refactored game

This commit is contained in:
ramollia
2025-09-25 15:50:10 +02:00
parent 7431d1b03f
commit 27e7166ac7
20 changed files with 429 additions and 725 deletions

97
.idea/compiler.xml generated
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@@ -6,97 +6,8 @@
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<module name="pis" />
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</processorPath>
<module name="pism_framework" />
<module name="pis" />
<module name="pism_game" />
<module name="pism_app" />
</profile>
@@ -104,9 +15,9 @@
</component>
<component name="JavacSettings">
<option name="ADDITIONAL_OPTIONS_OVERRIDE">
<module name="pism_app" options="-XDcompilePolicy=simple --should-stop=ifError=FLOW -Xplugin:ErrorProne" />
<module name="pism_framework" options="-XDcompilePolicy=simple --should-stop=ifError=FLOW -Xplugin:ErrorProne" />
<module name="pism_game" options="-XDcompilePolicy=simple --should-stop=ifError=FLOW -Xplugin:ErrorProne" />
<module name="pism_app" options="" />
<module name="pism_framework" options="" />
<module name="pism_game" options="" />
</option>
</component>
</project>

2
.idea/misc.xml generated
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@@ -13,7 +13,7 @@
</list>
</option>
</component>
<component name="ProjectRootManager" version="2" languageLevel="JDK_X" default="true" project-jdk-name="openjdk-25" project-jdk-type="JavaSDK">
<component name="ProjectRootManager" version="2" languageLevel="JDK_24" project-jdk-name="openjdk-25" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/out" />
</component>
</project>

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@@ -1,16 +1,16 @@
package org.toop;
import org.toop.app.gui.LocalServerSelector;
import org.toop.framework.networking.NetworkingClientManager;
import org.toop.framework.networking.NetworkingInitializationException;
public class Main {
public static void main(String[] args) {
static void main(String[] args) {
initSystems();
javax.swing.SwingUtilities.invokeLater(LocalServerSelector::new);
}
private static void initSystems() throws NetworkingInitializationException {
new NetworkingClientManager();
}
}

View File

@@ -4,22 +4,9 @@ import org.toop.framework.eventbus.events.EventWithoutSnowflake;
import org.toop.framework.eventbus.events.EventsBase;
public class WindowEvents extends EventsBase {
/** Triggers when a cell is clicked in one of the game boards. */
public record CellClicked(int cell) implements EventWithoutSnowflake {}
/** Triggers when the window wants to quit. */
public record OnQuitRequested() implements EventWithoutSnowflake {}
/** Triggers when the window is resized. */
// public record OnResize(Window.Size size) implements EventWithoutSnowflake {}
/** Triggers when the mouse is moved within the window. */
public record OnMouseMove(int x, int y) implements EventWithoutSnowflake {}
/** Triggers when the mouse is clicked within the window. */
public record OnMouseClick(int button) implements EventWithoutSnowflake {}
/** Triggers when the mouse is released within the window. */
public record OnMouseRelease(int button) implements EventWithoutSnowflake {}
}

View File

@@ -6,7 +6,9 @@ import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.game.GameBase;
import org.toop.game.Game;
import org.toop.game.tictactoe.TicTacToe;
import org.toop.game.tictactoe.TicTacToeAI;
import org.toop.tictactoe.gui.UIGameBoard;
import org.toop.framework.networking.NetworkingGameClientHandler;
@@ -24,8 +26,8 @@ public class LocalTicTacToe { // TODO: Implement runnable
private final ExecutorService executor = Executors.newFixedThreadPool(3);
private final BlockingQueue<String> receivedQueue = new LinkedBlockingQueue<>();
private final BlockingQueue<Integer> moveQueuePlayerA = new LinkedBlockingQueue<>();
private final BlockingQueue<Integer> moveQueuePlayerB = new LinkedBlockingQueue<>();
private final BlockingQueue<Game.Move> moveQueuePlayerA = new LinkedBlockingQueue<>();
private final BlockingQueue<Game.Move> moveQueuePlayerB = new LinkedBlockingQueue<>();
private Object receivedMessageListener = null;
@@ -34,8 +36,8 @@ public class LocalTicTacToe { // TODO: Implement runnable
private String connectionId = null;
private String serverId = null;
private boolean isAiPlayer[] = new boolean[2];
private TicTacToeAI[] aiPlayers = new TicTacToeAI[2];
private boolean[] isAiPlayer = new boolean[2];
private TicTacToeAI ai = new TicTacToeAI();
private TicTacToe ticTacToe;
private UIGameBoard ui;
@@ -80,15 +82,6 @@ public class LocalTicTacToe { // TODO: Implement runnable
private LocalTicTacToe(boolean[] aiFlags) {
this.isAiPlayer = aiFlags; // store who is AI
for (int i = 0; i < aiFlags.length && i < this.aiPlayers.length; i++) {
if (aiFlags[i]) {
this.aiPlayers[i] = new TicTacToeAI(); // create AI for that player
} else {
this.aiPlayers[i] = null; // not an AI player
}
}
this.isLocal = true;
//this.executor.submit(this::localGameThread);
}
@@ -139,17 +132,17 @@ public class LocalTicTacToe { // TODO: Implement runnable
this.ticTacToe = new TicTacToe("X", "O");
while (running) {
try {
GameBase.State state;
Game.State state;
if (!isAiPlayer[0]) {
state = this.ticTacToe.play(this.moveQueuePlayerA.take());
} else {
int bestMove = aiPlayers[0].findBestMove(this.ticTacToe);
Game.Move bestMove = ai.findBestMove(this.ticTacToe, 9);
assert bestMove != null;
state = this.ticTacToe.play(bestMove);
if (state != GameBase.State.INVALID) {
ui.setCell(bestMove, "X");
ui.setCell(bestMove.position(), "X");
}
}
if (state == GameBase.State.WIN || state == GameBase.State.DRAW) {
if (state == Game.State.WIN || state == Game.State.DRAW) {
ui.setState(state, "X");
running = false;
}
@@ -157,13 +150,12 @@ public class LocalTicTacToe { // TODO: Implement runnable
if (!isAiPlayer[1]) {
state = this.ticTacToe.play(this.moveQueuePlayerB.take());
} else {
int bestMove = aiPlayers[1].findBestMove(this.ticTacToe);
Game.Move bestMove = ai.findBestMove(this.ticTacToe, 9);
assert bestMove != null;
state = this.ticTacToe.play(bestMove);
if (state != GameBase.State.INVALID) {
ui.setCell(bestMove, "O");
ui.setCell(bestMove.position(), "O");
}
}
if (state == GameBase.State.WIN || state == GameBase.State.DRAW) {
if (state == Game.State.WIN || state == Game.State.DRAW) {
ui.setState(state, "O");
running = false;
}
@@ -187,7 +179,8 @@ public class LocalTicTacToe { // TODO: Implement runnable
}
public char[] getCurrentBoard() {
return ticTacToe.getGrid();
//return ticTacToe.getGrid();
return new char[2];
}
/** End the current game. */
@@ -203,13 +196,13 @@ public class LocalTicTacToe { // TODO: Implement runnable
() -> {
try {
if (this.playersTurn == 0 && !isAiPlayer[0]) {
this.moveQueuePlayerA.put(moveIndex);
this.moveQueuePlayerA.put(new Game.Move(moveIndex, 'X'));
logger.info(
"Adding player's {}, move: {} to queue A",
this.playersTurn,
moveIndex);
} else if (this.playersTurn == 1 && !isAiPlayer[1]) {
this.moveQueuePlayerB.put(moveIndex);
this.moveQueuePlayerB.put(new Game.Move(moveIndex, 'O'));
logger.info(
"Adding player's {}, move: {} to queue B",
this.playersTurn,

View File

@@ -2,13 +2,14 @@ package org.toop.tictactoe.gui;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.util.Locale;
import javax.swing.*;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.app.gui.LocalGameSelector;
import org.toop.app.gui.RemoteGameSelector;
import org.toop.game.Game;
import org.toop.tictactoe.LocalTicTacToe;
import org.toop.game.GameBase;
public class UIGameBoard {
private static final int TICTACTOE_SIZE = 3;
@@ -44,6 +45,7 @@ public class UIGameBoard {
// Back button
backToMainMenuButton = new JButton("Back to Main Menu");
tttPanel.add(backToMainMenuButton, BorderLayout.SOUTH);
backToMainMenuButton.addActionListener(
_ -> {
@@ -117,13 +119,13 @@ public class UIGameBoard {
cells[index].setText(move);
}
public void setState(GameBase.State state, String playerMove) {
public void setState(Game.State state, String playerMove) {
Color color;
if (state == GameBase.State.WIN && playerMove.equals(currentPlayer)) {
if (state == Game.State.WIN && playerMove.equals(currentPlayer)) {
color = new Color(160, 220, 160);
} else if (state == GameBase.State.WIN) {
} else if (state == Game.State.WIN) {
color = new Color(220, 160, 160);
} else if (state == GameBase.State.DRAW) {
} else if (state == Game.State.DRAW) {
color = new Color(220, 220, 160);
} else {
color = new Color(220, 220, 220);
@@ -131,7 +133,7 @@ public class UIGameBoard {
for (JButton cell : cells) {
cell.setBackground(color);
}
if (state == GameBase.State.DRAW || state == GameBase.State.WIN) {
if (state == Game.State.DRAW || state == Game.State.WIN) {
gameOver = true;
}
}

View File

@@ -13,6 +13,50 @@
</properties>
<dependencies>
<dependency>
<groupId>org.junit</groupId>
<artifactId>junit-bom</artifactId>
<version>5.13.4</version>
<type>pom</type>
<scope>import</scope>
</dependency>
<dependency>
<groupId>org.junit.jupiter</groupId>
<artifactId>junit-jupiter-api</artifactId>
<version>5.13.4</version>
<scope>test</scope>
</dependency>
<dependency>
<groupId>org.junit.jupiter</groupId>
<artifactId>junit-jupiter-engine</artifactId>
<version>5.13.4</version>
<scope>test</scope>
</dependency>
<!-- https://mvnrepository.com/artifact/org.apache.maven.plugins/maven-surefire-plugin -->
<dependency>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-surefire-plugin</artifactId>
<version>3.5.4</version>
</dependency>
<!-- https://mvnrepository.com/artifact/org.apache.maven.plugins/maven-failsafe-plugin -->
<dependency>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-failsafe-plugin</artifactId>
<version>3.5.4</version>
</dependency>
<dependency>
<groupId>org.mockito</groupId>
<artifactId>mockito-core</artifactId>
<version>5.19.0</version>
<scope>test</scope>
</dependency>
<dependency>
<groupId>org.mockito</groupId>
<artifactId>mockito-junit-jupiter</artifactId>
<version>5.19.0</version>
<scope>test</scope>
</dependency>
<dependency>
<groupId>org.apache.logging.log4j</groupId>
<artifactId>log4j-api</artifactId>

View File

@@ -0,0 +1,5 @@
package org.toop.game;
public abstract class AI<T extends Game> {
public abstract Game.Move findBestMove(T game, int depth);
}

View File

@@ -0,0 +1,57 @@
package org.toop.game;
import java.util.Arrays;
public abstract class Game {
public enum State {
NORMAL, LOSE, DRAW, WIN,
}
public record Move(int position, char value) {}
public static final char EMPTY = (char)0;
protected final int rowSize;
protected final int columnSize;
protected final char[] board;
protected final Player[] players;
protected int currentPlayer;
protected Game(int rowSize, int columnSize, Player... players) {
assert rowSize > 0 && columnSize > 0;
assert players.length >= 1;
this.rowSize = rowSize;
this.columnSize = columnSize;
board = new char[rowSize * columnSize];
Arrays.fill(board, EMPTY);
this.players = players;
currentPlayer = 0;
}
protected Game(Game other) {
rowSize = other.rowSize;
columnSize = other.columnSize;
board = Arrays.copyOf(other.board, other.board.length);
players = Arrays.copyOf(other.players, other.players.length);
currentPlayer = other.currentPlayer;
}
public int getRowSize() { return rowSize; }
public int getColumnSize() { return columnSize; }
public char[] getBoard() { return board; }
public Player[] getPlayers() { return players; }
public Player getCurrentPlayer() { return players[currentPlayer]; }
protected void nextPlayer() {
currentPlayer = (currentPlayer + 1) % players.length;
}
public abstract Move[] getLegalMoves();
public abstract State play(Move move);
}

View File

@@ -1,57 +0,0 @@
package org.toop.game;
// Todo: refactor
public abstract class GameBase {
public enum State {
INVALID,
NORMAL,
DRAW,
WIN,
}
public static char EMPTY = '-';
protected int size;
public char[] grid;
protected Player[] players;
public int currentPlayer;
public GameBase(int size, Player player1, Player player2) {
this.size = size;
grid = new char[size * size];
for (int i = 0; i < grid.length; i++) {
grid[i] = EMPTY;
}
players = new Player[2];
players[0] = player1;
players[1] = player2;
currentPlayer = 0;
}
public boolean isInside(int index) {
return index >= 0 && index < size * size;
}
public int getSize() {
return size;
}
public char[] getGrid() {
return grid;
}
public Player[] getPlayers() {
return players;
}
public Player getCurrentPlayer() {
return players[currentPlayer];
}
public abstract State play(int index);
}

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@@ -1,20 +1,3 @@
package org.toop.game;
// Todo: refactor
public class Player {
String name;
char symbol;
public Player(String name, char symbol) {
this.name = name;
this.symbol = symbol;
}
public String getName() {
return this.name;
}
public char getSymbol() {
return this.symbol;
}
}
public record Player(String name, char... values) {}

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package org.toop.game.tictactoe;
import org.toop.game.Game;
import org.toop.game.Player;
import java.util.ArrayList;
public final class TicTacToe extends Game {
private int movesLeft;
public TicTacToe(String player1, String player2) {
super(3, 3, new Player(player1, 'X'), new Player(player2, 'O'));
movesLeft = board.length;
}
public TicTacToe(TicTacToe other) {
super(other);
movesLeft = other.movesLeft;
}
@Override
public Move[] getLegalMoves() {
final ArrayList<Move> legalMoves = new ArrayList<>();
for (int i = 0; i < board.length; i++) {
if (board[i] == EMPTY) {
legalMoves.add(new Move(i, getCurrentPlayer().values()[0]));
}
}
return legalMoves.toArray(new Move[0]);
}
@Override
public State play(Move move) {
assert move != null;
assert move.position() >= 0 && move.position() < board.length;
assert move.value() == getCurrentPlayer().values()[0];
board[move.position()] = move.value();
movesLeft--;
if (checkForWin()) {
return State.WIN;
}
if (movesLeft <= 0) {
return State.DRAW;
}
nextPlayer();
return State.NORMAL;
}
private boolean checkForWin() {
// Horizontal
for (int i = 0; i < 3; i++) {
final int index = i * 3;
if (board[index] != EMPTY
&& board[index] == board[index + 1]
&& board[index] == board[index + 2]) {
return true;
}
}
// Vertical
for (int i = 0; i < 3; i++) {
if (board[i] != EMPTY
&& board[i] == board[i + 3]
&& board[i] == board[i + 6]) {
return true;
}
}
// B-Slash
if (board[0] != EMPTY && board[0] == board[4] && board[0] == board[8]) {
return true;
}
// F-Slash
return board[2] != EMPTY && board[2] == board[4] && board[2] == board[6];
}
}

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package org.toop.game.tictactoe;
import org.toop.game.AI;
import org.toop.game.Game;
public final class TicTacToeAI extends AI<TicTacToe> {
@Override
public Game.Move findBestMove(TicTacToe game, int depth) {
assert game != null;
assert depth >= 0;
final Game.Move[] legalMoves = game.getLegalMoves();
if (legalMoves.length <= 0) {
return null;
}
if (legalMoves.length == 9) {
return switch ((int)(Math.random() * 4)) {
case 1 -> legalMoves[2];
case 2 -> legalMoves[6];
case 3 -> legalMoves[8];
default -> legalMoves[0];
};
}
int bestScore = -depth;
Game.Move bestMove = null;
for (final Game.Move move : legalMoves) {
final int score = getMoveScore(game, depth, move, true);
if (score > bestScore) {
bestMove = move;
bestScore = score;
}
}
return bestMove != null? bestMove : legalMoves[(int)(Math.random() * legalMoves.length)];
}
private int getMoveScore(TicTacToe game, int depth, Game.Move move, boolean maximizing) {
final TicTacToe copy = new TicTacToe(game);
final Game.State state = copy.play(move);
switch (state) {
case Game.State.DRAW: return 0;
case Game.State.WIN: return maximizing? depth + 1 : -depth - 1;
}
if (depth <= 0) {
return 0;
}
final Game.Move[] legalMoves = copy.getLegalMoves();
int score = maximizing? depth + 1 : -depth - 1;
for (final Game.Move next : legalMoves) {
if (maximizing) {
score = Math.min(score, getMoveScore(copy, depth - 1, next, false));
} else {
score = Math.max(score, getMoveScore(copy, depth - 1, next, true));
}
}
return score;
}
}

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@@ -1,112 +0,0 @@
package org.toop.tictactoe;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.game.GameBase;
import org.toop.game.Player;
// Todo: refactor
public class TicTacToe extends GameBase {
protected static final Logger logger = LogManager.getLogger(TicTacToe.class);
public Thread gameThread;
public String gameId;
public int movesLeft;
public TicTacToe(String player1, String player2) {
super(3, new Player(player1, 'X'), new Player(player2, 'O'));
movesLeft = size * size;
}
/**
* Used for the server.
*
* @param player1
* @param player2
* @param gameId
*/
public TicTacToe(String player1, String player2, String gameId) {
super(3, new Player(player1, 'X'), new Player(player2, 'O'));
this.gameId = gameId;
movesLeft = size * size;
}
@Override
public State play(int index) {
if (!validateMove(index)) {
return State.INVALID;
}
grid[index] = getCurrentPlayer().getSymbol();
movesLeft--;
if (checkWin()) {
return State.WIN;
}
if (movesLeft <= 0) {
return State.DRAW;
}
currentPlayer = (currentPlayer + 1) % players.length;
return State.NORMAL;
}
public boolean validateMove(int index) {
return movesLeft > 0 && isInside(index) && grid[index] == EMPTY;
}
public boolean checkWin() {
// Horizontal
for (int i = 0; i < 3; i++) {
final int index = i * 3;
if (grid[index] != EMPTY
&& grid[index] == grid[index + 1]
&& grid[index] == grid[index + 2]) {
return true;
}
}
// Vertical
for (int i = 0; i < 3; i++) {
int index = i;
if (grid[index] != EMPTY
&& grid[index] == grid[index + 3]
&& grid[index] == grid[index + 6]) {
return true;
}
}
// B-Slash
if (grid[0] != EMPTY && grid[0] == grid[4] && grid[0] == grid[8]) {
return true;
}
// F-Slash
if (grid[2] != EMPTY && grid[2] == grid[4] && grid[2] == grid[6]) {
return true;
}
return false;
}
/** For AI use only. */
public void decrementMovesLeft() {
movesLeft--;
}
/** This method copies the board, mainly for AI use. */
public TicTacToe copyBoard() {
TicTacToe clone = new TicTacToe(players[0].getName(), players[1].getName());
System.arraycopy(this.grid, 0, clone.grid, 0, this.grid.length);
clone.movesLeft = this.movesLeft;
clone.currentPlayer = this.currentPlayer;
return clone;
}
}

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@@ -1,139 +0,0 @@
package org.toop.tictactoe;
import org.toop.game.GameBase;
// Todo: refactor
public class TicTacToeAI {
/**
* This method tries to find the best move by seeing if it can set a winning move, if not, it
* will do a minimax.
*/
public int findBestMove(TicTacToe game) {
int bestVal = -100; // set bestVal to something impossible
int bestMove = 10; // set bestMove to something impossible
int winningMove = -5;
boolean empty = true;
for (char cell : game.grid) {
if (!(cell == GameBase.EMPTY)) {
empty = false;
break;
}
}
if (empty) { // start in a random corner
return switch ((int) (Math.random() * 4)) {
case 1 -> 2;
case 2 -> 6;
case 3 -> 8;
default -> 0;
};
}
// simulate all possible moves on the field
for (int i = 0; i < game.grid.length; i++) {
if (game.validateMove(i)) { // check if the move is legal here
TicTacToe copyGame = game.copyBoard(); // make a copy of the game
GameBase.State result = copyGame.play(i); // play a move on the copy board
int thisMoveValue;
if (result == GameBase.State.WIN) {
return i; // just return right away if you can win on the next move
}
for (int index = 0; index < game.grid.length; index++) {
if (game.validateMove(index)) {
TicTacToe opponentCopy = copyGame.copyBoard();
GameBase.State opponentResult = opponentCopy.play(index);
if (opponentResult == GameBase.State.WIN) {
winningMove = index;
}
}
}
thisMoveValue =
doMinimax(copyGame, game.movesLeft, false); // else look at other moves
if (thisMoveValue
> bestVal) { // if better move than the current best, change the move
bestVal = thisMoveValue;
bestMove = i;
}
}
}
if (winningMove > -5) {
return winningMove;
}
return bestMove; // return the best move when we've done everything
}
/**
* This method simulates all the possible future moves in the game through a copy in search of
* the best move.
*/
public int doMinimax(TicTacToe game, int depth, boolean maximizing) {
boolean state = game.checkWin(); // check for a win (base case stuff)
if (state) {
if (maximizing) {
// it's the maximizing players turn and someone has won. this is not good, so return
// a negative value
return -10 + depth;
} else {
// it is the turn of the AI and it has won! this is good for us, so return a
// positive value above 0
return 10 - depth;
}
} else {
boolean empty = false;
for (char cell :
game.grid) { // else, look at draw conditions. we check per cell if it's empty
// or not
if (cell == GameBase.EMPTY) {
empty = true; // if a thing is empty, set to true
break; // break the loop
}
}
if (!empty
|| depth == 0) { // if the grid is full or the depth is 0 (both meaning game is
// over) return 0 for draw
return 0;
}
}
int bestVal; // set the value to the highest possible
if (maximizing) { // it's the maximizing players turn, the AI
bestVal = -100;
for (int i = 0; i < game.grid.length; i++) { // loop through the grid
if (game.validateMove(i)) {
TicTacToe copyGame = game.copyBoard();
copyGame.play(i); // play the move on a copy board
int value =
doMinimax(copyGame, depth - 1, false); // keep going with the minimax
bestVal =
Math.max(
bestVal,
value); // select the best value for the maximizing player (the
// AI)
}
}
} else { // it's the minimizing players turn, the player
bestVal = 100;
for (int i = 0; i < game.grid.length; i++) { // loop through the grid
if (game.validateMove(i)) {
TicTacToe copyGame = game.copyBoard();
copyGame.play(i); // play the move on a copy board
int value = doMinimax(copyGame, depth - 1, true); // keep miniMaxing
bestVal =
Math.min(
bestVal,
value); // select the lowest score for the minimizing player,
// they want to make it hard for us
}
}
}
return bestVal;
}
}

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package org.toop.game;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.assertEquals;
class PlayerTest {
private Player playerA;
private Player playerB;
private Player playerC;
@BeforeEach
void setup() {
playerA = new Player("test A", 'x', 'Z', 'i');
playerB = new Player("test B", 'O', (char)12, (char)-34, 's');
playerC = new Player("test C", (char)9, '9', (char)-9, '0', 'X', 'O');
}
@Test
void testNameGetter_returnsTrueForValidName() {
assertEquals("test A", playerA.name());
assertEquals("test B", playerB.name());
assertEquals("test C", playerC.name());
}
@Test
void testValuesGetter_returnsTrueForValidValues() {
final char[] valuesA = playerA.values();
assertEquals('x', valuesA[0]);
assertEquals('Z', valuesA[1]);
assertEquals('i', valuesA[2]);
final char[] valuesB = playerB.values();
assertEquals('O', valuesB[0]);
assertEquals(12, valuesB[1]);
assertEquals((char)-34, valuesB[2]);
assertEquals('s', valuesB[3]);
final char[] valuesC = playerC.values();
assertEquals((char)9, valuesC[0]);
assertEquals('9', valuesC[1]);
assertEquals((char)-9, valuesC[2]);
assertEquals('0', valuesC[3]);
assertEquals('X', valuesC[4]);
assertEquals('O', valuesC[5]);
}
}

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package org.toop.game.tictactoe;
import org.toop.game.Game;
import java.util.Set;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.*;
class TicTacToeAITest {
private TicTacToe game;
private TicTacToeAI ai;
@BeforeEach
void setup() {
game = new TicTacToe("AI", "AI");
ai = new TicTacToeAI();
}
@Test
void testBestMove_returnWinningMoveWithDepth1() {
// X X -
// O O -
// - - -
game.play(new Game.Move(0, 'X'));
game.play(new Game.Move(3, 'O'));
game.play(new Game.Move(1, 'X'));
game.play(new Game.Move(4, 'O'));
final Game.Move move = ai.findBestMove(game, 1);
assertNotNull(move);
assertEquals('X', move.value());
assertEquals(2, move.position());
}
@Test
void testBestMove_blockOpponentWinDepth1() {
// - - -
// O - -
// X X -
game.play(new Game.Move(6, 'X'));
game.play(new Game.Move(3, 'O'));
game.play(new Game.Move(7, 'X'));
final Game.Move move = ai.findBestMove(game, 1);
assertNotNull(move);
assertEquals('O', move.value());
assertEquals(8, move.position());
}
@Test
void testBestMove_preferCornerOnEmpty() {
final Game.Move move = ai.findBestMove(game, 0);
assertNotNull(move);
assertEquals('X', move.value());
assertTrue(Set.of(0, 2, 6, 8).contains(move.position()));
}
@Test
void testBestMove_findBestMoveDraw() {
// O X -
// - O X
// X O X
game.play(new Game.Move(1, 'X'));
game.play(new Game.Move(0, 'O'));
game.play(new Game.Move(5, 'X'));
game.play(new Game.Move(4, 'O'));
game.play(new Game.Move(6, 'X'));
game.play(new Game.Move(7, 'O'));
game.play(new Game.Move(8, 'X'));
final Game.Move move = ai.findBestMove(game, game.getLegalMoves().length);
assertNotNull(move);
assertEquals('O', move.value());
assertEquals(2, move.position());
}
}

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@@ -1,82 +0,0 @@
package java.org.toop.tictactoe;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
import org.toop.game.GameBase;
import org.toop.game.Player;
class GameBaseTest {
private static class TestGame extends GameBase {
public TestGame(int size, Player p1, Player p2) {
super(size, p1, p2);
}
@Override
public State play(int index) {
if (!isInside(index)) return State.INVALID;
grid[index] = getCurrentPlayer().getSymbol();
// Just alternate players for testing
currentPlayer = (currentPlayer + 1) % 2;
return State.NORMAL;
}
}
private GameBase game;
private Player player1;
private Player player2;
@BeforeEach
void setUp() {
player1 = new Player("A", 'X');
player2 = new Player("B", 'O');
game = new TestGame(3, player1, player2);
}
@Test
void testConstructor_initializesGridAndPlayers() {
assertEquals(3, game.getSize());
assertEquals(9, game.getGrid().length);
for (char c : game.getGrid()) {
assertEquals(GameBase.EMPTY, c);
}
assertEquals(player1, game.getPlayers()[0]);
assertEquals(player2, game.getPlayers()[1]);
assertEquals(player1, game.getCurrentPlayer());
}
@Test
void testIsInside_returnsTrueForValidIndices() {
for (int i = 0; i < 9; i++) {
assertTrue(game.isInside(i));
}
}
@Test
void testIsInside_returnsFalseForInvalidIndices() {
assertFalse(game.isInside(-1));
assertFalse(game.isInside(9));
assertFalse(game.isInside(100));
}
@Test
void testPlay_alternatesPlayersAndMarksGrid() {
// First move
assertEquals(GameBase.State.NORMAL, game.play(0));
assertEquals('X', game.getGrid()[0]);
assertEquals(player2, game.getCurrentPlayer());
// Second move
assertEquals(GameBase.State.NORMAL, game.play(1));
assertEquals('O', game.getGrid()[1]);
assertEquals(player1, game.getCurrentPlayer());
}
@Test
void testPlay_invalidIndexReturnsInvalid() {
assertEquals(GameBase.State.INVALID, game.play(-1));
assertEquals(GameBase.State.INVALID, game.play(9));
}
}

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@@ -1,29 +0,0 @@
package org.toop.game.tictactoe;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
import org.toop.game.Player;
class PlayerTest {
private Player playerA;
private Player playerB;
@BeforeEach
void setup() {
playerA = new Player("testA", 'X');
playerB = new Player("testB", 'O');
}
@Test
void testNameGetter_returnsTrueForValidName() {
assertEquals("testA", playerA.getName());
assertEquals("testB", playerB.getName());
}
@Test
void testSymbolGetter_returnsTrueForValidSymbol() {
assertEquals('X', playerA.getSymbol());
assertEquals('O', playerB.getSymbol());
}
}

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@@ -1,142 +0,0 @@
package org.toop.game.tictactoe.ai;
import static org.junit.jupiter.api.Assertions.*;
import java.util.Set;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
import org.toop.game.GameBase;
import org.toop.tictactoe.TicTacToe;
/** Unit tests for MinMaxTicTacToe AI. */
public class MinMaxTicTacToeTest {
private MinMaxTicTacToe ai;
private TicTacToe game;
@BeforeEach // called before every test is done to make it work
void setUp() {
ai = new MinMaxTicTacToe();
game = new TicTacToe("AI", "Human");
}
@Test
void testBestMoveWinningMoveAvailable() {
// Setup board where AI can win immediately
// X = AI, O = player
// X | X | .
// O | O | .
// . | . | .
game.grid =
new char[] {
'X',
'X',
GameBase.EMPTY,
'O',
'O',
GameBase.EMPTY,
GameBase.EMPTY,
GameBase.EMPTY,
GameBase.EMPTY
};
game.movesLeft = 4;
int bestMove = ai.findBestMove(game);
// Ai is expected to place at index 2 to win
assertEquals(2, bestMove);
}
@Test
void testBestMoveBlocksOpponentWin() {
// Setup board where player could win next turn
// O | O | .
// X | . | .
// . | . | .
game.grid =
new char[] {
'O',
'O',
GameBase.EMPTY,
'X',
GameBase.EMPTY,
GameBase.EMPTY,
GameBase.EMPTY,
GameBase.EMPTY,
GameBase.EMPTY
};
int bestMove = ai.findBestMove(game);
// AI block at index 2 to continue the game
assertEquals(2, bestMove);
}
@Test
void testBestMoveCornerPreferredOnEmptyBoard() {
// On empty board, center (index 4) is strongest
int bestMove = ai.findBestMove(game);
assertTrue(Set.of(0, 2, 6, 8).contains(bestMove));
}
@Test
void testDoMinimaxScoresWinPositive() {
// Simulate a game state where AI has already won
TicTacToe copy = game.copyBoard();
copy.grid =
new char[] {
'X',
'X',
'X',
'O',
'O',
GameBase.EMPTY,
GameBase.EMPTY,
GameBase.EMPTY,
GameBase.EMPTY
};
int score = ai.doMinimax(copy, 5, false);
assertTrue(score > 0, "AI win should yield positive score");
}
@Test
void testDoMinimaxScoresLossNegative() {
// Simulate a game state where human has already won
TicTacToe copy = game.copyBoard();
copy.grid =
new char[] {
'O',
'O',
'O',
'X',
'X',
GameBase.EMPTY,
GameBase.EMPTY,
GameBase.EMPTY,
GameBase.EMPTY
};
int score = ai.doMinimax(copy, 5, true);
assertTrue(score < 0, "Human win should yield negative score");
}
@Test
void testDoMinimaxDrawReturnsZero() {
// Simulate a draw position
TicTacToe copy = game.copyBoard();
copy.grid =
new char[] {
'X', 'O', 'X',
'X', 'O', 'O',
'O', 'X', 'X'
};
int score = ai.doMinimax(copy, 0, true);
assertEquals(0, score, "Draw should return 0 score");
}
}