112 Commits

Author SHA1 Message Date
Bas Antonius de Jong
fe57e53d2e Merge branch 'Development' into 289-server 2026-01-16 13:05:08 +01:00
lieght
43fb9e2faf AI player given time change 2026-01-16 13:02:53 +01:00
lieght
4dfe503584 Timeout added 2026-01-16 12:44:07 +01:00
Bas de Jong
d2e1edab5c Moved async runner to virtual thread 2026-01-12 16:15:55 +01:00
Ticho Hidding
94e3fc71b8 legal move highlight and onhover effect added back 2026-01-12 13:41:59 +01:00
Ticho Hidding
9fcbe7d298 Turn information 2026-01-12 12:56:37 +01:00
Bas de Jong
848d257b9c More adaptable scoring system 2026-01-12 12:04:29 +01:00
Bas de Jong
7ce000c795 Removed unnecessary throw 2026-01-12 08:53:00 +01:00
Bas de Jong
07a3e22dc9 Added shuffle to builder 2026-01-12 08:51:42 +01:00
Bas de Jong
a1f0d48477 Refactored Tournament to use matchExecutor and ResultBroadcaster. Added turnTime and players are now added through Tournament creation instead of on MatchMaker/ScoreSystem creation 2026-01-12 08:33:54 +01:00
lieght
5caf6900d1 Removed input mistake, removed print 2026-01-11 10:50:53 +01:00
lieght
94d85bf78d Null handling 2026-01-11 09:07:30 +01:00
lieght
c9ea8f5e5b Tournament now uses propper builder pattern 2026-01-11 09:03:49 +01:00
lieght
cc7acf9f0c Moved scoring calculation into scoring system 2026-01-11 07:45:55 +01:00
Bas de Jong
955cb6109c Added back ability to shuffle matchmaker 2026-01-11 01:54:40 +01:00
Bas de Jong
013dd90705 Async tournament runner 2026-01-11 01:42:59 +01:00
Bas de Jong
c77499c36d Added result comeback with a draw 2026-01-11 00:53:31 +01:00
Bas de Jong
28791fcc8a Tournament is now without admins 2026-01-10 22:47:53 +01:00
Bas de Jong
97657b01c9 Added admins to games 2026-01-10 22:28:41 +01:00
Bas de Jong
a5bf6ca9fb Request admin list 2026-01-10 21:22:15 +01:00
Bas de Jong
fc25c15736 Starting a tournament now requires to be admin 2026-01-10 21:19:04 +01:00
Bas de Jong
d4cad3311e Tournament refactor for better naming and easier to understand code 2026-01-10 20:38:26 +01:00
Bas de Jong
96afc9543a Removed unnecessary imports 2026-01-10 04:29:38 +01:00
Bas de Jong
0c1b106da5 Refactored tournament to use interfaces and builders 2026-01-10 04:28:12 +01:00
Bas de Jong
aca0b2dcc0 Tournament now returns result to clients 2026-01-10 02:44:04 +01:00
Bas de Jong
75963a891b Tournament results are now send back to the clients connected to the server 2026-01-10 02:14:23 +01:00
Bas de Jong
6b644ed8fa Shuffle now changeable, host can now switch tournament gametype 2026-01-10 00:06:52 +01:00
Bas de Jong
6a395cc40b GlobalEventBus is now async instead 2026-01-09 23:34:29 +01:00
Bas de Jong
5e5948d1fe Working tournament 2026-01-09 22:28:15 +01:00
Bas de Jong
35f7a4fd13 Revert "Merge remote-tracking branch 'refs/remotes/origin/main' into Development"
This reverts commit e2132b549d, reversing
changes made to 9aefcb9b7b.
2026-01-09 19:27:47 +01:00
Bas de Jong
e2132b549d Merge remote-tracking branch 'refs/remotes/origin/main' into Development
# Conflicts:
#	app/src/main/java/org/toop/Main.java
#	app/src/main/java/org/toop/app/App.java
#	app/src/main/java/org/toop/app/Server.java
#	app/src/main/java/org/toop/app/canvas/BitGameCanvas.java
#	app/src/main/java/org/toop/app/canvas/GameCanvas.java
#	app/src/main/java/org/toop/app/canvas/ReversiBitCanvas.java
#	app/src/main/java/org/toop/app/canvas/TicTacToeBitCanvas.java
#	app/src/main/java/org/toop/app/gameControllers/GenericGameController.java
#	app/src/main/java/org/toop/app/gameControllers/ReversiBitController.java
#	app/src/main/java/org/toop/app/gameControllers/TicTacToeBitController.java
#	app/src/main/java/org/toop/app/widget/Primitive.java
#	app/src/main/java/org/toop/app/widget/complex/ConfirmWidget.java
#	app/src/main/java/org/toop/app/widget/complex/PlayerInfoWidget.java
#	app/src/main/java/org/toop/app/widget/complex/ViewWidget.java
#	app/src/main/java/org/toop/app/widget/popup/ChallengePopup.java
#	app/src/main/java/org/toop/app/widget/popup/EscapePopup.java
#	app/src/main/java/org/toop/app/widget/popup/SendChallengePopup.java
#	app/src/main/java/org/toop/app/widget/tutorial/BaseTutorialWidget.java
#	app/src/main/java/org/toop/app/widget/tutorial/ShowEnableTutorialWidget.java
#	app/src/main/java/org/toop/app/widget/view/GameView.java
#	app/src/main/java/org/toop/app/widget/view/LocalMultiplayerView.java
#	app/src/main/java/org/toop/app/widget/view/LocalView.java
#	app/src/main/java/org/toop/app/widget/view/MainView.java
#	app/src/main/java/org/toop/app/widget/view/OnlineView.java
#	app/src/main/java/org/toop/app/widget/view/ServerView.java
#	framework/pom.xml
#	framework/src/main/java/org/toop/framework/gameFramework/GameState.java
#	framework/src/main/java/org/toop/framework/gameFramework/controller/GameController.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/game/TurnBasedGame.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/game/threadBehaviour/AbstractThreadBehaviour.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/game/threadBehaviour/ThreadBehaviour.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/player/AI.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/player/AbstractAI.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/player/AbstractPlayer.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/player/Player.java
#	framework/src/main/java/org/toop/framework/networking/NetworkingClient.java
#	framework/src/main/java/org/toop/framework/networking/NetworkingClientManager.java
#	framework/src/main/java/org/toop/framework/networking/NetworkingGameClientHandler.java
#	framework/src/main/java/org/toop/framework/networking/NetworkingInitializationException.java
#	framework/src/main/java/org/toop/framework/networking/clients/TournamentNetworkingClient.java
#	framework/src/main/java/org/toop/framework/networking/connection/clients/TournamentNetworkingClient.java
#	framework/src/main/java/org/toop/framework/networking/connection/exceptions/NetworkingInitializationException.java
#	framework/src/main/java/org/toop/framework/networking/connection/handlers/NetworkingGameClientHandler.java
#	framework/src/main/java/org/toop/framework/networking/events/NetworkEvents.java
#	framework/src/main/java/org/toop/framework/networking/exceptions/NetworkingInitializationException.java
#	framework/src/main/java/org/toop/framework/networking/handlers/NetworkingGameClientHandler.java
#	framework/src/test/java/org/toop/framework/networking/NetworkingClientManagerTest.java
#	framework/src/test/java/org/toop/framework/networking/events/NetworkEventsTest.java
2026-01-09 19:22:14 +01:00
Bas Antonius de Jong
9aefcb9b7b 289 server demo ready (#306)
* Server update with new dev changes (#305)

* merge widgets with development

* readd previous game thread code

* Revert "readd previous game thread code"

This reverts commit d24feef73e.

* Revert "Merge remote-tracking branch 'origin/Development' into Development"

This reverts commit 59d46cb73c, reversing
changes made to 38681c5db0.

* Revert "merge widgets with development"

This reverts commit 38681c5db0.

* Merge 292 into development (#293)

Applied template method pattern to abstract player

* Added documentation to player classes and improved method names (#295)

* mcts v1

* bitboard optimization

* bitboard fix & mcts v2 & mcts v3. v3 still in progress and v4 coming soon

* main

* Hotfix for stuff

* Logging and fixed user input getting stuck

* Fixed merge mistakes
2026-01-07 23:47:38 +01:00
Bas de Jong
9c01aabbe1 Fixed merge mistakes 2026-01-07 23:46:21 +01:00
Bas Antonius de Jong
0cb52b042f Merge branch 'Development' into 289-server 2026-01-07 23:44:13 +01:00
Bas de Jong
56a8d12e46 Logging and fixed user input getting stuck 2026-01-07 23:38:53 +01:00
65220d9649 Hotfix for stuff 2026-01-07 17:16:45 +01:00
Bas Antonius de Jong
c64a2e2c65 Server update with new dev changes (#305)
* merge widgets with development

* readd previous game thread code

* Revert "readd previous game thread code"

This reverts commit d24feef73e.

* Revert "Merge remote-tracking branch 'origin/Development' into Development"

This reverts commit 59d46cb73c, reversing
changes made to 38681c5db0.

* Revert "merge widgets with development"

This reverts commit 38681c5db0.

* Merge 292 into development (#293)

Applied template method pattern to abstract player

* Added documentation to player classes and improved method names (#295)

* mcts v1

* bitboard optimization

* bitboard fix & mcts v2 & mcts v3. v3 still in progress and v4 coming soon

* main

---------

Co-authored-by: ramollia <>
Co-authored-by: Stef <stbuwalda@gmail.com>
Co-authored-by: Stef <48526421+StefBuwalda@users.noreply.github.com>
2026-01-07 16:15:49 +01:00
58a9ce78fe Merge remote-tracking branch 'origin/289-server' into Development
# Conflicts:
#	app/src/main/java/org/toop/app/Server.java
#	app/src/main/java/org/toop/app/gameControllers/GenericGameController.java
#	app/src/main/java/org/toop/app/widget/view/LocalMultiplayerView.java
#	framework/src/main/java/org/toop/framework/game/BitboardGame.java
#	framework/src/main/java/org/toop/framework/game/players/ArtificialPlayer.java
#	framework/src/main/java/org/toop/framework/game/players/LocalPlayer.java
#	framework/src/main/java/org/toop/framework/game/players/OnlinePlayer.java
#	framework/src/main/java/org/toop/framework/game/players/ai/MiniMaxAI.java
#	framework/src/main/java/org/toop/framework/game/players/ai/RandomAI.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/game/TurnBasedGame.java
#	framework/src/main/java/org/toop/framework/gameFramework/model/player/AbstractPlayer.java
#	game/src/main/java/org/toop/game/players/MiniMaxAI.java
#	game/src/main/java/org/toop/game/players/RandomAI.java
#	game/src/main/java/org/toop/game/players/ai/MiniMaxAI.java
#	game/src/main/java/org/toop/game/players/ai/RandomAI.java
2026-01-07 16:13:53 +01:00
230f7480e4 Merge remote-tracking branch 'origin/289-server' into 289-server 2026-01-07 15:41:28 +01:00
ramollia
6aa0eb952a main 2026-01-07 14:44:45 +01:00
ramollia
df93b44d19 bitboard fix & mcts v2 & mcts v3. v3 still in progress and v4 coming soon 2026-01-07 14:39:38 +01:00
Bas de Jong
67f39c3f3b Code readability 2026-01-07 14:38:19 +01:00
6e6a383708 Collapsed interfaces in View section 2026-01-07 13:26:43 +01:00
b7dec7798b Collapsed interfaces in Controller section 2026-01-07 13:13:32 +01:00
2caa4fc79f Fixed runtime error I forgot to fix. 2026-01-07 12:42:54 +01:00
e72d888d84 Collapsed interfaces from model portion 2026-01-07 12:41:25 +01:00
ramollia
e149588b60 bitboard optimization 2025-12-15 10:31:22 +01:00
Bas de Jong
a7d1a964c2 Moved subscriptions to store 2025-12-15 10:01:23 +01:00
ramollia
380e219c08 mcts v1 2025-12-15 09:06:56 +01:00
lieght
dccf428bb8 TableWidget 2025-12-14 17:18:57 +01:00
ramollia
4ad922423c Merge remote-tracking branch 'origin/Development' into Development 2025-12-14 17:05:17 +01:00
lieght
6e2ea82a32 UI fixes after game end 2025-12-14 13:30:21 +01:00
lieght
34c85ec472 Removed user from subscription if in a game 2025-12-14 13:11:55 +01:00
2d9b34b7f6 Quick fix so more than one game can be played in succession 2025-12-14 11:36:51 +01:00
lieght
8867d5a1ea Missed a boolean 2025-12-14 01:19:16 +01:00
lieght
b94d1b6c9d Small improvements to usability, auto disconnect when server closes connection 2025-12-14 01:13:42 +01:00
lieght
8cb0a86d4e Working subscription, button only subs to reversi right now 2025-12-13 23:20:28 +01:00
lieght
c2f1df7143 Refactor done, added ability to subscribe 2025-12-13 22:44:13 +01:00
lieght
0956286616 Partial server refactor 2025-12-13 21:11:26 +01:00
55de6b5b18 Merge remote-tracking branch 'origin/289-server' into 289-server 2025-12-13 18:53:18 +01:00
73d71f2a2d Making moves works. Game notifies when game has ended. 2025-12-13 18:53:10 +01:00
lieght
cbcce29780 Closable server 2025-12-13 18:38:31 +01:00
lieght
afcd9be71e Fixed hasArgs 2025-12-13 17:53:31 +01:00
a9145d44cf Merge remote-tracking branch 'origin/289-server' into 289-server 2025-12-13 17:50:03 +01:00
c015100ebf Werkt nog niet 2025-12-13 17:49:54 +01:00
lieght
cd5736afc8 Removed space in naming 2025-12-13 17:38:36 +01:00
lieght
89a9cb1e55 Using pairs now in server.java 2025-12-13 17:37:34 +01:00
lieght
22270e58dc Added pairs 2025-12-13 17:33:14 +01:00
lieght
edd2c24b65 Added ability to take ServerPlayer from user 2025-12-13 17:22:56 +01:00
c929abc4b8 Removed Generics, pray nothing breaks. 2025-12-13 17:08:34 +01:00
lieght
8b85915c74 Fixes 2025-12-13 17:08:10 +01:00
lieght
150fb2986f Fixed tic tac toe naming 2025-12-13 15:17:16 +01:00
lieght
9c20fcbc39 Fixed bugs, easy to use host button 2025-12-13 15:01:28 +01:00
lieght
4d31a8ed44 Working challenges 2025-12-12 21:48:57 +01:00
lieght
fc47d81b8e Init challenges 2025-12-12 19:47:51 +01:00
lieght
a60c702306 Tests and better instantiation 2025-12-12 16:47:17 +01:00
lieght
c30c118c04 Code cleanup 2025-12-12 16:04:12 +01:00
4b8edf1585 Merge remote-tracking branch 'origin/289-server' into 289-server
# Conflicts:
#	app/src/main/java/org/toop/app/canvas/ReversiBitCanvas.java
#	app/src/main/java/org/toop/app/canvas/TicTacToeBitCanvas.java
#	framework/src/main/java/org/toop/framework/game/games/reversi/BitboardReversi.java
#	framework/src/main/java/org/toop/framework/game/games/tictactoe/BitboardTicTacToe.java
2025-12-12 15:53:45 +01:00
fa9c2ce32b Removed Generics, pray nothing breaks. 2025-12-12 15:53:24 +01:00
Bas de Jong
2599f9fa40 Testing code 2025-12-12 15:17:29 +01:00
Bas de Jong
84e411fa38 Moves 2025-12-12 15:17:12 +01:00
Bas de Jong
66cb000fad Init server code 2025-12-12 15:15:55 +01:00
Stef
1ae79daef0 Added documentation to player classes and improved method names (#295) 2025-12-10 13:17:01 +01:00
Stef
cd8eb99559 Merge 292 into development (#293)
Applied template method pattern to abstract player
2025-12-10 12:39:40 +01:00
Bas Antonius de Jong
8146be16ed Demo 5
* fast server connection

* Fixed bugs and oversights

* Renamed asset folder to resource, made resourceLoader more robust. Completed some TODO's, formatting

* AppSettings now also get loaded into the assetmanager

* start to reversi logic

* legal moves now get highlighted in red

* Moves flip dots. all tests pass. can play reversi local.

* Working state. Split AudioManager into 3 different branches for easier testing and srp

* Reworked to now use better defined generics and easier to use API. Added AudioResource to be used in changing volume

* Made all of the updated classes more generic for better flexibility in unittesting

* Added more flexible dependency injection to MusicManager for unittesting. Moved to event driven design for less complex code and lower runtime complexity.

* Split SoundEffectManager from AudioManager. (#171)

Clips no longer create a new clip instance each time they are played.  A singular clip is made for each resource and is opened/closed when loaded/unloaded. When a clip is played that is already playing it'll stop playback and start again. Clip volume handling isn't done very well.

* Unit tests for MusicManager.java

* Hotfix for loading clip volume issue (#174)

* Fixed AudioVolumemanager, all volumes calculations are now made in VolumeTypes enum

* Added ability to remove a manager from VolumeTypes

* Removed file no longer in use

* Fixed grammer and spelling mistakes

* Renamed VOLUME to MASTERVOLUME for better naming

* Minor changes in API design

* Renamed VolumeTypes to VolumeControl. Made it thread safe. Added docs to VolumeControl and co.
removed .updateAllVolumes() in favor of auto updating inside enum instead

* Added ErrorProne for potential bugs. Fixed potential bugs.

* Small fixes.

* Removed no more needed code.

* Finished todo's

* Moved restrictedAPI to future release

* Finished todo's

* Moved restrictedAPI to future release

* Changed pom to be correct.
Fixed SnowflakeGenerator not making unique ids.
Changed naming for event implementation.
Automated id getter for events.
Added Error-Prone to all modules.
Added parents to all modules.
Added processors module.

* SoundEffectManager now generic

* Removed ResourceManager from AudioManagers

* Added linelistener to SoundEffectAsset

* commit

* commit ofzo

* Tests for SoundEffectManager

* getLegalMoves logic seems fixed //todo write better tests

* Tests toegevoegd

* punk toegevoegd

* Added shuffling on user request

* Reworked NetworkingClientManager into SRP model.

* Forgot to remove

* Improved API for dependency injection

* Some better docs.

* gui refactor

* fixed merge conflicts

* Added exceptions. Added reconnect attempts and changeable address

* Fixed event bug

* add: reversi game

* add: server chat box

* visual update

* Refactor to make Events easier to work with.

* Quick fix for closing connection.

* Documentation

* Correct client creation and user polling

* begin van audio display

* Polling music event, fires every 1 second

* Updated test.

* Updated timings

* Nuke everything on close.

* Basis Audio Display toegevoegd + standaard CSS toegevoegd

Kan nu zien hoe lang de song duurt, hoe lang ie al bezig is met draaien en de titel (-.mp3)

* Clips now also return positional information

* Skip Button

* Skip Button

* Fixes for garbage code by Omar

* Tiny fix when natural skip

* Small event fix

* Faster event schedule for PlayingMusic event

* test fix

* added method for sorting the flipped pieces by distance to Move.position

* new reversi test (both players no legal moves)

* connect4 with minimax AI

* Toegevoegd:

-Play Button + CSS + Events
-Previous Button + CSS + Events
-Changed interface for AudioResource to include a pause button which works really well with mediaplayer, however now SoundEffectAsset has an unnessescary pause

* Made it so that it indicates with the play/pause button if its paused or played

* add simple flip animations and fixed(?) server somewhat

* fixed tests

* can start game from playerlist screen

* tourney ready

* spam minder

* fixed setgamelabels

* spam minder v2

* canvas changes

* moved score out of game

* can now go to last using previous and being at the first song

* mainview false for sendchallengeview

* moved score out of game

* kleine ui fix

* updated music ma,es

* started working on the widget system

* iets met timing verkeerd temporary fix

* Fixes for garbage code by Omar

* Added replace to reduce boiler plate code

* Manually fallback to the fallback locale when a ResourceBundle is missing a resource key. Fallsback to "MISSING RESOUREC" if it's not present in the fallback.

* Removed unused import and unused parameter

* cool onhover effect for reversi

* Made the GameState enum it's own file and fixed imports

* Removed unused import

* Turned abstract methods into an interface

* Moved the Move record into it's own file, seperated from Game

* Removed unused imports

* Renamed Interface Playtable to IPlayable

* Turned Abstract Method for AI into interface

* Refactored Game to follow encapsulation principle

* Removed unused imports

* Applied encapsulation principle to TurnBasedBame.java

* Privated methods that didn't have to be public

* Reversi: made method private

* Changed checkForEarlyDraw so it doesn't need a game as input.

* Fixed warning "Warning:(27, 12) Copy constructor does not copy field 'mostRecentlyFlippedPieces'", removed unused field

* Made connect4 public method private

* half done with the widget system

* added some comments and made some methods a bit more readable

* widget system almost complete

* Functional code, is now object orientated

* Removed no more needed comments

* started a basis for the tutorials, tic tac toe is almost done with some general stuff still to do.

* rest van de tutorials toegevoegd

* resizable true

* fixed turn skip bug
fixed end score bug
now only shows legal and highlight moves when human

* Squashed commit of the following:

commit a517f2f302baa89f8ef59946a31c7bb59c56770f
Author: Stef <stbuwalda@gmail.com>
Date:   Thu Nov 27 15:43:43 2025 +0100

    Make it so the game shows "Waiting on ... to make their move". Styling isn't done but it is easier to see who's turn it is. There is a lot of structuring to do in the previous code...

* Fixed compilation errors

* Changed the way turns are being stored in TurnBasedGame.

* Removed views

* Added function input for enabling/disabling localization p/text

* Fix eventbus problems (#265)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Debugs for EventBus and fixed unsubscribe all (#266)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Fix music display not working (#267)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Added LoadingWidget.java for server feedback

* Replace deprecated with correct function

* Removed loading widget from Server.java

* Fixed old new EventFlow().listen() missing false as third param

* Tutorials to Dev (#264)

* Fixed garbage code

* added a pop button

* Tutorial images now use ImageAsset.java

* Added button to continue and start game. Refactors

* Refactored nextScreen runnable

* Removed unused imports

* Refactored switch statement

* Added documentation

* Removed space

* Added translations

* Added function input for enabling/disabling localization p/text

---------

Co-authored-by: ramollia <>

* Merge new framework into development (#269)

* Created a somewhat generic TurnBasedGame thread. Temporary UI that only works for TicTacToe rn. Added a LocalPlayer with the intent to add more players

* (RANDOM COMMIT) Hope it works

* Changes by bas

* Fixed dependency issues

* Fixed major issue in game deepcopy

* Merge conflict fix

* Removed unused import

* Update GTBGT branch from dev branch (#263)

* started a basis for the tutorials, tic tac toe is almost done with some general stuff still to do.

* rest van de tutorials toegevoegd

* Removed views

* Merge conflict fix

* Removed unused import

---------

Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: ramollia <>
Co-authored-by: Bas Antonius de Jong <49651652+BAFGdeJong@users.noreply.github.com>

* Revert "Update GTBGT branch from dev branch (#263)"

This reverts commit 9134d7e343.

* Fixed frontend not using GameController because of spaghetti code.

* Removed unused imports

* GameCanvas not implements a DrawPlayerMove that can be overridden for specific implementations

* Created an event that will request the controller to refresh the UI.

* ADDED DEPENDENCY. Renamed GameControllers to GameManagers, gameThread is not game controller.

* Attempt at adding an online player. I think it doesn't work because of unsubscriben after success not working

* Multiplayer is functional through OnlineThreadBehaviour. Empty slots are currently represented by -1 in the GUI.

* Removed sout spam, added logger than I can't get to work.

* Idek what these changes are

* Te lang geen commit, sorry

* Multiplayer seems to work pretty well now, hopefully I can add the other games soon.

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Inbetween commit of adding Reversi. This is a lot of spaghetti.

* Fixed stress tests

* Fixed typo in NetworkingGameClientHandler that prevented losses from being received

* Missed 2nd typo. Fixed

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Works now with updated EventFlow(). Unsubscribing works. ReversiAIR has an issue where a forced move returns -1 and local play back button doesn't work properly. To be fixed

* Fixed ReversiR issue that caused skip turn desync

* Fixed color mismatch with server and online main player is now correct.

* Added a bunch of java doc and small changes

* Small changes

* Added a new Thread Behaviour to test framework.

* Fixed human error I made in TicTacToeR logic...

* Fixed broken event and wrong player being presented as winner.

* Idk changes

* Fixed PR conflicts

---------

Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: Bas Antonius de Jong <49651652+BAFGdeJong@users.noreply.github.com>

* added back button sounds because SOMEONE fucked it up.....

* 231 connecting to server feedback (#275)

* Added unsubscribe to EventFlow. ListenerHandler now functional. GlobalEventbus now user listenerHandler

* getAllListeners

* Removed nulls

* Fixed stress tests

* Added docs, no more list creation when adding events to the bus.

* Fixed unsubscribe not working.

* Moved away from deprecated functions

* moved from wildcard to typed

* Moved away from deprecated function

* Added debugging to GlobalEventBus

* Fixed cleaning flow

* Fixed unsubscribe all

* Fixed unsubscribe all

* Removed unused import

* Added LoadingWidget.java for server feedback

* Imports

* fixed loadingwidget

* Workable LoadingWidget and trying to connect to server

* Removed output

* Small bug temp fix

---------

Co-authored-by: ramollia <>

* Double loading call fix, LoadingWidget docs

* Main menu loader (#277)

* LoadingWidget main menu

* fixed garbage code

* Fixed garbage code 2

* LoadWidget fix, added loading to starting the game. Removed unnecessary console output

---------

Co-authored-by: ramollia <>

* Fixed systems starting, before assets being loaded (I am retarded)

* Added infinite boolean, fixed loading behaviour at startup

* 272 remake game framework interfaces to properly represent vmc (#278)

* Cleaned up a lot of old files and renamed/remade interfaces to better suit the framework

* Broken commit

* Fixed online play

* Better file structure and closer to MVC

* Best fix for white screen at start

* Making threads verbose regarding exceptions

* Loading circle, better loading colors.

* Event bus now testable, improved UI (#284)

* turn updates

* smalle fixes aan turn updates

* better human/ai selector with bot selection and depth on TicTacToeAIR

* depth + thinktime back to AIs, along with a a specific TicTacToeAIRSleep

* fixed overlapping back and disconnect buttons

* Changed to debug instead of info

* changed the transitionNextCustom to be easier to use

* added getAllWidgets to WidgetContainer

* Correct back view

* added replacePrevious in ViewWidget

* added removeIndexFromPreviousChain

* fixed incorrect index counting

* Fixt wrong view order

* Removed todo

* Challenge popups "Fixed"

* Popups now remove themselves

* localize the ChallengePopup text

* made the game text a header instead

* fixed getAllWidgets

* Escape popup

* fixed redundant container

* Escape remove popup

* Working escape menu

* Added find functionality

* Tutorials moved to escape menu

* Escape can't be opened in mainview now

* Can now test the event bus, created testable interfaces

* Logging errors

* Made events and handlers more generic

* Suppress

* Managers now have changeable eventbus

* Tutorials fixed

* Removed import

* Single threaded eventbus

* Fixed wrong eventbus

* Removed get

* Removed old code

* Renaming

* Optimization

* Removed useless comment

* Removed unnecessary imports

* Rename

* Renaming, refactor and type safety

* Rename

* Removed import

---------

Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: ramollia <>

* initSystems now uses latch instead of timer. Moved single threads to Executor

* Safety

* Deleted unnecessary imports

* Code cleanup

* changed "fullscreen exit key combination" from esc to F11

* shitty fix for player selector spacing issue

* shitty fix for player selector spacing issue v2

* fixed reversi colors being switched, causing multiple issues

* Merge bitboards into development (#285)

* added new classes for the games that use bitboards instead. also combined game with turnbasedgame

* (DOES NOT COMPILE) In-between commit

* turn updates

* smalle fixes aan turn updates

* Bitboard implemented with scuffed TicTacToe translation done by game. This should be done by the view.

* Almost done with implementing bitboards. Reversi is broken and artifical players don't work yet.

* better human/ai selector with bot selection and depth on TicTacToeAIR

* fixed getLegalMoves

* depth + thinktime back to AIs, along with a a specific TicTacToeAIRSleep

* fixed overlapping back and disconnect buttons

* Changed to debug instead of info

* changed the transitionNextCustom to be easier to use

* added getAllWidgets to WidgetContainer

* Correct back view

* added replacePrevious in ViewWidget

* added removeIndexFromPreviousChain

* fixed incorrect index counting

* Fixt wrong view order

* fixed? getLegalMoves

* Everything is broken

* Removed todo

* fixed getLegalMoves & getFlips

* Challenge popups "Fixed"

* Fixed local and online play for both games

* Popups now remove themselves

* Removed souts for debugging

* localize the ChallengePopup text

* made the game text a header instead

* made more classes deepClonable.

* fixed getAllWidgets

* Added comment

* Escape popup

* fixed redundant container

* Made all network events async again

* Escape remove popup

* Working escape menu

* Removed old AI and old files. Added a new generic random AI. game no longer deals with translation.

* Drawing of board on canvas is now done from bitboards rather than translating.

* Added a method getWinner() to game interface.Controller now tells gameThreads how to deal with drawing UI and sending a move to server.

* Added find functionality

* Added a ChatGPT generated MiniMaxAI based on the old MiniMaxAI but with alpha-beta pruning and heuristics for Reversi

* Removed System-Outs to clean up console

* Update BitGameCanvas.java

* Merge fixes

* Removed unused imports

---------

Co-authored-by: ramollia <>
Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: lieght <49651652+BAFGdeJong@users.noreply.github.com>

* Better limits to generic acceptance

* Will fix tests etc later

---------

Co-authored-by: ramollia <@>
Co-authored-by: Ticho Hidding <tichohidding@gmail.com>
Co-authored-by: Stef <48526421+StefBuwalda@users.noreply.github.com>
Co-authored-by: Stef <stbuwalda@gmail.com>
Co-authored-by: michiel <m.brands.3@st.hanze.nl>
Co-authored-by: ramollia <>
Co-authored-by: tichohidding <58555714+tichohidding@users.noreply.github.com>
2025-12-09 21:28:45 +01:00
Bas Antonius de Jong
0132981d94 Merge branch 'main' into Development 2025-12-09 21:20:08 +01:00
Bas de Jong
322197494c Will fix tests etc later 2025-12-09 21:19:30 +01:00
Bas de Jong
a9c99df5d2 Better limits to generic acceptance 2025-12-09 21:07:30 +01:00
ramollia
d702f82194 Merge remote-tracking branch 'origin/Development' into Development
# Conflicts:
#	game/src/main/java/org/toop/game/reversi/ReversiAI.java
2025-12-09 12:54:12 +01:00
Stef
912d25c01f Merge bitboards into development (#285)
* added new classes for the games that use bitboards instead. also combined game with turnbasedgame

* (DOES NOT COMPILE) In-between commit

* turn updates

* smalle fixes aan turn updates

* Bitboard implemented with scuffed TicTacToe translation done by game. This should be done by the view.

* Almost done with implementing bitboards. Reversi is broken and artifical players don't work yet.

* better human/ai selector with bot selection and depth on TicTacToeAIR

* fixed getLegalMoves

* depth + thinktime back to AIs, along with a a specific TicTacToeAIRSleep

* fixed overlapping back and disconnect buttons

* Changed to debug instead of info

* changed the transitionNextCustom to be easier to use

* added getAllWidgets to WidgetContainer

* Correct back view

* added replacePrevious in ViewWidget

* added removeIndexFromPreviousChain

* fixed incorrect index counting

* Fixt wrong view order

* fixed? getLegalMoves

* Everything is broken

* Removed todo

* fixed getLegalMoves & getFlips

* Challenge popups "Fixed"

* Fixed local and online play for both games

* Popups now remove themselves

* Removed souts for debugging

* localize the ChallengePopup text

* made the game text a header instead

* made more classes deepClonable.

* fixed getAllWidgets

* Added comment

* Escape popup

* fixed redundant container

* Made all network events async again

* Escape remove popup

* Working escape menu

* Removed old AI and old files. Added a new generic random AI. game no longer deals with translation.

* Drawing of board on canvas is now done from bitboards rather than translating.

* Added a method getWinner() to game interface.Controller now tells gameThreads how to deal with drawing UI and sending a move to server.

* Added find functionality

* Added a ChatGPT generated MiniMaxAI based on the old MiniMaxAI but with alpha-beta pruning and heuristics for Reversi

* Removed System-Outs to clean up console

* Update BitGameCanvas.java

* Merge fixes

* Removed unused imports

---------

Co-authored-by: ramollia <>
Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: lieght <49651652+BAFGdeJong@users.noreply.github.com>
2025-12-08 18:23:06 +01:00
Ticho Hidding
adc7b1a8f3 fixed reversi colors being switched, causing multiple issues 2025-12-08 17:14:31 +01:00
Ticho Hidding
3a8b1c2454 shitty fix for player selector spacing issue v2 2025-12-08 16:12:42 +01:00
Ticho Hidding
846898988f shitty fix for player selector spacing issue 2025-12-08 15:59:11 +01:00
Ticho Hidding
ecd0fd26be changed "fullscreen exit key combination" from esc to F11 2025-12-08 15:11:17 +01:00
lieght
a838973e67 Code cleanup 2025-12-07 20:43:56 +01:00
lieght
a4f2a67d9c Deleted unnecessary imports 2025-12-07 20:39:29 +01:00
lieght
12bccb8854 Safety 2025-12-07 20:33:27 +01:00
lieght
80d3e47ad9 initSystems now uses latch instead of timer. Moved single threads to Executor 2025-12-07 18:59:19 +01:00
Bas Antonius de Jong
38f50cc16d Event bus now testable, improved UI (#284)
* turn updates

* smalle fixes aan turn updates

* better human/ai selector with bot selection and depth on TicTacToeAIR

* depth + thinktime back to AIs, along with a a specific TicTacToeAIRSleep

* fixed overlapping back and disconnect buttons

* Changed to debug instead of info

* changed the transitionNextCustom to be easier to use

* added getAllWidgets to WidgetContainer

* Correct back view

* added replacePrevious in ViewWidget

* added removeIndexFromPreviousChain

* fixed incorrect index counting

* Fixt wrong view order

* Removed todo

* Challenge popups "Fixed"

* Popups now remove themselves

* localize the ChallengePopup text

* made the game text a header instead

* fixed getAllWidgets

* Escape popup

* fixed redundant container

* Escape remove popup

* Working escape menu

* Added find functionality

* Tutorials moved to escape menu

* Escape can't be opened in mainview now

* Can now test the event bus, created testable interfaces

* Logging errors

* Made events and handlers more generic

* Suppress

* Managers now have changeable eventbus

* Tutorials fixed

* Removed import

* Single threaded eventbus

* Fixed wrong eventbus

* Removed get

* Removed old code

* Renaming

* Optimization

* Removed useless comment

* Removed unnecessary imports

* Rename

* Renaming, refactor and type safety

* Rename

* Removed import

---------

Co-authored-by: michiel301b <m.brands.3@st.hanze.nl>
Co-authored-by: ramollia <>
2025-12-07 17:38:34 +01:00
ramollia
f4678edf2f Merge remote-tracking branch 'origin/Development' into Development 2025-12-03 12:49:14 +01:00
ramollia
9a0bfc4fce Merge remote-tracking branch 'origin/Development' into Development 2025-12-02 11:25:42 +01:00
ramollia
0b750d5c0d Merge remote-tracking branch 'origin/Development' into Development
# Conflicts:
#	app/src/main/java/org/toop/app/view/views/GameView.java
2025-12-02 11:24:42 +01:00
ramollia
07f3319675 Merge remote-tracking branch 'origin/Development' into Development 2025-11-27 18:50:12 +01:00
ramollia
1dfa6a7c6e Merge remote-tracking branch 'origin/Development' into Development
# Conflicts:
#	app/src/main/java/org/toop/app/App.java
#	app/src/main/java/org/toop/app/canvas/ReversiCanvas.java
#	app/src/main/java/org/toop/app/game/ReversiGame.java
#	app/src/main/java/org/toop/app/game/TicTacToeGame.java
#	app/src/main/java/org/toop/app/view/displays/SongDisplay.java
#	app/src/main/java/org/toop/local/AppContext.java
2025-11-27 17:28:12 +01:00
144de5100e Revert "merge widgets with development"
This reverts commit 38681c5db0.
2025-11-27 16:58:54 +01:00
40ddf08e2d Revert "Merge remote-tracking branch 'origin/Development' into Development"
This reverts commit 59d46cb73c, reversing
changes made to 38681c5db0.
2025-11-27 16:58:51 +01:00
2936cc0b72 Revert "readd previous game thread code"
This reverts commit d24feef73e.
2025-11-27 16:58:47 +01:00
ramollia
d24feef73e readd previous game thread code 2025-11-27 16:53:58 +01:00
ramollia
59d46cb73c Merge remote-tracking branch 'origin/Development' into Development
# Conflicts:
#	app/src/main/java/org/toop/app/game/ReversiGame.java
#	app/src/main/java/org/toop/app/view/views/GameView.java
2025-11-27 15:58:22 +01:00
ramollia
38681c5db0 merge widgets with development 2025-11-27 15:57:46 +01:00
ramollia
cbe01fbca5 Merge branch 'Widgets' into Development
# Conflicts:
#	app/src/main/java/org/toop/app/App.java
#	app/src/main/java/org/toop/app/canvas/ReversiCanvas.java
#	app/src/main/java/org/toop/app/game/ReversiGame.java
#	app/src/main/java/org/toop/app/game/TicTacToeGame.java
#	app/src/main/java/org/toop/app/view/displays/SongDisplay.java
#	app/src/main/java/org/toop/local/AppContext.java
2025-11-27 14:44:00 +01:00
Bas Antonius de Jong
afb4844084 Merge pull request #164 from 2OOP/Development
Development update, demo 2
2025-10-07 19:57:50 +02:00
184 changed files with 5839 additions and 2419 deletions

View File

@@ -1,42 +1,42 @@
name: Checks
#name: Checks
on:
push:
branches:
- 'main'
pull_request:
branches:
- 'main'
#on:
# push:
# branches:
# - 'main'
# pull_request:
# branches:
# - 'main'
#
#jobs:
# formatting-check:
# name: Follow Google Formatting Guidelines
# runs-on: ubuntu-latest
# steps:
# - uses: actions/checkout@v5
# with:
# fetch-depth: 0 # Fix for incremental formatting
# - uses: actions/setup-java@v5
# with:
# java-version: '25'
# distribution: 'temurin'
# cache: maven
# - name: Run Format Check
# run: mvn spotless:check
jobs:
formatting-check:
name: Follow Google Formatting Guidelines
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v5
with:
fetch-depth: 0 # Fix for incremental formatting
- uses: actions/setup-java@v5
with:
java-version: '25'
distribution: 'temurin'
cache: maven
- name: Run Format Check
run: mvn spotless:check
tests:
name: Unittests
runs-on: ${{ matrix.os }}
needs: formatting-check
strategy:
matrix:
os: [ubuntu-latest] #windows-latest, macos-latest
steps:
- uses: actions/checkout@v5
- uses: actions/setup-java@v5
with:
java-version: '25'
distribution: 'temurin'
cache: maven
- name: Run Unittests
run: mvn -B test
# tests:
# name: Unittests
# runs-on: ${{ matrix.os }}
# needs: formatting-check
# strategy:
# matrix:
# os: [ubuntu-latest] #windows-latest, macos-latest
# steps:
# - uses: actions/checkout@v5
# - uses: actions/setup-java@v5
# with:
# java-version: '25'
# distribution: 'temurin'
# cache: maven
# - name: Run Unittests
# run: mvn -B test

View File

@@ -2,7 +2,7 @@
<profile version="1.0">
<option name="myName" value="Project Default" />
<inspection_tool class="AutoCloseableResource" enabled="true" level="WARNING" enabled_by_default="true">
<option name="METHOD_MATCHER_CONFIG" value="java.util.Formatter,format,java.io.Writer,append,com.google.common.base.Preconditions,checkNotNull,org.hibernate.Session,close,java.io.PrintWriter,printf,java.io.PrintStream,printf,java.lang.foreign.Arena,ofAuto,java.lang.foreign.Arena,global,org.toop.framework.audio.AudioPlayer,play,java.util.Map,remove,java.util.concurrent.Executors,newSingleThreadScheduledExecutor" />
<option name="METHOD_MATCHER_CONFIG" value="java.util.Formatter,format,java.io.Writer,append,com.google.common.base.Preconditions,checkNotNull,org.hibernate.Session,close,java.io.PrintWriter,printf,java.io.PrintStream,printf,java.lang.foreign.Arena,ofAuto,java.lang.foreign.Arena,global,org.toop.framework.audio.AudioPlayer,play,java.util.Map,remove,java.util.concurrent.Executors,newSingleThreadScheduledExecutor|newFixedThreadPool|newSingleThreadExecutor" />
</inspection_tool>
<inspection_tool class="WriteOnlyObject" enabled="false" level="WARNING" enabled_by_default="false" />
</profile>

View File

@@ -1,16 +1,53 @@
package org.toop;
import org.toop.app.App;
import org.toop.framework.audio.*;
import org.toop.framework.networking.NetworkingClientEventListener;
import org.toop.framework.networking.NetworkingClientManager;
import org.toop.framework.resource.ResourceLoader;
import org.toop.framework.resource.ResourceManager;
import org.toop.framework.resource.resources.MusicAsset;
import org.toop.framework.resource.resources.SoundEffectAsset;
public final class Main {
static void main(String[] args) {
App.run(args);
// testMCTS(10);
}
// Voor onderzoek
// private static void testMCTS(int games) {
// var random = new ArtificialPlayer<>(new RandomAI<BitboardReversi>(), "Random AI");
// var v1 = new ArtificialPlayer<>(new MCTSAI<BitboardTicTacToe>(10), "MCTS V1 AI");
// var v2 = new ArtificialPlayer<>(new MCTSAI2<BitboardTicTacToe>(10), "MCTS V2 AI");
// var v2_2 = new ArtificialPlayer<>(new MCTSAI2<BitboardTicTacToe>(100), "MCTS V2_2 AI");
// var v3 = new ArtificialPlayer<>(new MCTSAI3<BitboardTicTacToe>(10), "MCTS V3 AI");
// testAI(games, new Player[]{ v1, v2 });
// // testAI(games, new Player[]{ v1, v3 });
// // testAI(games, new Player[]{ random, v3 });
// // testAI(games, new Player[]{ v2, v3 });
// testAI(games, new Player[]{ v2, v3 });
// // testAI(games, new Player[]{ v3, v2 });
// }
// private static void testAI(int games, Player<BitboardReversi>[] ais) {
// int wins = 0;
// int ties = 0;
// for (int i = 0; i < games; i++) {
// final BitboardReversi match = new BitboardReversi(ais);
// while (!match.isTerminal()) {
// final int currentAI = match.getCurrentTurn();
// final long move = ais[currentAI].getMove(match);
// match.play(move);
// }
// if (match.getWinner() < 0) {
// ties++;
// continue;
// }
// wins += match.getWinner() == 0? 1 : 0;
// }
// System.out.printf("Out of %d games, %s won %d -- tied %d -- lost %d, games against %s\n", games, ais[0].getName(), wins, ties, games - wins - ties, ais[1].getName());
// System.out.printf("Average win rate was: %.2f\n\n", wins / (float)games);
// }
}

View File

@@ -1,9 +1,14 @@
package org.toop.app;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyCodeCombination;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.complex.LoadingWidget;
@@ -14,8 +19,9 @@ import org.toop.app.widget.view.MainView;
import org.toop.framework.audio.*;
import org.toop.framework.audio.events.AudioEvents;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.networking.NetworkingClientEventListener;
import org.toop.framework.networking.NetworkingClientManager;
import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.framework.networking.connection.NetworkingClientEventListener;
import org.toop.framework.networking.connection.NetworkingClientManager;
import org.toop.framework.resource.ResourceLoader;
import org.toop.framework.resource.ResourceManager;
import org.toop.framework.resource.events.AssetLoaderEvents;
@@ -25,13 +31,10 @@ import org.toop.framework.resource.resources.SoundEffectAsset;
import org.toop.local.AppContext;
import org.toop.local.AppSettings;
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
import java.util.Objects;
import java.util.concurrent.CountDownLatch;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
public final class App extends Application {
private static Stage stage;
@@ -45,7 +48,7 @@ public final class App extends Application {
}
@Override
public void start(Stage stage) throws Exception {
public void start(Stage stage) {
// Start loading localization
ResourceManager.loadAssets(new ResourceLoader("app/src/main/resources/localization"));
ResourceManager.loadAssets(new ResourceLoader("app/src/main/resources/style"));
@@ -63,8 +66,8 @@ public final class App extends Application {
scene.getRoot();
stage.setMinWidth(1080);
stage.setMinHeight(720);
stage.setMinWidth(1200);
stage.setMinHeight(800);
stage.setOnCloseRequest(event -> {
event.consume();
quit();
@@ -106,29 +109,32 @@ public final class App extends Application {
Platform.runLater(() -> stage.setOpacity(1.0));
}
Platform.runLater(() -> loading.setMaxAmount(e.isLoadingAmount()));
Platform.runLater(() -> {
loading.setMaxAmount(e.isLoadingAmount());
try {
loading.setAmount(e.hasLoadedAmount());
} catch (Exception ex) {
throw new RuntimeException(ex);
}
});
if (e.hasLoadedAmount() >= e.isLoadingAmount()) {
if (e.hasLoadedAmount() >= e.isLoadingAmount()-1) {
Platform.runLater(loading::triggerSuccess);
loadingFlow.unsubscribe("init_loading");
}
});
}, false, "init_loading");
// Start loading assets
new Thread(() -> ResourceManager.loadAssets(new ResourceLoader("app/src/main/resources/assets")))
.start();
ExecutorService executor = Executors.newSingleThreadExecutor();
try {
executor.submit(
() -> ResourceManager.loadAssets(new ResourceLoader("app/src/main/resources/assets")
));
} finally {
executor.shutdown();
}
stage.show();
}
private void setKeybinds(StackPane root) {
@@ -137,6 +143,11 @@ public final class App extends Application {
escapePopup();
}
});
stage.setFullScreenExitKeyCombination(
new KeyCodeCombination(
KeyCode.F11
)
);
}
public void escapePopup() {
@@ -160,7 +171,13 @@ public final class App extends Application {
private void setOnLoadingSuccess(LoadingWidget loading) {
loading.setOnSuccess(() -> {
try {
initSystems();
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
AppSettings.applyMusicVolumeSettings();
new EventFlow().addPostEvent(new AudioEvents.StartBackgroundMusic()).postEvent();
loading.hide();
@@ -178,12 +195,31 @@ public final class App extends Application {
});
}
private void initSystems() { // TODO Move to better place
new Thread(() -> new NetworkingClientEventListener(new NetworkingClientManager())).start();
private void initSystems() throws InterruptedException { // TODO Move to better place
new Thread(() -> {
final int THREAD_COUNT = 2;
CountDownLatch latch = new CountDownLatch(THREAD_COUNT);
@SuppressWarnings("resource")
ExecutorService threads = Executors.newFixedThreadPool(THREAD_COUNT);
try {
threads.submit(() -> {
new NetworkingClientEventListener(
GlobalEventBus.get(),
new NetworkingClientManager(GlobalEventBus.get()));
latch.countDown();
});
threads.submit(() -> {
MusicManager<MusicAsset> musicManager =
new MusicManager<>(ResourceManager.getAllOfTypeAndRemoveWrapper(MusicAsset.class), true);
new MusicManager<>(
GlobalEventBus.get(),
ResourceManager.getAllOfTypeAndRemoveWrapper(MusicAsset.class),
true
);
SoundEffectManager<SoundEffectAsset> soundEffectManager =
new SoundEffectManager<>(ResourceManager.getAllOfType(SoundEffectAsset.class));
@@ -195,18 +231,18 @@ public final class App extends Application {
.registerManager(VolumeControl.MUSIC, musicManager);
new AudioEventListener<>(
GlobalEventBus.get(),
musicManager,
soundEffectManager,
audioVolumeManager
).initListeners("medium-button-click.wav");
}).start();
latch.countDown();
});
// Threads must be ready, before continue, TODO use latch instead
try {
Thread.sleep(200);
} catch (InterruptedException e) {
throw new RuntimeException(e);
} finally {
latch.await();
threads.shutdown();
}
}

View File

@@ -2,9 +2,7 @@ package org.toop.app;
import javafx.application.Platform;
import javafx.geometry.Pos;
import org.toop.app.gameControllers.AbstractGameController;
import org.toop.app.gameControllers.ReversiController;
import org.toop.app.gameControllers.TicTacToeController;
import org.toop.app.gameControllers.*;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.complex.LoadingWidget;
@@ -13,17 +11,20 @@ import org.toop.app.widget.popup.ErrorPopup;
import org.toop.app.widget.popup.SendChallengePopup;
import org.toop.app.widget.view.ServerView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.game.players.ArtificialPlayer;
import org.toop.framework.game.players.OnlinePlayer;
import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.networking.clients.TournamentNetworkingClient;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.networking.types.NetworkingConnector;
import org.toop.game.players.ArtificialPlayer;
import org.toop.game.players.OnlinePlayer;
import org.toop.game.games.reversi.ReversiAIR;
import org.toop.game.games.reversi.ReversiR;
import org.toop.game.games.tictactoe.TicTacToeAIR;
import org.toop.framework.networking.connection.clients.TournamentNetworkingClient;
import org.toop.framework.networking.connection.events.NetworkEvents;
import org.toop.framework.networking.connection.types.NetworkingConnector;
import org.toop.framework.networking.server.gateway.NettyGatewayServer;
import org.toop.framework.game.players.LocalPlayer;
import org.toop.game.players.ai.MCTSAI3;
import org.toop.local.AppContext;
import java.util.Arrays;
import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList;
import java.util.concurrent.Executors;
@@ -32,6 +33,8 @@ import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicBoolean;
public final class Server {
private NettyGatewayServer nettyGatewayServer;
private String user = "";
private long clientId = -1;
@@ -41,7 +44,7 @@ public final class Server {
private ServerView primary;
private boolean isPolling = true;
private AbstractGameController<?> gameController;
private GameController gameController;
private final AtomicBoolean isSingleGame = new AtomicBoolean(false);
@@ -59,10 +62,13 @@ public final class Server {
return null;
}
public Server(String ip, String port, String user) {
this(ip, port, user, null);
}
// Server has to deal with ALL network related listen events. This "server" can then interact with the manager to make stuff happen.
// This prevents data races where events get sent to the game manager but the manager isn't ready yet.
public Server(String ip, String port, String user) {
public Server(String ip, String port, String user, NettyGatewayServer nettyGatewayServer) {
if (ip.split("\\.").length < 4) {
new ErrorPopup("\"" + ip + "\" " + AppContext.getString("is-not-a-valid-ip-address"));
return;
@@ -82,17 +88,19 @@ public final class Server {
return;
}
this.nettyGatewayServer = nettyGatewayServer;
final int reconnectAttempts = 10;
LoadingWidget loading = new LoadingWidget(
Primitive.text("connecting"), 0, 0, reconnectAttempts, true, true
);
WidgetContainer.getCurrentView().transitionNext(loading);
WidgetContainer.getCurrentView().transitionNextCustom(loading, "disconnect", this::disconnect);
var a = new EventFlow()
.addPostEvent(NetworkEvents.StartClient.class,
new TournamentNetworkingClient(),
new TournamentNetworkingClient(GlobalEventBus.get()),
new NetworkingConnector(ip, parsedPort, reconnectAttempts, 1, TimeUnit.SECONDS)
);
@@ -105,20 +113,21 @@ public final class Server {
);
});
a.onResponse(NetworkEvents.StartClientResponse.class, e -> {
a.onResponse(NetworkEvents.CreatedIdForClient.class, e -> clientId = e.clientId(), true);
a.onResponse(NetworkEvents.StartClientResponse.class, e -> {
if (!e.successful()) {
return;
}
primary = new ServerView(user, this::sendChallenge);
primary = new ServerView(user, this::sendChallenge, user, clientId);
WidgetContainer.getCurrentView().transitionNextCustom(primary, "disconnect", this::disconnect);
a.unsubscribe("connecting");
a.unsubscribe("startclient");
this.user = user;
clientId = e.clientId();
new EventFlow().addPostEvent(new NetworkEvents.SendLogin(clientId, user)).postEvent();
@@ -130,7 +139,9 @@ public final class Server {
}, false, "startclient")
.listen(
NetworkEvents.ConnectTry.class,
e -> Platform.runLater(
e -> {
if (clientId != e.clientId()) return;
Platform.runLater(
() -> {
try {
loading.setAmount(e.amount());
@@ -141,7 +152,8 @@ public final class Server {
throw new RuntimeException(ex);
}
}
),
);
},
false, "connecting"
)
.postEvent();
@@ -150,7 +162,9 @@ public final class Server {
.listen(NetworkEvents.GameMatchResponse.class, this::handleMatchResponse, false, "match-response")
.listen(NetworkEvents.GameResultResponse.class, this::handleGameResult, false, "game-result")
.listen(NetworkEvents.GameMoveResponse.class, this::handleReceivedMove, false, "game-move")
.listen(NetworkEvents.YourTurnResponse.class, this::handleYourTurn, false, "your-turn");
.listen(NetworkEvents.YourTurnResponse.class, this::handleYourTurn, false, "your-turn")
.listen(NetworkEvents.ClosedConnection.class, this::closedConnection, false, "closed-connection")
.listen(NetworkEvents.TournamentResultResponse.class, this::handleTournamentResult, false, "tournament-result");
connectFlow = a;
}
@@ -174,7 +188,7 @@ public final class Server {
gameController = null;
//if (!isPolling) return;
// if (!isPolling) return;
String gameType = extractQuotedValue(response.gameType());
if (response.clientId() == clientId) {
@@ -187,40 +201,30 @@ public final class Server {
return;
}
final int myTurn = response.playerToMove().equalsIgnoreCase(response.opponent()) ? 1 : 0;
final String startingPlayer = response.playerToMove();
final int userStartingTurn = startingPlayer.equalsIgnoreCase(user) ? 0 : 1;
final int opponentStartingTurn = 1 - userStartingTurn;
final GameInformation information = new GameInformation(type);
//information.players[0] = playerInformation;
information.players[0].name = user;
information.players[0].isHuman = false;
information.players[0].computerDifficulty = 5;
information.players[0].computerThinkTime = 1;
information.players[1].name = response.opponent();
information.players[userStartingTurn].name = user;
information.players[opponentStartingTurn].name = response.opponent();
Player[] players = new Player[2];
players[(myTurn + 1) % 2] = new OnlinePlayer<ReversiR>(response.opponent());
switch (type){
case TICTACTOE ->{
players[myTurn] = new ArtificialPlayer<>(new TicTacToeAIR(9), user);
}
case REVERSI ->{
players[myTurn] = new ArtificialPlayer<>(new ReversiAIR(), user);
}
}
players[userStartingTurn] = new ArtificialPlayer(new MCTSAI3(1000), user);
players[opponentStartingTurn] = new OnlinePlayer(response.opponent());
switch (type) {
case TICTACTOE ->{
gameController = new TicTacToeController(players, false);
}
case REVERSI ->
gameController = new ReversiController(players, false);
case TICTACTOE -> gameController = new TicTacToeBitController(players);
case REVERSI -> gameController = new ReversiBitController(players);
default -> new ErrorPopup("Unsupported game type.");
}
if (gameController != null){
if (gameController != null) {
primary.reEnableButton(); // Re enable subscribe button
gameController.start();
isPolling = true; // Fixes server getting stuck
}
}
}
@@ -240,6 +244,13 @@ public final class Server {
gameController.gameFinished(response);
}
private void handleTournamentResult(NetworkEvents.TournamentResultResponse response) {
IO.println(response.gameType());
IO.println(Arrays.toString(response.names()));
IO.println(Arrays.toString(response.scoreTypes()));
IO.println(Arrays.toString(response.scores().toArray()));
}
private void handleReceivedMove(NetworkEvents.GameMoveResponse response) {
if (gameController == null) {
return;
@@ -254,7 +265,7 @@ public final class Server {
String gameType = extractQuotedValue(response.gameType());
final String finalGameType = gameType;
var a = new ChallengePopup(challengerName, gameType, (playerInformation) -> {
final int challengeId = Integer.parseInt(response.challengeId().replaceAll("\\D", ""));
final long challengeId = Long.parseLong(response.challengeId().replaceAll("\\D", ""));
new EventFlow().addPostEvent(new NetworkEvents.SendAcceptChallenge(clientId, challengeId)).postEvent();
isSingleGame.set(true);
});
@@ -272,9 +283,27 @@ public final class Server {
stopScheduler();
connectFlow.unsubscribeAll();
if (nettyGatewayServer != null) {
nettyGatewayServer.stop();
}
WidgetContainer.getCurrentView().transitionPrevious();
}
private void closedConnection(NetworkEvents.ClosedConnection e) {
new EventFlow().addPostEvent(new NetworkEvents.CloseClient(clientId)).postEvent();
isPolling = false;
stopScheduler();
connectFlow.unsubscribeAll();
if (nettyGatewayServer != null) {
nettyGatewayServer.stop();
}
WidgetContainer.getCurrentView().transitionPrevious();
WidgetContainer.add(Pos.CENTER, new ErrorPopup("Server closed connection."));
}
private void forfeitGame() {
new EventFlow().addPostEvent(new NetworkEvents.SendForfeit(clientId)).postEvent();
}
@@ -321,7 +350,10 @@ public final class Server {
private void gamesListFromServerHandler(NetworkEvents.GamelistResponse event) {
gameList.clear();
gameList.addAll(List.of(event.gamelist()));
var gl = new java.util.ArrayList<>(List.of(event.gamelist()));
gl.sort(String::compareTo);
gameList.addAll(gl);
primary.updateGameList(gl);
}
public void populateGameList() {

View File

@@ -0,0 +1,245 @@
package org.toop.app.canvas;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.input.MouseButton;
import javafx.scene.paint.Color;
import javafx.scene.text.Font;
import javafx.util.Duration;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.view.GUIEvents;
import java.util.function.Consumer;
public abstract class BitGameCanvas implements GameCanvas {
protected record Cell(float x, float y, float width, float height) {
public boolean isInside(double x, double y) {
return x >= this.x && x <= this.x + width &&
y >= this.y && y <= this.y + height;
}
}
protected final Canvas canvas;
protected final GraphicsContext graphics;
protected final Color color;
protected final Color backgroundColor;
protected final int width;
protected final int height;
protected final int rowSize;
protected final int columnSize;
protected final int gapSize;
protected final boolean edges;
protected final Cell[] cells;
private Consumer<Long> onCellCLicked;
public void setOnCellClicked(Consumer<Long> onClick) {
this.onCellCLicked = onClick;
}
protected BitGameCanvas(Color color, Color backgroundColor, int width, int height, int rowSize, int columnSize, int gapSize, boolean edges) {
canvas = new Canvas(width, height);
graphics = canvas.getGraphicsContext2D();
this.onCellCLicked = (c) -> new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();
this.color = color;
this.backgroundColor = backgroundColor;
this.width = width;
this.height = height;
this.rowSize = rowSize;
this.columnSize = columnSize;
this.gapSize = gapSize;
this.edges = edges;
cells = new Cell[rowSize * columnSize];
final float cellWidth = ((float) width - gapSize * rowSize - gapSize) / rowSize;
final float cellHeight = ((float) height - gapSize * columnSize - gapSize) / columnSize;
for (int y = 0; y < columnSize; y++) {
final float startY = y * cellHeight + y * gapSize + gapSize;
for (int x = 0; x < rowSize; x++) {
final float startX = x * cellWidth + x * gapSize + gapSize;
cells[x + y * rowSize] = new Cell(startX, startY, cellWidth, cellHeight);
}
}
canvas.setOnMouseClicked(event -> {
if (event.getButton() != MouseButton.PRIMARY) {
return;
}
final int column = (int) ((event.getX() / this.width) * rowSize);
final int row = (int) ((event.getY() / this.height) * columnSize);
final Cell cell = cells[column + row * rowSize];
if (cell.isInside(event.getX(), event.getY())) {
event.consume();
this.onCellCLicked.accept(1L << (column + row * rowSize));
}
});
render();
}
public void loopOverBoard(long bb, Consumer<Integer> onCell){
while (bb != 0) {
int idx = Long.numberOfTrailingZeros(bb); // index of least-significant 1-bit
onCell.accept(idx);
bb &= bb - 1; // clear LSB 1-bit
}
}
private void render() {
graphics.setFill(backgroundColor);
graphics.fillRect(0, 0, width, height);
graphics.setFill(color);
for (int x = 0; x < rowSize - 1; x++) {
final float start = cells[x].x + cells[x].width;
graphics.fillRect(start, gapSize, gapSize, height - gapSize * 2);
}
for (int y = 0; y < columnSize - 1; y++) {
final float start = cells[y * rowSize].y + cells[y * rowSize].height;
graphics.fillRect(gapSize, start, width - gapSize * 2, gapSize);
}
if (edges) {
graphics.fillRect(0, 0, width, gapSize);
graphics.fillRect(0, 0, gapSize, height);
graphics.fillRect(width - gapSize, 0, gapSize, height);
graphics.fillRect(0, height - gapSize, width, gapSize);
}
}
public void fill(Color color, int cell) {
final float x = cells[cell].x();
final float y = cells[cell].y();
final float width = cells[cell].width();
final float height = cells[cell].height();
graphics.setFill(color);
graphics.fillRect(x, y, width, height);
}
public void clear(int cell) {
final float x = cells[cell].x();
final float y = cells[cell].y();
final float width = cells[cell].width();
final float height = cells[cell].height();
graphics.clearRect(x, y, width, height);
graphics.setFill(backgroundColor);
graphics.fillRect(x, y, width, height);
}
public void clearAll() {
for (int i = 0; i < cells.length; i++) {
clear(i);
}
}
public void drawPlayerMove(int player, int move) {
final float x = cells[move].x() + gapSize;
final float y = cells[move].y() + gapSize;
final float width = cells[move].width() - gapSize * 2;
final float height = cells[move].height() - gapSize * 2;
graphics.setFill(color);
graphics.setFont(Font.font("Arial", 40)); // TODO different font and size
graphics.fillText(String.valueOf(player), x + width, y + height);
}
public void drawDot(Color color, int cell) {
final float x = cells[cell].x() + gapSize;
final float y = cells[cell].y() + gapSize;
final float width = cells[cell].width() - gapSize * 2;
final float height = cells[cell].height() - gapSize * 2;
graphics.setFill(color);
graphics.fillOval(x, y, width, height);
}
public void drawInnerDot(Color color, int cell, boolean slightlyBigger) {
final float x = cells[cell].x() + gapSize;
final float y = cells[cell].y() + gapSize;
float multiplier = slightlyBigger?1.4f:1.5f;
final float width = (cells[cell].width() - gapSize * 2)/multiplier;
final float height = (cells[cell].height() - gapSize * 2)/multiplier;
float offset = slightlyBigger?5f:4f;
graphics.setFill(color);
graphics.fillOval(x + width/offset, y + height/offset, width, height);
}
private void drawDotScaled(Color color, int cell, double scale) {
final float cx = cells[cell].x() + gapSize;
final float cy = cells[cell].y() + gapSize;
final float fullWidth = cells[cell].width() - gapSize * 2;
final float height = cells[cell].height() - gapSize * 2;
final float scaledWidth = (float)(fullWidth * scale);
final float offsetX = (fullWidth - scaledWidth) / 2;
graphics.setFill(color);
graphics.fillOval(cx + offsetX, cy, scaledWidth, height);
}
public Timeline flipDot(Color fromColor, Color toColor, int cell) {
final int steps = 60;
final long duration = 250;
final double interval = duration / (double) steps;
final Timeline timeline = new Timeline();
for (int i = 0; i <= steps; i++) {
final double t = i / (double) steps;
final KeyFrame keyFrame = new KeyFrame(Duration.millis(i * interval),
_ -> {
clear(cell);
final double scale = t <= 0.5 ? 1 - 2 * t : 2 * t - 1;
final Color currentColor = t < 0.5 ? fromColor : toColor;
drawDotScaled(currentColor, cell, scale);
}
);
timeline.getKeyFrames().add(keyFrame);
}
return timeline;
}
public Canvas getCanvas() {
return canvas;
}
}

View File

@@ -1,17 +0,0 @@
package org.toop.app.canvas;
import javafx.scene.paint.Color;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import java.util.function.Consumer;
public class Connect4Canvas extends GameCanvas {
public Connect4Canvas(Color color, int width, int height, Consumer<Integer> onCellClicked) {
super(color, Color.TRANSPARENT, width, height, 7, 6, 10, true, onCellClicked,null);
}
@Override
public void drawPlayerHover(int player, int move, AbstractGame game) {
}
}

View File

@@ -1,7 +1,7 @@
package org.toop.app.canvas;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface DrawPlayerHover {
void drawPlayerHover(int player, int move, AbstractGame game);
void drawPlayerHover(int player, int move, TurnBasedGame game);
}

View File

@@ -1,237 +1,9 @@
package org.toop.app.canvas;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.input.MouseButton;
import javafx.scene.paint.Color;
import javafx.scene.text.Font;
import javafx.util.Duration;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import java.util.function.Consumer;
public abstract class GameCanvas<T extends AbstractGame> implements DrawPlayerMove, DrawPlayerHover {
protected record Cell(float x, float y, float width, float height) {
public boolean isInside(double x, double y) {
return x >= this.x && x <= this.x + width &&
y >= this.y && y <= this.y + height;
}
}
protected final Canvas canvas;
protected final GraphicsContext graphics;
protected final Color color;
protected final Color backgroundColor;
protected final int width;
protected final int height;
protected final int rowSize;
protected final int columnSize;
protected final int gapSize;
protected final boolean edges;
protected final Cell[] cells;
private Consumer<Integer> onCellCLicked;
public void setOnCellClicked(Consumer<Integer> onClick) {
this.onCellCLicked = onClick;
}
protected GameCanvas(Color color, Color backgroundColor, int width, int height, int rowSize, int columnSize, int gapSize, boolean edges, Consumer<Integer> onCellClicked, Consumer<Integer> newCellEntered) {
canvas = new Canvas(width, height);
graphics = canvas.getGraphicsContext2D();
this.onCellCLicked = onCellClicked;
this.color = color;
this.backgroundColor = backgroundColor;
this.width = width;
this.height = height;
this.rowSize = rowSize;
this.columnSize = columnSize;
this.gapSize = gapSize;
this.edges = edges;
cells = new Cell[rowSize * columnSize];
final float cellWidth = ((float) width - gapSize * rowSize - gapSize) / rowSize;
final float cellHeight = ((float) height - gapSize * columnSize - gapSize) / columnSize;
for (int y = 0; y < columnSize; y++) {
final float startY = y * cellHeight + y * gapSize + gapSize;
for (int x = 0; x < rowSize; x++) {
final float startX = x * cellWidth + x * gapSize + gapSize;
cells[x + y * rowSize] = new Cell(startX, startY, cellWidth, cellHeight);
}
}
canvas.setOnMouseClicked(event -> {
if (event.getButton() != MouseButton.PRIMARY) {
return;
}
final int column = (int) ((event.getX() / this.width) * rowSize);
final int row = (int) ((event.getY() / this.height) * columnSize);
final Cell cell = cells[column + row * rowSize];
if (cell.isInside(event.getX(), event.getY())) {
event.consume();
this.onCellCLicked.accept(column + row * rowSize);
}
});
render();
}
private void render() {
graphics.setFill(backgroundColor);
graphics.fillRect(0, 0, width, height);
graphics.setFill(color);
for (int x = 0; x < rowSize - 1; x++) {
final float start = cells[x].x + cells[x].width;
graphics.fillRect(start, gapSize, gapSize, height - gapSize * 2);
}
for (int y = 0; y < columnSize - 1; y++) {
final float start = cells[y * rowSize].y + cells[y * rowSize].height;
graphics.fillRect(gapSize, start, width - gapSize * 2, gapSize);
}
if (edges) {
graphics.fillRect(0, 0, width, gapSize);
graphics.fillRect(0, 0, gapSize, height);
graphics.fillRect(width - gapSize, 0, gapSize, height);
graphics.fillRect(0, height - gapSize, width, gapSize);
}
}
public void fill(Color color, int cell) {
final float x = cells[cell].x();
final float y = cells[cell].y();
final float width = cells[cell].width();
final float height = cells[cell].height();
graphics.setFill(color);
graphics.fillRect(x, y, width, height);
}
public void clear(int cell) {
final float x = cells[cell].x();
final float y = cells[cell].y();
final float width = cells[cell].width();
final float height = cells[cell].height();
graphics.clearRect(x, y, width, height);
graphics.setFill(backgroundColor);
graphics.fillRect(x, y, width, height);
}
public void clearAll() {
for (int i = 0; i < cells.length; i++) {
clear(i);
}
}
@Override
public void drawPlayerMove(int player, int move) {
final float x = cells[move].x() + gapSize;
final float y = cells[move].y() + gapSize;
final float width = cells[move].width() - gapSize * 2;
final float height = cells[move].height() - gapSize * 2;
graphics.setFill(color);
graphics.setFont(Font.font("Arial", 40)); // TODO different font and size
graphics.fillText(String.valueOf(player), x + width, y + height);
}
public void drawDot(Color color, int cell) {
final float x = cells[cell].x() + gapSize;
final float y = cells[cell].y() + gapSize;
final float width = cells[cell].width() - gapSize * 2;
final float height = cells[cell].height() - gapSize * 2;
graphics.setFill(color);
graphics.fillOval(x, y, width, height);
}
public void drawInnerDot(Color color, int cell, boolean slightlyBigger) {
final float x = cells[cell].x() + gapSize;
final float y = cells[cell].y() + gapSize;
float multiplier = slightlyBigger?1.4f:1.5f;
final float width = (cells[cell].width() - gapSize * 2)/multiplier;
final float height = (cells[cell].height() - gapSize * 2)/multiplier;
float offset = slightlyBigger?5f:4f;
graphics.setFill(color);
graphics.fillOval(x + width/offset, y + height/offset, width, height);
}
private void drawDotScaled(Color color, int cell, double scale) {
final float cx = cells[cell].x() + gapSize;
final float cy = cells[cell].y() + gapSize;
final float fullWidth = cells[cell].width() - gapSize * 2;
final float height = cells[cell].height() - gapSize * 2;
final float scaledWidth = (float)(fullWidth * scale);
final float offsetX = (fullWidth - scaledWidth) / 2;
graphics.setFill(color);
graphics.fillOval(cx + offsetX, cy, scaledWidth, height);
}
public Timeline flipDot(Color fromColor, Color toColor, int cell) {
final int steps = 60;
final long duration = 250;
final double interval = duration / (double) steps;
final Timeline timeline = new Timeline();
for (int i = 0; i <= steps; i++) {
final double t = i / (double) steps;
final KeyFrame keyFrame = new KeyFrame(Duration.millis(i * interval),
_ -> {
clear(cell);
final double scale = t <= 0.5 ? 1 - 2 * t : 2 * t - 1;
final Color currentColor = t < 0.5 ? fromColor : toColor;
drawDotScaled(currentColor, cell, scale);
}
);
timeline.getKeyFrames().add(keyFrame);
}
return timeline;
}
public Canvas getCanvas() {
return canvas;
}
public interface GameCanvas {
Canvas getCanvas();
void redraw(TurnBasedGame gameCopy);
}

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package org.toop.app.canvas;
import javafx.scene.paint.Color;
import org.toop.app.App;
import org.toop.framework.game.games.reversi.BitboardReversi;
import org.toop.framework.game.players.LocalPlayer;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public class ReversiBitCanvas extends BitGameCanvas {
private TurnBasedGame gameCopy;
private int previousCell;
public ReversiBitCanvas() {
super(Color.GRAY, new Color(0f, 0.4f, 0.2f, 1f), (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3, 8, 8, 5, true);
canvas.setOnMouseMoved(event -> {
double mouseX = event.getX();
double mouseY = event.getY();
int cellId = -1;
BitGameCanvas.Cell hovered = null;
for (BitGameCanvas.Cell cell : cells) {
if (cell.isInside(mouseX, mouseY)) {
hovered = cell;
cellId = turnCoordsIntoCellId(mouseX, mouseY);
break;
}
}
if (hovered != null) {
checkHoverDots(hovered, cellId);
}
});
}
private int turnCoordsIntoCellId(double x, double y) {
final int column = (int) ((x / this.width) * rowSize);
final int row = (int) ((y / this.height) * columnSize);
return column + row * rowSize;
}
@Override
public void redraw(TurnBasedGame gameCopy) {
this.gameCopy = gameCopy;
clearAll();
long[] board = gameCopy.getBoard();
loopOverBoard(board[0], (i) -> drawDot(Color.WHITE, i));
loopOverBoard(board[1], (i) -> drawDot(Color.BLACK, i));
}
public void drawLegalDots(TurnBasedGame gameCopy){
long legal = gameCopy.getLegalMoves();
loopOverBoard(legal, (i) -> drawInnerDot(gameCopy.getCurrentTurn()==0?new Color(1f,1f,1f,0.65f) :new Color(0f,0f,0f,0.65f), i,false));
}
private void checkHoverDots(BitGameCanvas.Cell hovered, int cellId){
if (previousCell == cellId){
return;
}
long backflips = ((BitboardReversi)gameCopy).getFlips(1L << previousCell);
loopOverBoard(backflips, (i) -> drawInnerDot(gameCopy.getCurrentTurn()==1?Color.WHITE:Color.BLACK, i,true));
previousCell = cellId;
if (gameCopy.getPlayer(gameCopy.getCurrentTurn()) instanceof LocalPlayer) {
long legal = gameCopy.getLegalMoves();
if ((legal & (1L << cellId)) != 0) {
long flips = ((BitboardReversi) gameCopy).getFlips(1L << cellId);
loopOverBoard(flips, (i) -> drawInnerDot(gameCopy.getCurrentTurn() == 0 ? Color.WHITE : Color.BLACK, i, false));
}
}
}
}

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@@ -1,96 +0,0 @@
package org.toop.app.canvas;
import javafx.scene.paint.Color;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.game.Move;
import org.toop.game.games.reversi.ReversiR;
import java.util.concurrent.atomic.AtomicReference;
import java.util.function.Consumer;
public final class ReversiCanvas extends GameCanvas<ReversiR> {
private Move[] currentlyHighlightedMoves = null;
public ReversiCanvas(Color color, int width, int height, Consumer<Integer> onCellClicked, Consumer<Integer> newCellEntered) {
super(color, new Color(0f,0.4f,0.2f,1f), width, height, 8, 8, 5, true, onCellClicked, newCellEntered);
drawStartingDots();
final AtomicReference<Cell> lastHoveredCell = new AtomicReference<>(null);
canvas.setOnMouseMoved(event -> {
double mouseX = event.getX();
double mouseY = event.getY();
int cellId = -1;
Cell hovered = null;
for (Cell cell : cells) {
if (cell.isInside(mouseX, mouseY)) {
hovered = cell;
cellId = turnCoordsIntoCellId(mouseX, mouseY);
break;
}
}
Cell previous = lastHoveredCell.get();
if (hovered != previous) {
lastHoveredCell.set(hovered);
newCellEntered.accept(cellId);
}
});
}
public void setCurrentlyHighlightedMovesNull() {
currentlyHighlightedMoves = null;
}
public void drawHighlightDots(Move[] moves){
if (currentlyHighlightedMoves != null){
for (final Move move : currentlyHighlightedMoves){
Color color = move.value() == 'W'? Color.BLACK: Color.WHITE;
drawInnerDot(color, move.position(), true);
}
}
currentlyHighlightedMoves = moves;
if (moves != null) {
for (Move move : moves) {
Color color = move.value() == 'B' ? Color.BLACK : Color.WHITE;
drawInnerDot(color, move.position(), false);
}
}
}
private int turnCoordsIntoCellId(double x, double y) {
final int column = (int) ((x / this.width) * rowSize);
final int row = (int) ((y / this.height) * columnSize);
return column + row * rowSize;
}
public void drawStartingDots() {
drawDot(Color.BLACK, 28);
drawDot(Color.WHITE, 36);
drawDot(Color.BLACK, 35);
drawDot(Color.WHITE, 27);
}
public void drawLegalPosition(int cell, char player) {
Color innerColor;
if (player == 'B') {
innerColor = new Color(0.0f, 0.0f, 0.0f, 0.6f);
}
else {
innerColor = new Color(1.0f, 1.0f, 1.0f, 0.75f);
}
drawInnerDot(innerColor, cell,false);
}
@Override
public void drawPlayerMove(int player ,int move){
super.drawPlayerMove(player, move);
}
@Override
public void drawPlayerHover(int player, int move, AbstractGame game) {
}
}

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package org.toop.app.canvas;
import javafx.scene.paint.Color;
import org.toop.app.App;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public class TicTacToeBitCanvas extends BitGameCanvas{
public TicTacToeBitCanvas() {
super(
Color.GRAY,
Color.TRANSPARENT,
(App.getHeight() / 4) * 3,
(App.getHeight() / 4) * 3,
3,
3,
30,
false
);
}
@Override
public void redraw(TurnBasedGame gameCopy) {
clearAll();
drawMoves(gameCopy.getBoard());
}
private void drawMoves(long[] gameBoard){
loopOverBoard(gameBoard[0], (i) -> drawX(Color.RED, i));
loopOverBoard(gameBoard[1], (i) -> drawO(Color.BLUE, i));
}
public void drawX(Color color, int cell) {
graphics.setStroke(color);
graphics.setLineWidth(gapSize);
final float x = cells[cell].x() + gapSize;
final float y = cells[cell].y() + gapSize;
final float width = cells[cell].width() - gapSize * 2;
final float height = cells[cell].height() - gapSize * 2;
graphics.strokeLine(x, y, x + width, y + height);
graphics.strokeLine(x + width, y, x, y + height);
}
public void drawO(Color color, int cell) {
graphics.setStroke(color);
graphics.setLineWidth(gapSize);
final float x = cells[cell].x() + gapSize;
final float y = cells[cell].y() + gapSize;
final float width = cells[cell].width() - gapSize * 2;
final float height = cells[cell].height() - gapSize * 2;
graphics.strokeOval(x, y, width, height);
}
}

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@@ -1,54 +0,0 @@
package org.toop.app.canvas;
import javafx.scene.paint.Color;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.game.games.tictactoe.TicTacToeR;
import java.util.function.Consumer;
public final class TicTacToeCanvas extends GameCanvas<TicTacToeR> {
public TicTacToeCanvas(Color color, int width, int height, Consumer<Integer> onCellClicked) {
super(color, Color.TRANSPARENT, width, height, 3, 3, 30, false, onCellClicked,null);
}
@Override
public void drawPlayerMove(int player, int move) {
switch (player) {
case 0 -> drawX(Color.RED, move);
case 1 -> drawO(Color.BLUE, move);
default -> super.drawPlayerMove(player, move);
}
}
public void drawX(Color color, int cell) {
graphics.setStroke(color);
graphics.setLineWidth(gapSize);
final float x = cells[cell].x() + gapSize;
final float y = cells[cell].y() + gapSize;
final float width = cells[cell].width() - gapSize * 2;
final float height = cells[cell].height() - gapSize * 2;
graphics.strokeLine(x, y, x + width, y + height);
graphics.strokeLine(x + width, y, x, y + height);
}
public void drawO(Color color, int cell) {
graphics.setStroke(color);
graphics.setLineWidth(gapSize);
final float x = cells[cell].x() + gapSize;
final float y = cells[cell].y() + gapSize;
final float width = cells[cell].width() - gapSize * 2;
final float height = cells[cell].height() - gapSize * 2;
graphics.strokeOval(x, y, width, height);
}
@Override
public void drawPlayerHover(int player, int move, AbstractGame game) {
}
}

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@@ -1,127 +0,0 @@
package org.toop.app.gameControllers;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.framework.gameFramework.controller.UpdatesGameUI;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.app.canvas.GameCanvas;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
import org.toop.app.widget.view.GameView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.game.gameThreads.OnlineThreadBehaviour;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.player.Player;
import java.util.ArrayList;
import java.util.List;
import java.util.function.Consumer;
public abstract class AbstractGameController<T extends AbstractGame<T>> implements UpdatesGameUI, ThreadBehaviour<T> {
protected final EventFlow eventFlow = new EventFlow();
protected final List<Consumer<?>> listeners = new ArrayList<>();
// Logger for logging ofcourse
protected final Logger logger = LogManager.getLogger(this.getClass());
// Reference to primary view
protected final GameView primary;
// Reference to game canvas
protected final GameCanvas<T> canvas;
private final Player<T>[] players; // List of players, can't be changed.
protected final T game; // Reference to game instance
private final ThreadBehaviour<T> gameThreadBehaviour;
// TODO: Change gameType to automatically happen with either dependency injection or something else.
// TODO: Make visualisation of moves a behaviour.
protected AbstractGameController(GameCanvas<T> canvas, Player<T>[] players, T game, ThreadBehaviour<T> gameThreadBehaviour, String gameType) {
logger.info("Creating AbstractGameController");
// Make sure player list matches expected size
if (players.length != game.getPlayerCount()){
logger.error("Player count mismatch");
throw new IllegalArgumentException("players and game's players must have same length");
}
this.canvas = canvas;
this.players = players;
this.game = game;
this.gameThreadBehaviour = gameThreadBehaviour;
primary = new GameView(null, null, null, gameType);
addListeners();
}
public void start(){
logger.info("Starting GameManager");
gameThreadBehaviour.start();;
}
public void stop(){
logger.info("Stopping GameManager");
removeListeners();
gameThreadBehaviour.stop();
}
public Player<T> getCurrentPlayer(){
return game.getPlayer(getCurrentPlayerIndex());
};
public int getCurrentPlayerIndex(){
return game.getCurrentTurn();
}
private void addListeners(){
eventFlow
.listen(GUIEvents.RefreshGameCanvas.class, this::onUpdateGameUI, false)
.listen(GUIEvents.GameEnded.class, this::onGameFinish, false);
}
private void removeListeners(){
eventFlow.unsubscribeAll();
}
private void onUpdateGameUI(GUIEvents.RefreshGameCanvas event){
this.updateUI();
}
private void onGameFinish(GUIEvents.GameEnded event){
logger.info("Game Finished");
String name = event.winner() == -1 ? null : getPlayer(event.winner()).getName();
primary.gameOver(event.winOrTie(), name);
stop();
}
public Player<T> getPlayer(int player){
if (player < 0 || player >= players.length){
logger.error("Invalid player index");
throw new IllegalArgumentException("player out of range");
}
return players[player];
}
private boolean isOnline(){
return this.gameThreadBehaviour instanceof SupportsOnlinePlay;
}
public void onYourTurn(NetworkEvents.YourTurnResponse event){
if (isOnline()){
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).onYourTurn(event);
}
}
public void onMoveReceived(NetworkEvents.GameMoveResponse event){
if (isOnline()){
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).onMoveReceived(event);
}
}
public void gameFinished(NetworkEvents.GameResultResponse event){
if (isOnline()){
((OnlineThreadBehaviour<T>) this.gameThreadBehaviour).gameFinished(event);
}
}
}

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package org.toop.app.gameControllers;
import javafx.application.Platform;
import javafx.geometry.Pos;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.app.canvas.GameCanvas;
import org.toop.app.canvas.ReversiBitCanvas;
import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.view.GameView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.gameFramework.model.game.threadBehaviour.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.framework.networking.connection.events.NetworkEvents;
import org.toop.framework.game.players.LocalPlayer;
public class GenericGameController implements GameController {
protected final EventFlow eventFlow = new EventFlow();
// Logger for logging
protected final Logger logger = LogManager.getLogger(this.getClass());
// Reference to gameView view
protected final GameView gameView;
// Reference to game canvas
protected final GameCanvas canvas;
protected final TurnBasedGame game; // Reference to game instance
private final ThreadBehaviour gameThreadBehaviour;
// TODO: Change gameType to automatically happen with either dependency injection or something else.
public GenericGameController(GameCanvas canvas, TurnBasedGame game, ThreadBehaviour gameThreadBehaviour, String gameType) {
logger.info("Creating: {}", this.getClass());
this.canvas = canvas;
this.game = game;
this.gameThreadBehaviour = gameThreadBehaviour;
// Tell thread how to send moves
this.gameThreadBehaviour.setOnSendMove(
(id, m) -> GlobalEventBus.get().post(new NetworkEvents.SendMove(id, (short)translateMove(m)))
);
// Tell thread how to update UI
this.gameThreadBehaviour.setOnUpdateUI(() -> Platform.runLater(this::updateUI));
// Change scene to game view
gameView = new GameView(null, null, null, gameType);
gameView.add(Pos.CENTER, canvas.getCanvas());
WidgetContainer.getCurrentView().transitionNext(gameView, true);
// Listen to updates
logger.info("Game controller started listening");
eventFlow
.listen(GUIEvents.GameEnded.class, this::onGameFinish, false)
.listen(GUIEvents.PlayerAttemptedMove.class, event -> {
logger.info("User attempting move {}", event.move());
logger.info("Current player's turn {}", getCurrentPlayer().getName());
logger.info("First player {}", game.getPlayer(0).getName());
logger.info("Username {}", getCurrentPlayer().getName());
logger.info("User is class {}, {}", getCurrentPlayer().getClass(), getCurrentPlayer() instanceof LocalPlayer);
if (getCurrentPlayer() instanceof LocalPlayer lp) {
try {
lp.setLastMove(event.move());
} catch (Exception e) {
IO.println(e);
}
}
}, false);
}
public void start(){
logger.info("Starting GameManager");
updateUI();
gameThreadBehaviour.start();
logger.info("GameManager started");
}
public void stop(){
logger.info("Stopping GameManager");
removeListeners();
gameThreadBehaviour.stop();
logger.info("GameManager stopped");
}
public Player getCurrentPlayer(){
return game.getPlayer(getCurrentPlayerIndex());
}
public int getCurrentPlayerIndex(){
return game.getCurrentTurn();
}
protected long translateMove(int move){
return 1L << move;
}
protected int translateMove(long move){
return Long.numberOfTrailingZeros(move);
}
private void removeListeners(){
eventFlow.unsubscribeAll();
}
private void onGameFinish(GUIEvents.GameEnded event){
logger.info("OnlineTurnBasedGame Finished");
String name = event.winner() == -1 ? null : getPlayer(event.winner()).getName();
gameView.gameOver(event.winOrTie(), name);
stop();
}
public Player getPlayer(int player){
if (player < 0 || player > game.getPlayerCount()-1){ // TODO: Make game turn player count
logger.error("Invalid player index");
throw new IllegalArgumentException("player out of range");
}
return game.getPlayer(player);
}
private boolean isOnline(){
return this.gameThreadBehaviour instanceof SupportsOnlinePlay;
}
public void onYourTurn(NetworkEvents.YourTurnResponse event){
if (isOnline()){
((SupportsOnlinePlay) this.gameThreadBehaviour).onYourTurn(event.clientId());
}
}
public void onMoveReceived(NetworkEvents.GameMoveResponse event){
if (isOnline()){
((SupportsOnlinePlay) this.gameThreadBehaviour).onMoveReceived(
translateMove(Integer.parseInt(event.move())));
}
}
public void gameFinished(NetworkEvents.GameResultResponse event){
if (isOnline()){
((SupportsOnlinePlay) this.gameThreadBehaviour).gameFinished(event.condition());
}
}
@Override
public void sendMove(long clientId, long move) {
new EventFlow().addPostEvent(NetworkEvents.SendMove.class, clientId, (short) Long.numberOfTrailingZeros(move)).asyncPostEvent();
}
@Override
public void updateUI() {
TurnBasedGame gameCopy = game.deepCopy();
canvas.redraw(gameCopy);
String gameType = game.getClass().getSimpleName().replace("Bitboard","");
gameView.nextPlayer(true, getCurrentPlayer().getName(), game.getPlayer(1-getCurrentPlayerIndex()).getName(),gameType);
if (getCurrentPlayer() instanceof LocalPlayer && gameType.equals("Reversi")){
((ReversiBitCanvas)canvas).drawLegalDots(gameCopy);
}
}
}

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package org.toop.app.gameControllers;
import org.toop.app.canvas.ReversiBitCanvas;
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.game.gameThreads.LocalThreadBehaviour;
import org.toop.framework.game.gameThreads.OnlineThreadBehaviour;
import org.toop.framework.game.games.reversi.BitboardReversi;
import org.toop.framework.game.players.OnlinePlayer;
import java.util.Arrays;
public class ReversiBitController extends GenericGameController {
public ReversiBitController(Player[] players) {
BitboardReversi game = new BitboardReversi();
game.init(players);
ThreadBehaviour thread = Arrays.stream(players).anyMatch(e -> e instanceof OnlinePlayer) ?
new OnlineThreadBehaviour(game) : new LocalThreadBehaviour(game);
super(new ReversiBitCanvas(), game, thread, "Reversi");
}
}

View File

@@ -1,138 +0,0 @@
package org.toop.app.gameControllers;
import javafx.animation.SequentialTransition;
import javafx.geometry.Pos;
import javafx.scene.paint.Color;
import org.toop.app.App;
import org.toop.app.canvas.ReversiCanvas;
import org.toop.app.widget.WidgetContainer;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.game.gameThreads.LocalFixedRateThreadBehaviour;
import org.toop.game.gameThreads.OnlineThreadBehaviour;
import org.toop.game.players.LocalPlayer;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.games.reversi.ReversiR;
public class ReversiController extends AbstractGameController<ReversiR> {
// TODO: Refactor GUI update methods to follow designed system
public ReversiController(Player<ReversiR>[] players, boolean local) {
ReversiR ReversiR = new ReversiR(players);
super(
new ReversiCanvas(Color.GRAY, (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();}, (c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerMoveHovered.class, c).postEvent();}),
players,
ReversiR,
local ? new LocalFixedRateThreadBehaviour<>(ReversiR, players) : new OnlineThreadBehaviour<>(ReversiR, players), // TODO: Player order matters here, this won't work atm
"Reversi");
eventFlow.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}, false);
eventFlow.listen(GUIEvents.PlayerMoveHovered.class, this::onHoverMove, false);
initUI();
}
private void onHoverMove(GUIEvents.PlayerMoveHovered event){
int cellEntered = event.move();
canvas.drawPlayerHover(-1, cellEntered, game);
/*// (information.players[game.getCurrentTurn()].isHuman) {
int[] legalMoves = game.getLegalMoves();
boolean isLegalMove = false;
for (int move : legalMoves) {
if (move == cellEntered){
isLegalMove = true;
break;
}
}
if (cellEntered >= 0){
int[] moves = null;
if (isLegalMove) {
moves = game.getFlipsForPotentialMove(
new Point(cellEntered%game.getColumnSize(),cellEntered/game.getRowSize()),
game.getCurrentPlayer());
}
canvas.drawHighlightDots(moves);
}
//}*/
}
public ReversiController(Player<ReversiR>[] players) {
this(players, true);
}
private void updateCanvas(boolean animate) {
// Todo: this is very inefficient. still very fast but if the grid is bigger it might cause issues. improve.
canvas.clearAll();
for (int i = 0; i < game.getBoard().length; i++) {
if (game.getBoard()[i] == 0) {
canvas.drawDot(Color.WHITE, i);
} else if (game.getBoard()[i] == 1) {
canvas.drawDot(Color.BLACK, i);
}
}
final int[] flipped = game.getMostRecentlyFlippedPieces();
final SequentialTransition animation = new SequentialTransition();
final Color fromColor = getCurrentPlayerIndex() == 0? Color.WHITE : Color.BLACK;
final Color toColor = getCurrentPlayerIndex() == 0? Color.BLACK : Color.WHITE;
if (animate && flipped != null) {
for (final int flip : flipped) {
canvas.clear(flip);
canvas.drawDot(fromColor, flip);
animation.getChildren().addFirst(canvas.flipDot(fromColor, toColor, flip));
}
}
animation.setOnFinished(_ -> {
if (getCurrentPlayer() instanceof LocalPlayer) {
final int[] legalMoves = game.getLegalMoves();
for (final int legalMove : legalMoves) {
drawLegalPosition(legalMove, getCurrentPlayerIndex());
}
}
});
animation.play();
primary.nextPlayer(true, getCurrentPlayer().getName(), game.getCurrentTurn() == 0 ? "X" : "O", getPlayer((game.getCurrentTurn() + 1) % 2).getName(), 'R');
}
@Override
public void updateUI() {
updateCanvas(false);
}
public void drawLegalPosition(int cell, int player) {
Color innerColor;
if (player == 1) {
innerColor = new Color(0.0f, 0.0f, 0.0f, 0.6f);
}
else {
innerColor = new Color(1.0f, 1.0f, 1.0f, 0.75f);
}
canvas.drawInnerDot(innerColor, cell,false);
}
private void initUI(){
primary.add(Pos.CENTER, canvas.getCanvas());
WidgetContainer.getCurrentView().transitionNext(primary, true);
updateCanvas(false);
}
private void drawMoves(){
int[] board = game.getBoard();
// Draw each square
for (int i = 0; i < board.length; i++){
// If square isn't empty, draw player move
if (board[i] != AbstractGame.EMPTY){
canvas.drawPlayerMove(board[i], i);
}
}
}
}

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package org.toop.app.gameControllers;
import org.toop.app.canvas.TicTacToeBitCanvas;
import org.toop.framework.gameFramework.model.game.threadBehaviour.ThreadBehaviour;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.game.gameThreads.LocalThreadBehaviour;
import org.toop.framework.game.gameThreads.OnlineThreadBehaviour;
import org.toop.framework.game.games.tictactoe.BitboardTicTacToe;
import org.toop.framework.game.players.OnlinePlayer;
import java.util.Arrays;
public class TicTacToeBitController extends GenericGameController {
public TicTacToeBitController(Player[] players) {
BitboardTicTacToe game = new BitboardTicTacToe();
game.init(players);
ThreadBehaviour thread = Arrays.stream(players).anyMatch(e -> e instanceof OnlinePlayer) ?
new OnlineThreadBehaviour(game) : new LocalThreadBehaviour(game);
super(new TicTacToeBitCanvas(), game, thread, "TicTacToe");
}
}

View File

@@ -1,63 +0,0 @@
package org.toop.app.gameControllers;
import javafx.geometry.Pos;
import javafx.scene.paint.Color;
import org.toop.app.App;
import org.toop.app.canvas.TicTacToeCanvas;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.game.gameThreads.LocalThreadBehaviour;
import org.toop.game.gameThreads.OnlineThreadBehaviour;
import org.toop.game.players.LocalPlayer;
import org.toop.app.widget.WidgetContainer;
import org.toop.game.games.tictactoe.TicTacToeR;
public class TicTacToeController extends AbstractGameController<TicTacToeR> {
public TicTacToeController(Player<TicTacToeR>[] players, boolean local) {
TicTacToeR ticTacToeR = new TicTacToeR(players);
super(
new TicTacToeCanvas(Color.GRAY, (App.getHeight() / 4) * 3, (App.getHeight() / 4) * 3,(c) -> {new EventFlow().addPostEvent(GUIEvents.PlayerAttemptedMove.class, c).postEvent();}),
players,
ticTacToeR,
local ? new LocalThreadBehaviour(ticTacToeR, players) : new OnlineThreadBehaviour<>(ticTacToeR, players), // TODO: Player order matters here, this won't work atm
"TicTacToe");
initUI();
eventFlow.listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}, false);
//addListener(GlobalEventBus.subscribe(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}}));
//new EventFlow().listen(GUIEvents.PlayerAttemptedMove.class, event -> {if (getCurrentPlayer() instanceof LocalPlayer lp){lp.setMove(event.move());}});
}
public TicTacToeController(Player<TicTacToeR>[] players) {
this(players, true);
}
@Override
public void updateUI() {
canvas.clearAll();
// TODO: wtf is even this pile of poop temp fix
primary.nextPlayer(true, getCurrentPlayer().getName(), game.getCurrentTurn() == 0 ? "X" : "O", getPlayer((game.getCurrentTurn() + 1) % 2).getName(), 'T');
drawMoves();
}
private void initUI(){
primary.add(Pos.CENTER, canvas.getCanvas());
WidgetContainer.getCurrentView().transitionNext(primary, true);
updateUI();
}
private void drawMoves(){
int[] board = game.getBoard();
// Draw each square
for (int i = 0; i < board.length; i++){
// If square isn't empty, draw player move
if (board[i] != AbstractGame.EMPTY){
canvas.drawPlayerMove(board[i], i);
}
}
}
}

View File

@@ -6,7 +6,6 @@ import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.resource.resources.ImageAsset;
import org.toop.local.AppContext;
import java.io.File;
import java.util.function.Consumer;
import javafx.collections.FXCollections;
@@ -65,7 +64,7 @@ public final class Primitive {
return imageView;
}
public static Button button(String key, Runnable onAction, boolean localize) {
public static Button button(String key, Runnable onAction, boolean localize, boolean disableOnClick) {
var button = new Button();
button.getStyleClass().add("button");
@@ -76,6 +75,7 @@ public final class Primitive {
if (onAction != null) {
button.setOnAction(_ -> {
if (disableOnClick) button.setDisable(true);
onAction.run();
playButtonSound();
});
@@ -84,8 +84,8 @@ public final class Primitive {
return button;
}
public static Button button(String key, Runnable onAction) {
return button(key, onAction, true);
public static Button button(String key, Runnable onAction, boolean disableOnClick) {
return button(key, onAction, true, disableOnClick);
}
public static TextField input(String promptKey, String text, Consumer<String> onValueChanged, boolean localize) {

View File

@@ -1,6 +1,5 @@
package org.toop.app.widget;
import javafx.collections.ObservableList;
import javafx.scene.Node;
import org.toop.app.widget.complex.PopupWidget;
import org.toop.app.widget.complex.ViewWidget;

View File

@@ -26,7 +26,7 @@ public class ConfirmWidget implements Widget {
public void addButton(String key, Runnable onClick) {
Platform.runLater(() -> {
var button = Primitive.button(key, onClick);
var button = Primitive.button(key, onClick, false);
buttonsContainer.getChildren().add(button);
});
}

View File

@@ -3,7 +3,6 @@ package org.toop.app.widget.complex;
import javafx.application.Platform;
import javafx.geometry.Pos;
import javafx.scene.Node;
import javafx.scene.control.Control;
import javafx.scene.control.ProgressBar;
import javafx.scene.control.ProgressIndicator;
import javafx.scene.layout.VBox;

View File

@@ -37,7 +37,14 @@ public class PlayerInfoWidget {
}
private Node buildContent() {
if (information.isHuman) {
var spacer = Primitive.vbox(
makeAIButton(0, 0, "zwartepiet"),
makeAIButton(0, 0, "sinterklaas"),
makeAIButton(0, 0, "santa")
); //todo make a better solution
spacer.setVisible(false);
var nameInput = new LabeledInputWidget(
"name",
"enter-your-name",
@@ -45,7 +52,7 @@ public class PlayerInfoWidget {
newName -> information.name = newName
);
return nameInput.getNode();
return Primitive.vbox(spacer,nameInput.getNode());
} else {
var AIBox = Primitive.vbox(
makeAIButton(0, 1, "zwartepiet"),
@@ -84,7 +91,7 @@ public class PlayerInfoWidget {
information.computerDifficulty = depth;
information.computerThinkTime = thinktime;
this.playerName.setText(getName(name));
});
}, false);
}
private String getName(String name) {

View File

@@ -0,0 +1,61 @@
package org.toop.app.widget.complex;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.geometry.Pos;
import javafx.scene.control.TableColumn;
import javafx.scene.control.TableView;
import javafx.scene.control.cell.PropertyValueFactory;
import java.util.ArrayList;
import java.util.List;
public class TableWidget<DATATYPE> extends PopupWidget {
private ObservableList<DATATYPE> serverList = FXCollections.observableArrayList();
private TableView<DATATYPE> table = new TableView<>();
public TableWidget(String... columns) {
var cols = new ArrayList<TableColumn<DATATYPE, String>>();
for (String column : columns) {
TableColumn<DATATYPE, String> col = new TableColumn<>(column.toUpperCase());
col.setCellValueFactory(new PropertyValueFactory<>(column));
cols.add(col);
}
table.getColumns().addAll(cols);
update();
onColumnClicked();
add(Pos.CENTER, table);
}
public void add(DATATYPE serverFound) {
serverList.add(serverFound);
update();
}
public void add(List<DATATYPE> serverFound) {
serverList.addAll(serverFound);
}
public void remove(DATATYPE serverFound) {
serverList.remove(serverFound);
update();
}
public void onColumnClicked() {
table.setOnMouseClicked(event -> {
DATATYPE selected = table.getSelectionModel().getSelectedItem();
if (selected == null) return;
IO.println(selected.toString());
});
}
private void update() {
table.setItems(serverList);
}
}

View File

@@ -32,7 +32,7 @@ public abstract class ViewWidget extends StackWidget {
var backButton = Primitive.button("back", () -> {
view.transitionPrevious();
});
}, false);
view.add(Pos.BOTTOM_LEFT, Primitive.vbox(backButton));
}
@@ -45,7 +45,7 @@ public abstract class ViewWidget extends StackWidget {
var customButton = Primitive.button(key, () -> {
runnable.run();
view.transitionPrevious();
});
}, false);
view.add(Pos.BOTTOM_LEFT, Primitive.vbox(customButton));
}
@@ -97,7 +97,7 @@ public abstract class ViewWidget extends StackWidget {
var backButton = Primitive.button("back", () -> {
view.transitionPrevious();
});
}, false);
view.add(Pos.BOTTOM_LEFT, Primitive.vbox(backButton));
}

View File

@@ -49,11 +49,11 @@ public class SongDisplay extends VBox implements Widget {
previousButton.getStyleClass().setAll("previous-button");
skipButton.setOnAction( event -> {
GlobalEventBus.post(new AudioEvents.SkipMusic());
GlobalEventBus.get().post(new AudioEvents.SkipMusic());
});
pauseButton.setOnAction(event -> {
GlobalEventBus.post(new AudioEvents.PauseMusic());
GlobalEventBus.get().post(new AudioEvents.PauseMusic());
if (pauseButton.getText().equals("")) {
pauseButton.setText("");
}
@@ -63,7 +63,7 @@ public class SongDisplay extends VBox implements Widget {
});
previousButton.setOnAction( event -> {
GlobalEventBus.post(new AudioEvents.PreviousMusic());
GlobalEventBus.get().post(new AudioEvents.PreviousMusic());
});
HBox control = new HBox(10, previousButton, pauseButton, skipButton);

View File

@@ -37,8 +37,8 @@ public final class ChallengePopup extends PopupWidget {
var acceptButton = Primitive.button("accept", () -> {
onAccept.accept(playerInformation);
this.hide();
});
var denyButton = Primitive.button("deny", () -> hide());
}, false);
var denyButton = Primitive.button("deny", () -> hide(), false);
var leftSection = Primitive.vbox(
challengeText,

View File

@@ -3,12 +3,11 @@ package org.toop.app.widget.popup;
import javafx.geometry.Pos;
import javafx.scene.Node;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.Widget;
import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.complex.PopupWidget;
import org.toop.app.widget.complex.ViewWidget;
import org.toop.app.widget.tutorial.*;
import org.toop.app.widget.view.GameView;
import org.toop.app.widget.view.MainView;
import org.toop.app.widget.view.OptionsView;
import org.toop.local.AppContext;
@@ -19,27 +18,29 @@ public class EscapePopup extends PopupWidget {
ViewWidget currentView = WidgetContainer.getCurrentView();
ArrayList<Node> nodes = new ArrayList<>();
nodes.add(Primitive.button("Continue", this::hide, false)); // TODO, localize
nodes.add(Primitive.button("Continue", this::hide, false, false)); // TODO, localize
if (!(currentView.getClass().isAssignableFrom(OptionsView.class))) {
var opt = Primitive.button("options", () -> {
hide();
WidgetContainer.getCurrentView().transitionNext(new OptionsView());
});
}, false);
nodes.add(opt);
}
if (currentView.getClass().isAssignableFrom(GameView.class)) {
BaseTutorialWidget tut = AppContext.currentTutorial();
Widget tut = AppContext.currentTutorial();
if (tut != null) {
nodes.add(Primitive.button("tutorialstring", () -> {}));
nodes.add(Primitive.button("tutorialstring", () -> {
WidgetContainer.getCurrentView().add(Pos.CENTER, tut);
}, false));
}
}
nodes.add(Primitive.button("quit", () -> {
hide();
WidgetContainer.add(Pos.CENTER, new QuitPopup());
}));
}, false));
add(Pos.CENTER, Primitive.vbox(nodes.toArray(new Node[0])));

View File

@@ -2,7 +2,6 @@ package org.toop.app.widget.popup;
import org.toop.app.widget.complex.ConfirmWidget;
import org.toop.app.widget.complex.PopupWidget;
import org.toop.local.AppContext;
import javafx.geometry.Pos;

View File

@@ -62,9 +62,9 @@ public final class SendChallengePopup extends PopupWidget {
var sendButton = Primitive.button(
"send",
() -> { onSend.accept(playerInformation, gameChoice.getValue()); this.hide(); }
);
, false);
var cancelButton = Primitive.button("cancel", () -> hide());
var cancelButton = Primitive.button("cancel", () -> hide(), false);
var leftSection = Primitive.vbox(
challengeText,

View File

@@ -7,7 +7,6 @@ import javafx.scene.text.Text;
import org.apache.maven.surefire.shared.lang3.tuple.ImmutablePair;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.Updatable;
import org.toop.app.widget.WidgetContainer;
import org.toop.app.widget.complex.PopupWidget;
import org.toop.framework.resource.resources.ImageAsset;
@@ -48,8 +47,8 @@ public class BaseTutorialWidget extends PopupWidget implements Updatable {
this.pages = pages;
this.nextScreen = nextScreen;
previousButton = Primitive.button("goback", () -> { update(false); this.hide(); });
nextButton = Primitive.button(">", () -> update(true));
previousButton = Primitive.button("goback", () -> { update(false); this.hide(); }, false);
nextButton = Primitive.button(">", () -> update(true), false);
var w = Primitive.hbox(
previousButton,
@@ -59,8 +58,6 @@ public class BaseTutorialWidget extends PopupWidget implements Updatable {
var x = Primitive.vbox(imagery, tutorialText);
add(Pos.CENTER, Primitive.vbox(x, w));
WidgetContainer.add(Pos.CENTER, this);
}
@Override

View File

@@ -10,9 +10,9 @@ public class ShowEnableTutorialWidget extends PopupWidget {
public ShowEnableTutorialWidget(Runnable tutorial, Runnable nextScreen, Runnable appSettingsSetter) {
var a = Primitive.hbox(
Primitive.button("ok", () -> { appSettingsSetter.run(); tutorial.run(); this.hide(); }),
Primitive.button("no", () -> { appSettingsSetter.run(); nextScreen.run(); this.hide(); }),
Primitive.button("never", () -> { AppSettings.getSettings().setTutorialFlag(false); nextScreen.run(); this.hide(); })
Primitive.button("ok", () -> { appSettingsSetter.run(); tutorial.run(); this.hide(); }, false),
Primitive.button("no", () -> { appSettingsSetter.run(); nextScreen.run(); this.hide(); }, false),
Primitive.button("never", () -> { AppSettings.getSettings().setTutorialFlag(false); nextScreen.run(); this.hide(); }, false)
);
var txt = Primitive.text("tutorial");

View File

@@ -6,6 +6,8 @@ import javafx.scene.text.Font;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.complex.ViewWidget;
import org.toop.app.widget.popup.GameOverPopup;
import java.util.Objects;
import java.util.function.Consumer;
import javafx.application.Platform;
import javafx.geometry.Pos;
@@ -40,7 +42,7 @@ public final class GameView extends ViewWidget {
player2Icon = new Circle();
if (onForfeit != null) {
forfeitButton = Primitive.button("forfeit", () -> onForfeit.run());
forfeitButton = Primitive.button("forfeit", () -> onForfeit.run(), false);
} else {
forfeitButton = null;
}
@@ -48,7 +50,7 @@ public final class GameView extends ViewWidget {
exitButton = Primitive.button("exit", () -> {
onExit.run();
transitionPrevious();
});
}, false);
if (onMessage != null) {
chatInput = Primitive.input("enter-your-message", "", null);
@@ -94,7 +96,7 @@ public final class GameView extends ViewWidget {
}
}
public void nextPlayer(boolean isMe, String currentPlayer, String currentMove, String nextPlayer, char GameType) {
public void nextPlayer(boolean isMe, String currentPlayer, String nextPlayer, String GameType) {
Platform.runLater(() -> {
if (!(hasSet)) {
playerHeader.setText(currentPlayer + " vs. " + nextPlayer);
@@ -112,8 +114,8 @@ public final class GameView extends ViewWidget {
new GameOverPopup(iWon, winner).show(Pos.CENTER);
}
private void setPlayerHeaders(boolean isMe, String currentPlayer, String nextPlayer, char GameType) {
if (GameType == 'T') {
private void setPlayerHeaders(boolean isMe, String currentPlayer, String nextPlayer, String GameType) {
if (Objects.equals(GameType, "TicTacToe")) {
if (isMe) {
player1Header.setText("X: " + currentPlayer);
player2Header.setText("O: " + nextPlayer);
@@ -124,7 +126,7 @@ public final class GameView extends ViewWidget {
}
setPlayerInfoTTT();
}
else if (GameType == 'R') {
else if (Objects.equals(GameType, "Reversi")) {
if (isMe) {
player1Header.setText(currentPlayer);
player2Header.setText(nextPlayer);
@@ -172,8 +174,8 @@ public final class GameView extends ViewWidget {
player1Icon.setRadius(player1Header.fontProperty().map(Font::getSize).getValue());
player2Icon.setRadius(player2Header.fontProperty().map(Font::getSize).getValue());
player1Icon.setFill(Color.BLACK);
player2Icon.setFill(Color.WHITE);
player1Icon.setFill(Color.WHITE);
player2Icon.setFill(Color.BLACK);
add(Pos.TOP_RIGHT, playerInfo);
}
}

View File

@@ -2,20 +2,21 @@ package org.toop.app.widget.view;
import javafx.application.Platform;
import org.toop.app.GameInformation;
import org.toop.app.gameControllers.AbstractGameController;
import org.toop.app.gameControllers.ReversiController;
import org.toop.app.gameControllers.TicTacToeController;
import org.toop.app.gameControllers.ReversiBitController;
import org.toop.app.gameControllers.TicTacToeBitController;
import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.games.tictactoe.TicTacToeAIRSleep;
import org.toop.game.players.ArtificialPlayer;
import org.toop.game.players.LocalPlayer;
import org.toop.framework.game.players.ArtificialPlayer;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.complex.PlayerInfoWidget;
import org.toop.app.widget.complex.ViewWidget;
import org.toop.app.widget.popup.ErrorPopup;
import org.toop.game.games.reversi.ReversiAIR;
import org.toop.game.games.tictactoe.TicTacToeAIR;
import org.toop.app.widget.tutorial.*;
import org.toop.framework.game.players.LocalPlayer;
import org.toop.game.players.ai.MCTSAI;
import org.toop.game.players.ai.MCTSAI2;
import org.toop.game.players.ai.MCTSAI3;
import org.toop.game.players.ai.MiniMaxAI;
import org.toop.local.AppContext;
import javafx.geometry.Pos;
@@ -26,7 +27,7 @@ import org.toop.local.AppSettings;
public class LocalMultiplayerView extends ViewWidget {
private final GameInformation information;
private AbstractGameController<?> gameController;
private GameController gameController;
public LocalMultiplayerView(GameInformation.Type type) {
this(new GameInformation(type));
@@ -45,68 +46,69 @@ public class LocalMultiplayerView extends ViewWidget {
}
}
// TODO: Fix this temporary ass way of setting the players (Only works for TicTacToe)
// TODO: Fix this temporary ass way of setting the players
Player[] players = new Player[2];
switch (information.type) {
case TICTACTOE:
if (information.players[0].isHuman) {
players[0] = new LocalPlayer<>(information.players[0].name);
players[0] = new LocalPlayer(information.players[0].name);
} else {
players[0] = new ArtificialPlayer<>(new TicTacToeAIRSleep(information.players[0].computerDifficulty, information.players[1].computerThinkTime), information.players[0].name);
players[0] = new ArtificialPlayer(new MCTSAI(100), "MCTS AI");
}
if (information.players[1].isHuman) {
players[1] = new LocalPlayer<>(information.players[1].name);
players[1] = new LocalPlayer(information.players[1].name);
} else {
players[1] = new ArtificialPlayer<>(new TicTacToeAIRSleep(information.players[1].computerDifficulty, information.players[1].computerThinkTime), information.players[1].name);
players[1] = new ArtificialPlayer(new MiniMaxAI(9), "MiniMax AI");
}
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstTTT()) {
new ShowEnableTutorialWidget(
() -> new TicTacToeTutorialWidget(() -> {
gameController = new TicTacToeController(players);
gameController = new TicTacToeBitController(players);
gameController.start();
}),
() -> Platform.runLater(() -> {
gameController = new TicTacToeController(players);
gameController = new TicTacToeBitController(players);
gameController.start();
}),
() -> AppSettings.getSettings().setFirstTTT(false)
);
} else {
gameController = new TicTacToeController(players);
gameController = new TicTacToeBitController(players);
gameController.start();
}
break;
case REVERSI:
if (information.players[0].isHuman) {
players[0] = new LocalPlayer<>(information.players[0].name);
players[0] = new LocalPlayer(information.players[0].name);
} else {
players[0] = new ArtificialPlayer<>(new ReversiAIR(), information.players[0].name);
// players[0] = new ArtificialPlayer(new RandomAI<BitboardReversi>(), "Random AI");
players[0] = new ArtificialPlayer(new MCTSAI3(50), "MCTS V3 AI");
}
if (information.players[1].isHuman) {
players[1] = new LocalPlayer<>(information.players[1].name);
players[1] = new LocalPlayer(information.players[1].name);
} else {
players[1] = new ArtificialPlayer<>(new ReversiAIR(), information.players[1].name);
players[1] = new ArtificialPlayer(new MCTSAI(50), "MCTS V1 AI");
}
if (AppSettings.getSettings().getTutorialFlag() && AppSettings.getSettings().getFirstReversi()) {
new ShowEnableTutorialWidget(
() -> new ReversiTutorialWidget(() -> {
gameController = new ReversiController(players);
gameController = new ReversiBitController(players);
gameController.start();
}),
() -> Platform.runLater(() -> {
gameController = new ReversiController(players);
gameController = new ReversiBitController(players);
gameController.start();
}),
() -> AppSettings.getSettings().setFirstReversi(false)
);
} else {
gameController = new ReversiController(players);
gameController = new ReversiBitController(players);
gameController.start();
}
break;
}
});
}, false);
var playerSection = setupPlayerSections();

View File

@@ -10,11 +10,11 @@ public class LocalView extends ViewWidget {
public LocalView() {
var ticTacToeButton = Primitive.button("tic-tac-toe", () -> {
transitionNext(new LocalMultiplayerView(GameInformation.Type.TICTACTOE));
});
}, false);
var reversiButton = Primitive.button("reversi", () -> {
transitionNext(new LocalMultiplayerView(GameInformation.Type.REVERSI));
});
}, false);
add(Pos.CENTER, Primitive.vbox(
ticTacToeButton,

View File

@@ -1,6 +1,5 @@
package org.toop.app.widget.view;
import org.toop.app.App;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.complex.ViewWidget;
import javafx.geometry.Pos;
@@ -10,24 +9,24 @@ public class MainView extends ViewWidget {
public MainView() {
var localButton = Primitive.button("local", () -> {
transitionNext(new LocalView());
});
}, false);
var onlineButton = Primitive.button("online", () -> {
transitionNext(new OnlineView());
});
}, false);
var creditsButton = Primitive.button("credits", () -> {
transitionNext(new CreditsView());
});
}, false);
var optionsButton = Primitive.button("options", () -> {
transitionNext(new OptionsView());
});
}, false);
var quitButton = Primitive.button("quit", () -> {
var a = new QuitPopup();
a.show(Pos.CENTER);
});
}, false);
add(Pos.CENTER, Primitive.vbox(
localButton,

View File

@@ -3,10 +3,17 @@ package org.toop.app.widget.view;
import org.toop.app.Server;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.complex.LabeledInputWidget;
import org.toop.app.widget.complex.LoadingWidget;
import org.toop.app.widget.complex.ViewWidget;
import javafx.geometry.Pos;
import org.toop.framework.game.games.reversi.BitboardReversi;
import org.toop.framework.game.games.tictactoe.BitboardTicTacToe;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.networking.server.gateway.NettyGatewayServer;
import org.toop.framework.networking.server.stores.TurnBasedGameTypeStore;
import java.time.Duration;
import java.util.concurrent.ConcurrentHashMap;
public class OnlineView extends ViewWidget {
public OnlineView() {
@@ -22,7 +29,31 @@ public class OnlineView extends ViewWidget {
serverPortInput.getValue(),
playerNameInput.getValue()
);
});
}, false);
var localHostButton = Primitive.button("host!", () -> {
var tps = new TurnBasedGameTypeStore();
tps.register("tic-tac-toe", BitboardTicTacToe::new);
tps.register("reversi", BitboardReversi::new);
var a = new NettyGatewayServer(6666, tps, Duration.ofSeconds(10));
new Thread(() -> {
try {
a.start();
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
}).start();
new Server(
"127.0.0.1",
"6666",
"host",
a
);
}, false, false);
add(Pos.CENTER, Primitive.vbox(
serverInformationHeader,
@@ -33,7 +64,9 @@ public class OnlineView extends ViewWidget {
playerNameInput.getNode(),
Primitive.separator(),
connectButton
connectButton,
Primitive.separator(),
localHostButton
));
}
}

View File

@@ -74,7 +74,7 @@ public class OptionsView extends ViewWidget {
AppSettings.getSettings().setVolume(val);
new EventFlow()
.addPostEvent(new AudioEvents.ChangeVolume(val, VolumeControl.MASTERVOLUME))
.asyncPostEvent();
.postEvent();
}
);
@@ -86,7 +86,7 @@ public class OptionsView extends ViewWidget {
AppSettings.getSettings().setFxVolume(val);
new EventFlow()
.addPostEvent(new AudioEvents.ChangeVolume(val, VolumeControl.FX))
.asyncPostEvent();
.postEvent();
}
);
@@ -98,7 +98,7 @@ public class OptionsView extends ViewWidget {
AppSettings.getSettings().setMusicVolume(val);
new EventFlow()
.addPostEvent(new AudioEvents.ChangeVolume(val, VolumeControl.MUSIC))
.asyncPostEvent();
.postEvent();
}
);

View File

@@ -1,57 +1,115 @@
package org.toop.app.widget.view;
import javafx.collections.FXCollections;
import javafx.css.converter.StringConverter;
import javafx.scene.control.ComboBox;
import org.toop.app.widget.Primitive;
import org.toop.app.widget.complex.ViewWidget;
import java.io.Reader;
import java.util.ArrayList;
import java.util.List;
import java.util.Locale;
import java.util.function.Consumer;
import javafx.application.Platform;
import javafx.geometry.Pos;
import javafx.scene.control.Button;
import javafx.scene.control.ListView;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.framework.networking.connection.events.NetworkEvents;
public final class ServerView extends ViewWidget {
private final String user;
private final Consumer<String> onPlayerClicked;
private final long clientId;
private final ComboBox<String> gameListSub;
private final ComboBox<String> gameListTour;
private final ListView<Button> listView;
private Button subscribeButton;
public ServerView(String user, Consumer<String> onPlayerClicked) {
public ServerView(String user, Consumer<String> onPlayerClicked, String userName, long clientId) {
this.user = user;
this.onPlayerClicked = onPlayerClicked;
this.clientId = clientId;
this.gameListSub = new ComboBox<>();
this.gameListTour = new ComboBox<>();
this.listView = new ListView<>();
setupLayout();
setupLayout(userName);
}
private void setupLayout() {
private void setupLayout(String userName) {
var playerHeader = Primitive.header(user, false);
if (userName.equals("host")) { // TODO is fragile
var tournamentButton = Primitive.hbox(
gameListTour,
Primitive.button(
"tournament",
() -> GlobalEventBus.get().post(new NetworkEvents.SendCommand(clientId, "tournament", "start", gameListTour.getValue())),
false,
false
)
);
add(Pos.BOTTOM_CENTER, tournamentButton);
} else {
subscribeButton = Primitive.button(
"subscribe",
() -> new EventFlow().addPostEvent(new NetworkEvents.SendSubscribe(clientId, gameListSub.getValue())).postEvent(),
false,
true
); // TODO localize
var subscribe = Primitive.hbox(gameListSub, subscribeButton);
var playerListSection = Primitive.vbox(
playerHeader,
Primitive.separator(),
subscribe,
listView
);
add(Pos.CENTER, playerListSection);
var disconnectButton = Primitive.button("disconnect", () -> {
transitionPrevious();
});
var disconnectButton = Primitive.button(
"disconnect",
this::transitionPrevious,
false
);
add(Pos.BOTTOM_LEFT, Primitive.vbox(disconnectButton));
}
}
public void update(List<String> players) {
Platform.runLater(() -> {
listView.getItems().clear();
for (String player : players) {
var playerButton = Primitive.button(player, () -> onPlayerClicked.accept(player), false);
var playerButton = Primitive.button(player, () -> onPlayerClicked.accept(player), false, false);
listView.getItems().add(playerButton);
}
});
}
public void updateGameList(List<String> games) {
Platform.runLater(() -> {
gameListSub.getItems().clear();
gameListSub.setItems(FXCollections.observableArrayList(games));
gameListSub.getSelectionModel().select(0);
gameListTour.getItems().clear();
gameListTour.setItems(FXCollections.observableArrayList(games));
gameListTour.getSelectionModel().select(0);
});
}
public void reEnableButton() {
subscribeButton.setDisable(false);
}
}

View File

@@ -1,6 +1,5 @@
package org.toop.local;
import java.util.Locale;
import java.util.MissingResourceException;
import org.apache.logging.log4j.LogManager;

View File

@@ -36,13 +36,13 @@ public class AppSettings {
new EventFlow()
.addPostEvent(new AudioEvents.ChangeVolume(settingsData.volume, VolumeControl.MASTERVOLUME))
.asyncPostEvent();
.postEvent();
new EventFlow()
.addPostEvent(new AudioEvents.ChangeVolume(settingsData.fxVolume, VolumeControl.FX))
.asyncPostEvent();
.postEvent();
new EventFlow()
.addPostEvent(new AudioEvents.ChangeVolume(settingsData.musicVolume, VolumeControl.MUSIC))
.asyncPostEvent();
.postEvent();
}
public static SettingsAsset getPath() {

View File

@@ -147,7 +147,6 @@
<version>2.42.0</version>
</dependency>
</dependencies>
<build>
<plugins>
<plugin>

View File

@@ -5,26 +5,29 @@ import org.toop.framework.audio.interfaces.MusicManager;
import org.toop.framework.audio.interfaces.SoundEffectManager;
import org.toop.framework.audio.interfaces.VolumeManager;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.framework.eventbus.bus.EventBus;
import org.toop.framework.resource.types.AudioResource;
public class AudioEventListener<T extends AudioResource, K extends AudioResource> {
private final EventBus eventBus;
private final MusicManager<T> musicManager;
private final SoundEffectManager<K> soundEffectManager;
private final VolumeManager audioVolumeManager;
public AudioEventListener(
EventBus eventBus,
MusicManager<T> musicManager,
SoundEffectManager<K> soundEffectManager,
VolumeManager audioVolumeManager
) {
this.eventBus = eventBus;
this.musicManager = musicManager;
this.soundEffectManager = soundEffectManager;
this.audioVolumeManager = audioVolumeManager;
}
public AudioEventListener<?, ?> initListeners(String buttonSoundToPlay) {
new EventFlow()
new EventFlow(eventBus)
.listen(AudioEvents.StopAudioManager.class, this::handleStopMusicManager, false)
.listen(AudioEvents.PlayEffect.class, this::handlePlaySound, false)
.listen(AudioEvents.SkipMusic.class, this::handleSkipSong, false)
@@ -73,7 +76,7 @@ public class AudioEventListener<T extends AudioResource, K extends AudioResource
}
private void handleGetVolume(AudioEvents.GetVolume event) {
GlobalEventBus.postAsync(new AudioEvents.GetVolumeResponse(
eventBus.post(new AudioEvents.GetVolumeResponse(
audioVolumeManager.getVolume(event.controlType()),
event.identifier()));
}

View File

@@ -6,8 +6,7 @@ import org.toop.framework.audio.events.AudioEvents;
import org.toop.framework.dispatch.interfaces.Dispatcher;
import org.toop.framework.dispatch.JavaFXDispatcher;
import org.toop.annotations.TestsOnly;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.eventbus.GlobalEventBus;
import org.toop.framework.eventbus.bus.EventBus;
import org.toop.framework.resource.types.AudioResource;
import java.util.*;
@@ -18,6 +17,7 @@ import java.util.concurrent.TimeUnit;
public class MusicManager<T extends AudioResource> implements org.toop.framework.audio.interfaces.MusicManager<T> {
private static final Logger logger = LogManager.getLogger(MusicManager.class);
private final EventBus eventBus;
private final List<T> backgroundMusic = new ArrayList<>();
private final Dispatcher dispatcher;
private final List<T> resources;
@@ -27,7 +27,8 @@ public class MusicManager<T extends AudioResource> implements org.toop.framework
private ScheduledExecutorService scheduler;
public MusicManager(List<T> resources, boolean shuffleMusic) {
public MusicManager(EventBus eventbus, List<T> resources, boolean shuffleMusic) {
this.eventBus = eventbus;
this.dispatcher = new JavaFXDispatcher();
this.resources = resources;
// Shuffle if wanting to shuffle
@@ -40,7 +41,8 @@ public class MusicManager<T extends AudioResource> implements org.toop.framework
* {@code @TestsOnly} DO NOT USE
*/
@TestsOnly
public MusicManager(List<T> resources, Dispatcher dispatcher) {
public MusicManager(EventBus eventBus, List<T> resources, Dispatcher dispatcher) {
this.eventBus = eventBus;
this.dispatcher = dispatcher;
this.resources = new ArrayList<>(resources);
backgroundMusic.addAll(resources);
@@ -124,7 +126,7 @@ public class MusicManager<T extends AudioResource> implements org.toop.framework
Runnable currentMusicTask = new Runnable() {
@Override
public void run() {
GlobalEventBus.post(new AudioEvents.PlayingMusic(track.getName(), track.currentPosition(), track.duration()));
eventBus.post(new AudioEvents.PlayingMusic(track.getName(), track.currentPosition(), track.duration()));
scheduler.schedule(this, 1, TimeUnit.SECONDS);
}
};

View File

@@ -2,18 +2,10 @@ package org.toop.framework.audio;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.framework.resource.ResourceManager;
import org.toop.framework.resource.ResourceMeta;
import org.toop.framework.resource.resources.BaseResource;
import org.toop.framework.resource.resources.MusicAsset;
import org.toop.framework.resource.resources.SoundEffectAsset;
import org.toop.framework.resource.types.AudioResource;
import javax.sound.sampled.Clip;
import javax.sound.sampled.LineEvent;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;
import java.io.IOException;
import java.util.*;
import java.util.stream.Collectors;

View File

@@ -2,8 +2,6 @@ package org.toop.framework.audio.events;
import org.toop.framework.audio.VolumeControl;
import org.toop.framework.eventbus.events.*;
import org.toop.framework.eventbus.events.ResponseToUniqueEvent;
import org.toop.framework.eventbus.events.UniqueEvent;
public class AudioEvents extends EventsBase {
/** Stops the audio manager. */

View File

@@ -1,12 +1,7 @@
package org.toop.framework.audio.interfaces;
import org.toop.framework.resource.resources.SoundEffectAsset;
import org.toop.framework.resource.types.AudioResource;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;
import java.io.IOException;
public interface SoundEffectManager<T extends AudioResource> extends AudioManager<T> {
void play(String name, boolean loop);
void stop(String name);

View File

@@ -13,10 +13,14 @@ import org.toop.framework.SnowflakeGenerator;
import org.toop.framework.eventbus.events.EventType;
import org.toop.framework.eventbus.events.ResponseToUniqueEvent;
import org.toop.framework.eventbus.events.UniqueEvent;
import org.toop.framework.eventbus.bus.EventBus;
import org.toop.framework.eventbus.subscriber.DefaultNamedSubscriber;
import org.toop.framework.eventbus.subscriber.NamedSubscriber;
import org.toop.framework.eventbus.subscriber.Subscriber;
/**
* EventFlow is a utility class for creating, posting, and optionally subscribing to events in a
* type-safe and chainable manner. It is designed to work with the {@link GlobalEventBus}.
* type-safe and chainable manner. It is designed to work with the {@link EventBus}.
*
* <p>This class supports automatic UUID assignment for {@link UniqueEvent} events, and
* allows filtering subscribers so they only respond to events with a specific UUID. All
@@ -31,6 +35,8 @@ public class EventFlow {
/** Cache of constructor handles for event classes to avoid repeated reflection lookups. */
private static final Map<Class<?>, MethodHandle> CONSTRUCTOR_CACHE = new ConcurrentHashMap<>();
private final EventBus eventBus;
/** Automatically assigned UUID for {@link UniqueEvent} events. */
private long eventSnowflake = -1;
@@ -38,13 +44,19 @@ public class EventFlow {
private EventType event = null;
/** The listener returned by GlobalEventBus subscription. Used for unsubscription. */
private final List<ListenerHandler<?>> listeners = new ArrayList<>();
private final List<NamedSubscriber<?>> listeners = new ArrayList<>();
/** Holds the results returned from the subscribed event, if any. */
private Map<String, ?> result = null;
/** Empty constructor (event must be added via {@link #addPostEvent(Class, Object...)}). */
public EventFlow() {}
public EventFlow(EventBus eventBus) {
this.eventBus = eventBus;
}
public EventFlow() {
this.eventBus = GlobalEventBus.get();
}
/**
*
@@ -145,21 +157,19 @@ public class EventFlow {
action.accept(eventClass);
if (unsubscribeAfterSuccess) unsubscribe(id);
if (unsubscribeAfterSuccess) unsubscribe(String.valueOf(id));
this.result = eventClass.result();
};
// TODO Remove casts
var listener = new ListenerHandler<>(
id,
var subscriber = new DefaultNamedSubscriber<>(
name,
(Class<ResponseToUniqueEvent>) event,
(Consumer<ResponseToUniqueEvent>) newAction
event,
newAction
);
GlobalEventBus.subscribe(listener);
this.listeners.add(listener);
eventBus.subscribe(subscriber);
this.listeners.add(subscriber);
return this;
}
@@ -227,7 +237,7 @@ public class EventFlow {
TT typedEvent = (TT) uuidEvent;
action.accept(typedEvent);
if (unsubscribeAfterSuccess) unsubscribe(id);
if (unsubscribeAfterSuccess) unsubscribe(String.valueOf(id));
this.result = typedEvent.result();
} catch (ClassCastException _) {
@@ -239,14 +249,13 @@ public class EventFlow {
}
};
var listener = new ListenerHandler<>(
id,
var listener = new DefaultNamedSubscriber<>(
name,
(Class<TT>) action.getClass().getDeclaredMethods()[0].getParameterTypes()[0],
newAction
);
GlobalEventBus.subscribe(listener);
eventBus.subscribe(listener);
this.listeners.add(listener);
return this;
}
@@ -284,17 +293,16 @@ public class EventFlow {
Consumer<TT> newAction = eventc -> {
action.accept(eventc);
if (unsubscribeAfterSuccess) unsubscribe(id);
if (unsubscribeAfterSuccess) unsubscribe(String.valueOf(id));
};
var listener = new ListenerHandler<>(
id,
var listener = new DefaultNamedSubscriber<>(
name,
event,
newAction
);
GlobalEventBus.subscribe(listener);
eventBus.subscribe(listener);
this.listeners.add(listener);
return this;
}
@@ -362,7 +370,7 @@ public class EventFlow {
try {
TT typedEvent = (TT) nonUuidEvent;
action.accept(typedEvent);
if (unsubscribeAfterSuccess) unsubscribe(id);
if (unsubscribeAfterSuccess) unsubscribe(String.valueOf(id));
} catch (ClassCastException _) {
throw new ClassCastException(
"Cannot cast "
@@ -371,14 +379,13 @@ public class EventFlow {
}
};
var listener = new ListenerHandler<>(
id,
var listener = new DefaultNamedSubscriber<>(
name,
eventClass,
newAction
);
GlobalEventBus.subscribe(listener);
eventBus.subscribe(listener);
this.listeners.add(listener);
return this;
}
@@ -401,15 +408,16 @@ public class EventFlow {
* Posts the event added through {@link #addPostEvent}.
*/
public EventFlow postEvent() {
GlobalEventBus.post(this.event);
eventBus.post(this.event);
return this;
}
/**
* Posts the event added through {@link #addPostEvent} asynchronously.
*
*/
public EventFlow asyncPostEvent() {
GlobalEventBus.postAsync(this.event);
GlobalEventBus.get().post(this.event);
return this;
}
@@ -417,28 +425,12 @@ public class EventFlow {
*
* Unsubscribe from an event.
*
* @param listenerObject The listener object to remove and unsubscribe.
* @param action The listener object to remove and unsubscribe.
*/
public void unsubscribe(Object listenerObject) {
public void unsubscribe(Consumer<?> action) {
this.listeners.removeIf(handler -> {
if (handler.getListener() == listenerObject) {
GlobalEventBus.unsubscribe(handler);
return true;
}
return false;
});
}
/**
*
* Unsubscribe from an event.
*
* @param listenerId The id given to the {@link ListenerHandler}.
*/
public void unsubscribe(long listenerId) {
this.listeners.removeIf(handler -> {
if (handler.getId() == listenerId) {
GlobalEventBus.unsubscribe(handler);
if (handler.handler().equals(action)) {
eventBus.unsubscribe(handler);
return true;
}
return false;
@@ -452,8 +444,8 @@ public class EventFlow {
*/
public void unsubscribe(String name) {
this.listeners.removeIf(handler -> {
if (handler.getName().equals(name)) {
GlobalEventBus.unsubscribe(handler);
if (handler.id().equals(name)) {
eventBus.unsubscribe(handler);
return true;
}
return false;
@@ -465,7 +457,7 @@ public class EventFlow {
*/
public void unsubscribeAll() {
listeners.removeIf(handler -> {
GlobalEventBus.unsubscribe(handler);
eventBus.unsubscribe(handler);
return true;
});
}
@@ -503,8 +495,8 @@ public class EventFlow {
*
* @return Copy of the list of listeners.
*/
public ListenerHandler[] getListeners() {
return listeners.toArray(new ListenerHandler[0]);
public Subscriber<?>[] getListeners() {
return listeners.toArray(new Subscriber[0]);
}
/**

View File

@@ -1,193 +1,57 @@
package org.toop.framework.eventbus;
import com.lmax.disruptor.*;
import com.lmax.disruptor.dsl.Disruptor;
import com.lmax.disruptor.dsl.ProducerType;
import java.util.Map;
import java.util.concurrent.*;
import java.util.function.Consumer;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.framework.eventbus.bus.AsyncEventBus;
import org.toop.framework.eventbus.bus.DefaultEventBus;
import org.toop.framework.eventbus.bus.DisruptorEventBus;
import org.toop.framework.eventbus.bus.EventBus;
import org.toop.framework.eventbus.events.EventType;
import org.toop.framework.eventbus.events.UniqueEvent;
import org.toop.framework.eventbus.store.DefaultSubscriberStore;
import org.toop.framework.eventbus.subscriber.Subscriber;
/**
* GlobalEventBus backed by the LMAX Disruptor for ultra-low latency, high-throughput event
* publishing.
*/
public final class GlobalEventBus {
private static final Logger logger = LogManager.getLogger(GlobalEventBus.class);
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
/** Map of event class to type-specific listeners. */
private static final Map<Class<?>, CopyOnWriteArrayList<ListenerHandler<?>>>
LISTENERS = new ConcurrentHashMap<>();
public class GlobalEventBus implements AsyncEventBus {
private static final AsyncEventBus INSTANCE = new DefaultEventBus(
LogManager.getLogger(DefaultEventBus.class),
new DefaultSubscriberStore()
);
/** Map of event class to Snowflake-ID-specific listeners. */
private static final Map<
Class<?>, ConcurrentHashMap<Long, Consumer<? extends UniqueEvent>>>
UUID_LISTENERS = new ConcurrentHashMap<>();
/** Disruptor ring buffer size (must be power of two). */
private static final int RING_BUFFER_SIZE = 1024 * 64;
/** Disruptor instance. */
private static final Disruptor<EventHolder> DISRUPTOR;
/** Ring buffer used for publishing events. */
private static final RingBuffer<EventHolder> RING_BUFFER;
static {
ThreadFactory threadFactory =
r -> {
Thread t = new Thread(r, "EventBus-Disruptor");
t.setDaemon(true);
return t;
};
DISRUPTOR =
new Disruptor<>(
EventHolder::new,
RING_BUFFER_SIZE,
threadFactory,
ProducerType.MULTI,
new BusySpinWaitStrategy());
DISRUPTOR.handleEventsWith(
(holder, seq, endOfBatch) -> {
if (holder.event != null) {
dispatchEvent(holder.event);
holder.event = null;
}
});
DISRUPTOR.start();
RING_BUFFER = DISRUPTOR.getRingBuffer();
}
/** Prevent instantiation. */
private GlobalEventBus() {}
/** Wrapper used inside the ring buffer. */
private static class EventHolder {
EventType event;
public static EventBus get() {
return INSTANCE;
}
// ------------------------------------------------------------------------
// Subscription
// ------------------------------------------------------------------------
public static <T extends EventType> void subscribe(ListenerHandler<T> listener) {
logger.debug("Subscribing to {}: {}", listener.getListenerClass().getSimpleName(), listener.getListener().getClass().getSimpleName());
LISTENERS.computeIfAbsent(listener.getListenerClass(), _ -> new CopyOnWriteArrayList<>()).add(listener);
@Override
public void subscribe(Subscriber<? extends EventType> listener) {
INSTANCE.subscribe(listener);
}
// TODO
public static <T extends UniqueEvent> void subscribeById(
Class<T> eventClass, long eventId, Consumer<T> listener) {
UUID_LISTENERS
.computeIfAbsent(eventClass, _ -> new ConcurrentHashMap<>())
.put(eventId, listener);
@Override
public void unsubscribe(Subscriber<? extends EventType> listener) {
INSTANCE.unsubscribe(listener);
}
public static void unsubscribe(ListenerHandler<?> listener) {
logger.debug("Unsubscribing from {}: {}", listener.getListenerClass().getSimpleName(), listener.getListener().getClass().getSimpleName());
LISTENERS.getOrDefault(listener.getListenerClass(), new CopyOnWriteArrayList<>())
.remove(listener);
LISTENERS.entrySet().removeIf(entry -> entry.getValue().isEmpty());
@Override
public <T extends EventType> void post(T event) {
INSTANCE.post(event);
}
// TODO
public static <T extends UniqueEvent> void unsubscribeById(
Class<T> eventClass, long eventId) {
Map<Long, Consumer<? extends UniqueEvent>> map = UUID_LISTENERS.get(eventClass);
if (map != null) map.remove(eventId);
@Override
public <T extends EventType> void asyncPost(T event) {
INSTANCE.asyncPost(event);
}
// ------------------------------------------------------------------------
// Posting
// ------------------------------------------------------------------------
public static <T extends EventType> void post(T event) {
dispatchEvent(event); // synchronous
@Override
public void shutdown() {
INSTANCE.shutdown();
}
public static <T extends EventType> void postAsync(T event) {
long seq = RING_BUFFER.next();
try {
EventHolder holder = RING_BUFFER.get(seq);
holder.event = event;
} finally {
RING_BUFFER.publish(seq);
}
@Override
public void reset() {
INSTANCE.reset();
}
@SuppressWarnings("unchecked")
private static <T extends EventType> void callListener(ListenerHandler<?> raw, EventType event) {
ListenerHandler<T> handler = (ListenerHandler<T>) raw;
Consumer<T> listener = handler.getListener();
T casted = (T) event;
listener.accept(casted);
}
@SuppressWarnings("unchecked")
private static void dispatchEvent(EventType event) {
Class<?> clazz = event.getClass();
logger.debug("Triggered event: {}", event.getClass().getSimpleName());
CopyOnWriteArrayList<ListenerHandler<?>> classListeners = LISTENERS.get(clazz);
if (classListeners != null) {
for (ListenerHandler<?> listener : classListeners) {
try {
callListener(listener, event);
} catch (Throwable e) {
logger.warn("Exception while handling event: {}", event, e);
}
}
}
CopyOnWriteArrayList<ListenerHandler<?>> genericListeners = LISTENERS.get(Object.class);
if (genericListeners != null) {
for (ListenerHandler<?> listener : genericListeners) {
try {
callListener(listener, event);
} catch (Throwable e) {
logger.warn("Exception while handling event: {}", event, e);
}
}
}
if (event instanceof UniqueEvent snowflakeEvent) {
Map<Long, Consumer<? extends UniqueEvent>> map = UUID_LISTENERS.get(clazz);
if (map != null) {
Consumer<UniqueEvent> listener =
(Consumer<UniqueEvent>) map.remove(snowflakeEvent.getIdentifier());
if (listener != null) {
try {
listener.accept(snowflakeEvent);
} catch (Throwable ignored) {
}
}
}
}
}
// ------------------------------------------------------------------------
// Lifecycle
// ------------------------------------------------------------------------
public static void shutdown() {
DISRUPTOR.shutdown();
LISTENERS.clear();
UUID_LISTENERS.clear();
}
public static void reset() {
LISTENERS.clear();
UUID_LISTENERS.clear();
}
public static Map<Class<?>, CopyOnWriteArrayList<ListenerHandler<?>>> getAllListeners() {
return LISTENERS;
}
}

View File

@@ -1,48 +0,0 @@
package org.toop.framework.eventbus;
import org.toop.framework.SnowflakeGenerator;
import org.toop.framework.eventbus.events.EventType;
import java.util.function.Consumer;
public class ListenerHandler<T extends EventType> {
private final long id;
private final String name;
private final Class<T> clazz;
private final Consumer<T> listener;
public ListenerHandler(long id, String name, Class<T> clazz, Consumer<T> listener) {
this.id = id;
this.name = name;
this.clazz = clazz;
this.listener = listener;
}
public ListenerHandler(String name, Class<T> clazz, Consumer<T> listener) {
this(SnowflakeGenerator.nextId(), name, clazz, listener);
}
public ListenerHandler(long id, Class<T> clazz, Consumer<T> listener) {
this(id, String.valueOf(id), clazz, listener);
}
public ListenerHandler(Class<T> clazz, Consumer<T> listener) {
this(SnowflakeGenerator.nextId(), clazz, listener);
}
public long getId() {
return id;
}
public Consumer<T> getListener() {
return listener;
}
public Class<T> getListenerClass() {
return clazz;
}
public String getName() {
return name;
}
}

View File

@@ -0,0 +1,7 @@
package org.toop.framework.eventbus.bus;
import org.toop.framework.eventbus.events.EventType;
public interface AsyncEventBus extends EventBus {
<T extends EventType> void asyncPost(T event);
}

View File

@@ -0,0 +1,63 @@
package org.toop.framework.eventbus.bus;
import org.apache.logging.log4j.Logger;
import org.toop.framework.eventbus.events.EventType;
import org.toop.framework.eventbus.store.SubscriberStore;
import org.toop.framework.eventbus.subscriber.Subscriber;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.function.Consumer;
public class DefaultEventBus implements AsyncEventBus {
private final Logger logger;
private final SubscriberStore eventsHolder;
private final ExecutorService asyncExecutor = Executors.newCachedThreadPool();
public DefaultEventBus(Logger logger, SubscriberStore eventsHolder) {
this.logger = logger;
this.eventsHolder = eventsHolder;
}
@Override
public void subscribe(Subscriber<? extends EventType> subscriber) {
eventsHolder.add(subscriber);
}
@Override
public void unsubscribe(Subscriber<? extends EventType> subscriber) {
eventsHolder.remove(subscriber);
}
@Override
@SuppressWarnings("unchecked")
public <T extends EventType> void post(T event) {
Class<T> eventType = (Class<T>) event.getClass();
var subs = eventsHolder.get(eventType);
if (subs != null) {
for (Subscriber<?> subscriber : subs) {
Class<T> eventClass = (Class<T>) subscriber.event();
Consumer<EventType> action = (Consumer<EventType>) subscriber.handler();
action.accept(eventClass.cast(event));
}
}
}
@Override
public <T extends EventType> void asyncPost(T event) {
asyncExecutor.submit(() -> post(event));
}
@Override
public void shutdown() {
eventsHolder.reset();
}
@Override
public void reset() {
eventsHolder.reset();
}
}

View File

@@ -0,0 +1,117 @@
package org.toop.framework.eventbus.bus;
import com.lmax.disruptor.BusySpinWaitStrategy;
import com.lmax.disruptor.RingBuffer;
import com.lmax.disruptor.dsl.Disruptor;
import com.lmax.disruptor.dsl.ProducerType;
import org.apache.logging.log4j.Logger;
import org.toop.framework.eventbus.subscriber.Subscriber;
import org.toop.framework.eventbus.events.EventType;
import org.toop.framework.eventbus.store.SubscriberStore;
import java.util.concurrent.ThreadFactory;
import java.util.function.Consumer;
public class DisruptorEventBus implements EventBus {
/** Wrapper used inside the ring buffer. */
private static class EventHolder<T> {
T event;
}
private final Logger logger;
private final SubscriberStore eventsHolder;
private final Disruptor<EventHolder<? extends EventType>> disruptor;
private final RingBuffer<EventHolder<? extends EventType>> ringBuffer;
public DisruptorEventBus(Logger logger, SubscriberStore eventsHolder) {
this.logger = logger;
this.eventsHolder = eventsHolder;
ThreadFactory threadFactory =
r -> {
Thread t = new Thread(r, "EventBus-Disruptor");
t.setDaemon(true);
return t;
};
disruptor = getEventHolderDisruptor(threadFactory);
disruptor.start();
this.ringBuffer = disruptor.getRingBuffer();
}
private Disruptor<EventHolder<? extends EventType>> getEventHolderDisruptor(ThreadFactory threadFactory) {
int RING_BUFFER_SIZE = 1024 * 64;
Disruptor<EventHolder<? extends EventType>> disruptor = new Disruptor<>(
EventHolder::new,
RING_BUFFER_SIZE,
threadFactory,
ProducerType.MULTI,
new BusySpinWaitStrategy());
disruptor.handleEventsWith(
(holder, _, _) -> {
if (holder.event != null) {
dispatchEvent(holder.event);
holder.event = null;
}
});
return disruptor;
}
@Override
public void subscribe(Subscriber<? extends EventType> listener) {
eventsHolder.add(listener);
}
@Override
public void unsubscribe(Subscriber<? extends EventType> listener) {
eventsHolder.remove(listener);
}
@Override
public <T extends EventType> void post(T event) {
long seq = ringBuffer.next();
try {
@SuppressWarnings("unchecked")
EventHolder<T> holder = (EventHolder<T>) ringBuffer.get(seq);
holder.event = event;
} finally {
ringBuffer.publish(seq);
}
}
@Override
public void shutdown() {
disruptor.shutdown();
eventsHolder.reset();
}
@Override
public void reset() {
eventsHolder.reset();
}
private <T extends EventType> void dispatchEvent(T event) {
var classListeners = eventsHolder.get(event.getClass());
if (classListeners != null) {
for (Subscriber<?> listener : classListeners) {
try {
callListener(listener, event);
} catch (Throwable e) {
logger.warn("Exception while handling event: {}", event, e);
}
}
}
}
@SuppressWarnings("unchecked")
private <T> void callListener(Subscriber<?> subscriber, T event) {
Class<T> eventClass = (Class<T>) subscriber.event();
Consumer<EventType> action = (Consumer<EventType>) subscriber.handler();
action.accept((EventType) eventClass.cast(event));
}
}

View File

@@ -0,0 +1,12 @@
package org.toop.framework.eventbus.bus;
import org.toop.framework.eventbus.events.EventType;
import org.toop.framework.eventbus.subscriber.Subscriber;
public interface EventBus {
void subscribe(Subscriber<? extends EventType> subscriber);
void unsubscribe(Subscriber<? extends EventType> subscriber);
<T extends EventType> void post(T event);
void shutdown();
void reset();
}

View File

@@ -0,0 +1,47 @@
package org.toop.framework.eventbus.store;
import org.toop.framework.eventbus.events.EventType;
import org.toop.framework.eventbus.subscriber.Subscriber;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentLinkedQueue;
public class AsyncSubscriberStore implements SubscriberStore {
private final ConcurrentHashMap<Class<? extends EventType>, ConcurrentLinkedQueue<Subscriber<? extends EventType>>> queues = new ConcurrentHashMap<>();
private final ConcurrentHashMap<Class<? extends EventType>, Subscriber<? extends EventType>[]> snapshots = new ConcurrentHashMap<>();
@Override
public void add(Subscriber<? extends EventType> sub) {
queues.computeIfAbsent(sub.event(), _ -> new ConcurrentLinkedQueue<>()).add(sub);
rebuildSnapshot(sub.event());
}
@Override
public void remove(Subscriber<? extends EventType> sub) {
ConcurrentLinkedQueue<Subscriber<?>> queue = queues.get(sub.event());
if (queue != null) {
queue.remove(sub);
rebuildSnapshot(sub.event());
}
}
@Override
public Subscriber<? extends EventType>[] get(Class<? extends EventType> event) {
return snapshots.getOrDefault(event, new Subscriber<?>[0]);
}
@Override
public void reset() {
queues.clear();
snapshots.clear();
}
private void rebuildSnapshot(Class<? extends EventType> event) {
ConcurrentLinkedQueue<Subscriber<?>> queue = queues.get(event);
if (queue != null) {
snapshots.put(event, queue.toArray(new Subscriber<?>[0]));
} else {
snapshots.put(event, new Subscriber<?>[0]);
}
}
}

View File

@@ -0,0 +1,73 @@
package org.toop.framework.eventbus.store;
import org.toop.framework.eventbus.events.EventType;
import org.toop.framework.eventbus.subscriber.NamedSubscriber;
import org.toop.framework.eventbus.subscriber.Subscriber;
import java.util.concurrent.ConcurrentHashMap;
public class DefaultSubscriberStore implements SubscriberStore {
private static final Subscriber<? extends EventType>[] EMPTY = new Subscriber<?>[0];
private final ConcurrentHashMap<Class<? extends EventType>, Subscriber<? extends EventType>[]>
listeners = new ConcurrentHashMap<>();
@Override
public void add(Subscriber<? extends EventType> sub) {
listeners.compute(sub.event(), (_, arr) -> {
if (arr == null || arr.length == 0) {
return new Subscriber<?>[]{sub};
}
int len = arr.length;
Subscriber<?>[] newArr = new Subscriber[len + 1];
System.arraycopy(arr, 0, newArr, 0, len);
newArr[len] = sub;
return newArr;
});
}
@Override
public void remove(Subscriber<? extends EventType> sub) {
listeners.computeIfPresent(sub.event(), (_, arr) -> {
int len = arr.length;
if (len == 1) {
return arr[0].equals(sub) ? null : arr;
}
int keep = 0;
for (Subscriber<?> s : arr) {
if (!s.equals(sub)) keep++;
}
if (keep == len) {
return arr;
}
if (keep == 0) {
return null;
}
Subscriber<?>[] newArr = new Subscriber[keep];
int i = 0;
for (Subscriber<?> s : arr) {
if (!s.equals(sub)) {
newArr[i++] = s;
}
}
return newArr;
});
}
@Override
public Subscriber<? extends EventType>[] get(Class<? extends EventType> event) {
return listeners.getOrDefault(event, EMPTY);
}
@Override
public void reset() {
listeners.clear();
}
}

View File

@@ -0,0 +1,11 @@
package org.toop.framework.eventbus.store;
import org.toop.framework.eventbus.events.EventType;
import org.toop.framework.eventbus.subscriber.Subscriber;
public interface SubscriberStore {
void add(Subscriber<? extends EventType> subscriber);
void remove(Subscriber<? extends EventType> subscriber);
Subscriber<? extends EventType>[] get(Class<? extends EventType> event);
void reset();
}

View File

@@ -0,0 +1,37 @@
package org.toop.framework.eventbus.store;
import org.toop.framework.eventbus.events.EventType;
import org.toop.framework.eventbus.subscriber.Subscriber;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
public class SyncSubscriberStore implements SubscriberStore {
private final Map<Class<? extends EventType>, List<Subscriber<? extends EventType>>> LISTENERS = new ConcurrentHashMap<>();
private static final Subscriber<? extends EventType>[] EMPTY = new Subscriber<?>[0];
@Override
public void add(Subscriber<? extends EventType> sub) {
LISTENERS.computeIfAbsent(sub.event(), _ -> new ArrayList<>()).add(sub);
}
@Override
public void remove(Subscriber<? extends EventType> sub) {
LISTENERS.getOrDefault(sub.event(), new ArrayList<>()).remove(sub);
LISTENERS.entrySet().removeIf(entry -> entry.getValue().isEmpty());
}
@Override
public Subscriber<? extends EventType>[] get(Class<? extends EventType> event) {
List<Subscriber<? extends EventType>> list = LISTENERS.get(event);
if (list == null || list.isEmpty()) return EMPTY;
return list.toArray(EMPTY);
}
@Override
public void reset() {
LISTENERS.clear();
}
}

View File

@@ -0,0 +1,8 @@
package org.toop.framework.eventbus.subscriber;
import org.toop.framework.eventbus.events.EventType;
import java.util.function.Consumer;
public record DefaultNamedSubscriber<K extends EventType>(String id, Class<K> event, Consumer<K> handler)
implements NamedSubscriber<K> {}

View File

@@ -0,0 +1,8 @@
package org.toop.framework.eventbus.subscriber;
import org.toop.framework.eventbus.events.EventType;
import java.util.function.Consumer;
public record DefaultSubscriber<K extends EventType>(Class<K> event, Consumer<K> handler) implements Subscriber<K> {}

View File

@@ -0,0 +1,5 @@
package org.toop.framework.eventbus.subscriber;
public interface HasId<ID> {
ID id();
}

View File

@@ -0,0 +1,5 @@
package org.toop.framework.eventbus.subscriber;
import org.toop.framework.eventbus.events.EventType;
public interface IdSubscriber<K extends EventType> extends Subscriber<K>, HasId<Long> {}

View File

@@ -0,0 +1,8 @@
package org.toop.framework.eventbus.subscriber;
import org.toop.framework.eventbus.events.EventType;
import java.util.function.Consumer;
public record LongIdSubscriber<K extends EventType>(Long id, Class<K> event, Consumer<K> handler)
implements IdSubscriber<K> {}

View File

@@ -0,0 +1,5 @@
package org.toop.framework.eventbus.subscriber;
import org.toop.framework.eventbus.events.EventType;
public interface NamedSubscriber<K extends EventType> extends Subscriber<K>, HasId<String> {}

View File

@@ -0,0 +1,10 @@
package org.toop.framework.eventbus.subscriber;
import org.toop.framework.eventbus.events.EventType;
import java.util.function.Consumer;
public interface Subscriber<K extends EventType> {
Class<K> event();
Consumer<K> handler();
}

View File

@@ -0,0 +1,111 @@
package org.toop.framework.game;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.Player;
import java.util.Arrays;
// There is AI performance to be gained by getting rid of non-primitives and thus speeding up deepCopy
public abstract class BitboardGame implements TurnBasedGame {
private final int columnSize;
private final int rowSize;
protected PlayResult state;
private Player[] players;
// long is 64 bits. Every game has a limit of 64 cells maximum.
private final long[] playerBitboard;
private int currentTurn = 0;
private final int playerCount;
public BitboardGame(int columnSize, int rowSize, int playerCount) {
this.columnSize = columnSize;
this.rowSize = rowSize;
this.playerCount = playerCount;
this.state = new PlayResult(GameState.NORMAL, -1);
this.playerBitboard = new long[playerCount];
Arrays.fill(playerBitboard, 0L);
}
@Override
public void init(Player[] players) {
this.players = players;
Arrays.fill(playerBitboard, 0L);
}
public BitboardGame(BitboardGame other) {
this.columnSize = other.columnSize;
this.rowSize = other.rowSize;
this.playerCount = other.playerCount;
this.state = other.state;
this.playerBitboard = other.playerBitboard.clone();
this.currentTurn = other.currentTurn;
this.players = other.players;
// TODO: Players are not deep copied, which is bad. I don't know why but deepcopying breaks it. Fix it
//this.players = Arrays.stream(other.players)
// .map(Player::deepCopy)
// .toArray(Player[]::new);
}
public int getColumnSize() {
return this.columnSize;
}
public int getRowSize() {
return this.rowSize;
}
public long getPlayerBitboard(int player) {
return this.playerBitboard[player];
}
public void setPlayerBitboard(int player, long bitboard) {
this.playerBitboard[player] = bitboard;
}
public int getPlayerCount() {
return playerBitboard.length;
}
public int getCurrentTurn() {
return getCurrentPlayerIndex();
}
public Player getPlayer(int index) {return players[index];}
public int getCurrentPlayerIndex() {
return currentTurn % playerBitboard.length;
}
public int getNextPlayer() {
return (currentTurn + 1) % playerBitboard.length;
}
public Player getCurrentPlayer(){
return players[getCurrentPlayerIndex()];
}
@Override
public PlayResult getState() {
return state;
}
@Override
public boolean isTerminal() {
return state.state() == GameState.WIN || state.state() == GameState.DRAW;
}
@Override
public long[] getBoard() {return this.playerBitboard;}
public void nextTurn() {
currentTurn++;
}
}

View File

@@ -1,3 +1,3 @@
package org.toop.game;
package org.toop.framework.game;
// TODO: Remove this, only used in ReversiCanvas. Needs to not
public record Move(int position, char value) {}

View File

@@ -1,4 +1,4 @@
package org.toop.game.gameThreads;
package org.toop.framework.game.gameThreads;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.GameState;
@@ -8,26 +8,24 @@ import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.Player;
import java.util.function.Consumer;
/**
* Handles local turn-based game logic at a fixed update rate.
* <p>
* Runs a separate thread that executes game turns at a fixed frequency (default 60 updates/sec),
* applying player moves, updating the game state, and dispatching UI events.
*/
public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractThreadBehaviour<T> implements Runnable {
public class LocalFixedRateThreadBehaviour extends AbstractThreadBehaviour implements Runnable {
/** All players participating in the game. */
private final Player<T>[] players;
/**
* Creates a fixed-rate behaviour for a local turn-based game.
*
* @param game the game instance
* @param players the list of players in turn order
*/
public LocalFixedRateThreadBehaviour(T game, Player<T>[] players) {
public LocalFixedRateThreadBehaviour(TurnBasedGame game) {
super(game);
this.players = players;
}
/** Starts the game loop thread if not already running. */
@@ -52,7 +50,7 @@ public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends A
*/
@Override
public void run() {
final int UPS = 60;
final int UPS = 1;
final long UPDATE_INTERVAL = 1_000_000_000L / UPS;
long nextUpdate = System.nanoTime();
@@ -61,10 +59,11 @@ public class LocalFixedRateThreadBehaviour<T extends TurnBasedGame<T>> extends A
if (now >= nextUpdate) {
nextUpdate += UPDATE_INTERVAL;
Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
int move = currentPlayer.getMove(game.deepCopy());
Player currentPlayer = game.getPlayer(game.getCurrentTurn());
long move = currentPlayer.getMove(game.deepCopy());
PlayResult result = game.play(move);
new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent();
updateUI();
GameState state = result.state();
switch (state) {

View File

@@ -1,4 +1,4 @@
package org.toop.game.gameThreads;
package org.toop.framework.game.gameThreads;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
@@ -8,21 +8,22 @@ import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.Player;
import java.util.function.Consumer;
/**
* Handles local turn-based game logic in its own thread.
* <p>
* Repeatedly gets the current player's move, applies it to the game,
* updates the UI, and stops when the game ends or {@link #stop()} is called.
*/
public class LocalThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractThreadBehaviour<T> implements Runnable {
public class LocalThreadBehaviour extends AbstractThreadBehaviour implements Runnable {
/**
* Creates a new behaviour for a local turn-based game.
*
* @param game the game instance
* @param players the list of players in turn order
*/
public LocalThreadBehaviour(T game, Player<T>[] players) {
public LocalThreadBehaviour(TurnBasedGame game) {
super(game);
}
@@ -47,10 +48,11 @@ public class LocalThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractTh
@Override
public void run() {
while (isRunning.get()) {
Player<T> currentPlayer = game.getPlayer(game.getCurrentTurn());
int move = currentPlayer.getMove(game.deepCopy());
Player currentPlayer = game.getPlayer(game.getCurrentTurn());
long move = currentPlayer.getMove(game.deepCopy());
PlayResult result = game.play(move);
new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent();
updateUI();
GameState state = result.state();
switch (state) {

View File

@@ -1,14 +1,15 @@
package org.toop.game.gameThreads;
package org.toop.framework.game.gameThreads;
import org.toop.framework.eventbus.EventFlow;
import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
import org.toop.framework.gameFramework.view.GUIEvents;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.gameFramework.model.game.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.game.threadBehaviour.SupportsOnlinePlay;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.game.players.OnlinePlayer;
import org.toop.framework.game.players.OnlinePlayer;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
/**
* Handles online multiplayer game logic.
@@ -16,24 +17,20 @@ import org.toop.game.players.OnlinePlayer;
* Reacts to server events, sending moves and updating the game state
* for the local player while receiving moves from other players.
*/
public class OnlineThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractThreadBehaviour<T> implements SupportsOnlinePlay {
public class OnlineThreadBehaviour extends AbstractThreadBehaviour implements SupportsOnlinePlay {
/** The local player controlled by this client. */
private final Player<T> mainPlayer;
private final int playerTurn;
private ExecutorService moveExecutor = Executors.newSingleThreadExecutor();
/**
* Creates behaviour and sets the first local player
* (non-online player) from the given array.
*/
public OnlineThreadBehaviour(T game, Player<T>[] players) {
public OnlineThreadBehaviour(TurnBasedGame game) {
super(game);
this.playerTurn = getFirstNotOnlinePlayer(players);
this.mainPlayer = players[this.playerTurn];
}
/** Finds the first non-online player in the array. */
private int getFirstNotOnlinePlayer(Player<T>[] players) {
private int getFirstNotOnlinePlayer(Player[] players) {
for (int i = 0; i < players.length; i++) {
if (!(players[i] instanceof OnlinePlayer)) {
return i;
@@ -59,33 +56,53 @@ public class OnlineThreadBehaviour<T extends TurnBasedGame<T>> extends AbstractT
* Sends the generated move back to the server.
*/
@Override
public void onYourTurn(NetworkEvents.YourTurnResponse event) {
if (!isRunning.get()) return;
int move = mainPlayer.getMove(game.deepCopy());
new EventFlow().addPostEvent(NetworkEvents.SendMove.class, event.clientId(), (short) move).postEvent();
public void onYourTurn(long clientId) {
logger.info("Yourturn");
if (!isRunning.get()) {
logger.warn("Game is not running!");
return;
}
TurnBasedGame gameCopy = game.deepCopy();
if (gameCopy == null) {
logger.error("Could not deep copy game");
return;
}
logger.info("Successfully collected game copy");
Player player = gameCopy.getPlayer(game.getCurrentTurn());
if (player == null) {
logger.error("Could not find current turn's player");
return;
}
logger.info("Successfully collected current turn's player");
long move = player.getMove(gameCopy);
logger.info("Move set: {}", move);
logger.info("Completed onYourTurn");
sendMove(clientId, move);
}
/**
* Handles a move received from the server for any player.
* Updates the game state and triggers a UI refresh.
*/
@Override
public void onMoveReceived(NetworkEvents.GameMoveResponse event) {
public void onMoveReceived(long move) {
if (!isRunning.get()) return;
game.play(Integer.parseInt(event.move()));
new EventFlow().addPostEvent(GUIEvents.RefreshGameCanvas.class).postEvent();
game.play(move);
updateUI();
}
/**
* Handles the end of the game as notified by the server.
* Updates the UI to show a win or draw result for the local player.
*/
@Override
public void gameFinished(NetworkEvents.GameResultResponse event) {
switch(event.condition().toUpperCase()){
case "WIN" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, playerTurn).postEvent();
case "DRAW" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, false, AbstractGame.EMPTY).postEvent();
case "LOSS" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, (playerTurn + 1)%2).postEvent();
public void gameFinished(String condition) {
switch(condition.toUpperCase()){
case "WIN", "LOSS" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, true, game.getWinner()).postEvent();
case "DRAW" -> new EventFlow().addPostEvent(GUIEvents.GameEnded.class, false, -1).postEvent();
default -> {
logger.error("Invalid condition");
throw new RuntimeException("Unknown condition");

View File

@@ -1,8 +1,6 @@
package org.toop.game.gameThreads;
package org.toop.framework.game.gameThreads;
import org.toop.framework.gameFramework.model.game.AbstractGame;
import org.toop.framework.networking.events.NetworkEvents;
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
/**
* Online thread behaviour that adds a fixed delay before processing
@@ -17,10 +15,9 @@ public class OnlineWithSleepThreadBehaviour extends OnlineThreadBehaviour {
* Creates the behaviour and forwards the players to the base class.
*
* @param game the online-capable turn-based game
* @param players the list of local and remote players
*/
public OnlineWithSleepThreadBehaviour(AbstractGame game, AbstractPlayer[] players) {
super(game, players);
public OnlineWithSleepThreadBehaviour(TurnBasedGame game) {
super(game);
}
/**
@@ -29,14 +26,14 @@ public class OnlineWithSleepThreadBehaviour extends OnlineThreadBehaviour {
* @param event the network event indicating it's this client's turn
*/
@Override
public void onYourTurn(NetworkEvents.YourTurnResponse event) {
public void onYourTurn(long clientId) {
try {
Thread.sleep(1000);
Thread.sleep(50);
} catch (InterruptedException e) {
e.printStackTrace();
}
super.onYourTurn(event);
super.onYourTurn(clientId);
}
}

View File

@@ -0,0 +1,109 @@
package org.toop.framework.game.gameThreads;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.game.threadBehaviour.AbstractThreadBehaviour;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.utils.ImmutablePair;
import org.toop.framework.utils.Pair;
import java.time.Duration;
import java.util.concurrent.*;
import java.util.function.Consumer;
public class ServerThreadBehaviour extends AbstractThreadBehaviour implements Runnable {
private final Consumer<ImmutablePair<String, Integer>> onPlayerMove;
private final Consumer<Pair<GameState, Integer>> onGameEnd;
private final ExecutorService moveExecutor = Executors.newSingleThreadExecutor();
private final Duration timeOut;
/**
* Creates a new base behaviour for the specified game.
*
* @param game the turn-based game to control
*/
public ServerThreadBehaviour(
TurnBasedGame game,
Consumer<ImmutablePair<String,
Integer>> onPlayerMove,
Consumer<Pair<GameState, Integer>> onGameEnd,
Duration timeOut
) {
this.onPlayerMove = onPlayerMove;
this.onGameEnd = onGameEnd;
this.timeOut = timeOut;
super(game);
}
private void notifyPlayerMove(ImmutablePair<String, Integer> pair) {
if (onPlayerMove != null) {
onPlayerMove.accept(pair);
}
}
private void notifyGameEnd(ImmutablePair<GameState, Integer> pair) {
if (onGameEnd != null) {
onGameEnd.accept(pair);
}
}
/** Starts the game loop in a new thread. */
@Override
public void start() {
if (isRunning.compareAndSet(false, true)) {
new Thread(this).start();
}
}
/** Stops the game loop after the current iteration. */
@Override
public void stop() {
isRunning.set(false);
}
@Override
public void run() {
while (isRunning.get()) {
Player currentPlayer = game.getPlayer(game.getCurrentTurn());
Future<Long> move = moveExecutor.submit(() -> currentPlayer.getMove(game.deepCopy()));
PlayResult result;
try {
long moveResult = move.get(timeOut.toMillis(), TimeUnit.MILLISECONDS);
result = game.play(moveResult);
GameState state = result.state();
notifyPlayerMove(new ImmutablePair<>(currentPlayer.getName(), Long.numberOfTrailingZeros(moveResult)));
switch (state) {
case WIN, DRAW -> {
isRunning.set(false);
moveExecutor.shutdown();
notifyGameEnd(new ImmutablePair<>(state, game.getWinner()));
}
case NORMAL, TURN_SKIPPED -> { /* continue normally */ }
default -> {
logger.error("Unexpected state {}", state);
isRunning.set(false);
moveExecutor.shutdown();
throw new RuntimeException("Unknown state: " + state);
}
}
} catch (InterruptedException | ExecutionException e) {
isRunning.set(false);
notifyGameEnd(new ImmutablePair<>(GameState.DRAW, 0));
moveExecutor.shutdown();
return;
} catch (TimeoutException e) {
isRunning.set(false);
notifyGameEnd(new ImmutablePair<>(GameState.WIN, 1+game.getWinner()%2));
moveExecutor.shutdown();
return;
}
}
}
}

View File

@@ -0,0 +1,328 @@
package org.toop.framework.game.games.reversi;
import org.toop.framework.game.BitboardGame;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.game.BitboardGame;
public class BitboardReversi extends BitboardGame {
public record Score(int black, int white) {}
private final long notAFile = 0xfefefefefefefefeL;
private final long notHFile = 0x7f7f7f7f7f7f7f7fL;
public BitboardReversi() {
super(8, 8, 2);
}
@Override
public void init(Player[] players) {
super.init(players);
// Black (player 0)
setPlayerBitboard(0, (1L << (3 + 4 * 8)) | (1L << (4 + 3 * 8)));
// White (player 1)
setPlayerBitboard(1, (1L << (3 + 3 * 8)) | (1L << (4 + 4 * 8)));
}
public BitboardReversi(BitboardReversi other) {
super(other);
}
public long getLegalMoves() {
long legalMoves = 0L;
final long player = getPlayerBitboard(getCurrentPlayerIndex());
final long opponent = getPlayerBitboard(getNextPlayer());
final long empty = ~(player | opponent);
long mask;
long direction;
// north
mask = opponent;
direction = (player << 8) & mask;
direction |= (direction << 8) & mask;
direction |= (direction << 8) & mask;
direction |= (direction << 8) & mask;
direction |= (direction << 8) & mask;
direction |= (direction << 8) & mask;
legalMoves |= (direction << 8) & empty;
// south
mask = opponent;
direction = (player >>> 8) & mask;
direction |= (direction >>> 8) & mask;
direction |= (direction >>> 8) & mask;
direction |= (direction >>> 8) & mask;
direction |= (direction >>> 8) & mask;
direction |= (direction >>> 8) & mask;
legalMoves |= (direction >>> 8) & empty;
// east
mask = opponent & notAFile;
direction = (player << 1) & mask;
direction |= (direction << 1) & mask;
direction |= (direction << 1) & mask;
direction |= (direction << 1) & mask;
direction |= (direction << 1) & mask;
direction |= (direction << 1) & mask;
legalMoves |= (direction << 1) & empty & notAFile;
// west
mask = opponent & notHFile;
direction = (player >>> 1) & mask;
direction |= (direction >>> 1) & mask;
direction |= (direction >>> 1) & mask;
direction |= (direction >>> 1) & mask;
direction |= (direction >>> 1) & mask;
direction |= (direction >>> 1) & mask;
legalMoves |= (direction >>> 1) & empty & notHFile;
// north-east
mask = opponent & notAFile;
direction = (player << 9) & mask;
direction |= (direction << 9) & mask;
direction |= (direction << 9) & mask;
direction |= (direction << 9) & mask;
direction |= (direction << 9) & mask;
direction |= (direction << 9) & mask;
legalMoves |= (direction << 9) & empty & notAFile;
// north-west
mask = opponent & notHFile;
direction = (player << 7) & mask;
direction |= (direction << 7) & mask;
direction |= (direction << 7) & mask;
direction |= (direction << 7) & mask;
direction |= (direction << 7) & mask;
direction |= (direction << 7) & mask;
legalMoves |= (direction << 7) & empty & notHFile;
// south-east
mask = opponent & notAFile;
direction = (player >>> 7) & mask;
direction |= (direction >>> 7) & mask;
direction |= (direction >>> 7) & mask;
direction |= (direction >>> 7) & mask;
direction |= (direction >>> 7) & mask;
direction |= (direction >>> 7) & mask;
legalMoves |= (direction >>> 7) & empty & notAFile;
// south-west
mask = opponent & notHFile;
direction = (player >>> 9) & mask;
direction |= (direction >>> 9) & mask;
direction |= (direction >>> 9) & mask;
direction |= (direction >>> 9) & mask;
direction |= (direction >>> 9) & mask;
direction |= (direction >>> 9) & mask;
legalMoves |= (direction >>> 9) & empty & notHFile;
return legalMoves;
}
public long getFlips(long move) {
long flips = 0L;
final long player = getPlayerBitboard(getCurrentPlayerIndex());
final long opponent = getPlayerBitboard(getNextPlayer());
long mask;
long direction;
// north
mask = opponent;
direction = (move << 8) & mask;
direction |= (direction << 8) & mask;
direction |= (direction << 8) & mask;
direction |= (direction << 8) & mask;
direction |= (direction << 8) & mask;
direction |= (direction << 8) & mask;
if (((direction << 8) & player) != 0) {
flips |= direction;
}
// south
mask = opponent;
direction = (move >>> 8) & mask;
direction |= (direction >>> 8) & mask;
direction |= (direction >>> 8) & mask;
direction |= (direction >>> 8) & mask;
direction |= (direction >>> 8) & mask;
direction |= (direction >>> 8) & mask;
if (((direction >>> 8) & player) != 0) {
flips |= direction;
}
// east
mask = opponent & notAFile;
direction = (move << 1) & mask;
direction |= (direction << 1) & mask;
direction |= (direction << 1) & mask;
direction |= (direction << 1) & mask;
direction |= (direction << 1) & mask;
direction |= (direction << 1) & mask;
if (((direction << 1) & player & notAFile) != 0) {
flips |= direction;
}
// west
mask = opponent & notHFile;
direction = (move >>> 1) & mask;
direction |= (direction >>> 1) & mask;
direction |= (direction >>> 1) & mask;
direction |= (direction >>> 1) & mask;
direction |= (direction >>> 1) & mask;
direction |= (direction >>> 1) & mask;
if (((direction >>> 1) & player & notHFile) != 0) {
flips |= direction;
}
// north-east
mask = opponent & notAFile;
direction = (move << 9) & mask;
direction |= (direction << 9) & mask;
direction |= (direction << 9) & mask;
direction |= (direction << 9) & mask;
direction |= (direction << 9) & mask;
direction |= (direction << 9) & mask;
if (((direction << 9) & player & notAFile) != 0) {
flips |= direction;
}
// north-west
mask = opponent & notHFile;
direction = (move << 7) & mask;
direction |= (direction << 7) & mask;
direction |= (direction << 7) & mask;
direction |= (direction << 7) & mask;
direction |= (direction << 7) & mask;
direction |= (direction << 7) & mask;
if (((direction << 7) & player & notHFile) != 0) {
flips |= direction;
}
// south-east
mask = opponent & notAFile;
direction = (move >>> 7) & mask;
direction |= (direction >>> 7) & mask;
direction |= (direction >>> 7) & mask;
direction |= (direction >>> 7) & mask;
direction |= (direction >>> 7) & mask;
direction |= (direction >>> 7) & mask;
if (((direction >>> 7) & player & notAFile) != 0) {
flips |= direction;
}
// south-west
mask = opponent & notHFile;
direction = (move >>> 9) & mask;
direction |= (direction >>> 9) & mask;
direction |= (direction >>> 9) & mask;
direction |= (direction >>> 9) & mask;
direction |= (direction >>> 9) & mask;
direction |= (direction >>> 9) & mask;
if (((direction >>> 9) & player & notHFile) != 0) {
flips |= direction;
}
return flips;
}
@Override
public BitboardReversi deepCopy() {return new BitboardReversi(this);}
public PlayResult play(long move) {
final long flips = getFlips(move);
long player = getPlayerBitboard(getCurrentPlayerIndex());
long opponent = getPlayerBitboard(getNextPlayer());
player |= move | flips;
opponent &= ~flips;
setPlayerBitboard(getCurrentPlayerIndex(), player);
setPlayerBitboard(getNextPlayer(), opponent);
nextTurn();
final long nextLegalMoves = getLegalMoves();
if (nextLegalMoves == 0) {
nextTurn();
final long skippedLegalMoves = getLegalMoves();
if (skippedLegalMoves == 0) {
int winner = getWinner();
if (winner == -1) {
state = new PlayResult(GameState.DRAW, -1);
return state;
}
state = new PlayResult(GameState.WIN, winner);
return state;
}
state = new PlayResult(GameState.TURN_SKIPPED, getCurrentPlayerIndex());
return state;
}
state = new PlayResult(GameState.NORMAL, getCurrentPlayerIndex());
return state;
}
public Score getScore() {
return new Score(
Long.bitCount(getPlayerBitboard(0)),
Long.bitCount(getPlayerBitboard(1))
);
}
public int getWinner(){
final long black = getPlayerBitboard(0);
final long white = getPlayerBitboard(1);
final int blackCount = Long.bitCount(black);
final int whiteCount = Long.bitCount(white);
if (blackCount == whiteCount){
return -1;
}
else if (blackCount > whiteCount){
return 0;
}
else{
return 1;
}
}
}

View File

@@ -0,0 +1,113 @@
package org.toop.framework.game.games.tictactoe;
import org.toop.framework.gameFramework.GameState;
import org.toop.framework.gameFramework.model.game.PlayResult;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.game.BitboardGame;
public class BitboardTicTacToe extends BitboardGame {
private final long[] winningLines = {
0b111000000L, // top row
0b000111000L, // middle row
0b000000111L, // bottom row
0b100100100L, // left column
0b010010010L, // middle column
0b001001001L, // right column
0b100010001L, // diagonal
0b001010100L // anti-diagonal
};
public BitboardTicTacToe() {
super(3, 3, 2);
}
@Override
public void init(Player[] players) {
super.init(players);
}
public BitboardTicTacToe(BitboardTicTacToe other) {
super(other);
}
public long getLegalMoves() {
final long xBitboard = getPlayerBitboard(0);
final long oBitboard = getPlayerBitboard(1);
final long taken = (xBitboard | oBitboard);
return (~taken) & 0x1ffL;
}
public int getWinner(){
return getCurrentPlayerIndex();
}
public PlayResult play(long move) {
// Player loses if move is invalid
if ((move & getLegalMoves()) == 0 || Long.bitCount(move) != 1){
state = new PlayResult(GameState.WIN, getNextPlayer());
return state;
}
// Move is legal, make move
long playerBitboard = getPlayerBitboard(getCurrentPlayerIndex());
playerBitboard |= move;
setPlayerBitboard(getCurrentPlayerIndex(), playerBitboard);
// Check if current player won
if (checkWin(playerBitboard)) {
state = new PlayResult(GameState.WIN, getCurrentPlayerIndex());
return state;
}
// Proceed to next turn
nextTurn();
// Check for early draw
if (getLegalMoves() == 0L || checkEarlyDraw()) {
state = new PlayResult(GameState.DRAW, -1);
return state;
}
// Nothing weird happened, continue on as normal
state = new PlayResult(GameState.NORMAL, -1);
return state;
}
private boolean checkWin(long board) {
for (final long line : winningLines) {
if ((board & line) == line) {
return true;
}
}
return false;
}
private boolean checkEarlyDraw() {
final long xBitboard = getPlayerBitboard(0);
final long oBitboard = getPlayerBitboard(1);
final long taken = (xBitboard | oBitboard);
final long empty = (~taken) & 0x1FFL;
for (final long line : winningLines) {
if (((line & xBitboard) != 0 && (line & oBitboard) != 0)) {
continue;
}
if ((line & empty) != 0) {
return false;
}
}
return true;
}
@Override
public BitboardTicTacToe deepCopy() {
return new BitboardTicTacToe(this);
}
}

View File

@@ -1,8 +1,6 @@
package org.toop.game.players;
package org.toop.framework.game.players;
import org.toop.framework.gameFramework.model.player.AbstractAI;
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
import org.toop.framework.gameFramework.model.player.MoveProvider;
import org.toop.framework.gameFramework.model.player.*;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
/**
@@ -14,21 +12,26 @@ import org.toop.framework.gameFramework.model.game.TurnBasedGame;
*
* @param <T> the specific type of game this AI player can play
*/
public class ArtificialPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer<T> {
public class ArtificialPlayer extends AbstractPlayer {
/** The AI instance used to calculate moves. */
private final MoveProvider<T> ai;
private final AI ai;
/**
* Constructs a new ArtificialPlayer using the specified AI.
*
* @param ai the AI instance that determines moves for this player
*/
public ArtificialPlayer(MoveProvider<T> ai, String name) {
public ArtificialPlayer(AI ai, String name) {
super(name);
this.ai = ai;
}
public ArtificialPlayer(ArtificialPlayer other) {
super(other);
this.ai = other.ai.deepCopy();
}
/**
* Determines the next move for this player using its AI.
* <p>
@@ -41,7 +44,17 @@ public class ArtificialPlayer<T extends TurnBasedGame<T>> extends AbstractPlayer
* @return the integer representing the chosen move
* @throws ClassCastException if {@code gameCopy} is not of type {@code T}
*/
public int getMove(T gameCopy) {
protected long determineMove(TurnBasedGame gameCopy) {
return ai.getMove(gameCopy);
}
/**
* Creates a deep copy of this AI player.
*
* @return a copy of this player
*/
@Override
public ArtificialPlayer deepCopy() {
return new ArtificialPlayer(this);
}
}

View File

@@ -0,0 +1,108 @@
package org.toop.framework.game.players;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ExecutionException;
/**
* Represents a local player who provides moves manually.
*
* @param <T> the type of turn-based game
*/
public class LocalPlayer extends AbstractPlayer {
private CompletableFuture<Long> LastMove = new CompletableFuture<>();
/**
* Creates a new local player with the given name.
*
* @param name the player's name
*/
public LocalPlayer(String name) {
super(name);
}
/**
* Creates a copy of another local player.
*
* @param other the player to copy
*/
public LocalPlayer(LocalPlayer other) {
super(other);
this.LastMove = other.LastMove;
}
/**
* Waits for and returns the player's next legal move.
*
* @param gameCopy a copy of the current game
* @return the chosen move
*/
@Override
protected long determineMove(TurnBasedGame gameCopy) {
long legalMoves = gameCopy.getLegalMoves();
long move;
try {
do {
move = getLastMove();
IO.println("GETTING MOVE");
} while ((legalMoves & move) == 0);
return move;
} catch (Exception e) {
IO.println(e);
}
return -1;
}
/**
* Sets the player's last move.
*
* @param move the move to set
*/
public void setLastMove(long move) {
LastMove.complete(move);
}
/**
* Waits for the next move from the player.
*
* @return the chosen move or 0 if interrupted
*/
private long getLastMove() {
LastMove = new CompletableFuture<>(); // Reset the future
try {
return LastMove.get();
} catch (ExecutionException | InterruptedException e) {
return 0;
}
}
/**
* Creates a deep copy of this local player.
*
* @return a copy of this player
*/
@Override
public LocalPlayer deepCopy() {
return new LocalPlayer(this);
}
/*public void register() {
// Listening to PlayerAttemptedMove
new EventFlow().listen(GUIEvents.PlayerAttemptedMove.class, event -> {
if (!LastMove.isDone()) {
LastMove.complete(event.move()); // complete the future
}
}, true); // auto-unsubscribe
}
// This blocks until the next move arrives
public int take() throws ExecutionException, InterruptedException {
int move = LastMove.get(); // blocking
LastMove = new CompletableFuture<>(); // reset for next move
return move;
}*/
}

View File

@@ -0,0 +1,51 @@
package org.toop.framework.game.players;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
import org.toop.framework.gameFramework.model.player.Player;
/**
* Represents a player that participates online.
*
* @param <T> the type of turn-based game
*/
public class OnlinePlayer extends AbstractPlayer {
/**
* Creates a new online player with the given name.
*
* @param name the name of the player
*/
public OnlinePlayer(String name) {
super(name);
}
/**
* Creates a copy of another online player.
*
* @param other the player to copy
*/
public OnlinePlayer(OnlinePlayer other) {
super(other);
}
/**
* {@inheritDoc}
* <p>
* This method is not supported for online players.
*
* @throws UnsupportedOperationException always
*/
@Override
protected long determineMove(TurnBasedGame gameCopy) {
throw new UnsupportedOperationException("An online player does not support determining move");
}
/**
* {@inheritDoc}
*/
@Override
public Player deepCopy() {
return new OnlinePlayer(this);
}
}

View File

@@ -0,0 +1,36 @@
package org.toop.framework.game.players;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
import org.toop.framework.gameFramework.model.player.Player;
import org.toop.framework.networking.server.client.NettyClient;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ExecutionException;
public class ServerPlayer extends AbstractPlayer {
private NettyClient client;
private CompletableFuture<Long> lastMove;
public ServerPlayer(NettyClient client) {
super(client.name());
this.client = client;
}
public void setMove(long move) {
lastMove.complete(move);
}
@Override
public Player deepCopy() {
return null;
}
@Override
public long determineMove(TurnBasedGame game) {
lastMove = new CompletableFuture<>();
client.send("SVR GAME YOURTURN {TURNMESSAGE: \"<bericht voor deze beurt>\"}");
return lastMove.join();
}
}

View File

@@ -4,13 +4,13 @@ package org.toop.framework.gameFramework;
* Represents the current state of a turn-based game.
*/
public enum GameState {
/** Game is ongoing and no special condition applies. */
/** OnlineTurnBasedGame is ongoing and no special condition applies. */
NORMAL,
/** Game ended in a draw. */
/** OnlineTurnBasedGame ended in a draw. */
DRAW,
/** Game ended with a win for a player. */
/** OnlineTurnBasedGame ended with a win for a player. */
WIN,
/** Next player's turn was skipped. */

View File

@@ -0,0 +1,6 @@
package org.toop.framework.gameFramework;
@FunctionalInterface
public interface LongPairConsumer {
void accept(long a, long b);
}

View File

@@ -0,0 +1,23 @@
package org.toop.framework.gameFramework.controller;
import org.toop.framework.networking.connection.events.NetworkEvents;
public interface GameController {
/** Called when it is this player's turn to make a move. */
void onYourTurn(NetworkEvents.YourTurnResponse event);
/** Called when a move from another player is received. */
void onMoveReceived(NetworkEvents.GameMoveResponse event);
/** Called when the game has finished, with the final result. */
void gameFinished(NetworkEvents.GameResultResponse event);
void start();
void stop();
/** Called to refresh or update the game UI. */
void updateUI();
void sendMove(long clientId, long move);
}

View File

@@ -1,10 +0,0 @@
package org.toop.framework.gameFramework.controller;
/**
* Interface for classes that can trigger a UI update.
*/
public interface UpdatesGameUI {
/** Called to refresh or update the game UI. */
void updateUI();
}

View File

@@ -1,108 +0,0 @@
package org.toop.framework.gameFramework.model.game;
import org.toop.framework.gameFramework.model.player.Player;
import java.util.Arrays;
public abstract class AbstractGame<T extends TurnBasedGame<T>> implements TurnBasedGame<T> {
private final int playerCount; // How many players are playing
private final Player<T>[] players;
private int turn = 0; // What turn it is in the game
/** Constant representing an empty position on the board. */
public static final int EMPTY = -1;
/** Number of rows in the game board. */
private final int rowSize;
/** Number of columns in the game board. */
private final int columnSize;
/** The game board stored as a one-dimensional array. */
private final int[] board;
protected AbstractGame(int rowSize, int columnSize, int playerCount, Player<T>[] players) {
assert rowSize > 0 && columnSize > 0;
this.rowSize = rowSize;
this.columnSize = columnSize;
this.players = players;
board = new int[rowSize * columnSize];
Arrays.fill(board, EMPTY);
this.playerCount = playerCount;
}
protected AbstractGame(AbstractGame<T> other){
this.rowSize = other.rowSize;
this.columnSize = other.columnSize;
this.board = other.board.clone();
this.playerCount = other.playerCount;
this.turn = other.turn;
// TODO: Make this a deep copy, add deep copy interface to Player
this.players = other.players;
}
public static boolean contains(int[] array, int value) {
// O(n)
for (int element : array){
if (element == value) return true;
}
return false;
}
public Player<T> getPlayer(int index) {
return players[index];
}
public int getPlayerCount(){return this.playerCount;}
protected void nextTurn() {
turn += 1;
}
public int getCurrentTurn() {
return turn % playerCount;
}
protected void setBoard(int position) {
setBoard(position, getCurrentTurn());
}
protected void setBoard(int position, int player) {
this.board[position] = player;
}
/**
* Returns the number of rows in the board.
*
* @return number of rows
*/
public int getRowSize() {
return this.rowSize;
}
/**
* Returns the number of columns in the board.
*
* @return number of columns
*/
public int getColumnSize() {
return this.columnSize;
}
/**
* Returns a copy of the current board state.
*
* @return a cloned array representing the board
*/
public int[] getBoard() {
return this.board.clone();
}
}

View File

@@ -1,5 +1,5 @@
package org.toop.framework.gameFramework.model.game;
public interface DeepCopyable<T extends TurnBasedGame<T>> {
public interface DeepCopyable<T> {
T deepCopy();
}

View File

@@ -1,24 +0,0 @@
package org.toop.framework.gameFramework.model.game;
import org.toop.framework.gameFramework.GameState;
/**
* Interface for turn-based games that can be played and queried for legal moves.
*/
public interface Playable {
/**
* Returns the moves that are currently valid in the game.
*
* @return an array of integers representing legal moves
*/
int[] getLegalMoves();
/**
* Plays the given move and returns the resulting game state.
*
* @param move the move to apply
* @return the {@link GameState} and additional info after the move
*/
PlayResult play(int move);
}

View File

@@ -1,7 +0,0 @@
package org.toop.framework.gameFramework.model.game;
import org.toop.framework.gameFramework.model.player.Player;
public interface PlayerProvider<T extends TurnBasedGame<T>> {
Player<T> getPlayer(int index);
}

View File

@@ -1,5 +1,16 @@
package org.toop.framework.gameFramework.model.game;
public interface TurnBasedGame<T extends TurnBasedGame<T>> extends Playable, DeepCopyable<T>, PlayerProvider<T> {
import org.toop.framework.gameFramework.model.player.Player;
public interface TurnBasedGame extends DeepCopyable<TurnBasedGame> {
void init(Player[] players);
long[] getBoard();
int getCurrentTurn();
int getPlayerCount();
Player getPlayer(int index);
int getWinner();
long getLegalMoves();
PlayResult play(long move);
PlayResult getState();
boolean isTerminal();
}

View File

@@ -2,10 +2,11 @@ package org.toop.framework.gameFramework.model.game.threadBehaviour;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.toop.framework.gameFramework.LongPairConsumer;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.Player;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.function.Consumer;
/**
* Base class for thread-based game behaviours.
@@ -14,13 +15,14 @@ import java.util.concurrent.atomic.AtomicBoolean;
* a running flag, a game reference, and a logger.
* Subclasses implement the actual game-loop logic.
*/
public abstract class AbstractThreadBehaviour<T extends TurnBasedGame<T>> implements ThreadBehaviour<T> {
public abstract class AbstractThreadBehaviour implements ThreadBehaviour {
private LongPairConsumer onSendMove;
private Runnable onUpdateUI;
/** Indicates whether the game loop or event processing is active. */
protected final AtomicBoolean isRunning = new AtomicBoolean();
/** The game instance controlled by this behaviour. */
protected final T game;
protected final TurnBasedGame game;
/** Logger for the subclass to report errors or debug info. */
protected final Logger logger = LogManager.getLogger(this.getClass());
@@ -30,7 +32,29 @@ public abstract class AbstractThreadBehaviour<T extends TurnBasedGame<T>> implem
*
* @param game the turn-based game to control
*/
public AbstractThreadBehaviour(T game) {
public AbstractThreadBehaviour(TurnBasedGame game) {
this.game = game;
}
protected void updateUI(){
if (onUpdateUI != null) {
onUpdateUI.run();
}
}
protected void sendMove(long clientId, long move){
if (onSendMove != null) {
onSendMove.accept(clientId, move);
}
}
@Override
public void setOnUpdateUI(Runnable onUpdateUI) {
this.onUpdateUI = onUpdateUI;
}
@Override
public void setOnSendMove(LongPairConsumer onSendMove) {
this.onSendMove = onSendMove;
}
}

View File

@@ -1,7 +0,0 @@
package org.toop.framework.gameFramework.model.game.threadBehaviour;
public interface Controllable {
void start();
void stop();
}

View File

@@ -1,6 +1,4 @@
package org.toop.framework.gameFramework.model.game;
import org.toop.framework.networking.events.NetworkEvents;
package org.toop.framework.gameFramework.model.game.threadBehaviour;
/**
* Interface for games that support online multiplayer play.
@@ -10,11 +8,11 @@ import org.toop.framework.networking.events.NetworkEvents;
public interface SupportsOnlinePlay {
/** Called when it is this player's turn to make a move. */
void onYourTurn(NetworkEvents.YourTurnResponse event);
void onYourTurn(long clientId);
/** Called when a move from another player is received. */
void onMoveReceived(NetworkEvents.GameMoveResponse event);
void onMoveReceived(long move);
/** Called when the game has finished, with the final result. */
void gameFinished(NetworkEvents.GameResultResponse event);
void gameFinished(String condition);
}

View File

@@ -1,13 +1,21 @@
package org.toop.framework.gameFramework.model.game.threadBehaviour;
import org.toop.framework.gameFramework.LongPairConsumer;
import org.toop.framework.gameFramework.controller.GameController;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
import org.toop.framework.gameFramework.model.player.AbstractPlayer;
import org.toop.framework.gameFramework.model.player.Player;
import java.util.function.Consumer;
/**
* Strategy interface for controlling game thread behavior.
* <p>
* Defines how a game's execution is started, stopped, and which player is active.
*/
public interface ThreadBehaviour<T extends TurnBasedGame<T>> extends Controllable {
public interface ThreadBehaviour {
void setOnUpdateUI(Runnable onUpdateUI);
void setOnSendMove(LongPairConsumer onSendMove);
void start();
void stop();
}

View File

@@ -0,0 +1,8 @@
package org.toop.framework.gameFramework.model.player;
import org.toop.framework.gameFramework.model.game.DeepCopyable;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface AI extends DeepCopyable<AI> {
long getMove(TurnBasedGame game);
}

View File

@@ -12,6 +12,6 @@ import org.toop.framework.gameFramework.model.game.TurnBasedGame;
*
* @param <T> the specific type of game this AI can play, extending {@link GameR}
*/
public abstract class AbstractAI<T extends TurnBasedGame> implements MoveProvider<T> {
public abstract class AbstractAI implements AI {
// Concrete AI implementations should override findBestMove(T game, int depth)
}

View File

@@ -15,16 +15,19 @@ import org.toop.framework.gameFramework.model.game.TurnBasedGame;
* specific move logic.
* </p>
*/
public abstract class AbstractPlayer<T extends TurnBasedGame<T>> implements Player<T> {
private int playerIndex = -1;
private Logger logger = LogManager.getLogger(this.getClass());
public abstract class AbstractPlayer implements Player {
private final Logger logger = LogManager.getLogger(this.getClass());
private final String name;
protected AbstractPlayer(String name) {
System.out.println("Player " + name + " has been created");
this.name = name;
}
protected AbstractPlayer(AbstractPlayer other) {
this.name = other.name;
}
/**
* Determines the next move based on the provided game state.
* <p>
@@ -37,12 +40,29 @@ public abstract class AbstractPlayer<T extends TurnBasedGame<T>> implements Play
* @return an integer representing the chosen move
* @throws UnsupportedOperationException if the method is not overridden
*/
public int getMove(T gameCopy) {
logger.error("Method getMove not implemented.");
throw new UnsupportedOperationException("Not supported yet.");
public final long getMove(TurnBasedGame game) {
return determineMove(game.deepCopy());
}
public String getName(){
/**
* Determines the player's move using a safe copy of the game.
* <p>
* This method is called by {@link #getMove(T)} and should contain
* the player's strategy for choosing a move.
*
* @param gameCopy a deep copy of the game
* @return the chosen move
*/
protected abstract long determineMove(TurnBasedGame gameCopy);
/**
* Returns the player's name.
*
* @return the name
*/
public String getName() {
return this.name;
}
}

View File

@@ -1,7 +0,0 @@
package org.toop.framework.gameFramework.model.player;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface MoveProvider<T extends TurnBasedGame> {
int getMove(T game);
}

View File

@@ -1,5 +0,0 @@
package org.toop.framework.gameFramework.model.player;
public interface NameProvider {
String getName();
}

View File

@@ -1,6 +1,9 @@
package org.toop.framework.gameFramework.model.player;
import org.toop.framework.gameFramework.model.game.DeepCopyable;
import org.toop.framework.gameFramework.model.game.TurnBasedGame;
public interface Player<T extends TurnBasedGame<T>> extends NameProvider, MoveProvider<T> {
public interface Player extends DeepCopyable<Player> {
String getName();
long getMove(TurnBasedGame game);
}

View File

@@ -10,10 +10,6 @@ import org.toop.framework.eventbus.events.GenericEvent;
* player actions, and game completion.
*/
public class GUIEvents extends EventsBase {
/** Event to refresh or redraw the game canvas. */
public record RefreshGameCanvas() implements GenericEvent {}
/**
* Event indicating the game has ended.
*
@@ -23,8 +19,8 @@ public class GUIEvents extends EventsBase {
public record GameEnded(boolean winOrTie, int winner) implements GenericEvent {}
/** Event indicating a player has attempted a move. */
public record PlayerAttemptedMove(int move) implements GenericEvent {}
public record PlayerAttemptedMove(long move) implements GenericEvent {}
/** Event indicating a player is hovering over a move (for UI feedback). */
public record PlayerMoveHovered(int move) implements GenericEvent {}
public record PlayerMoveHovered(long move) implements GenericEvent {}
}

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