Removed old AI and old files. Added a new generic random AI. game no longer deals with translation.

This commit is contained in:
2025-12-05 01:05:11 +01:00
parent 3c283092a3
commit b3a97a8978
37 changed files with 179 additions and 1481 deletions

View File

@@ -26,40 +26,11 @@ public abstract class BitboardGame<T extends BitboardGame<T>> implements TurnBas
Arrays.fill(playerBitboard, 0L);
}
protected int[] translateLegalMoves(long legalMoves){
int[] output = new int[Long.bitCount(legalMoves)];
int j = 0;
for(int i = 0; i < 64; i++){
if ((legalMoves & (1L << i)) != 0){
output[j] = i;
j++;
}
}
return output;
}
protected long translateMove(int move){
return 1L << move;
}
protected int[] translateBoard(){
int[] output = new int[64];
Arrays.fill(output, -1);
for(int i = 0; i < this.playerBitboard.length; i++){
for (int j = 0; j < 64; j++){
if ((this.playerBitboard[i] & (1L << j)) != 0){
output[j] = i;
}
}
}
return output;
}
public BitboardGame(BitboardGame<T> other) {
this.columnSize = other.columnSize;
this.rowSize = other.rowSize;
this.playerBitboard = Arrays.copyOf(other.playerBitboard, other.playerBitboard.length);
this.playerBitboard = other.playerBitboard.clone();
this.currentTurn = other.currentTurn;
this.players = Arrays.stream(other.players)
.map(Player<T>::deepCopy)
@@ -104,6 +75,9 @@ public abstract class BitboardGame<T extends BitboardGame<T>> implements TurnBas
return players[getCurrentPlayerIndex()];
}
@Override
public long[] getBoard() {return this.playerBitboard;}
public void nextTurn() {
currentTurn++;
}

View File

@@ -58,7 +58,7 @@ public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends A
nextUpdate += UPDATE_INTERVAL;
Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
int move = currentPlayer.getMove(game.deepCopy());
long move = currentPlayer.getMove(game.deepCopy());
PlayResult result = game.play(move);
new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent();

View File

@@ -47,9 +47,9 @@ public class LocalThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractTh
public void run() {
while (isRunning.get()) {
Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
int move = currentPlayer.getMove(game.deepCopy());
long move = currentPlayer.getMove(game.deepCopy());
PlayResult result = game.play(move);
new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent();
controller.updateUI();
GameState state = result.state();
switch (state) {

View File

@@ -3,9 +3,7 @@ package org.toop.game.gameThreads;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.players.OnlinePlayer;
@@ -52,20 +50,19 @@ public class OnlineThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractT
* Sends the generated move back to the server.
*/
@Override
public void onYourTurn(NetworkEvents.YourTurnResponse event) {
public void onYourTurn(long clientId) {
if (!isRunning.get()) return;
int move = game.getPlayer(game.getCurrentTurn()).getMove(game.deepCopy());
new EventFlow().addPostEvent(NetworkEvents.SendMove.class, event.clientId(), (short) move).postEvent();
long move = game.getPlayer(game.getCurrentTurn()).getMove(game.deepCopy());
controller.sendMove(clientId, move);
}
/**
* Handles a move received from the server for any player.
* Updates the game state and triggers a UI refresh.
*/
@Override
public void onMoveReceived(NetworkEvents.GameMoveResponse event) {
public void onMoveReceived(long move) {
if (!isRunning.get()) return;
game.play(Integer.parseInt(event.move()));
game.play(move);
new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent();
}
@@ -73,11 +70,10 @@ public class OnlineThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractT
* Handles the end of the game as notified by the server.
* Updates the UI to show a win or draw result for the local player.
*/
@Override
public void gameFinished(NetworkEvents.GameResultResponse event) {
switch(event.condition().toUpperCase()){
public void gameFinished(String condition) {
switch(condition.toUpperCase()){
case "WIN" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, game.getCurrentTurn()).postEvent();
case "DRAW" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, false, AbstractGame.EMPTY).postEvent();
case "DRAW" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, false, -1).postEvent();
case "LOSS" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, (game.getCurrentTurn() + 1)%2).postEvent();
default -> {
logger.error("Invalid condition");

View File

@@ -1,9 +1,7 @@
package org.toop.game.gameThreads;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
/**
* Online thread behaviour that adds a fixed delay before processing
@@ -17,7 +15,7 @@ public class OnlineWithSleepThreadBehaviour<T extends TurnBasedGame<T>> extends
/**
* Creates the behaviour and forwards the players to the base class.
*
* @param game the online-capable turn-based game
* @param game the online-capable turn-based game
*/
public OnlineWithSleepThreadBehaviour(T game) {
super(game);
@@ -29,7 +27,7 @@ public class OnlineWithSleepThreadBehaviour<T extends TurnBasedGame<T>> extends
* @param event the network event indicating it's this client's turn
*/
@Override
public void onYourTurn(NetworkEvents.YourTurnResponse event) {
public void onYourTurn(long clientId) {
try {
Thread.sleep(50);
@@ -37,6 +35,6 @@ public class OnlineWithSleepThreadBehaviour<T extends TurnBasedGame<T>> extends
e.printStackTrace();
}
super.onYourTurn(event);
super.onYourTurn(clientId);
}
}

View File

@@ -5,15 +5,8 @@ import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.BitboardGame;
import java.util.Arrays;
public class BitboardReversi extends BitboardGame<BitboardReversi> {
@Override
public int[] getBoard() {
return translateBoard();
}
public record Score(int black, int white) {}
private final long notAFile = 0xfefefefefefefefeL;
@@ -29,7 +22,11 @@ public class BitboardReversi extends BitboardGame<BitboardReversi> {
setPlayerBitboard(1, (1L << (3 + 3 * 8)) | (1L << (4 + 4 * 8)));
}
public long getLegalMoves2() {
public BitboardReversi(BitboardReversi other) {
super(other);
}
public long getLegalMoves() {
final long player = getPlayerBitboard(getCurrentPlayerIndex());
final long opponent = getPlayerBitboard(getNextPlayer());
@@ -76,20 +73,9 @@ public class BitboardReversi extends BitboardGame<BitboardReversi> {
}
@Override
public int[] getLegalMoves(){
return translateLegalMoves(getLegalMoves2());
}
public BitboardReversi deepCopy() {return new BitboardReversi(this);}
@Override
public PlayResult play(int move) {
return new PlayResult(playBit(translateMove(move)), getCurrentPlayerIndex());
}
// TODO: Implement
@Override
public BitboardReversi deepCopy() {return this;};
public GameState playBit(long move) {
public PlayResult play(long move) {
final long flips = getFlips(move);
long player = getPlayerBitboard(getCurrentPlayerIndex());
@@ -103,12 +89,12 @@ public class BitboardReversi extends BitboardGame<BitboardReversi> {
nextTurn();
final long nextLegalMoves = getLegalMoves2();
final long nextLegalMoves = getLegalMoves();
if (nextLegalMoves == 0) {
nextTurn();
final long skippedLegalMoves = getLegalMoves2();
final long skippedLegalMoves = getLegalMoves();
if (skippedLegalMoves == 0) {
final long black = getPlayerBitboard(0);
@@ -118,16 +104,16 @@ public class BitboardReversi extends BitboardGame<BitboardReversi> {
final int whiteCount = Long.bitCount(white);
if (blackCount == whiteCount) {
return GameState.DRAW;
return new PlayResult(GameState.DRAW, -1);
}
return GameState.WIN;
return new PlayResult(GameState.WIN, blackCount > whiteCount ? 0 : 1);
}
return GameState.TURN_SKIPPED;
return new PlayResult(GameState.TURN_SKIPPED, getCurrentPlayerIndex());
}
return GameState.NORMAL;
return new PlayResult(GameState.NORMAL, getCurrentPlayerIndex());
}
public Score getScore() {

View File

@@ -1,20 +0,0 @@
package org.toop.game.games.reversi;
import org.toop.framework.gameFramework.model.player.AI;
import org.toop.framework.gameFramework.model.player.AbstractAI;
import java.util.Random;
public final class ReversiAIR extends AbstractAI<BitboardReversi>{
public int getMove(BitboardReversi game) {
int[] moves = game.getLegalMoves();
if (moves.length == 0) return -1;
int inty = new Random().nextInt(0, moves.length);
return moves[inty];
}
public ReversiAIR deepCopy() {
return new ReversiAIR();
}
}

View File

@@ -1,260 +0,0 @@
package org.toop.game.games.reversi;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.gameFramework.model.player.Player;
import java.awt.*;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashSet;
import java.util.Set;
public final class ReversiR extends AbstractGame<ReversiR> {
private int movesTaken;
private Set<Point> filledCells = new HashSet<>();
private int[] mostRecentlyFlippedPieces;
@Override
public ReversiR deepCopy() {
return new ReversiR(this);
}
// TODO: Don't hardcore for two players :)
public record Score(int player1Score, int player2Score) {}
public ReversiR(Player<ReversiR>[] players) {
super(8, 8, 2, players);
addStartPieces();
}
public ReversiR(ReversiR other) {
super(other);
this.movesTaken = other.movesTaken;
this.filledCells = other.filledCells;
this.mostRecentlyFlippedPieces = other.mostRecentlyFlippedPieces;
}
private void addStartPieces() {
this.setBoard(27, 1);
this.setBoard(28, 0);
this.setBoard(35, 0);
this.setBoard(36, 1);
updateFilledCellsSet();
}
private void updateFilledCellsSet() {
for (int i = 0; i < 64; i++) {
if (this.getBoard()[i] != EMPTY) {
filledCells.add(new Point(i % this.getColumnSize(), i / this.getRowSize()));
}
}
}
@Override
public int[] getLegalMoves() {
final ArrayList<Integer> legalMoves = new ArrayList<>();
int[][] boardGrid = makeBoardAGrid();
int currentPlayer = this.getCurrentTurn();
Set<Point> adjCell = getAdjacentCells(boardGrid);
for (Point point : adjCell){
int[] moves = getFlipsForPotentialMove(point,currentPlayer);
int score = moves.length;
if (score > 0){
legalMoves.add(point.x + point.y * this.getRowSize());
}
}
return legalMoves.stream().mapToInt(Integer::intValue).toArray();
}
private Set<Point> getAdjacentCells(int[][] boardGrid) {
Set<Point> possibleCells = new HashSet<>();
for (Point point : filledCells) { //for every filled cell
for (int deltaColumn = -1; deltaColumn <= 1; deltaColumn++){ //check adjacent cells
for (int deltaRow = -1; deltaRow <= 1; deltaRow++){ //orthogonally and diagonally
int newX = point.x + deltaColumn, newY = point.y + deltaRow;
if (deltaColumn == 0 && deltaRow == 0 //continue if out of bounds
|| !isOnBoard(newX, newY)) {
continue;
}
if (boardGrid[newY][newX] == EMPTY) { //check if the cell is empty
possibleCells.add(new Point(newX, newY)); //and then add it to the set of possible moves
}
}
}
}
return possibleCells;
}
public int[] getFlipsForPotentialMove(Point point, int currentPlayer) {
final ArrayList<Integer> movesToFlip = new ArrayList<>();
for (int deltaColumn = -1; deltaColumn <= 1; deltaColumn++) { //for all directions
for (int deltaRow = -1; deltaRow <= 1; deltaRow++) {
if (deltaColumn == 0 && deltaRow == 0){
continue;
}
int[] moves = getFlipsInDirection(point,makeBoardAGrid(),currentPlayer,deltaColumn,deltaRow);
if (moves != null) { //getFlipsInDirection
Arrays.stream(moves).forEach(movesToFlip::add);
}
}
}
return movesToFlip.stream().mapToInt(Integer::intValue).toArray();
}
private int[] getFlipsInDirection(Point point, int[][] boardGrid, int currentPlayer, int dirX, int dirY) {
int opponent = getOpponent(currentPlayer);
final ArrayList<Integer> movesToFlip = new ArrayList<>();
int x = point.x + dirX;
int y = point.y + dirY;
if (!isOnBoard(x, y) || boardGrid[y][x] != opponent) { //there must first be an opponents tile
return null;
}
while (isOnBoard(x, y) && boardGrid[y][x] == opponent) { //count the opponents tiles in this direction
movesToFlip.add(x+y*this.getRowSize());
x += dirX;
y += dirY;
}
if (isOnBoard(x, y) && boardGrid[y][x] == currentPlayer) {
return movesToFlip.stream().mapToInt(Integer::intValue).toArray(); //only return the count if last tile is ours
}
return null;
}
private boolean isOnBoard(int x, int y) {
return x >= 0 && x < this.getColumnSize() && y >= 0 && y < this.getRowSize();
}
private int[][] makeBoardAGrid() {
int[][] boardGrid = new int[this.getRowSize()][this.getColumnSize()];
for (int i = 0; i < 64; i++) {
boardGrid[i / this.getRowSize()][i % this.getColumnSize()] = this.getBoard()[i]; //boardGrid[y -> row] [x -> column]
}
return boardGrid;
}
private boolean gameOver(){
ReversiR gameCopy = deepCopy();
return gameCopy.getLegalMoves().length == 0 && gameCopy.skipTurn().getLegalMoves().length == 0;
}
@Override
public PlayResult play(int move) {
/*int[] legalMoves = getLegalMoves();
boolean moveIsLegal = false;
for (int legalMove : legalMoves) { //check if the move is legal
if (move == legalMove) {
moveIsLegal = true;
break;
}
}
if (!moveIsLegal) {
return null;
}
int[] moves = sortMovesFromCenter(Arrays.stream(getFlipsForPotentialMove(new Point(move%this.getColumnSize(),move/this.getRowSize()), getCurrentTurn())).boxed().toArray(Integer[]::new),move);
mostRecentlyFlippedPieces = moves;
this.setBoard(move); //place the move on the board
for (int m : moves) {
this.setBoard(m); //flip the correct pieces on the board
}
filledCells.add(new Point(move % this.getRowSize(), move / this.getColumnSize()));
nextTurn();
if (getLegalMoves().length == 0) { //skip the players turn when there are no legal moves
skipMyTurn();
if (getLegalMoves().length > 0) {
return new PlayResult(GameState.TURN_SKIPPED, getCurrentTurn());
}
else { //end the game when neither player has a legal move
Score score = getScore();
if (score.player1Score() == score.player2Score()) {
return new PlayResult(GameState.DRAW, EMPTY);
}
else {
return new PlayResult(GameState.WIN, getCurrentTurn());
}
}
}
return new PlayResult(GameState.NORMAL, EMPTY);*/
// Check if move is legal
if (!contains(getLegalMoves(), move)){
// Next person wins
return new PlayResult(GameState.WIN, (getCurrentTurn() + 1) % 2);
}
// Move is legal, proceed as normal
int[] moves = sortMovesFromCenter(Arrays.stream(getFlipsForPotentialMove(new Point(move%this.getColumnSize(),move/this.getRowSize()), getCurrentTurn())).boxed().toArray(Integer[]::new),move);
mostRecentlyFlippedPieces = moves;
this.setBoard(move); //place the move on the board
for (int m : moves) {
this.setBoard(m); //flip the correct pieces on the board
}
filledCells.add(new Point(move % this.getRowSize(), move / this.getColumnSize()));
nextTurn();
// Check for forced turn skip
if (getLegalMoves().length == 0){
PlayResult result;
// Check if next turn is also a force skip
if (deepCopy().skipTurn().getLegalMoves().length == 0){
// Game over
int winner = getWinner();
result = new PlayResult(winner == EMPTY ? GameState.DRAW : GameState.WIN, winner);
}else{
// Turn skipped
result = new PlayResult(GameState.TURN_SKIPPED, getCurrentTurn());
skipTurn();
}
return result;
}
return new PlayResult(GameState.NORMAL, EMPTY);
}
private ReversiR skipTurn(){
nextTurn();
return this;
}
private int getOpponent(int currentPlayer){
return (currentPlayer + 1)%2;
}
public int getWinner(){
int player1Score = 0, player2Score = 0;
for (int count = 0; count < this.getRowSize() * this.getColumnSize(); count++) {
if (this.getBoard()[count] == 0) {
player1Score += 1;
}
if (this.getBoard()[count] == 1) {
player2Score += 1;
}
}
return player1Score == player2Score? -1 : player1Score > player2Score ? 0 : 1;
}
private int[] sortMovesFromCenter(Integer[] moves, int center) { //sorts the pieces to be flipped for animation purposes
int centerX = center%this.getColumnSize();
int centerY = center/this.getRowSize();
Arrays.sort(moves, (a, b) -> {
int dxA = a%this.getColumnSize() - centerX;
int dyA = a/this.getRowSize() - centerY;
int dxB = b%this.getColumnSize() - centerX;
int dyB = b/this.getRowSize() - centerY;
int distA = dxA * dxA + dyA * dyA;
int distB = dxB * dxB + dyB * dyB;
return Integer.compare(distA, distB);
});
return Arrays.stream(moves).mapToInt(Integer::intValue).toArray();
}
public int[] getMostRecentlyFlippedPieces() {
return mostRecentlyFlippedPieces;
}
}

View File

@@ -24,17 +24,7 @@ public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
super(other);
}
@Override
public int[] getLegalMoves(){
return translateLegalMoves(getLegalMoves2());
}
@Override
public PlayResult play(int move) {
return play2(translateMove(move));
}
public long getLegalMoves2() {
public long getLegalMoves() {
final long xBitboard = getPlayerBitboard(0);
final long oBitboard = getPlayerBitboard(1);
@@ -42,9 +32,9 @@ public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
return (~taken) & 0x1ffL;
}
public PlayResult play2(long move) {
public PlayResult play(long move) {
// Player loses if move is invalid
if ((move & getLegalMoves2()) == 0 || Long.bitCount(move) != 1){
if ((move & getLegalMoves()) == 0 || Long.bitCount(move) != 1){
return new PlayResult(GameState.WIN, getNextPlayer());
}
@@ -64,7 +54,7 @@ public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
// Check for early draw
if (getLegalMoves2() == 0L || checkEarlyDraw()) {
if (getLegalMoves() == 0L || checkEarlyDraw()) {
return new PlayResult(GameState.DRAW, -1);
}
@@ -102,11 +92,6 @@ public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
return true;
}
@Override
public int[] getBoard() {
return translateBoard();
}
@Override
public BitboardTicTacToe deepCopy() {
return new BitboardTicTacToe(this);

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@@ -1,108 +0,0 @@
package org.toop.game.games.tictactoe;
import org.toop.framework.gameFramework.model.player.AI;
import org.toop.framework.gameFramework.model.player.AbstractAI;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.GameState;
/**
* AI implementation for playing Tic-Tac-Toe.
* <p>
* This AI uses a recursive minimax-like strategy with a limited depth to
* evaluate moves. It attempts to maximize its chances of winning while
* minimizing the opponent's opportunities. Random moves are used in the
* opening or when no clear best move is found.
* </p>
*/
public final class TicTacToeAIR extends AbstractAI<BitboardTicTacToe> {
/**
* Determines the best move for the given Tic-Tac-Toe game state.
* <p>
* Uses a depth-limited recursive strategy to score each legal move and
* selects the move with the highest score. If no legal moves are available,
* returns -1. If multiple moves are equally good, picks one randomly.
* </p>
*
* @param game the current Tic-Tac-Toe game state
* @param depth the depth of lookahead for evaluating moves (non-negative)
* @return the index of the best move, or -1 if no moves are available
*/
public int getMove(BitboardTicTacToe game) {
int depth = 9;
assert game != null;
final int[] legalMoves = game.getLegalMoves();
// If there are no moves, return -1
if (legalMoves.length == 0) {
return -1;
}
// If first move, pick a corner
if (legalMoves.length == 9) {
return switch ((int)(Math.random() * 4)) {
case 0 -> legalMoves[2];
case 1 -> legalMoves[6];
case 2 -> legalMoves[8];
default -> legalMoves[0];
};
}
int bestScore = -depth;
int bestMove = -1;
// Calculate Move score of each move, keep track what moves had the best score
for (final int move : legalMoves) {
final int score = getMoveScore(game, depth, move, true);
if (score > bestScore) {
bestMove = move;
bestScore = score;
}
}
return bestMove != -1 ? bestMove : legalMoves[(int)(Math.random() * legalMoves.length)];
}
/**
* Recursively evaluates the score of a potential move using a minimax-like approach.
*
* @param game the current Tic-Tac-Toe game state
* @param depth remaining depth to evaluate
* @param move the move to evaluate
* @param maximizing true if the AI is to maximize score, false if minimizing
* @return the score of the move
*/
private int getMoveScore(BitboardTicTacToe game, int depth, int move, boolean maximizing) {
final BitboardTicTacToe copy = game.deepCopy();
final PlayResult result = copy.play(move);
GameState state = result.state();
switch (state) {
case DRAW: return 0;
case WIN: return maximizing ? depth + 1 : -depth - 1;
}
if (depth <= 0) {
return 0;
}
final int[] legalMoves = copy.getLegalMoves();
int score = maximizing ? depth + 1 : -depth - 1;
for (final int next : legalMoves) {
if (maximizing) {
score = Math.min(score, getMoveScore(copy, depth - 1, next, false));
} else {
score = Math.max(score, getMoveScore(copy, depth - 1, next, true));
}
}
return score;
}
@Override
public AI<BitboardTicTacToe> deepCopy() {
return new TicTacToeAIR();
}
}

View File

@@ -1,118 +0,0 @@
package org.toop.game.games.tictactoe;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.player.Player;
import java.util.ArrayList;
import java.util.Objects;
public final class TicTacToeR extends AbstractGame<TicTacToeR> {
private int movesLeft;
public TicTacToeR(Player<TicTacToeR>[] players) {
super(3, 3, 2, players);
movesLeft = this.getBoard().length;
}
public TicTacToeR(TicTacToeR other) {
super(other);
movesLeft = other.movesLeft;
}
@Override
public int[] getLegalMoves() {
final ArrayList<Integer> legalMoves = new ArrayList<Integer>();
for (int i = 0; i < this.getBoard().length; i++) {
if (Objects.equals(this.getBoard()[i], EMPTY)) {
legalMoves.add(i);
}
}
return legalMoves.stream().mapToInt(Integer::intValue).toArray();
}
@Override
public PlayResult play(int move) {
// NOT MY ASSERTIONS - Stef
assert move >= 0 && move < this.getBoard().length;
// Player loses if move is invalid
if (!contains(getLegalMoves(), move)) {
// Next player wins
return new PlayResult(GameState.WIN, (getCurrentTurn() + 1)%2); // TODO: Make this a generic method like getNextPlayer() or something similar.
}
// Move is valid, make move.
this.setBoard(move);
movesLeft--;
nextTurn();
// Check if current player won TODO: Make this generic?
// Not sure why I am checking for ANY win when only current player should be able to win.
int t = checkForWin();
if (t != EMPTY) {
return new PlayResult(GameState.WIN, t);
}
// Check for (early) draw
if (movesLeft <= 3) {
if (checkForEarlyDraw()) {
return new PlayResult(GameState.DRAW, EMPTY);
}
}
// Nothing weird happened, continue on as normal
return new PlayResult(GameState.NORMAL, EMPTY);
}
private int checkForWin() {
// Horizontal
for (int i = 0; i < 3; i++) {
final int index = i * 3;
if (!Objects.equals(this.getBoard()[index], EMPTY)
&& Objects.equals(this.getBoard()[index], this.getBoard()[index + 1])
&& Objects.equals(this.getBoard()[index], this.getBoard()[index + 2])) {
return this.getBoard()[index];
}
}
// Vertical
for (int i = 0; i < 3; i++) {
if (!Objects.equals(this.getBoard()[i], EMPTY) && Objects.equals(this.getBoard()[i], this.getBoard()[i + 3]) && Objects.equals(this.getBoard()[i], this.getBoard()[i + 6])) {
return this.getBoard()[i];
}
}
// B-Slash
if (!Objects.equals(this.getBoard()[0], EMPTY) && Objects.equals(this.getBoard()[0], this.getBoard()[4]) && Objects.equals(this.getBoard()[0], this.getBoard()[8])) {
return this.getBoard()[0];
}
// F-Slash
if (!Objects.equals(this.getBoard()[2], EMPTY) && Objects.equals(this.getBoard()[2], this.getBoard()[4]) && Objects.equals(this.getBoard()[2], this.getBoard()[6]))
return this.getBoard()[2];
// Default return
return EMPTY;
}
private boolean checkForEarlyDraw() {
for (final int move : this.getLegalMoves()) {
final TicTacToeR copy = this.deepCopy();
if (copy.play(move).state() == GameState.WIN || !copy.checkForEarlyDraw()) {
return false;
}
}
return true;
}
public TicTacToeR deepCopy() {
return new TicTacToeR(this);
}
}

View File

@@ -44,7 +44,7 @@ public class ArtificialPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer
* @return the integer representing the chosen move
* @throws ClassCastException if {@code gameCopy} is not of type {@code T}
*/
public int getMove(T gameCopy) {
public long getMove(T gameCopy) {
return ai.getMove(gameCopy);
}

View File

@@ -11,7 +11,7 @@ public class LocalPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
// Future can be used with event system, IF unsubscribeAfterSuccess works...
// private CompletableFuture<Integer> LastMove = new CompletableFuture<>();
private CompletableFuture<Integer> LastMove;
private CompletableFuture<Long> LastMove;
public LocalPlayer(String name) {
super(name);
@@ -22,11 +22,11 @@ public class LocalPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
}
@Override
public int getMove(T gameCopy) {
public long getMove(T gameCopy) {
return getValidMove(gameCopy);
}
public void setMove(int move) {
public void setMove(long move) {
LastMove.complete(move);
}
@@ -36,11 +36,12 @@ public class LocalPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
return false;
}
private int getMove2(T gameCopy) {
private long getMove2(T gameCopy) {
LastMove = new CompletableFuture<>();
int move = -1;
long move = 0;
try {
move = LastMove.get();
System.out.println(Long.toBinaryString(move));
} catch (InterruptedException | ExecutionException e) {
// TODO: Add proper logging.
e.printStackTrace();
@@ -48,14 +49,14 @@ public class LocalPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
return move;
}
protected int getValidMove(T gameCopy){
protected long getValidMove(T gameCopy){
// Get this player's valid moves
int[] validMoves = gameCopy.getLegalMoves();
long validMoves = gameCopy.getLegalMoves();
// Make sure provided move is valid
// TODO: Limit amount of retries?
// TODO: Stop copying game so many times
int move = getMove2(gameCopy.deepCopy());
while (!contains(validMoves, move)) {
long move = getMove2(gameCopy.deepCopy());
while ((validMoves & move) == 0) {
System.out.println("Not a valid move, try again");
move = getMove2(gameCopy.deepCopy());
}

View File

@@ -0,0 +1,41 @@
package org.toop.game.players;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractAI;
import java.util.Random;
public class RandomAI<T extends TurnBasedGame<T>> extends AbstractAI<T> {
public RandomAI() {
super();
}
@Override
public RandomAI<T> deepCopy() {
return new RandomAI<T>();
}
@Override
public long getMove(T game) {
System.out.println("Getting move?");
long legalMoves = game.getLegalMoves();
int move = new Random().nextInt(Long.bitCount(legalMoves));
System.out.println("Legal moves: " + Long.toBinaryString(legalMoves));
System.out.println("Playing: " + Long.toBinaryString(nthBitIndex(legalMoves, move)));
return nthBitIndex(legalMoves, move);
}
public static long nthBitIndex(long bb, int n) {
while (bb != 0) {
int tz = Long.numberOfTrailingZeros(bb);
if (n == 0) {
return 1L << tz;
}
bb &= bb - 1; // clear the least significant 1
n--;
}
return 0L; // not enough 1s
}
}