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https://github.com/2OOP/pism.git
synced 2026-02-04 02:44:50 +00:00
Moved scoring calculation into scoring system
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@@ -1,5 +1,6 @@
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package org.toop.framework.networking.server.tournaments;
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import org.toop.framework.networking.server.GameResultFuture;
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import org.toop.framework.networking.server.Server;
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import org.toop.framework.networking.server.client.NettyClient;
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import org.toop.framework.networking.server.tournaments.matchmakers.MatchMaker;
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@@ -51,13 +52,8 @@ public class AsyncTournamentRunner implements TournamentRunner {
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CompletableFuture<Void> f =
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CompletableFuture.runAsync(() -> {
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try {
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var game = server.startGame(gameType, a, b);
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int result = game.result().join();
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switch (result) {
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case 0 -> scoreSystem.addScore(a);
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case 1 -> scoreSystem.addScore(b);
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}
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GameResultFuture game = server.startGame(gameType, a, b);
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scoreSystem.matchEndAwait(game);
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} finally {
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a.clearGame();
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b.clearGame();
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@@ -71,7 +67,7 @@ public class AsyncTournamentRunner implements TournamentRunner {
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f.whenComplete((_, _) -> runningMatches.remove(f));
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}
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Thread.sleep(10);
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Thread.sleep(10); // Safety
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}
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server.endTournament(scoreSystem.getScore(), gameType);
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@@ -1,5 +1,6 @@
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package org.toop.framework.networking.server.tournaments;
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import org.toop.framework.networking.server.GameResultFuture;
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import org.toop.framework.networking.server.Server;
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import org.toop.framework.networking.server.tournaments.matchmakers.MatchMaker;
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import org.toop.framework.networking.server.tournaments.scoresystems.ScoreSystem;
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@@ -7,27 +8,15 @@ import org.toop.framework.networking.server.tournaments.scoresystems.ScoreSystem
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import java.util.concurrent.*;
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public class BasicTournamentRunner implements TournamentRunner {
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public BasicTournamentRunner() {}
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@Override
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public void run(Server server, MatchMaker matchMaker, ScoreSystem scoreSystem, String gameType) {
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ExecutorService threadPool = Executors.newSingleThreadExecutor();
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try {
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threadPool.execute(() -> {
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for (var match : matchMaker) {
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for (TournamentMatch match : matchMaker) {
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// Play game and await the results
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var game = server.startGame(gameType, match.getClient0(), match.getClient1());
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int result = game.result().join();
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// End
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// Get result and calculate new score
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switch (result) {
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case 0 -> scoreSystem.addScore(match.getClient0());
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case 1 -> scoreSystem.addScore(match.getClient1());
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case -1 -> {} // Draw
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default -> {}
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}
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GameResultFuture game = server.startGame(gameType, match.getClient0(), match.getClient1());
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scoreSystem.matchEndAwait(game);
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match.getClient0().clearGame();
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match.getClient1().clearGame();
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@@ -1,5 +1,6 @@
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package org.toop.framework.networking.server.tournaments.scoresystems;
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import org.toop.framework.networking.server.GameResultFuture;
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import org.toop.framework.networking.server.client.NettyClient;
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import java.util.List;
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@@ -17,7 +18,19 @@ public class BasicScoreSystem implements ScoreSystem {
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}
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@Override
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public void addScore(NettyClient client) {
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public void matchEndAwait(GameResultFuture result) {
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if (result.game().users().length < 2) return;
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switch (result.result().join()) {
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case 0 -> givePoints(result.game().users()[0]);
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case 1 -> givePoints(result.game().users()[1]);
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case -1 -> {} // Draw
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default -> {}
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}
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}
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private void givePoints(NettyClient client) {
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int clientScore = scores.get(client);
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scores.put(client, clientScore + getWinPointAmount());
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}
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@@ -1,17 +1,18 @@
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package org.toop.framework.networking.server.tournaments.scoresystems;
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import org.toop.framework.networking.server.GameResultFuture;
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import org.toop.framework.networking.server.client.NettyClient;
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import org.toop.framework.networking.server.tournaments.TournamentMatch;
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import java.util.Map;
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public interface ScoreSystem {
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void addScore(NettyClient client);
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void matchEndAwait(GameResultFuture result);
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Map<NettyClient, Integer> getScore();
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default int getWinPointAmount() {
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return 1;
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}
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default int getInitScore() {
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return 0;
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}
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