mirror of
https://github.com/2OOP/pism.git
synced 2026-02-04 02:44:50 +00:00
Merge branch 'Development' into Widgets
This commit is contained in:
@@ -43,13 +43,15 @@ public final class App extends Application {
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scene.getRoot();
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stage.setMinWidth(1080);
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stage.setMinHeight(720);
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stage.setOnCloseRequest(event -> {
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event.consume();
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startQuit();
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});
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stage.setScene(scene);
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stage.setResizable(false);
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stage.setResizable(true);
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stage.show();
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@@ -123,6 +123,7 @@ public final class Server {
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information.players[0].name = user;
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information.players[0].isHuman = false;
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information.players[0].computerDifficulty = 5;
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information.players[0].computerThinkTime = 1;
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information.players[1].name = response.opponent();
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Runnable onGameOverRunnable = isSingleGame.get()? null: this::gameOver;
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@@ -6,6 +6,6 @@ import java.util.function.Consumer;
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public class Connect4Canvas extends GameCanvas {
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public Connect4Canvas(Color color, int width, int height, Consumer<Integer> onCellClicked) {
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super(color, Color.TRANSPARENT, width, height, 7, 6, 10, true, onCellClicked);
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super(color, Color.TRANSPARENT, width, height, 7, 6, 10, true, onCellClicked,null);
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}
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}
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@@ -8,6 +8,7 @@ import javafx.scene.input.MouseButton;
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import javafx.scene.paint.Color;
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import javafx.util.Duration;
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import java.util.concurrent.atomic.AtomicReference;
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import java.util.function.Consumer;
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public abstract class GameCanvas {
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@@ -35,7 +36,7 @@ public abstract class GameCanvas {
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protected final Cell[] cells;
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protected GameCanvas(Color color, Color backgroundColor, int width, int height, int rowSize, int columnSize, int gapSize, boolean edges, Consumer<Integer> onCellClicked) {
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protected GameCanvas(Color color, Color backgroundColor, int width, int height, int rowSize, int columnSize, int gapSize, boolean edges, Consumer<Integer> onCellClicked, Consumer<Integer> newCellEntered) {
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canvas = new Canvas(width, height);
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graphics = canvas.getGraphicsContext2D();
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@@ -81,6 +82,9 @@ public abstract class GameCanvas {
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}
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});
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render();
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}
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@@ -150,6 +154,21 @@ public abstract class GameCanvas {
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graphics.fillOval(x, y, width, height);
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}
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public void drawInnerDot(Color color, int cell, boolean slightlyBigger) {
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final float x = cells[cell].x() + gapSize;
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final float y = cells[cell].y() + gapSize;
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float multiplier = slightlyBigger?1.4f:1.5f;
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final float width = (cells[cell].width() - gapSize * 2)/multiplier;
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final float height = (cells[cell].height() - gapSize * 2)/multiplier;
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float offset = slightlyBigger?5f:4f;
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graphics.setFill(color);
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graphics.fillOval(x + width/offset, y + height/offset, width, height);
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}
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private void drawDotScaled(Color color, int cell, double scale) {
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final float cx = cells[cell].x() + gapSize;
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final float cy = cells[cell].y() + gapSize;
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@@ -1,15 +1,68 @@
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package org.toop.app.canvas;
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import javafx.scene.paint.Color;
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import org.toop.game.records.Move;
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import java.util.concurrent.atomic.AtomicReference;
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import java.util.function.Consumer;
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public final class ReversiCanvas extends GameCanvas {
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public ReversiCanvas(Color color, int width, int height, Consumer<Integer> onCellClicked) {
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super(color, Color.GREEN, width, height, 8, 8, 5, true, onCellClicked);
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private Move[] currentlyHighlightedMoves = null;
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public ReversiCanvas(Color color, int width, int height, Consumer<Integer> onCellClicked, Consumer<Integer> newCellEntered) {
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super(color, new Color(0f,0.4f,0.2f,1f), width, height, 8, 8, 5, true, onCellClicked, newCellEntered);
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drawStartingDots();
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final AtomicReference<Cell> lastHoveredCell = new AtomicReference<>(null);
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canvas.setOnMouseMoved(event -> {
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double mouseX = event.getX();
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double mouseY = event.getY();
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int cellId = -1;
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Cell hovered = null;
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for (Cell cell : cells) {
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if (cell.isInside(mouseX, mouseY)) {
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hovered = cell;
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cellId = turnCoordsIntoCellId(mouseX, mouseY);
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break;
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}
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}
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Cell previous = lastHoveredCell.get();
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if (hovered != previous) {
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lastHoveredCell.set(hovered);
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newCellEntered.accept(cellId);
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}
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});
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}
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public void setCurrentlyHighlightedMovesNull() {
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currentlyHighlightedMoves = null;
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}
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public void drawHighlightDots(Move[] moves){
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if (currentlyHighlightedMoves != null){
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for (final Move move : currentlyHighlightedMoves){
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Color color = move.value() == 'W'? Color.BLACK: Color.WHITE;
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drawInnerDot(color, move.position(), true);
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}
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}
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currentlyHighlightedMoves = moves;
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if (moves != null) {
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for (Move move : moves) {
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Color color = move.value() == 'B' ? Color.BLACK : Color.WHITE;
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drawInnerDot(color, move.position(), false);
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}
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}
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}
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private int turnCoordsIntoCellId(double x, double y) {
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final int column = (int) ((x / this.width) * rowSize);
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final int row = (int) ((y / this.height) * columnSize);
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return column + row * rowSize;
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}
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public void drawStartingDots() {
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drawDot(Color.BLACK, 28);
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drawDot(Color.WHITE, 36);
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@@ -17,7 +70,15 @@ public final class ReversiCanvas extends GameCanvas {
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drawDot(Color.WHITE, 27);
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}
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public void drawLegalPosition(Color color, int cell) {
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drawDot(new Color(color.getRed(), color.getGreen(), color.getBlue(), 0.25), cell);
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public void drawLegalPosition(int cell, char player) {
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Color innerColor;
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if (player == 'B') {
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innerColor = new Color(0.0f, 0.0f, 0.0f, 0.6f);
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}
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else {
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innerColor = new Color(1.0f, 1.0f, 1.0f, 0.75f);
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}
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drawInnerDot(innerColor, cell,false);
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}
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}
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@@ -6,7 +6,7 @@ import java.util.function.Consumer;
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public final class TicTacToeCanvas extends GameCanvas {
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public TicTacToeCanvas(Color color, int width, int height, Consumer<Integer> onCellClicked) {
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super(color, Color.TRANSPARENT, width, height, 3, 3, 30, false, onCellClicked);
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super(color, Color.TRANSPARENT, width, height, 3, 3, 30, false, onCellClicked,null);
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}
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public void drawX(Color color, int cell) {
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@@ -12,7 +12,8 @@ import org.toop.framework.eventbus.EventFlow;
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import org.toop.framework.networking.events.NetworkEvents;
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import org.toop.game.Connect4.Connect4;
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import org.toop.game.Connect4.Connect4AI;
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import org.toop.game.Game;
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import org.toop.game.enumerators.GameState;
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import org.toop.game.records.Move;
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.LinkedBlockingQueue;
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@@ -24,7 +25,7 @@ public class Connect4Game {
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private final int myTurn;
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private Runnable onGameOver;
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private final BlockingQueue<Game.Move> moveQueue;
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private final BlockingQueue<Move> moveQueue;
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private final Connect4 game;
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private final Connect4AI ai;
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@@ -40,7 +41,7 @@ public class Connect4Game {
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this.information = information;
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this.myTurn = myTurn;
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this.onGameOver = onGameOver;
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moveQueue = new LinkedBlockingQueue<Game.Move>();
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moveQueue = new LinkedBlockingQueue<Move>();
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game = new Connect4();
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@@ -68,7 +69,7 @@ public class Connect4Game {
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final char value = game.getCurrentTurn() == 0? 'X' : 'O';
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try {
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moveQueue.put(new Game.Move(cell%columnSize, value));
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moveQueue.put(new Move(cell%columnSize, value));
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} catch (InterruptedException _) {}
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}
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} else {
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@@ -76,7 +77,7 @@ public class Connect4Game {
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final char value = myTurn == 0? 'X' : 'O';
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try {
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moveQueue.put(new Game.Move(cell%columnSize, value));
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moveQueue.put(new Move(cell%columnSize, value));
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} catch (InterruptedException _) {}
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}
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}
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@@ -113,14 +114,14 @@ public class Connect4Game {
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currentValue,
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information.players[nextTurn].name);
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Game.Move move = null;
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Move move = null;
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if (information.players[currentTurn].isHuman) {
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try {
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final Game.Move wants = moveQueue.take();
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final Game.Move[] legalMoves = game.getLegalMoves();
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final Move wants = moveQueue.take();
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final Move[] legalMoves = game.getLegalMoves();
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for (final Game.Move legalMove : legalMoves) {
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for (final Move legalMove : legalMoves) {
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if (legalMove.position() == wants.position() &&
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legalMove.value() == wants.value()) {
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move = wants;
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@@ -147,7 +148,7 @@ public class Connect4Game {
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continue;
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}
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final Game.State state = game.play(move);
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final GameState state = game.play(move);
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updateCanvas();
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/*
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if (move.value() == 'X') {
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@@ -156,10 +157,10 @@ public class Connect4Game {
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canvas.drawO(Color.ROYALBLUE, move.position());
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}
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*/
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if (state != Game.State.NORMAL) {
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if (state == Game.State.WIN) {
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if (state != GameState.NORMAL) {
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if (state == GameState.WIN) {
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view.gameOver(true, information.players[currentTurn].name);
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} else if (state == Game.State.DRAW) {
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} else if (state == GameState.DRAW) {
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view.gameOver(false, "");
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}
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@@ -181,11 +182,11 @@ public class Connect4Game {
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playerChar = myTurn == 0? 'O' : 'X';
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}
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final Game.Move move = new Game.Move(Integer.parseInt(response.move()), playerChar);
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final Game.State state = game.play(move);
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final Move move = new Move(Integer.parseInt(response.move()), playerChar);
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final GameState state = game.play(move);
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if (state != Game.State.NORMAL) {
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if (state == Game.State.WIN) {
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if (state != GameState.NORMAL) {
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if (state == GameState.WIN) {
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if (response.player().equalsIgnoreCase(information.players[0].name)) {
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view.gameOver(true, information.players[0].name);
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gameOver();
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@@ -193,7 +194,7 @@ public class Connect4Game {
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view.gameOver(false, information.players[1].name);
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gameOver();
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}
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} else if (state == Game.State.DRAW) {
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} else if (state == GameState.DRAW) {
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view.gameOver(false, "");
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gameOver();
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}
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@@ -232,7 +233,7 @@ public class Connect4Game {
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position = moveQueue.take().position();
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} catch (InterruptedException _) {}
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} else {
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final Game.Move move = ai.findBestMove(game, information.players[0].computerDifficulty);
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final Move move = ai.findBestMove(game, information.players[0].computerDifficulty);
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assert move != null;
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position = move.position();
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@@ -253,10 +254,10 @@ public class Connect4Game {
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private void updateCanvas() {
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canvas.clearAll();
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for (int i = 0; i < game.board.length; i++) {
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if (game.board[i] == 'X') {
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||||
for (int i = 0; i < game.getBoard().length; i++) {
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if (game.getBoard()[i] == 'X') {
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canvas.drawDot(Color.RED, i);
|
||||
} else if (game.board[i] == 'O') {
|
||||
} else if (game.getBoard()[i] == 'O') {
|
||||
canvas.drawDot(Color.BLUE, i);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,13 +8,15 @@ import org.toop.app.widget.WidgetContainer;
|
||||
import org.toop.app.widget.view.GameView;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
import org.toop.game.Game;
|
||||
import org.toop.game.enumerators.GameState;
|
||||
import org.toop.game.records.Move;
|
||||
import org.toop.game.reversi.Reversi;
|
||||
import org.toop.game.reversi.ReversiAI;
|
||||
|
||||
import javafx.geometry.Pos;
|
||||
import javafx.scene.paint.Color;
|
||||
|
||||
import java.awt.*;
|
||||
import java.util.concurrent.BlockingQueue;
|
||||
import java.util.concurrent.LinkedBlockingQueue;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
@@ -69,7 +71,7 @@ public final class ReversiGame {
|
||||
final char value = game.getCurrentTurn() == 0? 'B' : 'W';
|
||||
|
||||
try {
|
||||
moveQueue.put(new Game.Move(cell, value));
|
||||
moveQueue.put(new Move(cell, value));
|
||||
} catch (InterruptedException _) {}
|
||||
}
|
||||
} else {
|
||||
@@ -77,11 +79,13 @@ public final class ReversiGame {
|
||||
final char value = myTurn == 0? 'B' : 'W';
|
||||
|
||||
try {
|
||||
moveQueue.put(new Game.Move(cell, value));
|
||||
moveQueue.put(new Move(cell, value));
|
||||
} catch (InterruptedException _) {}
|
||||
}
|
||||
}
|
||||
});
|
||||
},this::highlightCells);
|
||||
|
||||
|
||||
|
||||
primary.add(Pos.CENTER, canvas.getCanvas());
|
||||
WidgetContainer.getCurrentView().transitionNext(primary);
|
||||
@@ -123,14 +127,14 @@ public final class ReversiGame {
|
||||
currentValue,
|
||||
information.players[nextTurn].name);
|
||||
|
||||
Game.Move move = null;
|
||||
Move move = null;
|
||||
|
||||
if (information.players[currentTurn].isHuman) {
|
||||
try {
|
||||
final Game.Move wants = moveQueue.take();
|
||||
final Game.Move[] legalMoves = game.getLegalMoves();
|
||||
final Move wants = moveQueue.take();
|
||||
final Move[] legalMoves = game.getLegalMoves();
|
||||
|
||||
for (final Game.Move legalMove : legalMoves) {
|
||||
for (final Move legalMove : legalMoves) {
|
||||
if (legalMove.position() == wants.position() &&
|
||||
legalMove.value() == wants.value()) {
|
||||
move = wants;
|
||||
@@ -157,13 +161,18 @@ public final class ReversiGame {
|
||||
continue;
|
||||
}
|
||||
|
||||
final Game.State state = game.play(move);
|
||||
canvas.setCurrentlyHighlightedMovesNull();
|
||||
final GameState state = game.play(move);
|
||||
updateCanvas(true);
|
||||
|
||||
if (state != Game.State.NORMAL) {
|
||||
if (state == Game.State.WIN) {
|
||||
primary.gameOver(true, information.players[currentTurn].name);
|
||||
} else if (state == Game.State.DRAW) {
|
||||
if (state != GameState.NORMAL) {
|
||||
if (state == GameState.TURN_SKIPPED){
|
||||
continue;
|
||||
}
|
||||
int winningPLayerNumber = getPlayerNumberWithHighestScore();
|
||||
if (state == GameState.WIN && winningPLayerNumber > -1) {
|
||||
primary.gameOver(true, information.players[winningPLayerNumber].name);
|
||||
} else if (state == GameState.DRAW || winningPLayerNumber == -1) {
|
||||
primary.gameOver(false, "");
|
||||
}
|
||||
|
||||
@@ -172,6 +181,13 @@ public final class ReversiGame {
|
||||
}
|
||||
}
|
||||
|
||||
private int getPlayerNumberWithHighestScore(){
|
||||
Reversi.Score score = game.getScore();
|
||||
if (score.player1Score() > score.player2Score()) return 0;
|
||||
if (score.player1Score() < score.player2Score()) return 1;
|
||||
return -1;
|
||||
}
|
||||
|
||||
private void onMoveResponse(NetworkEvents.GameMoveResponse response) {
|
||||
if (!isRunning.get()) {
|
||||
return;
|
||||
@@ -185,11 +201,11 @@ public final class ReversiGame {
|
||||
playerChar = myTurn == 0? 'W' : 'B';
|
||||
}
|
||||
|
||||
final Game.Move move = new Game.Move(Integer.parseInt(response.move()), playerChar);
|
||||
final Game.State state = game.play(move);
|
||||
final Move move = new Move(Integer.parseInt(response.move()), playerChar);
|
||||
final GameState state = game.play(move);
|
||||
|
||||
if (state != Game.State.NORMAL) {
|
||||
if (state == Game.State.WIN) {
|
||||
if (state != GameState.NORMAL) {
|
||||
if (state == GameState.WIN) {
|
||||
if (response.player().equalsIgnoreCase(information.players[0].name)) {
|
||||
primary.gameOver(true, information.players[0].name);
|
||||
gameOver();
|
||||
@@ -229,7 +245,7 @@ public final class ReversiGame {
|
||||
position = moveQueue.take().position();
|
||||
} catch (InterruptedException _) {}
|
||||
} else {
|
||||
final Game.Move move = ai.findBestMove(game, information.players[0].computerDifficulty);
|
||||
final Move move = ai.findBestMove(game, information.players[0].computerDifficulty);
|
||||
|
||||
assert move != null;
|
||||
position = move.position();
|
||||
@@ -243,15 +259,15 @@ public final class ReversiGame {
|
||||
// Todo: this is very inefficient. still very fast but if the grid is bigger it might cause issues. improve.
|
||||
canvas.clearAll();
|
||||
|
||||
for (int i = 0; i < game.board.length; i++) {
|
||||
if (game.board[i] == 'B') {
|
||||
for (int i = 0; i < game.getBoard().length; i++) {
|
||||
if (game.getBoard()[i] == 'B') {
|
||||
canvas.drawDot(Color.BLACK, i);
|
||||
} else if (game.board[i] == 'W') {
|
||||
} else if (game.getBoard()[i] == 'W') {
|
||||
canvas.drawDot(Color.WHITE, i);
|
||||
}
|
||||
}
|
||||
|
||||
final Game.Move[] flipped = game.getMostRecentlyFlippedPieces();
|
||||
final Move[] flipped = game.getMostRecentlyFlippedPieces();
|
||||
|
||||
final SequentialTransition animation = new SequentialTransition();
|
||||
isPaused.set(true);
|
||||
@@ -260,7 +276,7 @@ public final class ReversiGame {
|
||||
final Color toColor = game.getCurrentPlayer() == 'W'? Color.BLACK : Color.WHITE;
|
||||
|
||||
if (animate && flipped != null) {
|
||||
for (final Game.Move flip : flipped) {
|
||||
for (final Move flip : flipped) {
|
||||
canvas.clear(flip.position());
|
||||
canvas.drawDot(fromColor, flip.position());
|
||||
animation.getChildren().addFirst(canvas.flipDot(fromColor, toColor, flip.position()));
|
||||
@@ -270,11 +286,13 @@ public final class ReversiGame {
|
||||
animation.setOnFinished(_ -> {
|
||||
isPaused.set(false);
|
||||
|
||||
final Game.Move[] legalMoves = game.getLegalMoves();
|
||||
if (information.players[game.getCurrentTurn()].isHuman) {
|
||||
final Move[] legalMoves = game.getLegalMoves();
|
||||
|
||||
for (final Game.Move legalMove : legalMoves) {
|
||||
canvas.drawLegalPosition(fromColor, legalMove.position());
|
||||
}
|
||||
for (final Game.Move legalMove : legalMoves) {
|
||||
canvas.drawLegalPosition(legalMove.position(), game.getCurrentPlayer());
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
animation.play();
|
||||
@@ -289,4 +307,27 @@ public final class ReversiGame {
|
||||
currentValue,
|
||||
information.players[isMe? 1 : 0].name);
|
||||
}
|
||||
|
||||
private void highlightCells(int cellEntered) {
|
||||
if (information.players[game.getCurrentTurn()].isHuman) {
|
||||
Move[] legalMoves = game.getLegalMoves();
|
||||
boolean isLegalMove = false;
|
||||
for (Move move : legalMoves) {
|
||||
if (move.position() == cellEntered){
|
||||
isLegalMove = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (cellEntered >= 0){
|
||||
Move[] moves = null;
|
||||
if (isLegalMove) {
|
||||
moves = game.getFlipsForPotentialMove(
|
||||
new Point(cellEntered%game.getColumnSize(),cellEntered/game.getRowSize()),
|
||||
game.getCurrentPlayer());
|
||||
}
|
||||
canvas.drawHighlightDots(moves);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,7 +7,8 @@ import org.toop.app.widget.WidgetContainer;
|
||||
import org.toop.app.widget.view.GameView;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
import org.toop.game.Game;
|
||||
import org.toop.game.enumerators.GameState;
|
||||
import org.toop.game.records.Move;
|
||||
import org.toop.game.tictactoe.TicTacToe;
|
||||
import org.toop.game.tictactoe.TicTacToeAI;
|
||||
|
||||
@@ -39,7 +40,7 @@ public final class TicTacToeGame {
|
||||
|
||||
this.myTurn = myTurn;
|
||||
this.onGameOver = onGameOver;
|
||||
moveQueue = new LinkedBlockingQueue<Game.Move>();
|
||||
moveQueue = new LinkedBlockingQueue<Move>();
|
||||
|
||||
game = new TicTacToe();
|
||||
ai = new TicTacToeAI();
|
||||
@@ -66,7 +67,7 @@ public final class TicTacToeGame {
|
||||
final char value = game.getCurrentTurn() == 0? 'X' : 'O';
|
||||
|
||||
try {
|
||||
moveQueue.put(new Game.Move(cell, value));
|
||||
moveQueue.put(new Move(cell, value));
|
||||
} catch (InterruptedException _) {}
|
||||
}
|
||||
} else {
|
||||
@@ -74,7 +75,7 @@ public final class TicTacToeGame {
|
||||
final char value = myTurn == 0? 'X' : 'O';
|
||||
|
||||
try {
|
||||
moveQueue.put(new Game.Move(cell, value));
|
||||
moveQueue.put(new Move(cell, value));
|
||||
} catch (InterruptedException _) {}
|
||||
}
|
||||
}
|
||||
@@ -109,14 +110,14 @@ public final class TicTacToeGame {
|
||||
currentValue,
|
||||
information.players[nextTurn].name);
|
||||
|
||||
Game.Move move = null;
|
||||
Move move = null;
|
||||
|
||||
if (information.players[currentTurn].isHuman) {
|
||||
try {
|
||||
final Game.Move wants = moveQueue.take();
|
||||
final Game.Move[] legalMoves = game.getLegalMoves();
|
||||
final Move wants = moveQueue.take();
|
||||
final Move[] legalMoves = game.getLegalMoves();
|
||||
|
||||
for (final Game.Move legalMove : legalMoves) {
|
||||
for (final Move legalMove : legalMoves) {
|
||||
if (legalMove.position() == wants.position() &&
|
||||
legalMove.value() == wants.value()) {
|
||||
move = wants;
|
||||
@@ -143,7 +144,7 @@ public final class TicTacToeGame {
|
||||
continue;
|
||||
}
|
||||
|
||||
final Game.State state = game.play(move);
|
||||
final GameState state = game.play(move);
|
||||
|
||||
if (move.value() == 'X') {
|
||||
canvas.drawX(Color.INDIANRED, move.position());
|
||||
@@ -176,11 +177,11 @@ public final class TicTacToeGame {
|
||||
playerChar = myTurn == 0? 'O' : 'X';
|
||||
}
|
||||
|
||||
final Game.Move move = new Game.Move(Integer.parseInt(response.move()), playerChar);
|
||||
final Game.State state = game.play(move);
|
||||
final Move move = new Move(Integer.parseInt(response.move()), playerChar);
|
||||
final GameState state = game.play(move);
|
||||
|
||||
if (state != Game.State.NORMAL) {
|
||||
if (state == Game.State.WIN) {
|
||||
if (state != GameState.NORMAL) {
|
||||
if (state == GameState.WIN) {
|
||||
if (response.player().equalsIgnoreCase(information.players[0].name)) {
|
||||
primary.gameOver(true, information.players[0].name);
|
||||
gameOver();
|
||||
@@ -188,7 +189,7 @@ public final class TicTacToeGame {
|
||||
primary.gameOver(false, information.players[1].name);
|
||||
gameOver();
|
||||
}
|
||||
} else if (state == Game.State.DRAW) {
|
||||
} else if (state == GameState.DRAW) {
|
||||
if(game.getLegalMoves().length == 0) { //only return draw in online multiplayer if the game is actually over.
|
||||
primary.gameOver(false, "");
|
||||
gameOver();
|
||||
@@ -227,13 +228,8 @@ public final class TicTacToeGame {
|
||||
position = moveQueue.take().position();
|
||||
} catch (InterruptedException _) {}
|
||||
} else {
|
||||
final Game.Move move;
|
||||
if (information.players[1].name.equalsIgnoreCase("pism")) {
|
||||
move = ai.findWorstMove(game,9);
|
||||
}else{
|
||||
move = ai.findBestMove(game, information.players[0].computerDifficulty);
|
||||
}
|
||||
|
||||
final Move move;
|
||||
move = ai.findBestMove(game, information.players[0].computerDifficulty);
|
||||
assert move != null;
|
||||
position = move.position();
|
||||
}
|
||||
|
||||
@@ -20,6 +20,7 @@ public class SongDisplay extends VBox implements Widget {
|
||||
private final Text songTitle;
|
||||
private final ProgressBar progressBar;
|
||||
private final Text progressText;
|
||||
private boolean paused = false;
|
||||
|
||||
public SongDisplay() {
|
||||
new EventFlow()
|
||||
@@ -28,7 +29,6 @@ public class SongDisplay extends VBox implements Widget {
|
||||
setAlignment(Pos.CENTER);
|
||||
getStyleClass().add("song-display");
|
||||
|
||||
// TODO ADD GOOD SONG TITLES WITH ARTISTS DISPLAYED
|
||||
songTitle = new Text("song playing");
|
||||
songTitle.getStyleClass().add("song-title");
|
||||
|
||||
@@ -38,8 +38,6 @@ public class SongDisplay extends VBox implements Widget {
|
||||
progressText = new Text("0:00/0:00");
|
||||
progressText.getStyleClass().add("progress-text");
|
||||
|
||||
// TODO ADD BETTER CSS FOR THE SKIPBUTTON WHERE ITS AT A NICER POSITION
|
||||
|
||||
Button skipButton = new Button(">>");
|
||||
Button pauseButton = new Button("⏸");
|
||||
Button previousButton = new Button("<<");
|
||||
@@ -50,20 +48,20 @@ public class SongDisplay extends VBox implements Widget {
|
||||
|
||||
skipButton.setOnAction( event -> {
|
||||
GlobalEventBus.post(new AudioEvents.SkipMusic());
|
||||
paused = false;
|
||||
pauseButton.setText(getPlayString(paused));
|
||||
});
|
||||
|
||||
pauseButton.setOnAction(event -> {
|
||||
GlobalEventBus.post(new AudioEvents.PauseMusic());
|
||||
if (pauseButton.getText().equals("⏸")) {
|
||||
pauseButton.setText("▶");
|
||||
}
|
||||
else if (pauseButton.getText().equals("▶")) {
|
||||
pauseButton.setText("⏸");
|
||||
}
|
||||
paused = !paused;
|
||||
pauseButton.setText(getPlayString(paused));
|
||||
});
|
||||
|
||||
previousButton.setOnAction( event -> {
|
||||
GlobalEventBus.post(new AudioEvents.PreviousMusic());
|
||||
paused = false;
|
||||
pauseButton.setText(getPlayString(paused));
|
||||
});
|
||||
|
||||
HBox control = new HBox(10, previousButton, pauseButton, skipButton);
|
||||
@@ -114,6 +112,14 @@ public class SongDisplay extends VBox implements Widget {
|
||||
public Node getNode() {
|
||||
return this;
|
||||
}
|
||||
private String getPlayString(boolean paused) {
|
||||
if (paused) {
|
||||
return "▶";
|
||||
}
|
||||
else {
|
||||
return "⏸";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -15,10 +15,12 @@ import javafx.scene.text.Text;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public final class GameView extends View {
|
||||
// TODO: This should be it's own file...
|
||||
private static class GameOverView extends View {
|
||||
private final boolean iWon;
|
||||
private final String winner;
|
||||
|
||||
// TODO: Make winner generic, there is no "I won" unless you play online or against bot. Should be a generic "... won" to simplify
|
||||
public GameOverView(boolean iWon, String winner) {
|
||||
super(false, "bg-popup");
|
||||
|
||||
@@ -71,6 +73,8 @@ public final class GameView extends View {
|
||||
|
||||
private final Text nextPlayerHeader;
|
||||
|
||||
private final Text gameStateFeedback = text();
|
||||
|
||||
private final ListView<Text> chatListView;
|
||||
private final TextField chatInput;
|
||||
|
||||
@@ -112,34 +116,24 @@ public final class GameView extends View {
|
||||
exitButton.setText(AppContext.getString("exit"));
|
||||
exitButton.setOnAction(_ -> onExit.run());
|
||||
|
||||
currentPlayerHeader = header("", "current-player");
|
||||
currentPlayerHeader = header("", "header");
|
||||
currentMoveHeader = header();
|
||||
|
||||
nextPlayerHeader = header();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setup() {
|
||||
add(Pos.TOP_RIGHT,
|
||||
fit(vboxFill(
|
||||
currentPlayerHeader,
|
||||
|
||||
hboxFill(
|
||||
separator(),
|
||||
currentMoveHeader,
|
||||
separator()
|
||||
),
|
||||
|
||||
nextPlayerHeader
|
||||
))
|
||||
add(
|
||||
Pos.TOP_CENTER,
|
||||
gameStateFeedback
|
||||
);
|
||||
|
||||
add(Pos.BOTTOM_LEFT,
|
||||
vboxFill(
|
||||
forfeitButton,
|
||||
exitButton
|
||||
)
|
||||
);
|
||||
vboxFill(
|
||||
forfeitButton,
|
||||
exitButton
|
||||
)
|
||||
);
|
||||
|
||||
if (chatListView != null) {
|
||||
add(Pos.BOTTOM_RIGHT,
|
||||
@@ -153,6 +147,7 @@ public final class GameView extends View {
|
||||
|
||||
public void nextPlayer(boolean isMe, String currentPlayer, String currentMove, String nextPlayer) {
|
||||
Platform.runLater(() -> {
|
||||
gameStateFeedback.setText("Waiting on " + currentPlayer + " to make their move.");
|
||||
currentPlayerHeader.setText(currentPlayer);
|
||||
currentMoveHeader.setText(currentMove);
|
||||
|
||||
|
||||
@@ -1,5 +1,10 @@
|
||||
package org.toop.local;
|
||||
|
||||
import java.util.Locale;
|
||||
import java.util.MissingResourceException;
|
||||
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.toop.framework.resource.ResourceManager;
|
||||
import org.toop.framework.resource.resources.LocalizationAsset;
|
||||
|
||||
@@ -15,6 +20,7 @@ public class AppContext {
|
||||
private static Locale locale = Locale.forLanguageTag("en");
|
||||
|
||||
private static final ObjectProperty<Locale> localeProperty = new SimpleObjectProperty<>(locale);
|
||||
private static final Logger logger = LogManager.getLogger(AppContext.class);
|
||||
|
||||
public static LocalizationAsset getLocalization() {
|
||||
return localization;
|
||||
@@ -30,7 +36,26 @@ public class AppContext {
|
||||
}
|
||||
|
||||
public static String getString(String key) {
|
||||
return localization.getString(key, locale);
|
||||
assert localization != null;
|
||||
|
||||
// TODO: Gebruik ResourceBundle.getBundle() zodat de fallback automatisch gaat.
|
||||
// Hiervoor zou de assetManager aangepast moeten worden.
|
||||
|
||||
try{ // Main return
|
||||
return localization.getString(key, locale);
|
||||
}
|
||||
catch (MissingResourceException e) {
|
||||
logger.error("Missing resource key: {}, in bundle: {}. ", key, locale, e);
|
||||
}
|
||||
|
||||
try{ // Fallback return
|
||||
return localization.getString(key, localization.getFallback());
|
||||
}
|
||||
catch (MissingResourceException e) {
|
||||
logger.error("Missing resource key: {}, in default bundle!", key, e);
|
||||
}
|
||||
// Default return
|
||||
return "MISSING RESOURCE";
|
||||
}
|
||||
|
||||
public static StringBinding bindToKey(String key) {
|
||||
|
||||
Binary file not shown.
@@ -63,6 +63,9 @@ public class LocalizationAsset extends BaseResource implements LoadableResource,
|
||||
loaded = false;
|
||||
}
|
||||
|
||||
/** Returns the fallback locale used when locale is missing argument*/
|
||||
public Locale getFallback() {return this.fallback;}
|
||||
|
||||
/**
|
||||
* Checks whether this asset has been loaded.
|
||||
*
|
||||
@@ -126,7 +129,7 @@ public class LocalizationAsset extends BaseResource implements LoadableResource,
|
||||
public void loadFile(File file) {
|
||||
try (InputStreamReader reader =
|
||||
new InputStreamReader(new FileInputStream(file), StandardCharsets.UTF_8)) {
|
||||
Locale locale = extractLocale(file.getName(), baseName);
|
||||
Locale locale = extractLocale(file.getName());
|
||||
bundles.put(locale, new PropertyResourceBundle(reader));
|
||||
} catch (IOException e) {
|
||||
throw new RuntimeException("Failed to load localization file: " + file, e);
|
||||
@@ -166,10 +169,9 @@ public class LocalizationAsset extends BaseResource implements LoadableResource,
|
||||
* Extracts a locale from a file name based on the pattern "base_LOCALE.properties".
|
||||
*
|
||||
* @param fileName the file name
|
||||
* @param baseName the base name
|
||||
* @return extracted locale, or fallback if none found
|
||||
*/
|
||||
private Locale extractLocale(String fileName, String baseName) {
|
||||
private Locale extractLocale(String fileName) {
|
||||
int underscoreIndex = fileName.indexOf('_');
|
||||
int dotIndex = fileName.lastIndexOf('.');
|
||||
if (underscoreIndex > 0 && dotIndex > underscoreIndex) {
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package org.toop.game;
|
||||
|
||||
public abstract class AI<T extends Game> {
|
||||
public abstract Game.Move findBestMove(T game, int depth);
|
||||
import org.toop.game.interfaces.IAIMove;
|
||||
|
||||
public abstract class AI<T extends Game> implements IAIMove<T> {
|
||||
}
|
||||
@@ -1,6 +1,8 @@
|
||||
package org.toop.game.Connect4;
|
||||
|
||||
import org.toop.game.TurnBasedGame;
|
||||
import org.toop.game.enumerators.GameState;
|
||||
import org.toop.game.records.Move;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
@@ -9,7 +11,7 @@ public class Connect4 extends TurnBasedGame {
|
||||
|
||||
public Connect4() {
|
||||
super(6, 7, 2);
|
||||
movesLeft = board.length;
|
||||
movesLeft = this.getBoard().length;
|
||||
}
|
||||
|
||||
public Connect4(Connect4 other) {
|
||||
@@ -22,8 +24,8 @@ public class Connect4 extends TurnBasedGame {
|
||||
final ArrayList<Move> legalMoves = new ArrayList<>();
|
||||
final char currentValue = getCurrentValue();
|
||||
|
||||
for (int i = 0; i < columnSize; i++) {
|
||||
if (board[i] == EMPTY) {
|
||||
for (int i = 0; i < this.getColumnSize(); i++) {
|
||||
if (this.getBoard()[i] == EMPTY) {
|
||||
legalMoves.add(new Move(i, currentValue));
|
||||
}
|
||||
}
|
||||
@@ -31,63 +33,63 @@ public class Connect4 extends TurnBasedGame {
|
||||
}
|
||||
|
||||
@Override
|
||||
public State play(Move move) {
|
||||
public GameState play(Move move) {
|
||||
assert move != null;
|
||||
assert move.position() >= 0 && move.position() < board.length;
|
||||
assert move.position() >= 0 && move.position() < this.getBoard().length;
|
||||
assert move.value() == getCurrentValue();
|
||||
|
||||
int lowestEmptySpot = move.position();
|
||||
for (int i = 0; i < rowSize; i++) {
|
||||
int checkMovePosition = move.position() + columnSize * i;
|
||||
if (checkMovePosition < board.length) {
|
||||
if (board[checkMovePosition] == EMPTY) {
|
||||
for (int i = 0; i < this.getRowSize(); i++) {
|
||||
int checkMovePosition = move.position() + this.getColumnSize() * i;
|
||||
if (checkMovePosition < this.getBoard().length) {
|
||||
if (this.getBoard()[checkMovePosition] == EMPTY) {
|
||||
lowestEmptySpot = checkMovePosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
board[lowestEmptySpot] = move.value();
|
||||
this.getBoard()[lowestEmptySpot] = move.value();
|
||||
movesLeft--;
|
||||
|
||||
if (checkForWin()) {
|
||||
return State.WIN;
|
||||
return GameState.WIN;
|
||||
}
|
||||
|
||||
nextTurn();
|
||||
|
||||
|
||||
return State.NORMAL;
|
||||
return GameState.NORMAL;
|
||||
}
|
||||
|
||||
private boolean checkForWin() {
|
||||
char[][] boardGrid = makeBoardAGrid();
|
||||
|
||||
for (int row = 0; row < rowSize; row++) {
|
||||
for (int col = 0; col < columnSize; col++) {
|
||||
for (int row = 0; row < this.getRowSize(); row++) {
|
||||
for (int col = 0; col < this.getColumnSize(); col++) {
|
||||
char cell = boardGrid[row][col];
|
||||
if (cell == ' ' || cell == 0) continue;
|
||||
|
||||
if (col + 3 < columnSize &&
|
||||
if (col + 3 < this.getColumnSize() &&
|
||||
cell == boardGrid[row][col + 1] &&
|
||||
cell == boardGrid[row][col + 2] &&
|
||||
cell == boardGrid[row][col + 3]) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (row + 3 < rowSize &&
|
||||
if (row + 3 < this.getRowSize() &&
|
||||
cell == boardGrid[row + 1][col] &&
|
||||
cell == boardGrid[row + 2][col] &&
|
||||
cell == boardGrid[row + 3][col]) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (row + 3 < rowSize && col + 3 < columnSize &&
|
||||
if (row + 3 < this.getRowSize() && col + 3 < this.getColumnSize() &&
|
||||
cell == boardGrid[row + 1][col + 1] &&
|
||||
cell == boardGrid[row + 2][col + 2] &&
|
||||
cell == boardGrid[row + 3][col + 3]) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (row + 3 < rowSize && col - 3 >= 0 &&
|
||||
if (row + 3 < this.getRowSize() && col - 3 >= 0 &&
|
||||
cell == boardGrid[row + 1][col - 1] &&
|
||||
cell == boardGrid[row + 2][col - 2] &&
|
||||
cell == boardGrid[row + 3][col - 3]) {
|
||||
@@ -98,16 +100,16 @@ public class Connect4 extends TurnBasedGame {
|
||||
return false;
|
||||
}
|
||||
|
||||
public char[][] makeBoardAGrid() {
|
||||
char[][] boardGrid = new char[rowSize][columnSize];
|
||||
for (int i = 0; i < rowSize*columnSize; i++) {
|
||||
boardGrid[i / columnSize][i % columnSize] = board[i]; //boardGrid[y -> row] [x -> column]
|
||||
private char[][] makeBoardAGrid() {
|
||||
char[][] boardGrid = new char[this.getRowSize()][this.getColumnSize()];
|
||||
for (int i = 0; i < this.getRowSize()*this.getColumnSize(); i++) {
|
||||
boardGrid[i / this.getColumnSize()][i % this.getColumnSize()] = this.getBoard()[i]; //this.getBoard()Grid[y -> row] [x -> column]
|
||||
}
|
||||
return boardGrid;
|
||||
return boardGrid;
|
||||
}
|
||||
|
||||
private char getCurrentValue() {
|
||||
return currentTurn == 0 ? 'X' : 'O';
|
||||
return this.getCurrentTurn() == 0 ? 'X' : 'O';
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,26 +1,26 @@
|
||||
package org.toop.game.Connect4;
|
||||
|
||||
import org.toop.game.AI;
|
||||
import org.toop.game.Game;
|
||||
import org.toop.game.tictactoe.TicTacToe;
|
||||
import org.toop.game.enumerators.GameState;
|
||||
import org.toop.game.records.Move;
|
||||
|
||||
public class Connect4AI extends AI<Connect4> {
|
||||
|
||||
|
||||
public Game.Move findBestMove(Connect4 game, int depth) {
|
||||
public Move findBestMove(Connect4 game, int depth) {
|
||||
assert game != null;
|
||||
assert depth >= 0;
|
||||
|
||||
final Game.Move[] legalMoves = game.getLegalMoves();
|
||||
final Move[] legalMoves = game.getLegalMoves();
|
||||
|
||||
if (legalMoves.length <= 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
int bestScore = -depth;
|
||||
Game.Move bestMove = null;
|
||||
Move bestMove = null;
|
||||
|
||||
for (final Game.Move move : legalMoves) {
|
||||
for (final Move move : legalMoves) {
|
||||
final int score = getMoveScore(game, depth, move, true);
|
||||
|
||||
if (score > bestScore) {
|
||||
@@ -32,23 +32,23 @@ public class Connect4AI extends AI<Connect4> {
|
||||
return bestMove != null? bestMove : legalMoves[(int)(Math.random() * legalMoves.length)];
|
||||
}
|
||||
|
||||
private int getMoveScore(Connect4 game, int depth, Game.Move move, boolean maximizing) {
|
||||
private int getMoveScore(Connect4 game, int depth, Move move, boolean maximizing) {
|
||||
final Connect4 copy = new Connect4(game);
|
||||
final Game.State state = copy.play(move);
|
||||
final GameState state = copy.play(move);
|
||||
|
||||
switch (state) {
|
||||
case Game.State.DRAW: return 0;
|
||||
case Game.State.WIN: return maximizing? depth + 1 : -depth - 1;
|
||||
case GameState.DRAW: return 0;
|
||||
case GameState.WIN: return maximizing? depth + 1 : -depth - 1;
|
||||
}
|
||||
|
||||
if (depth <= 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
final Game.Move[] legalMoves = copy.getLegalMoves();
|
||||
final Move[] legalMoves = copy.getLegalMoves();
|
||||
int score = maximizing? depth + 1 : -depth - 1;
|
||||
|
||||
for (final Game.Move next : legalMoves) {
|
||||
for (final Move next : legalMoves) {
|
||||
if (maximizing) {
|
||||
score = Math.min(score, getMoveScore(copy, depth - 1, next, false));
|
||||
} else {
|
||||
|
||||
@@ -1,23 +1,17 @@
|
||||
package org.toop.game;
|
||||
|
||||
import org.toop.game.interfaces.IPlayable;
|
||||
import org.toop.game.records.Move;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
public abstract class Game {
|
||||
public enum State {
|
||||
NORMAL,
|
||||
DRAW,
|
||||
WIN,
|
||||
public abstract class Game implements IPlayable {
|
||||
|
||||
TURN_SKIPPED,
|
||||
}
|
||||
public static final char EMPTY = (char)0; // Constant
|
||||
|
||||
public record Move(int position, char value) {}
|
||||
|
||||
public static final char EMPTY = (char)0;
|
||||
|
||||
public final int rowSize;
|
||||
public final int columnSize;
|
||||
public final char[] board;
|
||||
private final int rowSize;
|
||||
private final int columnSize;
|
||||
private final char[] board;
|
||||
|
||||
protected Game(int rowSize, int columnSize) {
|
||||
assert rowSize > 0 && columnSize > 0;
|
||||
@@ -35,7 +29,12 @@ public abstract class Game {
|
||||
board = Arrays.copyOf(other.board, other.board.length);
|
||||
}
|
||||
|
||||
public abstract Move[] getLegalMoves();
|
||||
public int getRowSize() {return this.rowSize;}
|
||||
|
||||
public int getColumnSize() {return this.columnSize;}
|
||||
|
||||
public char[] getBoard() {return this.board;}
|
||||
|
||||
protected void setBoard(Move move){this.board[move.position()] = move.value();}
|
||||
|
||||
public abstract State play(Move move);
|
||||
}
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
package org.toop.game;
|
||||
|
||||
public abstract class TurnBasedGame extends Game {
|
||||
public final int turns;
|
||||
|
||||
protected int currentTurn;
|
||||
private final int turns;
|
||||
private int currentTurn;
|
||||
|
||||
protected TurnBasedGame(int rowSize, int columnSize, int turns) {
|
||||
super(rowSize, columnSize);
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
package org.toop.game.enumerators;
|
||||
|
||||
public enum GameState {
|
||||
NORMAL,
|
||||
DRAW,
|
||||
WIN,
|
||||
|
||||
TURN_SKIPPED,
|
||||
}
|
||||
8
game/src/main/java/org/toop/game/interfaces/IAIMove.java
Normal file
8
game/src/main/java/org/toop/game/interfaces/IAIMove.java
Normal file
@@ -0,0 +1,8 @@
|
||||
package org.toop.game.interfaces;
|
||||
|
||||
import org.toop.game.Game;
|
||||
import org.toop.game.records.Move;
|
||||
|
||||
public interface IAIMove <T extends Game>{
|
||||
Move findBestMove(T game, int depth);
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
package org.toop.game.interfaces;
|
||||
|
||||
import org.toop.game.enumerators.GameState;
|
||||
import org.toop.game.records.Move;
|
||||
|
||||
public interface IPlayable {
|
||||
Move[] getLegalMoves();
|
||||
GameState play(Move move);
|
||||
}
|
||||
3
game/src/main/java/org/toop/game/records/Move.java
Normal file
3
game/src/main/java/org/toop/game/records/Move.java
Normal file
@@ -0,0 +1,3 @@
|
||||
package org.toop.game.records;
|
||||
|
||||
public record Move(int position, char value) {}
|
||||
@@ -1,7 +1,8 @@
|
||||
package org.toop.game.reversi;
|
||||
|
||||
import org.toop.game.Game;
|
||||
import org.toop.game.TurnBasedGame;
|
||||
import org.toop.game.enumerators.GameState;
|
||||
import org.toop.game.records.Move;
|
||||
|
||||
import java.awt.*;
|
||||
import java.util.ArrayList;
|
||||
@@ -12,7 +13,6 @@ import java.util.Set;
|
||||
|
||||
public final class Reversi extends TurnBasedGame {
|
||||
private int movesTaken;
|
||||
public static final char FIRST_MOVE = 'B';
|
||||
private Set<Point> filledCells = new HashSet<>();
|
||||
private Move[] mostRecentlyFlippedPieces;
|
||||
|
||||
@@ -27,20 +27,21 @@ public final class Reversi extends TurnBasedGame {
|
||||
super(other);
|
||||
this.movesTaken = other.movesTaken;
|
||||
this.filledCells = other.filledCells;
|
||||
this.mostRecentlyFlippedPieces = other.mostRecentlyFlippedPieces;
|
||||
}
|
||||
|
||||
|
||||
private void addStartPieces() {
|
||||
board[27] = 'W';
|
||||
board[28] = 'B';
|
||||
board[35] = 'B';
|
||||
board[36] = 'W';
|
||||
this.setBoard(new Move(27, 'W'));
|
||||
this.setBoard(new Move(28, 'B'));
|
||||
this.setBoard(new Move(35, 'B'));
|
||||
this.setBoard(new Move(36, 'W'));
|
||||
updateFilledCellsSet();
|
||||
}
|
||||
private void updateFilledCellsSet() {
|
||||
for (int i = 0; i < 64; i++) {
|
||||
if (board[i] == 'W' || board[i] == 'B') {
|
||||
filledCells.add(new Point(i % columnSize, i / rowSize));
|
||||
if (this.getBoard()[i] == 'W' || this.getBoard()[i] == 'B') {
|
||||
filledCells.add(new Point(i % this.getColumnSize(), i / this.getRowSize()));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -49,13 +50,13 @@ public final class Reversi extends TurnBasedGame {
|
||||
public Move[] getLegalMoves() {
|
||||
final ArrayList<Move> legalMoves = new ArrayList<>();
|
||||
char[][] boardGrid = makeBoardAGrid();
|
||||
char currentPlayer = (currentTurn==0) ? 'B' : 'W';
|
||||
char currentPlayer = (this.getCurrentTurn()==0) ? 'B' : 'W';
|
||||
Set<Point> adjCell = getAdjacentCells(boardGrid);
|
||||
for (Point point : adjCell){
|
||||
Move[] moves = getFlipsForPotentialMove(point,boardGrid,currentPlayer);
|
||||
Move[] moves = getFlipsForPotentialMove(point,currentPlayer);
|
||||
int score = moves.length;
|
||||
if (score > 0){
|
||||
legalMoves.add(new Move(point.x + point.y * rowSize, currentPlayer));
|
||||
legalMoves.add(new Move(point.x + point.y * this.getRowSize(), currentPlayer));
|
||||
}
|
||||
}
|
||||
return legalMoves.toArray(new Move[0]);
|
||||
@@ -71,7 +72,7 @@ public final class Reversi extends TurnBasedGame {
|
||||
|| !isOnBoard(newX, newY)) {
|
||||
continue;
|
||||
}
|
||||
if (boardGrid[newY][newX] == Game.EMPTY) { //check if the cell is empty
|
||||
if (boardGrid[newY][newX] == EMPTY) { //check if the cell is empty
|
||||
possibleCells.add(new Point(newX, newY)); //and then add it to the set of possible moves
|
||||
}
|
||||
}
|
||||
@@ -80,15 +81,15 @@ public final class Reversi extends TurnBasedGame {
|
||||
return possibleCells;
|
||||
}
|
||||
|
||||
public Move[] getFlipsForPotentialMove(Point point, char[][] boardGrid, char currentPlayer) {
|
||||
public Move[] getFlipsForPotentialMove(Point point, char currentPlayer) {
|
||||
final ArrayList<Move> movesToFlip = new ArrayList<>();
|
||||
for (int deltaColumn = -1; deltaColumn <= 1; deltaColumn++) {
|
||||
for (int deltaColumn = -1; deltaColumn <= 1; deltaColumn++) { //for all directions
|
||||
for (int deltaRow = -1; deltaRow <= 1; deltaRow++) {
|
||||
if (deltaColumn == 0 && deltaRow == 0){
|
||||
continue;
|
||||
}
|
||||
Move[] moves = getFlipsInDirection(point,boardGrid,currentPlayer,deltaColumn,deltaRow);
|
||||
if (moves != null) {
|
||||
Move[] moves = getFlipsInDirection(point,makeBoardAGrid(),currentPlayer,deltaColumn,deltaRow);
|
||||
if (moves != null) { //getFlipsInDirection
|
||||
movesToFlip.addAll(Arrays.asList(moves));
|
||||
}
|
||||
}
|
||||
@@ -102,80 +103,82 @@ public final class Reversi extends TurnBasedGame {
|
||||
int x = point.x + dirX;
|
||||
int y = point.y + dirY;
|
||||
|
||||
if (!isOnBoard(x, y) || boardGrid[y][x] != opponent) {
|
||||
if (!isOnBoard(x, y) || boardGrid[y][x] != opponent) { //there must first be an opponents tile
|
||||
return null;
|
||||
}
|
||||
|
||||
while (isOnBoard(x, y) && boardGrid[y][x] == opponent) {
|
||||
while (isOnBoard(x, y) && boardGrid[y][x] == opponent) { //count the opponents tiles in this direction
|
||||
|
||||
movesToFlip.add(new Move(x+y*rowSize, currentPlayer));
|
||||
movesToFlip.add(new Move(x+y*this.getRowSize(), currentPlayer));
|
||||
x += dirX;
|
||||
y += dirY;
|
||||
}
|
||||
if (isOnBoard(x, y) && boardGrid[y][x] == currentPlayer) {
|
||||
return movesToFlip.toArray(new Move[0]);
|
||||
return movesToFlip.toArray(new Move[0]); //only return the count if last tile is ours
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private boolean isOnBoard(int x, int y) {
|
||||
return x >= 0 && x < columnSize && y >= 0 && y < rowSize;
|
||||
return x >= 0 && x < this.getColumnSize() && y >= 0 && y < this.getRowSize();
|
||||
}
|
||||
|
||||
public char[][] makeBoardAGrid() {
|
||||
char[][] boardGrid = new char[rowSize][columnSize];
|
||||
private char[][] makeBoardAGrid() {
|
||||
char[][] boardGrid = new char[this.getRowSize()][this.getColumnSize()];
|
||||
for (int i = 0; i < 64; i++) {
|
||||
boardGrid[i / rowSize][i % columnSize] = board[i]; //boardGrid[y / row] [x / column]
|
||||
boardGrid[i / this.getRowSize()][i % this.getColumnSize()] = this.getBoard()[i]; //boardGrid[y -> row] [x -> column]
|
||||
}
|
||||
return boardGrid;
|
||||
}
|
||||
|
||||
@Override
|
||||
public State play(Move move) {
|
||||
public GameState play(Move move) {
|
||||
Move[] legalMoves = getLegalMoves();
|
||||
boolean moveIsLegal = false;
|
||||
for (Move legalMove : legalMoves) {
|
||||
for (Move legalMove : legalMoves) { //check if the move is legal
|
||||
if (move.equals(legalMove)) {
|
||||
moveIsLegal = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (moveIsLegal) {
|
||||
Move[] moves = sortMovesFromCenter(getFlipsForPotentialMove(new Point(move.position()%columnSize,move.position()/rowSize), makeBoardAGrid(), move.value()),move);
|
||||
mostRecentlyFlippedPieces = moves;
|
||||
board[move.position()] = move.value();
|
||||
for (Move m : moves) {
|
||||
board[m.position()] = m.value();
|
||||
if (!moveIsLegal) {
|
||||
return null;
|
||||
}
|
||||
|
||||
Move[] moves = sortMovesFromCenter(getFlipsForPotentialMove(new Point(move.position()%this.getColumnSize(),move.position()/this.getRowSize()), move.value()),move);
|
||||
mostRecentlyFlippedPieces = moves;
|
||||
this.setBoard(move); //place the move on the board
|
||||
for (Move m : moves) {
|
||||
this.setBoard(m); //flip the correct pieces on the board
|
||||
}
|
||||
filledCells.add(new Point(move.position() % this.getRowSize(), move.position() / this.getColumnSize()));
|
||||
nextTurn();
|
||||
if (getLegalMoves().length == 0) { //skip the players turn when there are no legal moves
|
||||
skipMyTurn();
|
||||
if (getLegalMoves().length > 0) {
|
||||
return GameState.TURN_SKIPPED;
|
||||
}
|
||||
filledCells.add(new Point(move.position() % rowSize, move.position() / columnSize));
|
||||
nextTurn();
|
||||
if (getLegalMoves().length == 0) {
|
||||
skipMyTurn();
|
||||
if (getLegalMoves().length > 0) {
|
||||
return State.TURN_SKIPPED;
|
||||
else { //end the game when neither player has a legal move
|
||||
Score score = getScore();
|
||||
if (score.player1Score() == score.player2Score()) {
|
||||
return GameState.DRAW;
|
||||
}
|
||||
else {
|
||||
Score score = getScore();
|
||||
if (score.player1Score() == score.player2Score()) {
|
||||
return State.DRAW;
|
||||
}
|
||||
else {
|
||||
return State.WIN;
|
||||
}
|
||||
return GameState.WIN;
|
||||
}
|
||||
}
|
||||
return State.NORMAL;
|
||||
}
|
||||
return null;
|
||||
return GameState.NORMAL;
|
||||
}
|
||||
|
||||
public void skipMyTurn(){
|
||||
private void skipMyTurn(){
|
||||
IO.println("TURN " + getCurrentPlayer() + " SKIPPED");
|
||||
//todo notify user that a turn has been skipped
|
||||
//TODO: notify user that a turn has been skipped
|
||||
nextTurn();
|
||||
}
|
||||
|
||||
public char getCurrentPlayer() {
|
||||
if (currentTurn == 0){
|
||||
if (this.getCurrentTurn() == 0){
|
||||
return 'B';
|
||||
}
|
||||
else {
|
||||
@@ -194,24 +197,24 @@ public final class Reversi extends TurnBasedGame {
|
||||
|
||||
public Score getScore(){
|
||||
int player1Score = 0, player2Score = 0;
|
||||
for (int count = 0; count < rowSize * columnSize; count++) {
|
||||
if (board[count] == 'B') {
|
||||
for (int count = 0; count < this.getRowSize() * this.getColumnSize(); count++) {
|
||||
if (this.getBoard()[count] == 'B') {
|
||||
player1Score += 1;
|
||||
}
|
||||
if (board[count] == 'W') {
|
||||
if (this.getBoard()[count] == 'W') {
|
||||
player2Score += 1;
|
||||
}
|
||||
}
|
||||
return new Score(player1Score, player2Score);
|
||||
}
|
||||
public Move[] sortMovesFromCenter(Move[] moves, Move center) {
|
||||
int centerX = center.position()%columnSize;
|
||||
int centerY = center.position()/rowSize;
|
||||
private Move[] sortMovesFromCenter(Move[] moves, Move center) { //sorts the pieces to be flipped for animation purposes
|
||||
int centerX = center.position()%this.getColumnSize();
|
||||
int centerY = center.position()/this.getRowSize();
|
||||
Arrays.sort(moves, (a, b) -> {
|
||||
int dxA = a.position()%columnSize - centerX;
|
||||
int dyA = a.position()/rowSize - centerY;
|
||||
int dxB = b.position()%columnSize - centerX;
|
||||
int dyB = b.position()/rowSize - centerY;
|
||||
int dxA = a.position()%this.getColumnSize() - centerX;
|
||||
int dyA = a.position()/this.getRowSize() - centerY;
|
||||
int dxB = b.position()%this.getColumnSize() - centerX;
|
||||
int dyB = b.position()/this.getRowSize() - centerY;
|
||||
|
||||
int distA = dxA * dxA + dyA * dyA;
|
||||
int distB = dxB * dxB + dyB * dyB;
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
package org.toop.game.reversi;
|
||||
|
||||
import org.toop.game.AI;
|
||||
import org.toop.game.Game;
|
||||
import org.toop.game.records.Move;
|
||||
|
||||
public final class ReversiAI extends AI<Reversi> {
|
||||
@Override
|
||||
public Game.Move findBestMove(Reversi game, int depth) {
|
||||
Game.Move[] moves = game.getLegalMoves();
|
||||
public Move findBestMove(Reversi game, int depth) {
|
||||
Move[] moves = game.getLegalMoves();
|
||||
int inty = (int)(Math.random() * moves.length-.5f);
|
||||
if (moves.length == 0) return null;
|
||||
return moves[inty];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,13 +2,15 @@ package org.toop.game.tictactoe;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import org.toop.game.TurnBasedGame;
|
||||
import org.toop.game.enumerators.GameState;
|
||||
import org.toop.game.records.Move;
|
||||
|
||||
public final class TicTacToe extends TurnBasedGame {
|
||||
private int movesLeft;
|
||||
|
||||
public TicTacToe() {
|
||||
super(3, 3, 2);
|
||||
movesLeft = board.length;
|
||||
movesLeft = this.getBoard().length;
|
||||
}
|
||||
|
||||
public TicTacToe(TicTacToe other) {
|
||||
@@ -21,8 +23,8 @@ public final class TicTacToe extends TurnBasedGame {
|
||||
final ArrayList<Move> legalMoves = new ArrayList<>();
|
||||
final char currentValue = getCurrentValue();
|
||||
|
||||
for (int i = 0; i < board.length; i++) {
|
||||
if (board[i] == EMPTY) {
|
||||
for (int i = 0; i < this.getBoard().length; i++) {
|
||||
if (this.getBoard()[i] == EMPTY) {
|
||||
legalMoves.add(new Move(i, currentValue));
|
||||
}
|
||||
}
|
||||
@@ -31,27 +33,28 @@ public final class TicTacToe extends TurnBasedGame {
|
||||
}
|
||||
|
||||
@Override
|
||||
public State play(Move move) {
|
||||
public GameState play(Move move) {
|
||||
assert move != null;
|
||||
assert move.position() >= 0 && move.position() < board.length;
|
||||
assert move.position() >= 0 && move.position() < this.getBoard().length;
|
||||
assert move.value() == getCurrentValue();
|
||||
|
||||
board[move.position()] = move.value();
|
||||
// TODO: Make sure this move is allowed, maybe on the board side?
|
||||
this.setBoard(move);
|
||||
movesLeft--;
|
||||
|
||||
if (checkForWin()) {
|
||||
return State.WIN;
|
||||
return GameState.WIN;
|
||||
}
|
||||
|
||||
nextTurn();
|
||||
|
||||
if (movesLeft <= 2) {
|
||||
if (movesLeft <= 0 || checkForEarlyDraw(this)) {
|
||||
return State.DRAW;
|
||||
if (movesLeft <= 0 || checkForEarlyDraw()) {
|
||||
return GameState.DRAW;
|
||||
}
|
||||
}
|
||||
|
||||
return State.NORMAL;
|
||||
return GameState.NORMAL;
|
||||
}
|
||||
|
||||
private boolean checkForWin() {
|
||||
@@ -59,34 +62,34 @@ public final class TicTacToe extends TurnBasedGame {
|
||||
for (int i = 0; i < 3; i++) {
|
||||
final int index = i * 3;
|
||||
|
||||
if (board[index] != EMPTY
|
||||
&& board[index] == board[index + 1]
|
||||
&& board[index] == board[index + 2]) {
|
||||
if (this.getBoard()[index] != EMPTY
|
||||
&& this.getBoard()[index] == this.getBoard()[index + 1]
|
||||
&& this.getBoard()[index] == this.getBoard()[index + 2]) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Vertical
|
||||
for (int i = 0; i < 3; i++) {
|
||||
if (board[i] != EMPTY && board[i] == board[i + 3] && board[i] == board[i + 6]) {
|
||||
if (this.getBoard()[i] != EMPTY && this.getBoard()[i] == this.getBoard()[i + 3] && this.getBoard()[i] == this.getBoard()[i + 6]) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// B-Slash
|
||||
if (board[0] != EMPTY && board[0] == board[4] && board[0] == board[8]) {
|
||||
if (this.getBoard()[0] != EMPTY && this.getBoard()[0] == this.getBoard()[4] && this.getBoard()[0] == this.getBoard()[8]) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// F-Slash
|
||||
return board[2] != EMPTY && board[2] == board[4] && board[2] == board[6];
|
||||
return this.getBoard()[2] != EMPTY && this.getBoard()[2] == this.getBoard()[4] && this.getBoard()[2] == this.getBoard()[6];
|
||||
}
|
||||
|
||||
private boolean checkForEarlyDraw(TicTacToe game) {
|
||||
for (final Move move : game.getLegalMoves()) {
|
||||
final TicTacToe copy = new TicTacToe(game);
|
||||
private boolean checkForEarlyDraw() {
|
||||
for (final Move move : this.getLegalMoves()) {
|
||||
final TicTacToe copy = new TicTacToe(this);
|
||||
|
||||
if (copy.play(move) == State.WIN || !checkForEarlyDraw(copy)) {
|
||||
if (copy.play(move) == GameState.WIN || !copy.checkForEarlyDraw()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -95,6 +98,6 @@ public final class TicTacToe extends TurnBasedGame {
|
||||
}
|
||||
|
||||
private char getCurrentValue() {
|
||||
return currentTurn == 0 ? 'X' : 'O';
|
||||
return this.getCurrentTurn() == 0 ? 'X' : 'O';
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,15 +1,16 @@
|
||||
package org.toop.game.tictactoe;
|
||||
|
||||
import org.toop.game.AI;
|
||||
import org.toop.game.Game;
|
||||
import org.toop.game.enumerators.GameState;
|
||||
import org.toop.game.records.Move;
|
||||
|
||||
public final class TicTacToeAI extends AI<TicTacToe> {
|
||||
@Override
|
||||
public Game.Move findBestMove(TicTacToe game, int depth) {
|
||||
public Move findBestMove(TicTacToe game, int depth) {
|
||||
assert game != null;
|
||||
assert depth >= 0;
|
||||
|
||||
final Game.Move[] legalMoves = game.getLegalMoves();
|
||||
final Move[] legalMoves = game.getLegalMoves();
|
||||
|
||||
if (legalMoves.length == 0) {
|
||||
return null;
|
||||
@@ -25,9 +26,9 @@ public final class TicTacToeAI extends AI<TicTacToe> {
|
||||
}
|
||||
|
||||
int bestScore = -depth;
|
||||
Game.Move bestMove = null;
|
||||
Move bestMove = null;
|
||||
|
||||
for (final Game.Move move : legalMoves) {
|
||||
for (final Move move : legalMoves) {
|
||||
final int score = getMoveScore(game, depth, move, true);
|
||||
|
||||
if (score > bestScore) {
|
||||
@@ -38,15 +39,15 @@ public final class TicTacToeAI extends AI<TicTacToe> {
|
||||
|
||||
return bestMove != null? bestMove : legalMoves[(int)(Math.random() * legalMoves.length)];
|
||||
}
|
||||
public Game.Move findWorstMove(TicTacToe game, int depth){
|
||||
public Move findWorstMove(TicTacToe game, int depth){
|
||||
|
||||
|
||||
Game.Move[] legalMoves = game.getLegalMoves();
|
||||
Move[] legalMoves = game.getLegalMoves();
|
||||
|
||||
int bestScore = -depth;
|
||||
Game.Move bestMove = null;
|
||||
Move bestMove = null;
|
||||
|
||||
for (final Game.Move move : legalMoves) {
|
||||
for (final Move move : legalMoves) {
|
||||
final int score = getMoveScore(game, depth, move, false);
|
||||
|
||||
if (score > bestScore) {
|
||||
@@ -57,23 +58,23 @@ public final class TicTacToeAI extends AI<TicTacToe> {
|
||||
return bestMove;
|
||||
}
|
||||
|
||||
private int getMoveScore(TicTacToe game, int depth, Game.Move move, boolean maximizing) {
|
||||
private int getMoveScore(TicTacToe game, int depth, Move move, boolean maximizing) {
|
||||
final TicTacToe copy = new TicTacToe(game);
|
||||
final Game.State state = copy.play(move);
|
||||
final GameState state = copy.play(move);
|
||||
|
||||
switch (state) {
|
||||
case Game.State.DRAW: return 0;
|
||||
case Game.State.WIN: return maximizing? depth + 1 : -depth - 1;
|
||||
case GameState.DRAW: return 0;
|
||||
case GameState.WIN: return maximizing? depth + 1 : -depth - 1;
|
||||
}
|
||||
|
||||
if (depth <= 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
final Game.Move[] legalMoves = copy.getLegalMoves();
|
||||
final Move[] legalMoves = copy.getLegalMoves();
|
||||
int score = maximizing? depth + 1 : -depth - 1;
|
||||
|
||||
for (final Game.Move next : legalMoves) {
|
||||
for (final Move next : legalMoves) {
|
||||
if (maximizing) {
|
||||
score = Math.min(score, getMoveScore(copy, depth - 1, next, false));
|
||||
} else {
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
package org.toop.game.tictactoe;
|
||||
|
||||
import org.toop.game.Game;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
import org.junit.jupiter.api.BeforeEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.toop.game.enumerators.GameState;
|
||||
import org.toop.game.records.Move;
|
||||
import org.toop.game.reversi.Reversi;
|
||||
import org.toop.game.reversi.ReversiAI;
|
||||
|
||||
@@ -25,27 +25,27 @@ class ReversiTest {
|
||||
@Test
|
||||
void testCorrectStartPiecesPlaced() {
|
||||
assertNotNull(game);
|
||||
assertEquals('W',game.board[27]);
|
||||
assertEquals('B',game.board[28]);
|
||||
assertEquals('B',game.board[35]);
|
||||
assertEquals('W',game.board[36]);
|
||||
assertEquals('W',game.getBoard()[27]);
|
||||
assertEquals('B',game.getBoard()[28]);
|
||||
assertEquals('B',game.getBoard()[35]);
|
||||
assertEquals('W',game.getBoard()[36]);
|
||||
}
|
||||
|
||||
@Test
|
||||
void testGetLegalMovesAtStart() {
|
||||
Game.Move[] moves = game.getLegalMoves();
|
||||
List<Game.Move> expectedMoves = List.of(
|
||||
new Game.Move(19,'B'),
|
||||
new Game.Move(26,'B'),
|
||||
new Game.Move(37,'B'),
|
||||
new Game.Move(44,'B')
|
||||
Move[] moves = game.getLegalMoves();
|
||||
List<Move> expectedMoves = List.of(
|
||||
new Move(19,'B'),
|
||||
new Move(26,'B'),
|
||||
new Move(37,'B'),
|
||||
new Move(44,'B')
|
||||
);
|
||||
assertNotNull(moves);
|
||||
assertTrue(moves.length > 0);
|
||||
assertMovesMatchIgnoreOrder(expectedMoves, Arrays.asList(moves));
|
||||
}
|
||||
|
||||
private void assertMovesMatchIgnoreOrder(List<Game.Move> expected, List<Game.Move> actual) {
|
||||
private void assertMovesMatchIgnoreOrder(List<Move> expected, List<Move> actual) {
|
||||
assertEquals(expected.size(), actual.size());
|
||||
for (int i = 0; i < expected.size(); i++) {
|
||||
assertTrue(actual.contains(expected.get(i)));
|
||||
@@ -55,16 +55,16 @@ class ReversiTest {
|
||||
|
||||
@Test
|
||||
void testMakeValidMoveFlipsPieces() {
|
||||
game.play(new Game.Move(19, 'B'));
|
||||
assertEquals('B', game.board[19]);
|
||||
assertEquals('B', game.board[27], "Piece should have flipped to B");
|
||||
game.play(new Move(19, 'B'));
|
||||
assertEquals('B', game.getBoard()[19]);
|
||||
assertEquals('B', game.getBoard()[27], "Piece should have flipped to B");
|
||||
}
|
||||
|
||||
@Test
|
||||
void testMakeInvalidMoveDoesNothing() {
|
||||
char[] before = game.board.clone();
|
||||
game.play(new Game.Move(0, 'B'));
|
||||
assertArrayEquals(before, game.board, "Board should not change on invalid move");
|
||||
char[] before = game.getBoard().clone();
|
||||
game.play(new Move(0, 'B'));
|
||||
assertArrayEquals(before, game.getBoard(), "Board should not change on invalid move");
|
||||
}
|
||||
|
||||
@Test
|
||||
@@ -77,7 +77,7 @@ class ReversiTest {
|
||||
@Test
|
||||
void testCountScoreCorrectlyAtStart() {
|
||||
long start = System.nanoTime();
|
||||
Game.Score score = game.getScore();
|
||||
Reversi.Score score = game.getScore();
|
||||
assertEquals(2, score.player1Score()); // Black
|
||||
assertEquals(2, score.player2Score()); // White
|
||||
long end = System.nanoTime();
|
||||
@@ -86,15 +86,15 @@ class ReversiTest {
|
||||
|
||||
@Test
|
||||
void zLegalMovesInCertainPosition() {
|
||||
game.play(new Game.Move(19, 'B'));
|
||||
game.play(new Game.Move(20, 'W'));
|
||||
Game.Move[] moves = game.getLegalMoves();
|
||||
List<Game.Move> expectedMoves = List.of(
|
||||
new Game.Move(13,'B'),
|
||||
new Game.Move(21, 'B'),
|
||||
new Game.Move(29, 'B'),
|
||||
new Game.Move(37, 'B'),
|
||||
new Game.Move(45, 'B'));
|
||||
game.play(new Move(19, 'B'));
|
||||
game.play(new Move(20, 'W'));
|
||||
Move[] moves = game.getLegalMoves();
|
||||
List<Move> expectedMoves = List.of(
|
||||
new Move(13,'B'),
|
||||
new Move(21, 'B'),
|
||||
new Move(29, 'B'),
|
||||
new Move(37, 'B'),
|
||||
new Move(45, 'B'));
|
||||
assertNotNull(moves);
|
||||
assertTrue(moves.length > 0);
|
||||
IO.println(Arrays.toString(moves));
|
||||
@@ -105,45 +105,45 @@ class ReversiTest {
|
||||
void testCountScoreCorrectlyAtEnd() {
|
||||
for (int i = 0; i < 1; i++){
|
||||
game = new Reversi();
|
||||
Game.Move[] legalMoves = game.getLegalMoves();
|
||||
Move[] legalMoves = game.getLegalMoves();
|
||||
while(legalMoves.length > 0) {
|
||||
game.play(legalMoves[(int)(Math.random()*legalMoves.length)]);
|
||||
legalMoves = game.getLegalMoves();
|
||||
}
|
||||
Game.Score score = game.getScore();
|
||||
Reversi.Score score = game.getScore();
|
||||
IO.println(score.player1Score());
|
||||
IO.println(score.player2Score());
|
||||
char[][] grid = game.makeBoardAGrid();
|
||||
for (char[] chars : grid) {
|
||||
IO.println(Arrays.toString(chars));
|
||||
}
|
||||
|
||||
for (int r = 0; r < game.getRowSize(); r++) {
|
||||
char[] row = Arrays.copyOfRange(game.getBoard(), r * game.getColumnSize(), (r + 1) * game.getColumnSize());
|
||||
IO.println(Arrays.toString(row));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void testPlayerMustSkipTurnIfNoValidMoves() {
|
||||
game.play(new Game.Move(19, 'B'));
|
||||
game.play(new Game.Move(34, 'W'));
|
||||
game.play(new Game.Move(45, 'B'));
|
||||
game.play(new Game.Move(11, 'W'));
|
||||
game.play(new Game.Move(42, 'B'));
|
||||
game.play(new Game.Move(54, 'W'));
|
||||
game.play(new Game.Move(37, 'B'));
|
||||
game.play(new Game.Move(46, 'W'));
|
||||
game.play(new Game.Move(63, 'B'));
|
||||
game.play(new Game.Move(62, 'W'));
|
||||
game.play(new Game.Move(29, 'B'));
|
||||
game.play(new Game.Move(50, 'W'));
|
||||
game.play(new Game.Move(55, 'B'));
|
||||
game.play(new Game.Move(30, 'W'));
|
||||
game.play(new Game.Move(53, 'B'));
|
||||
game.play(new Game.Move(38, 'W'));
|
||||
game.play(new Game.Move(61, 'B'));
|
||||
game.play(new Game.Move(52, 'W'));
|
||||
game.play(new Game.Move(51, 'B'));
|
||||
game.play(new Game.Move(60, 'W'));
|
||||
game.play(new Game.Move(59, 'B'));
|
||||
game.play(new Move(19, 'B'));
|
||||
game.play(new Move(34, 'W'));
|
||||
game.play(new Move(45, 'B'));
|
||||
game.play(new Move(11, 'W'));
|
||||
game.play(new Move(42, 'B'));
|
||||
game.play(new Move(54, 'W'));
|
||||
game.play(new Move(37, 'B'));
|
||||
game.play(new Move(46, 'W'));
|
||||
game.play(new Move(63, 'B'));
|
||||
game.play(new Move(62, 'W'));
|
||||
game.play(new Move(29, 'B'));
|
||||
game.play(new Move(50, 'W'));
|
||||
game.play(new Move(55, 'B'));
|
||||
game.play(new Move(30, 'W'));
|
||||
game.play(new Move(53, 'B'));
|
||||
game.play(new Move(38, 'W'));
|
||||
game.play(new Move(61, 'B'));
|
||||
game.play(new Move(52, 'W'));
|
||||
game.play(new Move(51, 'B'));
|
||||
game.play(new Move(60, 'W'));
|
||||
game.play(new Move(59, 'B'));
|
||||
assertEquals('B', game.getCurrentPlayer());
|
||||
game.play(ai.findBestMove(game,5));
|
||||
game.play(ai.findBestMove(game,5));
|
||||
@@ -152,40 +152,40 @@ class ReversiTest {
|
||||
@Test
|
||||
void testGameShouldEndIfNoValidMoves() {
|
||||
//European Grand Prix Ghent 2017: Replay Hassan - Verstuyft J. (3-17)
|
||||
game.play(new Game.Move(19, 'B'));
|
||||
game.play(new Game.Move(20, 'W'));
|
||||
game.play(new Game.Move(29, 'B'));
|
||||
game.play(new Game.Move(22, 'W'));
|
||||
game.play(new Game.Move(21, 'B'));
|
||||
game.play(new Game.Move(34, 'W'));
|
||||
game.play(new Game.Move(23, 'B'));
|
||||
game.play(new Game.Move(13, 'W'));
|
||||
game.play(new Game.Move(26, 'B'));
|
||||
game.play(new Game.Move(18, 'W'));
|
||||
game.play(new Game.Move(12, 'B'));
|
||||
game.play(new Game.Move(4, 'W'));
|
||||
game.play(new Game.Move(17, 'B'));
|
||||
game.play(new Game.Move(31, 'W'));
|
||||
Game.State stateTurn15 = game.play(new Game.Move(39, 'B'));
|
||||
assertEquals(Game.State.NORMAL, stateTurn15);
|
||||
Game.State stateTurn16 = game.play(new Game.Move(16, 'W'));
|
||||
assertEquals(Game.State.WIN, stateTurn16);
|
||||
Game.State stateTurn17 = game.play(new Game.Move(5, 'B'));
|
||||
game.play(new Move(19, 'B'));
|
||||
game.play(new Move(20, 'W'));
|
||||
game.play(new Move(29, 'B'));
|
||||
game.play(new Move(22, 'W'));
|
||||
game.play(new Move(21, 'B'));
|
||||
game.play(new Move(34, 'W'));
|
||||
game.play(new Move(23, 'B'));
|
||||
game.play(new Move(13, 'W'));
|
||||
game.play(new Move(26, 'B'));
|
||||
game.play(new Move(18, 'W'));
|
||||
game.play(new Move(12, 'B'));
|
||||
game.play(new Move(4, 'W'));
|
||||
game.play(new Move(17, 'B'));
|
||||
game.play(new Move(31, 'W'));
|
||||
GameState stateTurn15 = game.play(new Move(39, 'B'));
|
||||
assertEquals(GameState.NORMAL, stateTurn15);
|
||||
GameState stateTurn16 = game.play(new Move(16, 'W'));
|
||||
assertEquals(GameState.WIN, stateTurn16);
|
||||
GameState stateTurn17 = game.play(new Move(5, 'B'));
|
||||
assertNull(stateTurn17);
|
||||
Game.Score score = game.getScore();
|
||||
Reversi.Score score = game.getScore();
|
||||
assertEquals(3, score.player1Score());
|
||||
assertEquals(17, score.player2Score());
|
||||
}
|
||||
|
||||
@Test
|
||||
void testAISelectsLegalMove() {
|
||||
Game.Move move = ai.findBestMove(game,4);
|
||||
Move move = ai.findBestMove(game,4);
|
||||
assertNotNull(move);
|
||||
assertTrue(containsMove(game.getLegalMoves(),move), "AI should always choose a legal move");
|
||||
}
|
||||
|
||||
private boolean containsMove(Game.Move[] moves, Game.Move move) {
|
||||
for (Game.Move m : moves) {
|
||||
private boolean containsMove(Move[] moves, Move move) {
|
||||
for (Move m : moves) {
|
||||
if (m.equals(move)) return true;
|
||||
}
|
||||
return false;
|
||||
|
||||
@@ -5,7 +5,7 @@ import static org.junit.jupiter.api.Assertions.*;
|
||||
import java.util.Set;
|
||||
import org.junit.jupiter.api.BeforeEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.toop.game.Game;
|
||||
import org.toop.game.records.Move;
|
||||
|
||||
class TicTacToeAITest {
|
||||
private TicTacToe game;
|
||||
@@ -22,12 +22,12 @@ class TicTacToeAITest {
|
||||
// X X -
|
||||
// O O -
|
||||
// - - -
|
||||
game.play(new Game.Move(0, 'X'));
|
||||
game.play(new Game.Move(3, 'O'));
|
||||
game.play(new Game.Move(1, 'X'));
|
||||
game.play(new Game.Move(4, 'O'));
|
||||
game.play(new Move(0, 'X'));
|
||||
game.play(new Move(3, 'O'));
|
||||
game.play(new Move(1, 'X'));
|
||||
game.play(new Move(4, 'O'));
|
||||
|
||||
final Game.Move move = ai.findBestMove(game, 1);
|
||||
final Move move = ai.findBestMove(game, 1);
|
||||
|
||||
assertNotNull(move);
|
||||
assertEquals('X', move.value());
|
||||
@@ -39,11 +39,11 @@ class TicTacToeAITest {
|
||||
// - - -
|
||||
// O - -
|
||||
// X X -
|
||||
game.play(new Game.Move(6, 'X'));
|
||||
game.play(new Game.Move(3, 'O'));
|
||||
game.play(new Game.Move(7, 'X'));
|
||||
game.play(new Move(6, 'X'));
|
||||
game.play(new Move(3, 'O'));
|
||||
game.play(new Move(7, 'X'));
|
||||
|
||||
final Game.Move move = ai.findBestMove(game, 1);
|
||||
final Move move = ai.findBestMove(game, 1);
|
||||
|
||||
assertNotNull(move);
|
||||
assertEquals('O', move.value());
|
||||
@@ -52,7 +52,7 @@ class TicTacToeAITest {
|
||||
|
||||
@Test
|
||||
void testBestMove_preferCornerOnEmpty() {
|
||||
final Game.Move move = ai.findBestMove(game, 0);
|
||||
final Move move = ai.findBestMove(game, 0);
|
||||
|
||||
assertNotNull(move);
|
||||
assertEquals('X', move.value());
|
||||
@@ -64,15 +64,15 @@ class TicTacToeAITest {
|
||||
// O X -
|
||||
// - O X
|
||||
// X O X
|
||||
game.play(new Game.Move(1, 'X'));
|
||||
game.play(new Game.Move(0, 'O'));
|
||||
game.play(new Game.Move(5, 'X'));
|
||||
game.play(new Game.Move(4, 'O'));
|
||||
game.play(new Game.Move(6, 'X'));
|
||||
game.play(new Game.Move(7, 'O'));
|
||||
game.play(new Game.Move(8, 'X'));
|
||||
game.play(new Move(1, 'X'));
|
||||
game.play(new Move(0, 'O'));
|
||||
game.play(new Move(5, 'X'));
|
||||
game.play(new Move(4, 'O'));
|
||||
game.play(new Move(6, 'X'));
|
||||
game.play(new Move(7, 'O'));
|
||||
game.play(new Move(8, 'X'));
|
||||
|
||||
final Game.Move move = ai.findBestMove(game, game.getLegalMoves().length);
|
||||
final Move move = ai.findBestMove(game, game.getLegalMoves().length);
|
||||
|
||||
assertNotNull(move);
|
||||
assertEquals('O', move.value());
|
||||
|
||||
Reference in New Issue
Block a user