mirror of
https://github.com/2OOP/pism.git
synced 2026-02-04 02:44:50 +00:00
Revert "Merge remote-tracking branch 'refs/remotes/origin/main' into Development"
This reverts commite2132b549d, reversing changes made to9aefcb9b7b.
This commit is contained in:
@@ -1,7 +0,0 @@
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package org.toop.app.canvas;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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public interface GameDrawer<T extends TurnBasedGame<T>> {
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void redraw(T gameCopy);
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}
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@@ -1,10 +0,0 @@
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package org.toop.framework.gameFramework.controller;
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/**
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* Interface for classes that can trigger a UI update.
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*/
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public interface UpdatesGameUI {
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/** Called to refresh or update the game UI. */
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void updateUI();
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}
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@@ -1,5 +0,0 @@
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package org.toop.framework.gameFramework.model.game;
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public interface BoardProvider {
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long[] getBoard();
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}
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@@ -1,24 +0,0 @@
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package org.toop.framework.gameFramework.model.game;
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import org.toop.framework.gameFramework.GameState;
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/**
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* Interface for turn-based games that can be played and queried for legal moves.
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*/
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public interface Playable {
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/**
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* Returns the moves that are currently valid in the game.
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*
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* @return an array of integers representing legal moves
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*/
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long getLegalMoves();
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/**
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* Plays the given move and returns the resulting game state.
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*
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* @param move the move to apply
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* @return the {@link GameState} and additional info after the move
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*/
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PlayResult play(long move);
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}
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@@ -1,7 +0,0 @@
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package org.toop.framework.gameFramework.model.game;
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import org.toop.framework.gameFramework.model.player.Player;
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public interface PlayerProvider<T extends TurnBasedGame<T>> {
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Player<T> getPlayer(int index);
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}
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@@ -1,20 +0,0 @@
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package org.toop.framework.gameFramework.model.game;
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import org.toop.framework.networking.events.NetworkEvents;
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/**
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* Interface for games that support online multiplayer play.
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* <p>
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* Methods are called in response to network events from the server.
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*/
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public interface SupportsOnlinePlay {
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/** Called when it is this player's turn to make a move. */
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void onYourTurn(long clientId);
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/** Called when a move from another player is received. */
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void onMoveReceived(long move);
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/** Called when the game has finished, with the final result. */
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void gameFinished(String condition);
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}
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@@ -1,7 +0,0 @@
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package org.toop.framework.gameFramework.model.game.threadBehaviour;
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public interface Controllable {
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void start();
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void stop();
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}
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@@ -1,7 +0,0 @@
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package org.toop.framework.gameFramework.model.player;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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public interface MoveProvider<T extends TurnBasedGame<T>> {
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long getMove(T game);
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}
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@@ -1,5 +0,0 @@
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package org.toop.framework.gameFramework.model.player;
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public interface NameProvider {
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String getName();
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}
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@@ -1,152 +0,0 @@
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package org.toop.framework.networking;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import org.toop.framework.SnowflakeGenerator;
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import org.toop.framework.eventbus.EventFlow;
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import org.toop.framework.eventbus.bus.EventBus;
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import org.toop.framework.networking.events.NetworkEvents;
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import org.toop.framework.networking.exceptions.ClientNotFoundException;
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import org.toop.framework.networking.interfaces.NetworkingClientManager;
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public class NetworkingClientEventListener {
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private static final Logger logger = LogManager.getLogger(NetworkingClientEventListener.class);
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private final NetworkingClientManager clientManager;
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/** Starts a connection manager, to manage, connections. */
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public NetworkingClientEventListener(EventBus eventBus, NetworkingClientManager clientManager) {
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this.clientManager = clientManager;
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new EventFlow(eventBus)
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.listen(NetworkEvents.StartClient.class, this::handleStartClient, false)
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.listen(NetworkEvents.SendCommand.class, this::handleCommand, false)
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.listen(NetworkEvents.SendLogin.class, this::handleSendLogin, false)
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.listen(NetworkEvents.SendLogout.class, this::handleSendLogout, false)
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.listen(NetworkEvents.SendGetPlayerlist.class, this::handleSendGetPlayerlist, false)
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.listen(NetworkEvents.SendGetGamelist.class, this::handleSendGetGamelist, false)
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.listen(NetworkEvents.SendSubscribe.class, this::handleSendSubscribe, false)
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.listen(NetworkEvents.SendMove.class, this::handleSendMove, false)
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.listen(NetworkEvents.SendChallenge.class, this::handleSendChallenge, false)
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.listen(NetworkEvents.SendAcceptChallenge.class, this::handleSendAcceptChallenge, false)
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.listen(NetworkEvents.SendForfeit.class, this::handleSendForfeit, false)
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.listen(NetworkEvents.SendMessage.class, this::handleSendMessage, false)
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.listen(NetworkEvents.SendHelp.class, this::handleSendHelp, false)
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.listen(NetworkEvents.SendHelpForCommand.class, this::handleSendHelpForCommand, false)
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.listen(NetworkEvents.CloseClient.class, this::handleCloseClient, false)
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.listen(NetworkEvents.Reconnect.class, this::handleReconnect, false)
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.listen(NetworkEvents.ChangeAddress.class, this::handleChangeAddress, false)
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.listen(NetworkEvents.RequestsAllClients.class, this::handleGetAllConnections, false)
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.listen(NetworkEvents.ForceCloseAllClients.class, this::handleShutdownAll, false);
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}
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void handleStartClient(NetworkEvents.StartClient event) {
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long clientId = SnowflakeGenerator.nextId();
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new EventFlow().addPostEvent(new NetworkEvents.CreatedIdForClient(clientId, event.identifier())).postEvent();
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clientManager.startClient(
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clientId,
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event.networkingClient(),
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event.networkingConnector(),
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() -> new EventFlow().addPostEvent(new NetworkEvents.StartClientResponse(clientId, true, event.identifier())).postEvent(),
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() -> new EventFlow().addPostEvent(new NetworkEvents.StartClientResponse(clientId, false, event.identifier())).postEvent()
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);
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}
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private void sendCommand(long clientId, String command) {
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try {
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clientManager.sendCommand(clientId, command);
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} catch (ClientNotFoundException e) {
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logger.error(e);
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}
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}
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private void handleCommand(NetworkEvents.SendCommand event) {
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String args = String.join(" ", event.args());
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sendCommand(event.clientId(), args);
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}
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private void handleSendLogin(NetworkEvents.SendLogin event) {
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sendCommand(event.clientId(), String.format("LOGIN %s", event.username()));
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}
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private void handleSendLogout(NetworkEvents.SendLogout event) {
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sendCommand(event.clientId(), "LOGOUT");
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}
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private void handleSendGetPlayerlist(NetworkEvents.SendGetPlayerlist event) {
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sendCommand(event.clientId(), "GET PLAYERLIST");
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}
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private void handleSendGetGamelist(NetworkEvents.SendGetGamelist event) {
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sendCommand(event.clientId(), "GET GAMELIST");
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}
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private void handleSendSubscribe(NetworkEvents.SendSubscribe event) {
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sendCommand(event.clientId(), String.format("SUBSCRIBE %s", event.gameType()));
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}
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private void handleSendMove(NetworkEvents.SendMove event) {
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sendCommand(event.clientId(), String.format("MOVE %d", event.moveNumber()));
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}
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private void handleSendChallenge(NetworkEvents.SendChallenge event) {
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sendCommand(event.clientId(), String.format("CHALLENGE %s %s", event.usernameToChallenge(), event.gameType()));
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}
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private void handleSendAcceptChallenge(NetworkEvents.SendAcceptChallenge event) {
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sendCommand(event.clientId(), String.format("CHALLENGE ACCEPT %d", event.challengeId()));
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}
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private void handleSendForfeit(NetworkEvents.SendForfeit event) {
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sendCommand(event.clientId(), "FORFEIT");
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}
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private void handleSendMessage(NetworkEvents.SendMessage event) {
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sendCommand(event.clientId(), String.format("MESSAGE %s", event.message()));
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}
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private void handleSendHelp(NetworkEvents.SendHelp event) {
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sendCommand(event.clientId(), "HELP");
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}
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private void handleSendHelpForCommand(NetworkEvents.SendHelpForCommand event) {
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sendCommand(event.clientId(), String.format("HELP %s", event.command()));
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}
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private void handleReconnect(NetworkEvents.Reconnect event) {
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clientManager.startClient(
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event.clientId(),
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event.networkingClient(),
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event.networkingConnector(),
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() -> new EventFlow().addPostEvent(new NetworkEvents.ReconnectResponse(true, event.identifier())).postEvent(),
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() -> new EventFlow().addPostEvent(new NetworkEvents.ReconnectResponse(false, event.identifier())).postEvent()
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);
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}
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private void handleChangeAddress(NetworkEvents.ChangeAddress event) {
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clientManager.startClient(
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event.clientId(),
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event.networkingClient(),
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event.networkingConnector(),
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() -> new EventFlow().addPostEvent(new NetworkEvents.ChangeAddressResponse(true, event.identifier())).postEvent(),
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() -> new EventFlow().addPostEvent(new NetworkEvents.ChangeAddressResponse(false, event.identifier())).postEvent()
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);
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}
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void handleCloseClient(NetworkEvents.CloseClient event) {
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try {
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this.clientManager.closeClient(event.clientId());
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} catch (ClientNotFoundException e) {
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logger.error(e);
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}
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}
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void handleGetAllConnections(NetworkEvents.RequestsAllClients request) {
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// List<NetworkingClient> a = new ArrayList<>(this.networkClients.values());
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// request.future().complete(a);
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// TODO
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}
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public void handleShutdownAll(NetworkEvents.ForceCloseAllClients request) {
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// TODO
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}
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}
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@@ -1,8 +1,4 @@
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<<<<<<<< HEAD:framework/src/main/java/org/toop/framework/networking/connection/clients/TournamentNetworkingClient.java
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package org.toop.framework.networking.connection.clients;
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========
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package org.toop.framework.networking.clients;
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>>>>>>>> refs/remotes/origin/main:framework/src/main/java/org/toop/framework/networking/clients/TournamentNetworkingClient.java
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import io.netty.bootstrap.Bootstrap;
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import io.netty.channel.*;
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@@ -16,16 +12,10 @@ import io.netty.util.CharsetUtil;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import org.toop.framework.eventbus.bus.EventBus;
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<<<<<<<< HEAD:framework/src/main/java/org/toop/framework/networking/connection/clients/TournamentNetworkingClient.java
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import org.toop.framework.networking.connection.events.NetworkEvents;
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import org.toop.framework.networking.connection.exceptions.CouldNotConnectException;
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import org.toop.framework.networking.connection.handlers.NetworkingGameClientHandler;
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import org.toop.framework.networking.connection.interfaces.NetworkingClient;
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========
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import org.toop.framework.networking.exceptions.CouldNotConnectException;
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import org.toop.framework.networking.handlers.NetworkingGameClientHandler;
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import org.toop.framework.networking.interfaces.NetworkingClient;
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>>>>>>>> refs/remotes/origin/main:framework/src/main/java/org/toop/framework/networking/clients/TournamentNetworkingClient.java
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import java.net.InetSocketAddress;
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@@ -34,10 +24,7 @@ public class TournamentNetworkingClient implements NetworkingClient {
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private final EventBus eventBus;
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private Channel channel;
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<<<<<<<< HEAD:framework/src/main/java/org/toop/framework/networking/connection/clients/TournamentNetworkingClient.java
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private long clientId;
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========
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>>>>>>>> refs/remotes/origin/main:framework/src/main/java/org/toop/framework/networking/clients/TournamentNetworkingClient.java
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public TournamentNetworkingClient(EventBus eventBus) {
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this.eventBus = eventBus;
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@@ -50,10 +37,7 @@ public class TournamentNetworkingClient implements NetworkingClient {
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@Override
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public void connect(long clientId, String host, int port) throws CouldNotConnectException {
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<<<<<<<< HEAD:framework/src/main/java/org/toop/framework/networking/connection/clients/TournamentNetworkingClient.java
|
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this.clientId = clientId;
|
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========
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>>>>>>>> refs/remotes/origin/main:framework/src/main/java/org/toop/framework/networking/clients/TournamentNetworkingClient.java
|
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try {
|
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Bootstrap bootstrap = new Bootstrap();
|
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EventLoopGroup workerGroup = new MultiThreadIoEventLoopGroup(NioIoHandler.newFactory());
|
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@@ -73,7 +57,6 @@ public class TournamentNetworkingClient implements NetworkingClient {
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pipeline.addLast(new StringEncoder(CharsetUtil.UTF_8));
|
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pipeline.addLast(handler);
|
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}
|
||||
|
||||
});
|
||||
ChannelFuture channelFuture = bootstrap.connect(host, port).sync();
|
||||
this.channel = channelFuture.channel();
|
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@@ -95,10 +78,7 @@ public class TournamentNetworkingClient implements NetworkingClient {
|
||||
logger.info("Connection {} sent message: '{}' ", this.channel.remoteAddress(), literalMsg);
|
||||
} else {
|
||||
logger.warn("Cannot send message: '{}', connection inactive. ", literalMsg);
|
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<<<<<<<< HEAD:framework/src/main/java/org/toop/framework/networking/connection/clients/TournamentNetworkingClient.java
|
||||
eventBus.post(new NetworkEvents.ClosedConnection(clientId));
|
||||
========
|
||||
>>>>>>>> refs/remotes/origin/main:framework/src/main/java/org/toop/framework/networking/clients/TournamentNetworkingClient.java
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,8 +1,4 @@
|
||||
<<<<<<<< HEAD:framework/src/main/java/org/toop/framework/networking/connection/exceptions/NetworkingInitializationException.java
|
||||
package org.toop.framework.networking.connection.exceptions;
|
||||
========
|
||||
package org.toop.framework.networking.exceptions;
|
||||
>>>>>>>> refs/remotes/origin/main:framework/src/main/java/org/toop/framework/networking/exceptions/NetworkingInitializationException.java
|
||||
|
||||
public class NetworkingInitializationException extends RuntimeException {
|
||||
public NetworkingInitializationException(String message, Throwable cause) {
|
||||
|
||||
@@ -1,8 +1,4 @@
|
||||
<<<<<<<< HEAD:framework/src/main/java/org/toop/framework/networking/connection/handlers/NetworkingGameClientHandler.java
|
||||
package org.toop.framework.networking.connection.handlers;
|
||||
========
|
||||
package org.toop.framework.networking.handlers;
|
||||
>>>>>>>> refs/remotes/origin/main:framework/src/main/java/org/toop/framework/networking/handlers/NetworkingGameClientHandler.java
|
||||
|
||||
import io.netty.channel.ChannelHandlerContext;
|
||||
import io.netty.channel.ChannelInboundHandlerAdapter;
|
||||
@@ -13,11 +9,7 @@ import java.util.regex.Pattern;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.toop.framework.eventbus.bus.EventBus;
|
||||
<<<<<<<< HEAD:framework/src/main/java/org/toop/framework/networking/connection/handlers/NetworkingGameClientHandler.java
|
||||
import org.toop.framework.networking.connection.events.NetworkEvents;
|
||||
========
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
>>>>>>>> refs/remotes/origin/main:framework/src/main/java/org/toop/framework/networking/handlers/NetworkingGameClientHandler.java
|
||||
|
||||
public class NetworkingGameClientHandler extends ChannelInboundHandlerAdapter {
|
||||
private static final Logger logger = LogManager.getLogger(NetworkingGameClientHandler.class);
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
package org.toop.framework.networking.exceptions;
|
||||
|
||||
/**
|
||||
* Thrown when an operation is attempted on a networking client
|
||||
* that does not exist or has already been closed.
|
||||
*/
|
||||
public class ClientNotFoundException extends RuntimeException {
|
||||
|
||||
private final long clientId;
|
||||
|
||||
public ClientNotFoundException(long clientId) {
|
||||
super("Networking client with ID " + clientId + " was not found.");
|
||||
this.clientId = clientId;
|
||||
}
|
||||
|
||||
public ClientNotFoundException(long clientId, Throwable cause) {
|
||||
super("Networking client with ID " + clientId + " was not found.", cause);
|
||||
this.clientId = clientId;
|
||||
}
|
||||
|
||||
public long getClientId() {
|
||||
return clientId;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
package org.toop.framework.networking.exceptions;
|
||||
|
||||
public class CouldNotConnectException extends RuntimeException {
|
||||
|
||||
private final long clientId;
|
||||
|
||||
public CouldNotConnectException(long clientId) {
|
||||
super("Networking client with ID " + clientId + " could not connect.");
|
||||
this.clientId = clientId;
|
||||
}
|
||||
|
||||
public CouldNotConnectException(long clientId, Throwable cause) {
|
||||
super("Networking client with ID " + clientId + " could not connect.", cause);
|
||||
this.clientId = clientId;
|
||||
}
|
||||
|
||||
public long getClientId() {
|
||||
return clientId;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
package org.toop.framework.networking.interfaces;
|
||||
|
||||
import org.toop.framework.networking.exceptions.CouldNotConnectException;
|
||||
|
||||
import java.net.InetSocketAddress;
|
||||
|
||||
public interface NetworkingClient {
|
||||
InetSocketAddress getAddress();
|
||||
void connect(long clientId, String host, int port) throws CouldNotConnectException;
|
||||
boolean isActive();
|
||||
void writeAndFlush(String msg);
|
||||
void closeConnection();
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
package org.toop.framework.networking.interfaces;
|
||||
|
||||
import org.toop.framework.networking.exceptions.ClientNotFoundException;
|
||||
import org.toop.framework.networking.exceptions.CouldNotConnectException;
|
||||
import org.toop.framework.networking.types.NetworkingConnector;
|
||||
|
||||
public interface NetworkingClientManager {
|
||||
void startClient(
|
||||
long id,
|
||||
NetworkingClient nClient,
|
||||
NetworkingConnector nConnector,
|
||||
Runnable onSuccess,
|
||||
Runnable onFailure
|
||||
) throws CouldNotConnectException;
|
||||
void sendCommand(long id, String command) throws ClientNotFoundException;
|
||||
void closeClient(long id) throws ClientNotFoundException;
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
package org.toop.framework.networking.types;
|
||||
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
public record NetworkingConnector(String host, int port, int reconnectAttempts, long timeout, TimeUnit timeUnit) {}
|
||||
@@ -1,3 +0,0 @@
|
||||
package org.toop.framework.networking.types;
|
||||
|
||||
public record ServerCommand(long clientId, String command) {}
|
||||
@@ -1,3 +0,0 @@
|
||||
package org.toop.framework.networking.types;
|
||||
|
||||
public record ServerMessage(String message) {}
|
||||
@@ -1,86 +0,0 @@
|
||||
package org.toop.game;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
|
||||
// There is AI performance to be gained by getting rid of non-primitives and thus speeding up deepCopy
|
||||
public abstract class BitboardGame<T extends BitboardGame<T>> implements TurnBasedGame<T> {
|
||||
private final int columnSize;
|
||||
private final int rowSize;
|
||||
|
||||
private Player<T>[] players;
|
||||
|
||||
// long is 64 bits. Every game has a limit of 64 cells maximum.
|
||||
private final long[] playerBitboard;
|
||||
private int currentTurn = 0;
|
||||
|
||||
public BitboardGame(int columnSize, int rowSize, int playerCount, Player<T>[] players) {
|
||||
this.columnSize = columnSize;
|
||||
this.rowSize = rowSize;
|
||||
this.players = players;
|
||||
this.playerBitboard = new long[playerCount];
|
||||
|
||||
Arrays.fill(playerBitboard, 0L);
|
||||
}
|
||||
|
||||
public BitboardGame(BitboardGame<T> other) {
|
||||
this.columnSize = other.columnSize;
|
||||
this.rowSize = other.rowSize;
|
||||
|
||||
this.playerBitboard = other.playerBitboard.clone();
|
||||
this.currentTurn = other.currentTurn;
|
||||
this.players = Arrays.stream(other.players)
|
||||
.map(Player<T>::deepCopy)
|
||||
.toArray(Player[]::new);
|
||||
}
|
||||
|
||||
public int getColumnSize() {
|
||||
return this.columnSize;
|
||||
}
|
||||
|
||||
public int getRowSize() {
|
||||
return this.rowSize;
|
||||
}
|
||||
|
||||
public long getPlayerBitboard(int player) {
|
||||
return this.playerBitboard[player];
|
||||
}
|
||||
|
||||
public void setPlayerBitboard(int player, long bitboard) {
|
||||
this.playerBitboard[player] = bitboard;
|
||||
}
|
||||
|
||||
public int getPlayerCount() {
|
||||
return playerBitboard.length;
|
||||
}
|
||||
|
||||
public int getCurrentTurn() {
|
||||
return getCurrentPlayerIndex();
|
||||
}
|
||||
|
||||
public Player<T> getPlayer(int index) {return players[index];}
|
||||
|
||||
public int getCurrentPlayerIndex() {
|
||||
return currentTurn % playerBitboard.length;
|
||||
}
|
||||
|
||||
public int getNextPlayer() {
|
||||
return (currentTurn + 1) % playerBitboard.length;
|
||||
}
|
||||
|
||||
public Player<T> getCurrentPlayer(){
|
||||
return players[getCurrentPlayerIndex()];
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public long[] getBoard() {return this.playerBitboard;}
|
||||
|
||||
public void nextTurn() {
|
||||
currentTurn++;
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
package org.toop.game;
|
||||
// TODO: Remove this, only used in ReversiCanvas. Needs to not
|
||||
public record Move(int position, char value) {}
|
||||
@@ -1,88 +0,0 @@
|
||||
package org.toop.game.gameThreads;
|
||||
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.gameFramework.GameState;
|
||||
import org.toop.framework.gameFramework.model.game.PlayResult;
|
||||
import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
|
||||
import org.toop.framework.gameFramework.view.GUIEvents;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
|
||||
import java.util.function.Consumer;
|
||||
|
||||
/**
|
||||
* Handles local turn-based game logic at a fixed update rate.
|
||||
* <p>
|
||||
* Runs a separate thread that executes game turns at a fixed frequency (default 60 updates/sec),
|
||||
* applying player moves, updating the game state, and dispatching UI events.
|
||||
*/
|
||||
public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractThreadBehaviour<T> implements Runnable {
|
||||
|
||||
|
||||
/**
|
||||
* Creates a fixed-rate behaviour for a local turn-based game.
|
||||
*
|
||||
* @param game the game instance
|
||||
*/
|
||||
public LocalFixedRateThreadBehaviour(T game) {
|
||||
super(game);
|
||||
}
|
||||
|
||||
/** Starts the game loop thread if not already running. */
|
||||
@Override
|
||||
public void start() {
|
||||
if (isRunning.compareAndSet(false, true)) {
|
||||
new Thread(this).start();
|
||||
}
|
||||
}
|
||||
|
||||
/** Stops the game loop after the current iteration. */
|
||||
@Override
|
||||
public void stop() {
|
||||
isRunning.set(false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Main loop running at a fixed rate.
|
||||
* <p>
|
||||
* Fetches the current player's move, applies it to the game,
|
||||
* updates the UI, and handles game-ending states.
|
||||
*/
|
||||
@Override
|
||||
public void run() {
|
||||
final int UPS = 1;
|
||||
final long UPDATE_INTERVAL = 1_000_000_000L / UPS;
|
||||
long nextUpdate = System.nanoTime();
|
||||
|
||||
while (isRunning.get()) {
|
||||
long now = System.nanoTime();
|
||||
if (now >= nextUpdate) {
|
||||
nextUpdate += UPDATE_INTERVAL;
|
||||
|
||||
Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
|
||||
long move = currentPlayer.getMove(game.deepCopy());
|
||||
PlayResult result = game.play(move);
|
||||
|
||||
updateUI();
|
||||
|
||||
GameState state = result.state();
|
||||
switch (state) {
|
||||
case WIN, DRAW -> {
|
||||
isRunning.set(false);
|
||||
new EventFlow().addPostEvent(GUIEvents.GameEnded.class, state == GameState.WIN, result.player()).postEvent();
|
||||
}
|
||||
case NORMAL, TURN_SKIPPED -> { /* continue */ }
|
||||
default -> {
|
||||
logger.error("Unexpected state {}", state);
|
||||
isRunning.set(false);
|
||||
throw new RuntimeException("Unknown state: " + state);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
try {
|
||||
Thread.sleep(10);
|
||||
} catch (InterruptedException ignored) {}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,76 +0,0 @@
|
||||
package org.toop.game.gameThreads;
|
||||
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
|
||||
import org.toop.framework.gameFramework.view.GUIEvents;
|
||||
import org.toop.framework.gameFramework.model.game.PlayResult;
|
||||
import org.toop.framework.gameFramework.GameState;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
|
||||
import java.util.function.Consumer;
|
||||
|
||||
/**
|
||||
* Handles local turn-based game logic in its own thread.
|
||||
* <p>
|
||||
* Repeatedly gets the current player's move, applies it to the game,
|
||||
* updates the UI, and stops when the game ends or {@link #stop()} is called.
|
||||
*/
|
||||
public class LocalThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractThreadBehaviour<T> implements Runnable {
|
||||
|
||||
/**
|
||||
* Creates a new behaviour for a local turn-based game.
|
||||
*
|
||||
* @param game the game instance
|
||||
*/
|
||||
public LocalThreadBehaviour(T game) {
|
||||
super(game);
|
||||
}
|
||||
|
||||
/** Starts the game loop in a new thread. */
|
||||
@Override
|
||||
public void start() {
|
||||
if (isRunning.compareAndSet(false, true)) {
|
||||
new Thread(this).start();
|
||||
}
|
||||
}
|
||||
|
||||
/** Stops the game loop after the current iteration. */
|
||||
@Override
|
||||
public void stop() {
|
||||
isRunning.set(false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Main game loop: gets the current player's move, applies it,
|
||||
* updates the UI, and handles end-of-game states.
|
||||
*/
|
||||
@Override
|
||||
public void run() {
|
||||
while (isRunning.get()) {
|
||||
Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
|
||||
long move = currentPlayer.getMove(game.deepCopy());
|
||||
PlayResult result = game.play(move);
|
||||
|
||||
updateUI();
|
||||
|
||||
GameState state = result.state();
|
||||
switch (state) {
|
||||
case WIN, DRAW -> {
|
||||
isRunning.set(false);
|
||||
new EventFlow().addPostEvent(
|
||||
GUIEvents.GameEnded.class,
|
||||
state == GameState.WIN,
|
||||
result.player()
|
||||
).postEvent();
|
||||
}
|
||||
case NORMAL, TURN_SKIPPED -> { /* continue normally */ }
|
||||
default -> {
|
||||
logger.error("Unexpected state {}", state);
|
||||
isRunning.set(false);
|
||||
throw new RuntimeException("Unknown state: " + state);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,84 +0,0 @@
|
||||
package org.toop.game.gameThreads;
|
||||
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
|
||||
import org.toop.framework.gameFramework.view.GUIEvents;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.game.players.OnlinePlayer;
|
||||
|
||||
/**
|
||||
* Handles online multiplayer game logic.
|
||||
* <p>
|
||||
* Reacts to server events, sending moves and updating the game state
|
||||
* for the local player while receiving moves from other players.
|
||||
*/
|
||||
public class OnlineThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractThreadBehaviour<T> implements SupportsOnlinePlay {
|
||||
/**
|
||||
* Creates behaviour and sets the first local player
|
||||
* (non-online player) from the given array.
|
||||
*/
|
||||
public OnlineThreadBehaviour(T game) {
|
||||
super(game);
|
||||
}
|
||||
|
||||
/** Finds the first non-online player in the array. */
|
||||
private int getFirstNotOnlinePlayer(Player<T>[] players) {
|
||||
for (int i = 0; i < players.length; i++) {
|
||||
if (!(players[i] instanceof OnlinePlayer)) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
throw new RuntimeException("All players are online players");
|
||||
}
|
||||
|
||||
/** Starts processing network events for the local player. */
|
||||
@Override
|
||||
public void start() {
|
||||
isRunning.set(true);
|
||||
}
|
||||
|
||||
/** Stops processing network events. */
|
||||
@Override
|
||||
public void stop() {
|
||||
isRunning.set(false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the server notifies that it is the local player's turn.
|
||||
* Sends the generated move back to the server.
|
||||
*/
|
||||
@Override
|
||||
public void onYourTurn(long clientId) {
|
||||
if (!isRunning.get()) return;
|
||||
long move = game.getPlayer(game.getCurrentTurn()).getMove(game.deepCopy());
|
||||
sendMove(clientId, move);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a move received from the server for any player.
|
||||
* Updates the game state and triggers a UI refresh.
|
||||
*/
|
||||
public void onMoveReceived(long move) {
|
||||
if (!isRunning.get()) return;
|
||||
game.play(move);
|
||||
|
||||
updateUI();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the end of the game as notified by the server.
|
||||
* Updates the UI to show a win or draw result for the local player.
|
||||
*/
|
||||
public void gameFinished(String condition) {
|
||||
switch(condition.toUpperCase()){
|
||||
case "WIN", "LOSS" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, game.getWinner()).postEvent();
|
||||
case "DRAW" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, false, -1).postEvent();
|
||||
default -> {
|
||||
logger.error("Invalid condition");
|
||||
throw new RuntimeException("Unknown condition");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
package org.toop.game.gameThreads;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
|
||||
/**
|
||||
* Online thread behaviour that adds a fixed delay before processing
|
||||
* the local player's turn.
|
||||
* <p>
|
||||
* This is identical to {@link OnlineThreadBehaviour}, but inserts a
|
||||
* short sleep before delegating to the base implementation.
|
||||
*/
|
||||
public class OnlineWithSleepThreadBehaviour<T extends TurnBasedGame<T>> extends OnlineThreadBehaviour<T> {
|
||||
|
||||
/**
|
||||
* Creates the behaviour and forwards the players to the base class.
|
||||
*
|
||||
* @param game the online-capable turn-based game
|
||||
*/
|
||||
public OnlineWithSleepThreadBehaviour(T game) {
|
||||
super(game);
|
||||
}
|
||||
|
||||
/**
|
||||
* Waits briefly before handling the "your turn" event.
|
||||
*
|
||||
* @param event the network event indicating it's this client's turn
|
||||
*/
|
||||
@Override
|
||||
public void onYourTurn(long clientId) {
|
||||
|
||||
try {
|
||||
Thread.sleep(50);
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
super.onYourTurn(clientId);
|
||||
}
|
||||
}
|
||||
@@ -1,170 +0,0 @@
|
||||
package org.toop.game.games.reversi;
|
||||
|
||||
import org.toop.framework.gameFramework.GameState;
|
||||
import org.toop.framework.gameFramework.model.game.PlayResult;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.game.BitboardGame;
|
||||
|
||||
public class BitboardReversi extends BitboardGame<BitboardReversi> {
|
||||
|
||||
public record Score(int black, int white) {}
|
||||
|
||||
private final long notAFile = 0xfefefefefefefefeL;
|
||||
private final long notHFile = 0x7f7f7f7f7f7f7f7fL;
|
||||
|
||||
public BitboardReversi(Player<BitboardReversi>[] players) {
|
||||
super(8, 8, 2, players);
|
||||
|
||||
// Black (player 0)
|
||||
setPlayerBitboard(0, (1L << (3 + 4 * 8)) | (1L << (4 + 3 * 8)));
|
||||
|
||||
// White (player 1)
|
||||
setPlayerBitboard(1, (1L << (3 + 3 * 8)) | (1L << (4 + 4 * 8)));
|
||||
}
|
||||
|
||||
public BitboardReversi(BitboardReversi other) {
|
||||
super(other);
|
||||
}
|
||||
|
||||
public long getLegalMoves() {
|
||||
final long player = getPlayerBitboard(getCurrentPlayerIndex());
|
||||
final long opponent = getPlayerBitboard(getNextPlayer());
|
||||
|
||||
long legalMoves = 0L;
|
||||
|
||||
// north & south
|
||||
legalMoves |= computeMoves(player, opponent, 8, -1L);
|
||||
legalMoves |= computeMoves(player, opponent, -8, -1L);
|
||||
|
||||
// east & west
|
||||
legalMoves |= computeMoves(player, opponent, 1, notAFile);
|
||||
legalMoves |= computeMoves(player, opponent, -1, notHFile);
|
||||
|
||||
// north-east & north-west & south-east & south-west
|
||||
legalMoves |= computeMoves(player, opponent, 9, notAFile);
|
||||
legalMoves |= computeMoves(player, opponent, 7, notHFile);
|
||||
legalMoves |= computeMoves(player, opponent, -7, notAFile);
|
||||
legalMoves |= computeMoves(player, opponent, -9, notHFile);
|
||||
|
||||
return legalMoves;
|
||||
}
|
||||
|
||||
public long getFlips(long move) {
|
||||
final long player = getPlayerBitboard(getCurrentPlayerIndex());
|
||||
final long opponent = getPlayerBitboard(getNextPlayer());
|
||||
|
||||
long flips = 0L;
|
||||
|
||||
// north & south
|
||||
flips |= computeFlips(move, player, opponent, 8, -1L);
|
||||
flips |= computeFlips(move, player, opponent, -8, -1L);
|
||||
|
||||
// east & west
|
||||
flips |= computeFlips(move, player, opponent, 1, notAFile);
|
||||
flips |= computeFlips(move, player, opponent, -1, notHFile);
|
||||
|
||||
// north-east & north-west & south-east & south-west
|
||||
flips |= computeFlips(move, player, opponent, 9, notAFile);
|
||||
flips |= computeFlips(move, player, opponent, 7, notHFile);
|
||||
flips |= computeFlips(move, player, opponent, -7, notAFile);
|
||||
flips |= computeFlips(move, player, opponent, -9, notHFile);
|
||||
|
||||
return flips;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BitboardReversi deepCopy() {return new BitboardReversi(this);}
|
||||
|
||||
public PlayResult play(long move) {
|
||||
final long flips = getFlips(move);
|
||||
|
||||
long player = getPlayerBitboard(getCurrentPlayerIndex());
|
||||
long opponent = getPlayerBitboard(getNextPlayer());
|
||||
|
||||
player |= move | flips;
|
||||
opponent &= ~flips;
|
||||
|
||||
setPlayerBitboard(getCurrentPlayerIndex(), player);
|
||||
setPlayerBitboard(getNextPlayer(), opponent);
|
||||
|
||||
nextTurn();
|
||||
|
||||
final long nextLegalMoves = getLegalMoves();
|
||||
|
||||
if (nextLegalMoves == 0) {
|
||||
nextTurn();
|
||||
|
||||
final long skippedLegalMoves = getLegalMoves();
|
||||
|
||||
if (skippedLegalMoves == 0) {
|
||||
int winner = getWinner();
|
||||
|
||||
if (winner == -1) {
|
||||
return new PlayResult(GameState.DRAW, -1);
|
||||
}
|
||||
|
||||
return new PlayResult(GameState.WIN, winner);
|
||||
}
|
||||
|
||||
return new PlayResult(GameState.TURN_SKIPPED, getCurrentPlayerIndex());
|
||||
}
|
||||
|
||||
return new PlayResult(GameState.NORMAL, getCurrentPlayerIndex());
|
||||
}
|
||||
|
||||
public Score getScore() {
|
||||
return new Score(
|
||||
Long.bitCount(getPlayerBitboard(0)),
|
||||
Long.bitCount(getPlayerBitboard(1))
|
||||
);
|
||||
}
|
||||
|
||||
public int getWinner(){
|
||||
final long black = getPlayerBitboard(0);
|
||||
final long white = getPlayerBitboard(1);
|
||||
|
||||
final int blackCount = Long.bitCount(black);
|
||||
final int whiteCount = Long.bitCount(white);
|
||||
|
||||
if (blackCount == whiteCount){
|
||||
return -1;
|
||||
}
|
||||
else if (blackCount > whiteCount){
|
||||
return 0;
|
||||
}
|
||||
else{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
private long computeMoves(long player, long opponent, int shift, long mask) {
|
||||
long moves = shift(player, shift, mask) & opponent;
|
||||
long captured = moves;
|
||||
|
||||
while (moves != 0) {
|
||||
moves = shift(moves, shift, mask) & opponent;
|
||||
captured |= moves;
|
||||
}
|
||||
|
||||
long landing = shift(captured, shift, mask);
|
||||
return landing & ~(player | opponent);
|
||||
}
|
||||
|
||||
private long computeFlips(long move, long player, long opponent, int shift, long mask) {
|
||||
long flips = 0L;
|
||||
long pos = move;
|
||||
|
||||
while (true) {
|
||||
pos = shift(pos, shift, mask);
|
||||
if (pos == 0) return 0L;
|
||||
|
||||
if ((pos & opponent) != 0) flips |= pos;
|
||||
else if ((pos & player) != 0) return flips;
|
||||
else return 0L;
|
||||
}
|
||||
}
|
||||
|
||||
private long shift(long bit, int shift, long mask) {
|
||||
return shift > 0 ? (bit << shift) & mask : (bit >>> -shift) & mask;
|
||||
}
|
||||
}
|
||||
@@ -1,103 +0,0 @@
|
||||
package org.toop.game.games.tictactoe;
|
||||
|
||||
import org.toop.framework.gameFramework.GameState;
|
||||
import org.toop.framework.gameFramework.model.game.PlayResult;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.game.BitboardGame;
|
||||
|
||||
public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
|
||||
private final long[] winningLines = {
|
||||
0b111000000L, // top row
|
||||
0b000111000L, // middle row
|
||||
0b000000111L, // bottom row
|
||||
0b100100100L, // left column
|
||||
0b010010010L, // middle column
|
||||
0b001001001L, // right column
|
||||
0b100010001L, // diagonal
|
||||
0b001010100L // anti-diagonal
|
||||
};
|
||||
|
||||
public BitboardTicTacToe(Player<BitboardTicTacToe>[] players) {
|
||||
super(3, 3, 2, players);
|
||||
}
|
||||
public BitboardTicTacToe(BitboardTicTacToe other) {
|
||||
super(other);
|
||||
}
|
||||
|
||||
public long getLegalMoves() {
|
||||
final long xBitboard = getPlayerBitboard(0);
|
||||
final long oBitboard = getPlayerBitboard(1);
|
||||
|
||||
final long taken = (xBitboard | oBitboard);
|
||||
return (~taken) & 0x1ffL;
|
||||
}
|
||||
|
||||
public int getWinner(){
|
||||
return getCurrentPlayerIndex();
|
||||
}
|
||||
|
||||
public PlayResult play(long move) {
|
||||
// Player loses if move is invalid
|
||||
if ((move & getLegalMoves()) == 0 || Long.bitCount(move) != 1){
|
||||
return new PlayResult(GameState.WIN, getNextPlayer());
|
||||
}
|
||||
|
||||
// Move is legal, make move
|
||||
long playerBitboard = getPlayerBitboard(getCurrentPlayerIndex());
|
||||
playerBitboard |= move;
|
||||
|
||||
setPlayerBitboard(getCurrentPlayerIndex(), playerBitboard);
|
||||
|
||||
// Check if current player won
|
||||
if (checkWin(playerBitboard)) {
|
||||
return new PlayResult(GameState.WIN, getCurrentPlayerIndex());
|
||||
}
|
||||
|
||||
// Proceed to next turn
|
||||
nextTurn();
|
||||
|
||||
|
||||
// Check for early draw
|
||||
if (getLegalMoves() == 0L || checkEarlyDraw()) {
|
||||
return new PlayResult(GameState.DRAW, -1);
|
||||
}
|
||||
|
||||
// Nothing weird happened, continue on as normal
|
||||
return new PlayResult(GameState.NORMAL, -1);
|
||||
}
|
||||
|
||||
private boolean checkWin(long board) {
|
||||
for (final long line : winningLines) {
|
||||
if ((board & line) == line) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private boolean checkEarlyDraw() {
|
||||
final long xBitboard = getPlayerBitboard(0);
|
||||
final long oBitboard = getPlayerBitboard(1);
|
||||
|
||||
final long taken = (xBitboard | oBitboard);
|
||||
final long empty = (~taken) & 0x1FFL;
|
||||
|
||||
for (final long line : winningLines) {
|
||||
if (((line & xBitboard) != 0 && (line & oBitboard) != 0)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((line & empty) != 0) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BitboardTicTacToe deepCopy() {
|
||||
return new BitboardTicTacToe(this);
|
||||
}
|
||||
}
|
||||
@@ -1,55 +0,0 @@
|
||||
package org.toop.game.players;
|
||||
|
||||
import org.toop.framework.gameFramework.model.player.*;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
|
||||
/**
|
||||
* Represents a player controlled by an AI in a game.
|
||||
* <p>
|
||||
* This player uses an {@link AbstractAI} instance to determine its moves. The generic
|
||||
* parameter {@code T} specifies the type of {@link GameR} the AI can handle.
|
||||
* </p>
|
||||
*
|
||||
* @param <T> the specific type of game this AI player can play
|
||||
*/
|
||||
public class ArtificialPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
|
||||
|
||||
/** The AI instance used to calculate moves. */
|
||||
private final AI<T> ai;
|
||||
|
||||
/**
|
||||
* Constructs a new ArtificialPlayer using the specified AI.
|
||||
*
|
||||
* @param ai the AI instance that determines moves for this player
|
||||
*/
|
||||
public ArtificialPlayer(AI<T> ai, String name) {
|
||||
super(name);
|
||||
this.ai = ai;
|
||||
}
|
||||
|
||||
public ArtificialPlayer(ArtificialPlayer<T> other) {
|
||||
super(other);
|
||||
this.ai = other.ai.deepCopy();
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines the next move for this player using its AI.
|
||||
* <p>
|
||||
* This method overrides {@link AbstractPlayer#getMove(GameR)}. Because the AI is
|
||||
* typed to {@code T}, a runtime cast is required. It is the caller's
|
||||
* responsibility to ensure that {@code gameCopy} is of type {@code T}.
|
||||
* </p>
|
||||
*
|
||||
* @param gameCopy a copy of the current game state
|
||||
* @return the integer representing the chosen move
|
||||
* @throws ClassCastException if {@code gameCopy} is not of type {@code T}
|
||||
*/
|
||||
public long getMove(T gameCopy) {
|
||||
return ai.getMove(gameCopy);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ArtificialPlayer<T> deepCopy() {
|
||||
return new ArtificialPlayer<T>(this);
|
||||
}
|
||||
}
|
||||
@@ -1,86 +0,0 @@
|
||||
package org.toop.game.players;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
import java.util.concurrent.ExecutionException;
|
||||
|
||||
public class LocalPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
|
||||
// Future can be used with event system, IF unsubscribeAfterSuccess works...
|
||||
// private CompletableFuture<Integer> LastMove = new CompletableFuture<>();
|
||||
|
||||
private CompletableFuture<Long> LastMove;
|
||||
|
||||
public LocalPlayer(String name) {
|
||||
super(name);
|
||||
}
|
||||
|
||||
public LocalPlayer(LocalPlayer<T> other) {
|
||||
super(other);
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getMove(T gameCopy) {
|
||||
return getValidMove(gameCopy);
|
||||
}
|
||||
|
||||
public void setMove(long move) {
|
||||
LastMove.complete(move);
|
||||
}
|
||||
|
||||
// TODO: helper function, would like to replace to get rid of this method
|
||||
public static boolean contains(int[] array, int value){
|
||||
for (int i : array) if (i == value) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
private long getMove2(T gameCopy) {
|
||||
LastMove = new CompletableFuture<>();
|
||||
long move = 0;
|
||||
try {
|
||||
move = LastMove.get();
|
||||
System.out.println(Long.toBinaryString(move));
|
||||
} catch (InterruptedException | ExecutionException e) {
|
||||
// TODO: Add proper logging.
|
||||
e.printStackTrace();
|
||||
}
|
||||
return move;
|
||||
}
|
||||
|
||||
protected long getValidMove(T gameCopy){
|
||||
// Get this player's valid moves
|
||||
long validMoves = gameCopy.getLegalMoves();
|
||||
// Make sure provided move is valid
|
||||
// TODO: Limit amount of retries?
|
||||
// TODO: Stop copying game so many times
|
||||
long move = getMove2(gameCopy.deepCopy());
|
||||
while ((validMoves & move) == 0) {
|
||||
System.out.println("Not a valid move, try again");
|
||||
move = getMove2(gameCopy.deepCopy());
|
||||
}
|
||||
return move;
|
||||
}
|
||||
|
||||
@Override
|
||||
public LocalPlayer<T> deepCopy() {
|
||||
return new LocalPlayer<T>(this.getName());
|
||||
}
|
||||
|
||||
/*public void register() {
|
||||
// Listening to PlayerAttemptedMove
|
||||
new EventFlow().listen(GUIEvents.PlayerAttemptedMove.class, event -> {
|
||||
if (!LastMove.isDone()) {
|
||||
LastMove.complete(event.move()); // complete the future
|
||||
}
|
||||
}, true); // auto-unsubscribe
|
||||
}
|
||||
|
||||
// This blocks until the next move arrives
|
||||
public int take() throws ExecutionException, InterruptedException {
|
||||
int move = LastMove.get(); // blocking
|
||||
LastMove = new CompletableFuture<>(); // reset for next move
|
||||
return move;
|
||||
}*/
|
||||
}
|
||||
@@ -1,165 +0,0 @@
|
||||
package org.toop.game.players;
|
||||
|
||||
import org.toop.framework.gameFramework.GameState;
|
||||
import org.toop.framework.gameFramework.model.game.PlayResult;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.player.AbstractAI;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
public class MiniMaxAI<T extends TurnBasedGame<T>> extends AbstractAI<T> {
|
||||
|
||||
private final int maxDepth;
|
||||
private final Random random = new Random();
|
||||
|
||||
public MiniMaxAI(int depth) {
|
||||
this.maxDepth = depth;
|
||||
}
|
||||
|
||||
public MiniMaxAI(MiniMaxAI<T> other) {
|
||||
this.maxDepth = other.maxDepth;
|
||||
}
|
||||
|
||||
@Override
|
||||
public MiniMaxAI<T> deepCopy() {
|
||||
return new MiniMaxAI<>(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getMove(T game) {
|
||||
long legalMoves = game.getLegalMoves();
|
||||
if (legalMoves == 0) return 0;
|
||||
|
||||
List<Long> bestMoves = new ArrayList<>();
|
||||
int bestScore = Integer.MIN_VALUE;
|
||||
int aiPlayer = game.getCurrentTurn();
|
||||
|
||||
long movesLoop = legalMoves;
|
||||
while (movesLoop != 0) {
|
||||
long move = 1L << Long.numberOfTrailingZeros(movesLoop);
|
||||
T copy = game.deepCopy();
|
||||
PlayResult result = copy.play(move);
|
||||
|
||||
int score;
|
||||
switch (result.state()) {
|
||||
case WIN -> score = (result.player() == aiPlayer ? maxDepth : -maxDepth);
|
||||
case DRAW -> score = 0;
|
||||
default -> score = getMoveScore(copy, maxDepth - 1, false, aiPlayer, Integer.MIN_VALUE, Integer.MAX_VALUE);
|
||||
}
|
||||
|
||||
if (score > bestScore) {
|
||||
bestScore = score;
|
||||
bestMoves.clear();
|
||||
bestMoves.add(move);
|
||||
} else if (score == bestScore) {
|
||||
bestMoves.add(move);
|
||||
}
|
||||
|
||||
movesLoop &= movesLoop - 1;
|
||||
}
|
||||
|
||||
long chosenMove = bestMoves.get(random.nextInt(bestMoves.size()));
|
||||
return chosenMove;
|
||||
}
|
||||
|
||||
/**
|
||||
* Recursive minimax with alpha-beta pruning and heuristic evaluation.
|
||||
*
|
||||
* @param game Current game state
|
||||
* @param depth Remaining depth
|
||||
* @param maximizing True if AI is maximizing, false if opponent
|
||||
* @param aiPlayer AI's player index
|
||||
* @param alpha Alpha value
|
||||
* @param beta Beta value
|
||||
* @return score of the position
|
||||
*/
|
||||
private int getMoveScore(T game, int depth, boolean maximizing, int aiPlayer, int alpha, int beta) {
|
||||
long legalMoves = game.getLegalMoves();
|
||||
|
||||
// Terminal state
|
||||
PlayResult lastResult = null;
|
||||
if (legalMoves == 0) {
|
||||
lastResult = new PlayResult(GameState.DRAW, -1);
|
||||
}
|
||||
|
||||
// If the game is over or depth limit reached, evaluate
|
||||
if (depth <= 0 || legalMoves == 0) {
|
||||
if (lastResult != null) return 0;
|
||||
return evaluateBoard(game, aiPlayer);
|
||||
}
|
||||
|
||||
int bestScore = maximizing ? Integer.MIN_VALUE : Integer.MAX_VALUE;
|
||||
long movesLoop = legalMoves;
|
||||
|
||||
while (movesLoop != 0) {
|
||||
long move = 1L << Long.numberOfTrailingZeros(movesLoop);
|
||||
T copy = game.deepCopy();
|
||||
PlayResult result = copy.play(move);
|
||||
|
||||
int score;
|
||||
switch (result.state()) {
|
||||
case WIN -> score = (result.player() == aiPlayer ? depth : -depth);
|
||||
case DRAW -> score = 0;
|
||||
default -> score = getMoveScore(copy, depth - 1, !maximizing, aiPlayer, alpha, beta);
|
||||
}
|
||||
|
||||
if (maximizing) {
|
||||
bestScore = Math.max(bestScore, score);
|
||||
alpha = Math.max(alpha, bestScore);
|
||||
} else {
|
||||
bestScore = Math.min(bestScore, score);
|
||||
beta = Math.min(beta, bestScore);
|
||||
}
|
||||
|
||||
// Alpha-beta pruning
|
||||
if (beta <= alpha) break;
|
||||
|
||||
movesLoop &= movesLoop - 1;
|
||||
}
|
||||
|
||||
return bestScore;
|
||||
}
|
||||
|
||||
/**
|
||||
* Simple heuristic evaluation for Reversi-like games.
|
||||
* Positive = good for AI, Negative = good for opponent.
|
||||
*
|
||||
* @param game Game state
|
||||
* @param aiPlayer AI's player index
|
||||
* @return heuristic score
|
||||
*/
|
||||
private int evaluateBoard(T game, int aiPlayer) {
|
||||
long[] board = game.getBoard();
|
||||
int aiCount = 0;
|
||||
int opponentCount = 0;
|
||||
|
||||
// Count pieces for AI vs opponent
|
||||
for (int i = 0; i < board.length; i++) {
|
||||
long bits = board[i];
|
||||
for (int j = 0; j < 64; j++) {
|
||||
if ((bits & (1L << j)) != 0) {
|
||||
// Assume player 0 occupies even indices, player 1 occupies odd
|
||||
if ((i * 64 + j) % game.getPlayerCount() == aiPlayer) aiCount++;
|
||||
else opponentCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Mobility (number of legal moves)
|
||||
int mobility = Long.bitCount(game.getLegalMoves());
|
||||
|
||||
// Corner control (top-left, top-right, bottom-left, bottom-right)
|
||||
int corners = 0;
|
||||
long[] cornerMasks = {1L << 0, 1L << 7, 1L << 56, 1L << 63};
|
||||
for (long mask : cornerMasks) {
|
||||
for (long b : board) {
|
||||
if ((b & mask) != 0) corners += 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Weighted sum
|
||||
return (aiCount - opponentCount) + 2 * mobility + 5 * corners;
|
||||
}
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
package org.toop.game.players;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
|
||||
/**
|
||||
* Represents a player controlled remotely or over a network.
|
||||
* <p>
|
||||
* This class extends {@link AbstractPlayer} and can be used to implement game logic
|
||||
* where moves are provided by an external source (e.g., another user or a server).
|
||||
* Currently, this class is a placeholder and does not implement move logic.
|
||||
* </p>
|
||||
*/
|
||||
public class OnlinePlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
|
||||
|
||||
/**
|
||||
* Constructs a new OnlinePlayer.
|
||||
* <p>
|
||||
* Currently, no additional initialization is performed. Subclasses or
|
||||
* future implementations should provide mechanisms to receive moves from
|
||||
* an external source.
|
||||
*/
|
||||
public OnlinePlayer(String name) {
|
||||
super(name);
|
||||
}
|
||||
|
||||
public OnlinePlayer(OnlinePlayer<T> other) {
|
||||
super(other);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Player<T> deepCopy() {
|
||||
return new OnlinePlayer<>(this);
|
||||
}
|
||||
}
|
||||
@@ -1,38 +0,0 @@
|
||||
package org.toop.game.players;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.player.AbstractAI;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
|
||||
public class RandomAI<T extends TurnBasedGame<T>> extends AbstractAI<T> {
|
||||
|
||||
public RandomAI() {
|
||||
super();
|
||||
}
|
||||
|
||||
@Override
|
||||
public RandomAI<T> deepCopy() {
|
||||
return new RandomAI<T>();
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getMove(T game) {
|
||||
long legalMoves = game.getLegalMoves();
|
||||
int move = new Random().nextInt(Long.bitCount(legalMoves));
|
||||
return nthBitIndex(legalMoves, move);
|
||||
}
|
||||
|
||||
public static long nthBitIndex(long bb, int n) {
|
||||
while (bb != 0) {
|
||||
int tz = Long.numberOfTrailingZeros(bb);
|
||||
if (n == 0) {
|
||||
return 1L << tz;
|
||||
}
|
||||
bb &= bb - 1; // clear the least significant 1
|
||||
n--;
|
||||
}
|
||||
return 0L; // not enough 1s
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user