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@@ -7,6 +7,10 @@ import org.toop.eventbus.GlobalEventBus;
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import java.util.concurrent.*;
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/**
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* A representation of a local tic-tac-toe game.
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* Calls are made to a server for information about current game state.
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*/
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public class LocalTicTacToe { // TODO: Implement runnable
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private static final Logger logger = LogManager.getLogger(LocalTicTacToe.class);
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@@ -23,6 +27,10 @@ public class LocalTicTacToe { // TODO: Implement runnable
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* Is either 1 or 2.
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*/
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private int playersTurn = 1;
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/**
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* @return The current players turn.
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*/
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public int getCurrentPlayersTurn() { return this.playersTurn; }
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@@ -37,6 +45,12 @@ public class LocalTicTacToe { // TODO: Implement runnable
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// this.executor.submit(this::gameThread);
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// } TODO: If remote server
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/**
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*
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* @param isLocalServer If the server is hosted locally.
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* @param ip The IP of the server to connect to.
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* @param port The port of the server to connect to.
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*/
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public LocalTicTacToe(boolean isLocalServer, String ip, String port) {
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this.receivedMessageListener = GlobalEventBus.subscribe(Events.ServerEvents.ReceivedMessage.class, this::receiveMessageAction);
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GlobalEventBus.register(this.receivedMessageListener);
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@@ -83,7 +97,10 @@ public class LocalTicTacToe { // TODO: Implement runnable
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this.sendCommand("start_game", this.gameId);
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}
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void gameThread() {
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/**
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* The game thread.
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*/
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private void gameThread() {
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logger.info("Starting local game thread, connection: {}, server: {}", this.connectionId, this.serverId);
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CountDownLatch latch = new CountDownLatch(1); // TODO: This is bad, fix later
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@@ -135,10 +152,16 @@ public class LocalTicTacToe { // TODO: Implement runnable
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}
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/**
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* End the current game.
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*/
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public void endGame() {
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sendCommand("gameid", "end_game"); // TODO: Command is a bit wrong.
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}
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/**
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* @param index The move to make.
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*/
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public void move(int index) {
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sendCommand("gameid", this.gameId, "player", "test", "move", String.valueOf(index));
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}
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@@ -148,7 +171,7 @@ public class LocalTicTacToe { // TODO: Implement runnable
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this.endListeners();
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}
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void receiveMessageAction(Events.ServerEvents.ReceivedMessage receivedMessage) {
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private void receiveMessageAction(Events.ServerEvents.ReceivedMessage receivedMessage) {
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if (!receivedMessage.ConnectionUuid().equals(this.connectionId)) {
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return;
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}
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@@ -161,11 +184,11 @@ public class LocalTicTacToe { // TODO: Implement runnable
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}
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}
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void sendCommand(String... args) {
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private void sendCommand(String... args) {
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GlobalEventBus.post(new Events.ServerEvents.SendCommand(this.connectionId, args));
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}
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void endListeners() {
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private void endListeners() {
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GlobalEventBus.unregister(this.receivedMessageListener);
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}
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