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UnitTests
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c25be04ff1 |
@@ -2,9 +2,7 @@ package org.toop.app;
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import javafx.application.Platform;
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import javafx.application.Platform;
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import javafx.geometry.Pos;
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import javafx.geometry.Pos;
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import org.toop.app.gameControllers.AbstractGameController;
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import org.toop.app.gameControllers.*;
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import org.toop.app.gameControllers.ReversiController;
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import org.toop.app.gameControllers.TicTacToeController;
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import org.toop.app.widget.Primitive;
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import org.toop.app.widget.Primitive;
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import org.toop.app.widget.WidgetContainer;
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import org.toop.app.widget.WidgetContainer;
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import org.toop.app.widget.complex.LoadingWidget;
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import org.toop.app.widget.complex.LoadingWidget;
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@@ -13,15 +11,16 @@ import org.toop.app.widget.popup.ErrorPopup;
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import org.toop.app.widget.popup.SendChallengePopup;
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import org.toop.app.widget.popup.SendChallengePopup;
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import org.toop.app.widget.view.ServerView;
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import org.toop.app.widget.view.ServerView;
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import org.toop.framework.eventbus.EventFlow;
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import org.toop.framework.eventbus.EventFlow;
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import org.toop.framework.gameFramework.controller.GameController;
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import org.toop.framework.gameFramework.model.player.Player;
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import org.toop.framework.gameFramework.model.player.Player;
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import org.toop.framework.networking.clients.TournamentNetworkingClient;
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import org.toop.framework.networking.clients.TournamentNetworkingClient;
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import org.toop.framework.networking.events.NetworkEvents;
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import org.toop.framework.networking.events.NetworkEvents;
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import org.toop.framework.networking.types.NetworkingConnector;
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import org.toop.framework.networking.types.NetworkingConnector;
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import org.toop.game.games.reversi.BitboardReversi;
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import org.toop.game.games.tictactoe.BitboardTicTacToe;
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import org.toop.game.players.ArtificialPlayer;
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import org.toop.game.players.ArtificialPlayer;
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import org.toop.game.players.OnlinePlayer;
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import org.toop.game.players.OnlinePlayer;
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import org.toop.game.games.reversi.ReversiAIR;
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import org.toop.game.players.RandomAI;
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import org.toop.game.games.reversi.ReversiR;
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import org.toop.game.games.tictactoe.TicTacToeAIR;
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import org.toop.local.AppContext;
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import org.toop.local.AppContext;
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import java.util.List;
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import java.util.List;
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@@ -42,7 +41,7 @@ public final class Server {
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private ServerView primary;
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private ServerView primary;
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private boolean isPolling = true;
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private boolean isPolling = true;
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private AbstractGameController<?> gameController;
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private GameController gameController;
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private final AtomicBoolean isSingleGame = new AtomicBoolean(false);
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private final AtomicBoolean isSingleGame = new AtomicBoolean(false);
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@@ -194,26 +193,31 @@ public final class Server {
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information.players[0].computerThinkTime = 1;
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information.players[0].computerThinkTime = 1;
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information.players[1].name = response.opponent();
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information.players[1].name = response.opponent();
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Player[] players = new Player[2];
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/*switch (type){
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players[(myTurn + 1) % 2] = new OnlinePlayer<ReversiR>(response.opponent());
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switch (type){
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case TICTACTOE ->{
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case TICTACTOE ->{
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players[myTurn] = new ArtificialPlayer<>(new TicTacToeAIR(), user);
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players[myTurn] = new ArtificialPlayer<>(new TicTacToeAIR(), user);
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}
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}
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case REVERSI ->{
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case REVERSI ->{
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players[myTurn] = new ArtificialPlayer<>(new ReversiAIR(), user);
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players[myTurn] = new ArtificialPlayer<>(new ReversiAIR(), user);
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}
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}
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}
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}*/
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switch (type) {
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switch (type) {
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case TICTACTOE ->{
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case TICTACTOE ->{
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gameController = new TicTacToeController(players, false);
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Player<BitboardTicTacToe>[] players = new Player[2];
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players[(myTurn + 1) % 2] = new OnlinePlayer<>(response.opponent());
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players[myTurn] = new ArtificialPlayer<>(new RandomAI<BitboardTicTacToe>(), user);
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gameController = new TicTacToeBitController(players);
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}
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}
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case REVERSI ->
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case REVERSI -> {
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gameController = new ReversiController(players, false);
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Player<BitboardReversi>[] players = new Player[2];
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players[(myTurn + 1) % 2] = new OnlinePlayer<>(response.opponent());
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players[myTurn] = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), user);
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gameController = new ReversiBitController(players);}
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default -> new ErrorPopup("Unsupported game type.");
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default -> new ErrorPopup("Unsupported game type.");
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}
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}
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if (gameController != null){
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if (gameController != null){
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247
app/src/main/java/org/toop/app/canvas/BitGameCanvas.java
Normal file
247
app/src/main/java/org/toop/app/canvas/BitGameCanvas.java
Normal file
@@ -0,0 +1,247 @@
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package org.toop.app.canvas;
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import javafx.animation.KeyFrame;
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import javafx.animation.Timeline;
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import javafx.scene.canvas.Canvas;
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import javafx.scene.canvas.GraphicsContext;
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import javafx.scene.input.MouseButton;
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import javafx.scene.paint.Color;
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import javafx.scene.text.Font;
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import javafx.util.Duration;
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import org.toop.framework.eventbus.EventFlow;
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import org.toop.framework.gameFramework.model.game.TurnBasedGame;
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import org.toop.framework.gameFramework.view.GUIEvents;
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import java.util.function.Consumer;
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public abstract class BitGameCanvas<T extends TurnBasedGame<T>> implements GameCanvas<T> {
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protected record Cell(float x, float y, float width, float height) {
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public boolean isInside(double x, double y) {
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return x >= this.x && x <= this.x + width &&
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y >= this.y && y <= this.y + height;
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}
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}
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protected final Canvas canvas;
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protected final GraphicsContext graphics;
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protected final Color color;
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protected final Color backgroundColor;
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protected final int width;
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protected final int height;
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protected final int rowSize;
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protected final int columnSize;
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protected final int gapSize;
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protected final boolean edges;
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protected final Cell[] cells;
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private Consumer<Long> onCellCLicked;
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public void setOnCellClicked(Consumer<Long> onClick) {
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this.onCellCLicked = onClick;
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}
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protected BitGameCanvas(Color color, Color backgroundColor, int width, int height, int rowSize, int columnSize, int gapSize, boolean edges) {
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canvas = new Canvas(width, height);
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graphics = canvas.getGraphicsContext2D();
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this.onCellCLicked = (c) -> new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();
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this.color = color;
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this.backgroundColor = backgroundColor;
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this.width = width;
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this.height = height;
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this.rowSize = rowSize;
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this.columnSize = columnSize;
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this.gapSize = gapSize;
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this.edges = edges;
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cells = new Cell[rowSize * columnSize];
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final float cellWidth = ((float) width - gapSize * rowSize - gapSize) / rowSize;
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final float cellHeight = ((float) height - gapSize * columnSize - gapSize) / columnSize;
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for (int y = 0; y < columnSize; y++) {
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final float startY = y * cellHeight + y * gapSize + gapSize;
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for (int x = 0; x < rowSize; x++) {
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final float startX = x * cellWidth + x * gapSize + gapSize;
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cells[x + y * rowSize] = new Cell(startX, startY, cellWidth, cellHeight);
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}
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}
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canvas.setOnMouseClicked(event -> {
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if (event.getButton() != MouseButton.PRIMARY) {
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return;
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}
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final int column = (int) ((event.getX() / this.width) * rowSize);
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final int row = (int) ((event.getY() / this.height) * columnSize);
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final Cell cell = cells[column + row * rowSize];
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if (cell.isInside(event.getX(), event.getY())) {
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event.consume();
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this.onCellCLicked.accept(1L << (column + row * rowSize));
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}
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});
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render();
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}
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public void loopOverBoard(long bb, Consumer<Integer> onCell){
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while (bb != 0) {
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int idx = Long.numberOfTrailingZeros(bb); // index of least-significant 1-bit
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onCell.accept(idx);
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bb &= bb - 1; // clear LSB 1-bit
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}
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}
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private void render() {
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graphics.setFill(backgroundColor);
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graphics.fillRect(0, 0, width, height);
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graphics.setFill(color);
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for (int x = 0; x < rowSize - 1; x++) {
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final float start = cells[x].x + cells[x].width;
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graphics.fillRect(start, gapSize, gapSize, height - gapSize * 2);
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}
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for (int y = 0; y < columnSize - 1; y++) {
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final float start = cells[y * rowSize].y + cells[y * rowSize].height;
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graphics.fillRect(gapSize, start, width - gapSize * 2, gapSize);
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}
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if (edges) {
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graphics.fillRect(0, 0, width, gapSize);
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graphics.fillRect(0, 0, gapSize, height);
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graphics.fillRect(width - gapSize, 0, gapSize, height);
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graphics.fillRect(0, height - gapSize, width, gapSize);
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}
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}
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public void fill(Color color, int cell) {
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final float x = cells[cell].x();
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final float y = cells[cell].y();
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final float width = cells[cell].width();
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final float height = cells[cell].height();
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graphics.setFill(color);
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graphics.fillRect(x, y, width, height);
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}
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public void clear(int cell) {
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final float x = cells[cell].x();
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final float y = cells[cell].y();
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final float width = cells[cell].width();
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final float height = cells[cell].height();
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graphics.clearRect(x, y, width, height);
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graphics.setFill(backgroundColor);
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graphics.fillRect(x, y, width, height);
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}
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public void clearAll() {
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for (int i = 0; i < cells.length; i++) {
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clear(i);
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}
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}
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public void drawPlayerMove(int player, int move) {
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final float x = cells[move].x() + gapSize;
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final float y = cells[move].y() + gapSize;
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final float width = cells[move].width() - gapSize * 2;
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final float height = cells[move].height() - gapSize * 2;
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graphics.setFill(color);
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graphics.setFont(Font.font("Arial", 40)); // TODO different font and size
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graphics.fillText(String.valueOf(player), x + width, y + height);
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}
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public void drawDot(Color color, int cell) {
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final float x = cells[cell].x() + gapSize;
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final float y = cells[cell].y() + gapSize;
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final float width = cells[cell].width() - gapSize * 2;
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final float height = cells[cell].height() - gapSize * 2;
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graphics.setFill(color);
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graphics.fillOval(x, y, width, height);
|
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}
|
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|
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public void drawInnerDot(Color color, int cell, boolean slightlyBigger) {
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final float x = cells[cell].x() + gapSize;
|
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final float y = cells[cell].y() + gapSize;
|
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|
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float multiplier = slightlyBigger?1.4f:1.5f;
|
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|
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final float width = (cells[cell].width() - gapSize * 2)/multiplier;
|
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final float height = (cells[cell].height() - gapSize * 2)/multiplier;
|
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|
||||||
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float offset = slightlyBigger?5f:4f;
|
||||||
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|
||||||
|
graphics.setFill(color);
|
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graphics.fillOval(x + width/offset, y + height/offset, width, height);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void drawDotScaled(Color color, int cell, double scale) {
|
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|
final float cx = cells[cell].x() + gapSize;
|
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final float cy = cells[cell].y() + gapSize;
|
||||||
|
|
||||||
|
final float fullWidth = cells[cell].width() - gapSize * 2;
|
||||||
|
final float height = cells[cell].height() - gapSize * 2;
|
||||||
|
|
||||||
|
final float scaledWidth = (float)(fullWidth * scale);
|
||||||
|
final float offsetX = (fullWidth - scaledWidth) / 2;
|
||||||
|
|
||||||
|
graphics.setFill(color);
|
||||||
|
graphics.fillOval(cx + offsetX, cy, scaledWidth, height);
|
||||||
|
}
|
||||||
|
|
||||||
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public Timeline flipDot(Color fromColor, Color toColor, int cell) {
|
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|
final int steps = 60;
|
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|
final long duration = 250;
|
||||||
|
final double interval = duration / (double) steps;
|
||||||
|
|
||||||
|
final Timeline timeline = new Timeline();
|
||||||
|
|
||||||
|
for (int i = 0; i <= steps; i++) {
|
||||||
|
final double t = i / (double) steps;
|
||||||
|
final KeyFrame keyFrame = new KeyFrame(Duration.millis(i * interval),
|
||||||
|
_ -> {
|
||||||
|
clear(cell);
|
||||||
|
|
||||||
|
final double scale = t <= 0.5 ? 1 - 2 * t : 2 * t - 1;
|
||||||
|
final Color currentColor = t < 0.5 ? fromColor : toColor;
|
||||||
|
|
||||||
|
drawDotScaled(currentColor, cell, scale);
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
timeline.getKeyFrames().add(keyFrame);
|
||||||
|
}
|
||||||
|
|
||||||
|
return timeline;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Canvas getCanvas() {
|
||||||
|
return canvas;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
package org.toop.app.canvas;
|
|
||||||
|
|
||||||
import javafx.scene.paint.Color;
|
|
||||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
|
||||||
|
|
||||||
import java.util.function.Consumer;
|
|
||||||
|
|
||||||
public class Connect4Canvas extends GameCanvas {
|
|
||||||
public Connect4Canvas(Color color, int width, int height, Consumer<Integer> onCellClicked) {
|
|
||||||
super(color, Color.TRANSPARENT, width, height, 7, 6, 10, true, onCellClicked,null);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void drawPlayerHover(int player, int move, AbstractGame game) {
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
package org.toop.app.canvas;
|
package org.toop.app.canvas;
|
||||||
|
|
||||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||||
|
|
||||||
public interface DrawPlayerHover {
|
public interface DrawPlayerHover {
|
||||||
void drawPlayerHover(int player, int move, AbstractGame game);
|
void drawPlayerHover(int player, int move, TurnBasedGame game);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,237 +1,8 @@
|
|||||||
package org.toop.app.canvas;
|
package org.toop.app.canvas;
|
||||||
|
|
||||||
import javafx.animation.KeyFrame;
|
|
||||||
import javafx.animation.Timeline;
|
|
||||||
import javafx.scene.canvas.Canvas;
|
import javafx.scene.canvas.Canvas;
|
||||||
import javafx.scene.canvas.GraphicsContext;
|
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||||
import javafx.scene.input.MouseButton;
|
|
||||||
import javafx.scene.paint.Color;
|
|
||||||
import javafx.scene.text.Font;
|
|
||||||
import javafx.util.Duration;
|
|
||||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
|
||||||
|
|
||||||
import java.util.function.Consumer;
|
public interface GameCanvas<T extends TurnBasedGame<T>> extends GameDrawer<T>{
|
||||||
|
Canvas getCanvas();
|
||||||
public abstract class GameCanvas<T extends AbstractGame> implements DrawPlayerMove, DrawPlayerHover {
|
}
|
||||||
protected record Cell(float x, float y, float width, float height) {
|
|
||||||
public boolean isInside(double x, double y) {
|
|
||||||
return x >= this.x && x <= this.x + width &&
|
|
||||||
y >= this.y && y <= this.y + height;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected final Canvas canvas;
|
|
||||||
protected final GraphicsContext graphics;
|
|
||||||
|
|
||||||
protected final Color color;
|
|
||||||
protected final Color backgroundColor;
|
|
||||||
|
|
||||||
protected final int width;
|
|
||||||
protected final int height;
|
|
||||||
|
|
||||||
protected final int rowSize;
|
|
||||||
protected final int columnSize;
|
|
||||||
|
|
||||||
protected final int gapSize;
|
|
||||||
protected final boolean edges;
|
|
||||||
|
|
||||||
protected final Cell[] cells;
|
|
||||||
|
|
||||||
private Consumer<Integer> onCellCLicked;
|
|
||||||
|
|
||||||
public void setOnCellClicked(Consumer<Integer> onClick) {
|
|
||||||
this.onCellCLicked = onClick;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected GameCanvas(Color color, Color backgroundColor, int width, int height, int rowSize, int columnSize, int gapSize, boolean edges, Consumer<Integer> onCellClicked, Consumer<Integer> newCellEntered) {
|
|
||||||
canvas = new Canvas(width, height);
|
|
||||||
graphics = canvas.getGraphicsContext2D();
|
|
||||||
|
|
||||||
this.onCellCLicked = onCellClicked;
|
|
||||||
|
|
||||||
this.color = color;
|
|
||||||
this.backgroundColor = backgroundColor;
|
|
||||||
|
|
||||||
this.width = width;
|
|
||||||
this.height = height;
|
|
||||||
|
|
||||||
this.rowSize = rowSize;
|
|
||||||
this.columnSize = columnSize;
|
|
||||||
|
|
||||||
this.gapSize = gapSize;
|
|
||||||
this.edges = edges;
|
|
||||||
|
|
||||||
cells = new Cell[rowSize * columnSize];
|
|
||||||
|
|
||||||
final float cellWidth = ((float) width - gapSize * rowSize - gapSize) / rowSize;
|
|
||||||
final float cellHeight = ((float) height - gapSize * columnSize - gapSize) / columnSize;
|
|
||||||
|
|
||||||
for (int y = 0; y < columnSize; y++) {
|
|
||||||
final float startY = y * cellHeight + y * gapSize + gapSize;
|
|
||||||
|
|
||||||
for (int x = 0; x < rowSize; x++) {
|
|
||||||
final float startX = x * cellWidth + x * gapSize + gapSize;
|
|
||||||
cells[x + y * rowSize] = new Cell(startX, startY, cellWidth, cellHeight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
canvas.setOnMouseClicked(event -> {
|
|
||||||
if (event.getButton() != MouseButton.PRIMARY) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
final int column = (int) ((event.getX() / this.width) * rowSize);
|
|
||||||
final int row = (int) ((event.getY() / this.height) * columnSize);
|
|
||||||
|
|
||||||
final Cell cell = cells[column + row * rowSize];
|
|
||||||
|
|
||||||
if (cell.isInside(event.getX(), event.getY())) {
|
|
||||||
event.consume();
|
|
||||||
this.onCellCLicked.accept(column + row * rowSize);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
render();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void render() {
|
|
||||||
graphics.setFill(backgroundColor);
|
|
||||||
graphics.fillRect(0, 0, width, height);
|
|
||||||
|
|
||||||
graphics.setFill(color);
|
|
||||||
|
|
||||||
for (int x = 0; x < rowSize - 1; x++) {
|
|
||||||
final float start = cells[x].x + cells[x].width;
|
|
||||||
graphics.fillRect(start, gapSize, gapSize, height - gapSize * 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int y = 0; y < columnSize - 1; y++) {
|
|
||||||
final float start = cells[y * rowSize].y + cells[y * rowSize].height;
|
|
||||||
graphics.fillRect(gapSize, start, width - gapSize * 2, gapSize);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (edges) {
|
|
||||||
graphics.fillRect(0, 0, width, gapSize);
|
|
||||||
graphics.fillRect(0, 0, gapSize, height);
|
|
||||||
|
|
||||||
graphics.fillRect(width - gapSize, 0, gapSize, height);
|
|
||||||
graphics.fillRect(0, height - gapSize, width, gapSize);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void fill(Color color, int cell) {
|
|
||||||
final float x = cells[cell].x();
|
|
||||||
final float y = cells[cell].y();
|
|
||||||
|
|
||||||
final float width = cells[cell].width();
|
|
||||||
final float height = cells[cell].height();
|
|
||||||
|
|
||||||
graphics.setFill(color);
|
|
||||||
graphics.fillRect(x, y, width, height);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void clear(int cell) {
|
|
||||||
final float x = cells[cell].x();
|
|
||||||
final float y = cells[cell].y();
|
|
||||||
|
|
||||||
final float width = cells[cell].width();
|
|
||||||
final float height = cells[cell].height();
|
|
||||||
|
|
||||||
graphics.clearRect(x, y, width, height);
|
|
||||||
|
|
||||||
graphics.setFill(backgroundColor);
|
|
||||||
graphics.fillRect(x, y, width, height);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void clearAll() {
|
|
||||||
for (int i = 0; i < cells.length; i++) {
|
|
||||||
clear(i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void drawPlayerMove(int player, int move) {
|
|
||||||
final float x = cells[move].x() + gapSize;
|
|
||||||
final float y = cells[move].y() + gapSize;
|
|
||||||
|
|
||||||
final float width = cells[move].width() - gapSize * 2;
|
|
||||||
final float height = cells[move].height() - gapSize * 2;
|
|
||||||
|
|
||||||
graphics.setFill(color);
|
|
||||||
graphics.setFont(Font.font("Arial", 40)); // TODO different font and size
|
|
||||||
graphics.fillText(String.valueOf(player), x + width, y + height);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void drawDot(Color color, int cell) {
|
|
||||||
final float x = cells[cell].x() + gapSize;
|
|
||||||
final float y = cells[cell].y() + gapSize;
|
|
||||||
|
|
||||||
final float width = cells[cell].width() - gapSize * 2;
|
|
||||||
final float height = cells[cell].height() - gapSize * 2;
|
|
||||||
|
|
||||||
graphics.setFill(color);
|
|
||||||
graphics.fillOval(x, y, width, height);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void drawInnerDot(Color color, int cell, boolean slightlyBigger) {
|
|
||||||
final float x = cells[cell].x() + gapSize;
|
|
||||||
final float y = cells[cell].y() + gapSize;
|
|
||||||
|
|
||||||
float multiplier = slightlyBigger?1.4f:1.5f;
|
|
||||||
|
|
||||||
final float width = (cells[cell].width() - gapSize * 2)/multiplier;
|
|
||||||
final float height = (cells[cell].height() - gapSize * 2)/multiplier;
|
|
||||||
|
|
||||||
float offset = slightlyBigger?5f:4f;
|
|
||||||
|
|
||||||
graphics.setFill(color);
|
|
||||||
graphics.fillOval(x + width/offset, y + height/offset, width, height);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void drawDotScaled(Color color, int cell, double scale) {
|
|
||||||
final float cx = cells[cell].x() + gapSize;
|
|
||||||
final float cy = cells[cell].y() + gapSize;
|
|
||||||
|
|
||||||
final float fullWidth = cells[cell].width() - gapSize * 2;
|
|
||||||
final float height = cells[cell].height() - gapSize * 2;
|
|
||||||
|
|
||||||
final float scaledWidth = (float)(fullWidth * scale);
|
|
||||||
final float offsetX = (fullWidth - scaledWidth) / 2;
|
|
||||||
|
|
||||||
graphics.setFill(color);
|
|
||||||
graphics.fillOval(cx + offsetX, cy, scaledWidth, height);
|
|
||||||
}
|
|
||||||
|
|
||||||
public Timeline flipDot(Color fromColor, Color toColor, int cell) {
|
|
||||||
final int steps = 60;
|
|
||||||
final long duration = 250;
|
|
||||||
final double interval = duration / (double) steps;
|
|
||||||
|
|
||||||
final Timeline timeline = new Timeline();
|
|
||||||
|
|
||||||
for (int i = 0; i <= steps; i++) {
|
|
||||||
final double t = i / (double) steps;
|
|
||||||
final KeyFrame keyFrame = new KeyFrame(Duration.millis(i * interval),
|
|
||||||
_ -> {
|
|
||||||
clear(cell);
|
|
||||||
|
|
||||||
final double scale = t <= 0.5 ? 1 - 2 * t : 2 * t - 1;
|
|
||||||
final Color currentColor = t < 0.5 ? fromColor : toColor;
|
|
||||||
|
|
||||||
drawDotScaled(currentColor, cell, scale);
|
|
||||||
}
|
|
||||||
);
|
|
||||||
|
|
||||||
timeline.getKeyFrames().add(keyFrame);
|
|
||||||
}
|
|
||||||
|
|
||||||
return timeline;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Canvas getCanvas() {
|
|
||||||
return canvas;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
7
app/src/main/java/org/toop/app/canvas/GameDrawer.java
Normal file
7
app/src/main/java/org/toop/app/canvas/GameDrawer.java
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
package org.toop.app.canvas;
|
||||||
|
|
||||||
|
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||||
|
|
||||||
|
public interface GameDrawer<T extends TurnBasedGame<T>> {
|
||||||
|
void redraw(T gameCopy);
|
||||||
|
}
|
||||||
42
app/src/main/java/org/toop/app/canvas/ReversiBitCanvas.java
Normal file
42
app/src/main/java/org/toop/app/canvas/ReversiBitCanvas.java
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
package org.toop.app.canvas;
|
||||||
|
|
||||||
|
import javafx.scene.paint.Color;
|
||||||
|
import org.toop.app.App;
|
||||||
|
import org.toop.game.games.reversi.BitboardReversi;
|
||||||
|
|
||||||
|
import java.util.Arrays;
|
||||||
|
import java.util.function.Consumer;
|
||||||
|
|
||||||
|
public class ReversiBitCanvas extends BitGameCanvas<BitboardReversi> {
|
||||||
|
public ReversiBitCanvas() {
|
||||||
|
super(Color.GRAY, new Color(0f, 0.4f, 0.2f, 1f), (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3, 8, 8, 5, true);
|
||||||
|
canvas.setOnMouseMoved(event -> {
|
||||||
|
double mouseX = event.getX();
|
||||||
|
double mouseY = event.getY();
|
||||||
|
int cellId = -1;
|
||||||
|
|
||||||
|
BitGameCanvas.Cell hovered = null;
|
||||||
|
for (BitGameCanvas.Cell cell : cells) {
|
||||||
|
if (cell.isInside(mouseX, mouseY)) {
|
||||||
|
hovered = cell;
|
||||||
|
cellId = turnCoordsIntoCellId(mouseX, mouseY);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private int turnCoordsIntoCellId(double x, double y) {
|
||||||
|
final int column = (int) ((x / this.width) * rowSize);
|
||||||
|
final int row = (int) ((y / this.height) * columnSize);
|
||||||
|
return column + row * rowSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void redraw(BitboardReversi gameCopy) {
|
||||||
|
clearAll();
|
||||||
|
long[] board = gameCopy.getBoard();
|
||||||
|
loopOverBoard(board[0], (i) -> drawDot(Color.WHITE, i));
|
||||||
|
loopOverBoard(board[1], (i) -> drawDot(Color.BLACK, i));
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,96 +0,0 @@
|
|||||||
package org.toop.app.canvas;
|
|
||||||
|
|
||||||
import javafx.scene.paint.Color;
|
|
||||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
|
||||||
import org.toop.game.Move;
|
|
||||||
import org.toop.game.games.reversi.ReversiR;
|
|
||||||
|
|
||||||
import java.util.concurrent.atomic.AtomicReference;
|
|
||||||
import java.util.function.Consumer;
|
|
||||||
|
|
||||||
public final class ReversiCanvas extends GameCanvas<ReversiR> {
|
|
||||||
private Move[] currentlyHighlightedMoves = null;
|
|
||||||
public ReversiCanvas(Color color, int width, int height, Consumer<Integer> onCellClicked, Consumer<Integer> newCellEntered) {
|
|
||||||
super(color, new Color(0f,0.4f,0.2f,1f), width, height, 8, 8, 5, true, onCellClicked, newCellEntered);
|
|
||||||
drawStartingDots();
|
|
||||||
|
|
||||||
final AtomicReference<Cell> lastHoveredCell = new AtomicReference<>(null);
|
|
||||||
|
|
||||||
canvas.setOnMouseMoved(event -> {
|
|
||||||
double mouseX = event.getX();
|
|
||||||
double mouseY = event.getY();
|
|
||||||
int cellId = -1;
|
|
||||||
|
|
||||||
Cell hovered = null;
|
|
||||||
for (Cell cell : cells) {
|
|
||||||
if (cell.isInside(mouseX, mouseY)) {
|
|
||||||
hovered = cell;
|
|
||||||
cellId = turnCoordsIntoCellId(mouseX, mouseY);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Cell previous = lastHoveredCell.get();
|
|
||||||
|
|
||||||
if (hovered != previous) {
|
|
||||||
lastHoveredCell.set(hovered);
|
|
||||||
newCellEntered.accept(cellId);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setCurrentlyHighlightedMovesNull() {
|
|
||||||
currentlyHighlightedMoves = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void drawHighlightDots(Move[] moves){
|
|
||||||
if (currentlyHighlightedMoves != null){
|
|
||||||
for (final Move move : currentlyHighlightedMoves){
|
|
||||||
Color color = move.value() == 'W'? Color.BLACK: Color.WHITE;
|
|
||||||
drawInnerDot(color, move.position(), true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
currentlyHighlightedMoves = moves;
|
|
||||||
if (moves != null) {
|
|
||||||
for (Move move : moves) {
|
|
||||||
Color color = move.value() == 'B' ? Color.BLACK : Color.WHITE;
|
|
||||||
drawInnerDot(color, move.position(), false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private int turnCoordsIntoCellId(double x, double y) {
|
|
||||||
final int column = (int) ((x / this.width) * rowSize);
|
|
||||||
final int row = (int) ((y / this.height) * columnSize);
|
|
||||||
return column + row * rowSize;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void drawStartingDots() {
|
|
||||||
drawDot(Color.BLACK, 28);
|
|
||||||
drawDot(Color.WHITE, 36);
|
|
||||||
drawDot(Color.BLACK, 35);
|
|
||||||
drawDot(Color.WHITE, 27);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void drawLegalPosition(int cell, char player) {
|
|
||||||
|
|
||||||
Color innerColor;
|
|
||||||
if (player == 'B') {
|
|
||||||
innerColor = new Color(0.0f, 0.0f, 0.0f, 0.6f);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
innerColor = new Color(1.0f, 1.0f, 1.0f, 0.75f);
|
|
||||||
}
|
|
||||||
drawInnerDot(innerColor, cell,false);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void drawPlayerMove(int player ,int move){
|
|
||||||
super.drawPlayerMove(player, move);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void drawPlayerHover(int player, int move, AbstractGame game) {
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,63 @@
|
|||||||
|
package org.toop.app.canvas;
|
||||||
|
|
||||||
|
import javafx.scene.paint.Color;
|
||||||
|
import org.toop.app.App;
|
||||||
|
import org.toop.game.games.tictactoe.BitboardTicTacToe;
|
||||||
|
|
||||||
|
import java.util.Arrays;
|
||||||
|
import java.util.function.Consumer;
|
||||||
|
|
||||||
|
public class TicTacToeBitCanvas extends BitGameCanvas<BitboardTicTacToe>{
|
||||||
|
public TicTacToeBitCanvas() {
|
||||||
|
super(
|
||||||
|
Color.GRAY,
|
||||||
|
Color.TRANSPARENT,
|
||||||
|
(App.getHeight() / 4) * 3,
|
||||||
|
(App.getHeight() / 4) * 3,
|
||||||
|
3,
|
||||||
|
3,
|
||||||
|
30,
|
||||||
|
false
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void redraw(BitboardTicTacToe gameCopy) {
|
||||||
|
clearAll();
|
||||||
|
drawMoves(gameCopy.getBoard());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void drawMoves(long[] gameBoard){
|
||||||
|
loopOverBoard(gameBoard[0], (i) -> drawX(Color.RED, i));
|
||||||
|
loopOverBoard(gameBoard[1], (i) -> drawO(Color.BLUE, i));
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void drawX(Color color, int cell) {
|
||||||
|
graphics.setStroke(color);
|
||||||
|
graphics.setLineWidth(gapSize);
|
||||||
|
|
||||||
|
final float x = cells[cell].x() + gapSize;
|
||||||
|
final float y = cells[cell].y() + gapSize;
|
||||||
|
|
||||||
|
final float width = cells[cell].width() - gapSize * 2;
|
||||||
|
final float height = cells[cell].height() - gapSize * 2;
|
||||||
|
|
||||||
|
graphics.strokeLine(x, y, x + width, y + height);
|
||||||
|
graphics.strokeLine(x + width, y, x, y + height);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void drawO(Color color, int cell) {
|
||||||
|
graphics.setStroke(color);
|
||||||
|
graphics.setLineWidth(gapSize);
|
||||||
|
|
||||||
|
final float x = cells[cell].x() + gapSize;
|
||||||
|
final float y = cells[cell].y() + gapSize;
|
||||||
|
|
||||||
|
final float width = cells[cell].width() - gapSize * 2;
|
||||||
|
final float height = cells[cell].height() - gapSize * 2;
|
||||||
|
|
||||||
|
graphics.strokeOval(x, y, width, height);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,54 +0,0 @@
|
|||||||
package org.toop.app.canvas;
|
|
||||||
|
|
||||||
import javafx.scene.paint.Color;
|
|
||||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
|
||||||
import org.toop.game.games.tictactoe.TicTacToeR;
|
|
||||||
|
|
||||||
import java.util.function.Consumer;
|
|
||||||
|
|
||||||
public final class TicTacToeCanvas extends GameCanvas<TicTacToeR> {
|
|
||||||
public TicTacToeCanvas(Color color, int width, int height, Consumer<Integer> onCellClicked) {
|
|
||||||
super(color, Color.TRANSPARENT, width, height, 3, 3, 30, false, onCellClicked,null);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void drawPlayerMove(int player, int move) {
|
|
||||||
switch (player) {
|
|
||||||
case 0 -> drawX(Color.RED, move);
|
|
||||||
case 1 -> drawO(Color.BLUE, move);
|
|
||||||
default -> super.drawPlayerMove(player, move);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void drawX(Color color, int cell) {
|
|
||||||
graphics.setStroke(color);
|
|
||||||
graphics.setLineWidth(gapSize);
|
|
||||||
|
|
||||||
final float x = cells[cell].x() + gapSize;
|
|
||||||
final float y = cells[cell].y() + gapSize;
|
|
||||||
|
|
||||||
final float width = cells[cell].width() - gapSize * 2;
|
|
||||||
final float height = cells[cell].height() - gapSize * 2;
|
|
||||||
|
|
||||||
graphics.strokeLine(x, y, x + width, y + height);
|
|
||||||
graphics.strokeLine(x + width, y, x, y + height);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void drawO(Color color, int cell) {
|
|
||||||
graphics.setStroke(color);
|
|
||||||
graphics.setLineWidth(gapSize);
|
|
||||||
|
|
||||||
final float x = cells[cell].x() + gapSize;
|
|
||||||
final float y = cells[cell].y() + gapSize;
|
|
||||||
|
|
||||||
final float width = cells[cell].width() - gapSize * 2;
|
|
||||||
final float height = cells[cell].height() - gapSize * 2;
|
|
||||||
|
|
||||||
graphics.strokeOval(x, y, width, height);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void drawPlayerHover(int player, int move, AbstractGame game) {
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,127 +0,0 @@
|
|||||||
package org.toop.app.gameControllers;
|
|
||||||
|
|
||||||
import org.apache.logging.log4j.LogManager;
|
|
||||||
import org.apache.logging.log4j.Logger;
|
|
||||||
import org.toop.framework.gameFramework.controller.UpdatesGameUI;
|
|
||||||
import org.toop.framework.gameFramework.view.GUIEvents;
|
|
||||||
import org.toop.app.canvas.GameCanvas;
|
|
||||||
import org.toop.framework.networking.events.NetworkEvents;
|
|
||||||
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
|
|
||||||
import org.toop.app.widget.view.GameView;
|
|
||||||
import org.toop.framework.eventbus.EventFlow;
|
|
||||||
import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
|
||||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
|
||||||
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
|
|
||||||
import org.toop.framework.gameFramework.model.player.Player;
|
|
||||||
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.List;
|
|
||||||
import java.util.function.Consumer;
|
|
||||||
|
|
||||||
public abstract class AbstractGameController<T extends AbstractGame<T>> implements UpdatesGameUI, ThreadBehaviour<T> {
|
|
||||||
protected final EventFlow eventFlow = new EventFlow();
|
|
||||||
|
|
||||||
protected final List<Consumer<?>> listeners = new ArrayList<>();
|
|
||||||
|
|
||||||
// Logger for logging ofcourse
|
|
||||||
protected final Logger logger = LogManager.getLogger(this.getClass());
|
|
||||||
|
|
||||||
// Reference to primary view
|
|
||||||
protected final GameView primary;
|
|
||||||
|
|
||||||
// Reference to game canvas
|
|
||||||
protected final GameCanvas<T> canvas;
|
|
||||||
|
|
||||||
private final Player<T>[] players; // List of players, can't be changed.
|
|
||||||
protected final T game; // Reference to game instance
|
|
||||||
private final ThreadBehaviour<T> gameThreadBehaviour;
|
|
||||||
|
|
||||||
// TODO: Change gameType to automatically happen with either dependency injection or something else.
|
|
||||||
// TODO: Make visualisation of moves a behaviour.
|
|
||||||
protected AbstractGameController(GameCanvas<T> canvas, Player<T>[] players, T game, ThreadBehaviour<T> gameThreadBehaviour, String gameType) {
|
|
||||||
logger.info("Creating AbstractGameController");
|
|
||||||
// Make sure player list matches expected size
|
|
||||||
if (players.length != game.getPlayerCount()){
|
|
||||||
logger.error("Player count mismatch");
|
|
||||||
throw new IllegalArgumentException("players and game's players must have same length");
|
|
||||||
}
|
|
||||||
|
|
||||||
this.canvas = canvas;
|
|
||||||
this.players = players;
|
|
||||||
this.game = game;
|
|
||||||
this.gameThreadBehaviour = gameThreadBehaviour;
|
|
||||||
|
|
||||||
primary = new GameView(null, null, null, gameType);
|
|
||||||
addListeners();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void start(){
|
|
||||||
logger.info("Starting GameManager");
|
|
||||||
gameThreadBehaviour.start();;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void stop(){
|
|
||||||
logger.info("Stopping GameManager");
|
|
||||||
removeListeners();
|
|
||||||
gameThreadBehaviour.stop();
|
|
||||||
}
|
|
||||||
|
|
||||||
public Player<T> getCurrentPlayer(){
|
|
||||||
return game.getPlayer(getCurrentPlayerIndex());
|
|
||||||
};
|
|
||||||
|
|
||||||
public int getCurrentPlayerIndex(){
|
|
||||||
return game.getCurrentTurn();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void addListeners(){
|
|
||||||
eventFlow
|
|
||||||
.listen(GUIEvents.RefreshGameCanvas.class, this::onUpdateGameUI, false)
|
|
||||||
.listen(GUIEvents.GameEnded.class, this::onGameFinish, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void removeListeners(){
|
|
||||||
eventFlow.unsubscribeAll();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void onUpdateGameUI(GUIEvents.RefreshGameCanvas event){
|
|
||||||
this.updateUI();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void onGameFinish(GUIEvents.GameEnded event){
|
|
||||||
logger.info("Game Finished");
|
|
||||||
String name = event.winner() == -1 ? null : getPlayer(event.winner()).getName();
|
|
||||||
primary.gameOver(event.winOrTie(), name);
|
|
||||||
stop();
|
|
||||||
}
|
|
||||||
|
|
||||||
public Player<T> getPlayer(int player){
|
|
||||||
if (player < 0 || player >= players.length){
|
|
||||||
logger.error("Invalid player index");
|
|
||||||
throw new IllegalArgumentException("player out of range");
|
|
||||||
}
|
|
||||||
return players[player];
|
|
||||||
}
|
|
||||||
|
|
||||||
private boolean isOnline(){
|
|
||||||
return this.gameThreadBehaviour instanceof SupportsOnlinePlay;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onYourTurn(NetworkEvents.YourTurnResponse event){
|
|
||||||
if (isOnline()){
|
|
||||||
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).onYourTurn(event);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onMoveReceived(NetworkEvents.GameMoveResponse event){
|
|
||||||
if (isOnline()){
|
|
||||||
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).onMoveReceived(event);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void gameFinished(NetworkEvents.GameResultResponse event){
|
|
||||||
if (isOnline()){
|
|
||||||
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).gameFinished(event);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,144 @@
|
|||||||
|
package org.toop.app.gameControllers;
|
||||||
|
|
||||||
|
import javafx.application.Platform;
|
||||||
|
import javafx.geometry.Pos;
|
||||||
|
import org.apache.logging.log4j.LogManager;
|
||||||
|
import org.apache.logging.log4j.Logger;
|
||||||
|
import org.toop.app.canvas.GameCanvas;
|
||||||
|
import org.toop.app.widget.WidgetContainer;
|
||||||
|
import org.toop.app.widget.view.GameView;
|
||||||
|
import org.toop.framework.eventbus.EventFlow;
|
||||||
|
import org.toop.framework.eventbus.GlobalEventBus;
|
||||||
|
import org.toop.framework.gameFramework.controller.GameController;
|
||||||
|
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
|
||||||
|
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||||
|
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
|
||||||
|
import org.toop.framework.gameFramework.model.player.Player;
|
||||||
|
import org.toop.framework.gameFramework.view.GUIEvents;
|
||||||
|
import org.toop.framework.networking.events.NetworkEvents;
|
||||||
|
import org.toop.game.players.LocalPlayer;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.function.Consumer;
|
||||||
|
|
||||||
|
public class GenericGameController<T extends TurnBasedGame<T>> implements GameController {
|
||||||
|
protected final EventFlow eventFlow = new EventFlow();
|
||||||
|
|
||||||
|
// Logger for logging
|
||||||
|
protected final Logger logger = LogManager.getLogger(this.getClass());
|
||||||
|
|
||||||
|
// Reference to gameView view
|
||||||
|
protected final GameView gameView;
|
||||||
|
|
||||||
|
// Reference to game canvas
|
||||||
|
protected final GameCanvas<T> canvas;
|
||||||
|
|
||||||
|
protected final TurnBasedGame<T> game; // Reference to game instance
|
||||||
|
private final ThreadBehaviour gameThreadBehaviour;
|
||||||
|
|
||||||
|
// TODO: Change gameType to automatically happen with either dependency injection or something else.
|
||||||
|
public GenericGameController(GameCanvas<T> canvas, T game, ThreadBehaviour gameThreadBehaviour, String gameType) {
|
||||||
|
logger.info("Creating: " + this.getClass());
|
||||||
|
|
||||||
|
this.canvas = canvas;
|
||||||
|
this.game = game;
|
||||||
|
this.gameThreadBehaviour = gameThreadBehaviour;
|
||||||
|
|
||||||
|
// Tell thread how to send moves
|
||||||
|
this.gameThreadBehaviour.setOnSendMove((id, m) -> GlobalEventBus.postAsync(new NetworkEvents.SendMove(id, (short)translateMove(m))));
|
||||||
|
|
||||||
|
// Tell thread how to update UI
|
||||||
|
this.gameThreadBehaviour.setOnUpdateUI(() -> Platform.runLater(this::updateUI));
|
||||||
|
|
||||||
|
// Change scene to game view
|
||||||
|
gameView = new GameView(null, null, null, gameType);
|
||||||
|
gameView.add(Pos.CENTER, canvas.getCanvas());
|
||||||
|
WidgetContainer.getCurrentView().transitionNext(gameView, true);
|
||||||
|
|
||||||
|
// Listen to updates
|
||||||
|
eventFlow
|
||||||
|
.listen(GUIEvents.GameEnded.class, this::onGameFinish, false)
|
||||||
|
.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer<T> lp){lp.setMove(event.move());}}, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void start(){
|
||||||
|
logger.info("Starting GameManager");
|
||||||
|
updateUI();
|
||||||
|
gameThreadBehaviour.start();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void stop(){
|
||||||
|
logger.info("Stopping GameManager");
|
||||||
|
removeListeners();
|
||||||
|
gameThreadBehaviour.stop();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Player<T> getCurrentPlayer(){
|
||||||
|
return game.getPlayer(getCurrentPlayerIndex());
|
||||||
|
};
|
||||||
|
|
||||||
|
public int getCurrentPlayerIndex(){
|
||||||
|
return game.getCurrentTurn();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected long translateMove(int move){
|
||||||
|
return 1L << move;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected int translateMove(long move){
|
||||||
|
return Long.numberOfTrailingZeros(move);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void removeListeners(){
|
||||||
|
eventFlow.unsubscribeAll();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onGameFinish(GUIEvents.GameEnded event){
|
||||||
|
logger.info("Game Finished");
|
||||||
|
String name = event.winner() == -1 ? null : getPlayer(event.winner()).getName();
|
||||||
|
gameView.gameOver(event.winOrTie(), name);
|
||||||
|
stop();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Player<T> getPlayer(int player){
|
||||||
|
if (player < 0 || player >= 2){ // TODO: Make game turn player count
|
||||||
|
logger.error("Invalid player index");
|
||||||
|
throw new IllegalArgumentException("player out of range");
|
||||||
|
}
|
||||||
|
return game.getPlayer(player);
|
||||||
|
}
|
||||||
|
|
||||||
|
private boolean isOnline(){
|
||||||
|
return this.gameThreadBehaviour instanceof SupportsOnlinePlay;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onYourTurn(NetworkEvents.YourTurnResponse event){
|
||||||
|
if (isOnline()){
|
||||||
|
((SupportsOnlinePlay) this.gameThreadBehaviour).onYourTurn(event.clientId());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onMoveReceived(NetworkEvents.GameMoveResponse event){
|
||||||
|
if (isOnline()){
|
||||||
|
((SupportsOnlinePlay) this.gameThreadBehaviour).onMoveReceived(
|
||||||
|
translateMove(Integer.parseInt(event.move())));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void gameFinished(NetworkEvents.GameResultResponse event){
|
||||||
|
if (isOnline()){
|
||||||
|
((SupportsOnlinePlay) this.gameThreadBehaviour).gameFinished(event.condition());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void sendMove(long clientId, long move) {
|
||||||
|
new EventFlow().addPostEvent(NetworkEvents.SendMove.class, clientId, (short) Long.numberOfTrailingZeros(move)).asyncPostEvent();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void updateUI() {
|
||||||
|
canvas.redraw(game.deepCopy());
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
package org.toop.app.gameControllers;
|
||||||
|
|
||||||
|
import org.toop.app.canvas.ReversiBitCanvas;
|
||||||
|
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
|
||||||
|
import org.toop.framework.gameFramework.model.player.Player;
|
||||||
|
import org.toop.game.gameThreads.LocalThreadBehaviour;
|
||||||
|
import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
||||||
|
import org.toop.game.games.reversi.BitboardReversi;
|
||||||
|
import org.toop.game.players.OnlinePlayer;
|
||||||
|
|
||||||
|
public class ReversiBitController extends GenericGameController<BitboardReversi> {
|
||||||
|
public ReversiBitController(Player<BitboardReversi>[] players) {
|
||||||
|
BitboardReversi game = new BitboardReversi(players);
|
||||||
|
ThreadBehaviour thread = new LocalThreadBehaviour<>(game);
|
||||||
|
for (Player<BitboardReversi> player : players) {
|
||||||
|
if (player instanceof OnlinePlayer<BitboardReversi>){
|
||||||
|
thread = new OnlineThreadBehaviour<>(game);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
super(new ReversiBitCanvas(), game, thread, "Reversi");
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,138 +0,0 @@
|
|||||||
package org.toop.app.gameControllers;
|
|
||||||
|
|
||||||
import javafx.animation.SequentialTransition;
|
|
||||||
import javafx.geometry.Pos;
|
|
||||||
import javafx.scene.paint.Color;
|
|
||||||
import org.toop.app.App;
|
|
||||||
import org.toop.app.canvas.ReversiCanvas;
|
|
||||||
import org.toop.app.widget.WidgetContainer;
|
|
||||||
import org.toop.framework.eventbus.EventFlow;
|
|
||||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
|
||||||
import org.toop.framework.gameFramework.view.GUIEvents;
|
|
||||||
import org.toop.game.gameThreads.LocalFixedRateThreadBehaviour;
|
|
||||||
import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
|
||||||
import org.toop.game.players.LocalPlayer;
|
|
||||||
import org.toop.framework.gameFramework.model.player.Player;
|
|
||||||
import org.toop.game.games.reversi.ReversiR;
|
|
||||||
|
|
||||||
public class ReversiController extends AbstractGameController<ReversiR> {
|
|
||||||
// TODO: Refactor GUI update methods to follow designed system
|
|
||||||
public ReversiController(Player<ReversiR>[] players, boolean local) {
|
|
||||||
ReversiR ReversiR = new ReversiR(players);
|
|
||||||
super(
|
|
||||||
new ReversiCanvas(Color.GRAY, (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();}, (c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerMoveHovered.class, c).postEvent();}),
|
|
||||||
players,
|
|
||||||
ReversiR,
|
|
||||||
local ? new LocalFixedRateThreadBehaviour<>(ReversiR, players) : new OnlineThreadBehaviour<>(ReversiR, players), // TODO: Player order matters here, this won't work atm
|
|
||||||
"Reversi");
|
|
||||||
eventFlow.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}, false);
|
|
||||||
eventFlow.listen(GUIEvents.PlayerMoveHovered.class, this::onHoverMove, false);
|
|
||||||
initUI();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private void onHoverMove(GUIEvents.PlayerMoveHovered event){
|
|
||||||
int cellEntered = event.move();
|
|
||||||
canvas.drawPlayerHover(-1, cellEntered, game);
|
|
||||||
/*// (information.players[game.getCurrentTurn()].isHuman) {
|
|
||||||
int[] legalMoves = game.getLegalMoves();
|
|
||||||
boolean isLegalMove = false;
|
|
||||||
for (int move : legalMoves) {
|
|
||||||
if (move == cellEntered){
|
|
||||||
isLegalMove = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (cellEntered >= 0){
|
|
||||||
int[] moves = null;
|
|
||||||
if (isLegalMove) {
|
|
||||||
moves = game.getFlipsForPotentialMove(
|
|
||||||
new Point(cellEntered%game.getColumnSize(),cellEntered/game.getRowSize()),
|
|
||||||
game.getCurrentPlayer());
|
|
||||||
}
|
|
||||||
canvas.drawHighlightDots(moves);
|
|
||||||
}
|
|
||||||
//}*/
|
|
||||||
}
|
|
||||||
|
|
||||||
public ReversiController(Player<ReversiR>[] players) {
|
|
||||||
this(players, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void updateCanvas(boolean animate) {
|
|
||||||
// Todo: this is very inefficient. still very fast but if the grid is bigger it might cause issues. improve.
|
|
||||||
canvas.clearAll();
|
|
||||||
|
|
||||||
for (int i = 0; i < game.getBoard().length; i++) {
|
|
||||||
if (game.getBoard()[i] == 0) {
|
|
||||||
canvas.drawDot(Color.WHITE, i);
|
|
||||||
} else if (game.getBoard()[i] == 1) {
|
|
||||||
canvas.drawDot(Color.BLACK, i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
final int[] flipped = game.getMostRecentlyFlippedPieces();
|
|
||||||
|
|
||||||
final SequentialTransition animation = new SequentialTransition();
|
|
||||||
|
|
||||||
final Color fromColor = getCurrentPlayerIndex() == 0? Color.WHITE : Color.BLACK;
|
|
||||||
final Color toColor = getCurrentPlayerIndex() == 0? Color.BLACK : Color.WHITE;
|
|
||||||
|
|
||||||
if (animate && flipped != null) {
|
|
||||||
for (final int flip : flipped) {
|
|
||||||
canvas.clear(flip);
|
|
||||||
canvas.drawDot(fromColor, flip);
|
|
||||||
animation.getChildren().addFirst(canvas.flipDot(fromColor, toColor, flip));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
animation.setOnFinished(_ -> {
|
|
||||||
|
|
||||||
if (getCurrentPlayer() instanceof LocalPlayer) {
|
|
||||||
final int[] legalMoves = game.getLegalMoves();
|
|
||||||
|
|
||||||
for (final int legalMove : legalMoves) {
|
|
||||||
drawLegalPosition(legalMove, getCurrentPlayerIndex());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
animation.play();
|
|
||||||
primary.nextPlayer(true, getCurrentPlayer().getName(), game.getCurrentTurn() == 0 ? "X" : "O", getPlayer((game.getCurrentTurn() + 1) % 2).getName());
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void updateUI() {
|
|
||||||
updateCanvas(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void drawLegalPosition(int cell, int player) {
|
|
||||||
Color innerColor;
|
|
||||||
if (player == 1) {
|
|
||||||
innerColor = new Color(0.0f, 0.0f, 0.0f, 0.6f);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
innerColor = new Color(1.0f, 1.0f, 1.0f, 0.75f);
|
|
||||||
}
|
|
||||||
canvas.drawInnerDot(innerColor, cell,false);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void initUI(){
|
|
||||||
primary.add(Pos.CENTER, canvas.getCanvas());
|
|
||||||
WidgetContainer.getCurrentView().transitionNext(primary, true);
|
|
||||||
updateCanvas(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void drawMoves(){
|
|
||||||
int[] board = game.getBoard();
|
|
||||||
|
|
||||||
// Draw each square
|
|
||||||
for (int i = 0; i < board.length; i++){
|
|
||||||
// If square isn't empty, draw player move
|
|
||||||
if (board[i] != AbstractGame.EMPTY){
|
|
||||||
canvas.drawPlayerMove(board[i], i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
package org.toop.app.gameControllers;
|
||||||
|
|
||||||
|
import org.toop.app.canvas.TicTacToeBitCanvas;
|
||||||
|
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
|
||||||
|
import org.toop.framework.gameFramework.model.player.Player;
|
||||||
|
import org.toop.game.gameThreads.LocalFixedRateThreadBehaviour;
|
||||||
|
import org.toop.game.gameThreads.LocalThreadBehaviour;
|
||||||
|
import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
||||||
|
import org.toop.game.games.tictactoe.BitboardTicTacToe;
|
||||||
|
import org.toop.game.players.OnlinePlayer;
|
||||||
|
|
||||||
|
public class TicTacToeBitController extends GenericGameController<BitboardTicTacToe> {
|
||||||
|
public TicTacToeBitController(Player<BitboardTicTacToe>[] players) {
|
||||||
|
BitboardTicTacToe game = new BitboardTicTacToe(players);
|
||||||
|
ThreadBehaviour thread = new LocalThreadBehaviour<>(game);
|
||||||
|
for (Player<BitboardTicTacToe> player : players) {
|
||||||
|
if (player instanceof OnlinePlayer<BitboardTicTacToe>){
|
||||||
|
thread = new OnlineThreadBehaviour<>(game);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
super(new TicTacToeBitCanvas(), game, thread , "TicTacToe");
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
package org.toop.app.gameControllers;
|
|
||||||
|
|
||||||
import javafx.geometry.Pos;
|
|
||||||
import javafx.scene.paint.Color;
|
|
||||||
import org.toop.app.App;
|
|
||||||
import org.toop.app.canvas.TicTacToeCanvas;
|
|
||||||
import org.toop.framework.eventbus.EventFlow;
|
|
||||||
import org.toop.framework.gameFramework.model.player.Player;
|
|
||||||
import org.toop.framework.gameFramework.view.GUIEvents;
|
|
||||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
|
||||||
import org.toop.game.gameThreads.LocalThreadBehaviour;
|
|
||||||
import org.toop.game.gameThreads.OnlineThreadBehaviour;
|
|
||||||
import org.toop.game.players.LocalPlayer;
|
|
||||||
import org.toop.app.widget.WidgetContainer;
|
|
||||||
import org.toop.game.games.tictactoe.TicTacToeR;
|
|
||||||
|
|
||||||
public class TicTacToeController extends AbstractGameController<TicTacToeR> {
|
|
||||||
|
|
||||||
public TicTacToeController(Player<TicTacToeR>[] players, boolean local) {
|
|
||||||
TicTacToeR ticTacToeR = new TicTacToeR(players);
|
|
||||||
super(
|
|
||||||
new TicTacToeCanvas(Color.GRAY, (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();}),
|
|
||||||
players,
|
|
||||||
ticTacToeR,
|
|
||||||
local ? new LocalThreadBehaviour(ticTacToeR, players) : new OnlineThreadBehaviour<>(ticTacToeR, players), // TODO: Player order matters here, this won't work atm
|
|
||||||
"TicTacToe");
|
|
||||||
|
|
||||||
initUI();
|
|
||||||
eventFlow.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}, false);
|
|
||||||
//addListener(GlobalEventBus.subscribe(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}));
|
|
||||||
//new EventFlow().listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}});
|
|
||||||
}
|
|
||||||
|
|
||||||
public TicTacToeController(Player<TicTacToeR>[] players) {
|
|
||||||
this(players, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void updateUI() {
|
|
||||||
canvas.clearAll();
|
|
||||||
// TODO: wtf is even this pile of poop temp fix
|
|
||||||
primary.nextPlayer(true, getCurrentPlayer().getName(), game.getCurrentTurn() == 0 ? "X" : "O", getPlayer((game.getCurrentTurn() + 1) % 2).getName());
|
|
||||||
drawMoves();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void initUI(){
|
|
||||||
primary.add(Pos.CENTER, canvas.getCanvas());
|
|
||||||
WidgetContainer.getCurrentView().transitionNext(primary, true);
|
|
||||||
updateUI();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void drawMoves(){
|
|
||||||
int[] board = game.getBoard();
|
|
||||||
|
|
||||||
// Draw each square
|
|
||||||
for (int i = 0; i < board.length; i++){
|
|
||||||
// If square isn't empty, draw player move
|
|
||||||
if (board[i] != AbstractGame.EMPTY){
|
|
||||||
canvas.drawPlayerMove(board[i], i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -2,19 +2,24 @@ package org.toop.app.widget.view;
|
|||||||
|
|
||||||
import javafx.application.Platform;
|
import javafx.application.Platform;
|
||||||
import org.toop.app.GameInformation;
|
import org.toop.app.GameInformation;
|
||||||
import org.toop.app.gameControllers.AbstractGameController;
|
import org.toop.app.canvas.ReversiBitCanvas;
|
||||||
import org.toop.app.gameControllers.ReversiController;
|
import org.toop.app.canvas.TicTacToeBitCanvas;
|
||||||
import org.toop.app.gameControllers.TicTacToeController;
|
import org.toop.app.gameControllers.GenericGameController;
|
||||||
|
import org.toop.app.gameControllers.ReversiBitController;
|
||||||
|
import org.toop.app.gameControllers.TicTacToeBitController;
|
||||||
|
import org.toop.framework.gameFramework.controller.GameController;
|
||||||
import org.toop.framework.gameFramework.model.player.Player;
|
import org.toop.framework.gameFramework.model.player.Player;
|
||||||
|
import org.toop.game.games.reversi.BitboardReversi;
|
||||||
|
import org.toop.game.games.tictactoe.BitboardTicTacToe;
|
||||||
import org.toop.game.players.ArtificialPlayer;
|
import org.toop.game.players.ArtificialPlayer;
|
||||||
import org.toop.game.players.LocalPlayer;
|
import org.toop.game.players.LocalPlayer;
|
||||||
import org.toop.app.widget.Primitive;
|
import org.toop.app.widget.Primitive;
|
||||||
import org.toop.app.widget.complex.PlayerInfoWidget;
|
import org.toop.app.widget.complex.PlayerInfoWidget;
|
||||||
import org.toop.app.widget.complex.ViewWidget;
|
import org.toop.app.widget.complex.ViewWidget;
|
||||||
import org.toop.app.widget.popup.ErrorPopup;
|
import org.toop.app.widget.popup.ErrorPopup;
|
||||||
import org.toop.game.games.reversi.ReversiAIR;
|
|
||||||
import org.toop.game.games.tictactoe.TicTacToeAIR;
|
|
||||||
import org.toop.app.widget.tutorial.*;
|
import org.toop.app.widget.tutorial.*;
|
||||||
|
import org.toop.game.players.MiniMaxAI;
|
||||||
|
import org.toop.game.players.RandomAI;
|
||||||
import org.toop.local.AppContext;
|
import org.toop.local.AppContext;
|
||||||
|
|
||||||
import javafx.geometry.Pos;
|
import javafx.geometry.Pos;
|
||||||
@@ -22,10 +27,13 @@ import javafx.scene.control.ScrollPane;
|
|||||||
import javafx.scene.layout.VBox;
|
import javafx.scene.layout.VBox;
|
||||||
import org.toop.local.AppSettings;
|
import org.toop.local.AppSettings;
|
||||||
|
|
||||||
|
import java.util.Arrays;
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
public class LocalMultiplayerView extends ViewWidget {
|
public class LocalMultiplayerView extends ViewWidget {
|
||||||
private final GameInformation information;
|
private final GameInformation information;
|
||||||
|
|
||||||
private AbstractGameController<?> gameController;
|
private GameController gameController;
|
||||||
|
|
||||||
public LocalMultiplayerView(GameInformation.Type type) {
|
public LocalMultiplayerView(GameInformation.Type type) {
|
||||||
this(new GameInformation(type));
|
this(new GameInformation(type));
|
||||||
@@ -44,7 +52,7 @@ public class LocalMultiplayerView extends ViewWidget {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Fix this temporary ass way of setting the players (Only works for TicTacToe)
|
// TODO: Fix this temporary ass way of setting the players
|
||||||
Player[] players = new Player[2];
|
Player[] players = new Player[2];
|
||||||
|
|
||||||
switch (information.type) {
|
switch (information.type) {
|
||||||
@@ -52,27 +60,27 @@ public class LocalMultiplayerView extends ViewWidget {
|
|||||||
if (information.players[0].isHuman) {
|
if (information.players[0].isHuman) {
|
||||||
players[0] = new LocalPlayer<>(information.players[0].name);
|
players[0] = new LocalPlayer<>(information.players[0].name);
|
||||||
} else {
|
} else {
|
||||||
players[0] = new ArtificialPlayer<>(new TicTacToeAIR(), information.players[0].name);
|
players[0] = new ArtificialPlayer<>(new RandomAI<BitboardTicTacToe>(), "Random AI");
|
||||||
}
|
}
|
||||||
if (information.players[1].isHuman) {
|
if (information.players[1].isHuman) {
|
||||||
players[1] = new LocalPlayer<>(information.players[1].name);
|
players[1] = new LocalPlayer<>(information.players[1].name);
|
||||||
} else {
|
} else {
|
||||||
players[1] = new ArtificialPlayer<>(new TicTacToeAIR(), information.players[1].name);
|
players[1] = new ArtificialPlayer<>(new MiniMaxAI<BitboardTicTacToe>(9), "MiniMax AI");
|
||||||
}
|
}
|
||||||
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstTTT()) {
|
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstTTT()) {
|
||||||
new ShowEnableTutorialWidget(
|
new ShowEnableTutorialWidget(
|
||||||
() -> new TicTacToeTutorialWidget(() -> {
|
() -> new TicTacToeTutorialWidget(() -> {
|
||||||
gameController = new TicTacToeController(players);
|
gameController = new TicTacToeBitController(players);
|
||||||
gameController.start();
|
gameController.start();
|
||||||
}),
|
}),
|
||||||
() -> Platform.runLater(() -> {
|
() -> Platform.runLater(() -> {
|
||||||
gameController = new TicTacToeController(players);
|
gameController = new TicTacToeBitController(players);
|
||||||
gameController.start();
|
gameController.start();
|
||||||
}),
|
}),
|
||||||
() -> AppSettings.getSettings().setFirstTTT(false)
|
() -> AppSettings.getSettings().setFirstTTT(false)
|
||||||
);
|
);
|
||||||
} else {
|
} else {
|
||||||
gameController = new TicTacToeController(players);
|
gameController = new TicTacToeBitController(players);
|
||||||
gameController.start();
|
gameController.start();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -80,27 +88,27 @@ public class LocalMultiplayerView extends ViewWidget {
|
|||||||
if (information.players[0].isHuman) {
|
if (information.players[0].isHuman) {
|
||||||
players[0] = new LocalPlayer<>(information.players[0].name);
|
players[0] = new LocalPlayer<>(information.players[0].name);
|
||||||
} else {
|
} else {
|
||||||
players[0] = new ArtificialPlayer<>(new ReversiAIR(), information.players[0].name);
|
players[0] = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), "Random AI");
|
||||||
}
|
}
|
||||||
if (information.players[1].isHuman) {
|
if (information.players[1].isHuman) {
|
||||||
players[1] = new LocalPlayer<>(information.players[1].name);
|
players[1] = new LocalPlayer<>(information.players[1].name);
|
||||||
} else {
|
} else {
|
||||||
players[1] = new ArtificialPlayer<>(new ReversiAIR(), information.players[1].name);
|
players[1] = new ArtificialPlayer<>(new MiniMaxAI<BitboardReversi>(6), "MiniMax");
|
||||||
}
|
}
|
||||||
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstReversi()) {
|
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstReversi()) {
|
||||||
new ShowEnableTutorialWidget(
|
new ShowEnableTutorialWidget(
|
||||||
() -> new ReversiTutorialWidget(() -> {
|
() -> new ReversiTutorialWidget(() -> {
|
||||||
gameController = new ReversiController(players);
|
gameController = new ReversiBitController(players);
|
||||||
gameController.start();
|
gameController.start();
|
||||||
}),
|
}),
|
||||||
() -> Platform.runLater(() -> {
|
() -> Platform.runLater(() -> {
|
||||||
gameController = new ReversiController(players);
|
gameController = new ReversiBitController(players);
|
||||||
gameController.start();
|
gameController.start();
|
||||||
}),
|
}),
|
||||||
() -> AppSettings.getSettings().setFirstReversi(false)
|
() -> AppSettings.getSettings().setFirstReversi(false)
|
||||||
);
|
);
|
||||||
} else {
|
} else {
|
||||||
gameController = new ReversiController(players);
|
gameController = new ReversiBitController(players);
|
||||||
gameController.start();
|
gameController.start();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -0,0 +1,6 @@
|
|||||||
|
package org.toop.framework.gameFramework;
|
||||||
|
|
||||||
|
@FunctionalInterface
|
||||||
|
public interface LongPairConsumer {
|
||||||
|
void accept(long a, long b);
|
||||||
|
}
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
package org.toop.framework.gameFramework.controller;
|
||||||
|
|
||||||
|
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
|
||||||
|
import org.toop.framework.gameFramework.model.game.threadBehaviour.Controllable;
|
||||||
|
import org.toop.framework.networking.events.NetworkEvents;
|
||||||
|
|
||||||
|
public interface GameController extends Controllable, UpdatesGameUI {
|
||||||
|
/** Called when it is this player's turn to make a move. */
|
||||||
|
void onYourTurn(NetworkEvents.YourTurnResponse event);
|
||||||
|
|
||||||
|
/** Called when a move from another player is received. */
|
||||||
|
void onMoveReceived(NetworkEvents.GameMoveResponse event);
|
||||||
|
|
||||||
|
/** Called when the game has finished, with the final result. */
|
||||||
|
void gameFinished(NetworkEvents.GameResultResponse event);
|
||||||
|
|
||||||
|
void sendMove(long clientId, long move);
|
||||||
|
}
|
||||||
@@ -1,108 +0,0 @@
|
|||||||
package org.toop.framework.gameFramework.model.game;
|
|
||||||
|
|
||||||
import org.toop.framework.gameFramework.model.player.Player;
|
|
||||||
|
|
||||||
import java.util.Arrays;
|
|
||||||
|
|
||||||
public abstract class AbstractGame<T extends TurnBasedGame<T>> implements TurnBasedGame<T> {
|
|
||||||
private final int playerCount; // How many players are playing
|
|
||||||
private final Player<T>[] players;
|
|
||||||
private int turn = 0; // What turn it is in the game
|
|
||||||
|
|
||||||
/** Constant representing an empty position on the board. */
|
|
||||||
public static final int EMPTY = -1;
|
|
||||||
|
|
||||||
/** Number of rows in the game board. */
|
|
||||||
private final int rowSize;
|
|
||||||
|
|
||||||
/** Number of columns in the game board. */
|
|
||||||
private final int columnSize;
|
|
||||||
|
|
||||||
/** The game board stored as a one-dimensional array. */
|
|
||||||
private final int[] board;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
protected AbstractGame(int rowSize, int columnSize, int playerCount, Player<T>[] players) {
|
|
||||||
assert rowSize > 0 && columnSize > 0;
|
|
||||||
|
|
||||||
this.rowSize = rowSize;
|
|
||||||
this.columnSize = columnSize;
|
|
||||||
|
|
||||||
this.players = players;
|
|
||||||
|
|
||||||
board = new int[rowSize * columnSize];
|
|
||||||
Arrays.fill(board, EMPTY);
|
|
||||||
|
|
||||||
this.playerCount = playerCount;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected AbstractGame(AbstractGame<T> other){
|
|
||||||
this.rowSize = other.rowSize;
|
|
||||||
this.columnSize = other.columnSize;
|
|
||||||
this.board = other.board.clone();
|
|
||||||
this.playerCount = other.playerCount;
|
|
||||||
this.turn = other.turn;
|
|
||||||
// TODO: Make this a deep copy, add deep copy interface to Player
|
|
||||||
this.players = other.players;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public static boolean contains(int[] array, int value) {
|
|
||||||
// O(n)
|
|
||||||
for (int element : array){
|
|
||||||
if (element == value) return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Player<T> getPlayer(int index) {
|
|
||||||
return players[index];
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getPlayerCount(){return this.playerCount;}
|
|
||||||
|
|
||||||
protected void nextTurn() {
|
|
||||||
turn += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getCurrentTurn() {
|
|
||||||
return turn % playerCount;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected void setBoard(int position) {
|
|
||||||
setBoard(position, getCurrentTurn());
|
|
||||||
}
|
|
||||||
|
|
||||||
protected void setBoard(int position, int player) {
|
|
||||||
this.board[position] = player;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the number of rows in the board.
|
|
||||||
*
|
|
||||||
* @return number of rows
|
|
||||||
*/
|
|
||||||
public int getRowSize() {
|
|
||||||
return this.rowSize;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the number of columns in the board.
|
|
||||||
*
|
|
||||||
* @return number of columns
|
|
||||||
*/
|
|
||||||
public int getColumnSize() {
|
|
||||||
return this.columnSize;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns a copy of the current board state.
|
|
||||||
*
|
|
||||||
* @return a cloned array representing the board
|
|
||||||
*/
|
|
||||||
public int[] getBoard() {
|
|
||||||
return this.board.clone();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
package org.toop.framework.gameFramework.model.game;
|
||||||
|
|
||||||
|
public interface BoardProvider {
|
||||||
|
long[] getBoard();
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
package org.toop.framework.gameFramework.model.game;
|
package org.toop.framework.gameFramework.model.game;
|
||||||
|
|
||||||
public interface DeepCopyable<T extends TurnBasedGame<T>> {
|
public interface DeepCopyable<T> {
|
||||||
T deepCopy();
|
T deepCopy();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ public interface Playable {
|
|||||||
*
|
*
|
||||||
* @return an array of integers representing legal moves
|
* @return an array of integers representing legal moves
|
||||||
*/
|
*/
|
||||||
int[] getLegalMoves();
|
long getLegalMoves();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Plays the given move and returns the resulting game state.
|
* Plays the given move and returns the resulting game state.
|
||||||
@@ -20,5 +20,5 @@ public interface Playable {
|
|||||||
* @param move the move to apply
|
* @param move the move to apply
|
||||||
* @return the {@link GameState} and additional info after the move
|
* @return the {@link GameState} and additional info after the move
|
||||||
*/
|
*/
|
||||||
PlayResult play(int move);
|
PlayResult play(long move);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,11 +10,11 @@ import org.toop.framework.networking.events.NetworkEvents;
|
|||||||
public interface SupportsOnlinePlay {
|
public interface SupportsOnlinePlay {
|
||||||
|
|
||||||
/** Called when it is this player's turn to make a move. */
|
/** Called when it is this player's turn to make a move. */
|
||||||
void onYourTurn(NetworkEvents.YourTurnResponse event);
|
void onYourTurn(long clientId);
|
||||||
|
|
||||||
/** Called when a move from another player is received. */
|
/** Called when a move from another player is received. */
|
||||||
void onMoveReceived(NetworkEvents.GameMoveResponse event);
|
void onMoveReceived(long move);
|
||||||
|
|
||||||
/** Called when the game has finished, with the final result. */
|
/** Called when the game has finished, with the final result. */
|
||||||
void gameFinished(NetworkEvents.GameResultResponse event);
|
void gameFinished(String condition);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
package org.toop.framework.gameFramework.model.game;
|
package org.toop.framework.gameFramework.model.game;
|
||||||
|
|
||||||
public interface TurnBasedGame<T extends TurnBasedGame<T>> extends Playable, DeepCopyable<T>, PlayerProvider<T> {
|
public interface TurnBasedGame<T extends TurnBasedGame<T>> extends Playable, DeepCopyable<T>, PlayerProvider<T>, BoardProvider {
|
||||||
int getCurrentTurn();
|
int getCurrentTurn();
|
||||||
|
int getPlayerCount();
|
||||||
|
int getWinner();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,10 +2,13 @@ package org.toop.framework.gameFramework.model.game.threadBehaviour;
|
|||||||
|
|
||||||
import org.apache.logging.log4j.LogManager;
|
import org.apache.logging.log4j.LogManager;
|
||||||
import org.apache.logging.log4j.Logger;
|
import org.apache.logging.log4j.Logger;
|
||||||
|
import org.toop.framework.gameFramework.LongPairConsumer;
|
||||||
|
import org.toop.framework.gameFramework.controller.GameController;
|
||||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||||
import org.toop.framework.gameFramework.model.player.Player;
|
import org.toop.framework.gameFramework.model.player.Player;
|
||||||
|
|
||||||
import java.util.concurrent.atomic.AtomicBoolean;
|
import java.util.concurrent.atomic.AtomicBoolean;
|
||||||
|
import java.util.function.Consumer;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Base class for thread-based game behaviours.
|
* Base class for thread-based game behaviours.
|
||||||
@@ -14,8 +17,9 @@ import java.util.concurrent.atomic.AtomicBoolean;
|
|||||||
* a running flag, a game reference, and a logger.
|
* a running flag, a game reference, and a logger.
|
||||||
* Subclasses implement the actual game-loop logic.
|
* Subclasses implement the actual game-loop logic.
|
||||||
*/
|
*/
|
||||||
public abstract class AbstractThreadBehaviour<T extends TurnBasedGame<T>> implements ThreadBehaviour<T> {
|
public abstract class AbstractThreadBehaviour<T extends TurnBasedGame<T>> implements ThreadBehaviour {
|
||||||
|
private LongPairConsumer onSendMove;
|
||||||
|
private Runnable onUpdateUI;
|
||||||
/** Indicates whether the game loop or event processing is active. */
|
/** Indicates whether the game loop or event processing is active. */
|
||||||
protected final AtomicBoolean isRunning = new AtomicBoolean();
|
protected final AtomicBoolean isRunning = new AtomicBoolean();
|
||||||
|
|
||||||
@@ -33,4 +37,26 @@ public abstract class AbstractThreadBehaviour<T extends TurnBasedGame<T>> implem
|
|||||||
public AbstractThreadBehaviour(T game) {
|
public AbstractThreadBehaviour(T game) {
|
||||||
this.game = game;
|
this.game = game;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected void updateUI(){
|
||||||
|
if (onUpdateUI != null) {
|
||||||
|
onUpdateUI.run();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void sendMove(long clientId, long move){
|
||||||
|
if (onSendMove != null) {
|
||||||
|
onSendMove.accept(clientId, move);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setOnUpdateUI(Runnable onUpdateUI) {
|
||||||
|
this.onUpdateUI = onUpdateUI;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setOnSendMove(LongPairConsumer onSendMove) {
|
||||||
|
this.onSendMove = onSendMove;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,13 +1,20 @@
|
|||||||
package org.toop.framework.gameFramework.model.game.threadBehaviour;
|
package org.toop.framework.gameFramework.model.game.threadBehaviour;
|
||||||
|
|
||||||
|
import org.toop.framework.gameFramework.LongPairConsumer;
|
||||||
|
import org.toop.framework.gameFramework.controller.GameController;
|
||||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||||
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
|
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
|
||||||
import org.toop.framework.gameFramework.model.player.Player;
|
import org.toop.framework.gameFramework.model.player.Player;
|
||||||
|
|
||||||
|
import java.util.function.Consumer;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Strategy interface for controlling game thread behavior.
|
* Strategy interface for controlling game thread behavior.
|
||||||
* <p>
|
* <p>
|
||||||
* Defines how a game's execution is started, stopped, and which player is active.
|
* Defines how a game's execution is started, stopped, and which player is active.
|
||||||
*/
|
*/
|
||||||
public interface ThreadBehaviour<T extends TurnBasedGame<T>> extends Controllable {
|
public interface ThreadBehaviour extends Controllable {
|
||||||
|
void setOnUpdateUI(Runnable onUpdateUI);
|
||||||
|
void setOnSendMove(LongPairConsumer onSendMove);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,7 @@
|
|||||||
|
package org.toop.framework.gameFramework.model.player;
|
||||||
|
|
||||||
|
import org.toop.framework.gameFramework.model.game.DeepCopyable;
|
||||||
|
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||||
|
|
||||||
|
public interface AI<T extends TurnBasedGame<T>> extends MoveProvider<T>, DeepCopyable<AI<T>> {
|
||||||
|
}
|
||||||
@@ -12,6 +12,6 @@ import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
|||||||
*
|
*
|
||||||
* @param <T> the specific type of game this AI can play, extending {@link GameR}
|
* @param <T> the specific type of game this AI can play, extending {@link GameR}
|
||||||
*/
|
*/
|
||||||
public abstract class AbstractAI<T extends TurnBasedGame> implements MoveProvider<T> {
|
public abstract class AbstractAI<T extends TurnBasedGame<T>> implements AI<T> {
|
||||||
// Concrete AI implementations should override findBestMove(T game, int depth)
|
// Concrete AI implementations should override findBestMove(T game, int depth)
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -16,15 +16,17 @@ import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
|||||||
* </p>
|
* </p>
|
||||||
*/
|
*/
|
||||||
public abstract class AbstractPlayer<T extends TurnBasedGame<T>> implements Player<T> {
|
public abstract class AbstractPlayer<T extends TurnBasedGame<T>> implements Player<T> {
|
||||||
private int playerIndex = -1;
|
private final Logger logger = LogManager.getLogger(this.getClass());
|
||||||
|
|
||||||
private Logger logger = LogManager.getLogger(this.getClass());
|
|
||||||
|
|
||||||
private final String name;
|
private final String name;
|
||||||
|
|
||||||
protected AbstractPlayer(String name) {
|
protected AbstractPlayer(String name) {
|
||||||
this.name = name;
|
this.name = name;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected AbstractPlayer(AbstractPlayer<T> other) {
|
||||||
|
this.name = other.name;
|
||||||
|
}
|
||||||
/**
|
/**
|
||||||
* Determines the next move based on the provided game state.
|
* Determines the next move based on the provided game state.
|
||||||
* <p>
|
* <p>
|
||||||
@@ -37,7 +39,7 @@ public abstract class AbstractPlayer<T extends TurnBasedGame<T>> implements Play
|
|||||||
* @return an integer representing the chosen move
|
* @return an integer representing the chosen move
|
||||||
* @throws UnsupportedOperationException if the method is not overridden
|
* @throws UnsupportedOperationException if the method is not overridden
|
||||||
*/
|
*/
|
||||||
public int getMove(T gameCopy) {
|
public long getMove(T gameCopy) {
|
||||||
logger.error("Method getMove not implemented.");
|
logger.error("Method getMove not implemented.");
|
||||||
throw new UnsupportedOperationException("Not supported yet.");
|
throw new UnsupportedOperationException("Not supported yet.");
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,6 @@ package org.toop.framework.gameFramework.model.player;
|
|||||||
|
|
||||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||||
|
|
||||||
public interface MoveProvider<T extends TurnBasedGame> {
|
public interface MoveProvider<T extends TurnBasedGame<T>> {
|
||||||
int getMove(T game);
|
long getMove(T game);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
package org.toop.framework.gameFramework.model.player;
|
package org.toop.framework.gameFramework.model.player;
|
||||||
|
|
||||||
|
import org.toop.framework.gameFramework.model.game.DeepCopyable;
|
||||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||||
|
|
||||||
public interface Player<T extends TurnBasedGame<T>> extends NameProvider, MoveProvider<T> {
|
public interface Player<T extends TurnBasedGame<T>> extends NameProvider, MoveProvider<T>, DeepCopyable<Player<T>> {
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,10 +10,6 @@ import org.toop.framework.eventbus.events.GenericEvent;
|
|||||||
* player actions, and game completion.
|
* player actions, and game completion.
|
||||||
*/
|
*/
|
||||||
public class GUIEvents extends EventsBase {
|
public class GUIEvents extends EventsBase {
|
||||||
|
|
||||||
/** Event to refresh or redraw the game canvas. */
|
|
||||||
public record RefreshGameCanvas() implements GenericEvent {}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Event indicating the game has ended.
|
* Event indicating the game has ended.
|
||||||
*
|
*
|
||||||
@@ -23,8 +19,8 @@ public class GUIEvents extends EventsBase {
|
|||||||
public record GameEnded(boolean winOrTie, int winner) implements GenericEvent {}
|
public record GameEnded(boolean winOrTie, int winner) implements GenericEvent {}
|
||||||
|
|
||||||
/** Event indicating a player has attempted a move. */
|
/** Event indicating a player has attempted a move. */
|
||||||
public record PlayerAttemptedMove(int move) implements GenericEvent {}
|
public record PlayerAttemptedMove(long move) implements GenericEvent {}
|
||||||
|
|
||||||
/** Event indicating a player is hovering over a move (for UI feedback). */
|
/** Event indicating a player is hovering over a move (for UI feedback). */
|
||||||
public record PlayerMoveHovered(int move) implements GenericEvent {}
|
public record PlayerMoveHovered(long move) implements GenericEvent {}
|
||||||
}
|
}
|
||||||
|
|||||||
86
game/src/main/java/org/toop/game/BitboardGame.java
Normal file
86
game/src/main/java/org/toop/game/BitboardGame.java
Normal file
@@ -0,0 +1,86 @@
|
|||||||
|
package org.toop.game;
|
||||||
|
|
||||||
|
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||||
|
import org.toop.framework.gameFramework.model.player.Player;
|
||||||
|
|
||||||
|
import java.util.Arrays;
|
||||||
|
import java.util.concurrent.atomic.AtomicInteger;
|
||||||
|
|
||||||
|
// There is AI performance to be gained by getting rid of non-primitives and thus speeding up deepCopy
|
||||||
|
public abstract class BitboardGame<T extends BitboardGame<T>> implements TurnBasedGame<T> {
|
||||||
|
private final int columnSize;
|
||||||
|
private final int rowSize;
|
||||||
|
|
||||||
|
private Player<T>[] players;
|
||||||
|
|
||||||
|
// long is 64 bits. Every game has a limit of 64 cells maximum.
|
||||||
|
private final long[] playerBitboard;
|
||||||
|
private int currentTurn = 0;
|
||||||
|
|
||||||
|
public BitboardGame(int columnSize, int rowSize, int playerCount, Player<T>[] players) {
|
||||||
|
this.columnSize = columnSize;
|
||||||
|
this.rowSize = rowSize;
|
||||||
|
this.players = players;
|
||||||
|
this.playerBitboard = new long[playerCount];
|
||||||
|
|
||||||
|
Arrays.fill(playerBitboard, 0L);
|
||||||
|
}
|
||||||
|
|
||||||
|
public BitboardGame(BitboardGame<T> other) {
|
||||||
|
this.columnSize = other.columnSize;
|
||||||
|
this.rowSize = other.rowSize;
|
||||||
|
|
||||||
|
this.playerBitboard = other.playerBitboard.clone();
|
||||||
|
this.currentTurn = other.currentTurn;
|
||||||
|
this.players = Arrays.stream(other.players)
|
||||||
|
.map(Player<T>::deepCopy)
|
||||||
|
.toArray(Player[]::new);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getColumnSize() {
|
||||||
|
return this.columnSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getRowSize() {
|
||||||
|
return this.rowSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
public long getPlayerBitboard(int player) {
|
||||||
|
return this.playerBitboard[player];
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setPlayerBitboard(int player, long bitboard) {
|
||||||
|
this.playerBitboard[player] = bitboard;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getPlayerCount() {
|
||||||
|
return playerBitboard.length;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getCurrentTurn() {
|
||||||
|
return getCurrentPlayerIndex();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Player<T> getPlayer(int index) {return players[index];}
|
||||||
|
|
||||||
|
public int getCurrentPlayerIndex() {
|
||||||
|
return currentTurn % playerBitboard.length;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getNextPlayer() {
|
||||||
|
return (currentTurn + 1) % playerBitboard.length;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Player<T> getCurrentPlayer(){
|
||||||
|
return players[getCurrentPlayerIndex()];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public long[] getBoard() {return this.playerBitboard;}
|
||||||
|
|
||||||
|
public void nextTurn() {
|
||||||
|
currentTurn++;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -8,6 +8,8 @@ import org.toop.framework.gameFramework.view.GUIEvents;
|
|||||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||||
import org.toop.framework.gameFramework.model.player.Player;
|
import org.toop.framework.gameFramework.model.player.Player;
|
||||||
|
|
||||||
|
import java.util.function.Consumer;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles local turn-based game logic at a fixed update rate.
|
* Handles local turn-based game logic at a fixed update rate.
|
||||||
* <p>
|
* <p>
|
||||||
@@ -16,18 +18,14 @@ import org.toop.framework.gameFramework.model.player.Player;
|
|||||||
*/
|
*/
|
||||||
public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractThreadBehaviour<T> implements Runnable {
|
public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractThreadBehaviour<T> implements Runnable {
|
||||||
|
|
||||||
/** All players participating in the game. */
|
|
||||||
private final Player<T>[] players;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a fixed-rate behaviour for a local turn-based game.
|
* Creates a fixed-rate behaviour for a local turn-based game.
|
||||||
*
|
*
|
||||||
* @param game the game instance
|
* @param game the game instance
|
||||||
* @param players the list of players in turn order
|
|
||||||
*/
|
*/
|
||||||
public LocalFixedRateThreadBehaviour(T game, Player<T>[] players) {
|
public LocalFixedRateThreadBehaviour(T game) {
|
||||||
super(game);
|
super(game);
|
||||||
this.players = players;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Starts the game loop thread if not already running. */
|
/** Starts the game loop thread if not already running. */
|
||||||
@@ -52,7 +50,7 @@ public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends A
|
|||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void run() {
|
public void run() {
|
||||||
final int UPS = 60;
|
final int UPS = 1;
|
||||||
final long UPDATE_INTERVAL = 1_000_000_000L / UPS;
|
final long UPDATE_INTERVAL = 1_000_000_000L / UPS;
|
||||||
long nextUpdate = System.nanoTime();
|
long nextUpdate = System.nanoTime();
|
||||||
|
|
||||||
@@ -62,9 +60,10 @@ public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends A
|
|||||||
nextUpdate += UPDATE_INTERVAL;
|
nextUpdate += UPDATE_INTERVAL;
|
||||||
|
|
||||||
Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
|
Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
|
||||||
int move = currentPlayer.getMove(game.deepCopy());
|
long move = currentPlayer.getMove(game.deepCopy());
|
||||||
PlayResult result = game.play(move);
|
PlayResult result = game.play(move);
|
||||||
new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent();
|
|
||||||
|
updateUI();
|
||||||
|
|
||||||
GameState state = result.state();
|
GameState state = result.state();
|
||||||
switch (state) {
|
switch (state) {
|
||||||
|
|||||||
@@ -8,6 +8,8 @@ import org.toop.framework.gameFramework.GameState;
|
|||||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||||
import org.toop.framework.gameFramework.model.player.Player;
|
import org.toop.framework.gameFramework.model.player.Player;
|
||||||
|
|
||||||
|
import java.util.function.Consumer;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles local turn-based game logic in its own thread.
|
* Handles local turn-based game logic in its own thread.
|
||||||
* <p>
|
* <p>
|
||||||
@@ -20,9 +22,8 @@ public class LocalThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractTh
|
|||||||
* Creates a new behaviour for a local turn-based game.
|
* Creates a new behaviour for a local turn-based game.
|
||||||
*
|
*
|
||||||
* @param game the game instance
|
* @param game the game instance
|
||||||
* @param players the list of players in turn order
|
|
||||||
*/
|
*/
|
||||||
public LocalThreadBehaviour(T game, Player<T>[] players) {
|
public LocalThreadBehaviour(T game) {
|
||||||
super(game);
|
super(game);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -48,9 +49,10 @@ public class LocalThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractTh
|
|||||||
public void run() {
|
public void run() {
|
||||||
while (isRunning.get()) {
|
while (isRunning.get()) {
|
||||||
Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
|
Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
|
||||||
int move = currentPlayer.getMove(game.deepCopy());
|
long move = currentPlayer.getMove(game.deepCopy());
|
||||||
PlayResult result = game.play(move);
|
PlayResult result = game.play(move);
|
||||||
new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent();
|
|
||||||
|
updateUI();
|
||||||
|
|
||||||
GameState state = result.state();
|
GameState state = result.state();
|
||||||
switch (state) {
|
switch (state) {
|
||||||
|
|||||||
@@ -3,9 +3,7 @@ package org.toop.game.gameThreads;
|
|||||||
import org.toop.framework.eventbus.EventFlow;
|
import org.toop.framework.eventbus.EventFlow;
|
||||||
import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
|
import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
|
||||||
import org.toop.framework.gameFramework.view.GUIEvents;
|
import org.toop.framework.gameFramework.view.GUIEvents;
|
||||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
|
||||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||||
import org.toop.framework.networking.events.NetworkEvents;
|
|
||||||
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
|
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
|
||||||
import org.toop.framework.gameFramework.model.player.Player;
|
import org.toop.framework.gameFramework.model.player.Player;
|
||||||
import org.toop.game.players.OnlinePlayer;
|
import org.toop.game.players.OnlinePlayer;
|
||||||
@@ -17,19 +15,12 @@ import org.toop.game.players.OnlinePlayer;
|
|||||||
* for the local player while receiving moves from other players.
|
* for the local player while receiving moves from other players.
|
||||||
*/
|
*/
|
||||||
public class OnlineThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractThreadBehaviour<T> implements SupportsOnlinePlay {
|
public class OnlineThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractThreadBehaviour<T> implements SupportsOnlinePlay {
|
||||||
|
|
||||||
/** The local player controlled by this client. */
|
|
||||||
private final Player<T> mainPlayer;
|
|
||||||
private final int playerTurn;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates behaviour and sets the first local player
|
* Creates behaviour and sets the first local player
|
||||||
* (non-online player) from the given array.
|
* (non-online player) from the given array.
|
||||||
*/
|
*/
|
||||||
public OnlineThreadBehaviour(T game, Player<T>[] players) {
|
public OnlineThreadBehaviour(T game) {
|
||||||
super(game);
|
super(game);
|
||||||
this.playerTurn = getFirstNotOnlinePlayer(players);
|
|
||||||
this.mainPlayer = players[this.playerTurn];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Finds the first non-online player in the array. */
|
/** Finds the first non-online player in the array. */
|
||||||
@@ -59,33 +50,31 @@ public class OnlineThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractT
|
|||||||
* Sends the generated move back to the server.
|
* Sends the generated move back to the server.
|
||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void onYourTurn(NetworkEvents.YourTurnResponse event) {
|
public void onYourTurn(long clientId) {
|
||||||
if (!isRunning.get()) return;
|
if (!isRunning.get()) return;
|
||||||
int move = mainPlayer.getMove(game.deepCopy());
|
long move = game.getPlayer(game.getCurrentTurn()).getMove(game.deepCopy());
|
||||||
new EventFlow().addPostEvent(NetworkEvents.SendMove.class, event.clientId(), (short) move).postEvent();
|
sendMove(clientId, move);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles a move received from the server for any player.
|
* Handles a move received from the server for any player.
|
||||||
* Updates the game state and triggers a UI refresh.
|
* Updates the game state and triggers a UI refresh.
|
||||||
*/
|
*/
|
||||||
@Override
|
public void onMoveReceived(long move) {
|
||||||
public void onMoveReceived(NetworkEvents.GameMoveResponse event) {
|
|
||||||
if (!isRunning.get()) return;
|
if (!isRunning.get()) return;
|
||||||
game.play(Integer.parseInt(event.move()));
|
game.play(move);
|
||||||
new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent();
|
|
||||||
|
updateUI();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles the end of the game as notified by the server.
|
* Handles the end of the game as notified by the server.
|
||||||
* Updates the UI to show a win or draw result for the local player.
|
* Updates the UI to show a win or draw result for the local player.
|
||||||
*/
|
*/
|
||||||
@Override
|
public void gameFinished(String condition) {
|
||||||
public void gameFinished(NetworkEvents.GameResultResponse event) {
|
switch(condition.toUpperCase()){
|
||||||
switch(event.condition().toUpperCase()){
|
case "WIN", "LOSS" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, game.getWinner()).postEvent();
|
||||||
case "WIN" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, playerTurn).postEvent();
|
case "DRAW" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, false, -1).postEvent();
|
||||||
case "DRAW" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, false, AbstractGame.EMPTY).postEvent();
|
|
||||||
case "LOSS" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, (playerTurn + 1)%2).postEvent();
|
|
||||||
default -> {
|
default -> {
|
||||||
logger.error("Invalid condition");
|
logger.error("Invalid condition");
|
||||||
throw new RuntimeException("Unknown condition");
|
throw new RuntimeException("Unknown condition");
|
||||||
|
|||||||
@@ -1,8 +1,7 @@
|
|||||||
package org.toop.game.gameThreads;
|
package org.toop.game.gameThreads;
|
||||||
|
|
||||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||||
import org.toop.framework.networking.events.NetworkEvents;
|
import org.toop.framework.networking.events.NetworkEvents;
|
||||||
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Online thread behaviour that adds a fixed delay before processing
|
* Online thread behaviour that adds a fixed delay before processing
|
||||||
@@ -11,16 +10,15 @@ import org.toop.framework.gameFramework.model.player.AbstractPlayer;
|
|||||||
* This is identical to {@link OnlineThreadBehaviour}, but inserts a
|
* This is identical to {@link OnlineThreadBehaviour}, but inserts a
|
||||||
* short sleep before delegating to the base implementation.
|
* short sleep before delegating to the base implementation.
|
||||||
*/
|
*/
|
||||||
public class OnlineWithSleepThreadBehaviour extends OnlineThreadBehaviour {
|
public class OnlineWithSleepThreadBehaviour<T extends TurnBasedGame<T>> extends OnlineThreadBehaviour<T> {
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates the behaviour and forwards the players to the base class.
|
* Creates the behaviour and forwards the players to the base class.
|
||||||
*
|
*
|
||||||
* @param game the online-capable turn-based game
|
* @param game the online-capable turn-based game
|
||||||
* @param players the list of local and remote players
|
|
||||||
*/
|
*/
|
||||||
public OnlineWithSleepThreadBehaviour(AbstractGame game, AbstractPlayer[] players) {
|
public OnlineWithSleepThreadBehaviour(T game) {
|
||||||
super(game, players);
|
super(game);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -29,14 +27,14 @@ public class OnlineWithSleepThreadBehaviour extends OnlineThreadBehaviour {
|
|||||||
* @param event the network event indicating it's this client's turn
|
* @param event the network event indicating it's this client's turn
|
||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void onYourTurn(NetworkEvents.YourTurnResponse event) {
|
public void onYourTurn(long clientId) {
|
||||||
|
|
||||||
try {
|
try {
|
||||||
Thread.sleep(1000);
|
Thread.sleep(50);
|
||||||
} catch (InterruptedException e) {
|
} catch (InterruptedException e) {
|
||||||
e.printStackTrace();
|
e.printStackTrace();
|
||||||
}
|
}
|
||||||
|
|
||||||
super.onYourTurn(event);
|
super.onYourTurn(clientId);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,170 @@
|
|||||||
|
package org.toop.game.games.reversi;
|
||||||
|
|
||||||
|
import org.toop.framework.gameFramework.GameState;
|
||||||
|
import org.toop.framework.gameFramework.model.game.PlayResult;
|
||||||
|
import org.toop.framework.gameFramework.model.player.Player;
|
||||||
|
import org.toop.game.BitboardGame;
|
||||||
|
|
||||||
|
public class BitboardReversi extends BitboardGame<BitboardReversi> {
|
||||||
|
|
||||||
|
public record Score(int black, int white) {}
|
||||||
|
|
||||||
|
private final long notAFile = 0xfefefefefefefefeL;
|
||||||
|
private final long notHFile = 0x7f7f7f7f7f7f7f7fL;
|
||||||
|
|
||||||
|
public BitboardReversi(Player<BitboardReversi>[] players) {
|
||||||
|
super(8, 8, 2, players);
|
||||||
|
|
||||||
|
// Black (player 0)
|
||||||
|
setPlayerBitboard(0, (1L << (3 + 4 * 8)) | (1L << (4 + 3 * 8)));
|
||||||
|
|
||||||
|
// White (player 1)
|
||||||
|
setPlayerBitboard(1, (1L << (3 + 3 * 8)) | (1L << (4 + 4 * 8)));
|
||||||
|
}
|
||||||
|
|
||||||
|
public BitboardReversi(BitboardReversi other) {
|
||||||
|
super(other);
|
||||||
|
}
|
||||||
|
|
||||||
|
public long getLegalMoves() {
|
||||||
|
final long player = getPlayerBitboard(getCurrentPlayerIndex());
|
||||||
|
final long opponent = getPlayerBitboard(getNextPlayer());
|
||||||
|
|
||||||
|
long legalMoves = 0L;
|
||||||
|
|
||||||
|
// north & south
|
||||||
|
legalMoves |= computeMoves(player, opponent, 8, -1L);
|
||||||
|
legalMoves |= computeMoves(player, opponent, -8, -1L);
|
||||||
|
|
||||||
|
// east & west
|
||||||
|
legalMoves |= computeMoves(player, opponent, 1, notAFile);
|
||||||
|
legalMoves |= computeMoves(player, opponent, -1, notHFile);
|
||||||
|
|
||||||
|
// north-east & north-west & south-east & south-west
|
||||||
|
legalMoves |= computeMoves(player, opponent, 9, notAFile);
|
||||||
|
legalMoves |= computeMoves(player, opponent, 7, notHFile);
|
||||||
|
legalMoves |= computeMoves(player, opponent, -7, notAFile);
|
||||||
|
legalMoves |= computeMoves(player, opponent, -9, notHFile);
|
||||||
|
|
||||||
|
return legalMoves;
|
||||||
|
}
|
||||||
|
|
||||||
|
public long getFlips(long move) {
|
||||||
|
final long player = getPlayerBitboard(getCurrentPlayerIndex());
|
||||||
|
final long opponent = getPlayerBitboard(getNextPlayer());
|
||||||
|
|
||||||
|
long flips = 0L;
|
||||||
|
|
||||||
|
// north & south
|
||||||
|
flips |= computeFlips(move, player, opponent, 8, -1L);
|
||||||
|
flips |= computeFlips(move, player, opponent, -8, -1L);
|
||||||
|
|
||||||
|
// east & west
|
||||||
|
flips |= computeFlips(move, player, opponent, 1, notAFile);
|
||||||
|
flips |= computeFlips(move, player, opponent, -1, notHFile);
|
||||||
|
|
||||||
|
// north-east & north-west & south-east & south-west
|
||||||
|
flips |= computeFlips(move, player, opponent, 9, notAFile);
|
||||||
|
flips |= computeFlips(move, player, opponent, 7, notHFile);
|
||||||
|
flips |= computeFlips(move, player, opponent, -7, notAFile);
|
||||||
|
flips |= computeFlips(move, player, opponent, -9, notHFile);
|
||||||
|
|
||||||
|
return flips;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public BitboardReversi deepCopy() {return new BitboardReversi(this);}
|
||||||
|
|
||||||
|
public PlayResult play(long move) {
|
||||||
|
final long flips = getFlips(move);
|
||||||
|
|
||||||
|
long player = getPlayerBitboard(getCurrentPlayerIndex());
|
||||||
|
long opponent = getPlayerBitboard(getNextPlayer());
|
||||||
|
|
||||||
|
player |= move | flips;
|
||||||
|
opponent &= ~flips;
|
||||||
|
|
||||||
|
setPlayerBitboard(getCurrentPlayerIndex(), player);
|
||||||
|
setPlayerBitboard(getNextPlayer(), opponent);
|
||||||
|
|
||||||
|
nextTurn();
|
||||||
|
|
||||||
|
final long nextLegalMoves = getLegalMoves();
|
||||||
|
|
||||||
|
if (nextLegalMoves == 0) {
|
||||||
|
nextTurn();
|
||||||
|
|
||||||
|
final long skippedLegalMoves = getLegalMoves();
|
||||||
|
|
||||||
|
if (skippedLegalMoves == 0) {
|
||||||
|
int winner = getWinner();
|
||||||
|
|
||||||
|
if (winner == -1) {
|
||||||
|
return new PlayResult(GameState.DRAW, -1);
|
||||||
|
}
|
||||||
|
|
||||||
|
return new PlayResult(GameState.WIN, winner);
|
||||||
|
}
|
||||||
|
|
||||||
|
return new PlayResult(GameState.TURN_SKIPPED, getCurrentPlayerIndex());
|
||||||
|
}
|
||||||
|
|
||||||
|
return new PlayResult(GameState.NORMAL, getCurrentPlayerIndex());
|
||||||
|
}
|
||||||
|
|
||||||
|
public Score getScore() {
|
||||||
|
return new Score(
|
||||||
|
Long.bitCount(getPlayerBitboard(0)),
|
||||||
|
Long.bitCount(getPlayerBitboard(1))
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getWinner(){
|
||||||
|
final long black = getPlayerBitboard(0);
|
||||||
|
final long white = getPlayerBitboard(1);
|
||||||
|
|
||||||
|
final int blackCount = Long.bitCount(black);
|
||||||
|
final int whiteCount = Long.bitCount(white);
|
||||||
|
|
||||||
|
if (blackCount == whiteCount){
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
else if (blackCount > whiteCount){
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private long computeMoves(long player, long opponent, int shift, long mask) {
|
||||||
|
long moves = shift(player, shift, mask) & opponent;
|
||||||
|
long captured = moves;
|
||||||
|
|
||||||
|
while (moves != 0) {
|
||||||
|
moves = shift(moves, shift, mask) & opponent;
|
||||||
|
captured |= moves;
|
||||||
|
}
|
||||||
|
|
||||||
|
long landing = shift(captured, shift, mask);
|
||||||
|
return landing & ~(player | opponent);
|
||||||
|
}
|
||||||
|
|
||||||
|
private long computeFlips(long move, long player, long opponent, int shift, long mask) {
|
||||||
|
long flips = 0L;
|
||||||
|
long pos = move;
|
||||||
|
|
||||||
|
while (true) {
|
||||||
|
pos = shift(pos, shift, mask);
|
||||||
|
if (pos == 0) return 0L;
|
||||||
|
|
||||||
|
if ((pos & opponent) != 0) flips |= pos;
|
||||||
|
else if ((pos & player) != 0) return flips;
|
||||||
|
else return 0L;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private long shift(long bit, int shift, long mask) {
|
||||||
|
return shift > 0 ? (bit << shift) & mask : (bit >>> -shift) & mask;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,15 +0,0 @@
|
|||||||
package org.toop.game.games.reversi;
|
|
||||||
|
|
||||||
import org.toop.framework.gameFramework.model.player.AbstractAI;
|
|
||||||
|
|
||||||
import java.util.Random;
|
|
||||||
|
|
||||||
public final class ReversiAIR extends AbstractAI<ReversiR> {
|
|
||||||
public int getMove(ReversiR game) {
|
|
||||||
int[] moves = game.getLegalMoves();
|
|
||||||
if (moves.length == 0) return -1;
|
|
||||||
|
|
||||||
int inty = new Random().nextInt(0, moves.length);
|
|
||||||
return moves[inty];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,260 +0,0 @@
|
|||||||
package org.toop.game.games.reversi;
|
|
||||||
|
|
||||||
import org.toop.framework.gameFramework.GameState;
|
|
||||||
import org.toop.framework.gameFramework.model.game.PlayResult;
|
|
||||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
|
||||||
import org.toop.framework.gameFramework.model.player.Player;
|
|
||||||
|
|
||||||
import java.awt.*;
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.Arrays;
|
|
||||||
import java.util.HashSet;
|
|
||||||
import java.util.Set;
|
|
||||||
|
|
||||||
|
|
||||||
public final class ReversiR extends AbstractGame<ReversiR> {
|
|
||||||
private int movesTaken;
|
|
||||||
private Set<Point> filledCells = new HashSet<>();
|
|
||||||
private int[] mostRecentlyFlippedPieces;
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public ReversiR deepCopy() {
|
|
||||||
return new ReversiR(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO: Don't hardcore for two players :)
|
|
||||||
public record Score(int player1Score, int player2Score) {}
|
|
||||||
|
|
||||||
public ReversiR(Player<ReversiR>[] players) {
|
|
||||||
super(8, 8, 2, players);
|
|
||||||
addStartPieces();
|
|
||||||
}
|
|
||||||
|
|
||||||
public ReversiR(ReversiR other) {
|
|
||||||
super(other);
|
|
||||||
this.movesTaken = other.movesTaken;
|
|
||||||
this.filledCells = other.filledCells;
|
|
||||||
this.mostRecentlyFlippedPieces = other.mostRecentlyFlippedPieces;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private void addStartPieces() {
|
|
||||||
this.setBoard(27, 1);
|
|
||||||
this.setBoard(28, 0);
|
|
||||||
this.setBoard(35, 0);
|
|
||||||
this.setBoard(36, 1);
|
|
||||||
updateFilledCellsSet();
|
|
||||||
}
|
|
||||||
private void updateFilledCellsSet() {
|
|
||||||
for (int i = 0; i < 64; i++) {
|
|
||||||
if (this.getBoard()[i] != EMPTY) {
|
|
||||||
filledCells.add(new Point(i % this.getColumnSize(), i / this.getRowSize()));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int[] getLegalMoves() {
|
|
||||||
final ArrayList<Integer> legalMoves = new ArrayList<>();
|
|
||||||
int[][] boardGrid = makeBoardAGrid();
|
|
||||||
int currentPlayer = this.getCurrentTurn();
|
|
||||||
Set<Point> adjCell = getAdjacentCells(boardGrid);
|
|
||||||
for (Point point : adjCell){
|
|
||||||
int[] moves = getFlipsForPotentialMove(point,currentPlayer);
|
|
||||||
int score = moves.length;
|
|
||||||
if (score > 0){
|
|
||||||
legalMoves.add(point.x + point.y * this.getRowSize());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return legalMoves.stream().mapToInt(Integer::intValue).toArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
private Set<Point> getAdjacentCells(int[][] boardGrid) {
|
|
||||||
Set<Point> possibleCells = new HashSet<>();
|
|
||||||
for (Point point : filledCells) { //for every filled cell
|
|
||||||
for (int deltaColumn = -1; deltaColumn <= 1; deltaColumn++){ //check adjacent cells
|
|
||||||
for (int deltaRow = -1; deltaRow <= 1; deltaRow++){ //orthogonally and diagonally
|
|
||||||
int newX = point.x + deltaColumn, newY = point.y + deltaRow;
|
|
||||||
if (deltaColumn == 0 && deltaRow == 0 //continue if out of bounds
|
|
||||||
|| !isOnBoard(newX, newY)) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
if (boardGrid[newY][newX] == EMPTY) { //check if the cell is empty
|
|
||||||
possibleCells.add(new Point(newX, newY)); //and then add it to the set of possible moves
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return possibleCells;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int[] getFlipsForPotentialMove(Point point, int currentPlayer) {
|
|
||||||
final ArrayList<Integer> movesToFlip = new ArrayList<>();
|
|
||||||
for (int deltaColumn = -1; deltaColumn <= 1; deltaColumn++) { //for all directions
|
|
||||||
for (int deltaRow = -1; deltaRow <= 1; deltaRow++) {
|
|
||||||
if (deltaColumn == 0 && deltaRow == 0){
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
int[] moves = getFlipsInDirection(point,makeBoardAGrid(),currentPlayer,deltaColumn,deltaRow);
|
|
||||||
if (moves != null) { //getFlipsInDirection
|
|
||||||
Arrays.stream(moves).forEach(movesToFlip::add);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return movesToFlip.stream().mapToInt(Integer::intValue).toArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
private int[] getFlipsInDirection(Point point, int[][] boardGrid, int currentPlayer, int dirX, int dirY) {
|
|
||||||
int opponent = getOpponent(currentPlayer);
|
|
||||||
final ArrayList<Integer> movesToFlip = new ArrayList<>();
|
|
||||||
int x = point.x + dirX;
|
|
||||||
int y = point.y + dirY;
|
|
||||||
|
|
||||||
if (!isOnBoard(x, y) || boardGrid[y][x] != opponent) { //there must first be an opponents tile
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
while (isOnBoard(x, y) && boardGrid[y][x] == opponent) { //count the opponents tiles in this direction
|
|
||||||
|
|
||||||
movesToFlip.add(x+y*this.getRowSize());
|
|
||||||
x += dirX;
|
|
||||||
y += dirY;
|
|
||||||
}
|
|
||||||
if (isOnBoard(x, y) && boardGrid[y][x] == currentPlayer) {
|
|
||||||
return movesToFlip.stream().mapToInt(Integer::intValue).toArray(); //only return the count if last tile is ours
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
private boolean isOnBoard(int x, int y) {
|
|
||||||
return x >= 0 && x < this.getColumnSize() && y >= 0 && y < this.getRowSize();
|
|
||||||
}
|
|
||||||
|
|
||||||
private int[][] makeBoardAGrid() {
|
|
||||||
int[][] boardGrid = new int[this.getRowSize()][this.getColumnSize()];
|
|
||||||
for (int i = 0; i < 64; i++) {
|
|
||||||
boardGrid[i / this.getRowSize()][i % this.getColumnSize()] = this.getBoard()[i]; //boardGrid[y -> row] [x -> column]
|
|
||||||
}
|
|
||||||
return boardGrid;
|
|
||||||
}
|
|
||||||
|
|
||||||
private boolean gameOver(){
|
|
||||||
ReversiR gameCopy = deepCopy();
|
|
||||||
return gameCopy.getLegalMoves().length == 0 && gameCopy.skipTurn().getLegalMoves().length == 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public PlayResult play(int move) {
|
|
||||||
/*int[] legalMoves = getLegalMoves();
|
|
||||||
boolean moveIsLegal = false;
|
|
||||||
for (int legalMove : legalMoves) { //check if the move is legal
|
|
||||||
if (move == legalMove) {
|
|
||||||
moveIsLegal = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (!moveIsLegal) {
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
int[] moves = sortMovesFromCenter(Arrays.stream(getFlipsForPotentialMove(new Point(move%this.getColumnSize(),move/this.getRowSize()), getCurrentTurn())).boxed().toArray(Integer[]::new),move);
|
|
||||||
mostRecentlyFlippedPieces = moves;
|
|
||||||
this.setBoard(move); //place the move on the board
|
|
||||||
for (int m : moves) {
|
|
||||||
this.setBoard(m); //flip the correct pieces on the board
|
|
||||||
}
|
|
||||||
filledCells.add(new Point(move % this.getRowSize(), move / this.getColumnSize()));
|
|
||||||
nextTurn();
|
|
||||||
if (getLegalMoves().length == 0) { //skip the players turn when there are no legal moves
|
|
||||||
skipMyTurn();
|
|
||||||
if (getLegalMoves().length > 0) {
|
|
||||||
return new PlayResult(GameState.TURN_SKIPPED, getCurrentTurn());
|
|
||||||
}
|
|
||||||
else { //end the game when neither player has a legal move
|
|
||||||
Score score = getScore();
|
|
||||||
if (score.player1Score() == score.player2Score()) {
|
|
||||||
return new PlayResult(GameState.DRAW, EMPTY);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
return new PlayResult(GameState.WIN, getCurrentTurn());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return new PlayResult(GameState.NORMAL, EMPTY);*/
|
|
||||||
|
|
||||||
// Check if move is legal
|
|
||||||
if (!contains(getLegalMoves(), move)){
|
|
||||||
// Next person wins
|
|
||||||
return new PlayResult(GameState.WIN, (getCurrentTurn() + 1) % 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Move is legal, proceed as normal
|
|
||||||
int[] moves = sortMovesFromCenter(Arrays.stream(getFlipsForPotentialMove(new Point(move%this.getColumnSize(),move/this.getRowSize()), getCurrentTurn())).boxed().toArray(Integer[]::new),move);
|
|
||||||
mostRecentlyFlippedPieces = moves;
|
|
||||||
this.setBoard(move); //place the move on the board
|
|
||||||
for (int m : moves) {
|
|
||||||
this.setBoard(m); //flip the correct pieces on the board
|
|
||||||
}
|
|
||||||
filledCells.add(new Point(move % this.getRowSize(), move / this.getColumnSize()));
|
|
||||||
|
|
||||||
nextTurn();
|
|
||||||
|
|
||||||
// Check for forced turn skip
|
|
||||||
if (getLegalMoves().length == 0){
|
|
||||||
PlayResult result;
|
|
||||||
// Check if next turn is also a force skip
|
|
||||||
if (deepCopy().skipTurn().getLegalMoves().length == 0){
|
|
||||||
// Game over
|
|
||||||
int winner = getWinner();
|
|
||||||
result = new PlayResult(winner == EMPTY ? GameState.DRAW : GameState.WIN, winner);
|
|
||||||
}else{
|
|
||||||
// Turn skipped
|
|
||||||
result = new PlayResult(GameState.TURN_SKIPPED, getCurrentTurn());
|
|
||||||
skipTurn();
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
return new PlayResult(GameState.NORMAL, EMPTY);
|
|
||||||
}
|
|
||||||
|
|
||||||
private ReversiR skipTurn(){
|
|
||||||
nextTurn();
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
private int getOpponent(int currentPlayer){
|
|
||||||
return (currentPlayer + 1)%2;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getWinner(){
|
|
||||||
int player1Score = 0, player2Score = 0;
|
|
||||||
for (int count = 0; count < this.getRowSize() * this.getColumnSize(); count++) {
|
|
||||||
if (this.getBoard()[count] == 0) {
|
|
||||||
player1Score += 1;
|
|
||||||
}
|
|
||||||
if (this.getBoard()[count] == 1) {
|
|
||||||
player2Score += 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return player1Score == player2Score? -1 : player1Score > player2Score ? 0 : 1;
|
|
||||||
}
|
|
||||||
private int[] sortMovesFromCenter(Integer[] moves, int center) { //sorts the pieces to be flipped for animation purposes
|
|
||||||
int centerX = center%this.getColumnSize();
|
|
||||||
int centerY = center/this.getRowSize();
|
|
||||||
Arrays.sort(moves, (a, b) -> {
|
|
||||||
int dxA = a%this.getColumnSize() - centerX;
|
|
||||||
int dyA = a/this.getRowSize() - centerY;
|
|
||||||
int dxB = b%this.getColumnSize() - centerX;
|
|
||||||
int dyB = b/this.getRowSize() - centerY;
|
|
||||||
|
|
||||||
int distA = dxA * dxA + dyA * dyA;
|
|
||||||
int distB = dxB * dxB + dyB * dyB;
|
|
||||||
|
|
||||||
return Integer.compare(distA, distB);
|
|
||||||
});
|
|
||||||
return Arrays.stream(moves).mapToInt(Integer::intValue).toArray();
|
|
||||||
}
|
|
||||||
public int[] getMostRecentlyFlippedPieces() {
|
|
||||||
return mostRecentlyFlippedPieces;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,103 @@
|
|||||||
|
package org.toop.game.games.tictactoe;
|
||||||
|
|
||||||
|
import org.toop.framework.gameFramework.GameState;
|
||||||
|
import org.toop.framework.gameFramework.model.game.PlayResult;
|
||||||
|
import org.toop.framework.gameFramework.model.player.Player;
|
||||||
|
import org.toop.game.BitboardGame;
|
||||||
|
|
||||||
|
public class BitboardTicTacToe extends BitboardGame<BitboardTicTacToe> {
|
||||||
|
private final long[] winningLines = {
|
||||||
|
0b111000000L, // top row
|
||||||
|
0b000111000L, // middle row
|
||||||
|
0b000000111L, // bottom row
|
||||||
|
0b100100100L, // left column
|
||||||
|
0b010010010L, // middle column
|
||||||
|
0b001001001L, // right column
|
||||||
|
0b100010001L, // diagonal
|
||||||
|
0b001010100L // anti-diagonal
|
||||||
|
};
|
||||||
|
|
||||||
|
public BitboardTicTacToe(Player<BitboardTicTacToe>[] players) {
|
||||||
|
super(3, 3, 2, players);
|
||||||
|
}
|
||||||
|
public BitboardTicTacToe(BitboardTicTacToe other) {
|
||||||
|
super(other);
|
||||||
|
}
|
||||||
|
|
||||||
|
public long getLegalMoves() {
|
||||||
|
final long xBitboard = getPlayerBitboard(0);
|
||||||
|
final long oBitboard = getPlayerBitboard(1);
|
||||||
|
|
||||||
|
final long taken = (xBitboard | oBitboard);
|
||||||
|
return (~taken) & 0x1ffL;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getWinner(){
|
||||||
|
return getCurrentPlayerIndex();
|
||||||
|
}
|
||||||
|
|
||||||
|
public PlayResult play(long move) {
|
||||||
|
// Player loses if move is invalid
|
||||||
|
if ((move & getLegalMoves()) == 0 || Long.bitCount(move) != 1){
|
||||||
|
return new PlayResult(GameState.WIN, getNextPlayer());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Move is legal, make move
|
||||||
|
long playerBitboard = getPlayerBitboard(getCurrentPlayerIndex());
|
||||||
|
playerBitboard |= move;
|
||||||
|
|
||||||
|
setPlayerBitboard(getCurrentPlayerIndex(), playerBitboard);
|
||||||
|
|
||||||
|
// Check if current player won
|
||||||
|
if (checkWin(playerBitboard)) {
|
||||||
|
return new PlayResult(GameState.WIN, getCurrentPlayerIndex());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Proceed to next turn
|
||||||
|
nextTurn();
|
||||||
|
|
||||||
|
|
||||||
|
// Check for early draw
|
||||||
|
if (getLegalMoves() == 0L || checkEarlyDraw()) {
|
||||||
|
return new PlayResult(GameState.DRAW, -1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Nothing weird happened, continue on as normal
|
||||||
|
return new PlayResult(GameState.NORMAL, -1);
|
||||||
|
}
|
||||||
|
|
||||||
|
private boolean checkWin(long board) {
|
||||||
|
for (final long line : winningLines) {
|
||||||
|
if ((board & line) == line) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private boolean checkEarlyDraw() {
|
||||||
|
final long xBitboard = getPlayerBitboard(0);
|
||||||
|
final long oBitboard = getPlayerBitboard(1);
|
||||||
|
|
||||||
|
final long taken = (xBitboard | oBitboard);
|
||||||
|
final long empty = (~taken) & 0x1FFL;
|
||||||
|
|
||||||
|
for (final long line : winningLines) {
|
||||||
|
if (((line & xBitboard) != 0 && (line & oBitboard) != 0)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((line & empty) != 0) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public BitboardTicTacToe deepCopy() {
|
||||||
|
return new BitboardTicTacToe(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,102 +0,0 @@
|
|||||||
package org.toop.game.games.tictactoe;
|
|
||||||
|
|
||||||
import org.toop.framework.gameFramework.model.player.AbstractAI;
|
|
||||||
import org.toop.framework.gameFramework.model.game.PlayResult;
|
|
||||||
import org.toop.framework.gameFramework.GameState;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* AI implementation for playing Tic-Tac-Toe.
|
|
||||||
* <p>
|
|
||||||
* This AI uses a recursive minimax-like strategy with a limited depth to
|
|
||||||
* evaluate moves. It attempts to maximize its chances of winning while
|
|
||||||
* minimizing the opponent's opportunities. Random moves are used in the
|
|
||||||
* opening or when no clear best move is found.
|
|
||||||
* </p>
|
|
||||||
*/
|
|
||||||
public final class TicTacToeAIR extends AbstractAI<TicTacToeR> {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Determines the best move for the given Tic-Tac-Toe game state.
|
|
||||||
* <p>
|
|
||||||
* Uses a depth-limited recursive strategy to score each legal move and
|
|
||||||
* selects the move with the highest score. If no legal moves are available,
|
|
||||||
* returns -1. If multiple moves are equally good, picks one randomly.
|
|
||||||
* </p>
|
|
||||||
*
|
|
||||||
* @param game the current Tic-Tac-Toe game state
|
|
||||||
* @param depth the depth of lookahead for evaluating moves (non-negative)
|
|
||||||
* @return the index of the best move, or -1 if no moves are available
|
|
||||||
*/
|
|
||||||
public int getMove(TicTacToeR game) {
|
|
||||||
int depth = 9;
|
|
||||||
assert game != null;
|
|
||||||
final int[] legalMoves = game.getLegalMoves();
|
|
||||||
|
|
||||||
// If there are no moves, return -1
|
|
||||||
if (legalMoves.length == 0) {
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If first move, pick a corner
|
|
||||||
if (legalMoves.length == 9) {
|
|
||||||
return switch ((int)(Math.random() * 4)) {
|
|
||||||
case 0 -> legalMoves[2];
|
|
||||||
case 1 -> legalMoves[6];
|
|
||||||
case 2 -> legalMoves[8];
|
|
||||||
default -> legalMoves[0];
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
int bestScore = -depth;
|
|
||||||
int bestMove = -1;
|
|
||||||
|
|
||||||
// Calculate Move score of each move, keep track what moves had the best score
|
|
||||||
for (final int move : legalMoves) {
|
|
||||||
final int score = getMoveScore(game, depth, move, true);
|
|
||||||
|
|
||||||
if (score > bestScore) {
|
|
||||||
bestMove = move;
|
|
||||||
bestScore = score;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return bestMove != -1 ? bestMove : legalMoves[(int)(Math.random() * legalMoves.length)];
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Recursively evaluates the score of a potential move using a minimax-like approach.
|
|
||||||
*
|
|
||||||
* @param game the current Tic-Tac-Toe game state
|
|
||||||
* @param depth remaining depth to evaluate
|
|
||||||
* @param move the move to evaluate
|
|
||||||
* @param maximizing true if the AI is to maximize score, false if minimizing
|
|
||||||
* @return the score of the move
|
|
||||||
*/
|
|
||||||
private int getMoveScore(TicTacToeR game, int depth, int move, boolean maximizing) {
|
|
||||||
final TicTacToeR copy = game.deepCopy();
|
|
||||||
final PlayResult result = copy.play(move);
|
|
||||||
|
|
||||||
GameState state = result.state();
|
|
||||||
|
|
||||||
switch (state) {
|
|
||||||
case DRAW: return 0;
|
|
||||||
case WIN: return maximizing ? depth + 1 : -depth - 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (depth <= 0) {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
final int[] legalMoves = copy.getLegalMoves();
|
|
||||||
int score = maximizing ? depth + 1 : -depth - 1;
|
|
||||||
|
|
||||||
for (final int next : legalMoves) {
|
|
||||||
if (maximizing) {
|
|
||||||
score = Math.min(score, getMoveScore(copy, depth - 1, next, false));
|
|
||||||
} else {
|
|
||||||
score = Math.max(score, getMoveScore(copy, depth - 1, next, true));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return score;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,118 +0,0 @@
|
|||||||
package org.toop.game.games.tictactoe;
|
|
||||||
|
|
||||||
import org.toop.framework.gameFramework.model.game.PlayResult;
|
|
||||||
import org.toop.framework.gameFramework.model.game.AbstractGame;
|
|
||||||
import org.toop.framework.gameFramework.GameState;
|
|
||||||
import org.toop.framework.gameFramework.model.player.Player;
|
|
||||||
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.Objects;
|
|
||||||
|
|
||||||
public final class TicTacToeR extends AbstractGame<TicTacToeR> {
|
|
||||||
private int movesLeft;
|
|
||||||
|
|
||||||
public TicTacToeR(Player<TicTacToeR>[] players) {
|
|
||||||
super(3, 3, 2, players);
|
|
||||||
movesLeft = this.getBoard().length;
|
|
||||||
}
|
|
||||||
|
|
||||||
public TicTacToeR(TicTacToeR other) {
|
|
||||||
super(other);
|
|
||||||
movesLeft = other.movesLeft;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int[] getLegalMoves() {
|
|
||||||
final ArrayList<Integer> legalMoves = new ArrayList<Integer>();
|
|
||||||
|
|
||||||
for (int i = 0; i < this.getBoard().length; i++) {
|
|
||||||
if (Objects.equals(this.getBoard()[i], EMPTY)) {
|
|
||||||
legalMoves.add(i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return legalMoves.stream().mapToInt(Integer::intValue).toArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public PlayResult play(int move) {
|
|
||||||
// NOT MY ASSERTIONS - Stef
|
|
||||||
assert move >= 0 && move < this.getBoard().length;
|
|
||||||
|
|
||||||
// Player loses if move is invalid
|
|
||||||
if (!contains(getLegalMoves(), move)) {
|
|
||||||
// Next player wins
|
|
||||||
return new PlayResult(GameState.WIN, (getCurrentTurn() + 1)%2); // TODO: Make this a generic method like getNextPlayer() or something similar.
|
|
||||||
}
|
|
||||||
|
|
||||||
// Move is valid, make move.
|
|
||||||
this.setBoard(move);
|
|
||||||
movesLeft--;
|
|
||||||
nextTurn();
|
|
||||||
|
|
||||||
// Check if current player won TODO: Make this generic?
|
|
||||||
// Not sure why I am checking for ANY win when only current player should be able to win.
|
|
||||||
int t = checkForWin();
|
|
||||||
if (t != EMPTY) {
|
|
||||||
return new PlayResult(GameState.WIN, t);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check for (early) draw
|
|
||||||
if (movesLeft <= 3) {
|
|
||||||
if (checkForEarlyDraw()) {
|
|
||||||
return new PlayResult(GameState.DRAW, EMPTY);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Nothing weird happened, continue on as normal
|
|
||||||
return new PlayResult(GameState.NORMAL, EMPTY);
|
|
||||||
}
|
|
||||||
|
|
||||||
private int checkForWin() {
|
|
||||||
// Horizontal
|
|
||||||
for (int i = 0; i < 3; i++) {
|
|
||||||
|
|
||||||
final int index = i * 3;
|
|
||||||
|
|
||||||
if (!Objects.equals(this.getBoard()[index], EMPTY)
|
|
||||||
&& Objects.equals(this.getBoard()[index], this.getBoard()[index + 1])
|
|
||||||
&& Objects.equals(this.getBoard()[index], this.getBoard()[index + 2])) {
|
|
||||||
return this.getBoard()[index];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Vertical
|
|
||||||
for (int i = 0; i < 3; i++) {
|
|
||||||
if (!Objects.equals(this.getBoard()[i], EMPTY) && Objects.equals(this.getBoard()[i], this.getBoard()[i + 3]) && Objects.equals(this.getBoard()[i], this.getBoard()[i + 6])) {
|
|
||||||
return this.getBoard()[i];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// B-Slash
|
|
||||||
if (!Objects.equals(this.getBoard()[0], EMPTY) && Objects.equals(this.getBoard()[0], this.getBoard()[4]) && Objects.equals(this.getBoard()[0], this.getBoard()[8])) {
|
|
||||||
return this.getBoard()[0];
|
|
||||||
}
|
|
||||||
|
|
||||||
// F-Slash
|
|
||||||
if (!Objects.equals(this.getBoard()[2], EMPTY) && Objects.equals(this.getBoard()[2], this.getBoard()[4]) && Objects.equals(this.getBoard()[2], this.getBoard()[6]))
|
|
||||||
return this.getBoard()[2];
|
|
||||||
|
|
||||||
// Default return
|
|
||||||
return EMPTY;
|
|
||||||
}
|
|
||||||
|
|
||||||
private boolean checkForEarlyDraw() {
|
|
||||||
for (final int move : this.getLegalMoves()) {
|
|
||||||
final TicTacToeR copy = this.deepCopy();
|
|
||||||
|
|
||||||
if (copy.play(move).state() == GameState.WIN || !copy.checkForEarlyDraw()) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public TicTacToeR deepCopy() {
|
|
||||||
return new TicTacToeR(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,8 +1,6 @@
|
|||||||
package org.toop.game.players;
|
package org.toop.game.players;
|
||||||
|
|
||||||
import org.toop.framework.gameFramework.model.player.AbstractAI;
|
import org.toop.framework.gameFramework.model.player.*;
|
||||||
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
|
|
||||||
import org.toop.framework.gameFramework.model.player.MoveProvider;
|
|
||||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -17,18 +15,23 @@ import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
|||||||
public class ArtificialPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
|
public class ArtificialPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
|
||||||
|
|
||||||
/** The AI instance used to calculate moves. */
|
/** The AI instance used to calculate moves. */
|
||||||
private final MoveProvider<T> ai;
|
private final AI<T> ai;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructs a new ArtificialPlayer using the specified AI.
|
* Constructs a new ArtificialPlayer using the specified AI.
|
||||||
*
|
*
|
||||||
* @param ai the AI instance that determines moves for this player
|
* @param ai the AI instance that determines moves for this player
|
||||||
*/
|
*/
|
||||||
public ArtificialPlayer(MoveProvider<T> ai, String name) {
|
public ArtificialPlayer(AI<T> ai, String name) {
|
||||||
super(name);
|
super(name);
|
||||||
this.ai = ai;
|
this.ai = ai;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public ArtificialPlayer(ArtificialPlayer<T> other) {
|
||||||
|
super(other);
|
||||||
|
this.ai = other.ai.deepCopy();
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Determines the next move for this player using its AI.
|
* Determines the next move for this player using its AI.
|
||||||
* <p>
|
* <p>
|
||||||
@@ -41,7 +44,12 @@ public class ArtificialPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer
|
|||||||
* @return the integer representing the chosen move
|
* @return the integer representing the chosen move
|
||||||
* @throws ClassCastException if {@code gameCopy} is not of type {@code T}
|
* @throws ClassCastException if {@code gameCopy} is not of type {@code T}
|
||||||
*/
|
*/
|
||||||
public int getMove(T gameCopy) {
|
public long getMove(T gameCopy) {
|
||||||
return ai.getMove(gameCopy);
|
return ai.getMove(gameCopy);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public ArtificialPlayer<T> deepCopy() {
|
||||||
|
return new ArtificialPlayer<T>(this);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ package org.toop.game.players;
|
|||||||
|
|
||||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||||
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
|
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
|
||||||
|
import org.toop.framework.gameFramework.model.player.Player;
|
||||||
|
|
||||||
import java.util.concurrent.CompletableFuture;
|
import java.util.concurrent.CompletableFuture;
|
||||||
import java.util.concurrent.ExecutionException;
|
import java.util.concurrent.ExecutionException;
|
||||||
@@ -10,18 +11,22 @@ public class LocalPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
|
|||||||
// Future can be used with event system, IF unsubscribeAfterSuccess works...
|
// Future can be used with event system, IF unsubscribeAfterSuccess works...
|
||||||
// private CompletableFuture<Integer> LastMove = new CompletableFuture<>();
|
// private CompletableFuture<Integer> LastMove = new CompletableFuture<>();
|
||||||
|
|
||||||
private CompletableFuture<Integer> LastMove;
|
private CompletableFuture<Long> LastMove;
|
||||||
|
|
||||||
public LocalPlayer(String name) {
|
public LocalPlayer(String name) {
|
||||||
super(name);
|
super(name);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public LocalPlayer(LocalPlayer<T> other) {
|
||||||
|
super(other);
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public int getMove(T gameCopy) {
|
public long getMove(T gameCopy) {
|
||||||
return getValidMove(gameCopy);
|
return getValidMove(gameCopy);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setMove(int move) {
|
public void setMove(long move) {
|
||||||
LastMove.complete(move);
|
LastMove.complete(move);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -31,11 +36,12 @@ public class LocalPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private int getMove2(T gameCopy) {
|
private long getMove2(T gameCopy) {
|
||||||
LastMove = new CompletableFuture<>();
|
LastMove = new CompletableFuture<>();
|
||||||
int move = -1;
|
long move = 0;
|
||||||
try {
|
try {
|
||||||
move = LastMove.get();
|
move = LastMove.get();
|
||||||
|
System.out.println(Long.toBinaryString(move));
|
||||||
} catch (InterruptedException | ExecutionException e) {
|
} catch (InterruptedException | ExecutionException e) {
|
||||||
// TODO: Add proper logging.
|
// TODO: Add proper logging.
|
||||||
e.printStackTrace();
|
e.printStackTrace();
|
||||||
@@ -43,20 +49,25 @@ public class LocalPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
|
|||||||
return move;
|
return move;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected int getValidMove(T gameCopy){
|
protected long getValidMove(T gameCopy){
|
||||||
// Get this player's valid moves
|
// Get this player's valid moves
|
||||||
int[] validMoves = gameCopy.getLegalMoves();
|
long validMoves = gameCopy.getLegalMoves();
|
||||||
// Make sure provided move is valid
|
// Make sure provided move is valid
|
||||||
// TODO: Limit amount of retries?
|
// TODO: Limit amount of retries?
|
||||||
// TODO: Stop copying game so many times
|
// TODO: Stop copying game so many times
|
||||||
int move = getMove2(gameCopy.deepCopy());
|
long move = getMove2(gameCopy.deepCopy());
|
||||||
while (!contains(validMoves, move)) {
|
while ((validMoves & move) == 0) {
|
||||||
System.out.println("Not a valid move, try again");
|
System.out.println("Not a valid move, try again");
|
||||||
move = getMove2(gameCopy.deepCopy());
|
move = getMove2(gameCopy.deepCopy());
|
||||||
}
|
}
|
||||||
return move;
|
return move;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public LocalPlayer<T> deepCopy() {
|
||||||
|
return new LocalPlayer<T>(this.getName());
|
||||||
|
}
|
||||||
|
|
||||||
/*public void register() {
|
/*public void register() {
|
||||||
// Listening to PlayerAttemptedMove
|
// Listening to PlayerAttemptedMove
|
||||||
new EventFlow().listen(GUIEvents.PlayerAttemptedMove.class, event -> {
|
new EventFlow().listen(GUIEvents.PlayerAttemptedMove.class, event -> {
|
||||||
|
|||||||
165
game/src/main/java/org/toop/game/players/MiniMaxAI.java
Normal file
165
game/src/main/java/org/toop/game/players/MiniMaxAI.java
Normal file
@@ -0,0 +1,165 @@
|
|||||||
|
package org.toop.game.players;
|
||||||
|
|
||||||
|
import org.toop.framework.gameFramework.GameState;
|
||||||
|
import org.toop.framework.gameFramework.model.game.PlayResult;
|
||||||
|
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||||
|
import org.toop.framework.gameFramework.model.player.AbstractAI;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
public class MiniMaxAI<T extends TurnBasedGame<T>> extends AbstractAI<T> {
|
||||||
|
|
||||||
|
private final int maxDepth;
|
||||||
|
private final Random random = new Random();
|
||||||
|
|
||||||
|
public MiniMaxAI(int depth) {
|
||||||
|
this.maxDepth = depth;
|
||||||
|
}
|
||||||
|
|
||||||
|
public MiniMaxAI(MiniMaxAI<T> other) {
|
||||||
|
this.maxDepth = other.maxDepth;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MiniMaxAI<T> deepCopy() {
|
||||||
|
return new MiniMaxAI<>(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public long getMove(T game) {
|
||||||
|
long legalMoves = game.getLegalMoves();
|
||||||
|
if (legalMoves == 0) return 0;
|
||||||
|
|
||||||
|
List<Long> bestMoves = new ArrayList<>();
|
||||||
|
int bestScore = Integer.MIN_VALUE;
|
||||||
|
int aiPlayer = game.getCurrentTurn();
|
||||||
|
|
||||||
|
long movesLoop = legalMoves;
|
||||||
|
while (movesLoop != 0) {
|
||||||
|
long move = 1L << Long.numberOfTrailingZeros(movesLoop);
|
||||||
|
T copy = game.deepCopy();
|
||||||
|
PlayResult result = copy.play(move);
|
||||||
|
|
||||||
|
int score;
|
||||||
|
switch (result.state()) {
|
||||||
|
case WIN -> score = (result.player() == aiPlayer ? maxDepth : -maxDepth);
|
||||||
|
case DRAW -> score = 0;
|
||||||
|
default -> score = getMoveScore(copy, maxDepth - 1, false, aiPlayer, Integer.MIN_VALUE, Integer.MAX_VALUE);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (score > bestScore) {
|
||||||
|
bestScore = score;
|
||||||
|
bestMoves.clear();
|
||||||
|
bestMoves.add(move);
|
||||||
|
} else if (score == bestScore) {
|
||||||
|
bestMoves.add(move);
|
||||||
|
}
|
||||||
|
|
||||||
|
movesLoop &= movesLoop - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
long chosenMove = bestMoves.get(random.nextInt(bestMoves.size()));
|
||||||
|
return chosenMove;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Recursive minimax with alpha-beta pruning and heuristic evaluation.
|
||||||
|
*
|
||||||
|
* @param game Current game state
|
||||||
|
* @param depth Remaining depth
|
||||||
|
* @param maximizing True if AI is maximizing, false if opponent
|
||||||
|
* @param aiPlayer AI's player index
|
||||||
|
* @param alpha Alpha value
|
||||||
|
* @param beta Beta value
|
||||||
|
* @return score of the position
|
||||||
|
*/
|
||||||
|
private int getMoveScore(T game, int depth, boolean maximizing, int aiPlayer, int alpha, int beta) {
|
||||||
|
long legalMoves = game.getLegalMoves();
|
||||||
|
|
||||||
|
// Terminal state
|
||||||
|
PlayResult lastResult = null;
|
||||||
|
if (legalMoves == 0) {
|
||||||
|
lastResult = new PlayResult(GameState.DRAW, -1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// If the game is over or depth limit reached, evaluate
|
||||||
|
if (depth <= 0 || legalMoves == 0) {
|
||||||
|
if (lastResult != null) return 0;
|
||||||
|
return evaluateBoard(game, aiPlayer);
|
||||||
|
}
|
||||||
|
|
||||||
|
int bestScore = maximizing ? Integer.MIN_VALUE : Integer.MAX_VALUE;
|
||||||
|
long movesLoop = legalMoves;
|
||||||
|
|
||||||
|
while (movesLoop != 0) {
|
||||||
|
long move = 1L << Long.numberOfTrailingZeros(movesLoop);
|
||||||
|
T copy = game.deepCopy();
|
||||||
|
PlayResult result = copy.play(move);
|
||||||
|
|
||||||
|
int score;
|
||||||
|
switch (result.state()) {
|
||||||
|
case WIN -> score = (result.player() == aiPlayer ? depth : -depth);
|
||||||
|
case DRAW -> score = 0;
|
||||||
|
default -> score = getMoveScore(copy, depth - 1, !maximizing, aiPlayer, alpha, beta);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (maximizing) {
|
||||||
|
bestScore = Math.max(bestScore, score);
|
||||||
|
alpha = Math.max(alpha, bestScore);
|
||||||
|
} else {
|
||||||
|
bestScore = Math.min(bestScore, score);
|
||||||
|
beta = Math.min(beta, bestScore);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Alpha-beta pruning
|
||||||
|
if (beta <= alpha) break;
|
||||||
|
|
||||||
|
movesLoop &= movesLoop - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return bestScore;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Simple heuristic evaluation for Reversi-like games.
|
||||||
|
* Positive = good for AI, Negative = good for opponent.
|
||||||
|
*
|
||||||
|
* @param game Game state
|
||||||
|
* @param aiPlayer AI's player index
|
||||||
|
* @return heuristic score
|
||||||
|
*/
|
||||||
|
private int evaluateBoard(T game, int aiPlayer) {
|
||||||
|
long[] board = game.getBoard();
|
||||||
|
int aiCount = 0;
|
||||||
|
int opponentCount = 0;
|
||||||
|
|
||||||
|
// Count pieces for AI vs opponent
|
||||||
|
for (int i = 0; i < board.length; i++) {
|
||||||
|
long bits = board[i];
|
||||||
|
for (int j = 0; j < 64; j++) {
|
||||||
|
if ((bits & (1L << j)) != 0) {
|
||||||
|
// Assume player 0 occupies even indices, player 1 occupies odd
|
||||||
|
if ((i * 64 + j) % game.getPlayerCount() == aiPlayer) aiCount++;
|
||||||
|
else opponentCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Mobility (number of legal moves)
|
||||||
|
int mobility = Long.bitCount(game.getLegalMoves());
|
||||||
|
|
||||||
|
// Corner control (top-left, top-right, bottom-left, bottom-right)
|
||||||
|
int corners = 0;
|
||||||
|
long[] cornerMasks = {1L << 0, 1L << 7, 1L << 56, 1L << 63};
|
||||||
|
for (long mask : cornerMasks) {
|
||||||
|
for (long b : board) {
|
||||||
|
if ((b & mask) != 0) corners += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Weighted sum
|
||||||
|
return (aiCount - opponentCount) + 2 * mobility + 5 * corners;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2,6 +2,7 @@ package org.toop.game.players;
|
|||||||
|
|
||||||
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||||
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
|
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
|
||||||
|
import org.toop.framework.gameFramework.model.player.Player;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Represents a player controlled remotely or over a network.
|
* Represents a player controlled remotely or over a network.
|
||||||
@@ -23,4 +24,13 @@ public class OnlinePlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T>
|
|||||||
public OnlinePlayer(String name) {
|
public OnlinePlayer(String name) {
|
||||||
super(name);
|
super(name);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public OnlinePlayer(OnlinePlayer<T> other) {
|
||||||
|
super(other);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Player<T> deepCopy() {
|
||||||
|
return new OnlinePlayer<>(this);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
38
game/src/main/java/org/toop/game/players/RandomAI.java
Normal file
38
game/src/main/java/org/toop/game/players/RandomAI.java
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
package org.toop.game.players;
|
||||||
|
|
||||||
|
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
|
||||||
|
import org.toop.framework.gameFramework.model.player.AbstractAI;
|
||||||
|
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
|
||||||
|
public class RandomAI<T extends TurnBasedGame<T>> extends AbstractAI<T> {
|
||||||
|
|
||||||
|
public RandomAI() {
|
||||||
|
super();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public RandomAI<T> deepCopy() {
|
||||||
|
return new RandomAI<T>();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public long getMove(T game) {
|
||||||
|
long legalMoves = game.getLegalMoves();
|
||||||
|
int move = new Random().nextInt(Long.bitCount(legalMoves));
|
||||||
|
return nthBitIndex(legalMoves, move);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static long nthBitIndex(long bb, int n) {
|
||||||
|
while (bb != 0) {
|
||||||
|
int tz = Long.numberOfTrailingZeros(bb);
|
||||||
|
if (n == 0) {
|
||||||
|
return 1L << tz;
|
||||||
|
}
|
||||||
|
bb &= bb - 1; // clear the least significant 1
|
||||||
|
n--;
|
||||||
|
}
|
||||||
|
return 0L; // not enough 1s
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,121 +0,0 @@
|
|||||||
package org.toop.game.tictactoe;
|
|
||||||
|
|
||||||
import org.junit.jupiter.api.DisplayName;
|
|
||||||
import org.junit.jupiter.api.Test;
|
|
||||||
import org.toop.framework.gameFramework.model.player.Player;
|
|
||||||
import org.toop.game.games.tictactoe.TicTacToeAIR;
|
|
||||||
import org.toop.game.games.tictactoe.TicTacToeR;
|
|
||||||
|
|
||||||
import static org.junit.jupiter.api.Assertions.*;
|
|
||||||
|
|
||||||
final class TicTacToeAIRTest {
|
|
||||||
|
|
||||||
private final TicTacToeAIR ai = new TicTacToeAIR();
|
|
||||||
|
|
||||||
// Helper: play multiple moves in sequence on a fresh board
|
|
||||||
private TicTacToeR playSequence(int... moves) {
|
|
||||||
TicTacToeR game = new TicTacToeR(new Player[2]);
|
|
||||||
for (int move : moves) {
|
|
||||||
game.play(move);
|
|
||||||
}
|
|
||||||
return game;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Test
|
|
||||||
@DisplayName("AI first move must choose a corner")
|
|
||||||
void testFirstMoveIsCorner() {
|
|
||||||
TicTacToeR game = new TicTacToeR(new Player[2]);
|
|
||||||
int move = ai.getMove(game);
|
|
||||||
|
|
||||||
assertTrue(
|
|
||||||
move == 0 || move == 2 || move == 6 || move == 8,
|
|
||||||
"AI should pick a corner as first move"
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Test
|
|
||||||
@DisplayName("AI doesn't make losing move in specific situation")
|
|
||||||
void testWinningMove(){
|
|
||||||
TicTacToeR game = playSequence(new int[] { 0, 4, 5, 3, 6, 1, 7});
|
|
||||||
int move = ai.getMove(game);
|
|
||||||
|
|
||||||
assertEquals(8, move);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@Test
|
|
||||||
@DisplayName("AI takes immediate winning move")
|
|
||||||
void testAiTakesWinningMove() {
|
|
||||||
// X = AI, O = opponent
|
|
||||||
// Board state (X to play):
|
|
||||||
// X | X | .
|
|
||||||
// O | O | .
|
|
||||||
// . | . | .
|
|
||||||
//
|
|
||||||
// AI must play 2 (top-right) to win.
|
|
||||||
TicTacToeR game = playSequence(
|
|
||||||
0, 3, // X, O
|
|
||||||
1, 4 // X, O
|
|
||||||
);
|
|
||||||
|
|
||||||
int move = ai.getMove(game);
|
|
||||||
assertEquals(2, move, "AI must take the winning move at index 2");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Test
|
|
||||||
@DisplayName("AI blocks opponent's winning move")
|
|
||||||
void testAiBlocksOpponent() {
|
|
||||||
// Opponent threatens to win:
|
|
||||||
// X | . | .
|
|
||||||
// O | O | .
|
|
||||||
// . | . | X
|
|
||||||
// O is about to win at index 5; AI must block it.
|
|
||||||
|
|
||||||
TicTacToeR game = playSequence(
|
|
||||||
0, 3, // X, O
|
|
||||||
8, 4 // X, O (O threatens at 5)
|
|
||||||
);
|
|
||||||
|
|
||||||
int move = ai.getMove(game);
|
|
||||||
assertEquals(5, move, "AI must block opponent at index 5");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Test
|
|
||||||
@DisplayName("AI returns -1 when no legal moves exist")
|
|
||||||
void testNoMovesAvailable() {
|
|
||||||
TicTacToeR full = new TicTacToeR(new Player[2]);
|
|
||||||
// Fill board alternating
|
|
||||||
for (int i = 0; i < 9; i++) full.play(i);
|
|
||||||
|
|
||||||
int move = ai.getMove(full);
|
|
||||||
assertEquals(-1, move, "AI should return -1 when board is full");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Test
|
|
||||||
@DisplayName("Minimax depth does not cause crashes and produces valid move")
|
|
||||||
void testDepthStability() {
|
|
||||||
TicTacToeR game = playSequence(0, 4); // Simple mid-game state
|
|
||||||
int move = ai.getMove(game);
|
|
||||||
|
|
||||||
assertTrue(move >= -1 && move <= 8, "AI must return a valid move index");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Test
|
|
||||||
@DisplayName("AI chooses the optimal forced draw move")
|
|
||||||
void testForcedDrawScenario() {
|
|
||||||
// Scenario where only one move avoids immediate loss:
|
|
||||||
//
|
|
||||||
// X | O | X
|
|
||||||
// X | O | .
|
|
||||||
// O | X | .
|
|
||||||
//
|
|
||||||
// Legal moves: 5, 8
|
|
||||||
// Only move 5 avoids losing.
|
|
||||||
TicTacToeR game = new TicTacToeR(new Player[2]);
|
|
||||||
int[] moves = {0,1,2,4,3,6,7}; // Hard-coded board setup
|
|
||||||
for (int m : moves) game.play(m);
|
|
||||||
|
|
||||||
int move = ai.getMove(game);
|
|
||||||
assertEquals(5, move, "AI must choose the only move that avoids losing");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Reference in New Issue
Block a user