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Bitboard implemented with scuffed TicTacToe translation done by game. This should be done by the view.
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@@ -0,0 +1,5 @@
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package org.toop.framework.gameFramework.model.game;
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public interface BoardProvider {
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int[] getBoard();
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}
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@@ -1,5 +1,5 @@
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package org.toop.framework.gameFramework.model.game;
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public interface TurnBasedGame<T extends TurnBasedGame<T>> extends Playable, DeepCopyable<T>, PlayerProvider<T> {
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public interface TurnBasedGame<T extends TurnBasedGame<T>> extends Playable, DeepCopyable<T>, PlayerProvider<T>, BoardProvider {
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int getCurrentTurn();
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}
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