mirror of
https://github.com/2OOP/pism.git
synced 2026-02-04 10:54:51 +00:00
Removed old AI and old files. Added a new generic random AI. game no longer deals with translation.
This commit is contained in:
@@ -19,11 +19,8 @@ import org.toop.framework.networking.types.NetworkingConnector;
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import org.toop.game.games.reversi.BitboardReversi;
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import org.toop.game.games.tictactoe.BitboardTicTacToe;
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import org.toop.game.players.ArtificialPlayer;
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import org.toop.game.players.LocalPlayer;
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import org.toop.game.players.OnlinePlayer;
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import org.toop.game.games.reversi.ReversiAIR;
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import org.toop.game.games.reversi.ReversiR;
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import org.toop.game.games.tictactoe.TicTacToeAIR;
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import org.toop.game.players.RandomAI;
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import org.toop.local.AppContext;
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import java.util.List;
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@@ -211,13 +208,13 @@ public final class Server {
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case TICTACTOE ->{
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Player<BitboardTicTacToe>[] players = new Player[2];
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players[(myTurn + 1) % 2] = new OnlinePlayer<>(response.opponent());
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players[myTurn] = new ArtificialPlayer<>(new TicTacToeAIR(), user);
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players[myTurn] = new ArtificialPlayer<>(new RandomAI<BitboardTicTacToe>(), user);
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gameController = new TicTacToeBitController(players);
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}
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case REVERSI -> {
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Player<BitboardReversi>[] players = new Player[2];
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players[(myTurn + 1) % 2] = new OnlinePlayer<>(response.opponent());
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players[myTurn] = new ArtificialPlayer<>(new ReversiAIR(), user);
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players[myTurn] = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), user);
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gameController = new ReversiBitController(players);}
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default -> new ErrorPopup("Unsupported game type.");
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@@ -1,237 +0,0 @@
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package org.toop.app.canvas;
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import javafx.animation.KeyFrame;
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import javafx.animation.Timeline;
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import javafx.scene.canvas.Canvas;
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import javafx.scene.canvas.GraphicsContext;
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import javafx.scene.input.MouseButton;
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import javafx.scene.paint.Color;
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import javafx.scene.text.Font;
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import javafx.util.Duration;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import java.util.function.Consumer;
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@Deprecated
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public abstract class BaseGameCanvas<T extends TurnBasedGame<T>> implements DrawPlayerMove, DrawPlayerHover {
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protected record Cell(float x, float y, float width, float height) {
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public boolean isInside(double x, double y) {
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return x >= this.x && x <= this.x + width &&
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y >= this.y && y <= this.y + height;
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}
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}
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protected final Canvas canvas;
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protected final GraphicsContext graphics;
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protected final Color color;
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protected final Color backgroundColor;
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protected final int width;
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protected final int height;
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protected final int rowSize;
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protected final int columnSize;
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protected final int gapSize;
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protected final boolean edges;
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protected final Cell[] cells;
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private Consumer<Integer> onCellCLicked;
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public void setOnCellClicked(Consumer<Integer> onClick) {
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this.onCellCLicked = onClick;
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}
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protected BaseGameCanvas(Color color, Color backgroundColor, int width, int height, int rowSize, int columnSize, int gapSize, boolean edges, Consumer<Integer> onCellClicked, Consumer<Integer> newCellEntered) {
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canvas = new Canvas(width, height);
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graphics = canvas.getGraphicsContext2D();
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this.onCellCLicked = onCellClicked;
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this.color = color;
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this.backgroundColor = backgroundColor;
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this.width = width;
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this.height = height;
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this.rowSize = rowSize;
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this.columnSize = columnSize;
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this.gapSize = gapSize;
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this.edges = edges;
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cells = new Cell[rowSize * columnSize];
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final float cellWidth = ((float) width - gapSize * rowSize - gapSize) / rowSize;
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final float cellHeight = ((float) height - gapSize * columnSize - gapSize) / columnSize;
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for (int y = 0; y < columnSize; y++) {
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final float startY = y * cellHeight + y * gapSize + gapSize;
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for (int x = 0; x < rowSize; x++) {
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final float startX = x * cellWidth + x * gapSize + gapSize;
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cells[x + y * rowSize] = new Cell(startX, startY, cellWidth, cellHeight);
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}
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}
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canvas.setOnMouseClicked(event -> {
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if (event.getButton() != MouseButton.PRIMARY) {
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return;
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}
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final int column = (int) ((event.getX() / this.width) * rowSize);
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final int row = (int) ((event.getY() / this.height) * columnSize);
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final Cell cell = cells[column + row * rowSize];
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if (cell.isInside(event.getX(), event.getY())) {
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event.consume();
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this.onCellCLicked.accept(column + row * rowSize);
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}
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});
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render();
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}
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private void render() {
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graphics.setFill(backgroundColor);
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graphics.fillRect(0, 0, width, height);
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graphics.setFill(color);
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for (int x = 0; x < rowSize - 1; x++) {
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final float start = cells[x].x + cells[x].width;
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graphics.fillRect(start, gapSize, gapSize, height - gapSize * 2);
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}
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for (int y = 0; y < columnSize - 1; y++) {
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final float start = cells[y * rowSize].y + cells[y * rowSize].height;
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graphics.fillRect(gapSize, start, width - gapSize * 2, gapSize);
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}
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if (edges) {
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graphics.fillRect(0, 0, width, gapSize);
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graphics.fillRect(0, 0, gapSize, height);
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graphics.fillRect(width - gapSize, 0, gapSize, height);
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graphics.fillRect(0, height - gapSize, width, gapSize);
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}
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}
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public void fill(Color color, int cell) {
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final float x = cells[cell].x();
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final float y = cells[cell].y();
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final float width = cells[cell].width();
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final float height = cells[cell].height();
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graphics.setFill(color);
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graphics.fillRect(x, y, width, height);
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}
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public void clear(int cell) {
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final float x = cells[cell].x();
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final float y = cells[cell].y();
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final float width = cells[cell].width();
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final float height = cells[cell].height();
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graphics.clearRect(x, y, width, height);
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graphics.setFill(backgroundColor);
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graphics.fillRect(x, y, width, height);
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}
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public void clearAll() {
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for (int i = 0; i < cells.length; i++) {
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clear(i);
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}
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}
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@Override
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public void drawPlayerMove(int player, int move) {
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final float x = cells[move].x() + gapSize;
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final float y = cells[move].y() + gapSize;
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final float width = cells[move].width() - gapSize * 2;
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final float height = cells[move].height() - gapSize * 2;
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graphics.setFill(color);
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graphics.setFont(Font.font("Arial", 40)); // TODO different font and size
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graphics.fillText(String.valueOf(player), x + width, y + height);
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}
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public void drawDot(Color color, int cell) {
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final float x = cells[cell].x() + gapSize;
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final float y = cells[cell].y() + gapSize;
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final float width = cells[cell].width() - gapSize * 2;
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final float height = cells[cell].height() - gapSize * 2;
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graphics.setFill(color);
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graphics.fillOval(x, y, width, height);
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}
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public void drawInnerDot(Color color, int cell, boolean slightlyBigger) {
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final float x = cells[cell].x() + gapSize;
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final float y = cells[cell].y() + gapSize;
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float multiplier = slightlyBigger?1.4f:1.5f;
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final float width = (cells[cell].width() - gapSize * 2)/multiplier;
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final float height = (cells[cell].height() - gapSize * 2)/multiplier;
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float offset = slightlyBigger?5f:4f;
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graphics.setFill(color);
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graphics.fillOval(x + width/offset, y + height/offset, width, height);
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}
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private void drawDotScaled(Color color, int cell, double scale) {
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final float cx = cells[cell].x() + gapSize;
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final float cy = cells[cell].y() + gapSize;
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final float fullWidth = cells[cell].width() - gapSize * 2;
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final float height = cells[cell].height() - gapSize * 2;
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final float scaledWidth = (float)(fullWidth * scale);
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final float offsetX = (fullWidth - scaledWidth) / 2;
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graphics.setFill(color);
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graphics.fillOval(cx + offsetX, cy, scaledWidth, height);
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}
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public Timeline flipDot(Color fromColor, Color toColor, int cell) {
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final int steps = 60;
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final long duration = 250;
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final double interval = duration / (double) steps;
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final Timeline timeline = new Timeline();
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for (int i = 0; i <= steps; i++) {
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final double t = i / (double) steps;
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final KeyFrame keyFrame = new KeyFrame(Duration.millis(i * interval),
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_ -> {
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clear(cell);
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final double scale = t <= 0.5 ? 1 - 2 * t : 2 * t - 1;
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final Color currentColor = t < 0.5 ? fromColor : toColor;
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drawDotScaled(currentColor, cell, scale);
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}
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);
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timeline.getKeyFrames().add(keyFrame);
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}
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return timeline;
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}
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public Canvas getCanvas() {
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return canvas;
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}
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}
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@@ -13,6 +13,7 @@ import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.view.GUIEvents;
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import org.toop.game.BitboardGame;
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import java.util.Arrays;
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import java.util.function.Consumer;
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public abstract class BitGameCanvas<T extends BitboardGame<T>> implements GameCanvas<T> {
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@@ -100,6 +101,31 @@ public abstract class BitGameCanvas<T extends BitboardGame<T>> implements GameCa
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render();
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}
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protected int[] translateLegalMoves(long legalMoves){
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int[] output = new int[Long.bitCount(legalMoves)];
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int j = 0;
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for(int i = 0; i < 64; i++){
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if ((legalMoves & (1L << i)) != 0){
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output[j] = i;
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j++;
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}
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}
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return output;
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}
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protected static int[] translateBoard(long[] playerBitboard){
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int[] output = new int[64];
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Arrays.fill(output, -1);
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for(int i = 0; i < playerBitboard.length; i++){
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for (int j = 0; j < 64; j++){
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if ((playerBitboard[i] & (1L << j)) != 0){
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output[j] = i;
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}
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}
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}
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return output;
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}
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private void render() {
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graphics.setFill(backgroundColor);
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graphics.fillRect(0, 0, width, height);
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@@ -1,7 +1,7 @@
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package org.toop.app.canvas;
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import org.toop.framework.gameFramework.model.game.AbstractGame;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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public interface DrawPlayerHover {
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void drawPlayerHover(int player, int move, AbstractGame game);
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void drawPlayerHover(int player, int move, TurnBasedGame game);
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}
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@@ -4,6 +4,7 @@ import javafx.scene.paint.Color;
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import org.toop.app.App;
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import org.toop.game.games.reversi.BitboardReversi;
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import java.util.Arrays;
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import java.util.function.Consumer;
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public class ReversiBitCanvas extends BitGameCanvas<BitboardReversi>{
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@@ -31,21 +32,14 @@ public class ReversiBitCanvas extends BitGameCanvas<BitboardReversi>{
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return column + row * rowSize;
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}
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public void drawStartingDots() {
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drawDot(Color.BLACK, 28);
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drawDot(Color.WHITE, 36);
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drawDot(Color.BLACK, 35);
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drawDot(Color.WHITE, 27);
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}
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@Override
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public void redraw(BitboardReversi gameCopy) {
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clearAll();
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drawStartingDots();
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for (int i = 0; i < gameCopy.getBoard().length; i++) {
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if (gameCopy.getBoard()[i] == 0) {
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int[] board = translateBoard(gameCopy.getBoard());
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for (int i = 0; i < board.length; i++) {
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if (board[i] == 0) {
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drawDot(Color.WHITE, i);
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} else if (gameCopy.getBoard()[i] == 1) {
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} else if (board[i] == 1) {
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drawDot(Color.BLACK, i);
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}
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}
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@@ -1,96 +0,0 @@
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package org.toop.app.canvas;
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import javafx.scene.paint.Color;
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import org.toop.framework.gameFramework.model.game.AbstractGame;
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import org.toop.game.Move;
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import org.toop.game.games.reversi.ReversiR;
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import java.util.concurrent.atomic.AtomicReference;
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import java.util.function.Consumer;
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@Deprecated
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public final class ReversiCanvas extends BaseGameCanvas<ReversiR> {
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private Move[] currentlyHighlightedMoves = null;
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public ReversiCanvas(Color color, int width, int height, Consumer<Integer> onCellClicked, Consumer<Integer> newCellEntered) {
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super(color, new Color(0f,0.4f,0.2f,1f), width, height, 8, 8, 5, true, onCellClicked, newCellEntered);
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drawStartingDots();
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final AtomicReference<Cell> lastHoveredCell = new AtomicReference<>(null);
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canvas.setOnMouseMoved(event -> {
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double mouseX = event.getX();
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double mouseY = event.getY();
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int cellId = -1;
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Cell hovered = null;
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for (Cell cell : cells) {
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if (cell.isInside(mouseX, mouseY)) {
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hovered = cell;
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cellId = turnCoordsIntoCellId(mouseX, mouseY);
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break;
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}
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}
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Cell previous = lastHoveredCell.get();
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if (hovered != previous) {
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lastHoveredCell.set(hovered);
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newCellEntered.accept(cellId);
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}
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});
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}
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public void setCurrentlyHighlightedMovesNull() {
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currentlyHighlightedMoves = null;
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}
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public void drawHighlightDots(Move[] moves){
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if (currentlyHighlightedMoves != null){
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for (final Move move : currentlyHighlightedMoves){
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Color color = move.value() == 'W'? Color.BLACK: Color.WHITE;
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drawInnerDot(color, move.position(), true);
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}
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}
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currentlyHighlightedMoves = moves;
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if (moves != null) {
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for (Move move : moves) {
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Color color = move.value() == 'B' ? Color.BLACK : Color.WHITE;
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drawInnerDot(color, move.position(), false);
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}
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}
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}
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private int turnCoordsIntoCellId(double x, double y) {
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final int column = (int) ((x / this.width) * rowSize);
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final int row = (int) ((y / this.height) * columnSize);
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return column + row * rowSize;
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}
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public void drawStartingDots() {
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drawDot(Color.BLACK, 28);
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drawDot(Color.WHITE, 36);
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drawDot(Color.BLACK, 35);
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drawDot(Color.WHITE, 27);
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}
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public void drawLegalPosition(int cell, char player) {
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Color innerColor;
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if (player == 'B') {
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innerColor = new Color(0.0f, 0.0f, 0.0f, 0.6f);
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}
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else {
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innerColor = new Color(1.0f, 1.0f, 1.0f, 0.75f);
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}
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drawInnerDot(innerColor, cell,false);
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}
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@Override
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public void drawPlayerMove(int player ,int move){
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super.drawPlayerMove(player, move);
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}
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@Override
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public void drawPlayerHover(int player, int move, AbstractGame game) {
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}
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}
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@@ -2,12 +2,9 @@ package org.toop.app.canvas;
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import javafx.scene.paint.Color;
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import org.toop.app.App;
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import org.toop.framework.eventbus.EventFlow;
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import org.toop.framework.gameFramework.model.game.AbstractGame;
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import org.toop.framework.gameFramework.view.GUIEvents;
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import org.toop.game.games.tictactoe.BitboardTicTacToe;
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import java.util.function.Consumer;
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import java.util.Arrays;
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public class TicTacToeBitCanvas extends BitGameCanvas<BitboardTicTacToe>{
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public TicTacToeBitCanvas() {
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@@ -26,14 +23,14 @@ public class TicTacToeBitCanvas extends BitGameCanvas<BitboardTicTacToe>{
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@Override
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public void redraw(BitboardTicTacToe gameCopy) {
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clearAll();
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drawMoves(gameCopy.getBoard());
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drawMoves(translateBoard(gameCopy.getBoard()));
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}
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private void drawMoves(int[] gameBoard){
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// Draw each square
|
||||
for (int i = 0; i < 9; i++){
|
||||
// If square isn't empty, draw player move
|
||||
if (gameBoard[i] != AbstractGame.EMPTY){
|
||||
if (gameBoard[i] != -1){
|
||||
drawPlayerMove(gameBoard[i], i);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,54 +0,0 @@
|
||||
package org.toop.app.canvas;
|
||||
|
||||
import javafx.scene.paint.Color;
|
||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
||||
import org.toop.game.games.tictactoe.BitboardTicTacToe;
|
||||
|
||||
import java.util.function.Consumer;
|
||||
@Deprecated
|
||||
public final class TicTacToeCanvas extends BaseGameCanvas<BitboardTicTacToe> {
|
||||
public TicTacToeCanvas(Color color, int width, int height, Consumer<Integer> onCellClicked) {
|
||||
super(color, Color.TRANSPARENT, width, height, 3, 3, 30, false, onCellClicked,null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawPlayerMove(int player, int move) {
|
||||
switch (player) {
|
||||
case 0 -> drawX(Color.RED, move);
|
||||
case 1 -> drawO(Color.BLUE, move);
|
||||
default -> super.drawPlayerMove(player, move);
|
||||
}
|
||||
}
|
||||
|
||||
public void drawX(Color color, int cell) {
|
||||
graphics.setStroke(color);
|
||||
graphics.setLineWidth(gapSize);
|
||||
|
||||
final float x = cells[cell].x() + gapSize;
|
||||
final float y = cells[cell].y() + gapSize;
|
||||
|
||||
final float width = cells[cell].width() - gapSize * 2;
|
||||
final float height = cells[cell].height() - gapSize * 2;
|
||||
|
||||
graphics.strokeLine(x, y, x + width, y + height);
|
||||
graphics.strokeLine(x + width, y, x, y + height);
|
||||
}
|
||||
|
||||
public void drawO(Color color, int cell) {
|
||||
graphics.setStroke(color);
|
||||
graphics.setLineWidth(gapSize);
|
||||
|
||||
final float x = cells[cell].x() + gapSize;
|
||||
final float y = cells[cell].y() + gapSize;
|
||||
|
||||
final float width = cells[cell].width() - gapSize * 2;
|
||||
final float height = cells[cell].height() - gapSize * 2;
|
||||
|
||||
graphics.strokeOval(x, y, width, height);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawPlayerHover(int player, int move, AbstractGame game) {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,122 +0,0 @@
|
||||
package org.toop.app.gameControllers;
|
||||
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.toop.framework.gameFramework.controller.UpdatesGameUI;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.view.GUIEvents;
|
||||
import org.toop.app.canvas.BaseGameCanvas;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
|
||||
import org.toop.app.widget.view.GameView;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
||||
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.function.Consumer;
|
||||
@Deprecated
|
||||
public abstract class AbstractGameController<T extends TurnBasedGame<T>> implements UpdatesGameUI, ThreadBehaviour {
|
||||
protected final EventFlow eventFlow = new EventFlow();
|
||||
|
||||
protected final List<Consumer<?>> listeners = new ArrayList<>();
|
||||
|
||||
// Logger for logging ofcourse
|
||||
protected final Logger logger = LogManager.getLogger(this.getClass());
|
||||
|
||||
// Reference to gameView view
|
||||
protected final GameView primary;
|
||||
|
||||
// Reference to game canvas
|
||||
protected final BaseGameCanvas<T> canvas;
|
||||
|
||||
private final Player<T>[] players; // List of players, can't be changed.
|
||||
protected final TurnBasedGame<T> game; // Reference to game instance
|
||||
private final ThreadBehaviour gameThreadBehaviour;
|
||||
|
||||
// TODO: Change gameType to automatically happen with either dependency injection or something else.
|
||||
// TODO: Make visualisation of moves a behaviour.
|
||||
protected AbstractGameController(BaseGameCanvas<T> canvas, Player<T>[] players, T game, ThreadBehaviour gameThreadBehaviour, String gameType) {
|
||||
logger.info("Creating AbstractGameController");
|
||||
|
||||
this.canvas = canvas;
|
||||
this.players = players;
|
||||
this.game = game;
|
||||
this.gameThreadBehaviour = gameThreadBehaviour;
|
||||
|
||||
primary = new GameView(null, null, null, gameType);
|
||||
addListeners();
|
||||
}
|
||||
|
||||
public void start(){
|
||||
logger.info("Starting GameManager");
|
||||
gameThreadBehaviour.start();;
|
||||
}
|
||||
|
||||
public void stop(){
|
||||
logger.info("Stopping GameManager");
|
||||
removeListeners();
|
||||
gameThreadBehaviour.stop();
|
||||
}
|
||||
|
||||
public Player<T> getCurrentPlayer(){
|
||||
return game.getPlayer(getCurrentPlayerIndex());
|
||||
};
|
||||
|
||||
public int getCurrentPlayerIndex(){
|
||||
return game.getCurrentTurn();
|
||||
}
|
||||
|
||||
private void addListeners(){
|
||||
eventFlow
|
||||
.listen(GUIEvents.RefreshGameCanvas.class, this::onUpdateGameUI, false)
|
||||
.listen(GUIEvents.GameEnded.class, this::onGameFinish, false);
|
||||
}
|
||||
|
||||
private void removeListeners(){
|
||||
eventFlow.unsubscribeAll();
|
||||
}
|
||||
|
||||
private void onUpdateGameUI(GUIEvents.RefreshGameCanvas event){
|
||||
this.updateUI();
|
||||
}
|
||||
|
||||
private void onGameFinish(GUIEvents.GameEnded event){
|
||||
logger.info("Game Finished");
|
||||
String name = event.winner() == -1 ? null : getPlayer(event.winner()).getName();
|
||||
primary.gameOver(event.winOrTie(), name);
|
||||
stop();
|
||||
}
|
||||
|
||||
public Player<T> getPlayer(int player){
|
||||
if (player < 0 || player >= players.length){
|
||||
logger.error("Invalid player index");
|
||||
throw new IllegalArgumentException("player out of range");
|
||||
}
|
||||
return players[player];
|
||||
}
|
||||
|
||||
private boolean isOnline(){
|
||||
return this.gameThreadBehaviour instanceof SupportsOnlinePlay;
|
||||
}
|
||||
|
||||
public void onYourTurn(NetworkEvents.YourTurnResponse event){
|
||||
if (isOnline()){
|
||||
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).onYourTurn(event);
|
||||
}
|
||||
}
|
||||
|
||||
public void onMoveReceived(NetworkEvents.GameMoveResponse event){
|
||||
if (isOnline()){
|
||||
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).onMoveReceived(event);
|
||||
}
|
||||
}
|
||||
|
||||
public void gameFinished(NetworkEvents.GameResultResponse event){
|
||||
if (isOnline()){
|
||||
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).gameFinished(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,14 +8,12 @@ import org.toop.app.widget.WidgetContainer;
|
||||
import org.toop.app.widget.view.GameView;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.gameFramework.controller.GameController;
|
||||
import org.toop.framework.gameFramework.controller.UpdatesGameUI;
|
||||
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
|
||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.framework.gameFramework.view.GUIEvents;
|
||||
import org.toop.framework.networking.events.NetworkEvents;
|
||||
import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
||||
import org.toop.game.players.LocalPlayer;
|
||||
|
||||
import java.util.ArrayList;
|
||||
@@ -27,7 +25,7 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
|
||||
|
||||
protected final List<Consumer<?>> listeners = new ArrayList<>();
|
||||
|
||||
// Logger for logging ofcourse
|
||||
// Logger for logging
|
||||
protected final Logger logger = LogManager.getLogger(this.getClass());
|
||||
|
||||
// Reference to gameView view
|
||||
@@ -46,6 +44,7 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
|
||||
this.canvas = canvas;
|
||||
this.game = game;
|
||||
this.gameThreadBehaviour = gameThreadBehaviour;
|
||||
this.gameThreadBehaviour.setController(this);
|
||||
|
||||
|
||||
gameView = new GameView(null, null, null, gameType);
|
||||
@@ -78,7 +77,11 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
|
||||
eventFlow
|
||||
.listen(GUIEvents.RefreshGameCanvas.class, this::onUpdateGameUI, false)
|
||||
.listen(GUIEvents.GameEnded.class, this::onGameFinish, false)
|
||||
.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}, false);
|
||||
.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer<T> lp){lp.setMove(translateMove(event.move()));}}, false);
|
||||
}
|
||||
|
||||
protected long translateMove(int move){
|
||||
return 1L << move;
|
||||
}
|
||||
|
||||
private void removeListeners(){
|
||||
@@ -110,24 +113,32 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
|
||||
|
||||
public void onYourTurn(NetworkEvents.YourTurnResponse event){
|
||||
if (isOnline()){
|
||||
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).onYourTurn(event);
|
||||
((SupportsOnlinePlay) this.gameThreadBehaviour).onYourTurn(event.clientId());
|
||||
}
|
||||
}
|
||||
|
||||
public void onMoveReceived(NetworkEvents.GameMoveResponse event){
|
||||
if (isOnline()){
|
||||
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).onMoveReceived(event);
|
||||
((SupportsOnlinePlay) this.gameThreadBehaviour).onMoveReceived(
|
||||
translateMove(Integer.parseInt(event.move())));
|
||||
}
|
||||
}
|
||||
|
||||
public void gameFinished(NetworkEvents.GameResultResponse event){
|
||||
if (isOnline()){
|
||||
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).gameFinished(event);
|
||||
((SupportsOnlinePlay) this.gameThreadBehaviour).gameFinished(event.condition());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void sendMove(long clientId, long move) {
|
||||
new EventFlow().addPostEvent(NetworkEvents.SendMove.class, clientId, (short) Long.numberOfTrailingZeros(move)).asyncPostEvent();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateUI() {
|
||||
System.out.println("DRAWING GAME");
|
||||
// Drawing game
|
||||
canvas.redraw(game.deepCopy());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,6 @@ package org.toop.app.gameControllers;
|
||||
import org.toop.app.canvas.ReversiBitCanvas;
|
||||
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.game.gameThreads.LocalFixedRateThreadBehaviour;
|
||||
import org.toop.game.gameThreads.LocalThreadBehaviour;
|
||||
import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
||||
import org.toop.game.games.reversi.BitboardReversi;
|
||||
|
||||
@@ -1,138 +0,0 @@
|
||||
package org.toop.app.gameControllers;
|
||||
|
||||
import javafx.animation.SequentialTransition;
|
||||
import javafx.geometry.Pos;
|
||||
import javafx.scene.paint.Color;
|
||||
import org.toop.app.App;
|
||||
import org.toop.app.canvas.ReversiCanvas;
|
||||
import org.toop.app.widget.WidgetContainer;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
||||
import org.toop.framework.gameFramework.view.GUIEvents;
|
||||
import org.toop.game.gameThreads.LocalFixedRateThreadBehaviour;
|
||||
import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
||||
import org.toop.game.players.LocalPlayer;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.game.games.reversi.ReversiR;
|
||||
@Deprecated
|
||||
public class ReversiController extends AbstractGameController<ReversiR> {
|
||||
// TODO: Refactor GUI update methods to follow designed system
|
||||
public ReversiController(Player<ReversiR>[] players, boolean local) {
|
||||
ReversiR ReversiR = new ReversiR(players);
|
||||
super(
|
||||
new ReversiCanvas(Color.GRAY, (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();}, (c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerMoveHovered.class, c).postEvent();}),
|
||||
players,
|
||||
ReversiR,
|
||||
local ? new LocalFixedRateThreadBehaviour<>(ReversiR) : new OnlineThreadBehaviour<>(ReversiR), // TODO: Player order matters here, this won't work atm
|
||||
"Reversi");
|
||||
eventFlow.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}, false);
|
||||
eventFlow.listen(GUIEvents.PlayerMoveHovered.class, this::onHoverMove, false);
|
||||
initUI();
|
||||
}
|
||||
|
||||
|
||||
private void onHoverMove(GUIEvents.PlayerMoveHovered event){
|
||||
int cellEntered = event.move();
|
||||
//canvas.drawPlayerHover(-1, cellEntered, game);
|
||||
/*// (information.players[game.getCurrentTurn()].isHuman) {
|
||||
int[] legalMoves = game.getLegalMoves();
|
||||
boolean isLegalMove = false;
|
||||
for (int move : legalMoves) {
|
||||
if (move == cellEntered){
|
||||
isLegalMove = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (cellEntered >= 0){
|
||||
int[] moves = null;
|
||||
if (isLegalMove) {
|
||||
moves = game.getFlipsForPotentialMove(
|
||||
new Point(cellEntered%game.getColumnSize(),cellEntered/game.getRowSize()),
|
||||
game.getCurrentPlayer());
|
||||
}
|
||||
canvas.drawHighlightDots(moves);
|
||||
}
|
||||
//}*/
|
||||
}
|
||||
|
||||
public ReversiController(Player<ReversiR>[] players) {
|
||||
this(players, true);
|
||||
}
|
||||
|
||||
private void updateCanvas(boolean animate) {
|
||||
// Todo: this is very inefficient. still very fast but if the grid is bigger it might cause issues. improve.
|
||||
canvas.clearAll();
|
||||
|
||||
for (int i = 0; i < game.getBoard().length; i++) {
|
||||
if (game.getBoard()[i] == 0) {
|
||||
canvas.drawDot(Color.WHITE, i);
|
||||
} else if (game.getBoard()[i] == 1) {
|
||||
canvas.drawDot(Color.BLACK, i);
|
||||
}
|
||||
}
|
||||
|
||||
//final int[] flipped = game.getMostRecentlyFlippedPieces();
|
||||
|
||||
final SequentialTransition animation = new SequentialTransition();
|
||||
|
||||
final Color fromColor = getCurrentPlayerIndex() == 0? Color.WHITE : Color.BLACK;
|
||||
final Color toColor = getCurrentPlayerIndex() == 0? Color.BLACK : Color.WHITE;
|
||||
|
||||
/*if (animate && flipped != null) {
|
||||
for (final int flip : flipped) {
|
||||
canvas.clear(flip);
|
||||
canvas.drawDot(fromColor, flip);
|
||||
animation.getChildren().addFirst(canvas.flipDot(fromColor, toColor, flip));
|
||||
}
|
||||
}*/
|
||||
|
||||
animation.setOnFinished(_ -> {
|
||||
|
||||
if (getCurrentPlayer() instanceof LocalPlayer) {
|
||||
final int[] legalMoves = game.getLegalMoves();
|
||||
|
||||
for (final int legalMove : legalMoves) {
|
||||
drawLegalPosition(legalMove, getCurrentPlayerIndex());
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
animation.play();
|
||||
primary.nextPlayer(true, getCurrentPlayer().getName(), game.getCurrentTurn() == 0 ? "X" : "O", getPlayer((game.getCurrentTurn() + 1) % 2).getName());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateUI() {
|
||||
updateCanvas(false);
|
||||
}
|
||||
|
||||
public void drawLegalPosition(int cell, int player) {
|
||||
Color innerColor;
|
||||
if (player == 1) {
|
||||
innerColor = new Color(0.0f, 0.0f, 0.0f, 0.6f);
|
||||
}
|
||||
else {
|
||||
innerColor = new Color(1.0f, 1.0f, 1.0f, 0.75f);
|
||||
}
|
||||
canvas.drawInnerDot(innerColor, cell,false);
|
||||
}
|
||||
|
||||
private void initUI(){
|
||||
primary.add(Pos.CENTER, canvas.getCanvas());
|
||||
WidgetContainer.getCurrentView().transitionNext(primary, true);
|
||||
updateCanvas(false);
|
||||
}
|
||||
|
||||
private void drawMoves(){
|
||||
int[] board = game.getBoard();
|
||||
|
||||
// Draw each square
|
||||
for (int i = 0; i < board.length; i++){
|
||||
// If square isn't empty, draw player move
|
||||
if (board[i] != AbstractGame.EMPTY){
|
||||
canvas.drawPlayerMove(board[i], i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,63 +0,0 @@
|
||||
package org.toop.app.gameControllers;
|
||||
|
||||
import javafx.geometry.Pos;
|
||||
import javafx.scene.paint.Color;
|
||||
import org.toop.app.App;
|
||||
import org.toop.app.canvas.TicTacToeCanvas;
|
||||
import org.toop.framework.eventbus.EventFlow;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.framework.gameFramework.view.GUIEvents;
|
||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
||||
import org.toop.game.gameThreads.LocalThreadBehaviour;
|
||||
import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
||||
import org.toop.game.players.LocalPlayer;
|
||||
import org.toop.app.widget.WidgetContainer;
|
||||
import org.toop.game.games.tictactoe.BitboardTicTacToe;
|
||||
@Deprecated
|
||||
public class TicTacToeController extends AbstractGameController<BitboardTicTacToe> {
|
||||
|
||||
public TicTacToeController(Player<BitboardTicTacToe>[] players, boolean local) {
|
||||
BitboardTicTacToe BitboardTicTacToe = new BitboardTicTacToe(players);
|
||||
super(
|
||||
new TicTacToeCanvas(Color.GRAY, (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();}),
|
||||
players,
|
||||
BitboardTicTacToe,
|
||||
local ? new LocalThreadBehaviour(BitboardTicTacToe) : new OnlineThreadBehaviour<>(BitboardTicTacToe), // TODO: Player order matters here, this won't work atm
|
||||
"TicTacToe");
|
||||
|
||||
initUI();
|
||||
eventFlow.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}, false);
|
||||
//addListener(GlobalEventBus.subscribe(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}));
|
||||
//new EventFlow().listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}});
|
||||
}
|
||||
|
||||
public TicTacToeController(Player<BitboardTicTacToe>[] players) {
|
||||
this(players, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateUI() {
|
||||
canvas.clearAll();
|
||||
// TODO: wtf is even this pile of poop temp fix
|
||||
primary.nextPlayer(true, getCurrentPlayer().getName(), game.getCurrentTurn() == 0 ? "X" : "O", getPlayer((game.getCurrentTurn() + 1) % 2).getName());
|
||||
drawMoves();
|
||||
}
|
||||
|
||||
private void initUI(){
|
||||
primary.add(Pos.CENTER, canvas.getCanvas());
|
||||
WidgetContainer.getCurrentView().transitionNext(primary, true);
|
||||
updateUI();
|
||||
}
|
||||
|
||||
private void drawMoves(){
|
||||
int[] board = game.getBoard();
|
||||
|
||||
// Draw each square
|
||||
for (int i = 0; i < 9; i++){
|
||||
// If square isn't empty, draw player move
|
||||
if (board[i] != AbstractGame.EMPTY){
|
||||
canvas.drawPlayerMove(board[i], i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,6 @@ import org.toop.app.gameControllers.ReversiBitController;
|
||||
import org.toop.app.gameControllers.TicTacToeBitController;
|
||||
import org.toop.framework.gameFramework.controller.GameController;
|
||||
import org.toop.framework.gameFramework.model.player.Player;
|
||||
import org.toop.game.gameThreads.LocalThreadBehaviour;
|
||||
import org.toop.game.games.reversi.BitboardReversi;
|
||||
import org.toop.game.games.tictactoe.BitboardTicTacToe;
|
||||
import org.toop.game.players.ArtificialPlayer;
|
||||
@@ -18,9 +17,8 @@ import org.toop.app.widget.Primitive;
|
||||
import org.toop.app.widget.complex.PlayerInfoWidget;
|
||||
import org.toop.app.widget.complex.ViewWidget;
|
||||
import org.toop.app.widget.popup.ErrorPopup;
|
||||
import org.toop.game.games.reversi.ReversiAIR;
|
||||
import org.toop.game.games.tictactoe.TicTacToeAIR;
|
||||
import org.toop.app.widget.tutorial.*;
|
||||
import org.toop.game.players.RandomAI;
|
||||
import org.toop.local.AppContext;
|
||||
|
||||
import javafx.geometry.Pos;
|
||||
@@ -52,7 +50,7 @@ public class LocalMultiplayerView extends ViewWidget {
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Fix this temporary ass way of setting the players (Only works for TicTacToe)
|
||||
// TODO: Fix this temporary ass way of setting the players
|
||||
Player[] players = new Player[2];
|
||||
|
||||
switch (information.type) {
|
||||
@@ -60,12 +58,12 @@ public class LocalMultiplayerView extends ViewWidget {
|
||||
if (information.players[0].isHuman) {
|
||||
players[0] = new LocalPlayer<>(information.players[0].name);
|
||||
} else {
|
||||
players[0] = new ArtificialPlayer<>(new TicTacToeAIR(), information.players[0].name);
|
||||
players[0] = new ArtificialPlayer<>(new RandomAI<BitboardTicTacToe>(), information.players[0].name);
|
||||
}
|
||||
if (information.players[1].isHuman) {
|
||||
players[1] = new LocalPlayer<>(information.players[1].name);
|
||||
} else {
|
||||
players[1] = new ArtificialPlayer<>(new TicTacToeAIR(), information.players[1].name);
|
||||
players[1] = new ArtificialPlayer<>(new RandomAI<BitboardTicTacToe>(), information.players[1].name);
|
||||
}
|
||||
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstTTT()) {
|
||||
new ShowEnableTutorialWidget(
|
||||
@@ -88,12 +86,12 @@ public class LocalMultiplayerView extends ViewWidget {
|
||||
if (information.players[0].isHuman) {
|
||||
players[0] = new LocalPlayer<>(information.players[0].name);
|
||||
} else {
|
||||
players[0] = new ArtificialPlayer<>(new ReversiAIR(), information.players[0].name);
|
||||
players[0] = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), information.players[0].name);
|
||||
}
|
||||
if (information.players[1].isHuman) {
|
||||
players[1] = new LocalPlayer<>(information.players[1].name);
|
||||
} else {
|
||||
players[1] = new ArtificialPlayer<>(new ReversiAIR(), information.players[1].name);
|
||||
players[1] = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), information.players[1].name);
|
||||
}
|
||||
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstReversi()) {
|
||||
new ShowEnableTutorialWidget(
|
||||
|
||||
Reference in New Issue
Block a user