14 Commits

Author SHA1 Message Date
ramollia
3e4a343c4e update mcts 2026-01-16 15:55:25 +01:00
lieght
c4b9378128 Merge remote-tracking branch 'origin/223-create-a-reversi-ai-using-the-mcts-algorithm' into 223-create-a-reversi-ai-using-the-mcts-algorithm
# Conflicts:
#	app/src/main/java/org/toop/Main.java
#	app/src/main/java/org/toop/app/widget/view/LocalMultiplayerView.java
#	framework/src/main/java/org/toop/framework/game/BitboardGame.java
#	framework/src/main/java/org/toop/framework/game/games/reversi/BitboardReversi.java
#	game/src/main/java/org/toop/game/players/ArtificialPlayer.java
#	game/src/main/java/org/toop/game/players/ai/MCTSAI.java
#	game/src/main/java/org/toop/game/players/ai/mcts/MCTSAI1.java
#	game/src/main/java/org/toop/game/players/ai/mcts/MCTSAI2.java
#	game/src/main/java/org/toop/game/players/ai/mcts/MCTSAI3.java
#	game/src/main/java/org/toop/game/players/ai/mcts/MCTSAI4.java
2026-01-16 14:46:24 +01:00
lieght
95e96583ec Merge changes on dev 2026-01-16 14:45:48 +01:00
ramollia
d02c7bd095 update mcts 2026-01-16 14:37:47 +01:00
ramollia
4e22c01bde mcts v1, v2, v3, v4 done. v5 wip 2026-01-16 14:33:47 +01:00
Bas Antonius de Jong
d078a70950 289 server (#308) Incremental server update, with working tournament and player input timeout
* Server update with new dev changes (#305)

* merge widgets with development

* readd previous game thread code

* Revert "readd previous game thread code"

This reverts commit d24feef73e.

* Revert "Merge remote-tracking branch 'origin/Development' into Development"

This reverts commit 59d46cb73c, reversing
changes made to 38681c5db0.

* Revert "merge widgets with development"

This reverts commit 38681c5db0.

* Merge 292 into development (#293)

Applied template method pattern to abstract player

* Added documentation to player classes and improved method names (#295)

* mcts v1

* bitboard optimization

* bitboard fix & mcts v2 & mcts v3. v3 still in progress and v4 coming soon

* main

---------

Co-authored-by: ramollia <>
Co-authored-by: Stef <stbuwalda@gmail.com>
Co-authored-by: Stef <48526421+StefBuwalda@users.noreply.github.com>

* Hotfix for stuff

* Logging and fixed user input getting stuck

* Fixed merge mistakes

* Working tournament

* GlobalEventBus is now async instead

* Shuffle now changeable, host can now switch tournament gametype

* Tournament results are now send back to the clients connected to the server

* Tournament now returns result to clients

* Refactored tournament to use interfaces and builders

* Removed unnecessary imports

* Tournament refactor for better naming and easier to understand code

* Starting a tournament now requires to be admin

* Request admin list

* Added admins to games

* Tournament is now without admins

* Added result comeback with a draw

* Async tournament runner

* Added back ability to shuffle matchmaker

* Moved scoring calculation into scoring system

* Tournament now uses propper builder pattern

* Null handling

* Removed input mistake, removed print

* Refactored Tournament to use matchExecutor and ResultBroadcaster. Added turnTime and players are now added through Tournament creation instead of on MatchMaker/ScoreSystem creation

* Added shuffle to builder

* Removed unnecessary throw

* More adaptable scoring system

* Moved async runner to virtual thread

* Timeout added

* AI player given time change

---------

Co-authored-by: Stef <stbuwalda@gmail.com>
Co-authored-by: Stef <48526421+StefBuwalda@users.noreply.github.com>
2026-01-16 13:06:09 +01:00
ramollia
c54b2a19e2 update mcts 2026-01-16 12:10:45 +01:00
ramollia
a6f5f2c854 mcts v1, v2, v3, v4 done. v5 wip 2026-01-15 01:37:33 +01:00
Ticho Hidding
94e3fc71b8 legal move highlight and onhover effect added back 2026-01-12 13:41:59 +01:00
Ticho Hidding
9fcbe7d298 Turn information 2026-01-12 12:56:37 +01:00
Bas de Jong
35f7a4fd13 Revert "Merge remote-tracking branch 'refs/remotes/origin/main' into Development"
This reverts commit e2132b549d, reversing
changes made to 9aefcb9b7b.
2026-01-09 19:27:47 +01:00
Bas de Jong
e2132b549d Merge remote-tracking branch 'refs/remotes/origin/main' into Development
# Conflicts:
#	app/src/main/java/org/toop/Main.java
#	app/src/main/java/org/toop/app/App.java
#	app/src/main/java/org/toop/app/Server.java
#	app/src/main/java/org/toop/app/canvas/BitGameCanvas.java
#	app/src/main/java/org/toop/app/canvas/GameCanvas.java
#	app/src/main/java/org/toop/app/canvas/ReversiBitCanvas.java
#	app/src/main/java/org/toop/app/canvas/TicTacToeBitCanvas.java
#	app/src/main/java/org/toop/app/gameControllers/GenericGameController.java
#	app/src/main/java/org/toop/app/gameControllers/ReversiBitController.java
#	app/src/main/java/org/toop/app/gameControllers/TicTacToeBitController.java
#	app/src/main/java/org/toop/app/widget/Primitive.java
#	app/src/main/java/org/toop/app/widget/complex/ConfirmWidget.java
#	app/src/main/java/org/toop/app/widget/complex/PlayerInfoWidget.java
#	app/src/main/java/org/toop/app/widget/complex/ViewWidget.java
#	app/src/main/java/org/toop/app/widget/popup/ChallengePopup.java
#	app/src/main/java/org/toop/app/widget/popup/EscapePopup.java
#	app/src/main/java/org/toop/app/widget/popup/SendChallengePopup.java
#	app/src/main/java/org/toop/app/widget/tutorial/BaseTutorialWidget.java
#	app/src/main/java/org/toop/app/widget/tutorial/ShowEnableTutorialWidget.java
#	app/src/main/java/org/toop/app/widget/view/GameView.java
#	app/src/main/java/org/toop/app/widget/view/LocalMultiplayerView.java
#	app/src/main/java/org/toop/app/widget/view/LocalView.java
#	app/src/main/java/org/toop/app/widget/view/MainView.java
#	app/src/main/java/org/toop/app/widget/view/OnlineView.java
#	app/src/main/java/org/toop/app/widget/view/ServerView.java
#	framework/pom.xml
#	framework/src/main/java/org/toop/framework/gameFramework/GameState.java
#	framework/src/main/java/org/toop/framework/gameFramework/controller/GameController.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/game/TurnBasedGame.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/game/threadBehaviour/AbstractThreadBehaviour.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/game/threadBehaviour/ThreadBehaviour.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/player/AI.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/player/AbstractAI.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/player/AbstractPlayer.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/player/Player.java
#	framework/src/main/java/org/toop/framework/networking/NetworkingClient.java
#	framework/src/main/java/org/toop/framework/networking/NetworkingClientManager.java
#	framework/src/main/java/org/toop/framework/networking/NetworkingGameClientHandler.java
#	framework/src/main/java/org/toop/framework/networking/NetworkingInitializationException.java
#	framework/src/main/java/org/toop/framework/networking/clients/TournamentNetworkingClient.java
#	framework/src/main/java/org/toop/framework/networking/connection/clients/TournamentNetworkingClient.java
#	framework/src/main/java/org/toop/framework/networking/connection/exceptions/NetworkingInitializationException.java
#	framework/src/main/java/org/toop/framework/networking/connection/handlers/NetworkingGameClientHandler.java
#	framework/src/main/java/org/toop/framework/networking/events/NetworkEvents.java
#	framework/src/main/java/org/toop/framework/networking/exceptions/NetworkingInitializationException.java
#	framework/src/main/java/org/toop/framework/networking/handlers/NetworkingGameClientHandler.java
#	framework/src/test/java/org/toop/framework/networking/NetworkingClientManagerTest.java
#	framework/src/test/java/org/toop/framework/networking/events/NetworkEventsTest.java
2026-01-09 19:22:14 +01:00
Bas Antonius de Jong
9aefcb9b7b 289 server demo ready (#306)
* Server update with new dev changes (#305)

* merge widgets with development

* readd previous game thread code

* Revert "readd previous game thread code"

This reverts commit d24feef73e.

* Revert "Merge remote-tracking branch 'origin/Development' into Development"

This reverts commit 59d46cb73c, reversing
changes made to 38681c5db0.

* Revert "merge widgets with development"

This reverts commit 38681c5db0.

* Merge 292 into development (#293)

Applied template method pattern to abstract player

* Added documentation to player classes and improved method names (#295)

* mcts v1

* bitboard optimization

* bitboard fix & mcts v2 & mcts v3. v3 still in progress and v4 coming soon

* main

* Hotfix for stuff

* Logging and fixed user input getting stuck

* Fixed merge mistakes
2026-01-07 23:47:38 +01:00
Bas Antonius de Jong
8146be16ed Demo 5
* fast server connection

* Fixed bugs and oversights

* Renamed asset folder to resource, made resourceLoader more robust. Completed some TODO's, formatting

* AppSettings now also get loaded into the assetmanager

* start to reversi logic

* legal moves now get highlighted in red

* Moves flip dots. all tests pass. can play reversi local.

* Working state. Split AudioManager into 3 different branches for easier testing and srp

* Reworked to now use better defined generics and easier to use API. Added AudioResource to be used in changing volume

* Made all of the updated classes more generic for better flexibility in unittesting

* Added more flexible dependency injection to MusicManager for unittesting. Moved to event driven design for less complex code and lower runtime complexity.

* Split SoundEffectManager from AudioManager. (#171)

Clips no longer create a new clip instance each time they are played.  A singular clip is made for each resource and is opened/closed when loaded/unloaded. When a clip is played that is already playing it'll stop playback and start again. Clip volume handling isn't done very well.

* Unit tests for MusicManager.java

* Hotfix for loading clip volume issue (#174)

* Fixed AudioVolumemanager, all volumes calculations are now made in VolumeTypes enum

* Added ability to remove a manager from VolumeTypes

* Removed file no longer in use

* Fixed grammer and spelling mistakes

* Renamed VOLUME to MASTERVOLUME for better naming

* Minor changes in API design

* Renamed VolumeTypes to VolumeControl. Made it thread safe. Added docs to VolumeControl and co.
removed .updateAllVolumes() in favor of auto updating inside enum instead

* Added ErrorProne for potential bugs. Fixed potential bugs.

* Small fixes.

* Removed no more needed code.

* Finished todo's

* Moved restrictedAPI to future release

* Finished todo's

* Moved restrictedAPI to future release

* Changed pom to be correct.
Fixed SnowflakeGenerator not making unique ids.
Changed naming for event implementation.
Automated id getter for events.
Added Error-Prone to all modules.
Added parents to all modules.
Added processors module.

* SoundEffectManager now generic

* Removed ResourceManager from AudioManagers

* Added linelistener to SoundEffectAsset

* commit

* commit ofzo

* Tests for SoundEffectManager

* getLegalMoves logic seems fixed //todo write better tests

* Tests toegevoegd

* punk toegevoegd

* Added shuffling on user request

* Reworked NetworkingClientManager into SRP model.

* Forgot to remove

* Improved API for dependency injection

* Some better docs.

* gui refactor

* fixed merge conflicts

* Added exceptions. Added reconnect attempts and changeable address

* Fixed event bug

* add: reversi game

* add: server chat box

* visual update

* Refactor to make Events easier to work with.

* Quick fix for closing connection.

* Documentation

* Correct client creation and user polling

* begin van audio display

* Polling music event, fires every 1 second

* Updated test.

* Updated timings

* Nuke everything on close.

* Basis Audio Display toegevoegd + standaard CSS toegevoegd

Kan nu zien hoe lang de song duurt, hoe lang ie al bezig is met draaien en de titel (-.mp3)

* Clips now also return positional information

* Skip Button

* Skip Button

* Fixes for garbage code by Omar

* Tiny fix when natural skip

* Small event fix

* Faster event schedule for PlayingMusic event

* test fix

* added method for sorting the flipped pieces by distance to Move.position

* new reversi test (both players no legal moves)

* connect4 with minimax AI

* Toegevoegd:

-Play Button + CSS + Events
-Previous Button + CSS + Events
-Changed interface for AudioResource to include a pause button which works really well with mediaplayer, however now SoundEffectAsset has an unnessescary pause

* Made it so that it indicates with the play/pause button if its paused or played

* add simple flip animations and fixed(?) server somewhat

* fixed tests

* can start game from playerlist screen

* tourney ready

* spam minder

* fixed setgamelabels

* spam minder v2

* canvas changes

* moved score out of game

* can now go to last using previous and being at the first song

* mainview false for sendchallengeview

* moved score out of game

* kleine ui fix

* updated music ma,es

* started working on the widget system

* iets met timing verkeerd temporary fix

* Fixes for garbage code by Omar

* Added replace to reduce boiler plate code

* Manually fallback to the fallback locale when a ResourceBundle is missing a resource key. Fallsback to "MISSING RESOUREC" if it's not present in the fallback.

* Removed unused import and unused parameter

* cool onhover effect for reversi

* Made the GameState enum it's own file and fixed imports

* Removed unused import

* Turned abstract methods into an interface

* Moved the Move record into it's own file, seperated from Game

* Removed unused imports

* Renamed Interface Playtable to IPlayable

* Turned Abstract Method for AI into interface

* Refactored Game to follow encapsulation principle

* Removed unused imports

* Applied encapsulation principle to TurnBasedBame.java

* Privated methods that didn't have to be public

* Reversi: made method private

* Changed checkForEarlyDraw so it doesn't need a game as input.

* Fixed warning "Warning:(27, 12) Copy constructor does not copy field 'mostRecentlyFlippedPieces'", removed unused field

* Made connect4 public method private

* half done with the widget system

* added some comments and made some methods a bit more readable

* widget system almost complete

* Functional code, is now object orientated

* Removed no more needed comments

* started a basis for the tutorials, tic tac toe is almost done with some general stuff still to do.

* rest van de tutorials toegevoegd

* resizable true

* fixed turn skip bug
fixed end score bug
now only shows legal and highlight moves when human

* Squashed commit of the following:

commit a517f2f302baa89f8ef59946a31c7bb59c56770f
Author: Stef <stbuwalda@gmail.com>
Date:   Thu Nov 27 15:43:43 2025 +0100

    Make it so the game shows "Waiting on ... to make their move". Styling isn't done but it is easier to see who's turn it is. There is a lot of structuring to do in the previous code...

* Fixed compilation errors

* Changed the way turns are being stored in TurnBasedGame.

* Removed views

* Added function input for enabling/disabling localization p/text

* Fix eventbus problems (#265)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Debugs for EventBus and fixed unsubscribe all (#266)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Fix music display not working (#267)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Added LoadingWidget.java for server feedback

* Replace deprecated with correct function

* Removed loading widget from Server.java

* Fixed old new EventFlow().listen() missing false as third param

* Tutorials to Dev (#264)

* Fixed garbage code

* added a pop button

* Tutorial images now use ImageAsset.java

* Added button to continue and start game. Refactors

* Refactored nextScreen runnable

* Removed unused imports

* Refactored switch statement

* Added documentation

* Removed space

* Added translations

* Added function input for enabling/disabling localization p/text

---------

Co-authored-by: ramollia <>

* Merge new framework into development (#269)

* Created a somewhat generic TurnBasedGame thread. Temporary UI that only works for TicTacToe rn. Added a LocalPlayer with the intent to add more players

* (RANDOM COMMIT) Hope it works

* Changes by bas

* Fixed dependency issues

* Fixed major issue in game deepcopy

* Merge conflict fix

* Removed unused import

* Update GTBGT branch from dev branch (#263)

* started a basis for the tutorials, tic tac toe is almost done with some general stuff still to do.

* rest van de tutorials toegevoegd

* Removed views

* Merge conflict fix

* Removed unused import

---------

Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: ramollia <>
Co-authored-by: Bas Antonius de Jong <49651652+BAFGdeJong@users.noreply.github.com>

* Revert "Update GTBGT branch from dev branch (#263)"

This reverts commit 9134d7e343.

* Fixed frontend not using GameController because of spaghetti code.

* Removed unused imports

* GameCanvas not implements a DrawPlayerMove that can be overridden for specific implementations

* Created an event that will request the controller to refresh the UI.

* ADDED DEPENDENCY. Renamed GameControllers to GameManagers, gameThread is not game controller.

* Attempt at adding an online player. I think it doesn't work because of unsubscriben after success not working

* Multiplayer is functional through OnlineThreadBehaviour. Empty slots are currently represented by -1 in the GUI.

* Removed sout spam, added logger than I can't get to work.

* Idek what these changes are

* Te lang geen commit, sorry

* Multiplayer seems to work pretty well now, hopefully I can add the other games soon.

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Inbetween commit of adding Reversi. This is a lot of spaghetti.

* Fixed stress tests

* Fixed typo in NetworkingGameClientHandler that prevented losses from being received

* Missed 2nd typo. Fixed

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Works now with updated EventFlow(). Unsubscribing works. ReversiAIR has an issue where a forced move returns -1 and local play back button doesn't work properly. To be fixed

* Fixed ReversiR issue that caused skip turn desync

* Fixed color mismatch with server and online main player is now correct.

* Added a bunch of java doc and small changes

* Small changes

* Added a new Thread Behaviour to test framework.

* Fixed human error I made in TicTacToeR logic...

* Fixed broken event and wrong player being presented as winner.

* Idk changes

* Fixed PR conflicts

---------

Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: Bas Antonius de Jong <49651652+BAFGdeJong@users.noreply.github.com>

* added back button sounds because SOMEONE fucked it up.....

* 231 connecting to server feedback (#275)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Added LoadingWidget.java for server feedback

* Imports

* fixed loadingwidget

* Workable LoadingWidget and trying to connect to server

* Removed output

* Small bug temp fix

---------

Co-authored-by: ramollia <>

* Double loading call fix, LoadingWidget docs

* Main menu loader (#277)

* LoadingWidget main menu

* fixed garbage code

* Fixed garbage code 2

* LoadWidget fix, added loading to starting the game. Removed unnecessary console output

---------

Co-authored-by: ramollia <>

* Fixed systems starting, before assets being loaded (I am retarded)

* Added infinite boolean, fixed loading behaviour at startup

* 272 remake game framework interfaces to properly represent vmc (#278)

* Cleaned up a lot of old files and renamed/remade interfaces to better suit the framework

* Broken commit

* Fixed online play

* Better file structure and closer to MVC

* Best fix for white screen at start

* Making threads verbose regarding exceptions

* Loading circle, better loading colors.

* Event bus now testable, improved UI (#284)

* turn updates

* smalle fixes aan turn updates

* better human/ai selector with bot selection and depth on TicTacToeAIR

* depth + thinktime back to AIs, along with a a specific TicTacToeAIRSleep

* fixed overlapping back and disconnect buttons

* Changed to debug instead of info

* changed the transitionNextCustom to be easier to use

* added getAllWidgets to WidgetContainer

* Correct back view

* added replacePrevious in ViewWidget

* added removeIndexFromPreviousChain

* fixed incorrect index counting

* Fixt wrong view order

* Removed todo

* Challenge popups "Fixed"

* Popups now remove themselves

* localize the ChallengePopup text

* made the game text a header instead

* fixed getAllWidgets

* Escape popup

* fixed redundant container

* Escape remove popup

* Working escape menu

* Added find functionality

* Tutorials moved to escape menu

* Escape can't be opened in mainview now

* Can now test the event bus, created testable interfaces

* Logging errors

* Made events and handlers more generic

* Suppress

* Managers now have changeable eventbus

* Tutorials fixed

* Removed import

* Single threaded eventbus

* Fixed wrong eventbus

* Removed get

* Removed old code

* Renaming

* Optimization

* Removed useless comment

* Removed unnecessary imports

* Rename

* Renaming, refactor and type safety

* Rename

* Removed import

---------

Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: ramollia <>

* initSystems now uses latch instead of timer. Moved single threads to Executor

* Safety

* Deleted unnecessary imports

* Code cleanup

* changed "fullscreen exit key combination" from esc to F11

* shitty fix for player selector spacing issue

* shitty fix for player selector spacing issue v2

* fixed reversi colors being switched, causing multiple issues

* Merge bitboards into development (#285)

* added new classes for the games that use bitboards instead. also combined game with turnbasedgame

* (DOES NOT COMPILE) In-between commit

* turn updates

* smalle fixes aan turn updates

* Bitboard implemented with scuffed TicTacToe translation done by game. This should be done by the view.

* Almost done with implementing bitboards. Reversi is broken and artifical players don't work yet.

* better human/ai selector with bot selection and depth on TicTacToeAIR

* fixed getLegalMoves

* depth + thinktime back to AIs, along with a a specific TicTacToeAIRSleep

* fixed overlapping back and disconnect buttons

* Changed to debug instead of info

* changed the transitionNextCustom to be easier to use

* added getAllWidgets to WidgetContainer

* Correct back view

* added replacePrevious in ViewWidget

* added removeIndexFromPreviousChain

* fixed incorrect index counting

* Fixt wrong view order

* fixed? getLegalMoves

* Everything is broken

* Removed todo

* fixed getLegalMoves & getFlips

* Challenge popups "Fixed"

* Fixed local and online play for both games

* Popups now remove themselves

* Removed souts for debugging

* localize the ChallengePopup text

* made the game text a header instead

* made more classes deepClonable.

* fixed getAllWidgets

* Added comment

* Escape popup

* fixed redundant container

* Made all network events async again

* Escape remove popup

* Working escape menu

* Removed old AI and old files. Added a new generic random AI. game no longer deals with translation.

* Drawing of board on canvas is now done from bitboards rather than translating.

* Added a method getWinner() to game interface.Controller now tells gameThreads how to deal with drawing UI and sending a move to server.

* Added find functionality

* Added a ChatGPT generated MiniMaxAI based on the old MiniMaxAI but with alpha-beta pruning and heuristics for Reversi

* Removed System-Outs to clean up console

* Update BitGameCanvas.java

* Merge fixes

* Removed unused imports

---------

Co-authored-by: ramollia <>
Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: lieght <49651652+BAFGdeJong@users.noreply.github.com>

* Better limits to generic acceptance

* Will fix tests etc later

---------

Co-authored-by: ramollia <@>
Co-authored-by: Ticho Hidding <tichohidding@gmail.com>
Co-authored-by: Stef <48526421+StefBuwalda@users.noreply.github.com>
Co-authored-by: Stef <stbuwalda@gmail.com>
Co-authored-by: michiel <m.brands.3@st.hanze.nl>
Co-authored-by: ramollia <>
Co-authored-by: tichohidding <58555714+tichohidding@users.noreply.github.com>
2025-12-09 21:28:45 +01:00
57 changed files with 1803 additions and 763 deletions

View File

@@ -2,7 +2,7 @@
<profile version="1.0"> <profile version="1.0">
<option name="myName" value="Project Default" /> <option name="myName" value="Project Default" />
<inspection_tool class="AutoCloseableResource" enabled="true" level="WARNING" enabled_by_default="true"> <inspection_tool class="AutoCloseableResource" enabled="true" level="WARNING" enabled_by_default="true">
<option name="METHOD_MATCHER_CONFIG" value="java.util.Formatter,format,java.io.Writer,append,com.google.common.base.Preconditions,checkNotNull,org.hibernate.Session,close,java.io.PrintWriter,printf,java.io.PrintStream,printf,java.lang.foreign.Arena,ofAuto,java.lang.foreign.Arena,global,org.toop.framework.audio.AudioPlayer,play,java.util.Map,remove,java.util.concurrent.Executors,newSingleThreadScheduledExecutor" /> <option name="METHOD_MATCHER_CONFIG" value="java.util.Formatter,format,java.io.Writer,append,com.google.common.base.Preconditions,checkNotNull,org.hibernate.Session,close,java.io.PrintWriter,printf,java.io.PrintStream,printf,java.lang.foreign.Arena,ofAuto,java.lang.foreign.Arena,global,org.toop.framework.audio.AudioPlayer,play,java.util.Map,remove,java.util.concurrent.Executors,newSingleThreadScheduledExecutor|newFixedThreadPool|newSingleThreadExecutor" />
</inspection_tool> </inspection_tool>
<inspection_tool class="WriteOnlyObject" enabled="false" level="WARNING" enabled_by_default="false" /> <inspection_tool class="WriteOnlyObject" enabled="false" level="WARNING" enabled_by_default="false" />
</profile> </profile>

View File

@@ -1,53 +1,68 @@
package org.toop; package org.toop;
import org.toop.app.App; import org.toop.app.App;
import org.toop.framework.game.games.reversi.BitboardReversi;
import org.toop.framework.game.players.ArtificialPlayer;
import org.toop.game.players.ai.MCTSAI;
import org.toop.game.players.ai.RandomAI;
import org.toop.game.players.ai.mcts.MCTSAI1;
import org.toop.game.players.ai.mcts.MCTSAI2;
import org.toop.game.players.ai.mcts.MCTSAI3;
import org.toop.game.players.ai.mcts.MCTSAI4;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
public final class Main { public final class Main {
static void main(String[] args) { static void main(String[] args) {
App.run(args); App.run(args);
// testMCTS(10);
// final ExecutorService executor = Executors.newFixedThreadPool(1);
// executor.execute(() -> testAIs(25));
} }
// Voor onderzoek private static void testAIs(int games) {
// private static void testMCTS(int games) { var versions = new ArtificialPlayer[5];
// var random = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), "Random AI"); versions[0] = new ArtificialPlayer(new RandomAI(), "Random AI");
// var v1 = new ArtificialPlayer<>(new MCTSAI<BitboardTicTacToe>(10), "MCTS V1 AI"); versions[1] = new ArtificialPlayer(new MCTSAI1(1000), "MCTS V1 AI");
// var v2 = new ArtificialPlayer<>(new MCTSAI2<BitboardTicTacToe>(10), "MCTS V2 AI"); versions[2] = new ArtificialPlayer(new MCTSAI2(1000), "MCTS V2 AI");
// var v2_2 = new ArtificialPlayer<>(new MCTSAI2<BitboardTicTacToe>(100), "MCTS V2_2 AI"); versions[3] = new ArtificialPlayer(new MCTSAI3(10, 10), "MCTS V3 AI");
// var v3 = new ArtificialPlayer<>(new MCTSAI3<BitboardTicTacToe>(10), "MCTS V3 AI"); versions[4] = new ArtificialPlayer(new MCTSAI4(10, 10), "MCTS V4 AI");
// testAI(games, new Player[]{ v1, v2 }); for (int i = 0; i < versions.length; i++) {
// // testAI(games, new Player[]{ v1, v3 }); for (int j = i + 1; j < versions.length; j++) {
final int playerIndex1 = i % versions.length;
final int playerIndex2 = j % versions.length;
// // testAI(games, new Player[]{ random, v3 }); testAIVSAI(games, new ArtificialPlayer[] { versions[playerIndex1], versions[playerIndex2]});
// // testAI(games, new Player[]{ v2, v3 }); }
// testAI(games, new Player[]{ v2, v3 }); }
// // testAI(games, new Player[]{ v3, v2 }); }
// }
private static void testAIVSAI(int games, ArtificialPlayer[] ais) {
// private static void testAI(int games, Player<BitboardReversi>[] ais) { int wins = 0;
// int wins = 0; int ties = 0;
// int ties = 0;
for (int i = 0; i < games; i++) {
// for (int i = 0; i < games; i++) { final BitboardReversi match = new BitboardReversi();
// final BitboardReversi match = new BitboardReversi(ais); match.init(ais);
// while (!match.isTerminal()) { while (!match.isTerminal()) {
// final int currentAI = match.getCurrentTurn(); final int currentAI = match.getCurrentTurn();
// final long move = ais[currentAI].getMove(match); final long move = ais[currentAI].getMove(match);
// match.play(move); match.play(move);
// } }
// if (match.getWinner() < 0) { if (match.getWinner() < 0) {
// ties++; ties++;
// continue; continue;
// } }
// wins += match.getWinner() == 0? 1 : 0; wins += match.getWinner() == 0? 1 : 0;
// } }
// System.out.printf("Out of %d games, %s won %d -- tied %d -- lost %d, games against %s\n", games, ais[0].getName(), wins, ties, games - wins - ties, ais[1].getName()); System.out.printf("Out of %d games, %s won %d -- tied %d -- lost %d, games against %s\n", games, ais[0].getName(), wins, ties, games - wins - ties, ais[1].getName());
// System.out.printf("Average win rate was: %.2f\n\n", wins / (float)games); System.out.printf("Average win rate was: %.2f\n\n", wins / (float)games);
// } }
} }

View File

@@ -11,6 +11,7 @@ import org.toop.app.widget.popup.ErrorPopup;
import org.toop.app.widget.popup.SendChallengePopup; import org.toop.app.widget.popup.SendChallengePopup;
import org.toop.app.widget.view.ServerView; import org.toop.app.widget.view.ServerView;
import org.toop.framework.eventbus.EventFlow; import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.game.players.ArtificialPlayer;
import org.toop.framework.game.players.OnlinePlayer; import org.toop.framework.game.players.OnlinePlayer;
import org.toop.framework.gameFramework.controller.GameController; import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.eventbus.GlobalEventBus; import org.toop.framework.eventbus.GlobalEventBus;
@@ -19,9 +20,10 @@ import org.toop.framework.networking.connection.clients.TournamentNetworkingClie
import org.toop.framework.networking.connection.events.NetworkEvents; import org.toop.framework.networking.connection.events.NetworkEvents;
import org.toop.framework.networking.connection.types.NetworkingConnector; import org.toop.framework.networking.connection.types.NetworkingConnector;
import org.toop.framework.networking.server.gateway.NettyGatewayServer; import org.toop.framework.networking.server.gateway.NettyGatewayServer;
import org.toop.game.players.LocalPlayer; import org.toop.game.players.ai.mcts.MCTSAI3;
import org.toop.local.AppContext; import org.toop.local.AppContext;
import java.util.Arrays;
import java.util.List; import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList; import java.util.concurrent.CopyOnWriteArrayList;
import java.util.concurrent.Executors; import java.util.concurrent.Executors;
@@ -117,7 +119,8 @@ public final class Server {
return; return;
} }
primary = new ServerView(user, this::sendChallenge, clientId); primary = new ServerView(user, this::sendChallenge, user, clientId);
WidgetContainer.getCurrentView().transitionNextCustom(primary, "disconnect", this::disconnect); WidgetContainer.getCurrentView().transitionNextCustom(primary, "disconnect", this::disconnect);
a.unsubscribe("connecting"); a.unsubscribe("connecting");
@@ -159,7 +162,8 @@ public final class Server {
.listen(NetworkEvents.GameResultResponse.class, this::handleGameResult, false, "game-result") .listen(NetworkEvents.GameResultResponse.class, this::handleGameResult, false, "game-result")
.listen(NetworkEvents.GameMoveResponse.class, this::handleReceivedMove, false, "game-move") .listen(NetworkEvents.GameMoveResponse.class, this::handleReceivedMove, false, "game-move")
.listen(NetworkEvents.YourTurnResponse.class, this::handleYourTurn, false, "your-turn") .listen(NetworkEvents.YourTurnResponse.class, this::handleYourTurn, false, "your-turn")
.listen(NetworkEvents.ClosedConnection.class, this::closedConnection, false, "closed-connection"); .listen(NetworkEvents.ClosedConnection.class, this::closedConnection, false, "closed-connection")
.listen(NetworkEvents.TournamentResultResponse.class, this::handleTournamentResult, false, "tournament-result");
connectFlow = a; connectFlow = a;
} }
@@ -196,30 +200,22 @@ public final class Server {
return; return;
} }
final int myTurn = response.playerToMove().equalsIgnoreCase(response.opponent()) ? 1 : 0; final String startingPlayer = response.playerToMove();
final int userStartingTurn = startingPlayer.equalsIgnoreCase(user) ? 0 : 1;
final int opponentStartingTurn = 1 - userStartingTurn;
final GameInformation information = new GameInformation(type); final GameInformation information = new GameInformation(type);
//information.players[0] = playerInformation; information.players[userStartingTurn].name = user;
information.players[0].name = user; information.players[opponentStartingTurn].name = response.opponent();
information.players[0].isHuman = true; // Make false and uncomment/comment code at lines HERE To make use of AI.
// information.players[0].computerDifficulty = 5; // HERE Player[] players = new Player[2];
// information.players[0].computerThinkTime = 1; // HERE
information.players[1].name = response.opponent(); players[userStartingTurn] = new ArtificialPlayer(new MCTSAI3(1000, Runtime.getRuntime().availableProcessors()), user);
players[opponentStartingTurn] = new OnlinePlayer(response.opponent());
switch (type) { switch (type) {
case TICTACTOE -> { case TICTACTOE -> gameController = new TicTacToeBitController(players);
Player[] players = new Player[2]; case REVERSI -> gameController = new ReversiBitController(players);
players[Math.abs(myTurn-1)] = new OnlinePlayer(response.opponent());
players[myTurn] = new LocalPlayer(user); // HERE
// players[myTurn] = new ArtificialPlayer(new RandomAI(), user); // HERE
gameController = new TicTacToeBitController(players);
}
case REVERSI -> {
Player[] players = new Player[2];
players[Math.abs(myTurn-1)] = new OnlinePlayer(response.opponent());
players[myTurn] = new LocalPlayer(user); // HERE
// players[myTurn] = new ArtificialPlayer(new RandomAI(), user); // HERE
gameController = new ReversiBitController(players);}
default -> new ErrorPopup("Unsupported game type."); default -> new ErrorPopup("Unsupported game type.");
} }
@@ -247,6 +243,13 @@ public final class Server {
gameController.gameFinished(response); gameController.gameFinished(response);
} }
private void handleTournamentResult(NetworkEvents.TournamentResultResponse response) {
IO.println(response.gameType());
IO.println(Arrays.toString(response.names()));
IO.println(Arrays.toString(response.scoreTypes()));
IO.println(Arrays.toString(response.scores().toArray()));
}
private void handleReceivedMove(NetworkEvents.GameMoveResponse response) { private void handleReceivedMove(NetworkEvents.GameMoveResponse response) {
if (gameController == null) { if (gameController == null) {
return; return;
@@ -346,7 +349,8 @@ public final class Server {
private void gamesListFromServerHandler(NetworkEvents.GamelistResponse event) { private void gamesListFromServerHandler(NetworkEvents.GamelistResponse event) {
gameList.clear(); gameList.clear();
var gl = List.of(event.gamelist()); var gl = new java.util.ArrayList<>(List.of(event.gamelist()));
gl.sort(String::compareTo);
gameList.addAll(gl); gameList.addAll(gl);
primary.updateGameList(gl); primary.updateGameList(gl);
} }

View File

@@ -78,6 +78,7 @@ public abstract class BitGameCanvas implements GameCanvas {
} }
canvas.setOnMouseClicked(event -> { canvas.setOnMouseClicked(event -> {
if (event.getButton() != MouseButton.PRIMARY) { if (event.getButton() != MouseButton.PRIMARY) {
return; return;
} }
@@ -93,9 +94,6 @@ public abstract class BitGameCanvas implements GameCanvas {
} }
}); });
render(); render();
} }

View File

@@ -2,9 +2,13 @@ package org.toop.app.canvas;
import javafx.scene.paint.Color; import javafx.scene.paint.Color;
import org.toop.app.App; import org.toop.app.App;
import org.toop.framework.game.games.reversi.BitboardReversi;
import org.toop.framework.game.players.LocalPlayer;
import org.toop.framework.gameFramework.model.game.TurnBasedGame; import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public class ReversiBitCanvas extends BitGameCanvas { public class ReversiBitCanvas extends BitGameCanvas {
private TurnBasedGame gameCopy;
private int previousCell;
public ReversiBitCanvas() { public ReversiBitCanvas() {
super(Color.GRAY, new Color(0f, 0.4f, 0.2f, 1f), (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3, 8, 8, 5, true); super(Color.GRAY, new Color(0f, 0.4f, 0.2f, 1f), (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3, 8, 8, 5, true);
canvas.setOnMouseMoved(event -> { canvas.setOnMouseMoved(event -> {
@@ -20,6 +24,9 @@ public class ReversiBitCanvas extends BitGameCanvas {
break; break;
} }
} }
if (hovered != null) {
checkHoverDots(hovered, cellId);
}
}); });
} }
@@ -31,9 +38,31 @@ public class ReversiBitCanvas extends BitGameCanvas {
@Override @Override
public void redraw(TurnBasedGame gameCopy) { public void redraw(TurnBasedGame gameCopy) {
this.gameCopy = gameCopy;
clearAll(); clearAll();
long[] board = gameCopy.getBoard(); long[] board = gameCopy.getBoard();
loopOverBoard(board[0], (i) -> drawDot(Color.WHITE, i)); loopOverBoard(board[0], (i) -> drawDot(Color.WHITE, i));
loopOverBoard(board[1], (i) -> drawDot(Color.BLACK, i)); loopOverBoard(board[1], (i) -> drawDot(Color.BLACK, i));
} }
public void drawLegalDots(TurnBasedGame gameCopy){
long legal = gameCopy.getLegalMoves();
loopOverBoard(legal, (i) -> drawInnerDot(gameCopy.getCurrentTurn()==0?new Color(1f,1f,1f,0.65f) :new Color(0f,0f,0f,0.65f), i,false));
}
private void checkHoverDots(BitGameCanvas.Cell hovered, int cellId){
if (previousCell == cellId){
return;
}
long backflips = ((BitboardReversi)gameCopy).getFlips(1L << previousCell);
loopOverBoard(backflips, (i) -> drawInnerDot(gameCopy.getCurrentTurn()==1?Color.WHITE:Color.BLACK, i,true));
previousCell = cellId;
if (gameCopy.getPlayer(gameCopy.getCurrentTurn()) instanceof LocalPlayer) {
long legal = gameCopy.getLegalMoves();
if ((legal & (1L << cellId)) != 0) {
long flips = ((BitboardReversi) gameCopy).getFlips(1L << cellId);
loopOverBoard(flips, (i) -> drawInnerDot(gameCopy.getCurrentTurn() == 0 ? Color.WHITE : Color.BLACK, i, false));
}
}
}
} }

View File

@@ -5,6 +5,7 @@ import javafx.geometry.Pos;
import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger; import org.apache.logging.log4j.Logger;
import org.toop.app.canvas.GameCanvas; import org.toop.app.canvas.GameCanvas;
import org.toop.app.canvas.ReversiBitCanvas;
import org.toop.app.widget.WidgetContainer; import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.view.GameView; import org.toop.app.widget.view.GameView;
import org.toop.framework.eventbus.EventFlow; import org.toop.framework.eventbus.EventFlow;
@@ -16,7 +17,7 @@ import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehavio
import org.toop.framework.gameFramework.model.player.Player; import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.gameFramework.view.GUIEvents; import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.framework.networking.connection.events.NetworkEvents; import org.toop.framework.networking.connection.events.NetworkEvents;
import org.toop.game.players.LocalPlayer; import org.toop.framework.game.players.LocalPlayer;
public class GenericGameController implements GameController { public class GenericGameController implements GameController {
protected final EventFlow eventFlow = new EventFlow(); protected final EventFlow eventFlow = new EventFlow();
@@ -35,14 +36,16 @@ public class GenericGameController implements GameController {
// TODO: Change gameType to automatically happen with either dependency injection or something else. // TODO: Change gameType to automatically happen with either dependency injection or something else.
public GenericGameController(GameCanvas canvas, TurnBasedGame game, ThreadBehaviour gameThreadBehaviour, String gameType) { public GenericGameController(GameCanvas canvas, TurnBasedGame game, ThreadBehaviour gameThreadBehaviour, String gameType) {
logger.info("Creating: " + this.getClass()); logger.info("Creating: {}", this.getClass());
this.canvas = canvas; this.canvas = canvas;
this.game = game; this.game = game;
this.gameThreadBehaviour = gameThreadBehaviour; this.gameThreadBehaviour = gameThreadBehaviour;
// Tell thread how to send moves // Tell thread how to send moves
this.gameThreadBehaviour.setOnSendMove((id, m) -> GlobalEventBus.get().post(new NetworkEvents.SendMove(id, (short)translateMove(m)))); this.gameThreadBehaviour.setOnSendMove(
(id, m) -> GlobalEventBus.get().post(new NetworkEvents.SendMove(id, (short)translateMove(m)))
);
// Tell thread how to update UI // Tell thread how to update UI
this.gameThreadBehaviour.setOnUpdateUI(() -> Platform.runLater(this::updateUI)); this.gameThreadBehaviour.setOnUpdateUI(() -> Platform.runLater(this::updateUI));
@@ -53,21 +56,37 @@ public class GenericGameController implements GameController {
WidgetContainer.getCurrentView().transitionNext(gameView, true); WidgetContainer.getCurrentView().transitionNext(gameView, true);
// Listen to updates // Listen to updates
logger.info("Game controller started listening");
eventFlow eventFlow
.listen(GUIEvents.GameEnded.class, this::onGameFinish, false) .listen(GUIEvents.GameEnded.class, this::onGameFinish, false)
.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setLastMove(event.move());}}, false); .listen(GUIEvents.PlayerAttemptedMove.class, event -> {
logger.info("User attempting move {}", event.move());
logger.info("Current player's turn {}", getCurrentPlayer().getName());
logger.info("First player {}", game.getPlayer(0).getName());
logger.info("Username {}", getCurrentPlayer().getName());
logger.info("User is class {}, {}", getCurrentPlayer().getClass(), getCurrentPlayer() instanceof LocalPlayer);
if (getCurrentPlayer() instanceof LocalPlayer lp) {
try {
lp.setLastMove(event.move());
} catch (Exception e) {
IO.println(e);
}
}
}, false);
} }
public void start(){ public void start(){
logger.info("Starting GameManager"); logger.info("Starting GameManager");
updateUI(); updateUI();
gameThreadBehaviour.start(); gameThreadBehaviour.start();
logger.info("GameManager started");
} }
public void stop(){ public void stop(){
logger.info("Stopping GameManager"); logger.info("Stopping GameManager");
removeListeners(); removeListeners();
gameThreadBehaviour.stop(); gameThreadBehaviour.stop();
logger.info("GameManager stopped");
} }
public Player getCurrentPlayer(){ public Player getCurrentPlayer(){
@@ -98,7 +117,7 @@ public class GenericGameController implements GameController {
} }
public Player getPlayer(int player){ public Player getPlayer(int player){
if (player < 0 || player >= 2){ // TODO: Make game turn player count if (player < 0 || player > game.getPlayerCount()-1){ // TODO: Make game turn player count
logger.error("Invalid player index"); logger.error("Invalid player index");
throw new IllegalArgumentException("player out of range"); throw new IllegalArgumentException("player out of range");
} }
@@ -135,6 +154,12 @@ public class GenericGameController implements GameController {
@Override @Override
public void updateUI() { public void updateUI() {
canvas.redraw(game.deepCopy()); TurnBasedGame gameCopy = game.deepCopy();
canvas.redraw(gameCopy);
String gameType = game.getClass().getSimpleName().replace("Bitboard","");
gameView.nextPlayer(true, getCurrentPlayer().getName(), game.getPlayer(1-getCurrentPlayerIndex()).getName(),gameType);
if (getCurrentPlayer() instanceof LocalPlayer && gameType.equals("Reversi")){
((ReversiBitCanvas)canvas).drawLegalDots(gameCopy);
}
} }
} }

View File

@@ -7,7 +7,6 @@ import org.toop.framework.game.gameThreads.LocalThreadBehaviour;
import org.toop.framework.game.gameThreads.OnlineThreadBehaviour; import org.toop.framework.game.gameThreads.OnlineThreadBehaviour;
import org.toop.framework.game.games.tictactoe.BitboardTicTacToe; import org.toop.framework.game.games.tictactoe.BitboardTicTacToe;
import org.toop.framework.game.players.OnlinePlayer; import org.toop.framework.game.players.OnlinePlayer;
import org.toop.framework.networking.server.OnlineGame;
import java.util.Arrays; import java.util.Arrays;

View File

@@ -6,6 +6,8 @@ import javafx.scene.text.Font;
import org.toop.app.widget.Primitive; import org.toop.app.widget.Primitive;
import org.toop.app.widget.complex.ViewWidget; import org.toop.app.widget.complex.ViewWidget;
import org.toop.app.widget.popup.GameOverPopup; import org.toop.app.widget.popup.GameOverPopup;
import java.util.Objects;
import java.util.function.Consumer; import java.util.function.Consumer;
import javafx.application.Platform; import javafx.application.Platform;
import javafx.geometry.Pos; import javafx.geometry.Pos;
@@ -94,7 +96,7 @@ public final class GameView extends ViewWidget {
} }
} }
public void nextPlayer(boolean isMe, String currentPlayer, String currentMove, String nextPlayer, char GameType) { public void nextPlayer(boolean isMe, String currentPlayer, String nextPlayer, String GameType) {
Platform.runLater(() -> { Platform.runLater(() -> {
if (!(hasSet)) { if (!(hasSet)) {
playerHeader.setText(currentPlayer + " vs. " + nextPlayer); playerHeader.setText(currentPlayer + " vs. " + nextPlayer);
@@ -112,8 +114,8 @@ public final class GameView extends ViewWidget {
new GameOverPopup(iWon, winner).show(Pos.CENTER); new GameOverPopup(iWon, winner).show(Pos.CENTER);
} }
private void setPlayerHeaders(boolean isMe, String currentPlayer, String nextPlayer, char GameType) { private void setPlayerHeaders(boolean isMe, String currentPlayer, String nextPlayer, String GameType) {
if (GameType == 'T') { if (Objects.equals(GameType, "TicTacToe")) {
if (isMe) { if (isMe) {
player1Header.setText("X: " + currentPlayer); player1Header.setText("X: " + currentPlayer);
player2Header.setText("O: " + nextPlayer); player2Header.setText("O: " + nextPlayer);
@@ -124,7 +126,7 @@ public final class GameView extends ViewWidget {
} }
setPlayerInfoTTT(); setPlayerInfoTTT();
} }
else if (GameType == 'R') { else if (Objects.equals(GameType, "Reversi")) {
if (isMe) { if (isMe) {
player1Header.setText(currentPlayer); player1Header.setText(currentPlayer);
player2Header.setText(nextPlayer); player2Header.setText(nextPlayer);
@@ -172,8 +174,8 @@ public final class GameView extends ViewWidget {
player1Icon.setRadius(player1Header.fontProperty().map(Font::getSize).getValue()); player1Icon.setRadius(player1Header.fontProperty().map(Font::getSize).getValue());
player2Icon.setRadius(player2Header.fontProperty().map(Font::getSize).getValue()); player2Icon.setRadius(player2Header.fontProperty().map(Font::getSize).getValue());
player1Icon.setFill(Color.BLACK); player1Icon.setFill(Color.WHITE);
player2Icon.setFill(Color.WHITE); player2Icon.setFill(Color.BLACK);
add(Pos.TOP_RIGHT, playerInfo); add(Pos.TOP_RIGHT, playerInfo);
} }
} }

View File

@@ -4,6 +4,7 @@ import javafx.application.Platform;
import org.toop.app.GameInformation; import org.toop.app.GameInformation;
import org.toop.app.gameControllers.ReversiBitController; import org.toop.app.gameControllers.ReversiBitController;
import org.toop.app.gameControllers.TicTacToeBitController; import org.toop.app.gameControllers.TicTacToeBitController;
import org.toop.framework.game.players.LocalPlayer;
import org.toop.framework.gameFramework.controller.GameController; import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.gameFramework.model.player.Player; import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.game.players.ArtificialPlayer; import org.toop.framework.game.players.ArtificialPlayer;
@@ -12,11 +13,10 @@ import org.toop.app.widget.complex.PlayerInfoWidget;
import org.toop.app.widget.complex.ViewWidget; import org.toop.app.widget.complex.ViewWidget;
import org.toop.app.widget.popup.ErrorPopup; import org.toop.app.widget.popup.ErrorPopup;
import org.toop.app.widget.tutorial.*; import org.toop.app.widget.tutorial.*;
import org.toop.game.players.LocalPlayer;
import org.toop.game.players.ai.MCTSAI;
import org.toop.game.players.ai.MCTSAI2;
import org.toop.game.players.ai.MCTSAI3;
import org.toop.game.players.ai.MiniMaxAI; import org.toop.game.players.ai.MiniMaxAI;
import org.toop.game.players.ai.mcts.MCTSAI1;
import org.toop.game.players.ai.mcts.MCTSAI3;
import org.toop.game.players.ai.mcts.MCTSAI4;
import org.toop.local.AppContext; import org.toop.local.AppContext;
import javafx.geometry.Pos; import javafx.geometry.Pos;
@@ -54,7 +54,7 @@ public class LocalMultiplayerView extends ViewWidget {
if (information.players[0].isHuman) { if (information.players[0].isHuman) {
players[0] = new LocalPlayer(information.players[0].name); players[0] = new LocalPlayer(information.players[0].name);
} else { } else {
players[0] = new ArtificialPlayer(new MCTSAI(100), "MCTS AI"); players[0] = new ArtificialPlayer(new MCTSAI1(100), "MCTS AI");
} }
if (information.players[1].isHuman) { if (information.players[1].isHuman) {
players[1] = new LocalPlayer(information.players[1].name); players[1] = new LocalPlayer(information.players[1].name);
@@ -83,12 +83,12 @@ public class LocalMultiplayerView extends ViewWidget {
players[0] = new LocalPlayer(information.players[0].name); players[0] = new LocalPlayer(information.players[0].name);
} else { } else {
// players[0] = new ArtificialPlayer(new RandomAI<BitboardReversi>(), "Random AI"); // players[0] = new ArtificialPlayer(new RandomAI<BitboardReversi>(), "Random AI");
players[0] = new ArtificialPlayer(new MCTSAI3(50), "MCTS V3 AI"); players[0] = new ArtificialPlayer(new MCTSAI4(500, 4), "MCTS V4 AI");
} }
if (information.players[1].isHuman) { if (information.players[1].isHuman) {
players[1] = new LocalPlayer(information.players[1].name); players[1] = new LocalPlayer(information.players[1].name);
} else { } else {
players[1] = new ArtificialPlayer(new MCTSAI2(50), "MCTS V2 AI"); players[1] = new ArtificialPlayer(new MCTSAI1(500), "MCTS V1 AI");
} }
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstReversi()) { if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstReversi()) {
new ShowEnableTutorialWidget( new ShowEnableTutorialWidget(

View File

@@ -6,6 +6,8 @@ import javafx.scene.control.ComboBox;
import org.toop.app.widget.Primitive; import org.toop.app.widget.Primitive;
import org.toop.app.widget.complex.ViewWidget; import org.toop.app.widget.complex.ViewWidget;
import java.io.Reader;
import java.util.ArrayList;
import java.util.List; import java.util.List;
import java.util.Locale; import java.util.Locale;
import java.util.function.Consumer; import java.util.function.Consumer;
@@ -15,6 +17,7 @@ import javafx.geometry.Pos;
import javafx.scene.control.Button; import javafx.scene.control.Button;
import javafx.scene.control.ListView; import javafx.scene.control.ListView;
import org.toop.framework.eventbus.EventFlow; import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.framework.networking.connection.events.NetworkEvents; import org.toop.framework.networking.connection.events.NetworkEvents;
public final class ServerView extends ViewWidget { public final class ServerView extends ViewWidget {
@@ -22,32 +25,47 @@ public final class ServerView extends ViewWidget {
private final Consumer<String> onPlayerClicked; private final Consumer<String> onPlayerClicked;
private final long clientId; private final long clientId;
private final ComboBox<String> gameList; private final ComboBox<String> gameListSub;
private final ComboBox<String> gameListTour;
private final ListView<Button> listView; private final ListView<Button> listView;
private Button subscribeButton; private Button subscribeButton;
public ServerView(String user, Consumer<String> onPlayerClicked, long clientId) { public ServerView(String user, Consumer<String> onPlayerClicked, String userName, long clientId) {
this.user = user; this.user = user;
this.onPlayerClicked = onPlayerClicked; this.onPlayerClicked = onPlayerClicked;
this.clientId = clientId; this.clientId = clientId;
this.gameList = new ComboBox<>(); this.gameListSub = new ComboBox<>();
this.gameListTour = new ComboBox<>();
this.listView = new ListView<>(); this.listView = new ListView<>();
setupLayout(); setupLayout(userName);
} }
private void setupLayout() { private void setupLayout(String userName) {
var playerHeader = Primitive.header(user, false); var playerHeader = Primitive.header(user, false);
if (userName.equals("host")) { // TODO is fragile
var tournamentButton = Primitive.hbox(
gameListTour,
Primitive.button(
"tournament",
() -> GlobalEventBus.get().post(new NetworkEvents.SendCommand(clientId, "tournament", "start", gameListTour.getValue())),
false,
false
)
);
add(Pos.BOTTOM_CENTER, tournamentButton);
} else {
subscribeButton = Primitive.button( subscribeButton = Primitive.button(
"subscribe", "subscribe",
() -> new EventFlow().addPostEvent(new NetworkEvents.SendSubscribe(clientId, gameList.getValue())).postEvent(), () -> new EventFlow().addPostEvent(new NetworkEvents.SendSubscribe(clientId, gameListSub.getValue())).postEvent(),
false, false,
true true
); // TODO localize ); // TODO localize
var subscribe = Primitive.hbox(gameList, subscribeButton); var subscribe = Primitive.hbox(gameListSub, subscribeButton);
var playerListSection = Primitive.vbox( var playerListSection = Primitive.vbox(
playerHeader, playerHeader,
@@ -59,10 +77,14 @@ public final class ServerView extends ViewWidget {
add(Pos.CENTER, playerListSection); add(Pos.CENTER, playerListSection);
var disconnectButton = Primitive.button( var disconnectButton = Primitive.button(
"disconnect", () -> transitionPrevious(), false); "disconnect",
this::transitionPrevious,
false
);
add(Pos.BOTTOM_LEFT, Primitive.vbox(disconnectButton)); add(Pos.BOTTOM_LEFT, Primitive.vbox(disconnectButton));
} }
}
public void update(List<String> players) { public void update(List<String> players) {
Platform.runLater(() -> { Platform.runLater(() -> {
@@ -77,9 +99,13 @@ public final class ServerView extends ViewWidget {
public void updateGameList(List<String> games) { public void updateGameList(List<String> games) {
Platform.runLater(() -> { Platform.runLater(() -> {
gameList.getItems().clear(); gameListSub.getItems().clear();
gameList.setItems(FXCollections.observableArrayList(games)); gameListSub.setItems(FXCollections.observableArrayList(games));
gameList.getSelectionModel().select(0); gameListSub.getSelectionModel().select(0);
gameListTour.getItems().clear();
gameListTour.setItems(FXCollections.observableArrayList(games));
gameListTour.getSelectionModel().select(0);
}); });
} }

View File

@@ -415,11 +415,9 @@ public class EventFlow {
/** /**
* Posts the event added through {@link #addPostEvent} asynchronously. * Posts the event added through {@link #addPostEvent} asynchronously.
* *
* @deprecated use {@link #postEvent()} instead.
*/ */
@Deprecated
public EventFlow asyncPostEvent() { public EventFlow asyncPostEvent() {
eventBus.post(this.event); GlobalEventBus.get().post(this.event);
return this; return this;
} }

View File

@@ -1,15 +1,20 @@
package org.toop.framework.eventbus; package org.toop.framework.eventbus;
import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.LogManager;
import org.toop.framework.eventbus.bus.AsyncEventBus;
import org.toop.framework.eventbus.bus.DefaultEventBus;
import org.toop.framework.eventbus.bus.DisruptorEventBus; import org.toop.framework.eventbus.bus.DisruptorEventBus;
import org.toop.framework.eventbus.bus.EventBus; import org.toop.framework.eventbus.bus.EventBus;
import org.toop.framework.eventbus.events.EventType; import org.toop.framework.eventbus.events.EventType;
import org.toop.framework.eventbus.store.DefaultSubscriberStore; import org.toop.framework.eventbus.store.DefaultSubscriberStore;
import org.toop.framework.eventbus.subscriber.Subscriber; import org.toop.framework.eventbus.subscriber.Subscriber;
public class GlobalEventBus implements EventBus { import java.util.concurrent.ExecutorService;
private static final EventBus INSTANCE = new DisruptorEventBus( import java.util.concurrent.Executors;
LogManager.getLogger(DisruptorEventBus.class),
public class GlobalEventBus implements AsyncEventBus {
private static final AsyncEventBus INSTANCE = new DefaultEventBus(
LogManager.getLogger(DefaultEventBus.class),
new DefaultSubscriberStore() new DefaultSubscriberStore()
); );
@@ -34,6 +39,11 @@ public class GlobalEventBus implements EventBus {
INSTANCE.post(event); INSTANCE.post(event);
} }
@Override
public <T extends EventType> void asyncPost(T event) {
INSTANCE.asyncPost(event);
}
@Override @Override
public void shutdown() { public void shutdown() {
INSTANCE.shutdown(); INSTANCE.shutdown();
@@ -43,4 +53,5 @@ public class GlobalEventBus implements EventBus {
public void reset() { public void reset() {
INSTANCE.reset(); INSTANCE.reset();
} }
} }

View File

@@ -0,0 +1,7 @@
package org.toop.framework.eventbus.bus;
import org.toop.framework.eventbus.events.EventType;
public interface AsyncEventBus extends EventBus {
<T extends EventType> void asyncPost(T event);
}

View File

@@ -5,12 +5,16 @@ import org.toop.framework.eventbus.events.EventType;
import org.toop.framework.eventbus.store.SubscriberStore; import org.toop.framework.eventbus.store.SubscriberStore;
import org.toop.framework.eventbus.subscriber.Subscriber; import org.toop.framework.eventbus.subscriber.Subscriber;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.function.Consumer; import java.util.function.Consumer;
public class DefaultEventBus implements EventBus { public class DefaultEventBus implements AsyncEventBus {
private final Logger logger; private final Logger logger;
private final SubscriberStore eventsHolder; private final SubscriberStore eventsHolder;
private final ExecutorService asyncExecutor = Executors.newCachedThreadPool();
public DefaultEventBus(Logger logger, SubscriberStore eventsHolder) { public DefaultEventBus(Logger logger, SubscriberStore eventsHolder) {
this.logger = logger; this.logger = logger;
this.eventsHolder = eventsHolder; this.eventsHolder = eventsHolder;
@@ -36,11 +40,16 @@ public class DefaultEventBus implements EventBus {
Class<T> eventClass = (Class<T>) subscriber.event(); Class<T> eventClass = (Class<T>) subscriber.event();
Consumer<EventType> action = (Consumer<EventType>) subscriber.handler(); Consumer<EventType> action = (Consumer<EventType>) subscriber.handler();
action.accept((EventType) eventClass.cast(event)); action.accept(eventClass.cast(event));
} }
} }
} }
@Override
public <T extends EventType> void asyncPost(T event) {
asyncExecutor.submit(() -> post(event));
}
@Override @Override
public void shutdown() { public void shutdown() {
eventsHolder.reset(); eventsHolder.reset();
@@ -50,4 +59,5 @@ public class DefaultEventBus implements EventBus {
public void reset() { public void reset() {
eventsHolder.reset(); eventsHolder.reset();
} }
} }

View File

@@ -6,6 +6,7 @@ import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.Player; import org.toop.framework.gameFramework.model.player.Player;
import java.util.Arrays; import java.util.Arrays;
import java.util.concurrent.atomic.AtomicInteger;
// There is AI performance to be gained by getting rid of non-primitives and thus speeding up deepCopy // There is AI performance to be gained by getting rid of non-primitives and thus speeding up deepCopy
public abstract class BitboardGame implements TurnBasedGame { public abstract class BitboardGame implements TurnBasedGame {
@@ -47,9 +48,11 @@ public abstract class BitboardGame implements TurnBasedGame {
this.playerBitboard = other.playerBitboard.clone(); this.playerBitboard = other.playerBitboard.clone();
this.currentTurn = other.currentTurn; this.currentTurn = other.currentTurn;
this.players = Arrays.stream(other.players) this.players = other.players;
.map(Player::deepCopy) // TODO: Players are not deep copied, which is bad. I don't know why but deepcopying breaks it. Fix it
.toArray(Player[]::new); //this.players = Arrays.stream(other.players)
// .map(Player::deepCopy)
// .toArray(Player[]::new);
} }
public int getColumnSize() { public int getColumnSize() {

View File

@@ -8,6 +8,9 @@ import org.toop.framework.gameFramework.model.game.threadBehaviour.SupportsOnlin
import org.toop.framework.gameFramework.model.player.Player; import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.game.players.OnlinePlayer; import org.toop.framework.game.players.OnlinePlayer;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
/** /**
* Handles online multiplayer game logic. * Handles online multiplayer game logic.
* <p> * <p>
@@ -15,6 +18,9 @@ import org.toop.framework.game.players.OnlinePlayer;
* for the local player while receiving moves from other players. * for the local player while receiving moves from other players.
*/ */
public class OnlineThreadBehaviour extends AbstractThreadBehaviour implements SupportsOnlinePlay { public class OnlineThreadBehaviour extends AbstractThreadBehaviour implements SupportsOnlinePlay {
private ExecutorService moveExecutor = Executors.newSingleThreadExecutor();
/** /**
* Creates behaviour and sets the first local player * Creates behaviour and sets the first local player
* (non-online player) from the given array. * (non-online player) from the given array.
@@ -51,8 +57,30 @@ public class OnlineThreadBehaviour extends AbstractThreadBehaviour implements Su
*/ */
@Override @Override
public void onYourTurn(long clientId) { public void onYourTurn(long clientId) {
if (!isRunning.get()) return; logger.info("Yourturn");
long move = game.getPlayer(game.getCurrentTurn()).getMove(game.deepCopy()); if (!isRunning.get()) {
logger.warn("Game is not running!");
return;
}
TurnBasedGame gameCopy = game.deepCopy();
if (gameCopy == null) {
logger.error("Could not deep copy game");
return;
}
logger.info("Successfully collected game copy");
Player player = gameCopy.getPlayer(game.getCurrentTurn());
if (player == null) {
logger.error("Could not find current turn's player");
return;
}
logger.info("Successfully collected current turn's player");
long move = player.getMove(gameCopy);
logger.info("Move set: {}", move);
logger.info("Completed onYourTurn");
sendMove(clientId, move); sendMove(clientId, move);
} }

View File

@@ -1,31 +1,39 @@
package org.toop.framework.game.gameThreads; package org.toop.framework.game.gameThreads;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.GameState; import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult; import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.game.TurnBasedGame; import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour; import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
import org.toop.framework.gameFramework.model.player.Player; import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.framework.utils.ImmutablePair; import org.toop.framework.utils.ImmutablePair;
import org.toop.framework.utils.Pair; import org.toop.framework.utils.Pair;
import java.time.Duration;
import java.util.concurrent.*;
import java.util.function.Consumer; import java.util.function.Consumer;
import static org.toop.framework.gameFramework.GameState.TURN_SKIPPED;
import static org.toop.framework.gameFramework.GameState.WIN;
public class ServerThreadBehaviour extends AbstractThreadBehaviour implements Runnable { public class ServerThreadBehaviour extends AbstractThreadBehaviour implements Runnable {
private final Consumer<ImmutablePair<String, Integer>> onPlayerMove; private final Consumer<ImmutablePair<String, Integer>> onPlayerMove;
private final Consumer<Pair<GameState, Integer>> onGameEnd; private final Consumer<Pair<GameState, Integer>> onGameEnd;
private final ExecutorService moveExecutor = Executors.newSingleThreadExecutor();
private final Duration timeOut;
/** /**
* Creates a new base behaviour for the specified game. * Creates a new base behaviour for the specified game.
* *
* @param game the turn-based game to control * @param game the turn-based game to control
*/ */
public ServerThreadBehaviour(TurnBasedGame game, Consumer<ImmutablePair<String, Integer>> onPlayerMove, Consumer<Pair<GameState, Integer>> onGameEnd) { public ServerThreadBehaviour(
TurnBasedGame game,
Consumer<ImmutablePair<String,
Integer>> onPlayerMove,
Consumer<Pair<GameState, Integer>> onGameEnd,
Duration timeOut
) {
this.onPlayerMove = onPlayerMove; this.onPlayerMove = onPlayerMove;
this.onGameEnd = onGameEnd; this.onGameEnd = onGameEnd;
this.timeOut = timeOut;
super(game); super(game);
} }
@@ -59,24 +67,43 @@ public class ServerThreadBehaviour extends AbstractThreadBehaviour implements Ru
public void run() { public void run() {
while (isRunning.get()) { while (isRunning.get()) {
Player currentPlayer = game.getPlayer(game.getCurrentTurn()); Player currentPlayer = game.getPlayer(game.getCurrentTurn());
long move = currentPlayer.getMove(game.deepCopy());
PlayResult result = game.play(move); Future<Long> move = moveExecutor.submit(() -> currentPlayer.getMove(game.deepCopy()));
PlayResult result;
try {
long moveResult = move.get(timeOut.toMillis(), TimeUnit.MILLISECONDS);
result = game.play(moveResult);
GameState state = result.state(); GameState state = result.state();
notifyPlayerMove(new ImmutablePair<>(currentPlayer.getName(), Long.numberOfTrailingZeros(move))); notifyPlayerMove(new ImmutablePair<>(currentPlayer.getName(), Long.numberOfTrailingZeros(moveResult)));
switch (state) { switch (state) {
case WIN, DRAW -> { case WIN, DRAW -> {
isRunning.set(false); isRunning.set(false);
moveExecutor.shutdown();
notifyGameEnd(new ImmutablePair<>(state, game.getWinner())); notifyGameEnd(new ImmutablePair<>(state, game.getWinner()));
} }
case NORMAL, TURN_SKIPPED -> { /* continue normally */ } case NORMAL, TURN_SKIPPED -> { /* continue normally */ }
default -> { default -> {
logger.error("Unexpected state {}", state); logger.error("Unexpected state {}", state);
isRunning.set(false); isRunning.set(false);
moveExecutor.shutdown();
throw new RuntimeException("Unknown state: " + state); throw new RuntimeException("Unknown state: " + state);
} }
} }
} catch (InterruptedException | ExecutionException e) {
isRunning.set(false);
notifyGameEnd(new ImmutablePair<>(GameState.DRAW, 0));
moveExecutor.shutdown();
return;
} catch (TimeoutException e) {
isRunning.set(false);
notifyGameEnd(new ImmutablePair<>(GameState.WIN, 1+game.getWinner()%2));
moveExecutor.shutdown();
return;
}
} }
} }
} }

View File

@@ -325,4 +325,47 @@ public class BitboardReversi extends BitboardGame {
return 1; return 1;
} }
} }
@Override
public float rateMove(long move) {
final long corners = 0x8100000000000081L;
if ((move & corners) != 0L) {
return 0.4f;
}
final long xSquares = 0x0042000000004200L;
if ((move & xSquares) != 0) {
return -0.4f;
}
final long cSquares = 0x4281000000008142L;
if ((move & cSquares) != 0) {
return -0.1f;
}
return 0.0f;
}
@Override
public long heuristicMove(long legalMoves) {
long bestMove = 0L;
float bestMoveRate = Float.NEGATIVE_INFINITY;
while (legalMoves != 0L) {
final long move = legalMoves & -legalMoves;
final float moveRate = rateMove(move);
if (moveRate > bestMoveRate) {
bestMove = move;
bestMoveRate = moveRate;
}
legalMoves &= ~move;
}
return bestMove;
}
} }

View File

@@ -110,4 +110,14 @@ public class BitboardTicTacToe extends BitboardGame {
public BitboardTicTacToe deepCopy() { public BitboardTicTacToe deepCopy() {
return new BitboardTicTacToe(this); return new BitboardTicTacToe(this);
} }
@Override
public float rateMove(long move) {
return 0.0f;
}
@Override
public long heuristicMove(long legalMoves) {
return legalMoves;
}
} }

View File

@@ -57,4 +57,8 @@ public class ArtificialPlayer extends AbstractPlayer {
public ArtificialPlayer deepCopy() { public ArtificialPlayer deepCopy() {
return new ArtificialPlayer(this); return new ArtificialPlayer(this);
} }
public AI getAi() {
return ai;
}
} }

View File

@@ -1,4 +1,4 @@
package org.toop.game.players; package org.toop.framework.game.players;
import org.toop.framework.gameFramework.model.game.TurnBasedGame; import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractPlayer; import org.toop.framework.gameFramework.model.player.AbstractPlayer;
@@ -45,11 +45,16 @@ public class LocalPlayer extends AbstractPlayer {
long legalMoves = gameCopy.getLegalMoves(); long legalMoves = gameCopy.getLegalMoves();
long move; long move;
try {
do { do {
move = getLastMove(); move = getLastMove();
IO.println("GETTING MOVE");
} while ((legalMoves & move) == 0); } while ((legalMoves & move) == 0);
return move; return move;
} catch (Exception e) {
IO.println(e);
}
return -1;
} }
/** /**

View File

@@ -29,13 +29,8 @@ public class ServerPlayer extends AbstractPlayer {
@Override @Override
public long determineMove(TurnBasedGame game) { public long determineMove(TurnBasedGame game) {
lastMove = new CompletableFuture<>(); lastMove = new CompletableFuture<>();
System.out.println("Sending yourturn");
client.send("SVR GAME YOURTURN {TURNMESSAGE: \"<bericht voor deze beurt>\"}\n"); client.send("SVR GAME YOURTURN {TURNMESSAGE: \"<bericht voor deze beurt>\"}");
try { return lastMove.join();
return lastMove.get();
} catch (InterruptedException | ExecutionException e) {
e.printStackTrace();
return 0;
}
} }
} }

View File

@@ -13,4 +13,7 @@ public interface TurnBasedGame extends DeepCopyable<TurnBasedGame> {
PlayResult play(long move); PlayResult play(long move);
PlayResult getState(); PlayResult getState();
boolean isTerminal(); boolean isTerminal();
float rateMove(long move);
long heuristicMove(long legalMoves);
} }

View File

@@ -65,6 +65,9 @@ public class NetworkEvents extends EventsBase {
public record GameResultResponse(long clientId, String condition) public record GameResultResponse(long clientId, String condition)
implements GenericEvent {} implements GenericEvent {}
public record TournamentResultResponse(long clientId, String gameType, String[] names, String[] scoreTypes, List<Integer[]> scores)
implements GenericEvent {}
/** Indicates that a game move has been processed or received. */ /** Indicates that a game move has been processed or received. */
public record GameMoveResponse(long clientId, String player, String move, String details) public record GameMoveResponse(long clientId, String player, String move, String details)
implements GenericEvent {} implements GenericEvent {}
@@ -219,4 +222,5 @@ public class NetworkEvents extends EventsBase {
/** Response to a {@link ChangeAddress} event, carrying the success result. */ /** Response to a {@link ChangeAddress} event, carrying the success result. */
public record ChangeAddressResponse(boolean successful, long identifier) public record ChangeAddressResponse(boolean successful, long identifier)
implements ResponseToUniqueEvent {} implements ResponseToUniqueEvent {}
} }

View File

@@ -3,6 +3,9 @@ package org.toop.framework.networking.connection.handlers;
import io.netty.channel.ChannelHandlerContext; import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandlerAdapter; import io.netty.channel.ChannelInboundHandlerAdapter;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.regex.MatchResult; import java.util.regex.MatchResult;
import java.util.regex.Matcher; import java.util.regex.Matcher;
import java.util.regex.Pattern; import java.util.regex.Pattern;
@@ -94,6 +97,9 @@ public class NetworkingGameClientHandler extends ChannelInboundHandlerAdapter {
case "HELP": case "HELP":
helpHandler(recSrvRemoved); helpHandler(recSrvRemoved);
return; return;
case "RESULTS":
resultsHandler(recSrvRemoved);
return;
default: default:
// return // return
} }
@@ -103,6 +109,66 @@ public class NetworkingGameClientHandler extends ChannelInboundHandlerAdapter {
} }
} }
private static String extract(String input, String key) {
Pattern p = Pattern.compile(
key + "\\s*:\\s*(\\[[^]]*]|\"[^\"]*\")",
Pattern.CASE_INSENSITIVE
);
Matcher m = p.matcher(input);
return m.find() ? m.group(1) : null;
}
private void resultsHandler(String rec) {
// TODO all of this
IO.println(rec);
String gameTypeRaw = extract(rec, "GAMETYPE");
String usersRaw = extract(rec, "USERS");
String scoreTypesRaw = extract(rec, "SCORETYPES");
String scoresRaw = extract(rec, "SCORES");
if (usersRaw == null) return;
String[] users;
if (usersRaw.length() > 2) {
users = Arrays.stream(usersRaw.substring(1, usersRaw.length() - 1).split(","))
.map(s -> s.trim().replace("\"", ""))
.toArray(String[]::new);
} else {
users = new String[]{};
}
String[] scoreTypes;
if (scoreTypesRaw.length() > 2) {
scoreTypes = Arrays.stream(scoreTypesRaw.substring(1, usersRaw.length() - 1).split(","))
.map(s -> s.trim().replace("\"", ""))
.toArray(String[]::new);
} else {
scoreTypes = new String[]{};
}
if (scoresRaw == null) return;
if (scoresRaw.length() > 2) {
List<Integer[]> scores = Arrays.stream(
scoresRaw.substring(1, scoresRaw.length() - 1) // remove outer []
.split("\\],\\[")
)
.map(part -> part.replace("[", "").replace("]", ""))
.map(part -> Arrays.stream(part.split(","))
.map(String::trim)
.map(Integer::parseInt)
.toArray(Integer[]::new)
)
.toList();
eventBus.post(new NetworkEvents.TournamentResultResponse(this.connectionId, gameTypeRaw, users, scoreTypes, scores));
} else {
eventBus.post(new NetworkEvents.TournamentResultResponse(this.connectionId, gameTypeRaw, users, scoreTypes, new ArrayList<>()));
}
}
private void gameMoveHandler(String rec) { private void gameMoveHandler(String rec) {
String[] msg = String[] msg =
Pattern.compile( Pattern.compile(

View File

@@ -0,0 +1,7 @@
package org.toop.framework.networking.server;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import java.util.concurrent.CompletableFuture;
public record GameResultFuture(OnlineGame<TurnBasedGame> game, CompletableFuture<Integer> result) {}

View File

@@ -1,9 +1,13 @@
package org.toop.framework.networking.server; package org.toop.framework.networking.server;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import java.time.Duration;
import java.util.List; import java.util.List;
import java.util.concurrent.CompletableFuture;
public interface GameServer<GAMETYPE, CLIENT, CHALLENGEIDTYPE> { public interface GameServer<GAMETYPE, CLIENT, CHALLENGEIDTYPE> {
void startGame(String gameType, CLIENT... clients); GameResultFuture startGame(String gameType, Duration turnTime, CLIENT... clients);
void addClient(CLIENT client); void addClient(CLIENT client);
void removeClient(CLIENT client); void removeClient(CLIENT client);

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@@ -0,0 +1,10 @@
package org.toop.framework.networking.server;
import org.toop.framework.networking.server.client.NettyClient;
import java.time.Duration;
@FunctionalInterface
public interface MatchExecutor {
GameResultFuture submit(String gameType, Duration turnTime, NettyClient... clients);
}

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@@ -5,44 +5,65 @@ import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.TurnBasedGame; import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.networking.server.client.NettyClient; import org.toop.framework.networking.server.client.NettyClient;
import java.time.Duration;
import java.util.Arrays;
import java.util.concurrent.CompletableFuture;
public class OnlineTurnBasedGame implements OnlineGame<TurnBasedGame> { public class OnlineTurnBasedGame implements OnlineGame<TurnBasedGame> {
private long id; private long id;
private NettyClient[] clients; private NettyClient[] clients;
private NettyClient[] admins;
private TurnBasedGame game; private TurnBasedGame game;
private ServerThreadBehaviour gameThread; private ServerThreadBehaviour gameThread;
public OnlineTurnBasedGame(TurnBasedGame game, NettyClient... clients) { private final CompletableFuture<Integer> resultFuture;
public OnlineTurnBasedGame(NettyClient[] admins, TurnBasedGame game, CompletableFuture<Integer> resultFuture, Duration timeOut, NettyClient... clients) {
this.game = game; this.game = game;
this.gameThread = new ServerThreadBehaviour( this.gameThread = new ServerThreadBehaviour(
game, game,
(pair) -> notifyMoveMade(pair.getLeft(), pair.getRight()), (pair) -> notifyMoveMade(pair.getLeft(), pair.getRight()),
(pair) -> notifyGameEnd(pair.getLeft(), pair.getRight()) (pair) -> notifyGameEnd(pair.getLeft(), pair.getRight()),
timeOut
); );
this.resultFuture = resultFuture;
this.clients = clients; this.clients = clients;
this.admins = admins;
} }
private void notifyMoveMade(String speler, int move){ private void notifyMoveMade(String speler, int move){
for (NettyClient admin : admins) {
admin.send(String.format("SVR GAME MOVE {PLAYER: \"%s\", MOVE: \"%s\", DETAILS: \"<reactie spel op zet>\"}", speler, move));
}
for (NettyClient client : clients) { for (NettyClient client : clients) {
client.send(String.format("SVR GAME MOVE {PLAYER: \"%s\", MOVE: \"%s\", DETAILS: \"<reactie spel op zet>\"}\n", speler, move)); client.send(String.format("SVR GAME MOVE {PLAYER: \"%s\", MOVE: \"%s\", DETAILS: \"<reactie spel op zet>\"}", speler, move));
} }
} }
private void notifyGameEnd(GameState state, int winner) { private void notifyGameEnd(GameState state, int winner) {
if (state == GameState.DRAW) { if (state == GameState.DRAW) {
Arrays.stream(admins).forEach(a -> a.send("SVR GAME END"));
for (NettyClient client : clients) { for (NettyClient client : clients) {
client.send(String.format("SVR GAME DRAW {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}\n")); client.send("SVR GAME DRAW {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}");
} }
} } else {
else{ Arrays.stream(admins).forEach(a -> a.send("SVR GAME END"));
clients[winner].send(String.format("SVR GAME WIN {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}\n")); clients[winner].send("SVR GAME WIN {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}");
clients[(winner + 1)%2].send(String.format("SVR GAME LOSS {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}\n")); clients[(winner+1)%2].send("SVR GAME LOSS {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}");
} }
// Remove game fromt clients // Remove game from clients
for (NettyClient client : clients) { for (NettyClient client : clients) {
admins = null;
client.clearGame(); client.clearGame();
} }
if (resultFuture != null) {
if (state.equals(GameState.DRAW)) resultFuture.complete(-1); // Return -1 if draw
else resultFuture.complete(winner); // Return number for winner's index
}
} }
@Override @Override

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@@ -1,5 +1,6 @@
package org.toop.framework.networking.server; package org.toop.framework.networking.server;
import com.google.gson.Gson;
import org.toop.framework.game.players.ServerPlayer; import org.toop.framework.game.players.ServerPlayer;
import org.toop.framework.gameFramework.model.game.TurnBasedGame; import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.networking.server.challenges.gamechallenge.GameChallenge; import org.toop.framework.networking.server.challenges.gamechallenge.GameChallenge;
@@ -9,6 +10,9 @@ import org.toop.framework.networking.server.stores.ClientStore;
import org.toop.framework.networking.server.stores.SubscriptionStore; import org.toop.framework.networking.server.stores.SubscriptionStore;
import org.toop.framework.networking.server.stores.TurnBasedGameStore; import org.toop.framework.networking.server.stores.TurnBasedGameStore;
import org.toop.framework.networking.server.stores.TurnBasedGameTypeStore; import org.toop.framework.networking.server.stores.TurnBasedGameTypeStore;
import org.toop.framework.networking.server.tournaments.*;
import org.toop.framework.networking.server.tournaments.matchmakers.DoubleRoundRobinMatchMaker;
import org.toop.framework.networking.server.tournaments.scoresystems.*;
import org.toop.framework.utils.ImmutablePair; import org.toop.framework.utils.ImmutablePair;
import java.util.*; import java.util.*;
@@ -27,13 +31,14 @@ public class Server implements GameServer<TurnBasedGame, NettyClient, Long> {
final private Duration challengeDuration; final private Duration challengeDuration;
final private ScheduledExecutorService scheduler = Executors.newSingleThreadScheduledExecutor(); final private ScheduledExecutorService scheduler = Executors.newSingleThreadScheduledExecutor();
private final List<NettyClient> admins = new ArrayList<>();
public Server( public Server(
Duration challengeDuration, Duration challengeDuration,
TurnBasedGameTypeStore turnBasedGameTypeStore, TurnBasedGameTypeStore turnBasedGameTypeStore,
ClientStore<Long, NettyClient> clientStore, ClientStore<Long, NettyClient> clientStore,
TurnBasedGameStore gameStore, TurnBasedGameStore gameStore,
SubscriptionStore subStore SubscriptionStore subStore
) { ) {
this.gameTypesStore = turnBasedGameTypeStore; this.gameTypesStore = turnBasedGameTypeStore;
this.challengeDuration = challengeDuration; this.challengeDuration = challengeDuration;
@@ -46,11 +51,13 @@ public class Server implements GameServer<TurnBasedGame, NettyClient, Long> {
@Override @Override
public void addClient(NettyClient client) { public void addClient(NettyClient client) {
if (admins.isEmpty()) admins.addLast(client);
clientStore.add(client); clientStore.add(client);
} }
@Override @Override
public void removeClient(NettyClient client) { public void removeClient(NettyClient client) {
admins.remove(client);
clientStore.remove(client.id()); clientStore.remove(client.id());
} }
@@ -103,7 +110,7 @@ public class Server implements GameServer<TurnBasedGame, NettyClient, Long> {
public void acceptChallenge(Long challengeId) { public void acceptChallenge(Long challengeId) {
for (var challenge : gameChallenges) { for (var challenge : gameChallenges) {
if (challenge.id() == challengeId) { if (challenge.id() == challengeId) {
startGame(challenge.acceptChallenge(), challenge.getUsers()); startGame(challenge.acceptChallenge(), Duration.ofSeconds(10), challenge.getUsers());
break; break;
} }
} }
@@ -125,12 +132,24 @@ public class Server implements GameServer<TurnBasedGame, NettyClient, Long> {
} }
@Override @Override
public void startGame(String gameType, NettyClient... clients) { public GameResultFuture startGame(String gameType, Duration turnTime, NettyClient... clients) {
if (!gameTypesStore.all().containsKey(gameType)) return; if (!gameTypesStore.all().containsKey(gameType)) return null;
try { try {
ServerPlayer[] players = new ServerPlayer[clients.length]; ServerPlayer[] players = new ServerPlayer[clients.length];
var game = new OnlineTurnBasedGame(gameTypesStore.create(gameType), clients);
var gameResult = new CompletableFuture<Integer>();
var game = new OnlineTurnBasedGame(
getAdmins().toArray(NettyClient[]::new),
gameTypesStore.create(gameType),
gameResult,
turnTime,
clients
);
var grfReturn = new GameResultFuture(game, gameResult);
for (int i = 0; i < clients.length; i++) { for (int i = 0; i < clients.length; i++) {
players[i] = new ServerPlayer(clients[i]); players[i] = new ServerPlayer(clients[i]);
@@ -148,11 +167,14 @@ public class Server implements GameServer<TurnBasedGame, NettyClient, Long> {
clients[0].name(), clients[0].name(),
gameType, gameType,
clients[0].name())); clients[0].name()));
game.start(); game.start();
return grfReturn;
} catch (Exception e) { } catch (Exception e) {
IO.println("ERROR: Failed to start OnlineTurnBasedGame"); IO.println("ERROR: Failed to start OnlineTurnBasedGame");
e.printStackTrace(); e.printStackTrace();
} }
return null;
} }
@Override @Override
@@ -160,6 +182,10 @@ public class Server implements GameServer<TurnBasedGame, NettyClient, Long> {
return clientStore.all().stream().toList(); return clientStore.all().stream().toList();
} }
public List<NettyClient> getAdmins() {
return new ArrayList<>(admins); // Clone so the list can't be edited.
}
@Override @Override
public void shutdown() { public void shutdown() {
scheduler.shutdown(); scheduler.shutdown();
@@ -218,7 +244,6 @@ public class Server implements GameServer<TurnBasedGame, NettyClient, Long> {
} }
if (userInGame) { continue; } if (userInGame) { continue; }
//
int first = Math.max(left, right); int first = Math.max(left, right);
int second = Math.min(left, right); int second = Math.min(left, right);
@@ -226,7 +251,7 @@ public class Server implements GameServer<TurnBasedGame, NettyClient, Long> {
userNames.remove(first); userNames.remove(first);
userNames.remove(second); userNames.remove(second);
startGame(key, getUser(userLeft), getUser(userRight)); startGame(key, Duration.ofSeconds(10), getUser(userLeft), getUser(userRight));
} }
} }
} }
@@ -260,4 +285,74 @@ public class Server implements GameServer<TurnBasedGame, NettyClient, Long> {
return true; return true;
} }
public void startTournament(String gameType, NettyClient requestor, boolean shuffle) {
if (!admins.contains(requestor)) {
requestor.send("ERR you do not have the privileges to start a tournament");
return;
}
var tournamentUsers = new ArrayList<>(onlineUsers());
tournamentUsers.removeIf(admins::contains);
Tournament tournament = new Tournament.Builder()
.matchExecutor(this::startGame)
.tournamentRunner(new AsyncTournamentRunner())
.matchMaker(new DoubleRoundRobinMatchMaker())
.addScoreSystem(new MatchCountScoreSystem())
.addScoreSystem(new WinCountScoreSystem())
.addScoreSystem(new DrawCountScoreSystem())
.addScoreSystem(new LoseCountScoreSystem())
.resultBroadcaster(this::endTournament)
.turnTimeout(Duration.ofSeconds(10))
.addPlayers(tournamentUsers.toArray(NettyClient[]::new))
.addAdmins(admins.toArray(NettyClient[]::new))
.build();
new Thread(() -> tournament.run(gameType)).start();
}
public void endTournament(List<IntegerScoreSystem> systems) {
if (systems.isEmpty()) return;
Map<String, List<ImmutablePair<String, Integer>>> combined = new HashMap<>();
for (var system : systems) {
for (var player : system.getScore().keySet()) {
combined.putIfAbsent(player.name(), new ArrayList<>());
combined.get(player.name()).addLast(new ImmutablePair<>(system.scoreName(), system.getScore().get(player)));
}
}
List<String> names = new ArrayList<>();
List<String> systemNames = new ArrayList<>();
List<List<Integer>> scores = new ArrayList<>();
for (var player : combined.entrySet()) {
names.addLast(player.getKey());
scores.addLast(new ArrayList<>());
for (var system : player.getValue()) {
if (!systemNames.contains(system.getLeft())) systemNames.addLast(system.getLeft());
scores.getLast().addLast(system.getRight());
}
}
Gson gson = new Gson();
String namesJson = gson.toJson(names);
String systemNamesJson = gson.toJson(systemNames);
String scoresJson = gson.toJson(scores);
String msg = String.format(
"SVR RESULTS {GAMETYPE: \"%s\", USERS: %s, SCORETYPES: %s, SCORES: %s, TOURNAMENT: 1}",
"none", // TODO gametype
namesJson,
systemNamesJson,
scoresJson
);
for (var user : onlineUsers()) {
user.send(msg);
}
}
} }

View File

@@ -56,7 +56,6 @@ public class NettyClient implements Client<OnlineTurnBasedGame, ServerPlayer> {
@Override @Override
public void send(String message) { public void send(String message) {
IO.println(message);
ctx.channel().writeAndFlush(message + "\r\n"); ctx.channel().writeAndFlush(message + "\r\n");
} }

View File

@@ -11,8 +11,6 @@ import org.toop.framework.networking.server.Server;
import org.toop.framework.networking.server.client.Client; import org.toop.framework.networking.server.client.Client;
import org.toop.framework.networking.server.parsing.Parser; import org.toop.framework.networking.server.parsing.Parser;
import java.util.Arrays;
public class NettyClientSession extends SimpleChannelInboundHandler<String> implements ClientSession<OnlineTurnBasedGame, ServerPlayer> { public class NettyClientSession extends SimpleChannelInboundHandler<String> implements ClientSession<OnlineTurnBasedGame, ServerPlayer> {
private final NettyClient client; private final NettyClient client;
@@ -41,13 +39,9 @@ public class NettyClientSession extends SimpleChannelInboundHandler<String> impl
@Override @Override
protected void channelRead0(ChannelHandlerContext ctx, String msg) { protected void channelRead0(ChannelHandlerContext ctx, String msg) {
IO.println(msg);
ParsedMessage p = Parser.parse(msg); ParsedMessage p = Parser.parse(msg);
if (p == null) return; if (p == null) return;
IO.println(p.command() + " " + Arrays.toString(p.args()));
handler.handle(p); handler.handle(p);
} }

View File

@@ -1,18 +1,17 @@
package org.toop.framework.networking.server.handlers; package org.toop.framework.networking.server.handlers;
import org.toop.framework.game.players.ServerPlayer;
import org.toop.framework.networking.server.OnlineTurnBasedGame;
import org.toop.framework.networking.server.Server; import org.toop.framework.networking.server.Server;
import org.toop.framework.networking.server.client.Client; import org.toop.framework.networking.server.client.Client;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.networking.server.parsing.ParsedMessage; import org.toop.framework.networking.server.parsing.ParsedMessage;
import org.toop.framework.utils.Utils; import org.toop.framework.utils.Utils;
public class MessageHandler implements Handler<ParsedMessage> { public class MessageHandler implements Handler<ParsedMessage> {
private final Server server; private final Server server;
private final Client<OnlineTurnBasedGame, ServerPlayer> client; private final NettyClient client;
public MessageHandler(Server server, Client<OnlineTurnBasedGame, ServerPlayer> client) { public MessageHandler(Server server, NettyClient client) {
this.server = server; this.server = server;
this.client = client; this.client = client;
} }
@@ -28,6 +27,7 @@ public class MessageHandler implements Handler<ParsedMessage> {
case "challenge" -> handleChallenge(message, client); case "challenge" -> handleChallenge(message, client);
case "message" -> handleMessage(message, client); case "message" -> handleMessage(message, client);
case "help" -> handleHelp(message, client); case "help" -> handleHelp(message, client);
case "tournament" -> handleTournament(message, client);
default -> client.send("ERROR Unknown command"); default -> client.send("ERROR Unknown command");
} }
} }
@@ -41,27 +41,27 @@ public class MessageHandler implements Handler<ParsedMessage> {
return true; return true;
} }
private void handleLogin(ParsedMessage p, Client<OnlineTurnBasedGame, ServerPlayer> client) { private void handleLogin(ParsedMessage p, NettyClient client) {
if (!hasArgs(p.args())) return; if (!hasArgs(p.args())) return;
client.setName(p.args()[0]); client.setName(p.args()[0]);
} }
private void handleSubscribe(ParsedMessage p, Client<OnlineTurnBasedGame, ServerPlayer> client) { private void handleSubscribe(ParsedMessage p, NettyClient client) {
if (!hasArgs(p.args())) return; if (!hasArgs(p.args())) return;
server.subscribeClient(client.name(), p.args()[0]); server.subscribeClient(client.name(), p.args()[0]);
} }
private void handleHelp(ParsedMessage p, Client<OnlineTurnBasedGame, ServerPlayer> client) { private void handleHelp(ParsedMessage p, NettyClient client) {
// TODO // TODO
} }
private void handleMessage(ParsedMessage p, Client<OnlineTurnBasedGame, ServerPlayer> client) { private void handleMessage(ParsedMessage p, NettyClient client) {
// TODO // TODO
} }
private void handleGet(ParsedMessage p, Client<OnlineTurnBasedGame, ServerPlayer> client) { private void handleGet(ParsedMessage p, NettyClient client) {
if (!hasArgs(p.args())) return; if (!hasArgs(p.args())) return;
switch (p.args()[0]) { switch (p.args()[0]) {
@@ -73,10 +73,14 @@ public class MessageHandler implements Handler<ParsedMessage> {
var names = server.gameTypes().stream().iterator(); var names = server.gameTypes().stream().iterator();
client.send("SVR GAMELIST " + Utils.returnQuotedString(names)); client.send("SVR GAMELIST " + Utils.returnQuotedString(names));
} }
case "admins" -> {
var names = server.getAdmins().stream().map(Client::name).iterator();
client.send("SVR ADMINS " + Utils.returnQuotedString(names));
}
} }
} }
private void handleChallenge(ParsedMessage p, Client<OnlineTurnBasedGame, ServerPlayer> client) { private void handleChallenge(ParsedMessage p, NettyClient client) {
if (!hasArgs(p.args())) return; if (!hasArgs(p.args())) return;
if (p.args().length < 2) return; if (p.args().length < 2) return;
@@ -101,10 +105,21 @@ public class MessageHandler implements Handler<ParsedMessage> {
server.challengeClient(client.name(), p.args()[0], p.args()[1]); server.challengeClient(client.name(), p.args()[0], p.args()[1]);
} }
private void handleMove(ParsedMessage p, Client<OnlineTurnBasedGame, ServerPlayer> client) { private void handleMove(ParsedMessage p, NettyClient client) {
if(!hasArgs(p.args())) return; if(!hasArgs(p.args())) return;
var player = client.player();
if (player == null) return;
// TODO check if not number // TODO check if not number
client.player().setMove(1L << Integer.parseInt(p.args()[0])); player.setMove(1L << Integer.parseInt(p.args()[0]));
}
private void handleTournament(ParsedMessage p, NettyClient client) {
if(!hasArgs(p.args())) return;
if (p.args()[0].equalsIgnoreCase("start") && p.args().length > 1) {
server.startTournament(p.args()[1], client, false); // TODO add shuffle to msg
}
} }
} }

View File

@@ -0,0 +1,86 @@
package org.toop.framework.networking.server.tournaments;
import org.toop.framework.networking.server.GameResultFuture;
import org.toop.framework.networking.server.MatchExecutor;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.networking.server.tournaments.matchmakers.MatchMaker;
import org.toop.framework.networking.server.tournaments.scoresystems.IntegerScoreSystem;
import java.time.Duration;
import java.util.*;
import java.util.concurrent.*;
public class AsyncTournamentRunner implements TournamentRunner {
@Override
public void run(
MatchExecutor matchRunner,
MatchMaker matchMaker,
List<IntegerScoreSystem> scoreSystems,
ResultBroadcaster<IntegerScoreSystem> broadcaster,
Duration turnTime,
String gameType
) {
ExecutorService matchExecutor = Executors.newVirtualThreadPerTaskExecutor();
ExecutorService scoringExecutor = Executors.newFixedThreadPool(Runtime.getRuntime().availableProcessors());
Queue<TournamentMatch> pendingMatches = new ConcurrentLinkedQueue<>();
matchMaker.forEach(pendingMatches::add);
Set<NettyClient> busyPlayers = ConcurrentHashMap.newKeySet();
List<CompletableFuture<Void>> runningMatches = new CopyOnWriteArrayList<>();
try {
while (!pendingMatches.isEmpty() || !runningMatches.isEmpty()) {
Iterator<TournamentMatch> it = pendingMatches.iterator();
while (it.hasNext()) {
TournamentMatch match = it.next();
NettyClient a = match.getClient0();
NettyClient b = match.getClient1();
// TODO game != null doesn't work here, fix later
if (busyPlayers.contains(a) || busyPlayers.contains(b)) {
continue;
}
busyPlayers.add(a);
busyPlayers.add(b);
it.remove();
CompletableFuture<Void> f =
CompletableFuture.runAsync(() -> {
try {
GameResultFuture game = matchRunner.submit(gameType, turnTime, a, b);
CompletableFuture.runAsync(
() -> scoreSystems.forEach(s -> s.result(match, game.result().join())),
scoringExecutor
).join();
} finally {
a.clearGame();
b.clearGame();
busyPlayers.remove(a);
busyPlayers.remove(b);
}
}, matchExecutor);
runningMatches.add(f);
f.whenComplete((_, _) -> runningMatches.remove(f));
}
Thread.sleep(10); // Safety
}
broadcaster.broadcast(scoreSystems);
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
} finally {
matchExecutor.shutdown();
}
}
}

View File

@@ -0,0 +1,40 @@
package org.toop.framework.networking.server.tournaments;
import org.toop.framework.networking.server.GameResultFuture;
import org.toop.framework.networking.server.MatchExecutor;
import org.toop.framework.networking.server.tournaments.matchmakers.MatchMaker;
import org.toop.framework.networking.server.tournaments.scoresystems.IntegerScoreSystem;
import java.time.Duration;
import java.util.List;
import java.util.concurrent.*;
public class BasicTournamentRunner implements TournamentRunner {
@Override
public void run(
MatchExecutor matchExecutor,
MatchMaker matchMaker,
List<IntegerScoreSystem> scoreSystems,
ResultBroadcaster<IntegerScoreSystem> broadcaster,
Duration turnTime,
String gameType
) {
ExecutorService threadPool = Executors.newSingleThreadExecutor();
try {
threadPool.execute(() -> {
for (TournamentMatch match : matchMaker) {
// Play game and await the results
GameResultFuture game = matchExecutor.submit(gameType, turnTime, match.getClient0(), match.getClient1());
scoreSystems.forEach(e -> e.result(match, game.result().join()));
match.getClient0().clearGame();
match.getClient1().clearGame();
}
broadcaster.broadcast(scoreSystems);
});
} finally {
threadPool.shutdown();
}
}
}

View File

@@ -0,0 +1,10 @@
package org.toop.framework.networking.server.tournaments;
import org.toop.framework.networking.server.tournaments.scoresystems.ScoreSystem;
import java.util.List;
@FunctionalInterface
public interface ResultBroadcaster<T extends ScoreSystem<?, ?, ?>> {
void broadcast(List<T> scoreSystem);
}

View File

@@ -0,0 +1,121 @@
package org.toop.framework.networking.server.tournaments;
import org.toop.framework.networking.server.MatchExecutor;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.networking.server.tournaments.matchmakers.MatchMaker;
import org.toop.framework.networking.server.tournaments.scoresystems.IntegerScoreSystem;
import org.toop.framework.networking.server.tournaments.shufflers.Shuffler;
import java.time.Duration;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Objects;
public class Tournament {
private final MatchExecutor matchExecutor;
private final List<IntegerScoreSystem> scoreSystems;
private final TournamentRunner tournamentRunner;
private final MatchMaker matchMaker;
private final ResultBroadcaster<IntegerScoreSystem> broadcaster;
private final NettyClient[] players;
private final Duration turnTime;
private final Shuffler shuffler;
private Tournament(Tournament.Builder builder) {
matchExecutor = builder.matchExecutor;
scoreSystems = builder.scoreSystems;
tournamentRunner = builder.tournamentRunner;
matchMaker = builder.matchMaker;
broadcaster = builder.broadcaster;
players = builder.players;
turnTime = builder.turnTime;
shuffler = builder.shuffler;
}
public void run(String gameType) {
Arrays.stream(players).forEach(e -> {
matchMaker.addPlayer(e);
scoreSystems.forEach(k -> k.addPlayer(e));
});
if (shuffler != null) matchMaker.shuffle(shuffler);
tournamentRunner.run(matchExecutor, matchMaker, scoreSystems, broadcaster, turnTime, gameType);
}
public static class Builder {
private MatchExecutor matchExecutor;
private List<IntegerScoreSystem> scoreSystems = new ArrayList<>();
private TournamentRunner tournamentRunner;
private MatchMaker matchMaker;
private ResultBroadcaster<IntegerScoreSystem> broadcaster;
private NettyClient[] players;
private NettyClient[] observors;
private NettyClient[] admins;
private Duration turnTime = Duration.ofSeconds(10);
private Shuffler shuffler;
public Builder matchExecutor(MatchExecutor matchExecutor) {
this.matchExecutor = matchExecutor;
return this;
}
public Builder addScoreSystem(IntegerScoreSystem scoreSystem) {
this.scoreSystems.addLast(scoreSystem);
return this;
}
public Builder tournamentRunner(TournamentRunner tournamentRunner) {
this.tournamentRunner = tournamentRunner;
return this;
}
public Builder matchMaker(MatchMaker matchMaker) {
this.matchMaker = matchMaker;
return this;
}
public Builder resultBroadcaster(ResultBroadcaster<IntegerScoreSystem> broadcaster) {
this.broadcaster = broadcaster;
return this;
}
public Builder addPlayers(NettyClient[] players) {
this.players = players;
return this;
}
public Builder addObservers(NettyClient[] observors) { // TODO
this.observors = observors;
return this;
}
public Builder addAdmins(NettyClient[] admins) { // TODO
this.admins = admins;
return this;
}
public Builder turnTimeout(Duration turnTime) {
this.turnTime = turnTime;
return this;
}
public Builder addMatchShuffler(Shuffler shuffler) {
this.shuffler = shuffler;
return this;
}
public Tournament build() {
Objects.requireNonNull(matchExecutor, "matchExecutor");
Objects.requireNonNull(tournamentRunner, "tournamentRunner");
Objects.requireNonNull(matchMaker, "matchMaker");
Objects.requireNonNull(broadcaster, "resultBroadcaster"); // TODO is not always necessary and needs to be more generic, not just at the end
Objects.requireNonNull(players, "players");
return new Tournament(this);
}
}
}

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package org.toop.framework.networking.server.tournaments;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.utils.ImmutablePair;
public class TournamentMatch extends ImmutablePair<NettyClient, NettyClient> {
public TournamentMatch(NettyClient a, NettyClient b) {
super(a, b);
}
public NettyClient getClient0() {
return getLeft();
}
public NettyClient getClient1() {
return getRight();
}
}

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package org.toop.framework.networking.server.tournaments;
import org.toop.framework.networking.server.MatchExecutor;
import org.toop.framework.networking.server.tournaments.matchmakers.MatchMaker;
import org.toop.framework.networking.server.tournaments.scoresystems.IntegerScoreSystem;
import java.time.Duration;
import java.util.List;
public interface TournamentRunner {
void run(MatchExecutor matchExecutor, MatchMaker matchMaker, List<IntegerScoreSystem> scoreSystems,
ResultBroadcaster<IntegerScoreSystem> broadcaster, Duration turnTime, String gameType);
}

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package org.toop.framework.networking.server.tournaments.matchmakers;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.networking.server.tournaments.TournamentMatch;
import org.toop.framework.networking.server.tournaments.shufflers.Shuffler;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.NoSuchElementException;
public class DoubleRoundRobinMatchMaker implements MatchMaker {
private final List<NettyClient> players = new ArrayList<>();
public DoubleRoundRobinMatchMaker() {} // TODO let user decide store type
@Override
public void addPlayer(NettyClient player) {
players.addLast(player);
}
@Override
public void shuffle(Shuffler shuffler) {
if (players.size() < 2) return;
shuffler.shuffle(players);
}
@Override
public List<NettyClient> getPlayers() {
return players;
}
@Override
public Iterator<TournamentMatch> iterator() {
return new Iterator<>() {
private int i = 0;
private int j = 1;
private boolean reverse = false;
@Override
public boolean hasNext() {
return players.size() > 1
&& i < players.size() - 1
&& j < players.size();
}
@Override
public TournamentMatch next() {
if (!hasNext()) {
throw new NoSuchElementException();
}
NettyClient home = players.get(i);
NettyClient away = players.get(j);
TournamentMatch match = reverse ? new TournamentMatch(away, home) : new TournamentMatch(home, away);
advance();
return match;
}
private void advance() {
j++;
if (j >= players.size()) {
i++;
j = i + 1;
if (i >= players.size() - 1) {
if (!reverse) {
reverse = true;
i = 0;
j = 1;
}
}
}
}
};
}
}

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package org.toop.framework.networking.server.tournaments.matchmakers;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.networking.server.tournaments.TournamentMatch;
import org.toop.framework.networking.server.tournaments.shufflers.Shuffler;
import java.util.List;
public interface MatchMaker extends Iterable<TournamentMatch> {
void addPlayer(NettyClient player);
List<NettyClient> getPlayers();
void shuffle(Shuffler shuffler);
}

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package org.toop.framework.networking.server.tournaments.matchmakers;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.networking.server.tournaments.TournamentMatch;
import org.toop.framework.networking.server.tournaments.shufflers.Shuffler;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.NoSuchElementException;
public class RoundRobinMatchMaker implements MatchMaker {
private final List<NettyClient> players = new ArrayList<>();
public RoundRobinMatchMaker() {} // TODO let user decide store type
@Override
public void addPlayer(NettyClient player) {
players.addLast(player);
}
@Override
public void shuffle(Shuffler shuffler) {
if (players.size() < 2) return;
shuffler.shuffle(players);
}
@Override
public List<NettyClient> getPlayers() {
return players;
}
@Override
public Iterator<TournamentMatch> iterator() {
return new Iterator<>() {
private int i = 0;
private int j = 1;
@Override
public boolean hasNext() {
return players.size() > 1
&& i < players.size() - 1
&& j < players.size();
}
@Override
public TournamentMatch next() {
if (!hasNext()) {
throw new NoSuchElementException();
}
NettyClient home = players.get(i);
NettyClient away = players.get(j);
j++;
if (j >= players.size()) {
i++;
j = i + 1;
}
return new TournamentMatch(home, away);
}
};
}
}

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package org.toop.framework.networking.server.tournaments.scoresystems;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.networking.server.tournaments.TournamentMatch;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
public class DrawCountScoreSystem implements IntegerScoreSystem {
private final Map<NettyClient, Integer> scores = new ConcurrentHashMap<>();
private final int INIT_SCORE = 0;
private final int WIN_POINTS = 1;
public DrawCountScoreSystem() {} // TODO let user decide store type
@Override
public String scoreName() {
return "draws";
}
@Override
public void addPlayer(NettyClient user) {
scores.putIfAbsent(user, INIT_SCORE);
}
@Override
public void result(TournamentMatch match, Integer result) {
switch (result) {
case 0, 1 -> {}
case -1 -> {
scores.merge(match.getClient0(), WIN_POINTS, Integer::sum);
scores.merge(match.getClient1(), WIN_POINTS, Integer::sum);
}
default -> throw new IllegalArgumentException("Unknown result: " + result);
}
}
@Override
public Map<NettyClient, Integer> getScore() {
return scores;
}
}

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package org.toop.framework.networking.server.tournaments.scoresystems;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.networking.server.tournaments.TournamentMatch;
public interface IntegerScoreSystem extends ScoreSystem<TournamentMatch, Integer, NettyClient> {}

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package org.toop.framework.networking.server.tournaments.scoresystems;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.networking.server.tournaments.TournamentMatch;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
public class LoseCountScoreSystem implements IntegerScoreSystem {
private final Map<NettyClient, Integer> scores = new ConcurrentHashMap<>();
private final int INIT_SCORE = 0;
private final int WIN_POINTS = 1;
public LoseCountScoreSystem() {} // TODO let user decide store type
@Override
public String scoreName() {
return "loses";
}
@Override
public void addPlayer(NettyClient user) {
scores.putIfAbsent(user, INIT_SCORE);
}
@Override
public void result(TournamentMatch match, Integer result) {
switch (result) {
case 0 -> scores.merge(match.getClient1(), WIN_POINTS, Integer::sum);
case 1 -> scores.merge(match.getClient0(), WIN_POINTS, Integer::sum);
case -1 -> {} // Draw
default -> throw new IllegalArgumentException("Unknown result: " + result);
}
}
@Override
public Map<NettyClient, Integer> getScore() {
return scores;
}
}

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package org.toop.framework.networking.server.tournaments.scoresystems;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.networking.server.tournaments.TournamentMatch;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
public class MatchCountScoreSystem implements IntegerScoreSystem {
private final Map<NettyClient, Integer> scores = new ConcurrentHashMap<>();
private final int INIT_SCORE = 0;
private final int WIN_POINTS = 1;
public MatchCountScoreSystem() {} // TODO let user decide store type
@Override
public String scoreName() {
return "matches";
}
@Override
public void addPlayer(NettyClient user) {
scores.putIfAbsent(user, INIT_SCORE);
}
@Override
public void result(TournamentMatch match, Integer result) {
scores.merge(match.getClient0(), WIN_POINTS, Integer::sum);
scores.merge(match.getClient1(), WIN_POINTS, Integer::sum);
}
@Override
public Map<NettyClient, Integer> getScore() {
return scores;
}
}

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package org.toop.framework.networking.server.tournaments.scoresystems;
import java.util.Map;
public interface ScoreSystem<MATCHTYPE, SCORETYPE, USERTYPE> {
String scoreName();
void addPlayer(USERTYPE user);
void result(MATCHTYPE match, SCORETYPE result);
Map<USERTYPE, SCORETYPE> getScore();
}

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package org.toop.framework.networking.server.tournaments.scoresystems;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.networking.server.tournaments.TournamentMatch;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
public class WinCountScoreSystem implements IntegerScoreSystem {
private final Map<NettyClient, Integer> scores = new ConcurrentHashMap<>();
private final int INIT_SCORE = 0;
private final int WIN_POINTS = 1;
public WinCountScoreSystem() {} // TODO let user decide store type
@Override
public String scoreName() {
return "wins";
}
@Override
public void addPlayer(NettyClient user) {
scores.putIfAbsent(user, INIT_SCORE);
}
@Override
public void result(TournamentMatch match, Integer result) {
switch (result) {
case 0 -> scores.merge(match.getClient0(), WIN_POINTS, Integer::sum);
case 1 -> scores.merge(match.getClient1(), WIN_POINTS, Integer::sum);
case -1 -> {} // Draw
default -> throw new IllegalArgumentException("Unknown result: " + result);
}
}
@Override
public Map<NettyClient, Integer> getScore() {
return scores;
}
}

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package org.toop.framework.networking.server.tournaments.shufflers;
import java.util.List;
import java.util.Random;
public class RandomShuffle implements Shuffler {
@Override
public <T> void shuffle(List<T> listToShuffle) {
final int SHUFFLE_AMOUNT = listToShuffle.size() * 2;
Random rand = new Random();
for (int i = 0; i <= SHUFFLE_AMOUNT; i++) {
int index = rand.nextInt(listToShuffle.size());
T match = listToShuffle.get(index);
listToShuffle.remove(index);
listToShuffle.addLast(match);
}
}
}

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package org.toop.framework.networking.server.tournaments.shufflers;
import java.util.List;
public interface Shuffler {
<T> void shuffle(List<T> listToShuffle);
}

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@@ -1,193 +1,288 @@
package org.toop.game.players.ai; package org.toop.game.players.ai;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.game.TurnBasedGame; import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractAI; import org.toop.framework.gameFramework.model.player.AbstractAI;
import java.util.Random; import java.util.Random;
public class MCTSAI extends AbstractAI { public abstract class MCTSAI extends AbstractAI {
private static class Node { protected static class Node {
public TurnBasedGame state; public TurnBasedGame state;
public long move; public long move;
public long unexpandedMoves;
public Node parent; public Node parent;
public int expanded;
public Node[] children; public Node[] children;
public int visits;
public float value; public float value;
public int visits;
public float heuristic;
public float solved;
public Node(TurnBasedGame state, Node parent, long move) {
final long legalMoves = state.getLegalMoves();
public Node(TurnBasedGame state, long move, Node parent) {
this.state = state; this.state = state;
this.move = move; this.move = move;
this.unexpandedMoves = legalMoves;
this.parent = parent; this.parent = parent;
this.children = new Node[Long.bitCount(legalMoves)];
this.expanded = 0;
this.children = new Node[Long.bitCount(state.getLegalMoves())];
this.visits = 0;
this.value = 0.0f; this.value = 0.0f;
this.visits = 0;
this.heuristic = state.rateMove(move);
this.solved = Float.NaN;
} }
public Node(TurnBasedGame state) { public Node(TurnBasedGame state) {
this(state, 0L, null); this(state, null, 0L);
}
public int getExpanded() {
return children.length - Long.bitCount(unexpandedMoves);
} }
public boolean isFullyExpanded() { public boolean isFullyExpanded() {
return expanded >= children.length; return unexpandedMoves == 0L;
} }
float calculateUCT() { public float calculateUCT(int parentVisits) {
float exploitation = visits <= 0? 0 : value / visits; if (visits == 0) {
float exploration = 1.41f * (float)(Math.sqrt(Math.log(visits) / visits)); return Float.POSITIVE_INFINITY;
}
return exploitation + exploration; final float exploitation = value / visits;
final float exploration = (float)(Math.sqrt(Math.log(parentVisits) / visits));
final float bias = heuristic * 10.0f / (visits + 1);
return exploitation + exploration + bias;
} }
public Node bestUCTChild() { public Node bestUCTChild() {
int bestChildIndex = -1; final int expanded = getExpanded();
float bestScore = Float.NEGATIVE_INFINITY;
Node highestUCTChild = null;
float highestUCT = Float.NEGATIVE_INFINITY;
for (int i = 0; i < expanded; i++) { for (int i = 0; i < expanded; i++) {
final float score = calculateUCT(); final float childUCT = children[i].calculateUCT(visits);
if (score > bestScore) { if (childUCT > highestUCT) {
bestChildIndex = i; highestUCTChild = children[i];
bestScore = score; highestUCT = childUCT;
} }
} }
return bestChildIndex >= 0? children[bestChildIndex] : this; return highestUCTChild;
} }
} }
private final int milliseconds; protected static final ThreadLocal<Random> random = ThreadLocal.withInitial(Random::new);
protected final int milliseconds;
protected int lastIterations;
public MCTSAI(int milliseconds) { public MCTSAI(int milliseconds) {
this.milliseconds = milliseconds; this.milliseconds = milliseconds;
this.lastIterations = 0;
} }
public MCTSAI(MCTSAI other) { public MCTSAI(MCTSAI other) {
this.milliseconds = other.milliseconds; this.milliseconds = other.milliseconds;
this.lastIterations = other.lastIterations;
} }
@Override public int getLastIterations() {
public MCTSAI deepCopy() { return lastIterations;
return new MCTSAI(this);
} }
@Override protected Node selection(Node root) {
public long getMove(TurnBasedGame game) { // while (Float.isNaN(root.solved) && root.isFullyExpanded() && !root.state.isTerminal()) {
Node root = new Node(game.deepCopy()); while (root.isFullyExpanded() && !root.state.isTerminal()) {
root = root.bestUCTChild();
long endTime = System.currentTimeMillis() + milliseconds;
while (System.currentTimeMillis() <= endTime) {
Node node = selection(root);
long legalMoves = node.state.getLegalMoves();
if (legalMoves != 0) {
node = expansion(node, legalMoves);
} }
float result = 0.0f; return root;
if (node.state.getLegalMoves() != 0) {
result = simulation(node.state, game.getCurrentTurn());
} }
backPropagation(node, result); protected Node expansion(Node leaf) {
if (leaf.unexpandedMoves == 0L) {
return leaf;
} }
int mostVisitedIndex = -1; final long unexpandedMove = leaf.unexpandedMoves & -leaf.unexpandedMoves;
int mostVisits = -1;
for (int i = 0; i < root.expanded; i++) { final TurnBasedGame copiedState = leaf.state.deepCopy();
if (root.children[i].visits > mostVisits) { copiedState.play(unexpandedMove);
mostVisitedIndex = i;
mostVisits = root.children[i].visits; final Node expandedChild = new Node(copiedState, leaf, unexpandedMove);
}
leaf.children[leaf.getExpanded()] = expandedChild;
leaf.unexpandedMoves &= ~unexpandedMove;
return expandedChild;
} }
return mostVisitedIndex != -1? root.children[mostVisitedIndex].move : randomSetBit(game.getLegalMoves()); protected float simulation(Node leaf) {
final TurnBasedGame copiedState = leaf.state.deepCopy();
final int playerIndex = 1 - copiedState.getCurrentTurn();
while (!copiedState.isTerminal()) {
final long legalMoves = copiedState.getLegalMoves();
final long randomMove = randomSetBit(legalMoves);
copiedState.play(randomMove);
} }
private Node selection(Node node) { if (copiedState.getWinner() == playerIndex) {
while (node.state.getLegalMoves() != 0L && node.isFullyExpanded()) {
node = node.bestUCTChild();
}
return node;
}
private Node expansion(Node node, long legalMoves) {
for (int i = 0; i < node.expanded; i++) {
legalMoves &= ~node.children[i].move;
}
if (legalMoves == 0L) {
return node;
}
long move = randomSetBit(legalMoves);
TurnBasedGame copy = node.state.deepCopy();
copy.play(move);
Node newlyExpanded = new Node(copy, move, node);
node.children[node.expanded] = newlyExpanded;
node.expanded++;
return newlyExpanded;
}
private float simulation(TurnBasedGame state, int playerIndex) {
TurnBasedGame copy = state.deepCopy();
long legalMoves = copy.getLegalMoves();
PlayResult result = null;
while (legalMoves != 0) {
result = copy.play(randomSetBit(legalMoves));
legalMoves = copy.getLegalMoves();
}
if (result.state() == GameState.WIN) {
if (result.player() == playerIndex) {
return 1.0f; return 1.0f;
} }
if (copiedState.getWinner() >= 0) {
return -1.0f; return -1.0f;
} }
return -0.2f; return 0.0f;
} }
private void backPropagation(Node node, float value) { protected void backPropagation(Node leaf, float value) {
while (node != null) { while (leaf != null) {
node.visits++; leaf.value += value;
node.value += value; leaf.visits++;
node = node.parent;
if (Float.isNaN(leaf.solved)) {
updateSolvedStatus(leaf);
}
value = -value;
leaf = leaf.parent;
} }
} }
public static long randomSetBit(long value) { protected Node mostVisitedChild(Node root) {
Random random = new Random(); final int expanded = root.getExpanded();
int count = Long.bitCount(value); Node mostVisitedChild = null;
int target = random.nextInt(count); int mostVisited = -1;
while (true) { for (int i = 0; i < expanded; i++) {
int bit = Long.numberOfTrailingZeros(value); if (root.children[i].visits > mostVisited) {
if (target == 0) { mostVisitedChild = root.children[i];
return 1L << bit; mostVisited = root.children[i].visits;
} }
}
return mostVisitedChild;
}
protected Node findOrResetRoot(Node root, TurnBasedGame game) {
if (root == null) {
return new Node(game.deepCopy());
}
if (areStatesEqual(root.state.getBoard(), game.getBoard())) {
return root;
}
final int expanded = root.getExpanded();
for (int i = 0; i < expanded; i++) {
if (areStatesEqual(root.children[i].state.getBoard(), game.getBoard())) {
root.children[i].parent = null;
return root.children[i];
}
}
return new Node(game.deepCopy());
}
protected Node findChildByMove(Node root, long move) {
final int expanded = root.getExpanded();
for (int i = 0; i < expanded; i++) {
if (root.children[i].move == move) {
root.children[i].parent = null;
return root.children[i];
}
}
return null;
}
protected boolean areStatesEqual(long[] state1, long[] state2) {
if (state1.length != state2.length) {
return false;
}
for (int i = 0; i < state1.length; i++) {
if (state1[i] != state2[i]) {
return false;
}
}
return true;
}
protected long randomSetBit(long value) {
if (0L == value) {
return 0;
}
final int bitCount = Long.bitCount(value);
final int randomBitCount = random.get().nextInt(bitCount);
for (int i = 0; i < randomBitCount; i++) {
value &= value - 1; value &= value - 1;
target--; }
return value & -value;
}
private void updateSolvedStatus(Node node) {
if (node.state.isTerminal()) {
final int winner = node.state.getWinner();
final int mover = 1 - node.state.getCurrentTurn();
node.solved = winner == mover? 1.0f : winner == -1? 0.0f : -1.0f;
return;
}
if (node.isFullyExpanded()) {
boolean allChildrenSolved = true;
boolean foundWinningMove = false;
boolean foundDrawMove = false;
for (final Node child : node.children) {
if (!Float.isNaN(child.solved)) {
if (child.solved == -1.0f) {
foundWinningMove = true;
break;
}
if (child.solved == 0.0f) {
foundDrawMove = true;
}
} else {
allChildrenSolved = false;
}
}
if (foundWinningMove) {
node.solved = 1.0f;
} else if (allChildrenSolved) {
node.solved = foundDrawMove? 0.0f : -1.0f;
}
} }
} }
} }

View File

@@ -1,195 +0,0 @@
package org.toop.game.players.ai;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractAI;
import java.util.Random;
public class MCTSAI2 extends AbstractAI {
private static class Node {
public TurnBasedGame state;
public long move;
public long unexpandedMoves;
public Node parent;
public Node[] children;
public int expanded;
public float value;
public int visits;
public Node(TurnBasedGame state, Node parent, long move) {
final long legalMoves = state.getLegalMoves();
this.state = state;
this.move = move;
this.unexpandedMoves = legalMoves;
this.parent = parent;
this.children = new Node[Long.bitCount(legalMoves)];
this.expanded = 0;
this.value = 0.0f;
this.visits = 0;
}
public Node(TurnBasedGame state) {
this(state, null, 0L);
}
public boolean isFullyExpanded() {
return expanded == children.length;
}
public float calculateUCT(int parentVisits) {
final float exploitation = value / visits;
final float exploration = 1.41f * (float)(Math.sqrt(Math.log(parentVisits) / visits));
return exploitation + exploration;
}
public Node bestUCTChild() {
Node highestUCTChild = null;
float highestUCT = Float.NEGATIVE_INFINITY;
for (int i = 0; i < expanded; i++) {
final float childUCT = children[i].calculateUCT(visits);
if (childUCT > highestUCT) {
highestUCTChild = children[i];
highestUCT = childUCT;
}
}
return highestUCTChild;
}
}
private final Random random;
private final int milliseconds;
public MCTSAI2(int milliseconds) {
this.random = new Random();
this.milliseconds = milliseconds;
}
public MCTSAI2(MCTSAI2 other) {
this.random = other.random;
this.milliseconds = other.milliseconds;
}
@Override
public MCTSAI2 deepCopy() {
return new MCTSAI2(this);
}
@Override
public long getMove(TurnBasedGame game) {
final Node root = new Node(game, null, 0L);
final long endTime = System.nanoTime() + milliseconds * 1_000_000L;
while (System.nanoTime() < endTime) {
Node leaf = selection(root);
leaf = expansion(leaf);
final float value = simulation(leaf);
backPropagation(leaf, value);
}
final Node mostVisitedChild = mostVisitedChild(root);
return mostVisitedChild != null? mostVisitedChild.move : 0L;
}
private Node mostVisitedChild(Node root) {
Node mostVisitedChild = null;
int mostVisited = -1;
for (int i = 0; i < root.expanded; i++) {
if (root.children[i].visits > mostVisited) {
mostVisitedChild = root.children[i];
mostVisited = root.children[i].visits;
}
}
return mostVisitedChild;
}
private Node selection(Node root) {
while (root.isFullyExpanded() && !root.state.isTerminal()) {
root = root.bestUCTChild();
}
return root;
}
private Node expansion(Node leaf) {
if (leaf.unexpandedMoves == 0L) {
return leaf;
}
final long unexpandedMove = leaf.unexpandedMoves & -leaf.unexpandedMoves;
final TurnBasedGame copiedState = leaf.state.deepCopy();
copiedState.play(unexpandedMove);
final Node expandedChild = new Node(copiedState, leaf, unexpandedMove);
leaf.children[leaf.expanded] = expandedChild;
leaf.expanded++;
leaf.unexpandedMoves &= ~unexpandedMove;
return expandedChild;
}
private float simulation(Node leaf) {
final TurnBasedGame copiedState = leaf.state.deepCopy();
final int playerIndex = 1 - copiedState.getCurrentTurn();
while (!copiedState.isTerminal()) {
final long legalMoves = copiedState.getLegalMoves();
final long randomMove = randomSetBit(legalMoves);
copiedState.play(randomMove);
}
if (copiedState.getWinner() == playerIndex) {
return 1.0f;
} else if (copiedState.getWinner() >= 0) {
return -1.0f;
}
return 0.0f;
}
private void backPropagation(Node leaf, float value) {
while (leaf != null) {
leaf.value += value;
leaf.visits++;
value = -value;
leaf = leaf.parent;
}
}
private long randomSetBit(long value) {
if (0L == value) {
return 0;
}
final int bitCount = Long.bitCount(value);
final int randomBitCount = random.nextInt(bitCount);
for (int i = 0; i < randomBitCount; i++) {
value &= value - 1;
}
return value & -value;
}
}

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@@ -1,258 +0,0 @@
package org.toop.game.players.ai;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractAI;
import java.util.Random;
public class MCTSAI3 extends AbstractAI {
private static class Node {
public TurnBasedGame state;
public long move;
public long unexpandedMoves;
public Node parent;
public Node[] children;
public int expanded;
public float value;
public int visits;
public Node(TurnBasedGame state, Node parent, long move) {
final long legalMoves = state.getLegalMoves();
this.state = state;
this.move = move;
this.unexpandedMoves = legalMoves;
this.parent = parent;
this.children = new Node[Long.bitCount(legalMoves)];
this.expanded = 0;
this.value = 0.0f;
this.visits = 0;
}
public Node(TurnBasedGame state) {
this(state, null, 0L);
}
public boolean isFullyExpanded() {
return expanded == children.length;
}
public float calculateUCT(int parentVisits) {
final float exploitation = value / visits;
final float exploration = 1.41f * (float)(Math.sqrt(Math.log(parentVisits) / visits));
return exploitation + exploration;
}
public Node bestUCTChild() {
Node highestUCTChild = null;
float highestUCT = Float.NEGATIVE_INFINITY;
for (int i = 0; i < expanded; i++) {
final float childUCT = children[i].calculateUCT(visits);
if (childUCT > highestUCT) {
highestUCTChild = children[i];
highestUCT = childUCT;
}
}
return highestUCTChild;
}
}
private final Random random;
private Node root;
private final int milliseconds;
public MCTSAI3(int milliseconds) {
this.random = new Random();
this.root = null;
this.milliseconds = milliseconds;
}
public MCTSAI3(MCTSAI3 other) {
this.random = other.random;
this.root = other.root;
this.milliseconds = other.milliseconds;
}
@Override
public MCTSAI3 deepCopy() {
return new MCTSAI3(this);
}
@Override
public long getMove(TurnBasedGame game) {
detectRoot(game);
final long endTime = System.nanoTime() + milliseconds * 1_000_000L;
while (System.nanoTime() < endTime) {
Node leaf = selection(root);
leaf = expansion(leaf);
final float value = simulation(leaf);
backPropagation(leaf, value);
}
final Node mostVisitedChild = mostVisitedChild(root);
final long move = mostVisitedChild != null? mostVisitedChild.move : 0L;
newRoot(move);
return move;
}
private Node mostVisitedChild(Node root) {
Node mostVisitedChild = null;
int mostVisited = -1;
for (int i = 0; i < root.expanded; i++) {
if (root.children[i].visits > mostVisited) {
mostVisitedChild = root.children[i];
mostVisited = root.children[i].visits;
}
}
return mostVisitedChild;
}
private void detectRoot(TurnBasedGame game) {
if (root == null) {
root = new Node(game.deepCopy());
return;
}
final long[] currentBoards = game.getBoard();
final long[] rootBoards = root.state.getBoard();
boolean detected = true;
for (int i = 0; i < rootBoards.length; i++) {
if (rootBoards[i] != currentBoards[i]) {
detected = false;
break;
}
}
if (detected) {
return;
}
for (int i = 0; i < root.expanded; i++) {
final Node child = root.children[i];
final long[] childBoards = child.state.getBoard();
detected = true;
for (int j = 0; j < childBoards.length; j++) {
if (childBoards[j] != currentBoards[j]) {
detected = false;
break;
}
}
if (detected) {
root = child;
return;
}
}
root = new Node(game.deepCopy());
}
private void newRoot(long move) {
for (final Node child : root.children) {
if (child.move == move) {
root = child;
break;
}
}
}
private Node selection(Node root) {
while (root.isFullyExpanded() && !root.state.isTerminal()) {
root = root.bestUCTChild();
}
return root;
}
private Node expansion(Node leaf) {
if (leaf.unexpandedMoves == 0L) {
return leaf;
}
final long unexpandedMove = leaf.unexpandedMoves & -leaf.unexpandedMoves;
final TurnBasedGame copiedState = leaf.state.deepCopy();
copiedState.play(unexpandedMove);
final Node expandedChild = new Node(copiedState, leaf, unexpandedMove);
leaf.children[leaf.expanded] = expandedChild;
leaf.expanded++;
leaf.unexpandedMoves &= ~unexpandedMove;
return expandedChild;
}
private float simulation(Node leaf) {
final TurnBasedGame copiedState = leaf.state.deepCopy();
final int playerIndex = 1 - copiedState.getCurrentTurn();
while (!copiedState.isTerminal()) {
final long legalMoves = copiedState.getLegalMoves();
final long randomMove = randomSetBit(legalMoves);
copiedState.play(randomMove);
}
if (copiedState.getWinner() == playerIndex) {
return 1.0f;
} else if (copiedState.getWinner() >= 0) {
return -1.0f;
}
return 0.0f;
}
private void backPropagation(Node leaf, float value) {
while (leaf != null) {
leaf.value += value;
leaf.visits++;
value = -value;
leaf = leaf.parent;
}
}
private long randomSetBit(long value) {
if (0L == value) {
return 0;
}
final int bitCount = Long.bitCount(value);
final int randomBitCount = random.nextInt(bitCount);
for (int i = 0; i < randomBitCount; i++) {
value &= value - 1;
}
return value & -value;
}
}

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package org.toop.game.players.ai.mcts;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.game.players.ai.MCTSAI;
public class MCTSAI1 extends MCTSAI {
public MCTSAI1(int milliseconds) {
super(milliseconds);
}
public MCTSAI1(MCTSAI1 other) {
super(other);
}
@Override
public MCTSAI1 deepCopy() {
return new MCTSAI1(this);
}
@Override
public long getMove(TurnBasedGame game) {
final Node root = new Node(game, null, 0L);
final long endTime = System.nanoTime() + milliseconds * 1_000_000L;
// while (Float.isNaN(root.solved) && System.nanoTime() < endTime) {
while (System.nanoTime() < endTime) {
Node leaf = selection(root);
leaf = expansion(leaf);
final float value = simulation(leaf);
backPropagation(leaf, value);
}
lastIterations = root.visits;
final Node mostVisitedChild = mostVisitedChild(root);
return mostVisitedChild.move;
}
}

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package org.toop.game.players.ai.mcts;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.game.players.ai.MCTSAI;
public class MCTSAI2 extends MCTSAI {
private Node root;
public MCTSAI2(int milliseconds) {
super(milliseconds);
this.root = null;
}
public MCTSAI2(MCTSAI2 other) {
super(other);
this.root = other.root;
}
@Override
public MCTSAI2 deepCopy() {
return new MCTSAI2(this);
}
@Override
public long getMove(TurnBasedGame game) {
root = findOrResetRoot(root, game);
final long endTime = System.nanoTime() + milliseconds * 1_000_000L;
// while (Float.isNaN(root.solved) && System.nanoTime() < endTime) {
while (System.nanoTime() < endTime) {
Node leaf = selection(root);
leaf = expansion(leaf);
final float value = simulation(leaf);
backPropagation(leaf, value);
}
lastIterations = root.visits;
final Node mostVisitedChild = mostVisitedChild(root);
final long move = mostVisitedChild.move;
root = findChildByMove(root, move);
return move;
}
}

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package org.toop.game.players.ai.mcts;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.game.players.ai.MCTSAI;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
public class MCTSAI3 extends MCTSAI {
private final int threads;
public MCTSAI3(int milliseconds, int threads) {
super(milliseconds);
this.threads = threads;
}
public MCTSAI3(MCTSAI3 other) {
super(other);
this.threads = other.threads;
}
@Override
public MCTSAI3 deepCopy() {
return new MCTSAI3(this);
}
@Override
public long getMove(TurnBasedGame game) {
final ExecutorService pool = Executors.newFixedThreadPool(threads);
final long endTime = System.nanoTime() + milliseconds * 1_000_000L;
final List<Callable<Node>> tasks = new ArrayList<>();
for (int i = 0; i < threads; i++) {
tasks.add(() -> {
final Node localRoot = new Node(game.deepCopy());
// while (Float.isNaN(localRoot.solved) && System.nanoTime() < endTime) {
while (System.nanoTime() < endTime) {
Node leaf = selection(localRoot);
leaf = expansion(leaf);
final float value = simulation(leaf);
backPropagation(leaf, value);
}
return localRoot;
});
}
try {
final List<Future<Node>> results = pool.invokeAll(tasks);
pool.shutdown();
final Node root = new Node(game.deepCopy());
for (int i = 0; i < root.children.length; i++) {
expansion(root);
}
for (final Future<Node> result : results) {
final Node localRoot = result.get();
for (final Node localChild : localRoot.children) {
for (int i = 0; i < root.children.length; i++) {
if (localChild.move == root.children[i].move) {
root.children[i].visits += localChild.visits;
root.visits += localChild.visits;
break;
}
}
}
}
lastIterations = root.visits;
final Node mostVisitedChild = mostVisitedChild(root);
return mostVisitedChild.move;
} catch (Exception _) {
lastIterations = 0;
final long legalMoves = game.getLegalMoves();
return randomSetBit(legalMoves);
}
}
}

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package org.toop.game.players.ai.mcts;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.game.players.ai.MCTSAI;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
public class MCTSAI4 extends MCTSAI {
private final int threads;
private final Node[] threadRoots;
public MCTSAI4(int milliseconds, int threads) {
super(milliseconds);
this.threads = threads;
this.threadRoots = new Node[threads];
}
public MCTSAI4(MCTSAI4 other) {
super(other);
this.threads = other.threads;
this.threadRoots = other.threadRoots;
}
@Override
public MCTSAI4 deepCopy() {
return new MCTSAI4(this);
}
@Override
public long getMove(TurnBasedGame game) {
for (int i = 0; i < threads; i++) {
threadRoots[i] = findOrResetRoot(threadRoots[i], game);
}
final ExecutorService pool = Executors.newFixedThreadPool(threads);
final long endTime = System.nanoTime() + milliseconds * 1_000_000L;
final List<Callable<Node>> tasks = new ArrayList<>();
for (int i = 0; i < threads; i++) {
final int threadIndex = i;
tasks.add(() -> {
final Node localRoot = threadRoots[threadIndex];
// while (Float.isNaN(localRoot.solved) && System.nanoTime() < endTime) {
while (System.nanoTime() < endTime) {
Node leaf = selection(localRoot);
leaf = expansion(leaf);
final float value = simulation(leaf);
backPropagation(leaf, value);
}
return localRoot;
});
}
try {
final List<Future<Node>> results = pool.invokeAll(tasks);
pool.shutdown();
final Node root = new Node(game.deepCopy());
for (int i = 0; i < root.children.length; i++) {
expansion(root);
}
for (final Future<Node> result : results) {
final Node localRoot = result.get();
for (final Node localChild : localRoot.children) {
for (int i = 0; i < root.children.length; i++) {
if (localChild.move == root.children[i].move) {
root.children[i].visits += localChild.visits;
root.visits += localChild.visits;
break;
}
}
}
}
lastIterations = root.visits;
final Node mostVisitedChild = mostVisitedChild(root);
final long move = mostVisitedChild.move;
for (int i = 0; i < threads; i++) {
threadRoots[i] = findChildByMove(threadRoots[i], move);
}
return move;
} catch (Exception _) {
lastIterations = 0;
final long legalMoves = game.getLegalMoves();
return randomSetBit(legalMoves);
}
}
}