mirror of
https://github.com/2OOP/pism.git
synced 2026-02-04 10:54:51 +00:00
Removed old AI and old files. Added a new generic random AI. game no longer deals with translation.
This commit is contained in:
@@ -19,11 +19,8 @@ import org.toop.framework.networking.types.NetworkingConnector;
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import org.toop.game.games.reversi.BitboardReversi;
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import org.toop.game.games.tictactoe.BitboardTicTacToe;
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import org.toop.game.players.ArtificialPlayer;
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import org.toop.game.players.LocalPlayer;
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import org.toop.game.players.OnlinePlayer;
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import org.toop.game.games.reversi.ReversiAIR;
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import org.toop.game.games.reversi.ReversiR;
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import org.toop.game.games.tictactoe.TicTacToeAIR;
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import org.toop.game.players.RandomAI;
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import org.toop.local.AppContext;
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import java.util.List;
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@@ -211,13 +208,13 @@ public final class Server {
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case TICTACTOE ->{
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Player<BitboardTicTacToe>[] players = new Player[2];
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players[(myTurn + 1) % 2] = new OnlinePlayer<>(response.opponent());
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players[myTurn] = new ArtificialPlayer<>(new TicTacToeAIR(), user);
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players[myTurn] = new ArtificialPlayer<>(new RandomAI<BitboardTicTacToe>(), user);
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gameController = new TicTacToeBitController(players);
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}
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case REVERSI -> {
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Player<BitboardReversi>[] players = new Player[2];
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players[(myTurn + 1) % 2] = new OnlinePlayer<>(response.opponent());
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players[myTurn] = new ArtificialPlayer<>(new ReversiAIR(), user);
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players[myTurn] = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), user);
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gameController = new ReversiBitController(players);}
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default -> new ErrorPopup("Unsupported game type.");
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@@ -1,237 +0,0 @@
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package org.toop.app.canvas;
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import javafx.animation.KeyFrame;
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import javafx.animation.Timeline;
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import javafx.scene.canvas.Canvas;
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import javafx.scene.canvas.GraphicsContext;
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import javafx.scene.input.MouseButton;
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import javafx.scene.paint.Color;
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import javafx.scene.text.Font;
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import javafx.util.Duration;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import java.util.function.Consumer;
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@Deprecated
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public abstract class BaseGameCanvas<T extends TurnBasedGame<T>> implements DrawPlayerMove, DrawPlayerHover {
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protected record Cell(float x, float y, float width, float height) {
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public boolean isInside(double x, double y) {
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return x >= this.x && x <= this.x + width &&
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y >= this.y && y <= this.y + height;
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}
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}
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protected final Canvas canvas;
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protected final GraphicsContext graphics;
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protected final Color color;
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protected final Color backgroundColor;
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protected final int width;
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protected final int height;
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protected final int rowSize;
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protected final int columnSize;
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protected final int gapSize;
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protected final boolean edges;
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protected final Cell[] cells;
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private Consumer<Integer> onCellCLicked;
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public void setOnCellClicked(Consumer<Integer> onClick) {
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this.onCellCLicked = onClick;
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}
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protected BaseGameCanvas(Color color, Color backgroundColor, int width, int height, int rowSize, int columnSize, int gapSize, boolean edges, Consumer<Integer> onCellClicked, Consumer<Integer> newCellEntered) {
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canvas = new Canvas(width, height);
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graphics = canvas.getGraphicsContext2D();
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this.onCellCLicked = onCellClicked;
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this.color = color;
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this.backgroundColor = backgroundColor;
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this.width = width;
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this.height = height;
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this.rowSize = rowSize;
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this.columnSize = columnSize;
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this.gapSize = gapSize;
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this.edges = edges;
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cells = new Cell[rowSize * columnSize];
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final float cellWidth = ((float) width - gapSize * rowSize - gapSize) / rowSize;
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final float cellHeight = ((float) height - gapSize * columnSize - gapSize) / columnSize;
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for (int y = 0; y < columnSize; y++) {
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final float startY = y * cellHeight + y * gapSize + gapSize;
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for (int x = 0; x < rowSize; x++) {
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final float startX = x * cellWidth + x * gapSize + gapSize;
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cells[x + y * rowSize] = new Cell(startX, startY, cellWidth, cellHeight);
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}
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}
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canvas.setOnMouseClicked(event -> {
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if (event.getButton() != MouseButton.PRIMARY) {
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return;
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}
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final int column = (int) ((event.getX() / this.width) * rowSize);
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final int row = (int) ((event.getY() / this.height) * columnSize);
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final Cell cell = cells[column + row * rowSize];
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if (cell.isInside(event.getX(), event.getY())) {
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event.consume();
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this.onCellCLicked.accept(column + row * rowSize);
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}
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});
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render();
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}
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private void render() {
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graphics.setFill(backgroundColor);
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graphics.fillRect(0, 0, width, height);
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graphics.setFill(color);
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for (int x = 0; x < rowSize - 1; x++) {
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final float start = cells[x].x + cells[x].width;
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graphics.fillRect(start, gapSize, gapSize, height - gapSize * 2);
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}
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for (int y = 0; y < columnSize - 1; y++) {
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final float start = cells[y * rowSize].y + cells[y * rowSize].height;
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graphics.fillRect(gapSize, start, width - gapSize * 2, gapSize);
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}
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if (edges) {
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graphics.fillRect(0, 0, width, gapSize);
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graphics.fillRect(0, 0, gapSize, height);
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graphics.fillRect(width - gapSize, 0, gapSize, height);
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graphics.fillRect(0, height - gapSize, width, gapSize);
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}
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}
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public void fill(Color color, int cell) {
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final float x = cells[cell].x();
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final float y = cells[cell].y();
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final float width = cells[cell].width();
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final float height = cells[cell].height();
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graphics.setFill(color);
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graphics.fillRect(x, y, width, height);
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}
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public void clear(int cell) {
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final float x = cells[cell].x();
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final float y = cells[cell].y();
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final float width = cells[cell].width();
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final float height = cells[cell].height();
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graphics.clearRect(x, y, width, height);
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graphics.setFill(backgroundColor);
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graphics.fillRect(x, y, width, height);
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}
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public void clearAll() {
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for (int i = 0; i < cells.length; i++) {
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clear(i);
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}
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}
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@Override
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public void drawPlayerMove(int player, int move) {
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final float x = cells[move].x() + gapSize;
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final float y = cells[move].y() + gapSize;
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final float width = cells[move].width() - gapSize * 2;
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final float height = cells[move].height() - gapSize * 2;
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graphics.setFill(color);
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graphics.setFont(Font.font("Arial", 40)); // TODO different font and size
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graphics.fillText(String.valueOf(player), x + width, y + height);
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}
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public void drawDot(Color color, int cell) {
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final float x = cells[cell].x() + gapSize;
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final float y = cells[cell].y() + gapSize;
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final float width = cells[cell].width() - gapSize * 2;
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final float height = cells[cell].height() - gapSize * 2;
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graphics.setFill(color);
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graphics.fillOval(x, y, width, height);
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}
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public void drawInnerDot(Color color, int cell, boolean slightlyBigger) {
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final float x = cells[cell].x() + gapSize;
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final float y = cells[cell].y() + gapSize;
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float multiplier = slightlyBigger?1.4f:1.5f;
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final float width = (cells[cell].width() - gapSize * 2)/multiplier;
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final float height = (cells[cell].height() - gapSize * 2)/multiplier;
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float offset = slightlyBigger?5f:4f;
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graphics.setFill(color);
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graphics.fillOval(x + width/offset, y + height/offset, width, height);
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}
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private void drawDotScaled(Color color, int cell, double scale) {
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final float cx = cells[cell].x() + gapSize;
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final float cy = cells[cell].y() + gapSize;
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final float fullWidth = cells[cell].width() - gapSize * 2;
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final float height = cells[cell].height() - gapSize * 2;
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final float scaledWidth = (float)(fullWidth * scale);
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final float offsetX = (fullWidth - scaledWidth) / 2;
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graphics.setFill(color);
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graphics.fillOval(cx + offsetX, cy, scaledWidth, height);
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}
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public Timeline flipDot(Color fromColor, Color toColor, int cell) {
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final int steps = 60;
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final long duration = 250;
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final double interval = duration / (double) steps;
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final Timeline timeline = new Timeline();
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for (int i = 0; i <= steps; i++) {
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final double t = i / (double) steps;
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final KeyFrame keyFrame = new KeyFrame(Duration.millis(i * interval),
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_ -> {
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clear(cell);
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final double scale = t <= 0.5 ? 1 - 2 * t : 2 * t - 1;
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final Color currentColor = t < 0.5 ? fromColor : toColor;
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drawDotScaled(currentColor, cell, scale);
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}
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);
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timeline.getKeyFrames().add(keyFrame);
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}
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return timeline;
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}
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public Canvas getCanvas() {
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return canvas;
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}
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}
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@@ -13,6 +13,7 @@ import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.view.GUIEvents;
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import org.toop.game.BitboardGame;
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import java.util.Arrays;
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import java.util.function.Consumer;
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public abstract class BitGameCanvas<T extends BitboardGame<T>> implements GameCanvas<T> {
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@@ -100,6 +101,31 @@ public abstract class BitGameCanvas<T extends BitboardGame<T>> implements GameCa
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render();
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}
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protected int[] translateLegalMoves(long legalMoves){
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int[] output = new int[Long.bitCount(legalMoves)];
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int j = 0;
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for(int i = 0; i < 64; i++){
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if ((legalMoves & (1L << i)) != 0){
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output[j] = i;
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j++;
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}
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}
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return output;
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}
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protected static int[] translateBoard(long[] playerBitboard){
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int[] output = new int[64];
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Arrays.fill(output, -1);
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for(int i = 0; i < playerBitboard.length; i++){
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for (int j = 0; j < 64; j++){
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if ((playerBitboard[i] & (1L << j)) != 0){
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output[j] = i;
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}
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}
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}
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return output;
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}
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private void render() {
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graphics.setFill(backgroundColor);
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graphics.fillRect(0, 0, width, height);
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@@ -1,7 +1,7 @@
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package org.toop.app.canvas;
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import org.toop.framework.gameFramework.model.game.AbstractGame;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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public interface DrawPlayerHover {
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void drawPlayerHover(int player, int move, AbstractGame game);
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void drawPlayerHover(int player, int move, TurnBasedGame game);
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}
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@@ -4,6 +4,7 @@ import javafx.scene.paint.Color;
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import org.toop.app.App;
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import org.toop.game.games.reversi.BitboardReversi;
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import java.util.Arrays;
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import java.util.function.Consumer;
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public class ReversiBitCanvas extends BitGameCanvas<BitboardReversi>{
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@@ -31,21 +32,14 @@ public class ReversiBitCanvas extends BitGameCanvas<BitboardReversi>{
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return column + row * rowSize;
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}
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public void drawStartingDots() {
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drawDot(Color.BLACK, 28);
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drawDot(Color.WHITE, 36);
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drawDot(Color.BLACK, 35);
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drawDot(Color.WHITE, 27);
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}
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@Override
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public void redraw(BitboardReversi gameCopy) {
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clearAll();
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drawStartingDots();
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for (int i = 0; i < gameCopy.getBoard().length; i++) {
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if (gameCopy.getBoard()[i] == 0) {
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int[] board = translateBoard(gameCopy.getBoard());
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for (int i = 0; i < board.length; i++) {
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if (board[i] == 0) {
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drawDot(Color.WHITE, i);
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} else if (gameCopy.getBoard()[i] == 1) {
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} else if (board[i] == 1) {
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drawDot(Color.BLACK, i);
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}
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}
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@@ -1,96 +0,0 @@
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package org.toop.app.canvas;
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import javafx.scene.paint.Color;
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import org.toop.framework.gameFramework.model.game.AbstractGame;
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import org.toop.game.Move;
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import org.toop.game.games.reversi.ReversiR;
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import java.util.concurrent.atomic.AtomicReference;
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import java.util.function.Consumer;
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@Deprecated
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public final class ReversiCanvas extends BaseGameCanvas<ReversiR> {
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private Move[] currentlyHighlightedMoves = null;
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public ReversiCanvas(Color color, int width, int height, Consumer<Integer> onCellClicked, Consumer<Integer> newCellEntered) {
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super(color, new Color(0f,0.4f,0.2f,1f), width, height, 8, 8, 5, true, onCellClicked, newCellEntered);
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drawStartingDots();
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final AtomicReference<Cell> lastHoveredCell = new AtomicReference<>(null);
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canvas.setOnMouseMoved(event -> {
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double mouseX = event.getX();
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double mouseY = event.getY();
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int cellId = -1;
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Cell hovered = null;
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for (Cell cell : cells) {
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if (cell.isInside(mouseX, mouseY)) {
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hovered = cell;
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cellId = turnCoordsIntoCellId(mouseX, mouseY);
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break;
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}
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}
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Cell previous = lastHoveredCell.get();
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if (hovered != previous) {
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lastHoveredCell.set(hovered);
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newCellEntered.accept(cellId);
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}
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});
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}
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public void setCurrentlyHighlightedMovesNull() {
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currentlyHighlightedMoves = null;
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}
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public void drawHighlightDots(Move[] moves){
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if (currentlyHighlightedMoves != null){
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for (final Move move : currentlyHighlightedMoves){
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Color color = move.value() == 'W'? Color.BLACK: Color.WHITE;
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drawInnerDot(color, move.position(), true);
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}
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}
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currentlyHighlightedMoves = moves;
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if (moves != null) {
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for (Move move : moves) {
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Color color = move.value() == 'B' ? Color.BLACK : Color.WHITE;
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drawInnerDot(color, move.position(), false);
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}
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}
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}
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private int turnCoordsIntoCellId(double x, double y) {
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final int column = (int) ((x / this.width) * rowSize);
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final int row = (int) ((y / this.height) * columnSize);
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return column + row * rowSize;
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}
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public void drawStartingDots() {
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drawDot(Color.BLACK, 28);
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drawDot(Color.WHITE, 36);
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drawDot(Color.BLACK, 35);
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drawDot(Color.WHITE, 27);
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}
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public void drawLegalPosition(int cell, char player) {
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Color innerColor;
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if (player == 'B') {
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innerColor = new Color(0.0f, 0.0f, 0.0f, 0.6f);
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}
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else {
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innerColor = new Color(1.0f, 1.0f, 1.0f, 0.75f);
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}
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drawInnerDot(innerColor, cell,false);
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}
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@Override
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public void drawPlayerMove(int player ,int move){
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super.drawPlayerMove(player, move);
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}
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@Override
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public void drawPlayerHover(int player, int move, AbstractGame game) {
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}
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}
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@@ -2,12 +2,9 @@ package org.toop.app.canvas;
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import javafx.scene.paint.Color;
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import org.toop.app.App;
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import org.toop.framework.eventbus.EventFlow;
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import org.toop.framework.gameFramework.model.game.AbstractGame;
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import org.toop.framework.gameFramework.view.GUIEvents;
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import org.toop.game.games.tictactoe.BitboardTicTacToe;
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import java.util.function.Consumer;
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import java.util.Arrays;
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public class TicTacToeBitCanvas extends BitGameCanvas<BitboardTicTacToe>{
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public TicTacToeBitCanvas() {
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@@ -26,14 +23,14 @@ public class TicTacToeBitCanvas extends BitGameCanvas<BitboardTicTacToe>{
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@Override
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public void redraw(BitboardTicTacToe gameCopy) {
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clearAll();
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drawMoves(gameCopy.getBoard());
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drawMoves(translateBoard(gameCopy.getBoard()));
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}
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private void drawMoves(int[] gameBoard){
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// Draw each square
|
||||
for (int i = 0; i < 9; i++){
|
||||
// If square isn't empty, draw player move
|
||||
if (gameBoard[i] != AbstractGame.EMPTY){
|
||||
if (gameBoard[i] != -1){
|
||||
drawPlayerMove(gameBoard[i], i);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,54 +0,0 @@
|
||||
package org.toop.app.canvas;
|
||||
|
||||
import javafx.scene.paint.Color;
|
||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
||||
import org.toop.game.games.tictactoe.BitboardTicTacToe;
|
||||
|
||||
import java.util.function.Consumer;
|
||||
@Deprecated
|
||||
public final class TicTacToeCanvas extends BaseGameCanvas<BitboardTicTacToe> {
|
||||
public TicTacToeCanvas(Color color, int width, int height, Consumer<Integer> onCellClicked) {
|
||||
super(color, Color.TRANSPARENT, width, height, 3, 3, 30, false, onCellClicked,null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawPlayerMove(int player, int move) {
|
||||
switch (player) {
|
||||
case 0 -> drawX(Color.RED, move);
|
||||
case 1 -> drawO(Color.BLUE, move);
|
||||
default -> super.drawPlayerMove(player, move);
|
||||
}
|
||||
}
|
||||
|
||||
public void drawX(Color color, int cell) {
|
||||
graphics.setStroke(color);
|
||||
graphics.setLineWidth(gapSize);
|
||||
|
||||
final float x = cells[cell].x() + gapSize;
|
||||
final float y = cells[cell].y() + gapSize;
|
||||
|
||||
final float width = cells[cell].width() - gapSize * 2;
|
||||
final float height = cells[cell].height() - gapSize * 2;
|
||||
|
||||
graphics.strokeLine(x, y, x + width, y + height);
|
||||
graphics.strokeLine(x + width, y, x, y + height);
|
||||
}
|
||||
|
||||
public void drawO(Color color, int cell) {
|
||||
graphics.setStroke(color);
|
||||
graphics.setLineWidth(gapSize);
|
||||
|
||||
final float x = cells[cell].x() + gapSize;
|
||||
final float y = cells[cell].y() + gapSize;
|
||||
|
||||
final float width = cells[cell].width() - gapSize * 2;
|
||||
final float height = cells[cell].height() - gapSize * 2;
|
||||
|
||||
graphics.strokeOval(x, y, width, height);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawPlayerHover(int player, int move, AbstractGame game) {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,122 +0,0 @@
|
||||
package org.toop.app.gameControllers;
|
||||
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.toop.framework.gameFramework.controller.UpdatesGameUI;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.view.GUIEvents;
|
||||
import org.toop.app.canvas.BaseGameCanvas;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
|
||||
import org.toop.app.widget.view.GameView;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
||||
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.function.Consumer;
|
||||
@Deprecated
|
||||
public abstract class AbstractGameController<T extends TurnBasedGame<T>> implements UpdatesGameUI, ThreadBehaviour {
|
||||
protected final EventFlow eventFlow = new EventFlow();
|
||||
|
||||
protected final List<Consumer<?>> listeners = new ArrayList<>();
|
||||
|
||||
// Logger for logging ofcourse
|
||||
protected final Logger logger = LogManager.getLogger(this.getClass());
|
||||
|
||||
// Reference to gameView view
|
||||
protected final GameView primary;
|
||||
|
||||
// Reference to game canvas
|
||||
protected final BaseGameCanvas<T> canvas;
|
||||
|
||||
private final Player<T>[] players; // List of players, can't be changed.
|
||||
protected final TurnBasedGame<T> game; // Reference to game instance
|
||||
private final ThreadBehaviour gameThreadBehaviour;
|
||||
|
||||
// TODO: Change gameType to automatically happen with either dependency injection or something else.
|
||||
// TODO: Make visualisation of moves a behaviour.
|
||||
protected AbstractGameController(BaseGameCanvas<T> canvas, Player<T>[] players, T game, ThreadBehaviour gameThreadBehaviour, String gameType) {
|
||||
logger.info("Creating AbstractGameController");
|
||||
|
||||
this.canvas = canvas;
|
||||
this.players = players;
|
||||
this.game = game;
|
||||
this.gameThreadBehaviour = gameThreadBehaviour;
|
||||
|
||||
primary = new GameView(null, null, null, gameType);
|
||||
addListeners();
|
||||
}
|
||||
|
||||
public void start(){
|
||||
logger.info("Starting GameManager");
|
||||
gameThreadBehaviour.start();;
|
||||
}
|
||||
|
||||
public void stop(){
|
||||
logger.info("Stopping GameManager");
|
||||
removeListeners();
|
||||
gameThreadBehaviour.stop();
|
||||
}
|
||||
|
||||
public Player<T> getCurrentPlayer(){
|
||||
return game.getPlayer(getCurrentPlayerIndex());
|
||||
};
|
||||
|
||||
public int getCurrentPlayerIndex(){
|
||||
return game.getCurrentTurn();
|
||||
}
|
||||
|
||||
private void addListeners(){
|
||||
eventFlow
|
||||
.listen(GUIEvents.RefreshGameCanvas.class, this::onUpdateGameUI, false)
|
||||
.listen(GUIEvents.GameEnded.class, this::onGameFinish, false);
|
||||
}
|
||||
|
||||
private void removeListeners(){
|
||||
eventFlow.unsubscribeAll();
|
||||
}
|
||||
|
||||
private void onUpdateGameUI(GUIEvents.RefreshGameCanvas event){
|
||||
this.updateUI();
|
||||
}
|
||||
|
||||
private void onGameFinish(GUIEvents.GameEnded event){
|
||||
logger.info("Game Finished");
|
||||
String name = event.winner() == -1 ? null : getPlayer(event.winner()).getName();
|
||||
primary.gameOver(event.winOrTie(), name);
|
||||
stop();
|
||||
}
|
||||
|
||||
public Player<T> getPlayer(int player){
|
||||
if (player < 0 || player >= players.length){
|
||||
logger.error("Invalid player index");
|
||||
throw new IllegalArgumentException("player out of range");
|
||||
}
|
||||
return players[player];
|
||||
}
|
||||
|
||||
private boolean isOnline(){
|
||||
return this.gameThreadBehaviour instanceof SupportsOnlinePlay;
|
||||
}
|
||||
|
||||
public void onYourTurn(NetworkEvents.YourTurnResponse event){
|
||||
if (isOnline()){
|
||||
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).onYourTurn(event);
|
||||
}
|
||||
}
|
||||
|
||||
public void onMoveReceived(NetworkEvents.GameMoveResponse event){
|
||||
if (isOnline()){
|
||||
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).onMoveReceived(event);
|
||||
}
|
||||
}
|
||||
|
||||
public void gameFinished(NetworkEvents.GameResultResponse event){
|
||||
if (isOnline()){
|
||||
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).gameFinished(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,14 +8,12 @@ import org.toop.app.widget.WidgetContainer;
|
||||
import org.toop.app.widget.view.GameView;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.gameFramework.controller.GameController;
|
||||
import org.toop.framework.gameFramework.controller.UpdatesGameUI;
|
||||
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.framework.gameFramework.view.GUIEvents;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
||||
import org.toop.game.players.LocalPlayer;
|
||||
|
||||
import java.util.ArrayList;
|
||||
@@ -27,7 +25,7 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
|
||||
|
||||
protected final List<Consumer<?>> listeners = new ArrayList<>();
|
||||
|
||||
// Logger for logging ofcourse
|
||||
// Logger for logging
|
||||
protected final Logger logger = LogManager.getLogger(this.getClass());
|
||||
|
||||
// Reference to gameView view
|
||||
@@ -46,6 +44,7 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
|
||||
this.canvas = canvas;
|
||||
this.game = game;
|
||||
this.gameThreadBehaviour = gameThreadBehaviour;
|
||||
this.gameThreadBehaviour.setController(this);
|
||||
|
||||
|
||||
gameView = new GameView(null, null, null, gameType);
|
||||
@@ -78,7 +77,11 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
|
||||
eventFlow
|
||||
.listen(GUIEvents.RefreshGameCanvas.class, this::onUpdateGameUI, false)
|
||||
.listen(GUIEvents.GameEnded.class, this::onGameFinish, false)
|
||||
.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}, false);
|
||||
.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer<T> lp){lp.setMove(translateMove(event.move()));}}, false);
|
||||
}
|
||||
|
||||
protected long translateMove(int move){
|
||||
return 1L << move;
|
||||
}
|
||||
|
||||
private void removeListeners(){
|
||||
@@ -110,24 +113,32 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
|
||||
|
||||
public void onYourTurn(NetworkEvents.YourTurnResponse event){
|
||||
if (isOnline()){
|
||||
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).onYourTurn(event);
|
||||
((SupportsOnlinePlay) this.gameThreadBehaviour).onYourTurn(event.clientId());
|
||||
}
|
||||
}
|
||||
|
||||
public void onMoveReceived(NetworkEvents.GameMoveResponse event){
|
||||
if (isOnline()){
|
||||
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).onMoveReceived(event);
|
||||
((SupportsOnlinePlay) this.gameThreadBehaviour).onMoveReceived(
|
||||
translateMove(Integer.parseInt(event.move())));
|
||||
}
|
||||
}
|
||||
|
||||
public void gameFinished(NetworkEvents.GameResultResponse event){
|
||||
if (isOnline()){
|
||||
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).gameFinished(event);
|
||||
((SupportsOnlinePlay) this.gameThreadBehaviour).gameFinished(event.condition());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void sendMove(long clientId, long move) {
|
||||
new EventFlow().addPostEvent(NetworkEvents.SendMove.class, clientId, (short) Long.numberOfTrailingZeros(move)).asyncPostEvent();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateUI() {
|
||||
System.out.println("DRAWING GAME");
|
||||
// Drawing game
|
||||
canvas.redraw(game.deepCopy());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,6 @@ package org.toop.app.gameControllers;
|
||||
import org.toop.app.canvas.ReversiBitCanvas;
|
||||
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.game.gameThreads.LocalFixedRateThreadBehaviour;
|
||||
import org.toop.game.gameThreads.LocalThreadBehaviour;
|
||||
import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
||||
import org.toop.game.games.reversi.BitboardReversi;
|
||||
|
||||
@@ -1,138 +0,0 @@
|
||||
package org.toop.app.gameControllers;
|
||||
|
||||
import javafx.animation.SequentialTransition;
|
||||
import javafx.geometry.Pos;
|
||||
import javafx.scene.paint.Color;
|
||||
import org.toop.app.App;
|
||||
import org.toop.app.canvas.ReversiCanvas;
|
||||
import org.toop.app.widget.WidgetContainer;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
||||
import org.toop.framework.gameFramework.view.GUIEvents;
|
||||
import org.toop.game.gameThreads.LocalFixedRateThreadBehaviour;
|
||||
import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
||||
import org.toop.game.players.LocalPlayer;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.game.games.reversi.ReversiR;
|
||||
@Deprecated
|
||||
public class ReversiController extends AbstractGameController<ReversiR> {
|
||||
// TODO: Refactor GUI update methods to follow designed system
|
||||
public ReversiController(Player<ReversiR>[] players, boolean local) {
|
||||
ReversiR ReversiR = new ReversiR(players);
|
||||
super(
|
||||
new ReversiCanvas(Color.GRAY, (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();}, (c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerMoveHovered.class, c).postEvent();}),
|
||||
players,
|
||||
ReversiR,
|
||||
local ? new LocalFixedRateThreadBehaviour<>(ReversiR) : new OnlineThreadBehaviour<>(ReversiR), // TODO: Player order matters here, this won't work atm
|
||||
"Reversi");
|
||||
eventFlow.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}, false);
|
||||
eventFlow.listen(GUIEvents.PlayerMoveHovered.class, this::onHoverMove, false);
|
||||
initUI();
|
||||
}
|
||||
|
||||
|
||||
private void onHoverMove(GUIEvents.PlayerMoveHovered event){
|
||||
int cellEntered = event.move();
|
||||
//canvas.drawPlayerHover(-1, cellEntered, game);
|
||||
/*// (information.players[game.getCurrentTurn()].isHuman) {
|
||||
int[] legalMoves = game.getLegalMoves();
|
||||
boolean isLegalMove = false;
|
||||
for (int move : legalMoves) {
|
||||
if (move == cellEntered){
|
||||
isLegalMove = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (cellEntered >= 0){
|
||||
int[] moves = null;
|
||||
if (isLegalMove) {
|
||||
moves = game.getFlipsForPotentialMove(
|
||||
new Point(cellEntered%game.getColumnSize(),cellEntered/game.getRowSize()),
|
||||
game.getCurrentPlayer());
|
||||
}
|
||||
canvas.drawHighlightDots(moves);
|
||||
}
|
||||
//}*/
|
||||
}
|
||||
|
||||
public ReversiController(Player<ReversiR>[] players) {
|
||||
this(players, true);
|
||||
}
|
||||
|
||||
private void updateCanvas(boolean animate) {
|
||||
// Todo: this is very inefficient. still very fast but if the grid is bigger it might cause issues. improve.
|
||||
canvas.clearAll();
|
||||
|
||||
for (int i = 0; i < game.getBoard().length; i++) {
|
||||
if (game.getBoard()[i] == 0) {
|
||||
canvas.drawDot(Color.WHITE, i);
|
||||
} else if (game.getBoard()[i] == 1) {
|
||||
canvas.drawDot(Color.BLACK, i);
|
||||
}
|
||||
}
|
||||
|
||||
//final int[] flipped = game.getMostRecentlyFlippedPieces();
|
||||
|
||||
final SequentialTransition animation = new SequentialTransition();
|
||||
|
||||
final Color fromColor = getCurrentPlayerIndex() == 0? Color.WHITE : Color.BLACK;
|
||||
final Color toColor = getCurrentPlayerIndex() == 0? Color.BLACK : Color.WHITE;
|
||||
|
||||
/*if (animate && flipped != null) {
|
||||
for (final int flip : flipped) {
|
||||
canvas.clear(flip);
|
||||
canvas.drawDot(fromColor, flip);
|
||||
animation.getChildren().addFirst(canvas.flipDot(fromColor, toColor, flip));
|
||||
}
|
||||
}*/
|
||||
|
||||
animation.setOnFinished(_ -> {
|
||||
|
||||
if (getCurrentPlayer() instanceof LocalPlayer) {
|
||||
final int[] legalMoves = game.getLegalMoves();
|
||||
|
||||
for (final int legalMove : legalMoves) {
|
||||
drawLegalPosition(legalMove, getCurrentPlayerIndex());
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
animation.play();
|
||||
primary.nextPlayer(true, getCurrentPlayer().getName(), game.getCurrentTurn() == 0 ? "X" : "O", getPlayer((game.getCurrentTurn() + 1) % 2).getName());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateUI() {
|
||||
updateCanvas(false);
|
||||
}
|
||||
|
||||
public void drawLegalPosition(int cell, int player) {
|
||||
Color innerColor;
|
||||
if (player == 1) {
|
||||
innerColor = new Color(0.0f, 0.0f, 0.0f, 0.6f);
|
||||
}
|
||||
else {
|
||||
innerColor = new Color(1.0f, 1.0f, 1.0f, 0.75f);
|
||||
}
|
||||
canvas.drawInnerDot(innerColor, cell,false);
|
||||
}
|
||||
|
||||
private void initUI(){
|
||||
primary.add(Pos.CENTER, canvas.getCanvas());
|
||||
WidgetContainer.getCurrentView().transitionNext(primary, true);
|
||||
updateCanvas(false);
|
||||
}
|
||||
|
||||
private void drawMoves(){
|
||||
int[] board = game.getBoard();
|
||||
|
||||
// Draw each square
|
||||
for (int i = 0; i < board.length; i++){
|
||||
// If square isn't empty, draw player move
|
||||
if (board[i] != AbstractGame.EMPTY){
|
||||
canvas.drawPlayerMove(board[i], i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,63 +0,0 @@
|
||||
package org.toop.app.gameControllers;
|
||||
|
||||
import javafx.geometry.Pos;
|
||||
import javafx.scene.paint.Color;
|
||||
import org.toop.app.App;
|
||||
import org.toop.app.canvas.TicTacToeCanvas;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.framework.gameFramework.view.GUIEvents;
|
||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
||||
import org.toop.game.gameThreads.LocalThreadBehaviour;
|
||||
import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
||||
import org.toop.game.players.LocalPlayer;
|
||||
import org.toop.app.widget.WidgetContainer;
|
||||
import org.toop.game.games.tictactoe.BitboardTicTacToe;
|
||||
@Deprecated
|
||||
public class TicTacToeController extends AbstractGameController<BitboardTicTacToe> {
|
||||
|
||||
public TicTacToeController(Player<BitboardTicTacToe>[] players, boolean local) {
|
||||
BitboardTicTacToe BitboardTicTacToe = new BitboardTicTacToe(players);
|
||||
super(
|
||||
new TicTacToeCanvas(Color.GRAY, (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();}),
|
||||
players,
|
||||
BitboardTicTacToe,
|
||||
local ? new LocalThreadBehaviour(BitboardTicTacToe) : new OnlineThreadBehaviour<>(BitboardTicTacToe), // TODO: Player order matters here, this won't work atm
|
||||
"TicTacToe");
|
||||
|
||||
initUI();
|
||||
eventFlow.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}, false);
|
||||
//addListener(GlobalEventBus.subscribe(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}));
|
||||
//new EventFlow().listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}});
|
||||
}
|
||||
|
||||
public TicTacToeController(Player<BitboardTicTacToe>[] players) {
|
||||
this(players, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateUI() {
|
||||
canvas.clearAll();
|
||||
// TODO: wtf is even this pile of poop temp fix
|
||||
primary.nextPlayer(true, getCurrentPlayer().getName(), game.getCurrentTurn() == 0 ? "X" : "O", getPlayer((game.getCurrentTurn() + 1) % 2).getName());
|
||||
drawMoves();
|
||||
}
|
||||
|
||||
private void initUI(){
|
||||
primary.add(Pos.CENTER, canvas.getCanvas());
|
||||
WidgetContainer.getCurrentView().transitionNext(primary, true);
|
||||
updateUI();
|
||||
}
|
||||
|
||||
private void drawMoves(){
|
||||
int[] board = game.getBoard();
|
||||
|
||||
// Draw each square
|
||||
for (int i = 0; i < 9; i++){
|
||||
// If square isn't empty, draw player move
|
||||
if (board[i] != AbstractGame.EMPTY){
|
||||
canvas.drawPlayerMove(board[i], i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,6 @@ import org.toop.app.gameControllers.ReversiBitController;
|
||||
import org.toop.app.gameControllers.TicTacToeBitController;
|
||||
import org.toop.framework.gameFramework.controller.GameController;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.game.gameThreads.LocalThreadBehaviour;
|
||||
import org.toop.game.games.reversi.BitboardReversi;
|
||||
import org.toop.game.games.tictactoe.BitboardTicTacToe;
|
||||
import org.toop.game.players.ArtificialPlayer;
|
||||
@@ -18,9 +17,8 @@ import org.toop.app.widget.Primitive;
|
||||
import org.toop.app.widget.complex.PlayerInfoWidget;
|
||||
import org.toop.app.widget.complex.ViewWidget;
|
||||
import org.toop.app.widget.popup.ErrorPopup;
|
||||
import org.toop.game.games.reversi.ReversiAIR;
|
||||
import org.toop.game.games.tictactoe.TicTacToeAIR;
|
||||
import org.toop.app.widget.tutorial.*;
|
||||
import org.toop.game.players.RandomAI;
|
||||
import org.toop.local.AppContext;
|
||||
|
||||
import javafx.geometry.Pos;
|
||||
@@ -52,7 +50,7 @@ public class LocalMultiplayerView extends ViewWidget {
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Fix this temporary ass way of setting the players (Only works for TicTacToe)
|
||||
// TODO: Fix this temporary ass way of setting the players
|
||||
Player[] players = new Player[2];
|
||||
|
||||
switch (information.type) {
|
||||
@@ -60,12 +58,12 @@ public class LocalMultiplayerView extends ViewWidget {
|
||||
if (information.players[0].isHuman) {
|
||||
players[0] = new LocalPlayer<>(information.players[0].name);
|
||||
} else {
|
||||
players[0] = new ArtificialPlayer<>(new TicTacToeAIR(), information.players[0].name);
|
||||
players[0] = new ArtificialPlayer<>(new RandomAI<BitboardTicTacToe>(), information.players[0].name);
|
||||
}
|
||||
if (information.players[1].isHuman) {
|
||||
players[1] = new LocalPlayer<>(information.players[1].name);
|
||||
} else {
|
||||
players[1] = new ArtificialPlayer<>(new TicTacToeAIR(), information.players[1].name);
|
||||
players[1] = new ArtificialPlayer<>(new RandomAI<BitboardTicTacToe>(), information.players[1].name);
|
||||
}
|
||||
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstTTT()) {
|
||||
new ShowEnableTutorialWidget(
|
||||
@@ -88,12 +86,12 @@ public class LocalMultiplayerView extends ViewWidget {
|
||||
if (information.players[0].isHuman) {
|
||||
players[0] = new LocalPlayer<>(information.players[0].name);
|
||||
} else {
|
||||
players[0] = new ArtificialPlayer<>(new ReversiAIR(), information.players[0].name);
|
||||
players[0] = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), information.players[0].name);
|
||||
}
|
||||
if (information.players[1].isHuman) {
|
||||
players[1] = new LocalPlayer<>(information.players[1].name);
|
||||
} else {
|
||||
players[1] = new ArtificialPlayer<>(new ReversiAIR(), information.players[1].name);
|
||||
players[1] = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), information.players[1].name);
|
||||
}
|
||||
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstReversi()) {
|
||||
new ShowEnableTutorialWidget(
|
||||
|
||||
@@ -2,6 +2,17 @@ package org.toop.framework.gameFramework.controller;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
|
||||
import org.toop.framework.gameFramework.model.game.threadBehaviour.Controllable;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
|
||||
public interface GameController extends Controllable, SupportsOnlinePlay, UpdatesGameUI {
|
||||
public interface GameController extends Controllable, UpdatesGameUI {
|
||||
/** Called when it is this player's turn to make a move. */
|
||||
void onYourTurn(NetworkEvents.YourTurnResponse event);
|
||||
|
||||
/** Called when a move from another player is received. */
|
||||
void onMoveReceived(NetworkEvents.GameMoveResponse event);
|
||||
|
||||
/** Called when the game has finished, with the final result. */
|
||||
void gameFinished(NetworkEvents.GameResultResponse event);
|
||||
|
||||
void sendMove(long clientId, long move);
|
||||
}
|
||||
|
||||
@@ -1,108 +0,0 @@
|
||||
package org.toop.framework.gameFramework.model.game;
|
||||
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
public abstract class AbstractGame<T extends TurnBasedGame<T>> implements TurnBasedGame<T> {
|
||||
private final int playerCount; // How many players are playing
|
||||
private final Player<T>[] players;
|
||||
private int turn = 0; // What turn it is in the game
|
||||
|
||||
/** Constant representing an empty position on the board. */
|
||||
public static final int EMPTY = -1;
|
||||
|
||||
/** Number of rows in the game board. */
|
||||
private final int rowSize;
|
||||
|
||||
/** Number of columns in the game board. */
|
||||
private final int columnSize;
|
||||
|
||||
/** The game board stored as a one-dimensional array. */
|
||||
private final int[] board;
|
||||
|
||||
|
||||
|
||||
protected AbstractGame(int rowSize, int columnSize, int playerCount, Player<T>[] players) {
|
||||
assert rowSize > 0 && columnSize > 0;
|
||||
|
||||
this.rowSize = rowSize;
|
||||
this.columnSize = columnSize;
|
||||
|
||||
this.players = players;
|
||||
|
||||
board = new int[rowSize * columnSize];
|
||||
Arrays.fill(board, EMPTY);
|
||||
|
||||
this.playerCount = playerCount;
|
||||
}
|
||||
|
||||
protected AbstractGame(AbstractGame<T> other){
|
||||
this.rowSize = other.rowSize;
|
||||
this.columnSize = other.columnSize;
|
||||
this.board = other.board.clone();
|
||||
this.playerCount = other.playerCount;
|
||||
this.turn = other.turn;
|
||||
// TODO: Make this a deep copy, add deep copy interface to Player
|
||||
this.players = other.players;
|
||||
|
||||
}
|
||||
|
||||
public static boolean contains(int[] array, int value) {
|
||||
// O(n)
|
||||
for (int element : array){
|
||||
if (element == value) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public Player<T> getPlayer(int index) {
|
||||
return players[index];
|
||||
}
|
||||
|
||||
public int getPlayerCount(){return this.playerCount;}
|
||||
|
||||
protected void nextTurn() {
|
||||
turn += 1;
|
||||
}
|
||||
|
||||
public int getCurrentTurn() {
|
||||
return turn % playerCount;
|
||||
}
|
||||
|
||||
protected void setBoard(int position) {
|
||||
setBoard(position, getCurrentTurn());
|
||||
}
|
||||
|
||||
protected void setBoard(int position, int player) {
|
||||
this.board[position] = player;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of rows in the board.
|
||||
*
|
||||
* @return number of rows
|
||||
*/
|
||||
public int getRowSize() {
|
||||
return this.rowSize;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of columns in the board.
|
||||
*
|
||||
* @return number of columns
|
||||
*/
|
||||
public int getColumnSize() {
|
||||
return this.columnSize;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a copy of the current board state.
|
||||
*
|
||||
* @return a cloned array representing the board
|
||||
*/
|
||||
public int[] getBoard() {
|
||||
return this.board.clone();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
package org.toop.framework.gameFramework.model.game;
|
||||
|
||||
public interface BoardProvider {
|
||||
int[] getBoard();
|
||||
long[] getBoard();
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@ public interface Playable {
|
||||
*
|
||||
* @return an array of integers representing legal moves
|
||||
*/
|
||||
int[] getLegalMoves();
|
||||
long getLegalMoves();
|
||||
|
||||
/**
|
||||
* Plays the given move and returns the resulting game state.
|
||||
@@ -20,5 +20,5 @@ public interface Playable {
|
||||
* @param move the move to apply
|
||||
* @return the {@link GameState} and additional info after the move
|
||||
*/
|
||||
PlayResult play(int move);
|
||||
PlayResult play(long move);
|
||||
}
|
||||
|
||||
@@ -10,11 +10,11 @@ import org.toop.framework.networking.events.NetworkEvents;
|
||||
public interface SupportsOnlinePlay {
|
||||
|
||||
/** Called when it is this player's turn to make a move. */
|
||||
void onYourTurn(NetworkEvents.YourTurnResponse event);
|
||||
void onYourTurn(long clientId);
|
||||
|
||||
/** Called when a move from another player is received. */
|
||||
void onMoveReceived(NetworkEvents.GameMoveResponse event);
|
||||
void onMoveReceived(long move);
|
||||
|
||||
/** Called when the game has finished, with the final result. */
|
||||
void gameFinished(NetworkEvents.GameResultResponse event);
|
||||
void gameFinished(String condition);
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@ package org.toop.framework.gameFramework.model.game.threadBehaviour;
|
||||
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.toop.framework.gameFramework.controller.GameController;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
|
||||
@@ -15,7 +16,7 @@ import java.util.concurrent.atomic.AtomicBoolean;
|
||||
* Subclasses implement the actual game-loop logic.
|
||||
*/
|
||||
public abstract class AbstractThreadBehaviour<T extends TurnBasedGame<T>> implements ThreadBehaviour {
|
||||
|
||||
protected GameController controller;
|
||||
/** Indicates whether the game loop or event processing is active. */
|
||||
protected final AtomicBoolean isRunning = new AtomicBoolean();
|
||||
|
||||
@@ -33,4 +34,9 @@ public abstract class AbstractThreadBehaviour<T extends TurnBasedGame<T>> implem
|
||||
public AbstractThreadBehaviour(T game) {
|
||||
this.game = game;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setController(GameController controller) {
|
||||
this.controller = controller;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package org.toop.framework.gameFramework.model.game.threadBehaviour;
|
||||
|
||||
import org.toop.framework.gameFramework.controller.GameController;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
@@ -10,4 +11,5 @@ import org.toop.framework.gameFramework.model.player.Player;
|
||||
* Defines how a game's execution is started, stopped, and which player is active.
|
||||
*/
|
||||
public interface ThreadBehaviour extends Controllable {
|
||||
void setController(GameController controller);
|
||||
}
|
||||
|
||||
@@ -39,7 +39,7 @@ public abstract class AbstractPlayer<T extends TurnBasedGame<T>> implements Play
|
||||
* @return an integer representing the chosen move
|
||||
* @throws UnsupportedOperationException if the method is not overridden
|
||||
*/
|
||||
public int getMove(T gameCopy) {
|
||||
public long getMove(T gameCopy) {
|
||||
logger.error("Method getMove not implemented.");
|
||||
throw new UnsupportedOperationException("Not supported yet.");
|
||||
}
|
||||
|
||||
@@ -3,5 +3,5 @@ package org.toop.framework.gameFramework.model.player;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
|
||||
public interface MoveProvider<T extends TurnBasedGame<T>> {
|
||||
int getMove(T game);
|
||||
long getMove(T game);
|
||||
}
|
||||
|
||||
@@ -26,40 +26,11 @@ public abstract class BitboardGame<T extends BitboardGame<T>> implements TurnBas
|
||||
Arrays.fill(playerBitboard, 0L);
|
||||
}
|
||||
|
||||
protected int[] translateLegalMoves(long legalMoves){
|
||||
int[] output = new int[Long.bitCount(legalMoves)];
|
||||
int j = 0;
|
||||
for(int i = 0; i < 64; i++){
|
||||
if ((legalMoves & (1L << i)) != 0){
|
||||
output[j] = i;
|
||||
j++;
|
||||
}
|
||||
}
|
||||
return output;
|
||||
}
|
||||
|
||||
protected long translateMove(int move){
|
||||
return 1L << move;
|
||||
}
|
||||
|
||||
protected int[] translateBoard(){
|
||||
int[] output = new int[64];
|
||||
Arrays.fill(output, -1);
|
||||
for(int i = 0; i < this.playerBitboard.length; i++){
|
||||
for (int j = 0; j < 64; j++){
|
||||
if ((this.playerBitboard[i] & (1L << j)) != 0){
|
||||
output[j] = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
return output;
|
||||
}
|
||||
|
||||
public BitboardGame(BitboardGame<T> other) {
|
||||
this.columnSize = other.columnSize;
|
||||
this.rowSize = other.rowSize;
|
||||
|
||||
this.playerBitboard = Arrays.copyOf(other.playerBitboard, other.playerBitboard.length);
|
||||
this.playerBitboard = other.playerBitboard.clone();
|
||||
this.currentTurn = other.currentTurn;
|
||||
this.players = Arrays.stream(other.players)
|
||||
.map(Player<T>::deepCopy)
|
||||
@@ -104,6 +75,9 @@ public abstract class BitboardGame<T extends BitboardGame<T>> implements TurnBas
|
||||
return players[getCurrentPlayerIndex()];
|
||||
}
|
||||
|
||||
@Override
|
||||
public long[] getBoard() {return this.playerBitboard;}
|
||||
|
||||
public void nextTurn() {
|
||||
currentTurn++;
|
||||
}
|
||||
|
||||
@@ -58,7 +58,7 @@ public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends A
|
||||
nextUpdate += UPDATE_INTERVAL;
|
||||
|
||||
Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
|
||||
int move = currentPlayer.getMove(game.deepCopy());
|
||||
long move = currentPlayer.getMove(game.deepCopy());
|
||||
PlayResult result = game.play(move);
|
||||
new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent();
|
||||
|
||||
|
||||
@@ -47,9 +47,9 @@ public class LocalThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractTh
|
||||
public void run() {
|
||||
while (isRunning.get()) {
|
||||
Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
|
||||
int move = currentPlayer.getMove(game.deepCopy());
|
||||
long move = currentPlayer.getMove(game.deepCopy());
|
||||
PlayResult result = game.play(move);
|
||||
new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent();
|
||||
controller.updateUI();
|
||||
|
||||
GameState state = result.state();
|
||||
switch (state) {
|
||||
|
||||
@@ -3,9 +3,7 @@ package org.toop.game.gameThreads;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
|
||||
import org.toop.framework.gameFramework.view.GUIEvents;
|
||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.game.players.OnlinePlayer;
|
||||
@@ -52,20 +50,19 @@ public class OnlineThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractT
|
||||
* Sends the generated move back to the server.
|
||||
*/
|
||||
@Override
|
||||
public void onYourTurn(NetworkEvents.YourTurnResponse event) {
|
||||
public void onYourTurn(long clientId) {
|
||||
if (!isRunning.get()) return;
|
||||
int move = game.getPlayer(game.getCurrentTurn()).getMove(game.deepCopy());
|
||||
new EventFlow().addPostEvent(NetworkEvents.SendMove.class, event.clientId(), (short) move).postEvent();
|
||||
long move = game.getPlayer(game.getCurrentTurn()).getMove(game.deepCopy());
|
||||
controller.sendMove(clientId, move);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a move received from the server for any player.
|
||||
* Updates the game state and triggers a UI refresh.
|
||||
*/
|
||||
@Override
|
||||
public void onMoveReceived(NetworkEvents.GameMoveResponse event) {
|
||||
public void onMoveReceived(long move) {
|
||||
if (!isRunning.get()) return;
|
||||
game.play(Integer.parseInt(event.move()));
|
||||
game.play(move);
|
||||
new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent();
|
||||
}
|
||||
|
||||
@@ -73,11 +70,10 @@ public class OnlineThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractT
|
||||
* Handles the end of the game as notified by the server.
|
||||
* Updates the UI to show a win or draw result for the local player.
|
||||
*/
|
||||
@Override
|
||||
public void gameFinished(NetworkEvents.GameResultResponse event) {
|
||||
switch(event.condition().toUpperCase()){
|
||||
public void gameFinished(String condition) {
|
||||
switch(condition.toUpperCase()){
|
||||
case "WIN" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, game.getCurrentTurn()).postEvent();
|
||||
case "DRAW" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, false, AbstractGame.EMPTY).postEvent();
|
||||
case "DRAW" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, false, -1).postEvent();
|
||||
case "LOSS" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, (game.getCurrentTurn() + 1)%2).postEvent();
|
||||
default -> {
|
||||
logger.error("Invalid condition");
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
package org.toop.game.gameThreads;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
|
||||
|
||||
/**
|
||||
* Online thread behaviour that adds a fixed delay before processing
|
||||
@@ -17,7 +15,7 @@ public class OnlineWithSleepThreadBehaviour<T extends TurnBasedGame<T>> extends
|
||||
/**
|
||||
* Creates the behaviour and forwards the players to the base class.
|
||||
*
|
||||
* @param game the online-capable turn-based game
|
||||
* @param game the online-capable turn-based game
|
||||
*/
|
||||
public OnlineWithSleepThreadBehaviour(T game) {
|
||||
super(game);
|
||||
@@ -29,7 +27,7 @@ public class OnlineWithSleepThreadBehaviour<T extends TurnBasedGame<T>> extends
|
||||
* @param event the network event indicating it's this client's turn
|
||||
*/
|
||||
@Override
|
||||
public void onYourTurn(NetworkEvents.YourTurnResponse event) {
|
||||
public void onYourTurn(long clientId) {
|
||||
|
||||
try {
|
||||
Thread.sleep(50);
|
||||
@@ -37,6 +35,6 @@ public class OnlineWithSleepThreadBehaviour<T extends TurnBasedGame<T>> extends
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
super.onYourTurn(event);
|
||||
super.onYourTurn(clientId);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,15 +5,8 @@ import org.toop.framework.gameFramework.model.game.PlayResult;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.game.BitboardGame;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
public class BitboardReversi extends BitboardGame<BitboardReversi> {
|
||||
|
||||
@Override
|
||||
public int[] getBoard() {
|
||||
return translateBoard();
|
||||
}
|
||||
|
||||
public record Score(int black, int white) {}
|
||||
|
||||
private final long notAFile = 0xfefefefefefefefeL;
|
||||
@@ -29,7 +22,11 @@ public class BitboardReversi extends BitboardGame<BitboardReversi> {
|
||||
setPlayerBitboard(1, (1L << (3 + 3 * 8)) | (1L << (4 + 4 * 8)));
|
||||
}
|
||||
|
||||
public long getLegalMoves2() {
|
||||
public BitboardReversi(BitboardReversi other) {
|
||||
super(other);
|
||||
}
|
||||
|
||||
public long getLegalMoves() {
|
||||
final long player = getPlayerBitboard(getCurrentPlayerIndex());
|
||||
final long opponent = getPlayerBitboard(getNextPlayer());
|
||||
|
||||
@@ -76,20 +73,9 @@ public class BitboardReversi extends BitboardGame<BitboardReversi> {
|
||||
}
|
||||
|
||||
@Override
|
||||
public int[] getLegalMoves(){
|
||||
return translateLegalMoves(getLegalMoves2());
|
||||
}
|
||||
public BitboardReversi deepCopy() {return new BitboardReversi(this);}
|
||||
|
||||
@Override
|
||||
public PlayResult play(int move) {
|
||||
return new PlayResult(playBit(translateMove(move)), getCurrentPlayerIndex());
|
||||
}
|
||||
|
||||
// TODO: Implement
|
||||
@Override
|
||||
public BitboardReversi deepCopy() {return this;};
|
||||
|
||||
public GameState playBit(long move) {
|
||||
public PlayResult play(long move) {
|
||||
final long flips = getFlips(move);
|
||||
|
||||
long player = getPlayerBitboard(getCurrentPlayerIndex());
|
||||
@@ -103,12 +89,12 @@ public class BitboardReversi extends BitboardGame<BitboardReversi> {
|
||||
|
||||
nextTurn();
|
||||
|
||||
final long nextLegalMoves = getLegalMoves2();
|
||||
final long nextLegalMoves = getLegalMoves();
|
||||
|
||||
if (nextLegalMoves == 0) {
|
||||
nextTurn();
|
||||
|
||||
final long skippedLegalMoves = getLegalMoves2();
|
||||
final long skippedLegalMoves = getLegalMoves();
|
||||
|
||||
if (skippedLegalMoves == 0) {
|
||||
final long black = getPlayerBitboard(0);
|
||||
@@ -118,16 +104,16 @@ public class BitboardReversi extends BitboardGame<BitboardReversi> {
|
||||
final int whiteCount = Long.bitCount(white);
|
||||
|
||||
if (blackCount == whiteCount) {
|
||||
return GameState.DRAW;
|
||||
return new PlayResult(GameState.DRAW, -1);
|
||||
}
|
||||
|
||||
return GameState.WIN;
|
||||
return new PlayResult(GameState.WIN, blackCount > whiteCount ? 0 : 1);
|
||||
}
|
||||
|
||||
return GameState.TURN_SKIPPED;
|
||||
return new PlayResult(GameState.TURN_SKIPPED, getCurrentPlayerIndex());
|
||||
}
|
||||
|
||||
return GameState.NORMAL;
|
||||
return new PlayResult(GameState.NORMAL, getCurrentPlayerIndex());
|
||||
}
|
||||
|
||||
public Score getScore() {
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
package org.toop.game.games.reversi;
|
||||
|
||||
import org.toop.framework.gameFramework.model.player.AI;
|
||||
import org.toop.framework.gameFramework.model.player.AbstractAI;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
public final class ReversiAIR extends AbstractAI<BitboardReversi>{
|
||||
public int getMove(BitboardReversi game) {
|
||||
int[] moves = game.getLegalMoves();
|
||||
if (moves.length == 0) return -1;
|
||||
|
||||
int inty = new Random().nextInt(0, moves.length);
|
||||
return moves[inty];
|
||||
}
|
||||
|
||||
public ReversiAIR deepCopy() {
|
||||
return new ReversiAIR();
|
||||
}
|
||||
}
|
||||
@@ -1,260 +0,0 @@
|
||||
package org.toop.game.games.reversi;
|
||||
|
||||
import org.toop.framework.gameFramework.GameState;
|
||||
import org.toop.framework.gameFramework.model.game.PlayResult;
|
||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
|
||||
import java.awt.*;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
|
||||
public final class ReversiR extends AbstractGame<ReversiR> {
|
||||
private int movesTaken;
|
||||
private Set<Point> filledCells = new HashSet<>();
|
||||
private int[] mostRecentlyFlippedPieces;
|
||||
|
||||
@Override
|
||||
public ReversiR deepCopy() {
|
||||
return new ReversiR(this);
|
||||
}
|
||||
|
||||
// TODO: Don't hardcore for two players :)
|
||||
public record Score(int player1Score, int player2Score) {}
|
||||
|
||||
public ReversiR(Player<ReversiR>[] players) {
|
||||
super(8, 8, 2, players);
|
||||
addStartPieces();
|
||||
}
|
||||
|
||||
public ReversiR(ReversiR other) {
|
||||
super(other);
|
||||
this.movesTaken = other.movesTaken;
|
||||
this.filledCells = other.filledCells;
|
||||
this.mostRecentlyFlippedPieces = other.mostRecentlyFlippedPieces;
|
||||
}
|
||||
|
||||
|
||||
private void addStartPieces() {
|
||||
this.setBoard(27, 1);
|
||||
this.setBoard(28, 0);
|
||||
this.setBoard(35, 0);
|
||||
this.setBoard(36, 1);
|
||||
updateFilledCellsSet();
|
||||
}
|
||||
private void updateFilledCellsSet() {
|
||||
for (int i = 0; i < 64; i++) {
|
||||
if (this.getBoard()[i] != EMPTY) {
|
||||
filledCells.add(new Point(i % this.getColumnSize(), i / this.getRowSize()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int[] getLegalMoves() {
|
||||
final ArrayList<Integer> legalMoves = new ArrayList<>();
|
||||
int[][] boardGrid = makeBoardAGrid();
|
||||
int currentPlayer = this.getCurrentTurn();
|
||||
Set<Point> adjCell = getAdjacentCells(boardGrid);
|
||||
for (Point point : adjCell){
|
||||
int[] moves = getFlipsForPotentialMove(point,currentPlayer);
|
||||
int score = moves.length;
|
||||
if (score > 0){
|
||||
legalMoves.add(point.x + point.y * this.getRowSize());
|
||||
}
|
||||
}
|
||||
return legalMoves.stream().mapToInt(Integer::intValue).toArray();
|
||||
}
|
||||
|
||||
private Set<Point> getAdjacentCells(int[][] boardGrid) {
|
||||
Set<Point> possibleCells = new HashSet<>();
|
||||
for (Point point : filledCells) { //for every filled cell
|
||||
for (int deltaColumn = -1; deltaColumn <= 1; deltaColumn++){ //check adjacent cells
|
||||
for (int deltaRow = -1; deltaRow <= 1; deltaRow++){ //orthogonally and diagonally
|
||||
int newX = point.x + deltaColumn, newY = point.y + deltaRow;
|
||||
if (deltaColumn == 0 && deltaRow == 0 //continue if out of bounds
|
||||
|| !isOnBoard(newX, newY)) {
|
||||
continue;
|
||||
}
|
||||
if (boardGrid[newY][newX] == EMPTY) { //check if the cell is empty
|
||||
possibleCells.add(new Point(newX, newY)); //and then add it to the set of possible moves
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return possibleCells;
|
||||
}
|
||||
|
||||
public int[] getFlipsForPotentialMove(Point point, int currentPlayer) {
|
||||
final ArrayList<Integer> movesToFlip = new ArrayList<>();
|
||||
for (int deltaColumn = -1; deltaColumn <= 1; deltaColumn++) { //for all directions
|
||||
for (int deltaRow = -1; deltaRow <= 1; deltaRow++) {
|
||||
if (deltaColumn == 0 && deltaRow == 0){
|
||||
continue;
|
||||
}
|
||||
int[] moves = getFlipsInDirection(point,makeBoardAGrid(),currentPlayer,deltaColumn,deltaRow);
|
||||
if (moves != null) { //getFlipsInDirection
|
||||
Arrays.stream(moves).forEach(movesToFlip::add);
|
||||
}
|
||||
}
|
||||
}
|
||||
return movesToFlip.stream().mapToInt(Integer::intValue).toArray();
|
||||
}
|
||||
|
||||
private int[] getFlipsInDirection(Point point, int[][] boardGrid, int currentPlayer, int dirX, int dirY) {
|
||||
int opponent = getOpponent(currentPlayer);
|
||||
final ArrayList<Integer> movesToFlip = new ArrayList<>();
|
||||
int x = point.x + dirX;
|
||||
int y = point.y + dirY;
|
||||
|
||||
if (!isOnBoard(x, y) || boardGrid[y][x] != opponent) { //there must first be an opponents tile
|
||||
return null;
|
||||
}
|
||||
|
||||
while (isOnBoard(x, y) && boardGrid[y][x] == opponent) { //count the opponents tiles in this direction
|
||||
|
||||
movesToFlip.add(x+y*this.getRowSize());
|
||||
x += dirX;
|
||||
y += dirY;
|
||||
}
|
||||
if (isOnBoard(x, y) && boardGrid[y][x] == currentPlayer) {
|
||||
return movesToFlip.stream().mapToInt(Integer::intValue).toArray(); //only return the count if last tile is ours
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private boolean isOnBoard(int x, int y) {
|
||||
return x >= 0 && x < this.getColumnSize() && y >= 0 && y < this.getRowSize();
|
||||
}
|
||||
|
||||
private int[][] makeBoardAGrid() {
|
||||
int[][] boardGrid = new int[this.getRowSize()][this.getColumnSize()];
|
||||
for (int i = 0; i < 64; i++) {
|
||||
boardGrid[i / this.getRowSize()][i % this.getColumnSize()] = this.getBoard()[i]; //boardGrid[y -> row] [x -> column]
|
||||
}
|
||||
return boardGrid;
|
||||
}
|
||||
|
||||
private boolean gameOver(){
|
||||
ReversiR gameCopy = deepCopy();
|
||||
return gameCopy.getLegalMoves().length == 0 && gameCopy.skipTurn().getLegalMoves().length == 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public PlayResult play(int move) {
|
||||
/*int[] legalMoves = getLegalMoves();
|
||||
boolean moveIsLegal = false;
|
||||
for (int legalMove : legalMoves) { //check if the move is legal
|
||||
if (move == legalMove) {
|
||||
moveIsLegal = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!moveIsLegal) {
|
||||
return null;
|
||||
}
|
||||
|
||||
int[] moves = sortMovesFromCenter(Arrays.stream(getFlipsForPotentialMove(new Point(move%this.getColumnSize(),move/this.getRowSize()), getCurrentTurn())).boxed().toArray(Integer[]::new),move);
|
||||
mostRecentlyFlippedPieces = moves;
|
||||
this.setBoard(move); //place the move on the board
|
||||
for (int m : moves) {
|
||||
this.setBoard(m); //flip the correct pieces on the board
|
||||
}
|
||||
filledCells.add(new Point(move % this.getRowSize(), move / this.getColumnSize()));
|
||||
nextTurn();
|
||||
if (getLegalMoves().length == 0) { //skip the players turn when there are no legal moves
|
||||
skipMyTurn();
|
||||
if (getLegalMoves().length > 0) {
|
||||
return new PlayResult(GameState.TURN_SKIPPED, getCurrentTurn());
|
||||
}
|
||||
else { //end the game when neither player has a legal move
|
||||
Score score = getScore();
|
||||
if (score.player1Score() == score.player2Score()) {
|
||||
return new PlayResult(GameState.DRAW, EMPTY);
|
||||
}
|
||||
else {
|
||||
return new PlayResult(GameState.WIN, getCurrentTurn());
|
||||
}
|
||||
}
|
||||
}
|
||||
return new PlayResult(GameState.NORMAL, EMPTY);*/
|
||||
|
||||
// Check if move is legal
|
||||
if (!contains(getLegalMoves(), move)){
|
||||
// Next person wins
|
||||
return new PlayResult(GameState.WIN, (getCurrentTurn() + 1) % 2);
|
||||
}
|
||||
|
||||
// Move is legal, proceed as normal
|
||||
int[] moves = sortMovesFromCenter(Arrays.stream(getFlipsForPotentialMove(new Point(move%this.getColumnSize(),move/this.getRowSize()), getCurrentTurn())).boxed().toArray(Integer[]::new),move);
|
||||
mostRecentlyFlippedPieces = moves;
|
||||
this.setBoard(move); //place the move on the board
|
||||
for (int m : moves) {
|
||||
this.setBoard(m); //flip the correct pieces on the board
|
||||
}
|
||||
filledCells.add(new Point(move % this.getRowSize(), move / this.getColumnSize()));
|
||||
|
||||
nextTurn();
|
||||
|
||||
// Check for forced turn skip
|
||||
if (getLegalMoves().length == 0){
|
||||
PlayResult result;
|
||||
// Check if next turn is also a force skip
|
||||
if (deepCopy().skipTurn().getLegalMoves().length == 0){
|
||||
// Game over
|
||||
int winner = getWinner();
|
||||
result = new PlayResult(winner == EMPTY ? GameState.DRAW : GameState.WIN, winner);
|
||||
}else{
|
||||
// Turn skipped
|
||||
result = new PlayResult(GameState.TURN_SKIPPED, getCurrentTurn());
|
||||
skipTurn();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
return new PlayResult(GameState.NORMAL, EMPTY);
|
||||
}
|
||||
|
||||
private ReversiR skipTurn(){
|
||||
nextTurn();
|
||||
return this;
|
||||
}
|
||||
|
||||
private int getOpponent(int currentPlayer){
|
||||
return (currentPlayer + 1)%2;
|
||||
}
|
||||
|
||||
public int getWinner(){
|
||||
int player1Score = 0, player2Score = 0;
|
||||
for (int count = 0; count < this.getRowSize() * this.getColumnSize(); count++) {
|
||||
if (this.getBoard()[count] == 0) {
|
||||
player1Score += 1;
|
||||
}
|
||||
if (this.getBoard()[count] == 1) {
|
||||
player2Score += 1;
|
||||
}
|
||||
}
|
||||
return player1Score == player2Score? -1 : player1Score > player2Score ? 0 : 1;
|
||||
}
|
||||
private int[] sortMovesFromCenter(Integer[] moves, int center) { //sorts the pieces to be flipped for animation purposes
|
||||
int centerX = center%this.getColumnSize();
|
||||
int centerY = center/this.getRowSize();
|
||||
Arrays.sort(moves, (a, b) -> {
|
||||
int dxA = a%this.getColumnSize() - centerX;
|
||||
int dyA = a/this.getRowSize() - centerY;
|
||||
int dxB = b%this.getColumnSize() - centerX;
|
||||
int dyB = b/this.getRowSize() - centerY;
|
||||
|
||||
int distA = dxA * dxA + dyA * dyA;
|
||||
int distB = dxB * dxB + dyB * dyB;
|
||||
|
||||
return Integer.compare(distA, distB);
|
||||
});
|
||||
return Arrays.stream(moves).mapToInt(Integer::intValue).toArray();
|
||||
}
|
||||
public int[] getMostRecentlyFlippedPieces() {
|
||||
return mostRecentlyFlippedPieces;
|
||||
}
|
||||
}
|
||||
@@ -24,17 +24,7 @@ public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
|
||||
super(other);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int[] getLegalMoves(){
|
||||
return translateLegalMoves(getLegalMoves2());
|
||||
}
|
||||
|
||||
@Override
|
||||
public PlayResult play(int move) {
|
||||
return play2(translateMove(move));
|
||||
}
|
||||
|
||||
public long getLegalMoves2() {
|
||||
public long getLegalMoves() {
|
||||
final long xBitboard = getPlayerBitboard(0);
|
||||
final long oBitboard = getPlayerBitboard(1);
|
||||
|
||||
@@ -42,9 +32,9 @@ public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
|
||||
return (~taken) & 0x1ffL;
|
||||
}
|
||||
|
||||
public PlayResult play2(long move) {
|
||||
public PlayResult play(long move) {
|
||||
// Player loses if move is invalid
|
||||
if ((move & getLegalMoves2()) == 0 || Long.bitCount(move) != 1){
|
||||
if ((move & getLegalMoves()) == 0 || Long.bitCount(move) != 1){
|
||||
return new PlayResult(GameState.WIN, getNextPlayer());
|
||||
}
|
||||
|
||||
@@ -64,7 +54,7 @@ public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
|
||||
|
||||
|
||||
// Check for early draw
|
||||
if (getLegalMoves2() == 0L || checkEarlyDraw()) {
|
||||
if (getLegalMoves() == 0L || checkEarlyDraw()) {
|
||||
return new PlayResult(GameState.DRAW, -1);
|
||||
}
|
||||
|
||||
@@ -102,11 +92,6 @@ public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int[] getBoard() {
|
||||
return translateBoard();
|
||||
}
|
||||
|
||||
@Override
|
||||
public BitboardTicTacToe deepCopy() {
|
||||
return new BitboardTicTacToe(this);
|
||||
|
||||
@@ -1,108 +0,0 @@
|
||||
package org.toop.game.games.tictactoe;
|
||||
|
||||
import org.toop.framework.gameFramework.model.player.AI;
|
||||
import org.toop.framework.gameFramework.model.player.AbstractAI;
|
||||
import org.toop.framework.gameFramework.model.game.PlayResult;
|
||||
import org.toop.framework.gameFramework.GameState;
|
||||
|
||||
/**
|
||||
* AI implementation for playing Tic-Tac-Toe.
|
||||
* <p>
|
||||
* This AI uses a recursive minimax-like strategy with a limited depth to
|
||||
* evaluate moves. It attempts to maximize its chances of winning while
|
||||
* minimizing the opponent's opportunities. Random moves are used in the
|
||||
* opening or when no clear best move is found.
|
||||
* </p>
|
||||
*/
|
||||
public final class TicTacToeAIR extends AbstractAI<BitboardTicTacToe> {
|
||||
|
||||
/**
|
||||
* Determines the best move for the given Tic-Tac-Toe game state.
|
||||
* <p>
|
||||
* Uses a depth-limited recursive strategy to score each legal move and
|
||||
* selects the move with the highest score. If no legal moves are available,
|
||||
* returns -1. If multiple moves are equally good, picks one randomly.
|
||||
* </p>
|
||||
*
|
||||
* @param game the current Tic-Tac-Toe game state
|
||||
* @param depth the depth of lookahead for evaluating moves (non-negative)
|
||||
* @return the index of the best move, or -1 if no moves are available
|
||||
*/
|
||||
public int getMove(BitboardTicTacToe game) {
|
||||
int depth = 9;
|
||||
assert game != null;
|
||||
final int[] legalMoves = game.getLegalMoves();
|
||||
|
||||
// If there are no moves, return -1
|
||||
if (legalMoves.length == 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
// If first move, pick a corner
|
||||
if (legalMoves.length == 9) {
|
||||
return switch ((int)(Math.random() * 4)) {
|
||||
case 0 -> legalMoves[2];
|
||||
case 1 -> legalMoves[6];
|
||||
case 2 -> legalMoves[8];
|
||||
default -> legalMoves[0];
|
||||
};
|
||||
}
|
||||
|
||||
int bestScore = -depth;
|
||||
int bestMove = -1;
|
||||
|
||||
// Calculate Move score of each move, keep track what moves had the best score
|
||||
for (final int move : legalMoves) {
|
||||
final int score = getMoveScore(game, depth, move, true);
|
||||
|
||||
if (score > bestScore) {
|
||||
bestMove = move;
|
||||
bestScore = score;
|
||||
}
|
||||
}
|
||||
return bestMove != -1 ? bestMove : legalMoves[(int)(Math.random() * legalMoves.length)];
|
||||
}
|
||||
|
||||
/**
|
||||
* Recursively evaluates the score of a potential move using a minimax-like approach.
|
||||
*
|
||||
* @param game the current Tic-Tac-Toe game state
|
||||
* @param depth remaining depth to evaluate
|
||||
* @param move the move to evaluate
|
||||
* @param maximizing true if the AI is to maximize score, false if minimizing
|
||||
* @return the score of the move
|
||||
*/
|
||||
private int getMoveScore(BitboardTicTacToe game, int depth, int move, boolean maximizing) {
|
||||
final BitboardTicTacToe copy = game.deepCopy();
|
||||
final PlayResult result = copy.play(move);
|
||||
|
||||
GameState state = result.state();
|
||||
|
||||
switch (state) {
|
||||
case DRAW: return 0;
|
||||
case WIN: return maximizing ? depth + 1 : -depth - 1;
|
||||
}
|
||||
|
||||
if (depth <= 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
final int[] legalMoves = copy.getLegalMoves();
|
||||
int score = maximizing ? depth + 1 : -depth - 1;
|
||||
|
||||
for (final int next : legalMoves) {
|
||||
if (maximizing) {
|
||||
score = Math.min(score, getMoveScore(copy, depth - 1, next, false));
|
||||
} else {
|
||||
score = Math.max(score, getMoveScore(copy, depth - 1, next, true));
|
||||
}
|
||||
}
|
||||
|
||||
return score;
|
||||
}
|
||||
|
||||
@Override
|
||||
public AI<BitboardTicTacToe> deepCopy() {
|
||||
return new TicTacToeAIR();
|
||||
}
|
||||
}
|
||||
@@ -1,118 +0,0 @@
|
||||
package org.toop.game.games.tictactoe;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.PlayResult;
|
||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
||||
import org.toop.framework.gameFramework.GameState;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Objects;
|
||||
|
||||
public final class TicTacToeR extends AbstractGame<TicTacToeR> {
|
||||
private int movesLeft;
|
||||
|
||||
public TicTacToeR(Player<TicTacToeR>[] players) {
|
||||
super(3, 3, 2, players);
|
||||
movesLeft = this.getBoard().length;
|
||||
}
|
||||
|
||||
public TicTacToeR(TicTacToeR other) {
|
||||
super(other);
|
||||
movesLeft = other.movesLeft;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int[] getLegalMoves() {
|
||||
final ArrayList<Integer> legalMoves = new ArrayList<Integer>();
|
||||
|
||||
for (int i = 0; i < this.getBoard().length; i++) {
|
||||
if (Objects.equals(this.getBoard()[i], EMPTY)) {
|
||||
legalMoves.add(i);
|
||||
}
|
||||
}
|
||||
return legalMoves.stream().mapToInt(Integer::intValue).toArray();
|
||||
}
|
||||
|
||||
@Override
|
||||
public PlayResult play(int move) {
|
||||
// NOT MY ASSERTIONS - Stef
|
||||
assert move >= 0 && move < this.getBoard().length;
|
||||
|
||||
// Player loses if move is invalid
|
||||
if (!contains(getLegalMoves(), move)) {
|
||||
// Next player wins
|
||||
return new PlayResult(GameState.WIN, (getCurrentTurn() + 1)%2); // TODO: Make this a generic method like getNextPlayer() or something similar.
|
||||
}
|
||||
|
||||
// Move is valid, make move.
|
||||
this.setBoard(move);
|
||||
movesLeft--;
|
||||
nextTurn();
|
||||
|
||||
// Check if current player won TODO: Make this generic?
|
||||
// Not sure why I am checking for ANY win when only current player should be able to win.
|
||||
int t = checkForWin();
|
||||
if (t != EMPTY) {
|
||||
return new PlayResult(GameState.WIN, t);
|
||||
}
|
||||
|
||||
// Check for (early) draw
|
||||
if (movesLeft <= 3) {
|
||||
if (checkForEarlyDraw()) {
|
||||
return new PlayResult(GameState.DRAW, EMPTY);
|
||||
}
|
||||
}
|
||||
|
||||
// Nothing weird happened, continue on as normal
|
||||
return new PlayResult(GameState.NORMAL, EMPTY);
|
||||
}
|
||||
|
||||
private int checkForWin() {
|
||||
// Horizontal
|
||||
for (int i = 0; i < 3; i++) {
|
||||
|
||||
final int index = i * 3;
|
||||
|
||||
if (!Objects.equals(this.getBoard()[index], EMPTY)
|
||||
&& Objects.equals(this.getBoard()[index], this.getBoard()[index + 1])
|
||||
&& Objects.equals(this.getBoard()[index], this.getBoard()[index + 2])) {
|
||||
return this.getBoard()[index];
|
||||
}
|
||||
}
|
||||
|
||||
// Vertical
|
||||
for (int i = 0; i < 3; i++) {
|
||||
if (!Objects.equals(this.getBoard()[i], EMPTY) && Objects.equals(this.getBoard()[i], this.getBoard()[i + 3]) && Objects.equals(this.getBoard()[i], this.getBoard()[i + 6])) {
|
||||
return this.getBoard()[i];
|
||||
}
|
||||
}
|
||||
|
||||
// B-Slash
|
||||
if (!Objects.equals(this.getBoard()[0], EMPTY) && Objects.equals(this.getBoard()[0], this.getBoard()[4]) && Objects.equals(this.getBoard()[0], this.getBoard()[8])) {
|
||||
return this.getBoard()[0];
|
||||
}
|
||||
|
||||
// F-Slash
|
||||
if (!Objects.equals(this.getBoard()[2], EMPTY) && Objects.equals(this.getBoard()[2], this.getBoard()[4]) && Objects.equals(this.getBoard()[2], this.getBoard()[6]))
|
||||
return this.getBoard()[2];
|
||||
|
||||
// Default return
|
||||
return EMPTY;
|
||||
}
|
||||
|
||||
private boolean checkForEarlyDraw() {
|
||||
for (final int move : this.getLegalMoves()) {
|
||||
final TicTacToeR copy = this.deepCopy();
|
||||
|
||||
if (copy.play(move).state() == GameState.WIN || !copy.checkForEarlyDraw()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public TicTacToeR deepCopy() {
|
||||
return new TicTacToeR(this);
|
||||
}
|
||||
}
|
||||
@@ -44,7 +44,7 @@ public class ArtificialPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer
|
||||
* @return the integer representing the chosen move
|
||||
* @throws ClassCastException if {@code gameCopy} is not of type {@code T}
|
||||
*/
|
||||
public int getMove(T gameCopy) {
|
||||
public long getMove(T gameCopy) {
|
||||
return ai.getMove(gameCopy);
|
||||
}
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ public class LocalPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
|
||||
// Future can be used with event system, IF unsubscribeAfterSuccess works...
|
||||
// private CompletableFuture<Integer> LastMove = new CompletableFuture<>();
|
||||
|
||||
private CompletableFuture<Integer> LastMove;
|
||||
private CompletableFuture<Long> LastMove;
|
||||
|
||||
public LocalPlayer(String name) {
|
||||
super(name);
|
||||
@@ -22,11 +22,11 @@ public class LocalPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMove(T gameCopy) {
|
||||
public long getMove(T gameCopy) {
|
||||
return getValidMove(gameCopy);
|
||||
}
|
||||
|
||||
public void setMove(int move) {
|
||||
public void setMove(long move) {
|
||||
LastMove.complete(move);
|
||||
}
|
||||
|
||||
@@ -36,11 +36,12 @@ public class LocalPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
|
||||
return false;
|
||||
}
|
||||
|
||||
private int getMove2(T gameCopy) {
|
||||
private long getMove2(T gameCopy) {
|
||||
LastMove = new CompletableFuture<>();
|
||||
int move = -1;
|
||||
long move = 0;
|
||||
try {
|
||||
move = LastMove.get();
|
||||
System.out.println(Long.toBinaryString(move));
|
||||
} catch (InterruptedException | ExecutionException e) {
|
||||
// TODO: Add proper logging.
|
||||
e.printStackTrace();
|
||||
@@ -48,14 +49,14 @@ public class LocalPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
|
||||
return move;
|
||||
}
|
||||
|
||||
protected int getValidMove(T gameCopy){
|
||||
protected long getValidMove(T gameCopy){
|
||||
// Get this player's valid moves
|
||||
int[] validMoves = gameCopy.getLegalMoves();
|
||||
long validMoves = gameCopy.getLegalMoves();
|
||||
// Make sure provided move is valid
|
||||
// TODO: Limit amount of retries?
|
||||
// TODO: Stop copying game so many times
|
||||
int move = getMove2(gameCopy.deepCopy());
|
||||
while (!contains(validMoves, move)) {
|
||||
long move = getMove2(gameCopy.deepCopy());
|
||||
while ((validMoves & move) == 0) {
|
||||
System.out.println("Not a valid move, try again");
|
||||
move = getMove2(gameCopy.deepCopy());
|
||||
}
|
||||
|
||||
41
game/src/main/java/org/toop/game/players/RandomAI.java
Normal file
41
game/src/main/java/org/toop/game/players/RandomAI.java
Normal file
@@ -0,0 +1,41 @@
|
||||
package org.toop.game.players;
|
||||
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.player.AbstractAI;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
|
||||
public class RandomAI<T extends TurnBasedGame<T>> extends AbstractAI<T> {
|
||||
|
||||
public RandomAI() {
|
||||
super();
|
||||
}
|
||||
|
||||
@Override
|
||||
public RandomAI<T> deepCopy() {
|
||||
return new RandomAI<T>();
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getMove(T game) {
|
||||
System.out.println("Getting move?");
|
||||
long legalMoves = game.getLegalMoves();
|
||||
int move = new Random().nextInt(Long.bitCount(legalMoves));
|
||||
System.out.println("Legal moves: " + Long.toBinaryString(legalMoves));
|
||||
System.out.println("Playing: " + Long.toBinaryString(nthBitIndex(legalMoves, move)));
|
||||
return nthBitIndex(legalMoves, move);
|
||||
}
|
||||
|
||||
public static long nthBitIndex(long bb, int n) {
|
||||
while (bb != 0) {
|
||||
int tz = Long.numberOfTrailingZeros(bb);
|
||||
if (n == 0) {
|
||||
return 1L << tz;
|
||||
}
|
||||
bb &= bb - 1; // clear the least significant 1
|
||||
n--;
|
||||
}
|
||||
return 0L; // not enough 1s
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user