28 Commits

Author SHA1 Message Date
lieght
8867d5a1ea Missed a boolean 2025-12-14 01:19:16 +01:00
lieght
b94d1b6c9d Small improvements to usability, auto disconnect when server closes connection 2025-12-14 01:13:42 +01:00
lieght
8cb0a86d4e Working subscription, button only subs to reversi right now 2025-12-13 23:20:28 +01:00
lieght
c2f1df7143 Refactor done, added ability to subscribe 2025-12-13 22:44:13 +01:00
lieght
0956286616 Partial server refactor 2025-12-13 21:11:26 +01:00
55de6b5b18 Merge remote-tracking branch 'origin/289-server' into 289-server 2025-12-13 18:53:18 +01:00
73d71f2a2d Making moves works. Game notifies when game has ended. 2025-12-13 18:53:10 +01:00
lieght
cbcce29780 Closable server 2025-12-13 18:38:31 +01:00
lieght
afcd9be71e Fixed hasArgs 2025-12-13 17:53:31 +01:00
a9145d44cf Merge remote-tracking branch 'origin/289-server' into 289-server 2025-12-13 17:50:03 +01:00
c015100ebf Werkt nog niet 2025-12-13 17:49:54 +01:00
lieght
cd5736afc8 Removed space in naming 2025-12-13 17:38:36 +01:00
lieght
89a9cb1e55 Using pairs now in server.java 2025-12-13 17:37:34 +01:00
lieght
22270e58dc Added pairs 2025-12-13 17:33:14 +01:00
lieght
edd2c24b65 Added ability to take ServerPlayer from user 2025-12-13 17:22:56 +01:00
c929abc4b8 Removed Generics, pray nothing breaks. 2025-12-13 17:08:34 +01:00
lieght
8b85915c74 Fixes 2025-12-13 17:08:10 +01:00
lieght
150fb2986f Fixed tic tac toe naming 2025-12-13 15:17:16 +01:00
lieght
9c20fcbc39 Fixed bugs, easy to use host button 2025-12-13 15:01:28 +01:00
lieght
4d31a8ed44 Working challenges 2025-12-12 21:48:57 +01:00
lieght
fc47d81b8e Init challenges 2025-12-12 19:47:51 +01:00
lieght
a60c702306 Tests and better instantiation 2025-12-12 16:47:17 +01:00
lieght
c30c118c04 Code cleanup 2025-12-12 16:04:12 +01:00
4b8edf1585 Merge remote-tracking branch 'origin/289-server' into 289-server
# Conflicts:
#	app/src/main/java/org/toop/app/canvas/ReversiBitCanvas.java
#	app/src/main/java/org/toop/app/canvas/TicTacToeBitCanvas.java
#	framework/src/main/java/org/toop/framework/game/games/reversi/BitboardReversi.java
#	framework/src/main/java/org/toop/framework/game/games/tictactoe/BitboardTicTacToe.java
2025-12-12 15:53:45 +01:00
fa9c2ce32b Removed Generics, pray nothing breaks. 2025-12-12 15:53:24 +01:00
Bas de Jong
2599f9fa40 Testing code 2025-12-12 15:17:29 +01:00
Bas de Jong
84e411fa38 Moves 2025-12-12 15:17:12 +01:00
Bas de Jong
66cb000fad Init server code 2025-12-12 15:15:55 +01:00
106 changed files with 1916 additions and 1192 deletions

View File

@@ -1,10 +1,14 @@
package org.toop.app;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyCodeCombination;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.complex.LoadingWidget;
@@ -16,9 +20,8 @@ import org.toop.framework.audio.*;
import org.toop.framework.audio.events.AudioEvents;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.game.machinelearning.NeuralNetwork;
import org.toop.framework.networking.NetworkingClientEventListener;
import org.toop.framework.networking.NetworkingClientManager;
import org.toop.framework.networking.connection.NetworkingClientEventListener;
import org.toop.framework.networking.connection.NetworkingClientManager;
import org.toop.framework.resource.ResourceLoader;
import org.toop.framework.resource.ResourceManager;
import org.toop.framework.resource.events.AssetLoaderEvents;
@@ -28,12 +31,6 @@ import org.toop.framework.resource.resources.SoundEffectAsset;
import org.toop.local.AppContext;
import org.toop.local.AppSettings;
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
import java.util.Objects;
import java.util.concurrent.CountDownLatch;
import java.util.concurrent.ExecutorService;
@@ -138,13 +135,6 @@ public final class App extends Application {
}
stage.show();
//startML();
}
private void startML() {
NeuralNetwork nn = new NeuralNetwork();
nn.init();
}
private void setKeybinds(StackPane root) {

View File

@@ -14,14 +14,13 @@ import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.networking.clients.TournamentNetworkingClient;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.networking.types.NetworkingConnector;
import org.toop.game.games.reversi.BitboardReversi;
import org.toop.game.games.tictactoe.BitboardTicTacToe;
import org.toop.game.players.ArtificialPlayer;
import org.toop.game.players.OnlinePlayer;
import org.toop.game.players.ai.RandomAI;
import org.toop.framework.networking.connection.clients.TournamentNetworkingClient;
import org.toop.framework.networking.connection.events.NetworkEvents;
import org.toop.framework.networking.connection.types.NetworkingConnector;
import org.toop.framework.game.players.ArtificialPlayer;
import org.toop.framework.game.players.OnlinePlayer;
import org.toop.framework.game.players.RandomAI;
import org.toop.framework.networking.server.gateway.NettyGatewayServer;
import org.toop.local.AppContext;
import java.util.List;
@@ -32,7 +31,8 @@ import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicBoolean;
public final class Server {
// TODO: Keep track of listeners. Remove them on Server connection close so reference is deleted.
private NettyGatewayServer nettyGatewayServer;
private String user = "";
private long clientId = -1;
@@ -60,10 +60,13 @@ public final class Server {
return null;
}
public Server(String ip, String port, String user) {
this(ip, port, user, null);
}
// Server has to deal with ALL network related listen events. This "server" can then interact with the manager to make stuff happen.
// This prevents data races where events get sent to the game manager but the manager isn't ready yet.
public Server(String ip, String port, String user) {
public Server(String ip, String port, String user, NettyGatewayServer nettyGatewayServer) {
if (ip.split("\\.").length < 4) {
new ErrorPopup("\"" + ip + "\" " + AppContext.getString("is-not-a-valid-ip-address"));
return;
@@ -83,6 +86,8 @@ public final class Server {
return;
}
this.nettyGatewayServer = nettyGatewayServer;
final int reconnectAttempts = 10;
LoadingWidget loading = new LoadingWidget(
@@ -113,7 +118,7 @@ public final class Server {
return;
}
primary = new ServerView(user, this::sendChallenge);
primary = new ServerView(user, this::sendChallenge, clientId);
WidgetContainer.getCurrentView().transitionNextCustom(primary, "disconnect", this::disconnect);
a.unsubscribe("connecting");
@@ -154,7 +159,8 @@ public final class Server {
.listen(NetworkEvents.GameMatchResponse.class, this::handleMatchResponse, false, "match-response")
.listen(NetworkEvents.GameResultResponse.class, this::handleGameResult, false, "game-result")
.listen(NetworkEvents.GameMoveResponse.class, this::handleReceivedMove, false, "game-move")
.listen(NetworkEvents.YourTurnResponse.class, this::handleYourTurn, false, "your-turn");
.listen(NetworkEvents.YourTurnResponse.class, this::handleYourTurn, false, "your-turn")
.listen(NetworkEvents.ClosedConnection.class, this::closedConnection, false, "closed-connection");
connectFlow = a;
}
@@ -214,21 +220,22 @@ public final class Server {
switch (type) {
case TICTACTOE ->{
Player<BitboardTicTacToe>[] players = new Player[2];
players[(myTurn + 1) % 2] = new OnlinePlayer<>(response.opponent());
players[myTurn] = new ArtificialPlayer<>(new RandomAI<BitboardTicTacToe>(), user);
Player[] players = new Player[2];
players[(myTurn + 1) % 2] = new OnlinePlayer(response.opponent());
players[myTurn] = new ArtificialPlayer(new RandomAI(), user);
gameController = new TicTacToeBitController(players);
}
case REVERSI -> {
Player<BitboardReversi>[] players = new Player[2];
players[(myTurn + 1) % 2] = new OnlinePlayer<>(response.opponent());
players[myTurn] = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), user);
Player[] players = new Player[2];
players[(myTurn + 1) % 2] = new OnlinePlayer(response.opponent());
players[myTurn] = new ArtificialPlayer(new RandomAI(), user);
gameController = new ReversiBitController(players);}
default -> new ErrorPopup("Unsupported game type.");
}
if (gameController != null){
if (gameController != null) {
primary.reEnableButton();
gameController.start();
}
}
@@ -263,7 +270,7 @@ public final class Server {
String gameType = extractQuotedValue(response.gameType());
final String finalGameType = gameType;
var a = new ChallengePopup(challengerName, gameType, (playerInformation) -> {
final int challengeId = Integer.parseInt(response.challengeId().replaceAll("\\D", ""));
final long challengeId = Long.parseLong(response.challengeId().replaceAll("\\D", ""));
new EventFlow().addPostEvent(new NetworkEvents.SendAcceptChallenge(clientId, challengeId)).postEvent();
isSingleGame.set(true);
});
@@ -281,9 +288,27 @@ public final class Server {
stopScheduler();
connectFlow.unsubscribeAll();
if (nettyGatewayServer != null) {
nettyGatewayServer.stop();
}
WidgetContainer.getCurrentView().transitionPrevious();
}
private void closedConnection(NetworkEvents.ClosedConnection e) {
new EventFlow().addPostEvent(new NetworkEvents.CloseClient(clientId)).postEvent();
isPolling = false;
stopScheduler();
connectFlow.unsubscribeAll();
if (nettyGatewayServer != null) {
nettyGatewayServer.stop();
}
WidgetContainer.getCurrentView().transitionPrevious();
WidgetContainer.add(Pos.CENTER, new ErrorPopup("Server closed connection."));
}
private void forfeitGame() {
new EventFlow().addPostEvent(new NetworkEvents.SendForfeit(clientId)).postEvent();
}
@@ -330,7 +355,9 @@ public final class Server {
private void gamesListFromServerHandler(NetworkEvents.GamelistResponse event) {
gameList.clear();
gameList.addAll(List.of(event.gamelist()));
var gl = List.of(event.gamelist());
gameList.addAll(gl);
primary.updateGameList(gl);
}
public void populateGameList() {

View File

@@ -14,7 +14,7 @@ import org.toop.framework.gameFramework.view.GUIEvents;
import java.util.function.Consumer;
public abstract class BitGameCanvas<T extends TurnBasedGame<T>> implements GameCanvas<T> {
public abstract class BitGameCanvas implements GameCanvas {
protected record Cell(float x, float y, float width, float height) {
public boolean isInside(double x, double y) {
return x >= this.x && x <= this.x + width &&

View File

@@ -1,8 +1,7 @@
package org.toop.app.canvas;
import javafx.scene.canvas.Canvas;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface GameCanvas<T extends TurnBasedGame<T>> extends GameDrawer<T>{
public interface GameCanvas extends GameDrawer{
Canvas getCanvas();
}

View File

@@ -2,6 +2,6 @@ package org.toop.app.canvas;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface GameDrawer<T extends TurnBasedGame<T>> {
void redraw(T gameCopy);
public interface GameDrawer {
void redraw(TurnBasedGame gameCopy);
}

View File

@@ -2,12 +2,9 @@ package org.toop.app.canvas;
import javafx.scene.paint.Color;
import org.toop.app.App;
import org.toop.game.games.reversi.BitboardReversi;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import java.util.Arrays;
import java.util.function.Consumer;
public class ReversiBitCanvas extends BitGameCanvas<BitboardReversi> {
public class ReversiBitCanvas extends BitGameCanvas {
public ReversiBitCanvas() {
super(Color.GRAY, new Color(0f, 0.4f, 0.2f, 1f), (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3, 8, 8, 5, true);
canvas.setOnMouseMoved(event -> {
@@ -33,7 +30,7 @@ public class ReversiBitCanvas extends BitGameCanvas<BitboardReversi> {
}
@Override
public void redraw(BitboardReversi gameCopy) {
public void redraw(TurnBasedGame gameCopy) {
clearAll();
long[] board = gameCopy.getBoard();
loopOverBoard(board[0], (i) -> drawDot(Color.WHITE, i));

View File

@@ -2,12 +2,9 @@ package org.toop.app.canvas;
import javafx.scene.paint.Color;
import org.toop.app.App;
import org.toop.game.games.tictactoe.BitboardTicTacToe;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import java.util.Arrays;
import java.util.function.Consumer;
public class TicTacToeBitCanvas extends BitGameCanvas<BitboardTicTacToe>{
public class TicTacToeBitCanvas extends BitGameCanvas{
public TicTacToeBitCanvas() {
super(
Color.GRAY,
@@ -22,7 +19,7 @@ public class TicTacToeBitCanvas extends BitGameCanvas<BitboardTicTacToe>{
}
@Override
public void redraw(BitboardTicTacToe gameCopy) {
public void redraw(TurnBasedGame gameCopy) {
clearAll();
drawMoves(gameCopy.getBoard());
}

View File

@@ -15,10 +15,10 @@ import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.game.players.LocalPlayer;
import org.toop.framework.networking.connection.events.NetworkEvents;
import org.toop.framework.game.players.LocalPlayer;
public class GenericGameController<T extends TurnBasedGame<T>> implements GameController {
public class GenericGameController implements GameController {
protected final EventFlow eventFlow = new EventFlow();
// Logger for logging
@@ -28,13 +28,13 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
protected final GameView gameView;
// Reference to game canvas
protected final GameCanvas<T> canvas;
protected final GameCanvas canvas;
protected final TurnBasedGame<T> game; // Reference to game instance
protected final TurnBasedGame game; // Reference to game instance
private final ThreadBehaviour gameThreadBehaviour;
// TODO: Change gameType to automatically happen with either dependency injection or something else.
public GenericGameController(GameCanvas<T> canvas, T game, ThreadBehaviour gameThreadBehaviour, String gameType) {
public GenericGameController(GameCanvas canvas, TurnBasedGame game, ThreadBehaviour gameThreadBehaviour, String gameType) {
logger.info("Creating: " + this.getClass());
this.canvas = canvas;
@@ -55,7 +55,9 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
// Listen to updates
eventFlow
.listen(GUIEvents.GameEnded.class, this::onGameFinish, false)
.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer<T> lp){lp.setLastMove(event.move());}}, false);
.listen(GUIEvents.PlayerAttemptedMove.class, event -> {
if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}
}, false);
}
public void start(){
@@ -70,7 +72,7 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
gameThreadBehaviour.stop();
}
public Player<T> getCurrentPlayer(){
public Player getCurrentPlayer(){
return game.getPlayer(getCurrentPlayerIndex());
}
@@ -91,13 +93,13 @@ public class GenericGameController<T extends TurnBasedGame<T>> implements GameCo
}
private void onGameFinish(GUIEvents.GameEnded event){
logger.info("Game Finished");
logger.info("OnlineTurnBasedGame Finished");
String name = event.winner() == -1 ? null : getPlayer(event.winner()).getName();
gameView.gameOver(event.winOrTie(), name);
stop();
}
public Player<T> getPlayer(int player){
public Player getPlayer(int player){
if (player < 0 || player >= 2){ // TODO: Make game turn player count
logger.error("Invalid player index");
throw new IllegalArgumentException("player out of range");

View File

@@ -3,18 +3,19 @@ package org.toop.app.gameControllers;
import org.toop.app.canvas.ReversiBitCanvas;
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.gameThreads.LocalThreadBehaviour;
import org.toop.game.gameThreads.OnlineThreadBehaviour;
import org.toop.game.games.reversi.BitboardReversi;
import org.toop.game.players.OnlinePlayer;
import org.toop.framework.game.gameThreads.LocalThreadBehaviour;
import org.toop.framework.game.gameThreads.OnlineThreadBehaviour;
import org.toop.framework.game.games.reversi.BitboardReversi;
import org.toop.framework.game.players.OnlinePlayer;
public class ReversiBitController extends GenericGameController<BitboardReversi> {
public ReversiBitController(Player<BitboardReversi>[] players) {
BitboardReversi game = new BitboardReversi(players);
ThreadBehaviour thread = new LocalThreadBehaviour<>(game);
for (Player<BitboardReversi> player : players) {
if (player instanceof OnlinePlayer<BitboardReversi>){
thread = new OnlineThreadBehaviour<>(game);
public class ReversiBitController extends GenericGameController {
public ReversiBitController(Player[] players) {
BitboardReversi game = new BitboardReversi();
game.init(players);
ThreadBehaviour thread = new LocalThreadBehaviour(game);
for (Player player : players) {
if (player instanceof OnlinePlayer){
thread = new OnlineThreadBehaviour(game);
}
}
super(new ReversiBitCanvas(), game, thread, "Reversi");

View File

@@ -3,19 +3,19 @@ package org.toop.app.gameControllers;
import org.toop.app.canvas.TicTacToeBitCanvas;
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.gameThreads.LocalFixedRateThreadBehaviour;
import org.toop.game.gameThreads.LocalThreadBehaviour;
import org.toop.game.gameThreads.OnlineThreadBehaviour;
import org.toop.game.games.tictactoe.BitboardTicTacToe;
import org.toop.game.players.OnlinePlayer;
import org.toop.framework.game.gameThreads.LocalThreadBehaviour;
import org.toop.framework.game.gameThreads.OnlineThreadBehaviour;
import org.toop.framework.game.games.tictactoe.BitboardTicTacToe;
import org.toop.framework.game.players.OnlinePlayer;
public class TicTacToeBitController extends GenericGameController<BitboardTicTacToe> {
public TicTacToeBitController(Player<BitboardTicTacToe>[] players) {
BitboardTicTacToe game = new BitboardTicTacToe(players);
ThreadBehaviour thread = new LocalThreadBehaviour<>(game);
for (Player<BitboardTicTacToe> player : players) {
if (player instanceof OnlinePlayer<BitboardTicTacToe>){
thread = new OnlineThreadBehaviour<>(game);
public class TicTacToeBitController extends GenericGameController {
public TicTacToeBitController(Player[] players) {
BitboardTicTacToe game = new BitboardTicTacToe();
game.init(players);
ThreadBehaviour thread = new LocalThreadBehaviour(game);
for (Player player : players) {
if (player instanceof OnlinePlayer){
thread = new OnlineThreadBehaviour(game);
}
}
super(new TicTacToeBitCanvas(), game, thread , "TicTacToe");

View File

@@ -64,7 +64,7 @@ public final class Primitive {
return imageView;
}
public static Button button(String key, Runnable onAction, boolean localize) {
public static Button button(String key, Runnable onAction, boolean localize, boolean disableOnClick) {
var button = new Button();
button.getStyleClass().add("button");
@@ -75,6 +75,7 @@ public final class Primitive {
if (onAction != null) {
button.setOnAction(_ -> {
if (disableOnClick) button.setDisable(true);
onAction.run();
playButtonSound();
});
@@ -83,8 +84,8 @@ public final class Primitive {
return button;
}
public static Button button(String key, Runnable onAction) {
return button(key, onAction, true);
public static Button button(String key, Runnable onAction, boolean disableOnClick) {
return button(key, onAction, true, disableOnClick);
}
public static TextField input(String promptKey, String text, Consumer<String> onValueChanged, boolean localize) {

View File

@@ -26,7 +26,7 @@ public class ConfirmWidget implements Widget {
public void addButton(String key, Runnable onClick) {
Platform.runLater(() -> {
var button = Primitive.button(key, onClick);
var button = Primitive.button(key, onClick, false);
buttonsContainer.getChildren().add(button);
});
}

View File

@@ -91,7 +91,7 @@ public class PlayerInfoWidget {
information.computerDifficulty = depth;
information.computerThinkTime = thinktime;
this.playerName.setText(getName(name));
});
}, false);
}
private String getName(String name) {

View File

@@ -32,7 +32,7 @@ public abstract class ViewWidget extends StackWidget {
var backButton = Primitive.button("back", () -> {
view.transitionPrevious();
});
}, false);
view.add(Pos.BOTTOM_LEFT, Primitive.vbox(backButton));
}
@@ -45,7 +45,7 @@ public abstract class ViewWidget extends StackWidget {
var customButton = Primitive.button(key, () -> {
runnable.run();
view.transitionPrevious();
});
}, false);
view.add(Pos.BOTTOM_LEFT, Primitive.vbox(customButton));
}
@@ -97,7 +97,7 @@ public abstract class ViewWidget extends StackWidget {
var backButton = Primitive.button("back", () -> {
view.transitionPrevious();
});
}, false);
view.add(Pos.BOTTOM_LEFT, Primitive.vbox(backButton));
}

View File

@@ -37,8 +37,8 @@ public final class ChallengePopup extends PopupWidget {
var acceptButton = Primitive.button("accept", () -> {
onAccept.accept(playerInformation);
this.hide();
});
var denyButton = Primitive.button("deny", () -> hide());
}, false);
var denyButton = Primitive.button("deny", () -> hide(), false);
var leftSection = Primitive.vbox(
challengeText,

View File

@@ -18,13 +18,13 @@ public class EscapePopup extends PopupWidget {
ViewWidget currentView = WidgetContainer.getCurrentView();
ArrayList<Node> nodes = new ArrayList<>();
nodes.add(Primitive.button("Continue", this::hide, false)); // TODO, localize
nodes.add(Primitive.button("Continue", this::hide, false, false)); // TODO, localize
if (!(currentView.getClass().isAssignableFrom(OptionsView.class))) {
var opt = Primitive.button("options", () -> {
hide();
WidgetContainer.getCurrentView().transitionNext(new OptionsView());
});
}, false);
nodes.add(opt);
}
@@ -33,14 +33,14 @@ public class EscapePopup extends PopupWidget {
if (tut != null) {
nodes.add(Primitive.button("tutorialstring", () -> {
WidgetContainer.getCurrentView().add(Pos.CENTER, tut);
}));
}, false));
}
}
nodes.add(Primitive.button("quit", () -> {
hide();
WidgetContainer.add(Pos.CENTER, new QuitPopup());
}));
}, false));
add(Pos.CENTER, Primitive.vbox(nodes.toArray(new Node[0])));

View File

@@ -62,9 +62,9 @@ public final class SendChallengePopup extends PopupWidget {
var sendButton = Primitive.button(
"send",
() -> { onSend.accept(playerInformation, gameChoice.getValue()); this.hide(); }
);
, false);
var cancelButton = Primitive.button("cancel", () -> hide());
var cancelButton = Primitive.button("cancel", () -> hide(), false);
var leftSection = Primitive.vbox(
challengeText,

View File

@@ -47,8 +47,8 @@ public class BaseTutorialWidget extends PopupWidget implements Updatable {
this.pages = pages;
this.nextScreen = nextScreen;
previousButton = Primitive.button("goback", () -> { update(false); this.hide(); });
nextButton = Primitive.button(">", () -> update(true));
previousButton = Primitive.button("goback", () -> { update(false); this.hide(); }, false);
nextButton = Primitive.button(">", () -> update(true), false);
var w = Primitive.hbox(
previousButton,

View File

@@ -10,9 +10,9 @@ public class ShowEnableTutorialWidget extends PopupWidget {
public ShowEnableTutorialWidget(Runnable tutorial, Runnable nextScreen, Runnable appSettingsSetter) {
var a = Primitive.hbox(
Primitive.button("ok", () -> { appSettingsSetter.run(); tutorial.run(); this.hide(); }),
Primitive.button("no", () -> { appSettingsSetter.run(); nextScreen.run(); this.hide(); }),
Primitive.button("never", () -> { AppSettings.getSettings().setTutorialFlag(false); nextScreen.run(); this.hide(); })
Primitive.button("ok", () -> { appSettingsSetter.run(); tutorial.run(); this.hide(); }, false),
Primitive.button("no", () -> { appSettingsSetter.run(); nextScreen.run(); this.hide(); }, false),
Primitive.button("never", () -> { AppSettings.getSettings().setTutorialFlag(false); nextScreen.run(); this.hide(); }, false)
);
var txt = Primitive.text("tutorial");

View File

@@ -40,7 +40,7 @@ public final class GameView extends ViewWidget {
player2Icon = new Circle();
if (onForfeit != null) {
forfeitButton = Primitive.button("forfeit", () -> onForfeit.run());
forfeitButton = Primitive.button("forfeit", () -> onForfeit.run(), false);
} else {
forfeitButton = null;
}
@@ -48,7 +48,7 @@ public final class GameView extends ViewWidget {
exitButton = Primitive.button("exit", () -> {
onExit.run();
transitionPrevious();
});
}, false);
if (onMessage != null) {
chatInput = Primitive.input("enter-your-message", "", null);

View File

@@ -6,17 +6,17 @@ import org.toop.app.gameControllers.ReversiBitController;
import org.toop.app.gameControllers.TicTacToeBitController;
import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.games.reversi.BitboardReversi;
import org.toop.game.games.tictactoe.BitboardTicTacToe;
import org.toop.game.players.ArtificialPlayer;
import org.toop.game.players.LocalPlayer;
import org.toop.framework.game.games.reversi.BitboardReversi;
import org.toop.framework.game.games.tictactoe.BitboardTicTacToe;
import org.toop.framework.game.players.ArtificialPlayer;
import org.toop.framework.game.players.LocalPlayer;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.complex.PlayerInfoWidget;
import org.toop.app.widget.complex.ViewWidget;
import org.toop.app.widget.popup.ErrorPopup;
import org.toop.app.widget.tutorial.*;
import org.toop.game.players.ai.MiniMaxAI;
import org.toop.game.players.ai.RandomAI;
import org.toop.framework.game.players.MiniMaxAI;
import org.toop.framework.game.players.RandomAI;
import org.toop.local.AppContext;
import javafx.geometry.Pos;
@@ -52,14 +52,14 @@ public class LocalMultiplayerView extends ViewWidget {
switch (information.type) {
case TICTACTOE:
if (information.players[0].isHuman) {
players[0] = new LocalPlayer<>(information.players[0].name);
players[0] = new LocalPlayer(information.players[0].name);
} else {
players[0] = new ArtificialPlayer<>(new RandomAI<BitboardTicTacToe>(), "Random AI");
players[0] = new ArtificialPlayer(new RandomAI(), "Random AI");
}
if (information.players[1].isHuman) {
players[1] = new LocalPlayer<>(information.players[1].name);
players[1] = new LocalPlayer(information.players[1].name);
} else {
players[1] = new ArtificialPlayer<>(new MiniMaxAI<BitboardTicTacToe>(9), "MiniMax AI");
players[1] = new ArtificialPlayer(new MiniMaxAI(9), "MiniMax AI");
}
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstTTT()) {
new ShowEnableTutorialWidget(
@@ -80,14 +80,14 @@ public class LocalMultiplayerView extends ViewWidget {
break;
case REVERSI:
if (information.players[0].isHuman) {
players[0] = new LocalPlayer<>(information.players[0].name);
players[0] = new LocalPlayer(information.players[0].name);
} else {
players[0] = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), "Random AI");
players[0] = new ArtificialPlayer(new RandomAI(), "Random AI");
}
if (information.players[1].isHuman) {
players[1] = new LocalPlayer<>(information.players[1].name);
players[1] = new LocalPlayer(information.players[1].name);
} else {
players[1] = new ArtificialPlayer<>(new MiniMaxAI<BitboardReversi>(6), "MiniMax");
players[1] = new ArtificialPlayer(new MiniMaxAI(6), "MiniMax");
}
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstReversi()) {
new ShowEnableTutorialWidget(
@@ -107,7 +107,7 @@ public class LocalMultiplayerView extends ViewWidget {
}
break;
}
});
}, false);
var playerSection = setupPlayerSections();

View File

@@ -10,11 +10,11 @@ public class LocalView extends ViewWidget {
public LocalView() {
var ticTacToeButton = Primitive.button("tic-tac-toe", () -> {
transitionNext(new LocalMultiplayerView(GameInformation.Type.TICTACTOE));
});
}, false);
var reversiButton = Primitive.button("reversi", () -> {
transitionNext(new LocalMultiplayerView(GameInformation.Type.REVERSI));
});
}, false);
add(Pos.CENTER, Primitive.vbox(
ticTacToeButton,

View File

@@ -9,24 +9,24 @@ public class MainView extends ViewWidget {
public MainView() {
var localButton = Primitive.button("local", () -> {
transitionNext(new LocalView());
});
}, false);
var onlineButton = Primitive.button("online", () -> {
transitionNext(new OnlineView());
});
}, false);
var creditsButton = Primitive.button("credits", () -> {
transitionNext(new CreditsView());
});
}, false);
var optionsButton = Primitive.button("options", () -> {
transitionNext(new OptionsView());
});
}, false);
var quitButton = Primitive.button("quit", () -> {
var a = new QuitPopup();
a.show(Pos.CENTER);
});
}, false);
add(Pos.CENTER, Primitive.vbox(
localButton,

View File

@@ -6,6 +6,14 @@ import org.toop.app.widget.complex.LabeledInputWidget;
import org.toop.app.widget.complex.ViewWidget;
import javafx.geometry.Pos;
import org.toop.framework.game.games.reversi.BitboardReversi;
import org.toop.framework.game.games.tictactoe.BitboardTicTacToe;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.networking.server.gateway.NettyGatewayServer;
import org.toop.framework.networking.server.stores.TurnBasedGameTypeStore;
import java.time.Duration;
import java.util.concurrent.ConcurrentHashMap;
public class OnlineView extends ViewWidget {
public OnlineView() {
@@ -21,7 +29,31 @@ public class OnlineView extends ViewWidget {
serverPortInput.getValue(),
playerNameInput.getValue()
);
});
}, false);
var localHostButton = Primitive.button("host!", () -> {
var tps = new TurnBasedGameTypeStore();
tps.register("tic-tac-toe", BitboardTicTacToe::new);
tps.register("reversi", BitboardReversi::new);
var a = new NettyGatewayServer(6666, tps, Duration.ofSeconds(10));
new Thread(() -> {
try {
a.start();
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
}).start();
new Server(
"127.0.0.1",
"6666",
"host",
a
);
}, false, false);
add(Pos.CENTER, Primitive.vbox(
serverInformationHeader,
@@ -32,7 +64,9 @@ public class OnlineView extends ViewWidget {
playerNameInput.getNode(),
Primitive.separator(),
connectButton
connectButton,
Primitive.separator(),
localHostButton
));
}
}

View File

@@ -1,26 +1,37 @@
package org.toop.app.widget.view;
import javafx.collections.FXCollections;
import javafx.css.converter.StringConverter;
import javafx.scene.control.ComboBox;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.complex.ViewWidget;
import java.util.List;
import java.util.Locale;
import java.util.function.Consumer;
import javafx.application.Platform;
import javafx.geometry.Pos;
import javafx.scene.control.Button;
import javafx.scene.control.ListView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.networking.connection.events.NetworkEvents;
public final class ServerView extends ViewWidget {
private final String user;
private final Consumer<String> onPlayerClicked;
private final long clientId;
private final ComboBox<String> gameList;
private final ListView<Button> listView;
private Button subscribeButton;
public ServerView(String user, Consumer<String> onPlayerClicked) {
public ServerView(String user, Consumer<String> onPlayerClicked, long clientId) {
this.user = user;
this.onPlayerClicked = onPlayerClicked;
this.clientId = clientId;
this.gameList = new ComboBox<>();
this.listView = new ListView<>();
setupLayout();
@@ -29,17 +40,26 @@ public final class ServerView extends ViewWidget {
private void setupLayout() {
var playerHeader = Primitive.header(user, false);
subscribeButton = Primitive.button(
"subscribe",
() -> new EventFlow().addPostEvent(new NetworkEvents.SendSubscribe(clientId, gameList.getValue())).postEvent(),
false,
true
); // TODO localize
var subscribe = Primitive.hbox(gameList, subscribeButton);
var playerListSection = Primitive.vbox(
playerHeader,
Primitive.separator(),
subscribe,
listView
);
add(Pos.CENTER, playerListSection);
var disconnectButton = Primitive.button("disconnect", () -> {
transitionPrevious();
});
var disconnectButton = Primitive.button(
"disconnect", () -> transitionPrevious(), false);
add(Pos.BOTTOM_LEFT, Primitive.vbox(disconnectButton));
}
@@ -49,9 +69,21 @@ public final class ServerView extends ViewWidget {
listView.getItems().clear();
for (String player : players) {
var playerButton = Primitive.button(player, () -> onPlayerClicked.accept(player), false);
var playerButton = Primitive.button(player, () -> onPlayerClicked.accept(player), false, false);
listView.getItems().add(playerButton);
}
});
}
public void updateGameList(List<String> games) {
Platform.runLater(() -> {
gameList.getItems().clear();
gameList.setItems(FXCollections.observableArrayList(games));
gameList.getSelectionModel().select(0);
});
}
public void reEnableButton() {
subscribeButton.setDisable(false);
}
}

View File

@@ -146,14 +146,7 @@
<artifactId>error_prone_annotations</artifactId>
<version>2.42.0</version>
</dependency>
<dependency>
<groupId>org.deeplearning4j</groupId>
<artifactId>deeplearning4j-nn</artifactId>
<version>1.0.0-M2.1</version>
<scope>compile</scope>
</dependency>
</dependencies>
<build>
<plugins>
<plugin>

View File

@@ -1,39 +1,44 @@
package org.toop.game;
package org.toop.framework.game;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.Player;
import java.util.Arrays;
import java.util.concurrent.atomic.AtomicInteger;
// There is AI performance to be gained by getting rid of non-primitives and thus speeding up deepCopy
public abstract class BitboardGame<T extends BitboardGame<T>> implements TurnBasedGame<T> {
public abstract class BitboardGame implements TurnBasedGame {
private final int columnSize;
private final int rowSize;
private Player<T>[] players;
private Player[] players;
// long is 64 bits. Every game has a limit of 64 cells maximum.
private final long[] playerBitboard;
private int currentTurn = 0;
private final int playerCount;
public BitboardGame(int columnSize, int rowSize, int playerCount, Player<T>[] players) {
public BitboardGame(int columnSize, int rowSize, int playerCount) {
this.columnSize = columnSize;
this.rowSize = rowSize;
this.players = players;
this.playerCount = playerCount;
this.playerBitboard = new long[playerCount];
}
@Override
public void init(Player[] players) {
this.players = players;
Arrays.fill(playerBitboard, 0L);
}
public BitboardGame(BitboardGame<T> other) {
public BitboardGame(BitboardGame other) {
this.columnSize = other.columnSize;
this.rowSize = other.rowSize;
this.playerCount = other.playerCount;
this.playerBitboard = other.playerBitboard.clone();
this.currentTurn = other.currentTurn;
this.players = Arrays.stream(other.players)
.map(Player<T>::deepCopy)
.map(Player::deepCopy)
.toArray(Player[]::new);
}
@@ -61,7 +66,7 @@ public abstract class BitboardGame<T extends BitboardGame<T>> implements TurnBas
return getCurrentPlayerIndex();
}
public Player<T> getPlayer(int index) {return players[index];}
public Player getPlayer(int index) {return players[index];}
public int getCurrentPlayerIndex() {
return currentTurn % playerBitboard.length;
@@ -71,7 +76,7 @@ public abstract class BitboardGame<T extends BitboardGame<T>> implements TurnBas
return (currentTurn + 1) % playerBitboard.length;
}
public Player<T> getCurrentPlayer(){
public Player getCurrentPlayer(){
return players[getCurrentPlayerIndex()];
}

View File

@@ -1,3 +1,3 @@
package org.toop.game;
package org.toop.framework.game;
// TODO: Remove this, only used in ReversiCanvas. Needs to not
public record Move(int position, char value) {}

View File

@@ -1,4 +1,4 @@
package org.toop.game.gameThreads;
package org.toop.framework.game.gameThreads;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.GameState;
@@ -16,7 +16,7 @@ import java.util.function.Consumer;
* Runs a separate thread that executes game turns at a fixed frequency (default 60 updates/sec),
* applying player moves, updating the game state, and dispatching UI events.
*/
public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractThreadBehaviour<T> implements Runnable {
public class LocalFixedRateThreadBehaviour extends AbstractThreadBehaviour implements Runnable {
/**
@@ -24,7 +24,7 @@ public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends A
*
* @param game the game instance
*/
public LocalFixedRateThreadBehaviour(T game) {
public LocalFixedRateThreadBehaviour(TurnBasedGame game) {
super(game);
}
@@ -59,7 +59,7 @@ public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends A
if (now >= nextUpdate) {
nextUpdate += UPDATE_INTERVAL;
Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
Player currentPlayer = game.getPlayer(game.getCurrentTurn());
long move = currentPlayer.getMove(game.deepCopy());
PlayResult result = game.play(move);

View File

@@ -1,4 +1,4 @@
package org.toop.game.gameThreads;
package org.toop.framework.game.gameThreads;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
@@ -16,14 +16,14 @@ import java.util.function.Consumer;
* Repeatedly gets the current player's move, applies it to the game,
* updates the UI, and stops when the game ends or {@link #stop()} is called.
*/
public class LocalThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractThreadBehaviour<T> implements Runnable {
public class LocalThreadBehaviour extends AbstractThreadBehaviour implements Runnable {
/**
* Creates a new behaviour for a local turn-based game.
*
* @param game the game instance
*/
public LocalThreadBehaviour(T game) {
public LocalThreadBehaviour(TurnBasedGame game) {
super(game);
}
@@ -48,7 +48,7 @@ public class LocalThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractTh
@Override
public void run() {
while (isRunning.get()) {
Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
Player currentPlayer = game.getPlayer(game.getCurrentTurn());
long move = currentPlayer.getMove(game.deepCopy());
PlayResult result = game.play(move);

View File

@@ -1,4 +1,4 @@
package org.toop.game.gameThreads;
package org.toop.framework.game.gameThreads;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
@@ -6,7 +6,7 @@ import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.players.OnlinePlayer;
import org.toop.framework.game.players.OnlinePlayer;
/**
* Handles online multiplayer game logic.
@@ -14,17 +14,17 @@ import org.toop.game.players.OnlinePlayer;
* Reacts to server events, sending moves and updating the game state
* for the local player while receiving moves from other players.
*/
public class OnlineThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractThreadBehaviour<T> implements SupportsOnlinePlay {
public class OnlineThreadBehaviour extends AbstractThreadBehaviour implements SupportsOnlinePlay {
/**
* Creates behaviour and sets the first local player
* (non-online player) from the given array.
*/
public OnlineThreadBehaviour(T game) {
public OnlineThreadBehaviour(TurnBasedGame game) {
super(game);
}
/** Finds the first non-online player in the array. */
private int getFirstNotOnlinePlayer(Player<T>[] players) {
private int getFirstNotOnlinePlayer(Player[] players) {
for (int i = 0; i < players.length; i++) {
if (!(players[i] instanceof OnlinePlayer)) {
return i;

View File

@@ -1,7 +1,6 @@
package org.toop.game.gameThreads;
package org.toop.framework.game.gameThreads;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.networking.events.NetworkEvents;
/**
* Online thread behaviour that adds a fixed delay before processing
@@ -10,14 +9,14 @@ import org.toop.framework.networking.events.NetworkEvents;
* This is identical to {@link OnlineThreadBehaviour}, but inserts a
* short sleep before delegating to the base implementation.
*/
public class OnlineWithSleepThreadBehaviour<T extends TurnBasedGame<T>> extends OnlineThreadBehaviour<T> {
public class OnlineWithSleepThreadBehaviour extends OnlineThreadBehaviour {
/**
* Creates the behaviour and forwards the players to the base class.
*
* @param game the online-capable turn-based game
*/
public OnlineWithSleepThreadBehaviour(T game) {
public OnlineWithSleepThreadBehaviour(TurnBasedGame game) {
super(game);
}

View File

@@ -0,0 +1,82 @@
package org.toop.framework.game.gameThreads;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.framework.utils.ImmutablePair;
import org.toop.framework.utils.Pair;
import java.util.function.Consumer;
import static org.toop.framework.gameFramework.GameState.TURN_SKIPPED;
import static org.toop.framework.gameFramework.GameState.WIN;
public class ServerThreadBehaviour extends AbstractThreadBehaviour implements Runnable {
private final Consumer<ImmutablePair<String, Integer>> onPlayerMove;
private final Consumer<Pair<GameState, Integer>> onGameEnd;
/**
* Creates a new base behaviour for the specified game.
*
* @param game the turn-based game to control
*/
public ServerThreadBehaviour(TurnBasedGame game, Consumer<ImmutablePair<String, Integer>> onPlayerMove, Consumer<Pair<GameState, Integer>> onGameEnd) {
this.onPlayerMove = onPlayerMove;
this.onGameEnd = onGameEnd;
super(game);
}
private void notifyPlayerMove(ImmutablePair<String, Integer> pair) {
if (onPlayerMove != null) {
onPlayerMove.accept(pair);
}
}
private void notifyGameEnd(ImmutablePair<GameState, Integer> pair) {
if (onGameEnd != null) {
onGameEnd.accept(pair);
}
}
/** Starts the game loop in a new thread. */
@Override
public void start() {
if (isRunning.compareAndSet(false, true)) {
new Thread(this).start();
}
}
/** Stops the game loop after the current iteration. */
@Override
public void stop() {
isRunning.set(false);
}
@Override
public void run() {
while (isRunning.get()) {
Player currentPlayer = game.getPlayer(game.getCurrentTurn());
long move = currentPlayer.getMove(game.deepCopy());
PlayResult result = game.play(move);
GameState state = result.state();
notifyPlayerMove(new ImmutablePair<>(currentPlayer.getName(), Long.numberOfTrailingZeros(move)));
switch (state) {
case WIN, DRAW -> {
isRunning.set(false);
notifyGameEnd(new ImmutablePair<>(state, game.getWinner()));
}
case NORMAL, TURN_SKIPPED -> { /* continue normally */ }
default -> {
logger.error("Unexpected state {}", state);
isRunning.set(false);
throw new RuntimeException("Unknown state: " + state);
}
}
}
}
}

View File

@@ -1,20 +1,25 @@
package org.toop.game.games.reversi;
package org.toop.framework.game.games.reversi;
import org.toop.framework.game.BitboardGame;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.BitboardGame;
import org.toop.framework.game.BitboardGame;
public class BitboardReversi extends BitboardGame<BitboardReversi> {
public class BitboardReversi extends BitboardGame {
public record Score(int black, int white) {}
private final long notAFile = 0xfefefefefefefefeL;
private final long notHFile = 0x7f7f7f7f7f7f7f7fL;
public BitboardReversi(Player<BitboardReversi>[] players) {
super(8, 8, 2, players);
public BitboardReversi() {
super(8, 8, 2);
}
@Override
public void init(Player[] players) {
super.init(players);
// Black (player 0)
setPlayerBitboard(0, (1L << (3 + 4 * 8)) | (1L << (4 + 3 * 8)));
@@ -167,13 +172,4 @@ public class BitboardReversi extends BitboardGame<BitboardReversi> {
private long shift(long bit, int shift, long mask) {
return shift > 0 ? (bit << shift) & mask : (bit >>> -shift) & mask;
}
public boolean isGameOver(){
BitboardReversi copy = this.deepCopy();
if (copy.getLegalMoves() == 0){
nextTurn();
return copy.getLegalMoves() == 0;
}
return false;
}
}

View File

@@ -1,11 +1,11 @@
package org.toop.game.games.tictactoe;
package org.toop.framework.game.games.tictactoe;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.BitboardGame;
import org.toop.framework.game.BitboardGame;
public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
public class BitboardTicTacToe extends BitboardGame {
private final long[] winningLines = {
0b111000000L, // top row
0b000111000L, // middle row
@@ -17,9 +17,15 @@ public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
0b001010100L // anti-diagonal
};
public BitboardTicTacToe(Player<BitboardTicTacToe>[] players) {
super(3, 3, 2, players);
public BitboardTicTacToe() {
super(3, 3, 2);
}
@Override
public void init(Player[] players) {
super.init(players);
}
public BitboardTicTacToe(BitboardTicTacToe other) {
super(other);
}

View File

@@ -0,0 +1,55 @@
package org.toop.framework.game.players;
import org.toop.framework.gameFramework.model.player.*;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
/**
* Represents a player controlled by an AI in a game.
* <p>
* This player uses an {@link AbstractAI} instance to determine its moves. The generic
* parameter {@code T} specifies the type of {@link GameR} the AI can handle.
* </p>
*
* @param <T> the specific type of game this AI player can play
*/
public class ArtificialPlayer extends AbstractPlayer {
/** The AI instance used to calculate moves. */
private final AI ai;
/**
* Constructs a new ArtificialPlayer using the specified AI.
*
* @param ai the AI instance that determines moves for this player
*/
public ArtificialPlayer(AI ai, String name) {
super(name);
this.ai = ai;
}
public ArtificialPlayer(ArtificialPlayer other) {
super(other);
this.ai = other.ai.deepCopy();
}
/**
* Determines the next move for this player using its AI.
* <p>
* This method overrides {@link AbstractPlayer#getMove(GameR)}. Because the AI is
* typed to {@code T}, a runtime cast is required. It is the caller's
* responsibility to ensure that {@code gameCopy} is of type {@code T}.
* </p>
*
* @param gameCopy a copy of the current game state
* @return the integer representing the chosen move
* @throws ClassCastException if {@code gameCopy} is not of type {@code T}
*/
public long getMove(TurnBasedGame gameCopy) {
return ai.getMove(gameCopy);
}
@Override
public ArtificialPlayer deepCopy() {
return new ArtificialPlayer(this);
}
}

View File

@@ -0,0 +1,85 @@
package org.toop.framework.game.players;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ExecutionException;
public class LocalPlayer extends AbstractPlayer {
// Future can be used with event system, IF unsubscribeAfterSuccess works...
// private CompletableFuture<Integer> LastMove = new CompletableFuture<>();
private CompletableFuture<Long> LastMove;
public LocalPlayer(String name) {
super(name);
}
public LocalPlayer(LocalPlayer other) {
super(other);
}
@Override
public long getMove(TurnBasedGame gameCopy) {
return getValidMove(gameCopy);
}
public void setMove(long move) {
LastMove.complete(move);
}
// TODO: helper function, would like to replace to get rid of this method
public static boolean contains(int[] array, int value){
for (int i : array) if (i == value) return true;
return false;
}
private long getMove2(TurnBasedGame gameCopy) {
LastMove = new CompletableFuture<>();
long move = 0;
try {
move = LastMove.get();
System.out.println(Long.toBinaryString(move));
} catch (InterruptedException | ExecutionException e) {
// TODO: Add proper logging.
e.printStackTrace();
}
return move;
}
protected long getValidMove(TurnBasedGame gameCopy){
// Get this player's valid moves
long validMoves = gameCopy.getLegalMoves();
// Make sure provided move is valid
// TODO: Limit amount of retries?
// TODO: Stop copying game so many times
long move = getMove2(gameCopy.deepCopy());
while ((validMoves & move) == 0) {
System.out.println("Not a valid move, try again");
move = getMove2(gameCopy.deepCopy());
}
return move;
}
@Override
public LocalPlayer deepCopy() {
return new LocalPlayer(this.getName());
}
/*public void register() {
// Listening to PlayerAttemptedMove
new EventFlow().listen(GUIEvents.PlayerAttemptedMove.class, event -> {
if (!LastMove.isDone()) {
LastMove.complete(event.move()); // complete the future
}
}, true); // auto-unsubscribe
}
// This blocks until the next move arrives
public int take() throws ExecutionException, InterruptedException {
int move = LastMove.get(); // blocking
LastMove = new CompletableFuture<>(); // reset for next move
return move;
}*/
}

View File

@@ -1,4 +1,4 @@
package org.toop.game.players.ai;
package org.toop.framework.game.players;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;
@@ -9,7 +9,7 @@ import java.util.ArrayList;
import java.util.List;
import java.util.Random;
public class MiniMaxAI<T extends TurnBasedGame<T>> extends AbstractAI<T> {
public class MiniMaxAI extends AbstractAI {
private final int maxDepth;
private final Random random = new Random();
@@ -18,17 +18,17 @@ public class MiniMaxAI<T extends TurnBasedGame<T>> extends AbstractAI<T> {
this.maxDepth = depth;
}
public MiniMaxAI(MiniMaxAI<T> other) {
public MiniMaxAI(MiniMaxAI other) {
this.maxDepth = other.maxDepth;
}
@Override
public MiniMaxAI<T> deepCopy() {
return new MiniMaxAI<>(this);
public MiniMaxAI deepCopy() {
return new MiniMaxAI(this);
}
@Override
public long getMove(T game) {
public long getMove(TurnBasedGame game) {
long legalMoves = game.getLegalMoves();
if (legalMoves == 0) return 0;
@@ -39,7 +39,7 @@ public class MiniMaxAI<T extends TurnBasedGame<T>> extends AbstractAI<T> {
long movesLoop = legalMoves;
while (movesLoop != 0) {
long move = 1L << Long.numberOfTrailingZeros(movesLoop);
T copy = game.deepCopy();
TurnBasedGame copy = game.deepCopy();
PlayResult result = copy.play(move);
int score;
@@ -75,7 +75,7 @@ public class MiniMaxAI<T extends TurnBasedGame<T>> extends AbstractAI<T> {
* @param beta Beta value
* @return score of the position
*/
private int getMoveScore(T game, int depth, boolean maximizing, int aiPlayer, int alpha, int beta) {
private int getMoveScore(TurnBasedGame game, int depth, boolean maximizing, int aiPlayer, int alpha, int beta) {
long legalMoves = game.getLegalMoves();
// Terminal state
@@ -95,7 +95,7 @@ public class MiniMaxAI<T extends TurnBasedGame<T>> extends AbstractAI<T> {
while (movesLoop != 0) {
long move = 1L << Long.numberOfTrailingZeros(movesLoop);
T copy = game.deepCopy();
TurnBasedGame copy = game.deepCopy();
PlayResult result = copy.play(move);
int score;
@@ -126,11 +126,11 @@ public class MiniMaxAI<T extends TurnBasedGame<T>> extends AbstractAI<T> {
* Simple heuristic evaluation for Reversi-like games.
* Positive = good for AI, Negative = good for opponent.
*
* @param game Game state
* @param game OnlineTurnBasedGame state
* @param aiPlayer AI's player index
* @return heuristic score
*/
private int evaluateBoard(T game, int aiPlayer) {
private int evaluateBoard(TurnBasedGame game, int aiPlayer) {
long[] board = game.getBoard();
int aiCount = 0;
int opponentCount = 0;

View File

@@ -0,0 +1,36 @@
package org.toop.framework.game.players;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
import org.toop.framework.gameFramework.model.player.Player;
/**
* Represents a player controlled remotely or over a network.
* <p>
* This class extends {@link AbstractPlayer} and can be used to implement game logic
* where moves are provided by an external source (e.g., another user or a server).
* Currently, this class is a placeholder and does not implement move logic.
* </p>
*/
public class OnlinePlayer extends AbstractPlayer {
/**
* Constructs a new OnlinePlayer.
* <p>
* Currently, no additional initialization is performed. Subclasses or
* future implementations should provide mechanisms to receive moves from
* an external source.
*/
public OnlinePlayer(String name) {
super(name);
}
public OnlinePlayer(OnlinePlayer other) {
super(other);
}
@Override
public Player deepCopy() {
return new OnlinePlayer(this);
}
}

View File

@@ -1,4 +1,4 @@
package org.toop.game.players.ai;
package org.toop.framework.game.players;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractAI;
@@ -6,19 +6,19 @@ import org.toop.framework.gameFramework.model.player.AbstractAI;
import java.util.Random;
public class RandomAI<T extends TurnBasedGame<T>> extends AbstractAI<T> {
public class RandomAI extends AbstractAI {
public RandomAI() {
super();
}
@Override
public RandomAI<T> deepCopy() {
return new RandomAI<T>();
public RandomAI deepCopy() {
return new RandomAI();
}
@Override
public long getMove(T game) {
public long getMove(TurnBasedGame game) {
long legalMoves = game.getLegalMoves();
int move = new Random().nextInt(Long.bitCount(legalMoves));
return nthBitIndex(legalMoves, move);

View File

@@ -0,0 +1,41 @@
package org.toop.framework.game.players;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.networking.server.client.NettyClient;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ExecutionException;
public class ServerPlayer extends AbstractPlayer {
private NettyClient client;
private CompletableFuture<Long> lastMove;
public ServerPlayer(NettyClient client) {
super(client.name());
this.client = client;
}
public void setMove(long move) {
lastMove.complete(move);
}
@Override
public Player deepCopy() {
return null;
}
@Override
public long getMove(TurnBasedGame game) {
lastMove = new CompletableFuture<>();
System.out.println("Sending yourturn");
client.send("SVR GAME YOURTURN {TURNMESSAGE: \"<bericht voor deze beurt>\"}\n");
try {
return lastMove.get();
} catch (InterruptedException | ExecutionException e) {
e.printStackTrace();
return 0;
}
}
}

View File

@@ -4,13 +4,13 @@ package org.toop.framework.gameFramework;
* Represents the current state of a turn-based game.
*/
public enum GameState {
/** Game is ongoing and no special condition applies. */
/** OnlineTurnBasedGame is ongoing and no special condition applies. */
NORMAL,
/** Game ended in a draw. */
/** OnlineTurnBasedGame ended in a draw. */
DRAW,
/** Game ended with a win for a player. */
/** OnlineTurnBasedGame ended with a win for a player. */
WIN,
/** Next player's turn was skipped. */

View File

@@ -1,8 +1,7 @@
package org.toop.framework.gameFramework.controller;
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.game.threadBehaviour.Controllable;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.networking.connection.events.NetworkEvents;
public interface GameController extends Controllable, UpdatesGameUI {
/** Called when it is this player's turn to make a move. */

View File

@@ -2,6 +2,6 @@ package org.toop.framework.gameFramework.model.game;
import org.toop.framework.gameFramework.model.player.Player;
public interface PlayerProvider<T extends TurnBasedGame<T>> {
Player<T> getPlayer(int index);
public interface PlayerProvider {
Player getPlayer(int index);
}

View File

@@ -1,7 +1,5 @@
package org.toop.framework.gameFramework.model.game;
import org.toop.framework.networking.events.NetworkEvents;
/**
* Interface for games that support online multiplayer play.
* <p>

View File

@@ -1,6 +1,9 @@
package org.toop.framework.gameFramework.model.game;
public interface TurnBasedGame<T extends TurnBasedGame<T>> extends Playable, DeepCopyable<T>, PlayerProvider<T>, BoardProvider {
import org.toop.framework.gameFramework.model.player.Player;
public interface TurnBasedGame extends Playable, PlayerProvider, BoardProvider, DeepCopyable<TurnBasedGame> {
void init(Player[] players);
int getCurrentTurn();
int getPlayerCount();
int getWinner();

View File

@@ -16,14 +16,14 @@ import java.util.function.Consumer;
* a running flag, a game reference, and a logger.
* Subclasses implement the actual game-loop logic.
*/
public abstract class AbstractThreadBehaviour<T extends TurnBasedGame<T>> implements ThreadBehaviour {
public abstract class AbstractThreadBehaviour implements ThreadBehaviour {
private LongPairConsumer onSendMove;
private Runnable onUpdateUI;
/** Indicates whether the game loop or event processing is active. */
protected final AtomicBoolean isRunning = new AtomicBoolean();
/** The game instance controlled by this behaviour. */
protected final T game;
protected final TurnBasedGame game;
/** Logger for the subclass to report errors or debug info. */
protected final Logger logger = LogManager.getLogger(this.getClass());
@@ -33,7 +33,7 @@ public abstract class AbstractThreadBehaviour<T extends TurnBasedGame<T>> implem
*
* @param game the turn-based game to control
*/
public AbstractThreadBehaviour(T game) {
public AbstractThreadBehaviour(TurnBasedGame game) {
this.game = game;
}

View File

@@ -3,5 +3,5 @@ package org.toop.framework.gameFramework.model.player;
import org.toop.framework.gameFramework.model.game.DeepCopyable;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface AI<T extends TurnBasedGame<T>> extends MoveProvider<T>, DeepCopyable<AI<T>> {
public interface AI extends MoveProvider, DeepCopyable<AI> {
}

View File

@@ -12,6 +12,6 @@ import org.toop.framework.gameFramework.model.game.TurnBasedGame;
*
* @param <T> the specific type of game this AI can play, extending {@link GameR}
*/
public abstract class AbstractAI<T extends TurnBasedGame<T>> implements AI<T> {
public abstract class AbstractAI implements AI {
// Concrete AI implementations should override findBestMove(T game, int depth)
}

View File

@@ -5,66 +5,47 @@ import org.apache.logging.log4j.Logger;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
/**
* Base class for players in a turn-based game.
*
* @param <T> the game type
* Abstract class representing a player in a game.
* <p>
* Players are entities that can make moves based on the current state of a game.
* player types, such as human players or AI players.
* </p>
* <p>
* Subclasses should override the {@link #getMove(GameR)} method to provide
* specific move logic.
* </p>
*/
public abstract class AbstractPlayer<T extends TurnBasedGame<T>> implements Player<T> {
public abstract class AbstractPlayer implements Player {
private final Logger logger = LogManager.getLogger(this.getClass());
private final String name;
/**
* Creates a new player with the given name.
*
* @param name the player name
*/
protected AbstractPlayer(String name) {
System.out.println("Player " + name + " has been created");
this.name = name;
}
/**
* Creates a copy of another player.
*
* @param other the player to copy
*/
protected AbstractPlayer(AbstractPlayer<T> other) {
protected AbstractPlayer(AbstractPlayer other) {
this.name = other.name;
}
/**
* Gets the player's move for the given game state.
* A deep copy is provided so the player cannot modify the real state.
* Determines the next move based on the provided game state.
* <p>
* This method uses the Template Method Pattern: it defines the fixed
* algorithm and delegates the variable part to {@link #determineMove(T)}.
* The default implementation throws an {@link UnsupportedOperationException},
* indicating that concrete subclasses must override this method to provide
* actual move logic.
* </p>
*
* @param game the current game
* @return the chosen move
* @param gameCopy a snapshot of the current game state
* @return an integer representing the chosen move
* @throws UnsupportedOperationException if the method is not overridden
*/
public final long getMove(T game) {
return determineMove(game.deepCopy());
public long getMove(TurnBasedGame gameCopy) {
logger.error("Method getMove not implemented.");
throw new UnsupportedOperationException("Not supported yet.");
}
/**
* Determines the player's move using a safe copy of the game.
* <p>
* This method is called by {@link #getMove(T)} and should contain
* the player's strategy for choosing a move.
*
* @param gameCopy a deep copy of the game
* @return the chosen move
*/
protected abstract long determineMove(T gameCopy);
/**
* Returns the player's name.
*
* @return the name
*/
public String getName() {
public final String getName(){
return this.name;
}
}

View File

@@ -2,6 +2,6 @@ package org.toop.framework.gameFramework.model.player;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface MoveProvider<T extends TurnBasedGame<T>> {
long getMove(T game);
public interface MoveProvider {
long getMove(TurnBasedGame game);
}

View File

@@ -1,7 +1,5 @@
package org.toop.framework.gameFramework.model.player;
import org.toop.framework.gameFramework.model.game.DeepCopyable;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface Player<T extends TurnBasedGame<T>> extends NameProvider, MoveProvider<T>, DeepCopyable<Player<T>> {
}
public interface Player extends NameProvider, MoveProvider, DeepCopyable<Player> {}

View File

@@ -1,13 +1,13 @@
package org.toop.framework.networking;
package org.toop.framework.networking.connection;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.framework.SnowflakeGenerator;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.eventbus.bus.EventBus;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.networking.exceptions.ClientNotFoundException;
import org.toop.framework.networking.interfaces.NetworkingClientManager;
import org.toop.framework.networking.connection.events.NetworkEvents;
import org.toop.framework.networking.connection.exceptions.ClientNotFoundException;
import org.toop.framework.networking.connection.interfaces.NetworkingClientManager;
public class NetworkingClientEventListener {
private static final Logger logger = LogManager.getLogger(NetworkingClientEventListener.class);

View File

@@ -1,4 +1,4 @@
package org.toop.framework.networking;
package org.toop.framework.networking.connection;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
@@ -10,13 +10,13 @@ import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.eventbus.bus.EventBus;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.networking.exceptions.ClientNotFoundException;
import org.toop.framework.networking.exceptions.CouldNotConnectException;
import org.toop.framework.networking.interfaces.NetworkingClient;
import org.toop.framework.networking.types.NetworkingConnector;
import org.toop.framework.networking.connection.events.NetworkEvents;
import org.toop.framework.networking.connection.exceptions.ClientNotFoundException;
import org.toop.framework.networking.connection.exceptions.CouldNotConnectException;
import org.toop.framework.networking.connection.interfaces.NetworkingClient;
import org.toop.framework.networking.connection.types.NetworkingConnector;
public class NetworkingClientManager implements org.toop.framework.networking.interfaces.NetworkingClientManager {
public class NetworkingClientManager implements org.toop.framework.networking.connection.interfaces.NetworkingClientManager {
private static final Logger logger = LogManager.getLogger(NetworkingClientManager.class);
private final EventBus eventBus;

View File

@@ -1,4 +1,4 @@
package org.toop.framework.networking.clients;
package org.toop.framework.networking.connection.clients;
import io.netty.bootstrap.Bootstrap;
import io.netty.channel.*;
@@ -12,9 +12,10 @@ import io.netty.util.CharsetUtil;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.framework.eventbus.bus.EventBus;
import org.toop.framework.networking.exceptions.CouldNotConnectException;
import org.toop.framework.networking.handlers.NetworkingGameClientHandler;
import org.toop.framework.networking.interfaces.NetworkingClient;
import org.toop.framework.networking.connection.events.NetworkEvents;
import org.toop.framework.networking.connection.exceptions.CouldNotConnectException;
import org.toop.framework.networking.connection.handlers.NetworkingGameClientHandler;
import org.toop.framework.networking.connection.interfaces.NetworkingClient;
import java.net.InetSocketAddress;
@@ -23,6 +24,7 @@ public class TournamentNetworkingClient implements NetworkingClient {
private final EventBus eventBus;
private Channel channel;
private long clientId;
public TournamentNetworkingClient(EventBus eventBus) {
this.eventBus = eventBus;
@@ -35,6 +37,7 @@ public class TournamentNetworkingClient implements NetworkingClient {
@Override
public void connect(long clientId, String host, int port) throws CouldNotConnectException {
this.clientId = clientId;
try {
Bootstrap bootstrap = new Bootstrap();
EventLoopGroup workerGroup = new MultiThreadIoEventLoopGroup(NioIoHandler.newFactory());
@@ -75,6 +78,7 @@ public class TournamentNetworkingClient implements NetworkingClient {
logger.info("Connection {} sent message: '{}' ", this.channel.remoteAddress(), literalMsg);
} else {
logger.warn("Cannot send message: '{}', connection inactive. ", literalMsg);
eventBus.post(new NetworkEvents.ClosedConnection(clientId));
}
}

View File

@@ -1,4 +1,4 @@
package org.toop.framework.networking.events;
package org.toop.framework.networking.connection.events;
import java.util.*;
import java.util.concurrent.CompletableFuture;
@@ -6,8 +6,8 @@ import java.util.concurrent.CompletableFuture;
import org.toop.annotations.AutoResponseResult;
import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.framework.eventbus.events.*;
import org.toop.framework.networking.interfaces.NetworkingClient;
import org.toop.framework.networking.types.NetworkingConnector;
import org.toop.framework.networking.connection.interfaces.NetworkingClient;
import org.toop.framework.networking.connection.types.NetworkingConnector;
/**
* Defines all event types related to the networking subsystem.
@@ -102,7 +102,7 @@ public class NetworkEvents extends EventsBase {
implements GenericEvent {}
/** Requests to accept an existing challenge. */
public record SendAcceptChallenge(long clientId, int challengeId)
public record SendAcceptChallenge(long clientId, long challengeId)
implements GenericEvent {}
/** Requests to forfeit the current game. */

View File

@@ -1,4 +1,4 @@
package org.toop.framework.networking.exceptions;
package org.toop.framework.networking.connection.exceptions;
/**
* Thrown when an operation is attempted on a networking client

View File

@@ -1,4 +1,4 @@
package org.toop.framework.networking.exceptions;
package org.toop.framework.networking.connection.exceptions;
public class CouldNotConnectException extends RuntimeException {

View File

@@ -1,4 +1,4 @@
package org.toop.framework.networking.exceptions;
package org.toop.framework.networking.connection.exceptions;
public class NetworkingInitializationException extends RuntimeException {
public NetworkingInitializationException(String message, Throwable cause) {

View File

@@ -1,4 +1,4 @@
package org.toop.framework.networking.handlers;
package org.toop.framework.networking.connection.handlers;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandlerAdapter;
@@ -9,7 +9,7 @@ import java.util.regex.Pattern;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.framework.eventbus.bus.EventBus;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.networking.connection.events.NetworkEvents;
public class NetworkingGameClientHandler extends ChannelInboundHandlerAdapter {
private static final Logger logger = LogManager.getLogger(NetworkingGameClientHandler.class);

View File

@@ -1,6 +1,6 @@
package org.toop.framework.networking.interfaces;
package org.toop.framework.networking.connection.interfaces;
import org.toop.framework.networking.exceptions.CouldNotConnectException;
import org.toop.framework.networking.connection.exceptions.CouldNotConnectException;
import java.net.InetSocketAddress;

View File

@@ -1,8 +1,8 @@
package org.toop.framework.networking.interfaces;
package org.toop.framework.networking.connection.interfaces;
import org.toop.framework.networking.exceptions.ClientNotFoundException;
import org.toop.framework.networking.exceptions.CouldNotConnectException;
import org.toop.framework.networking.types.NetworkingConnector;
import org.toop.framework.networking.connection.exceptions.ClientNotFoundException;
import org.toop.framework.networking.connection.exceptions.CouldNotConnectException;
import org.toop.framework.networking.connection.types.NetworkingConnector;
public interface NetworkingClientManager {
void startClient(

View File

@@ -1,4 +1,4 @@
package org.toop.framework.networking.types;
package org.toop.framework.networking.connection.types;
import java.util.concurrent.TimeUnit;

View File

@@ -1,3 +1,3 @@
package org.toop.framework.networking.types;
package org.toop.framework.networking.connection.types;
public record ServerCommand(long clientId, String command) {}

View File

@@ -0,0 +1,3 @@
package org.toop.framework.networking.connection.types;
public record ServerMessage(String message) {}

View File

@@ -0,0 +1,22 @@
package org.toop.framework.networking.server;
import java.util.List;
public interface GameServer<GAMETYPE, CLIENT, CHALLENGEIDTYPE> {
void startGame(String gameType, CLIENT... clients);
void addClient(CLIENT client);
void removeClient(CLIENT client);
void challengeClient(String fromClientName, String toClientName, String gameTypeKey);
void acceptChallenge(CHALLENGEIDTYPE challengeId);
void subscribeClient(String clientName, String gameTypeKey);
void unsubscribeClient(String clientName);
List<String> gameTypes();
List<OnlineGame<GAMETYPE>> ongoingGames();
List<CLIENT> onlineUsers();
void shutdown();
}

View File

@@ -0,0 +1,10 @@
package org.toop.framework.networking.server;
import org.toop.framework.networking.server.client.NettyClient;
public interface OnlineGame<T> {
long id();
T game();
NettyClient[] users();
void start();
}

View File

@@ -0,0 +1,63 @@
package org.toop.framework.networking.server;
import org.toop.framework.game.gameThreads.ServerThreadBehaviour;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.networking.server.client.NettyClient;
public class OnlineTurnBasedGame implements OnlineGame<TurnBasedGame> {
private long id;
private NettyClient[] clients;
private TurnBasedGame game;
private ServerThreadBehaviour gameThread;
public OnlineTurnBasedGame(TurnBasedGame game, NettyClient... clients) {
this.game = game;
this.gameThread = new ServerThreadBehaviour(
game,
(pair) -> notifyMoveMade(pair.getLeft(), pair.getRight()),
(pair) -> notifyGameEnd(pair.getLeft(), pair.getRight())
);
this.clients = clients;
}
private void notifyMoveMade(String speler, int move){
for (NettyClient client : clients) {
client.send(String.format("SVR GAME MOVE {PLAYER: \"%s\", MOVE: \"%s\", DETAILS: \"<reactie spel op zet>\"}\n", speler, move));
}
}
private void notifyGameEnd(GameState state, int winner){
if (state == GameState.DRAW){
for (NettyClient client : clients) {
client.send(String.format("SVR GAME DRAW {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"NettyClient disconnected\"}\n"));
}
}
else{
clients[winner].send(String.format("SVR GAME WIN {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"NettyClient disconnected\"}\n"));
clients[(winner + 1)%2].send(String.format("SVR GAME LOSS {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"NettyClient disconnected\"}\n"));
}
}
@Override
public long id() {
return id;
}
@Override
public org.toop.framework.gameFramework.model.game.TurnBasedGame game() {
return game;
}
@Override
public NettyClient[] users() {
return clients;
}
@Override
public void start(){
this.gameThread.start();
}
}

View File

@@ -0,0 +1,258 @@
package org.toop.framework.networking.server;
import org.toop.framework.game.players.ServerPlayer;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.networking.server.challenges.gamechallenge.GameChallenge;
import org.toop.framework.networking.server.challenges.gamechallenge.GameChallengeTimer;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.networking.server.stores.ClientStore;
import org.toop.framework.networking.server.stores.TurnBasedGameStore;
import org.toop.framework.networking.server.stores.TurnBasedGameTypeStore;
import org.toop.framework.utils.ImmutablePair;
import java.util.*;
import java.util.concurrent.*;
import java.time.Duration;
public class Server implements GameServer<TurnBasedGame, NettyClient, Long> {
final private TurnBasedGameTypeStore gameTypesStore;
final private ClientStore<Long, NettyClient> clientStore;
final private List<GameChallenge> gameChallenges = new CopyOnWriteArrayList<>();
final private TurnBasedGameStore gameStore;
final private ConcurrentHashMap<String, List<String>> subscriptions; // TODO move to own store / manager
final private Duration challengeDuration;
final private ScheduledExecutorService scheduler = Executors.newSingleThreadScheduledExecutor();
public Server(
Duration challengeDuration,
TurnBasedGameTypeStore turnBasedGameTypeStore,
ClientStore<Long, NettyClient> clientStore,
TurnBasedGameStore gameStore
) {
this.gameTypesStore = turnBasedGameTypeStore;
this.challengeDuration = challengeDuration;
this.clientStore = clientStore;
this.gameStore = gameStore;
this.subscriptions = new ConcurrentHashMap<>();
scheduler.schedule(this::serverTask, 0, TimeUnit.MILLISECONDS);
}
@Override
public void addClient(NettyClient client) {
clientStore.add(client);
}
@Override
public void removeClient(NettyClient client) {
clientStore.remove(client.id());
}
@Override
public List<String> gameTypes() {
return new ArrayList<>(gameTypesStore.all().keySet());
}
@Override
public List<OnlineGame<TurnBasedGame>> ongoingGames() {
return gameStore.all().stream().toList();
}
@Override
public void challengeClient(String fromUser, String toUser, String gameType) {
NettyClient from = getUser(fromUser);
if (from == null) {
return;
}
if (!gameTypesStore.all().containsKey(gameType)) {
from.send("ERR gametype not found \n");
return;
}
NettyClient to = getUser(toUser);
if (to == null) {
from.send("ERR user not found \n");
return;
}
var ch = new GameChallenge(from, to, gameType, new GameChallengeTimer(challengeDuration));
to.send(
"SVR GAME CHALLENGE {CHALLENGER: \"%s\", CHALLENGENUMBER: \"%s\", GAMETYPE: \"%s\"} \n"
.formatted(from.name(), ch.id(), gameType)
);
if (!isValidChallenge(ch)) {
warnUserExpiredChallenge(from, ch.id());
ch.forceExpire();
return;
}
gameChallenges.addLast(ch);
}
@Override
public void acceptChallenge(Long challengeId) {
for (var challenge : gameChallenges) {
if (challenge.id() == challengeId) {
startGame(challenge.acceptChallenge(), challenge.getUsers());
break;
}
}
}
@Override
public void subscribeClient(String clientName, String gameTypeKey) {
if (!gameTypesStore.all().containsKey(gameTypeKey)) {
return;
}
subscriptions.forEach((_, clientNames) -> clientNames.remove(clientName));
subscriptions.computeIfAbsent(
gameTypeKey,
_ -> new ArrayList<>())
.add(clientName);
}
@Override
public void unsubscribeClient(String clientName) {
subscriptions.forEach((_, clientNames) -> clientNames.remove(clientName));
}
@Override
public void startGame(String gameType, NettyClient... clients) {
IO.println("------------------------------------------");
IO.println("USERS: " + clients.length + " " + Arrays.stream(clients).toList().toString());
if (!gameTypesStore.all().containsKey(gameType)) return;
IO.println("------------------------------------------");
try {
ServerPlayer[] players = new ServerPlayer[clients.length];
var game = new OnlineTurnBasedGame(gameTypesStore.create(gameType), clients);
for (int i = 0; i < clients.length; i++) {
players[i] = new ServerPlayer(clients[i]);
clients[i].addGame(new ImmutablePair<>(game, players[i]));
}
System.out.println("Starting OnlineTurnBasedGame");
game.game().init(players);
gameStore.add(game);
clients[0].send(String.format("SVR GAME MATCH {PLAYERTOMOVE: \"%s\", GAMETYPE: \"%s\", OPPONENT: \"%s\"}\n",
clients[0].name(),
gameType,
clients[1].name()));
clients[1].send(String.format("SVR GAME MATCH {PLAYERTOMOVE: \"%s\", GAMETYPE: \"%s\", OPPONENT: \"%s\"}\n",
clients[0].name(),
gameType,
clients[0].name()));
game.start();
} catch (Exception e) {
IO.println("ERROR: Failed to start OnlineTurnBasedGame");
e.printStackTrace();
}
}
@Override
public List<NettyClient> onlineUsers() {
return clientStore.all().stream().toList();
}
@Override
public void shutdown() {
scheduler.shutdown();
gameChallenges.clear();
}
private void serverTask() {
checkChallenges();
checkSubscriptions();
scheduler.schedule(this::serverTask, 500, TimeUnit.MILLISECONDS);
}
private void checkChallenges() {
for (int i = gameChallenges.size() - 1; i >= 0; i--) {
var challenge = gameChallenges.get(i);
if (isValidChallenge(challenge)) continue;
if (challenge.isExpired()) {
if (!challenge.isChallengeAccepted()) Arrays.stream(challenge.getUsers())
.forEach(user -> warnUserExpiredChallenge(user, challenge.id()));
gameChallenges.remove(i);
}
}
}
private void checkSubscriptions() {
if (subscriptions.isEmpty()) return;
List<String> keys = List.copyOf(subscriptions.keySet());
Random ran = new Random();
for (String key : keys) {
List<String> userNames = subscriptions.get(key);
if (userNames.size() < 2) continue;
while (userNames.size() > 1) {
int left = ran.nextInt(userNames.size());
int right;
do {
right = ran.nextInt(userNames.size());
} while (left == right);
String userLeft = userNames.get(left);
String userRight = userNames.get(right);
int first = Math.max(left, right);
int second = Math.min(left, right);
userNames.remove(first);
userNames.remove(second);
startGame(key, getUser(userLeft), getUser(userRight));
}
}
}
private NettyClient getUser(String username) {
return clientStore.all().stream().filter(e -> e.name().equalsIgnoreCase(username)).findFirst().orElse(null);
}
private NettyClient getUser(long id) {
return clientStore.get(id);
}
private void warnUserExpiredChallenge(NettyClient client, long challengeId) {
client.send("SVR GAME CHALLENGE CANCELLED {CHALLENGENUMBER: \"" + challengeId + "\"}" + "\n");
}
private boolean isValidChallenge(GameChallenge gameChallenge) { // TODO move to challenge class
for (var user : gameChallenge.getUsers()) {
if (clientStore.get(user.id()) == null) {
return false;
}
if (user.game() != null) {
return false;
}
if (gameChallenge.isExpired()) {
return false;
}
}
return true;
}
}

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package org.toop.framework.networking.server.challenges.gamechallenge;
import org.toop.framework.SnowflakeGenerator;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.utils.SimpleTimer;
public class GameChallenge {
private final long id = SnowflakeGenerator.nextId(); // I don't need this, but the tournament server uses it...
private final NettyClient from;
private final NettyClient to;
private final String gameType;
private final SimpleTimer timer;
private boolean isChallengeAccepted = false;
public GameChallenge(NettyClient from, NettyClient to, String gameType, SimpleTimer timer) {
this.from = from;
this.to = to;
this.gameType = gameType;
this.timer = timer;
}
public long id() {
return id;
}
public NettyClient[] getUsers() {
return new NettyClient[]{from, to};
}
public void forceExpire() {
timer.forceExpire();
}
public String acceptChallenge() {
isChallengeAccepted = true;
timer.forceExpire();
return gameType;
}
public boolean isChallengeAccepted() {
return isChallengeAccepted;
}
public boolean isExpired() {
return timer.isExpired();
}
}

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package org.toop.framework.networking.server.challenges.gamechallenge;
import org.toop.framework.utils.SimpleTimer;
import java.time.Instant;
import java.time.Duration;
public class GameChallengeTimer implements SimpleTimer {
private final Instant createdAt;
private final Duration timeout;
private boolean isExpired = false;
public GameChallengeTimer(Duration duration) {
this.createdAt = Instant.now();
this.timeout = duration;
}
@Override
public void forceExpire() {
this.isExpired = true;
}
@Override
public boolean isExpired() {
if (this.isExpired) return true;
return Instant.now().isAfter(createdAt.plus(timeout));
}
@Override
public long secondsRemaining() {
return Duration.between(Instant.now(), createdAt.plus(timeout)).toSeconds();
}
}

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package org.toop.framework.networking.server.client;
import org.toop.framework.networking.server.OnlineTurnBasedGame;
import org.toop.framework.utils.Pair;
public interface Client<G, P> {
long id();
String name();
void setName(String name);
OnlineTurnBasedGame game();
P player();
void addGame(Pair<G, P> gamePair);
void clearGame();
void send(String message);
}

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package org.toop.framework.networking.server.client;
import io.netty.channel.ChannelHandlerContext;
import org.toop.framework.game.players.ServerPlayer;
import org.toop.framework.networking.server.OnlineTurnBasedGame;
import org.toop.framework.utils.Pair;
public class NettyClient implements Client<OnlineTurnBasedGame, ServerPlayer> {
final private long id;
private ChannelHandlerContext ctx;
private String name;
private Pair<OnlineTurnBasedGame, ServerPlayer> gamePair;
public NettyClient(long userId, String name) {
this.id = userId;
this.name = name;
}
@Override
public long id() {
return id;
}
@Override
public String name() {
return name;
}
@Override
public void addGame(Pair<OnlineTurnBasedGame, ServerPlayer> gamePair) {
if (this.gamePair == null) {
this.gamePair = gamePair;
}
}
@Override
public void clearGame() {
this.gamePair = null;
}
@Override
public OnlineTurnBasedGame game() {
if (this.gamePair == null) {
return null;
}
return this.gamePair.getLeft();
}
@Override
public ServerPlayer player() {
return this.gamePair.getRight();
}
@Override
public void setName(String name) {
this.name = name;
}
@Override
public void send(String message) {
IO.println(message);
ctx.channel().writeAndFlush(message + "\r\n");
}
public void setCtx(ChannelHandlerContext ctx) {
this.ctx = ctx;
}
}

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package org.toop.framework.networking.server.connectionHandler;
import org.toop.framework.networking.server.client.Client;
public interface ClientSession<G, P> {
Client<G, P> client();
}

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package org.toop.framework.networking.server.connectionHandler;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.SimpleChannelInboundHandler;
import org.toop.framework.game.players.ServerPlayer;
import org.toop.framework.networking.server.OnlineTurnBasedGame;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.networking.server.handlers.Handler;
import org.toop.framework.networking.server.parsing.ParsedMessage;
import org.toop.framework.networking.server.Server;
import org.toop.framework.networking.server.client.Client;
import org.toop.framework.networking.server.parsing.Parser;
import java.util.Arrays;
public class NettyClientSession extends SimpleChannelInboundHandler<String> implements ClientSession<OnlineTurnBasedGame, ServerPlayer> {
private final NettyClient client;
private final Server server;
private final Handler<ParsedMessage> handler;
public NettyClientSession(NettyClient client, Server server, Handler<ParsedMessage> handler) {
this.client = client;
this.server = server;
this.handler = handler;
}
@Override
public Client<OnlineTurnBasedGame, ServerPlayer> client() {
return client;
}
@Override
public void channelActive(ChannelHandlerContext ctx) {
ctx.writeAndFlush("Welcome " + client.id() + " please login" + "\n");
client.setCtx(ctx);
server.addClient(client); // TODO set correct name on login
}
@Override
protected void channelRead0(ChannelHandlerContext ctx, String msg) {
IO.println(msg);
ParsedMessage p = Parser.parse(msg);
if (p == null) return;
IO.println(p.command() + " " + Arrays.toString(p.args()));
handler.handle(p);
}
@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) {
cause.printStackTrace();
ctx.close();
}
@Override
public void channelInactive(ChannelHandlerContext ctx) {
server.removeClient(client);
}
}

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package org.toop.framework.networking.server.gateway;
public interface GatewayServer {
void start() throws Exception;
void stop();
int port();
}

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package org.toop.framework.networking.server.gateway;
import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.*;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.nio.NioIoHandler;
import io.netty.channel.socket.nio.NioServerSocketChannel;
import io.netty.channel.socket.nio.NioSocketChannel;
import io.netty.handler.codec.LineBasedFrameDecoder;
import io.netty.handler.codec.string.StringDecoder;
import io.netty.handler.codec.string.StringEncoder;
import io.netty.handler.logging.LogLevel;
import io.netty.handler.logging.LoggingHandler;
import org.toop.framework.SnowflakeGenerator;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.networking.server.connectionHandler.NettyClientSession;
import org.toop.framework.networking.server.Server;
import org.toop.framework.networking.server.handlers.MessageHandler;
import org.toop.framework.networking.server.stores.NettyClientStore;
import org.toop.framework.networking.server.stores.TurnBasedGameStore;
import org.toop.framework.networking.server.stores.TurnBasedGameTypeStore;
import java.time.Duration;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.CopyOnWriteArrayList;
public class NettyGatewayServer implements GatewayServer {
private final int port;
private final Server gs;
ChannelFuture future;
EventLoopGroup bossGroup;
EventLoopGroup workerGroup;
public NettyGatewayServer(
int port,
TurnBasedGameTypeStore turnBasedGameTypeStore,
Duration challengeDuration
) {
this.port = port;
this.gs = new Server(
challengeDuration,
turnBasedGameTypeStore,
new NettyClientStore(new ConcurrentHashMap<>()),
new TurnBasedGameStore(new CopyOnWriteArrayList<>())
);
}
@Override
public void start() throws InterruptedException {
bossGroup = new NioEventLoopGroup(1);
workerGroup = new MultiThreadIoEventLoopGroup(NioIoHandler.newFactory());
try {
ServerBootstrap bootstrap = new ServerBootstrap();
bootstrap.group(workerGroup);
bootstrap.channel(NioServerSocketChannel.class);
bootstrap.option(ChannelOption.SO_BACKLOG, 128);
bootstrap.childOption(ChannelOption.SO_KEEPALIVE, true);
bootstrap.handler(new LoggingHandler(LogLevel.INFO));
bootstrap.childHandler(
new ChannelInitializer<NioSocketChannel>() {
@Override
protected void initChannel(NioSocketChannel ch) {
ChannelPipeline pipeline = ch.pipeline();
pipeline.addLast(new LineBasedFrameDecoder(8192));
pipeline.addLast(new StringDecoder());
pipeline.addLast(new StringEncoder());
long userid = SnowflakeGenerator.nextId();
NettyClient client = new NettyClient(userid, ""+userid);
pipeline.addLast(new NettyClientSession(client, gs, new MessageHandler(gs, client)));
}
}
);
future = bootstrap.bind(port).sync();
future.channel().closeFuture().sync();
} finally {
bossGroup.shutdownGracefully();
workerGroup.shutdownGracefully();
}
}
@Override
public void stop() {
if (future == null) {
return;
}
future.channel().close();
bossGroup.shutdownGracefully();
workerGroup.shutdownGracefully();
future = null;
bossGroup = null;
workerGroup = null;
}
@Override
public int port() {
return port;
}
}

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package org.toop.framework.networking.server.handlers;
public interface Handler<T> {
void handle(T message);
}

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package org.toop.framework.networking.server.handlers;
import org.toop.framework.game.players.ServerPlayer;
import org.toop.framework.networking.server.OnlineTurnBasedGame;
import org.toop.framework.networking.server.Server;
import org.toop.framework.networking.server.client.Client;
import org.toop.framework.networking.server.parsing.ParsedMessage;
import org.toop.framework.utils.Utils;
public class MessageHandler implements Handler<ParsedMessage> {
private final Server server;
private final Client<OnlineTurnBasedGame, ServerPlayer> client;
public MessageHandler(Server server, Client<OnlineTurnBasedGame, ServerPlayer> client) {
this.server = server;
this.client = client;
}
@Override
public void handle(ParsedMessage message) {
switch (message.command()) {
case "ping" -> client.send("PONG");
case "login" -> handleLogin(message, client);
case "get" -> handleGet(message, client);
case "subscribe" -> handleSubscribe(message, client);
case "move" -> handleMove(message, client);
case "challenge" -> handleChallenge(message, client);
case "message" -> handleMessage(message, client);
case "help" -> handleHelp(message, client);
default -> client.send("ERROR Unknown command");
}
}
// DO NOT INVERT
private boolean hasArgs(String... args) {
if (args.length < 1) {
client.send("ERR not enough arguments");
return false;
}
return true;
}
private void handleLogin(ParsedMessage p, Client<OnlineTurnBasedGame, ServerPlayer> client) {
if (!hasArgs(p.args())) return;
client.setName(p.args()[0]);
}
private void handleSubscribe(ParsedMessage p, Client<OnlineTurnBasedGame, ServerPlayer> client) {
if (!hasArgs(p.args())) return;
server.subscribeClient(client.name(), p.args()[0]);
}
private void handleHelp(ParsedMessage p, Client<OnlineTurnBasedGame, ServerPlayer> client) {
// TODO
}
private void handleMessage(ParsedMessage p, Client<OnlineTurnBasedGame, ServerPlayer> client) {
// TODO
}
private void handleGet(ParsedMessage p, Client<OnlineTurnBasedGame, ServerPlayer> client) {
if (!hasArgs(p.args())) return;
switch (p.args()[0]) {
case "playerlist" -> {
var names = server.onlineUsers().stream().map(Client::name).iterator();
client.send("SVR PLAYERLIST " + Utils.returnQuotedString(names));
}
case "gamelist" -> {
var names = server.gameTypes().stream().iterator();
client.send("SVR GAMELIST " + Utils.returnQuotedString(names));
}
}
}
private void handleChallenge(ParsedMessage p, Client<OnlineTurnBasedGame, ServerPlayer> client) {
if (!hasArgs(p.args())) return;
if (p.args().length < 2) return;
if (p.args()[0].equalsIgnoreCase("accept")) {
try {
long id = Long.parseLong(p.args()[1]);
if (id <= 0) {
client.send("ERR id must be a positive number");
return;
}
server.acceptChallenge(id);
} catch (NumberFormatException e) {
client.send("ERR id is not a valid number or too big");
return;
}
return;
}
server.challengeClient(client.name(), p.args()[0], p.args()[1]);
}
private void handleMove(ParsedMessage p, Client<OnlineTurnBasedGame, ServerPlayer> client) {
if(!hasArgs(p.args())) return;
// TODO check if not number
client.player().setMove(1L << Integer.parseInt(p.args()[0]));
}
}

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package org.toop.framework.networking.server.parsing;
public record ParsedMessage(String command, String... args) {}

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package org.toop.framework.networking.server.parsing;
import java.util.LinkedList;
import java.util.List;
public class Parser {
public static ParsedMessage parse(String msg) {
// TODO, what if empty string.
if (msg.isEmpty()) return null;
msg = msg.trim().toLowerCase();
List<String> parts = new LinkedList<>(List.of(msg.split(" ")));
if (parts.size() > 1) {
String command = parts.removeFirst();
return new ParsedMessage(command, parts.toArray(String[]::new));
}
else {
return new ParsedMessage(msg);
}
}
}

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package org.toop.framework.networking.server.stores;
import org.toop.framework.game.players.ServerPlayer;
import org.toop.framework.networking.server.OnlineTurnBasedGame;
import org.toop.framework.networking.server.client.Client;
public interface ClientStore<ID, T extends Client<OnlineTurnBasedGame, ServerPlayer>> extends Store<ID, T> {}

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package org.toop.framework.networking.server.stores;
public interface GameStore<T, K> extends Store<T, K> {}

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package org.toop.framework.networking.server.stores;
import org.toop.framework.networking.server.client.NettyClient;
import java.util.Collection;
import java.util.Map;
public class NettyClientStore implements ClientStore<Long, NettyClient> {
final private Map<Long, NettyClient> users;
public NettyClientStore(Map<Long, NettyClient> usersMap) {
this.users = usersMap;
}
@Override
public void add(NettyClient adding) {
users.putIfAbsent(adding.id(), adding);
}
@Override
public void remove(Long remover) {
users.remove(remover);
}
@Override
public NettyClient get(Long getter) {
return users.get(getter);
}
@Override
public Collection<NettyClient> all() {
return users.values();
}
}

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package org.toop.framework.networking.server.stores;
import java.util.Collection;
public interface Store<IDENTIFIER, STORED> {
void add(STORED adding);
void remove(IDENTIFIER remover);
STORED get(IDENTIFIER getter);
Collection<STORED> all();
}

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package org.toop.framework.networking.server.stores;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.networking.server.OnlineGame;
import java.util.Collection;
import java.util.List;
public class TurnBasedGameStore implements GameStore<OnlineGame<TurnBasedGame>, OnlineGame<TurnBasedGame>> {
private List<OnlineGame<TurnBasedGame>> gameList;
public TurnBasedGameStore(List<OnlineGame<TurnBasedGame>> initGameList) {
this.gameList = initGameList;
}
@Override
public void add(OnlineGame<TurnBasedGame> adding) {
gameList.addLast(adding);
}
@Override
public void remove(OnlineGame<TurnBasedGame> remover) {
gameList.remove(remover);
}
@Override
public OnlineGame<TurnBasedGame> get(OnlineGame<TurnBasedGame> getter) {
return gameList.stream().filter(game->game.equals(getter)).findFirst().orElse(null);
}
@Override
public Collection<OnlineGame<TurnBasedGame>> all() {
return gameList;
}
}

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package org.toop.framework.networking.server.stores;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import java.util.function.Supplier;
public class TurnBasedGameTypeStore {
private final Map<String, Supplier<? extends TurnBasedGame>> gameFactories = new ConcurrentHashMap<>();
public TurnBasedGameTypeStore() {}
public void register(String key, Supplier<? extends TurnBasedGame> factory) {
gameFactories.put(key, factory);
}
public void unregister(String key) {
gameFactories.remove(key);
}
public TurnBasedGame create(String key) {
Supplier<? extends TurnBasedGame> factory = gameFactories.get(key);
if (factory == null) throw new IllegalArgumentException("Unknown game type: " + key);
return factory.get();
}
public Map<String, Supplier<? extends TurnBasedGame>> all() {
return Map.copyOf(gameFactories);
}
}

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package org.toop.framework.networking.types;
public record ServerMessage(String message) {}

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package org.toop.framework.utils;
public class ImmutablePair<T, K> implements Pair<T,K> {
final T left;
final K right;
public ImmutablePair(T left, K right) {
this.left = left;
this.right = right;
}
@Override
public T getLeft() {
return left;
}
@Override
public K getRight() {
return right;
}
}

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package org.toop.framework.utils;
public class MutablePair<T, K> implements Pair<T,K> {
T left;
K right;
public MutablePair(T left, K right) {
this.left = left;
this.right = right;
}
@Override
public T getLeft() {
return left;
}
public void setLeft(T left) {
this.left = left;
}
@Override
public K getRight() {
return right;
}
public void setRight(K right) {
this.right = right;
}
}

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package org.toop.framework.utils;
public interface Pair<T, K> {
T getLeft();
K getRight();
}

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package org.toop.framework.utils;
public interface SimpleTimer {
void forceExpire();
boolean isExpired();
long secondsRemaining();
}

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@@ -0,0 +1,11 @@
package org.toop.framework.utils;
import org.apache.maven.surefire.shared.utils.StringUtils;
import java.util.Iterator;
public class Utils {
public static String returnQuotedString(Iterator<String> strings) { // TODO more places this could be useful
return "\"" + StringUtils.join(strings, "\",\"") + "\"";
}
}

View File

@@ -9,7 +9,7 @@
//import org.mockito.*;
//import org.toop.framework.SnowflakeGenerator;
//import org.toop.framework.eventbus.EventFlow;
//import org.toop.framework.networking.events.NetworkEvents;
//import org.toop.framework.networking.connection.events.NetworkEvents;
//
//class NetworkingClientManagerTest {
//

View File

@@ -1,4 +1,4 @@
//package org.toop.framework.networking.events;
//package org.toop.framework.networking.connection.events;
//
//import static org.junit.jupiter.api.Assertions.*;
//

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@@ -0,0 +1,167 @@
//package org.toop.framework.networking.server;
//
//import org.junit.jupiter.api.Assertions;
//import org.junit.jupiter.api.BeforeEach;
//import org.junit.jupiter.api.Test;
//import org.toop.framework.gameFramework.model.game.PlayResult;
//import org.toop.framework.gameFramework.model.game.OnlineTurnBasedGame;
//import org.toop.framework.gameFramework.model.player.Player;
//
//import java.time.Duration;
//import java.util.Arrays;
//import java.util.concurrent.ConcurrentHashMap;
//
//public class ServerTest {
//
// static class TurnBasedGameMock implements OnlineTurnBasedGame {
// private Player[] players;
//
// public TurnBasedGameMock() {}
//
// @Override
// public void init(Player[] players) {
// this.players = players;
// }
//
// @Override
// public int getCurrentTurn() {
// return 0;
// }
//
// @Override
// public int getPlayerCount() {
// return 0;
// }
//
// @Override
// public int getWinner() {
// return 0;
// }
//
// @Override
// public long[] getBoard() {
// return new long[0];
// }
//
// @Override
// public OnlineTurnBasedGame deepCopy() {
// return null;
// }
//
// @Override
// public long getLegalMoves() {
// return 0;
// }
//
// @Override
// public PlayResult play(long move) {
// return null;
// }
//
// @Override
// public Player getPlayer(int index) {
// return null;
// }
//
// }
//
// static class TestUser implements Client {
//
// final private long id;
//
// private String name;
//
// public TestUser(long id, String name) {
// this.id = id;
// this.name = name;
// }
//
// @Override
// public long id() {
// return id;
// }
//
// @Override
// public String name() {
// return name;
// }
//
// @Override
// public OnlineTurnBasedGame[] games() {
// return new OnlineTurnBasedGame[0];
// }
//
// @Override
// public void addGame(OnlineTurnBasedGame game) {
//
// }
//
// @Override
// public void removeGame(OnlineTurnBasedGame game) {
//
// }
//
// @Override
// public void setName(String name) {
// this.name = name;
// }
//
// @Override
// public void sendMessage(String message) {
//
// }
// }
//
// private Server server;
// private Duration waitTime = Duration.ofSeconds(2);
//
// @BeforeEach
// void setup() {
//
// var games = new ConcurrentHashMap<String, Class<? extends OnlineTurnBasedGame>>();
// games.put("tictactoe", TurnBasedGameMock.class);
// games.put("reversi", TurnBasedGameMock.class);
//
// server = new Server(games, waitTime);
// }
//
// @Test
// void testGameTypes() {
// String[] expected = {"tictactoe", "reversi"};
// String[] actual = server.gameTypes();
//
// Arrays.sort(expected);
// Arrays.sort(actual);
//
// Assertions.assertArrayEquals(expected, actual);
// }
//
// @Test
// void testChallenge() {
// server.addUser(new TestUser(1, "test1"));
// server.addUser(new TestUser(2, "test2"));
// server.challengeUser("test1", "test2", "tictactoe");
//
// IO.println(server.gameChallenges());
//
// Assertions.assertEquals(1, server.gameChallenges().size());
//
// try {
// Thread.sleep(waitTime.plusMillis(100));
// } catch (InterruptedException e) {
// throw new RuntimeException(e);
// }
//
// Assertions.assertEquals(0, server.gameChallenges().size());
// }
//
// @Test
// void testStartGame() {
// server.startGame("tictactoe", new NettyClient(0, "A"), new NettyClient(1, "B"));
// Assertions.assertEquals(1, server.ongoingGames().size());
// server.startGame("reversi", new NettyClient(0, "A"), new NettyClient(1, "B"));
// Assertions.assertEquals(2, server.ongoingGames().size());
// }
//
//
//}

View File

@@ -0,0 +1,17 @@
$client = New-Object System.Net.Sockets.TcpClient("localhost", 6666)
$stream = $client.GetStream()
$writer = New-Object System.IO.StreamWriter($stream)
$reader = New-Object System.IO.StreamReader($stream)
$client2 = New-Object System.Net.Sockets.TcpClient("localhost", 6666)
$stream2 = $client2.GetStream()
$writer2 = New-Object System.IO.StreamWriter($stream2)
$reader2 = New-Object System.IO.StreamReader($stream2)
$writer.WriteLine("login john")
$writer.Flush()
$reader.ReadLine()
$writer2.WriteLine("login hendrik")
$writer2.Flush()
$reader2.ReadLine()

View File

@@ -105,16 +105,6 @@
<version>0.1</version>
<scope>compile</scope>
</dependency>
<dependency>
<groupId>org.deeplearning4j</groupId>
<artifactId>deeplearning4j-core</artifactId>
<version>1.0.0-M2.1</version>
</dependency>
<dependency>
<groupId>org.nd4j</groupId>
<artifactId>nd4j-native-platform</artifactId>
<version>1.0.0-M2.1</version>
</dependency>
</dependencies>

View File

@@ -1,228 +0,0 @@
package org.toop.game.machinelearning;
import org.deeplearning4j.nn.conf.MultiLayerConfiguration;
import org.deeplearning4j.nn.conf.NeuralNetConfiguration;
import org.deeplearning4j.nn.conf.layers.DenseLayer;
import org.deeplearning4j.nn.conf.layers.OutputLayer;
import org.deeplearning4j.nn.multilayer.MultiLayerNetwork;
import org.deeplearning4j.nn.weights.WeightInit;
import org.deeplearning4j.util.ModelSerializer;
import org.nd4j.linalg.activations.Activation;
import org.nd4j.linalg.api.ndarray.INDArray;
import org.nd4j.linalg.dataset.DataSet;
import org.nd4j.linalg.factory.Nd4j;
import org.nd4j.linalg.learning.config.Adam;
import org.nd4j.linalg.lossfunctions.LossFunctions;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.player.AbstractAI;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.games.reversi.BitboardReversi;
import org.toop.game.players.ArtificialPlayer;
import org.toop.game.players.ai.MiniMaxAI;
import org.toop.game.players.ai.RandomAI;
import org.toop.game.players.ai.ReversiAIML;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import static java.lang.Math.abs;
import static java.lang.Math.random;
public class NeuralNetwork {
private MultiLayerConfiguration conf;
private MultiLayerNetwork model;
private AbstractAI<BitboardReversi> opponentAI;
private AbstractAI<BitboardReversi> opponentMM = new MiniMaxAI<>(6);
private AbstractAI<BitboardReversi> opponentRand = new RandomAI<>();
private AbstractAI<BitboardReversi> opponentAIML = new ReversiAIML<>();
private Player[] playerSet = new Player[4];
public NeuralNetwork() {}
public void init(){
initPlayers();
conf = new NeuralNetConfiguration.Builder()
.updater(new Adam(0.001))
.weightInit(WeightInit.XAVIER) //todo understand
.list()
.layer(new DenseLayer.Builder()
.nIn(64)
.nOut(128)
.activation(Activation.RELU)
.build())
.layer(new OutputLayer.Builder(LossFunctions.LossFunction.MCXENT)
.nIn(128)
.nOut(64)
.activation(Activation.SOFTMAX)
.build())
.build();
model = new MultiLayerNetwork(conf);
IO.println(model.params());
loadModel();
IO.println(model.params());
model.init();
IO.println(model.summary());
model.setLearningRate(0.0003);
trainingLoop();
saveModel();
}
public void initPlayers(){
playerSet[0] = new ArtificialPlayer<>(new MiniMaxAI<BitboardReversi>(6),"MiniMaxAI");
playerSet[1] = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(),"RandomAI");
playerSet[2] = new ArtificialPlayer<>(new ReversiAIML<BitboardReversi>(),"MachineLearningAI");
}
public void saveModel(){
File modelFile = new File("reversi-model.zip");
try {
ModelSerializer.writeModel(model, modelFile, true);
}catch (Exception e){
e.printStackTrace();
}
}
public void loadModel(){
File modelFile = new File("reversi-model.zip");
try {
model = ModelSerializer.restoreMultiLayerNetwork(modelFile);
} catch (IOException e) {
e.printStackTrace();
}
}
public void trainingLoop(){
int totalGames = 5000;
double epsilon = 0.05;
long start = System.nanoTime();
for (int game = 0; game<totalGames; game++){
char modelPlayer = random()<0.5?'B':'W';
BitboardReversi reversi = new BitboardReversi(new Player[2]);
opponentAI = getOpponentAI();
List<StateAction> gameHistory = new ArrayList<>();
PlayResult state = new PlayResult(GameState.NORMAL,reversi.getCurrentTurn());
double reward = 0;
while (state.state() != GameState.DRAW && state.state() != GameState.WIN){
int curr = reversi.getCurrentTurn();
long move;
if (curr == modelPlayer) {
long[] input = reversi.getBoard();
if (Math.random() < epsilon) {
long moves = reversi.getLegalMoves();
move = (long) (Math.random() * Long.bitCount(moves) - .5f);
} else {
INDArray boardInput = Nd4j.create(new long[][]{input});
INDArray prediction = model.output(boardInput);
int location = pickLegalMove(prediction, reversi);
gameHistory.add(new StateAction(input, location));
move = location;
}
}else{
move = opponentAI.getMove(reversi);
}
state = reversi.play(move);
}
//IO.println(model.params());
BitboardReversi.Score score = reversi.getScore();
int scoreDif = abs(score.black() - score.white());
if (score.black() > score.white()){
reward = 1 + ((scoreDif / 64.0) * 0.5);
}else if (score.black() < score.white()){
reward = -1 - ((scoreDif / 64.0) * 0.5);
}else{
reward = 0;
}
if (modelPlayer == 'W'){
reward = -reward;
}
for (StateAction step : gameHistory){
trainFromHistory(step, reward);
}
//IO.println("Wr: " + (double)p1wins/(game+1) + " draws: " + draws);
if(game % 100 == 0){
IO.println("Completed game " + game + " | Reward: " + reward);
//IO.println(Arrays.toString(reversi.getBoardDouble()));
}
}
long end = System.nanoTime();
IO.println((end-start));
}
private int pickLegalMove(INDArray prediction, BitboardReversi reversi) {
double[] logits = prediction.toDoubleVector();
long legalMoves = reversi.getLegalMoves();
if (legalMoves == 0L) {
return -1;
}
if (Math.random() < 0.01) {
int randomIndex = (int) (Math.random() * Long.bitCount(legalMoves));
long moves = legalMoves;
for (int i = 0; i < randomIndex; i++) {
moves &= moves - 1;
}
return Long.numberOfTrailingZeros(moves);
}
int bestMove = -1;
double bestVal = Double.NEGATIVE_INFINITY;
long moves = legalMoves;
while (moves != 0L) {
int move = Long.numberOfTrailingZeros(moves);
double value = logits[move];
if (value > bestVal) {
bestVal = value;
bestMove = move;
}
moves &= moves - 1;
}
return bestMove;
}
private AbstractAI<BitboardReversi> getOpponentAI(){
return switch ((int) (Math.random() * 4)) {
case 0 -> opponentRand;
case 1 -> opponentMM;
case 2 -> opponentAIML;
default -> opponentRand;
};
}
private void trainFromHistory(StateAction step, double reward){
double[] output = new double[64];
output[step.action] = reward;
DataSet ds = new DataSet(
Nd4j.create(new long[][] { step.state }),
Nd4j.create(new double[][] { output })
);
model.fit(ds);
}
}

View File

@@ -1,10 +0,0 @@
package org.toop.game.machinelearning;
public class StateAction {
long[] state;
int action;
public StateAction(long[] state, int action) {
this.state = state;
this.action = action;
}
}

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