Removed old AI and old files. Added a new generic random AI. game no longer deals with translation.

This commit is contained in:
2025-12-05 01:05:11 +01:00
parent 3c283092a3
commit b3a97a8978
37 changed files with 179 additions and 1481 deletions

View File

@@ -19,11 +19,8 @@ import org.toop.framework.networking.types.NetworkingConnector;
import org.toop.game.games.reversi.BitboardReversi; import org.toop.game.games.reversi.BitboardReversi;
import org.toop.game.games.tictactoe.BitboardTicTacToe; import org.toop.game.games.tictactoe.BitboardTicTacToe;
import org.toop.game.players.ArtificialPlayer; import org.toop.game.players.ArtificialPlayer;
import org.toop.game.players.LocalPlayer;
import org.toop.game.players.OnlinePlayer; import org.toop.game.players.OnlinePlayer;
import org.toop.game.games.reversi.ReversiAIR; import org.toop.game.players.RandomAI;
import org.toop.game.games.reversi.ReversiR;
import org.toop.game.games.tictactoe.TicTacToeAIR;
import org.toop.local.AppContext; import org.toop.local.AppContext;
import java.util.List; import java.util.List;
@@ -211,13 +208,13 @@ public final class Server {
case TICTACTOE ->{ case TICTACTOE ->{
Player<BitboardTicTacToe>[] players = new Player[2]; Player<BitboardTicTacToe>[] players = new Player[2];
players[(myTurn + 1) % 2] = new OnlinePlayer<>(response.opponent()); players[(myTurn + 1) % 2] = new OnlinePlayer<>(response.opponent());
players[myTurn] = new ArtificialPlayer<>(new TicTacToeAIR(), user); players[myTurn] = new ArtificialPlayer<>(new RandomAI<BitboardTicTacToe>(), user);
gameController = new TicTacToeBitController(players); gameController = new TicTacToeBitController(players);
} }
case REVERSI -> { case REVERSI -> {
Player<BitboardReversi>[] players = new Player[2]; Player<BitboardReversi>[] players = new Player[2];
players[(myTurn + 1) % 2] = new OnlinePlayer<>(response.opponent()); players[(myTurn + 1) % 2] = new OnlinePlayer<>(response.opponent());
players[myTurn] = new ArtificialPlayer<>(new ReversiAIR(), user); players[myTurn] = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), user);
gameController = new ReversiBitController(players);} gameController = new ReversiBitController(players);}
default -> new ErrorPopup("Unsupported game type."); default -> new ErrorPopup("Unsupported game type.");

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@@ -1,237 +0,0 @@
package org.toop.app.canvas;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.input.MouseButton;
import javafx.scene.paint.Color;
import javafx.scene.text.Font;
import javafx.util.Duration;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import java.util.function.Consumer;
@Deprecated
public abstract class BaseGameCanvas<T extends TurnBasedGame<T>> implements DrawPlayerMove, DrawPlayerHover {
protected record Cell(float x, float y, float width, float height) {
public boolean isInside(double x, double y) {
return x >= this.x && x <= this.x + width &&
y >= this.y && y <= this.y + height;
}
}
protected final Canvas canvas;
protected final GraphicsContext graphics;
protected final Color color;
protected final Color backgroundColor;
protected final int width;
protected final int height;
protected final int rowSize;
protected final int columnSize;
protected final int gapSize;
protected final boolean edges;
protected final Cell[] cells;
private Consumer<Integer> onCellCLicked;
public void setOnCellClicked(Consumer<Integer> onClick) {
this.onCellCLicked = onClick;
}
protected BaseGameCanvas(Color color, Color backgroundColor, int width, int height, int rowSize, int columnSize, int gapSize, boolean edges, Consumer<Integer> onCellClicked, Consumer<Integer> newCellEntered) {
canvas = new Canvas(width, height);
graphics = canvas.getGraphicsContext2D();
this.onCellCLicked = onCellClicked;
this.color = color;
this.backgroundColor = backgroundColor;
this.width = width;
this.height = height;
this.rowSize = rowSize;
this.columnSize = columnSize;
this.gapSize = gapSize;
this.edges = edges;
cells = new Cell[rowSize * columnSize];
final float cellWidth = ((float) width - gapSize * rowSize - gapSize) / rowSize;
final float cellHeight = ((float) height - gapSize * columnSize - gapSize) / columnSize;
for (int y = 0; y < columnSize; y++) {
final float startY = y * cellHeight + y * gapSize + gapSize;
for (int x = 0; x < rowSize; x++) {
final float startX = x * cellWidth + x * gapSize + gapSize;
cells[x + y * rowSize] = new Cell(startX, startY, cellWidth, cellHeight);
}
}
canvas.setOnMouseClicked(event -> {
if (event.getButton() != MouseButton.PRIMARY) {
return;
}
final int column = (int) ((event.getX() / this.width) * rowSize);
final int row = (int) ((event.getY() / this.height) * columnSize);
final Cell cell = cells[column + row * rowSize];
if (cell.isInside(event.getX(), event.getY())) {
event.consume();
this.onCellCLicked.accept(column + row * rowSize);
}
});
render();
}
private void render() {
graphics.setFill(backgroundColor);
graphics.fillRect(0, 0, width, height);
graphics.setFill(color);
for (int x = 0; x < rowSize - 1; x++) {
final float start = cells[x].x + cells[x].width;
graphics.fillRect(start, gapSize, gapSize, height - gapSize * 2);
}
for (int y = 0; y < columnSize - 1; y++) {
final float start = cells[y * rowSize].y + cells[y * rowSize].height;
graphics.fillRect(gapSize, start, width - gapSize * 2, gapSize);
}
if (edges) {
graphics.fillRect(0, 0, width, gapSize);
graphics.fillRect(0, 0, gapSize, height);
graphics.fillRect(width - gapSize, 0, gapSize, height);
graphics.fillRect(0, height - gapSize, width, gapSize);
}
}
public void fill(Color color, int cell) {
final float x = cells[cell].x();
final float y = cells[cell].y();
final float width = cells[cell].width();
final float height = cells[cell].height();
graphics.setFill(color);
graphics.fillRect(x, y, width, height);
}
public void clear(int cell) {
final float x = cells[cell].x();
final float y = cells[cell].y();
final float width = cells[cell].width();
final float height = cells[cell].height();
graphics.clearRect(x, y, width, height);
graphics.setFill(backgroundColor);
graphics.fillRect(x, y, width, height);
}
public void clearAll() {
for (int i = 0; i < cells.length; i++) {
clear(i);
}
}
@Override
public void drawPlayerMove(int player, int move) {
final float x = cells[move].x() + gapSize;
final float y = cells[move].y() + gapSize;
final float width = cells[move].width() - gapSize * 2;
final float height = cells[move].height() - gapSize * 2;
graphics.setFill(color);
graphics.setFont(Font.font("Arial", 40)); // TODO different font and size
graphics.fillText(String.valueOf(player), x + width, y + height);
}
public void drawDot(Color color, int cell) {
final float x = cells[cell].x() + gapSize;
final float y = cells[cell].y() + gapSize;
final float width = cells[cell].width() - gapSize * 2;
final float height = cells[cell].height() - gapSize * 2;
graphics.setFill(color);
graphics.fillOval(x, y, width, height);
}
public void drawInnerDot(Color color, int cell, boolean slightlyBigger) {
final float x = cells[cell].x() + gapSize;
final float y = cells[cell].y() + gapSize;
float multiplier = slightlyBigger?1.4f:1.5f;
final float width = (cells[cell].width() - gapSize * 2)/multiplier;
final float height = (cells[cell].height() - gapSize * 2)/multiplier;
float offset = slightlyBigger?5f:4f;
graphics.setFill(color);
graphics.fillOval(x + width/offset, y + height/offset, width, height);
}
private void drawDotScaled(Color color, int cell, double scale) {
final float cx = cells[cell].x() + gapSize;
final float cy = cells[cell].y() + gapSize;
final float fullWidth = cells[cell].width() - gapSize * 2;
final float height = cells[cell].height() - gapSize * 2;
final float scaledWidth = (float)(fullWidth * scale);
final float offsetX = (fullWidth - scaledWidth) / 2;
graphics.setFill(color);
graphics.fillOval(cx + offsetX, cy, scaledWidth, height);
}
public Timeline flipDot(Color fromColor, Color toColor, int cell) {
final int steps = 60;
final long duration = 250;
final double interval = duration / (double) steps;
final Timeline timeline = new Timeline();
for (int i = 0; i <= steps; i++) {
final double t = i / (double) steps;
final KeyFrame keyFrame = new KeyFrame(Duration.millis(i * interval),
_ -> {
clear(cell);
final double scale = t <= 0.5 ? 1 - 2 * t : 2 * t - 1;
final Color currentColor = t < 0.5 ? fromColor : toColor;
drawDotScaled(currentColor, cell, scale);
}
);
timeline.getKeyFrames().add(keyFrame);
}
return timeline;
}
public Canvas getCanvas() {
return canvas;
}
}

View File

@@ -13,6 +13,7 @@ import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.view.GUIEvents; import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.game.BitboardGame; import org.toop.game.BitboardGame;
import java.util.Arrays;
import java.util.function.Consumer; import java.util.function.Consumer;
public abstract class BitGameCanvas<T extends BitboardGame<T>> implements GameCanvas<T> { public abstract class BitGameCanvas<T extends BitboardGame<T>> implements GameCanvas<T> {
@@ -100,6 +101,31 @@ public abstract class BitGameCanvas<T extends BitboardGame<T>> implements GameCa
render(); render();
} }
protected int[] translateLegalMoves(long legalMoves){
int[] output = new int[Long.bitCount(legalMoves)];
int j = 0;
for(int i = 0; i < 64; i++){
if ((legalMoves & (1L << i)) != 0){
output[j] = i;
j++;
}
}
return output;
}
protected static int[] translateBoard(long[] playerBitboard){
int[] output = new int[64];
Arrays.fill(output, -1);
for(int i = 0; i < playerBitboard.length; i++){
for (int j = 0; j < 64; j++){
if ((playerBitboard[i] & (1L << j)) != 0){
output[j] = i;
}
}
}
return output;
}
private void render() { private void render() {
graphics.setFill(backgroundColor); graphics.setFill(backgroundColor);
graphics.fillRect(0, 0, width, height); graphics.fillRect(0, 0, width, height);

View File

@@ -1,7 +1,7 @@
package org.toop.app.canvas; package org.toop.app.canvas;
import org.toop.framework.gameFramework.model.game.AbstractGame; import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface DrawPlayerHover { public interface DrawPlayerHover {
void drawPlayerHover(int player, int move, AbstractGame game); void drawPlayerHover(int player, int move, TurnBasedGame game);
} }

View File

@@ -4,6 +4,7 @@ import javafx.scene.paint.Color;
import org.toop.app.App; import org.toop.app.App;
import org.toop.game.games.reversi.BitboardReversi; import org.toop.game.games.reversi.BitboardReversi;
import java.util.Arrays;
import java.util.function.Consumer; import java.util.function.Consumer;
public class ReversiBitCanvas extends BitGameCanvas<BitboardReversi>{ public class ReversiBitCanvas extends BitGameCanvas<BitboardReversi>{
@@ -31,21 +32,14 @@ public class ReversiBitCanvas extends BitGameCanvas<BitboardReversi>{
return column + row * rowSize; return column + row * rowSize;
} }
public void drawStartingDots() {
drawDot(Color.BLACK, 28);
drawDot(Color.WHITE, 36);
drawDot(Color.BLACK, 35);
drawDot(Color.WHITE, 27);
}
@Override @Override
public void redraw(BitboardReversi gameCopy) { public void redraw(BitboardReversi gameCopy) {
clearAll(); clearAll();
drawStartingDots(); int[] board = translateBoard(gameCopy.getBoard());
for (int i = 0; i < gameCopy.getBoard().length; i++) { for (int i = 0; i < board.length; i++) {
if (gameCopy.getBoard()[i] == 0) { if (board[i] == 0) {
drawDot(Color.WHITE, i); drawDot(Color.WHITE, i);
} else if (gameCopy.getBoard()[i] == 1) { } else if (board[i] == 1) {
drawDot(Color.BLACK, i); drawDot(Color.BLACK, i);
} }
} }

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@@ -1,96 +0,0 @@
package org.toop.app.canvas;
import javafx.scene.paint.Color;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.game.Move;
import org.toop.game.games.reversi.ReversiR;
import java.util.concurrent.atomic.AtomicReference;
import java.util.function.Consumer;
@Deprecated
public final class ReversiCanvas extends BaseGameCanvas<ReversiR> {
private Move[] currentlyHighlightedMoves = null;
public ReversiCanvas(Color color, int width, int height, Consumer<Integer> onCellClicked, Consumer<Integer> newCellEntered) {
super(color, new Color(0f,0.4f,0.2f,1f), width, height, 8, 8, 5, true, onCellClicked, newCellEntered);
drawStartingDots();
final AtomicReference<Cell> lastHoveredCell = new AtomicReference<>(null);
canvas.setOnMouseMoved(event -> {
double mouseX = event.getX();
double mouseY = event.getY();
int cellId = -1;
Cell hovered = null;
for (Cell cell : cells) {
if (cell.isInside(mouseX, mouseY)) {
hovered = cell;
cellId = turnCoordsIntoCellId(mouseX, mouseY);
break;
}
}
Cell previous = lastHoveredCell.get();
if (hovered != previous) {
lastHoveredCell.set(hovered);
newCellEntered.accept(cellId);
}
});
}
public void setCurrentlyHighlightedMovesNull() {
currentlyHighlightedMoves = null;
}
public void drawHighlightDots(Move[] moves){
if (currentlyHighlightedMoves != null){
for (final Move move : currentlyHighlightedMoves){
Color color = move.value() == 'W'? Color.BLACK: Color.WHITE;
drawInnerDot(color, move.position(), true);
}
}
currentlyHighlightedMoves = moves;
if (moves != null) {
for (Move move : moves) {
Color color = move.value() == 'B' ? Color.BLACK : Color.WHITE;
drawInnerDot(color, move.position(), false);
}
}
}
private int turnCoordsIntoCellId(double x, double y) {
final int column = (int) ((x / this.width) * rowSize);
final int row = (int) ((y / this.height) * columnSize);
return column + row * rowSize;
}
public void drawStartingDots() {
drawDot(Color.BLACK, 28);
drawDot(Color.WHITE, 36);
drawDot(Color.BLACK, 35);
drawDot(Color.WHITE, 27);
}
public void drawLegalPosition(int cell, char player) {
Color innerColor;
if (player == 'B') {
innerColor = new Color(0.0f, 0.0f, 0.0f, 0.6f);
}
else {
innerColor = new Color(1.0f, 1.0f, 1.0f, 0.75f);
}
drawInnerDot(innerColor, cell,false);
}
@Override
public void drawPlayerMove(int player ,int move){
super.drawPlayerMove(player, move);
}
@Override
public void drawPlayerHover(int player, int move, AbstractGame game) {
}
}

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@@ -2,12 +2,9 @@ package org.toop.app.canvas;
import javafx.scene.paint.Color; import javafx.scene.paint.Color;
import org.toop.app.App; import org.toop.app.App;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.game.games.tictactoe.BitboardTicTacToe; import org.toop.game.games.tictactoe.BitboardTicTacToe;
import java.util.function.Consumer; import java.util.Arrays;
public class TicTacToeBitCanvas extends BitGameCanvas<BitboardTicTacToe>{ public class TicTacToeBitCanvas extends BitGameCanvas<BitboardTicTacToe>{
public TicTacToeBitCanvas() { public TicTacToeBitCanvas() {
@@ -26,14 +23,14 @@ public class TicTacToeBitCanvas extends BitGameCanvas<BitboardTicTacToe>{
@Override @Override
public void redraw(BitboardTicTacToe gameCopy) { public void redraw(BitboardTicTacToe gameCopy) {
clearAll(); clearAll();
drawMoves(gameCopy.getBoard()); drawMoves(translateBoard(gameCopy.getBoard()));
} }
private void drawMoves(int[] gameBoard){ private void drawMoves(int[] gameBoard){
// Draw each square // Draw each square
for (int i = 0; i < 9; i++){ for (int i = 0; i < 9; i++){
// If square isn't empty, draw player move // If square isn't empty, draw player move
if (gameBoard[i] != AbstractGame.EMPTY){ if (gameBoard[i] != -1){
drawPlayerMove(gameBoard[i], i); drawPlayerMove(gameBoard[i], i);
} }
} }

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@@ -1,54 +0,0 @@
package org.toop.app.canvas;
import javafx.scene.paint.Color;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.game.games.tictactoe.BitboardTicTacToe;
import java.util.function.Consumer;
@Deprecated
public final class TicTacToeCanvas extends BaseGameCanvas<BitboardTicTacToe> {
public TicTacToeCanvas(Color color, int width, int height, Consumer<Integer> onCellClicked) {
super(color, Color.TRANSPARENT, width, height, 3, 3, 30, false, onCellClicked,null);
}
@Override
public void drawPlayerMove(int player, int move) {
switch (player) {
case 0 -> drawX(Color.RED, move);
case 1 -> drawO(Color.BLUE, move);
default -> super.drawPlayerMove(player, move);
}
}
public void drawX(Color color, int cell) {
graphics.setStroke(color);
graphics.setLineWidth(gapSize);
final float x = cells[cell].x() + gapSize;
final float y = cells[cell].y() + gapSize;
final float width = cells[cell].width() - gapSize * 2;
final float height = cells[cell].height() - gapSize * 2;
graphics.strokeLine(x, y, x + width, y + height);
graphics.strokeLine(x + width, y, x, y + height);
}
public void drawO(Color color, int cell) {
graphics.setStroke(color);
graphics.setLineWidth(gapSize);
final float x = cells[cell].x() + gapSize;
final float y = cells[cell].y() + gapSize;
final float width = cells[cell].width() - gapSize * 2;
final float height = cells[cell].height() - gapSize * 2;
graphics.strokeOval(x, y, width, height);
}
@Override
public void drawPlayerHover(int player, int move, AbstractGame game) {
}
}

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@@ -1,122 +0,0 @@
package org.toop.app.gameControllers;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.framework.gameFramework.controller.UpdatesGameUI;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.app.canvas.BaseGameCanvas;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
import org.toop.app.widget.view.GameView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.game.gameThreads.OnlineThreadBehaviour;
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.player.Player;
import java.util.ArrayList;
import java.util.List;
import java.util.function.Consumer;
@Deprecated
public abstract class AbstractGameController<T extends TurnBasedGame<T>> implements UpdatesGameUI, ThreadBehaviour {
protected final EventFlow eventFlow = new EventFlow();
protected final List<Consumer<?>> listeners = new ArrayList<>();
// Logger for logging ofcourse
protected final Logger logger = LogManager.getLogger(this.getClass());
// Reference to gameView view
protected final GameView primary;
// Reference to game canvas
protected final BaseGameCanvas<T> canvas;
private final Player<T>[] players; // List of players, can't be changed.
protected final TurnBasedGame<T> game; // Reference to game instance
private final ThreadBehaviour gameThreadBehaviour;
// TODO: Change gameType to automatically happen with either dependency injection or something else.
// TODO: Make visualisation of moves a behaviour.
protected AbstractGameController(BaseGameCanvas<T> canvas, Player<T>[] players, T game, ThreadBehaviour gameThreadBehaviour, String gameType) {
logger.info("Creating AbstractGameController");
this.canvas = canvas;
this.players = players;
this.game = game;
this.gameThreadBehaviour = gameThreadBehaviour;
primary = new GameView(null, null, null, gameType);
addListeners();
}
public void start(){
logger.info("Starting GameManager");
gameThreadBehaviour.start();;
}
public void stop(){
logger.info("Stopping GameManager");
removeListeners();
gameThreadBehaviour.stop();
}
public Player<T> getCurrentPlayer(){
return game.getPlayer(getCurrentPlayerIndex());
};
public int getCurrentPlayerIndex(){
return game.getCurrentTurn();
}
private void addListeners(){
eventFlow
.listen(GUIEvents.RefreshGameCanvas.class, this::onUpdateGameUI, false)
.listen(GUIEvents.GameEnded.class, this::onGameFinish, false);
}
private void removeListeners(){
eventFlow.unsubscribeAll();
}
private void onUpdateGameUI(GUIEvents.RefreshGameCanvas event){
this.updateUI();
}
private void onGameFinish(GUIEvents.GameEnded event){
logger.info("Game Finished");
String name = event.winner() == -1 ? null : getPlayer(event.winner()).getName();
primary.gameOver(event.winOrTie(), name);
stop();
}
public Player<T> getPlayer(int player){
if (player < 0 || player >= players.length){
logger.error("Invalid player index");
throw new IllegalArgumentException("player out of range");
}
return players[player];
}
private boolean isOnline(){
return this.gameThreadBehaviour instanceof SupportsOnlinePlay;
}
public void onYourTurn(NetworkEvents.YourTurnResponse event){
if (isOnline()){
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).onYourTurn(event);
}
}
public void onMoveReceived(NetworkEvents.GameMoveResponse event){
if (isOnline()){
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).onMoveReceived(event);
}
}
public void gameFinished(NetworkEvents.GameResultResponse event){
if (isOnline()){
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).gameFinished(event);
}
}
}

View File

@@ -8,14 +8,12 @@ import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.view.GameView; import org.toop.app.widget.view.GameView;
import org.toop.framework.eventbus.EventFlow; import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.controller.GameController; import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.gameFramework.controller.UpdatesGameUI;
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay; import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.game.TurnBasedGame; import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour; import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
import org.toop.framework.gameFramework.model.player.Player; import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.gameFramework.view.GUIEvents; import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.framework.networking.events.NetworkEvents; import org.toop.framework.networking.events.NetworkEvents;
import org.toop.game.gameThreads.OnlineThreadBehaviour;
import org.toop.game.players.LocalPlayer; import org.toop.game.players.LocalPlayer;
import java.util.ArrayList; import java.util.ArrayList;
@@ -27,7 +25,7 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
protected final List<Consumer<?>> listeners = new ArrayList<>(); protected final List<Consumer<?>> listeners = new ArrayList<>();
// Logger for logging ofcourse // Logger for logging
protected final Logger logger = LogManager.getLogger(this.getClass()); protected final Logger logger = LogManager.getLogger(this.getClass());
// Reference to gameView view // Reference to gameView view
@@ -46,6 +44,7 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
this.canvas = canvas; this.canvas = canvas;
this.game = game; this.game = game;
this.gameThreadBehaviour = gameThreadBehaviour; this.gameThreadBehaviour = gameThreadBehaviour;
this.gameThreadBehaviour.setController(this);
gameView = new GameView(null, null, null, gameType); gameView = new GameView(null, null, null, gameType);
@@ -78,7 +77,11 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
eventFlow eventFlow
.listen(GUIEvents.RefreshGameCanvas.class, this::onUpdateGameUI, false) .listen(GUIEvents.RefreshGameCanvas.class, this::onUpdateGameUI, false)
.listen(GUIEvents.GameEnded.class, this::onGameFinish, false) .listen(GUIEvents.GameEnded.class, this::onGameFinish, false)
.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}, false); .listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer<T> lp){lp.setMove(translateMove(event.move()));}}, false);
}
protected long translateMove(int move){
return 1L << move;
} }
private void removeListeners(){ private void removeListeners(){
@@ -110,24 +113,32 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
public void onYourTurn(NetworkEvents.YourTurnResponse event){ public void onYourTurn(NetworkEvents.YourTurnResponse event){
if (isOnline()){ if (isOnline()){
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).onYourTurn(event); ((SupportsOnlinePlay) this.gameThreadBehaviour).onYourTurn(event.clientId());
} }
} }
public void onMoveReceived(NetworkEvents.GameMoveResponse event){ public void onMoveReceived(NetworkEvents.GameMoveResponse event){
if (isOnline()){ if (isOnline()){
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).onMoveReceived(event); ((SupportsOnlinePlay) this.gameThreadBehaviour).onMoveReceived(
translateMove(Integer.parseInt(event.move())));
} }
} }
public void gameFinished(NetworkEvents.GameResultResponse event){ public void gameFinished(NetworkEvents.GameResultResponse event){
if (isOnline()){ if (isOnline()){
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).gameFinished(event); ((SupportsOnlinePlay) this.gameThreadBehaviour).gameFinished(event.condition());
} }
} }
@Override
public void sendMove(long clientId, long move) {
new EventFlow().addPostEvent(NetworkEvents.SendMove.class, clientId, (short) Long.numberOfTrailingZeros(move)).asyncPostEvent();
}
@Override @Override
public void updateUI() { public void updateUI() {
System.out.println("DRAWING GAME");
// Drawing game
canvas.redraw(game.deepCopy()); canvas.redraw(game.deepCopy());
} }
} }

View File

@@ -3,7 +3,6 @@ package org.toop.app.gameControllers;
import org.toop.app.canvas.ReversiBitCanvas; import org.toop.app.canvas.ReversiBitCanvas;
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour; import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
import org.toop.framework.gameFramework.model.player.Player; import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.gameThreads.LocalFixedRateThreadBehaviour;
import org.toop.game.gameThreads.LocalThreadBehaviour; import org.toop.game.gameThreads.LocalThreadBehaviour;
import org.toop.game.gameThreads.OnlineThreadBehaviour; import org.toop.game.gameThreads.OnlineThreadBehaviour;
import org.toop.game.games.reversi.BitboardReversi; import org.toop.game.games.reversi.BitboardReversi;

View File

@@ -1,138 +0,0 @@
package org.toop.app.gameControllers;
import javafx.animation.SequentialTransition;
import javafx.geometry.Pos;
import javafx.scene.paint.Color;
import org.toop.app.App;
import org.toop.app.canvas.ReversiCanvas;
import org.toop.app.widget.WidgetContainer;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.game.gameThreads.LocalFixedRateThreadBehaviour;
import org.toop.game.gameThreads.OnlineThreadBehaviour;
import org.toop.game.players.LocalPlayer;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.games.reversi.ReversiR;
@Deprecated
public class ReversiController extends AbstractGameController<ReversiR> {
// TODO: Refactor GUI update methods to follow designed system
public ReversiController(Player<ReversiR>[] players, boolean local) {
ReversiR ReversiR = new ReversiR(players);
super(
new ReversiCanvas(Color.GRAY, (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();}, (c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerMoveHovered.class, c).postEvent();}),
players,
ReversiR,
local ? new LocalFixedRateThreadBehaviour<>(ReversiR) : new OnlineThreadBehaviour<>(ReversiR), // TODO: Player order matters here, this won't work atm
"Reversi");
eventFlow.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}, false);
eventFlow.listen(GUIEvents.PlayerMoveHovered.class, this::onHoverMove, false);
initUI();
}
private void onHoverMove(GUIEvents.PlayerMoveHovered event){
int cellEntered = event.move();
//canvas.drawPlayerHover(-1, cellEntered, game);
/*// (information.players[game.getCurrentTurn()].isHuman) {
int[] legalMoves = game.getLegalMoves();
boolean isLegalMove = false;
for (int move : legalMoves) {
if (move == cellEntered){
isLegalMove = true;
break;
}
}
if (cellEntered >= 0){
int[] moves = null;
if (isLegalMove) {
moves = game.getFlipsForPotentialMove(
new Point(cellEntered%game.getColumnSize(),cellEntered/game.getRowSize()),
game.getCurrentPlayer());
}
canvas.drawHighlightDots(moves);
}
//}*/
}
public ReversiController(Player<ReversiR>[] players) {
this(players, true);
}
private void updateCanvas(boolean animate) {
// Todo: this is very inefficient. still very fast but if the grid is bigger it might cause issues. improve.
canvas.clearAll();
for (int i = 0; i < game.getBoard().length; i++) {
if (game.getBoard()[i] == 0) {
canvas.drawDot(Color.WHITE, i);
} else if (game.getBoard()[i] == 1) {
canvas.drawDot(Color.BLACK, i);
}
}
//final int[] flipped = game.getMostRecentlyFlippedPieces();
final SequentialTransition animation = new SequentialTransition();
final Color fromColor = getCurrentPlayerIndex() == 0? Color.WHITE : Color.BLACK;
final Color toColor = getCurrentPlayerIndex() == 0? Color.BLACK : Color.WHITE;
/*if (animate && flipped != null) {
for (final int flip : flipped) {
canvas.clear(flip);
canvas.drawDot(fromColor, flip);
animation.getChildren().addFirst(canvas.flipDot(fromColor, toColor, flip));
}
}*/
animation.setOnFinished(_ -> {
if (getCurrentPlayer() instanceof LocalPlayer) {
final int[] legalMoves = game.getLegalMoves();
for (final int legalMove : legalMoves) {
drawLegalPosition(legalMove, getCurrentPlayerIndex());
}
}
});
animation.play();
primary.nextPlayer(true, getCurrentPlayer().getName(), game.getCurrentTurn() == 0 ? "X" : "O", getPlayer((game.getCurrentTurn() + 1) % 2).getName());
}
@Override
public void updateUI() {
updateCanvas(false);
}
public void drawLegalPosition(int cell, int player) {
Color innerColor;
if (player == 1) {
innerColor = new Color(0.0f, 0.0f, 0.0f, 0.6f);
}
else {
innerColor = new Color(1.0f, 1.0f, 1.0f, 0.75f);
}
canvas.drawInnerDot(innerColor, cell,false);
}
private void initUI(){
primary.add(Pos.CENTER, canvas.getCanvas());
WidgetContainer.getCurrentView().transitionNext(primary, true);
updateCanvas(false);
}
private void drawMoves(){
int[] board = game.getBoard();
// Draw each square
for (int i = 0; i < board.length; i++){
// If square isn't empty, draw player move
if (board[i] != AbstractGame.EMPTY){
canvas.drawPlayerMove(board[i], i);
}
}
}
}

View File

@@ -1,63 +0,0 @@
package org.toop.app.gameControllers;
import javafx.geometry.Pos;
import javafx.scene.paint.Color;
import org.toop.app.App;
import org.toop.app.canvas.TicTacToeCanvas;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.game.gameThreads.LocalThreadBehaviour;
import org.toop.game.gameThreads.OnlineThreadBehaviour;
import org.toop.game.players.LocalPlayer;
import org.toop.app.widget.WidgetContainer;
import org.toop.game.games.tictactoe.BitboardTicTacToe;
@Deprecated
public class TicTacToeController extends AbstractGameController<BitboardTicTacToe> {
public TicTacToeController(Player<BitboardTicTacToe>[] players, boolean local) {
BitboardTicTacToe BitboardTicTacToe = new BitboardTicTacToe(players);
super(
new TicTacToeCanvas(Color.GRAY, (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();}),
players,
BitboardTicTacToe,
local ? new LocalThreadBehaviour(BitboardTicTacToe) : new OnlineThreadBehaviour<>(BitboardTicTacToe), // TODO: Player order matters here, this won't work atm
"TicTacToe");
initUI();
eventFlow.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}, false);
//addListener(GlobalEventBus.subscribe(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}));
//new EventFlow().listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}});
}
public TicTacToeController(Player<BitboardTicTacToe>[] players) {
this(players, true);
}
@Override
public void updateUI() {
canvas.clearAll();
// TODO: wtf is even this pile of poop temp fix
primary.nextPlayer(true, getCurrentPlayer().getName(), game.getCurrentTurn() == 0 ? "X" : "O", getPlayer((game.getCurrentTurn() + 1) % 2).getName());
drawMoves();
}
private void initUI(){
primary.add(Pos.CENTER, canvas.getCanvas());
WidgetContainer.getCurrentView().transitionNext(primary, true);
updateUI();
}
private void drawMoves(){
int[] board = game.getBoard();
// Draw each square
for (int i = 0; i < 9; i++){
// If square isn't empty, draw player move
if (board[i] != AbstractGame.EMPTY){
canvas.drawPlayerMove(board[i], i);
}
}
}
}

View File

@@ -9,7 +9,6 @@ import org.toop.app.gameControllers.ReversiBitController;
import org.toop.app.gameControllers.TicTacToeBitController; import org.toop.app.gameControllers.TicTacToeBitController;
import org.toop.framework.gameFramework.controller.GameController; import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.gameFramework.model.player.Player; import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.gameThreads.LocalThreadBehaviour;
import org.toop.game.games.reversi.BitboardReversi; import org.toop.game.games.reversi.BitboardReversi;
import org.toop.game.games.tictactoe.BitboardTicTacToe; import org.toop.game.games.tictactoe.BitboardTicTacToe;
import org.toop.game.players.ArtificialPlayer; import org.toop.game.players.ArtificialPlayer;
@@ -18,9 +17,8 @@ import org.toop.app.widget.Primitive;
import org.toop.app.widget.complex.PlayerInfoWidget; import org.toop.app.widget.complex.PlayerInfoWidget;
import org.toop.app.widget.complex.ViewWidget; import org.toop.app.widget.complex.ViewWidget;
import org.toop.app.widget.popup.ErrorPopup; import org.toop.app.widget.popup.ErrorPopup;
import org.toop.game.games.reversi.ReversiAIR;
import org.toop.game.games.tictactoe.TicTacToeAIR;
import org.toop.app.widget.tutorial.*; import org.toop.app.widget.tutorial.*;
import org.toop.game.players.RandomAI;
import org.toop.local.AppContext; import org.toop.local.AppContext;
import javafx.geometry.Pos; import javafx.geometry.Pos;
@@ -52,7 +50,7 @@ public class LocalMultiplayerView extends ViewWidget {
} }
} }
// TODO: Fix this temporary ass way of setting the players (Only works for TicTacToe) // TODO: Fix this temporary ass way of setting the players
Player[] players = new Player[2]; Player[] players = new Player[2];
switch (information.type) { switch (information.type) {
@@ -60,12 +58,12 @@ public class LocalMultiplayerView extends ViewWidget {
if (information.players[0].isHuman) { if (information.players[0].isHuman) {
players[0] = new LocalPlayer<>(information.players[0].name); players[0] = new LocalPlayer<>(information.players[0].name);
} else { } else {
players[0] = new ArtificialPlayer<>(new TicTacToeAIR(), information.players[0].name); players[0] = new ArtificialPlayer<>(new RandomAI<BitboardTicTacToe>(), information.players[0].name);
} }
if (information.players[1].isHuman) { if (information.players[1].isHuman) {
players[1] = new LocalPlayer<>(information.players[1].name); players[1] = new LocalPlayer<>(information.players[1].name);
} else { } else {
players[1] = new ArtificialPlayer<>(new TicTacToeAIR(), information.players[1].name); players[1] = new ArtificialPlayer<>(new RandomAI<BitboardTicTacToe>(), information.players[1].name);
} }
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstTTT()) { if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstTTT()) {
new ShowEnableTutorialWidget( new ShowEnableTutorialWidget(
@@ -88,12 +86,12 @@ public class LocalMultiplayerView extends ViewWidget {
if (information.players[0].isHuman) { if (information.players[0].isHuman) {
players[0] = new LocalPlayer<>(information.players[0].name); players[0] = new LocalPlayer<>(information.players[0].name);
} else { } else {
players[0] = new ArtificialPlayer<>(new ReversiAIR(), information.players[0].name); players[0] = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), information.players[0].name);
} }
if (information.players[1].isHuman) { if (information.players[1].isHuman) {
players[1] = new LocalPlayer<>(information.players[1].name); players[1] = new LocalPlayer<>(information.players[1].name);
} else { } else {
players[1] = new ArtificialPlayer<>(new ReversiAIR(), information.players[1].name); players[1] = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), information.players[1].name);
} }
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstReversi()) { if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstReversi()) {
new ShowEnableTutorialWidget( new ShowEnableTutorialWidget(

View File

@@ -2,6 +2,17 @@ package org.toop.framework.gameFramework.controller;
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay; import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.game.threadBehaviour.Controllable; import org.toop.framework.gameFramework.model.game.threadBehaviour.Controllable;
import org.toop.framework.networking.events.NetworkEvents;
public interface GameController extends Controllable, SupportsOnlinePlay, UpdatesGameUI { public interface GameController extends Controllable, UpdatesGameUI {
/** Called when it is this player's turn to make a move. */
void onYourTurn(NetworkEvents.YourTurnResponse event);
/** Called when a move from another player is received. */
void onMoveReceived(NetworkEvents.GameMoveResponse event);
/** Called when the game has finished, with the final result. */
void gameFinished(NetworkEvents.GameResultResponse event);
void sendMove(long clientId, long move);
} }

View File

@@ -1,108 +0,0 @@
package org.toop.framework.gameFramework.model.game;
import org.toop.framework.gameFramework.model.player.Player;
import java.util.Arrays;
public abstract class AbstractGame<T extends TurnBasedGame<T>> implements TurnBasedGame<T> {
private final int playerCount; // How many players are playing
private final Player<T>[] players;
private int turn = 0; // What turn it is in the game
/** Constant representing an empty position on the board. */
public static final int EMPTY = -1;
/** Number of rows in the game board. */
private final int rowSize;
/** Number of columns in the game board. */
private final int columnSize;
/** The game board stored as a one-dimensional array. */
private final int[] board;
protected AbstractGame(int rowSize, int columnSize, int playerCount, Player<T>[] players) {
assert rowSize > 0 && columnSize > 0;
this.rowSize = rowSize;
this.columnSize = columnSize;
this.players = players;
board = new int[rowSize * columnSize];
Arrays.fill(board, EMPTY);
this.playerCount = playerCount;
}
protected AbstractGame(AbstractGame<T> other){
this.rowSize = other.rowSize;
this.columnSize = other.columnSize;
this.board = other.board.clone();
this.playerCount = other.playerCount;
this.turn = other.turn;
// TODO: Make this a deep copy, add deep copy interface to Player
this.players = other.players;
}
public static boolean contains(int[] array, int value) {
// O(n)
for (int element : array){
if (element == value) return true;
}
return false;
}
public Player<T> getPlayer(int index) {
return players[index];
}
public int getPlayerCount(){return this.playerCount;}
protected void nextTurn() {
turn += 1;
}
public int getCurrentTurn() {
return turn % playerCount;
}
protected void setBoard(int position) {
setBoard(position, getCurrentTurn());
}
protected void setBoard(int position, int player) {
this.board[position] = player;
}
/**
* Returns the number of rows in the board.
*
* @return number of rows
*/
public int getRowSize() {
return this.rowSize;
}
/**
* Returns the number of columns in the board.
*
* @return number of columns
*/
public int getColumnSize() {
return this.columnSize;
}
/**
* Returns a copy of the current board state.
*
* @return a cloned array representing the board
*/
public int[] getBoard() {
return this.board.clone();
}
}

View File

@@ -1,5 +1,5 @@
package org.toop.framework.gameFramework.model.game; package org.toop.framework.gameFramework.model.game;
public interface BoardProvider { public interface BoardProvider {
int[] getBoard(); long[] getBoard();
} }

View File

@@ -12,7 +12,7 @@ public interface Playable {
* *
* @return an array of integers representing legal moves * @return an array of integers representing legal moves
*/ */
int[] getLegalMoves(); long getLegalMoves();
/** /**
* Plays the given move and returns the resulting game state. * Plays the given move and returns the resulting game state.
@@ -20,5 +20,5 @@ public interface Playable {
* @param move the move to apply * @param move the move to apply
* @return the {@link GameState} and additional info after the move * @return the {@link GameState} and additional info after the move
*/ */
PlayResult play(int move); PlayResult play(long move);
} }

View File

@@ -10,11 +10,11 @@ import org.toop.framework.networking.events.NetworkEvents;
public interface SupportsOnlinePlay { public interface SupportsOnlinePlay {
/** Called when it is this player's turn to make a move. */ /** Called when it is this player's turn to make a move. */
void onYourTurn(NetworkEvents.YourTurnResponse event); void onYourTurn(long clientId);
/** Called when a move from another player is received. */ /** Called when a move from another player is received. */
void onMoveReceived(NetworkEvents.GameMoveResponse event); void onMoveReceived(long move);
/** Called when the game has finished, with the final result. */ /** Called when the game has finished, with the final result. */
void gameFinished(NetworkEvents.GameResultResponse event); void gameFinished(String condition);
} }

View File

@@ -2,6 +2,7 @@ package org.toop.framework.gameFramework.model.game.threadBehaviour;
import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger; import org.apache.logging.log4j.Logger;
import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.gameFramework.model.game.TurnBasedGame; import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.Player; import org.toop.framework.gameFramework.model.player.Player;
@@ -15,7 +16,7 @@ import java.util.concurrent.atomic.AtomicBoolean;
* Subclasses implement the actual game-loop logic. * Subclasses implement the actual game-loop logic.
*/ */
public abstract class AbstractThreadBehaviour<T extends TurnBasedGame<T>> implements ThreadBehaviour { public abstract class AbstractThreadBehaviour<T extends TurnBasedGame<T>> implements ThreadBehaviour {
protected GameController controller;
/** Indicates whether the game loop or event processing is active. */ /** Indicates whether the game loop or event processing is active. */
protected final AtomicBoolean isRunning = new AtomicBoolean(); protected final AtomicBoolean isRunning = new AtomicBoolean();
@@ -33,4 +34,9 @@ public abstract class AbstractThreadBehaviour<T extends TurnBasedGame<T>> implem
public AbstractThreadBehaviour(T game) { public AbstractThreadBehaviour(T game) {
this.game = game; this.game = game;
} }
@Override
public void setController(GameController controller) {
this.controller = controller;
}
} }

View File

@@ -1,5 +1,6 @@
package org.toop.framework.gameFramework.model.game.threadBehaviour; package org.toop.framework.gameFramework.model.game.threadBehaviour;
import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.gameFramework.model.game.TurnBasedGame; import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractPlayer; import org.toop.framework.gameFramework.model.player.AbstractPlayer;
import org.toop.framework.gameFramework.model.player.Player; import org.toop.framework.gameFramework.model.player.Player;
@@ -10,4 +11,5 @@ import org.toop.framework.gameFramework.model.player.Player;
* Defines how a game's execution is started, stopped, and which player is active. * Defines how a game's execution is started, stopped, and which player is active.
*/ */
public interface ThreadBehaviour extends Controllable { public interface ThreadBehaviour extends Controllable {
void setController(GameController controller);
} }

View File

@@ -39,7 +39,7 @@ public abstract class AbstractPlayer<T extends TurnBasedGame<T>> implements Play
* @return an integer representing the chosen move * @return an integer representing the chosen move
* @throws UnsupportedOperationException if the method is not overridden * @throws UnsupportedOperationException if the method is not overridden
*/ */
public int getMove(T gameCopy) { public long getMove(T gameCopy) {
logger.error("Method getMove not implemented."); logger.error("Method getMove not implemented.");
throw new UnsupportedOperationException("Not supported yet."); throw new UnsupportedOperationException("Not supported yet.");
} }

View File

@@ -3,5 +3,5 @@ package org.toop.framework.gameFramework.model.player;
import org.toop.framework.gameFramework.model.game.TurnBasedGame; import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface MoveProvider<T extends TurnBasedGame<T>> { public interface MoveProvider<T extends TurnBasedGame<T>> {
int getMove(T game); long getMove(T game);
} }

View File

@@ -26,40 +26,11 @@ public abstract class BitboardGame<T extends BitboardGame<T>> implements TurnBas
Arrays.fill(playerBitboard, 0L); Arrays.fill(playerBitboard, 0L);
} }
protected int[] translateLegalMoves(long legalMoves){
int[] output = new int[Long.bitCount(legalMoves)];
int j = 0;
for(int i = 0; i < 64; i++){
if ((legalMoves & (1L << i)) != 0){
output[j] = i;
j++;
}
}
return output;
}
protected long translateMove(int move){
return 1L << move;
}
protected int[] translateBoard(){
int[] output = new int[64];
Arrays.fill(output, -1);
for(int i = 0; i < this.playerBitboard.length; i++){
for (int j = 0; j < 64; j++){
if ((this.playerBitboard[i] & (1L << j)) != 0){
output[j] = i;
}
}
}
return output;
}
public BitboardGame(BitboardGame<T> other) { public BitboardGame(BitboardGame<T> other) {
this.columnSize = other.columnSize; this.columnSize = other.columnSize;
this.rowSize = other.rowSize; this.rowSize = other.rowSize;
this.playerBitboard = Arrays.copyOf(other.playerBitboard, other.playerBitboard.length); this.playerBitboard = other.playerBitboard.clone();
this.currentTurn = other.currentTurn; this.currentTurn = other.currentTurn;
this.players = Arrays.stream(other.players) this.players = Arrays.stream(other.players)
.map(Player<T>::deepCopy) .map(Player<T>::deepCopy)
@@ -104,6 +75,9 @@ public abstract class BitboardGame<T extends BitboardGame<T>> implements TurnBas
return players[getCurrentPlayerIndex()]; return players[getCurrentPlayerIndex()];
} }
@Override
public long[] getBoard() {return this.playerBitboard;}
public void nextTurn() { public void nextTurn() {
currentTurn++; currentTurn++;
} }

View File

@@ -58,7 +58,7 @@ public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends A
nextUpdate += UPDATE_INTERVAL; nextUpdate += UPDATE_INTERVAL;
Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn()); Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
int move = currentPlayer.getMove(game.deepCopy()); long move = currentPlayer.getMove(game.deepCopy());
PlayResult result = game.play(move); PlayResult result = game.play(move);
new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent(); new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent();

View File

@@ -47,9 +47,9 @@ public class LocalThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractTh
public void run() { public void run() {
while (isRunning.get()) { while (isRunning.get()) {
Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn()); Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
int move = currentPlayer.getMove(game.deepCopy()); long move = currentPlayer.getMove(game.deepCopy());
PlayResult result = game.play(move); PlayResult result = game.play(move);
new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent(); controller.updateUI();
GameState state = result.state(); GameState state = result.state();
switch (state) { switch (state) {

View File

@@ -3,9 +3,7 @@ package org.toop.game.gameThreads;
import org.toop.framework.eventbus.EventFlow; import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour; import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
import org.toop.framework.gameFramework.view.GUIEvents; import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.gameFramework.model.game.TurnBasedGame; import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay; import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.player.Player; import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.players.OnlinePlayer; import org.toop.game.players.OnlinePlayer;
@@ -52,20 +50,19 @@ public class OnlineThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractT
* Sends the generated move back to the server. * Sends the generated move back to the server.
*/ */
@Override @Override
public void onYourTurn(NetworkEvents.YourTurnResponse event) { public void onYourTurn(long clientId) {
if (!isRunning.get()) return; if (!isRunning.get()) return;
int move = game.getPlayer(game.getCurrentTurn()).getMove(game.deepCopy()); long move = game.getPlayer(game.getCurrentTurn()).getMove(game.deepCopy());
new EventFlow().addPostEvent(NetworkEvents.SendMove.class, event.clientId(), (short) move).postEvent(); controller.sendMove(clientId, move);
} }
/** /**
* Handles a move received from the server for any player. * Handles a move received from the server for any player.
* Updates the game state and triggers a UI refresh. * Updates the game state and triggers a UI refresh.
*/ */
@Override public void onMoveReceived(long move) {
public void onMoveReceived(NetworkEvents.GameMoveResponse event) {
if (!isRunning.get()) return; if (!isRunning.get()) return;
game.play(Integer.parseInt(event.move())); game.play(move);
new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent(); new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent();
} }
@@ -73,11 +70,10 @@ public class OnlineThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractT
* Handles the end of the game as notified by the server. * Handles the end of the game as notified by the server.
* Updates the UI to show a win or draw result for the local player. * Updates the UI to show a win or draw result for the local player.
*/ */
@Override public void gameFinished(String condition) {
public void gameFinished(NetworkEvents.GameResultResponse event) { switch(condition.toUpperCase()){
switch(event.condition().toUpperCase()){
case "WIN" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, game.getCurrentTurn()).postEvent(); case "WIN" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, game.getCurrentTurn()).postEvent();
case "DRAW" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, false, AbstractGame.EMPTY).postEvent(); case "DRAW" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, false, -1).postEvent();
case "LOSS" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, (game.getCurrentTurn() + 1)%2).postEvent(); case "LOSS" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, (game.getCurrentTurn() + 1)%2).postEvent();
default -> { default -> {
logger.error("Invalid condition"); logger.error("Invalid condition");

View File

@@ -1,9 +1,7 @@
package org.toop.game.gameThreads; package org.toop.game.gameThreads;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.gameFramework.model.game.TurnBasedGame; import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.networking.events.NetworkEvents; import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
/** /**
* Online thread behaviour that adds a fixed delay before processing * Online thread behaviour that adds a fixed delay before processing
@@ -17,7 +15,7 @@ public class OnlineWithSleepThreadBehaviour<T extends TurnBasedGame<T>> extends
/** /**
* Creates the behaviour and forwards the players to the base class. * Creates the behaviour and forwards the players to the base class.
* *
* @param game the online-capable turn-based game * @param game the online-capable turn-based game
*/ */
public OnlineWithSleepThreadBehaviour(T game) { public OnlineWithSleepThreadBehaviour(T game) {
super(game); super(game);
@@ -29,7 +27,7 @@ public class OnlineWithSleepThreadBehaviour<T extends TurnBasedGame<T>> extends
* @param event the network event indicating it's this client's turn * @param event the network event indicating it's this client's turn
*/ */
@Override @Override
public void onYourTurn(NetworkEvents.YourTurnResponse event) { public void onYourTurn(long clientId) {
try { try {
Thread.sleep(50); Thread.sleep(50);
@@ -37,6 +35,6 @@ public class OnlineWithSleepThreadBehaviour<T extends TurnBasedGame<T>> extends
e.printStackTrace(); e.printStackTrace();
} }
super.onYourTurn(event); super.onYourTurn(clientId);
} }
} }

View File

@@ -5,15 +5,8 @@ import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.player.Player; import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.BitboardGame; import org.toop.game.BitboardGame;
import java.util.Arrays;
public class BitboardReversi extends BitboardGame<BitboardReversi> { public class BitboardReversi extends BitboardGame<BitboardReversi> {
@Override
public int[] getBoard() {
return translateBoard();
}
public record Score(int black, int white) {} public record Score(int black, int white) {}
private final long notAFile = 0xfefefefefefefefeL; private final long notAFile = 0xfefefefefefefefeL;
@@ -29,7 +22,11 @@ public class BitboardReversi extends BitboardGame<BitboardReversi> {
setPlayerBitboard(1, (1L << (3 + 3 * 8)) | (1L << (4 + 4 * 8))); setPlayerBitboard(1, (1L << (3 + 3 * 8)) | (1L << (4 + 4 * 8)));
} }
public long getLegalMoves2() { public BitboardReversi(BitboardReversi other) {
super(other);
}
public long getLegalMoves() {
final long player = getPlayerBitboard(getCurrentPlayerIndex()); final long player = getPlayerBitboard(getCurrentPlayerIndex());
final long opponent = getPlayerBitboard(getNextPlayer()); final long opponent = getPlayerBitboard(getNextPlayer());
@@ -76,20 +73,9 @@ public class BitboardReversi extends BitboardGame<BitboardReversi> {
} }
@Override @Override
public int[] getLegalMoves(){ public BitboardReversi deepCopy() {return new BitboardReversi(this);}
return translateLegalMoves(getLegalMoves2());
}
@Override public PlayResult play(long move) {
public PlayResult play(int move) {
return new PlayResult(playBit(translateMove(move)), getCurrentPlayerIndex());
}
// TODO: Implement
@Override
public BitboardReversi deepCopy() {return this;};
public GameState playBit(long move) {
final long flips = getFlips(move); final long flips = getFlips(move);
long player = getPlayerBitboard(getCurrentPlayerIndex()); long player = getPlayerBitboard(getCurrentPlayerIndex());
@@ -103,12 +89,12 @@ public class BitboardReversi extends BitboardGame<BitboardReversi> {
nextTurn(); nextTurn();
final long nextLegalMoves = getLegalMoves2(); final long nextLegalMoves = getLegalMoves();
if (nextLegalMoves == 0) { if (nextLegalMoves == 0) {
nextTurn(); nextTurn();
final long skippedLegalMoves = getLegalMoves2(); final long skippedLegalMoves = getLegalMoves();
if (skippedLegalMoves == 0) { if (skippedLegalMoves == 0) {
final long black = getPlayerBitboard(0); final long black = getPlayerBitboard(0);
@@ -118,16 +104,16 @@ public class BitboardReversi extends BitboardGame<BitboardReversi> {
final int whiteCount = Long.bitCount(white); final int whiteCount = Long.bitCount(white);
if (blackCount == whiteCount) { if (blackCount == whiteCount) {
return GameState.DRAW; return new PlayResult(GameState.DRAW, -1);
} }
return GameState.WIN; return new PlayResult(GameState.WIN, blackCount > whiteCount ? 0 : 1);
} }
return GameState.TURN_SKIPPED; return new PlayResult(GameState.TURN_SKIPPED, getCurrentPlayerIndex());
} }
return GameState.NORMAL; return new PlayResult(GameState.NORMAL, getCurrentPlayerIndex());
} }
public Score getScore() { public Score getScore() {

View File

@@ -1,20 +0,0 @@
package org.toop.game.games.reversi;
import org.toop.framework.gameFramework.model.player.AI;
import org.toop.framework.gameFramework.model.player.AbstractAI;
import java.util.Random;
public final class ReversiAIR extends AbstractAI<BitboardReversi>{
public int getMove(BitboardReversi game) {
int[] moves = game.getLegalMoves();
if (moves.length == 0) return -1;
int inty = new Random().nextInt(0, moves.length);
return moves[inty];
}
public ReversiAIR deepCopy() {
return new ReversiAIR();
}
}

View File

@@ -1,260 +0,0 @@
package org.toop.game.games.reversi;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.gameFramework.model.player.Player;
import java.awt.*;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashSet;
import java.util.Set;
public final class ReversiR extends AbstractGame<ReversiR> {
private int movesTaken;
private Set<Point> filledCells = new HashSet<>();
private int[] mostRecentlyFlippedPieces;
@Override
public ReversiR deepCopy() {
return new ReversiR(this);
}
// TODO: Don't hardcore for two players :)
public record Score(int player1Score, int player2Score) {}
public ReversiR(Player<ReversiR>[] players) {
super(8, 8, 2, players);
addStartPieces();
}
public ReversiR(ReversiR other) {
super(other);
this.movesTaken = other.movesTaken;
this.filledCells = other.filledCells;
this.mostRecentlyFlippedPieces = other.mostRecentlyFlippedPieces;
}
private void addStartPieces() {
this.setBoard(27, 1);
this.setBoard(28, 0);
this.setBoard(35, 0);
this.setBoard(36, 1);
updateFilledCellsSet();
}
private void updateFilledCellsSet() {
for (int i = 0; i < 64; i++) {
if (this.getBoard()[i] != EMPTY) {
filledCells.add(new Point(i % this.getColumnSize(), i / this.getRowSize()));
}
}
}
@Override
public int[] getLegalMoves() {
final ArrayList<Integer> legalMoves = new ArrayList<>();
int[][] boardGrid = makeBoardAGrid();
int currentPlayer = this.getCurrentTurn();
Set<Point> adjCell = getAdjacentCells(boardGrid);
for (Point point : adjCell){
int[] moves = getFlipsForPotentialMove(point,currentPlayer);
int score = moves.length;
if (score > 0){
legalMoves.add(point.x + point.y * this.getRowSize());
}
}
return legalMoves.stream().mapToInt(Integer::intValue).toArray();
}
private Set<Point> getAdjacentCells(int[][] boardGrid) {
Set<Point> possibleCells = new HashSet<>();
for (Point point : filledCells) { //for every filled cell
for (int deltaColumn = -1; deltaColumn <= 1; deltaColumn++){ //check adjacent cells
for (int deltaRow = -1; deltaRow <= 1; deltaRow++){ //orthogonally and diagonally
int newX = point.x + deltaColumn, newY = point.y + deltaRow;
if (deltaColumn == 0 && deltaRow == 0 //continue if out of bounds
|| !isOnBoard(newX, newY)) {
continue;
}
if (boardGrid[newY][newX] == EMPTY) { //check if the cell is empty
possibleCells.add(new Point(newX, newY)); //and then add it to the set of possible moves
}
}
}
}
return possibleCells;
}
public int[] getFlipsForPotentialMove(Point point, int currentPlayer) {
final ArrayList<Integer> movesToFlip = new ArrayList<>();
for (int deltaColumn = -1; deltaColumn <= 1; deltaColumn++) { //for all directions
for (int deltaRow = -1; deltaRow <= 1; deltaRow++) {
if (deltaColumn == 0 && deltaRow == 0){
continue;
}
int[] moves = getFlipsInDirection(point,makeBoardAGrid(),currentPlayer,deltaColumn,deltaRow);
if (moves != null) { //getFlipsInDirection
Arrays.stream(moves).forEach(movesToFlip::add);
}
}
}
return movesToFlip.stream().mapToInt(Integer::intValue).toArray();
}
private int[] getFlipsInDirection(Point point, int[][] boardGrid, int currentPlayer, int dirX, int dirY) {
int opponent = getOpponent(currentPlayer);
final ArrayList<Integer> movesToFlip = new ArrayList<>();
int x = point.x + dirX;
int y = point.y + dirY;
if (!isOnBoard(x, y) || boardGrid[y][x] != opponent) { //there must first be an opponents tile
return null;
}
while (isOnBoard(x, y) && boardGrid[y][x] == opponent) { //count the opponents tiles in this direction
movesToFlip.add(x+y*this.getRowSize());
x += dirX;
y += dirY;
}
if (isOnBoard(x, y) && boardGrid[y][x] == currentPlayer) {
return movesToFlip.stream().mapToInt(Integer::intValue).toArray(); //only return the count if last tile is ours
}
return null;
}
private boolean isOnBoard(int x, int y) {
return x >= 0 && x < this.getColumnSize() && y >= 0 && y < this.getRowSize();
}
private int[][] makeBoardAGrid() {
int[][] boardGrid = new int[this.getRowSize()][this.getColumnSize()];
for (int i = 0; i < 64; i++) {
boardGrid[i / this.getRowSize()][i % this.getColumnSize()] = this.getBoard()[i]; //boardGrid[y -> row] [x -> column]
}
return boardGrid;
}
private boolean gameOver(){
ReversiR gameCopy = deepCopy();
return gameCopy.getLegalMoves().length == 0 && gameCopy.skipTurn().getLegalMoves().length == 0;
}
@Override
public PlayResult play(int move) {
/*int[] legalMoves = getLegalMoves();
boolean moveIsLegal = false;
for (int legalMove : legalMoves) { //check if the move is legal
if (move == legalMove) {
moveIsLegal = true;
break;
}
}
if (!moveIsLegal) {
return null;
}
int[] moves = sortMovesFromCenter(Arrays.stream(getFlipsForPotentialMove(new Point(move%this.getColumnSize(),move/this.getRowSize()), getCurrentTurn())).boxed().toArray(Integer[]::new),move);
mostRecentlyFlippedPieces = moves;
this.setBoard(move); //place the move on the board
for (int m : moves) {
this.setBoard(m); //flip the correct pieces on the board
}
filledCells.add(new Point(move % this.getRowSize(), move / this.getColumnSize()));
nextTurn();
if (getLegalMoves().length == 0) { //skip the players turn when there are no legal moves
skipMyTurn();
if (getLegalMoves().length > 0) {
return new PlayResult(GameState.TURN_SKIPPED, getCurrentTurn());
}
else { //end the game when neither player has a legal move
Score score = getScore();
if (score.player1Score() == score.player2Score()) {
return new PlayResult(GameState.DRAW, EMPTY);
}
else {
return new PlayResult(GameState.WIN, getCurrentTurn());
}
}
}
return new PlayResult(GameState.NORMAL, EMPTY);*/
// Check if move is legal
if (!contains(getLegalMoves(), move)){
// Next person wins
return new PlayResult(GameState.WIN, (getCurrentTurn() + 1) % 2);
}
// Move is legal, proceed as normal
int[] moves = sortMovesFromCenter(Arrays.stream(getFlipsForPotentialMove(new Point(move%this.getColumnSize(),move/this.getRowSize()), getCurrentTurn())).boxed().toArray(Integer[]::new),move);
mostRecentlyFlippedPieces = moves;
this.setBoard(move); //place the move on the board
for (int m : moves) {
this.setBoard(m); //flip the correct pieces on the board
}
filledCells.add(new Point(move % this.getRowSize(), move / this.getColumnSize()));
nextTurn();
// Check for forced turn skip
if (getLegalMoves().length == 0){
PlayResult result;
// Check if next turn is also a force skip
if (deepCopy().skipTurn().getLegalMoves().length == 0){
// Game over
int winner = getWinner();
result = new PlayResult(winner == EMPTY ? GameState.DRAW : GameState.WIN, winner);
}else{
// Turn skipped
result = new PlayResult(GameState.TURN_SKIPPED, getCurrentTurn());
skipTurn();
}
return result;
}
return new PlayResult(GameState.NORMAL, EMPTY);
}
private ReversiR skipTurn(){
nextTurn();
return this;
}
private int getOpponent(int currentPlayer){
return (currentPlayer + 1)%2;
}
public int getWinner(){
int player1Score = 0, player2Score = 0;
for (int count = 0; count < this.getRowSize() * this.getColumnSize(); count++) {
if (this.getBoard()[count] == 0) {
player1Score += 1;
}
if (this.getBoard()[count] == 1) {
player2Score += 1;
}
}
return player1Score == player2Score? -1 : player1Score > player2Score ? 0 : 1;
}
private int[] sortMovesFromCenter(Integer[] moves, int center) { //sorts the pieces to be flipped for animation purposes
int centerX = center%this.getColumnSize();
int centerY = center/this.getRowSize();
Arrays.sort(moves, (a, b) -> {
int dxA = a%this.getColumnSize() - centerX;
int dyA = a/this.getRowSize() - centerY;
int dxB = b%this.getColumnSize() - centerX;
int dyB = b/this.getRowSize() - centerY;
int distA = dxA * dxA + dyA * dyA;
int distB = dxB * dxB + dyB * dyB;
return Integer.compare(distA, distB);
});
return Arrays.stream(moves).mapToInt(Integer::intValue).toArray();
}
public int[] getMostRecentlyFlippedPieces() {
return mostRecentlyFlippedPieces;
}
}

View File

@@ -24,17 +24,7 @@ public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
super(other); super(other);
} }
@Override public long getLegalMoves() {
public int[] getLegalMoves(){
return translateLegalMoves(getLegalMoves2());
}
@Override
public PlayResult play(int move) {
return play2(translateMove(move));
}
public long getLegalMoves2() {
final long xBitboard = getPlayerBitboard(0); final long xBitboard = getPlayerBitboard(0);
final long oBitboard = getPlayerBitboard(1); final long oBitboard = getPlayerBitboard(1);
@@ -42,9 +32,9 @@ public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
return (~taken) & 0x1ffL; return (~taken) & 0x1ffL;
} }
public PlayResult play2(long move) { public PlayResult play(long move) {
// Player loses if move is invalid // Player loses if move is invalid
if ((move & getLegalMoves2()) == 0 || Long.bitCount(move) != 1){ if ((move & getLegalMoves()) == 0 || Long.bitCount(move) != 1){
return new PlayResult(GameState.WIN, getNextPlayer()); return new PlayResult(GameState.WIN, getNextPlayer());
} }
@@ -64,7 +54,7 @@ public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
// Check for early draw // Check for early draw
if (getLegalMoves2() == 0L || checkEarlyDraw()) { if (getLegalMoves() == 0L || checkEarlyDraw()) {
return new PlayResult(GameState.DRAW, -1); return new PlayResult(GameState.DRAW, -1);
} }
@@ -102,11 +92,6 @@ public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
return true; return true;
} }
@Override
public int[] getBoard() {
return translateBoard();
}
@Override @Override
public BitboardTicTacToe deepCopy() { public BitboardTicTacToe deepCopy() {
return new BitboardTicTacToe(this); return new BitboardTicTacToe(this);

View File

@@ -1,108 +0,0 @@
package org.toop.game.games.tictactoe;
import org.toop.framework.gameFramework.model.player.AI;
import org.toop.framework.gameFramework.model.player.AbstractAI;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.GameState;
/**
* AI implementation for playing Tic-Tac-Toe.
* <p>
* This AI uses a recursive minimax-like strategy with a limited depth to
* evaluate moves. It attempts to maximize its chances of winning while
* minimizing the opponent's opportunities. Random moves are used in the
* opening or when no clear best move is found.
* </p>
*/
public final class TicTacToeAIR extends AbstractAI<BitboardTicTacToe> {
/**
* Determines the best move for the given Tic-Tac-Toe game state.
* <p>
* Uses a depth-limited recursive strategy to score each legal move and
* selects the move with the highest score. If no legal moves are available,
* returns -1. If multiple moves are equally good, picks one randomly.
* </p>
*
* @param game the current Tic-Tac-Toe game state
* @param depth the depth of lookahead for evaluating moves (non-negative)
* @return the index of the best move, or -1 if no moves are available
*/
public int getMove(BitboardTicTacToe game) {
int depth = 9;
assert game != null;
final int[] legalMoves = game.getLegalMoves();
// If there are no moves, return -1
if (legalMoves.length == 0) {
return -1;
}
// If first move, pick a corner
if (legalMoves.length == 9) {
return switch ((int)(Math.random() * 4)) {
case 0 -> legalMoves[2];
case 1 -> legalMoves[6];
case 2 -> legalMoves[8];
default -> legalMoves[0];
};
}
int bestScore = -depth;
int bestMove = -1;
// Calculate Move score of each move, keep track what moves had the best score
for (final int move : legalMoves) {
final int score = getMoveScore(game, depth, move, true);
if (score > bestScore) {
bestMove = move;
bestScore = score;
}
}
return bestMove != -1 ? bestMove : legalMoves[(int)(Math.random() * legalMoves.length)];
}
/**
* Recursively evaluates the score of a potential move using a minimax-like approach.
*
* @param game the current Tic-Tac-Toe game state
* @param depth remaining depth to evaluate
* @param move the move to evaluate
* @param maximizing true if the AI is to maximize score, false if minimizing
* @return the score of the move
*/
private int getMoveScore(BitboardTicTacToe game, int depth, int move, boolean maximizing) {
final BitboardTicTacToe copy = game.deepCopy();
final PlayResult result = copy.play(move);
GameState state = result.state();
switch (state) {
case DRAW: return 0;
case WIN: return maximizing ? depth + 1 : -depth - 1;
}
if (depth <= 0) {
return 0;
}
final int[] legalMoves = copy.getLegalMoves();
int score = maximizing ? depth + 1 : -depth - 1;
for (final int next : legalMoves) {
if (maximizing) {
score = Math.min(score, getMoveScore(copy, depth - 1, next, false));
} else {
score = Math.max(score, getMoveScore(copy, depth - 1, next, true));
}
}
return score;
}
@Override
public AI<BitboardTicTacToe> deepCopy() {
return new TicTacToeAIR();
}
}

View File

@@ -1,118 +0,0 @@
package org.toop.game.games.tictactoe;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.player.Player;
import java.util.ArrayList;
import java.util.Objects;
public final class TicTacToeR extends AbstractGame<TicTacToeR> {
private int movesLeft;
public TicTacToeR(Player<TicTacToeR>[] players) {
super(3, 3, 2, players);
movesLeft = this.getBoard().length;
}
public TicTacToeR(TicTacToeR other) {
super(other);
movesLeft = other.movesLeft;
}
@Override
public int[] getLegalMoves() {
final ArrayList<Integer> legalMoves = new ArrayList<Integer>();
for (int i = 0; i < this.getBoard().length; i++) {
if (Objects.equals(this.getBoard()[i], EMPTY)) {
legalMoves.add(i);
}
}
return legalMoves.stream().mapToInt(Integer::intValue).toArray();
}
@Override
public PlayResult play(int move) {
// NOT MY ASSERTIONS - Stef
assert move >= 0 && move < this.getBoard().length;
// Player loses if move is invalid
if (!contains(getLegalMoves(), move)) {
// Next player wins
return new PlayResult(GameState.WIN, (getCurrentTurn() + 1)%2); // TODO: Make this a generic method like getNextPlayer() or something similar.
}
// Move is valid, make move.
this.setBoard(move);
movesLeft--;
nextTurn();
// Check if current player won TODO: Make this generic?
// Not sure why I am checking for ANY win when only current player should be able to win.
int t = checkForWin();
if (t != EMPTY) {
return new PlayResult(GameState.WIN, t);
}
// Check for (early) draw
if (movesLeft <= 3) {
if (checkForEarlyDraw()) {
return new PlayResult(GameState.DRAW, EMPTY);
}
}
// Nothing weird happened, continue on as normal
return new PlayResult(GameState.NORMAL, EMPTY);
}
private int checkForWin() {
// Horizontal
for (int i = 0; i < 3; i++) {
final int index = i * 3;
if (!Objects.equals(this.getBoard()[index], EMPTY)
&& Objects.equals(this.getBoard()[index], this.getBoard()[index + 1])
&& Objects.equals(this.getBoard()[index], this.getBoard()[index + 2])) {
return this.getBoard()[index];
}
}
// Vertical
for (int i = 0; i < 3; i++) {
if (!Objects.equals(this.getBoard()[i], EMPTY) && Objects.equals(this.getBoard()[i], this.getBoard()[i + 3]) && Objects.equals(this.getBoard()[i], this.getBoard()[i + 6])) {
return this.getBoard()[i];
}
}
// B-Slash
if (!Objects.equals(this.getBoard()[0], EMPTY) && Objects.equals(this.getBoard()[0], this.getBoard()[4]) && Objects.equals(this.getBoard()[0], this.getBoard()[8])) {
return this.getBoard()[0];
}
// F-Slash
if (!Objects.equals(this.getBoard()[2], EMPTY) && Objects.equals(this.getBoard()[2], this.getBoard()[4]) && Objects.equals(this.getBoard()[2], this.getBoard()[6]))
return this.getBoard()[2];
// Default return
return EMPTY;
}
private boolean checkForEarlyDraw() {
for (final int move : this.getLegalMoves()) {
final TicTacToeR copy = this.deepCopy();
if (copy.play(move).state() == GameState.WIN || !copy.checkForEarlyDraw()) {
return false;
}
}
return true;
}
public TicTacToeR deepCopy() {
return new TicTacToeR(this);
}
}

View File

@@ -44,7 +44,7 @@ public class ArtificialPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer
* @return the integer representing the chosen move * @return the integer representing the chosen move
* @throws ClassCastException if {@code gameCopy} is not of type {@code T} * @throws ClassCastException if {@code gameCopy} is not of type {@code T}
*/ */
public int getMove(T gameCopy) { public long getMove(T gameCopy) {
return ai.getMove(gameCopy); return ai.getMove(gameCopy);
} }

View File

@@ -11,7 +11,7 @@ public class LocalPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
// Future can be used with event system, IF unsubscribeAfterSuccess works... // Future can be used with event system, IF unsubscribeAfterSuccess works...
// private CompletableFuture<Integer> LastMove = new CompletableFuture<>(); // private CompletableFuture<Integer> LastMove = new CompletableFuture<>();
private CompletableFuture<Integer> LastMove; private CompletableFuture<Long> LastMove;
public LocalPlayer(String name) { public LocalPlayer(String name) {
super(name); super(name);
@@ -22,11 +22,11 @@ public class LocalPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
} }
@Override @Override
public int getMove(T gameCopy) { public long getMove(T gameCopy) {
return getValidMove(gameCopy); return getValidMove(gameCopy);
} }
public void setMove(int move) { public void setMove(long move) {
LastMove.complete(move); LastMove.complete(move);
} }
@@ -36,11 +36,12 @@ public class LocalPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
return false; return false;
} }
private int getMove2(T gameCopy) { private long getMove2(T gameCopy) {
LastMove = new CompletableFuture<>(); LastMove = new CompletableFuture<>();
int move = -1; long move = 0;
try { try {
move = LastMove.get(); move = LastMove.get();
System.out.println(Long.toBinaryString(move));
} catch (InterruptedException | ExecutionException e) { } catch (InterruptedException | ExecutionException e) {
// TODO: Add proper logging. // TODO: Add proper logging.
e.printStackTrace(); e.printStackTrace();
@@ -48,14 +49,14 @@ public class LocalPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
return move; return move;
} }
protected int getValidMove(T gameCopy){ protected long getValidMove(T gameCopy){
// Get this player's valid moves // Get this player's valid moves
int[] validMoves = gameCopy.getLegalMoves(); long validMoves = gameCopy.getLegalMoves();
// Make sure provided move is valid // Make sure provided move is valid
// TODO: Limit amount of retries? // TODO: Limit amount of retries?
// TODO: Stop copying game so many times // TODO: Stop copying game so many times
int move = getMove2(gameCopy.deepCopy()); long move = getMove2(gameCopy.deepCopy());
while (!contains(validMoves, move)) { while ((validMoves & move) == 0) {
System.out.println("Not a valid move, try again"); System.out.println("Not a valid move, try again");
move = getMove2(gameCopy.deepCopy()); move = getMove2(gameCopy.deepCopy());
} }

View File

@@ -0,0 +1,41 @@
package org.toop.game.players;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractAI;
import java.util.Random;
public class RandomAI<T extends TurnBasedGame<T>> extends AbstractAI<T> {
public RandomAI() {
super();
}
@Override
public RandomAI<T> deepCopy() {
return new RandomAI<T>();
}
@Override
public long getMove(T game) {
System.out.println("Getting move?");
long legalMoves = game.getLegalMoves();
int move = new Random().nextInt(Long.bitCount(legalMoves));
System.out.println("Legal moves: " + Long.toBinaryString(legalMoves));
System.out.println("Playing: " + Long.toBinaryString(nthBitIndex(legalMoves, move)));
return nthBitIndex(legalMoves, move);
}
public static long nthBitIndex(long bb, int n) {
while (bb != 0) {
int tz = Long.numberOfTrailingZeros(bb);
if (n == 0) {
return 1L << tz;
}
bb &= bb - 1; // clear the least significant 1
n--;
}
return 0L; // not enough 1s
}
}