3 Commits

Author SHA1 Message Date
Bas Antonius de Jong
b3e29a3262 Demo 7 (#314)
* Changed pom to be correct.
Fixed SnowflakeGenerator not making unique ids.
Changed naming for event implementation.
Automated id getter for events.
Added Error-Prone to all modules.
Added parents to all modules.
Added processors module.

* SoundEffectManager now generic

* Removed ResourceManager from AudioManagers

* Added linelistener to SoundEffectAsset

* commit

* commit ofzo

* Tests for SoundEffectManager

* getLegalMoves logic seems fixed //todo write better tests

* Tests toegevoegd

* punk toegevoegd

* Added shuffling on user request

* Reworked NetworkingClientManager into SRP model.

* Forgot to remove

* Improved API for dependency injection

* Some better docs.

* gui refactor

* fixed merge conflicts

* Added exceptions. Added reconnect attempts and changeable address

* Fixed event bug

* add: reversi game

* add: server chat box

* visual update

* Refactor to make Events easier to work with.

* Quick fix for closing connection.

* Documentation

* Correct client creation and user polling

* begin van audio display

* Polling music event, fires every 1 second

* Updated test.

* Updated timings

* Nuke everything on close.

* Basis Audio Display toegevoegd + standaard CSS toegevoegd

Kan nu zien hoe lang de song duurt, hoe lang ie al bezig is met draaien en de titel (-.mp3)

* Clips now also return positional information

* Skip Button

* Skip Button

* Fixes for garbage code by Omar

* Tiny fix when natural skip

* Small event fix

* Faster event schedule for PlayingMusic event

* test fix

* added method for sorting the flipped pieces by distance to Move.position

* new reversi test (both players no legal moves)

* connect4 with minimax AI

* Toegevoegd:

-Play Button + CSS + Events
-Previous Button + CSS + Events
-Changed interface for AudioResource to include a pause button which works really well with mediaplayer, however now SoundEffectAsset has an unnessescary pause

* Made it so that it indicates with the play/pause button if its paused or played

* add simple flip animations and fixed(?) server somewhat

* fixed tests

* can start game from playerlist screen

* tourney ready

* spam minder

* fixed setgamelabels

* spam minder v2

* canvas changes

* moved score out of game

* can now go to last using previous and being at the first song

* mainview false for sendchallengeview

* moved score out of game

* kleine ui fix

* updated music ma,es

* started working on the widget system

* iets met timing verkeerd temporary fix

* Fixes for garbage code by Omar

* Added replace to reduce boiler plate code

* Manually fallback to the fallback locale when a ResourceBundle is missing a resource key. Fallsback to "MISSING RESOUREC" if it's not present in the fallback.

* Removed unused import and unused parameter

* cool onhover effect for reversi

* Made the GameState enum it's own file and fixed imports

* Removed unused import

* Turned abstract methods into an interface

* Moved the Move record into it's own file, seperated from Game

* Removed unused imports

* Renamed Interface Playtable to IPlayable

* Turned Abstract Method for AI into interface

* Refactored Game to follow encapsulation principle

* Removed unused imports

* Applied encapsulation principle to TurnBasedBame.java

* Privated methods that didn't have to be public

* Reversi: made method private

* Changed checkForEarlyDraw so it doesn't need a game as input.

* Fixed warning "Warning:(27, 12) Copy constructor does not copy field 'mostRecentlyFlippedPieces'", removed unused field

* Made connect4 public method private

* half done with the widget system

* added some comments and made some methods a bit more readable

* widget system almost complete

* Functional code, is now object orientated

* Removed no more needed comments

* started a basis for the tutorials, tic tac toe is almost done with some general stuff still to do.

* rest van de tutorials toegevoegd

* resizable true

* fixed turn skip bug
fixed end score bug
now only shows legal and highlight moves when human

* Squashed commit of the following:

commit a517f2f302baa89f8ef59946a31c7bb59c56770f
Author: Stef <stbuwalda@gmail.com>
Date:   Thu Nov 27 15:43:43 2025 +0100

    Make it so the game shows "Waiting on ... to make their move". Styling isn't done but it is easier to see who's turn it is. There is a lot of structuring to do in the previous code...

* merge widgets with development

* readd previous game thread code

* Revert "readd previous game thread code"

This reverts commit d24feef73e.

* Revert "Merge remote-tracking branch 'origin/Development' into Development"

This reverts commit 59d46cb73c, reversing
changes made to 38681c5db0.

* Revert "merge widgets with development"

This reverts commit 38681c5db0.

* Fixed compilation errors

* Changed the way turns are being stored in TurnBasedGame.

* Removed views

* Added function input for enabling/disabling localization p/text

* Fix eventbus problems (#265)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Debugs for EventBus and fixed unsubscribe all (#266)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Fix music display not working (#267)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Added LoadingWidget.java for server feedback

* Replace deprecated with correct function

* Removed loading widget from Server.java

* Fixed old new EventFlow().listen() missing false as third param

* Tutorials to Dev (#264)

* Fixed garbage code

* added a pop button

* Tutorial images now use ImageAsset.java

* Added button to continue and start game. Refactors

* Refactored nextScreen runnable

* Removed unused imports

* Refactored switch statement

* Added documentation

* Removed space

* Added translations

* Added function input for enabling/disabling localization p/text

---------

Co-authored-by: ramollia <>

* Merge new framework into development (#269)

* Created a somewhat generic TurnBasedGame thread. Temporary UI that only works for TicTacToe rn. Added a LocalPlayer with the intent to add more players

* (RANDOM COMMIT) Hope it works

* Changes by bas

* Fixed dependency issues

* Fixed major issue in game deepcopy

* Merge conflict fix

* Removed unused import

* Update GTBGT branch from dev branch (#263)

* started a basis for the tutorials, tic tac toe is almost done with some general stuff still to do.

* rest van de tutorials toegevoegd

* Removed views

* Merge conflict fix

* Removed unused import

---------

Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: ramollia <>
Co-authored-by: Bas Antonius de Jong <49651652+BAFGdeJong@users.noreply.github.com>

* Revert "Update GTBGT branch from dev branch (#263)"

This reverts commit 9134d7e343.

* Fixed frontend not using GameController because of spaghetti code.

* Removed unused imports

* GameCanvas not implements a DrawPlayerMove that can be overridden for specific implementations

* Created an event that will request the controller to refresh the UI.

* ADDED DEPENDENCY. Renamed GameControllers to GameManagers, gameThread is not game controller.

* Attempt at adding an online player. I think it doesn't work because of unsubscriben after success not working

* Multiplayer is functional through OnlineThreadBehaviour. Empty slots are currently represented by -1 in the GUI.

* Removed sout spam, added logger than I can't get to work.

* Idek what these changes are

* Te lang geen commit, sorry

* Multiplayer seems to work pretty well now, hopefully I can add the other games soon.

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Inbetween commit of adding Reversi. This is a lot of spaghetti.

* Fixed stress tests

* Fixed typo in NetworkingGameClientHandler that prevented losses from being received

* Missed 2nd typo. Fixed

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Works now with updated EventFlow(). Unsubscribing works. ReversiAIR has an issue where a forced move returns -1 and local play back button doesn't work properly. To be fixed

* Fixed ReversiR issue that caused skip turn desync

* Fixed color mismatch with server and online main player is now correct.

* Added a bunch of java doc and small changes

* Small changes

* Added a new Thread Behaviour to test framework.

* Fixed human error I made in TicTacToeR logic...

* Fixed broken event and wrong player being presented as winner.

* Idk changes

* Fixed PR conflicts

---------

Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: Bas Antonius de Jong <49651652+BAFGdeJong@users.noreply.github.com>

* added back button sounds because SOMEONE fucked it up.....

* 231 connecting to server feedback (#275)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Added LoadingWidget.java for server feedback

* Imports

* fixed loadingwidget

* Workable LoadingWidget and trying to connect to server

* Removed output

* Small bug temp fix

---------

Co-authored-by: ramollia <>

* Double loading call fix, LoadingWidget docs

* Main menu loader (#277)

* LoadingWidget main menu

* fixed garbage code

* Fixed garbage code 2

* LoadWidget fix, added loading to starting the game. Removed unnecessary console output

---------

Co-authored-by: ramollia <>

* Fixed systems starting, before assets being loaded (I am retarded)

* Added infinite boolean, fixed loading behaviour at startup

* 272 remake game framework interfaces to properly represent vmc (#278)

* Cleaned up a lot of old files and renamed/remade interfaces to better suit the framework

* Broken commit

* Fixed online play

* Better file structure and closer to MVC

* Best fix for white screen at start

* Making threads verbose regarding exceptions

* Loading circle, better loading colors.

* Event bus now testable, improved UI (#284)

* turn updates

* smalle fixes aan turn updates

* better human/ai selector with bot selection and depth on TicTacToeAIR

* depth + thinktime back to AIs, along with a a specific TicTacToeAIRSleep

* fixed overlapping back and disconnect buttons

* Changed to debug instead of info

* changed the transitionNextCustom to be easier to use

* added getAllWidgets to WidgetContainer

* Correct back view

* added replacePrevious in ViewWidget

* added removeIndexFromPreviousChain

* fixed incorrect index counting

* Fixt wrong view order

* Removed todo

* Challenge popups "Fixed"

* Popups now remove themselves

* localize the ChallengePopup text

* made the game text a header instead

* fixed getAllWidgets

* Escape popup

* fixed redundant container

* Escape remove popup

* Working escape menu

* Added find functionality

* Tutorials moved to escape menu

* Escape can't be opened in mainview now

* Can now test the event bus, created testable interfaces

* Logging errors

* Made events and handlers more generic

* Suppress

* Managers now have changeable eventbus

* Tutorials fixed

* Removed import

* Single threaded eventbus

* Fixed wrong eventbus

* Removed get

* Removed old code

* Renaming

* Optimization

* Removed useless comment

* Removed unnecessary imports

* Rename

* Renaming, refactor and type safety

* Rename

* Removed import

---------

Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: ramollia <>

* initSystems now uses latch instead of timer. Moved single threads to Executor

* Safety

* Deleted unnecessary imports

* Code cleanup

* changed "fullscreen exit key combination" from esc to F11

* shitty fix for player selector spacing issue

* shitty fix for player selector spacing issue v2

* fixed reversi colors being switched, causing multiple issues

* Merge bitboards into development (#285)

* added new classes for the games that use bitboards instead. also combined game with turnbasedgame

* (DOES NOT COMPILE) In-between commit

* turn updates

* smalle fixes aan turn updates

* Bitboard implemented with scuffed TicTacToe translation done by game. This should be done by the view.

* Almost done with implementing bitboards. Reversi is broken and artifical players don't work yet.

* better human/ai selector with bot selection and depth on TicTacToeAIR

* fixed getLegalMoves

* depth + thinktime back to AIs, along with a a specific TicTacToeAIRSleep

* fixed overlapping back and disconnect buttons

* Changed to debug instead of info

* changed the transitionNextCustom to be easier to use

* added getAllWidgets to WidgetContainer

* Correct back view

* added replacePrevious in ViewWidget

* added removeIndexFromPreviousChain

* fixed incorrect index counting

* Fixt wrong view order

* fixed? getLegalMoves

* Everything is broken

* Removed todo

* fixed getLegalMoves & getFlips

* Challenge popups "Fixed"

* Fixed local and online play for both games

* Popups now remove themselves

* Removed souts for debugging

* localize the ChallengePopup text

* made the game text a header instead

* made more classes deepClonable.

* fixed getAllWidgets

* Added comment

* Escape popup

* fixed redundant container

* Made all network events async again

* Escape remove popup

* Working escape menu

* Removed old AI and old files. Added a new generic random AI. game no longer deals with translation.

* Drawing of board on canvas is now done from bitboards rather than translating.

* Added a method getWinner() to game interface.Controller now tells gameThreads how to deal with drawing UI and sending a move to server.

* Added find functionality

* Added a ChatGPT generated MiniMaxAI based on the old MiniMaxAI but with alpha-beta pruning and heuristics for Reversi

* Removed System-Outs to clean up console

* Update BitGameCanvas.java

* Merge fixes

* Removed unused imports

---------

Co-authored-by: ramollia <>
Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: lieght <49651652+BAFGdeJong@users.noreply.github.com>

* Better limits to generic acceptance

* Will fix tests etc later

* Merge 292 into development (#293)

Applied template method pattern to abstract player

* Added documentation to player classes and improved method names (#295)

* Init server code

* Moves

* Testing code

* Removed Generics, pray nothing breaks.

* Code cleanup

* Tests and better instantiation

* Init challenges

* Working challenges

* Fixed bugs, easy to use host button

* Fixed tic tac toe naming

* Fixes

* Removed Generics, pray nothing breaks.

* Added ability to take ServerPlayer from user

* Added pairs

* Using pairs now in server.java

* Removed space in naming

* Werkt nog niet

* Fixed hasArgs

* Closable server

* Making moves works. Game notifies when game has ended.

* Partial server refactor

* Refactor done, added ability to subscribe

* Working subscription, button only subs to reversi right now

* Small improvements to usability, auto disconnect when server closes connection

* Missed a boolean

* Quick fix so more than one game can be played in succession

* Removed user from subscription if in a game

* UI fixes after game end

* TableWidget

* mcts v1

* Moved subscriptions to store

* bitboard optimization

* Collapsed interfaces from model portion

* Fixed runtime error I forgot to fix.

* Collapsed interfaces in Controller section

* Collapsed interfaces in View section

* Code readability

* bitboard fix & mcts v2 & mcts v3. v3 still in progress and v4 coming soon

* main

* 289 server demo ready (#306)

* Server update with new dev changes (#305)

* merge widgets with development

* readd previous game thread code

* Revert "readd previous game thread code"

This reverts commit d24feef73e.

* Revert "Merge remote-tracking branch 'origin/Development' into Development"

This reverts commit 59d46cb73c, reversing
changes made to 38681c5db0.

* Revert "merge widgets with development"

This reverts commit 38681c5db0.

* Merge 292 into development (#293)

Applied template method pattern to abstract player

* Added documentation to player classes and improved method names (#295)

* mcts v1

* bitboard optimization

* bitboard fix & mcts v2 & mcts v3. v3 still in progress and v4 coming soon

* main

* Hotfix for stuff

* Logging and fixed user input getting stuck

* Fixed merge mistakes

* Revert "Merge remote-tracking branch 'refs/remotes/origin/main' into Development"

This reverts commit e2132b549d, reversing
changes made to 9aefcb9b7b.

* Turn information

* legal move highlight and onhover effect added back

* 289 server (#308) Incremental server update, with working tournament and player input timeout

* Server update with new dev changes (#305)

* merge widgets with development

* readd previous game thread code

* Revert "readd previous game thread code"

This reverts commit d24feef73e.

* Revert "Merge remote-tracking branch 'origin/Development' into Development"

This reverts commit 59d46cb73c, reversing
changes made to 38681c5db0.

* Revert "merge widgets with development"

This reverts commit 38681c5db0.

* Merge 292 into development (#293)

Applied template method pattern to abstract player

* Added documentation to player classes and improved method names (#295)

* mcts v1

* bitboard optimization

* bitboard fix & mcts v2 & mcts v3. v3 still in progress and v4 coming soon

* main

---------

Co-authored-by: ramollia <>
Co-authored-by: Stef <stbuwalda@gmail.com>
Co-authored-by: Stef <48526421+StefBuwalda@users.noreply.github.com>

* Hotfix for stuff

* Logging and fixed user input getting stuck

* Fixed merge mistakes

* Working tournament

* GlobalEventBus is now async instead

* Shuffle now changeable, host can now switch tournament gametype

* Tournament results are now send back to the clients connected to the server

* Tournament now returns result to clients

* Refactored tournament to use interfaces and builders

* Removed unnecessary imports

* Tournament refactor for better naming and easier to understand code

* Starting a tournament now requires to be admin

* Request admin list

* Added admins to games

* Tournament is now without admins

* Added result comeback with a draw

* Async tournament runner

* Added back ability to shuffle matchmaker

* Moved scoring calculation into scoring system

* Tournament now uses propper builder pattern

* Null handling

* Removed input mistake, removed print

* Refactored Tournament to use matchExecutor and ResultBroadcaster. Added turnTime and players are now added through Tournament creation instead of on MatchMaker/ScoreSystem creation

* Added shuffle to builder

* Removed unnecessary throw

* More adaptable scoring system

* Moved async runner to virtual thread

* Timeout added

* AI player given time change

---------

Co-authored-by: Stef <stbuwalda@gmail.com>
Co-authored-by: Stef <48526421+StefBuwalda@users.noreply.github.com>

* update mcts, incremental merge (#311)

* mcts v1, v2, v3, v4 done. v5 wip

* update mcts

* mcts v1, v2, v3, v4 done. v5 wip

* update mcts

* Merge changes on dev

* update mcts

---------

Co-authored-by: ramollia <>

* Research Experiment Data generator

* added visual score to reversi

* New CSV structure thats cleaner, the code in AITest is also cleaner

* implement solved

* fixed things

* saving games data to games.csv

* readded the exploration constant

* changed the way multithreading worked

* Better data collection for overnight run

* Infinite game collection

* Correct time data visualization effect on timetable lookup for data collection purposes

* Back to 10ms

* m4 nu 8 threads

* AI data now correct

* Data collection fixes

* name fixes

* AI wait fixes

* Added thread test

* Small thread count fix

* Fixes

* name fixes

* fixed extra wait time for threads

* readded threads argument

* Parameters added to tests

* Moved back in threads

* AI Thread fixes

---------

Co-authored-by: Ticho Hidding <tichohidding@gmail.com>
Co-authored-by: Stef <stbuwalda@gmail.com>
Co-authored-by: michiel <m.brands.3@st.hanze.nl>
Co-authored-by: ramollia <@>
Co-authored-by: ramollia <>
Co-authored-by: tichohidding <58555714+tichohidding@users.noreply.github.com>
Co-authored-by: Stef <48526421+StefBuwalda@users.noreply.github.com>
2026-01-25 12:13:21 +01:00
Bas Antonius de Jong
429e5bc90b Demo 6
* Server update with new dev changes (#305)

* merge widgets with development

* readd previous game thread code

* Revert "readd previous game thread code"

This reverts commit d24feef73e.

* Revert "Merge remote-tracking branch 'origin/Development' into Development"

This reverts commit 59d46cb73c, reversing
changes made to 38681c5db0.

* Revert "merge widgets with development"

This reverts commit 38681c5db0.

* Merge 292 into development (#293)

Applied template method pattern to abstract player

* Added documentation to player classes and improved method names (#295)

* mcts v1

* bitboard optimization

* bitboard fix & mcts v2 & mcts v3. v3 still in progress and v4 coming soon

* main

* Hotfix for stuff

* Logging and fixed user input getting stuck

* Fixed merge mistakes (#307)

* fast server connection

* Fixed bugs and oversights

* Renamed asset folder to resource, made resourceLoader more robust. Completed some TODO's, formatting

* AppSettings now also get loaded into the assetmanager

* start to reversi logic

* legal moves now get highlighted in red

* Moves flip dots. all tests pass. can play reversi local.

* Working state. Split AudioManager into 3 different branches for easier testing and srp

* Reworked to now use better defined generics and easier to use API. Added AudioResource to be used in changing volume

* Made all of the updated classes more generic for better flexibility in unittesting

* Added more flexible dependency injection to MusicManager for unittesting. Moved to event driven design for less complex code and lower runtime complexity.

* Split SoundEffectManager from AudioManager. (#171)

Clips no longer create a new clip instance each time they are played.  A singular clip is made for each resource and is opened/closed when loaded/unloaded. When a clip is played that is already playing it'll stop playback and start again. Clip volume handling isn't done very well.

* Unit tests for MusicManager.java

* Hotfix for loading clip volume issue (#174)

* Fixed AudioVolumemanager, all volumes calculations are now made in VolumeTypes enum

* Added ability to remove a manager from VolumeTypes

* Removed file no longer in use

* Fixed grammer and spelling mistakes

* Renamed VOLUME to MASTERVOLUME for better naming

* Minor changes in API design

* Renamed VolumeTypes to VolumeControl. Made it thread safe. Added docs to VolumeControl and co.
removed .updateAllVolumes() in favor of auto updating inside enum instead

* Added ErrorProne for potential bugs. Fixed potential bugs.

* Small fixes.

* Removed no more needed code.

* Finished todo's

* Moved restrictedAPI to future release

* Finished todo's

* Moved restrictedAPI to future release

* Changed pom to be correct.
Fixed SnowflakeGenerator not making unique ids.
Changed naming for event implementation.
Automated id getter for events.
Added Error-Prone to all modules.
Added parents to all modules.
Added processors module.

* SoundEffectManager now generic

* Removed ResourceManager from AudioManagers

* Added linelistener to SoundEffectAsset

* commit

* commit ofzo

* Tests for SoundEffectManager

* getLegalMoves logic seems fixed //todo write better tests

* Tests toegevoegd

* punk toegevoegd

* Added shuffling on user request

* Reworked NetworkingClientManager into SRP model.

* Forgot to remove

* Improved API for dependency injection

* Some better docs.

* gui refactor

* fixed merge conflicts

* Added exceptions. Added reconnect attempts and changeable address

* Fixed event bug

* add: reversi game

* add: server chat box

* visual update

* Refactor to make Events easier to work with.

* Quick fix for closing connection.

* Documentation

* Correct client creation and user polling

* begin van audio display

* Polling music event, fires every 1 second

* Updated test.

* Updated timings

* Nuke everything on close.

* Basis Audio Display toegevoegd + standaard CSS toegevoegd

Kan nu zien hoe lang de song duurt, hoe lang ie al bezig is met draaien en de titel (-.mp3)

* Clips now also return positional information

* Skip Button

* Skip Button

* Fixes for garbage code by Omar

* Tiny fix when natural skip

* Small event fix

* Faster event schedule for PlayingMusic event

* test fix

* added method for sorting the flipped pieces by distance to Move.position

* new reversi test (both players no legal moves)

* connect4 with minimax AI

* Toegevoegd:

-Play Button + CSS + Events
-Previous Button + CSS + Events
-Changed interface for AudioResource to include a pause button which works really well with mediaplayer, however now SoundEffectAsset has an unnessescary pause

* Made it so that it indicates with the play/pause button if its paused or played

* add simple flip animations and fixed(?) server somewhat

* fixed tests

* can start game from playerlist screen

* tourney ready

* spam minder

* fixed setgamelabels

* spam minder v2

* canvas changes

* moved score out of game

* can now go to last using previous and being at the first song

* mainview false for sendchallengeview

* moved score out of game

* kleine ui fix

* updated music ma,es

* started working on the widget system

* iets met timing verkeerd temporary fix

* Fixes for garbage code by Omar

* Added replace to reduce boiler plate code

* Manually fallback to the fallback locale when a ResourceBundle is missing a resource key. Fallsback to "MISSING RESOUREC" if it's not present in the fallback.

* Removed unused import and unused parameter

* cool onhover effect for reversi

* Made the GameState enum it's own file and fixed imports

* Removed unused import

* Turned abstract methods into an interface

* Moved the Move record into it's own file, seperated from Game

* Removed unused imports

* Renamed Interface Playtable to IPlayable

* Turned Abstract Method for AI into interface

* Refactored Game to follow encapsulation principle

* Removed unused imports

* Applied encapsulation principle to TurnBasedBame.java

* Privated methods that didn't have to be public

* Reversi: made method private

* Changed checkForEarlyDraw so it doesn't need a game as input.

* Fixed warning "Warning:(27, 12) Copy constructor does not copy field 'mostRecentlyFlippedPieces'", removed unused field

* Made connect4 public method private

* half done with the widget system

* added some comments and made some methods a bit more readable

* widget system almost complete

* Functional code, is now object orientated

* Removed no more needed comments

* started a basis for the tutorials, tic tac toe is almost done with some general stuff still to do.

* rest van de tutorials toegevoegd

* resizable true

* fixed turn skip bug
fixed end score bug
now only shows legal and highlight moves when human

* Squashed commit of the following:

commit a517f2f302baa89f8ef59946a31c7bb59c56770f
Author: Stef <stbuwalda@gmail.com>
Date:   Thu Nov 27 15:43:43 2025 +0100

    Make it so the game shows "Waiting on ... to make their move". Styling isn't done but it is easier to see who's turn it is. There is a lot of structuring to do in the previous code...

* merge widgets with development

* readd previous game thread code

* Revert "readd previous game thread code"

This reverts commit d24feef73e.

* Revert "Merge remote-tracking branch 'origin/Development' into Development"

This reverts commit 59d46cb73c, reversing
changes made to 38681c5db0.

* Revert "merge widgets with development"

This reverts commit 38681c5db0.

* Fixed compilation errors

* Changed the way turns are being stored in TurnBasedGame.

* Removed views

* Added function input for enabling/disabling localization p/text

* Fix eventbus problems (#265)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Debugs for EventBus and fixed unsubscribe all (#266)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Fix music display not working (#267)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Added LoadingWidget.java for server feedback

* Replace deprecated with correct function

* Removed loading widget from Server.java

* Fixed old new EventFlow().listen() missing false as third param

* Tutorials to Dev (#264)

* Fixed garbage code

* added a pop button

* Tutorial images now use ImageAsset.java

* Added button to continue and start game. Refactors

* Refactored nextScreen runnable

* Removed unused imports

* Refactored switch statement

* Added documentation

* Removed space

* Added translations

* Added function input for enabling/disabling localization p/text

---------

Co-authored-by: ramollia <>

* Merge new framework into development (#269)

* Created a somewhat generic TurnBasedGame thread. Temporary UI that only works for TicTacToe rn. Added a LocalPlayer with the intent to add more players

* (RANDOM COMMIT) Hope it works

* Changes by bas

* Fixed dependency issues

* Fixed major issue in game deepcopy

* Merge conflict fix

* Removed unused import

* Update GTBGT branch from dev branch (#263)

* started a basis for the tutorials, tic tac toe is almost done with some general stuff still to do.

* rest van de tutorials toegevoegd

* Removed views

* Merge conflict fix

* Removed unused import

---------

Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: ramollia <>
Co-authored-by: Bas Antonius de Jong <49651652+BAFGdeJong@users.noreply.github.com>

* Revert "Update GTBGT branch from dev branch (#263)"

This reverts commit 9134d7e343.

* Fixed frontend not using GameController because of spaghetti code.

* Removed unused imports

* GameCanvas not implements a DrawPlayerMove that can be overridden for specific implementations

* Created an event that will request the controller to refresh the UI.

* ADDED DEPENDENCY. Renamed GameControllers to GameManagers, gameThread is not game controller.

* Attempt at adding an online player. I think it doesn't work because of unsubscriben after success not working

* Multiplayer is functional through OnlineThreadBehaviour. Empty slots are currently represented by -1 in the GUI.

* Removed sout spam, added logger than I can't get to work.

* Idek what these changes are

* Te lang geen commit, sorry

* Multiplayer seems to work pretty well now, hopefully I can add the other games soon.

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Inbetween commit of adding Reversi. This is a lot of spaghetti.

* Fixed stress tests

* Fixed typo in NetworkingGameClientHandler that prevented losses from being received

* Missed 2nd typo. Fixed

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Works now with updated EventFlow(). Unsubscribing works. ReversiAIR has an issue where a forced move returns -1 and local play back button doesn't work properly. To be fixed

* Fixed ReversiR issue that caused skip turn desync

* Fixed color mismatch with server and online main player is now correct.

* Added a bunch of java doc and small changes

* Small changes

* Added a new Thread Behaviour to test framework.

* Fixed human error I made in TicTacToeR logic...

* Fixed broken event and wrong player being presented as winner.

* Idk changes

* Fixed PR conflicts

---------

Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: Bas Antonius de Jong <49651652+BAFGdeJong@users.noreply.github.com>

* added back button sounds because SOMEONE fucked it up.....

* 231 connecting to server feedback (#275)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Added LoadingWidget.java for server feedback

* Imports

* fixed loadingwidget

* Workable LoadingWidget and trying to connect to server

* Removed output

* Small bug temp fix

---------

Co-authored-by: ramollia <>

* Double loading call fix, LoadingWidget docs

* Main menu loader (#277)

* LoadingWidget main menu

* fixed garbage code

* Fixed garbage code 2

* LoadWidget fix, added loading to starting the game. Removed unnecessary console output

---------

Co-authored-by: ramollia <>

* Fixed systems starting, before assets being loaded (I am retarded)

* Added infinite boolean, fixed loading behaviour at startup

* 272 remake game framework interfaces to properly represent vmc (#278)

* Cleaned up a lot of old files and renamed/remade interfaces to better suit the framework

* Broken commit

* Fixed online play

* Better file structure and closer to MVC

* Best fix for white screen at start

* Making threads verbose regarding exceptions

* Loading circle, better loading colors.

* Event bus now testable, improved UI (#284)

* turn updates

* smalle fixes aan turn updates

* better human/ai selector with bot selection and depth on TicTacToeAIR

* depth + thinktime back to AIs, along with a a specific TicTacToeAIRSleep

* fixed overlapping back and disconnect buttons

* Changed to debug instead of info

* changed the transitionNextCustom to be easier to use

* added getAllWidgets to WidgetContainer

* Correct back view

* added replacePrevious in ViewWidget

* added removeIndexFromPreviousChain

* fixed incorrect index counting

* Fixt wrong view order

* Removed todo

* Challenge popups "Fixed"

* Popups now remove themselves

* localize the ChallengePopup text

* made the game text a header instead

* fixed getAllWidgets

* Escape popup

* fixed redundant container

* Escape remove popup

* Working escape menu

* Added find functionality

* Tutorials moved to escape menu

* Escape can't be opened in mainview now

* Can now test the event bus, created testable interfaces

* Logging errors

* Made events and handlers more generic

* Suppress

* Managers now have changeable eventbus

* Tutorials fixed

* Removed import

* Single threaded eventbus

* Fixed wrong eventbus

* Removed get

* Removed old code

* Renaming

* Optimization

* Removed useless comment

* Removed unnecessary imports

* Rename

* Renaming, refactor and type safety

* Rename

* Removed import

---------

Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: ramollia <>

* initSystems now uses latch instead of timer. Moved single threads to Executor

* Safety

* Deleted unnecessary imports

* Code cleanup

* changed "fullscreen exit key combination" from esc to F11

* shitty fix for player selector spacing issue

* shitty fix for player selector spacing issue v2

* fixed reversi colors being switched, causing multiple issues

* Merge bitboards into development (#285)

* added new classes for the games that use bitboards instead. also combined game with turnbasedgame

* (DOES NOT COMPILE) In-between commit

* turn updates

* smalle fixes aan turn updates

* Bitboard implemented with scuffed TicTacToe translation done by game. This should be done by the view.

* Almost done with implementing bitboards. Reversi is broken and artifical players don't work yet.

* better human/ai selector with bot selection and depth on TicTacToeAIR

* fixed getLegalMoves

* depth + thinktime back to AIs, along with a a specific TicTacToeAIRSleep

* fixed overlapping back and disconnect buttons

* Changed to debug instead of info

* changed the transitionNextCustom to be easier to use

* added getAllWidgets to WidgetContainer

* Correct back view

* added replacePrevious in ViewWidget

* added removeIndexFromPreviousChain

* fixed incorrect index counting

* Fixt wrong view order

* fixed? getLegalMoves

* Everything is broken

* Removed todo

* fixed getLegalMoves & getFlips

* Challenge popups "Fixed"

* Fixed local and online play for both games

* Popups now remove themselves

* Removed souts for debugging

* localize the ChallengePopup text

* made the game text a header instead

* made more classes deepClonable.

* fixed getAllWidgets

* Added comment

* Escape popup

* fixed redundant container

* Made all network events async again

* Escape remove popup

* Working escape menu

* Removed old AI and old files. Added a new generic random AI. game no longer deals with translation.

* Drawing of board on canvas is now done from bitboards rather than translating.

* Added a method getWinner() to game interface.Controller now tells gameThreads how to deal with drawing UI and sending a move to server.

* Added find functionality

* Added a ChatGPT generated MiniMaxAI based on the old MiniMaxAI but with alpha-beta pruning and heuristics for Reversi

* Removed System-Outs to clean up console

* Update BitGameCanvas.java

* Merge fixes

* Removed unused imports

---------

Co-authored-by: ramollia <>
Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: lieght <49651652+BAFGdeJong@users.noreply.github.com>

* Better limits to generic acceptance

* Will fix tests etc later

* Merge 292 into development (#293)

Applied template method pattern to abstract player

* Added documentation to player classes and improved method names (#295)

* Init server code

* Moves

* Testing code

* Removed Generics, pray nothing breaks.

* Code cleanup

* Tests and better instantiation

* Init challenges

* Working challenges

* Fixed bugs, easy to use host button

* Fixed tic tac toe naming

* Fixes

* Removed Generics, pray nothing breaks.

* Added ability to take ServerPlayer from user

* Added pairs

* Using pairs now in server.java

* Removed space in naming

* Werkt nog niet

* Fixed hasArgs

* Closable server

* Making moves works. Game notifies when game has ended.

* Partial server refactor

* Refactor done, added ability to subscribe

* Working subscription, button only subs to reversi right now

* Small improvements to usability, auto disconnect when server closes connection

* Missed a boolean

* Quick fix so more than one game can be played in succession

* Removed user from subscription if in a game

* UI fixes after game end

* TableWidget

* mcts v1

* Moved subscriptions to store

* bitboard optimization

* Collapsed interfaces from model portion

* Fixed runtime error I forgot to fix.

* Collapsed interfaces in Controller section

* Collapsed interfaces in View section

* Code readability

* bitboard fix & mcts v2 & mcts v3. v3 still in progress and v4 coming soon

* main

* 289 server demo ready (#306)

* Server update with new dev changes (#305)

* merge widgets with development

* readd previous game thread code

* Revert "readd previous game thread code"

This reverts commit d24feef73e.

* Revert "Merge remote-tracking branch 'origin/Development' into Development"

This reverts commit 59d46cb73c, reversing
changes made to 38681c5db0.

* Revert "merge widgets with development"

This reverts commit 38681c5db0.

* Merge 292 into development (#293)

Applied template method pattern to abstract player

* Added documentation to player classes and improved method names (#295)

* mcts v1

* bitboard optimization

* bitboard fix & mcts v2 & mcts v3. v3 still in progress and v4 coming soon

* main

* Hotfix for stuff

* Logging and fixed user input getting stuck

* Fixed merge mistakes

* Revert "Merge remote-tracking branch 'refs/remotes/origin/main' into Development"

This reverts commit e2132b549d, reversing
changes made to 9aefcb9b7b.

---------

Co-authored-by: ramollia <@>
Co-authored-by: Ticho Hidding <tichohidding@gmail.com>
Co-authored-by: Stef <48526421+StefBuwalda@users.noreply.github.com>
Co-authored-by: Stef <stbuwalda@gmail.com>
Co-authored-by: michiel <m.brands.3@st.hanze.nl>
Co-authored-by: ramollia <>
Co-authored-by: tichohidding <58555714+tichohidding@users.noreply.github.com>
2026-01-09 19:30:49 +01:00
Bas Antonius de Jong
8146be16ed Demo 5
* fast server connection

* Fixed bugs and oversights

* Renamed asset folder to resource, made resourceLoader more robust. Completed some TODO's, formatting

* AppSettings now also get loaded into the assetmanager

* start to reversi logic

* legal moves now get highlighted in red

* Moves flip dots. all tests pass. can play reversi local.

* Working state. Split AudioManager into 3 different branches for easier testing and srp

* Reworked to now use better defined generics and easier to use API. Added AudioResource to be used in changing volume

* Made all of the updated classes more generic for better flexibility in unittesting

* Added more flexible dependency injection to MusicManager for unittesting. Moved to event driven design for less complex code and lower runtime complexity.

* Split SoundEffectManager from AudioManager. (#171)

Clips no longer create a new clip instance each time they are played.  A singular clip is made for each resource and is opened/closed when loaded/unloaded. When a clip is played that is already playing it'll stop playback and start again. Clip volume handling isn't done very well.

* Unit tests for MusicManager.java

* Hotfix for loading clip volume issue (#174)

* Fixed AudioVolumemanager, all volumes calculations are now made in VolumeTypes enum

* Added ability to remove a manager from VolumeTypes

* Removed file no longer in use

* Fixed grammer and spelling mistakes

* Renamed VOLUME to MASTERVOLUME for better naming

* Minor changes in API design

* Renamed VolumeTypes to VolumeControl. Made it thread safe. Added docs to VolumeControl and co.
removed .updateAllVolumes() in favor of auto updating inside enum instead

* Added ErrorProne for potential bugs. Fixed potential bugs.

* Small fixes.

* Removed no more needed code.

* Finished todo's

* Moved restrictedAPI to future release

* Finished todo's

* Moved restrictedAPI to future release

* Changed pom to be correct.
Fixed SnowflakeGenerator not making unique ids.
Changed naming for event implementation.
Automated id getter for events.
Added Error-Prone to all modules.
Added parents to all modules.
Added processors module.

* SoundEffectManager now generic

* Removed ResourceManager from AudioManagers

* Added linelistener to SoundEffectAsset

* commit

* commit ofzo

* Tests for SoundEffectManager

* getLegalMoves logic seems fixed //todo write better tests

* Tests toegevoegd

* punk toegevoegd

* Added shuffling on user request

* Reworked NetworkingClientManager into SRP model.

* Forgot to remove

* Improved API for dependency injection

* Some better docs.

* gui refactor

* fixed merge conflicts

* Added exceptions. Added reconnect attempts and changeable address

* Fixed event bug

* add: reversi game

* add: server chat box

* visual update

* Refactor to make Events easier to work with.

* Quick fix for closing connection.

* Documentation

* Correct client creation and user polling

* begin van audio display

* Polling music event, fires every 1 second

* Updated test.

* Updated timings

* Nuke everything on close.

* Basis Audio Display toegevoegd + standaard CSS toegevoegd

Kan nu zien hoe lang de song duurt, hoe lang ie al bezig is met draaien en de titel (-.mp3)

* Clips now also return positional information

* Skip Button

* Skip Button

* Fixes for garbage code by Omar

* Tiny fix when natural skip

* Small event fix

* Faster event schedule for PlayingMusic event

* test fix

* added method for sorting the flipped pieces by distance to Move.position

* new reversi test (both players no legal moves)

* connect4 with minimax AI

* Toegevoegd:

-Play Button + CSS + Events
-Previous Button + CSS + Events
-Changed interface for AudioResource to include a pause button which works really well with mediaplayer, however now SoundEffectAsset has an unnessescary pause

* Made it so that it indicates with the play/pause button if its paused or played

* add simple flip animations and fixed(?) server somewhat

* fixed tests

* can start game from playerlist screen

* tourney ready

* spam minder

* fixed setgamelabels

* spam minder v2

* canvas changes

* moved score out of game

* can now go to last using previous and being at the first song

* mainview false for sendchallengeview

* moved score out of game

* kleine ui fix

* updated music ma,es

* started working on the widget system

* iets met timing verkeerd temporary fix

* Fixes for garbage code by Omar

* Added replace to reduce boiler plate code

* Manually fallback to the fallback locale when a ResourceBundle is missing a resource key. Fallsback to "MISSING RESOUREC" if it's not present in the fallback.

* Removed unused import and unused parameter

* cool onhover effect for reversi

* Made the GameState enum it's own file and fixed imports

* Removed unused import

* Turned abstract methods into an interface

* Moved the Move record into it's own file, seperated from Game

* Removed unused imports

* Renamed Interface Playtable to IPlayable

* Turned Abstract Method for AI into interface

* Refactored Game to follow encapsulation principle

* Removed unused imports

* Applied encapsulation principle to TurnBasedBame.java

* Privated methods that didn't have to be public

* Reversi: made method private

* Changed checkForEarlyDraw so it doesn't need a game as input.

* Fixed warning "Warning:(27, 12) Copy constructor does not copy field 'mostRecentlyFlippedPieces'", removed unused field

* Made connect4 public method private

* half done with the widget system

* added some comments and made some methods a bit more readable

* widget system almost complete

* Functional code, is now object orientated

* Removed no more needed comments

* started a basis for the tutorials, tic tac toe is almost done with some general stuff still to do.

* rest van de tutorials toegevoegd

* resizable true

* fixed turn skip bug
fixed end score bug
now only shows legal and highlight moves when human

* Squashed commit of the following:

commit a517f2f302baa89f8ef59946a31c7bb59c56770f
Author: Stef <stbuwalda@gmail.com>
Date:   Thu Nov 27 15:43:43 2025 +0100

    Make it so the game shows "Waiting on ... to make their move". Styling isn't done but it is easier to see who's turn it is. There is a lot of structuring to do in the previous code...

* Fixed compilation errors

* Changed the way turns are being stored in TurnBasedGame.

* Removed views

* Added function input for enabling/disabling localization p/text

* Fix eventbus problems (#265)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Debugs for EventBus and fixed unsubscribe all (#266)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Fix music display not working (#267)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Added LoadingWidget.java for server feedback

* Replace deprecated with correct function

* Removed loading widget from Server.java

* Fixed old new EventFlow().listen() missing false as third param

* Tutorials to Dev (#264)

* Fixed garbage code

* added a pop button

* Tutorial images now use ImageAsset.java

* Added button to continue and start game. Refactors

* Refactored nextScreen runnable

* Removed unused imports

* Refactored switch statement

* Added documentation

* Removed space

* Added translations

* Added function input for enabling/disabling localization p/text

---------

Co-authored-by: ramollia <>

* Merge new framework into development (#269)

* Created a somewhat generic TurnBasedGame thread. Temporary UI that only works for TicTacToe rn. Added a LocalPlayer with the intent to add more players

* (RANDOM COMMIT) Hope it works

* Changes by bas

* Fixed dependency issues

* Fixed major issue in game deepcopy

* Merge conflict fix

* Removed unused import

* Update GTBGT branch from dev branch (#263)

* started a basis for the tutorials, tic tac toe is almost done with some general stuff still to do.

* rest van de tutorials toegevoegd

* Removed views

* Merge conflict fix

* Removed unused import

---------

Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: ramollia <>
Co-authored-by: Bas Antonius de Jong <49651652+BAFGdeJong@users.noreply.github.com>

* Revert "Update GTBGT branch from dev branch (#263)"

This reverts commit 9134d7e343.

* Fixed frontend not using GameController because of spaghetti code.

* Removed unused imports

* GameCanvas not implements a DrawPlayerMove that can be overridden for specific implementations

* Created an event that will request the controller to refresh the UI.

* ADDED DEPENDENCY. Renamed GameControllers to GameManagers, gameThread is not game controller.

* Attempt at adding an online player. I think it doesn't work because of unsubscriben after success not working

* Multiplayer is functional through OnlineThreadBehaviour. Empty slots are currently represented by -1 in the GUI.

* Removed sout spam, added logger than I can't get to work.

* Idek what these changes are

* Te lang geen commit, sorry

* Multiplayer seems to work pretty well now, hopefully I can add the other games soon.

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Inbetween commit of adding Reversi. This is a lot of spaghetti.

* Fixed stress tests

* Fixed typo in NetworkingGameClientHandler that prevented losses from being received

* Missed 2nd typo. Fixed

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Works now with updated EventFlow(). Unsubscribing works. ReversiAIR has an issue where a forced move returns -1 and local play back button doesn't work properly. To be fixed

* Fixed ReversiR issue that caused skip turn desync

* Fixed color mismatch with server and online main player is now correct.

* Added a bunch of java doc and small changes

* Small changes

* Added a new Thread Behaviour to test framework.

* Fixed human error I made in TicTacToeR logic...

* Fixed broken event and wrong player being presented as winner.

* Idk changes

* Fixed PR conflicts

---------

Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: Bas Antonius de Jong <49651652+BAFGdeJong@users.noreply.github.com>

* added back button sounds because SOMEONE fucked it up.....

* 231 connecting to server feedback (#275)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Added LoadingWidget.java for server feedback

* Imports

* fixed loadingwidget

* Workable LoadingWidget and trying to connect to server

* Removed output

* Small bug temp fix

---------

Co-authored-by: ramollia <>

* Double loading call fix, LoadingWidget docs

* Main menu loader (#277)

* LoadingWidget main menu

* fixed garbage code

* Fixed garbage code 2

* LoadWidget fix, added loading to starting the game. Removed unnecessary console output

---------

Co-authored-by: ramollia <>

* Fixed systems starting, before assets being loaded (I am retarded)

* Added infinite boolean, fixed loading behaviour at startup

* 272 remake game framework interfaces to properly represent vmc (#278)

* Cleaned up a lot of old files and renamed/remade interfaces to better suit the framework

* Broken commit

* Fixed online play

* Better file structure and closer to MVC

* Best fix for white screen at start

* Making threads verbose regarding exceptions

* Loading circle, better loading colors.

* Event bus now testable, improved UI (#284)

* turn updates

* smalle fixes aan turn updates

* better human/ai selector with bot selection and depth on TicTacToeAIR

* depth + thinktime back to AIs, along with a a specific TicTacToeAIRSleep

* fixed overlapping back and disconnect buttons

* Changed to debug instead of info

* changed the transitionNextCustom to be easier to use

* added getAllWidgets to WidgetContainer

* Correct back view

* added replacePrevious in ViewWidget

* added removeIndexFromPreviousChain

* fixed incorrect index counting

* Fixt wrong view order

* Removed todo

* Challenge popups "Fixed"

* Popups now remove themselves

* localize the ChallengePopup text

* made the game text a header instead

* fixed getAllWidgets

* Escape popup

* fixed redundant container

* Escape remove popup

* Working escape menu

* Added find functionality

* Tutorials moved to escape menu

* Escape can't be opened in mainview now

* Can now test the event bus, created testable interfaces

* Logging errors

* Made events and handlers more generic

* Suppress

* Managers now have changeable eventbus

* Tutorials fixed

* Removed import

* Single threaded eventbus

* Fixed wrong eventbus

* Removed get

* Removed old code

* Renaming

* Optimization

* Removed useless comment

* Removed unnecessary imports

* Rename

* Renaming, refactor and type safety

* Rename

* Removed import

---------

Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: ramollia <>

* initSystems now uses latch instead of timer. Moved single threads to Executor

* Safety

* Deleted unnecessary imports

* Code cleanup

* changed "fullscreen exit key combination" from esc to F11

* shitty fix for player selector spacing issue

* shitty fix for player selector spacing issue v2

* fixed reversi colors being switched, causing multiple issues

* Merge bitboards into development (#285)

* added new classes for the games that use bitboards instead. also combined game with turnbasedgame

* (DOES NOT COMPILE) In-between commit

* turn updates

* smalle fixes aan turn updates

* Bitboard implemented with scuffed TicTacToe translation done by game. This should be done by the view.

* Almost done with implementing bitboards. Reversi is broken and artifical players don't work yet.

* better human/ai selector with bot selection and depth on TicTacToeAIR

* fixed getLegalMoves

* depth + thinktime back to AIs, along with a a specific TicTacToeAIRSleep

* fixed overlapping back and disconnect buttons

* Changed to debug instead of info

* changed the transitionNextCustom to be easier to use

* added getAllWidgets to WidgetContainer

* Correct back view

* added replacePrevious in ViewWidget

* added removeIndexFromPreviousChain

* fixed incorrect index counting

* Fixt wrong view order

* fixed? getLegalMoves

* Everything is broken

* Removed todo

* fixed getLegalMoves & getFlips

* Challenge popups "Fixed"

* Fixed local and online play for both games

* Popups now remove themselves

* Removed souts for debugging

* localize the ChallengePopup text

* made the game text a header instead

* made more classes deepClonable.

* fixed getAllWidgets

* Added comment

* Escape popup

* fixed redundant container

* Made all network events async again

* Escape remove popup

* Working escape menu

* Removed old AI and old files. Added a new generic random AI. game no longer deals with translation.

* Drawing of board on canvas is now done from bitboards rather than translating.

* Added a method getWinner() to game interface.Controller now tells gameThreads how to deal with drawing UI and sending a move to server.

* Added find functionality

* Added a ChatGPT generated MiniMaxAI based on the old MiniMaxAI but with alpha-beta pruning and heuristics for Reversi

* Removed System-Outs to clean up console

* Update BitGameCanvas.java

* Merge fixes

* Removed unused imports

---------

Co-authored-by: ramollia <>
Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: lieght <49651652+BAFGdeJong@users.noreply.github.com>

* Better limits to generic acceptance

* Will fix tests etc later

---------

Co-authored-by: ramollia <@>
Co-authored-by: Ticho Hidding <tichohidding@gmail.com>
Co-authored-by: Stef <48526421+StefBuwalda@users.noreply.github.com>
Co-authored-by: Stef <stbuwalda@gmail.com>
Co-authored-by: michiel <m.brands.3@st.hanze.nl>
Co-authored-by: ramollia <>
Co-authored-by: tichohidding <58555714+tichohidding@users.noreply.github.com>
2025-12-09 21:28:45 +01:00
151 changed files with 5280 additions and 1350 deletions

View File

@@ -2,7 +2,7 @@
<profile version="1.0">
<option name="myName" value="Project Default" />
<inspection_tool class="AutoCloseableResource" enabled="true" level="WARNING" enabled_by_default="true">
<option name="METHOD_MATCHER_CONFIG" value="java.util.Formatter,format,java.io.Writer,append,com.google.common.base.Preconditions,checkNotNull,org.hibernate.Session,close,java.io.PrintWriter,printf,java.io.PrintStream,printf,java.lang.foreign.Arena,ofAuto,java.lang.foreign.Arena,global,org.toop.framework.audio.AudioPlayer,play,java.util.Map,remove,java.util.concurrent.Executors,newSingleThreadScheduledExecutor" />
<option name="METHOD_MATCHER_CONFIG" value="java.util.Formatter,format,java.io.Writer,append,com.google.common.base.Preconditions,checkNotNull,org.hibernate.Session,close,java.io.PrintWriter,printf,java.io.PrintStream,printf,java.lang.foreign.Arena,ofAuto,java.lang.foreign.Arena,global,org.toop.framework.audio.AudioPlayer,play,java.util.Map,remove,java.util.concurrent.Executors,newSingleThreadScheduledExecutor|newFixedThreadPool|newSingleThreadExecutor" />
</inspection_tool>
<inspection_tool class="WriteOnlyObject" enabled="false" level="WARNING" enabled_by_default="false" />
</profile>

View File

@@ -1,10 +1,14 @@
package org.toop.app;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyCodeCombination;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.complex.LoadingWidget;
@@ -16,9 +20,8 @@ import org.toop.framework.audio.*;
import org.toop.framework.audio.events.AudioEvents;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.game.machinelearning.NeuralNetwork;
import org.toop.framework.networking.NetworkingClientEventListener;
import org.toop.framework.networking.NetworkingClientManager;
import org.toop.framework.networking.connection.NetworkingClientEventListener;
import org.toop.framework.networking.connection.NetworkingClientManager;
import org.toop.framework.resource.ResourceLoader;
import org.toop.framework.resource.ResourceManager;
import org.toop.framework.resource.events.AssetLoaderEvents;
@@ -28,12 +31,6 @@ import org.toop.framework.resource.resources.SoundEffectAsset;
import org.toop.local.AppContext;
import org.toop.local.AppSettings;
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
import java.util.Objects;
import java.util.concurrent.CountDownLatch;
import java.util.concurrent.ExecutorService;
@@ -87,7 +84,7 @@ public final class App extends Application {
AppSettings.applySettings();
setKeybinds(root);
setKeybinds(root);
LoadingWidget loading = new LoadingWidget(Primitive.text(
"Loading...", false), 0, 0, Integer.MAX_VALUE, false, false // Just set a high default
@@ -95,7 +92,7 @@ public final class App extends Application {
WidgetContainer.setCurrentView(loading);
setOnLoadingSuccess(loading);
setOnLoadingSuccess(loading);
EventFlow loadingFlow = new EventFlow();
@@ -138,19 +135,12 @@ public final class App extends Application {
}
stage.show();
//startML();
}
private void startML() {
NeuralNetwork nn = new NeuralNetwork();
nn.init();
}
private void setKeybinds(StackPane root) {
root.addEventHandler(KeyEvent.KEY_PRESSED,event -> {
if (event.getCode() == KeyCode.ESCAPE) {
escapePopup();
escapePopup();
}
});
stage.setFullScreenExitKeyCombination(

View File

@@ -11,19 +11,19 @@ import org.toop.app.widget.popup.ErrorPopup;
import org.toop.app.widget.popup.SendChallengePopup;
import org.toop.app.widget.view.ServerView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.game.players.ArtificialPlayer;
import org.toop.framework.game.players.OnlinePlayer;
import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.networking.clients.TournamentNetworkingClient;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.networking.types.NetworkingConnector;
import org.toop.game.games.reversi.BitboardReversi;
import org.toop.game.games.tictactoe.BitboardTicTacToe;
import org.toop.game.players.ArtificialPlayer;
import org.toop.game.players.OnlinePlayer;
import org.toop.game.players.ai.RandomAI;
import org.toop.framework.networking.connection.clients.TournamentNetworkingClient;
import org.toop.framework.networking.connection.events.NetworkEvents;
import org.toop.framework.networking.connection.types.NetworkingConnector;
import org.toop.framework.networking.server.gateway.NettyGatewayServer;
import org.toop.game.players.ai.mcts.MCTSAI3;
import org.toop.local.AppContext;
import java.util.Arrays;
import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList;
import java.util.concurrent.Executors;
@@ -32,7 +32,8 @@ import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicBoolean;
public final class Server {
// TODO: Keep track of listeners. Remove them on Server connection close so reference is deleted.
private NettyGatewayServer nettyGatewayServer;
private String user = "";
private long clientId = -1;
@@ -60,10 +61,13 @@ public final class Server {
return null;
}
public Server(String ip, String port, String user) {
this(ip, port, user, null);
}
// Server has to deal with ALL network related listen events. This "server" can then interact with the manager to make stuff happen.
// This prevents data races where events get sent to the game manager but the manager isn't ready yet.
public Server(String ip, String port, String user) {
public Server(String ip, String port, String user, NettyGatewayServer nettyGatewayServer) {
if (ip.split("\\.").length < 4) {
new ErrorPopup("\"" + ip + "\" " + AppContext.getString("is-not-a-valid-ip-address"));
return;
@@ -83,6 +87,8 @@ public final class Server {
return;
}
this.nettyGatewayServer = nettyGatewayServer;
final int reconnectAttempts = 10;
LoadingWidget loading = new LoadingWidget(
@@ -113,7 +119,8 @@ public final class Server {
return;
}
primary = new ServerView(user, this::sendChallenge);
primary = new ServerView(user, this::sendChallenge, user, clientId);
WidgetContainer.getCurrentView().transitionNextCustom(primary, "disconnect", this::disconnect);
a.unsubscribe("connecting");
@@ -154,7 +161,9 @@ public final class Server {
.listen(NetworkEvents.GameMatchResponse.class, this::handleMatchResponse, false, "match-response")
.listen(NetworkEvents.GameResultResponse.class, this::handleGameResult, false, "game-result")
.listen(NetworkEvents.GameMoveResponse.class, this::handleReceivedMove, false, "game-move")
.listen(NetworkEvents.YourTurnResponse.class, this::handleYourTurn, false, "your-turn");
.listen(NetworkEvents.YourTurnResponse.class, this::handleYourTurn, false, "your-turn")
.listen(NetworkEvents.ClosedConnection.class, this::closedConnection, false, "closed-connection")
.listen(NetworkEvents.TournamentResultResponse.class, this::handleTournamentResult, false, "tournament-result");
connectFlow = a;
}
@@ -178,7 +187,7 @@ public final class Server {
gameController = null;
//if (!isPolling) return;
// if (!isPolling) return;
String gameType = extractQuotedValue(response.gameType());
if (response.clientId() == clientId) {
@@ -191,45 +200,30 @@ public final class Server {
return;
}
final int myTurn = response.playerToMove().equalsIgnoreCase(response.opponent()) ? 1 : 0;
final String startingPlayer = response.playerToMove();
final int userStartingTurn = startingPlayer.equalsIgnoreCase(user) ? 0 : 1;
final int opponentStartingTurn = 1 - userStartingTurn;
final GameInformation information = new GameInformation(type);
//information.players[0] = playerInformation;
information.players[0].name = user;
information.players[0].isHuman = false;
information.players[0].computerDifficulty = 5;
information.players[0].computerThinkTime = 1;
information.players[1].name = response.opponent();
/*switch (type){
case TICTACTOE ->{
players[myTurn] = new ArtificialPlayer<>(new TicTacToeAIR(9), user);
}
case REVERSI ->{
players[myTurn] = new ArtificialPlayer<>(new ReversiAIR(), user);
}
}*/
information.players[userStartingTurn].name = user;
information.players[opponentStartingTurn].name = response.opponent();
Player[] players = new Player[2];
players[userStartingTurn] = new ArtificialPlayer(new MCTSAI3(1000, 8), user);
players[opponentStartingTurn] = new OnlinePlayer(response.opponent());
switch (type) {
case TICTACTOE ->{
Player<BitboardTicTacToe>[] players = new Player[2];
players[(myTurn + 1) % 2] = new OnlinePlayer<>(response.opponent());
players[myTurn] = new ArtificialPlayer<>(new RandomAI<BitboardTicTacToe>(), user);
gameController = new TicTacToeBitController(players);
}
case REVERSI -> {
Player<BitboardReversi>[] players = new Player[2];
players[(myTurn + 1) % 2] = new OnlinePlayer<>(response.opponent());
players[myTurn] = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), user);
gameController = new ReversiBitController(players);}
case TICTACTOE -> gameController = new TicTacToeBitController(players);
case REVERSI -> gameController = new ReversiBitController(players);
default -> new ErrorPopup("Unsupported game type.");
}
if (gameController != null){
if (gameController != null) {
primary.reEnableButton(); // Re enable subscribe button
gameController.start();
isPolling = true; // Fixes server getting stuck
}
}
}
@@ -249,6 +243,13 @@ public final class Server {
gameController.gameFinished(response);
}
private void handleTournamentResult(NetworkEvents.TournamentResultResponse response) {
IO.println(response.gameType());
IO.println(Arrays.toString(response.names()));
IO.println(Arrays.toString(response.scoreTypes()));
IO.println(Arrays.toString(response.scores().toArray()));
}
private void handleReceivedMove(NetworkEvents.GameMoveResponse response) {
if (gameController == null) {
return;
@@ -263,7 +264,7 @@ public final class Server {
String gameType = extractQuotedValue(response.gameType());
final String finalGameType = gameType;
var a = new ChallengePopup(challengerName, gameType, (playerInformation) -> {
final int challengeId = Integer.parseInt(response.challengeId().replaceAll("\\D", ""));
final long challengeId = Long.parseLong(response.challengeId().replaceAll("\\D", ""));
new EventFlow().addPostEvent(new NetworkEvents.SendAcceptChallenge(clientId, challengeId)).postEvent();
isSingleGame.set(true);
});
@@ -281,9 +282,27 @@ public final class Server {
stopScheduler();
connectFlow.unsubscribeAll();
if (nettyGatewayServer != null) {
nettyGatewayServer.stop();
}
WidgetContainer.getCurrentView().transitionPrevious();
}
private void closedConnection(NetworkEvents.ClosedConnection e) {
new EventFlow().addPostEvent(new NetworkEvents.CloseClient(clientId)).postEvent();
isPolling = false;
stopScheduler();
connectFlow.unsubscribeAll();
if (nettyGatewayServer != null) {
nettyGatewayServer.stop();
}
WidgetContainer.getCurrentView().transitionPrevious();
WidgetContainer.add(Pos.CENTER, new ErrorPopup("Server closed connection."));
}
private void forfeitGame() {
new EventFlow().addPostEvent(new NetworkEvents.SendForfeit(clientId)).postEvent();
}
@@ -330,7 +349,10 @@ public final class Server {
private void gamesListFromServerHandler(NetworkEvents.GamelistResponse event) {
gameList.clear();
gameList.addAll(List.of(event.gamelist()));
var gl = new java.util.ArrayList<>(List.of(event.gamelist()));
gl.sort(String::compareTo);
gameList.addAll(gl);
primary.updateGameList(gl);
}
public void populateGameList() {

View File

@@ -14,7 +14,7 @@ import org.toop.framework.gameFramework.view.GUIEvents;
import java.util.function.Consumer;
public abstract class BitGameCanvas<T extends TurnBasedGame<T>> implements GameCanvas<T> {
public abstract class BitGameCanvas implements GameCanvas {
protected record Cell(float x, float y, float width, float height) {
public boolean isInside(double x, double y) {
return x >= this.x && x <= this.x + width &&
@@ -78,6 +78,7 @@ public abstract class BitGameCanvas<T extends TurnBasedGame<T>> implements GameC
}
canvas.setOnMouseClicked(event -> {
if (event.getButton() != MouseButton.PRIMARY) {
return;
}
@@ -93,9 +94,6 @@ public abstract class BitGameCanvas<T extends TurnBasedGame<T>> implements GameC
}
});
render();
}

View File

@@ -3,6 +3,7 @@ package org.toop.app.canvas;
import javafx.scene.canvas.Canvas;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface GameCanvas<T extends TurnBasedGame<T>> extends GameDrawer<T>{
public interface GameCanvas {
Canvas getCanvas();
void redraw(TurnBasedGame gameCopy);
}

View File

@@ -1,7 +0,0 @@
package org.toop.app.canvas;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface GameDrawer<T extends TurnBasedGame<T>> {
void redraw(T gameCopy);
}

View File

@@ -2,12 +2,13 @@ package org.toop.app.canvas;
import javafx.scene.paint.Color;
import org.toop.app.App;
import org.toop.game.games.reversi.BitboardReversi;
import org.toop.framework.game.games.reversi.BitboardReversi;
import org.toop.framework.game.players.LocalPlayer;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import java.util.Arrays;
import java.util.function.Consumer;
public class ReversiBitCanvas extends BitGameCanvas<BitboardReversi> {
public class ReversiBitCanvas extends BitGameCanvas {
private TurnBasedGame gameCopy;
private int previousCell;
public ReversiBitCanvas() {
super(Color.GRAY, new Color(0f, 0.4f, 0.2f, 1f), (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3, 8, 8, 5, true);
canvas.setOnMouseMoved(event -> {
@@ -23,6 +24,9 @@ public class ReversiBitCanvas extends BitGameCanvas<BitboardReversi> {
break;
}
}
if (hovered != null) {
checkHoverDots(hovered, cellId);
}
});
}
@@ -33,10 +37,32 @@ public class ReversiBitCanvas extends BitGameCanvas<BitboardReversi> {
}
@Override
public void redraw(BitboardReversi gameCopy) {
public void redraw(TurnBasedGame gameCopy) {
this.gameCopy = gameCopy;
clearAll();
long[] board = gameCopy.getBoard();
loopOverBoard(board[0], (i) -> drawDot(Color.WHITE, i));
loopOverBoard(board[1], (i) -> drawDot(Color.BLACK, i));
}
public void drawLegalDots(TurnBasedGame gameCopy){
long legal = gameCopy.getLegalMoves();
loopOverBoard(legal, (i) -> drawInnerDot(gameCopy.getCurrentTurn()==0?new Color(1f,1f,1f,0.65f) :new Color(0f,0f,0f,0.65f), i,false));
}
private void checkHoverDots(BitGameCanvas.Cell hovered, int cellId){
if (previousCell == cellId){
return;
}
long backflips = ((BitboardReversi)gameCopy).getFlips(1L << previousCell);
loopOverBoard(backflips, (i) -> drawInnerDot(gameCopy.getCurrentTurn()==1?Color.WHITE:Color.BLACK, i,true));
previousCell = cellId;
if (gameCopy.getPlayer(gameCopy.getCurrentTurn()) instanceof LocalPlayer) {
long legal = gameCopy.getLegalMoves();
if ((legal & (1L << cellId)) != 0) {
long flips = ((BitboardReversi) gameCopy).getFlips(1L << cellId);
loopOverBoard(flips, (i) -> drawInnerDot(gameCopy.getCurrentTurn() == 0 ? Color.WHITE : Color.BLACK, i, false));
}
}
}
}

View File

@@ -2,12 +2,9 @@ package org.toop.app.canvas;
import javafx.scene.paint.Color;
import org.toop.app.App;
import org.toop.game.games.tictactoe.BitboardTicTacToe;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import java.util.Arrays;
import java.util.function.Consumer;
public class TicTacToeBitCanvas extends BitGameCanvas<BitboardTicTacToe>{
public class TicTacToeBitCanvas extends BitGameCanvas{
public TicTacToeBitCanvas() {
super(
Color.GRAY,
@@ -22,7 +19,7 @@ public class TicTacToeBitCanvas extends BitGameCanvas<BitboardTicTacToe>{
}
@Override
public void redraw(BitboardTicTacToe gameCopy) {
public void redraw(TurnBasedGame gameCopy) {
clearAll();
drawMoves(gameCopy.getBoard());
}

View File

@@ -5,20 +5,22 @@ import javafx.geometry.Pos;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.app.canvas.GameCanvas;
import org.toop.app.canvas.ReversiBitCanvas;
import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.view.GameView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.framework.game.games.reversi.BitboardReversi;
import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.game.threadBehaviour.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.game.players.LocalPlayer;
import org.toop.framework.networking.connection.events.NetworkEvents;
import org.toop.framework.game.players.LocalPlayer;
public class GenericGameController<T extends TurnBasedGame<T>> implements GameController {
public class GenericGameController implements GameController {
protected final EventFlow eventFlow = new EventFlow();
// Logger for logging
@@ -28,21 +30,23 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
protected final GameView gameView;
// Reference to game canvas
protected final GameCanvas<T> canvas;
protected final GameCanvas canvas;
protected final TurnBasedGame<T> game; // Reference to game instance
protected final TurnBasedGame game; // Reference to game instance
private final ThreadBehaviour gameThreadBehaviour;
// TODO: Change gameType to automatically happen with either dependency injection or something else.
public GenericGameController(GameCanvas<T> canvas, T game, ThreadBehaviour gameThreadBehaviour, String gameType) {
logger.info("Creating: " + this.getClass());
public GenericGameController(GameCanvas canvas, TurnBasedGame game, ThreadBehaviour gameThreadBehaviour, String gameType) {
logger.info("Creating: {}", this.getClass());
this.canvas = canvas;
this.game = game;
this.gameThreadBehaviour = gameThreadBehaviour;
// Tell thread how to send moves
this.gameThreadBehaviour.setOnSendMove((id, m) -> GlobalEventBus.get().post(new NetworkEvents.SendMove(id, (short)translateMove(m))));
this.gameThreadBehaviour.setOnSendMove(
(id, m) -> GlobalEventBus.get().post(new NetworkEvents.SendMove(id, (short)translateMove(m)))
);
// Tell thread how to update UI
this.gameThreadBehaviour.setOnUpdateUI(() -> Platform.runLater(this::updateUI));
@@ -53,24 +57,40 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
WidgetContainer.getCurrentView().transitionNext(gameView, true);
// Listen to updates
logger.info("Game controller started listening");
eventFlow
.listen(GUIEvents.GameEnded.class, this::onGameFinish, false)
.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer<T> lp){lp.setLastMove(event.move());}}, false);
.listen(GUIEvents.PlayerAttemptedMove.class, event -> {
logger.info("User attempting move {}", event.move());
logger.info("Current player's turn {}", getCurrentPlayer().getName());
logger.info("First player {}", game.getPlayer(0).getName());
logger.info("Username {}", getCurrentPlayer().getName());
logger.info("User is class {}, {}", getCurrentPlayer().getClass(), getCurrentPlayer() instanceof LocalPlayer);
if (getCurrentPlayer() instanceof LocalPlayer lp) {
try {
lp.setLastMove(event.move());
} catch (Exception e) {
IO.println(e);
}
}
}, false);
}
public void start(){
logger.info("Starting GameManager");
updateUI();
gameThreadBehaviour.start();
logger.info("GameManager started");
}
public void stop(){
logger.info("Stopping GameManager");
removeListeners();
gameThreadBehaviour.stop();
logger.info("GameManager stopped");
}
public Player<T> getCurrentPlayer(){
public Player getCurrentPlayer(){
return game.getPlayer(getCurrentPlayerIndex());
}
@@ -91,14 +111,14 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
}
private void onGameFinish(GUIEvents.GameEnded event){
logger.info("Game Finished");
logger.info("OnlineTurnBasedGame Finished");
String name = event.winner() == -1 ? null : getPlayer(event.winner()).getName();
gameView.gameOver(event.winOrTie(), name);
stop();
}
public Player<T> getPlayer(int player){
if (player < 0 || player >= 2){ // TODO: Make game turn player count
public Player getPlayer(int player){
if (player < 0 || player > game.getPlayerCount()-1){ // TODO: Make game turn player count
logger.error("Invalid player index");
throw new IllegalArgumentException("player out of range");
}
@@ -135,6 +155,18 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
@Override
public void updateUI() {
canvas.redraw(game.deepCopy());
TurnBasedGame gameCopy = game.deepCopy();
canvas.redraw(gameCopy);
String gameType = game.getClass().getSimpleName().replace("Bitboard","");
gameView.nextPlayer(true, getCurrentPlayer().getName(), game.getPlayer(1-getCurrentPlayerIndex()).getName(),gameType);
if (gameType.equals("Reversi")) {
BitboardReversi reversiGame = (BitboardReversi) game;
BitboardReversi.Score reversiScore = reversiGame.getScore();
gameView.setPlayer1Score(reversiScore.black());
gameView.setPlayer2Score(reversiScore.white());
if (getCurrentPlayer() instanceof LocalPlayer) {
((ReversiBitCanvas)canvas).drawLegalDots(gameCopy);
}
}
}
}

View File

@@ -3,20 +3,27 @@ package org.toop.app.gameControllers;
import org.toop.app.canvas.ReversiBitCanvas;
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.gameThreads.LocalThreadBehaviour;
import org.toop.game.gameThreads.OnlineThreadBehaviour;
import org.toop.game.games.reversi.BitboardReversi;
import org.toop.game.players.OnlinePlayer;
import org.toop.framework.game.gameThreads.LocalThreadBehaviour;
import org.toop.framework.game.gameThreads.OnlineThreadBehaviour;
import org.toop.framework.game.games.reversi.BitboardReversi;
import org.toop.framework.game.players.OnlinePlayer;
import java.util.Arrays;
public class ReversiBitController extends GenericGameController {
private BitboardReversi game;
public ReversiBitController(Player[] players) {
BitboardReversi game = new BitboardReversi();
game.init(players);
ThreadBehaviour thread = Arrays.stream(players).anyMatch(e -> e instanceof OnlinePlayer) ?
new OnlineThreadBehaviour(game) : new LocalThreadBehaviour(game);
public class ReversiBitController extends GenericGameController<BitboardReversi> {
public ReversiBitController(Player<BitboardReversi>[] players) {
BitboardReversi game = new BitboardReversi(players);
ThreadBehaviour thread = new LocalThreadBehaviour<>(game);
for (Player<BitboardReversi> player : players) {
if (player instanceof OnlinePlayer<BitboardReversi>){
thread = new OnlineThreadBehaviour<>(game);
}
}
super(new ReversiBitCanvas(), game, thread, "Reversi");
}
public BitboardReversi.Score getScore() {
return game.getScore();
}
}

View File

@@ -3,21 +3,21 @@ package org.toop.app.gameControllers;
import org.toop.app.canvas.TicTacToeBitCanvas;
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.gameThreads.LocalFixedRateThreadBehaviour;
import org.toop.game.gameThreads.LocalThreadBehaviour;
import org.toop.game.gameThreads.OnlineThreadBehaviour;
import org.toop.game.games.tictactoe.BitboardTicTacToe;
import org.toop.game.players.OnlinePlayer;
import org.toop.framework.game.gameThreads.LocalThreadBehaviour;
import org.toop.framework.game.gameThreads.OnlineThreadBehaviour;
import org.toop.framework.game.games.tictactoe.BitboardTicTacToe;
import org.toop.framework.game.players.OnlinePlayer;
public class TicTacToeBitController extends GenericGameController<BitboardTicTacToe> {
public TicTacToeBitController(Player<BitboardTicTacToe>[] players) {
BitboardTicTacToe game = new BitboardTicTacToe(players);
ThreadBehaviour thread = new LocalThreadBehaviour<>(game);
for (Player<BitboardTicTacToe> player : players) {
if (player instanceof OnlinePlayer<BitboardTicTacToe>){
thread = new OnlineThreadBehaviour<>(game);
}
}
super(new TicTacToeBitCanvas(), game, thread , "TicTacToe");
import java.util.Arrays;
public class TicTacToeBitController extends GenericGameController {
public TicTacToeBitController(Player[] players) {
BitboardTicTacToe game = new BitboardTicTacToe();
game.init(players);
ThreadBehaviour thread = Arrays.stream(players).anyMatch(e -> e instanceof OnlinePlayer) ?
new OnlineThreadBehaviour(game) : new LocalThreadBehaviour(game);
super(new TicTacToeBitCanvas(), game, thread, "TicTacToe");
}
}

View File

@@ -64,7 +64,7 @@ public final class Primitive {
return imageView;
}
public static Button button(String key, Runnable onAction, boolean localize) {
public static Button button(String key, Runnable onAction, boolean localize, boolean disableOnClick) {
var button = new Button();
button.getStyleClass().add("button");
@@ -75,6 +75,7 @@ public final class Primitive {
if (onAction != null) {
button.setOnAction(_ -> {
if (disableOnClick) button.setDisable(true);
onAction.run();
playButtonSound();
});
@@ -83,8 +84,8 @@ public final class Primitive {
return button;
}
public static Button button(String key, Runnable onAction) {
return button(key, onAction, true);
public static Button button(String key, Runnable onAction, boolean disableOnClick) {
return button(key, onAction, true, disableOnClick);
}
public static TextField input(String promptKey, String text, Consumer<String> onValueChanged, boolean localize) {

View File

@@ -26,7 +26,7 @@ public class ConfirmWidget implements Widget {
public void addButton(String key, Runnable onClick) {
Platform.runLater(() -> {
var button = Primitive.button(key, onClick);
var button = Primitive.button(key, onClick, false);
buttonsContainer.getChildren().add(button);
});
}

View File

@@ -91,7 +91,7 @@ public class PlayerInfoWidget {
information.computerDifficulty = depth;
information.computerThinkTime = thinktime;
this.playerName.setText(getName(name));
});
}, false);
}
private String getName(String name) {

View File

@@ -0,0 +1,61 @@
package org.toop.app.widget.complex;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.geometry.Pos;
import javafx.scene.control.TableColumn;
import javafx.scene.control.TableView;
import javafx.scene.control.cell.PropertyValueFactory;
import java.util.ArrayList;
import java.util.List;
public class TableWidget<DATATYPE> extends PopupWidget {
private ObservableList<DATATYPE> serverList = FXCollections.observableArrayList();
private TableView<DATATYPE> table = new TableView<>();
public TableWidget(String... columns) {
var cols = new ArrayList<TableColumn<DATATYPE, String>>();
for (String column : columns) {
TableColumn<DATATYPE, String> col = new TableColumn<>(column.toUpperCase());
col.setCellValueFactory(new PropertyValueFactory<>(column));
cols.add(col);
}
table.getColumns().addAll(cols);
update();
onColumnClicked();
add(Pos.CENTER, table);
}
public void add(DATATYPE serverFound) {
serverList.add(serverFound);
update();
}
public void add(List<DATATYPE> serverFound) {
serverList.addAll(serverFound);
}
public void remove(DATATYPE serverFound) {
serverList.remove(serverFound);
update();
}
public void onColumnClicked() {
table.setOnMouseClicked(event -> {
DATATYPE selected = table.getSelectionModel().getSelectedItem();
if (selected == null) return;
IO.println(selected.toString());
});
}
private void update() {
table.setItems(serverList);
}
}

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@@ -32,7 +32,7 @@ public abstract class ViewWidget extends StackWidget {
var backButton = Primitive.button("back", () -> {
view.transitionPrevious();
});
}, false);
view.add(Pos.BOTTOM_LEFT, Primitive.vbox(backButton));
}
@@ -45,7 +45,7 @@ public abstract class ViewWidget extends StackWidget {
var customButton = Primitive.button(key, () -> {
runnable.run();
view.transitionPrevious();
});
}, false);
view.add(Pos.BOTTOM_LEFT, Primitive.vbox(customButton));
}
@@ -97,7 +97,7 @@ public abstract class ViewWidget extends StackWidget {
var backButton = Primitive.button("back", () -> {
view.transitionPrevious();
});
}, false);
view.add(Pos.BOTTOM_LEFT, Primitive.vbox(backButton));
}

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@@ -37,8 +37,8 @@ public final class ChallengePopup extends PopupWidget {
var acceptButton = Primitive.button("accept", () -> {
onAccept.accept(playerInformation);
this.hide();
});
var denyButton = Primitive.button("deny", () -> hide());
}, false);
var denyButton = Primitive.button("deny", () -> hide(), false);
var leftSection = Primitive.vbox(
challengeText,

View File

@@ -18,13 +18,13 @@ public class EscapePopup extends PopupWidget {
ViewWidget currentView = WidgetContainer.getCurrentView();
ArrayList<Node> nodes = new ArrayList<>();
nodes.add(Primitive.button("Continue", this::hide, false)); // TODO, localize
nodes.add(Primitive.button("Continue", this::hide, false, false)); // TODO, localize
if (!(currentView.getClass().isAssignableFrom(OptionsView.class))) {
var opt = Primitive.button("options", () -> {
hide();
WidgetContainer.getCurrentView().transitionNext(new OptionsView());
});
}, false);
nodes.add(opt);
}
@@ -33,14 +33,14 @@ public class EscapePopup extends PopupWidget {
if (tut != null) {
nodes.add(Primitive.button("tutorialstring", () -> {
WidgetContainer.getCurrentView().add(Pos.CENTER, tut);
}));
}, false));
}
}
nodes.add(Primitive.button("quit", () -> {
hide();
WidgetContainer.add(Pos.CENTER, new QuitPopup());
}));
}, false));
add(Pos.CENTER, Primitive.vbox(nodes.toArray(new Node[0])));

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@@ -4,6 +4,7 @@ import org.toop.app.widget.complex.ConfirmWidget;
import org.toop.app.widget.complex.PopupWidget;
import javafx.geometry.Pos;
import org.toop.framework.game.games.reversi.BitboardReversi;
public final class GameOverPopup extends PopupWidget {
public GameOverPopup(boolean winOrTie, String winner) {
@@ -15,7 +16,6 @@ public final class GameOverPopup extends PopupWidget {
else{
confirmWidget.setMessage("It was a tie!");
}
confirmWidget.addButton("ok", this::hide);
add(Pos.CENTER, confirmWidget);

View File

@@ -62,9 +62,9 @@ public final class SendChallengePopup extends PopupWidget {
var sendButton = Primitive.button(
"send",
() -> { onSend.accept(playerInformation, gameChoice.getValue()); this.hide(); }
);
, false);
var cancelButton = Primitive.button("cancel", () -> hide());
var cancelButton = Primitive.button("cancel", () -> hide(), false);
var leftSection = Primitive.vbox(
challengeText,

View File

@@ -47,8 +47,8 @@ public class BaseTutorialWidget extends PopupWidget implements Updatable {
this.pages = pages;
this.nextScreen = nextScreen;
previousButton = Primitive.button("goback", () -> { update(false); this.hide(); });
nextButton = Primitive.button(">", () -> update(true));
previousButton = Primitive.button("goback", () -> { update(false); this.hide(); }, false);
nextButton = Primitive.button(">", () -> update(true), false);
var w = Primitive.hbox(
previousButton,

View File

@@ -10,9 +10,9 @@ public class ShowEnableTutorialWidget extends PopupWidget {
public ShowEnableTutorialWidget(Runnable tutorial, Runnable nextScreen, Runnable appSettingsSetter) {
var a = Primitive.hbox(
Primitive.button("ok", () -> { appSettingsSetter.run(); tutorial.run(); this.hide(); }),
Primitive.button("no", () -> { appSettingsSetter.run(); nextScreen.run(); this.hide(); }),
Primitive.button("never", () -> { AppSettings.getSettings().setTutorialFlag(false); nextScreen.run(); this.hide(); })
Primitive.button("ok", () -> { appSettingsSetter.run(); tutorial.run(); this.hide(); }, false),
Primitive.button("no", () -> { appSettingsSetter.run(); nextScreen.run(); this.hide(); }, false),
Primitive.button("never", () -> { AppSettings.getSettings().setTutorialFlag(false); nextScreen.run(); this.hide(); }, false)
);
var txt = Primitive.text("tutorial");

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@@ -6,6 +6,8 @@ import javafx.scene.text.Font;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.complex.ViewWidget;
import org.toop.app.widget.popup.GameOverPopup;
import java.util.Objects;
import java.util.function.Consumer;
import javafx.application.Platform;
import javafx.geometry.Pos;
@@ -24,6 +26,8 @@ public final class GameView extends ViewWidget {
private final Text player2Header;
private Circle player1Icon;
private Circle player2Icon;
private final Text player1Score;
private final Text player2Score;
private final Button forfeitButton;
private final Button exitButton;
private final TextField chatInput;
@@ -38,9 +42,11 @@ public final class GameView extends ViewWidget {
player2Header = Primitive.header("");
player1Icon = new Circle();
player2Icon = new Circle();
player1Score = Primitive.header("");
player2Score = Primitive.header("");
if (onForfeit != null) {
forfeitButton = Primitive.button("forfeit", () -> onForfeit.run());
forfeitButton = Primitive.button("forfeit", () -> onForfeit.run(), false);
} else {
forfeitButton = null;
}
@@ -48,7 +54,7 @@ public final class GameView extends ViewWidget {
exitButton = Primitive.button("exit", () -> {
onExit.run();
transitionPrevious();
});
}, false);
if (onMessage != null) {
chatInput = Primitive.input("enter-your-message", "", null);
@@ -94,7 +100,7 @@ public final class GameView extends ViewWidget {
}
}
public void nextPlayer(boolean isMe, String currentPlayer, String currentMove, String nextPlayer, char GameType) {
public void nextPlayer(boolean isMe, String currentPlayer, String nextPlayer, String GameType) {
Platform.runLater(() -> {
if (!(hasSet)) {
playerHeader.setText(currentPlayer + " vs. " + nextPlayer);
@@ -112,8 +118,8 @@ public final class GameView extends ViewWidget {
new GameOverPopup(iWon, winner).show(Pos.CENTER);
}
private void setPlayerHeaders(boolean isMe, String currentPlayer, String nextPlayer, char GameType) {
if (GameType == 'T') {
private void setPlayerHeaders(boolean isMe, String currentPlayer, String nextPlayer, String GameType) {
if (Objects.equals(GameType, "TicTacToe")) {
if (isMe) {
player1Header.setText("X: " + currentPlayer);
player2Header.setText("O: " + nextPlayer);
@@ -124,7 +130,7 @@ public final class GameView extends ViewWidget {
}
setPlayerInfoTTT();
}
else if (GameType == 'R') {
else if (Objects.equals(GameType, "Reversi")) {
if (isMe) {
player1Header.setText(currentPlayer);
player2Header.setText(nextPlayer);
@@ -151,14 +157,16 @@ public final class GameView extends ViewWidget {
private void setPlayerInfoReversi() {
var player1box = Primitive.hbox(
player1Icon,
player1Header
player1Header,
player1Score
);
player1box.getStyleClass().add("hboxspacing");
var player2box = Primitive.hbox(
player2Icon,
player2Header
player2Header,
player2Score
);
player2box.getStyleClass().add("hboxspacing");
@@ -172,8 +180,16 @@ public final class GameView extends ViewWidget {
player1Icon.setRadius(player1Header.fontProperty().map(Font::getSize).getValue());
player2Icon.setRadius(player2Header.fontProperty().map(Font::getSize).getValue());
player1Icon.setFill(Color.BLACK);
player2Icon.setFill(Color.WHITE);
player1Icon.setFill(Color.WHITE);
player2Icon.setFill(Color.BLACK);
add(Pos.TOP_RIGHT, playerInfo);
}
public void setPlayer1Score(int score) {
player1Score.setText("(" + Integer.toString(score) + ")");
}
public void setPlayer2Score(int score) {
player2Score.setText("(" + Integer.toString(score) + ")");
}
}

View File

@@ -4,19 +4,19 @@ import javafx.application.Platform;
import org.toop.app.GameInformation;
import org.toop.app.gameControllers.ReversiBitController;
import org.toop.app.gameControllers.TicTacToeBitController;
import org.toop.framework.game.players.LocalPlayer;
import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.games.reversi.BitboardReversi;
import org.toop.game.games.tictactoe.BitboardTicTacToe;
import org.toop.game.players.ArtificialPlayer;
import org.toop.game.players.LocalPlayer;
import org.toop.framework.game.players.ArtificialPlayer;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.complex.PlayerInfoWidget;
import org.toop.app.widget.complex.ViewWidget;
import org.toop.app.widget.popup.ErrorPopup;
import org.toop.app.widget.tutorial.*;
import org.toop.game.players.ai.MiniMaxAI;
import org.toop.game.players.ai.RandomAI;
import org.toop.game.players.ai.mcts.MCTSAI1;
import org.toop.game.players.ai.mcts.MCTSAI3;
import org.toop.game.players.ai.mcts.MCTSAI4;
import org.toop.local.AppContext;
import javafx.geometry.Pos;
@@ -52,14 +52,14 @@ public class LocalMultiplayerView extends ViewWidget {
switch (information.type) {
case TICTACTOE:
if (information.players[0].isHuman) {
players[0] = new LocalPlayer<>(information.players[0].name);
players[0] = new LocalPlayer(information.players[0].name);
} else {
players[0] = new ArtificialPlayer<>(new RandomAI<BitboardTicTacToe>(), "Random AI");
players[0] = new ArtificialPlayer(new MCTSAI1(100), "MCTS AI");
}
if (information.players[1].isHuman) {
players[1] = new LocalPlayer<>(information.players[1].name);
players[1] = new LocalPlayer(information.players[1].name);
} else {
players[1] = new ArtificialPlayer<>(new MiniMaxAI<BitboardTicTacToe>(9), "MiniMax AI");
players[1] = new ArtificialPlayer(new MiniMaxAI(9), "MiniMax AI");
}
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstTTT()) {
new ShowEnableTutorialWidget(
@@ -80,14 +80,15 @@ public class LocalMultiplayerView extends ViewWidget {
break;
case REVERSI:
if (information.players[0].isHuman) {
players[0] = new LocalPlayer<>(information.players[0].name);
players[0] = new LocalPlayer(information.players[0].name);
} else {
players[0] = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), "Random AI");
// players[0] = new ArtificialPlayer(new RandomAI(), "Random AI");
players[0] = new ArtificialPlayer(new MCTSAI1(100), "MCTS V1 AI");
}
if (information.players[1].isHuman) {
players[1] = new LocalPlayer<>(information.players[1].name);
players[1] = new LocalPlayer(information.players[1].name);
} else {
players[1] = new ArtificialPlayer<>(new MiniMaxAI<BitboardReversi>(6), "MiniMax");
players[1] = new ArtificialPlayer(new MCTSAI4(100, 8), "MCTS V4 AI");
}
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstReversi()) {
new ShowEnableTutorialWidget(
@@ -107,7 +108,7 @@ public class LocalMultiplayerView extends ViewWidget {
}
break;
}
});
}, false);
var playerSection = setupPlayerSections();

View File

@@ -10,11 +10,11 @@ public class LocalView extends ViewWidget {
public LocalView() {
var ticTacToeButton = Primitive.button("tic-tac-toe", () -> {
transitionNext(new LocalMultiplayerView(GameInformation.Type.TICTACTOE));
});
}, false);
var reversiButton = Primitive.button("reversi", () -> {
transitionNext(new LocalMultiplayerView(GameInformation.Type.REVERSI));
});
}, false);
add(Pos.CENTER, Primitive.vbox(
ticTacToeButton,

View File

@@ -9,24 +9,24 @@ public class MainView extends ViewWidget {
public MainView() {
var localButton = Primitive.button("local", () -> {
transitionNext(new LocalView());
});
}, false);
var onlineButton = Primitive.button("online", () -> {
transitionNext(new OnlineView());
});
}, false);
var creditsButton = Primitive.button("credits", () -> {
transitionNext(new CreditsView());
});
}, false);
var optionsButton = Primitive.button("options", () -> {
transitionNext(new OptionsView());
});
}, false);
var quitButton = Primitive.button("quit", () -> {
var a = new QuitPopup();
a.show(Pos.CENTER);
});
}, false);
add(Pos.CENTER, Primitive.vbox(
localButton,

View File

@@ -6,6 +6,14 @@ import org.toop.app.widget.complex.LabeledInputWidget;
import org.toop.app.widget.complex.ViewWidget;
import javafx.geometry.Pos;
import org.toop.framework.game.games.reversi.BitboardReversi;
import org.toop.framework.game.games.tictactoe.BitboardTicTacToe;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.networking.server.gateway.NettyGatewayServer;
import org.toop.framework.networking.server.stores.TurnBasedGameTypeStore;
import java.time.Duration;
import java.util.concurrent.ConcurrentHashMap;
public class OnlineView extends ViewWidget {
public OnlineView() {
@@ -21,7 +29,31 @@ public class OnlineView extends ViewWidget {
serverPortInput.getValue(),
playerNameInput.getValue()
);
});
}, false);
var localHostButton = Primitive.button("host!", () -> {
var tps = new TurnBasedGameTypeStore();
tps.register("tic-tac-toe", BitboardTicTacToe::new);
tps.register("reversi", BitboardReversi::new);
var a = new NettyGatewayServer(6666, tps, Duration.ofSeconds(10));
new Thread(() -> {
try {
a.start();
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
}).start();
new Server(
"127.0.0.1",
"6666",
"host",
a
);
}, false, false);
add(Pos.CENTER, Primitive.vbox(
serverInformationHeader,
@@ -32,7 +64,9 @@ public class OnlineView extends ViewWidget {
playerNameInput.getNode(),
Primitive.separator(),
connectButton
connectButton,
Primitive.separator(),
localHostButton
));
}
}

View File

@@ -1,47 +1,89 @@
package org.toop.app.widget.view;
import javafx.collections.FXCollections;
import javafx.css.converter.StringConverter;
import javafx.scene.control.ComboBox;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.complex.ViewWidget;
import java.io.Reader;
import java.util.ArrayList;
import java.util.List;
import java.util.Locale;
import java.util.function.Consumer;
import javafx.application.Platform;
import javafx.geometry.Pos;
import javafx.scene.control.Button;
import javafx.scene.control.ListView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.framework.networking.connection.events.NetworkEvents;
public final class ServerView extends ViewWidget {
private final String user;
private final Consumer<String> onPlayerClicked;
private final long clientId;
private final ComboBox<String> gameListSub;
private final ComboBox<String> gameListTour;
private final ListView<Button> listView;
private Button subscribeButton;
public ServerView(String user, Consumer<String> onPlayerClicked) {
public ServerView(String user, Consumer<String> onPlayerClicked, String userName, long clientId) {
this.user = user;
this.onPlayerClicked = onPlayerClicked;
this.clientId = clientId;
this.gameListSub = new ComboBox<>();
this.gameListTour = new ComboBox<>();
this.listView = new ListView<>();
setupLayout();
setupLayout(userName);
}
private void setupLayout() {
private void setupLayout(String userName) {
var playerHeader = Primitive.header(user, false);
var playerListSection = Primitive.vbox(
playerHeader,
Primitive.separator(),
listView
);
if (userName.equals("host")) { // TODO is fragile
var tournamentButton = Primitive.hbox(
gameListTour,
Primitive.button(
"tournament",
() -> GlobalEventBus.get().post(new NetworkEvents.SendCommand(clientId, "tournament", "start", gameListTour.getValue())),
false,
false
)
);
add(Pos.CENTER, playerListSection);
add(Pos.BOTTOM_CENTER, tournamentButton);
} else {
subscribeButton = Primitive.button(
"subscribe",
() -> new EventFlow().addPostEvent(new NetworkEvents.SendSubscribe(clientId, gameListSub.getValue())).postEvent(),
false,
true
); // TODO localize
var disconnectButton = Primitive.button("disconnect", () -> {
transitionPrevious();
});
var subscribe = Primitive.hbox(gameListSub, subscribeButton);
add(Pos.BOTTOM_LEFT, Primitive.vbox(disconnectButton));
var playerListSection = Primitive.vbox(
playerHeader,
Primitive.separator(),
subscribe,
listView
);
add(Pos.CENTER, playerListSection);
var disconnectButton = Primitive.button(
"disconnect",
this::transitionPrevious,
false
);
add(Pos.BOTTOM_LEFT, Primitive.vbox(disconnectButton));
}
}
public void update(List<String> players) {
@@ -49,9 +91,25 @@ public final class ServerView extends ViewWidget {
listView.getItems().clear();
for (String player : players) {
var playerButton = Primitive.button(player, () -> onPlayerClicked.accept(player), false);
var playerButton = Primitive.button(player, () -> onPlayerClicked.accept(player), false, false);
listView.getItems().add(playerButton);
}
});
}
public void updateGameList(List<String> games) {
Platform.runLater(() -> {
gameListSub.getItems().clear();
gameListSub.setItems(FXCollections.observableArrayList(games));
gameListSub.getSelectionModel().select(0);
gameListTour.getItems().clear();
gameListTour.setItems(FXCollections.observableArrayList(games));
gameListTour.getSelectionModel().select(0);
});
}
public void reEnableButton() {
subscribeButton.setDisable(false);
}
}

View File

@@ -146,14 +146,7 @@
<artifactId>error_prone_annotations</artifactId>
<version>2.42.0</version>
</dependency>
<dependency>
<groupId>org.deeplearning4j</groupId>
<artifactId>deeplearning4j-nn</artifactId>
<version>1.0.0-M2.1</version>
<scope>compile</scope>
</dependency>
</dependencies>
</dependencies>
<build>
<plugins>
<plugin>

View File

@@ -415,11 +415,9 @@ public class EventFlow {
/**
* Posts the event added through {@link #addPostEvent} asynchronously.
*
* @deprecated use {@link #postEvent()} instead.
*/
@Deprecated
public EventFlow asyncPostEvent() {
eventBus.post(this.event);
GlobalEventBus.get().post(this.event);
return this;
}

View File

@@ -1,15 +1,20 @@
package org.toop.framework.eventbus;
import org.apache.logging.log4j.LogManager;
import org.toop.framework.eventbus.bus.AsyncEventBus;
import org.toop.framework.eventbus.bus.DefaultEventBus;
import org.toop.framework.eventbus.bus.DisruptorEventBus;
import org.toop.framework.eventbus.bus.EventBus;
import org.toop.framework.eventbus.events.EventType;
import org.toop.framework.eventbus.store.DefaultSubscriberStore;
import org.toop.framework.eventbus.subscriber.Subscriber;
public class GlobalEventBus implements EventBus {
private static final EventBus INSTANCE = new DisruptorEventBus(
LogManager.getLogger(DisruptorEventBus.class),
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
public class GlobalEventBus implements AsyncEventBus {
private static final AsyncEventBus INSTANCE = new DefaultEventBus(
LogManager.getLogger(DefaultEventBus.class),
new DefaultSubscriberStore()
);
@@ -34,6 +39,11 @@ public class GlobalEventBus implements EventBus {
INSTANCE.post(event);
}
@Override
public <T extends EventType> void asyncPost(T event) {
INSTANCE.asyncPost(event);
}
@Override
public void shutdown() {
INSTANCE.shutdown();
@@ -43,4 +53,5 @@ public class GlobalEventBus implements EventBus {
public void reset() {
INSTANCE.reset();
}
}

View File

@@ -0,0 +1,7 @@
package org.toop.framework.eventbus.bus;
import org.toop.framework.eventbus.events.EventType;
public interface AsyncEventBus extends EventBus {
<T extends EventType> void asyncPost(T event);
}

View File

@@ -5,12 +5,16 @@ import org.toop.framework.eventbus.events.EventType;
import org.toop.framework.eventbus.store.SubscriberStore;
import org.toop.framework.eventbus.subscriber.Subscriber;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.function.Consumer;
public class DefaultEventBus implements EventBus {
public class DefaultEventBus implements AsyncEventBus {
private final Logger logger;
private final SubscriberStore eventsHolder;
private final ExecutorService asyncExecutor = Executors.newCachedThreadPool();
public DefaultEventBus(Logger logger, SubscriberStore eventsHolder) {
this.logger = logger;
this.eventsHolder = eventsHolder;
@@ -36,11 +40,16 @@ public class DefaultEventBus implements EventBus {
Class<T> eventClass = (Class<T>) subscriber.event();
Consumer<EventType> action = (Consumer<EventType>) subscriber.handler();
action.accept((EventType) eventClass.cast(event));
action.accept(eventClass.cast(event));
}
}
}
@Override
public <T extends EventType> void asyncPost(T event) {
asyncExecutor.submit(() -> post(event));
}
@Override
public void shutdown() {
eventsHolder.reset();
@@ -50,4 +59,5 @@ public class DefaultEventBus implements EventBus {
public void reset() {
eventsHolder.reset();
}
}

View File

@@ -1,40 +1,57 @@
package org.toop.game;
package org.toop.framework.game;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.Player;
import java.util.Arrays;
import java.util.concurrent.atomic.AtomicInteger;
// There is AI performance to be gained by getting rid of non-primitives and thus speeding up deepCopy
public abstract class BitboardGame<T extends BitboardGame<T>> implements TurnBasedGame<T> {
public abstract class BitboardGame implements TurnBasedGame {
private final int columnSize;
private final int rowSize;
private Player<T>[] players;
protected PlayResult state;
private Player[] players;
// long is 64 bits. Every game has a limit of 64 cells maximum.
private final long[] playerBitboard;
private int currentTurn = 0;
protected final long[] playerBitboard;
protected int currentTurn = 0;
private final int playerCount;
public BitboardGame(int columnSize, int rowSize, int playerCount, Player<T>[] players) {
public BitboardGame(int columnSize, int rowSize, int playerCount) {
this.columnSize = columnSize;
this.rowSize = rowSize;
this.players = players;
this.playerCount = playerCount;
this.state = new PlayResult(GameState.NORMAL, -1);
this.playerBitboard = new long[playerCount];
Arrays.fill(playerBitboard, 0L);
}
public BitboardGame(BitboardGame<T> other) {
@Override
public void init(Player[] players) {
this.players = players;
Arrays.fill(playerBitboard, 0L);
}
public BitboardGame(BitboardGame other) {
this.columnSize = other.columnSize;
this.rowSize = other.rowSize;
this.playerCount = other.playerCount;
this.state = other.state;
this.playerBitboard = other.playerBitboard.clone();
this.currentTurn = other.currentTurn;
this.players = Arrays.stream(other.players)
.map(Player<T>::deepCopy)
.toArray(Player[]::new);
this.players = other.players;
// TODO: Players are not deep copied, which is bad. I don't know why but deepcopying breaks it. Fix it
//this.players = Arrays.stream(other.players)
// .map(Player::deepCopy)
// .toArray(Player[]::new);
}
public int getColumnSize() {
@@ -57,11 +74,13 @@ public abstract class BitboardGame<T extends BitboardGame<T>> implements TurnBas
return playerBitboard.length;
}
public int getAmountOfTurns() { return currentTurn; }
public int getCurrentTurn() {
return getCurrentPlayerIndex();
}
public Player<T> getPlayer(int index) {return players[index];}
public Player getPlayer(int index) {return players[index];}
public int getCurrentPlayerIndex() {
return currentTurn % playerBitboard.length;
@@ -71,13 +90,21 @@ public abstract class BitboardGame<T extends BitboardGame<T>> implements TurnBas
return (currentTurn + 1) % playerBitboard.length;
}
public Player<T> getCurrentPlayer(){
public Player getCurrentPlayer(){
return players[getCurrentPlayerIndex()];
}
@Override
public PlayResult getState() {
return state;
}
@Override
public boolean isTerminal() {
return state.state() == GameState.WIN || state.state() == GameState.DRAW;
}
@Override
@Override
public long[] getBoard() {return this.playerBitboard;}
public void nextTurn() {

View File

@@ -1,3 +1,3 @@
package org.toop.game;
package org.toop.framework.game;
// TODO: Remove this, only used in ReversiCanvas. Needs to not
public record Move(int position, char value) {}

View File

@@ -1,4 +1,4 @@
package org.toop.game.gameThreads;
package org.toop.framework.game.gameThreads;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.GameState;
@@ -16,7 +16,7 @@ import java.util.function.Consumer;
* Runs a separate thread that executes game turns at a fixed frequency (default 60 updates/sec),
* applying player moves, updating the game state, and dispatching UI events.
*/
public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractThreadBehaviour<T> implements Runnable {
public class LocalFixedRateThreadBehaviour extends AbstractThreadBehaviour implements Runnable {
/**
@@ -24,7 +24,7 @@ public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends A
*
* @param game the game instance
*/
public LocalFixedRateThreadBehaviour(T game) {
public LocalFixedRateThreadBehaviour(TurnBasedGame game) {
super(game);
}
@@ -59,7 +59,7 @@ public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends A
if (now >= nextUpdate) {
nextUpdate += UPDATE_INTERVAL;
Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
Player currentPlayer = game.getPlayer(game.getCurrentTurn());
long move = currentPlayer.getMove(game.deepCopy());
PlayResult result = game.play(move);

View File

@@ -1,4 +1,4 @@
package org.toop.game.gameThreads;
package org.toop.framework.game.gameThreads;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
@@ -16,14 +16,14 @@ import java.util.function.Consumer;
* Repeatedly gets the current player's move, applies it to the game,
* updates the UI, and stops when the game ends or {@link #stop()} is called.
*/
public class LocalThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractThreadBehaviour<T> implements Runnable {
public class LocalThreadBehaviour extends AbstractThreadBehaviour implements Runnable {
/**
* Creates a new behaviour for a local turn-based game.
*
* @param game the game instance
*/
public LocalThreadBehaviour(T game) {
public LocalThreadBehaviour(TurnBasedGame game) {
super(game);
}
@@ -48,7 +48,7 @@ public class LocalThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractTh
@Override
public void run() {
while (isRunning.get()) {
Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
Player currentPlayer = game.getPlayer(game.getCurrentTurn());
long move = currentPlayer.getMove(game.deepCopy());
PlayResult result = game.play(move);

View File

@@ -1,12 +1,15 @@
package org.toop.game.gameThreads;
package org.toop.framework.game.gameThreads;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.game.threadBehaviour.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.players.OnlinePlayer;
import org.toop.framework.game.players.OnlinePlayer;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
/**
* Handles online multiplayer game logic.
@@ -14,17 +17,20 @@ import org.toop.game.players.OnlinePlayer;
* Reacts to server events, sending moves and updating the game state
* for the local player while receiving moves from other players.
*/
public class OnlineThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractThreadBehaviour<T> implements SupportsOnlinePlay {
public class OnlineThreadBehaviour extends AbstractThreadBehaviour implements SupportsOnlinePlay {
private ExecutorService moveExecutor = Executors.newSingleThreadExecutor();
/**
* Creates behaviour and sets the first local player
* (non-online player) from the given array.
*/
public OnlineThreadBehaviour(T game) {
public OnlineThreadBehaviour(TurnBasedGame game) {
super(game);
}
/** Finds the first non-online player in the array. */
private int getFirstNotOnlinePlayer(Player<T>[] players) {
private int getFirstNotOnlinePlayer(Player[] players) {
for (int i = 0; i < players.length; i++) {
if (!(players[i] instanceof OnlinePlayer)) {
return i;
@@ -51,8 +57,30 @@ public class OnlineThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractT
*/
@Override
public void onYourTurn(long clientId) {
if (!isRunning.get()) return;
long move = game.getPlayer(game.getCurrentTurn()).getMove(game.deepCopy());
logger.info("Yourturn");
if (!isRunning.get()) {
logger.warn("Game is not running!");
return;
}
TurnBasedGame gameCopy = game.deepCopy();
if (gameCopy == null) {
logger.error("Could not deep copy game");
return;
}
logger.info("Successfully collected game copy");
Player player = gameCopy.getPlayer(game.getCurrentTurn());
if (player == null) {
logger.error("Could not find current turn's player");
return;
}
logger.info("Successfully collected current turn's player");
long move = player.getMove(gameCopy);
logger.info("Move set: {}", move);
logger.info("Completed onYourTurn");
sendMove(clientId, move);
}

View File

@@ -1,7 +1,6 @@
package org.toop.game.gameThreads;
package org.toop.framework.game.gameThreads;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.networking.events.NetworkEvents;
/**
* Online thread behaviour that adds a fixed delay before processing
@@ -10,14 +9,14 @@ import org.toop.framework.networking.events.NetworkEvents;
* This is identical to {@link OnlineThreadBehaviour}, but inserts a
* short sleep before delegating to the base implementation.
*/
public class OnlineWithSleepThreadBehaviour<T extends TurnBasedGame<T>> extends OnlineThreadBehaviour<T> {
public class OnlineWithSleepThreadBehaviour extends OnlineThreadBehaviour {
/**
* Creates the behaviour and forwards the players to the base class.
*
* @param game the online-capable turn-based game
*/
public OnlineWithSleepThreadBehaviour(T game) {
public OnlineWithSleepThreadBehaviour(TurnBasedGame game) {
super(game);
}

View File

@@ -0,0 +1,109 @@
package org.toop.framework.game.gameThreads;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.utils.ImmutablePair;
import org.toop.framework.utils.Pair;
import java.time.Duration;
import java.util.concurrent.*;
import java.util.function.Consumer;
public class ServerThreadBehaviour extends AbstractThreadBehaviour implements Runnable {
private final Consumer<ImmutablePair<String, Integer>> onPlayerMove;
private final Consumer<Pair<GameState, Integer>> onGameEnd;
private final ExecutorService moveExecutor = Executors.newSingleThreadExecutor();
private final Duration timeOut;
/**
* Creates a new base behaviour for the specified game.
*
* @param game the turn-based game to control
*/
public ServerThreadBehaviour(
TurnBasedGame game,
Consumer<ImmutablePair<String,
Integer>> onPlayerMove,
Consumer<Pair<GameState, Integer>> onGameEnd,
Duration timeOut
) {
this.onPlayerMove = onPlayerMove;
this.onGameEnd = onGameEnd;
this.timeOut = timeOut;
super(game);
}
private void notifyPlayerMove(ImmutablePair<String, Integer> pair) {
if (onPlayerMove != null) {
onPlayerMove.accept(pair);
}
}
private void notifyGameEnd(ImmutablePair<GameState, Integer> pair) {
if (onGameEnd != null) {
onGameEnd.accept(pair);
}
}
/** Starts the game loop in a new thread. */
@Override
public void start() {
if (isRunning.compareAndSet(false, true)) {
new Thread(this).start();
}
}
/** Stops the game loop after the current iteration. */
@Override
public void stop() {
isRunning.set(false);
}
@Override
public void run() {
while (isRunning.get()) {
Player currentPlayer = game.getPlayer(game.getCurrentTurn());
Future<Long> move = moveExecutor.submit(() -> currentPlayer.getMove(game.deepCopy()));
PlayResult result;
try {
long moveResult = move.get(timeOut.toMillis(), TimeUnit.MILLISECONDS);
result = game.play(moveResult);
GameState state = result.state();
notifyPlayerMove(new ImmutablePair<>(currentPlayer.getName(), Long.numberOfTrailingZeros(moveResult)));
switch (state) {
case WIN, DRAW -> {
isRunning.set(false);
moveExecutor.shutdown();
notifyGameEnd(new ImmutablePair<>(state, game.getWinner()));
}
case NORMAL, TURN_SKIPPED -> { /* continue normally */ }
default -> {
logger.error("Unexpected state {}", state);
isRunning.set(false);
moveExecutor.shutdown();
throw new RuntimeException("Unknown state: " + state);
}
}
} catch (InterruptedException | ExecutionException e) {
isRunning.set(false);
notifyGameEnd(new ImmutablePair<>(GameState.DRAW, 0));
moveExecutor.shutdown();
return;
} catch (TimeoutException e) {
isRunning.set(false);
notifyGameEnd(new ImmutablePair<>(GameState.WIN, 1+game.getWinner()%2));
moveExecutor.shutdown();
return;
}
}
}
}

View File

@@ -0,0 +1,377 @@
package org.toop.framework.game.games.reversi;
import org.toop.framework.game.BitboardGame;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.player.Player;
public class BitboardReversi extends BitboardGame {
public record Score(int black, int white) {}
private final long notAFile = 0xfefefefefefefefeL;
private final long notHFile = 0x7f7f7f7f7f7f7f7fL;
public BitboardReversi() {
super(8, 8, 2);
}
@Override
public void init(Player[] players) {
super.init(players);
// Black (player 0)
setPlayerBitboard(0, (1L << (3 + 4 * 8)) | (1L << (4 + 3 * 8)));
// White (player 1)
setPlayerBitboard(1, (1L << (3 + 3 * 8)) | (1L << (4 + 4 * 8)));
}
public BitboardReversi(BitboardReversi other) {
super(other);
}
public long getLegalMoves() {
long legalMoves = 0L;
final long player = getPlayerBitboard(getCurrentPlayerIndex());
final long opponent = getPlayerBitboard(getNextPlayer());
final long empty = ~(player | opponent);
long mask;
long direction;
// north
mask = opponent;
direction = (player << 8) & mask;
direction |= (direction << 8) & mask;
direction |= (direction << 8) & mask;
direction |= (direction << 8) & mask;
direction |= (direction << 8) & mask;
direction |= (direction << 8) & mask;
legalMoves |= (direction << 8) & empty;
// south
mask = opponent;
direction = (player >>> 8) & mask;
direction |= (direction >>> 8) & mask;
direction |= (direction >>> 8) & mask;
direction |= (direction >>> 8) & mask;
direction |= (direction >>> 8) & mask;
direction |= (direction >>> 8) & mask;
legalMoves |= (direction >>> 8) & empty;
// east
mask = opponent & notAFile;
direction = (player << 1) & mask;
direction |= (direction << 1) & mask;
direction |= (direction << 1) & mask;
direction |= (direction << 1) & mask;
direction |= (direction << 1) & mask;
direction |= (direction << 1) & mask;
legalMoves |= (direction << 1) & empty & notAFile;
// west
mask = opponent & notHFile;
direction = (player >>> 1) & mask;
direction |= (direction >>> 1) & mask;
direction |= (direction >>> 1) & mask;
direction |= (direction >>> 1) & mask;
direction |= (direction >>> 1) & mask;
direction |= (direction >>> 1) & mask;
legalMoves |= (direction >>> 1) & empty & notHFile;
// north-east
mask = opponent & notAFile;
direction = (player << 9) & mask;
direction |= (direction << 9) & mask;
direction |= (direction << 9) & mask;
direction |= (direction << 9) & mask;
direction |= (direction << 9) & mask;
direction |= (direction << 9) & mask;
legalMoves |= (direction << 9) & empty & notAFile;
// north-west
mask = opponent & notHFile;
direction = (player << 7) & mask;
direction |= (direction << 7) & mask;
direction |= (direction << 7) & mask;
direction |= (direction << 7) & mask;
direction |= (direction << 7) & mask;
direction |= (direction << 7) & mask;
legalMoves |= (direction << 7) & empty & notHFile;
// south-east
mask = opponent & notAFile;
direction = (player >>> 7) & mask;
direction |= (direction >>> 7) & mask;
direction |= (direction >>> 7) & mask;
direction |= (direction >>> 7) & mask;
direction |= (direction >>> 7) & mask;
direction |= (direction >>> 7) & mask;
legalMoves |= (direction >>> 7) & empty & notAFile;
// south-west
mask = opponent & notHFile;
direction = (player >>> 9) & mask;
direction |= (direction >>> 9) & mask;
direction |= (direction >>> 9) & mask;
direction |= (direction >>> 9) & mask;
direction |= (direction >>> 9) & mask;
direction |= (direction >>> 9) & mask;
legalMoves |= (direction >>> 9) & empty & notHFile;
return legalMoves;
}
public long getFlips(long move) {
long flips = 0L;
final long player = getPlayerBitboard(getCurrentPlayerIndex());
final long opponent = getPlayerBitboard(getNextPlayer());
long mask;
long direction;
// north
mask = opponent;
direction = (move << 8) & mask;
direction |= (direction << 8) & mask;
direction |= (direction << 8) & mask;
direction |= (direction << 8) & mask;
direction |= (direction << 8) & mask;
direction |= (direction << 8) & mask;
if (((direction << 8) & player) != 0) {
flips |= direction;
}
// south
mask = opponent;
direction = (move >>> 8) & mask;
direction |= (direction >>> 8) & mask;
direction |= (direction >>> 8) & mask;
direction |= (direction >>> 8) & mask;
direction |= (direction >>> 8) & mask;
direction |= (direction >>> 8) & mask;
if (((direction >>> 8) & player) != 0) {
flips |= direction;
}
// east
mask = opponent & notAFile;
direction = (move << 1) & mask;
direction |= (direction << 1) & mask;
direction |= (direction << 1) & mask;
direction |= (direction << 1) & mask;
direction |= (direction << 1) & mask;
direction |= (direction << 1) & mask;
if (((direction << 1) & player & notAFile) != 0) {
flips |= direction;
}
// west
mask = opponent & notHFile;
direction = (move >>> 1) & mask;
direction |= (direction >>> 1) & mask;
direction |= (direction >>> 1) & mask;
direction |= (direction >>> 1) & mask;
direction |= (direction >>> 1) & mask;
direction |= (direction >>> 1) & mask;
if (((direction >>> 1) & player & notHFile) != 0) {
flips |= direction;
}
// north-east
mask = opponent & notAFile;
direction = (move << 9) & mask;
direction |= (direction << 9) & mask;
direction |= (direction << 9) & mask;
direction |= (direction << 9) & mask;
direction |= (direction << 9) & mask;
direction |= (direction << 9) & mask;
if (((direction << 9) & player & notAFile) != 0) {
flips |= direction;
}
// north-west
mask = opponent & notHFile;
direction = (move << 7) & mask;
direction |= (direction << 7) & mask;
direction |= (direction << 7) & mask;
direction |= (direction << 7) & mask;
direction |= (direction << 7) & mask;
direction |= (direction << 7) & mask;
if (((direction << 7) & player & notHFile) != 0) {
flips |= direction;
}
// south-east
mask = opponent & notAFile;
direction = (move >>> 7) & mask;
direction |= (direction >>> 7) & mask;
direction |= (direction >>> 7) & mask;
direction |= (direction >>> 7) & mask;
direction |= (direction >>> 7) & mask;
direction |= (direction >>> 7) & mask;
if (((direction >>> 7) & player & notAFile) != 0) {
flips |= direction;
}
// south-west
mask = opponent & notHFile;
direction = (move >>> 9) & mask;
direction |= (direction >>> 9) & mask;
direction |= (direction >>> 9) & mask;
direction |= (direction >>> 9) & mask;
direction |= (direction >>> 9) & mask;
direction |= (direction >>> 9) & mask;
if (((direction >>> 9) & player & notHFile) != 0) {
flips |= direction;
}
return flips;
}
@Override
public BitboardReversi deepCopy() {return new BitboardReversi(this);}
public PlayResult play(long move) {
final long flips = getFlips(move);
long player = getPlayerBitboard(getCurrentPlayerIndex());
long opponent = getPlayerBitboard(getNextPlayer());
player |= move | flips;
opponent &= ~flips;
setPlayerBitboard(getCurrentPlayerIndex(), player);
setPlayerBitboard(getNextPlayer(), opponent);
nextTurn();
final long nextLegalMoves = getLegalMoves();
if (nextLegalMoves == 0) {
nextTurn();
final long skippedLegalMoves = getLegalMoves();
if (skippedLegalMoves == 0) {
int winner = getWinner();
if (winner == -1) {
state = new PlayResult(GameState.DRAW, -1);
return state;
}
state = new PlayResult(GameState.WIN, winner);
return state;
}
state = new PlayResult(GameState.TURN_SKIPPED, getCurrentPlayerIndex());
return state;
}
state = new PlayResult(GameState.NORMAL, getCurrentPlayerIndex());
return state;
}
public Score getScore() {
return new Score(
Long.bitCount(getPlayerBitboard(0)),
Long.bitCount(getPlayerBitboard(1))
);
}
public int getWinner(){
final long black = getPlayerBitboard(0);
final long white = getPlayerBitboard(1);
final int blackCount = Long.bitCount(black);
final int whiteCount = Long.bitCount(white);
if (blackCount == whiteCount){
return -1;
}
else if (blackCount > whiteCount){
return 0;
}
else {
return 1;
}
}
@Override
public float rateMove(long move) {
final long corners = 0x8100000000000081L;
if ((move & corners) != 0L) {
return 0.4f;
}
final long xSquares = 0x0042000000004200L;
if ((move & xSquares) != 0) {
return -0.4f;
}
final long cSquares = 0x4281000000008142L;
if ((move & cSquares) != 0) {
return -0.1f;
}
return 0.0f;
}
@Override
public long heuristicMove(long legalMoves) {
long bestMove = 0L;
float bestMoveRate = Float.NEGATIVE_INFINITY;
while (legalMoves != 0L) {
final long move = legalMoves & -legalMoves;
final float moveRate = rateMove(move);
if (moveRate > bestMoveRate) {
bestMove = move;
bestMoveRate = moveRate;
}
legalMoves &= ~move;
}
return bestMove;
}
@Override
public void setFrom(long player1, long player2, int turn) {
this.playerBitboard[0] = player1;
this.playerBitboard[1] = player2;
this.currentTurn = turn;
}
}

View File

@@ -1,11 +1,12 @@
package org.toop.game.games.tictactoe;
package org.toop.framework.game.games.tictactoe;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.BitboardGame;
import org.toop.framework.game.BitboardGame;
public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
public class BitboardTicTacToe extends BitboardGame {
private final long[] winningLines = {
0b111000000L, // top row
0b000111000L, // middle row
@@ -17,9 +18,15 @@ public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
0b001010100L // anti-diagonal
};
public BitboardTicTacToe(Player<BitboardTicTacToe>[] players) {
super(3, 3, 2, players);
public BitboardTicTacToe() {
super(3, 3, 2);
}
@Override
public void init(Player[] players) {
super.init(players);
}
public BitboardTicTacToe(BitboardTicTacToe other) {
super(other);
}
@@ -39,7 +46,8 @@ public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
public PlayResult play(long move) {
// Player loses if move is invalid
if ((move & getLegalMoves()) == 0 || Long.bitCount(move) != 1){
return new PlayResult(GameState.WIN, getNextPlayer());
state = new PlayResult(GameState.WIN, getNextPlayer());
return state;
}
// Move is legal, make move
@@ -50,7 +58,8 @@ public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
// Check if current player won
if (checkWin(playerBitboard)) {
return new PlayResult(GameState.WIN, getCurrentPlayerIndex());
state = new PlayResult(GameState.WIN, getCurrentPlayerIndex());
return state;
}
// Proceed to next turn
@@ -59,11 +68,13 @@ public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
// Check for early draw
if (getLegalMoves() == 0L || checkEarlyDraw()) {
return new PlayResult(GameState.DRAW, -1);
state = new PlayResult(GameState.DRAW, -1);
return state;
}
// Nothing weird happened, continue on as normal
return new PlayResult(GameState.NORMAL, -1);
state = new PlayResult(GameState.NORMAL, -1);
return state;
}
private boolean checkWin(long board) {
@@ -100,4 +111,18 @@ public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
public BitboardTicTacToe deepCopy() {
return new BitboardTicTacToe(this);
}
@Override
public float rateMove(long move) {
return 0.0f;
}
@Override
public long heuristicMove(long legalMoves) {
return legalMoves;
}
@Override
public void setFrom(long player1, long player2, int turn) {
}
}

View File

@@ -0,0 +1,66 @@
package org.toop.framework.game.players;
import org.toop.framework.gameFramework.model.player.*;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
/**
* Represents a player controlled by an AI in a game.
* <p>
* This player uses an {@link AbstractAI} instance to determine its moves. The generic
* parameter {@code T} specifies the type of {@link GameR} the AI can handle.
* </p>
*
* @param <T> the specific type of game this AI player can play
*/
public class ArtificialPlayer extends AbstractPlayer {
/**
* The AI instance used to calculate moves.
*/
private final AI ai;
/**
* Constructs a new ArtificialPlayer using the specified AI.
*
* @param ai the AI instance that determines moves for this player
*/
public ArtificialPlayer(AI ai, String name) {
super(name);
this.ai = ai;
}
public ArtificialPlayer(ArtificialPlayer other) {
super(other);
this.ai = other.ai.deepCopy();
}
/**
* Determines the next move for this player using its AI.
* <p>
* This method overrides {@link AbstractPlayer#getMove(GameR)}. Because the AI is
* typed to {@code T}, a runtime cast is required. It is the caller's
* responsibility to ensure that {@code gameCopy} is of type {@code T}.
* </p>
*
* @param gameCopy a copy of the current game state
* @return the integer representing the chosen move
* @throws ClassCastException if {@code gameCopy} is not of type {@code T}
*/
protected long determineMove(TurnBasedGame gameCopy) {
return ai.getMove(gameCopy);
}
/**
* Creates a deep copy of this AI player.
*
* @return a copy of this player
*/
@Override
public ArtificialPlayer deepCopy() {
return new ArtificialPlayer(this);
}
public AI getAi() {
return ai;
}
}

View File

@@ -1,4 +1,4 @@
package org.toop.game.players;
package org.toop.framework.game.players;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
@@ -11,7 +11,7 @@ import java.util.concurrent.ExecutionException;
*
* @param <T> the type of turn-based game
*/
public class LocalPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
public class LocalPlayer extends AbstractPlayer {
private CompletableFuture<Long> LastMove = new CompletableFuture<>();
@@ -29,7 +29,7 @@ public class LocalPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
*
* @param other the player to copy
*/
public LocalPlayer(LocalPlayer<T> other) {
public LocalPlayer(LocalPlayer other) {
super(other);
this.LastMove = other.LastMove;
}
@@ -41,15 +41,20 @@ public class LocalPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
* @return the chosen move
*/
@Override
protected long determineMove(T gameCopy) {
protected long determineMove(TurnBasedGame gameCopy) {
long legalMoves = gameCopy.getLegalMoves();
long move;
do {
move = getLastMove();
} while ((legalMoves & move) == 0);
return move;
try {
do {
move = getLastMove();
IO.println("GETTING MOVE");
} while ((legalMoves & move) == 0);
return move;
} catch (Exception e) {
IO.println(e);
}
return -1;
}
/**
@@ -81,7 +86,23 @@ public class LocalPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
* @return a copy of this player
*/
@Override
public LocalPlayer<T> deepCopy() {
return new LocalPlayer<>(this);
public LocalPlayer deepCopy() {
return new LocalPlayer(this);
}
/*public void register() {
// Listening to PlayerAttemptedMove
new EventFlow().listen(GUIEvents.PlayerAttemptedMove.class, event -> {
if (!LastMove.isDone()) {
LastMove.complete(event.move()); // complete the future
}
}, true); // auto-unsubscribe
}
// This blocks until the next move arrives
public int take() throws ExecutionException, InterruptedException {
int move = LastMove.get(); // blocking
LastMove = new CompletableFuture<>(); // reset for next move
return move;
}*/
}

View File

@@ -1,4 +1,4 @@
package org.toop.game.players;
package org.toop.framework.game.players;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
@@ -9,7 +9,7 @@ import org.toop.framework.gameFramework.model.player.Player;
*
* @param <T> the type of turn-based game
*/
public class OnlinePlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
public class OnlinePlayer extends AbstractPlayer {
/**
* Creates a new online player with the given name.
@@ -25,7 +25,7 @@ public class OnlinePlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T>
*
* @param other the player to copy
*/
public OnlinePlayer(OnlinePlayer<T> other) {
public OnlinePlayer(OnlinePlayer other) {
super(other);
}
@@ -37,7 +37,7 @@ public class OnlinePlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T>
* @throws UnsupportedOperationException always
*/
@Override
protected long determineMove(T gameCopy) {
protected long determineMove(TurnBasedGame gameCopy) {
throw new UnsupportedOperationException("An online player does not support determining move");
}
@@ -45,7 +45,7 @@ public class OnlinePlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T>
* {@inheritDoc}
*/
@Override
public Player<T> deepCopy() {
return new OnlinePlayer<>(this);
public Player deepCopy() {
return new OnlinePlayer(this);
}
}

View File

@@ -0,0 +1,36 @@
package org.toop.framework.game.players;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.networking.server.client.NettyClient;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ExecutionException;
public class ServerPlayer extends AbstractPlayer {
private NettyClient client;
private CompletableFuture<Long> lastMove;
public ServerPlayer(NettyClient client) {
super(client.name());
this.client = client;
}
public void setMove(long move) {
lastMove.complete(move);
}
@Override
public Player deepCopy() {
return null;
}
@Override
public long determineMove(TurnBasedGame game) {
lastMove = new CompletableFuture<>();
client.send("SVR GAME YOURTURN {TURNMESSAGE: \"<bericht voor deze beurt>\"}");
return lastMove.join();
}
}

View File

@@ -4,13 +4,13 @@ package org.toop.framework.gameFramework;
* Represents the current state of a turn-based game.
*/
public enum GameState {
/** Game is ongoing and no special condition applies. */
/** OnlineTurnBasedGame is ongoing and no special condition applies. */
NORMAL,
/** Game ended in a draw. */
/** OnlineTurnBasedGame ended in a draw. */
DRAW,
/** Game ended with a win for a player. */
/** OnlineTurnBasedGame ended with a win for a player. */
WIN,
/** Next player's turn was skipped. */

View File

@@ -1,10 +1,8 @@
package org.toop.framework.gameFramework.controller;
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.game.threadBehaviour.Controllable;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.networking.connection.events.NetworkEvents;
public interface GameController extends Controllable, UpdatesGameUI {
public interface GameController {
/** Called when it is this player's turn to make a move. */
void onYourTurn(NetworkEvents.YourTurnResponse event);
@@ -14,5 +12,12 @@ public interface GameController extends Controllable, UpdatesGameUI {
/** Called when the game has finished, with the final result. */
void gameFinished(NetworkEvents.GameResultResponse event);
void start();
void stop();
/** Called to refresh or update the game UI. */
void updateUI();
void sendMove(long clientId, long move);
}

View File

@@ -1,10 +0,0 @@
package org.toop.framework.gameFramework.controller;
/**
* Interface for classes that can trigger a UI update.
*/
public interface UpdatesGameUI {
/** Called to refresh or update the game UI. */
void updateUI();
}

View File

@@ -1,5 +0,0 @@
package org.toop.framework.gameFramework.model.game;
public interface BoardProvider {
long[] getBoard();
}

View File

@@ -1,24 +0,0 @@
package org.toop.framework.gameFramework.model.game;
import org.toop.framework.gameFramework.GameState;
/**
* Interface for turn-based games that can be played and queried for legal moves.
*/
public interface Playable {
/**
* Returns the moves that are currently valid in the game.
*
* @return an array of integers representing legal moves
*/
long getLegalMoves();
/**
* Plays the given move and returns the resulting game state.
*
* @param move the move to apply
* @return the {@link GameState} and additional info after the move
*/
PlayResult play(long move);
}

View File

@@ -1,7 +0,0 @@
package org.toop.framework.gameFramework.model.game;
import org.toop.framework.gameFramework.model.player.Player;
public interface PlayerProvider<T extends TurnBasedGame<T>> {
Player<T> getPlayer(int index);
}

View File

@@ -1,7 +1,21 @@
package org.toop.framework.gameFramework.model.game;
public interface TurnBasedGame<T extends TurnBasedGame<T>> extends Playable, DeepCopyable<T>, PlayerProvider<T>, BoardProvider {
import org.toop.framework.gameFramework.model.player.Player;
public interface TurnBasedGame extends DeepCopyable<TurnBasedGame> {
void init(Player[] players);
long[] getBoard();
int getCurrentTurn();
int getPlayerCount();
Player getPlayer(int index);
int getWinner();
long getLegalMoves();
PlayResult play(long move);
PlayResult getState();
boolean isTerminal();
float rateMove(long move);
long heuristicMove(long legalMoves);
void setFrom(long player1, long player2, int turn);
}

View File

@@ -3,7 +3,6 @@ package org.toop.framework.gameFramework.model.game.threadBehaviour;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.framework.gameFramework.LongPairConsumer;
import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import java.util.concurrent.atomic.AtomicBoolean;
@@ -16,14 +15,14 @@ import java.util.function.Consumer;
* a running flag, a game reference, and a logger.
* Subclasses implement the actual game-loop logic.
*/
public abstract class AbstractThreadBehaviour<T extends TurnBasedGame<T>> implements ThreadBehaviour {
public abstract class AbstractThreadBehaviour implements ThreadBehaviour {
private LongPairConsumer onSendMove;
private Runnable onUpdateUI;
/** Indicates whether the game loop or event processing is active. */
protected final AtomicBoolean isRunning = new AtomicBoolean();
/** The game instance controlled by this behaviour. */
protected final T game;
protected final TurnBasedGame game;
/** Logger for the subclass to report errors or debug info. */
protected final Logger logger = LogManager.getLogger(this.getClass());
@@ -33,7 +32,7 @@ public abstract class AbstractThreadBehaviour<T extends TurnBasedGame<T>> implem
*
* @param game the turn-based game to control
*/
public AbstractThreadBehaviour(T game) {
public AbstractThreadBehaviour(TurnBasedGame game) {
this.game = game;
}

View File

@@ -1,7 +0,0 @@
package org.toop.framework.gameFramework.model.game.threadBehaviour;
public interface Controllable {
void start();
void stop();
}

View File

@@ -1,6 +1,4 @@
package org.toop.framework.gameFramework.model.game;
import org.toop.framework.networking.events.NetworkEvents;
package org.toop.framework.gameFramework.model.game.threadBehaviour;
/**
* Interface for games that support online multiplayer play.

View File

@@ -11,8 +11,11 @@ import java.util.function.Consumer;
* <p>
* Defines how a game's execution is started, stopped, and which player is active.
*/
public interface ThreadBehaviour extends Controllable {
public interface ThreadBehaviour {
void setOnUpdateUI(Runnable onUpdateUI);
void setOnSendMove(LongPairConsumer onSendMove);
void start();
void stop();
}

View File

@@ -3,5 +3,6 @@ package org.toop.framework.gameFramework.model.player;
import org.toop.framework.gameFramework.model.game.DeepCopyable;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface AI<T extends TurnBasedGame<T>> extends MoveProvider<T>, DeepCopyable<AI<T>> {
public interface AI extends DeepCopyable<AI> {
long getMove(TurnBasedGame game);
}

View File

@@ -12,6 +12,6 @@ import org.toop.framework.gameFramework.model.game.TurnBasedGame;
*
* @param <T> the specific type of game this AI can play, extending {@link GameR}
*/
public abstract class AbstractAI<T extends TurnBasedGame<T>> implements AI<T> {
public abstract class AbstractAI implements AI {
// Concrete AI implementations should override findBestMove(T game, int depth)
}

View File

@@ -5,44 +5,42 @@ import org.apache.logging.log4j.Logger;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
/**
* Base class for players in a turn-based game.
*
* @param <T> the game type
* Abstract class representing a player in a game.
* <p>
* Players are entities that can make moves based on the current state of a game.
* player types, such as human players or AI players.
* </p>
* <p>
* Subclasses should override the {@link #getMove(GameR)} method to provide
* specific move logic.
* </p>
*/
public abstract class AbstractPlayer<T extends TurnBasedGame<T>> implements Player<T> {
public abstract class AbstractPlayer implements Player {
private final Logger logger = LogManager.getLogger(this.getClass());
private final String name;
/**
* Creates a new player with the given name.
*
* @param name the player name
*/
protected AbstractPlayer(String name) {
System.out.println("Player " + name + " has been created");
this.name = name;
}
/**
* Creates a copy of another player.
*
* @param other the player to copy
*/
protected AbstractPlayer(AbstractPlayer<T> other) {
protected AbstractPlayer(AbstractPlayer other) {
this.name = other.name;
}
/**
* Gets the player's move for the given game state.
* A deep copy is provided so the player cannot modify the real state.
* Determines the next move based on the provided game state.
* <p>
* This method uses the Template Method Pattern: it defines the fixed
* algorithm and delegates the variable part to {@link #determineMove(T)}.
* The default implementation throws an {@link UnsupportedOperationException},
* indicating that concrete subclasses must override this method to provide
* actual move logic.
* </p>
*
* @param game the current game
* @return the chosen move
* @param gameCopy a snapshot of the current game state
* @return an integer representing the chosen move
* @throws UnsupportedOperationException if the method is not overridden
*/
public final long getMove(T game) {
public final long getMove(TurnBasedGame game) {
return determineMove(game.deepCopy());
}
@@ -56,7 +54,7 @@ public abstract class AbstractPlayer<T extends TurnBasedGame<T>> implements Play
* @param gameCopy a deep copy of the game
* @return the chosen move
*/
protected abstract long determineMove(T gameCopy);
protected abstract long determineMove(TurnBasedGame gameCopy);
/**

View File

@@ -1,7 +0,0 @@
package org.toop.framework.gameFramework.model.player;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface MoveProvider<T extends TurnBasedGame<T>> {
long getMove(T game);
}

View File

@@ -1,5 +0,0 @@
package org.toop.framework.gameFramework.model.player;
public interface NameProvider {
String getName();
}

View File

@@ -3,5 +3,7 @@ package org.toop.framework.gameFramework.model.player;
import org.toop.framework.gameFramework.model.game.DeepCopyable;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface Player<T extends TurnBasedGame<T>> extends NameProvider, MoveProvider<T>, DeepCopyable<Player<T>> {
public interface Player extends DeepCopyable<Player> {
String getName();
long getMove(TurnBasedGame game);
}

View File

@@ -1,13 +1,13 @@
package org.toop.framework.networking;
package org.toop.framework.networking.connection;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.framework.SnowflakeGenerator;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.eventbus.bus.EventBus;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.networking.exceptions.ClientNotFoundException;
import org.toop.framework.networking.interfaces.NetworkingClientManager;
import org.toop.framework.networking.connection.events.NetworkEvents;
import org.toop.framework.networking.connection.exceptions.ClientNotFoundException;
import org.toop.framework.networking.connection.interfaces.NetworkingClientManager;
public class NetworkingClientEventListener {
private static final Logger logger = LogManager.getLogger(NetworkingClientEventListener.class);

View File

@@ -1,4 +1,4 @@
package org.toop.framework.networking;
package org.toop.framework.networking.connection;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
@@ -10,13 +10,13 @@ import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.eventbus.bus.EventBus;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.networking.exceptions.ClientNotFoundException;
import org.toop.framework.networking.exceptions.CouldNotConnectException;
import org.toop.framework.networking.interfaces.NetworkingClient;
import org.toop.framework.networking.types.NetworkingConnector;
import org.toop.framework.networking.connection.events.NetworkEvents;
import org.toop.framework.networking.connection.exceptions.ClientNotFoundException;
import org.toop.framework.networking.connection.exceptions.CouldNotConnectException;
import org.toop.framework.networking.connection.interfaces.NetworkingClient;
import org.toop.framework.networking.connection.types.NetworkingConnector;
public class NetworkingClientManager implements org.toop.framework.networking.interfaces.NetworkingClientManager {
public class NetworkingClientManager implements org.toop.framework.networking.connection.interfaces.NetworkingClientManager {
private static final Logger logger = LogManager.getLogger(NetworkingClientManager.class);
private final EventBus eventBus;

View File

@@ -1,4 +1,4 @@
package org.toop.framework.networking.clients;
package org.toop.framework.networking.connection.clients;
import io.netty.bootstrap.Bootstrap;
import io.netty.channel.*;
@@ -12,9 +12,10 @@ import io.netty.util.CharsetUtil;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.framework.eventbus.bus.EventBus;
import org.toop.framework.networking.exceptions.CouldNotConnectException;
import org.toop.framework.networking.handlers.NetworkingGameClientHandler;
import org.toop.framework.networking.interfaces.NetworkingClient;
import org.toop.framework.networking.connection.events.NetworkEvents;
import org.toop.framework.networking.connection.exceptions.CouldNotConnectException;
import org.toop.framework.networking.connection.handlers.NetworkingGameClientHandler;
import org.toop.framework.networking.connection.interfaces.NetworkingClient;
import java.net.InetSocketAddress;
@@ -23,6 +24,7 @@ public class TournamentNetworkingClient implements NetworkingClient {
private final EventBus eventBus;
private Channel channel;
private long clientId;
public TournamentNetworkingClient(EventBus eventBus) {
this.eventBus = eventBus;
@@ -35,6 +37,7 @@ public class TournamentNetworkingClient implements NetworkingClient {
@Override
public void connect(long clientId, String host, int port) throws CouldNotConnectException {
this.clientId = clientId;
try {
Bootstrap bootstrap = new Bootstrap();
EventLoopGroup workerGroup = new MultiThreadIoEventLoopGroup(NioIoHandler.newFactory());
@@ -75,6 +78,7 @@ public class TournamentNetworkingClient implements NetworkingClient {
logger.info("Connection {} sent message: '{}' ", this.channel.remoteAddress(), literalMsg);
} else {
logger.warn("Cannot send message: '{}', connection inactive. ", literalMsg);
eventBus.post(new NetworkEvents.ClosedConnection(clientId));
}
}

View File

@@ -1,4 +1,4 @@
package org.toop.framework.networking.events;
package org.toop.framework.networking.connection.events;
import java.util.*;
import java.util.concurrent.CompletableFuture;
@@ -6,8 +6,8 @@ import java.util.concurrent.CompletableFuture;
import org.toop.annotations.AutoResponseResult;
import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.framework.eventbus.events.*;
import org.toop.framework.networking.interfaces.NetworkingClient;
import org.toop.framework.networking.types.NetworkingConnector;
import org.toop.framework.networking.connection.interfaces.NetworkingClient;
import org.toop.framework.networking.connection.types.NetworkingConnector;
/**
* Defines all event types related to the networking subsystem.
@@ -65,6 +65,9 @@ public class NetworkEvents extends EventsBase {
public record GameResultResponse(long clientId, String condition)
implements GenericEvent {}
public record TournamentResultResponse(long clientId, String gameType, String[] names, String[] scoreTypes, List<Integer[]> scores)
implements GenericEvent {}
/** Indicates that a game move has been processed or received. */
public record GameMoveResponse(long clientId, String player, String move, String details)
implements GenericEvent {}
@@ -102,7 +105,7 @@ public class NetworkEvents extends EventsBase {
implements GenericEvent {}
/** Requests to accept an existing challenge. */
public record SendAcceptChallenge(long clientId, int challengeId)
public record SendAcceptChallenge(long clientId, long challengeId)
implements GenericEvent {}
/** Requests to forfeit the current game. */
@@ -219,4 +222,5 @@ public class NetworkEvents extends EventsBase {
/** Response to a {@link ChangeAddress} event, carrying the success result. */
public record ChangeAddressResponse(boolean successful, long identifier)
implements ResponseToUniqueEvent {}
}

View File

@@ -1,4 +1,4 @@
package org.toop.framework.networking.exceptions;
package org.toop.framework.networking.connection.exceptions;
/**
* Thrown when an operation is attempted on a networking client

View File

@@ -1,4 +1,4 @@
package org.toop.framework.networking.exceptions;
package org.toop.framework.networking.connection.exceptions;
public class CouldNotConnectException extends RuntimeException {

View File

@@ -1,4 +1,4 @@
package org.toop.framework.networking.exceptions;
package org.toop.framework.networking.connection.exceptions;
public class NetworkingInitializationException extends RuntimeException {
public NetworkingInitializationException(String message, Throwable cause) {

View File

@@ -1,15 +1,18 @@
package org.toop.framework.networking.handlers;
package org.toop.framework.networking.connection.handlers;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandlerAdapter;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.regex.MatchResult;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.framework.eventbus.bus.EventBus;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.networking.connection.events.NetworkEvents;
public class NetworkingGameClientHandler extends ChannelInboundHandlerAdapter {
private static final Logger logger = LogManager.getLogger(NetworkingGameClientHandler.class);
@@ -94,6 +97,9 @@ public class NetworkingGameClientHandler extends ChannelInboundHandlerAdapter {
case "HELP":
helpHandler(recSrvRemoved);
return;
case "RESULTS":
resultsHandler(recSrvRemoved);
return;
default:
// return
}
@@ -103,6 +109,66 @@ public class NetworkingGameClientHandler extends ChannelInboundHandlerAdapter {
}
}
private static String extract(String input, String key) {
Pattern p = Pattern.compile(
key + "\\s*:\\s*(\\[[^]]*]|\"[^\"]*\")",
Pattern.CASE_INSENSITIVE
);
Matcher m = p.matcher(input);
return m.find() ? m.group(1) : null;
}
private void resultsHandler(String rec) {
// TODO all of this
IO.println(rec);
String gameTypeRaw = extract(rec, "GAMETYPE");
String usersRaw = extract(rec, "USERS");
String scoreTypesRaw = extract(rec, "SCORETYPES");
String scoresRaw = extract(rec, "SCORES");
if (usersRaw == null) return;
String[] users;
if (usersRaw.length() > 2) {
users = Arrays.stream(usersRaw.substring(1, usersRaw.length() - 1).split(","))
.map(s -> s.trim().replace("\"", ""))
.toArray(String[]::new);
} else {
users = new String[]{};
}
String[] scoreTypes;
if (scoreTypesRaw.length() > 2) {
scoreTypes = Arrays.stream(scoreTypesRaw.substring(1, usersRaw.length() - 1).split(","))
.map(s -> s.trim().replace("\"", ""))
.toArray(String[]::new);
} else {
scoreTypes = new String[]{};
}
if (scoresRaw == null) return;
if (scoresRaw.length() > 2) {
List<Integer[]> scores = Arrays.stream(
scoresRaw.substring(1, scoresRaw.length() - 1) // remove outer []
.split("\\],\\[")
)
.map(part -> part.replace("[", "").replace("]", ""))
.map(part -> Arrays.stream(part.split(","))
.map(String::trim)
.map(Integer::parseInt)
.toArray(Integer[]::new)
)
.toList();
eventBus.post(new NetworkEvents.TournamentResultResponse(this.connectionId, gameTypeRaw, users, scoreTypes, scores));
} else {
eventBus.post(new NetworkEvents.TournamentResultResponse(this.connectionId, gameTypeRaw, users, scoreTypes, new ArrayList<>()));
}
}
private void gameMoveHandler(String rec) {
String[] msg =
Pattern.compile(

View File

@@ -1,6 +1,6 @@
package org.toop.framework.networking.interfaces;
package org.toop.framework.networking.connection.interfaces;
import org.toop.framework.networking.exceptions.CouldNotConnectException;
import org.toop.framework.networking.connection.exceptions.CouldNotConnectException;
import java.net.InetSocketAddress;

View File

@@ -1,8 +1,8 @@
package org.toop.framework.networking.interfaces;
package org.toop.framework.networking.connection.interfaces;
import org.toop.framework.networking.exceptions.ClientNotFoundException;
import org.toop.framework.networking.exceptions.CouldNotConnectException;
import org.toop.framework.networking.types.NetworkingConnector;
import org.toop.framework.networking.connection.exceptions.ClientNotFoundException;
import org.toop.framework.networking.connection.exceptions.CouldNotConnectException;
import org.toop.framework.networking.connection.types.NetworkingConnector;
public interface NetworkingClientManager {
void startClient(

View File

@@ -1,4 +1,4 @@
package org.toop.framework.networking.types;
package org.toop.framework.networking.connection.types;
import java.util.concurrent.TimeUnit;

View File

@@ -1,3 +1,3 @@
package org.toop.framework.networking.types;
package org.toop.framework.networking.connection.types;
public record ServerCommand(long clientId, String command) {}

View File

@@ -0,0 +1,3 @@
package org.toop.framework.networking.connection.types;
public record ServerMessage(String message) {}

View File

@@ -0,0 +1,7 @@
package org.toop.framework.networking.server;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import java.util.concurrent.CompletableFuture;
public record GameResultFuture(OnlineGame<TurnBasedGame> game, CompletableFuture<Integer> result) {}

View File

@@ -0,0 +1,26 @@
package org.toop.framework.networking.server;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import java.time.Duration;
import java.util.List;
import java.util.concurrent.CompletableFuture;
public interface GameServer<GAMETYPE, CLIENT, CHALLENGEIDTYPE> {
GameResultFuture startGame(String gameType, Duration turnTime, CLIENT... clients);
void addClient(CLIENT client);
void removeClient(CLIENT client);
void challengeClient(String fromClientName, String toClientName, String gameTypeKey);
void acceptChallenge(CHALLENGEIDTYPE challengeId);
void subscribeClient(String clientName, String gameTypeKey);
void unsubscribeClient(String clientName);
List<String> gameTypes();
List<OnlineGame<GAMETYPE>> ongoingGames();
List<CLIENT> onlineUsers();
void shutdown();
}

View File

@@ -0,0 +1,10 @@
package org.toop.framework.networking.server;
import org.toop.framework.networking.server.client.NettyClient;
import java.time.Duration;
@FunctionalInterface
public interface MatchExecutor {
GameResultFuture submit(String gameType, Duration turnTime, NettyClient... clients);
}

View File

@@ -0,0 +1,10 @@
package org.toop.framework.networking.server;
import org.toop.framework.networking.server.client.NettyClient;
public interface OnlineGame<T> {
long id();
T game();
NettyClient[] users();
void start();
}

View File

@@ -0,0 +1,88 @@
package org.toop.framework.networking.server;
import org.toop.framework.game.gameThreads.ServerThreadBehaviour;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.networking.server.client.NettyClient;
import java.time.Duration;
import java.util.Arrays;
import java.util.concurrent.CompletableFuture;
public class OnlineTurnBasedGame implements OnlineGame<TurnBasedGame> {
private long id;
private NettyClient[] clients;
private NettyClient[] admins;
private TurnBasedGame game;
private ServerThreadBehaviour gameThread;
private final CompletableFuture<Integer> resultFuture;
public OnlineTurnBasedGame(NettyClient[] admins, TurnBasedGame game, CompletableFuture<Integer> resultFuture, Duration timeOut, NettyClient... clients) {
this.game = game;
this.gameThread = new ServerThreadBehaviour(
game,
(pair) -> notifyMoveMade(pair.getLeft(), pair.getRight()),
(pair) -> notifyGameEnd(pair.getLeft(), pair.getRight()),
timeOut
);
this.resultFuture = resultFuture;
this.clients = clients;
this.admins = admins;
}
private void notifyMoveMade(String speler, int move){
for (NettyClient admin : admins) {
admin.send(String.format("SVR GAME MOVE {PLAYER: \"%s\", MOVE: \"%s\", DETAILS: \"<reactie spel op zet>\"}", speler, move));
}
for (NettyClient client : clients) {
client.send(String.format("SVR GAME MOVE {PLAYER: \"%s\", MOVE: \"%s\", DETAILS: \"<reactie spel op zet>\"}", speler, move));
}
}
private void notifyGameEnd(GameState state, int winner) {
if (state == GameState.DRAW) {
Arrays.stream(admins).forEach(a -> a.send("SVR GAME END"));
for (NettyClient client : clients) {
client.send("SVR GAME DRAW {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}");
}
} else {
Arrays.stream(admins).forEach(a -> a.send("SVR GAME END"));
clients[winner].send("SVR GAME WIN {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}");
clients[(winner+1)%2].send("SVR GAME LOSS {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}");
}
// Remove game from clients
for (NettyClient client : clients) {
admins = null;
client.clearGame();
}
if (resultFuture != null) {
if (state.equals(GameState.DRAW)) resultFuture.complete(-1); // Return -1 if draw
else resultFuture.complete(winner); // Return number for winner's index
}
}
@Override
public long id() {
return id;
}
@Override
public org.toop.framework.gameFramework.model.game.TurnBasedGame game() {
return game;
}
@Override
public NettyClient[] users() {
return clients;
}
@Override
public void start() {
this.gameThread.start();
}
}

View File

@@ -0,0 +1,358 @@
package org.toop.framework.networking.server;
import com.google.gson.Gson;
import org.toop.framework.game.players.ServerPlayer;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.networking.server.challenges.gamechallenge.GameChallenge;
import org.toop.framework.networking.server.challenges.gamechallenge.GameChallengeTimer;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.networking.server.stores.ClientStore;
import org.toop.framework.networking.server.stores.SubscriptionStore;
import org.toop.framework.networking.server.stores.TurnBasedGameStore;
import org.toop.framework.networking.server.stores.TurnBasedGameTypeStore;
import org.toop.framework.networking.server.tournaments.*;
import org.toop.framework.networking.server.tournaments.matchmakers.DoubleRoundRobinMatchMaker;
import org.toop.framework.networking.server.tournaments.scoresystems.*;
import org.toop.framework.utils.ImmutablePair;
import java.util.*;
import java.util.concurrent.*;
import java.time.Duration;
public class Server implements GameServer<TurnBasedGame, NettyClient, Long> {
final private TurnBasedGameTypeStore gameTypesStore;
final private ClientStore<Long, NettyClient> clientStore;
final private List<GameChallenge> gameChallenges = new CopyOnWriteArrayList<>();
final private TurnBasedGameStore gameStore;
final private SubscriptionStore subscriptionStore;
final private Duration challengeDuration;
final private ScheduledExecutorService scheduler = Executors.newSingleThreadScheduledExecutor();
private final List<NettyClient> admins = new ArrayList<>();
public Server(
Duration challengeDuration,
TurnBasedGameTypeStore turnBasedGameTypeStore,
ClientStore<Long, NettyClient> clientStore,
TurnBasedGameStore gameStore,
SubscriptionStore subStore
) {
this.gameTypesStore = turnBasedGameTypeStore;
this.challengeDuration = challengeDuration;
this.clientStore = clientStore;
this.gameStore = gameStore;
this.subscriptionStore = subStore;
scheduler.schedule(this::serverTask, 0, TimeUnit.MILLISECONDS);
}
@Override
public void addClient(NettyClient client) {
if (admins.isEmpty()) admins.addLast(client);
clientStore.add(client);
}
@Override
public void removeClient(NettyClient client) {
admins.remove(client);
clientStore.remove(client.id());
}
@Override
public List<String> gameTypes() {
return new ArrayList<>(gameTypesStore.all().keySet());
}
@Override
public List<OnlineGame<TurnBasedGame>> ongoingGames() {
return gameStore.all().stream().toList();
}
@Override
public void challengeClient(String fromUser, String toUser, String gameType) {
NettyClient from = getUser(fromUser);
if (from == null) {
return;
}
if (!gameTypesStore.all().containsKey(gameType)) {
from.send("ERR gametype not found \n");
return;
}
NettyClient to = getUser(toUser);
if (to == null) {
from.send("ERR user not found \n");
return;
}
var ch = new GameChallenge(from, to, gameType, new GameChallengeTimer(challengeDuration));
to.send(
"SVR GAME CHALLENGE {CHALLENGER: \"%s\", CHALLENGENUMBER: \"%s\", GAMETYPE: \"%s\"} \n"
.formatted(from.name(), ch.id(), gameType)
);
if (!isValidChallenge(ch)) {
warnUserExpiredChallenge(from, ch.id());
ch.forceExpire();
return;
}
gameChallenges.addLast(ch);
}
@Override
public void acceptChallenge(Long challengeId) {
for (var challenge : gameChallenges) {
if (challenge.id() == challengeId) {
startGame(challenge.acceptChallenge(), Duration.ofSeconds(10), challenge.getUsers());
break;
}
}
}
@Override
public void subscribeClient(String clientName, String gameTypeKey) {
if (!gameTypesStore.all().containsKey(gameTypeKey)) {
return;
}
subscriptionStore.add(new ImmutablePair<>(gameTypeKey, clientName));
}
@Override
public void unsubscribeClient(String clientName) {
subscriptionStore.remove(clientName);
}
@Override
public GameResultFuture startGame(String gameType, Duration turnTime, NettyClient... clients) {
if (!gameTypesStore.all().containsKey(gameType)) return null;
try {
ServerPlayer[] players = new ServerPlayer[clients.length];
var gameResult = new CompletableFuture<Integer>();
var game = new OnlineTurnBasedGame(
getAdmins().toArray(NettyClient[]::new),
gameTypesStore.create(gameType),
gameResult,
turnTime,
clients
);
var grfReturn = new GameResultFuture(game, gameResult);
for (int i = 0; i < clients.length; i++) {
players[i] = new ServerPlayer(clients[i]);
clients[i].setGame(new ImmutablePair<>(game, players[i]));
}
game.game().init(players);
gameStore.add(game);
clients[0].send(String.format("SVR GAME MATCH {PLAYERTOMOVE: \"%s\", GAMETYPE: \"%s\", OPPONENT: \"%s\"}\n",
clients[0].name(),
gameType,
clients[1].name()));
clients[1].send(String.format("SVR GAME MATCH {PLAYERTOMOVE: \"%s\", GAMETYPE: \"%s\", OPPONENT: \"%s\"}\n",
clients[0].name(),
gameType,
clients[0].name()));
game.start();
return grfReturn;
} catch (Exception e) {
IO.println("ERROR: Failed to start OnlineTurnBasedGame");
e.printStackTrace();
}
return null;
}
@Override
public List<NettyClient> onlineUsers() {
return clientStore.all().stream().toList();
}
public List<NettyClient> getAdmins() {
return new ArrayList<>(admins); // Clone so the list can't be edited.
}
@Override
public void shutdown() {
scheduler.shutdown();
gameChallenges.clear();
}
private void serverTask() {
checkChallenges();
checkSubscriptions();
scheduler.schedule(this::serverTask, 500, TimeUnit.MILLISECONDS);
}
private void checkChallenges() {
for (int i = gameChallenges.size() - 1; i >= 0; i--) {
var challenge = gameChallenges.get(i);
if (isValidChallenge(challenge)) continue;
if (challenge.isExpired()) {
if (!challenge.isChallengeAccepted()) Arrays.stream(challenge.getUsers())
.forEach(user -> warnUserExpiredChallenge(user, challenge.id()));
gameChallenges.remove(i);
}
}
}
private void checkSubscriptions() {
if (subscriptionStore.allKeys().isEmpty()) return;
Random ran = new Random();
for (String key : subscriptionStore.allKeys()) {
List<String> userNames = (List<String>) subscriptionStore.allValues(key);
if (userNames.size() < 2) continue;
while (userNames.size() > 1) {
int left = ran.nextInt(userNames.size());
int right;
do {
right = ran.nextInt(userNames.size());
} while (left == right);
String userLeft = userNames.get(left);
String userRight = userNames.get(right);
// Remove user if he is in a game
boolean userInGame = false;
if (getUser(userLeft).game() != null) {
userNames.remove(userLeft);
userInGame = true;
} else if (getUser(userRight).game() != null) {
userNames.remove(userRight);
userInGame = true;
}
if (userInGame) { continue; }
int first = Math.max(left, right);
int second = Math.min(left, right);
userNames.remove(first);
userNames.remove(second);
startGame(key, Duration.ofSeconds(10), getUser(userLeft), getUser(userRight));
}
}
}
private NettyClient getUser(String username) {
return clientStore.all().stream().filter(e -> e.name().equalsIgnoreCase(username)).findFirst().orElse(null);
}
private NettyClient getUser(long id) {
return clientStore.get(id);
}
private void warnUserExpiredChallenge(NettyClient client, long challengeId) {
client.send("SVR GAME CHALLENGE CANCELLED {CHALLENGENUMBER: \"" + challengeId + "\"}" + "\n");
}
private boolean isValidChallenge(GameChallenge gameChallenge) { // TODO move to challenge class
for (var user : gameChallenge.getUsers()) {
if (clientStore.get(user.id()) == null) {
return false;
}
if (user.game() != null) {
return false;
}
if (gameChallenge.isExpired()) {
return false;
}
}
return true;
}
public void startTournament(String gameType, NettyClient requestor, boolean shuffle) {
if (!admins.contains(requestor)) {
requestor.send("ERR you do not have the privileges to start a tournament");
return;
}
var tournamentUsers = new ArrayList<>(onlineUsers());
tournamentUsers.removeIf(admins::contains);
Tournament tournament = new Tournament.Builder()
.matchExecutor(this::startGame)
.tournamentRunner(new AsyncTournamentRunner())
.matchMaker(new DoubleRoundRobinMatchMaker())
.addScoreSystem(new MatchCountScoreSystem())
.addScoreSystem(new WinCountScoreSystem())
.addScoreSystem(new DrawCountScoreSystem())
.addScoreSystem(new LoseCountScoreSystem())
.resultBroadcaster(this::endTournament)
.turnTimeout(Duration.ofSeconds(10))
.addPlayers(tournamentUsers.toArray(NettyClient[]::new))
.addAdmins(admins.toArray(NettyClient[]::new))
.build();
new Thread(() -> tournament.run(gameType)).start();
}
public void endTournament(List<IntegerScoreSystem> systems) {
if (systems.isEmpty()) return;
Map<String, List<ImmutablePair<String, Integer>>> combined = new HashMap<>();
for (var system : systems) {
for (var player : system.getScore().keySet()) {
combined.putIfAbsent(player.name(), new ArrayList<>());
combined.get(player.name()).addLast(new ImmutablePair<>(system.scoreName(), system.getScore().get(player)));
}
}
List<String> names = new ArrayList<>();
List<String> systemNames = new ArrayList<>();
List<List<Integer>> scores = new ArrayList<>();
for (var player : combined.entrySet()) {
names.addLast(player.getKey());
scores.addLast(new ArrayList<>());
for (var system : player.getValue()) {
if (!systemNames.contains(system.getLeft())) systemNames.addLast(system.getLeft());
scores.getLast().addLast(system.getRight());
}
}
Gson gson = new Gson();
String namesJson = gson.toJson(names);
String systemNamesJson = gson.toJson(systemNames);
String scoresJson = gson.toJson(scores);
String msg = String.format(
"SVR RESULTS {GAMETYPE: \"%s\", USERS: %s, SCORETYPES: %s, SCORES: %s, TOURNAMENT: 1}",
"none", // TODO gametype
namesJson,
systemNamesJson,
scoresJson
);
for (var user : onlineUsers()) {
user.send(msg);
}
}
}

View File

@@ -0,0 +1,49 @@
package org.toop.framework.networking.server.challenges.gamechallenge;
import org.toop.framework.SnowflakeGenerator;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.utils.SimpleTimer;
public class GameChallenge {
private final long id = SnowflakeGenerator.nextId(); // I don't need this, but the tournament server uses it...
private final NettyClient from;
private final NettyClient to;
private final String gameType;
private final SimpleTimer timer;
private boolean isChallengeAccepted = false;
public GameChallenge(NettyClient from, NettyClient to, String gameType, SimpleTimer timer) {
this.from = from;
this.to = to;
this.gameType = gameType;
this.timer = timer;
}
public long id() {
return id;
}
public NettyClient[] getUsers() {
return new NettyClient[]{from, to};
}
public void forceExpire() {
timer.forceExpire();
}
public String acceptChallenge() {
isChallengeAccepted = true;
timer.forceExpire();
return gameType;
}
public boolean isChallengeAccepted() {
return isChallengeAccepted;
}
public boolean isExpired() {
return timer.isExpired();
}
}

View File

@@ -0,0 +1,35 @@
package org.toop.framework.networking.server.challenges.gamechallenge;
import org.toop.framework.utils.SimpleTimer;
import java.time.Instant;
import java.time.Duration;
public class GameChallengeTimer implements SimpleTimer {
private final Instant createdAt;
private final Duration timeout;
private boolean isExpired = false;
public GameChallengeTimer(Duration duration) {
this.createdAt = Instant.now();
this.timeout = duration;
}
@Override
public void forceExpire() {
this.isExpired = true;
}
@Override
public boolean isExpired() {
if (this.isExpired) return true;
return Instant.now().isAfter(createdAt.plus(timeout));
}
@Override
public long secondsRemaining() {
return Duration.between(Instant.now(), createdAt.plus(timeout)).toSeconds();
}
}

View File

@@ -0,0 +1,19 @@
package org.toop.framework.networking.server.client;
import org.toop.framework.networking.server.OnlineTurnBasedGame;
import org.toop.framework.utils.Pair;
public interface Client<G, P> {
long id();
String name();
void setName(String name);
OnlineTurnBasedGame game();
P player();
void setGame(Pair<G, P> gamePair);
void clearGame();
void send(String message);
}

View File

@@ -0,0 +1,65 @@
package org.toop.framework.networking.server.client;
import io.netty.channel.ChannelHandlerContext;
import org.toop.framework.game.players.ServerPlayer;
import org.toop.framework.networking.server.OnlineTurnBasedGame;
import org.toop.framework.utils.Pair;
public class NettyClient implements Client<OnlineTurnBasedGame, ServerPlayer> {
final private long id;
private ChannelHandlerContext ctx;
private String name;
private Pair<OnlineTurnBasedGame, ServerPlayer> gamePair;
public NettyClient(long userId, String name) {
this.id = userId;
this.name = name;
}
@Override
public long id() {
return id;
}
@Override
public String name() {
return name;
}
@Override
public void setGame(Pair<OnlineTurnBasedGame, ServerPlayer> gamePair) {
this.gamePair = gamePair;
}
@Override
public void clearGame() {
this.gamePair = null;
}
@Override
public OnlineTurnBasedGame game() {
if (this.gamePair == null) {
return null;
}
return this.gamePair.getLeft();
}
@Override
public ServerPlayer player() {
return this.gamePair.getRight();
}
@Override
public void setName(String name) {
this.name = name;
}
@Override
public void send(String message) {
ctx.channel().writeAndFlush(message + "\r\n");
}
public void setCtx(ChannelHandlerContext ctx) {
this.ctx = ctx;
}
}

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@@ -0,0 +1,7 @@
package org.toop.framework.networking.server.connectionHandler;
import org.toop.framework.networking.server.client.Client;
public interface ClientSession<G, P> {
Client<G, P> client();
}

View File

@@ -0,0 +1,58 @@
package org.toop.framework.networking.server.connectionHandler;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.SimpleChannelInboundHandler;
import org.toop.framework.game.players.ServerPlayer;
import org.toop.framework.networking.server.OnlineTurnBasedGame;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.networking.server.handlers.Handler;
import org.toop.framework.networking.server.parsing.ParsedMessage;
import org.toop.framework.networking.server.Server;
import org.toop.framework.networking.server.client.Client;
import org.toop.framework.networking.server.parsing.Parser;
public class NettyClientSession extends SimpleChannelInboundHandler<String> implements ClientSession<OnlineTurnBasedGame, ServerPlayer> {
private final NettyClient client;
private final Server server;
private final Handler<ParsedMessage> handler;
public NettyClientSession(NettyClient client, Server server, Handler<ParsedMessage> handler) {
this.client = client;
this.server = server;
this.handler = handler;
}
@Override
public Client<OnlineTurnBasedGame, ServerPlayer> client() {
return client;
}
@Override
public void channelActive(ChannelHandlerContext ctx) {
ctx.writeAndFlush("Welcome " + client.id() + " please login" + "\n");
client.setCtx(ctx);
server.addClient(client); // TODO set correct name on login
}
@Override
protected void channelRead0(ChannelHandlerContext ctx, String msg) {
ParsedMessage p = Parser.parse(msg);
if (p == null) return;
handler.handle(p);
}
@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) {
cause.printStackTrace();
ctx.close();
}
@Override
public void channelInactive(ChannelHandlerContext ctx) {
server.removeClient(client);
}
}

View File

@@ -0,0 +1,7 @@
package org.toop.framework.networking.server.gateway;
public interface GatewayServer {
void start() throws Exception;
void stop();
int port();
}

View File

@@ -0,0 +1,111 @@
package org.toop.framework.networking.server.gateway;
import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.*;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.nio.NioIoHandler;
import io.netty.channel.socket.nio.NioServerSocketChannel;
import io.netty.channel.socket.nio.NioSocketChannel;
import io.netty.handler.codec.LineBasedFrameDecoder;
import io.netty.handler.codec.string.StringDecoder;
import io.netty.handler.codec.string.StringEncoder;
import io.netty.handler.logging.LogLevel;
import io.netty.handler.logging.LoggingHandler;
import org.toop.framework.SnowflakeGenerator;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.networking.server.connectionHandler.NettyClientSession;
import org.toop.framework.networking.server.Server;
import org.toop.framework.networking.server.handlers.MessageHandler;
import org.toop.framework.networking.server.stores.MapSubscriptionStore;
import org.toop.framework.networking.server.stores.NettyClientStore;
import org.toop.framework.networking.server.stores.TurnBasedGameStore;
import org.toop.framework.networking.server.stores.TurnBasedGameTypeStore;
import java.time.Duration;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.CopyOnWriteArrayList;
public class NettyGatewayServer implements GatewayServer {
private final int port;
private final Server gs;
ChannelFuture future;
EventLoopGroup bossGroup;
EventLoopGroup workerGroup;
public NettyGatewayServer(
int port,
TurnBasedGameTypeStore turnBasedGameTypeStore,
Duration challengeDuration
) {
this.port = port;
this.gs = new Server(
challengeDuration,
turnBasedGameTypeStore,
new NettyClientStore(new ConcurrentHashMap<>()),
new TurnBasedGameStore(new CopyOnWriteArrayList<>()),
new MapSubscriptionStore(new ConcurrentHashMap<>())
);
}
@Override
public void start() throws InterruptedException {
bossGroup = new NioEventLoopGroup(1);
workerGroup = new MultiThreadIoEventLoopGroup(NioIoHandler.newFactory());
try {
ServerBootstrap bootstrap = new ServerBootstrap();
bootstrap.group(workerGroup);
bootstrap.channel(NioServerSocketChannel.class);
bootstrap.option(ChannelOption.SO_BACKLOG, 128);
bootstrap.childOption(ChannelOption.SO_KEEPALIVE, true);
bootstrap.handler(new LoggingHandler(LogLevel.INFO));
bootstrap.childHandler(
new ChannelInitializer<NioSocketChannel>() {
@Override
protected void initChannel(NioSocketChannel ch) {
ChannelPipeline pipeline = ch.pipeline();
pipeline.addLast(new LineBasedFrameDecoder(8192));
pipeline.addLast(new StringDecoder());
pipeline.addLast(new StringEncoder());
long userid = SnowflakeGenerator.nextId();
NettyClient client = new NettyClient(userid, ""+userid);
pipeline.addLast(new NettyClientSession(client, gs, new MessageHandler(gs, client)));
}
}
);
future = bootstrap.bind(port).sync();
future.channel().closeFuture().sync();
} finally {
bossGroup.shutdownGracefully();
workerGroup.shutdownGracefully();
}
}
@Override
public void stop() {
if (future == null) {
return;
}
future.channel().close();
bossGroup.shutdownGracefully();
workerGroup.shutdownGracefully();
future = null;
bossGroup = null;
workerGroup = null;
}
@Override
public int port() {
return port;
}
}

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package org.toop.framework.networking.server.handlers;
public interface Handler<T> {
void handle(T message);
}

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package org.toop.framework.networking.server.handlers;
import org.toop.framework.networking.server.Server;
import org.toop.framework.networking.server.client.Client;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.networking.server.parsing.ParsedMessage;
import org.toop.framework.utils.Utils;
public class MessageHandler implements Handler<ParsedMessage> {
private final Server server;
private final NettyClient client;
public MessageHandler(Server server, NettyClient client) {
this.server = server;
this.client = client;
}
@Override
public void handle(ParsedMessage message) {
switch (message.command()) {
case "ping" -> client.send("PONG");
case "login" -> handleLogin(message, client);
case "get" -> handleGet(message, client);
case "subscribe" -> handleSubscribe(message, client);
case "move" -> handleMove(message, client);
case "challenge" -> handleChallenge(message, client);
case "message" -> handleMessage(message, client);
case "help" -> handleHelp(message, client);
case "tournament" -> handleTournament(message, client);
default -> client.send("ERROR Unknown command");
}
}
// DO NOT INVERT
private boolean hasArgs(String... args) {
if (args.length < 1) {
client.send("ERR not enough arguments");
return false;
}
return true;
}
private void handleLogin(ParsedMessage p, NettyClient client) {
if (!hasArgs(p.args())) return;
client.setName(p.args()[0]);
}
private void handleSubscribe(ParsedMessage p, NettyClient client) {
if (!hasArgs(p.args())) return;
server.subscribeClient(client.name(), p.args()[0]);
}
private void handleHelp(ParsedMessage p, NettyClient client) {
// TODO
}
private void handleMessage(ParsedMessage p, NettyClient client) {
// TODO
}
private void handleGet(ParsedMessage p, NettyClient client) {
if (!hasArgs(p.args())) return;
switch (p.args()[0]) {
case "playerlist" -> {
var names = server.onlineUsers().stream().map(Client::name).iterator();
client.send("SVR PLAYERLIST " + Utils.returnQuotedString(names));
}
case "gamelist" -> {
var names = server.gameTypes().stream().iterator();
client.send("SVR GAMELIST " + Utils.returnQuotedString(names));
}
case "admins" -> {
var names = server.getAdmins().stream().map(Client::name).iterator();
client.send("SVR ADMINS " + Utils.returnQuotedString(names));
}
}
}
private void handleChallenge(ParsedMessage p, NettyClient client) {
if (!hasArgs(p.args())) return;
if (p.args().length < 2) return;
if (p.args()[0].equalsIgnoreCase("accept")) {
try {
long id = Long.parseLong(p.args()[1]);
if (id <= 0) {
client.send("ERR id must be a positive number");
return;
}
server.acceptChallenge(id);
} catch (NumberFormatException e) {
client.send("ERR id is not a valid number or too big");
return;
}
return;
}
server.challengeClient(client.name(), p.args()[0], p.args()[1]);
}
private void handleMove(ParsedMessage p, NettyClient client) {
if(!hasArgs(p.args())) return;
var player = client.player();
if (player == null) return;
// TODO check if not number
player.setMove(1L << Integer.parseInt(p.args()[0]));
}
private void handleTournament(ParsedMessage p, NettyClient client) {
if(!hasArgs(p.args())) return;
if (p.args()[0].equalsIgnoreCase("start") && p.args().length > 1) {
server.startTournament(p.args()[1], client, false); // TODO add shuffle to msg
}
}
}

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package org.toop.framework.networking.server.parsing;
public record ParsedMessage(String command, String... args) {}

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package org.toop.framework.networking.server.parsing;
import java.util.LinkedList;
import java.util.List;
public class Parser {
public static ParsedMessage parse(String msg) {
// TODO, what if empty string.
if (msg.isEmpty()) return null;
msg = msg.trim().toLowerCase();
List<String> parts = new LinkedList<>(List.of(msg.split(" ")));
if (parts.size() > 1) {
String command = parts.removeFirst();
return new ParsedMessage(command, parts.toArray(String[]::new));
}
else {
return new ParsedMessage(msg);
}
}
}

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package org.toop.framework.networking.server.stores;
import org.toop.framework.game.players.ServerPlayer;
import org.toop.framework.networking.server.OnlineTurnBasedGame;
import org.toop.framework.networking.server.client.Client;
public interface ClientStore<ID, T extends Client<OnlineTurnBasedGame, ServerPlayer>> extends Store<ID, T> {}

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package org.toop.framework.networking.server.stores;
public interface GameStore<T, K> extends Store<T, K> {}

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package org.toop.framework.networking.server.stores;
import org.toop.framework.utils.ImmutablePair;
import java.util.*;
public class MapSubscriptionStore implements SubscriptionStore {
final private Map<String, List<String>> subscriptions;
public MapSubscriptionStore(Map<String, List<String>> initMap) {
this.subscriptions = initMap;
}
@Override
public void add(ImmutablePair<String, String> adding) {
subscriptions.forEach((_, clientNames) -> clientNames.remove(adding.getRight()));
subscriptions.computeIfAbsent(
adding.getLeft(),
_ -> new ArrayList<>())
.add(adding.getRight());
}
@Override
public void remove(String remover) {
subscriptions.forEach((_, clientNames) -> clientNames.remove(remover));
}
// TODO move server internal code to here
@Override
public ImmutablePair<String, String> get(String getter) {
String foundKey = null;
String foundName = null;
for (var key : subscriptions.keySet()) {
var a = subscriptions.get(key).stream().filter(e -> e.equals(getter)).toList();
if (!a.isEmpty()) {
foundKey = key;
foundName = a.getFirst();
break;
}
}
return new ImmutablePair<>(foundKey, foundName);
}
@Override
public Collection<ImmutablePair<String, String>> all() {
List<ImmutablePair<String, String>> a = new ArrayList<>();
for (var key : subscriptions.keySet()) {
for (var sub : subscriptions.get(key)) {
a.addLast(new ImmutablePair<>(key, sub));
}
}
return a;
}
@Override
public Collection<String> allKeys() {
return subscriptions.keySet();
}
@Override
public Collection<String> allValues(String key) {
return subscriptions.get(key);
}
}

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package org.toop.framework.networking.server.stores;
import org.toop.framework.networking.server.client.NettyClient;
import java.util.Collection;
import java.util.Map;
public class NettyClientStore implements ClientStore<Long, NettyClient> {
final private Map<Long, NettyClient> users;
public NettyClientStore(Map<Long, NettyClient> usersMap) {
this.users = usersMap;
}
@Override
public void add(NettyClient adding) {
users.putIfAbsent(adding.id(), adding);
}
@Override
public void remove(Long remover) {
users.remove(remover);
}
@Override
public NettyClient get(Long getter) {
return users.get(getter);
}
@Override
public Collection<NettyClient> all() {
return users.values();
}
}

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package org.toop.framework.networking.server.stores;
import java.util.Collection;
public interface Store<IDENTIFIER, STORED> {
void add(STORED adding);
void remove(IDENTIFIER remover);
STORED get(IDENTIFIER getter);
Collection<STORED> all();
}

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