LWJGL installed. Example window added.

This commit is contained in:
Ticho Hidding
2025-09-10 14:34:48 +02:00
parent 76ddb0d6b8
commit a9b20c51a9
6 changed files with 242 additions and 0 deletions

7
.idea/dictionaries/project.xml generated Normal file
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@@ -0,0 +1,7 @@
<component name="ProjectDictionaryState">
<dictionary name="project">
<words>
<w>vidmode</w>
</words>
</dictionary>
</component>

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@@ -0,0 +1,11 @@
<component name="InspectionProjectProfileManager">
<profile version="1.0">
<option name="myName" value="Project Default" />
<inspection_tool class="AutoCloseableResource" enabled="true" level="WARNING" enabled_by_default="true">
<option name="METHOD_MATCHER_CONFIG" value="java.util.Formatter,format,java.io.Writer,append,com.google.common.base.Preconditions,checkNotNull,org.hibernate.Session,close,java.io.PrintWriter,printf,java.io.PrintStream,printf,java.lang.foreign.Arena,ofAuto,java.lang.foreign.Arena,global,org.lwjgl.glfw.GLFW,glfwSetErrorCallback" />
</inspection_tool>
<inspection_tool class="CommentedOutCode" enabled="true" level="WEAK WARNING" enabled_by_default="true">
<option name="minLines" value="4" />
</inspection_tool>
</profile>
</component>

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68
pom.xml
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@@ -12,7 +12,20 @@
<maven.compiler.source>24</maven.compiler.source>
<maven.compiler.target>24</maven.compiler.target>
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
<lwjgl.version>3.3.6</lwjgl.version>
<lwjgl.natives>natives-windows</lwjgl.natives>
</properties>
<dependencyManagement>
<dependencies>
<dependency>
<groupId>org.lwjgl</groupId>
<artifactId>lwjgl-bom</artifactId>
<version>${lwjgl.version}</version>
<scope>import</scope>
<type>pom</type>
</dependency>
</dependencies>
</dependencyManagement>
<dependencies>
<dependency>
<groupId>junit</groupId>
@@ -26,6 +39,61 @@
<artifactId>guava</artifactId>
<version>33.4.8-jre</version>
</dependency>
<dependency>
<groupId>org.lwjgl</groupId>
<artifactId>lwjgl</artifactId>
</dependency>
<dependency>
<groupId>org.lwjgl</groupId>
<artifactId>lwjgl-assimp</artifactId>
</dependency>
<dependency>
<groupId>org.lwjgl</groupId>
<artifactId>lwjgl-glfw</artifactId>
</dependency>
<dependency>
<groupId>org.lwjgl</groupId>
<artifactId>lwjgl-openal</artifactId>
</dependency>
<dependency>
<groupId>org.lwjgl</groupId>
<artifactId>lwjgl-opengl</artifactId>
</dependency>
<dependency>
<groupId>org.lwjgl</groupId>
<artifactId>lwjgl-stb</artifactId>
</dependency>
<dependency>
<groupId>org.lwjgl</groupId>
<artifactId>lwjgl</artifactId>
<classifier>${lwjgl.natives}</classifier>
</dependency>
<dependency>
<groupId>org.lwjgl</groupId>
<artifactId>lwjgl-assimp</artifactId>
<classifier>${lwjgl.natives}</classifier>
</dependency>
<dependency>
<groupId>org.lwjgl</groupId>
<artifactId>lwjgl-glfw</artifactId>
<classifier>${lwjgl.natives}</classifier>
</dependency>
<dependency>
<groupId>org.lwjgl</groupId>
<artifactId>lwjgl-openal</artifactId>
<classifier>${lwjgl.natives}</classifier>
</dependency>
<dependency>
<groupId>org.lwjgl</groupId>
<artifactId>lwjgl-opengl</artifactId>
<classifier>${lwjgl.natives}</classifier>
</dependency>
<dependency>
<groupId>org.lwjgl</groupId>
<artifactId>lwjgl-stb</artifactId>
<classifier>${lwjgl.natives}</classifier>
</dependency>
</dependencies>
</project>

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@@ -16,5 +16,6 @@ public class Main {
System.out.println(msg);
System.out.println(server);
Window.start();
}
}

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@@ -0,0 +1,155 @@
package org.toop;
import org.lwjgl.*;
import org.lwjgl.glfw.*;
import org.lwjgl.opengl.*;
import org.lwjgl.system.*;
import java.nio.*;
import static org.lwjgl.glfw.Callbacks.*;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.stb.STBImage.*;
public class Window {
// The window handle
private long window;
public void run() {
init();
loop();
// Free the window callbacks and destroy the window
glfwFreeCallbacks(window);
glfwDestroyWindow(window);
// Terminate GLFW and free the error callback
glfwTerminate();
glfwSetErrorCallback(null).free();
}
private void init() {
// Set up an error callback. The default implementation
// will print the error message in System.err.
GLFWErrorCallback.createPrint(System.err).set();
// Initialize GLFW. Most GLFW functions will not work before doing this.
if ( !glfwInit() ){
throw new IllegalStateException("Unable to initialize GLFW");
}
// Configure GLFW
glfwDefaultWindowHints(); // optional, the current window hints are already the default
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // the window will stay hidden after creation
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // the window will be resizable
// Create the window
window = glfwCreateWindow(1920, 1080, "ISY Game Selector", NULL, NULL);
if ( window == NULL )
throw new RuntimeException("Failed to create the GLFW window");
// Set up a key callback. It will be called every time a key is pressed, repeated or released.
glfwSetKeyCallback(window, (window, key, scancode, action, mods) -> {
if ( key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE ) {
glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
}
});
// Get the thread stack and push a new frame
try ( MemoryStack stack = stackPush() ) {
IntBuffer pWidth = stack.mallocInt(1); // int*
IntBuffer pHeight = stack.mallocInt(1); // int*
// Get the window size passed to glfwCreateWindow
glfwGetWindowSize(window, pWidth, pHeight);
// Get the resolution of the primary monitor
GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
// Center the window
assert vidmode != null;
glfwSetWindowPos(
window,
(vidmode.width() - pWidth.get(0)) / 2,
(vidmode.height() - pHeight.get(0)) / 2
);
// Prepare buffers to receive image data
IntBuffer width = stack.mallocInt(1);
IntBuffer height = stack.mallocInt(1);
IntBuffer channels = stack.mallocInt(1);
// Load the image
String imagePath = "img/icon.png";
ByteBuffer image = stbi_load(imagePath, width, height, channels, 4); // Force RGBA (4 channels)
if (image == null) {
throw new RuntimeException("Failed to load image: " + stbi_failure_reason());
}
// Create GLFWImage
GLFWImage icon = GLFWImage.malloc(stack);
icon.set(width.get(0), height.get(0), image);
// Create a buffer with the icon(s) — can be multiple icons for different sizes
GLFWImage.Buffer icons = GLFWImage.malloc(1, stack);
icons.put(0, icon);
// Set the window icon
glfwSetWindowIcon(window, icons);
// Free the image data
stbi_image_free(image);
} // the stack frame is popped automatically
// Make the OpenGL context current
glfwMakeContextCurrent(window);
// Enable v-sync
glfwSwapInterval(1);
// Make the window visible
glfwShowWindow(window);
}
private void loop() {
// This line is critical for LWJGL's interoperation with GLFW's
// OpenGL context, or any context that is managed externally.
// LWJGL detects the context that is current in the current thread,
// creates the GLCapabilities instance and makes the OpenGL
// bindings available for use.
GL.createCapabilities();
// Set the clear color
glClearColor(0.5f, 0.5f, 0.5f, 0.0f);
// Run the rendering loop until the user has attempted to close
// the window or has pressed the ESCAPE key.
while ( !glfwWindowShouldClose(window) ) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer
glfwSwapBuffers(window); // swap the color buffers
// Poll for window events. The key callback above will only be
// invoked during this call.
glfwPollEvents();
}
}
//public static void main(String[] args) {
//new Window().run();
//}
public static void start(){
new Window().run();
}
}