-liteproto-extension-1.4.0.jar" />
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<entry name="$MAVEN_REPOSITORY$/com/google/inject/extensions/guice-testlib/5.1.0/guice-testlib-5.1.0.jar" />
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<entry name="$MAVEN_REPOSITORY$/org/apache-extras/beanshell/bsh/2.0b6/bsh-2.0b6.jar" />
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<entry name="$MAVEN_REPOSITORY$/org/jmock/jmock-legacy/2.12.0/jmock-legacy-2.12.0.jar" />
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<entry name="$MAVEN_REPOSITORY$/cglib/cglib/3.2.8/cglib-3.2.8.jar" />
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<entry name="$MAVEN_REPOSITORY$/com/google/dagger/dagger/2.50/dagger-2.50.jar" />
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<entry name="$MAVEN_REPOSITORY$/com/google/dagger/dagger-producers/2.50/dagger-producers-2.50.jar" />
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<entry name="$MAVEN_REPOSITORY$/com/google/auto/service/auto-service-annotations/1.0.1/auto-service-annotations-1.0.1.jar" />
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<entry name="$MAVEN_REPOSITORY$/com/squareup/javapoet/1.13.0/javapoet-1.13.0.jar" />
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<entry name="$MAVEN_REPOSITORY$/com/google/guava/guava-testlib/33.4.0-jre/guava-testlib-33.4.0-jre.jar" />
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<entry name="$MAVEN_REPOSITORY$/com/google/protobuf/protobuf-java-util/3.25.5/protobuf-java-util-3.25.5.jar" />
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<entry name="$MAVEN_REPOSITORY$/com/google/code/gson/gson/2.8.9/gson-2.8.9.jar" />
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<entry name="$MAVEN_REPOSITORY$/com/ibm/icu/icu4j/74.2/icu4j-74.2.jar" />
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<entry name="$MAVEN_REPOSITORY$/io/netty/netty-all/5.0.0.Alpha2/netty-all-5.0.0.Alpha2.jar" />
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<entry name="$MAVEN_REPOSITORY$/joda-time/joda-time/2.12.5/joda-time-2.12.5.jar" />
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<entry name="$MAVEN_REPOSITORY$/com/google/common/html/types/proto/1.0.8/proto-1.0.8.jar" />
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<entry name="$MAVEN_REPOSITORY$/com/google/common/html/types/types/1.0.8/types-1.0.8.jar" />
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<entry name="$MAVEN_REPOSITORY$/javax/annotation/jsr250-api/1.0/jsr250-api-1.0.jar" />
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<entry name="$MAVEN_REPOSITORY$/org/assertj/assertj-core/3.25.1/assertj-core-3.25.1.jar" />
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<entry name="$MAVEN_REPOSITORY$/org/easymock/easymock/5.2.0/easymock-5.2.0.jar" />
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<entry name="$MAVEN_REPOSITORY$/pl/pragmatists/JUnitParams/1.1.1/JUnitParams-1.1.1.jar" />
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<entry name="$MAVEN_REPOSITORY$/org/threeten/threeten-extra/1.7.2/threeten-extra-1.7.2.jar" />
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<entry name="$MAVEN_REPOSITORY$/com/google/flogger/flogger/0.7.4/flogger-0.7.4.jar" />
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</processorPath>
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<module name="pism_framework" />
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<module name="pism_framework" />
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<module name="pis" />
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<module name="pism_game" />
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<module name="pism_game" />
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<module name="pism_app" />
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<module name="pism_app" />
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</profile>
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</profile>
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@@ -104,9 +15,9 @@
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</component>
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</component>
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<component name="JavacSettings">
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<component name="JavacSettings">
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<option name="ADDITIONAL_OPTIONS_OVERRIDE">
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<option name="ADDITIONAL_OPTIONS_OVERRIDE">
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<module name="pism_app" options="-XDcompilePolicy=simple --should-stop=ifError=FLOW -Xplugin:ErrorProne" />
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<module name="pism_app" options="" />
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<module name="pism_framework" options="-XDcompilePolicy=simple --should-stop=ifError=FLOW -Xplugin:ErrorProne" />
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<module name="pism_framework" options="" />
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<module name="pism_game" options="-XDcompilePolicy=simple --should-stop=ifError=FLOW -Xplugin:ErrorProne" />
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<module name="pism_game" options="" />
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</option>
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</option>
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</component>
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</component>
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</project>
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</project>
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2
.idea/misc.xml
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2
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@@ -13,7 +13,7 @@
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</list>
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</list>
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</option>
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</option>
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</component>
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</component>
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<component name="ProjectRootManager" version="2" languageLevel="JDK_X" default="true" project-jdk-name="openjdk-25" project-jdk-type="JavaSDK">
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<component name="ProjectRootManager" version="2" languageLevel="JDK_24" project-jdk-name="openjdk-25" project-jdk-type="JavaSDK">
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<output url="file://$PROJECT_DIR$/out" />
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<output url="file://$PROJECT_DIR$/out" />
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</component>
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</component>
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</project>
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</project>
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@@ -1,16 +1,16 @@
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package org.toop;
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package org.toop;
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import org.toop.app.gui.LocalServerSelector;
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import org.toop.framework.networking.NetworkingClientManager;
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import org.toop.framework.networking.NetworkingClientManager;
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import org.toop.framework.networking.NetworkingInitializationException;
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import org.toop.framework.networking.NetworkingInitializationException;
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public class Main {
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public class Main {
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public static void main(String[] args) {
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static void main(String[] args) {
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initSystems();
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initSystems();
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javax.swing.SwingUtilities.invokeLater(LocalServerSelector::new);
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}
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}
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private static void initSystems() throws NetworkingInitializationException {
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private static void initSystems() throws NetworkingInitializationException {
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new NetworkingClientManager();
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new NetworkingClientManager();
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}
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}
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}
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}
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@@ -4,22 +4,9 @@ import org.toop.framework.eventbus.events.EventWithoutSnowflake;
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import org.toop.framework.eventbus.events.EventsBase;
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import org.toop.framework.eventbus.events.EventsBase;
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public class WindowEvents extends EventsBase {
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public class WindowEvents extends EventsBase {
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/** Triggers when a cell is clicked in one of the game boards. */
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/** Triggers when a cell is clicked in one of the game boards. */
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public record CellClicked(int cell) implements EventWithoutSnowflake {}
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public record CellClicked(int cell) implements EventWithoutSnowflake {}
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/** Triggers when the window wants to quit. */
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/** Triggers when the window wants to quit. */
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public record OnQuitRequested() implements EventWithoutSnowflake {}
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public record OnQuitRequested() implements EventWithoutSnowflake {}
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/** Triggers when the window is resized. */
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// public record OnResize(Window.Size size) implements EventWithoutSnowflake {}
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/** Triggers when the mouse is moved within the window. */
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public record OnMouseMove(int x, int y) implements EventWithoutSnowflake {}
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/** Triggers when the mouse is clicked within the window. */
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public record OnMouseClick(int button) implements EventWithoutSnowflake {}
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/** Triggers when the mouse is released within the window. */
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public record OnMouseRelease(int button) implements EventWithoutSnowflake {}
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}
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}
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@@ -6,7 +6,9 @@ import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import org.apache.logging.log4j.Logger;
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import org.toop.framework.eventbus.EventFlow;
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import org.toop.framework.eventbus.EventFlow;
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import org.toop.framework.networking.events.NetworkEvents;
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import org.toop.framework.networking.events.NetworkEvents;
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import org.toop.game.GameBase;
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import org.toop.game.Game;
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import org.toop.game.tictactoe.TicTacToe;
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import org.toop.game.tictactoe.TicTacToeAI;
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import org.toop.tictactoe.gui.UIGameBoard;
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import org.toop.tictactoe.gui.UIGameBoard;
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import org.toop.framework.networking.NetworkingGameClientHandler;
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import org.toop.framework.networking.NetworkingGameClientHandler;
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@@ -24,8 +26,8 @@ public class LocalTicTacToe { // TODO: Implement runnable
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private final ExecutorService executor = Executors.newFixedThreadPool(3);
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private final ExecutorService executor = Executors.newFixedThreadPool(3);
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private final BlockingQueue<String> receivedQueue = new LinkedBlockingQueue<>();
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private final BlockingQueue<String> receivedQueue = new LinkedBlockingQueue<>();
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private final BlockingQueue<Integer> moveQueuePlayerA = new LinkedBlockingQueue<>();
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private final BlockingQueue<Game.Move> moveQueuePlayerA = new LinkedBlockingQueue<>();
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private final BlockingQueue<Integer> moveQueuePlayerB = new LinkedBlockingQueue<>();
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private final BlockingQueue<Game.Move> moveQueuePlayerB = new LinkedBlockingQueue<>();
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private Object receivedMessageListener = null;
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private Object receivedMessageListener = null;
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@@ -34,8 +36,8 @@ public class LocalTicTacToe { // TODO: Implement runnable
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private String connectionId = null;
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private String connectionId = null;
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private String serverId = null;
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private String serverId = null;
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private boolean isAiPlayer[] = new boolean[2];
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private boolean[] isAiPlayer = new boolean[2];
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private TicTacToeAI[] aiPlayers = new TicTacToeAI[2];
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private TicTacToeAI ai = new TicTacToeAI();
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private TicTacToe ticTacToe;
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private TicTacToe ticTacToe;
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private UIGameBoard ui;
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private UIGameBoard ui;
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@@ -80,15 +82,6 @@ public class LocalTicTacToe { // TODO: Implement runnable
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private LocalTicTacToe(boolean[] aiFlags) {
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private LocalTicTacToe(boolean[] aiFlags) {
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this.isAiPlayer = aiFlags; // store who is AI
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this.isAiPlayer = aiFlags; // store who is AI
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for (int i = 0; i < aiFlags.length && i < this.aiPlayers.length; i++) {
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if (aiFlags[i]) {
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||||||
this.aiPlayers[i] = new TicTacToeAI(); // create AI for that player
|
|
||||||
} else {
|
|
||||||
this.aiPlayers[i] = null; // not an AI player
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
this.isLocal = true;
|
this.isLocal = true;
|
||||||
//this.executor.submit(this::localGameThread);
|
//this.executor.submit(this::localGameThread);
|
||||||
}
|
}
|
||||||
@@ -139,17 +132,17 @@ public class LocalTicTacToe { // TODO: Implement runnable
|
|||||||
this.ticTacToe = new TicTacToe("X", "O");
|
this.ticTacToe = new TicTacToe("X", "O");
|
||||||
while (running) {
|
while (running) {
|
||||||
try {
|
try {
|
||||||
GameBase.State state;
|
Game.State state;
|
||||||
if (!isAiPlayer[0]) {
|
if (!isAiPlayer[0]) {
|
||||||
state = this.ticTacToe.play(this.moveQueuePlayerA.take());
|
state = this.ticTacToe.play(this.moveQueuePlayerA.take());
|
||||||
} else {
|
} else {
|
||||||
int bestMove = aiPlayers[0].findBestMove(this.ticTacToe);
|
Game.Move bestMove = ai.findBestMove(this.ticTacToe, 9);
|
||||||
|
assert bestMove != null;
|
||||||
|
|
||||||
state = this.ticTacToe.play(bestMove);
|
state = this.ticTacToe.play(bestMove);
|
||||||
if (state != GameBase.State.INVALID) {
|
ui.setCell(bestMove.position(), "X");
|
||||||
ui.setCell(bestMove, "X");
|
|
||||||
}
|
}
|
||||||
}
|
if (state == Game.State.WIN || state == Game.State.DRAW) {
|
||||||
if (state == GameBase.State.WIN || state == GameBase.State.DRAW) {
|
|
||||||
ui.setState(state, "X");
|
ui.setState(state, "X");
|
||||||
running = false;
|
running = false;
|
||||||
}
|
}
|
||||||
@@ -157,13 +150,12 @@ public class LocalTicTacToe { // TODO: Implement runnable
|
|||||||
if (!isAiPlayer[1]) {
|
if (!isAiPlayer[1]) {
|
||||||
state = this.ticTacToe.play(this.moveQueuePlayerB.take());
|
state = this.ticTacToe.play(this.moveQueuePlayerB.take());
|
||||||
} else {
|
} else {
|
||||||
int bestMove = aiPlayers[1].findBestMove(this.ticTacToe);
|
Game.Move bestMove = ai.findBestMove(this.ticTacToe, 9);
|
||||||
|
assert bestMove != null;
|
||||||
state = this.ticTacToe.play(bestMove);
|
state = this.ticTacToe.play(bestMove);
|
||||||
if (state != GameBase.State.INVALID) {
|
ui.setCell(bestMove.position(), "O");
|
||||||
ui.setCell(bestMove, "O");
|
|
||||||
}
|
}
|
||||||
}
|
if (state == Game.State.WIN || state == Game.State.DRAW) {
|
||||||
if (state == GameBase.State.WIN || state == GameBase.State.DRAW) {
|
|
||||||
ui.setState(state, "O");
|
ui.setState(state, "O");
|
||||||
running = false;
|
running = false;
|
||||||
}
|
}
|
||||||
@@ -187,7 +179,8 @@ public class LocalTicTacToe { // TODO: Implement runnable
|
|||||||
}
|
}
|
||||||
|
|
||||||
public char[] getCurrentBoard() {
|
public char[] getCurrentBoard() {
|
||||||
return ticTacToe.getGrid();
|
//return ticTacToe.getGrid();
|
||||||
|
return new char[2];
|
||||||
}
|
}
|
||||||
|
|
||||||
/** End the current game. */
|
/** End the current game. */
|
||||||
@@ -203,13 +196,13 @@ public class LocalTicTacToe { // TODO: Implement runnable
|
|||||||
() -> {
|
() -> {
|
||||||
try {
|
try {
|
||||||
if (this.playersTurn == 0 && !isAiPlayer[0]) {
|
if (this.playersTurn == 0 && !isAiPlayer[0]) {
|
||||||
this.moveQueuePlayerA.put(moveIndex);
|
this.moveQueuePlayerA.put(new Game.Move(moveIndex, 'X'));
|
||||||
logger.info(
|
logger.info(
|
||||||
"Adding player's {}, move: {} to queue A",
|
"Adding player's {}, move: {} to queue A",
|
||||||
this.playersTurn,
|
this.playersTurn,
|
||||||
moveIndex);
|
moveIndex);
|
||||||
} else if (this.playersTurn == 1 && !isAiPlayer[1]) {
|
} else if (this.playersTurn == 1 && !isAiPlayer[1]) {
|
||||||
this.moveQueuePlayerB.put(moveIndex);
|
this.moveQueuePlayerB.put(new Game.Move(moveIndex, 'O'));
|
||||||
logger.info(
|
logger.info(
|
||||||
"Adding player's {}, move: {} to queue B",
|
"Adding player's {}, move: {} to queue B",
|
||||||
this.playersTurn,
|
this.playersTurn,
|
||||||
|
|||||||
@@ -2,13 +2,14 @@ package org.toop.tictactoe.gui;
|
|||||||
|
|
||||||
import java.awt.*;
|
import java.awt.*;
|
||||||
import java.awt.event.ActionEvent;
|
import java.awt.event.ActionEvent;
|
||||||
|
import java.util.Locale;
|
||||||
import javax.swing.*;
|
import javax.swing.*;
|
||||||
import org.apache.logging.log4j.LogManager;
|
import org.apache.logging.log4j.LogManager;
|
||||||
import org.apache.logging.log4j.Logger;
|
import org.apache.logging.log4j.Logger;
|
||||||
import org.toop.app.gui.LocalGameSelector;
|
import org.toop.app.gui.LocalGameSelector;
|
||||||
import org.toop.app.gui.RemoteGameSelector;
|
import org.toop.app.gui.RemoteGameSelector;
|
||||||
|
import org.toop.game.Game;
|
||||||
import org.toop.tictactoe.LocalTicTacToe;
|
import org.toop.tictactoe.LocalTicTacToe;
|
||||||
import org.toop.game.GameBase;
|
|
||||||
|
|
||||||
public class UIGameBoard {
|
public class UIGameBoard {
|
||||||
private static final int TICTACTOE_SIZE = 3;
|
private static final int TICTACTOE_SIZE = 3;
|
||||||
@@ -44,6 +45,7 @@ public class UIGameBoard {
|
|||||||
|
|
||||||
// Back button
|
// Back button
|
||||||
backToMainMenuButton = new JButton("Back to Main Menu");
|
backToMainMenuButton = new JButton("Back to Main Menu");
|
||||||
|
|
||||||
tttPanel.add(backToMainMenuButton, BorderLayout.SOUTH);
|
tttPanel.add(backToMainMenuButton, BorderLayout.SOUTH);
|
||||||
backToMainMenuButton.addActionListener(
|
backToMainMenuButton.addActionListener(
|
||||||
_ -> {
|
_ -> {
|
||||||
@@ -117,13 +119,13 @@ public class UIGameBoard {
|
|||||||
cells[index].setText(move);
|
cells[index].setText(move);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setState(GameBase.State state, String playerMove) {
|
public void setState(Game.State state, String playerMove) {
|
||||||
Color color;
|
Color color;
|
||||||
if (state == GameBase.State.WIN && playerMove.equals(currentPlayer)) {
|
if (state == Game.State.WIN && playerMove.equals(currentPlayer)) {
|
||||||
color = new Color(160, 220, 160);
|
color = new Color(160, 220, 160);
|
||||||
} else if (state == GameBase.State.WIN) {
|
} else if (state == Game.State.WIN) {
|
||||||
color = new Color(220, 160, 160);
|
color = new Color(220, 160, 160);
|
||||||
} else if (state == GameBase.State.DRAW) {
|
} else if (state == Game.State.DRAW) {
|
||||||
color = new Color(220, 220, 160);
|
color = new Color(220, 220, 160);
|
||||||
} else {
|
} else {
|
||||||
color = new Color(220, 220, 220);
|
color = new Color(220, 220, 220);
|
||||||
@@ -131,7 +133,7 @@ public class UIGameBoard {
|
|||||||
for (JButton cell : cells) {
|
for (JButton cell : cells) {
|
||||||
cell.setBackground(color);
|
cell.setBackground(color);
|
||||||
}
|
}
|
||||||
if (state == GameBase.State.DRAW || state == GameBase.State.WIN) {
|
if (state == Game.State.DRAW || state == Game.State.WIN) {
|
||||||
gameOver = true;
|
gameOver = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
44
game/pom.xml
44
game/pom.xml
@@ -13,6 +13,50 @@
|
|||||||
</properties>
|
</properties>
|
||||||
|
|
||||||
<dependencies>
|
<dependencies>
|
||||||
|
<dependency>
|
||||||
|
<groupId>org.junit</groupId>
|
||||||
|
<artifactId>junit-bom</artifactId>
|
||||||
|
<version>5.13.4</version>
|
||||||
|
<type>pom</type>
|
||||||
|
<scope>import</scope>
|
||||||
|
</dependency>
|
||||||
|
<dependency>
|
||||||
|
<groupId>org.junit.jupiter</groupId>
|
||||||
|
<artifactId>junit-jupiter-api</artifactId>
|
||||||
|
<version>5.13.4</version>
|
||||||
|
<scope>test</scope>
|
||||||
|
</dependency>
|
||||||
|
<dependency>
|
||||||
|
<groupId>org.junit.jupiter</groupId>
|
||||||
|
<artifactId>junit-jupiter-engine</artifactId>
|
||||||
|
<version>5.13.4</version>
|
||||||
|
<scope>test</scope>
|
||||||
|
</dependency>
|
||||||
|
<!-- https://mvnrepository.com/artifact/org.apache.maven.plugins/maven-surefire-plugin -->
|
||||||
|
<dependency>
|
||||||
|
<groupId>org.apache.maven.plugins</groupId>
|
||||||
|
<artifactId>maven-surefire-plugin</artifactId>
|
||||||
|
<version>3.5.4</version>
|
||||||
|
</dependency>
|
||||||
|
<!-- https://mvnrepository.com/artifact/org.apache.maven.plugins/maven-failsafe-plugin -->
|
||||||
|
<dependency>
|
||||||
|
<groupId>org.apache.maven.plugins</groupId>
|
||||||
|
<artifactId>maven-failsafe-plugin</artifactId>
|
||||||
|
<version>3.5.4</version>
|
||||||
|
</dependency>
|
||||||
|
<dependency>
|
||||||
|
<groupId>org.mockito</groupId>
|
||||||
|
<artifactId>mockito-core</artifactId>
|
||||||
|
<version>5.19.0</version>
|
||||||
|
<scope>test</scope>
|
||||||
|
</dependency>
|
||||||
|
<dependency>
|
||||||
|
<groupId>org.mockito</groupId>
|
||||||
|
<artifactId>mockito-junit-jupiter</artifactId>
|
||||||
|
<version>5.19.0</version>
|
||||||
|
<scope>test</scope>
|
||||||
|
</dependency>
|
||||||
|
|
||||||
<dependency>
|
<dependency>
|
||||||
<groupId>org.apache.logging.log4j</groupId>
|
<groupId>org.apache.logging.log4j</groupId>
|
||||||
<artifactId>log4j-api</artifactId>
|
<artifactId>log4j-api</artifactId>
|
||||||
|
|||||||
5
game/src/main/java/org/toop/game/AI.java
Normal file
5
game/src/main/java/org/toop/game/AI.java
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
package org.toop.game;
|
||||||
|
|
||||||
|
public abstract class AI<T extends Game> {
|
||||||
|
public abstract Game.Move findBestMove(T game, int depth);
|
||||||
|
}
|
||||||
57
game/src/main/java/org/toop/game/Game.java
Normal file
57
game/src/main/java/org/toop/game/Game.java
Normal file
@@ -0,0 +1,57 @@
|
|||||||
|
package org.toop.game;
|
||||||
|
|
||||||
|
import java.util.Arrays;
|
||||||
|
|
||||||
|
public abstract class Game {
|
||||||
|
public enum State {
|
||||||
|
NORMAL, LOSE, DRAW, WIN,
|
||||||
|
}
|
||||||
|
|
||||||
|
public record Move(int position, char value) {}
|
||||||
|
|
||||||
|
public static final char EMPTY = (char)0;
|
||||||
|
|
||||||
|
protected final int rowSize;
|
||||||
|
protected final int columnSize;
|
||||||
|
protected final char[] board;
|
||||||
|
|
||||||
|
protected final Player[] players;
|
||||||
|
protected int currentPlayer;
|
||||||
|
|
||||||
|
protected Game(int rowSize, int columnSize, Player... players) {
|
||||||
|
assert rowSize > 0 && columnSize > 0;
|
||||||
|
assert players.length >= 1;
|
||||||
|
|
||||||
|
this.rowSize = rowSize;
|
||||||
|
this.columnSize = columnSize;
|
||||||
|
|
||||||
|
board = new char[rowSize * columnSize];
|
||||||
|
Arrays.fill(board, EMPTY);
|
||||||
|
|
||||||
|
this.players = players;
|
||||||
|
currentPlayer = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected Game(Game other) {
|
||||||
|
rowSize = other.rowSize;
|
||||||
|
columnSize = other.columnSize;
|
||||||
|
board = Arrays.copyOf(other.board, other.board.length);
|
||||||
|
|
||||||
|
players = Arrays.copyOf(other.players, other.players.length);
|
||||||
|
currentPlayer = other.currentPlayer;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getRowSize() { return rowSize; }
|
||||||
|
public int getColumnSize() { return columnSize; }
|
||||||
|
public char[] getBoard() { return board; }
|
||||||
|
|
||||||
|
public Player[] getPlayers() { return players; }
|
||||||
|
public Player getCurrentPlayer() { return players[currentPlayer]; }
|
||||||
|
|
||||||
|
protected void nextPlayer() {
|
||||||
|
currentPlayer = (currentPlayer + 1) % players.length;
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract Move[] getLegalMoves();
|
||||||
|
public abstract State play(Move move);
|
||||||
|
}
|
||||||
@@ -1,57 +0,0 @@
|
|||||||
package org.toop.game;
|
|
||||||
|
|
||||||
// Todo: refactor
|
|
||||||
public abstract class GameBase {
|
|
||||||
public enum State {
|
|
||||||
INVALID,
|
|
||||||
|
|
||||||
NORMAL,
|
|
||||||
DRAW,
|
|
||||||
WIN,
|
|
||||||
}
|
|
||||||
|
|
||||||
public static char EMPTY = '-';
|
|
||||||
|
|
||||||
protected int size;
|
|
||||||
public char[] grid;
|
|
||||||
|
|
||||||
protected Player[] players;
|
|
||||||
public int currentPlayer;
|
|
||||||
|
|
||||||
public GameBase(int size, Player player1, Player player2) {
|
|
||||||
this.size = size;
|
|
||||||
grid = new char[size * size];
|
|
||||||
|
|
||||||
for (int i = 0; i < grid.length; i++) {
|
|
||||||
grid[i] = EMPTY;
|
|
||||||
}
|
|
||||||
|
|
||||||
players = new Player[2];
|
|
||||||
players[0] = player1;
|
|
||||||
players[1] = player2;
|
|
||||||
|
|
||||||
currentPlayer = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean isInside(int index) {
|
|
||||||
return index >= 0 && index < size * size;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getSize() {
|
|
||||||
return size;
|
|
||||||
}
|
|
||||||
|
|
||||||
public char[] getGrid() {
|
|
||||||
return grid;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Player[] getPlayers() {
|
|
||||||
return players;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Player getCurrentPlayer() {
|
|
||||||
return players[currentPlayer];
|
|
||||||
}
|
|
||||||
|
|
||||||
public abstract State play(int index);
|
|
||||||
}
|
|
||||||
@@ -1,20 +1,3 @@
|
|||||||
package org.toop.game;
|
package org.toop.game;
|
||||||
|
|
||||||
// Todo: refactor
|
public record Player(String name, char... values) {}
|
||||||
public class Player {
|
|
||||||
String name;
|
|
||||||
char symbol;
|
|
||||||
|
|
||||||
public Player(String name, char symbol) {
|
|
||||||
this.name = name;
|
|
||||||
this.symbol = symbol;
|
|
||||||
}
|
|
||||||
|
|
||||||
public String getName() {
|
|
||||||
return this.name;
|
|
||||||
}
|
|
||||||
|
|
||||||
public char getSymbol() {
|
|
||||||
return this.symbol;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
84
game/src/main/java/org/toop/game/tictactoe/TicTacToe.java
Normal file
84
game/src/main/java/org/toop/game/tictactoe/TicTacToe.java
Normal file
@@ -0,0 +1,84 @@
|
|||||||
|
package org.toop.game.tictactoe;
|
||||||
|
|
||||||
|
import org.toop.game.Game;
|
||||||
|
import org.toop.game.Player;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
|
||||||
|
public final class TicTacToe extends Game {
|
||||||
|
private int movesLeft;
|
||||||
|
|
||||||
|
public TicTacToe(String player1, String player2) {
|
||||||
|
super(3, 3, new Player(player1, 'X'), new Player(player2, 'O'));
|
||||||
|
movesLeft = board.length;
|
||||||
|
}
|
||||||
|
|
||||||
|
public TicTacToe(TicTacToe other) {
|
||||||
|
super(other);
|
||||||
|
movesLeft = other.movesLeft;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Move[] getLegalMoves() {
|
||||||
|
final ArrayList<Move> legalMoves = new ArrayList<>();
|
||||||
|
|
||||||
|
for (int i = 0; i < board.length; i++) {
|
||||||
|
if (board[i] == EMPTY) {
|
||||||
|
legalMoves.add(new Move(i, getCurrentPlayer().values()[0]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return legalMoves.toArray(new Move[0]);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public State play(Move move) {
|
||||||
|
assert move != null;
|
||||||
|
assert move.position() >= 0 && move.position() < board.length;
|
||||||
|
assert move.value() == getCurrentPlayer().values()[0];
|
||||||
|
|
||||||
|
board[move.position()] = move.value();
|
||||||
|
movesLeft--;
|
||||||
|
|
||||||
|
if (checkForWin()) {
|
||||||
|
return State.WIN;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (movesLeft <= 0) {
|
||||||
|
return State.DRAW;
|
||||||
|
}
|
||||||
|
|
||||||
|
nextPlayer();
|
||||||
|
return State.NORMAL;
|
||||||
|
}
|
||||||
|
|
||||||
|
private boolean checkForWin() {
|
||||||
|
// Horizontal
|
||||||
|
for (int i = 0; i < 3; i++) {
|
||||||
|
final int index = i * 3;
|
||||||
|
|
||||||
|
if (board[index] != EMPTY
|
||||||
|
&& board[index] == board[index + 1]
|
||||||
|
&& board[index] == board[index + 2]) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Vertical
|
||||||
|
for (int i = 0; i < 3; i++) {
|
||||||
|
if (board[i] != EMPTY
|
||||||
|
&& board[i] == board[i + 3]
|
||||||
|
&& board[i] == board[i + 6]) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// B-Slash
|
||||||
|
if (board[0] != EMPTY && board[0] == board[4] && board[0] == board[8]) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// F-Slash
|
||||||
|
return board[2] != EMPTY && board[2] == board[4] && board[2] == board[6];
|
||||||
|
}
|
||||||
|
}
|
||||||
68
game/src/main/java/org/toop/game/tictactoe/TicTacToeAI.java
Normal file
68
game/src/main/java/org/toop/game/tictactoe/TicTacToeAI.java
Normal file
@@ -0,0 +1,68 @@
|
|||||||
|
package org.toop.game.tictactoe;
|
||||||
|
|
||||||
|
import org.toop.game.AI;
|
||||||
|
import org.toop.game.Game;
|
||||||
|
|
||||||
|
public final class TicTacToeAI extends AI<TicTacToe> {
|
||||||
|
@Override
|
||||||
|
public Game.Move findBestMove(TicTacToe game, int depth) {
|
||||||
|
assert game != null;
|
||||||
|
assert depth >= 0;
|
||||||
|
|
||||||
|
final Game.Move[] legalMoves = game.getLegalMoves();
|
||||||
|
|
||||||
|
if (legalMoves.length <= 0) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (legalMoves.length == 9) {
|
||||||
|
return switch ((int)(Math.random() * 4)) {
|
||||||
|
case 1 -> legalMoves[2];
|
||||||
|
case 2 -> legalMoves[6];
|
||||||
|
case 3 -> legalMoves[8];
|
||||||
|
default -> legalMoves[0];
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
int bestScore = -depth;
|
||||||
|
Game.Move bestMove = null;
|
||||||
|
|
||||||
|
for (final Game.Move move : legalMoves) {
|
||||||
|
final int score = getMoveScore(game, depth, move, true);
|
||||||
|
|
||||||
|
if (score > bestScore) {
|
||||||
|
bestMove = move;
|
||||||
|
bestScore = score;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return bestMove != null? bestMove : legalMoves[(int)(Math.random() * legalMoves.length)];
|
||||||
|
}
|
||||||
|
|
||||||
|
private int getMoveScore(TicTacToe game, int depth, Game.Move move, boolean maximizing) {
|
||||||
|
final TicTacToe copy = new TicTacToe(game);
|
||||||
|
final Game.State state = copy.play(move);
|
||||||
|
|
||||||
|
switch (state) {
|
||||||
|
case Game.State.DRAW: return 0;
|
||||||
|
case Game.State.WIN: return maximizing? depth + 1 : -depth - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (depth <= 0) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
final Game.Move[] legalMoves = copy.getLegalMoves();
|
||||||
|
int score = maximizing? depth + 1 : -depth - 1;
|
||||||
|
|
||||||
|
for (final Game.Move next : legalMoves) {
|
||||||
|
if (maximizing) {
|
||||||
|
score = Math.min(score, getMoveScore(copy, depth - 1, next, false));
|
||||||
|
} else {
|
||||||
|
score = Math.max(score, getMoveScore(copy, depth - 1, next, true));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return score;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,112 +0,0 @@
|
|||||||
package org.toop.tictactoe;
|
|
||||||
|
|
||||||
import java.util.concurrent.BlockingQueue;
|
|
||||||
import java.util.concurrent.LinkedBlockingQueue;
|
|
||||||
import org.apache.logging.log4j.LogManager;
|
|
||||||
import org.apache.logging.log4j.Logger;
|
|
||||||
import org.toop.game.GameBase;
|
|
||||||
import org.toop.game.Player;
|
|
||||||
|
|
||||||
// Todo: refactor
|
|
||||||
public class TicTacToe extends GameBase {
|
|
||||||
|
|
||||||
protected static final Logger logger = LogManager.getLogger(TicTacToe.class);
|
|
||||||
|
|
||||||
public Thread gameThread;
|
|
||||||
public String gameId;
|
|
||||||
|
|
||||||
public int movesLeft;
|
|
||||||
|
|
||||||
public TicTacToe(String player1, String player2) {
|
|
||||||
super(3, new Player(player1, 'X'), new Player(player2, 'O'));
|
|
||||||
movesLeft = size * size;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Used for the server.
|
|
||||||
*
|
|
||||||
* @param player1
|
|
||||||
* @param player2
|
|
||||||
* @param gameId
|
|
||||||
*/
|
|
||||||
public TicTacToe(String player1, String player2, String gameId) {
|
|
||||||
super(3, new Player(player1, 'X'), new Player(player2, 'O'));
|
|
||||||
this.gameId = gameId;
|
|
||||||
movesLeft = size * size;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public State play(int index) {
|
|
||||||
if (!validateMove(index)) {
|
|
||||||
return State.INVALID;
|
|
||||||
}
|
|
||||||
|
|
||||||
grid[index] = getCurrentPlayer().getSymbol();
|
|
||||||
movesLeft--;
|
|
||||||
|
|
||||||
if (checkWin()) {
|
|
||||||
return State.WIN;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (movesLeft <= 0) {
|
|
||||||
return State.DRAW;
|
|
||||||
}
|
|
||||||
|
|
||||||
currentPlayer = (currentPlayer + 1) % players.length;
|
|
||||||
return State.NORMAL;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean validateMove(int index) {
|
|
||||||
return movesLeft > 0 && isInside(index) && grid[index] == EMPTY;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean checkWin() {
|
|
||||||
// Horizontal
|
|
||||||
for (int i = 0; i < 3; i++) {
|
|
||||||
final int index = i * 3;
|
|
||||||
|
|
||||||
if (grid[index] != EMPTY
|
|
||||||
&& grid[index] == grid[index + 1]
|
|
||||||
&& grid[index] == grid[index + 2]) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Vertical
|
|
||||||
for (int i = 0; i < 3; i++) {
|
|
||||||
int index = i;
|
|
||||||
|
|
||||||
if (grid[index] != EMPTY
|
|
||||||
&& grid[index] == grid[index + 3]
|
|
||||||
&& grid[index] == grid[index + 6]) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// B-Slash
|
|
||||||
if (grid[0] != EMPTY && grid[0] == grid[4] && grid[0] == grid[8]) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// F-Slash
|
|
||||||
if (grid[2] != EMPTY && grid[2] == grid[4] && grid[2] == grid[6]) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/** For AI use only. */
|
|
||||||
public void decrementMovesLeft() {
|
|
||||||
movesLeft--;
|
|
||||||
}
|
|
||||||
|
|
||||||
/** This method copies the board, mainly for AI use. */
|
|
||||||
public TicTacToe copyBoard() {
|
|
||||||
TicTacToe clone = new TicTacToe(players[0].getName(), players[1].getName());
|
|
||||||
System.arraycopy(this.grid, 0, clone.grid, 0, this.grid.length);
|
|
||||||
clone.movesLeft = this.movesLeft;
|
|
||||||
clone.currentPlayer = this.currentPlayer;
|
|
||||||
return clone;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,139 +0,0 @@
|
|||||||
package org.toop.tictactoe;
|
|
||||||
|
|
||||||
import org.toop.game.GameBase;
|
|
||||||
|
|
||||||
// Todo: refactor
|
|
||||||
public class TicTacToeAI {
|
|
||||||
/**
|
|
||||||
* This method tries to find the best move by seeing if it can set a winning move, if not, it
|
|
||||||
* will do a minimax.
|
|
||||||
*/
|
|
||||||
public int findBestMove(TicTacToe game) {
|
|
||||||
int bestVal = -100; // set bestVal to something impossible
|
|
||||||
int bestMove = 10; // set bestMove to something impossible
|
|
||||||
|
|
||||||
int winningMove = -5;
|
|
||||||
|
|
||||||
boolean empty = true;
|
|
||||||
for (char cell : game.grid) {
|
|
||||||
if (!(cell == GameBase.EMPTY)) {
|
|
||||||
empty = false;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (empty) { // start in a random corner
|
|
||||||
return switch ((int) (Math.random() * 4)) {
|
|
||||||
case 1 -> 2;
|
|
||||||
case 2 -> 6;
|
|
||||||
case 3 -> 8;
|
|
||||||
default -> 0;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
// simulate all possible moves on the field
|
|
||||||
for (int i = 0; i < game.grid.length; i++) {
|
|
||||||
|
|
||||||
if (game.validateMove(i)) { // check if the move is legal here
|
|
||||||
TicTacToe copyGame = game.copyBoard(); // make a copy of the game
|
|
||||||
GameBase.State result = copyGame.play(i); // play a move on the copy board
|
|
||||||
|
|
||||||
int thisMoveValue;
|
|
||||||
|
|
||||||
if (result == GameBase.State.WIN) {
|
|
||||||
return i; // just return right away if you can win on the next move
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int index = 0; index < game.grid.length; index++) {
|
|
||||||
if (game.validateMove(index)) {
|
|
||||||
TicTacToe opponentCopy = copyGame.copyBoard();
|
|
||||||
GameBase.State opponentResult = opponentCopy.play(index);
|
|
||||||
if (opponentResult == GameBase.State.WIN) {
|
|
||||||
winningMove = index;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
thisMoveValue =
|
|
||||||
doMinimax(copyGame, game.movesLeft, false); // else look at other moves
|
|
||||||
if (thisMoveValue
|
|
||||||
> bestVal) { // if better move than the current best, change the move
|
|
||||||
bestVal = thisMoveValue;
|
|
||||||
bestMove = i;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (winningMove > -5) {
|
|
||||||
return winningMove;
|
|
||||||
}
|
|
||||||
return bestMove; // return the best move when we've done everything
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method simulates all the possible future moves in the game through a copy in search of
|
|
||||||
* the best move.
|
|
||||||
*/
|
|
||||||
public int doMinimax(TicTacToe game, int depth, boolean maximizing) {
|
|
||||||
boolean state = game.checkWin(); // check for a win (base case stuff)
|
|
||||||
|
|
||||||
if (state) {
|
|
||||||
if (maximizing) {
|
|
||||||
// it's the maximizing players turn and someone has won. this is not good, so return
|
|
||||||
// a negative value
|
|
||||||
return -10 + depth;
|
|
||||||
} else {
|
|
||||||
// it is the turn of the AI and it has won! this is good for us, so return a
|
|
||||||
// positive value above 0
|
|
||||||
return 10 - depth;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
boolean empty = false;
|
|
||||||
for (char cell :
|
|
||||||
game.grid) { // else, look at draw conditions. we check per cell if it's empty
|
|
||||||
// or not
|
|
||||||
if (cell == GameBase.EMPTY) {
|
|
||||||
empty = true; // if a thing is empty, set to true
|
|
||||||
break; // break the loop
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (!empty
|
|
||||||
|| depth == 0) { // if the grid is full or the depth is 0 (both meaning game is
|
|
||||||
// over) return 0 for draw
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int bestVal; // set the value to the highest possible
|
|
||||||
if (maximizing) { // it's the maximizing players turn, the AI
|
|
||||||
bestVal = -100;
|
|
||||||
for (int i = 0; i < game.grid.length; i++) { // loop through the grid
|
|
||||||
if (game.validateMove(i)) {
|
|
||||||
TicTacToe copyGame = game.copyBoard();
|
|
||||||
copyGame.play(i); // play the move on a copy board
|
|
||||||
int value =
|
|
||||||
doMinimax(copyGame, depth - 1, false); // keep going with the minimax
|
|
||||||
bestVal =
|
|
||||||
Math.max(
|
|
||||||
bestVal,
|
|
||||||
value); // select the best value for the maximizing player (the
|
|
||||||
// AI)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else { // it's the minimizing players turn, the player
|
|
||||||
bestVal = 100;
|
|
||||||
for (int i = 0; i < game.grid.length; i++) { // loop through the grid
|
|
||||||
if (game.validateMove(i)) {
|
|
||||||
TicTacToe copyGame = game.copyBoard();
|
|
||||||
copyGame.play(i); // play the move on a copy board
|
|
||||||
int value = doMinimax(copyGame, depth - 1, true); // keep miniMaxing
|
|
||||||
bestVal =
|
|
||||||
Math.min(
|
|
||||||
bestVal,
|
|
||||||
value); // select the lowest score for the minimizing player,
|
|
||||||
// they want to make it hard for us
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return bestVal;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
48
game/src/test/java/org/toop/game/PlayerTest.java
Normal file
48
game/src/test/java/org/toop/game/PlayerTest.java
Normal file
@@ -0,0 +1,48 @@
|
|||||||
|
package org.toop.game;
|
||||||
|
|
||||||
|
import org.junit.jupiter.api.BeforeEach;
|
||||||
|
import org.junit.jupiter.api.Test;
|
||||||
|
|
||||||
|
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||||
|
|
||||||
|
class PlayerTest {
|
||||||
|
private Player playerA;
|
||||||
|
private Player playerB;
|
||||||
|
private Player playerC;
|
||||||
|
|
||||||
|
@BeforeEach
|
||||||
|
void setup() {
|
||||||
|
playerA = new Player("test A", 'x', 'Z', 'i');
|
||||||
|
playerB = new Player("test B", 'O', (char)12, (char)-34, 's');
|
||||||
|
playerC = new Player("test C", (char)9, '9', (char)-9, '0', 'X', 'O');
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
void testNameGetter_returnsTrueForValidName() {
|
||||||
|
assertEquals("test A", playerA.name());
|
||||||
|
assertEquals("test B", playerB.name());
|
||||||
|
assertEquals("test C", playerC.name());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
void testValuesGetter_returnsTrueForValidValues() {
|
||||||
|
final char[] valuesA = playerA.values();
|
||||||
|
assertEquals('x', valuesA[0]);
|
||||||
|
assertEquals('Z', valuesA[1]);
|
||||||
|
assertEquals('i', valuesA[2]);
|
||||||
|
|
||||||
|
final char[] valuesB = playerB.values();
|
||||||
|
assertEquals('O', valuesB[0]);
|
||||||
|
assertEquals(12, valuesB[1]);
|
||||||
|
assertEquals((char)-34, valuesB[2]);
|
||||||
|
assertEquals('s', valuesB[3]);
|
||||||
|
|
||||||
|
final char[] valuesC = playerC.values();
|
||||||
|
assertEquals((char)9, valuesC[0]);
|
||||||
|
assertEquals('9', valuesC[1]);
|
||||||
|
assertEquals((char)-9, valuesC[2]);
|
||||||
|
assertEquals('0', valuesC[3]);
|
||||||
|
assertEquals('X', valuesC[4]);
|
||||||
|
assertEquals('O', valuesC[5]);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,83 @@
|
|||||||
|
package org.toop.game.tictactoe;
|
||||||
|
|
||||||
|
import org.toop.game.Game;
|
||||||
|
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
|
import org.junit.jupiter.api.BeforeEach;
|
||||||
|
import org.junit.jupiter.api.Test;
|
||||||
|
|
||||||
|
import static org.junit.jupiter.api.Assertions.*;
|
||||||
|
|
||||||
|
class TicTacToeAITest {
|
||||||
|
private TicTacToe game;
|
||||||
|
private TicTacToeAI ai;
|
||||||
|
|
||||||
|
@BeforeEach
|
||||||
|
void setup() {
|
||||||
|
game = new TicTacToe("AI", "AI");
|
||||||
|
ai = new TicTacToeAI();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
void testBestMove_returnWinningMoveWithDepth1() {
|
||||||
|
// X X -
|
||||||
|
// O O -
|
||||||
|
// - - -
|
||||||
|
game.play(new Game.Move(0, 'X'));
|
||||||
|
game.play(new Game.Move(3, 'O'));
|
||||||
|
game.play(new Game.Move(1, 'X'));
|
||||||
|
game.play(new Game.Move(4, 'O'));
|
||||||
|
|
||||||
|
final Game.Move move = ai.findBestMove(game, 1);
|
||||||
|
|
||||||
|
assertNotNull(move);
|
||||||
|
assertEquals('X', move.value());
|
||||||
|
assertEquals(2, move.position());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
void testBestMove_blockOpponentWinDepth1() {
|
||||||
|
// - - -
|
||||||
|
// O - -
|
||||||
|
// X X -
|
||||||
|
game.play(new Game.Move(6, 'X'));
|
||||||
|
game.play(new Game.Move(3, 'O'));
|
||||||
|
game.play(new Game.Move(7, 'X'));
|
||||||
|
|
||||||
|
final Game.Move move = ai.findBestMove(game, 1);
|
||||||
|
|
||||||
|
assertNotNull(move);
|
||||||
|
assertEquals('O', move.value());
|
||||||
|
assertEquals(8, move.position());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
void testBestMove_preferCornerOnEmpty() {
|
||||||
|
final Game.Move move = ai.findBestMove(game, 0);
|
||||||
|
|
||||||
|
assertNotNull(move);
|
||||||
|
assertEquals('X', move.value());
|
||||||
|
assertTrue(Set.of(0, 2, 6, 8).contains(move.position()));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
void testBestMove_findBestMoveDraw() {
|
||||||
|
// O X -
|
||||||
|
// - O X
|
||||||
|
// X O X
|
||||||
|
game.play(new Game.Move(1, 'X'));
|
||||||
|
game.play(new Game.Move(0, 'O'));
|
||||||
|
game.play(new Game.Move(5, 'X'));
|
||||||
|
game.play(new Game.Move(4, 'O'));
|
||||||
|
game.play(new Game.Move(6, 'X'));
|
||||||
|
game.play(new Game.Move(7, 'O'));
|
||||||
|
game.play(new Game.Move(8, 'X'));
|
||||||
|
|
||||||
|
final Game.Move move = ai.findBestMove(game, game.getLegalMoves().length);
|
||||||
|
|
||||||
|
assertNotNull(move);
|
||||||
|
assertEquals('O', move.value());
|
||||||
|
assertEquals(2, move.position());
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,82 +0,0 @@
|
|||||||
package java.org.toop.tictactoe;
|
|
||||||
|
|
||||||
import org.junit.jupiter.api.BeforeEach;
|
|
||||||
import org.junit.jupiter.api.Test;
|
|
||||||
import org.toop.game.GameBase;
|
|
||||||
import org.toop.game.Player;
|
|
||||||
|
|
||||||
class GameBaseTest {
|
|
||||||
|
|
||||||
private static class TestGame extends GameBase {
|
|
||||||
public TestGame(int size, Player p1, Player p2) {
|
|
||||||
super(size, p1, p2);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public State play(int index) {
|
|
||||||
if (!isInside(index)) return State.INVALID;
|
|
||||||
grid[index] = getCurrentPlayer().getSymbol();
|
|
||||||
// Just alternate players for testing
|
|
||||||
currentPlayer = (currentPlayer + 1) % 2;
|
|
||||||
return State.NORMAL;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private GameBase game;
|
|
||||||
private Player player1;
|
|
||||||
private Player player2;
|
|
||||||
|
|
||||||
@BeforeEach
|
|
||||||
void setUp() {
|
|
||||||
player1 = new Player("A", 'X');
|
|
||||||
player2 = new Player("B", 'O');
|
|
||||||
game = new TestGame(3, player1, player2);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Test
|
|
||||||
void testConstructor_initializesGridAndPlayers() {
|
|
||||||
assertEquals(3, game.getSize());
|
|
||||||
assertEquals(9, game.getGrid().length);
|
|
||||||
|
|
||||||
for (char c : game.getGrid()) {
|
|
||||||
assertEquals(GameBase.EMPTY, c);
|
|
||||||
}
|
|
||||||
|
|
||||||
assertEquals(player1, game.getPlayers()[0]);
|
|
||||||
assertEquals(player2, game.getPlayers()[1]);
|
|
||||||
assertEquals(player1, game.getCurrentPlayer());
|
|
||||||
}
|
|
||||||
|
|
||||||
@Test
|
|
||||||
void testIsInside_returnsTrueForValidIndices() {
|
|
||||||
for (int i = 0; i < 9; i++) {
|
|
||||||
assertTrue(game.isInside(i));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Test
|
|
||||||
void testIsInside_returnsFalseForInvalidIndices() {
|
|
||||||
assertFalse(game.isInside(-1));
|
|
||||||
assertFalse(game.isInside(9));
|
|
||||||
assertFalse(game.isInside(100));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Test
|
|
||||||
void testPlay_alternatesPlayersAndMarksGrid() {
|
|
||||||
// First move
|
|
||||||
assertEquals(GameBase.State.NORMAL, game.play(0));
|
|
||||||
assertEquals('X', game.getGrid()[0]);
|
|
||||||
assertEquals(player2, game.getCurrentPlayer());
|
|
||||||
|
|
||||||
// Second move
|
|
||||||
assertEquals(GameBase.State.NORMAL, game.play(1));
|
|
||||||
assertEquals('O', game.getGrid()[1]);
|
|
||||||
assertEquals(player1, game.getCurrentPlayer());
|
|
||||||
}
|
|
||||||
|
|
||||||
@Test
|
|
||||||
void testPlay_invalidIndexReturnsInvalid() {
|
|
||||||
assertEquals(GameBase.State.INVALID, game.play(-1));
|
|
||||||
assertEquals(GameBase.State.INVALID, game.play(9));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,29 +0,0 @@
|
|||||||
package org.toop.game.tictactoe;
|
|
||||||
|
|
||||||
import org.junit.jupiter.api.BeforeEach;
|
|
||||||
import org.junit.jupiter.api.Test;
|
|
||||||
import org.toop.game.Player;
|
|
||||||
|
|
||||||
class PlayerTest {
|
|
||||||
|
|
||||||
private Player playerA;
|
|
||||||
private Player playerB;
|
|
||||||
|
|
||||||
@BeforeEach
|
|
||||||
void setup() {
|
|
||||||
playerA = new Player("testA", 'X');
|
|
||||||
playerB = new Player("testB", 'O');
|
|
||||||
}
|
|
||||||
|
|
||||||
@Test
|
|
||||||
void testNameGetter_returnsTrueForValidName() {
|
|
||||||
assertEquals("testA", playerA.getName());
|
|
||||||
assertEquals("testB", playerB.getName());
|
|
||||||
}
|
|
||||||
|
|
||||||
@Test
|
|
||||||
void testSymbolGetter_returnsTrueForValidSymbol() {
|
|
||||||
assertEquals('X', playerA.getSymbol());
|
|
||||||
assertEquals('O', playerB.getSymbol());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,142 +0,0 @@
|
|||||||
package org.toop.game.tictactoe.ai;
|
|
||||||
|
|
||||||
import static org.junit.jupiter.api.Assertions.*;
|
|
||||||
|
|
||||||
import java.util.Set;
|
|
||||||
import org.junit.jupiter.api.BeforeEach;
|
|
||||||
import org.junit.jupiter.api.Test;
|
|
||||||
import org.toop.game.GameBase;
|
|
||||||
import org.toop.tictactoe.TicTacToe;
|
|
||||||
|
|
||||||
/** Unit tests for MinMaxTicTacToe AI. */
|
|
||||||
public class MinMaxTicTacToeTest {
|
|
||||||
|
|
||||||
private MinMaxTicTacToe ai;
|
|
||||||
private TicTacToe game;
|
|
||||||
|
|
||||||
@BeforeEach // called before every test is done to make it work
|
|
||||||
void setUp() {
|
|
||||||
ai = new MinMaxTicTacToe();
|
|
||||||
game = new TicTacToe("AI", "Human");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Test
|
|
||||||
void testBestMoveWinningMoveAvailable() {
|
|
||||||
// Setup board where AI can win immediately
|
|
||||||
// X = AI, O = player
|
|
||||||
// X | X | .
|
|
||||||
// O | O | .
|
|
||||||
// . | . | .
|
|
||||||
game.grid =
|
|
||||||
new char[] {
|
|
||||||
'X',
|
|
||||||
'X',
|
|
||||||
GameBase.EMPTY,
|
|
||||||
'O',
|
|
||||||
'O',
|
|
||||||
GameBase.EMPTY,
|
|
||||||
GameBase.EMPTY,
|
|
||||||
GameBase.EMPTY,
|
|
||||||
GameBase.EMPTY
|
|
||||||
};
|
|
||||||
game.movesLeft = 4;
|
|
||||||
|
|
||||||
int bestMove = ai.findBestMove(game);
|
|
||||||
|
|
||||||
// Ai is expected to place at index 2 to win
|
|
||||||
assertEquals(2, bestMove);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Test
|
|
||||||
void testBestMoveBlocksOpponentWin() {
|
|
||||||
// Setup board where player could win next turn
|
|
||||||
// O | O | .
|
|
||||||
// X | . | .
|
|
||||||
// . | . | .
|
|
||||||
game.grid =
|
|
||||||
new char[] {
|
|
||||||
'O',
|
|
||||||
'O',
|
|
||||||
GameBase.EMPTY,
|
|
||||||
'X',
|
|
||||||
GameBase.EMPTY,
|
|
||||||
GameBase.EMPTY,
|
|
||||||
GameBase.EMPTY,
|
|
||||||
GameBase.EMPTY,
|
|
||||||
GameBase.EMPTY
|
|
||||||
};
|
|
||||||
|
|
||||||
int bestMove = ai.findBestMove(game);
|
|
||||||
|
|
||||||
// AI block at index 2 to continue the game
|
|
||||||
assertEquals(2, bestMove);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Test
|
|
||||||
void testBestMoveCornerPreferredOnEmptyBoard() {
|
|
||||||
// On empty board, center (index 4) is strongest
|
|
||||||
int bestMove = ai.findBestMove(game);
|
|
||||||
|
|
||||||
assertTrue(Set.of(0, 2, 6, 8).contains(bestMove));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Test
|
|
||||||
void testDoMinimaxScoresWinPositive() {
|
|
||||||
// Simulate a game state where AI has already won
|
|
||||||
TicTacToe copy = game.copyBoard();
|
|
||||||
copy.grid =
|
|
||||||
new char[] {
|
|
||||||
'X',
|
|
||||||
'X',
|
|
||||||
'X',
|
|
||||||
'O',
|
|
||||||
'O',
|
|
||||||
GameBase.EMPTY,
|
|
||||||
GameBase.EMPTY,
|
|
||||||
GameBase.EMPTY,
|
|
||||||
GameBase.EMPTY
|
|
||||||
};
|
|
||||||
|
|
||||||
int score = ai.doMinimax(copy, 5, false);
|
|
||||||
|
|
||||||
assertTrue(score > 0, "AI win should yield positive score");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Test
|
|
||||||
void testDoMinimaxScoresLossNegative() {
|
|
||||||
// Simulate a game state where human has already won
|
|
||||||
TicTacToe copy = game.copyBoard();
|
|
||||||
copy.grid =
|
|
||||||
new char[] {
|
|
||||||
'O',
|
|
||||||
'O',
|
|
||||||
'O',
|
|
||||||
'X',
|
|
||||||
'X',
|
|
||||||
GameBase.EMPTY,
|
|
||||||
GameBase.EMPTY,
|
|
||||||
GameBase.EMPTY,
|
|
||||||
GameBase.EMPTY
|
|
||||||
};
|
|
||||||
|
|
||||||
int score = ai.doMinimax(copy, 5, true);
|
|
||||||
|
|
||||||
assertTrue(score < 0, "Human win should yield negative score");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Test
|
|
||||||
void testDoMinimaxDrawReturnsZero() {
|
|
||||||
// Simulate a draw position
|
|
||||||
TicTacToe copy = game.copyBoard();
|
|
||||||
copy.grid =
|
|
||||||
new char[] {
|
|
||||||
'X', 'O', 'X',
|
|
||||||
'X', 'O', 'O',
|
|
||||||
'O', 'X', 'X'
|
|
||||||
};
|
|
||||||
|
|
||||||
int score = ai.doMinimax(copy, 0, true);
|
|
||||||
|
|
||||||
assertEquals(0, score, "Draw should return 0 score");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Reference in New Issue
Block a user