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Merge remote-tracking branch 'origin/Refactor' into Refactor
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#version 450 core
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in vec3 pass_color;
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out vec4 out_color;
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void main(void) {
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out_color = vec4(pass_color, 1.0);
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}
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#version 450 core
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layout(location = 0) in vec2 in_position;
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layout(location = 1) in vec3 in_color;
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out vec3 pass_color;
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void main(void) {
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gl_Position = vec4(in_position, 0.0f, 1.0f);
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pass_color = in_color;
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}
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