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https://github.com/2OOP/pism.git
synced 2026-02-04 10:54:51 +00:00
turn updates
This commit is contained in:
@@ -99,7 +99,7 @@ public class ReversiController extends AbstractGameController<ReversiR> {
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});
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animation.play();
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primary.nextPlayer(true, getCurrentPlayer().getName(), game.getCurrentTurn() == 0 ? "X" : "O", getPlayer((game.getCurrentTurn() + 1) % 2).getName());
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primary.nextPlayer(true, getCurrentPlayer().getName(), game.getCurrentTurn() == 0 ? "X" : "O", getPlayer((game.getCurrentTurn() + 1) % 2).getName(), 'R');
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}
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@Override
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@@ -39,7 +39,7 @@ public class TicTacToeController extends AbstractGameController<TicTacToeR> {
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public void updateUI() {
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canvas.clearAll();
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// TODO: wtf is even this pile of poop temp fix
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primary.nextPlayer(true, getCurrentPlayer().getName(), game.getCurrentTurn() == 0 ? "X" : "O", getPlayer((game.getCurrentTurn() + 1) % 2).getName());
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primary.nextPlayer(true, getCurrentPlayer().getName(), game.getCurrentTurn() == 0 ? "X" : "O", getPlayer((game.getCurrentTurn() + 1) % 2).getName(), 'T');
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drawMoves();
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}
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@@ -1,34 +1,44 @@
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package org.toop.app.widget.view;
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import javafx.scene.paint.Color;
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import javafx.scene.shape.Circle;
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import javafx.scene.text.Font;
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import org.toop.app.widget.Primitive;
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import org.toop.app.widget.complex.ViewWidget;
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import org.toop.app.widget.popup.GameOverPopup;
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import java.util.function.Consumer;
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import javafx.application.Platform;
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import javafx.geometry.Pos;
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import javafx.scene.control.Button;
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import javafx.scene.control.TextField;
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import javafx.scene.text.Text;
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import org.toop.app.widget.tutorial.BaseTutorialWidget;
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import org.toop.app.widget.tutorial.Connect4TutorialWidget;
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import org.toop.app.widget.tutorial.ReversiTutorialWidget;
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import org.toop.app.widget.tutorial.TicTacToeTutorialWidget;
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import org.toop.local.AppContext;
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public final class GameView extends ViewWidget {
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private final Text currentPlayerHeader;
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private final Text currentMoveHeader;
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private final Text nextPlayerHeader;
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private final Text playerHeader;
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private final Text turnHeader;
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private final Text player1Header;
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private final Text player2Header;
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private Circle player1Icon;
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private Circle player2Icon;
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private final Button forfeitButton;
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private final Button exitButton;
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private final Button tutorialButton;
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private final TextField chatInput;
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private final Text keyThingy;
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private boolean hasSet = false;
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public GameView(Runnable onForfeit, Runnable onExit, Consumer<String> onMessage, String gameType) {
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currentPlayerHeader = Primitive.header("");
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currentMoveHeader = Primitive.header("");
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nextPlayerHeader = Primitive.header("");
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playerHeader = Primitive.header("");
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turnHeader = Primitive.header("");
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keyThingy = Primitive.text("turnof");
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player1Header = Primitive.header("");
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player2Header = Primitive.header("");
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player1Icon = new Circle();
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player2Icon = new Circle();
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if (onForfeit != null) {
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forfeitButton = Primitive.button("forfeit", () -> onForfeit.run());
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@@ -66,17 +76,11 @@ public final class GameView extends ViewWidget {
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}
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private void setupLayout() {
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var playerInfo = Primitive.vbox(
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currentPlayerHeader,
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Primitive.hbox(
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Primitive.separator(),
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currentMoveHeader,
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Primitive.separator()
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),
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nextPlayerHeader
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var turnInfo = Primitive.vbox(
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turnHeader
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);
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add(Pos.TOP_RIGHT, playerInfo);
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add(Pos.TOP_CENTER, turnInfo);
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var buttons = Primitive.vbox(
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forfeitButton,
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@@ -94,16 +98,26 @@ public final class GameView extends ViewWidget {
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}
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}
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public void nextPlayer(boolean isMe, String currentPlayer, String currentMove, String nextPlayer) {
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public void nextPlayer(boolean isMe, String currentPlayer, String currentMove, String nextPlayer, char GameType) {
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Platform.runLater(() -> {
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currentPlayerHeader.setText(currentPlayer);
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currentMoveHeader.setText(currentMove);
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nextPlayerHeader.setText(nextPlayer);
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if (!(hasSet)) {
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playerHeader.setText(currentPlayer + " vs. " + nextPlayer);
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hasSet = true;
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setPlayerHeaders(isMe, currentPlayer, nextPlayer, GameType);
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}
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//TODO idk if theres any way to check this? only EN uses 's and the rest doesnt. if theres a better way to do this pls let me know
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if (AppContext.getLocale().toLanguageTag().equals("en")) {
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turnHeader.setText(currentPlayer + keyThingy.getText());
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}
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else {
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turnHeader.setText(currentPlayer + " " + keyThingy.getText());
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}
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if (isMe) {
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currentPlayerHeader.getStyleClass().add("my-turn");
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} else {
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currentPlayerHeader.getStyleClass().remove("my-turn");
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turnHeader.getStyleClass().add("my-turn");
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}
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else {
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turnHeader.getStyleClass().remove("my-turn");
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}
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});
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}
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@@ -111,4 +125,65 @@ public final class GameView extends ViewWidget {
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public void gameOver(boolean iWon, String winner) {
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new GameOverPopup(iWon, winner).show(Pos.CENTER);
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}
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private void setPlayerHeaders(boolean isMe, String currentPlayer, String nextPlayer, char GameType) {
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if (GameType == 'T') {
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if (isMe) {
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player1Header.setText("X: " + currentPlayer);
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player2Header.setText("O: " + nextPlayer);
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}
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else {
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player1Header.setText("X: " + nextPlayer);
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player2Header.setText("O: " + currentPlayer);
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}
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setPlayerInfoTTT();
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}
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else if (GameType == 'R') {
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if (isMe) {
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player1Header.setText(currentPlayer);
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player2Header.setText(nextPlayer);
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}
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else {
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player1Header.setText(nextPlayer);
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player2Header.setText(currentPlayer);
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}
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setPlayerInfoReversi();
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}
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}
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private void setPlayerInfoTTT() {
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var playerInfo = Primitive.vbox(
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playerHeader,
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Primitive.separator(),
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player1Header,
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player2Header
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);
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add(Pos.TOP_RIGHT, playerInfo);
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}
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private void setPlayerInfoReversi() {
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var player1box = Primitive.hbox(
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player1Icon,
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player1Header
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);
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var player2box = Primitive.hbox(
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player2Icon,
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player2Header
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);
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var playerInfo = Primitive.vbox(
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playerHeader,
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Primitive.separator(),
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player1box,
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player2box
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);
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player1Icon.setRadius(player1Header.fontProperty().map(Font::getSize).getValue());
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player2Icon.setRadius(player2Header.fontProperty().map(Font::getSize).getValue());
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player1Icon.setFill(Color.BLACK);
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player2Icon.setFill(Color.WHITE);
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add(Pos.TOP_RIGHT, playerInfo);
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}
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}
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@@ -85,6 +85,8 @@ reversi4=\u0627\u0644\u0644\u0627\u0639\u0628 \u0627\u0644\u0630\u064a \u064a\u0
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tutorialstring=\u0627\u0644\u062f\u0631\u0633 \u0627\u0644\u062a\u0648\u0636\u064a\u062d\u064a
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startgame=\u0627\u0628\u062f\u0623 \u0627\u0644\u0644\u0639\u0628\u0629!
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goback=\u0627\u0631\u062c\u0639
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turnof=\u062F\u0648\u0631\u0647
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arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629
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chinese=\u4e2d\u6587 (\u0627\u0644\u0635\u064a\u0646\u064a\u0629)
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@@ -87,6 +87,7 @@ reversi4=Der Spieler, der am Ende die meisten Steine auf dem Brett hat, gewinnt.
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tutorialstring=Tutorial
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startgame=Spiel starten!
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goback=Zur<EFBFBD>ck
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turnof=ist dran
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arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Arabisch)
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chinese=\u4e2d\u6587 (Chinesisch)
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@@ -88,7 +88,7 @@ reversi4=The player who wins at the end of the game is the one who has the most
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tutorialstring=Tutorial
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startgame=Start game!
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goback=Go back
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turnof='s turn
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arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Arabic)
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chinese=\u4e2d\u6587 (Chinese)
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@@ -86,6 +86,7 @@ reversi4=El jugador que gane al final del juego es quien tenga m
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tutorialstring=Tutorial
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startgame=\u00a1Iniciar juego!
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goback=Volver
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turnof=le toca
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arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Ar\u00e1bigo)
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@@ -86,6 +86,7 @@ reversi4=Le joueur qui a le plus de pions
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tutorialstring=Tutoriel
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startgame=D\u00e9marrer le jeu!
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goback=Retour
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turnof=\u00E0 son tour
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arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Arabe)
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chinese=\u4e2d\u6587 (Chinois)
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@@ -86,6 +86,7 @@ reversi4=\u0916\u0941\u092f \u0915\u093f \u0915\u0940 \u0928\u093f\u092e\u0940 \
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tutorialstring=\u0924\u0942\u091f\u0949\u0930\u093f\u092f\u0932
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startgame=\u0916\u0947\u0932 \u0936\u0941\u0930\u0942 \u0915\u0930\u0947\u0902!
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goback=\u0935\u093e\u092a\u0938 \u091c\u093e\u090f\u0901
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turnof=\u0915\u0940 \u092C\u093E\u0930\u0940
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arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u0905\u0930\u092c\u0940)
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chinese=\u4e2d\u6587 (\u091a\u0940\u0928\u0940)
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@@ -85,6 +85,7 @@ reversi4=Il giocatore che alla fine del gioco ha pi
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tutorialstring=Tutorial
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startgame=Avvia il gioco!
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goback=Indietro
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turnof=\u00E8 il suo turno
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arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Arabo)
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chinese=\u4e2d\u6587 (Cinese)
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@@ -85,6 +85,7 @@ reversi4=\u672c\u6b21\u306b\u30dc\u30fc\u30c9\u4e0a\u3067\u6700\u591a\u306e\u8ca
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tutorialstring=\u30c1\u30e5\u30fc\u30c8\u30ea\u30a2\u30eb
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startgame=\u30b2\u30fc\u30e0\u3092\u958b\u59cb\uff01
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goback=\u623b\u308b
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turnof=\u306E\u756A
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arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u30a2\u30e9\u30d3\u30a2\u8a9e)
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chinese=\u4e2d\u6587 (\u4e2d\u6587)
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@@ -85,6 +85,7 @@ reversi4=\uacbd\uc6b0 \uc5d0\uc11c \ucd5c\ub300 \ud648\uc744 \uac00\uc838\ub294
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tutorialstring=\ud14c\ud2b8\ub9ad
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startgame=\uac8c\uc784 \uc2dc\uc791!
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goback=\ub4a4\ub85c \uac00\uae30
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turnof=\uC758 \uCC28\uB840
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arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u0639\u0631\u0628\u064a\u0629)
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chinese=\u4e2d\u6587 (\u4e2d\u6587)
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@@ -85,6 +85,7 @@ reversi4=De speler die aan het einde van het spel de meeste stukken op het bord
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tutorialstring=Tutorial
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startgame=Spel starten!
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goback=Ga terug
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turnof=is aan de beurt
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arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (Arabisch)
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chinese=\u4e2d\u6587 (Chinees)
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@@ -85,6 +85,7 @@ reversi4=\u0418043 \u0433043 \u0440043 \u043e043 \u043a043 \u043e043 \u0442043 \
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tutorialstring=\u0423\u0447\u0435\u0431\u043d\u0438\u043a
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startgame=\u041d\u0430\u0447\u0430\u0442\u044c \u0438\u0433\u0440\u0443!
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goback=\u041d\u0430\u0437\u0430\u0434
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turnof=\u0445\u043E\u0434\u0438\u0442
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arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u0410\u0440\u0430\u0431\u0441\u043a\u0438\u0439)
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chinese=\u4e2d\u6587 (\u041a\u0438\u0442\u0430\u0439\u0441\u043a\u0438\u0439)
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@@ -85,6 +85,7 @@ reversi4=\u672c\u6e38\u620f\u7ed3\u675f\u65f6\u8d62\u5f97\u6ee1\u8fc7\u76d8\u976
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tutorialstring=\u6559\u7a0b
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startgame=\u5f00\u59cb\u6e38\u620f\uff01
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goback=\u8fd4\u56de
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turnof=\u7684\u56DE\u5408
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arabic=\u0627\u0644\u0639\u0631\u0628\u064a\u0629 (\u963f\u62c9\u4f2f\u8bed)
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chinese=\u4e2d\u6587
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