9 Commits

Author SHA1 Message Date
Bas Antonius de Jong
fe57e53d2e Merge branch 'Development' into 289-server 2026-01-16 13:05:08 +01:00
lieght
43fb9e2faf AI player given time change 2026-01-16 13:02:53 +01:00
lieght
4dfe503584 Timeout added 2026-01-16 12:44:07 +01:00
Ticho Hidding
94e3fc71b8 legal move highlight and onhover effect added back 2026-01-12 13:41:59 +01:00
Ticho Hidding
9fcbe7d298 Turn information 2026-01-12 12:56:37 +01:00
Bas de Jong
35f7a4fd13 Revert "Merge remote-tracking branch 'refs/remotes/origin/main' into Development"
This reverts commit e2132b549d, reversing
changes made to 9aefcb9b7b.
2026-01-09 19:27:47 +01:00
Bas de Jong
e2132b549d Merge remote-tracking branch 'refs/remotes/origin/main' into Development
# Conflicts:
#	app/src/main/java/org/toop/Main.java
#	app/src/main/java/org/toop/app/App.java
#	app/src/main/java/org/toop/app/Server.java
#	app/src/main/java/org/toop/app/canvas/BitGameCanvas.java
#	app/src/main/java/org/toop/app/canvas/GameCanvas.java
#	app/src/main/java/org/toop/app/canvas/ReversiBitCanvas.java
#	app/src/main/java/org/toop/app/canvas/TicTacToeBitCanvas.java
#	app/src/main/java/org/toop/app/gameControllers/GenericGameController.java
#	app/src/main/java/org/toop/app/gameControllers/ReversiBitController.java
#	app/src/main/java/org/toop/app/gameControllers/TicTacToeBitController.java
#	app/src/main/java/org/toop/app/widget/Primitive.java
#	app/src/main/java/org/toop/app/widget/complex/ConfirmWidget.java
#	app/src/main/java/org/toop/app/widget/complex/PlayerInfoWidget.java
#	app/src/main/java/org/toop/app/widget/complex/ViewWidget.java
#	app/src/main/java/org/toop/app/widget/popup/ChallengePopup.java
#	app/src/main/java/org/toop/app/widget/popup/EscapePopup.java
#	app/src/main/java/org/toop/app/widget/popup/SendChallengePopup.java
#	app/src/main/java/org/toop/app/widget/tutorial/BaseTutorialWidget.java
#	app/src/main/java/org/toop/app/widget/tutorial/ShowEnableTutorialWidget.java
#	app/src/main/java/org/toop/app/widget/view/GameView.java
#	app/src/main/java/org/toop/app/widget/view/LocalMultiplayerView.java
#	app/src/main/java/org/toop/app/widget/view/LocalView.java
#	app/src/main/java/org/toop/app/widget/view/MainView.java
#	app/src/main/java/org/toop/app/widget/view/OnlineView.java
#	app/src/main/java/org/toop/app/widget/view/ServerView.java
#	framework/pom.xml
#	framework/src/main/java/org/toop/framework/gameFramework/GameState.java
#	framework/src/main/java/org/toop/framework/gameFramework/controller/GameController.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/game/TurnBasedGame.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/game/threadBehaviour/AbstractThreadBehaviour.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/game/threadBehaviour/ThreadBehaviour.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/player/AI.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/player/AbstractAI.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/player/AbstractPlayer.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/player/Player.java
#	framework/src/main/java/org/toop/framework/networking/NetworkingClient.java
#	framework/src/main/java/org/toop/framework/networking/NetworkingClientManager.java
#	framework/src/main/java/org/toop/framework/networking/NetworkingGameClientHandler.java
#	framework/src/main/java/org/toop/framework/networking/NetworkingInitializationException.java
#	framework/src/main/java/org/toop/framework/networking/clients/TournamentNetworkingClient.java
#	framework/src/main/java/org/toop/framework/networking/connection/clients/TournamentNetworkingClient.java
#	framework/src/main/java/org/toop/framework/networking/connection/exceptions/NetworkingInitializationException.java
#	framework/src/main/java/org/toop/framework/networking/connection/handlers/NetworkingGameClientHandler.java
#	framework/src/main/java/org/toop/framework/networking/events/NetworkEvents.java
#	framework/src/main/java/org/toop/framework/networking/exceptions/NetworkingInitializationException.java
#	framework/src/main/java/org/toop/framework/networking/handlers/NetworkingGameClientHandler.java
#	framework/src/test/java/org/toop/framework/networking/NetworkingClientManagerTest.java
#	framework/src/test/java/org/toop/framework/networking/events/NetworkEventsTest.java
2026-01-09 19:22:14 +01:00
Bas Antonius de Jong
9aefcb9b7b 289 server demo ready (#306)
* Server update with new dev changes (#305)

* merge widgets with development

* readd previous game thread code

* Revert "readd previous game thread code"

This reverts commit d24feef73e.

* Revert "Merge remote-tracking branch 'origin/Development' into Development"

This reverts commit 59d46cb73c, reversing
changes made to 38681c5db0.

* Revert "merge widgets with development"

This reverts commit 38681c5db0.

* Merge 292 into development (#293)

Applied template method pattern to abstract player

* Added documentation to player classes and improved method names (#295)

* mcts v1

* bitboard optimization

* bitboard fix & mcts v2 & mcts v3. v3 still in progress and v4 coming soon

* main

* Hotfix for stuff

* Logging and fixed user input getting stuck

* Fixed merge mistakes
2026-01-07 23:47:38 +01:00
Bas Antonius de Jong
8146be16ed Demo 5
* fast server connection

* Fixed bugs and oversights

* Renamed asset folder to resource, made resourceLoader more robust. Completed some TODO's, formatting

* AppSettings now also get loaded into the assetmanager

* start to reversi logic

* legal moves now get highlighted in red

* Moves flip dots. all tests pass. can play reversi local.

* Working state. Split AudioManager into 3 different branches for easier testing and srp

* Reworked to now use better defined generics and easier to use API. Added AudioResource to be used in changing volume

* Made all of the updated classes more generic for better flexibility in unittesting

* Added more flexible dependency injection to MusicManager for unittesting. Moved to event driven design for less complex code and lower runtime complexity.

* Split SoundEffectManager from AudioManager. (#171)

Clips no longer create a new clip instance each time they are played.  A singular clip is made for each resource and is opened/closed when loaded/unloaded. When a clip is played that is already playing it'll stop playback and start again. Clip volume handling isn't done very well.

* Unit tests for MusicManager.java

* Hotfix for loading clip volume issue (#174)

* Fixed AudioVolumemanager, all volumes calculations are now made in VolumeTypes enum

* Added ability to remove a manager from VolumeTypes

* Removed file no longer in use

* Fixed grammer and spelling mistakes

* Renamed VOLUME to MASTERVOLUME for better naming

* Minor changes in API design

* Renamed VolumeTypes to VolumeControl. Made it thread safe. Added docs to VolumeControl and co.
removed .updateAllVolumes() in favor of auto updating inside enum instead

* Added ErrorProne for potential bugs. Fixed potential bugs.

* Small fixes.

* Removed no more needed code.

* Finished todo's

* Moved restrictedAPI to future release

* Finished todo's

* Moved restrictedAPI to future release

* Changed pom to be correct.
Fixed SnowflakeGenerator not making unique ids.
Changed naming for event implementation.
Automated id getter for events.
Added Error-Prone to all modules.
Added parents to all modules.
Added processors module.

* SoundEffectManager now generic

* Removed ResourceManager from AudioManagers

* Added linelistener to SoundEffectAsset

* commit

* commit ofzo

* Tests for SoundEffectManager

* getLegalMoves logic seems fixed //todo write better tests

* Tests toegevoegd

* punk toegevoegd

* Added shuffling on user request

* Reworked NetworkingClientManager into SRP model.

* Forgot to remove

* Improved API for dependency injection

* Some better docs.

* gui refactor

* fixed merge conflicts

* Added exceptions. Added reconnect attempts and changeable address

* Fixed event bug

* add: reversi game

* add: server chat box

* visual update

* Refactor to make Events easier to work with.

* Quick fix for closing connection.

* Documentation

* Correct client creation and user polling

* begin van audio display

* Polling music event, fires every 1 second

* Updated test.

* Updated timings

* Nuke everything on close.

* Basis Audio Display toegevoegd + standaard CSS toegevoegd

Kan nu zien hoe lang de song duurt, hoe lang ie al bezig is met draaien en de titel (-.mp3)

* Clips now also return positional information

* Skip Button

* Skip Button

* Fixes for garbage code by Omar

* Tiny fix when natural skip

* Small event fix

* Faster event schedule for PlayingMusic event

* test fix

* added method for sorting the flipped pieces by distance to Move.position

* new reversi test (both players no legal moves)

* connect4 with minimax AI

* Toegevoegd:

-Play Button + CSS + Events
-Previous Button + CSS + Events
-Changed interface for AudioResource to include a pause button which works really well with mediaplayer, however now SoundEffectAsset has an unnessescary pause

* Made it so that it indicates with the play/pause button if its paused or played

* add simple flip animations and fixed(?) server somewhat

* fixed tests

* can start game from playerlist screen

* tourney ready

* spam minder

* fixed setgamelabels

* spam minder v2

* canvas changes

* moved score out of game

* can now go to last using previous and being at the first song

* mainview false for sendchallengeview

* moved score out of game

* kleine ui fix

* updated music ma,es

* started working on the widget system

* iets met timing verkeerd temporary fix

* Fixes for garbage code by Omar

* Added replace to reduce boiler plate code

* Manually fallback to the fallback locale when a ResourceBundle is missing a resource key. Fallsback to "MISSING RESOUREC" if it's not present in the fallback.

* Removed unused import and unused parameter

* cool onhover effect for reversi

* Made the GameState enum it's own file and fixed imports

* Removed unused import

* Turned abstract methods into an interface

* Moved the Move record into it's own file, seperated from Game

* Removed unused imports

* Renamed Interface Playtable to IPlayable

* Turned Abstract Method for AI into interface

* Refactored Game to follow encapsulation principle

* Removed unused imports

* Applied encapsulation principle to TurnBasedBame.java

* Privated methods that didn't have to be public

* Reversi: made method private

* Changed checkForEarlyDraw so it doesn't need a game as input.

* Fixed warning "Warning:(27, 12) Copy constructor does not copy field 'mostRecentlyFlippedPieces'", removed unused field

* Made connect4 public method private

* half done with the widget system

* added some comments and made some methods a bit more readable

* widget system almost complete

* Functional code, is now object orientated

* Removed no more needed comments

* started a basis for the tutorials, tic tac toe is almost done with some general stuff still to do.

* rest van de tutorials toegevoegd

* resizable true

* fixed turn skip bug
fixed end score bug
now only shows legal and highlight moves when human

* Squashed commit of the following:

commit a517f2f302baa89f8ef59946a31c7bb59c56770f
Author: Stef <stbuwalda@gmail.com>
Date:   Thu Nov 27 15:43:43 2025 +0100

    Make it so the game shows "Waiting on ... to make their move". Styling isn't done but it is easier to see who's turn it is. There is a lot of structuring to do in the previous code...

* Fixed compilation errors

* Changed the way turns are being stored in TurnBasedGame.

* Removed views

* Added function input for enabling/disabling localization p/text

* Fix eventbus problems (#265)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Debugs for EventBus and fixed unsubscribe all (#266)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Fix music display not working (#267)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Added LoadingWidget.java for server feedback

* Replace deprecated with correct function

* Removed loading widget from Server.java

* Fixed old new EventFlow().listen() missing false as third param

* Tutorials to Dev (#264)

* Fixed garbage code

* added a pop button

* Tutorial images now use ImageAsset.java

* Added button to continue and start game. Refactors

* Refactored nextScreen runnable

* Removed unused imports

* Refactored switch statement

* Added documentation

* Removed space

* Added translations

* Added function input for enabling/disabling localization p/text

---------

Co-authored-by: ramollia <>

* Merge new framework into development (#269)

* Created a somewhat generic TurnBasedGame thread. Temporary UI that only works for TicTacToe rn. Added a LocalPlayer with the intent to add more players

* (RANDOM COMMIT) Hope it works

* Changes by bas

* Fixed dependency issues

* Fixed major issue in game deepcopy

* Merge conflict fix

* Removed unused import

* Update GTBGT branch from dev branch (#263)

* started a basis for the tutorials, tic tac toe is almost done with some general stuff still to do.

* rest van de tutorials toegevoegd

* Removed views

* Merge conflict fix

* Removed unused import

---------

Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: ramollia <>
Co-authored-by: Bas Antonius de Jong <49651652+BAFGdeJong@users.noreply.github.com>

* Revert "Update GTBGT branch from dev branch (#263)"

This reverts commit 9134d7e343.

* Fixed frontend not using GameController because of spaghetti code.

* Removed unused imports

* GameCanvas not implements a DrawPlayerMove that can be overridden for specific implementations

* Created an event that will request the controller to refresh the UI.

* ADDED DEPENDENCY. Renamed GameControllers to GameManagers, gameThread is not game controller.

* Attempt at adding an online player. I think it doesn't work because of unsubscriben after success not working

* Multiplayer is functional through OnlineThreadBehaviour. Empty slots are currently represented by -1 in the GUI.

* Removed sout spam, added logger than I can't get to work.

* Idek what these changes are

* Te lang geen commit, sorry

* Multiplayer seems to work pretty well now, hopefully I can add the other games soon.

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Inbetween commit of adding Reversi. This is a lot of spaghetti.

* Fixed stress tests

* Fixed typo in NetworkingGameClientHandler that prevented losses from being received

* Missed 2nd typo. Fixed

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Works now with updated EventFlow(). Unsubscribing works. ReversiAIR has an issue where a forced move returns -1 and local play back button doesn't work properly. To be fixed

* Fixed ReversiR issue that caused skip turn desync

* Fixed color mismatch with server and online main player is now correct.

* Added a bunch of java doc and small changes

* Small changes

* Added a new Thread Behaviour to test framework.

* Fixed human error I made in TicTacToeR logic...

* Fixed broken event and wrong player being presented as winner.

* Idk changes

* Fixed PR conflicts

---------

Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: Bas Antonius de Jong <49651652+BAFGdeJong@users.noreply.github.com>

* added back button sounds because SOMEONE fucked it up.....

* 231 connecting to server feedback (#275)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Added LoadingWidget.java for server feedback

* Imports

* fixed loadingwidget

* Workable LoadingWidget and trying to connect to server

* Removed output

* Small bug temp fix

---------

Co-authored-by: ramollia <>

* Double loading call fix, LoadingWidget docs

* Main menu loader (#277)

* LoadingWidget main menu

* fixed garbage code

* Fixed garbage code 2

* LoadWidget fix, added loading to starting the game. Removed unnecessary console output

---------

Co-authored-by: ramollia <>

* Fixed systems starting, before assets being loaded (I am retarded)

* Added infinite boolean, fixed loading behaviour at startup

* 272 remake game framework interfaces to properly represent vmc (#278)

* Cleaned up a lot of old files and renamed/remade interfaces to better suit the framework

* Broken commit

* Fixed online play

* Better file structure and closer to MVC

* Best fix for white screen at start

* Making threads verbose regarding exceptions

* Loading circle, better loading colors.

* Event bus now testable, improved UI (#284)

* turn updates

* smalle fixes aan turn updates

* better human/ai selector with bot selection and depth on TicTacToeAIR

* depth + thinktime back to AIs, along with a a specific TicTacToeAIRSleep

* fixed overlapping back and disconnect buttons

* Changed to debug instead of info

* changed the transitionNextCustom to be easier to use

* added getAllWidgets to WidgetContainer

* Correct back view

* added replacePrevious in ViewWidget

* added removeIndexFromPreviousChain

* fixed incorrect index counting

* Fixt wrong view order

* Removed todo

* Challenge popups "Fixed"

* Popups now remove themselves

* localize the ChallengePopup text

* made the game text a header instead

* fixed getAllWidgets

* Escape popup

* fixed redundant container

* Escape remove popup

* Working escape menu

* Added find functionality

* Tutorials moved to escape menu

* Escape can't be opened in mainview now

* Can now test the event bus, created testable interfaces

* Logging errors

* Made events and handlers more generic

* Suppress

* Managers now have changeable eventbus

* Tutorials fixed

* Removed import

* Single threaded eventbus

* Fixed wrong eventbus

* Removed get

* Removed old code

* Renaming

* Optimization

* Removed useless comment

* Removed unnecessary imports

* Rename

* Renaming, refactor and type safety

* Rename

* Removed import

---------

Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: ramollia <>

* initSystems now uses latch instead of timer. Moved single threads to Executor

* Safety

* Deleted unnecessary imports

* Code cleanup

* changed "fullscreen exit key combination" from esc to F11

* shitty fix for player selector spacing issue

* shitty fix for player selector spacing issue v2

* fixed reversi colors being switched, causing multiple issues

* Merge bitboards into development (#285)

* added new classes for the games that use bitboards instead. also combined game with turnbasedgame

* (DOES NOT COMPILE) In-between commit

* turn updates

* smalle fixes aan turn updates

* Bitboard implemented with scuffed TicTacToe translation done by game. This should be done by the view.

* Almost done with implementing bitboards. Reversi is broken and artifical players don't work yet.

* better human/ai selector with bot selection and depth on TicTacToeAIR

* fixed getLegalMoves

* depth + thinktime back to AIs, along with a a specific TicTacToeAIRSleep

* fixed overlapping back and disconnect buttons

* Changed to debug instead of info

* changed the transitionNextCustom to be easier to use

* added getAllWidgets to WidgetContainer

* Correct back view

* added replacePrevious in ViewWidget

* added removeIndexFromPreviousChain

* fixed incorrect index counting

* Fixt wrong view order

* fixed? getLegalMoves

* Everything is broken

* Removed todo

* fixed getLegalMoves & getFlips

* Challenge popups "Fixed"

* Fixed local and online play for both games

* Popups now remove themselves

* Removed souts for debugging

* localize the ChallengePopup text

* made the game text a header instead

* made more classes deepClonable.

* fixed getAllWidgets

* Added comment

* Escape popup

* fixed redundant container

* Made all network events async again

* Escape remove popup

* Working escape menu

* Removed old AI and old files. Added a new generic random AI. game no longer deals with translation.

* Drawing of board on canvas is now done from bitboards rather than translating.

* Added a method getWinner() to game interface.Controller now tells gameThreads how to deal with drawing UI and sending a move to server.

* Added find functionality

* Added a ChatGPT generated MiniMaxAI based on the old MiniMaxAI but with alpha-beta pruning and heuristics for Reversi

* Removed System-Outs to clean up console

* Update BitGameCanvas.java

* Merge fixes

* Removed unused imports

---------

Co-authored-by: ramollia <>
Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: lieght <49651652+BAFGdeJong@users.noreply.github.com>

* Better limits to generic acceptance

* Will fix tests etc later

---------

Co-authored-by: ramollia <@>
Co-authored-by: Ticho Hidding <tichohidding@gmail.com>
Co-authored-by: Stef <48526421+StefBuwalda@users.noreply.github.com>
Co-authored-by: Stef <stbuwalda@gmail.com>
Co-authored-by: michiel <m.brands.3@st.hanze.nl>
Co-authored-by: ramollia <>
Co-authored-by: tichohidding <58555714+tichohidding@users.noreply.github.com>
2025-12-09 21:28:45 +01:00
9 changed files with 107 additions and 46 deletions

View File

@@ -211,7 +211,7 @@ public final class Server {
Player[] players = new Player[2];
players[userStartingTurn] = new ArtificialPlayer(new MCTSAI3(100), user);
players[userStartingTurn] = new ArtificialPlayer(new MCTSAI3(1000), user);
players[opponentStartingTurn] = new OnlinePlayer(response.opponent());
switch (type) {

View File

@@ -2,9 +2,13 @@ package org.toop.app.canvas;
import javafx.scene.paint.Color;
import org.toop.app.App;
import org.toop.framework.game.games.reversi.BitboardReversi;
import org.toop.framework.game.players.LocalPlayer;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public class ReversiBitCanvas extends BitGameCanvas {
private TurnBasedGame gameCopy;
private int previousCell;
public ReversiBitCanvas() {
super(Color.GRAY, new Color(0f, 0.4f, 0.2f, 1f), (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3, 8, 8, 5, true);
canvas.setOnMouseMoved(event -> {
@@ -20,6 +24,9 @@ public class ReversiBitCanvas extends BitGameCanvas {
break;
}
}
if (hovered != null) {
checkHoverDots(hovered, cellId);
}
});
}
@@ -31,9 +38,31 @@ public class ReversiBitCanvas extends BitGameCanvas {
@Override
public void redraw(TurnBasedGame gameCopy) {
this.gameCopy = gameCopy;
clearAll();
long[] board = gameCopy.getBoard();
loopOverBoard(board[0], (i) -> drawDot(Color.WHITE, i));
loopOverBoard(board[1], (i) -> drawDot(Color.BLACK, i));
}
public void drawLegalDots(TurnBasedGame gameCopy){
long legal = gameCopy.getLegalMoves();
loopOverBoard(legal, (i) -> drawInnerDot(gameCopy.getCurrentTurn()==0?new Color(1f,1f,1f,0.65f) :new Color(0f,0f,0f,0.65f), i,false));
}
private void checkHoverDots(BitGameCanvas.Cell hovered, int cellId){
if (previousCell == cellId){
return;
}
long backflips = ((BitboardReversi)gameCopy).getFlips(1L << previousCell);
loopOverBoard(backflips, (i) -> drawInnerDot(gameCopy.getCurrentTurn()==1?Color.WHITE:Color.BLACK, i,true));
previousCell = cellId;
if (gameCopy.getPlayer(gameCopy.getCurrentTurn()) instanceof LocalPlayer) {
long legal = gameCopy.getLegalMoves();
if ((legal & (1L << cellId)) != 0) {
long flips = ((BitboardReversi) gameCopy).getFlips(1L << cellId);
loopOverBoard(flips, (i) -> drawInnerDot(gameCopy.getCurrentTurn() == 0 ? Color.WHITE : Color.BLACK, i, false));
}
}
}
}

View File

@@ -5,6 +5,7 @@ import javafx.geometry.Pos;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.app.canvas.GameCanvas;
import org.toop.app.canvas.ReversiBitCanvas;
import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.view.GameView;
import org.toop.framework.eventbus.EventFlow;
@@ -153,6 +154,12 @@ public class GenericGameController implements GameController {
@Override
public void updateUI() {
canvas.redraw(game.deepCopy());
TurnBasedGame gameCopy = game.deepCopy();
canvas.redraw(gameCopy);
String gameType = game.getClass().getSimpleName().replace("Bitboard","");
gameView.nextPlayer(true, getCurrentPlayer().getName(), game.getPlayer(1-getCurrentPlayerIndex()).getName(),gameType);
if (getCurrentPlayer() instanceof LocalPlayer && gameType.equals("Reversi")){
((ReversiBitCanvas)canvas).drawLegalDots(gameCopy);
}
}
}

View File

@@ -6,6 +6,8 @@ import javafx.scene.text.Font;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.complex.ViewWidget;
import org.toop.app.widget.popup.GameOverPopup;
import java.util.Objects;
import java.util.function.Consumer;
import javafx.application.Platform;
import javafx.geometry.Pos;
@@ -94,7 +96,7 @@ public final class GameView extends ViewWidget {
}
}
public void nextPlayer(boolean isMe, String currentPlayer, String currentMove, String nextPlayer, char GameType) {
public void nextPlayer(boolean isMe, String currentPlayer, String nextPlayer, String GameType) {
Platform.runLater(() -> {
if (!(hasSet)) {
playerHeader.setText(currentPlayer + " vs. " + nextPlayer);
@@ -112,8 +114,8 @@ public final class GameView extends ViewWidget {
new GameOverPopup(iWon, winner).show(Pos.CENTER);
}
private void setPlayerHeaders(boolean isMe, String currentPlayer, String nextPlayer, char GameType) {
if (GameType == 'T') {
private void setPlayerHeaders(boolean isMe, String currentPlayer, String nextPlayer, String GameType) {
if (Objects.equals(GameType, "TicTacToe")) {
if (isMe) {
player1Header.setText("X: " + currentPlayer);
player2Header.setText("O: " + nextPlayer);
@@ -124,7 +126,7 @@ public final class GameView extends ViewWidget {
}
setPlayerInfoTTT();
}
else if (GameType == 'R') {
else if (Objects.equals(GameType, "Reversi")) {
if (isMe) {
player1Header.setText(currentPlayer);
player2Header.setText(nextPlayer);
@@ -172,8 +174,8 @@ public final class GameView extends ViewWidget {
player1Icon.setRadius(player1Header.fontProperty().map(Font::getSize).getValue());
player2Icon.setRadius(player2Header.fontProperty().map(Font::getSize).getValue());
player1Icon.setFill(Color.BLACK);
player2Icon.setFill(Color.WHITE);
player1Icon.setFill(Color.WHITE);
player2Icon.setFill(Color.BLACK);
add(Pos.TOP_RIGHT, playerInfo);
}
}

View File

@@ -88,7 +88,7 @@ public class LocalMultiplayerView extends ViewWidget {
if (information.players[1].isHuman) {
players[1] = new LocalPlayer(information.players[1].name);
} else {
players[1] = new ArtificialPlayer(new MCTSAI2(50), "MCTS V2 AI");
players[1] = new ArtificialPlayer(new MCTSAI(50), "MCTS V1 AI");
}
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstReversi()) {
new ShowEnableTutorialWidget(

View File

@@ -1,31 +1,39 @@
package org.toop.framework.game.gameThreads;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.framework.utils.ImmutablePair;
import org.toop.framework.utils.Pair;
import java.time.Duration;
import java.util.concurrent.*;
import java.util.function.Consumer;
import static org.toop.framework.gameFramework.GameState.TURN_SKIPPED;
import static org.toop.framework.gameFramework.GameState.WIN;
public class ServerThreadBehaviour extends AbstractThreadBehaviour implements Runnable {
private final Consumer<ImmutablePair<String, Integer>> onPlayerMove;
private final Consumer<Pair<GameState, Integer>> onGameEnd;
private final ExecutorService moveExecutor = Executors.newSingleThreadExecutor();
private final Duration timeOut;
/**
* Creates a new base behaviour for the specified game.
*
* @param game the turn-based game to control
*/
public ServerThreadBehaviour(TurnBasedGame game, Consumer<ImmutablePair<String, Integer>> onPlayerMove, Consumer<Pair<GameState, Integer>> onGameEnd) {
public ServerThreadBehaviour(
TurnBasedGame game,
Consumer<ImmutablePair<String,
Integer>> onPlayerMove,
Consumer<Pair<GameState, Integer>> onGameEnd,
Duration timeOut
) {
this.onPlayerMove = onPlayerMove;
this.onGameEnd = onGameEnd;
this.timeOut = timeOut;
super(game);
}
@@ -59,23 +67,42 @@ public class ServerThreadBehaviour extends AbstractThreadBehaviour implements Ru
public void run() {
while (isRunning.get()) {
Player currentPlayer = game.getPlayer(game.getCurrentTurn());
long move = currentPlayer.getMove(game.deepCopy());
PlayResult result = game.play(move);
GameState state = result.state();
notifyPlayerMove(new ImmutablePair<>(currentPlayer.getName(), Long.numberOfTrailingZeros(move)));
Future<Long> move = moveExecutor.submit(() -> currentPlayer.getMove(game.deepCopy()));
switch (state) {
case WIN, DRAW -> {
isRunning.set(false);
notifyGameEnd(new ImmutablePair<>(state, game.getWinner()));
}
case NORMAL, TURN_SKIPPED -> { /* continue normally */ }
default -> {
logger.error("Unexpected state {}", state);
isRunning.set(false);
throw new RuntimeException("Unknown state: " + state);
PlayResult result;
try {
long moveResult = move.get(timeOut.toMillis(), TimeUnit.MILLISECONDS);
result = game.play(moveResult);
GameState state = result.state();
notifyPlayerMove(new ImmutablePair<>(currentPlayer.getName(), Long.numberOfTrailingZeros(moveResult)));
switch (state) {
case WIN, DRAW -> {
isRunning.set(false);
moveExecutor.shutdown();
notifyGameEnd(new ImmutablePair<>(state, game.getWinner()));
}
case NORMAL, TURN_SKIPPED -> { /* continue normally */ }
default -> {
logger.error("Unexpected state {}", state);
isRunning.set(false);
moveExecutor.shutdown();
throw new RuntimeException("Unknown state: " + state);
}
}
} catch (InterruptedException | ExecutionException e) {
isRunning.set(false);
notifyGameEnd(new ImmutablePair<>(GameState.DRAW, 0));
moveExecutor.shutdown();
return;
} catch (TimeoutException e) {
isRunning.set(false);
notifyGameEnd(new ImmutablePair<>(GameState.WIN, 1+game.getWinner()%2));
moveExecutor.shutdown();
return;
}
}
}

View File

@@ -29,13 +29,8 @@ public class ServerPlayer extends AbstractPlayer {
@Override
public long determineMove(TurnBasedGame game) {
lastMove = new CompletableFuture<>();
System.out.println("Sending yourturn");
client.send("SVR GAME YOURTURN {TURNMESSAGE: \"<bericht voor deze beurt>\"}\n");
try {
return lastMove.get();
} catch (InterruptedException | ExecutionException e) {
e.printStackTrace();
return 0;
}
client.send("SVR GAME YOURTURN {TURNMESSAGE: \"<bericht voor deze beurt>\"}");
return lastMove.join();
}
}

View File

@@ -5,7 +5,7 @@ import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.networking.server.client.NettyClient;
import java.util.ArrayList;
import java.time.Duration;
import java.util.Arrays;
import java.util.concurrent.CompletableFuture;
@@ -19,12 +19,13 @@ public class OnlineTurnBasedGame implements OnlineGame<TurnBasedGame> {
private final CompletableFuture<Integer> resultFuture;
public OnlineTurnBasedGame(NettyClient[] admins, TurnBasedGame game, CompletableFuture<Integer> resultFuture, NettyClient... clients) {
public OnlineTurnBasedGame(NettyClient[] admins, TurnBasedGame game, CompletableFuture<Integer> resultFuture, Duration timeOut, NettyClient... clients) {
this.game = game;
this.gameThread = new ServerThreadBehaviour(
game,
(pair) -> notifyMoveMade(pair.getLeft(), pair.getRight()),
(pair) -> notifyGameEnd(pair.getLeft(), pair.getRight())
(pair) -> notifyGameEnd(pair.getLeft(), pair.getRight()),
timeOut
);
this.resultFuture = resultFuture;
this.clients = clients;
@@ -42,17 +43,15 @@ public class OnlineTurnBasedGame implements OnlineGame<TurnBasedGame> {
private void notifyGameEnd(GameState state, int winner) {
if (state == GameState.DRAW) {
Arrays.stream(admins).forEach(a -> a.send(
String.format("SVR GAME END")
));
Arrays.stream(admins).forEach(a -> a.send("SVR GAME END"));
for (NettyClient client : clients) {
client.send(String.format("SVR GAME DRAW {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}"));
client.send("SVR GAME DRAW {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}");
}
} else {
Arrays.stream(admins).forEach(a -> a.send("SVR GAME END"));
clients[winner].send(String.format("SVR GAME WIN {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}"));
clients[(winner+1)%2].send(String.format("SVR GAME LOSS {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}"));
clients[winner].send("SVR GAME WIN {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}");
clients[(winner+1)%2].send("SVR GAME LOSS {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}");
}
// Remove game from clients

View File

@@ -145,6 +145,7 @@ public class Server implements GameServer<TurnBasedGame, NettyClient, Long> {
getAdmins().toArray(NettyClient[]::new),
gameTypesStore.create(gameType),
gameResult,
turnTime,
clients
);
@@ -166,6 +167,7 @@ public class Server implements GameServer<TurnBasedGame, NettyClient, Long> {
clients[0].name(),
gameType,
clients[0].name()));
game.start();
return grfReturn;
} catch (Exception e) {