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https://github.com/2OOP/pism.git
synced 2026-02-04 10:54:51 +00:00
legal moves now get highlighted in red
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@@ -104,6 +104,7 @@ public abstract class GameCanvas {
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graphics.setFill(color);
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graphics.fillOval(x, y, width, height);
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IO.println("gothere");
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}
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public void resize(int width, int height) {
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@@ -22,13 +22,14 @@ public class ReversiCanvas extends GameCanvas{
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public void drawLegalMoves(Game.Move[] moves){
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mostRecentLegalMoves = moves;
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for(Game.Move move : moves){
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drawDot(Color.RED,move.position());
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IO.println("Legal Moves:" + move.position());
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drawDot(new Color(1f,0,0,0.25f),move.position());
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}
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}
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public void removeLegalMoves(){
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if (mostRecentLegalMoves != null){
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for(Game.Move move : mostRecentLegalMoves){
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drawDot(Color.GRAY,move.position()); //todo get current background color
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drawDot(Color.GRAY,move.position()); //todo get current background color or make this redraw the entire board
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}
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}
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mostRecentLegalMoves = null;
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@@ -26,6 +26,7 @@ public class ReversiLayer extends Layer{
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reload();
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canvas.drawLegalMoves(reversi.getLegalMoves());
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}
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@Override
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@@ -4,10 +4,16 @@ import org.toop.game.Game;
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import org.toop.game.TurnBasedGame;
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import org.toop.game.tictactoe.TicTacToe;
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import java.awt.*;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.Set;
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public final class Reversi extends TurnBasedGame {
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private int movesTaken;
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public static final char FIRST_MOVE = 'B';
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private Set<Point> filledCells = new HashSet<Point>();
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public Reversi() {
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super(8, 8, 2);
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@@ -17,6 +23,7 @@ public final class Reversi extends TurnBasedGame {
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public Reversi(Reversi other) {
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super(other);
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this.movesTaken = other.movesTaken;
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this.filledCells = other.filledCells;
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}
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@@ -25,18 +32,99 @@ public final class Reversi extends TurnBasedGame {
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board[28] = 'B';
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board[35] = 'B';
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board[36] = 'W';
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updateFilledCellsSet();
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}
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private void updateFilledCellsSet() {
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for (int i = 0; i < 64; i++) {
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if (board[i] == 'W' || board[i] == 'B') {
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filledCells.add(new Point(i / 8, i % 8));
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}
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}
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}
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@Override
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public Move[] getLegalMoves() {
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final ArrayList<Move> legalMoves = new ArrayList<>();
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char[][] boardGrid = makeBoardAGrid();
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if(currentTurn == 1){
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char currentPlayer = (currentTurn==0) ? 'B' : 'W';
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Set<Point> adjCell = getAdjacentCells(boardGrid);
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for (Point point : adjCell){
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int score = getScoreForPotentialMove(point,boardGrid,currentPlayer);
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if (score > 0){
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legalMoves.add(new Move(point.x + point.y * 8, currentPlayer));
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}
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}
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return new Move[0];
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return legalMoves.toArray(new Move[0]);
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}
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private Set<Point> getAdjacentCells(char[][] boardGrid) {
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Set<Point> possibleCells = new HashSet<>();
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for (Point point : filledCells) { //for every filled cell
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for (int deltaColumn = -1; deltaColumn <= 1; deltaColumn++){ //check adjacent cells
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for (int deltaRow = -1; deltaRow <= 1; deltaRow++){ //orthogonally and diagonally
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int newX = point.x + deltaColumn, newY = point.y + deltaRow;
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if (deltaColumn == 0 || deltaRow == 0 //continue if out of bounds
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|| !isOnBoard(newX, newY)) {
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continue;
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}
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if (boardGrid[newX][newY] == Game.EMPTY) { //check if the cell is empty
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possibleCells.add(new Point(newX, newY)); //and then add it to the set of possible moves
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}
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}
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}
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}
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return possibleCells;
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}
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public int getScoreForPotentialMove(Point point, char[][] boardGrid, char currentPlayer) {
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int score = 0;
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for (int deltaColumn = -1; deltaColumn <= 1; deltaColumn++) {
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for (int deltaRow = -1; deltaRow <= 1; deltaRow++) {
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if (deltaColumn == 0 && deltaRow == 0){
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continue;
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}
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score += getScoreInDirection(point,boardGrid,currentPlayer,deltaColumn,deltaRow);
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}
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}
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return score;
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}
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private int getScoreInDirection(Point point, char[][] boardGrid, char currentPlayer, int dirX, int dirY) {
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char opponent = getOpponent(currentPlayer);
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int x = point.x + dirX;
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int y = point.y + dirY;
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int count = 0;
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if (!isOnBoard(x, y) || boardGrid[y][x] != opponent) {
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return 0;
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}
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while (isOnBoard(x, y) && boardGrid[y][x] == opponent) {
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count++;
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x += dirX;
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y += dirY;
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}
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if (isOnBoard(x, y) && boardGrid[y][x] == currentPlayer) {
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return count;
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}
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return 0;
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}
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private boolean isOnBoard(int x, int y) {
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return x >= 0 && x < 8 && y >= 0 && y < 8;
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}
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private char getOpponent(char currentPlayer){
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if (currentPlayer == 'B') {
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return 'W';
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}
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else {
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return 'B';
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}
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}
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public char[][] makeBoardAGrid() {
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char[][] boardGrid = new char[8][8];
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for (int i = 0; i < 64; i++) {
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@@ -46,9 +134,15 @@ public final class Reversi extends TurnBasedGame {
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}
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@Override
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public State play(Move move) {
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filledCells.add(new Point(move.position() / 8, move.position() % 8));
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nextTurn();
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return null;
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}
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public void skipMyTurn(){
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nextTurn();
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}
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public char getCurrentPlayer() {
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if (currentTurn == 0){
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return 'B';
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