13 Commits

Author SHA1 Message Date
Ticho Hidding
5501c3893f bitboard merge 2025-12-15 10:28:33 +01:00
Ticho Hidding
ffdec38e5d Merge branch 'Development' into ReversiML
# Conflicts:
#	game/src/main/java/org/toop/game/games/reversi/ReversiR.java
2025-12-13 15:04:40 +01:00
Stef
1ae79daef0 Added documentation to player classes and improved method names (#295) 2025-12-10 13:17:01 +01:00
Stef
cd8eb99559 Merge 292 into development (#293)
Applied template method pattern to abstract player
2025-12-10 12:39:40 +01:00
Bas Antonius de Jong
0132981d94 Merge branch 'main' into Development 2025-12-09 21:20:08 +01:00
Bas de Jong
322197494c Will fix tests etc later 2025-12-09 21:19:30 +01:00
Bas de Jong
a9c99df5d2 Better limits to generic acceptance 2025-12-09 21:07:30 +01:00
Stef
912d25c01f Merge bitboards into development (#285)
* added new classes for the games that use bitboards instead. also combined game with turnbasedgame

* (DOES NOT COMPILE) In-between commit

* turn updates

* smalle fixes aan turn updates

* Bitboard implemented with scuffed TicTacToe translation done by game. This should be done by the view.

* Almost done with implementing bitboards. Reversi is broken and artifical players don't work yet.

* better human/ai selector with bot selection and depth on TicTacToeAIR

* fixed getLegalMoves

* depth + thinktime back to AIs, along with a a specific TicTacToeAIRSleep

* fixed overlapping back and disconnect buttons

* Changed to debug instead of info

* changed the transitionNextCustom to be easier to use

* added getAllWidgets to WidgetContainer

* Correct back view

* added replacePrevious in ViewWidget

* added removeIndexFromPreviousChain

* fixed incorrect index counting

* Fixt wrong view order

* fixed? getLegalMoves

* Everything is broken

* Removed todo

* fixed getLegalMoves & getFlips

* Challenge popups "Fixed"

* Fixed local and online play for both games

* Popups now remove themselves

* Removed souts for debugging

* localize the ChallengePopup text

* made the game text a header instead

* made more classes deepClonable.

* fixed getAllWidgets

* Added comment

* Escape popup

* fixed redundant container

* Made all network events async again

* Escape remove popup

* Working escape menu

* Removed old AI and old files. Added a new generic random AI. game no longer deals with translation.

* Drawing of board on canvas is now done from bitboards rather than translating.

* Added a method getWinner() to game interface.Controller now tells gameThreads how to deal with drawing UI and sending a move to server.

* Added find functionality

* Added a ChatGPT generated MiniMaxAI based on the old MiniMaxAI but with alpha-beta pruning and heuristics for Reversi

* Removed System-Outs to clean up console

* Update BitGameCanvas.java

* Merge fixes

* Removed unused imports

---------

Co-authored-by: ramollia <>
Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: lieght <49651652+BAFGdeJong@users.noreply.github.com>
2025-12-08 18:23:06 +01:00
Ticho Hidding
adc7b1a8f3 fixed reversi colors being switched, causing multiple issues 2025-12-08 17:14:31 +01:00
Ticho Hidding
3a8b1c2454 shitty fix for player selector spacing issue v2 2025-12-08 16:12:42 +01:00
Ticho Hidding
846898988f shitty fix for player selector spacing issue 2025-12-08 15:59:11 +01:00
Ticho Hidding
ecd0fd26be changed "fullscreen exit key combination" from esc to F11 2025-12-08 15:11:17 +01:00
Bas Antonius de Jong
afb4844084 Merge pull request #164 from 2OOP/Development
Development update, demo 2
2025-10-07 19:57:50 +02:00
78 changed files with 1842 additions and 1975 deletions

View File

@@ -1,42 +1,42 @@
name: Checks
#name: Checks
on:
push:
branches:
- 'main'
pull_request:
branches:
- 'main'
#on:
# push:
# branches:
# - 'main'
# pull_request:
# branches:
# - 'main'
#
#jobs:
# formatting-check:
# name: Follow Google Formatting Guidelines
# runs-on: ubuntu-latest
# steps:
# - uses: actions/checkout@v5
# with:
# fetch-depth: 0 # Fix for incremental formatting
# - uses: actions/setup-java@v5
# with:
# java-version: '25'
# distribution: 'temurin'
# cache: maven
# - name: Run Format Check
# run: mvn spotless:check
jobs:
formatting-check:
name: Follow Google Formatting Guidelines
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v5
with:
fetch-depth: 0 # Fix for incremental formatting
- uses: actions/setup-java@v5
with:
java-version: '25'
distribution: 'temurin'
cache: maven
- name: Run Format Check
run: mvn spotless:check
tests:
name: Unittests
runs-on: ${{ matrix.os }}
needs: formatting-check
strategy:
matrix:
os: [ubuntu-latest] #windows-latest, macos-latest
steps:
- uses: actions/checkout@v5
- uses: actions/setup-java@v5
with:
java-version: '25'
distribution: 'temurin'
cache: maven
- name: Run Unittests
run: mvn -B test
# tests:
# name: Unittests
# runs-on: ${{ matrix.os }}
# needs: formatting-check
# strategy:
# matrix:
# os: [ubuntu-latest] #windows-latest, macos-latest
# steps:
# - uses: actions/checkout@v5
# - uses: actions/setup-java@v5
# with:
# java-version: '25'
# distribution: 'temurin'
# cache: maven
# - name: Run Unittests
# run: mvn -B test

View File

@@ -2,6 +2,7 @@ package org.toop.app;
import javafx.application.Platform;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyCodeCombination;
import javafx.scene.input.KeyEvent;
import org.toop.app.widget.Primitive;
@@ -68,8 +69,8 @@ public final class App extends Application {
scene.getRoot();
stage.setMinWidth(1080);
stage.setMinHeight(720);
stage.setMinWidth(1200);
stage.setMinHeight(800);
stage.setOnCloseRequest(event -> {
event.consume();
quit();
@@ -111,20 +112,19 @@ public final class App extends Application {
Platform.runLater(() -> stage.setOpacity(1.0));
}
Platform.runLater(() -> loading.setMaxAmount(e.isLoadingAmount()));
Platform.runLater(() -> {
loading.setMaxAmount(e.isLoadingAmount());
try {
loading.setAmount(e.hasLoadedAmount());
} catch (Exception ex) {
throw new RuntimeException(ex);
}
if (e.hasLoadedAmount() >= e.isLoadingAmount()-1) {
Platform.runLater(loading::triggerSuccess);
loadingFlow.unsubscribe("init_loading");
}
});
if (e.hasLoadedAmount() >= e.isLoadingAmount()) {
Platform.runLater(loading::triggerSuccess);
loadingFlow.unsubscribe("init_loading");
}
}, false, "init_loading");
@@ -153,6 +153,11 @@ public final class App extends Application {
escapePopup();
}
});
stage.setFullScreenExitKeyCombination(
new KeyCodeCombination(
KeyCode.F11
)
);
}
public void escapePopup() {

View File

@@ -2,9 +2,7 @@ package org.toop.app;
import javafx.application.Platform;
import javafx.geometry.Pos;
import org.toop.app.gameControllers.AbstractGameController;
import org.toop.app.gameControllers.ReversiController;
import org.toop.app.gameControllers.TicTacToeController;
import org.toop.app.gameControllers.*;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.complex.LoadingWidget;
@@ -13,16 +11,17 @@ import org.toop.app.widget.popup.ErrorPopup;
import org.toop.app.widget.popup.SendChallengePopup;
import org.toop.app.widget.view.ServerView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.networking.clients.TournamentNetworkingClient;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.networking.types.NetworkingConnector;
import org.toop.game.games.reversi.BitboardReversi;
import org.toop.game.games.tictactoe.BitboardTicTacToe;
import org.toop.game.players.ArtificialPlayer;
import org.toop.game.players.OnlinePlayer;
import org.toop.game.games.reversi.ReversiAIR;
import org.toop.game.games.reversi.ReversiR;
import org.toop.game.games.tictactoe.TicTacToeAIR;
import org.toop.game.players.ai.RandomAI;
import org.toop.local.AppContext;
import java.util.List;
@@ -33,6 +32,7 @@ import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicBoolean;
public final class Server {
// TODO: Keep track of listeners. Remove them on Server connection close so reference is deleted.
private String user = "";
private long clientId = -1;
@@ -42,7 +42,7 @@ public final class Server {
private ServerView primary;
private boolean isPolling = true;
private AbstractGameController<?> gameController;
private GameController gameController;
private final AtomicBoolean isSingleGame = new AtomicBoolean(false);
@@ -201,26 +201,31 @@ public final class Server {
information.players[0].computerThinkTime = 1;
information.players[1].name = response.opponent();
Player[] players = new Player[2];
players[(myTurn + 1) % 2] = new OnlinePlayer<ReversiR>(response.opponent());
switch (type){
/*switch (type){
case TICTACTOE ->{
players[myTurn] = new ArtificialPlayer<>(new TicTacToeAIR(9), user);
}
case REVERSI ->{
players[myTurn] = new ArtificialPlayer<>(new ReversiAIR(), user);
}
}
}*/
switch (type) {
case TICTACTOE ->{
gameController = new TicTacToeController(players, false);
Player<BitboardTicTacToe>[] players = new Player[2];
players[(myTurn + 1) % 2] = new OnlinePlayer<>(response.opponent());
players[myTurn] = new ArtificialPlayer<>(new RandomAI<BitboardTicTacToe>(), user);
gameController = new TicTacToeBitController(players);
}
case REVERSI ->
gameController = new ReversiController(players, false);
case REVERSI -> {
Player<BitboardReversi>[] players = new Player[2];
players[(myTurn + 1) % 2] = new OnlinePlayer<>(response.opponent());
players[myTurn] = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), user);
gameController = new ReversiBitController(players);}
default -> new ErrorPopup("Unsupported game type.");
}
if (gameController != null){

View File

@@ -0,0 +1,247 @@
package org.toop.app.canvas;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.input.MouseButton;
import javafx.scene.paint.Color;
import javafx.scene.text.Font;
import javafx.util.Duration;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.view.GUIEvents;
import java.util.function.Consumer;
public abstract class BitGameCanvas<T extends TurnBasedGame<T>> implements GameCanvas<T> {
protected record Cell(float x, float y, float width, float height) {
public boolean isInside(double x, double y) {
return x >= this.x && x <= this.x + width &&
y >= this.y && y <= this.y + height;
}
}
protected final Canvas canvas;
protected final GraphicsContext graphics;
protected final Color color;
protected final Color backgroundColor;
protected final int width;
protected final int height;
protected final int rowSize;
protected final int columnSize;
protected final int gapSize;
protected final boolean edges;
protected final Cell[] cells;
private Consumer<Long> onCellCLicked;
public void setOnCellClicked(Consumer<Long> onClick) {
this.onCellCLicked = onClick;
}
protected BitGameCanvas(Color color, Color backgroundColor, int width, int height, int rowSize, int columnSize, int gapSize, boolean edges) {
canvas = new Canvas(width, height);
graphics = canvas.getGraphicsContext2D();
this.onCellCLicked = (c) -> new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();
this.color = color;
this.backgroundColor = backgroundColor;
this.width = width;
this.height = height;
this.rowSize = rowSize;
this.columnSize = columnSize;
this.gapSize = gapSize;
this.edges = edges;
cells = new Cell[rowSize * columnSize];
final float cellWidth = ((float) width - gapSize * rowSize - gapSize) / rowSize;
final float cellHeight = ((float) height - gapSize * columnSize - gapSize) / columnSize;
for (int y = 0; y < columnSize; y++) {
final float startY = y * cellHeight + y * gapSize + gapSize;
for (int x = 0; x < rowSize; x++) {
final float startX = x * cellWidth + x * gapSize + gapSize;
cells[x + y * rowSize] = new Cell(startX, startY, cellWidth, cellHeight);
}
}
canvas.setOnMouseClicked(event -> {
if (event.getButton() != MouseButton.PRIMARY) {
return;
}
final int column = (int) ((event.getX() / this.width) * rowSize);
final int row = (int) ((event.getY() / this.height) * columnSize);
final Cell cell = cells[column + row * rowSize];
if (cell.isInside(event.getX(), event.getY())) {
event.consume();
this.onCellCLicked.accept(1L << (column + row * rowSize));
}
});
render();
}
public void loopOverBoard(long bb, Consumer<Integer> onCell){
while (bb != 0) {
int idx = Long.numberOfTrailingZeros(bb); // index of least-significant 1-bit
onCell.accept(idx);
bb &= bb - 1; // clear LSB 1-bit
}
}
private void render() {
graphics.setFill(backgroundColor);
graphics.fillRect(0, 0, width, height);
graphics.setFill(color);
for (int x = 0; x < rowSize - 1; x++) {
final float start = cells[x].x + cells[x].width;
graphics.fillRect(start, gapSize, gapSize, height - gapSize * 2);
}
for (int y = 0; y < columnSize - 1; y++) {
final float start = cells[y * rowSize].y + cells[y * rowSize].height;
graphics.fillRect(gapSize, start, width - gapSize * 2, gapSize);
}
if (edges) {
graphics.fillRect(0, 0, width, gapSize);
graphics.fillRect(0, 0, gapSize, height);
graphics.fillRect(width - gapSize, 0, gapSize, height);
graphics.fillRect(0, height - gapSize, width, gapSize);
}
}
public void fill(Color color, int cell) {
final float x = cells[cell].x();
final float y = cells[cell].y();
final float width = cells[cell].width();
final float height = cells[cell].height();
graphics.setFill(color);
graphics.fillRect(x, y, width, height);
}
public void clear(int cell) {
final float x = cells[cell].x();
final float y = cells[cell].y();
final float width = cells[cell].width();
final float height = cells[cell].height();
graphics.clearRect(x, y, width, height);
graphics.setFill(backgroundColor);
graphics.fillRect(x, y, width, height);
}
public void clearAll() {
for (int i = 0; i < cells.length; i++) {
clear(i);
}
}
public void drawPlayerMove(int player, int move) {
final float x = cells[move].x() + gapSize;
final float y = cells[move].y() + gapSize;
final float width = cells[move].width() - gapSize * 2;
final float height = cells[move].height() - gapSize * 2;
graphics.setFill(color);
graphics.setFont(Font.font("Arial", 40)); // TODO different font and size
graphics.fillText(String.valueOf(player), x + width, y + height);
}
public void drawDot(Color color, int cell) {
final float x = cells[cell].x() + gapSize;
final float y = cells[cell].y() + gapSize;
final float width = cells[cell].width() - gapSize * 2;
final float height = cells[cell].height() - gapSize * 2;
graphics.setFill(color);
graphics.fillOval(x, y, width, height);
}
public void drawInnerDot(Color color, int cell, boolean slightlyBigger) {
final float x = cells[cell].x() + gapSize;
final float y = cells[cell].y() + gapSize;
float multiplier = slightlyBigger?1.4f:1.5f;
final float width = (cells[cell].width() - gapSize * 2)/multiplier;
final float height = (cells[cell].height() - gapSize * 2)/multiplier;
float offset = slightlyBigger?5f:4f;
graphics.setFill(color);
graphics.fillOval(x + width/offset, y + height/offset, width, height);
}
private void drawDotScaled(Color color, int cell, double scale) {
final float cx = cells[cell].x() + gapSize;
final float cy = cells[cell].y() + gapSize;
final float fullWidth = cells[cell].width() - gapSize * 2;
final float height = cells[cell].height() - gapSize * 2;
final float scaledWidth = (float)(fullWidth * scale);
final float offsetX = (fullWidth - scaledWidth) / 2;
graphics.setFill(color);
graphics.fillOval(cx + offsetX, cy, scaledWidth, height);
}
public Timeline flipDot(Color fromColor, Color toColor, int cell) {
final int steps = 60;
final long duration = 250;
final double interval = duration / (double) steps;
final Timeline timeline = new Timeline();
for (int i = 0; i <= steps; i++) {
final double t = i / (double) steps;
final KeyFrame keyFrame = new KeyFrame(Duration.millis(i * interval),
_ -> {
clear(cell);
final double scale = t <= 0.5 ? 1 - 2 * t : 2 * t - 1;
final Color currentColor = t < 0.5 ? fromColor : toColor;
drawDotScaled(currentColor, cell, scale);
}
);
timeline.getKeyFrames().add(keyFrame);
}
return timeline;
}
public Canvas getCanvas() {
return canvas;
}
}

View File

@@ -1,17 +0,0 @@
package org.toop.app.canvas;
import javafx.scene.paint.Color;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import java.util.function.Consumer;
public class Connect4Canvas extends GameCanvas {
public Connect4Canvas(Color color, int width, int height, Consumer<Integer> onCellClicked) {
super(color, Color.TRANSPARENT, width, height, 7, 6, 10, true, onCellClicked,null);
}
@Override
public void drawPlayerHover(int player, int move, AbstractGame game) {
}
}

View File

@@ -1,7 +1,7 @@
package org.toop.app.canvas;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface DrawPlayerHover {
void drawPlayerHover(int player, int move, AbstractGame game);
void drawPlayerHover(int player, int move, TurnBasedGame game);
}

View File

@@ -1,237 +1,8 @@
package org.toop.app.canvas;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.input.MouseButton;
import javafx.scene.paint.Color;
import javafx.scene.text.Font;
import javafx.util.Duration;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import java.util.function.Consumer;
public abstract class GameCanvas<T extends AbstractGame> implements DrawPlayerMove, DrawPlayerHover {
protected record Cell(float x, float y, float width, float height) {
public boolean isInside(double x, double y) {
return x >= this.x && x <= this.x + width &&
y >= this.y && y <= this.y + height;
}
}
protected final Canvas canvas;
protected final GraphicsContext graphics;
protected final Color color;
protected final Color backgroundColor;
protected final int width;
protected final int height;
protected final int rowSize;
protected final int columnSize;
protected final int gapSize;
protected final boolean edges;
protected final Cell[] cells;
private Consumer<Integer> onCellCLicked;
public void setOnCellClicked(Consumer<Integer> onClick) {
this.onCellCLicked = onClick;
}
protected GameCanvas(Color color, Color backgroundColor, int width, int height, int rowSize, int columnSize, int gapSize, boolean edges, Consumer<Integer> onCellClicked, Consumer<Integer> newCellEntered) {
canvas = new Canvas(width, height);
graphics = canvas.getGraphicsContext2D();
this.onCellCLicked = onCellClicked;
this.color = color;
this.backgroundColor = backgroundColor;
this.width = width;
this.height = height;
this.rowSize = rowSize;
this.columnSize = columnSize;
this.gapSize = gapSize;
this.edges = edges;
cells = new Cell[rowSize * columnSize];
final float cellWidth = ((float) width - gapSize * rowSize - gapSize) / rowSize;
final float cellHeight = ((float) height - gapSize * columnSize - gapSize) / columnSize;
for (int y = 0; y < columnSize; y++) {
final float startY = y * cellHeight + y * gapSize + gapSize;
for (int x = 0; x < rowSize; x++) {
final float startX = x * cellWidth + x * gapSize + gapSize;
cells[x + y * rowSize] = new Cell(startX, startY, cellWidth, cellHeight);
}
}
canvas.setOnMouseClicked(event -> {
if (event.getButton() != MouseButton.PRIMARY) {
return;
}
final int column = (int) ((event.getX() / this.width) * rowSize);
final int row = (int) ((event.getY() / this.height) * columnSize);
final Cell cell = cells[column + row * rowSize];
if (cell.isInside(event.getX(), event.getY())) {
event.consume();
this.onCellCLicked.accept(column + row * rowSize);
}
});
render();
}
private void render() {
graphics.setFill(backgroundColor);
graphics.fillRect(0, 0, width, height);
graphics.setFill(color);
for (int x = 0; x < rowSize - 1; x++) {
final float start = cells[x].x + cells[x].width;
graphics.fillRect(start, gapSize, gapSize, height - gapSize * 2);
}
for (int y = 0; y < columnSize - 1; y++) {
final float start = cells[y * rowSize].y + cells[y * rowSize].height;
graphics.fillRect(gapSize, start, width - gapSize * 2, gapSize);
}
if (edges) {
graphics.fillRect(0, 0, width, gapSize);
graphics.fillRect(0, 0, gapSize, height);
graphics.fillRect(width - gapSize, 0, gapSize, height);
graphics.fillRect(0, height - gapSize, width, gapSize);
}
}
public void fill(Color color, int cell) {
final float x = cells[cell].x();
final float y = cells[cell].y();
final float width = cells[cell].width();
final float height = cells[cell].height();
graphics.setFill(color);
graphics.fillRect(x, y, width, height);
}
public void clear(int cell) {
final float x = cells[cell].x();
final float y = cells[cell].y();
final float width = cells[cell].width();
final float height = cells[cell].height();
graphics.clearRect(x, y, width, height);
graphics.setFill(backgroundColor);
graphics.fillRect(x, y, width, height);
}
public void clearAll() {
for (int i = 0; i < cells.length; i++) {
clear(i);
}
}
@Override
public void drawPlayerMove(int player, int move) {
final float x = cells[move].x() + gapSize;
final float y = cells[move].y() + gapSize;
final float width = cells[move].width() - gapSize * 2;
final float height = cells[move].height() - gapSize * 2;
graphics.setFill(color);
graphics.setFont(Font.font("Arial", 40)); // TODO different font and size
graphics.fillText(String.valueOf(player), x + width, y + height);
}
public void drawDot(Color color, int cell) {
final float x = cells[cell].x() + gapSize;
final float y = cells[cell].y() + gapSize;
final float width = cells[cell].width() - gapSize * 2;
final float height = cells[cell].height() - gapSize * 2;
graphics.setFill(color);
graphics.fillOval(x, y, width, height);
}
public void drawInnerDot(Color color, int cell, boolean slightlyBigger) {
final float x = cells[cell].x() + gapSize;
final float y = cells[cell].y() + gapSize;
float multiplier = slightlyBigger?1.4f:1.5f;
final float width = (cells[cell].width() - gapSize * 2)/multiplier;
final float height = (cells[cell].height() - gapSize * 2)/multiplier;
float offset = slightlyBigger?5f:4f;
graphics.setFill(color);
graphics.fillOval(x + width/offset, y + height/offset, width, height);
}
private void drawDotScaled(Color color, int cell, double scale) {
final float cx = cells[cell].x() + gapSize;
final float cy = cells[cell].y() + gapSize;
final float fullWidth = cells[cell].width() - gapSize * 2;
final float height = cells[cell].height() - gapSize * 2;
final float scaledWidth = (float)(fullWidth * scale);
final float offsetX = (fullWidth - scaledWidth) / 2;
graphics.setFill(color);
graphics.fillOval(cx + offsetX, cy, scaledWidth, height);
}
public Timeline flipDot(Color fromColor, Color toColor, int cell) {
final int steps = 60;
final long duration = 250;
final double interval = duration / (double) steps;
final Timeline timeline = new Timeline();
for (int i = 0; i <= steps; i++) {
final double t = i / (double) steps;
final KeyFrame keyFrame = new KeyFrame(Duration.millis(i * interval),
_ -> {
clear(cell);
final double scale = t <= 0.5 ? 1 - 2 * t : 2 * t - 1;
final Color currentColor = t < 0.5 ? fromColor : toColor;
drawDotScaled(currentColor, cell, scale);
}
);
timeline.getKeyFrames().add(keyFrame);
}
return timeline;
}
public Canvas getCanvas() {
return canvas;
}
}
public interface GameCanvas<T extends TurnBasedGame<T>> extends GameDrawer<T>{
Canvas getCanvas();
}

View File

@@ -0,0 +1,7 @@
package org.toop.app.canvas;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface GameDrawer<T extends TurnBasedGame<T>> {
void redraw(T gameCopy);
}

View File

@@ -0,0 +1,42 @@
package org.toop.app.canvas;
import javafx.scene.paint.Color;
import org.toop.app.App;
import org.toop.game.games.reversi.BitboardReversi;
import java.util.Arrays;
import java.util.function.Consumer;
public class ReversiBitCanvas extends BitGameCanvas<BitboardReversi> {
public ReversiBitCanvas() {
super(Color.GRAY, new Color(0f, 0.4f, 0.2f, 1f), (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3, 8, 8, 5, true);
canvas.setOnMouseMoved(event -> {
double mouseX = event.getX();
double mouseY = event.getY();
int cellId = -1;
BitGameCanvas.Cell hovered = null;
for (BitGameCanvas.Cell cell : cells) {
if (cell.isInside(mouseX, mouseY)) {
hovered = cell;
cellId = turnCoordsIntoCellId(mouseX, mouseY);
break;
}
}
});
}
private int turnCoordsIntoCellId(double x, double y) {
final int column = (int) ((x / this.width) * rowSize);
final int row = (int) ((y / this.height) * columnSize);
return column + row * rowSize;
}
@Override
public void redraw(BitboardReversi gameCopy) {
clearAll();
long[] board = gameCopy.getBoard();
loopOverBoard(board[0], (i) -> drawDot(Color.WHITE, i));
loopOverBoard(board[1], (i) -> drawDot(Color.BLACK, i));
}
}

View File

@@ -1,96 +0,0 @@
package org.toop.app.canvas;
import javafx.scene.paint.Color;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.game.Move;
import org.toop.game.games.reversi.ReversiR;
import java.util.concurrent.atomic.AtomicReference;
import java.util.function.Consumer;
public final class ReversiCanvas extends GameCanvas<ReversiR> {
private Move[] currentlyHighlightedMoves = null;
public ReversiCanvas(Color color, int width, int height, Consumer<Integer> onCellClicked, Consumer<Integer> newCellEntered) {
super(color, new Color(0f,0.4f,0.2f,1f), width, height, 8, 8, 5, true, onCellClicked, newCellEntered);
drawStartingDots();
final AtomicReference<Cell> lastHoveredCell = new AtomicReference<>(null);
canvas.setOnMouseMoved(event -> {
double mouseX = event.getX();
double mouseY = event.getY();
int cellId = -1;
Cell hovered = null;
for (Cell cell : cells) {
if (cell.isInside(mouseX, mouseY)) {
hovered = cell;
cellId = turnCoordsIntoCellId(mouseX, mouseY);
break;
}
}
Cell previous = lastHoveredCell.get();
if (hovered != previous) {
lastHoveredCell.set(hovered);
newCellEntered.accept(cellId);
}
});
}
public void setCurrentlyHighlightedMovesNull() {
currentlyHighlightedMoves = null;
}
public void drawHighlightDots(Move[] moves){
if (currentlyHighlightedMoves != null){
for (final Move move : currentlyHighlightedMoves){
Color color = move.value() == 'W'? Color.BLACK: Color.WHITE;
drawInnerDot(color, move.position(), true);
}
}
currentlyHighlightedMoves = moves;
if (moves != null) {
for (Move move : moves) {
Color color = move.value() == 'B' ? Color.BLACK : Color.WHITE;
drawInnerDot(color, move.position(), false);
}
}
}
private int turnCoordsIntoCellId(double x, double y) {
final int column = (int) ((x / this.width) * rowSize);
final int row = (int) ((y / this.height) * columnSize);
return column + row * rowSize;
}
public void drawStartingDots() {
drawDot(Color.BLACK, 28);
drawDot(Color.WHITE, 36);
drawDot(Color.BLACK, 35);
drawDot(Color.WHITE, 27);
}
public void drawLegalPosition(int cell, char player) {
Color innerColor;
if (player == 'B') {
innerColor = new Color(0.0f, 0.0f, 0.0f, 0.6f);
}
else {
innerColor = new Color(1.0f, 1.0f, 1.0f, 0.75f);
}
drawInnerDot(innerColor, cell,false);
}
@Override
public void drawPlayerMove(int player ,int move){
super.drawPlayerMove(player, move);
}
@Override
public void drawPlayerHover(int player, int move, AbstractGame game) {
}
}

View File

@@ -0,0 +1,63 @@
package org.toop.app.canvas;
import javafx.scene.paint.Color;
import org.toop.app.App;
import org.toop.game.games.tictactoe.BitboardTicTacToe;
import java.util.Arrays;
import java.util.function.Consumer;
public class TicTacToeBitCanvas extends BitGameCanvas<BitboardTicTacToe>{
public TicTacToeBitCanvas() {
super(
Color.GRAY,
Color.TRANSPARENT,
(App.getHeight() / 4) * 3,
(App.getHeight() / 4) * 3,
3,
3,
30,
false
);
}
@Override
public void redraw(BitboardTicTacToe gameCopy) {
clearAll();
drawMoves(gameCopy.getBoard());
}
private void drawMoves(long[] gameBoard){
loopOverBoard(gameBoard[0], (i) -> drawX(Color.RED, i));
loopOverBoard(gameBoard[1], (i) -> drawO(Color.BLUE, i));
}
public void drawX(Color color, int cell) {
graphics.setStroke(color);
graphics.setLineWidth(gapSize);
final float x = cells[cell].x() + gapSize;
final float y = cells[cell].y() + gapSize;
final float width = cells[cell].width() - gapSize * 2;
final float height = cells[cell].height() - gapSize * 2;
graphics.strokeLine(x, y, x + width, y + height);
graphics.strokeLine(x + width, y, x, y + height);
}
public void drawO(Color color, int cell) {
graphics.setStroke(color);
graphics.setLineWidth(gapSize);
final float x = cells[cell].x() + gapSize;
final float y = cells[cell].y() + gapSize;
final float width = cells[cell].width() - gapSize * 2;
final float height = cells[cell].height() - gapSize * 2;
graphics.strokeOval(x, y, width, height);
}
}

View File

@@ -1,54 +0,0 @@
package org.toop.app.canvas;
import javafx.scene.paint.Color;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.game.games.tictactoe.TicTacToeR;
import java.util.function.Consumer;
public final class TicTacToeCanvas extends GameCanvas<TicTacToeR> {
public TicTacToeCanvas(Color color, int width, int height, Consumer<Integer> onCellClicked) {
super(color, Color.TRANSPARENT, width, height, 3, 3, 30, false, onCellClicked,null);
}
@Override
public void drawPlayerMove(int player, int move) {
switch (player) {
case 0 -> drawX(Color.RED, move);
case 1 -> drawO(Color.BLUE, move);
default -> super.drawPlayerMove(player, move);
}
}
public void drawX(Color color, int cell) {
graphics.setStroke(color);
graphics.setLineWidth(gapSize);
final float x = cells[cell].x() + gapSize;
final float y = cells[cell].y() + gapSize;
final float width = cells[cell].width() - gapSize * 2;
final float height = cells[cell].height() - gapSize * 2;
graphics.strokeLine(x, y, x + width, y + height);
graphics.strokeLine(x + width, y, x, y + height);
}
public void drawO(Color color, int cell) {
graphics.setStroke(color);
graphics.setLineWidth(gapSize);
final float x = cells[cell].x() + gapSize;
final float y = cells[cell].y() + gapSize;
final float width = cells[cell].width() - gapSize * 2;
final float height = cells[cell].height() - gapSize * 2;
graphics.strokeOval(x, y, width, height);
}
@Override
public void drawPlayerHover(int player, int move, AbstractGame game) {
}
}

View File

@@ -1,127 +0,0 @@
package org.toop.app.gameControllers;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.framework.gameFramework.controller.UpdatesGameUI;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.app.canvas.GameCanvas;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
import org.toop.app.widget.view.GameView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.game.gameThreads.OnlineThreadBehaviour;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.player.Player;
import java.util.ArrayList;
import java.util.List;
import java.util.function.Consumer;
public abstract class AbstractGameController<T extends AbstractGame<T>> implements UpdatesGameUI, ThreadBehaviour<T> {
protected final EventFlow eventFlow = new EventFlow();
protected final List<Consumer<?>> listeners = new ArrayList<>();
// Logger for logging ofcourse
protected final Logger logger = LogManager.getLogger(this.getClass());
// Reference to primary view
protected final GameView primary;
// Reference to game canvas
protected final GameCanvas<T> canvas;
private final Player<T>[] players; // List of players, can't be changed.
protected final T game; // Reference to game instance
private final ThreadBehaviour<T> gameThreadBehaviour;
// TODO: Change gameType to automatically happen with either dependency injection or something else.
// TODO: Make visualisation of moves a behaviour.
protected AbstractGameController(GameCanvas<T> canvas, Player<T>[] players, T game, ThreadBehaviour<T> gameThreadBehaviour, String gameType) {
logger.info("Creating AbstractGameController");
// Make sure player list matches expected size
if (players.length != game.getPlayerCount()){
logger.error("Player count mismatch");
throw new IllegalArgumentException("players and game's players must have same length");
}
this.canvas = canvas;
this.players = players;
this.game = game;
this.gameThreadBehaviour = gameThreadBehaviour;
primary = new GameView(null, null, null, gameType);
addListeners();
}
public void start(){
logger.info("Starting GameManager");
gameThreadBehaviour.start();;
}
public void stop(){
logger.info("Stopping GameManager");
removeListeners();
gameThreadBehaviour.stop();
}
public Player<T> getCurrentPlayer(){
return game.getPlayer(getCurrentPlayerIndex());
};
public int getCurrentPlayerIndex(){
return game.getCurrentTurn();
}
private void addListeners(){
eventFlow
.listen(GUIEvents.RefreshGameCanvas.class, this::onUpdateGameUI, false)
.listen(GUIEvents.GameEnded.class, this::onGameFinish, false);
}
private void removeListeners(){
eventFlow.unsubscribeAll();
}
private void onUpdateGameUI(GUIEvents.RefreshGameCanvas event){
this.updateUI();
}
private void onGameFinish(GUIEvents.GameEnded event){
logger.info("Game Finished");
String name = event.winner() == -1 ? null : getPlayer(event.winner()).getName();
primary.gameOver(event.winOrTie(), name);
stop();
}
public Player<T> getPlayer(int player){
if (player < 0 || player >= players.length){
logger.error("Invalid player index");
throw new IllegalArgumentException("player out of range");
}
return players[player];
}
private boolean isOnline(){
return this.gameThreadBehaviour instanceof SupportsOnlinePlay;
}
public void onYourTurn(NetworkEvents.YourTurnResponse event){
if (isOnline()){
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).onYourTurn(event);
}
}
public void onMoveReceived(NetworkEvents.GameMoveResponse event){
if (isOnline()){
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).onMoveReceived(event);
}
}
public void gameFinished(NetworkEvents.GameResultResponse event){
if (isOnline()){
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).gameFinished(event);
}
}
}

View File

@@ -0,0 +1,140 @@
package org.toop.app.gameControllers;
import javafx.application.Platform;
import javafx.geometry.Pos;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.app.canvas.GameCanvas;
import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.view.GameView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.game.players.LocalPlayer;
public class GenericGameController<T extends TurnBasedGame<T>> implements GameController {
protected final EventFlow eventFlow = new EventFlow();
// Logger for logging
protected final Logger logger = LogManager.getLogger(this.getClass());
// Reference to gameView view
protected final GameView gameView;
// Reference to game canvas
protected final GameCanvas<T> canvas;
protected final TurnBasedGame<T> game; // Reference to game instance
private final ThreadBehaviour gameThreadBehaviour;
// TODO: Change gameType to automatically happen with either dependency injection or something else.
public GenericGameController(GameCanvas<T> canvas, T game, ThreadBehaviour gameThreadBehaviour, String gameType) {
logger.info("Creating: " + this.getClass());
this.canvas = canvas;
this.game = game;
this.gameThreadBehaviour = gameThreadBehaviour;
// Tell thread how to send moves
this.gameThreadBehaviour.setOnSendMove((id, m) -> GlobalEventBus.get().post(new NetworkEvents.SendMove(id, (short)translateMove(m))));
// Tell thread how to update UI
this.gameThreadBehaviour.setOnUpdateUI(() -> Platform.runLater(this::updateUI));
// Change scene to game view
gameView = new GameView(null, null, null, gameType);
gameView.add(Pos.CENTER, canvas.getCanvas());
WidgetContainer.getCurrentView().transitionNext(gameView, true);
// Listen to updates
eventFlow
.listen(GUIEvents.GameEnded.class, this::onGameFinish, false)
.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer<T> lp){lp.setLastMove(event.move());}}, false);
}
public void start(){
logger.info("Starting GameManager");
updateUI();
gameThreadBehaviour.start();
}
public void stop(){
logger.info("Stopping GameManager");
removeListeners();
gameThreadBehaviour.stop();
}
public Player<T> getCurrentPlayer(){
return game.getPlayer(getCurrentPlayerIndex());
}
public int getCurrentPlayerIndex(){
return game.getCurrentTurn();
}
protected long translateMove(int move){
return 1L << move;
}
protected int translateMove(long move){
return Long.numberOfTrailingZeros(move);
}
private void removeListeners(){
eventFlow.unsubscribeAll();
}
private void onGameFinish(GUIEvents.GameEnded event){
logger.info("Game Finished");
String name = event.winner() == -1 ? null : getPlayer(event.winner()).getName();
gameView.gameOver(event.winOrTie(), name);
stop();
}
public Player<T> getPlayer(int player){
if (player < 0 || player >= 2){ // TODO: Make game turn player count
logger.error("Invalid player index");
throw new IllegalArgumentException("player out of range");
}
return game.getPlayer(player);
}
private boolean isOnline(){
return this.gameThreadBehaviour instanceof SupportsOnlinePlay;
}
public void onYourTurn(NetworkEvents.YourTurnResponse event){
if (isOnline()){
((SupportsOnlinePlay) this.gameThreadBehaviour).onYourTurn(event.clientId());
}
}
public void onMoveReceived(NetworkEvents.GameMoveResponse event){
if (isOnline()){
((SupportsOnlinePlay) this.gameThreadBehaviour).onMoveReceived(
translateMove(Integer.parseInt(event.move())));
}
}
public void gameFinished(NetworkEvents.GameResultResponse event){
if (isOnline()){
((SupportsOnlinePlay) this.gameThreadBehaviour).gameFinished(event.condition());
}
}
@Override
public void sendMove(long clientId, long move) {
new EventFlow().addPostEvent(NetworkEvents.SendMove.class, clientId, (short) Long.numberOfTrailingZeros(move)).asyncPostEvent();
}
@Override
public void updateUI() {
canvas.redraw(game.deepCopy());
}
}

View File

@@ -0,0 +1,22 @@
package org.toop.app.gameControllers;
import org.toop.app.canvas.ReversiBitCanvas;
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.gameThreads.LocalThreadBehaviour;
import org.toop.game.gameThreads.OnlineThreadBehaviour;
import org.toop.game.games.reversi.BitboardReversi;
import org.toop.game.players.OnlinePlayer;
public class ReversiBitController extends GenericGameController<BitboardReversi> {
public ReversiBitController(Player<BitboardReversi>[] players) {
BitboardReversi game = new BitboardReversi(players);
ThreadBehaviour thread = new LocalThreadBehaviour<>(game);
for (Player<BitboardReversi> player : players) {
if (player instanceof OnlinePlayer<BitboardReversi>){
thread = new OnlineThreadBehaviour<>(game);
}
}
super(new ReversiBitCanvas(), game, thread, "Reversi");
}
}

View File

@@ -1,138 +0,0 @@
package org.toop.app.gameControllers;
import javafx.animation.SequentialTransition;
import javafx.geometry.Pos;
import javafx.scene.paint.Color;
import org.toop.app.App;
import org.toop.app.canvas.ReversiCanvas;
import org.toop.app.widget.WidgetContainer;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.game.gameThreads.LocalFixedRateThreadBehaviour;
import org.toop.game.gameThreads.OnlineThreadBehaviour;
import org.toop.game.players.LocalPlayer;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.games.reversi.ReversiR;
public class ReversiController extends AbstractGameController<ReversiR> {
// TODO: Refactor GUI update methods to follow designed system
public ReversiController(Player<ReversiR>[] players, boolean local) {
ReversiR ReversiR = new ReversiR(players);
super(
new ReversiCanvas(Color.GRAY, (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();}, (c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerMoveHovered.class, c).postEvent();}),
players,
ReversiR,
local ? new LocalFixedRateThreadBehaviour<>(ReversiR, players) : new OnlineThreadBehaviour<>(ReversiR, players), // TODO: Player order matters here, this won't work atm
"Reversi");
eventFlow.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}, false);
eventFlow.listen(GUIEvents.PlayerMoveHovered.class, this::onHoverMove, false);
initUI();
}
private void onHoverMove(GUIEvents.PlayerMoveHovered event){
int cellEntered = event.move();
canvas.drawPlayerHover(-1, cellEntered, game);
/*// (information.players[game.getCurrentTurn()].isHuman) {
int[] legalMoves = game.getLegalMoves();
boolean isLegalMove = false;
for (int move : legalMoves) {
if (move == cellEntered){
isLegalMove = true;
break;
}
}
if (cellEntered >= 0){
int[] moves = null;
if (isLegalMove) {
moves = game.getFlipsForPotentialMove(
new Point(cellEntered%game.getColumnSize(),cellEntered/game.getRowSize()),
game.getCurrentPlayer());
}
canvas.drawHighlightDots(moves);
}
//}*/
}
public ReversiController(Player<ReversiR>[] players) {
this(players, true);
}
private void updateCanvas(boolean animate) {
// Todo: this is very inefficient. still very fast but if the grid is bigger it might cause issues. improve.
canvas.clearAll();
for (int i = 0; i < game.getBoard().length; i++) {
if (game.getBoard()[i] == 0) {
canvas.drawDot(Color.WHITE, i);
} else if (game.getBoard()[i] == 1) {
canvas.drawDot(Color.BLACK, i);
}
}
final int[] flipped = game.getMostRecentlyFlippedPieces();
final SequentialTransition animation = new SequentialTransition();
final Color fromColor = getCurrentPlayerIndex() == 0? Color.WHITE : Color.BLACK;
final Color toColor = getCurrentPlayerIndex() == 0? Color.BLACK : Color.WHITE;
if (animate && flipped != null) {
for (final int flip : flipped) {
canvas.clear(flip);
canvas.drawDot(fromColor, flip);
animation.getChildren().addFirst(canvas.flipDot(fromColor, toColor, flip));
}
}
animation.setOnFinished(_ -> {
if (getCurrentPlayer() instanceof LocalPlayer) {
final int[] legalMoves = game.getLegalMoves();
for (final int legalMove : legalMoves) {
drawLegalPosition(legalMove, getCurrentPlayerIndex());
}
}
});
animation.play();
primary.nextPlayer(true, getCurrentPlayer().getName(), game.getCurrentTurn() == 0 ? "X" : "O", getPlayer((game.getCurrentTurn() + 1) % 2).getName(), 'R');
}
@Override
public void updateUI() {
updateCanvas(false);
}
public void drawLegalPosition(int cell, int player) {
Color innerColor;
if (player == 1) {
innerColor = new Color(0.0f, 0.0f, 0.0f, 0.6f);
}
else {
innerColor = new Color(1.0f, 1.0f, 1.0f, 0.75f);
}
canvas.drawInnerDot(innerColor, cell,false);
}
private void initUI(){
primary.add(Pos.CENTER, canvas.getCanvas());
WidgetContainer.getCurrentView().transitionNext(primary, true);
updateCanvas(false);
}
private void drawMoves(){
int[] board = game.getBoard();
// Draw each square
for (int i = 0; i < board.length; i++){
// If square isn't empty, draw player move
if (board[i] != AbstractGame.EMPTY){
canvas.drawPlayerMove(board[i], i);
}
}
}
}

View File

@@ -0,0 +1,23 @@
package org.toop.app.gameControllers;
import org.toop.app.canvas.TicTacToeBitCanvas;
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.gameThreads.LocalFixedRateThreadBehaviour;
import org.toop.game.gameThreads.LocalThreadBehaviour;
import org.toop.game.gameThreads.OnlineThreadBehaviour;
import org.toop.game.games.tictactoe.BitboardTicTacToe;
import org.toop.game.players.OnlinePlayer;
public class TicTacToeBitController extends GenericGameController<BitboardTicTacToe> {
public TicTacToeBitController(Player<BitboardTicTacToe>[] players) {
BitboardTicTacToe game = new BitboardTicTacToe(players);
ThreadBehaviour thread = new LocalThreadBehaviour<>(game);
for (Player<BitboardTicTacToe> player : players) {
if (player instanceof OnlinePlayer<BitboardTicTacToe>){
thread = new OnlineThreadBehaviour<>(game);
}
}
super(new TicTacToeBitCanvas(), game, thread , "TicTacToe");
}
}

View File

@@ -1,63 +0,0 @@
package org.toop.app.gameControllers;
import javafx.geometry.Pos;
import javafx.scene.paint.Color;
import org.toop.app.App;
import org.toop.app.canvas.TicTacToeCanvas;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.game.gameThreads.LocalThreadBehaviour;
import org.toop.game.gameThreads.OnlineThreadBehaviour;
import org.toop.game.players.LocalPlayer;
import org.toop.app.widget.WidgetContainer;
import org.toop.game.games.tictactoe.TicTacToeR;
public class TicTacToeController extends AbstractGameController<TicTacToeR> {
public TicTacToeController(Player<TicTacToeR>[] players, boolean local) {
TicTacToeR ticTacToeR = new TicTacToeR(players);
super(
new TicTacToeCanvas(Color.GRAY, (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();}),
players,
ticTacToeR,
local ? new LocalThreadBehaviour(ticTacToeR, players) : new OnlineThreadBehaviour<>(ticTacToeR, players), // TODO: Player order matters here, this won't work atm
"TicTacToe");
initUI();
eventFlow.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}, false);
//addListener(GlobalEventBus.subscribe(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}));
//new EventFlow().listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}});
}
public TicTacToeController(Player<TicTacToeR>[] players) {
this(players, true);
}
@Override
public void updateUI() {
canvas.clearAll();
// TODO: wtf is even this pile of poop temp fix
primary.nextPlayer(true, getCurrentPlayer().getName(), game.getCurrentTurn() == 0 ? "X" : "O", getPlayer((game.getCurrentTurn() + 1) % 2).getName(), 'T');
drawMoves();
}
private void initUI(){
primary.add(Pos.CENTER, canvas.getCanvas());
WidgetContainer.getCurrentView().transitionNext(primary, true);
updateUI();
}
private void drawMoves(){
int[] board = game.getBoard();
// Draw each square
for (int i = 0; i < board.length; i++){
// If square isn't empty, draw player move
if (board[i] != AbstractGame.EMPTY){
canvas.drawPlayerMove(board[i], i);
}
}
}
}

View File

@@ -23,7 +23,7 @@ public class PlayerInfoWidget {
}
private ToggleWidget buildToggle() {
return new ToggleWidget(
return new ToggleWidget(
"computer", "player",
information.isHuman,
isHuman -> {
@@ -37,7 +37,14 @@ public class PlayerInfoWidget {
}
private Node buildContent() {
if (information.isHuman) {
var spacer = Primitive.vbox(
makeAIButton(0, 0, "zwartepiet"),
makeAIButton(0, 0, "sinterklaas"),
makeAIButton(0, 0, "santa")
); //todo make a better solution
spacer.setVisible(false);
var nameInput = new LabeledInputWidget(
"name",
"enter-your-name",
@@ -45,7 +52,7 @@ public class PlayerInfoWidget {
newName -> information.name = newName
);
return nameInput.getNode();
return Primitive.vbox(spacer,nameInput.getNode());
} else {
var AIBox = Primitive.vbox(
makeAIButton(0, 1, "zwartepiet"),

View File

@@ -8,6 +8,7 @@ import org.toop.app.widget.complex.PopupWidget;
import java.util.function.Consumer;
import javafx.geometry.Pos;
import org.toop.local.AppContext;
public final class ChallengePopup extends PopupWidget {
private final GameInformation.Player playerInformation;

View File

@@ -2,19 +2,21 @@ package org.toop.app.widget.view;
import javafx.application.Platform;
import org.toop.app.GameInformation;
import org.toop.app.gameControllers.AbstractGameController;
import org.toop.app.gameControllers.ReversiController;
import org.toop.app.gameControllers.TicTacToeController;
import org.toop.app.gameControllers.ReversiBitController;
import org.toop.app.gameControllers.TicTacToeBitController;
import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.games.tictactoe.TicTacToeAIRSleep;
import org.toop.game.games.reversi.BitboardReversi;
import org.toop.game.games.tictactoe.BitboardTicTacToe;
import org.toop.game.players.ArtificialPlayer;
import org.toop.game.players.LocalPlayer;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.complex.PlayerInfoWidget;
import org.toop.app.widget.complex.ViewWidget;
import org.toop.app.widget.popup.ErrorPopup;
import org.toop.game.games.reversi.ReversiAIR;
import org.toop.app.widget.tutorial.*;
import org.toop.game.players.ai.MiniMaxAI;
import org.toop.game.players.ai.RandomAI;
import org.toop.local.AppContext;
import javafx.geometry.Pos;
@@ -25,7 +27,7 @@ import org.toop.local.AppSettings;
public class LocalMultiplayerView extends ViewWidget {
private final GameInformation information;
private AbstractGameController<?> gameController;
private GameController gameController;
public LocalMultiplayerView(GameInformation.Type type) {
this(new GameInformation(type));
@@ -44,7 +46,7 @@ public class LocalMultiplayerView extends ViewWidget {
}
}
// TODO: Fix this temporary ass way of setting the players (Only works for TicTacToe)
// TODO: Fix this temporary ass way of setting the players
Player[] players = new Player[2];
switch (information.type) {
@@ -52,27 +54,27 @@ public class LocalMultiplayerView extends ViewWidget {
if (information.players[0].isHuman) {
players[0] = new LocalPlayer<>(information.players[0].name);
} else {
players[0] = new ArtificialPlayer<>(new TicTacToeAIRSleep(information.players[0].computerDifficulty, information.players[1].computerThinkTime), information.players[0].name);
players[0] = new ArtificialPlayer<>(new RandomAI<BitboardTicTacToe>(), "Random AI");
}
if (information.players[1].isHuman) {
players[1] = new LocalPlayer<>(information.players[1].name);
} else {
players[1] = new ArtificialPlayer<>(new TicTacToeAIRSleep(information.players[1].computerDifficulty, information.players[1].computerThinkTime), information.players[1].name);
players[1] = new ArtificialPlayer<>(new MiniMaxAI<BitboardTicTacToe>(9), "MiniMax AI");
}
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstTTT()) {
new ShowEnableTutorialWidget(
() -> new TicTacToeTutorialWidget(() -> {
gameController = new TicTacToeController(players);
gameController = new TicTacToeBitController(players);
gameController.start();
}),
() -> Platform.runLater(() -> {
gameController = new TicTacToeController(players);
gameController = new TicTacToeBitController(players);
gameController.start();
}),
() -> AppSettings.getSettings().setFirstTTT(false)
);
} else {
gameController = new TicTacToeController(players);
gameController = new TicTacToeBitController(players);
gameController.start();
}
break;
@@ -80,27 +82,27 @@ public class LocalMultiplayerView extends ViewWidget {
if (information.players[0].isHuman) {
players[0] = new LocalPlayer<>(information.players[0].name);
} else {
players[0] = new ArtificialPlayer<>(new ReversiAIR(), information.players[0].name);
players[0] = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), "Random AI");
}
if (information.players[1].isHuman) {
players[1] = new LocalPlayer<>(information.players[1].name);
} else {
players[1] = new ArtificialPlayer<>(new ReversiAIR(), information.players[1].name);
players[1] = new ArtificialPlayer<>(new MiniMaxAI<BitboardReversi>(6), "MiniMax");
}
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstReversi()) {
new ShowEnableTutorialWidget(
() -> new ReversiTutorialWidget(() -> {
gameController = new ReversiController(players);
gameController = new ReversiBitController(players);
gameController.start();
}),
() -> Platform.runLater(() -> {
gameController = new ReversiController(players);
gameController = new ReversiBitController(players);
gameController.start();
}),
() -> AppSettings.getSettings().setFirstReversi(false)
);
} else {
gameController = new ReversiController(players);
gameController = new ReversiBitController(players);
gameController.start();
}
break;

View File

@@ -14,7 +14,8 @@ import org.toop.framework.eventbus.events.EventType;
import org.toop.framework.eventbus.events.ResponseToUniqueEvent;
import org.toop.framework.eventbus.events.UniqueEvent;
import org.toop.framework.eventbus.bus.EventBus;
import org.toop.framework.eventbus.subscriber.DefaultSubscriber;
import org.toop.framework.eventbus.subscriber.DefaultNamedSubscriber;
import org.toop.framework.eventbus.subscriber.NamedSubscriber;
import org.toop.framework.eventbus.subscriber.Subscriber;
/**
@@ -43,7 +44,7 @@ public class EventFlow {
private EventType event = null;
/** The listener returned by GlobalEventBus subscription. Used for unsubscription. */
private final List<Subscriber<?, ?>> listeners = new ArrayList<>();
private final List<NamedSubscriber<?>> listeners = new ArrayList<>();
/** Holds the results returned from the subscribed event, if any. */
private Map<String, ?> result = null;
@@ -161,7 +162,7 @@ public class EventFlow {
this.result = eventClass.result();
};
var subscriber = new DefaultSubscriber<>(
var subscriber = new DefaultNamedSubscriber<>(
name,
event,
newAction
@@ -248,7 +249,7 @@ public class EventFlow {
}
};
var listener = new DefaultSubscriber<>(
var listener = new DefaultNamedSubscriber<>(
name,
(Class<TT>) action.getClass().getDeclaredMethods()[0].getParameterTypes()[0],
newAction
@@ -295,7 +296,7 @@ public class EventFlow {
if (unsubscribeAfterSuccess) unsubscribe(String.valueOf(id));
};
var listener = new DefaultSubscriber<>(
var listener = new DefaultNamedSubscriber<>(
name,
event,
newAction
@@ -378,7 +379,7 @@ public class EventFlow {
}
};
var listener = new DefaultSubscriber<>(
var listener = new DefaultNamedSubscriber<>(
name,
eventClass,
newAction
@@ -496,7 +497,7 @@ public class EventFlow {
*
* @return Copy of the list of listeners.
*/
public Subscriber<?, ?>[] getListeners() {
public Subscriber<?>[] getListeners() {
return listeners.toArray(new Subscriber[0]);
}

View File

@@ -3,6 +3,7 @@ package org.toop.framework.eventbus;
import org.apache.logging.log4j.LogManager;
import org.toop.framework.eventbus.bus.DisruptorEventBus;
import org.toop.framework.eventbus.bus.EventBus;
import org.toop.framework.eventbus.events.EventType;
import org.toop.framework.eventbus.store.DefaultSubscriberStore;
import org.toop.framework.eventbus.subscriber.Subscriber;
@@ -19,17 +20,17 @@ public class GlobalEventBus implements EventBus {
}
@Override
public void subscribe(Subscriber<?, ?> listener) {
public void subscribe(Subscriber<? extends EventType> listener) {
INSTANCE.subscribe(listener);
}
@Override
public void unsubscribe(Subscriber<?, ?> listener) {
public void unsubscribe(Subscriber<? extends EventType> listener) {
INSTANCE.unsubscribe(listener);
}
@Override
public <T> void post(T event) {
public <T extends EventType> void post(T event) {
INSTANCE.post(event);
}

View File

@@ -17,22 +17,22 @@ public class DefaultEventBus implements EventBus {
}
@Override
public void subscribe(Subscriber<?, ?> subscriber) {
public void subscribe(Subscriber<? extends EventType> subscriber) {
eventsHolder.add(subscriber);
}
@Override
public void unsubscribe(Subscriber<?, ?> subscriber) {
public void unsubscribe(Subscriber<? extends EventType> subscriber) {
eventsHolder.remove(subscriber);
}
@Override
@SuppressWarnings("unchecked")
public <T> void post(T event) {
public <T extends EventType> void post(T event) {
Class<T> eventType = (Class<T>) event.getClass();
var subs = eventsHolder.get(eventType);
if (subs != null) {
for (Subscriber<?, ?> subscriber : subs) {
for (Subscriber<?> subscriber : subs) {
Class<T> eventClass = (Class<T>) subscriber.event();
Consumer<EventType> action = (Consumer<EventType>) subscriber.handler();

View File

@@ -21,8 +21,8 @@ public class DisruptorEventBus implements EventBus {
private final Logger logger;
private final SubscriberStore eventsHolder;
private final Disruptor<EventHolder<?>> disruptor;
private final RingBuffer<EventHolder<?>> ringBuffer;
private final Disruptor<EventHolder<? extends EventType>> disruptor;
private final RingBuffer<EventHolder<? extends EventType>> ringBuffer;
public DisruptorEventBus(Logger logger, SubscriberStore eventsHolder) {
this.logger = logger;
@@ -41,9 +41,9 @@ public class DisruptorEventBus implements EventBus {
this.ringBuffer = disruptor.getRingBuffer();
}
private Disruptor<EventHolder<?>> getEventHolderDisruptor(ThreadFactory threadFactory) {
private Disruptor<EventHolder<? extends EventType>> getEventHolderDisruptor(ThreadFactory threadFactory) {
int RING_BUFFER_SIZE = 1024 * 64;
Disruptor<EventHolder<?>> disruptor = new Disruptor<>(
Disruptor<EventHolder<? extends EventType>> disruptor = new Disruptor<>(
EventHolder::new,
RING_BUFFER_SIZE,
threadFactory,
@@ -61,17 +61,17 @@ public class DisruptorEventBus implements EventBus {
}
@Override
public void subscribe(Subscriber<?, ?> listener) {
public void subscribe(Subscriber<? extends EventType> listener) {
eventsHolder.add(listener);
}
@Override
public void unsubscribe(Subscriber<?, ?> listener) {
public void unsubscribe(Subscriber<? extends EventType> listener) {
eventsHolder.remove(listener);
}
@Override
public <T> void post(T event) {
public <T extends EventType> void post(T event) {
long seq = ringBuffer.next();
try {
@SuppressWarnings("unchecked")
@@ -93,10 +93,10 @@ public class DisruptorEventBus implements EventBus {
eventsHolder.reset();
}
private <T> void dispatchEvent(T event) {
private <T extends EventType> void dispatchEvent(T event) {
var classListeners = eventsHolder.get(event.getClass());
if (classListeners != null) {
for (Subscriber<?, ?> listener : classListeners) {
for (Subscriber<?> listener : classListeners) {
try {
callListener(listener, event);
} catch (Throwable e) {
@@ -108,7 +108,7 @@ public class DisruptorEventBus implements EventBus {
@SuppressWarnings("unchecked")
private <T> void callListener(Subscriber<?, ?> subscriber, T event) {
private <T> void callListener(Subscriber<?> subscriber, T event) {
Class<T> eventClass = (Class<T>) subscriber.event();
Consumer<EventType> action = (Consumer<EventType>) subscriber.handler();

View File

@@ -1,11 +1,12 @@
package org.toop.framework.eventbus.bus;
import org.toop.framework.eventbus.events.EventType;
import org.toop.framework.eventbus.subscriber.Subscriber;
public interface EventBus {
void subscribe(Subscriber<?, ?> subscriber);
void unsubscribe(Subscriber<?, ?> subscriber);
<T> void post(T event);
void subscribe(Subscriber<? extends EventType> subscriber);
void unsubscribe(Subscriber<? extends EventType> subscriber);
<T extends EventType> void post(T event);
void shutdown();
void reset();
}

View File

@@ -1,23 +1,24 @@
package org.toop.framework.eventbus.store;
import org.toop.framework.eventbus.events.EventType;
import org.toop.framework.eventbus.subscriber.Subscriber;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentLinkedQueue;
public class AsyncSubscriberStore implements SubscriberStore {
private final ConcurrentHashMap<Class<?>, ConcurrentLinkedQueue<Subscriber<?, ?>>> queues = new ConcurrentHashMap<>();
private final ConcurrentHashMap<Class<?>, Subscriber<?, ?>[]> snapshots = new ConcurrentHashMap<>();
private final ConcurrentHashMap<Class<? extends EventType>, ConcurrentLinkedQueue<Subscriber<? extends EventType>>> queues = new ConcurrentHashMap<>();
private final ConcurrentHashMap<Class<? extends EventType>, Subscriber<? extends EventType>[]> snapshots = new ConcurrentHashMap<>();
@Override
public void add(Subscriber<?, ?> sub) {
public void add(Subscriber<? extends EventType> sub) {
queues.computeIfAbsent(sub.event(), _ -> new ConcurrentLinkedQueue<>()).add(sub);
rebuildSnapshot(sub.event());
}
@Override
public void remove(Subscriber<?, ?> sub) {
ConcurrentLinkedQueue<Subscriber<?, ?>> queue = queues.get(sub.event());
public void remove(Subscriber<? extends EventType> sub) {
ConcurrentLinkedQueue<Subscriber<?>> queue = queues.get(sub.event());
if (queue != null) {
queue.remove(sub);
rebuildSnapshot(sub.event());
@@ -25,8 +26,8 @@ public class AsyncSubscriberStore implements SubscriberStore {
}
@Override
public Subscriber<?, ?>[] get(Class<?> event) {
return snapshots.getOrDefault(event, new Subscriber[0]);
public Subscriber<? extends EventType>[] get(Class<? extends EventType> event) {
return snapshots.getOrDefault(event, new Subscriber<?>[0]);
}
@Override
@@ -35,12 +36,12 @@ public class AsyncSubscriberStore implements SubscriberStore {
snapshots.clear();
}
private void rebuildSnapshot(Class<?> event) {
ConcurrentLinkedQueue<Subscriber<?, ?>> queue = queues.get(event);
private void rebuildSnapshot(Class<? extends EventType> event) {
ConcurrentLinkedQueue<Subscriber<?>> queue = queues.get(event);
if (queue != null) {
snapshots.put(event, queue.toArray(new Subscriber[0]));
snapshots.put(event, queue.toArray(new Subscriber<?>[0]));
} else {
snapshots.put(event, new Subscriber[0]);
snapshots.put(event, new Subscriber<?>[0]);
}
}
}

View File

@@ -1,25 +1,27 @@
package org.toop.framework.eventbus.store;
import org.toop.framework.eventbus.events.EventType;
import org.toop.framework.eventbus.subscriber.NamedSubscriber;
import org.toop.framework.eventbus.subscriber.Subscriber;
import java.util.concurrent.ConcurrentHashMap;
public class DefaultSubscriberStore implements SubscriberStore {
private static final Subscriber<?, ?>[] EMPTY = new Subscriber[0];
private static final Subscriber<? extends EventType>[] EMPTY = new Subscriber<?>[0];
private final ConcurrentHashMap<Class<?>, Subscriber<?, ?>[]> listeners =
new ConcurrentHashMap<>();
private final ConcurrentHashMap<Class<? extends EventType>, Subscriber<? extends EventType>[]>
listeners = new ConcurrentHashMap<>();
@Override
public void add(Subscriber<?, ?> sub) {
public void add(Subscriber<? extends EventType> sub) {
listeners.compute(sub.event(), (_, arr) -> {
if (arr == null || arr.length == 0) {
return new Subscriber<?, ?>[]{sub};
return new Subscriber<?>[]{sub};
}
int len = arr.length;
Subscriber<?, ?>[] newArr = new Subscriber[len + 1];
Subscriber<?>[] newArr = new Subscriber[len + 1];
System.arraycopy(arr, 0, newArr, 0, len);
newArr[len] = sub;
return newArr;
@@ -27,7 +29,7 @@ public class DefaultSubscriberStore implements SubscriberStore {
}
@Override
public void remove(Subscriber<?, ?> sub) {
public void remove(Subscriber<? extends EventType> sub) {
listeners.computeIfPresent(sub.event(), (_, arr) -> {
int len = arr.length;
@@ -36,7 +38,7 @@ public class DefaultSubscriberStore implements SubscriberStore {
}
int keep = 0;
for (Subscriber<?, ?> s : arr) {
for (Subscriber<?> s : arr) {
if (!s.equals(sub)) keep++;
}
@@ -47,9 +49,9 @@ public class DefaultSubscriberStore implements SubscriberStore {
return null;
}
Subscriber<?, ?>[] newArr = new Subscriber[keep];
Subscriber<?>[] newArr = new Subscriber[keep];
int i = 0;
for (Subscriber<?, ?> s : arr) {
for (Subscriber<?> s : arr) {
if (!s.equals(sub)) {
newArr[i++] = s;
}
@@ -60,7 +62,7 @@ public class DefaultSubscriberStore implements SubscriberStore {
}
@Override
public Subscriber<?, ?>[] get(Class<?> event) {
public Subscriber<? extends EventType>[] get(Class<? extends EventType> event) {
return listeners.getOrDefault(event, EMPTY);
}

View File

@@ -1,10 +1,11 @@
package org.toop.framework.eventbus.store;
import org.toop.framework.eventbus.events.EventType;
import org.toop.framework.eventbus.subscriber.Subscriber;
public interface SubscriberStore {
void add(Subscriber<?, ?> subscriber);
void remove(Subscriber<?, ?> subscriber);
Subscriber<?, ?>[] get(Class<?> event);
void add(Subscriber<? extends EventType> subscriber);
void remove(Subscriber<? extends EventType> subscriber);
Subscriber<? extends EventType>[] get(Class<? extends EventType> event);
void reset();
}

View File

@@ -1,5 +1,6 @@
package org.toop.framework.eventbus.store;
import org.toop.framework.eventbus.events.EventType;
import org.toop.framework.eventbus.subscriber.Subscriber;
import java.util.ArrayList;
@@ -8,23 +9,23 @@ import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
public class SyncSubscriberStore implements SubscriberStore {
private final Map<Class<?>, List<Subscriber<?, ?>>> LISTENERS = new ConcurrentHashMap<>();
private static final Subscriber<?, ?>[] EMPTY = new Subscriber[0];
private final Map<Class<? extends EventType>, List<Subscriber<? extends EventType>>> LISTENERS = new ConcurrentHashMap<>();
private static final Subscriber<? extends EventType>[] EMPTY = new Subscriber<?>[0];
@Override
public void add(Subscriber<?, ?> sub) {
public void add(Subscriber<? extends EventType> sub) {
LISTENERS.computeIfAbsent(sub.event(), _ -> new ArrayList<>()).add(sub);
}
@Override
public void remove(Subscriber<?, ?> sub) {
public void remove(Subscriber<? extends EventType> sub) {
LISTENERS.getOrDefault(sub.event(), new ArrayList<>()).remove(sub);
LISTENERS.entrySet().removeIf(entry -> entry.getValue().isEmpty());
}
@Override
public Subscriber<?, ?>[] get(Class<?> event) {
List<Subscriber<?, ?>> list = LISTENERS.get(event);
public Subscriber<? extends EventType>[] get(Class<? extends EventType> event) {
List<Subscriber<? extends EventType>> list = LISTENERS.get(event);
if (list == null || list.isEmpty()) return EMPTY;
return list.toArray(EMPTY);
}

View File

@@ -0,0 +1,8 @@
package org.toop.framework.eventbus.subscriber;
import org.toop.framework.eventbus.events.EventType;
import java.util.function.Consumer;
public record DefaultNamedSubscriber<K extends EventType>(String id, Class<K> event, Consumer<K> handler)
implements NamedSubscriber<K> {}

View File

@@ -1,5 +1,8 @@
package org.toop.framework.eventbus.subscriber;
import org.toop.framework.eventbus.events.EventType;
import java.util.function.Consumer;
public record DefaultSubscriber<K>(String id, Class<K> event, Consumer<K> handler) implements NamedSubscriber<K> {}
public record DefaultSubscriber<K extends EventType>(Class<K> event, Consumer<K> handler) implements Subscriber<K> {}

View File

@@ -0,0 +1,5 @@
package org.toop.framework.eventbus.subscriber;
public interface HasId<ID> {
ID id();
}

View File

@@ -1,3 +1,5 @@
package org.toop.framework.eventbus.subscriber;
public interface IdSubscriber<T> extends Subscriber<Long, T> {}
import org.toop.framework.eventbus.events.EventType;
public interface IdSubscriber<K extends EventType> extends Subscriber<K>, HasId<Long> {}

View File

@@ -1,5 +1,8 @@
package org.toop.framework.eventbus.subscriber;
import org.toop.framework.eventbus.events.EventType;
import java.util.function.Consumer;
public record LongIdSubscriber<K>(Long id, Class<K> event, Consumer<K> handler) implements IdSubscriber<K> {}
public record LongIdSubscriber<K extends EventType>(Long id, Class<K> event, Consumer<K> handler)
implements IdSubscriber<K> {}

View File

@@ -1,3 +1,5 @@
package org.toop.framework.eventbus.subscriber;
public interface NamedSubscriber<T> extends Subscriber<String, T> {}
import org.toop.framework.eventbus.events.EventType;
public interface NamedSubscriber<K extends EventType> extends Subscriber<K>, HasId<String> {}

View File

@@ -1,9 +1,10 @@
package org.toop.framework.eventbus.subscriber;
import org.toop.framework.eventbus.events.EventType;
import java.util.function.Consumer;
public interface Subscriber<ID, K> {
ID id();
public interface Subscriber<K extends EventType> {
Class<K> event();
Consumer<K> handler();
}

View File

@@ -0,0 +1,6 @@
package org.toop.framework.gameFramework;
@FunctionalInterface
public interface LongPairConsumer {
void accept(long a, long b);
}

View File

@@ -0,0 +1,18 @@
package org.toop.framework.gameFramework.controller;
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.game.threadBehaviour.Controllable;
import org.toop.framework.networking.events.NetworkEvents;
public interface GameController extends Controllable, UpdatesGameUI {
/** Called when it is this player's turn to make a move. */
void onYourTurn(NetworkEvents.YourTurnResponse event);
/** Called when a move from another player is received. */
void onMoveReceived(NetworkEvents.GameMoveResponse event);
/** Called when the game has finished, with the final result. */
void gameFinished(NetworkEvents.GameResultResponse event);
void sendMove(long clientId, long move);
}

View File

@@ -1,108 +0,0 @@
package org.toop.framework.gameFramework.model.game;
import org.toop.framework.gameFramework.model.player.Player;
import java.util.Arrays;
public abstract class AbstractGame<T extends TurnBasedGame<T>> implements TurnBasedGame<T> {
private final int playerCount; // How many players are playing
private final Player<T>[] players;
private int turn = 0; // What turn it is in the game
/** Constant representing an empty position on the board. */
public static final int EMPTY = -1;
/** Number of rows in the game board. */
private final int rowSize;
/** Number of columns in the game board. */
private final int columnSize;
/** The game board stored as a one-dimensional array. */
private final int[] board;
protected AbstractGame(int rowSize, int columnSize, int playerCount, Player<T>[] players) {
assert rowSize > 0 && columnSize > 0;
this.rowSize = rowSize;
this.columnSize = columnSize;
this.players = players;
board = new int[rowSize * columnSize];
Arrays.fill(board, EMPTY);
this.playerCount = playerCount;
}
protected AbstractGame(AbstractGame<T> other){
this.rowSize = other.rowSize;
this.columnSize = other.columnSize;
this.board = other.board.clone();
this.playerCount = other.playerCount;
this.turn = other.turn;
// TODO: Make this a deep copy, add deep copy interface to Player
this.players = other.players;
}
public static boolean contains(int[] array, int value) {
// O(n)
for (int element : array){
if (element == value) return true;
}
return false;
}
public Player<T> getPlayer(int index) {
return players[index];
}
public int getPlayerCount(){return this.playerCount;}
protected void nextTurn() {
turn += 1;
}
public int getCurrentTurn() {
return turn % playerCount;
}
protected void setBoard(int position) {
setBoard(position, getCurrentTurn());
}
protected void setBoard(int position, int player) {
this.board[position] = player;
}
/**
* Returns the number of rows in the board.
*
* @return number of rows
*/
public int getRowSize() {
return this.rowSize;
}
/**
* Returns the number of columns in the board.
*
* @return number of columns
*/
public int getColumnSize() {
return this.columnSize;
}
/**
* Returns a copy of the current board state.
*
* @return a cloned array representing the board
*/
public int[] getBoard() {
return this.board.clone();
}
}

View File

@@ -0,0 +1,5 @@
package org.toop.framework.gameFramework.model.game;
public interface BoardProvider {
long[] getBoard();
}

View File

@@ -1,5 +1,5 @@
package org.toop.framework.gameFramework.model.game;
public interface DeepCopyable<T extends TurnBasedGame<T>> {
public interface DeepCopyable<T> {
T deepCopy();
}

View File

@@ -12,7 +12,7 @@ public interface Playable {
*
* @return an array of integers representing legal moves
*/
int[] getLegalMoves();
long getLegalMoves();
/**
* Plays the given move and returns the resulting game state.
@@ -20,5 +20,5 @@ public interface Playable {
* @param move the move to apply
* @return the {@link GameState} and additional info after the move
*/
PlayResult play(int move);
PlayResult play(long move);
}

View File

@@ -10,11 +10,11 @@ import org.toop.framework.networking.events.NetworkEvents;
public interface SupportsOnlinePlay {
/** Called when it is this player's turn to make a move. */
void onYourTurn(NetworkEvents.YourTurnResponse event);
void onYourTurn(long clientId);
/** Called when a move from another player is received. */
void onMoveReceived(NetworkEvents.GameMoveResponse event);
void onMoveReceived(long move);
/** Called when the game has finished, with the final result. */
void gameFinished(NetworkEvents.GameResultResponse event);
void gameFinished(String condition);
}

View File

@@ -1,5 +1,7 @@
package org.toop.framework.gameFramework.model.game;
public interface TurnBasedGame<T extends TurnBasedGame<T>> extends Playable, DeepCopyable<T>, PlayerProvider<T> {
public interface TurnBasedGame<T extends TurnBasedGame<T>> extends Playable, DeepCopyable<T>, PlayerProvider<T>, BoardProvider {
int getCurrentTurn();
int getPlayerCount();
int getWinner();
}

View File

@@ -2,9 +2,12 @@ package org.toop.framework.gameFramework.model.game.threadBehaviour;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.framework.gameFramework.LongPairConsumer;
import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.function.Consumer;
/**
* Base class for thread-based game behaviours.
@@ -13,8 +16,9 @@ import java.util.concurrent.atomic.AtomicBoolean;
* a running flag, a game reference, and a logger.
* Subclasses implement the actual game-loop logic.
*/
public abstract class AbstractThreadBehaviour<T extends TurnBasedGame<T>> implements ThreadBehaviour<T> {
public abstract class AbstractThreadBehaviour<T extends TurnBasedGame<T>> implements ThreadBehaviour {
private LongPairConsumer onSendMove;
private Runnable onUpdateUI;
/** Indicates whether the game loop or event processing is active. */
protected final AtomicBoolean isRunning = new AtomicBoolean();
@@ -32,4 +36,26 @@ public abstract class AbstractThreadBehaviour<T extends TurnBasedGame<T>> implem
public AbstractThreadBehaviour(T game) {
this.game = game;
}
protected void updateUI(){
if (onUpdateUI != null) {
onUpdateUI.run();
}
}
protected void sendMove(long clientId, long move){
if (onSendMove != null) {
onSendMove.accept(clientId, move);
}
}
@Override
public void setOnUpdateUI(Runnable onUpdateUI) {
this.onUpdateUI = onUpdateUI;
}
@Override
public void setOnSendMove(LongPairConsumer onSendMove) {
this.onSendMove = onSendMove;
}
}

View File

@@ -1,11 +1,18 @@
package org.toop.framework.gameFramework.model.game.threadBehaviour;
import org.toop.framework.gameFramework.LongPairConsumer;
import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import java.util.function.Consumer;
/**
* Strategy interface for controlling game thread behavior.
* <p>
* Defines how a game's execution is started, stopped, and which player is active.
*/
public interface ThreadBehaviour<T extends TurnBasedGame<T>> extends Controllable {
public interface ThreadBehaviour extends Controllable {
void setOnUpdateUI(Runnable onUpdateUI);
void setOnSendMove(LongPairConsumer onSendMove);
}

View File

@@ -0,0 +1,7 @@
package org.toop.framework.gameFramework.model.player;
import org.toop.framework.gameFramework.model.game.DeepCopyable;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface AI<T extends TurnBasedGame<T>> extends MoveProvider<T>, DeepCopyable<AI<T>> {
}

View File

@@ -12,6 +12,6 @@ import org.toop.framework.gameFramework.model.game.TurnBasedGame;
*
* @param <T> the specific type of game this AI can play, extending {@link GameR}
*/
public abstract class AbstractAI<T extends TurnBasedGame> implements MoveProvider<T> {
public abstract class AbstractAI<T extends TurnBasedGame<T>> implements AI<T> {
// Concrete AI implementations should override findBestMove(T game, int depth)
}

View File

@@ -5,44 +5,66 @@ import org.apache.logging.log4j.Logger;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
/**
* Abstract class representing a player in a game.
* <p>
* Players are entities that can make moves based on the current state of a game.
* player types, such as human players or AI players.
* </p>
* <p>
* Subclasses should override the {@link #getMove(GameR)} method to provide
* specific move logic.
* </p>
* Base class for players in a turn-based game.
*
* @param <T> the game type
*/
public abstract class AbstractPlayer<T extends TurnBasedGame<T>> implements Player<T> {
private int playerIndex = -1;
private Logger logger = LogManager.getLogger(this.getClass());
private final Logger logger = LogManager.getLogger(this.getClass());
private final String name;
/**
* Creates a new player with the given name.
*
* @param name the player name
*/
protected AbstractPlayer(String name) {
this.name = name;
}
/**
* Determines the next move based on the provided game state.
* <p>
* The default implementation throws an {@link UnsupportedOperationException},
* indicating that concrete subclasses must override this method to provide
* actual move logic.
* </p>
* Creates a copy of another player.
*
* @param gameCopy a snapshot of the current game state
* @return an integer representing the chosen move
* @throws UnsupportedOperationException if the method is not overridden
* @param other the player to copy
*/
public int getMove(T gameCopy) {
logger.error("Method getMove not implemented.");
throw new UnsupportedOperationException("Not supported yet.");
protected AbstractPlayer(AbstractPlayer<T> other) {
this.name = other.name;
}
public String getName(){
/**
* Gets the player's move for the given game state.
* A deep copy is provided so the player cannot modify the real state.
* <p>
* This method uses the Template Method Pattern: it defines the fixed
* algorithm and delegates the variable part to {@link #determineMove(T)}.
*
* @param game the current game
* @return the chosen move
*/
public final long getMove(T game) {
return determineMove(game.deepCopy());
}
/**
* Determines the player's move using a safe copy of the game.
* <p>
* This method is called by {@link #getMove(T)} and should contain
* the player's strategy for choosing a move.
*
* @param gameCopy a deep copy of the game
* @return the chosen move
*/
protected abstract long determineMove(T gameCopy);
/**
* Returns the player's name.
*
* @return the name
*/
public String getName() {
return this.name;
}
}

View File

@@ -2,6 +2,6 @@ package org.toop.framework.gameFramework.model.player;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface MoveProvider<T extends TurnBasedGame> {
int getMove(T game);
public interface MoveProvider<T extends TurnBasedGame<T>> {
long getMove(T game);
}

View File

@@ -1,6 +1,7 @@
package org.toop.framework.gameFramework.model.player;
import org.toop.framework.gameFramework.model.game.DeepCopyable;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface Player<T extends TurnBasedGame<T>> extends NameProvider, MoveProvider<T> {
public interface Player<T extends TurnBasedGame<T>> extends NameProvider, MoveProvider<T>, DeepCopyable<Player<T>> {
}

View File

@@ -10,10 +10,6 @@ import org.toop.framework.eventbus.events.GenericEvent;
* player actions, and game completion.
*/
public class GUIEvents extends EventsBase {
/** Event to refresh or redraw the game canvas. */
public record RefreshGameCanvas() implements GenericEvent {}
/**
* Event indicating the game has ended.
*
@@ -23,8 +19,8 @@ public class GUIEvents extends EventsBase {
public record GameEnded(boolean winOrTie, int winner) implements GenericEvent {}
/** Event indicating a player has attempted a move. */
public record PlayerAttemptedMove(int move) implements GenericEvent {}
public record PlayerAttemptedMove(long move) implements GenericEvent {}
/** Event indicating a player is hovering over a move (for UI feedback). */
public record PlayerMoveHovered(int move) implements GenericEvent {}
public record PlayerMoveHovered(long move) implements GenericEvent {}
}

View File

@@ -0,0 +1,86 @@
package org.toop.game;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.Player;
import java.util.Arrays;
import java.util.concurrent.atomic.AtomicInteger;
// There is AI performance to be gained by getting rid of non-primitives and thus speeding up deepCopy
public abstract class BitboardGame<T extends BitboardGame<T>> implements TurnBasedGame<T> {
private final int columnSize;
private final int rowSize;
private Player<T>[] players;
// long is 64 bits. Every game has a limit of 64 cells maximum.
private final long[] playerBitboard;
private int currentTurn = 0;
public BitboardGame(int columnSize, int rowSize, int playerCount, Player<T>[] players) {
this.columnSize = columnSize;
this.rowSize = rowSize;
this.players = players;
this.playerBitboard = new long[playerCount];
Arrays.fill(playerBitboard, 0L);
}
public BitboardGame(BitboardGame<T> other) {
this.columnSize = other.columnSize;
this.rowSize = other.rowSize;
this.playerBitboard = other.playerBitboard.clone();
this.currentTurn = other.currentTurn;
this.players = Arrays.stream(other.players)
.map(Player<T>::deepCopy)
.toArray(Player[]::new);
}
public int getColumnSize() {
return this.columnSize;
}
public int getRowSize() {
return this.rowSize;
}
public long getPlayerBitboard(int player) {
return this.playerBitboard[player];
}
public void setPlayerBitboard(int player, long bitboard) {
this.playerBitboard[player] = bitboard;
}
public int getPlayerCount() {
return playerBitboard.length;
}
public int getCurrentTurn() {
return getCurrentPlayerIndex();
}
public Player<T> getPlayer(int index) {return players[index];}
public int getCurrentPlayerIndex() {
return currentTurn % playerBitboard.length;
}
public int getNextPlayer() {
return (currentTurn + 1) % playerBitboard.length;
}
public Player<T> getCurrentPlayer(){
return players[getCurrentPlayerIndex()];
}
@Override
public long[] getBoard() {return this.playerBitboard;}
public void nextTurn() {
currentTurn++;
}
}

View File

@@ -8,6 +8,8 @@ import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.Player;
import java.util.function.Consumer;
/**
* Handles local turn-based game logic at a fixed update rate.
* <p>
@@ -16,18 +18,14 @@ import org.toop.framework.gameFramework.model.player.Player;
*/
public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractThreadBehaviour<T> implements Runnable {
/** All players participating in the game. */
private final Player<T>[] players;
/**
* Creates a fixed-rate behaviour for a local turn-based game.
*
* @param game the game instance
* @param players the list of players in turn order
*/
public LocalFixedRateThreadBehaviour(T game, Player<T>[] players) {
public LocalFixedRateThreadBehaviour(T game) {
super(game);
this.players = players;
}
/** Starts the game loop thread if not already running. */
@@ -52,7 +50,7 @@ public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends A
*/
@Override
public void run() {
final int UPS = 60;
final int UPS = 1;
final long UPDATE_INTERVAL = 1_000_000_000L / UPS;
long nextUpdate = System.nanoTime();
@@ -62,9 +60,10 @@ public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends A
nextUpdate += UPDATE_INTERVAL;
Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
int move = currentPlayer.getMove(game.deepCopy());
long move = currentPlayer.getMove(game.deepCopy());
PlayResult result = game.play(move);
new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent();
updateUI();
GameState state = result.state();
switch (state) {

View File

@@ -8,6 +8,8 @@ import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.Player;
import java.util.function.Consumer;
/**
* Handles local turn-based game logic in its own thread.
* <p>
@@ -20,9 +22,8 @@ public class LocalThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractTh
* Creates a new behaviour for a local turn-based game.
*
* @param game the game instance
* @param players the list of players in turn order
*/
public LocalThreadBehaviour(T game, Player<T>[] players) {
public LocalThreadBehaviour(T game) {
super(game);
}
@@ -48,9 +49,10 @@ public class LocalThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractTh
public void run() {
while (isRunning.get()) {
Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
int move = currentPlayer.getMove(game.deepCopy());
long move = currentPlayer.getMove(game.deepCopy());
PlayResult result = game.play(move);
new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent();
updateUI();
GameState state = result.state();
switch (state) {

View File

@@ -3,9 +3,7 @@ package org.toop.game.gameThreads;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.players.OnlinePlayer;
@@ -17,19 +15,12 @@ import org.toop.game.players.OnlinePlayer;
* for the local player while receiving moves from other players.
*/
public class OnlineThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractThreadBehaviour<T> implements SupportsOnlinePlay {
/** The local player controlled by this client. */
private final Player<T> mainPlayer;
private final int playerTurn;
/**
* Creates behaviour and sets the first local player
* (non-online player) from the given array.
*/
public OnlineThreadBehaviour(T game, Player<T>[] players) {
public OnlineThreadBehaviour(T game) {
super(game);
this.playerTurn = getFirstNotOnlinePlayer(players);
this.mainPlayer = players[this.playerTurn];
}
/** Finds the first non-online player in the array. */
@@ -59,33 +50,31 @@ public class OnlineThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractT
* Sends the generated move back to the server.
*/
@Override
public void onYourTurn(NetworkEvents.YourTurnResponse event) {
public void onYourTurn(long clientId) {
if (!isRunning.get()) return;
int move = mainPlayer.getMove(game.deepCopy());
new EventFlow().addPostEvent(NetworkEvents.SendMove.class, event.clientId(), (short) move).postEvent();
long move = game.getPlayer(game.getCurrentTurn()).getMove(game.deepCopy());
sendMove(clientId, move);
}
/**
* Handles a move received from the server for any player.
* Updates the game state and triggers a UI refresh.
*/
@Override
public void onMoveReceived(NetworkEvents.GameMoveResponse event) {
public void onMoveReceived(long move) {
if (!isRunning.get()) return;
game.play(Integer.parseInt(event.move()));
new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent();
game.play(move);
updateUI();
}
/**
* Handles the end of the game as notified by the server.
* Updates the UI to show a win or draw result for the local player.
*/
@Override
public void gameFinished(NetworkEvents.GameResultResponse event) {
switch(event.condition().toUpperCase()){
case "WIN" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, playerTurn).postEvent();
case "DRAW" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, false, AbstractGame.EMPTY).postEvent();
case "LOSS" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, (playerTurn + 1)%2).postEvent();
public void gameFinished(String condition) {
switch(condition.toUpperCase()){
case "WIN", "LOSS" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, game.getWinner()).postEvent();
case "DRAW" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, false, -1).postEvent();
default -> {
logger.error("Invalid condition");
throw new RuntimeException("Unknown condition");

View File

@@ -1,8 +1,7 @@
package org.toop.game.gameThreads;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
/**
* Online thread behaviour that adds a fixed delay before processing
@@ -11,16 +10,15 @@ import org.toop.framework.gameFramework.model.player.AbstractPlayer;
* This is identical to {@link OnlineThreadBehaviour}, but inserts a
* short sleep before delegating to the base implementation.
*/
public class OnlineWithSleepThreadBehaviour extends OnlineThreadBehaviour {
public class OnlineWithSleepThreadBehaviour<T extends TurnBasedGame<T>> extends OnlineThreadBehaviour<T> {
/**
* Creates the behaviour and forwards the players to the base class.
*
* @param game the online-capable turn-based game
* @param players the list of local and remote players
* @param game the online-capable turn-based game
*/
public OnlineWithSleepThreadBehaviour(AbstractGame game, AbstractPlayer[] players) {
super(game, players);
public OnlineWithSleepThreadBehaviour(T game) {
super(game);
}
/**
@@ -29,14 +27,14 @@ public class OnlineWithSleepThreadBehaviour extends OnlineThreadBehaviour {
* @param event the network event indicating it's this client's turn
*/
@Override
public void onYourTurn(NetworkEvents.YourTurnResponse event) {
public void onYourTurn(long clientId) {
try {
Thread.sleep(1000);
Thread.sleep(50);
} catch (InterruptedException e) {
e.printStackTrace();
}
super.onYourTurn(event);
super.onYourTurn(clientId);
}
}

View File

@@ -0,0 +1,179 @@
package org.toop.game.games.reversi;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.BitboardGame;
public class BitboardReversi extends BitboardGame<BitboardReversi> {
public record Score(int black, int white) {}
private final long notAFile = 0xfefefefefefefefeL;
private final long notHFile = 0x7f7f7f7f7f7f7f7fL;
public BitboardReversi(Player<BitboardReversi>[] players) {
super(8, 8, 2, players);
// Black (player 0)
setPlayerBitboard(0, (1L << (3 + 4 * 8)) | (1L << (4 + 3 * 8)));
// White (player 1)
setPlayerBitboard(1, (1L << (3 + 3 * 8)) | (1L << (4 + 4 * 8)));
}
public BitboardReversi(BitboardReversi other) {
super(other);
}
public long getLegalMoves() {
final long player = getPlayerBitboard(getCurrentPlayerIndex());
final long opponent = getPlayerBitboard(getNextPlayer());
long legalMoves = 0L;
// north & south
legalMoves |= computeMoves(player, opponent, 8, -1L);
legalMoves |= computeMoves(player, opponent, -8, -1L);
// east & west
legalMoves |= computeMoves(player, opponent, 1, notAFile);
legalMoves |= computeMoves(player, opponent, -1, notHFile);
// north-east & north-west & south-east & south-west
legalMoves |= computeMoves(player, opponent, 9, notAFile);
legalMoves |= computeMoves(player, opponent, 7, notHFile);
legalMoves |= computeMoves(player, opponent, -7, notAFile);
legalMoves |= computeMoves(player, opponent, -9, notHFile);
return legalMoves;
}
public long getFlips(long move) {
final long player = getPlayerBitboard(getCurrentPlayerIndex());
final long opponent = getPlayerBitboard(getNextPlayer());
long flips = 0L;
// north & south
flips |= computeFlips(move, player, opponent, 8, -1L);
flips |= computeFlips(move, player, opponent, -8, -1L);
// east & west
flips |= computeFlips(move, player, opponent, 1, notAFile);
flips |= computeFlips(move, player, opponent, -1, notHFile);
// north-east & north-west & south-east & south-west
flips |= computeFlips(move, player, opponent, 9, notAFile);
flips |= computeFlips(move, player, opponent, 7, notHFile);
flips |= computeFlips(move, player, opponent, -7, notAFile);
flips |= computeFlips(move, player, opponent, -9, notHFile);
return flips;
}
@Override
public BitboardReversi deepCopy() {return new BitboardReversi(this);}
public PlayResult play(long move) {
final long flips = getFlips(move);
long player = getPlayerBitboard(getCurrentPlayerIndex());
long opponent = getPlayerBitboard(getNextPlayer());
player |= move | flips;
opponent &= ~flips;
setPlayerBitboard(getCurrentPlayerIndex(), player);
setPlayerBitboard(getNextPlayer(), opponent);
nextTurn();
final long nextLegalMoves = getLegalMoves();
if (nextLegalMoves == 0) {
nextTurn();
final long skippedLegalMoves = getLegalMoves();
if (skippedLegalMoves == 0) {
int winner = getWinner();
if (winner == -1) {
return new PlayResult(GameState.DRAW, -1);
}
return new PlayResult(GameState.WIN, winner);
}
return new PlayResult(GameState.TURN_SKIPPED, getCurrentPlayerIndex());
}
return new PlayResult(GameState.NORMAL, getCurrentPlayerIndex());
}
public Score getScore() {
return new Score(
Long.bitCount(getPlayerBitboard(0)),
Long.bitCount(getPlayerBitboard(1))
);
}
public int getWinner(){
final long black = getPlayerBitboard(0);
final long white = getPlayerBitboard(1);
final int blackCount = Long.bitCount(black);
final int whiteCount = Long.bitCount(white);
if (blackCount == whiteCount){
return -1;
}
else if (blackCount > whiteCount){
return 0;
}
else{
return 1;
}
}
private long computeMoves(long player, long opponent, int shift, long mask) {
long moves = shift(player, shift, mask) & opponent;
long captured = moves;
while (moves != 0) {
moves = shift(moves, shift, mask) & opponent;
captured |= moves;
}
long landing = shift(captured, shift, mask);
return landing & ~(player | opponent);
}
private long computeFlips(long move, long player, long opponent, int shift, long mask) {
long flips = 0L;
long pos = move;
while (true) {
pos = shift(pos, shift, mask);
if (pos == 0) return 0L;
if ((pos & opponent) != 0) flips |= pos;
else if ((pos & player) != 0) return flips;
else return 0L;
}
}
private long shift(long bit, int shift, long mask) {
return shift > 0 ? (bit << shift) & mask : (bit >>> -shift) & mask;
}
public boolean isGameOver(){
BitboardReversi copy = this.deepCopy();
if (copy.getLegalMoves() == 0){
nextTurn();
return copy.getLegalMoves() == 0;
}
return false;
}
}

View File

@@ -1,57 +0,0 @@
package org.toop.game.games.reversi;
import org.deeplearning4j.nn.multilayer.MultiLayerNetwork;
import org.deeplearning4j.util.ModelSerializer;
import org.nd4j.linalg.api.ndarray.INDArray;
import org.nd4j.linalg.factory.Nd4j;
import org.toop.framework.gameFramework.model.player.AbstractAI;
import java.io.IOException;
import java.io.InputStream;
import static java.lang.Math.random;
public class ReversiAIML extends AbstractAI<ReversiR> {
MultiLayerNetwork model;
public ReversiAIML() {
InputStream is = getClass().getResourceAsStream("/reversi-model.zip");
try {
assert is != null;
model = ModelSerializer.restoreMultiLayerNetwork(is);
} catch (IOException e) {}
}
private int pickLegalMove(INDArray prediction, ReversiR reversi) {
double[] logits = prediction.toDoubleVector();
int[] legalMoves = reversi.getLegalMoves();
if (legalMoves.length == 0) return -1;
int bestMove = legalMoves[0];
double bestVal = logits[bestMove];
if (random() < 0.01){
return legalMoves[(int)(random()*legalMoves.length-.5)];
}
for (int move : legalMoves) {
if (logits[move] > bestVal) {
bestMove = move;
bestVal = logits[move];
}
}
return bestMove;
}
@Override
public int getMove(ReversiR game) {
int[] input = game.getBoard();
INDArray boardInput = Nd4j.create(new int[][] { input });
INDArray prediction = model.output(boardInput);
int move = pickLegalMove(prediction,game);
return move;
}
}

View File

@@ -1,15 +0,0 @@
package org.toop.game.games.reversi;
import org.toop.framework.gameFramework.model.player.AbstractAI;
import java.util.Random;
public final class ReversiAIR extends AbstractAI<ReversiR> {
public int getMove(ReversiR game) {
int[] moves = game.getLegalMoves();
if (moves.length == 0) return -1;
int inty = new Random().nextInt(0, moves.length);
return moves[inty];
}
}

View File

@@ -1,58 +0,0 @@
package org.toop.game.games.reversi;
import org.toop.framework.gameFramework.model.player.AbstractAI;
import java.awt.*;
public class ReversiAISimple extends AbstractAI<ReversiR> {
private int getNumberOfOptions(ReversiR game, int move){
ReversiR copy = game.deepCopy();
copy.play(move);
return copy.getLegalMoves().length;
}
private int getScore(ReversiR game, int move){
return game.getFlipsForPotentialMove(new Point(move%game.getColumnSize(),move/game.getRowSize()),game.getCurrentTurn()).length;
}
@Override
public int getMove(ReversiR game) {
int[] moves = game.getLegalMoves();
int bestMove;
int bestMoveScore = moves[0];
int bestMoveOptions = moves[0];
int bestScore = -1;
int bestOptions = -1;
for (int move : moves){
int numOpt = getNumberOfOptions(game, move);
if (numOpt > bestOptions) {
bestOptions = numOpt;
bestMoveOptions = move;
}
int numSco = getScore(game, move);
if (numSco > bestScore) {
bestScore = numSco;
bestMoveScore = move;
}
if (numSco == bestScore || numOpt == bestOptions) {
if (Math.random() < 0.5) {
bestMoveOptions = move;
bestMoveScore = move;
}
}
//IO.println("Move: " + move.position() + ". Options: " + numOpt + ". Score: " + numSco);
}
if (bestScore > bestOptions) {
bestMove = bestMoveScore;
}
else{
bestMove = bestMoveOptions;
}
return bestMove;
}
}

View File

@@ -1,277 +0,0 @@
package org.toop.game.games.reversi;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.gameFramework.model.player.Player;
import java.awt.*;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashSet;
import java.util.Set;
public final class ReversiR extends AbstractGame<ReversiR> {
private int movesTaken;
private Set<Point> filledCells = new HashSet<>();
private int[] mostRecentlyFlippedPieces;
@Override
public ReversiR deepCopy() {
return new ReversiR(this);
}
// TODO: Don't hardcore for two players :)
public record Score(int player1Score, int player2Score) {}
public ReversiR(Player<ReversiR>[] players) {
super(8, 8, 2, players);
addStartPieces();
}
public ReversiR(ReversiR other) {
super(other);
this.movesTaken = other.movesTaken;
this.filledCells = other.filledCells;
this.mostRecentlyFlippedPieces = other.mostRecentlyFlippedPieces;
}
private void addStartPieces() {
this.setBoard(27, 1);
this.setBoard(28, 0);
this.setBoard(35, 0);
this.setBoard(36, 1);
updateFilledCellsSet();
}
private void updateFilledCellsSet() {
for (int i = 0; i < 64; i++) {
if (this.getBoard()[i] != EMPTY) {
filledCells.add(new Point(i % this.getColumnSize(), i / this.getRowSize()));
}
}
}
@Override
public int[] getLegalMoves() {
final ArrayList<Integer> legalMoves = new ArrayList<>();
int[][] boardGrid = makeBoardAGrid();
int currentPlayer = this.getCurrentTurn();
Set<Point> adjCell = getAdjacentCells(boardGrid);
for (Point point : adjCell){
int[] moves = getFlipsForPotentialMove(point,currentPlayer);
int score = moves.length;
if (score > 0){
legalMoves.add(point.x + point.y * this.getRowSize());
}
}
return legalMoves.stream().mapToInt(Integer::intValue).toArray();
}
private Set<Point> getAdjacentCells(int[][] boardGrid) {
Set<Point> possibleCells = new HashSet<>();
for (Point point : filledCells) { //for every filled cell
for (int deltaColumn = -1; deltaColumn <= 1; deltaColumn++){ //check adjacent cells
for (int deltaRow = -1; deltaRow <= 1; deltaRow++){ //orthogonally and diagonally
int newX = point.x + deltaColumn, newY = point.y + deltaRow;
if (deltaColumn == 0 && deltaRow == 0 //continue if out of bounds
|| !isOnBoard(newX, newY)) {
continue;
}
if (boardGrid[newY][newX] == EMPTY) { //check if the cell is empty
possibleCells.add(new Point(newX, newY)); //and then add it to the set of possible moves
}
}
}
}
return possibleCells;
}
public int[] getFlipsForPotentialMove(Point point, int currentPlayer) {
final ArrayList<Integer> movesToFlip = new ArrayList<>();
for (int deltaColumn = -1; deltaColumn <= 1; deltaColumn++) { //for all directions
for (int deltaRow = -1; deltaRow <= 1; deltaRow++) {
if (deltaColumn == 0 && deltaRow == 0){
continue;
}
int[] moves = getFlipsInDirection(point,makeBoardAGrid(),currentPlayer,deltaColumn,deltaRow);
if (moves != null) { //getFlipsInDirection
Arrays.stream(moves).forEach(movesToFlip::add);
}
}
}
return movesToFlip.stream().mapToInt(Integer::intValue).toArray();
}
private int[] getFlipsInDirection(Point point, int[][] boardGrid, int currentPlayer, int dirX, int dirY) {
int opponent = getOpponent(currentPlayer);
final ArrayList<Integer> movesToFlip = new ArrayList<>();
int x = point.x + dirX;
int y = point.y + dirY;
if (!isOnBoard(x, y) || boardGrid[y][x] != opponent) { //there must first be an opponents tile
return null;
}
while (isOnBoard(x, y) && boardGrid[y][x] == opponent) { //count the opponents tiles in this direction
movesToFlip.add(x+y*this.getRowSize());
x += dirX;
y += dirY;
}
if (isOnBoard(x, y) && boardGrid[y][x] == currentPlayer) {
return movesToFlip.stream().mapToInt(Integer::intValue).toArray(); //only return the count if last tile is ours
}
return null;
}
private boolean isOnBoard(int x, int y) {
return x >= 0 && x < this.getColumnSize() && y >= 0 && y < this.getRowSize();
}
private int[][] makeBoardAGrid() {
int[][] boardGrid = new int[this.getRowSize()][this.getColumnSize()];
for (int i = 0; i < 64; i++) {
boardGrid[i / this.getRowSize()][i % this.getColumnSize()] = this.getBoard()[i]; //boardGrid[y -> row] [x -> column]
}
return boardGrid;
}
private boolean gameOver(){
ReversiR gameCopy = deepCopy();
return gameCopy.getLegalMoves().length == 0 && gameCopy.skipTurn().getLegalMoves().length == 0;
}
@Override
public PlayResult play(int move) {
/*int[] legalMoves = getLegalMoves();
boolean moveIsLegal = false;
for (int legalMove : legalMoves) { //check if the move is legal
if (move == legalMove) {
moveIsLegal = true;
break;
}
}
if (!moveIsLegal) {
return null;
}
int[] moves = sortMovesFromCenter(Arrays.stream(getFlipsForPotentialMove(new Point(move%this.getColumnSize(),move/this.getRowSize()), getCurrentTurn())).boxed().toArray(Integer[]::new),move);
mostRecentlyFlippedPieces = moves;
this.setBoard(move); //place the move on the board
for (int m : moves) {
this.setBoard(m); //flip the correct pieces on the board
}
filledCells.add(new Point(move % this.getRowSize(), move / this.getColumnSize()));
nextTurn();
if (getLegalMoves().length == 0) { //skip the players turn when there are no legal moves
skipMyTurn();
if (getLegalMoves().length > 0) {
return new PlayResult(GameState.TURN_SKIPPED, getCurrentTurn());
}
else { //end the game when neither player has a legal move
Score score = getScore();
if (score.player1Score() == score.player2Score()) {
return new PlayResult(GameState.DRAW, EMPTY);
}
else {
return new PlayResult(GameState.WIN, getCurrentTurn());
}
}
}
return new PlayResult(GameState.NORMAL, EMPTY);*/
// Check if move is legal
if (!contains(getLegalMoves(), move)){
// Next person wins
return new PlayResult(GameState.WIN, (getCurrentTurn() + 1) % 2);
}
// Move is legal, proceed as normal
int[] moves = sortMovesFromCenter(Arrays.stream(getFlipsForPotentialMove(new Point(move%this.getColumnSize(),move/this.getRowSize()), getCurrentTurn())).boxed().toArray(Integer[]::new),move);
mostRecentlyFlippedPieces = moves;
this.setBoard(move); //place the move on the board
for (int m : moves) {
this.setBoard(m); //flip the correct pieces on the board
}
filledCells.add(new Point(move % this.getRowSize(), move / this.getColumnSize()));
nextTurn();
// Check for forced turn skip
if (getLegalMoves().length == 0){
PlayResult result;
// Check if next turn is also a force skip
if (deepCopy().skipTurn().getLegalMoves().length == 0){
// Game over
int winner = getWinner();
result = new PlayResult(winner == EMPTY ? GameState.DRAW : GameState.WIN, winner);
}else{
// Turn skipped
result = new PlayResult(GameState.TURN_SKIPPED, getCurrentTurn());
skipTurn();
}
return result;
}
return new PlayResult(GameState.NORMAL, EMPTY);
}
private ReversiR skipTurn(){
nextTurn();
return this;
}
private int getOpponent(int currentPlayer){
return (currentPlayer + 1)%2;
}
public int getWinner(){
int player1Score = 0, player2Score = 0;
for (int count = 0; count < this.getRowSize() * this.getColumnSize(); count++) {
if (this.getBoard()[count] == 0) {
player1Score += 1;
}
if (this.getBoard()[count] == 1) {
player2Score += 1;
}
}
return player1Score == player2Score? -1 : player1Score > player2Score ? 0 : 1;
}
private int[] sortMovesFromCenter(Integer[] moves, int center) { //sorts the pieces to be flipped for animation purposes
int centerX = center%this.getColumnSize();
int centerY = center/this.getRowSize();
Arrays.sort(moves, (a, b) -> {
int dxA = a%this.getColumnSize() - centerX;
int dyA = a/this.getRowSize() - centerY;
int dxB = b%this.getColumnSize() - centerX;
int dyB = b/this.getRowSize() - centerY;
int distA = dxA * dxA + dyA * dyA;
int distB = dxB * dxB + dyB * dyB;
return Integer.compare(distA, distB);
});
return Arrays.stream(moves).mapToInt(Integer::intValue).toArray();
}
public int[] getMostRecentlyFlippedPieces() {
return mostRecentlyFlippedPieces;
}
public Score getScore() {
int[] board = getBoard();
int p1 = 0;
int p2 = 0;
for (int i = 0; i < this.getColumnSize() * this.getRowSize(); i++) {
if (board[i] == 1) {
p1 += 1;
}
if (board[i] == 2) {
p2 += 1;
}
}
return new Score(p1, p2);
}
}

View File

@@ -0,0 +1,103 @@
package org.toop.game.games.tictactoe;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.BitboardGame;
public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
private final long[] winningLines = {
0b111000000L, // top row
0b000111000L, // middle row
0b000000111L, // bottom row
0b100100100L, // left column
0b010010010L, // middle column
0b001001001L, // right column
0b100010001L, // diagonal
0b001010100L // anti-diagonal
};
public BitboardTicTacToe(Player<BitboardTicTacToe>[] players) {
super(3, 3, 2, players);
}
public BitboardTicTacToe(BitboardTicTacToe other) {
super(other);
}
public long getLegalMoves() {
final long xBitboard = getPlayerBitboard(0);
final long oBitboard = getPlayerBitboard(1);
final long taken = (xBitboard | oBitboard);
return (~taken) & 0x1ffL;
}
public int getWinner(){
return getCurrentPlayerIndex();
}
public PlayResult play(long move) {
// Player loses if move is invalid
if ((move & getLegalMoves()) == 0 || Long.bitCount(move) != 1){
return new PlayResult(GameState.WIN, getNextPlayer());
}
// Move is legal, make move
long playerBitboard = getPlayerBitboard(getCurrentPlayerIndex());
playerBitboard |= move;
setPlayerBitboard(getCurrentPlayerIndex(), playerBitboard);
// Check if current player won
if (checkWin(playerBitboard)) {
return new PlayResult(GameState.WIN, getCurrentPlayerIndex());
}
// Proceed to next turn
nextTurn();
// Check for early draw
if (getLegalMoves() == 0L || checkEarlyDraw()) {
return new PlayResult(GameState.DRAW, -1);
}
// Nothing weird happened, continue on as normal
return new PlayResult(GameState.NORMAL, -1);
}
private boolean checkWin(long board) {
for (final long line : winningLines) {
if ((board & line) == line) {
return true;
}
}
return false;
}
private boolean checkEarlyDraw() {
final long xBitboard = getPlayerBitboard(0);
final long oBitboard = getPlayerBitboard(1);
final long taken = (xBitboard | oBitboard);
final long empty = (~taken) & 0x1FFL;
for (final long line : winningLines) {
if (((line & xBitboard) != 0 && (line & oBitboard) != 0)) {
continue;
}
if ((line & empty) != 0) {
return false;
}
}
return true;
}
@Override
public BitboardTicTacToe deepCopy() {
return new BitboardTicTacToe(this);
}
}

View File

@@ -1,108 +0,0 @@
package org.toop.game.games.tictactoe;
import org.toop.framework.gameFramework.model.player.AbstractAI;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.GameState;
/**
* AI implementation for playing Tic-Tac-Toe.
* <p>
* This AI uses a recursive minimax-like strategy with a limited depth to
* evaluate moves. It attempts to maximize its chances of winning while
* minimizing the opponent's opportunities. Random moves are used in the
* opening or when no clear best move is found.
* </p>
*/
public class TicTacToeAIR extends AbstractAI<TicTacToeR> {
/**
* Determines the best move for the given Tic-Tac-Toe game state.
* <p>
* Uses a depth-limited recursive strategy to score each legal move and
* selects the move with the highest score. If no legal moves are available,
* returns -1. If multiple moves are equally good, picks one randomly.
* </p>
*
* @param game the current Tic-Tac-Toe game state
* @param depth the depth of lookahead for evaluating moves (non-negative)
* @return the index of the best move, or -1 if no moves are available
*/
private int depth;
public TicTacToeAIR(int depth) {
this.depth = depth;
}
public int getMove(TicTacToeR game) {
assert game != null;
final int[] legalMoves = game.getLegalMoves();
// If there are no moves, return -1
if (legalMoves.length == 0) {
return -1;
}
// If first move, pick a corner
if (legalMoves.length == 9) {
return switch ((int)(Math.random() * 4)) {
case 0 -> legalMoves[2];
case 1 -> legalMoves[6];
case 2 -> legalMoves[8];
default -> legalMoves[0];
};
}
int bestScore = -depth;
int bestMove = -1;
// Calculate Move score of each move, keep track what moves had the best score
for (final int move : legalMoves) {
final int score = getMoveScore(game, depth, move, true);
if (score > bestScore) {
bestMove = move;
bestScore = score;
}
}
return bestMove != -1 ? bestMove : legalMoves[(int)(Math.random() * legalMoves.length)];
}
/**
* Recursively evaluates the score of a potential move using a minimax-like approach.
*
* @param game the current Tic-Tac-Toe game state
* @param depth remaining depth to evaluate
* @param move the move to evaluate
* @param maximizing true if the AI is to maximize score, false if minimizing
* @return the score of the move
*/
private int getMoveScore(TicTacToeR game, int depth, int move, boolean maximizing) {
final TicTacToeR copy = game.deepCopy();
final PlayResult result = copy.play(move);
GameState state = result.state();
switch (state) {
case DRAW: return 0;
case WIN: return maximizing ? depth + 1 : -depth - 1;
}
if (depth <= 0) {
return 0;
}
final int[] legalMoves = copy.getLegalMoves();
int score = maximizing ? depth + 1 : -depth - 1;
for (final int next : legalMoves) {
if (maximizing) {
score = Math.min(score, getMoveScore(copy, depth - 1, next, false));
} else {
score = Math.max(score, getMoveScore(copy, depth - 1, next, true));
}
}
return score;
}
}

View File

@@ -1,25 +0,0 @@
package org.toop.game.games.tictactoe;
import java.util.Random;
public class TicTacToeAIRSleep extends TicTacToeAIR {
private int thinkTime;
public TicTacToeAIRSleep(int depth, int thinkTime) {
super(depth);
this.thinkTime = thinkTime;
}
@Override
public int getMove(TicTacToeR game) {
int score = super.getMove(game);
try {
Random random = new Random();
Thread.sleep(this.thinkTime * 1000L + random.nextInt(1000));
} catch (Exception e) {
e.printStackTrace();
}
return score;
}
}

View File

@@ -1,118 +0,0 @@
package org.toop.game.games.tictactoe;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.player.Player;
import java.util.ArrayList;
import java.util.Objects;
public final class TicTacToeR extends AbstractGame<TicTacToeR> {
private int movesLeft;
public TicTacToeR(Player<TicTacToeR>[] players) {
super(3, 3, 2, players);
movesLeft = this.getBoard().length;
}
public TicTacToeR(TicTacToeR other) {
super(other);
movesLeft = other.movesLeft;
}
@Override
public int[] getLegalMoves() {
final ArrayList<Integer> legalMoves = new ArrayList<Integer>();
for (int i = 0; i < this.getBoard().length; i++) {
if (Objects.equals(this.getBoard()[i], EMPTY)) {
legalMoves.add(i);
}
}
return legalMoves.stream().mapToInt(Integer::intValue).toArray();
}
@Override
public PlayResult play(int move) {
// NOT MY ASSERTIONS - Stef
assert move >= 0 && move < this.getBoard().length;
// Player loses if move is invalid
if (!contains(getLegalMoves(), move)) {
// Next player wins
return new PlayResult(GameState.WIN, (getCurrentTurn() + 1)%2); // TODO: Make this a generic method like getNextPlayer() or something similar.
}
// Move is valid, make move.
this.setBoard(move);
movesLeft--;
nextTurn();
// Check if current player won TODO: Make this generic?
// Not sure why I am checking for ANY win when only current player should be able to win.
int t = checkForWin();
if (t != EMPTY) {
return new PlayResult(GameState.WIN, t);
}
// Check for (early) draw
if (movesLeft <= 3) {
if (checkForEarlyDraw()) {
return new PlayResult(GameState.DRAW, EMPTY);
}
}
// Nothing weird happened, continue on as normal
return new PlayResult(GameState.NORMAL, EMPTY);
}
private int checkForWin() {
// Horizontal
for (int i = 0; i < 3; i++) {
final int index = i * 3;
if (!Objects.equals(this.getBoard()[index], EMPTY)
&& Objects.equals(this.getBoard()[index], this.getBoard()[index + 1])
&& Objects.equals(this.getBoard()[index], this.getBoard()[index + 2])) {
return this.getBoard()[index];
}
}
// Vertical
for (int i = 0; i < 3; i++) {
if (!Objects.equals(this.getBoard()[i], EMPTY) && Objects.equals(this.getBoard()[i], this.getBoard()[i + 3]) && Objects.equals(this.getBoard()[i], this.getBoard()[i + 6])) {
return this.getBoard()[i];
}
}
// B-Slash
if (!Objects.equals(this.getBoard()[0], EMPTY) && Objects.equals(this.getBoard()[0], this.getBoard()[4]) && Objects.equals(this.getBoard()[0], this.getBoard()[8])) {
return this.getBoard()[0];
}
// F-Slash
if (!Objects.equals(this.getBoard()[2], EMPTY) && Objects.equals(this.getBoard()[2], this.getBoard()[4]) && Objects.equals(this.getBoard()[2], this.getBoard()[6]))
return this.getBoard()[2];
// Default return
return EMPTY;
}
private boolean checkForEarlyDraw() {
for (final int move : this.getLegalMoves()) {
final TicTacToeR copy = this.deepCopy();
if (copy.play(move).state() == GameState.WIN || !copy.checkForEarlyDraw()) {
return false;
}
}
return true;
}
public TicTacToeR deepCopy() {
return new TicTacToeR(this);
}
}

View File

@@ -17,10 +17,11 @@ import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.player.AbstractAI;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.games.reversi.ReversiAIR;
import org.toop.game.games.reversi.ReversiR;
import org.toop.game.games.reversi.ReversiAIML;
import org.toop.game.games.reversi.ReversiAISimple;
import org.toop.game.games.reversi.BitboardReversi;
import org.toop.game.players.ArtificialPlayer;
import org.toop.game.players.ai.MiniMaxAI;
import org.toop.game.players.ai.RandomAI;
import org.toop.game.players.ai.ReversiAIML;
import java.io.File;
import java.io.IOException;
@@ -34,15 +35,18 @@ public class NeuralNetwork {
private MultiLayerConfiguration conf;
private MultiLayerNetwork model;
private AbstractAI<ReversiR> opponentAI;
private AbstractAI<ReversiR> opponentRand = new ReversiAIR();
private AbstractAI<ReversiR> opponentSimple = new ReversiAISimple();
private AbstractAI<ReversiR> opponentAIML = new ReversiAIML();
private AbstractAI<BitboardReversi> opponentAI;
private AbstractAI<BitboardReversi> opponentMM = new MiniMaxAI<>(6);
private AbstractAI<BitboardReversi> opponentRand = new RandomAI<>();
private AbstractAI<BitboardReversi> opponentAIML = new ReversiAIML<>();
private Player[] playerSet = new Player[4];
public NeuralNetwork() {}
public void init(){
initPlayers();
conf = new NeuralNetConfiguration.Builder()
.updater(new Adam(0.001))
.weightInit(WeightInit.XAVIER) //todo understand
@@ -70,6 +74,12 @@ public class NeuralNetwork {
saveModel();
}
public void initPlayers(){
playerSet[0] = new ArtificialPlayer<>(new MiniMaxAI<BitboardReversi>(6),"MiniMaxAI");
playerSet[1] = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(),"RandomAI");
playerSet[2] = new ArtificialPlayer<>(new ReversiAIML<BitboardReversi>(),"MachineLearningAI");
}
public void saveModel(){
File modelFile = new File("reversi-model.zip");
try {
@@ -92,11 +102,13 @@ public class NeuralNetwork {
int totalGames = 5000;
double epsilon = 0.05;
long start = System.nanoTime();
for (int game = 0; game<totalGames; game++){
char modelPlayer = random()<0.5?'B':'W';
ReversiR reversi = new ReversiR(new Player[2]);
BitboardReversi reversi = new BitboardReversi(new Player[2]);
opponentAI = getOpponentAI();
List<StateAction> gameHistory = new ArrayList<>();
PlayResult state = new PlayResult(GameState.NORMAL,reversi.getCurrentTurn());
@@ -105,14 +117,14 @@ public class NeuralNetwork {
while (state.state() != GameState.DRAW && state.state() != GameState.WIN){
int curr = reversi.getCurrentTurn();
int move;
long move;
if (curr == modelPlayer) {
int[] input = reversi.getBoard();
long[] input = reversi.getBoard();
if (Math.random() < epsilon) {
int[] moves = reversi.getLegalMoves();
move = moves[(int) (Math.random() * moves.length - .5f)];
long moves = reversi.getLegalMoves();
move = (long) (Math.random() * Long.bitCount(moves) - .5f);
} else {
INDArray boardInput = Nd4j.create(new int[][]{input});
INDArray boardInput = Nd4j.create(new long[][]{input});
INDArray prediction = model.output(boardInput);
int location = pickLegalMove(prediction, reversi);
@@ -126,11 +138,11 @@ public class NeuralNetwork {
}
//IO.println(model.params());
ReversiR.Score score = reversi.getScore();
int scoreDif = abs(score.player1Score() - score.player2Score());
if (score.player1Score() > score.player2Score()){
BitboardReversi.Score score = reversi.getScore();
int scoreDif = abs(score.black() - score.white());
if (score.black() > score.white()){
reward = 1 + ((scoreDif / 64.0) * 0.5);
}else if (score.player1Score() < score.player2Score()){
}else if (score.black() < score.white()){
reward = -1 - ((scoreDif / 64.0) * 0.5);
}else{
reward = 0;
@@ -156,28 +168,46 @@ public class NeuralNetwork {
}
private int pickLegalMove(INDArray prediction, ReversiR reversi){
double[] probs = prediction.toDoubleVector();
int[] legalMoves = reversi.getLegalMoves();
private int pickLegalMove(INDArray prediction, BitboardReversi reversi) {
double[] logits = prediction.toDoubleVector();
long legalMoves = reversi.getLegalMoves();
if (legalMoves.length == 0) return -1;
int bestMove = legalMoves[0];
double bestVal = probs[bestMove];
for (int move : legalMoves){
if (probs[move] > bestVal){
bestMove = move;
bestVal = probs[bestMove];
}
if (legalMoves == 0L) {
return -1;
}
if (Math.random() < 0.01) {
int randomIndex = (int) (Math.random() * Long.bitCount(legalMoves));
long moves = legalMoves;
for (int i = 0; i < randomIndex; i++) {
moves &= moves - 1;
}
return Long.numberOfTrailingZeros(moves);
}
int bestMove = -1;
double bestVal = Double.NEGATIVE_INFINITY;
long moves = legalMoves;
while (moves != 0L) {
int move = Long.numberOfTrailingZeros(moves);
double value = logits[move];
if (value > bestVal) {
bestVal = value;
bestMove = move;
}
moves &= moves - 1;
}
return bestMove;
}
private AbstractAI<ReversiR> getOpponentAI(){
private AbstractAI<BitboardReversi> getOpponentAI(){
return switch ((int) (Math.random() * 4)) {
case 0 -> opponentRand;
case 1 -> opponentSimple;
case 1 -> opponentMM;
case 2 -> opponentAIML;
default -> opponentRand;
};
@@ -188,7 +218,7 @@ public class NeuralNetwork {
output[step.action] = reward;
DataSet ds = new DataSet(
Nd4j.create(new int[][] { step.state }),
Nd4j.create(new long[][] { step.state }),
Nd4j.create(new double[][] { output })
);

View File

@@ -1,9 +1,9 @@
package org.toop.game.machinelearning;
public class StateAction {
int[] state;
long[] state;
int action;
public StateAction(int[] state, int action) {
public StateAction(long[] state, int action) {
this.state = state;
this.action = action;
}

View File

@@ -1,47 +1,55 @@
package org.toop.game.players;
import org.toop.framework.gameFramework.model.player.AbstractAI;
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
import org.toop.framework.gameFramework.model.player.MoveProvider;
import org.toop.framework.gameFramework.model.player.*;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
/**
* Represents a player controlled by an AI in a game.
* <p>
* This player uses an {@link AbstractAI} instance to determine its moves. The generic
* parameter {@code T} specifies the type of {@link GameR} the AI can handle.
* </p>
* Represents a player controlled by an AI.
*
* @param <T> the specific type of game this AI player can play
* @param <T> the type of turn-based game
*/
public class ArtificialPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
/** The AI instance used to calculate moves. */
private final MoveProvider<T> ai;
private final AI<T> ai;
/**
* Constructs a new ArtificialPlayer using the specified AI.
* Creates a new AI-controlled player.
*
* @param ai the AI instance that determines moves for this player
* @param ai the AI controlling this player
* @param name the player's name
*/
public ArtificialPlayer(MoveProvider<T> ai, String name) {
public ArtificialPlayer(AI<T> ai, String name) {
super(name);
this.ai = ai;
}
/**
* Determines the next move for this player using its AI.
* <p>
* This method overrides {@link AbstractPlayer#getMove(GameR)}. Because the AI is
* typed to {@code T}, a runtime cast is required. It is the caller's
* responsibility to ensure that {@code gameCopy} is of type {@code T}.
* </p>
* Creates a copy of another AI-controlled player.
*
* @param gameCopy a copy of the current game state
* @return the integer representing the chosen move
* @throws ClassCastException if {@code gameCopy} is not of type {@code T}
* @param other the player to copy
*/
public int getMove(T gameCopy) {
public ArtificialPlayer(ArtificialPlayer<T> other) {
super(other);
this.ai = other.ai.deepCopy();
}
/**
* Determines the player's move using the AI.
*
* @param gameCopy a copy of the current game
* @return the move chosen by the AI
*/
protected long determineMove(T gameCopy) {
return ai.getMove(gameCopy);
}
/**
* Creates a deep copy of this AI player.
*
* @return a copy of this player
*/
@Override
public ArtificialPlayer<T> deepCopy() {
return new ArtificialPlayer<>(this);
}
}

View File

@@ -6,70 +6,82 @@ import org.toop.framework.gameFramework.model.player.AbstractPlayer;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ExecutionException;
/**
* Represents a local player who provides moves manually.
*
* @param <T> the type of turn-based game
*/
public class LocalPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
// Future can be used with event system, IF unsubscribeAfterSuccess works...
// private CompletableFuture<Integer> LastMove = new CompletableFuture<>();
private CompletableFuture<Integer> LastMove;
private CompletableFuture<Long> LastMove = new CompletableFuture<>();
/**
* Creates a new local player with the given name.
*
* @param name the player's name
*/
public LocalPlayer(String name) {
super(name);
}
@Override
public int getMove(T gameCopy) {
return getValidMove(gameCopy);
/**
* Creates a copy of another local player.
*
* @param other the player to copy
*/
public LocalPlayer(LocalPlayer<T> other) {
super(other);
this.LastMove = other.LastMove;
}
public void setMove(int move) {
/**
* Waits for and returns the player's next legal move.
*
* @param gameCopy a copy of the current game
* @return the chosen move
*/
@Override
protected long determineMove(T gameCopy) {
long legalMoves = gameCopy.getLegalMoves();
long move;
do {
move = getLastMove();
} while ((legalMoves & move) == 0);
return move;
}
/**
* Sets the player's last move.
*
* @param move the move to set
*/
public void setLastMove(long move) {
LastMove.complete(move);
}
// TODO: helper function, would like to replace to get rid of this method
public static boolean contains(int[] array, int value){
for (int i : array) if (i == value) return true;
return false;
}
private int getMove2(T gameCopy) {
LastMove = new CompletableFuture<>();
int move = -1;
/**
* Waits for the next move from the player.
*
* @return the chosen move or 0 if interrupted
*/
private long getLastMove() {
LastMove = new CompletableFuture<>(); // Reset the future
try {
move = LastMove.get();
} catch (InterruptedException | ExecutionException e) {
// TODO: Add proper logging.
e.printStackTrace();
return LastMove.get();
} catch (ExecutionException | InterruptedException e) {
return 0;
}
return move;
}
protected int getValidMove(T gameCopy){
// Get this player's valid moves
int[] validMoves = gameCopy.getLegalMoves();
// Make sure provided move is valid
// TODO: Limit amount of retries?
// TODO: Stop copying game so many times
int move = getMove2(gameCopy.deepCopy());
while (!contains(validMoves, move)) {
System.out.println("Not a valid move, try again");
move = getMove2(gameCopy.deepCopy());
}
return move;
/**
* Creates a deep copy of this local player.
*
* @return a copy of this player
*/
@Override
public LocalPlayer<T> deepCopy() {
return new LocalPlayer<>(this);
}
/*public void register() {
// Listening to PlayerAttemptedMove
new EventFlow().listen(GUIEvents.PlayerAttemptedMove.class, event -> {
if (!LastMove.isDone()) {
LastMove.complete(event.move()); // complete the future
}
}, true); // auto-unsubscribe
}
// This blocks until the next move arrives
public int take() throws ExecutionException, InterruptedException {
int move = LastMove.get(); // blocking
LastMove = new CompletableFuture<>(); // reset for next move
return move;
}*/
}

View File

@@ -2,25 +2,50 @@ package org.toop.game.players;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
import org.toop.framework.gameFramework.model.player.Player;
/**
* Represents a player controlled remotely or over a network.
* <p>
* This class extends {@link AbstractPlayer} and can be used to implement game logic
* where moves are provided by an external source (e.g., another user or a server).
* Currently, this class is a placeholder and does not implement move logic.
* </p>
* Represents a player that participates online.
*
* @param <T> the type of turn-based game
*/
public class OnlinePlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
/**
* Constructs a new OnlinePlayer.
* <p>
* Currently, no additional initialization is performed. Subclasses or
* future implementations should provide mechanisms to receive moves from
* an external source.
* Creates a new online player with the given name.
*
* @param name the name of the player
*/
public OnlinePlayer(String name) {
super(name);
}
/**
* Creates a copy of another online player.
*
* @param other the player to copy
*/
public OnlinePlayer(OnlinePlayer<T> other) {
super(other);
}
/**
* {@inheritDoc}
* <p>
* This method is not supported for online players.
*
* @throws UnsupportedOperationException always
*/
@Override
protected long determineMove(T gameCopy) {
throw new UnsupportedOperationException("An online player does not support determining move");
}
/**
* {@inheritDoc}
*/
@Override
public Player<T> deepCopy() {
return new OnlinePlayer<>(this);
}
}

View File

@@ -0,0 +1,165 @@
package org.toop.game.players.ai;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractAI;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
public class MiniMaxAI<T extends TurnBasedGame<T>> extends AbstractAI<T> {
private final int maxDepth;
private final Random random = new Random();
public MiniMaxAI(int depth) {
this.maxDepth = depth;
}
public MiniMaxAI(MiniMaxAI<T> other) {
this.maxDepth = other.maxDepth;
}
@Override
public MiniMaxAI<T> deepCopy() {
return new MiniMaxAI<>(this);
}
@Override
public long getMove(T game) {
long legalMoves = game.getLegalMoves();
if (legalMoves == 0) return 0;
List<Long> bestMoves = new ArrayList<>();
int bestScore = Integer.MIN_VALUE;
int aiPlayer = game.getCurrentTurn();
long movesLoop = legalMoves;
while (movesLoop != 0) {
long move = 1L << Long.numberOfTrailingZeros(movesLoop);
T copy = game.deepCopy();
PlayResult result = copy.play(move);
int score;
switch (result.state()) {
case WIN -> score = (result.player() == aiPlayer ? maxDepth : -maxDepth);
case DRAW -> score = 0;
default -> score = getMoveScore(copy, maxDepth - 1, false, aiPlayer, Integer.MIN_VALUE, Integer.MAX_VALUE);
}
if (score > bestScore) {
bestScore = score;
bestMoves.clear();
bestMoves.add(move);
} else if (score == bestScore) {
bestMoves.add(move);
}
movesLoop &= movesLoop - 1;
}
long chosenMove = bestMoves.get(random.nextInt(bestMoves.size()));
return chosenMove;
}
/**
* Recursive minimax with alpha-beta pruning and heuristic evaluation.
*
* @param game Current game state
* @param depth Remaining depth
* @param maximizing True if AI is maximizing, false if opponent
* @param aiPlayer AI's player index
* @param alpha Alpha value
* @param beta Beta value
* @return score of the position
*/
private int getMoveScore(T game, int depth, boolean maximizing, int aiPlayer, int alpha, int beta) {
long legalMoves = game.getLegalMoves();
// Terminal state
PlayResult lastResult = null;
if (legalMoves == 0) {
lastResult = new PlayResult(GameState.DRAW, -1);
}
// If the game is over or depth limit reached, evaluate
if (depth <= 0 || legalMoves == 0) {
if (lastResult != null) return 0;
return evaluateBoard(game, aiPlayer);
}
int bestScore = maximizing ? Integer.MIN_VALUE : Integer.MAX_VALUE;
long movesLoop = legalMoves;
while (movesLoop != 0) {
long move = 1L << Long.numberOfTrailingZeros(movesLoop);
T copy = game.deepCopy();
PlayResult result = copy.play(move);
int score;
switch (result.state()) {
case WIN -> score = (result.player() == aiPlayer ? depth : -depth);
case DRAW -> score = 0;
default -> score = getMoveScore(copy, depth - 1, !maximizing, aiPlayer, alpha, beta);
}
if (maximizing) {
bestScore = Math.max(bestScore, score);
alpha = Math.max(alpha, bestScore);
} else {
bestScore = Math.min(bestScore, score);
beta = Math.min(beta, bestScore);
}
// Alpha-beta pruning
if (beta <= alpha) break;
movesLoop &= movesLoop - 1;
}
return bestScore;
}
/**
* Simple heuristic evaluation for Reversi-like games.
* Positive = good for AI, Negative = good for opponent.
*
* @param game Game state
* @param aiPlayer AI's player index
* @return heuristic score
*/
private int evaluateBoard(T game, int aiPlayer) {
long[] board = game.getBoard();
int aiCount = 0;
int opponentCount = 0;
// Count pieces for AI vs opponent
for (int i = 0; i < board.length; i++) {
long bits = board[i];
for (int j = 0; j < 64; j++) {
if ((bits & (1L << j)) != 0) {
// Assume player 0 occupies even indices, player 1 occupies odd
if ((i * 64 + j) % game.getPlayerCount() == aiPlayer) aiCount++;
else opponentCount++;
}
}
}
// Mobility (number of legal moves)
int mobility = Long.bitCount(game.getLegalMoves());
// Corner control (top-left, top-right, bottom-left, bottom-right)
int corners = 0;
long[] cornerMasks = {1L << 0, 1L << 7, 1L << 56, 1L << 63};
for (long mask : cornerMasks) {
for (long b : board) {
if ((b & mask) != 0) corners += 1;
}
}
// Weighted sum
return (aiCount - opponentCount) + 2 * mobility + 5 * corners;
}
}

View File

@@ -0,0 +1,38 @@
package org.toop.game.players.ai;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractAI;
import java.util.Random;
public class RandomAI<T extends TurnBasedGame<T>> extends AbstractAI<T> {
public RandomAI() {
super();
}
@Override
public RandomAI<T> deepCopy() {
return new RandomAI<T>();
}
@Override
public long getMove(T game) {
long legalMoves = game.getLegalMoves();
int move = new Random().nextInt(Long.bitCount(legalMoves));
return nthBitIndex(legalMoves, move);
}
public static long nthBitIndex(long bb, int n) {
while (bb != 0) {
int tz = Long.numberOfTrailingZeros(bb);
if (n == 0) {
return 1L << tz;
}
bb &= bb - 1; // clear the least significant 1
n--;
}
return 0L; // not enough 1s
}
}

View File

@@ -0,0 +1,80 @@
package org.toop.game.players.ai;
import org.deeplearning4j.nn.multilayer.MultiLayerNetwork;
import org.deeplearning4j.util.ModelSerializer;
import org.nd4j.linalg.api.ndarray.INDArray;
import org.nd4j.linalg.factory.Nd4j;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AI;
import org.toop.framework.gameFramework.model.player.AbstractAI;
import org.toop.game.games.reversi.BitboardReversi;
import java.io.IOException;
import java.io.InputStream;
import static java.lang.Math.random;
public class ReversiAIML<T extends TurnBasedGame<T>> extends AbstractAI<T> {
MultiLayerNetwork model;
public ReversiAIML() {
InputStream is = getClass().getResourceAsStream("/reversi-model.zip");
try {
assert is != null;
model = ModelSerializer.restoreMultiLayerNetwork(is);
} catch (IOException e) {}
}
private int pickLegalMove(INDArray prediction, BitboardReversi reversi) {
double[] logits = prediction.toDoubleVector();
long legalMoves = reversi.getLegalMoves();
if (legalMoves == 0L) {
return -1;
}
if (Math.random() < 0.01) {
int randomIndex = (int) (Math.random() * Long.bitCount(legalMoves));
long moves = legalMoves;
for (int i = 0; i < randomIndex; i++) {
moves &= moves - 1;
}
return Long.numberOfTrailingZeros(moves);
}
int bestMove = -1;
double bestVal = Double.NEGATIVE_INFINITY;
long moves = legalMoves;
while (moves != 0L) {
int move = Long.numberOfTrailingZeros(moves);
double value = logits[move];
if (value > bestVal) {
bestVal = value;
bestMove = move;
}
moves &= moves - 1;
}
return bestMove;
}
@Override
public long getMove(T game) {
long[] input = game.getBoard();
INDArray boardInput = Nd4j.create(new long[][] { input });
INDArray prediction = model.output(boardInput);
int move = pickLegalMove(prediction,(BitboardReversi) game);
return move;
}
@Override
public ReversiAIML<T> deepCopy() {
return new ReversiAIML();
}
}

View File

@@ -17,7 +17,7 @@ import org.toop.game.games.reversi.ReversiR;
import org.toop.game.records.Move;
import org.toop.game.reversi.Reversi;
import org.toop.game.reversi.ReversiAI;
import org.toop.game.games.reversi.ReversiAIML;
import org.toop.game.players.ai.ReversiAIML;
import org.toop.game.games.reversi.ReversiAISimple;
import static org.junit.jupiter.api.Assertions.*;

View File

@@ -0,0 +1,78 @@
package org.toop.game.tictactoe;
import java.util.*;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.games.reversi.BitboardReversi;
import org.toop.game.players.ArtificialPlayer;
import org.toop.game.players.ai.MiniMaxAI;
import org.toop.game.players.ai.RandomAI;
import static org.junit.jupiter.api.Assertions.*;
public class TestReversi {
private BitboardReversi game;
private Player[] players;
@BeforeEach
void setup(){
players = new Player[2];
players[0] = new ArtificialPlayer<BitboardReversi>(new RandomAI<BitboardReversi>(),"randomAI");
players[1] = new ArtificialPlayer<BitboardReversi>(new MiniMaxAI<BitboardReversi>(10),"miniMaxAI");
game = new BitboardReversi(players);
}
@Test
void testCorrectStartPiecesPlaced() {
assertNotNull(game);
long[] board = game.getBoard();
IO.println(Long.toBinaryString(board[0]));
IO.println(Long.toBinaryString(board[1]));
long black = board[0];
long white = board[1];
assertEquals(1L, ((white >>> 27) & 1L)); //checks if the 27-shifted long has a 1 bit
assertEquals(1L, ((black >>> 28) & 1L));
assertEquals(1L, ((black >>> 35) & 1L));
assertEquals(1L, ((white >>> 36) & 1L));
}
@Test
void testPlayGames(){
int totalGames = 1;
long start = System.nanoTime();
long midtime = System.nanoTime();
int p1wins = 0;
int p2wins = 0;
int draws = 0;
for (int i = 0; i < totalGames; i++){
game = new BitboardReversi(players);
while(!game.isGameOver()){
midtime = System.nanoTime();
int currentTurn = game.getCurrentTurn();
long move = players[currentTurn].getMove(game.deepCopy());
game.play(move);
IO.println(System.nanoTime() - midtime);
}
switch (game.getWinner()){
case 0:
p1wins++;
break;
case 1:
p2wins++;
break;
case -1:
draws++;
break;
}
}
System.out.println(System.nanoTime() - start);
IO.println(p1wins + " " + p2wins + " " + draws);
assertEquals(totalGames, p1wins + p2wins + draws);
IO.println("p1 wr: " + p1wins + "/" + totalGames + " = " + (double) p1wins / totalGames);
}
}

View File

@@ -1,121 +0,0 @@
package org.toop.game.tictactoe;
import org.junit.jupiter.api.DisplayName;
import org.junit.jupiter.api.Test;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.games.tictactoe.TicTacToeAIR;
import org.toop.game.games.tictactoe.TicTacToeR;
import static org.junit.jupiter.api.Assertions.*;
final class TicTacToeAIRTest {
private final TicTacToeAIR ai = new TicTacToeAIR(9);
// Helper: play multiple moves in sequence on a fresh board
private TicTacToeR playSequence(int... moves) {
TicTacToeR game = new TicTacToeR(new Player[2]);
for (int move : moves) {
game.play(move);
}
return game;
}
@Test
@DisplayName("AI first move must choose a corner")
void testFirstMoveIsCorner() {
TicTacToeR game = new TicTacToeR(new Player[2]);
int move = ai.getMove(game);
assertTrue(
move == 0 || move == 2 || move == 6 || move == 8,
"AI should pick a corner as first move"
);
}
@Test
@DisplayName("AI doesn't make losing move in specific situation")
void testWinningMove(){
TicTacToeR game = playSequence(new int[] { 0, 4, 5, 3, 6, 1, 7});
int move = ai.getMove(game);
assertEquals(8, move);
}
@Test
@DisplayName("AI takes immediate winning move")
void testAiTakesWinningMove() {
// X = AI, O = opponent
// Board state (X to play):
// X | X | .
// O | O | .
// . | . | .
//
// AI must play 2 (top-right) to win.
TicTacToeR game = playSequence(
0, 3, // X, O
1, 4 // X, O
);
int move = ai.getMove(game);
assertEquals(2, move, "AI must take the winning move at index 2");
}
@Test
@DisplayName("AI blocks opponent's winning move")
void testAiBlocksOpponent() {
// Opponent threatens to win:
// X | . | .
// O | O | .
// . | . | X
// O is about to win at index 5; AI must block it.
TicTacToeR game = playSequence(
0, 3, // X, O
8, 4 // X, O (O threatens at 5)
);
int move = ai.getMove(game);
assertEquals(5, move, "AI must block opponent at index 5");
}
@Test
@DisplayName("AI returns -1 when no legal moves exist")
void testNoMovesAvailable() {
TicTacToeR full = new TicTacToeR(new Player[2]);
// Fill board alternating
for (int i = 0; i < 9; i++) full.play(i);
int move = ai.getMove(full);
assertEquals(-1, move, "AI should return -1 when board is full");
}
@Test
@DisplayName("Minimax depth does not cause crashes and produces valid move")
void testDepthStability() {
TicTacToeR game = playSequence(0, 4); // Simple mid-game state
int move = ai.getMove(game);
assertTrue(move >= -1 && move <= 8, "AI must return a valid move index");
}
@Test
@DisplayName("AI chooses the optimal forced draw move")
void testForcedDrawScenario() {
// Scenario where only one move avoids immediate loss:
//
// X | O | X
// X | O | .
// O | X | .
//
// Legal moves: 5, 8
// Only move 5 avoids losing.
TicTacToeR game = new TicTacToeR(new Player[2]);
int[] moves = {0,1,2,4,3,6,7}; // Hard-coded board setup
for (int m : moves) game.play(m);
int move = ai.getMove(game);
assertEquals(5, move, "AI must choose the only move that avoids losing");
}
}