65 Commits

Author SHA1 Message Date
Bas Antonius de Jong
fe57e53d2e Merge branch 'Development' into 289-server 2026-01-16 13:05:08 +01:00
lieght
43fb9e2faf AI player given time change 2026-01-16 13:02:53 +01:00
lieght
4dfe503584 Timeout added 2026-01-16 12:44:07 +01:00
Bas de Jong
d2e1edab5c Moved async runner to virtual thread 2026-01-12 16:15:55 +01:00
Ticho Hidding
94e3fc71b8 legal move highlight and onhover effect added back 2026-01-12 13:41:59 +01:00
Ticho Hidding
9fcbe7d298 Turn information 2026-01-12 12:56:37 +01:00
Bas de Jong
848d257b9c More adaptable scoring system 2026-01-12 12:04:29 +01:00
Bas de Jong
7ce000c795 Removed unnecessary throw 2026-01-12 08:53:00 +01:00
Bas de Jong
07a3e22dc9 Added shuffle to builder 2026-01-12 08:51:42 +01:00
Bas de Jong
a1f0d48477 Refactored Tournament to use matchExecutor and ResultBroadcaster. Added turnTime and players are now added through Tournament creation instead of on MatchMaker/ScoreSystem creation 2026-01-12 08:33:54 +01:00
lieght
5caf6900d1 Removed input mistake, removed print 2026-01-11 10:50:53 +01:00
lieght
94d85bf78d Null handling 2026-01-11 09:07:30 +01:00
lieght
c9ea8f5e5b Tournament now uses propper builder pattern 2026-01-11 09:03:49 +01:00
lieght
cc7acf9f0c Moved scoring calculation into scoring system 2026-01-11 07:45:55 +01:00
Bas de Jong
955cb6109c Added back ability to shuffle matchmaker 2026-01-11 01:54:40 +01:00
Bas de Jong
013dd90705 Async tournament runner 2026-01-11 01:42:59 +01:00
Bas de Jong
c77499c36d Added result comeback with a draw 2026-01-11 00:53:31 +01:00
Bas de Jong
28791fcc8a Tournament is now without admins 2026-01-10 22:47:53 +01:00
Bas de Jong
97657b01c9 Added admins to games 2026-01-10 22:28:41 +01:00
Bas de Jong
a5bf6ca9fb Request admin list 2026-01-10 21:22:15 +01:00
Bas de Jong
fc25c15736 Starting a tournament now requires to be admin 2026-01-10 21:19:04 +01:00
Bas de Jong
d4cad3311e Tournament refactor for better naming and easier to understand code 2026-01-10 20:38:26 +01:00
Bas de Jong
96afc9543a Removed unnecessary imports 2026-01-10 04:29:38 +01:00
Bas de Jong
0c1b106da5 Refactored tournament to use interfaces and builders 2026-01-10 04:28:12 +01:00
Bas de Jong
aca0b2dcc0 Tournament now returns result to clients 2026-01-10 02:44:04 +01:00
Bas de Jong
75963a891b Tournament results are now send back to the clients connected to the server 2026-01-10 02:14:23 +01:00
Bas de Jong
6b644ed8fa Shuffle now changeable, host can now switch tournament gametype 2026-01-10 00:06:52 +01:00
Bas de Jong
6a395cc40b GlobalEventBus is now async instead 2026-01-09 23:34:29 +01:00
Bas de Jong
5e5948d1fe Working tournament 2026-01-09 22:28:15 +01:00
Bas de Jong
35f7a4fd13 Revert "Merge remote-tracking branch 'refs/remotes/origin/main' into Development"
This reverts commit e2132b549d, reversing
changes made to 9aefcb9b7b.
2026-01-09 19:27:47 +01:00
Bas de Jong
e2132b549d Merge remote-tracking branch 'refs/remotes/origin/main' into Development
# Conflicts:
#	app/src/main/java/org/toop/Main.java
#	app/src/main/java/org/toop/app/App.java
#	app/src/main/java/org/toop/app/Server.java
#	app/src/main/java/org/toop/app/canvas/BitGameCanvas.java
#	app/src/main/java/org/toop/app/canvas/GameCanvas.java
#	app/src/main/java/org/toop/app/canvas/ReversiBitCanvas.java
#	app/src/main/java/org/toop/app/canvas/TicTacToeBitCanvas.java
#	app/src/main/java/org/toop/app/gameControllers/GenericGameController.java
#	app/src/main/java/org/toop/app/gameControllers/ReversiBitController.java
#	app/src/main/java/org/toop/app/gameControllers/TicTacToeBitController.java
#	app/src/main/java/org/toop/app/widget/Primitive.java
#	app/src/main/java/org/toop/app/widget/complex/ConfirmWidget.java
#	app/src/main/java/org/toop/app/widget/complex/PlayerInfoWidget.java
#	app/src/main/java/org/toop/app/widget/complex/ViewWidget.java
#	app/src/main/java/org/toop/app/widget/popup/ChallengePopup.java
#	app/src/main/java/org/toop/app/widget/popup/EscapePopup.java
#	app/src/main/java/org/toop/app/widget/popup/SendChallengePopup.java
#	app/src/main/java/org/toop/app/widget/tutorial/BaseTutorialWidget.java
#	app/src/main/java/org/toop/app/widget/tutorial/ShowEnableTutorialWidget.java
#	app/src/main/java/org/toop/app/widget/view/GameView.java
#	app/src/main/java/org/toop/app/widget/view/LocalMultiplayerView.java
#	app/src/main/java/org/toop/app/widget/view/LocalView.java
#	app/src/main/java/org/toop/app/widget/view/MainView.java
#	app/src/main/java/org/toop/app/widget/view/OnlineView.java
#	app/src/main/java/org/toop/app/widget/view/ServerView.java
#	framework/pom.xml
#	framework/src/main/java/org/toop/framework/gameFramework/GameState.java
#	framework/src/main/java/org/toop/framework/gameFramework/controller/GameController.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/game/TurnBasedGame.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/game/threadBehaviour/AbstractThreadBehaviour.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/game/threadBehaviour/ThreadBehaviour.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/player/AI.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/player/AbstractAI.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/player/AbstractPlayer.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/player/Player.java
#	framework/src/main/java/org/toop/framework/networking/NetworkingClient.java
#	framework/src/main/java/org/toop/framework/networking/NetworkingClientManager.java
#	framework/src/main/java/org/toop/framework/networking/NetworkingGameClientHandler.java
#	framework/src/main/java/org/toop/framework/networking/NetworkingInitializationException.java
#	framework/src/main/java/org/toop/framework/networking/clients/TournamentNetworkingClient.java
#	framework/src/main/java/org/toop/framework/networking/connection/clients/TournamentNetworkingClient.java
#	framework/src/main/java/org/toop/framework/networking/connection/exceptions/NetworkingInitializationException.java
#	framework/src/main/java/org/toop/framework/networking/connection/handlers/NetworkingGameClientHandler.java
#	framework/src/main/java/org/toop/framework/networking/events/NetworkEvents.java
#	framework/src/main/java/org/toop/framework/networking/exceptions/NetworkingInitializationException.java
#	framework/src/main/java/org/toop/framework/networking/handlers/NetworkingGameClientHandler.java
#	framework/src/test/java/org/toop/framework/networking/NetworkingClientManagerTest.java
#	framework/src/test/java/org/toop/framework/networking/events/NetworkEventsTest.java
2026-01-09 19:22:14 +01:00
Bas Antonius de Jong
9aefcb9b7b 289 server demo ready (#306)
* Server update with new dev changes (#305)

* merge widgets with development

* readd previous game thread code

* Revert "readd previous game thread code"

This reverts commit d24feef73e.

* Revert "Merge remote-tracking branch 'origin/Development' into Development"

This reverts commit 59d46cb73c, reversing
changes made to 38681c5db0.

* Revert "merge widgets with development"

This reverts commit 38681c5db0.

* Merge 292 into development (#293)

Applied template method pattern to abstract player

* Added documentation to player classes and improved method names (#295)

* mcts v1

* bitboard optimization

* bitboard fix & mcts v2 & mcts v3. v3 still in progress and v4 coming soon

* main

* Hotfix for stuff

* Logging and fixed user input getting stuck

* Fixed merge mistakes
2026-01-07 23:47:38 +01:00
Bas de Jong
9c01aabbe1 Fixed merge mistakes 2026-01-07 23:46:21 +01:00
Bas Antonius de Jong
0cb52b042f Merge branch 'Development' into 289-server 2026-01-07 23:44:13 +01:00
Bas de Jong
56a8d12e46 Logging and fixed user input getting stuck 2026-01-07 23:38:53 +01:00
65220d9649 Hotfix for stuff 2026-01-07 17:16:45 +01:00
Bas Antonius de Jong
c64a2e2c65 Server update with new dev changes (#305)
* merge widgets with development

* readd previous game thread code

* Revert "readd previous game thread code"

This reverts commit d24feef73e.

* Revert "Merge remote-tracking branch 'origin/Development' into Development"

This reverts commit 59d46cb73c, reversing
changes made to 38681c5db0.

* Revert "merge widgets with development"

This reverts commit 38681c5db0.

* Merge 292 into development (#293)

Applied template method pattern to abstract player

* Added documentation to player classes and improved method names (#295)

* mcts v1

* bitboard optimization

* bitboard fix & mcts v2 & mcts v3. v3 still in progress and v4 coming soon

* main

---------

Co-authored-by: ramollia <>
Co-authored-by: Stef <stbuwalda@gmail.com>
Co-authored-by: Stef <48526421+StefBuwalda@users.noreply.github.com>
2026-01-07 16:15:49 +01:00
58a9ce78fe Merge remote-tracking branch 'origin/289-server' into Development
# Conflicts:
#	app/src/main/java/org/toop/app/Server.java
#	app/src/main/java/org/toop/app/gameControllers/GenericGameController.java
#	app/src/main/java/org/toop/app/widget/view/LocalMultiplayerView.java
#	framework/src/main/java/org/toop/framework/game/BitboardGame.java
#	framework/src/main/java/org/toop/framework/game/players/ArtificialPlayer.java
#	framework/src/main/java/org/toop/framework/game/players/LocalPlayer.java
#	framework/src/main/java/org/toop/framework/game/players/OnlinePlayer.java
#	framework/src/main/java/org/toop/framework/game/players/ai/MiniMaxAI.java
#	framework/src/main/java/org/toop/framework/game/players/ai/RandomAI.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/game/TurnBasedGame.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/player/AbstractPlayer.java
#	game/src/main/java/org/toop/game/players/MiniMaxAI.java
#	game/src/main/java/org/toop/game/players/RandomAI.java
#	game/src/main/java/org/toop/game/players/ai/MiniMaxAI.java
#	game/src/main/java/org/toop/game/players/ai/RandomAI.java
2026-01-07 16:13:53 +01:00
230f7480e4 Merge remote-tracking branch 'origin/289-server' into 289-server 2026-01-07 15:41:28 +01:00
ramollia
6aa0eb952a main 2026-01-07 14:44:45 +01:00
ramollia
df93b44d19 bitboard fix & mcts v2 & mcts v3. v3 still in progress and v4 coming soon 2026-01-07 14:39:38 +01:00
Bas de Jong
67f39c3f3b Code readability 2026-01-07 14:38:19 +01:00
6e6a383708 Collapsed interfaces in View section 2026-01-07 13:26:43 +01:00
b7dec7798b Collapsed interfaces in Controller section 2026-01-07 13:13:32 +01:00
2caa4fc79f Fixed runtime error I forgot to fix. 2026-01-07 12:42:54 +01:00
e72d888d84 Collapsed interfaces from model portion 2026-01-07 12:41:25 +01:00
ramollia
e149588b60 bitboard optimization 2025-12-15 10:31:22 +01:00
ramollia
380e219c08 mcts v1 2025-12-15 09:06:56 +01:00
ramollia
4ad922423c Merge remote-tracking branch 'origin/Development' into Development 2025-12-14 17:05:17 +01:00
Stef
1ae79daef0 Added documentation to player classes and improved method names (#295) 2025-12-10 13:17:01 +01:00
Stef
cd8eb99559 Merge 292 into development (#293)
Applied template method pattern to abstract player
2025-12-10 12:39:40 +01:00
Bas Antonius de Jong
8146be16ed Demo 5
* fast server connection

* Fixed bugs and oversights

* Renamed asset folder to resource, made resourceLoader more robust. Completed some TODO's, formatting

* AppSettings now also get loaded into the assetmanager

* start to reversi logic

* legal moves now get highlighted in red

* Moves flip dots. all tests pass. can play reversi local.

* Working state. Split AudioManager into 3 different branches for easier testing and srp

* Reworked to now use better defined generics and easier to use API. Added AudioResource to be used in changing volume

* Made all of the updated classes more generic for better flexibility in unittesting

* Added more flexible dependency injection to MusicManager for unittesting. Moved to event driven design for less complex code and lower runtime complexity.

* Split SoundEffectManager from AudioManager. (#171)

Clips no longer create a new clip instance each time they are played.  A singular clip is made for each resource and is opened/closed when loaded/unloaded. When a clip is played that is already playing it'll stop playback and start again. Clip volume handling isn't done very well.

* Unit tests for MusicManager.java

* Hotfix for loading clip volume issue (#174)

* Fixed AudioVolumemanager, all volumes calculations are now made in VolumeTypes enum

* Added ability to remove a manager from VolumeTypes

* Removed file no longer in use

* Fixed grammer and spelling mistakes

* Renamed VOLUME to MASTERVOLUME for better naming

* Minor changes in API design

* Renamed VolumeTypes to VolumeControl. Made it thread safe. Added docs to VolumeControl and co.
removed .updateAllVolumes() in favor of auto updating inside enum instead

* Added ErrorProne for potential bugs. Fixed potential bugs.

* Small fixes.

* Removed no more needed code.

* Finished todo's

* Moved restrictedAPI to future release

* Finished todo's

* Moved restrictedAPI to future release

* Changed pom to be correct.
Fixed SnowflakeGenerator not making unique ids.
Changed naming for event implementation.
Automated id getter for events.
Added Error-Prone to all modules.
Added parents to all modules.
Added processors module.

* SoundEffectManager now generic

* Removed ResourceManager from AudioManagers

* Added linelistener to SoundEffectAsset

* commit

* commit ofzo

* Tests for SoundEffectManager

* getLegalMoves logic seems fixed //todo write better tests

* Tests toegevoegd

* punk toegevoegd

* Added shuffling on user request

* Reworked NetworkingClientManager into SRP model.

* Forgot to remove

* Improved API for dependency injection

* Some better docs.

* gui refactor

* fixed merge conflicts

* Added exceptions. Added reconnect attempts and changeable address

* Fixed event bug

* add: reversi game

* add: server chat box

* visual update

* Refactor to make Events easier to work with.

* Quick fix for closing connection.

* Documentation

* Correct client creation and user polling

* begin van audio display

* Polling music event, fires every 1 second

* Updated test.

* Updated timings

* Nuke everything on close.

* Basis Audio Display toegevoegd + standaard CSS toegevoegd

Kan nu zien hoe lang de song duurt, hoe lang ie al bezig is met draaien en de titel (-.mp3)

* Clips now also return positional information

* Skip Button

* Skip Button

* Fixes for garbage code by Omar

* Tiny fix when natural skip

* Small event fix

* Faster event schedule for PlayingMusic event

* test fix

* added method for sorting the flipped pieces by distance to Move.position

* new reversi test (both players no legal moves)

* connect4 with minimax AI

* Toegevoegd:

-Play Button + CSS + Events
-Previous Button + CSS + Events
-Changed interface for AudioResource to include a pause button which works really well with mediaplayer, however now SoundEffectAsset has an unnessescary pause

* Made it so that it indicates with the play/pause button if its paused or played

* add simple flip animations and fixed(?) server somewhat

* fixed tests

* can start game from playerlist screen

* tourney ready

* spam minder

* fixed setgamelabels

* spam minder v2

* canvas changes

* moved score out of game

* can now go to last using previous and being at the first song

* mainview false for sendchallengeview

* moved score out of game

* kleine ui fix

* updated music ma,es

* started working on the widget system

* iets met timing verkeerd temporary fix

* Fixes for garbage code by Omar

* Added replace to reduce boiler plate code

* Manually fallback to the fallback locale when a ResourceBundle is missing a resource key. Fallsback to "MISSING RESOUREC" if it's not present in the fallback.

* Removed unused import and unused parameter

* cool onhover effect for reversi

* Made the GameState enum it's own file and fixed imports

* Removed unused import

* Turned abstract methods into an interface

* Moved the Move record into it's own file, seperated from Game

* Removed unused imports

* Renamed Interface Playtable to IPlayable

* Turned Abstract Method for AI into interface

* Refactored Game to follow encapsulation principle

* Removed unused imports

* Applied encapsulation principle to TurnBasedBame.java

* Privated methods that didn't have to be public

* Reversi: made method private

* Changed checkForEarlyDraw so it doesn't need a game as input.

* Fixed warning "Warning:(27, 12) Copy constructor does not copy field 'mostRecentlyFlippedPieces'", removed unused field

* Made connect4 public method private

* half done with the widget system

* added some comments and made some methods a bit more readable

* widget system almost complete

* Functional code, is now object orientated

* Removed no more needed comments

* started a basis for the tutorials, tic tac toe is almost done with some general stuff still to do.

* rest van de tutorials toegevoegd

* resizable true

* fixed turn skip bug
fixed end score bug
now only shows legal and highlight moves when human

* Squashed commit of the following:

commit a517f2f302baa89f8ef59946a31c7bb59c56770f
Author: Stef <stbuwalda@gmail.com>
Date:   Thu Nov 27 15:43:43 2025 +0100

    Make it so the game shows "Waiting on ... to make their move". Styling isn't done but it is easier to see who's turn it is. There is a lot of structuring to do in the previous code...

* Fixed compilation errors

* Changed the way turns are being stored in TurnBasedGame.

* Removed views

* Added function input for enabling/disabling localization p/text

* Fix eventbus problems (#265)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Debugs for EventBus and fixed unsubscribe all (#266)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Fix music display not working (#267)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Added LoadingWidget.java for server feedback

* Replace deprecated with correct function

* Removed loading widget from Server.java

* Fixed old new EventFlow().listen() missing false as third param

* Tutorials to Dev (#264)

* Fixed garbage code

* added a pop button

* Tutorial images now use ImageAsset.java

* Added button to continue and start game. Refactors

* Refactored nextScreen runnable

* Removed unused imports

* Refactored switch statement

* Added documentation

* Removed space

* Added translations

* Added function input for enabling/disabling localization p/text

---------

Co-authored-by: ramollia <>

* Merge new framework into development (#269)

* Created a somewhat generic TurnBasedGame thread. Temporary UI that only works for TicTacToe rn. Added a LocalPlayer with the intent to add more players

* (RANDOM COMMIT) Hope it works

* Changes by bas

* Fixed dependency issues

* Fixed major issue in game deepcopy

* Merge conflict fix

* Removed unused import

* Update GTBGT branch from dev branch (#263)

* started a basis for the tutorials, tic tac toe is almost done with some general stuff still to do.

* rest van de tutorials toegevoegd

* Removed views

* Merge conflict fix

* Removed unused import

---------

Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: ramollia <>
Co-authored-by: Bas Antonius de Jong <49651652+BAFGdeJong@users.noreply.github.com>

* Revert "Update GTBGT branch from dev branch (#263)"

This reverts commit 9134d7e343.

* Fixed frontend not using GameController because of spaghetti code.

* Removed unused imports

* GameCanvas not implements a DrawPlayerMove that can be overridden for specific implementations

* Created an event that will request the controller to refresh the UI.

* ADDED DEPENDENCY. Renamed GameControllers to GameManagers, gameThread is not game controller.

* Attempt at adding an online player. I think it doesn't work because of unsubscriben after success not working

* Multiplayer is functional through OnlineThreadBehaviour. Empty slots are currently represented by -1 in the GUI.

* Removed sout spam, added logger than I can't get to work.

* Idek what these changes are

* Te lang geen commit, sorry

* Multiplayer seems to work pretty well now, hopefully I can add the other games soon.

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Inbetween commit of adding Reversi. This is a lot of spaghetti.

* Fixed stress tests

* Fixed typo in NetworkingGameClientHandler that prevented losses from being received

* Missed 2nd typo. Fixed

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Works now with updated EventFlow(). Unsubscribing works. ReversiAIR has an issue where a forced move returns -1 and local play back button doesn't work properly. To be fixed

* Fixed ReversiR issue that caused skip turn desync

* Fixed color mismatch with server and online main player is now correct.

* Added a bunch of java doc and small changes

* Small changes

* Added a new Thread Behaviour to test framework.

* Fixed human error I made in TicTacToeR logic...

* Fixed broken event and wrong player being presented as winner.

* Idk changes

* Fixed PR conflicts

---------

Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: Bas Antonius de Jong <49651652+BAFGdeJong@users.noreply.github.com>

* added back button sounds because SOMEONE fucked it up.....

* 231 connecting to server feedback (#275)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Added LoadingWidget.java for server feedback

* Imports

* fixed loadingwidget

* Workable LoadingWidget and trying to connect to server

* Removed output

* Small bug temp fix

---------

Co-authored-by: ramollia <>

* Double loading call fix, LoadingWidget docs

* Main menu loader (#277)

* LoadingWidget main menu

* fixed garbage code

* Fixed garbage code 2

* LoadWidget fix, added loading to starting the game. Removed unnecessary console output

---------

Co-authored-by: ramollia <>

* Fixed systems starting, before assets being loaded (I am retarded)

* Added infinite boolean, fixed loading behaviour at startup

* 272 remake game framework interfaces to properly represent vmc (#278)

* Cleaned up a lot of old files and renamed/remade interfaces to better suit the framework

* Broken commit

* Fixed online play

* Better file structure and closer to MVC

* Best fix for white screen at start

* Making threads verbose regarding exceptions

* Loading circle, better loading colors.

* Event bus now testable, improved UI (#284)

* turn updates

* smalle fixes aan turn updates

* better human/ai selector with bot selection and depth on TicTacToeAIR

* depth + thinktime back to AIs, along with a a specific TicTacToeAIRSleep

* fixed overlapping back and disconnect buttons

* Changed to debug instead of info

* changed the transitionNextCustom to be easier to use

* added getAllWidgets to WidgetContainer

* Correct back view

* added replacePrevious in ViewWidget

* added removeIndexFromPreviousChain

* fixed incorrect index counting

* Fixt wrong view order

* Removed todo

* Challenge popups "Fixed"

* Popups now remove themselves

* localize the ChallengePopup text

* made the game text a header instead

* fixed getAllWidgets

* Escape popup

* fixed redundant container

* Escape remove popup

* Working escape menu

* Added find functionality

* Tutorials moved to escape menu

* Escape can't be opened in mainview now

* Can now test the event bus, created testable interfaces

* Logging errors

* Made events and handlers more generic

* Suppress

* Managers now have changeable eventbus

* Tutorials fixed

* Removed import

* Single threaded eventbus

* Fixed wrong eventbus

* Removed get

* Removed old code

* Renaming

* Optimization

* Removed useless comment

* Removed unnecessary imports

* Rename

* Renaming, refactor and type safety

* Rename

* Removed import

---------

Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: ramollia <>

* initSystems now uses latch instead of timer. Moved single threads to Executor

* Safety

* Deleted unnecessary imports

* Code cleanup

* changed "fullscreen exit key combination" from esc to F11

* shitty fix for player selector spacing issue

* shitty fix for player selector spacing issue v2

* fixed reversi colors being switched, causing multiple issues

* Merge bitboards into development (#285)

* added new classes for the games that use bitboards instead. also combined game with turnbasedgame

* (DOES NOT COMPILE) In-between commit

* turn updates

* smalle fixes aan turn updates

* Bitboard implemented with scuffed TicTacToe translation done by game. This should be done by the view.

* Almost done with implementing bitboards. Reversi is broken and artifical players don't work yet.

* better human/ai selector with bot selection and depth on TicTacToeAIR

* fixed getLegalMoves

* depth + thinktime back to AIs, along with a a specific TicTacToeAIRSleep

* fixed overlapping back and disconnect buttons

* Changed to debug instead of info

* changed the transitionNextCustom to be easier to use

* added getAllWidgets to WidgetContainer

* Correct back view

* added replacePrevious in ViewWidget

* added removeIndexFromPreviousChain

* fixed incorrect index counting

* Fixt wrong view order

* fixed? getLegalMoves

* Everything is broken

* Removed todo

* fixed getLegalMoves & getFlips

* Challenge popups "Fixed"

* Fixed local and online play for both games

* Popups now remove themselves

* Removed souts for debugging

* localize the ChallengePopup text

* made the game text a header instead

* made more classes deepClonable.

* fixed getAllWidgets

* Added comment

* Escape popup

* fixed redundant container

* Made all network events async again

* Escape remove popup

* Working escape menu

* Removed old AI and old files. Added a new generic random AI. game no longer deals with translation.

* Drawing of board on canvas is now done from bitboards rather than translating.

* Added a method getWinner() to game interface.Controller now tells gameThreads how to deal with drawing UI and sending a move to server.

* Added find functionality

* Added a ChatGPT generated MiniMaxAI based on the old MiniMaxAI but with alpha-beta pruning and heuristics for Reversi

* Removed System-Outs to clean up console

* Update BitGameCanvas.java

* Merge fixes

* Removed unused imports

---------

Co-authored-by: ramollia <>
Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: lieght <49651652+BAFGdeJong@users.noreply.github.com>

* Better limits to generic acceptance

* Will fix tests etc later

---------

Co-authored-by: ramollia <@>
Co-authored-by: Ticho Hidding <tichohidding@gmail.com>
Co-authored-by: Stef <48526421+StefBuwalda@users.noreply.github.com>
Co-authored-by: Stef <stbuwalda@gmail.com>
Co-authored-by: michiel <m.brands.3@st.hanze.nl>
Co-authored-by: ramollia <>
Co-authored-by: tichohidding <58555714+tichohidding@users.noreply.github.com>
2025-12-09 21:28:45 +01:00
ramollia
d702f82194 Merge remote-tracking branch 'origin/Development' into Development
# Conflicts:
#	game/src/main/java/org/toop/game/reversi/ReversiAI.java
2025-12-09 12:54:12 +01:00
ramollia
f4678edf2f Merge remote-tracking branch 'origin/Development' into Development 2025-12-03 12:49:14 +01:00
ramollia
9a0bfc4fce Merge remote-tracking branch 'origin/Development' into Development 2025-12-02 11:25:42 +01:00
ramollia
0b750d5c0d Merge remote-tracking branch 'origin/Development' into Development
# Conflicts:
#	app/src/main/java/org/toop/app/view/views/GameView.java
2025-12-02 11:24:42 +01:00
ramollia
07f3319675 Merge remote-tracking branch 'origin/Development' into Development 2025-11-27 18:50:12 +01:00
ramollia
1dfa6a7c6e Merge remote-tracking branch 'origin/Development' into Development
# Conflicts:
#	app/src/main/java/org/toop/app/App.java
#	app/src/main/java/org/toop/app/canvas/ReversiCanvas.java
#	app/src/main/java/org/toop/app/game/ReversiGame.java
#	app/src/main/java/org/toop/app/game/TicTacToeGame.java
#	app/src/main/java/org/toop/app/view/displays/SongDisplay.java
#	app/src/main/java/org/toop/local/AppContext.java
2025-11-27 17:28:12 +01:00
144de5100e Revert "merge widgets with development"
This reverts commit 38681c5db0.
2025-11-27 16:58:54 +01:00
40ddf08e2d Revert "Merge remote-tracking branch 'origin/Development' into Development"
This reverts commit 59d46cb73c, reversing
changes made to 38681c5db0.
2025-11-27 16:58:51 +01:00
2936cc0b72 Revert "readd previous game thread code"
This reverts commit d24feef73e.
2025-11-27 16:58:47 +01:00
ramollia
d24feef73e readd previous game thread code 2025-11-27 16:53:58 +01:00
ramollia
59d46cb73c Merge remote-tracking branch 'origin/Development' into Development
# Conflicts:
#	app/src/main/java/org/toop/app/game/ReversiGame.java
#	app/src/main/java/org/toop/app/view/views/GameView.java
2025-11-27 15:58:22 +01:00
ramollia
38681c5db0 merge widgets with development 2025-11-27 15:57:46 +01:00
ramollia
cbe01fbca5 Merge branch 'Widgets' into Development
# Conflicts:
#	app/src/main/java/org/toop/app/App.java
#	app/src/main/java/org/toop/app/canvas/ReversiCanvas.java
#	app/src/main/java/org/toop/app/game/ReversiGame.java
#	app/src/main/java/org/toop/app/game/TicTacToeGame.java
#	app/src/main/java/org/toop/app/view/displays/SongDisplay.java
#	app/src/main/java/org/toop/local/AppContext.java
2025-11-27 14:44:00 +01:00
74 changed files with 2280 additions and 386 deletions

View File

@@ -2,7 +2,7 @@
<profile version="1.0">
<option name="myName" value="Project Default" />
<inspection_tool class="AutoCloseableResource" enabled="true" level="WARNING" enabled_by_default="true">
<option name="METHOD_MATCHER_CONFIG" value="java.util.Formatter,format,java.io.Writer,append,com.google.common.base.Preconditions,checkNotNull,org.hibernate.Session,close,java.io.PrintWriter,printf,java.io.PrintStream,printf,java.lang.foreign.Arena,ofAuto,java.lang.foreign.Arena,global,org.toop.framework.audio.AudioPlayer,play,java.util.Map,remove,java.util.concurrent.Executors,newSingleThreadScheduledExecutor" />
<option name="METHOD_MATCHER_CONFIG" value="java.util.Formatter,format,java.io.Writer,append,com.google.common.base.Preconditions,checkNotNull,org.hibernate.Session,close,java.io.PrintWriter,printf,java.io.PrintStream,printf,java.lang.foreign.Arena,ofAuto,java.lang.foreign.Arena,global,org.toop.framework.audio.AudioPlayer,play,java.util.Map,remove,java.util.concurrent.Executors,newSingleThreadScheduledExecutor|newFixedThreadPool|newSingleThreadExecutor" />
</inspection_tool>
<inspection_tool class="WriteOnlyObject" enabled="false" level="WARNING" enabled_by_default="false" />
</profile>

View File

@@ -4,6 +4,50 @@ import org.toop.app.App;
public final class Main {
static void main(String[] args) {
App.run(args);
App.run(args);
// testMCTS(10);
}
// Voor onderzoek
// private static void testMCTS(int games) {
// var random = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), "Random AI");
// var v1 = new ArtificialPlayer<>(new MCTSAI<BitboardTicTacToe>(10), "MCTS V1 AI");
// var v2 = new ArtificialPlayer<>(new MCTSAI2<BitboardTicTacToe>(10), "MCTS V2 AI");
// var v2_2 = new ArtificialPlayer<>(new MCTSAI2<BitboardTicTacToe>(100), "MCTS V2_2 AI");
// var v3 = new ArtificialPlayer<>(new MCTSAI3<BitboardTicTacToe>(10), "MCTS V3 AI");
// testAI(games, new Player[]{ v1, v2 });
// // testAI(games, new Player[]{ v1, v3 });
// // testAI(games, new Player[]{ random, v3 });
// // testAI(games, new Player[]{ v2, v3 });
// testAI(games, new Player[]{ v2, v3 });
// // testAI(games, new Player[]{ v3, v2 });
// }
// private static void testAI(int games, Player<BitboardReversi>[] ais) {
// int wins = 0;
// int ties = 0;
// for (int i = 0; i < games; i++) {
// final BitboardReversi match = new BitboardReversi(ais);
// while (!match.isTerminal()) {
// final int currentAI = match.getCurrentTurn();
// final long move = ais[currentAI].getMove(match);
// match.play(move);
// }
// if (match.getWinner() < 0) {
// ties++;
// continue;
// }
// wins += match.getWinner() == 0? 1 : 0;
// }
// System.out.printf("Out of %d games, %s won %d -- tied %d -- lost %d, games against %s\n", games, ais[0].getName(), wins, ties, games - wins - ties, ais[1].getName());
// System.out.printf("Average win rate was: %.2f\n\n", wins / (float)games);
// }
}

View File

@@ -11,18 +11,20 @@ import org.toop.app.widget.popup.ErrorPopup;
import org.toop.app.widget.popup.SendChallengePopup;
import org.toop.app.widget.view.ServerView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.game.players.ArtificialPlayer;
import org.toop.framework.game.players.OnlinePlayer;
import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.networking.connection.clients.TournamentNetworkingClient;
import org.toop.framework.networking.connection.events.NetworkEvents;
import org.toop.framework.networking.connection.types.NetworkingConnector;
import org.toop.framework.game.players.ArtificialPlayer;
import org.toop.framework.game.players.OnlinePlayer;
import org.toop.framework.game.players.RandomAI;
import org.toop.framework.networking.server.gateway.NettyGatewayServer;
import org.toop.framework.game.players.LocalPlayer;
import org.toop.game.players.ai.MCTSAI3;
import org.toop.local.AppContext;
import java.util.Arrays;
import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList;
import java.util.concurrent.Executors;
@@ -118,7 +120,8 @@ public final class Server {
return;
}
primary = new ServerView(user, this::sendChallenge, clientId);
primary = new ServerView(user, this::sendChallenge, user, clientId);
WidgetContainer.getCurrentView().transitionNextCustom(primary, "disconnect", this::disconnect);
a.unsubscribe("connecting");
@@ -160,7 +163,8 @@ public final class Server {
.listen(NetworkEvents.GameResultResponse.class, this::handleGameResult, false, "game-result")
.listen(NetworkEvents.GameMoveResponse.class, this::handleReceivedMove, false, "game-move")
.listen(NetworkEvents.YourTurnResponse.class, this::handleYourTurn, false, "your-turn")
.listen(NetworkEvents.ClosedConnection.class, this::closedConnection, false, "closed-connection");
.listen(NetworkEvents.ClosedConnection.class, this::closedConnection, false, "closed-connection")
.listen(NetworkEvents.TournamentResultResponse.class, this::handleTournamentResult, false, "tournament-result");
connectFlow = a;
}
@@ -197,39 +201,22 @@ public final class Server {
return;
}
final int myTurn = response.playerToMove().equalsIgnoreCase(response.opponent()) ? 1 : 0;
final String startingPlayer = response.playerToMove();
final int userStartingTurn = startingPlayer.equalsIgnoreCase(user) ? 0 : 1;
final int opponentStartingTurn = 1 - userStartingTurn;
final GameInformation information = new GameInformation(type);
//information.players[0] = playerInformation;
information.players[0].name = user;
information.players[0].isHuman = false;
information.players[0].computerDifficulty = 5;
information.players[0].computerThinkTime = 1;
information.players[1].name = response.opponent();
/*switch (type){
case TICTACTOE ->{
players[myTurn] = new ArtificialPlayer<>(new TicTacToeAIR(9), user);
}
case REVERSI ->{
players[myTurn] = new ArtificialPlayer<>(new ReversiAIR(), user);
}
}*/
information.players[userStartingTurn].name = user;
information.players[opponentStartingTurn].name = response.opponent();
Player[] players = new Player[2];
players[userStartingTurn] = new ArtificialPlayer(new MCTSAI3(1000), user);
players[opponentStartingTurn] = new OnlinePlayer(response.opponent());
switch (type) {
case TICTACTOE ->{
Player[] players = new Player[2];
players[(myTurn + 1) % 2] = new OnlinePlayer(response.opponent());
players[myTurn] = new ArtificialPlayer(new RandomAI(), user);
gameController = new TicTacToeBitController(players);
}
case REVERSI -> {
Player[] players = new Player[2];
players[(myTurn + 1) % 2] = new OnlinePlayer(response.opponent());
players[myTurn] = new ArtificialPlayer(new RandomAI(), user);
gameController = new ReversiBitController(players);}
case TICTACTOE -> gameController = new TicTacToeBitController(players);
case REVERSI -> gameController = new ReversiBitController(players);
default -> new ErrorPopup("Unsupported game type.");
}
@@ -257,6 +244,13 @@ public final class Server {
gameController.gameFinished(response);
}
private void handleTournamentResult(NetworkEvents.TournamentResultResponse response) {
IO.println(response.gameType());
IO.println(Arrays.toString(response.names()));
IO.println(Arrays.toString(response.scoreTypes()));
IO.println(Arrays.toString(response.scores().toArray()));
}
private void handleReceivedMove(NetworkEvents.GameMoveResponse response) {
if (gameController == null) {
return;
@@ -356,7 +350,8 @@ public final class Server {
private void gamesListFromServerHandler(NetworkEvents.GamelistResponse event) {
gameList.clear();
var gl = List.of(event.gamelist());
var gl = new java.util.ArrayList<>(List.of(event.gamelist()));
gl.sort(String::compareTo);
gameList.addAll(gl);
primary.updateGameList(gl);
}

View File

@@ -78,6 +78,7 @@ public abstract class BitGameCanvas implements GameCanvas {
}
canvas.setOnMouseClicked(event -> {
if (event.getButton() != MouseButton.PRIMARY) {
return;
}
@@ -93,9 +94,6 @@ public abstract class BitGameCanvas implements GameCanvas {
}
});
render();
}

View File

@@ -1,7 +1,9 @@
package org.toop.app.canvas;
import javafx.scene.canvas.Canvas;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface GameCanvas extends GameDrawer{
public interface GameCanvas {
Canvas getCanvas();
void redraw(TurnBasedGame gameCopy);
}

View File

@@ -1,7 +0,0 @@
package org.toop.app.canvas;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface GameDrawer {
void redraw(TurnBasedGame gameCopy);
}

View File

@@ -2,9 +2,13 @@ package org.toop.app.canvas;
import javafx.scene.paint.Color;
import org.toop.app.App;
import org.toop.framework.game.games.reversi.BitboardReversi;
import org.toop.framework.game.players.LocalPlayer;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public class ReversiBitCanvas extends BitGameCanvas {
private TurnBasedGame gameCopy;
private int previousCell;
public ReversiBitCanvas() {
super(Color.GRAY, new Color(0f, 0.4f, 0.2f, 1f), (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3, 8, 8, 5, true);
canvas.setOnMouseMoved(event -> {
@@ -20,6 +24,9 @@ public class ReversiBitCanvas extends BitGameCanvas {
break;
}
}
if (hovered != null) {
checkHoverDots(hovered, cellId);
}
});
}
@@ -31,9 +38,31 @@ public class ReversiBitCanvas extends BitGameCanvas {
@Override
public void redraw(TurnBasedGame gameCopy) {
this.gameCopy = gameCopy;
clearAll();
long[] board = gameCopy.getBoard();
loopOverBoard(board[0], (i) -> drawDot(Color.WHITE, i));
loopOverBoard(board[1], (i) -> drawDot(Color.BLACK, i));
}
public void drawLegalDots(TurnBasedGame gameCopy){
long legal = gameCopy.getLegalMoves();
loopOverBoard(legal, (i) -> drawInnerDot(gameCopy.getCurrentTurn()==0?new Color(1f,1f,1f,0.65f) :new Color(0f,0f,0f,0.65f), i,false));
}
private void checkHoverDots(BitGameCanvas.Cell hovered, int cellId){
if (previousCell == cellId){
return;
}
long backflips = ((BitboardReversi)gameCopy).getFlips(1L << previousCell);
loopOverBoard(backflips, (i) -> drawInnerDot(gameCopy.getCurrentTurn()==1?Color.WHITE:Color.BLACK, i,true));
previousCell = cellId;
if (gameCopy.getPlayer(gameCopy.getCurrentTurn()) instanceof LocalPlayer) {
long legal = gameCopy.getLegalMoves();
if ((legal & (1L << cellId)) != 0) {
long flips = ((BitboardReversi) gameCopy).getFlips(1L << cellId);
loopOverBoard(flips, (i) -> drawInnerDot(gameCopy.getCurrentTurn() == 0 ? Color.WHITE : Color.BLACK, i, false));
}
}
}
}

View File

@@ -5,12 +5,13 @@ import javafx.geometry.Pos;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.app.canvas.GameCanvas;
import org.toop.app.canvas.ReversiBitCanvas;
import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.view.GameView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.game.threadBehaviour.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
import org.toop.framework.gameFramework.model.player.Player;
@@ -35,14 +36,16 @@ public class GenericGameController implements GameController {
// TODO: Change gameType to automatically happen with either dependency injection or something else.
public GenericGameController(GameCanvas canvas, TurnBasedGame game, ThreadBehaviour gameThreadBehaviour, String gameType) {
logger.info("Creating: " + this.getClass());
logger.info("Creating: {}", this.getClass());
this.canvas = canvas;
this.game = game;
this.gameThreadBehaviour = gameThreadBehaviour;
// Tell thread how to send moves
this.gameThreadBehaviour.setOnSendMove((id, m) -> GlobalEventBus.get().post(new NetworkEvents.SendMove(id, (short)translateMove(m))));
this.gameThreadBehaviour.setOnSendMove(
(id, m) -> GlobalEventBus.get().post(new NetworkEvents.SendMove(id, (short)translateMove(m)))
);
// Tell thread how to update UI
this.gameThreadBehaviour.setOnUpdateUI(() -> Platform.runLater(this::updateUI));
@@ -53,23 +56,37 @@ public class GenericGameController implements GameController {
WidgetContainer.getCurrentView().transitionNext(gameView, true);
// Listen to updates
logger.info("Game controller started listening");
eventFlow
.listen(GUIEvents.GameEnded.class, this::onGameFinish, false)
.listen(GUIEvents.PlayerAttemptedMove.class, event -> {
if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}
}, false);
logger.info("User attempting move {}", event.move());
logger.info("Current player's turn {}", getCurrentPlayer().getName());
logger.info("First player {}", game.getPlayer(0).getName());
logger.info("Username {}", getCurrentPlayer().getName());
logger.info("User is class {}, {}", getCurrentPlayer().getClass(), getCurrentPlayer() instanceof LocalPlayer);
if (getCurrentPlayer() instanceof LocalPlayer lp) {
try {
lp.setLastMove(event.move());
} catch (Exception e) {
IO.println(e);
}
}
}, false);
}
public void start(){
logger.info("Starting GameManager");
updateUI();
gameThreadBehaviour.start();
logger.info("GameManager started");
}
public void stop(){
logger.info("Stopping GameManager");
removeListeners();
gameThreadBehaviour.stop();
logger.info("GameManager stopped");
}
public Player getCurrentPlayer(){
@@ -100,7 +117,7 @@ public class GenericGameController implements GameController {
}
public Player getPlayer(int player){
if (player < 0 || player >= 2){ // TODO: Make game turn player count
if (player < 0 || player > game.getPlayerCount()-1){ // TODO: Make game turn player count
logger.error("Invalid player index");
throw new IllegalArgumentException("player out of range");
}
@@ -137,6 +154,12 @@ public class GenericGameController implements GameController {
@Override
public void updateUI() {
canvas.redraw(game.deepCopy());
TurnBasedGame gameCopy = game.deepCopy();
canvas.redraw(gameCopy);
String gameType = game.getClass().getSimpleName().replace("Bitboard","");
gameView.nextPlayer(true, getCurrentPlayer().getName(), game.getPlayer(1-getCurrentPlayerIndex()).getName(),gameType);
if (getCurrentPlayer() instanceof LocalPlayer && gameType.equals("Reversi")){
((ReversiBitCanvas)canvas).drawLegalDots(gameCopy);
}
}
}

View File

@@ -8,16 +8,16 @@ import org.toop.framework.game.gameThreads.OnlineThreadBehaviour;
import org.toop.framework.game.games.reversi.BitboardReversi;
import org.toop.framework.game.players.OnlinePlayer;
import java.util.Arrays;
public class ReversiBitController extends GenericGameController {
public ReversiBitController(Player[] players) {
BitboardReversi game = new BitboardReversi();
game.init(players);
ThreadBehaviour thread = new LocalThreadBehaviour(game);
for (Player player : players) {
if (player instanceof OnlinePlayer){
thread = new OnlineThreadBehaviour(game);
}
}
ThreadBehaviour thread = Arrays.stream(players).anyMatch(e -> e instanceof OnlinePlayer) ?
new OnlineThreadBehaviour(game) : new LocalThreadBehaviour(game);
super(new ReversiBitCanvas(), game, thread, "Reversi");
}
}

View File

@@ -8,16 +8,16 @@ import org.toop.framework.game.gameThreads.OnlineThreadBehaviour;
import org.toop.framework.game.games.tictactoe.BitboardTicTacToe;
import org.toop.framework.game.players.OnlinePlayer;
import java.util.Arrays;
public class TicTacToeBitController extends GenericGameController {
public TicTacToeBitController(Player[] players) {
BitboardTicTacToe game = new BitboardTicTacToe();
game.init(players);
ThreadBehaviour thread = new LocalThreadBehaviour(game);
for (Player player : players) {
if (player instanceof OnlinePlayer){
thread = new OnlineThreadBehaviour(game);
}
}
super(new TicTacToeBitCanvas(), game, thread , "TicTacToe");
ThreadBehaviour thread = Arrays.stream(players).anyMatch(e -> e instanceof OnlinePlayer) ?
new OnlineThreadBehaviour(game) : new LocalThreadBehaviour(game);
super(new TicTacToeBitCanvas(), game, thread, "TicTacToe");
}
}

View File

@@ -6,6 +6,8 @@ import javafx.scene.text.Font;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.complex.ViewWidget;
import org.toop.app.widget.popup.GameOverPopup;
import java.util.Objects;
import java.util.function.Consumer;
import javafx.application.Platform;
import javafx.geometry.Pos;
@@ -94,7 +96,7 @@ public final class GameView extends ViewWidget {
}
}
public void nextPlayer(boolean isMe, String currentPlayer, String currentMove, String nextPlayer, char GameType) {
public void nextPlayer(boolean isMe, String currentPlayer, String nextPlayer, String GameType) {
Platform.runLater(() -> {
if (!(hasSet)) {
playerHeader.setText(currentPlayer + " vs. " + nextPlayer);
@@ -112,8 +114,8 @@ public final class GameView extends ViewWidget {
new GameOverPopup(iWon, winner).show(Pos.CENTER);
}
private void setPlayerHeaders(boolean isMe, String currentPlayer, String nextPlayer, char GameType) {
if (GameType == 'T') {
private void setPlayerHeaders(boolean isMe, String currentPlayer, String nextPlayer, String GameType) {
if (Objects.equals(GameType, "TicTacToe")) {
if (isMe) {
player1Header.setText("X: " + currentPlayer);
player2Header.setText("O: " + nextPlayer);
@@ -124,7 +126,7 @@ public final class GameView extends ViewWidget {
}
setPlayerInfoTTT();
}
else if (GameType == 'R') {
else if (Objects.equals(GameType, "Reversi")) {
if (isMe) {
player1Header.setText(currentPlayer);
player2Header.setText(nextPlayer);
@@ -172,8 +174,8 @@ public final class GameView extends ViewWidget {
player1Icon.setRadius(player1Header.fontProperty().map(Font::getSize).getValue());
player2Icon.setRadius(player2Header.fontProperty().map(Font::getSize).getValue());
player1Icon.setFill(Color.BLACK);
player2Icon.setFill(Color.WHITE);
player1Icon.setFill(Color.WHITE);
player2Icon.setFill(Color.BLACK);
add(Pos.TOP_RIGHT, playerInfo);
}
}

View File

@@ -6,17 +6,17 @@ import org.toop.app.gameControllers.ReversiBitController;
import org.toop.app.gameControllers.TicTacToeBitController;
import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.game.games.reversi.BitboardReversi;
import org.toop.framework.game.games.tictactoe.BitboardTicTacToe;
import org.toop.framework.game.players.ArtificialPlayer;
import org.toop.framework.game.players.LocalPlayer;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.complex.PlayerInfoWidget;
import org.toop.app.widget.complex.ViewWidget;
import org.toop.app.widget.popup.ErrorPopup;
import org.toop.app.widget.tutorial.*;
import org.toop.framework.game.players.MiniMaxAI;
import org.toop.framework.game.players.RandomAI;
import org.toop.framework.game.players.LocalPlayer;
import org.toop.game.players.ai.MCTSAI;
import org.toop.game.players.ai.MCTSAI2;
import org.toop.game.players.ai.MCTSAI3;
import org.toop.game.players.ai.MiniMaxAI;
import org.toop.local.AppContext;
import javafx.geometry.Pos;
@@ -54,7 +54,7 @@ public class LocalMultiplayerView extends ViewWidget {
if (information.players[0].isHuman) {
players[0] = new LocalPlayer(information.players[0].name);
} else {
players[0] = new ArtificialPlayer(new RandomAI(), "Random AI");
players[0] = new ArtificialPlayer(new MCTSAI(100), "MCTS AI");
}
if (information.players[1].isHuman) {
players[1] = new LocalPlayer(information.players[1].name);
@@ -82,12 +82,13 @@ public class LocalMultiplayerView extends ViewWidget {
if (information.players[0].isHuman) {
players[0] = new LocalPlayer(information.players[0].name);
} else {
players[0] = new ArtificialPlayer(new RandomAI(), "Random AI");
// players[0] = new ArtificialPlayer(new RandomAI<BitboardReversi>(), "Random AI");
players[0] = new ArtificialPlayer(new MCTSAI3(50), "MCTS V3 AI");
}
if (information.players[1].isHuman) {
players[1] = new LocalPlayer(information.players[1].name);
} else {
players[1] = new ArtificialPlayer(new MiniMaxAI(6), "MiniMax");
players[1] = new ArtificialPlayer(new MCTSAI(50), "MCTS V1 AI");
}
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstReversi()) {
new ShowEnableTutorialWidget(

View File

@@ -6,6 +6,8 @@ import javafx.scene.control.ComboBox;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.complex.ViewWidget;
import java.io.Reader;
import java.util.ArrayList;
import java.util.List;
import java.util.Locale;
import java.util.function.Consumer;
@@ -15,6 +17,7 @@ import javafx.geometry.Pos;
import javafx.scene.control.Button;
import javafx.scene.control.ListView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.framework.networking.connection.events.NetworkEvents;
public final class ServerView extends ViewWidget {
@@ -22,46 +25,65 @@ public final class ServerView extends ViewWidget {
private final Consumer<String> onPlayerClicked;
private final long clientId;
private final ComboBox<String> gameList;
private final ComboBox<String> gameListSub;
private final ComboBox<String> gameListTour;
private final ListView<Button> listView;
private Button subscribeButton;
public ServerView(String user, Consumer<String> onPlayerClicked, long clientId) {
public ServerView(String user, Consumer<String> onPlayerClicked, String userName, long clientId) {
this.user = user;
this.onPlayerClicked = onPlayerClicked;
this.clientId = clientId;
this.gameList = new ComboBox<>();
this.gameListSub = new ComboBox<>();
this.gameListTour = new ComboBox<>();
this.listView = new ListView<>();
setupLayout();
setupLayout(userName);
}
private void setupLayout() {
private void setupLayout(String userName) {
var playerHeader = Primitive.header(user, false);
subscribeButton = Primitive.button(
"subscribe",
() -> new EventFlow().addPostEvent(new NetworkEvents.SendSubscribe(clientId, gameList.getValue())).postEvent(),
false,
true
); // TODO localize
if (userName.equals("host")) { // TODO is fragile
var tournamentButton = Primitive.hbox(
gameListTour,
Primitive.button(
"tournament",
() -> GlobalEventBus.get().post(new NetworkEvents.SendCommand(clientId, "tournament", "start", gameListTour.getValue())),
false,
false
)
);
var subscribe = Primitive.hbox(gameList, subscribeButton);
add(Pos.BOTTOM_CENTER, tournamentButton);
} else {
subscribeButton = Primitive.button(
"subscribe",
() -> new EventFlow().addPostEvent(new NetworkEvents.SendSubscribe(clientId, gameListSub.getValue())).postEvent(),
false,
true
); // TODO localize
var playerListSection = Primitive.vbox(
playerHeader,
Primitive.separator(),
subscribe,
listView
);
var subscribe = Primitive.hbox(gameListSub, subscribeButton);
add(Pos.CENTER, playerListSection);
var playerListSection = Primitive.vbox(
playerHeader,
Primitive.separator(),
subscribe,
listView
);
var disconnectButton = Primitive.button(
"disconnect", () -> transitionPrevious(), false);
add(Pos.CENTER, playerListSection);
add(Pos.BOTTOM_LEFT, Primitive.vbox(disconnectButton));
var disconnectButton = Primitive.button(
"disconnect",
this::transitionPrevious,
false
);
add(Pos.BOTTOM_LEFT, Primitive.vbox(disconnectButton));
}
}
public void update(List<String> players) {
@@ -77,9 +99,13 @@ public final class ServerView extends ViewWidget {
public void updateGameList(List<String> games) {
Platform.runLater(() -> {
gameList.getItems().clear();
gameList.setItems(FXCollections.observableArrayList(games));
gameList.getSelectionModel().select(0);
gameListSub.getItems().clear();
gameListSub.setItems(FXCollections.observableArrayList(games));
gameListSub.getSelectionModel().select(0);
gameListTour.getItems().clear();
gameListTour.setItems(FXCollections.observableArrayList(games));
gameListTour.getSelectionModel().select(0);
});
}

View File

@@ -415,11 +415,9 @@ public class EventFlow {
/**
* Posts the event added through {@link #addPostEvent} asynchronously.
*
* @deprecated use {@link #postEvent()} instead.
*/
@Deprecated
public EventFlow asyncPostEvent() {
eventBus.post(this.event);
GlobalEventBus.get().post(this.event);
return this;
}

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@@ -1,15 +1,20 @@
package org.toop.framework.eventbus;
import org.apache.logging.log4j.LogManager;
import org.toop.framework.eventbus.bus.AsyncEventBus;
import org.toop.framework.eventbus.bus.DefaultEventBus;
import org.toop.framework.eventbus.bus.DisruptorEventBus;
import org.toop.framework.eventbus.bus.EventBus;
import org.toop.framework.eventbus.events.EventType;
import org.toop.framework.eventbus.store.DefaultSubscriberStore;
import org.toop.framework.eventbus.subscriber.Subscriber;
public class GlobalEventBus implements EventBus {
private static final EventBus INSTANCE = new DisruptorEventBus(
LogManager.getLogger(DisruptorEventBus.class),
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
public class GlobalEventBus implements AsyncEventBus {
private static final AsyncEventBus INSTANCE = new DefaultEventBus(
LogManager.getLogger(DefaultEventBus.class),
new DefaultSubscriberStore()
);
@@ -34,6 +39,11 @@ public class GlobalEventBus implements EventBus {
INSTANCE.post(event);
}
@Override
public <T extends EventType> void asyncPost(T event) {
INSTANCE.asyncPost(event);
}
@Override
public void shutdown() {
INSTANCE.shutdown();
@@ -43,4 +53,5 @@ public class GlobalEventBus implements EventBus {
public void reset() {
INSTANCE.reset();
}
}

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@@ -0,0 +1,7 @@
package org.toop.framework.eventbus.bus;
import org.toop.framework.eventbus.events.EventType;
public interface AsyncEventBus extends EventBus {
<T extends EventType> void asyncPost(T event);
}

View File

@@ -5,12 +5,16 @@ import org.toop.framework.eventbus.events.EventType;
import org.toop.framework.eventbus.store.SubscriberStore;
import org.toop.framework.eventbus.subscriber.Subscriber;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.function.Consumer;
public class DefaultEventBus implements EventBus {
public class DefaultEventBus implements AsyncEventBus {
private final Logger logger;
private final SubscriberStore eventsHolder;
private final ExecutorService asyncExecutor = Executors.newCachedThreadPool();
public DefaultEventBus(Logger logger, SubscriberStore eventsHolder) {
this.logger = logger;
this.eventsHolder = eventsHolder;
@@ -36,11 +40,16 @@ public class DefaultEventBus implements EventBus {
Class<T> eventClass = (Class<T>) subscriber.event();
Consumer<EventType> action = (Consumer<EventType>) subscriber.handler();
action.accept((EventType) eventClass.cast(event));
action.accept(eventClass.cast(event));
}
}
}
@Override
public <T extends EventType> void asyncPost(T event) {
asyncExecutor.submit(() -> post(event));
}
@Override
public void shutdown() {
eventsHolder.reset();
@@ -50,4 +59,5 @@ public class DefaultEventBus implements EventBus {
public void reset() {
eventsHolder.reset();
}
}

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@@ -1,5 +1,7 @@
package org.toop.framework.game;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.Player;
@@ -10,6 +12,8 @@ public abstract class BitboardGame implements TurnBasedGame {
private final int columnSize;
private final int rowSize;
protected PlayResult state;
private Player[] players;
// long is 64 bits. Every game has a limit of 64 cells maximum.
@@ -20,26 +24,34 @@ public abstract class BitboardGame implements TurnBasedGame {
public BitboardGame(int columnSize, int rowSize, int playerCount) {
this.columnSize = columnSize;
this.rowSize = rowSize;
this.playerCount = playerCount;
this.playerBitboard = new long[playerCount];
}
this.playerCount = playerCount;
this.state = new PlayResult(GameState.NORMAL, -1);
@Override
public void init(Player[] players) {
this.players = players;
this.playerBitboard = new long[playerCount];
Arrays.fill(playerBitboard, 0L);
}
@Override
public void init(Player[] players) {
this.players = players;
Arrays.fill(playerBitboard, 0L);
}
public BitboardGame(BitboardGame other) {
this.columnSize = other.columnSize;
this.rowSize = other.rowSize;
this.playerCount = other.playerCount;
this.state = other.state;
this.playerBitboard = other.playerBitboard.clone();
this.currentTurn = other.currentTurn;
this.players = Arrays.stream(other.players)
.map(Player::deepCopy)
.toArray(Player[]::new);
this.players = other.players;
// TODO: Players are not deep copied, which is bad. I don't know why but deepcopying breaks it. Fix it
//this.players = Arrays.stream(other.players)
// .map(Player::deepCopy)
// .toArray(Player[]::new);
}
public int getColumnSize() {
@@ -80,9 +92,17 @@ public abstract class BitboardGame implements TurnBasedGame {
return players[getCurrentPlayerIndex()];
}
@Override
public PlayResult getState() {
return state;
}
@Override
public boolean isTerminal() {
return state.state() == GameState.WIN || state.state() == GameState.DRAW;
}
@Override
@Override
public long[] getBoard() {return this.playerBitboard;}
public void nextTurn() {

View File

@@ -4,10 +4,13 @@ import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.game.threadBehaviour.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.game.players.OnlinePlayer;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
/**
* Handles online multiplayer game logic.
* <p>
@@ -15,6 +18,9 @@ import org.toop.framework.game.players.OnlinePlayer;
* for the local player while receiving moves from other players.
*/
public class OnlineThreadBehaviour extends AbstractThreadBehaviour implements SupportsOnlinePlay {
private ExecutorService moveExecutor = Executors.newSingleThreadExecutor();
/**
* Creates behaviour and sets the first local player
* (non-online player) from the given array.
@@ -51,8 +57,30 @@ public class OnlineThreadBehaviour extends AbstractThreadBehaviour implements Su
*/
@Override
public void onYourTurn(long clientId) {
if (!isRunning.get()) return;
long move = game.getPlayer(game.getCurrentTurn()).getMove(game.deepCopy());
logger.info("Yourturn");
if (!isRunning.get()) {
logger.warn("Game is not running!");
return;
}
TurnBasedGame gameCopy = game.deepCopy();
if (gameCopy == null) {
logger.error("Could not deep copy game");
return;
}
logger.info("Successfully collected game copy");
Player player = gameCopy.getPlayer(game.getCurrentTurn());
if (player == null) {
logger.error("Could not find current turn's player");
return;
}
logger.info("Successfully collected current turn's player");
long move = player.getMove(gameCopy);
logger.info("Move set: {}", move);
logger.info("Completed onYourTurn");
sendMove(clientId, move);
}

View File

@@ -1,31 +1,39 @@
package org.toop.framework.game.gameThreads;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.framework.utils.ImmutablePair;
import org.toop.framework.utils.Pair;
import java.time.Duration;
import java.util.concurrent.*;
import java.util.function.Consumer;
import static org.toop.framework.gameFramework.GameState.TURN_SKIPPED;
import static org.toop.framework.gameFramework.GameState.WIN;
public class ServerThreadBehaviour extends AbstractThreadBehaviour implements Runnable {
private final Consumer<ImmutablePair<String, Integer>> onPlayerMove;
private final Consumer<Pair<GameState, Integer>> onGameEnd;
private final ExecutorService moveExecutor = Executors.newSingleThreadExecutor();
private final Duration timeOut;
/**
* Creates a new base behaviour for the specified game.
*
* @param game the turn-based game to control
*/
public ServerThreadBehaviour(TurnBasedGame game, Consumer<ImmutablePair<String, Integer>> onPlayerMove, Consumer<Pair<GameState, Integer>> onGameEnd) {
public ServerThreadBehaviour(
TurnBasedGame game,
Consumer<ImmutablePair<String,
Integer>> onPlayerMove,
Consumer<Pair<GameState, Integer>> onGameEnd,
Duration timeOut
) {
this.onPlayerMove = onPlayerMove;
this.onGameEnd = onGameEnd;
this.timeOut = timeOut;
super(game);
}
@@ -59,23 +67,42 @@ public class ServerThreadBehaviour extends AbstractThreadBehaviour implements Ru
public void run() {
while (isRunning.get()) {
Player currentPlayer = game.getPlayer(game.getCurrentTurn());
long move = currentPlayer.getMove(game.deepCopy());
PlayResult result = game.play(move);
GameState state = result.state();
notifyPlayerMove(new ImmutablePair<>(currentPlayer.getName(), Long.numberOfTrailingZeros(move)));
Future<Long> move = moveExecutor.submit(() -> currentPlayer.getMove(game.deepCopy()));
switch (state) {
case WIN, DRAW -> {
isRunning.set(false);
notifyGameEnd(new ImmutablePair<>(state, game.getWinner()));
}
case NORMAL, TURN_SKIPPED -> { /* continue normally */ }
default -> {
logger.error("Unexpected state {}", state);
isRunning.set(false);
throw new RuntimeException("Unknown state: " + state);
PlayResult result;
try {
long moveResult = move.get(timeOut.toMillis(), TimeUnit.MILLISECONDS);
result = game.play(moveResult);
GameState state = result.state();
notifyPlayerMove(new ImmutablePair<>(currentPlayer.getName(), Long.numberOfTrailingZeros(moveResult)));
switch (state) {
case WIN, DRAW -> {
isRunning.set(false);
moveExecutor.shutdown();
notifyGameEnd(new ImmutablePair<>(state, game.getWinner()));
}
case NORMAL, TURN_SKIPPED -> { /* continue normally */ }
default -> {
logger.error("Unexpected state {}", state);
isRunning.set(false);
moveExecutor.shutdown();
throw new RuntimeException("Unknown state: " + state);
}
}
} catch (InterruptedException | ExecutionException e) {
isRunning.set(false);
notifyGameEnd(new ImmutablePair<>(GameState.DRAW, 0));
moveExecutor.shutdown();
return;
} catch (TimeoutException e) {
isRunning.set(false);
notifyGameEnd(new ImmutablePair<>(GameState.WIN, 1+game.getWinner()%2));
moveExecutor.shutdown();
return;
}
}
}

View File

@@ -32,47 +32,227 @@ public class BitboardReversi extends BitboardGame {
}
public long getLegalMoves() {
long legalMoves = 0L;
final long player = getPlayerBitboard(getCurrentPlayerIndex());
final long opponent = getPlayerBitboard(getNextPlayer());
long legalMoves = 0L;
final long empty = ~(player | opponent);
// north & south
legalMoves |= computeMoves(player, opponent, 8, -1L);
legalMoves |= computeMoves(player, opponent, -8, -1L);
long mask;
long direction;
// east & west
legalMoves |= computeMoves(player, opponent, 1, notAFile);
legalMoves |= computeMoves(player, opponent, -1, notHFile);
// north
mask = opponent;
direction = (player << 8) & mask;
// north-east & north-west & south-east & south-west
legalMoves |= computeMoves(player, opponent, 9, notAFile);
legalMoves |= computeMoves(player, opponent, 7, notHFile);
legalMoves |= computeMoves(player, opponent, -7, notAFile);
legalMoves |= computeMoves(player, opponent, -9, notHFile);
direction |= (direction << 8) & mask;
direction |= (direction << 8) & mask;
direction |= (direction << 8) & mask;
direction |= (direction << 8) & mask;
direction |= (direction << 8) & mask;
legalMoves |= (direction << 8) & empty;
// south
mask = opponent;
direction = (player >>> 8) & mask;
direction |= (direction >>> 8) & mask;
direction |= (direction >>> 8) & mask;
direction |= (direction >>> 8) & mask;
direction |= (direction >>> 8) & mask;
direction |= (direction >>> 8) & mask;
legalMoves |= (direction >>> 8) & empty;
// east
mask = opponent & notAFile;
direction = (player << 1) & mask;
direction |= (direction << 1) & mask;
direction |= (direction << 1) & mask;
direction |= (direction << 1) & mask;
direction |= (direction << 1) & mask;
direction |= (direction << 1) & mask;
legalMoves |= (direction << 1) & empty & notAFile;
// west
mask = opponent & notHFile;
direction = (player >>> 1) & mask;
direction |= (direction >>> 1) & mask;
direction |= (direction >>> 1) & mask;
direction |= (direction >>> 1) & mask;
direction |= (direction >>> 1) & mask;
direction |= (direction >>> 1) & mask;
legalMoves |= (direction >>> 1) & empty & notHFile;
// north-east
mask = opponent & notAFile;
direction = (player << 9) & mask;
direction |= (direction << 9) & mask;
direction |= (direction << 9) & mask;
direction |= (direction << 9) & mask;
direction |= (direction << 9) & mask;
direction |= (direction << 9) & mask;
legalMoves |= (direction << 9) & empty & notAFile;
// north-west
mask = opponent & notHFile;
direction = (player << 7) & mask;
direction |= (direction << 7) & mask;
direction |= (direction << 7) & mask;
direction |= (direction << 7) & mask;
direction |= (direction << 7) & mask;
direction |= (direction << 7) & mask;
legalMoves |= (direction << 7) & empty & notHFile;
// south-east
mask = opponent & notAFile;
direction = (player >>> 7) & mask;
direction |= (direction >>> 7) & mask;
direction |= (direction >>> 7) & mask;
direction |= (direction >>> 7) & mask;
direction |= (direction >>> 7) & mask;
direction |= (direction >>> 7) & mask;
legalMoves |= (direction >>> 7) & empty & notAFile;
// south-west
mask = opponent & notHFile;
direction = (player >>> 9) & mask;
direction |= (direction >>> 9) & mask;
direction |= (direction >>> 9) & mask;
direction |= (direction >>> 9) & mask;
direction |= (direction >>> 9) & mask;
direction |= (direction >>> 9) & mask;
legalMoves |= (direction >>> 9) & empty & notHFile;
return legalMoves;
}
public long getFlips(long move) {
long flips = 0L;
final long player = getPlayerBitboard(getCurrentPlayerIndex());
final long opponent = getPlayerBitboard(getNextPlayer());
long flips = 0L;
long mask;
long direction;
// north & south
flips |= computeFlips(move, player, opponent, 8, -1L);
flips |= computeFlips(move, player, opponent, -8, -1L);
// north
mask = opponent;
direction = (move << 8) & mask;
// east & west
flips |= computeFlips(move, player, opponent, 1, notAFile);
flips |= computeFlips(move, player, opponent, -1, notHFile);
direction |= (direction << 8) & mask;
direction |= (direction << 8) & mask;
direction |= (direction << 8) & mask;
direction |= (direction << 8) & mask;
direction |= (direction << 8) & mask;
// north-east & north-west & south-east & south-west
flips |= computeFlips(move, player, opponent, 9, notAFile);
flips |= computeFlips(move, player, opponent, 7, notHFile);
flips |= computeFlips(move, player, opponent, -7, notAFile);
flips |= computeFlips(move, player, opponent, -9, notHFile);
if (((direction << 8) & player) != 0) {
flips |= direction;
}
// south
mask = opponent;
direction = (move >>> 8) & mask;
direction |= (direction >>> 8) & mask;
direction |= (direction >>> 8) & mask;
direction |= (direction >>> 8) & mask;
direction |= (direction >>> 8) & mask;
direction |= (direction >>> 8) & mask;
if (((direction >>> 8) & player) != 0) {
flips |= direction;
}
// east
mask = opponent & notAFile;
direction = (move << 1) & mask;
direction |= (direction << 1) & mask;
direction |= (direction << 1) & mask;
direction |= (direction << 1) & mask;
direction |= (direction << 1) & mask;
direction |= (direction << 1) & mask;
if (((direction << 1) & player & notAFile) != 0) {
flips |= direction;
}
// west
mask = opponent & notHFile;
direction = (move >>> 1) & mask;
direction |= (direction >>> 1) & mask;
direction |= (direction >>> 1) & mask;
direction |= (direction >>> 1) & mask;
direction |= (direction >>> 1) & mask;
direction |= (direction >>> 1) & mask;
if (((direction >>> 1) & player & notHFile) != 0) {
flips |= direction;
}
// north-east
mask = opponent & notAFile;
direction = (move << 9) & mask;
direction |= (direction << 9) & mask;
direction |= (direction << 9) & mask;
direction |= (direction << 9) & mask;
direction |= (direction << 9) & mask;
direction |= (direction << 9) & mask;
if (((direction << 9) & player & notAFile) != 0) {
flips |= direction;
}
// north-west
mask = opponent & notHFile;
direction = (move << 7) & mask;
direction |= (direction << 7) & mask;
direction |= (direction << 7) & mask;
direction |= (direction << 7) & mask;
direction |= (direction << 7) & mask;
direction |= (direction << 7) & mask;
if (((direction << 7) & player & notHFile) != 0) {
flips |= direction;
}
// south-east
mask = opponent & notAFile;
direction = (move >>> 7) & mask;
direction |= (direction >>> 7) & mask;
direction |= (direction >>> 7) & mask;
direction |= (direction >>> 7) & mask;
direction |= (direction >>> 7) & mask;
direction |= (direction >>> 7) & mask;
if (((direction >>> 7) & player & notAFile) != 0) {
flips |= direction;
}
// south-west
mask = opponent & notHFile;
direction = (move >>> 9) & mask;
direction |= (direction >>> 9) & mask;
direction |= (direction >>> 9) & mask;
direction |= (direction >>> 9) & mask;
direction |= (direction >>> 9) & mask;
direction |= (direction >>> 9) & mask;
if (((direction >>> 9) & player & notHFile) != 0) {
flips |= direction;
}
return flips;
}
@@ -105,16 +285,20 @@ public class BitboardReversi extends BitboardGame {
int winner = getWinner();
if (winner == -1) {
return new PlayResult(GameState.DRAW, -1);
state = new PlayResult(GameState.DRAW, -1);
return state;
}
return new PlayResult(GameState.WIN, winner);
state = new PlayResult(GameState.WIN, winner);
return state;
}
return new PlayResult(GameState.TURN_SKIPPED, getCurrentPlayerIndex());
state = new PlayResult(GameState.TURN_SKIPPED, getCurrentPlayerIndex());
return state;
}
return new PlayResult(GameState.NORMAL, getCurrentPlayerIndex());
state = new PlayResult(GameState.NORMAL, getCurrentPlayerIndex());
return state;
}
public Score getScore() {
@@ -141,35 +325,4 @@ public class BitboardReversi extends BitboardGame {
return 1;
}
}
private long computeMoves(long player, long opponent, int shift, long mask) {
long moves = shift(player, shift, mask) & opponent;
long captured = moves;
while (moves != 0) {
moves = shift(moves, shift, mask) & opponent;
captured |= moves;
}
long landing = shift(captured, shift, mask);
return landing & ~(player | opponent);
}
private long computeFlips(long move, long player, long opponent, int shift, long mask) {
long flips = 0L;
long pos = move;
while (true) {
pos = shift(pos, shift, mask);
if (pos == 0) return 0L;
if ((pos & opponent) != 0) flips |= pos;
else if ((pos & player) != 0) return flips;
else return 0L;
}
}
private long shift(long bit, int shift, long mask) {
return shift > 0 ? (bit << shift) & mask : (bit >>> -shift) & mask;
}
}

View File

@@ -45,7 +45,8 @@ public class BitboardTicTacToe extends BitboardGame {
public PlayResult play(long move) {
// Player loses if move is invalid
if ((move & getLegalMoves()) == 0 || Long.bitCount(move) != 1){
return new PlayResult(GameState.WIN, getNextPlayer());
state = new PlayResult(GameState.WIN, getNextPlayer());
return state;
}
// Move is legal, make move
@@ -56,7 +57,8 @@ public class BitboardTicTacToe extends BitboardGame {
// Check if current player won
if (checkWin(playerBitboard)) {
return new PlayResult(GameState.WIN, getCurrentPlayerIndex());
state = new PlayResult(GameState.WIN, getCurrentPlayerIndex());
return state;
}
// Proceed to next turn
@@ -65,11 +67,13 @@ public class BitboardTicTacToe extends BitboardGame {
// Check for early draw
if (getLegalMoves() == 0L || checkEarlyDraw()) {
return new PlayResult(GameState.DRAW, -1);
state = new PlayResult(GameState.DRAW, -1);
return state;
}
// Nothing weird happened, continue on as normal
return new PlayResult(GameState.NORMAL, -1);
state = new PlayResult(GameState.NORMAL, -1);
return state;
}
private boolean checkWin(long board) {

View File

@@ -44,10 +44,15 @@ public class ArtificialPlayer extends AbstractPlayer {
* @return the integer representing the chosen move
* @throws ClassCastException if {@code gameCopy} is not of type {@code T}
*/
public long getMove(TurnBasedGame gameCopy) {
protected long determineMove(TurnBasedGame gameCopy) {
return ai.getMove(gameCopy);
}
/**
* Creates a deep copy of this AI player.
*
* @return a copy of this player
*/
@Override
public ArtificialPlayer deepCopy() {
return new ArtificialPlayer(this);

View File

@@ -6,65 +6,88 @@ import org.toop.framework.gameFramework.model.player.AbstractPlayer;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ExecutionException;
/**
* Represents a local player who provides moves manually.
*
* @param <T> the type of turn-based game
*/
public class LocalPlayer extends AbstractPlayer {
// Future can be used with event system, IF unsubscribeAfterSuccess works...
// private CompletableFuture<Integer> LastMove = new CompletableFuture<>();
private CompletableFuture<Long> LastMove;
private CompletableFuture<Long> LastMove = new CompletableFuture<>();
/**
* Creates a new local player with the given name.
*
* @param name the player's name
*/
public LocalPlayer(String name) {
super(name);
}
/**
* Creates a copy of another local player.
*
* @param other the player to copy
*/
public LocalPlayer(LocalPlayer other) {
super(other);
this.LastMove = other.LastMove;
}
/**
* Waits for and returns the player's next legal move.
*
* @param gameCopy a copy of the current game
* @return the chosen move
*/
@Override
public long getMove(TurnBasedGame gameCopy) {
return getValidMove(gameCopy);
protected long determineMove(TurnBasedGame gameCopy) {
long legalMoves = gameCopy.getLegalMoves();
long move;
try {
do {
move = getLastMove();
IO.println("GETTING MOVE");
} while ((legalMoves & move) == 0);
return move;
} catch (Exception e) {
IO.println(e);
}
return -1;
}
public void setMove(long move) {
/**
* Sets the player's last move.
*
* @param move the move to set
*/
public void setLastMove(long move) {
LastMove.complete(move);
}
// TODO: helper function, would like to replace to get rid of this method
public static boolean contains(int[] array, int value){
for (int i : array) if (i == value) return true;
return false;
}
private long getMove2(TurnBasedGame gameCopy) {
LastMove = new CompletableFuture<>();
long move = 0;
/**
* Waits for the next move from the player.
*
* @return the chosen move or 0 if interrupted
*/
private long getLastMove() {
LastMove = new CompletableFuture<>(); // Reset the future
try {
move = LastMove.get();
System.out.println(Long.toBinaryString(move));
} catch (InterruptedException | ExecutionException e) {
// TODO: Add proper logging.
e.printStackTrace();
return LastMove.get();
} catch (ExecutionException | InterruptedException e) {
return 0;
}
return move;
}
protected long getValidMove(TurnBasedGame gameCopy){
// Get this player's valid moves
long validMoves = gameCopy.getLegalMoves();
// Make sure provided move is valid
// TODO: Limit amount of retries?
// TODO: Stop copying game so many times
long move = getMove2(gameCopy.deepCopy());
while ((validMoves & move) == 0) {
System.out.println("Not a valid move, try again");
move = getMove2(gameCopy.deepCopy());
}
return move;
}
/**
* Creates a deep copy of this local player.
*
* @return a copy of this player
*/
@Override
public LocalPlayer deepCopy() {
return new LocalPlayer(this.getName());
return new LocalPlayer(this);
}
/*public void register() {

View File

@@ -5,30 +5,45 @@ import org.toop.framework.gameFramework.model.player.AbstractPlayer;
import org.toop.framework.gameFramework.model.player.Player;
/**
* Represents a player controlled remotely or over a network.
* <p>
* This class extends {@link AbstractPlayer} and can be used to implement game logic
* where moves are provided by an external source (e.g., another user or a server).
* Currently, this class is a placeholder and does not implement move logic.
* </p>
* Represents a player that participates online.
*
* @param <T> the type of turn-based game
*/
public class OnlinePlayer extends AbstractPlayer {
/**
* Constructs a new OnlinePlayer.
* <p>
* Currently, no additional initialization is performed. Subclasses or
* future implementations should provide mechanisms to receive moves from
* an external source.
* Creates a new online player with the given name.
*
* @param name the name of the player
*/
public OnlinePlayer(String name) {
super(name);
}
/**
* Creates a copy of another online player.
*
* @param other the player to copy
*/
public OnlinePlayer(OnlinePlayer other) {
super(other);
}
/**
* {@inheritDoc}
* <p>
* This method is not supported for online players.
*
* @throws UnsupportedOperationException always
*/
@Override
protected long determineMove(TurnBasedGame gameCopy) {
throw new UnsupportedOperationException("An online player does not support determining move");
}
/**
* {@inheritDoc}
*/
@Override
public Player deepCopy() {
return new OnlinePlayer(this);

View File

@@ -27,15 +27,10 @@ public class ServerPlayer extends AbstractPlayer {
}
@Override
public long getMove(TurnBasedGame game) {
public long determineMove(TurnBasedGame game) {
lastMove = new CompletableFuture<>();
System.out.println("Sending yourturn");
client.send("SVR GAME YOURTURN {TURNMESSAGE: \"<bericht voor deze beurt>\"}\n");
try {
return lastMove.get();
} catch (InterruptedException | ExecutionException e) {
e.printStackTrace();
return 0;
}
client.send("SVR GAME YOURTURN {TURNMESSAGE: \"<bericht voor deze beurt>\"}");
return lastMove.join();
}
}

View File

@@ -1,9 +1,8 @@
package org.toop.framework.gameFramework.controller;
import org.toop.framework.gameFramework.model.game.threadBehaviour.Controllable;
import org.toop.framework.networking.connection.events.NetworkEvents;
public interface GameController extends Controllable, UpdatesGameUI {
public interface GameController {
/** Called when it is this player's turn to make a move. */
void onYourTurn(NetworkEvents.YourTurnResponse event);
@@ -13,5 +12,12 @@ public interface GameController extends Controllable, UpdatesGameUI {
/** Called when the game has finished, with the final result. */
void gameFinished(NetworkEvents.GameResultResponse event);
void start();
void stop();
/** Called to refresh or update the game UI. */
void updateUI();
void sendMove(long clientId, long move);
}

View File

@@ -1,10 +0,0 @@
package org.toop.framework.gameFramework.controller;
/**
* Interface for classes that can trigger a UI update.
*/
public interface UpdatesGameUI {
/** Called to refresh or update the game UI. */
void updateUI();
}

View File

@@ -1,5 +0,0 @@
package org.toop.framework.gameFramework.model.game;
public interface BoardProvider {
long[] getBoard();
}

View File

@@ -1,24 +0,0 @@
package org.toop.framework.gameFramework.model.game;
import org.toop.framework.gameFramework.GameState;
/**
* Interface for turn-based games that can be played and queried for legal moves.
*/
public interface Playable {
/**
* Returns the moves that are currently valid in the game.
*
* @return an array of integers representing legal moves
*/
long getLegalMoves();
/**
* Plays the given move and returns the resulting game state.
*
* @param move the move to apply
* @return the {@link GameState} and additional info after the move
*/
PlayResult play(long move);
}

View File

@@ -1,7 +0,0 @@
package org.toop.framework.gameFramework.model.game;
import org.toop.framework.gameFramework.model.player.Player;
public interface PlayerProvider {
Player getPlayer(int index);
}

View File

@@ -2,9 +2,15 @@ package org.toop.framework.gameFramework.model.game;
import org.toop.framework.gameFramework.model.player.Player;
public interface TurnBasedGame extends Playable, PlayerProvider, BoardProvider, DeepCopyable<TurnBasedGame> {
public interface TurnBasedGame extends DeepCopyable<TurnBasedGame> {
void init(Player[] players);
long[] getBoard();
int getCurrentTurn();
int getPlayerCount();
Player getPlayer(int index);
int getWinner();
long getLegalMoves();
PlayResult play(long move);
PlayResult getState();
boolean isTerminal();
}

View File

@@ -3,7 +3,6 @@ package org.toop.framework.gameFramework.model.game.threadBehaviour;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.framework.gameFramework.LongPairConsumer;
import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import java.util.concurrent.atomic.AtomicBoolean;

View File

@@ -1,7 +0,0 @@
package org.toop.framework.gameFramework.model.game.threadBehaviour;
public interface Controllable {
void start();
void stop();
}

View File

@@ -1,4 +1,4 @@
package org.toop.framework.gameFramework.model.game;
package org.toop.framework.gameFramework.model.game.threadBehaviour;
/**
* Interface for games that support online multiplayer play.

View File

@@ -11,8 +11,11 @@ import java.util.function.Consumer;
* <p>
* Defines how a game's execution is started, stopped, and which player is active.
*/
public interface ThreadBehaviour extends Controllable {
public interface ThreadBehaviour {
void setOnUpdateUI(Runnable onUpdateUI);
void setOnSendMove(LongPairConsumer onSendMove);
void start();
void stop();
}

View File

@@ -3,5 +3,6 @@ package org.toop.framework.gameFramework.model.player;
import org.toop.framework.gameFramework.model.game.DeepCopyable;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface AI extends MoveProvider, DeepCopyable<AI> {
public interface AI extends DeepCopyable<AI> {
long getMove(TurnBasedGame game);
}

View File

@@ -40,12 +40,29 @@ public abstract class AbstractPlayer implements Player {
* @return an integer representing the chosen move
* @throws UnsupportedOperationException if the method is not overridden
*/
public long getMove(TurnBasedGame gameCopy) {
logger.error("Method getMove not implemented.");
throw new UnsupportedOperationException("Not supported yet.");
public final long getMove(TurnBasedGame game) {
return determineMove(game.deepCopy());
}
public final String getName(){
/**
* Determines the player's move using a safe copy of the game.
* <p>
* This method is called by {@link #getMove(T)} and should contain
* the player's strategy for choosing a move.
*
* @param gameCopy a deep copy of the game
* @return the chosen move
*/
protected abstract long determineMove(TurnBasedGame gameCopy);
/**
* Returns the player's name.
*
* @return the name
*/
public String getName() {
return this.name;
}
}

View File

@@ -1,7 +0,0 @@
package org.toop.framework.gameFramework.model.player;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface MoveProvider {
long getMove(TurnBasedGame game);
}

View File

@@ -1,5 +0,0 @@
package org.toop.framework.gameFramework.model.player;
public interface NameProvider {
String getName();
}

View File

@@ -1,5 +1,9 @@
package org.toop.framework.gameFramework.model.player;
import org.toop.framework.gameFramework.model.game.DeepCopyable;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface Player extends NameProvider, MoveProvider, DeepCopyable<Player> {}
public interface Player extends DeepCopyable<Player> {
String getName();
long getMove(TurnBasedGame game);
}

View File

@@ -65,6 +65,9 @@ public class NetworkEvents extends EventsBase {
public record GameResultResponse(long clientId, String condition)
implements GenericEvent {}
public record TournamentResultResponse(long clientId, String gameType, String[] names, String[] scoreTypes, List<Integer[]> scores)
implements GenericEvent {}
/** Indicates that a game move has been processed or received. */
public record GameMoveResponse(long clientId, String player, String move, String details)
implements GenericEvent {}
@@ -219,4 +222,5 @@ public class NetworkEvents extends EventsBase {
/** Response to a {@link ChangeAddress} event, carrying the success result. */
public record ChangeAddressResponse(boolean successful, long identifier)
implements ResponseToUniqueEvent {}
}

View File

@@ -3,6 +3,9 @@ package org.toop.framework.networking.connection.handlers;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandlerAdapter;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.regex.MatchResult;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
@@ -94,6 +97,9 @@ public class NetworkingGameClientHandler extends ChannelInboundHandlerAdapter {
case "HELP":
helpHandler(recSrvRemoved);
return;
case "RESULTS":
resultsHandler(recSrvRemoved);
return;
default:
// return
}
@@ -103,6 +109,66 @@ public class NetworkingGameClientHandler extends ChannelInboundHandlerAdapter {
}
}
private static String extract(String input, String key) {
Pattern p = Pattern.compile(
key + "\\s*:\\s*(\\[[^]]*]|\"[^\"]*\")",
Pattern.CASE_INSENSITIVE
);
Matcher m = p.matcher(input);
return m.find() ? m.group(1) : null;
}
private void resultsHandler(String rec) {
// TODO all of this
IO.println(rec);
String gameTypeRaw = extract(rec, "GAMETYPE");
String usersRaw = extract(rec, "USERS");
String scoreTypesRaw = extract(rec, "SCORETYPES");
String scoresRaw = extract(rec, "SCORES");
if (usersRaw == null) return;
String[] users;
if (usersRaw.length() > 2) {
users = Arrays.stream(usersRaw.substring(1, usersRaw.length() - 1).split(","))
.map(s -> s.trim().replace("\"", ""))
.toArray(String[]::new);
} else {
users = new String[]{};
}
String[] scoreTypes;
if (scoreTypesRaw.length() > 2) {
scoreTypes = Arrays.stream(scoreTypesRaw.substring(1, usersRaw.length() - 1).split(","))
.map(s -> s.trim().replace("\"", ""))
.toArray(String[]::new);
} else {
scoreTypes = new String[]{};
}
if (scoresRaw == null) return;
if (scoresRaw.length() > 2) {
List<Integer[]> scores = Arrays.stream(
scoresRaw.substring(1, scoresRaw.length() - 1) // remove outer []
.split("\\],\\[")
)
.map(part -> part.replace("[", "").replace("]", ""))
.map(part -> Arrays.stream(part.split(","))
.map(String::trim)
.map(Integer::parseInt)
.toArray(Integer[]::new)
)
.toList();
eventBus.post(new NetworkEvents.TournamentResultResponse(this.connectionId, gameTypeRaw, users, scoreTypes, scores));
} else {
eventBus.post(new NetworkEvents.TournamentResultResponse(this.connectionId, gameTypeRaw, users, scoreTypes, new ArrayList<>()));
}
}
private void gameMoveHandler(String rec) {
String[] msg =
Pattern.compile(

View File

@@ -0,0 +1,7 @@
package org.toop.framework.networking.server;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import java.util.concurrent.CompletableFuture;
public record GameResultFuture(OnlineGame<TurnBasedGame> game, CompletableFuture<Integer> result) {}

View File

@@ -1,9 +1,13 @@
package org.toop.framework.networking.server;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import java.time.Duration;
import java.util.List;
import java.util.concurrent.CompletableFuture;
public interface GameServer<GAMETYPE, CLIENT, CHALLENGEIDTYPE> {
void startGame(String gameType, CLIENT... clients);
GameResultFuture startGame(String gameType, Duration turnTime, CLIENT... clients);
void addClient(CLIENT client);
void removeClient(CLIENT client);

View File

@@ -0,0 +1,10 @@
package org.toop.framework.networking.server;
import org.toop.framework.networking.server.client.NettyClient;
import java.time.Duration;
@FunctionalInterface
public interface MatchExecutor {
GameResultFuture submit(String gameType, Duration turnTime, NettyClient... clients);
}

View File

@@ -5,44 +5,65 @@ import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.networking.server.client.NettyClient;
import java.time.Duration;
import java.util.Arrays;
import java.util.concurrent.CompletableFuture;
public class OnlineTurnBasedGame implements OnlineGame<TurnBasedGame> {
private long id;
private NettyClient[] clients;
private NettyClient[] admins;
private TurnBasedGame game;
private ServerThreadBehaviour gameThread;
public OnlineTurnBasedGame(TurnBasedGame game, NettyClient... clients) {
private final CompletableFuture<Integer> resultFuture;
public OnlineTurnBasedGame(NettyClient[] admins, TurnBasedGame game, CompletableFuture<Integer> resultFuture, Duration timeOut, NettyClient... clients) {
this.game = game;
this.gameThread = new ServerThreadBehaviour(
game,
(pair) -> notifyMoveMade(pair.getLeft(), pair.getRight()),
(pair) -> notifyGameEnd(pair.getLeft(), pair.getRight())
(pair) -> notifyGameEnd(pair.getLeft(), pair.getRight()),
timeOut
);
this.resultFuture = resultFuture;
this.clients = clients;
this.admins = admins;
}
private void notifyMoveMade(String speler, int move){
for (NettyClient admin : admins) {
admin.send(String.format("SVR GAME MOVE {PLAYER: \"%s\", MOVE: \"%s\", DETAILS: \"<reactie spel op zet>\"}", speler, move));
}
for (NettyClient client : clients) {
client.send(String.format("SVR GAME MOVE {PLAYER: \"%s\", MOVE: \"%s\", DETAILS: \"<reactie spel op zet>\"}\n", speler, move));
client.send(String.format("SVR GAME MOVE {PLAYER: \"%s\", MOVE: \"%s\", DETAILS: \"<reactie spel op zet>\"}", speler, move));
}
}
private void notifyGameEnd(GameState state, int winner){
if (state == GameState.DRAW){
private void notifyGameEnd(GameState state, int winner) {
if (state == GameState.DRAW) {
Arrays.stream(admins).forEach(a -> a.send("SVR GAME END"));
for (NettyClient client : clients) {
client.send(String.format("SVR GAME DRAW {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}\n"));
client.send("SVR GAME DRAW {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}");
}
}
else{
clients[winner].send(String.format("SVR GAME WIN {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}\n"));
clients[(winner + 1)%2].send(String.format("SVR GAME LOSS {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}\n"));
} else {
Arrays.stream(admins).forEach(a -> a.send("SVR GAME END"));
clients[winner].send("SVR GAME WIN {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}");
clients[(winner+1)%2].send("SVR GAME LOSS {PLAYERONESCORE: \"<score speler1>\", PLAYERTWOSCORE: \"<score speler2>\", COMMENT: \"<comment>\"}");
}
// Remove game fromt clients
for(NettyClient client : clients) {
// Remove game from clients
for (NettyClient client : clients) {
admins = null;
client.clearGame();
}
if (resultFuture != null) {
if (state.equals(GameState.DRAW)) resultFuture.complete(-1); // Return -1 if draw
else resultFuture.complete(winner); // Return number for winner's index
}
}
@Override
@@ -61,7 +82,7 @@ public class OnlineTurnBasedGame implements OnlineGame<TurnBasedGame> {
}
@Override
public void start(){
public void start() {
this.gameThread.start();
}
}

View File

@@ -1,5 +1,6 @@
package org.toop.framework.networking.server;
import com.google.gson.Gson;
import org.toop.framework.game.players.ServerPlayer;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.networking.server.challenges.gamechallenge.GameChallenge;
@@ -9,6 +10,9 @@ import org.toop.framework.networking.server.stores.ClientStore;
import org.toop.framework.networking.server.stores.SubscriptionStore;
import org.toop.framework.networking.server.stores.TurnBasedGameStore;
import org.toop.framework.networking.server.stores.TurnBasedGameTypeStore;
import org.toop.framework.networking.server.tournaments.*;
import org.toop.framework.networking.server.tournaments.matchmakers.DoubleRoundRobinMatchMaker;
import org.toop.framework.networking.server.tournaments.scoresystems.*;
import org.toop.framework.utils.ImmutablePair;
import java.util.*;
@@ -27,13 +31,14 @@ public class Server implements GameServer<TurnBasedGame, NettyClient, Long> {
final private Duration challengeDuration;
final private ScheduledExecutorService scheduler = Executors.newSingleThreadScheduledExecutor();
private final List<NettyClient> admins = new ArrayList<>();
public Server(
Duration challengeDuration,
TurnBasedGameTypeStore turnBasedGameTypeStore,
ClientStore<Long, NettyClient> clientStore,
TurnBasedGameStore gameStore,
SubscriptionStore subStore
) {
this.gameTypesStore = turnBasedGameTypeStore;
this.challengeDuration = challengeDuration;
@@ -46,11 +51,13 @@ public class Server implements GameServer<TurnBasedGame, NettyClient, Long> {
@Override
public void addClient(NettyClient client) {
if (admins.isEmpty()) admins.addLast(client);
clientStore.add(client);
}
@Override
public void removeClient(NettyClient client) {
admins.remove(client);
clientStore.remove(client.id());
}
@@ -103,7 +110,7 @@ public class Server implements GameServer<TurnBasedGame, NettyClient, Long> {
public void acceptChallenge(Long challengeId) {
for (var challenge : gameChallenges) {
if (challenge.id() == challengeId) {
startGame(challenge.acceptChallenge(), challenge.getUsers());
startGame(challenge.acceptChallenge(), Duration.ofSeconds(10), challenge.getUsers());
break;
}
}
@@ -125,18 +132,29 @@ public class Server implements GameServer<TurnBasedGame, NettyClient, Long> {
}
@Override
public void startGame(String gameType, NettyClient... clients) {
if (!gameTypesStore.all().containsKey(gameType)) return;
public GameResultFuture startGame(String gameType, Duration turnTime, NettyClient... clients) {
if (!gameTypesStore.all().containsKey(gameType)) return null;
try {
ServerPlayer[] players = new ServerPlayer[clients.length];
var game = new OnlineTurnBasedGame(gameTypesStore.create(gameType), clients);
var gameResult = new CompletableFuture<Integer>();
var game = new OnlineTurnBasedGame(
getAdmins().toArray(NettyClient[]::new),
gameTypesStore.create(gameType),
gameResult,
turnTime,
clients
);
var grfReturn = new GameResultFuture(game, gameResult);
for (int i = 0; i < clients.length; i++) {
players[i] = new ServerPlayer(clients[i]);
clients[i].setGame(new ImmutablePair<>(game, players[i]));
}
System.out.println("Starting OnlineTurnBasedGame");
game.game().init(players);
gameStore.add(game);
@@ -149,11 +167,14 @@ public class Server implements GameServer<TurnBasedGame, NettyClient, Long> {
clients[0].name(),
gameType,
clients[0].name()));
game.start();
return grfReturn;
} catch (Exception e) {
IO.println("ERROR: Failed to start OnlineTurnBasedGame");
e.printStackTrace();
}
return null;
}
@Override
@@ -161,6 +182,10 @@ public class Server implements GameServer<TurnBasedGame, NettyClient, Long> {
return clientStore.all().stream().toList();
}
public List<NettyClient> getAdmins() {
return new ArrayList<>(admins); // Clone so the list can't be edited.
}
@Override
public void shutdown() {
scheduler.shutdown();
@@ -219,7 +244,6 @@ public class Server implements GameServer<TurnBasedGame, NettyClient, Long> {
}
if (userInGame) { continue; }
//
int first = Math.max(left, right);
int second = Math.min(left, right);
@@ -227,7 +251,7 @@ public class Server implements GameServer<TurnBasedGame, NettyClient, Long> {
userNames.remove(first);
userNames.remove(second);
startGame(key, getUser(userLeft), getUser(userRight));
startGame(key, Duration.ofSeconds(10), getUser(userLeft), getUser(userRight));
}
}
}
@@ -261,4 +285,74 @@ public class Server implements GameServer<TurnBasedGame, NettyClient, Long> {
return true;
}
public void startTournament(String gameType, NettyClient requestor, boolean shuffle) {
if (!admins.contains(requestor)) {
requestor.send("ERR you do not have the privileges to start a tournament");
return;
}
var tournamentUsers = new ArrayList<>(onlineUsers());
tournamentUsers.removeIf(admins::contains);
Tournament tournament = new Tournament.Builder()
.matchExecutor(this::startGame)
.tournamentRunner(new AsyncTournamentRunner())
.matchMaker(new DoubleRoundRobinMatchMaker())
.addScoreSystem(new MatchCountScoreSystem())
.addScoreSystem(new WinCountScoreSystem())
.addScoreSystem(new DrawCountScoreSystem())
.addScoreSystem(new LoseCountScoreSystem())
.resultBroadcaster(this::endTournament)
.turnTimeout(Duration.ofSeconds(10))
.addPlayers(tournamentUsers.toArray(NettyClient[]::new))
.addAdmins(admins.toArray(NettyClient[]::new))
.build();
new Thread(() -> tournament.run(gameType)).start();
}
public void endTournament(List<IntegerScoreSystem> systems) {
if (systems.isEmpty()) return;
Map<String, List<ImmutablePair<String, Integer>>> combined = new HashMap<>();
for (var system : systems) {
for (var player : system.getScore().keySet()) {
combined.putIfAbsent(player.name(), new ArrayList<>());
combined.get(player.name()).addLast(new ImmutablePair<>(system.scoreName(), system.getScore().get(player)));
}
}
List<String> names = new ArrayList<>();
List<String> systemNames = new ArrayList<>();
List<List<Integer>> scores = new ArrayList<>();
for (var player : combined.entrySet()) {
names.addLast(player.getKey());
scores.addLast(new ArrayList<>());
for (var system : player.getValue()) {
if (!systemNames.contains(system.getLeft())) systemNames.addLast(system.getLeft());
scores.getLast().addLast(system.getRight());
}
}
Gson gson = new Gson();
String namesJson = gson.toJson(names);
String systemNamesJson = gson.toJson(systemNames);
String scoresJson = gson.toJson(scores);
String msg = String.format(
"SVR RESULTS {GAMETYPE: \"%s\", USERS: %s, SCORETYPES: %s, SCORES: %s, TOURNAMENT: 1}",
"none", // TODO gametype
namesJson,
systemNamesJson,
scoresJson
);
for (var user : onlineUsers()) {
user.send(msg);
}
}
}

View File

@@ -56,7 +56,6 @@ public class NettyClient implements Client<OnlineTurnBasedGame, ServerPlayer> {
@Override
public void send(String message) {
IO.println(message);
ctx.channel().writeAndFlush(message + "\r\n");
}

View File

@@ -11,8 +11,6 @@ import org.toop.framework.networking.server.Server;
import org.toop.framework.networking.server.client.Client;
import org.toop.framework.networking.server.parsing.Parser;
import java.util.Arrays;
public class NettyClientSession extends SimpleChannelInboundHandler<String> implements ClientSession<OnlineTurnBasedGame, ServerPlayer> {
private final NettyClient client;
@@ -41,13 +39,9 @@ public class NettyClientSession extends SimpleChannelInboundHandler<String> impl
@Override
protected void channelRead0(ChannelHandlerContext ctx, String msg) {
IO.println(msg);
ParsedMessage p = Parser.parse(msg);
if (p == null) return;
IO.println(p.command() + " " + Arrays.toString(p.args()));
handler.handle(p);
}

View File

@@ -1,18 +1,17 @@
package org.toop.framework.networking.server.handlers;
import org.toop.framework.game.players.ServerPlayer;
import org.toop.framework.networking.server.OnlineTurnBasedGame;
import org.toop.framework.networking.server.Server;
import org.toop.framework.networking.server.client.Client;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.networking.server.parsing.ParsedMessage;
import org.toop.framework.utils.Utils;
public class MessageHandler implements Handler<ParsedMessage> {
private final Server server;
private final Client<OnlineTurnBasedGame, ServerPlayer> client;
private final NettyClient client;
public MessageHandler(Server server, Client<OnlineTurnBasedGame, ServerPlayer> client) {
public MessageHandler(Server server, NettyClient client) {
this.server = server;
this.client = client;
}
@@ -28,6 +27,7 @@ public class MessageHandler implements Handler<ParsedMessage> {
case "challenge" -> handleChallenge(message, client);
case "message" -> handleMessage(message, client);
case "help" -> handleHelp(message, client);
case "tournament" -> handleTournament(message, client);
default -> client.send("ERROR Unknown command");
}
}
@@ -41,27 +41,27 @@ public class MessageHandler implements Handler<ParsedMessage> {
return true;
}
private void handleLogin(ParsedMessage p, Client<OnlineTurnBasedGame, ServerPlayer> client) {
private void handleLogin(ParsedMessage p, NettyClient client) {
if (!hasArgs(p.args())) return;
client.setName(p.args()[0]);
}
private void handleSubscribe(ParsedMessage p, Client<OnlineTurnBasedGame, ServerPlayer> client) {
private void handleSubscribe(ParsedMessage p, NettyClient client) {
if (!hasArgs(p.args())) return;
server.subscribeClient(client.name(), p.args()[0]);
}
private void handleHelp(ParsedMessage p, Client<OnlineTurnBasedGame, ServerPlayer> client) {
private void handleHelp(ParsedMessage p, NettyClient client) {
// TODO
}
private void handleMessage(ParsedMessage p, Client<OnlineTurnBasedGame, ServerPlayer> client) {
private void handleMessage(ParsedMessage p, NettyClient client) {
// TODO
}
private void handleGet(ParsedMessage p, Client<OnlineTurnBasedGame, ServerPlayer> client) {
private void handleGet(ParsedMessage p, NettyClient client) {
if (!hasArgs(p.args())) return;
switch (p.args()[0]) {
@@ -73,10 +73,14 @@ public class MessageHandler implements Handler<ParsedMessage> {
var names = server.gameTypes().stream().iterator();
client.send("SVR GAMELIST " + Utils.returnQuotedString(names));
}
case "admins" -> {
var names = server.getAdmins().stream().map(Client::name).iterator();
client.send("SVR ADMINS " + Utils.returnQuotedString(names));
}
}
}
private void handleChallenge(ParsedMessage p, Client<OnlineTurnBasedGame, ServerPlayer> client) {
private void handleChallenge(ParsedMessage p, NettyClient client) {
if (!hasArgs(p.args())) return;
if (p.args().length < 2) return;
@@ -101,10 +105,21 @@ public class MessageHandler implements Handler<ParsedMessage> {
server.challengeClient(client.name(), p.args()[0], p.args()[1]);
}
private void handleMove(ParsedMessage p, Client<OnlineTurnBasedGame, ServerPlayer> client) {
private void handleMove(ParsedMessage p, NettyClient client) {
if(!hasArgs(p.args())) return;
var player = client.player();
if (player == null) return;
// TODO check if not number
client.player().setMove(1L << Integer.parseInt(p.args()[0]));
player.setMove(1L << Integer.parseInt(p.args()[0]));
}
private void handleTournament(ParsedMessage p, NettyClient client) {
if(!hasArgs(p.args())) return;
if (p.args()[0].equalsIgnoreCase("start") && p.args().length > 1) {
server.startTournament(p.args()[1], client, false); // TODO add shuffle to msg
}
}
}

View File

@@ -0,0 +1,86 @@
package org.toop.framework.networking.server.tournaments;
import org.toop.framework.networking.server.GameResultFuture;
import org.toop.framework.networking.server.MatchExecutor;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.networking.server.tournaments.matchmakers.MatchMaker;
import org.toop.framework.networking.server.tournaments.scoresystems.IntegerScoreSystem;
import java.time.Duration;
import java.util.*;
import java.util.concurrent.*;
public class AsyncTournamentRunner implements TournamentRunner {
@Override
public void run(
MatchExecutor matchRunner,
MatchMaker matchMaker,
List<IntegerScoreSystem> scoreSystems,
ResultBroadcaster<IntegerScoreSystem> broadcaster,
Duration turnTime,
String gameType
) {
ExecutorService matchExecutor = Executors.newVirtualThreadPerTaskExecutor();
ExecutorService scoringExecutor = Executors.newFixedThreadPool(Runtime.getRuntime().availableProcessors());
Queue<TournamentMatch> pendingMatches = new ConcurrentLinkedQueue<>();
matchMaker.forEach(pendingMatches::add);
Set<NettyClient> busyPlayers = ConcurrentHashMap.newKeySet();
List<CompletableFuture<Void>> runningMatches = new CopyOnWriteArrayList<>();
try {
while (!pendingMatches.isEmpty() || !runningMatches.isEmpty()) {
Iterator<TournamentMatch> it = pendingMatches.iterator();
while (it.hasNext()) {
TournamentMatch match = it.next();
NettyClient a = match.getClient0();
NettyClient b = match.getClient1();
// TODO game != null doesn't work here, fix later
if (busyPlayers.contains(a) || busyPlayers.contains(b)) {
continue;
}
busyPlayers.add(a);
busyPlayers.add(b);
it.remove();
CompletableFuture<Void> f =
CompletableFuture.runAsync(() -> {
try {
GameResultFuture game = matchRunner.submit(gameType, turnTime, a, b);
CompletableFuture.runAsync(
() -> scoreSystems.forEach(s -> s.result(match, game.result().join())),
scoringExecutor
).join();
} finally {
a.clearGame();
b.clearGame();
busyPlayers.remove(a);
busyPlayers.remove(b);
}
}, matchExecutor);
runningMatches.add(f);
f.whenComplete((_, _) -> runningMatches.remove(f));
}
Thread.sleep(10); // Safety
}
broadcaster.broadcast(scoreSystems);
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
} finally {
matchExecutor.shutdown();
}
}
}

View File

@@ -0,0 +1,40 @@
package org.toop.framework.networking.server.tournaments;
import org.toop.framework.networking.server.GameResultFuture;
import org.toop.framework.networking.server.MatchExecutor;
import org.toop.framework.networking.server.tournaments.matchmakers.MatchMaker;
import org.toop.framework.networking.server.tournaments.scoresystems.IntegerScoreSystem;
import java.time.Duration;
import java.util.List;
import java.util.concurrent.*;
public class BasicTournamentRunner implements TournamentRunner {
@Override
public void run(
MatchExecutor matchExecutor,
MatchMaker matchMaker,
List<IntegerScoreSystem> scoreSystems,
ResultBroadcaster<IntegerScoreSystem> broadcaster,
Duration turnTime,
String gameType
) {
ExecutorService threadPool = Executors.newSingleThreadExecutor();
try {
threadPool.execute(() -> {
for (TournamentMatch match : matchMaker) {
// Play game and await the results
GameResultFuture game = matchExecutor.submit(gameType, turnTime, match.getClient0(), match.getClient1());
scoreSystems.forEach(e -> e.result(match, game.result().join()));
match.getClient0().clearGame();
match.getClient1().clearGame();
}
broadcaster.broadcast(scoreSystems);
});
} finally {
threadPool.shutdown();
}
}
}

View File

@@ -0,0 +1,10 @@
package org.toop.framework.networking.server.tournaments;
import org.toop.framework.networking.server.tournaments.scoresystems.ScoreSystem;
import java.util.List;
@FunctionalInterface
public interface ResultBroadcaster<T extends ScoreSystem<?, ?, ?>> {
void broadcast(List<T> scoreSystem);
}

View File

@@ -0,0 +1,121 @@
package org.toop.framework.networking.server.tournaments;
import org.toop.framework.networking.server.MatchExecutor;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.networking.server.tournaments.matchmakers.MatchMaker;
import org.toop.framework.networking.server.tournaments.scoresystems.IntegerScoreSystem;
import org.toop.framework.networking.server.tournaments.shufflers.Shuffler;
import java.time.Duration;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Objects;
public class Tournament {
private final MatchExecutor matchExecutor;
private final List<IntegerScoreSystem> scoreSystems;
private final TournamentRunner tournamentRunner;
private final MatchMaker matchMaker;
private final ResultBroadcaster<IntegerScoreSystem> broadcaster;
private final NettyClient[] players;
private final Duration turnTime;
private final Shuffler shuffler;
private Tournament(Tournament.Builder builder) {
matchExecutor = builder.matchExecutor;
scoreSystems = builder.scoreSystems;
tournamentRunner = builder.tournamentRunner;
matchMaker = builder.matchMaker;
broadcaster = builder.broadcaster;
players = builder.players;
turnTime = builder.turnTime;
shuffler = builder.shuffler;
}
public void run(String gameType) {
Arrays.stream(players).forEach(e -> {
matchMaker.addPlayer(e);
scoreSystems.forEach(k -> k.addPlayer(e));
});
if (shuffler != null) matchMaker.shuffle(shuffler);
tournamentRunner.run(matchExecutor, matchMaker, scoreSystems, broadcaster, turnTime, gameType);
}
public static class Builder {
private MatchExecutor matchExecutor;
private List<IntegerScoreSystem> scoreSystems = new ArrayList<>();
private TournamentRunner tournamentRunner;
private MatchMaker matchMaker;
private ResultBroadcaster<IntegerScoreSystem> broadcaster;
private NettyClient[] players;
private NettyClient[] observors;
private NettyClient[] admins;
private Duration turnTime = Duration.ofSeconds(10);
private Shuffler shuffler;
public Builder matchExecutor(MatchExecutor matchExecutor) {
this.matchExecutor = matchExecutor;
return this;
}
public Builder addScoreSystem(IntegerScoreSystem scoreSystem) {
this.scoreSystems.addLast(scoreSystem);
return this;
}
public Builder tournamentRunner(TournamentRunner tournamentRunner) {
this.tournamentRunner = tournamentRunner;
return this;
}
public Builder matchMaker(MatchMaker matchMaker) {
this.matchMaker = matchMaker;
return this;
}
public Builder resultBroadcaster(ResultBroadcaster<IntegerScoreSystem> broadcaster) {
this.broadcaster = broadcaster;
return this;
}
public Builder addPlayers(NettyClient[] players) {
this.players = players;
return this;
}
public Builder addObservers(NettyClient[] observors) { // TODO
this.observors = observors;
return this;
}
public Builder addAdmins(NettyClient[] admins) { // TODO
this.admins = admins;
return this;
}
public Builder turnTimeout(Duration turnTime) {
this.turnTime = turnTime;
return this;
}
public Builder addMatchShuffler(Shuffler shuffler) {
this.shuffler = shuffler;
return this;
}
public Tournament build() {
Objects.requireNonNull(matchExecutor, "matchExecutor");
Objects.requireNonNull(tournamentRunner, "tournamentRunner");
Objects.requireNonNull(matchMaker, "matchMaker");
Objects.requireNonNull(broadcaster, "resultBroadcaster"); // TODO is not always necessary and needs to be more generic, not just at the end
Objects.requireNonNull(players, "players");
return new Tournament(this);
}
}
}

View File

@@ -0,0 +1,18 @@
package org.toop.framework.networking.server.tournaments;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.utils.ImmutablePair;
public class TournamentMatch extends ImmutablePair<NettyClient, NettyClient> {
public TournamentMatch(NettyClient a, NettyClient b) {
super(a, b);
}
public NettyClient getClient0() {
return getLeft();
}
public NettyClient getClient1() {
return getRight();
}
}

View File

@@ -0,0 +1,13 @@
package org.toop.framework.networking.server.tournaments;
import org.toop.framework.networking.server.MatchExecutor;
import org.toop.framework.networking.server.tournaments.matchmakers.MatchMaker;
import org.toop.framework.networking.server.tournaments.scoresystems.IntegerScoreSystem;
import java.time.Duration;
import java.util.List;
public interface TournamentRunner {
void run(MatchExecutor matchExecutor, MatchMaker matchMaker, List<IntegerScoreSystem> scoreSystems,
ResultBroadcaster<IntegerScoreSystem> broadcaster, Duration turnTime, String gameType);
}

View File

@@ -0,0 +1,81 @@
package org.toop.framework.networking.server.tournaments.matchmakers;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.networking.server.tournaments.TournamentMatch;
import org.toop.framework.networking.server.tournaments.shufflers.Shuffler;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.NoSuchElementException;
public class DoubleRoundRobinMatchMaker implements MatchMaker {
private final List<NettyClient> players = new ArrayList<>();
public DoubleRoundRobinMatchMaker() {} // TODO let user decide store type
@Override
public void addPlayer(NettyClient player) {
players.addLast(player);
}
@Override
public void shuffle(Shuffler shuffler) {
if (players.size() < 2) return;
shuffler.shuffle(players);
}
@Override
public List<NettyClient> getPlayers() {
return players;
}
@Override
public Iterator<TournamentMatch> iterator() {
return new Iterator<>() {
private int i = 0;
private int j = 1;
private boolean reverse = false;
@Override
public boolean hasNext() {
return players.size() > 1
&& i < players.size() - 1
&& j < players.size();
}
@Override
public TournamentMatch next() {
if (!hasNext()) {
throw new NoSuchElementException();
}
NettyClient home = players.get(i);
NettyClient away = players.get(j);
TournamentMatch match = reverse ? new TournamentMatch(away, home) : new TournamentMatch(home, away);
advance();
return match;
}
private void advance() {
j++;
if (j >= players.size()) {
i++;
j = i + 1;
if (i >= players.size() - 1) {
if (!reverse) {
reverse = true;
i = 0;
j = 1;
}
}
}
}
};
}
}

View File

@@ -0,0 +1,13 @@
package org.toop.framework.networking.server.tournaments.matchmakers;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.networking.server.tournaments.TournamentMatch;
import org.toop.framework.networking.server.tournaments.shufflers.Shuffler;
import java.util.List;
public interface MatchMaker extends Iterable<TournamentMatch> {
void addPlayer(NettyClient player);
List<NettyClient> getPlayers();
void shuffle(Shuffler shuffler);
}

View File

@@ -0,0 +1,67 @@
package org.toop.framework.networking.server.tournaments.matchmakers;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.networking.server.tournaments.TournamentMatch;
import org.toop.framework.networking.server.tournaments.shufflers.Shuffler;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.NoSuchElementException;
public class RoundRobinMatchMaker implements MatchMaker {
private final List<NettyClient> players = new ArrayList<>();
public RoundRobinMatchMaker() {} // TODO let user decide store type
@Override
public void addPlayer(NettyClient player) {
players.addLast(player);
}
@Override
public void shuffle(Shuffler shuffler) {
if (players.size() < 2) return;
shuffler.shuffle(players);
}
@Override
public List<NettyClient> getPlayers() {
return players;
}
@Override
public Iterator<TournamentMatch> iterator() {
return new Iterator<>() {
private int i = 0;
private int j = 1;
@Override
public boolean hasNext() {
return players.size() > 1
&& i < players.size() - 1
&& j < players.size();
}
@Override
public TournamentMatch next() {
if (!hasNext()) {
throw new NoSuchElementException();
}
NettyClient home = players.get(i);
NettyClient away = players.get(j);
j++;
if (j >= players.size()) {
i++;
j = i + 1;
}
return new TournamentMatch(home, away);
}
};
}
}

View File

@@ -0,0 +1,43 @@
package org.toop.framework.networking.server.tournaments.scoresystems;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.networking.server.tournaments.TournamentMatch;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
public class DrawCountScoreSystem implements IntegerScoreSystem {
private final Map<NettyClient, Integer> scores = new ConcurrentHashMap<>();
private final int INIT_SCORE = 0;
private final int WIN_POINTS = 1;
public DrawCountScoreSystem() {} // TODO let user decide store type
@Override
public String scoreName() {
return "draws";
}
@Override
public void addPlayer(NettyClient user) {
scores.putIfAbsent(user, INIT_SCORE);
}
@Override
public void result(TournamentMatch match, Integer result) {
switch (result) {
case 0, 1 -> {}
case -1 -> {
scores.merge(match.getClient0(), WIN_POINTS, Integer::sum);
scores.merge(match.getClient1(), WIN_POINTS, Integer::sum);
}
default -> throw new IllegalArgumentException("Unknown result: " + result);
}
}
@Override
public Map<NettyClient, Integer> getScore() {
return scores;
}
}

View File

@@ -0,0 +1,6 @@
package org.toop.framework.networking.server.tournaments.scoresystems;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.networking.server.tournaments.TournamentMatch;
public interface IntegerScoreSystem extends ScoreSystem<TournamentMatch, Integer, NettyClient> {}

View File

@@ -0,0 +1,41 @@
package org.toop.framework.networking.server.tournaments.scoresystems;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.networking.server.tournaments.TournamentMatch;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
public class LoseCountScoreSystem implements IntegerScoreSystem {
private final Map<NettyClient, Integer> scores = new ConcurrentHashMap<>();
private final int INIT_SCORE = 0;
private final int WIN_POINTS = 1;
public LoseCountScoreSystem() {} // TODO let user decide store type
@Override
public String scoreName() {
return "loses";
}
@Override
public void addPlayer(NettyClient user) {
scores.putIfAbsent(user, INIT_SCORE);
}
@Override
public void result(TournamentMatch match, Integer result) {
switch (result) {
case 0 -> scores.merge(match.getClient1(), WIN_POINTS, Integer::sum);
case 1 -> scores.merge(match.getClient0(), WIN_POINTS, Integer::sum);
case -1 -> {} // Draw
default -> throw new IllegalArgumentException("Unknown result: " + result);
}
}
@Override
public Map<NettyClient, Integer> getScore() {
return scores;
}
}

View File

@@ -0,0 +1,37 @@
package org.toop.framework.networking.server.tournaments.scoresystems;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.networking.server.tournaments.TournamentMatch;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
public class MatchCountScoreSystem implements IntegerScoreSystem {
private final Map<NettyClient, Integer> scores = new ConcurrentHashMap<>();
private final int INIT_SCORE = 0;
private final int WIN_POINTS = 1;
public MatchCountScoreSystem() {} // TODO let user decide store type
@Override
public String scoreName() {
return "matches";
}
@Override
public void addPlayer(NettyClient user) {
scores.putIfAbsent(user, INIT_SCORE);
}
@Override
public void result(TournamentMatch match, Integer result) {
scores.merge(match.getClient0(), WIN_POINTS, Integer::sum);
scores.merge(match.getClient1(), WIN_POINTS, Integer::sum);
}
@Override
public Map<NettyClient, Integer> getScore() {
return scores;
}
}

View File

@@ -0,0 +1,10 @@
package org.toop.framework.networking.server.tournaments.scoresystems;
import java.util.Map;
public interface ScoreSystem<MATCHTYPE, SCORETYPE, USERTYPE> {
String scoreName();
void addPlayer(USERTYPE user);
void result(MATCHTYPE match, SCORETYPE result);
Map<USERTYPE, SCORETYPE> getScore();
}

View File

@@ -0,0 +1,41 @@
package org.toop.framework.networking.server.tournaments.scoresystems;
import org.toop.framework.networking.server.client.NettyClient;
import org.toop.framework.networking.server.tournaments.TournamentMatch;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
public class WinCountScoreSystem implements IntegerScoreSystem {
private final Map<NettyClient, Integer> scores = new ConcurrentHashMap<>();
private final int INIT_SCORE = 0;
private final int WIN_POINTS = 1;
public WinCountScoreSystem() {} // TODO let user decide store type
@Override
public String scoreName() {
return "wins";
}
@Override
public void addPlayer(NettyClient user) {
scores.putIfAbsent(user, INIT_SCORE);
}
@Override
public void result(TournamentMatch match, Integer result) {
switch (result) {
case 0 -> scores.merge(match.getClient0(), WIN_POINTS, Integer::sum);
case 1 -> scores.merge(match.getClient1(), WIN_POINTS, Integer::sum);
case -1 -> {} // Draw
default -> throw new IllegalArgumentException("Unknown result: " + result);
}
}
@Override
public Map<NettyClient, Integer> getScore() {
return scores;
}
}

View File

@@ -0,0 +1,20 @@
package org.toop.framework.networking.server.tournaments.shufflers;
import java.util.List;
import java.util.Random;
public class RandomShuffle implements Shuffler {
@Override
public <T> void shuffle(List<T> listToShuffle) {
final int SHUFFLE_AMOUNT = listToShuffle.size() * 2;
Random rand = new Random();
for (int i = 0; i <= SHUFFLE_AMOUNT; i++) {
int index = rand.nextInt(listToShuffle.size());
T match = listToShuffle.get(index);
listToShuffle.remove(index);
listToShuffle.addLast(match);
}
}
}

View File

@@ -0,0 +1,7 @@
package org.toop.framework.networking.server.tournaments.shufflers;
import java.util.List;
public interface Shuffler {
<T> void shuffle(List<T> listToShuffle);
}

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package org.toop.game.players.ai;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractAI;
import java.util.Random;
public class MCTSAI extends AbstractAI {
private static class Node {
public TurnBasedGame state;
public long move;
public Node parent;
public int expanded;
public Node[] children;
public int visits;
public float value;
public Node(TurnBasedGame state, long move, Node parent) {
this.state = state;
this.move = move;
this.parent = parent;
this.expanded = 0;
this.children = new Node[Long.bitCount(state.getLegalMoves())];
this.visits = 0;
this.value = 0.0f;
}
public Node(TurnBasedGame state) {
this(state, 0L, null);
}
public boolean isFullyExpanded() {
return expanded >= children.length;
}
float calculateUCT() {
float exploitation = visits <= 0? 0 : value / visits;
float exploration = 1.41f * (float)(Math.sqrt(Math.log(visits) / visits));
return exploitation + exploration;
}
public Node bestUCTChild() {
int bestChildIndex = -1;
float bestScore = Float.NEGATIVE_INFINITY;
for (int i = 0; i < expanded; i++) {
final float score = calculateUCT();
if (score > bestScore) {
bestChildIndex = i;
bestScore = score;
}
}
return bestChildIndex >= 0? children[bestChildIndex] : this;
}
}
private final int milliseconds;
public MCTSAI(int milliseconds) {
this.milliseconds = milliseconds;
}
public MCTSAI(MCTSAI other) {
this.milliseconds = other.milliseconds;
}
@Override
public MCTSAI deepCopy() {
return new MCTSAI(this);
}
@Override
public long getMove(TurnBasedGame game) {
Node root = new Node(game.deepCopy());
long endTime = System.currentTimeMillis() + milliseconds;
while (System.currentTimeMillis() <= endTime) {
Node node = selection(root);
long legalMoves = node.state.getLegalMoves();
if (legalMoves != 0) {
node = expansion(node, legalMoves);
}
float result = 0.0f;
if (node.state.getLegalMoves() != 0) {
result = simulation(node.state, game.getCurrentTurn());
}
backPropagation(node, result);
}
int mostVisitedIndex = -1;
int mostVisits = -1;
for (int i = 0; i < root.expanded; i++) {
if (root.children[i].visits > mostVisits) {
mostVisitedIndex = i;
mostVisits = root.children[i].visits;
}
}
return mostVisitedIndex != -1? root.children[mostVisitedIndex].move : randomSetBit(game.getLegalMoves());
}
private Node selection(Node node) {
while (node.state.getLegalMoves() != 0L && node.isFullyExpanded()) {
node = node.bestUCTChild();
}
return node;
}
private Node expansion(Node node, long legalMoves) {
for (int i = 0; i < node.expanded; i++) {
legalMoves &= ~node.children[i].move;
}
if (legalMoves == 0L) {
return node;
}
long move = randomSetBit(legalMoves);
TurnBasedGame copy = node.state.deepCopy();
copy.play(move);
Node newlyExpanded = new Node(copy, move, node);
node.children[node.expanded] = newlyExpanded;
node.expanded++;
return newlyExpanded;
}
private float simulation(TurnBasedGame state, int playerIndex) {
TurnBasedGame copy = state.deepCopy();
long legalMoves = copy.getLegalMoves();
PlayResult result = null;
while (legalMoves != 0) {
result = copy.play(randomSetBit(legalMoves));
legalMoves = copy.getLegalMoves();
}
if (result.state() == GameState.WIN) {
if (result.player() == playerIndex) {
return 1.0f;
}
return -1.0f;
}
return -0.2f;
}
private void backPropagation(Node node, float value) {
while (node != null) {
node.visits++;
node.value += value;
node = node.parent;
}
}
public static long randomSetBit(long value) {
Random random = new Random();
int count = Long.bitCount(value);
int target = random.nextInt(count);
while (true) {
int bit = Long.numberOfTrailingZeros(value);
if (target == 0) {
return 1L << bit;
}
value &= value - 1;
target--;
}
}
}

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package org.toop.game.players.ai;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractAI;
import java.util.Random;
public class MCTSAI2 extends AbstractAI {
private static class Node {
public TurnBasedGame state;
public long move;
public long unexpandedMoves;
public Node parent;
public Node[] children;
public int expanded;
public float value;
public int visits;
public Node(TurnBasedGame state, Node parent, long move) {
final long legalMoves = state.getLegalMoves();
this.state = state;
this.move = move;
this.unexpandedMoves = legalMoves;
this.parent = parent;
this.children = new Node[Long.bitCount(legalMoves)];
this.expanded = 0;
this.value = 0.0f;
this.visits = 0;
}
public Node(TurnBasedGame state) {
this(state, null, 0L);
}
public boolean isFullyExpanded() {
return expanded == children.length;
}
public float calculateUCT(int parentVisits) {
final float exploitation = value / visits;
final float exploration = 1.41f * (float)(Math.sqrt(Math.log(parentVisits) / visits));
return exploitation + exploration;
}
public Node bestUCTChild() {
Node highestUCTChild = null;
float highestUCT = Float.NEGATIVE_INFINITY;
for (int i = 0; i < expanded; i++) {
final float childUCT = children[i].calculateUCT(visits);
if (childUCT > highestUCT) {
highestUCTChild = children[i];
highestUCT = childUCT;
}
}
return highestUCTChild;
}
}
private final Random random;
private final int milliseconds;
public MCTSAI2(int milliseconds) {
this.random = new Random();
this.milliseconds = milliseconds;
}
public MCTSAI2(MCTSAI2 other) {
this.random = other.random;
this.milliseconds = other.milliseconds;
}
@Override
public MCTSAI2 deepCopy() {
return new MCTSAI2(this);
}
@Override
public long getMove(TurnBasedGame game) {
final Node root = new Node(game, null, 0L);
final long endTime = System.nanoTime() + milliseconds * 1_000_000L;
while (System.nanoTime() < endTime) {
Node leaf = selection(root);
leaf = expansion(leaf);
final float value = simulation(leaf);
backPropagation(leaf, value);
}
final Node mostVisitedChild = mostVisitedChild(root);
return mostVisitedChild != null? mostVisitedChild.move : 0L;
}
private Node mostVisitedChild(Node root) {
Node mostVisitedChild = null;
int mostVisited = -1;
for (int i = 0; i < root.expanded; i++) {
if (root.children[i].visits > mostVisited) {
mostVisitedChild = root.children[i];
mostVisited = root.children[i].visits;
}
}
return mostVisitedChild;
}
private Node selection(Node root) {
while (root.isFullyExpanded() && !root.state.isTerminal()) {
root = root.bestUCTChild();
}
return root;
}
private Node expansion(Node leaf) {
if (leaf.unexpandedMoves == 0L) {
return leaf;
}
final long unexpandedMove = leaf.unexpandedMoves & -leaf.unexpandedMoves;
final TurnBasedGame copiedState = leaf.state.deepCopy();
copiedState.play(unexpandedMove);
final Node expandedChild = new Node(copiedState, leaf, unexpandedMove);
leaf.children[leaf.expanded] = expandedChild;
leaf.expanded++;
leaf.unexpandedMoves &= ~unexpandedMove;
return expandedChild;
}
private float simulation(Node leaf) {
final TurnBasedGame copiedState = leaf.state.deepCopy();
final int playerIndex = 1 - copiedState.getCurrentTurn();
while (!copiedState.isTerminal()) {
final long legalMoves = copiedState.getLegalMoves();
final long randomMove = randomSetBit(legalMoves);
copiedState.play(randomMove);
}
if (copiedState.getWinner() == playerIndex) {
return 1.0f;
} else if (copiedState.getWinner() >= 0) {
return -1.0f;
}
return 0.0f;
}
private void backPropagation(Node leaf, float value) {
while (leaf != null) {
leaf.value += value;
leaf.visits++;
value = -value;
leaf = leaf.parent;
}
}
private long randomSetBit(long value) {
if (0L == value) {
return 0;
}
final int bitCount = Long.bitCount(value);
final int randomBitCount = random.nextInt(bitCount);
for (int i = 0; i < randomBitCount; i++) {
value &= value - 1;
}
return value & -value;
}
}

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package org.toop.game.players.ai;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractAI;
import java.util.Random;
public class MCTSAI3 extends AbstractAI {
private static class Node {
public TurnBasedGame state;
public long move;
public long unexpandedMoves;
public Node parent;
public Node[] children;
public int expanded;
public float value;
public int visits;
public Node(TurnBasedGame state, Node parent, long move) {
final long legalMoves = state.getLegalMoves();
this.state = state;
this.move = move;
this.unexpandedMoves = legalMoves;
this.parent = parent;
this.children = new Node[Long.bitCount(legalMoves)];
this.expanded = 0;
this.value = 0.0f;
this.visits = 0;
}
public Node(TurnBasedGame state) {
this(state, null, 0L);
}
public boolean isFullyExpanded() {
return expanded == children.length;
}
public float calculateUCT(int parentVisits) {
final float exploitation = value / visits;
final float exploration = 1.41f * (float)(Math.sqrt(Math.log(parentVisits) / visits));
return exploitation + exploration;
}
public Node bestUCTChild() {
Node highestUCTChild = null;
float highestUCT = Float.NEGATIVE_INFINITY;
for (int i = 0; i < expanded; i++) {
final float childUCT = children[i].calculateUCT(visits);
if (childUCT > highestUCT) {
highestUCTChild = children[i];
highestUCT = childUCT;
}
}
return highestUCTChild;
}
}
private final Random random;
private Node root;
private final int milliseconds;
public MCTSAI3(int milliseconds) {
this.random = new Random();
this.root = null;
this.milliseconds = milliseconds;
}
public MCTSAI3(MCTSAI3 other) {
this.random = other.random;
this.root = other.root;
this.milliseconds = other.milliseconds;
}
@Override
public MCTSAI3 deepCopy() {
return new MCTSAI3(this);
}
@Override
public long getMove(TurnBasedGame game) {
detectRoot(game);
final long endTime = System.nanoTime() + milliseconds * 1_000_000L;
while (System.nanoTime() < endTime) {
Node leaf = selection(root);
leaf = expansion(leaf);
final float value = simulation(leaf);
backPropagation(leaf, value);
}
final Node mostVisitedChild = mostVisitedChild(root);
final long move = mostVisitedChild != null? mostVisitedChild.move : 0L;
newRoot(move);
return move;
}
private Node mostVisitedChild(Node root) {
Node mostVisitedChild = null;
int mostVisited = -1;
for (int i = 0; i < root.expanded; i++) {
if (root.children[i].visits > mostVisited) {
mostVisitedChild = root.children[i];
mostVisited = root.children[i].visits;
}
}
return mostVisitedChild;
}
private void detectRoot(TurnBasedGame game) {
if (root == null) {
root = new Node(game.deepCopy());
return;
}
final long[] currentBoards = game.getBoard();
final long[] rootBoards = root.state.getBoard();
boolean detected = true;
for (int i = 0; i < rootBoards.length; i++) {
if (rootBoards[i] != currentBoards[i]) {
detected = false;
break;
}
}
if (detected) {
return;
}
for (int i = 0; i < root.expanded; i++) {
final Node child = root.children[i];
final long[] childBoards = child.state.getBoard();
detected = true;
for (int j = 0; j < childBoards.length; j++) {
if (childBoards[j] != currentBoards[j]) {
detected = false;
break;
}
}
if (detected) {
root = child;
return;
}
}
root = new Node(game.deepCopy());
}
private void newRoot(long move) {
for (final Node child : root.children) {
if (child.move == move) {
root = child;
break;
}
}
}
private Node selection(Node root) {
while (root.isFullyExpanded() && !root.state.isTerminal()) {
root = root.bestUCTChild();
}
return root;
}
private Node expansion(Node leaf) {
if (leaf.unexpandedMoves == 0L) {
return leaf;
}
final long unexpandedMove = leaf.unexpandedMoves & -leaf.unexpandedMoves;
final TurnBasedGame copiedState = leaf.state.deepCopy();
copiedState.play(unexpandedMove);
final Node expandedChild = new Node(copiedState, leaf, unexpandedMove);
leaf.children[leaf.expanded] = expandedChild;
leaf.expanded++;
leaf.unexpandedMoves &= ~unexpandedMove;
return expandedChild;
}
private float simulation(Node leaf) {
final TurnBasedGame copiedState = leaf.state.deepCopy();
final int playerIndex = 1 - copiedState.getCurrentTurn();
while (!copiedState.isTerminal()) {
final long legalMoves = copiedState.getLegalMoves();
final long randomMove = randomSetBit(legalMoves);
copiedState.play(randomMove);
}
if (copiedState.getWinner() == playerIndex) {
return 1.0f;
} else if (copiedState.getWinner() >= 0) {
return -1.0f;
}
return 0.0f;
}
private void backPropagation(Node leaf, float value) {
while (leaf != null) {
leaf.value += value;
leaf.visits++;
value = -value;
leaf = leaf.parent;
}
}
private long randomSetBit(long value) {
if (0L == value) {
return 0;
}
final int bitCount = Long.bitCount(value);
final int randomBitCount = random.nextInt(bitCount);
for (int i = 0; i < randomBitCount; i++) {
value &= value - 1;
}
return value & -value;
}
}

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package org.toop.framework.game.players;
package org.toop.game.players.ai;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;

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@@ -1,4 +1,4 @@
package org.toop.framework.game.players;
package org.toop.game.players.ai;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractAI;