turn updates

This commit is contained in:
michiel301b
2025-12-03 22:47:17 +01:00
parent 8d77f51355
commit 406ad713f4
15 changed files with 118 additions and 31 deletions

View File

@@ -99,7 +99,7 @@ public class ReversiController extends AbstractGameController<ReversiR> {
});
animation.play();
primary.nextPlayer(true, getCurrentPlayer().getName(), game.getCurrentTurn() == 0 ? "X" : "O", getPlayer((game.getCurrentTurn() + 1) % 2).getName());
primary.nextPlayer(true, getCurrentPlayer().getName(), game.getCurrentTurn() == 0 ? "X" : "O", getPlayer((game.getCurrentTurn() + 1) % 2).getName(), 'R');
}
@Override

View File

@@ -39,7 +39,7 @@ public class TicTacToeController extends AbstractGameController<TicTacToeR> {
public void updateUI() {
canvas.clearAll();
// TODO: wtf is even this pile of poop temp fix
primary.nextPlayer(true, getCurrentPlayer().getName(), game.getCurrentTurn() == 0 ? "X" : "O", getPlayer((game.getCurrentTurn() + 1) % 2).getName());
primary.nextPlayer(true, getCurrentPlayer().getName(), game.getCurrentTurn() == 0 ? "X" : "O", getPlayer((game.getCurrentTurn() + 1) % 2).getName(), 'T');
drawMoves();
}

View File

@@ -1,34 +1,44 @@
package org.toop.app.widget.view;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.text.Font;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.complex.ViewWidget;
import org.toop.app.widget.popup.GameOverPopup;
import java.util.function.Consumer;
import javafx.application.Platform;
import javafx.geometry.Pos;
import javafx.scene.control.Button;
import javafx.scene.control.TextField;
import javafx.scene.text.Text;
import org.toop.app.widget.tutorial.BaseTutorialWidget;
import org.toop.app.widget.tutorial.Connect4TutorialWidget;
import org.toop.app.widget.tutorial.ReversiTutorialWidget;
import org.toop.app.widget.tutorial.TicTacToeTutorialWidget;
import org.toop.local.AppContext;
public final class GameView extends ViewWidget {
private final Text currentPlayerHeader;
private final Text currentMoveHeader;
private final Text nextPlayerHeader;
private final Text playerHeader;
private final Text turnHeader;
private final Text player1Header;
private final Text player2Header;
private Circle player1Icon;
private Circle player2Icon;
private final Button forfeitButton;
private final Button exitButton;
private final Button tutorialButton;
private final TextField chatInput;
private final Text keyThingy;
private boolean hasSet = false;
public GameView(Runnable onForfeit, Runnable onExit, Consumer<String> onMessage, String gameType) {
currentPlayerHeader = Primitive.header("");
currentMoveHeader = Primitive.header("");
nextPlayerHeader = Primitive.header("");
playerHeader = Primitive.header("");
turnHeader = Primitive.header("");
keyThingy = Primitive.text("turnof");
player1Header = Primitive.header("");
player2Header = Primitive.header("");
player1Icon = new Circle();
player2Icon = new Circle();
if (onForfeit != null) {
forfeitButton = Primitive.button("forfeit", () -> onForfeit.run());
@@ -66,17 +76,11 @@ public final class GameView extends ViewWidget {
}
private void setupLayout() {
var playerInfo = Primitive.vbox(
currentPlayerHeader,
Primitive.hbox(
Primitive.separator(),
currentMoveHeader,
Primitive.separator()
),
nextPlayerHeader
var turnInfo = Primitive.vbox(
turnHeader
);
add(Pos.TOP_RIGHT, playerInfo);
add(Pos.TOP_CENTER, turnInfo);
var buttons = Primitive.vbox(
forfeitButton,
@@ -94,16 +98,26 @@ public final class GameView extends ViewWidget {
}
}
public void nextPlayer(boolean isMe, String currentPlayer, String currentMove, String nextPlayer) {
public void nextPlayer(boolean isMe, String currentPlayer, String currentMove, String nextPlayer, char GameType) {
Platform.runLater(() -> {
currentPlayerHeader.setText(currentPlayer);
currentMoveHeader.setText(currentMove);
nextPlayerHeader.setText(nextPlayer);
if (!(hasSet)) {
playerHeader.setText(currentPlayer + " vs. " + nextPlayer);
hasSet = true;
setPlayerHeaders(isMe, currentPlayer, nextPlayer, GameType);
}
//TODO idk if theres any way to check this? only EN uses 's and the rest doesnt. if theres a better way to do this pls let me know
if (AppContext.getLocale().toLanguageTag().equals("en")) {
turnHeader.setText(currentPlayer + keyThingy.getText());
}
else {
turnHeader.setText(currentPlayer + " " + keyThingy.getText());
}
if (isMe) {
currentPlayerHeader.getStyleClass().add("my-turn");
} else {
currentPlayerHeader.getStyleClass().remove("my-turn");
turnHeader.getStyleClass().add("my-turn");
}
else {
turnHeader.getStyleClass().remove("my-turn");
}
});
}
@@ -111,4 +125,65 @@ public final class GameView extends ViewWidget {
public void gameOver(boolean iWon, String winner) {
new GameOverPopup(iWon, winner).show(Pos.CENTER);
}
private void setPlayerHeaders(boolean isMe, String currentPlayer, String nextPlayer, char GameType) {
if (GameType == 'T') {
if (isMe) {
player1Header.setText("X: " + currentPlayer);
player2Header.setText("O: " + nextPlayer);
}
else {
player1Header.setText("X: " + nextPlayer);
player2Header.setText("O: " + currentPlayer);
}
setPlayerInfoTTT();
}
else if (GameType == 'R') {
if (isMe) {
player1Header.setText(currentPlayer);
player2Header.setText(nextPlayer);
}
else {
player1Header.setText(nextPlayer);
player2Header.setText(currentPlayer);
}
setPlayerInfoReversi();
}
}
private void setPlayerInfoTTT() {
var playerInfo = Primitive.vbox(
playerHeader,
Primitive.separator(),
player1Header,
player2Header
);
add(Pos.TOP_RIGHT, playerInfo);
}
private void setPlayerInfoReversi() {
var player1box = Primitive.hbox(
player1Icon,
player1Header
);
var player2box = Primitive.hbox(
player2Icon,
player2Header
);
var playerInfo = Primitive.vbox(
playerHeader,
Primitive.separator(),
player1box,
player2box
);
player1Icon.setRadius(player1Header.fontProperty().map(Font::getSize).getValue());
player2Icon.setRadius(player2Header.fontProperty().map(Font::getSize).getValue());
player1Icon.setFill(Color.BLACK);
player2Icon.setFill(Color.WHITE);
add(Pos.TOP_RIGHT, playerInfo);
}
}

View File

@@ -85,6 +85,8 @@ reversi4=\u0627\u0644\u0644\u0627\u0639\u0628 \u0627\u0644\u0630\u064a \u064a\u0
tutorialstring=\u0627\u0644\u062f\u0631\u0633 \u0627\u0644\u062a\u0648\u0636\u064a\u062d\u064a
startgame=\u0627\u0628\u062f\u0623 \u0627\u0644\u0644\u0639\u0628\u0629!
goback=\u0627\u0631\u062c\u0639
turnof=\u062F\u0648\u0631\u0647
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629
chinese=\u4e2d\u6587 (\u0627\u0644\u0635\u064a\u0646\u064a\u0629)

View File

@@ -87,6 +87,7 @@ reversi4=Der Spieler, der am Ende die meisten Steine auf dem Brett hat, gewinnt.
tutorialstring=Tutorial
startgame=Spiel starten!
goback=Zur<EFBFBD>ck
turnof=ist dran
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Arabisch)
chinese=\u4e2d\u6587 (Chinesisch)

View File

@@ -88,7 +88,7 @@ reversi4=The player who wins at the end of the game is the one who has the most
tutorialstring=Tutorial
startgame=Start game!
goback=Go back
turnof='s turn
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Arabic)
chinese=\u4e2d\u6587 (Chinese)

View File

@@ -86,6 +86,7 @@ reversi4=El jugador que gane al final del juego es quien tenga m
tutorialstring=Tutorial
startgame=\u00a1Iniciar juego!
goback=Volver
turnof=le toca
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Ar\u00e1bigo)

View File

@@ -86,6 +86,7 @@ reversi4=Le joueur qui a le plus de pions
tutorialstring=Tutoriel
startgame=D\u00e9marrer le jeu!
goback=Retour
turnof=\u00E0 son tour
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Arabe)
chinese=\u4e2d\u6587 (Chinois)

View File

@@ -86,6 +86,7 @@ reversi4=\u0916\u0941\u092f \u0915\u093f \u0915\u0940 \u0928\u093f\u092e\u0940 \
tutorialstring=\u0924\u0942\u091f\u0949\u0930\u093f\u092f\u0932
startgame=\u0916\u0947\u0932 \u0936\u0941\u0930\u0942 \u0915\u0930\u0947\u0902!
goback=\u0935\u093e\u092a\u0938 \u091c\u093e\u090f\u0901
turnof=\u0915\u0940 \u092C\u093E\u0930\u0940
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u0905\u0930\u092c\u0940)
chinese=\u4e2d\u6587 (\u091a\u0940\u0928\u0940)

View File

@@ -85,6 +85,7 @@ reversi4=Il giocatore che alla fine del gioco ha pi
tutorialstring=Tutorial
startgame=Avvia il gioco!
goback=Indietro
turnof=\u00E8 il suo turno
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Arabo)
chinese=\u4e2d\u6587 (Cinese)

View File

@@ -85,6 +85,7 @@ reversi4=\u672c\u6b21\u306b\u30dc\u30fc\u30c9\u4e0a\u3067\u6700\u591a\u306e\u8ca
tutorialstring=\u30c1\u30e5\u30fc\u30c8\u30ea\u30a2\u30eb
startgame=\u30b2\u30fc\u30e0\u3092\u958b\u59cb\uff01
goback=\u623b\u308b
turnof=\u306E\u756A
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u30a2\u30e9\u30d3\u30a2\u8a9e)
chinese=\u4e2d\u6587 (\u4e2d\u6587)

View File

@@ -85,6 +85,7 @@ reversi4=\uacbd\uc6b0 \uc5d0\uc11c \ucd5c\ub300 \ud648\uc744 \uac00\uc838\ub294
tutorialstring=\ud14c\ud2b8\ub9ad
startgame=\uac8c\uc784 \uc2dc\uc791!
goback=\ub4a4\ub85c \uac00\uae30
turnof=\uC758 \uCC28\uB840
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u0639\u0631\u0628\u064a\u0629)
chinese=\u4e2d\u6587 (\u4e2d\u6587)

View File

@@ -85,6 +85,7 @@ reversi4=De speler die aan het einde van het spel de meeste stukken op het bord
tutorialstring=Tutorial
startgame=Spel starten!
goback=Ga terug
turnof=is aan de beurt
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Arabisch)
chinese=\u4e2d\u6587 (Chinees)

View File

@@ -85,6 +85,7 @@ reversi4=\u0418043 \u0433043 \u0440043 \u043e043 \u043a043 \u043e043 \u0442043 \
tutorialstring=\u0423\u0447\u0435\u0431\u043d\u0438\u043a
startgame=\u041d\u0430\u0447\u0430\u0442\u044c \u0438\u0433\u0440\u0443!
goback=\u041d\u0430\u0437\u0430\u0434
turnof=\u0445\u043E\u0434\u0438\u0442
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u0410\u0440\u0430\u0431\u0441\u043a\u0438\u0439)
chinese=\u4e2d\u6587 (\u041a\u0438\u0442\u0430\u0439\u0441\u043a\u0438\u0439)

View File

@@ -85,6 +85,7 @@ reversi4=\u672c\u6e38\u620f\u7ed3\u675f\u65f6\u8d62\u5f97\u6ee1\u8fc7\u76d8\u976
tutorialstring=\u6559\u7a0b
startgame=\u5f00\u59cb\u6e38\u620f\uff01
goback=\u8fd4\u56de
turnof=\u7684\u56DE\u5408
arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u963f\u62c9\u4f2f\u8bed)
chinese=\u4e2d\u6587